#why is my texture breaking/pixelated
6 messages · Page 1 of 1 (latest)
the texture breaks when i go to vtubestudio but it's fine on live2d. ive tried resizing the atlast to 8kx8k and my psd file is 6kx8k so im not sure what to do or what cause it..
How does your texture atlas look
these area are the one's that are pixelated
That is a lot of white space.. have you tried repositioning the parts to reduce the amount of empty space there is? Maybe even make the parts that are pixelating to be bigger on the atlas?
instead of looking for "atlas size" check your pieces are 100% scale
now, if they are
then check the mask size in vts options, and increase it, could be you have a low one and thats why you have pixelation on clipped elements