#Fixing pixel model display?

13 messages · Page 1 of 1 (latest)

fossil owl
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I am working on a pixel model, but the display in Live2D is very blurry. However when I export a PNG image from Live2D itself, it displays fine. It is not a texture atlas issue, nor is it a display "full scale" issue as it is set to full scale already. Is there a way to fix this?

steady kestrel
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live2d is not an art editor so the preview will not be the same

If when you finish your atlas [[the file that contains all pieces]] is 100% then your art will look like psd

fossil owl
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I understand, it just makes it hard to edit precisely >.< unfortunate there is no fix

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on YT others can zoom with sharp texture, are you quite sure a setting is not involved?

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@steady kestrel

steady kestrel
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the question is
not all pixel art used on live2d is real pixel art actually but looks like pixel art
what does this means?
they are not pixel size, but like 10 times bigger

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also that is a parameter edit windows...

fossil owl
steady kestrel
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i dont know how big small that is

fossil owl
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gotcha, wasnt trying to direct you to the open window LMAO, its a paused video. I will try upping the size

steady kestrel
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at the end, some people make the pixel arts huge so they look sharper on the editor
but then is not "pixel" size anymore
but i can tell you that, is normal that quality on very small things looks weird in live2d because is not an art editor

fossil owl
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Some games and programs have aliasing settings to prevent small things from looking blurred so I think its a fair thing to ask haha