Top 3-5 Most Important Bugs:
- Crafting consumable buffs are not applying
2)Resource nodes always spawn with the same rarity. Players are abusing this by camping legendary ore/trees, setting timers, and farming the same high-tier material endlessly. This removes the challenge and balance from resource gathering.
3)Whether due to bugs or unintended mechanics, caravans are vanishing
Top 3-5 Most Important Feedback Topics:
1)Caravans are already high-risk, but right now, they’re just disappearing, making them unviable. There needs to be a fix for these vanishing caravans, as well as better risk-vs-reward balancing to make trading actually worthwhile.
2)Guild tools need serious improvements. A more robust and reliable system for roles, permissions, and storage access is critical. I know ours isnt the only guild having to track players alt accounts as guild storage...
3)Between resource abuse and caravan instability, the economy is already showing signs of imbalance. Resources, trade routes, and crafted goods need to retain value and not become meaningless due to unchecked mechanics.
4)Right now, mob-dropped gear is slightly less or equal to or in some situations better than crafted gear, especially while leveling. This makes it far more cost-effective to farm gear rather than invest in crafting, which hurts artisans and traders trying to level their masteries. PvPers and grinders can just farm their way to strong gear while crafting professions struggle to stay relevant. This devalues everything except endgame crafting, making most of the system useless and directly harming the economy and economy-based guilds. Crafted gear needs a clear advantage to remain viable.