#weird looking invert masking in vts?? is this have to do with live2d?
85 messages · Page 1 of 1 (latest)
try changing this to have larger dimensions for masks
i made it to be the maximum size,, yet it still has some blurr lol
idk,, weird,, coz i have never needed to play with these numbers before
what are you using as a mask?
the face base? as an invert mask
does the pixel is everywhere around the face base?
nope,, just the part that hides the hair
or like,, the meeting lines between them
🤔 are you sure on atlas its 100%? its weird the pixel is so big
it is the same file that had the error of loading for big atlas?
yep all at 100%
i mean ye it was fixed when i updated to 5.2
but idk it isnt that big it is just 4095, and 3 pages ,,, i used to do more than that like up to 6 or 7 and this never happened
can you try to copy everything to a new file?
oki i will try that
i think the file has that random bug that happens on 5 that just make files bug permanently, and it get fixed if you copy to a new file [[no idea why]]
how do i copy it in a new file while reserving the parameters and physics??
coz it is not copyying fine lol
you can export the parameters and the physics
then, on the new file you load both, then copy the model in
what about this, ignore the blendshapes, export, test if the pixel issue got fixed or not
if not: then you can try other thing
if fixed : copy manualy the blendshapes... i dont know if there is other way as i dont use 5
ngl i wont use 5 anymore
it is first and last time i will use 5,, till it is actually free of these weird bugs
nope,, same issue
i copied it in a new file,, same weird blurring
its really weird :(( been inside 5 i dont know any other solution, Maybe someone get a better idea and can help you
i assume the blendshapes you used probably need the 5 features so trying to move to 4 doenst look like an option :((
i actually did try to export it in 4,, after i got rid of those blendshapes
it still have same problem lol
so i guess the file is just broken
and its only that mask right? 🤔 it is the mask or it is the hair?
i mean the invert mask is to hide the hair so idk
even on the eyelash there is the effect too
yee
is the eyelash also mask?
nope
oh, that is evne weirder then, as if its has nothing to do with the mask-hair, thy is been affected too 🤔
i will try to make a new file in 4.2 and see how it goes
lets cross fingers
It's not version problem or file problem, your mask is too large
How many clipping ID you put for the mask? Is it only the hair or the face alone?
so the id where put in the hair since it is invert mask,, and ye there is a hoodie too so there is like 4 ot 5 ids
however the only issues show with the face one
not the hoodie mask
try reducing the mask ID so it'll affect only the hair and face alone just for test
aah that worked !
ngl i never thought it is that since im used to use lots of id lol,, of well thank u i will try to reduce the ids now
can i ask how many id's you had ont hat mask? i am also curious about this i didnt knew it was a thing, i had mask full models with no fear.... this is a new fear unlocked
6 ids
which is weird since i used to use way more,, and never had that issue
and ngl idk how to reduse it since all of them are important lol
6 id's sounds really smoll.... are like each id long???
what does it mean by long
like.. a lot of letters?
ö_ö not gonna lie... i think i had write more than 100 to a single mask i sometimes just select all model, copy, paste to a mask....
the longes is 15 letters
ran, dont leave me with this fears, whats this error come from?! it was like this all time? does the manual says something about it?
idk i always had more than 6 ids and never that ver happened
plus the rest of the hair have sme ids minus the face
it doesnt have same problem
ï.ï i am so lost right now...
and sure not the face id that makes the bug lol
i mean.. it got fix by reducing it right? so its not the face aparently?
ye i guess
X files music loop eternaly
so i reduced it to only 2 ids,, and still having same issue,, it is as if not gonna work unless it is only the face id is there
and i sure need the hair to be with other ids
what do u mean by too large tho?
It means it's too large, the bigger the picture of the mask the harder VTS has to render it.
I can definitely see that you tried to make your model as big as possible, but the problem is that Live2D is imperfect and the program experiences difficulties rendering huge images, especially if rendering mask layers.
Case and point: you don't need your model to be this large.
well i wish the explanation is that simple but its not the conclusion that i wanted to draw on
we dont know what large is too large, and also the whole canvas resolution is not relevant to this
its something that im still a bit unclear myself
but i only know if you see pixelation around masks usually its because the mask is bigger than the masked object
sometimes its not that obvious, but when its visible it sticks out like a sore thumb
im thinking shape of the mask may also affect the mask quality
The larg part is the hair or the inverted masks that hides it... sorry I'm a little dumb...
Trying to understand to see what I can do...
is it because you wanted to hide the hair behind a hoodie?
Ye.. I made some invert masks out of the hodie parts and stretched them out
Does stretching a mesh out wrong. .. and I should make a whole new big mesh .. rather than stretched. .
I will test stuff out and see
i thought the issue was the ID when i went to sleep, as masah made the art pieces 100% scale on atlas.... ??? and i think its using a copy of the head piece for the mask
stretching the mesh shouldnt be an issue, hard to tell without looking at the model itself but you have to find a way to use least masking or dont combine your mask if your parts are quite large