#Animal Head Turn - Horns and Ears

24 messages · Page 1 of 1 (latest)

sand plover
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I'm trying to figure out how to rig this ear in a way that looks cute and not clumsy. How would you move between these two states?

wary summit
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I'm a total newbie so I could be wrong (but I might have to do something similar myself for my model)--maybe using a similar technique with a mask that a lot of people use on the lineart of the jaw when the model looks up? So like. Have a mask that the lineart clips to, and have said mask be at 0% opacity so that when the head moves to the side the mask 'slides' into place. That is just 100% my best guess tho 😅

sand plover
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that makes sense! I'll trythat

wary summit
sand plover
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Oh yeah, that was definitely the right choice!

sand plover
wary summit
sand plover
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Okay so now I have a New Issue

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Animal Head Turn - Horns and Ears

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Why is the deformation making my horn all.... Lumpy

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do i just need a more dense mesh?

woven dove
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how is your mesh?

sand plover
woven dove
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create a mesh with dots in both edges of the line in order to control it better, you dont need more it's already very dense

sand plover
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they are on both edges of the line

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i'll try remeshing though

worldly torrent
sand plover
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Like this?

worldly torrent
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i believe thas what bila means [[i do edges with a method of 3 points so i dont know how to work it with 2]]

sand plover
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i thought that's how it was on the old one this is just denser

worldly torrent
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is not really the same
remember that the lines and dots is how pieces will deform like an origami
so they are diferent so they will deform diferent

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meshing is very important to quality of deformation