i constantly feel like im spamming... im sorry
but anyway, in order to achieve a slight "delay" effect between upper and lower body movement (which have been rigged separately), so that the lower body follows after the upper body, should i rig their keyforms to different parameters and then link both to a singular body X in phyisics?
and speaking of which, if i accidentally rigged to the wrong keyform, what do i do? x_x
#make it so that there's delay between upper and lower body movement
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To answer your last question: https://docs.live2d.com/en/cubism-editor-manual/copy-and-paste-parameter-values/
This may help
- yes
- triangle dropdown next to parameter -> change
im struggling to achieve it to be honest? :S i set the physics to be angle based, but as soon as i introduce a 2nd pendulum to body x the lower body turn defaults to 0 instead of the angle
so i have to rig it to a separate physics group
however even then the 'delay' isnt delayed enough or it isn't smooth enough (there's a little jerk in the opposite direction fsr)
so i dont know what to do 
the second pendulum is not permanently affected by angle
only the first pendulum is influenced by angle, everything after is basically positionX
so you'd need two physics groups
one is the initial first body input,
then the second group is the delayed part
then both will stay at their position
and then the second pendulum will most likely need higher output scales
since the first one probably doesn't max out
i tried everything w the pendulum and the delay just isnt enough for me :S
can you take videos of how its moving right now? sometimes the values of the pendulum is the hardest part for some riggers
tomorrow; it's very late for me right now and my laptop is Chuggin
your pendulum is your issue
also it would be a good idea if you can show on the list both the input and output, so you can see how both parameters move
the input is body X the output is lower augemented body Y
i dont know how to manip the pendulum to make it do what i want it to do :S i saw a demo once where it was super slowed down but idk how to mess w the settings to get that
i know that the input should be bodyx, but you havent rigged that yet? or maybe does, as i can not see how both parameters move, i dont know how much diferent they move neither.
is also weird that angle parameters doesnt move on your physics windows
you need to play and test with the values of each element of the pendulum, right now you are making it to go back to 0 really fast, while if you want it ot be more slow you need to fix that
dont go that extreme with the values, play slowly with them
because im using augumented physics, so it never gets output to base angle xy or body xy, but the augumented angle xy or body xy which smooth it out
also i figured part of it out;
the trick is to have shaking at around 0.9 to 0.95 while the reaction speed is about 0.1
that gives me close 2 what i need, now only to tweak it
Base angle parameter should always move, not matter if you are using augmented physics
the parameter should move
because they should be inputs
what i mean by not moving, on your video, the parameters are not moving at all
while if you used angles as output of something and thats the reason they dont move, they are not gonna be read by the trackin software
and what i mean by looking both params is that on the physics windows, you have a list of parameters, you only showed the pendulum of the augmented, but i can not see how the main input move to compare the delay to the augmented one
ohh
🤔 but they do move for me, i'll rerecord it now, hang on
here you can see that both angle and body x move
this is the aug X param
i tried to make the names wider but it wont resize so x_x
yeah but they're talking about the fact that the actual angle xyz are not moving
the way Aug params work is that when base angle xyz get input they cause the Aug params to move
but your tracking params are not getting input so we're confused what your physics settings are
??
but im asking about the body params!
i turned off head tracking
the angle xy work normally!
you can't see them here but i can guarantee you they move normally >.< i just turned it off temporarily so i could see the pupil movement better
ok for what i can see you have 2 outputs for body
upper and then lower
so they move in a chain
Body first then upper then lower
i think that your reaction is maybe too low but the overall too high for the slow motion you are looking for
if you want it to work as a chain then
first group should be
input body > output upper
seecond group
input upper > output lower
as they can not be on the same physics groups if you want both to be angled
also remember that everything is based on the angle parameters
so for example if you dont conect body with angle on physics
you still can play with smooth on vts to make the delay between the angle and the body softer/slower