#Eye Highlights Disappearing on Export

40 messages · Page 1 of 1 (latest)

humble jay
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I'm having a strange issue where my eyes Highlights are "vanishing" on model load in VTS, until a toggle that uses them is trigged and then it works just fine.
I've attempted removing them from the toggles entirely and this issue persists

pseudo tangle
humble jay
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Yes

pseudo tangle
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what parameters are they currently keyed on?

humble jay
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So top 3 are just toggles. I've tried removing them from them entirely. It did not fix.

pseudo tangle
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The meshes are keyed to these?

humble jay
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yea

pseudo tangle
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and what are the settings for the toggles

smoky kayak
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could it... be... permutation?

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72 beautiful permutations

humble jay
smoky kayak
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why?

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its my favorite thing in live2d

humble jay
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I'm still grasping what they are fully so it's a headache when they begin messing things up T_T

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Toggles are just

0 - On
1 - Off for the hightlights

pseudo tangle
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that may be what it is. you may also want to check if you have "save expressions" checked and see which ones are on

smoky kayak
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you, dont know what a permutation is? i mean, thats a common question for a lot when start rigging and link too many parameters on same objects

pseudo tangle
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well, to avoid them, you normally dont have more than 2 parameters keyed to an object

smoky kayak
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yes, blendshapes parameter doesnt count for permutations, so you can have a lot

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only normal parameters count for permutation, as iso say, not recomended to have more than 2

fleet girder
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are you trying to do something like to hide the eye highlights when certain expression is ON?

smoky kayak
humble jay
smoky kayak
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you could make 1 toggle to be like "highlights" and turn it on-off in all the others

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[a toggle can move more than 1 parameter]

fleet girder
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yea instead of keying highlights to every expression parameter you can just have one parameter to toggle the highlight

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the expression are later configured in the exp file

smoky kayak
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just to make things a little more organized
a toggle is any animation or expression of a model that activates with a key
an expression [wich is what you want to use here] is a file that moves one or more parameters

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so, you can have 1 parameter to turn on-off the highlights, and use it in all the others expressions

humble jay
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Gotcha

smoky kayak
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you can create the expression, in live2d Viewer, or in VTS, wich is easier for u

fleet girder
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as a golden rule if you are doing something that makes you key to more than 3 parameters probably you need to step back and think it over kspFlat

humble jay
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Understood, would adding a rotation/warp parent possibly circumvent this? Or does that potentially cause more issues?

smoky kayak
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[i would not use rotations for opacity parameters unless they are not suppose to deform]

humble jay
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So for example if I was to parent these into their own new group, it should fix any permutation errors

smoky kayak
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yes, you can create a warp deformer and only key on the parameter to turn them on-off

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that is the way to fix your permutation issue

humble jay
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Okay zavvynotes