#Way to more precisely edit glue weight?

29 messages · Page 1 of 1 (latest)

glacial elm
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So I am doing some glue-heavy projects right now, is the brush really the only way to edit the weight on each vertices? Is there anywhere I can just type in the weight I want? It would be really handy to be able to just type in the exact weight >.<

lethal jetty
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wouldnt be a nightmate to calibra each vertice one by one by number?
you can make the brush bigger or smaller
or reduce the % of the general glue

glacial elm
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ideally both would be options LOL

lethal jetty
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🤔 i kind of see where you go with that i am maybe thinking on as i usually have meshes with lest say probable more than a thousan vertices each, so the idea of going each by each is like too much work than just manualy click and brush to make it look fine and soft imo

glacial elm
lethal jetty
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inorganic, so you sould have less mesh as you want to control better the geometric forms right?

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is there a way you can show me a little about it? a sketch or something, doesnt need to be the full real one if you cant show

glacial elm
lethal jetty
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wait

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question

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is this like a sphere you want to move and wrap like if its rotating like a 3D sphere?

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orwhy is the mesh like that

gilded patio
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I looked at the manual and the only thing that might come close is glue compatibility but its not the same as weight. It does have a value you can key and control. But could not find a display or control value for glue weight.

glacial elm
lethal jetty
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the key you can control on glue is the % of the glue that works in general, not individualy

lethal jetty
glacial elm
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lets see, another example is this quick 3d-ish teeth setup I was playing around with, I need more point to glue the depth of the teeth but when it comes to matching the height of the teeth its very hard to control with the brush if that makes sense

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if I have the points as straight horizontal lines and was able to just input # itd be easy but with brush i have to do little tippy taps

lethal jetty
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im not gonna lie the best mouth inside i had seen didnt even used glue but a lot of clipping tricks

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i think the main challenge here is that you are trying to do really 3D stuff in a 2D space
i dont say is inpossible
BUT its not gonna be easy at all sdasdasd most of 3D objects made on 2D had months of work only on 1 piece for very experienced and advanced rigger [[if you let me i can recomend you to check hamster works on twitter he does weapons and stuff like that]]

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i believe mechas too

glacial elm
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yes I know them, ive been rigging quite a while. I know the glue % would make things much easier so I was just wondering if it even existed, though I doubted it

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the mouth is like 5 min of work, more of proof of concept

lethal jetty
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if you dont care about extra work you can sectorize the glue and work the % of each glue

glacial elm
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hmm i'm not sure I follow, sectorize?

lethal jetty
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you only glue specific vertices, so you will have multiple "glues" linked to the same object
that way you would be ableto manualy set the % of each glue