#Is an inverted double clipping mask possible?

16 messages · Page 1 of 1 (latest)

bright wasp
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You know how you can duplicate the head component to inverse clip into the ears to make them look like they're moving behind the head as it's turning? I'd like to do that with the tongue and back teeth within the bounds of the mouth bag. Normally, the tongue can be on top of the bottom back teeth and operate nicely, but I'm finding that it doesn't work as well with my range of motion, teeth style/arrangement, and Vbridger mouth open/jaw open separation.

In picture 1 and 2, I have the tongue on top of the back teeth and as a result, it's cutting into the back ones that are closer to the viewer when the mouth is both open and closed. In picture 3, I have the tongue under the back teeth and it's working with the ones closer to the viewer, but not at all with the ones furthest from the viewer. Lastly, in picture 4, standard clipping is resulting in that nasty line.

I would just do an inverted clipping mask like for the ears and head turn mentioned above, but the teeth need to be clipped to the mouth bag to keep them from becoming visible beyond the view of the lip skin. Is there a way to do some sort of double inverted clipping? I don't want to mess around with draw order because that would be hard to implement at this stage.

vale umbra
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so you want the teeths to be in front when turn and the other side to be back ?

bright wasp
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Pretty much. I have a potential solution that I thought up right after posting this where I just duplicated all the teeth and clipped them to the tongue, which works aside from a little clipping line artifact on the viewer-facing molar and only needs an expansion of lip skin and adjustment of the tongue to keep those teeth from clipping outside, but I'd love a more elegant solution.

vale umbra
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well. you dont need clipping outside the normal clip to the inside of the mouth
you should have the left and right separated, so you have them both in front of the tongue when its front view and, put them on a folder each, and to a lock folder technique so you key the draw order for them to go back the instant it gets out default [to their corresponded side]

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that would be the easier and less-work for

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just remember key the folder not the artmesh

bright wasp
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That would be a good solution, especially with the folder draw order suggestion! I tend to not touch draw order because of the sharp "jump forward/backward" effect, but I have some space between some of the back teeth and the tongue where that transition can take place a little more elegantly. I'll fiddle around with it and give it a try. Thank you as always Kibu. I don't know what I'd do without you.

vale umbra
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yes, as it will happends instantly then it goes out 0, in your case it will not be noticeable at all, this is a case that you benefit from the art placement

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feel free to tag me if you get any issue with the method ⭐

bright wasp
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I ran into a little difficulty with the folder orders but I found out about the folder draw order override button and all is well! Smooth as butter! I'd been kicking myself a little about how there was that gap between the tongue and the back molars but I'm happy I did it.

vale umbra
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werent we working only in the molars and tongue?

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can i ask what is that middle keyform you added in like... 1/4 of the paramter of angle x?

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just as a note the idea of using folders was
1.- create a folder with the molars and the tongue only and mark draw order box
2.- create a folder for tongue,a folder for left molars, a folder for right molars
3.- select the molars folders and move them on top of tongue folder
4.- select the 2 molar folders and mark draw order box
5.- when angle X moves, make the side that should be back to 499, repeat to the other side

bright wasp
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Oh yeah, the 2 and 4 on the 5 point parameters are mostly for the nose on my model. It operates the layer I use to hide my nose line art and keeps the bridge lined up with the line. It coincidentally also was just a good point to make the layer order shift since that was about the point where the tongue hit the molars.

vale umbra
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the why i told you the go down on point 5, is because you went up in draw order instead of going down