#After synthesizing corners my layers are bleeding through my deformers
7 messages · Page 1 of 1 (latest)
i am not sure why it happened or what to do 
on this example i copied the keyforms from the X coordinates, pasted to the corners and of course the problem persisted
i was wrong, it didnt happen because if synthesized corners.
those are the deformers that i first only keyed on the Y axis, animated ad then keyed on the X axis. when i move the head on the X axis, they do not move. Is this a normal beaviour? i am not sure why it happened, can i somehow fix it or would i have to rerig? and if yes, how do i avoid this behaviour occuring again?
I think what happened is that you edited one axis while the other one wasn't on it's neutral position. I'm not sure if there's an easy fix besides un-rigging the points that gives you issues. If you just remove the right/left points on the x-axis while the y-axis is set to -30 or +30, you should still have the basic up-down movement and "only" need to re-rig the two other perspectives. (If I'm correct, that is)
thank you so much for your answer! With your help i was able to look further and understand the problem (i think). i made 2 deformers, one for each eye, and moved them forwards and backwards on the X axis individually instead of inside a deformer. Now i created a single deformer with both eyes to move it on Y axis, and it seems like it was a mistake and now any parent deformer will not move on top of those bad boys. maybe i am mistaken, but nothing helped except completely deleting the deformers. I really hope there's another solution, but for now i think i will have to keep rigging them individually
did you "activate" the parameters of the new parent deformer? I think I had something similar once (where a new parent deformer wouldn't move anything) until I actually created the points on the parameter 😄
I'm sorry i'm not much of a real help, I'm sure better equipped channel members will be here soon ^^