#weird looking invert masking in vts?? is this have to do with live2d?

85 messages · Page 1 of 1 (latest)

elder dust
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the face when it hides the hair make this weird pixling??
i used live2d 5.2
also export it via 4.2,, same issue

I've never seen this problem before so idk if it is live2d or vts related

it looks normal in live2d viewer

cunning bloom
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try changing this to have larger dimensions for masks

elder dust
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idk,, weird,, coz i have never needed to play with these numbers before

crude glade
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what are you using as a mask?

elder dust
crude glade
elder dust
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or like,, the meeting lines between them

crude glade
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🤔 are you sure on atlas its 100%? its weird the pixel is so big

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it is the same file that had the error of loading for big atlas?

elder dust
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but idk it isnt that big it is just 4095, and 3 pages ,,, i used to do more than that like up to 6 or 7 and this never happened

crude glade
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can you try to copy everything to a new file?

elder dust
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oki i will try that

crude glade
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i think the file has that random bug that happens on 5 that just make files bug permanently, and it get fixed if you copy to a new file [[no idea why]]

elder dust
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coz it is not copyying fine lol

crude glade
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you can export the parameters and the physics
then, on the new file you load both, then copy the model in

elder dust
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the problem is,, the peramters dont export as blendshapes

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so it wont copy right

crude glade
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what about this, ignore the blendshapes, export, test if the pixel issue got fixed or not
if not: then you can try other thing
if fixed : copy manualy the blendshapes... i dont know if there is other way as i dont use 5

elder dust
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it is first and last time i will use 5,, till it is actually free of these weird bugs

elder dust
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i copied it in a new file,, same weird blurring

crude glade
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its really weird :(( been inside 5 i dont know any other solution, Maybe someone get a better idea and can help you
i assume the blendshapes you used probably need the 5 features so trying to move to 4 doenst look like an option :((

elder dust
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i actually did try to export it in 4,, after i got rid of those blendshapes

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it still have same problem lol

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so i guess the file is just broken

crude glade
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and its only that mask right? 🤔 it is the mask or it is the hair?

elder dust
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i mean the invert mask is to hide the hair so idk

crude glade
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even on the eyelash there is the effect too

elder dust
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yee

crude glade
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is the eyelash also mask?

elder dust
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nope

crude glade
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oh, that is evne weirder then, as if its has nothing to do with the mask-hair, thy is been affected too 🤔

elder dust
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i will try to make a new file in 4.2 and see how it goes

crude glade
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lets cross fingers

kind estuary
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It's not version problem or file problem, your mask is too large

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How many clipping ID you put for the mask? Is it only the hair or the face alone?

elder dust
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however the only issues show with the face one

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not the hoodie mask

kind estuary
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try reducing the mask ID so it'll affect only the hair and face alone just for test

elder dust
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ngl i never thought it is that since im used to use lots of id lol,, of well thank u i will try to reduce the ids now

crude glade
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can i ask how many id's you had ont hat mask? i am also curious about this i didnt knew it was a thing, i had mask full models with no fear.... this is a new fear unlocked

elder dust
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which is weird since i used to use way more,, and never had that issue

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and ngl idk how to reduse it since all of them are important lol

crude glade
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6 id's sounds really smoll.... are like each id long???

elder dust
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what does it mean by long

crude glade
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like.. a lot of letters?

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ö_ö not gonna lie... i think i had write more than 100 to a single mask i sometimes just select all model, copy, paste to a mask....

elder dust
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the longes is 15 letters

crude glade
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ran, dont leave me with this fears, whats this error come from?! it was like this all time? does the manual says something about it?

elder dust
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idk i always had more than 6 ids and never that ver happened

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plus the rest of the hair have sme ids minus the face

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it doesnt have same problem

crude glade
elder dust
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and sure not the face id that makes the bug lol

crude glade
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i mean.. it got fix by reducing it right? so its not the face aparently?

elder dust
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ye i guess

crude glade
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X files music loop eternaly

elder dust
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so i reduced it to only 2 ids,, and still having same issue,, it is as if not gonna work unless it is only the face id is there

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and i sure need the hair to be with other ids

elder dust
harsh cipher
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I can definitely see that you tried to make your model as big as possible, but the problem is that Live2D is imperfect and the program experiences difficulties rendering huge images, especially if rendering mask layers.

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Case and point: you don't need your model to be this large.

kind estuary
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well i wish the explanation is that simple but its not the conclusion that i wanted to draw on

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we dont know what large is too large, and also the whole canvas resolution is not relevant to this

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its something that im still a bit unclear myself

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but i only know if you see pixelation around masks usually its because the mask is bigger than the masked object

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sometimes its not that obvious, but when its visible it sticks out like a sore thumb

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im thinking shape of the mask may also affect the mask quality

elder dust
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The larg part is the hair or the inverted masks that hides it... sorry I'm a little dumb...
Trying to understand to see what I can do...

kind estuary
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is it because you wanted to hide the hair behind a hoodie?

elder dust
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Does stretching a mesh out wrong. .. and I should make a whole new big mesh .. rather than stretched. .

I will test stuff out and see

crude glade
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i thought the issue was the ID when i went to sleep, as masah made the art pieces 100% scale on atlas.... ??? and i think its using a copy of the head piece for the mask

kind estuary
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stretching the mesh shouldnt be an issue, hard to tell without looking at the model itself but you have to find a way to use least masking or dont combine your mask if your parts are quite large