#CSP "Clipping to Layer" and L2D
21 messages · Page 1 of 1 (latest)
here you saw how it looks in csp
in l2d most shadows are "kinda" looking right. apart from minor things everything does.
Now the neck_com part and face have all kind of problems as shown in this screenshot
for some reason head>Face and head>center_hair multiply
the neck_shadow somehow effects for some reason head>face
When manually putting in the clipping ID the outsides are fine but it still does something to face
please help me out what I need to change where for propper work ^^
in this case that neck shadow layer should be behind the face
they are though
the neck shadow is in the torso layer structure, and the face in the head layer structure x.x thats why I am so confused with it
click the head skin layer and take a picture
like this?
hmmmm I didn think it would multiply something i a comepletely differen parts folder
yep neck was also multiply
actually here on your csp you have the skin already set as multiply but because was inside a folder you didnt noticed it
ok, because in csp it didnt multiply with the neck x.x
whats happends here
is
on cps the layer mode of the folder kind of overlap layer mode of each layer inside of it
so, when you made a folder those two layers did look like "normal"
but on live2d there is no blendmode for folders so they got "free"
aaah I think I understand
thank you
yw