Hi! I'm rigging the top layer (white) skirt. It's seperated into layered parts and then the undersides. I rigged the parts in seperate deformers under one parameter. They do not seperate in this parameter. When I go to the physics menu and simulate the movement, the parts seperate sometimes. Is there a way to remedy this? I tried glue but it was difficult with the amount of meshes piled on top of each other.
#Mesh Seperates in Physics
7 messages · Page 1 of 1 (latest)
you either glue or adjust for every single keyform combination to make sure it doesn't separate
Thanks for your fast response, how would I go about the second option?
find every single param that has the movement of those pieces rigged (not just physics, maybe it also moves on Body XY for example) and adjust for every single combination that looks off
depending on how many keyforms there are it might not be the most efficient way though
Hmm I see. It might be the better option for me since I was struggling with the glue (since there were so many meshes layered on top of each other)
I'll have a go of it and see if that'll help