#make it so that there's delay between upper and lower body movement

53 messages · Page 1 of 1 (latest)

lone blade
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i constantly feel like im spamming... im sorry
but anyway, in order to achieve a slight "delay" effect between upper and lower body movement (which have been rigged separately), so that the lower body follows after the upper body, should i rig their keyforms to different parameters and then link both to a singular body X in phyisics?
and speaking of which, if i accidentally rigged to the wrong keyform, what do i do? x_x

halcyon plover
lone blade
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oh

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🥹 i did via copypasting keyforms

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but as long as it works i guess skjdhsd

lone blade
# halcyon plover 1. yes 2. triangle dropdown next to parameter -> change

im struggling to achieve it to be honest? :S i set the physics to be angle based, but as soon as i introduce a 2nd pendulum to body x the lower body turn defaults to 0 instead of the angle
so i have to rig it to a separate physics group
however even then the 'delay' isnt delayed enough or it isn't smooth enough (there's a little jerk in the opposite direction fsr)

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so i dont know what to do Otashrug

halcyon plover
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only the first pendulum is influenced by angle, everything after is basically positionX

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so you'd need two physics groups
one is the initial first body input,
then the second group is the delayed part

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then both will stay at their position

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and then the second pendulum will most likely need higher output scales

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since the first one probably doesn't max out

lone blade
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i tried everything w the pendulum and the delay just isnt enough for me :S

acoustic axle
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can you take videos of how its moving right now? sometimes the values of the pendulum is the hardest part for some riggers

lone blade
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tomorrow; it's very late for me right now and my laptop is Chuggin

lone blade
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actually here lol

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i just want the delay to be More

acoustic axle
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your pendulum is your issue

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also it would be a good idea if you can show on the list both the input and output, so you can see how both parameters move

lone blade
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the input is body X the output is lower augemented body Y

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i dont know how to manip the pendulum to make it do what i want it to do :S i saw a demo once where it was super slowed down but idk how to mess w the settings to get that

acoustic axle
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i know that the input should be bodyx, but you havent rigged that yet? or maybe does, as i can not see how both parameters move, i dont know how much diferent they move neither.
is also weird that angle parameters doesnt move on your physics windows

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you need to play and test with the values of each element of the pendulum, right now you are making it to go back to 0 really fast, while if you want it ot be more slow you need to fix that

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dont go that extreme with the values, play slowly with them

lone blade
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also i figured part of it out;

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the trick is to have shaking at around 0.9 to 0.95 while the reaction speed is about 0.1

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that gives me close 2 what i need, now only to tweak it

acoustic axle
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Base angle parameter should always move, not matter if you are using augmented physics

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the parameter should move

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because they should be inputs

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what i mean by not moving, on your video, the parameters are not moving at all
while if you used angles as output of something and thats the reason they dont move, they are not gonna be read by the trackin software

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and what i mean by looking both params is that on the physics windows, you have a list of parameters, you only showed the pendulum of the augmented, but i can not see how the main input move to compare the delay to the augmented one

lone blade
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ohh

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🤔 but they do move for me, i'll rerecord it now, hang on

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here you can see that both angle and body x move

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this is the aug X param

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i tried to make the names wider but it wont resize so x_x

nova basin
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yeah but they're talking about the fact that the actual angle xyz are not moving

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the way Aug params work is that when base angle xyz get input they cause the Aug params to move

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but your tracking params are not getting input so we're confused what your physics settings are

lone blade
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??

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but im asking about the body params!

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i turned off head tracking

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the angle xy work normally!

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you can't see them here but i can guarantee you they move normally >.< i just turned it off temporarily so i could see the pupil movement better

acoustic axle
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ok for what i can see you have 2 outputs for body
upper and then lower

so they move in a chain
Body first then upper then lower
i think that your reaction is maybe too low but the overall too high for the slow motion you are looking for
if you want it to work as a chain then
first group should be
input body > output upper
seecond group
input upper > output lower
as they can not be on the same physics groups if you want both to be angled

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also remember that everything is based on the angle parameters
so for example if you dont conect body with angle on physics
you still can play with smooth on vts to make the delay between the angle and the body softer/slower