#CSP "Clipping to Layer" and L2D

21 messages · Page 1 of 1 (latest)

faint shoal
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I clipped my shadows like this in csp
l2d now partly uses them right and partly not.

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here you saw how it looks in csp
in l2d most shadows are "kinda" looking right. apart from minor things everything does.
Now the neck_com part and face have all kind of problems as shown in this screenshot

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for some reason head>Face and head>center_hair multiply
the neck_shadow somehow effects for some reason head>face
When manually putting in the clipping ID the outsides are fine but it still does something to face

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please help me out what I need to change where for propper work ^^

jade star
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in this case that neck shadow layer should be behind the face

faint shoal
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they are though

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the neck shadow is in the torso layer structure, and the face in the head layer structure x.x thats why I am so confused with it

jade star
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click the head skin layer and take a picture

faint shoal
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like this?

jade star
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you made the skin "multiply"

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i assume neck is the same as its transparent too

faint shoal
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hmmmm I didn think it would multiply something i a comepletely differen parts folder

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yep neck was also multiply

jade star
faint shoal
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ok, because in csp it didnt multiply with the neck x.x

jade star
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whats happends here

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is

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on cps the layer mode of the folder kind of overlap layer mode of each layer inside of it
so, when you made a folder those two layers did look like "normal"

but on live2d there is no blendmode for folders so they got "free"

faint shoal
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aaah I think I understand
thank you

jade star
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yw