#problem with physics tab
11 messages · Page 1 of 1 (latest)
sorta curious about the video in question as there are many ways to handle physics, but i suspect your issue is that you are editing the inputs, and the video was editing the outputs
generally the hair phys params are manipulated soly on output like this
oh i just saw, thank you for pointing it out. also, i am new to L2D and i want to animate illustrations. do i go about it the same way as if i were rigging a model?
yes, its similar, you would rig the motion sort of like a model, obviusly a bit simpler usually, then use the animate tab which will give you a keyframe timeline where you manipulate the parameters instead of via tracking
okay thank you, thats what i thought. are there any channels in this server that specialize in the animation tab itself?
this is a good stream to reference for animation, but its a stream, not a guide, so its long https://www.youtube.com/watch?v=lydIw8siEFA&pp=ygUVbGl2ZTJkIGFuaW1hdGVkIGVtb3Rl
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/cillia1
this is shorter and to the point https://www.youtube.com/watch?v=RYJ8SKzTIcg
This is how I draw for animation, and then modularly animate in live2d! You can find my animated emotes and stream giftubers on my etsy here:
https://www.etsy.com/shop/KatlienteTwitch?ref=shop_sugg
Big shoutout to my friend https://www.twitch.tv/averagesama_ for the video edits!
I ALSO STARTED A PATREON!! Get early access to YouTube videos, na...
that's fine, thank you very much for helping me!
animated emotes are what i recommend as a first project for dealing with animations specifically.
The same system can be used for making looping animations for models, or using a model in an animation without tracking, but the emote is good to learn with
noted, i will bookmark these videos for future reference