You know how you can duplicate the head component to inverse clip into the ears to make them look like they're moving behind the head as it's turning? I'd like to do that with the tongue and back teeth within the bounds of the mouth bag. Normally, the tongue can be on top of the bottom back teeth and operate nicely, but I'm finding that it doesn't work as well with my range of motion, teeth style/arrangement, and Vbridger mouth open/jaw open separation.
In picture 1 and 2, I have the tongue on top of the back teeth and as a result, it's cutting into the back ones that are closer to the viewer when the mouth is both open and closed. In picture 3, I have the tongue under the back teeth and it's working with the ones closer to the viewer, but not at all with the ones furthest from the viewer. Lastly, in picture 4, standard clipping is resulting in that nasty line.
I would just do an inverted clipping mask like for the ears and head turn mentioned above, but the teeth need to be clipped to the mouth bag to keep them from becoming visible beyond the view of the lip skin. Is there a way to do some sort of double inverted clipping? I don't want to mess around with draw order because that would be hard to implement at this stage.