#Way to more precisely edit glue weight?
29 messages · Page 1 of 1 (latest)
wouldnt be a nightmate to calibra each vertice one by one by number?
you can make the brush bigger or smaller
or reduce the % of the general glue
its not particularly a nightmare, esp if you ca select multiple and input an exact number rather than trying to brush the glue to where you want it, even if you know it needs to be at %50 or %25
ideally both would be options LOL
🤔 i kind of see where you go with that i am maybe thinking on as i usually have meshes with lest say probable more than a thousan vertices each, so the idea of going each by each is like too much work than just manualy click and brush to make it look fine and soft imo
I think this is more an organic vs ionporganic scenario! For what im gluing, its inorganic (mechanical) objects where the brush makes it hard to get the shape. for a body i def would prefer the brush, but its a challenge to use it for certain objects where I know I could just input the number if it were a feature >.<
inorganic, so you sould have less mesh as you want to control better the geometric forms right?
is there a way you can show me a little about it? a sketch or something, doesnt need to be the full real one if you cant show
not necessarily, some parts are rounded
wait
question
is this like a sphere you want to move and wrap like if its rotating like a 3D sphere?
orwhy is the mesh like that
I looked at the manual and the only thing that might come close is glue compatibility but its not the same as weight. It does have a value you can key and control. But could not find a display or control value for glue weight.
this p[articular mesh moves live a semi-sphere
the key you can control on glue is the % of the glue that works in general, not individualy
you can turn on/off glue by keying it, but will affect everything
lets see, another example is this quick 3d-ish teeth setup I was playing around with, I need more point to glue the depth of the teeth but when it comes to matching the height of the teeth its very hard to control with the brush if that makes sense
if I have the points as straight horizontal lines and was able to just input # itd be easy but with brush i have to do little tippy taps
im not gonna lie the best mouth inside i had seen didnt even used glue but a lot of clipping tricks
i think the main challenge here is that you are trying to do really 3D stuff in a 2D space
i dont say is inpossible
BUT its not gonna be easy at all sdasdasd most of 3D objects made on 2D had months of work only on 1 piece for very experienced and advanced rigger [[if you let me i can recomend you to check hamster works on twitter he does weapons and stuff like that]]
i believe mechas too
yes I know them, ive been rigging quite a while. I know the glue % would make things much easier so I was just wondering if it even existed, though I doubted it
the mouth is like 5 min of work, more of proof of concept
if you dont care about extra work you can sectorize the glue and work the % of each glue
hmm i'm not sure I follow, sectorize?
you only glue specific vertices, so you will have multiple "glues" linked to the same object
that way you would be ableto manualy set the % of each glue