#controller

11 messages · Page 1 of 1 (latest)

hexed hare
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Any Idea how to use toggles with physics in Vtube Studio?
I have a jacket/cape toggle but I want to include some physics in it
When I use expression Editor I just get the toggle without the physics effect.
https://www.youtube.com/watch?v=InNGi_EZ9hU

A little way to add some movement to the model with existing rigging!

Art & Vtuber: Repie Ray
https://twitter.com/Repie_vconn

Rigging: Kuroama
https://twitter.com/Kuroama_

Live2d movement physics tutorial:
https://www.youtube.com/watch?v=tU-a_quY7Ko

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unkempt adder
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The toggle needs to be an input for the physics group you want it to affect

hexed hare
unkempt adder
unkempt adder
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And you know the difference between setting the inputs as either angle or position and only having the total of either max at 100?

hexed hare
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ohh yes, so I should include for example the jacket toggle in the physics I want to use?

unkempt adder
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Yeah. So like jacket toggle should have a little bit of effectiveness with postion on body y

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Well physics also tied to body y. I am not sure if youre doing augmented physics or not

hexed hare
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okk gotcha, Yes I did augmented Physics, Imma try that! Thank you sm :D

unkempt adder
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Yeah so like inputs would be body y XX% angle, jacket toggle XX% position and the outputs would be whatever physics. And do it for each group that applies.