#Clothing parts got clipped into hair even though there are no clippings.

6 messages · Page 1 of 1 (latest)

wise topaz
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I encountered some problems in 4.2.04 ver.
The clothing parts, more exact, the transparent sleeves as shown on the picture got clipped into the hair even though I am not clipping anything there. I checked everything and no clipping IDs on the sleeves part.

I tested this on the Animation > Physic/Scene blending settings. the window also have a weird glitch, like the model disappearing and you have to zoom before it appeared. (as shown on the 3rd Image)

  1. Placed every art meshes in the texture atlas, doesn't fix it.
  2. Checked the PSD, nothing wrong with it but as I tried to import the psd again to grab the new sleeves part, it messes with everything else and had to undo.
  3. manually fixed the artmeshes, doesn't do anything.
  4. Re-installed cubism, doesn't work.

everything looks fine aside from the physics setting window. I want to continue rigging but I am afraid it will break something else. Please help ><

(English isn't my first language so I'm sorry if my explanation is hard to understand. I will try to reword it if it's really hard.)

glossy plover
wise topaz
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OMG

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YES IT DOES I DIDN'T CHECK IT! THANK YOU SO MUCH!!!!

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Thank you thank you! I will pay more attention to the blend mode next time!! I appreciate the help!

glossy plover
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Yeah no problem. Thats a common issue going from psd to live2d. Cuz on psds i think it counts the canvas as a layer(?) but Live2D doesn't "see" anything to multiply unless there's visible layers. I think. But yeah, at least you got it fixed!