#Eye is stuck closed in physic settings.
16 messages · Page 1 of 1 (latest)
are you using that parameter in physics output (if you are, you shouldn't be)
It's an augmented physic, I have the normal 'EyeL Open' as input and 'EyeL Open Aug' as the output
That's how I've always done it, and there's never been an issue
did you mess with default values of the EyeL Open param?
Maybe, I'll have to check. I loaded it in from another one of my projects so that could definitely be the issue
It was at 2, which I don't think is standard, so I set it to 1 and it's still broken.
can you make the params wider so we can read all the names?
what are the min-default-max of the eye open and the eye open aug?
[also canyou take a picture of the input physics group of one of them
maybe the input is not angle
both are 0, 1, 2 and I'll get the input
It's been a bit since I did augmented blinking, but this is how I did it last time and I don't remember running into any issues
mmm, i think there are 2 options
you change the normalization to
0 +10 +20
then, move the open to 2. and increase the scale of the aug so it match 100%