hello! absolute beginner here. does anyone know an alternative/easier way to *filling in an outline of meshes? for context, i used stroke mesh-mapping for the outline of the face skin and am trying to figure out how to fill it more efficiently. as of the moment, im manually adding in equal triangles. am i doing something wrong with this method?
#Live2D is this method of adding meshes correct/efficient or is there a better alternative?
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Live2D is this method of adding meshes correct/efficient or is there a better alternative?
if you want to keep that type of meshing, you could do that and then use the loop tool and select those and copy, paste and move them into position and either autoconnect or manually connect them
For a face that doesn't have too much detail on the texture though, I wouldn't make it that dense
Oh is this one that requires the pro version to do?
Oh dang I didn't know. got it! i would refrain from putting too much attention to the face meshes. that's been very insightful thank you!
I don't know if its limited on the free version. I think you can do it via free but its something you would have to try
got it. i tried the loop thing prior and ctrl+c -> ctrl+v the meshes somehow prompted me that it's only available in the pro version. in any case, thank you so much for the help! ill be resolving this now