#Is there a way for a motion file to override the model physics?
10 messages · Page 1 of 1 (latest)
What exactly you are trying to do? We can help finding a way 
Like how an ear wiggle is usually linked with blinking right? I keyed the same parameter in a motion file for some animation toggles. It works just fine when I the file doesn't have the eye open parameters keyed.
But on the other file where eyes are keyed as well with the ear wiggle in a different timing, the ear keyframes are completely ignored as it's overridden by the eyes' keyframes + the physics.
I thought of adding another deformer for the ears but it might just be too redundant and make it look weird in the end. Might just have to disregard the motion I wanted
You can try using the Effectiveness part in the physics output, set it to 50% and then try animating the ears to see if it works.
You cant key physics output parameters. (well you can but they wont work outside of the editor)
If you want a different timing for the ears, the ears need their own trigger parameter to key separate of the eyes that is used as input to the physics
I found a way to workaround for it and it works the way I want it now! Thanks for all your time 