#handling eye physics
5 messages · Page 1 of 1 (latest)
I need help with eye blinking physics, I'm doing the left eye, so I've rigged it and all but once I go to physics the eye ball doesnt stay in one place. I've fixed that by stopping the play motion but then it wont blink- It's just the wiggle animation, even if it does blink, it's too fast- really very fast. It's no proper blinking fsr. I watched a few videos- I re-did the parameters but that didnt help (the EyeL open parameter)
If you want to use winking later, youll want individual physics for each eye.
You probably needed to start your own thread but I'm not quite sure whats going on for you. Do you have auto blink enabled and is it assigned to EyeL open? Afaik the timing of the blink cant be changed for auto blink but you could make an animation scene for how you want to see the blink and play that in the physics menu.
Technically anything that is separately trackable would be better off having their own physics group