#Mesh Seperates in Physics

7 messages · Page 1 of 1 (latest)

hidden kestrel
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Hi! I'm rigging the top layer (white) skirt. It's seperated into layered parts and then the undersides. I rigged the parts in seperate deformers under one parameter. They do not seperate in this parameter. When I go to the physics menu and simulate the movement, the parts seperate sometimes. Is there a way to remedy this? I tried glue but it was difficult with the amount of meshes piled on top of each other.

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just in case it's hard to see this is what I mean

muted elm
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you either glue or adjust for every single keyform combination to make sure it doesn't separate

hidden kestrel
muted elm
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find every single param that has the movement of those pieces rigged (not just physics, maybe it also moves on Body XY for example) and adjust for every single combination that looks off

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depending on how many keyforms there are it might not be the most efficient way though

hidden kestrel
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Hmm I see. It might be the better option for me since I was struggling with the glue (since there were so many meshes layered on top of each other)

I'll have a go of it and see if that'll help