#Texture atlas explanation

3 messages · Page 1 of 1 (latest)

mossy whale
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Hi, I'm new to Live2D, I need an explanation about the texture atlas like, If I'd like my model to be able to change set of clothes do I have to separate the texture atlas for each one? Or do I have to make a whole copy of the model with a specific cloth on it?
Is the purpose of adding more texture atlas is to separate the parts out to be set in 100% scale?
Thanks in advance!

compact yew
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multiple texture atlases is mostly so you can fit everything at 100%. different outfits can be on the same one or different one. you dont need to make a new copy of the body to have a second outfit

old mason
# mossy whale Hi, I'm new to Live2D, I need an explanation about the texture atlas like, If I'...

the texture atlas work as a surface with all pieces, where the software reads the corresponded ID and artmesh and take it from the atlas to build your model.
if you will have multiple outfits all should be on atlas.
No overlaping [[imagine the artmesh as a cookie cutter, if you overlap two textures, both are gonna show on the artmesh in the model]]
and the reason sometimes you need more atlas, is because you can not put all pieces inside one because size [[as the recomended size to avoid any kind of issue es 4kx4k atlas, sometimes you need multiple]]