#Eye is stuck closed in physic settings.

16 messages · Page 1 of 1 (latest)

modern glacier
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This has never happened before, I did everything as normal.

dense grail
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are you using that parameter in physics output (if you are, you shouldn't be)

modern glacier
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It's an augmented physic, I have the normal 'EyeL Open' as input and 'EyeL Open Aug' as the output

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That's how I've always done it, and there's never been an issue

dense grail
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did you mess with default values of the EyeL Open param?

modern glacier
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Maybe, I'll have to check. I loaded it in from another one of my projects so that could definitely be the issue

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It was at 2, which I don't think is standard, so I set it to 1 and it's still broken.

storm spire
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can you make the params wider so we can read all the names?

modern glacier
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Eye is stuck closed in physic settings.

storm spire
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what are the min-default-max of the eye open and the eye open aug?
[also canyou take a picture of the input physics group of one of them

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maybe the input is not angle

modern glacier
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It's been a bit since I did augmented blinking, but this is how I did it last time and I don't remember running into any issues

storm spire
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mmm, i think there are 2 options
you change the normalization to
0 +10 +20
then, move the open to 2. and increase the scale of the aug so it match 100%