#Weekly Feedback Request -02/13/2025

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sleek pebble
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Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics for this week's testing in the thread below using the following format:

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)
2)
3)

Top 3-5 Most Important Feedback Topics:
1)
2)
3)

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1739818800:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! flamingphoenix

frosty delta
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Top 3-5 Most Important Bugs:

  1. Teleport to carphin on caravans
  2. Cant go attacker on caravans while in groups
  3. Sometimes war score gets stuck at 0-0.
  4. People have been using an exploit to despawn their caravans. Im not exactly sure how they are doing this but it needs to be fixed
  5. caravans receive respawn protection

Top 3-5 Most Important Feedback Topics:

  1. Re enable guild war rewards and node war rewards. Please make whatever changes need to be made so that we can get rewards again.
  2. Ive noticed way less people running caravans recently on my server. 2 weeks ago I would be attacking groups of caravans every day. Now no one seems to be running them. Make caravans more worth it so players can keep pvping over them.
  3. Would love to see tumok re enabled and world bosses spawning at server primetimes so we can have big fights over them
  4. I think that higher tier buy orders that require more expensive resources should be able to give more than 10 tickets. Would love to see towns go up faster because people have reason to spend there time and money on nodes
grizzled fractal
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Most Important Bugs:

  • Fixed Resource Rarity & Timers - Resource nodes have a fixed rarity, and allow people to set up timers to come back to specific resource nodes if that node produces high rarity materials.

Most Important Feedback Topics:

  • Solo Progression Avenues - How are new players likely to progress if they are unable to find low level groups. This can cause the feeling of being softlocked. This issue might also become exacerbated when Rogue releases, and 50% of the low level players are all rogues.
  • Death Penalty On Tanks - With Tanks dying so often, there are long term economic implications for those who are playing Tanks. They will earn significantly less glint, and therefore gold during their playtime. Gold subsequently is used by almost every other system in the game.
  • Tank in general
tough parrot
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Last of the firsts

jade umbra
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Weekly Feedback - 2/13/2025
Most Important Bugs:

  1. Your caravan conversion from water to land sending caravans into the aether.
  2. Taxes
    Top 3-5 Most Important Feedback Topics:
  3. Tank nerfs feel bad
  4. Bard damage nerfs feel bad
tired crane
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravan Flagging (You have to drop group to flag) Proposed fix, Let us flag without dropping party.
  2. Caravans still getting randomly poofed (Proposed Fix: allow us to recall our caravans to the town it last launched from (60 min timer or something))
  3. People can heal / support players from OUTSIDE a caravan / node war / guild v guild, without joining.

Top 3-5 Most Important Feedback Topics:

  1. Guild Levels and buffs still need major adjustments
  2. PvP NEED objectives like King of the Hill etc, nobody wants to cut trees for a war, or have a node war go on for 24 hours
  3. Need more level 25 farm spots (glint, gear, have mobs drop enchanting scrolls and materials, etc.)
  4. GATHERING NODES needs to be FULL RANDOM, from quality to respawn time, currently major guilds have the monopoly and majority of the high end materials.
meager root
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Server slowdown and people popping into view during large battles like node wars. Reducing effectiveness and ability to fully utilize ranged abilities for squishier architypes.
  2. Crafting buffs from food and elixirs not applying to crafted items.
  3. Dunzen crafting tables in the Forge bugged so gear and weapons are not able to be crafted.
  4. People being able to heal others from outside pvp without flagging, Node wars, Guild Wars, and Caravans without becoming flagged as a valid target.
  5. Launcher after some patchs require that I uninstall and delete all files for the game and launcher in order to get it launch. It usually gets stuck and fails just after "checking for launcher updates".

Top 3-5 Most Important Feedback Topics:

  1. Guild exp requirements still to high for the provided assistance required, with how short term the alpha is, while how long term the guild system should be, Maybe squishing it much further for testing purposes, to speed up things, otherwise the value to time spent isn't there for something that is expected to be gone/left behind in a year or so. Also a Guild bank or storage size impacted by guild level would add to the motivation.
  2. Improvements to the ui I hope come soon. Things like chat tabs customization, and options on sorting target/self buffs/debuff will be nice.
  3. It does feel like with even the minor updates the game is getting better and better every time.
  4. PVP, specifically Joining in on fights for caravans. I know its somewhat of a coordination thing, but when joining friends/guildies in a def/att of a caravan you come across it would be nice to know immediately who to join. Or have a way to click and join them on the correct side. Sometimes joining to the wrong side is easily done because if the driver is dead its not immediate whos who, this leads to confusion and the friend or guildy who joined the incorrect side has to abandon the fight for a while and come back. Just a quicker or easier way to know when joining the fight who you are fighting with, instead of having to ask and wait for a response in the thick of it. Like a right click to show a "join targets' side" option in addition to the attack/def choice.
hazy sierra
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Resources spawn with the same rarity so people sit and farm a legendary ore/tree over and over getting the same rarity mat every time
  2. A lot of stuttering after the last updates
  3. Unable to get atk in some caravans, that have people abusing this
  4. Can not join attack/defense in a caravan when already in a party/team
  5. Dragon is still respawning on every server reset or at random times when the mesh crashes and the event starts

Top 3-5 Most Important Feedback Topics:

  1. People join/drop guilds with no meaning, we need a progression path that makes players value their guild so they don't drop out without thought - suggestion to separate power/artisan guild skill tree path and make that one individual so each player levels their own guild tree with XP - and keep the member slot path as the shared skill tree

  2. Item power in PvP is insane, the PvP TTK when people have epic/legendary lvl 10 gear is 2/3 hits, very low skill gameplay with the current direction - nerfing enchanting wont fix it as power creep will continue to scale up - suggestion to add a reduced pvp dmg stat

  3. Open world PvP is dead because of how harsh corruption is - dropping 3 to 5 items on your first kill due to blight is crazy, no one goes corrupt and corruption baiting is very common - world bosses not being PVP zones makes this very frustrating currently

fading tiger
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravan PVP Protection bug
  2. People exploiting the 10 min disconnect timer on caravans to save them
  3. World Bosses are permanently bugged
  4. Gatherable nodes are static and respawn on set timers. Marking as a bug because there's no other way of describing this behaviour.
  5. Bard song still bugs mount

Top 3-5 Most Important Feedback Topics:

  1. Ranger is Boring and only useful as a vine field bot in large scale pvp
  2. Combat tanks that actually know how to use hybrid tanks are way too god damned powerful after tank pvp bufs
  3. Economy is handicapped by several rare resources that are scarce just for the sake of being scarce, and the quality on tools still has no effect on most nodes. Legendary fat and Legendary Coal are boring
  4. Please for the love of god just let the party leader flag the party for the caravan event.
peak cobalt
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Healers outside of PvP flagged combat (caravans, wars)
  2. World boss bugs
  3. error 32, 33, 34

Top 3-5 Most Important Feedback Topics:

  1. Static rarity gatherables
  2. Some resources (hunting, coal) being a permanent bottleneck for all crafting.
  3. Caravans too risky. Running a huge escort makes them less cost-efficient per person than just grinding glint. When you include the risk of your special caravan parts, it is much too costly. Also, the dynamic of having the driver plead and barter for their passage is out the window because they are the first person to be sniped off on sight. Especially since no one else can drive it, you can kill the driver and force a huge delay on the caravan as they attempt to run back.
unkempt cloak
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Not being able to sign up as attacker/defender for caravans in party/raid.
  2. Caravans become Invulnerable when the caravan owner gets Emberspring immunity and caravan is unattackable until caravan owner loses that bufff.

Top 3-5 Most Important Feedback Topics:

  1. Please increase TTK. Current TTK is super bad.
  2. Make fighters great again.
  3. Nerf mages. Primsatic beams are insanely OP still.
  4. Resources being static rarity.
tepid skiff
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. mobs getting stuck in environment

Top 3-5 Most Important Feedback Topics:

  1. the marketplace is awful. please base a whole new marketplace like new world where it is mainly organized by type, sortable by price etc, searchable by actual name not whatever it is titled
    2)resource gathering - not only should rarity be rerolled every time but spawn points of resources like limestone should not be static, it should spawn in one of 1000 places not the exact same spot and change spawn for copper to RNG between 2-5 hours not exactly 241.2 minutes
brisk veldt
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Draw-Distance during large scale battles is too small
  2. Exploitable ways players are able to avoid being flagged for pvp / being attacked by guards
  3. Enemy NPCs not attacking / moving when engaged in combat

Top 3-5 Most Important Feedback Topics:

  1. In game guild-systems are very limited at this time, lacking any of the systems that guilds are used for. They exist only as "tags" right now, which is understandable as guild systems aren't to be fully implemented until Phase 3, but is still an important point of feedback for me.
  2. Guild leveling is restricted to the economy of glint and caravans currently; while an intended system in the future, having other ways to level guilds would be amazing
  3. Current state of build variety for archetypes feels very limited. There is too much of a "meta", and not much opportunity for player agency when it comes to skill-point expenditure
sweet ermine
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravan drivers disappearing to carphin
  2. Caravans not appearing when converting from raft to caravan
  3. Tank protect skill stripping class buffs like courage from players (been bugged seen pre a2, someone should look at this by now)

Top 3-5 Most Important Feedback Topics:

  1. Roll back tank balancing (if not please build a metronome into the game)
  2. Balance caravans more in favour of defenders
  3. Add alternative ways to level up guilds
tough parrot
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Top 3-5 Most Important Bugs:

  1. DC and infinite loops when cross server boundaries are very frustrating. Requires a complete client restart
  2. not able to load BoB on a caravan is also frustrating. Haven’t found a way around this one yet. Drag and drop or clicking work

Top 3-5 Most Important Feedback Topics:

  1. dropping groups for caravan isn’t fun. Please let us flag as a group.
  2. static spawns are not fun, please make everything roll instead
  3. pie in the sky…controller support so I can fish while exercising lol
edgy vine
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Can't Launch Game
  2. Black screen and then game crashes on launch
  3. Can't Launch Game

Top 3-5 Most Important Feedback Topics:

  1. Can't Launch Game
  2. Can't Launch Game
  3. Can't Launch Game
vivid sierra
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Top 3-5 Most Important Feedback Topics:

  1. Please get rid of the static gathering spawns.
  2. Please fix the overdependence on lumber
  3. Please make leather crafting practical
sturdy anvil
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Bugged caravan events that never end.
  2. Guild fishing / lumberjacking /etc tournaments that display for all guilds regardless of who the event is active for.
  3. Gatherables that cannot be gathered.

Top 3-5 Most Important Feedback Topics:

  1. Guild upgrade costs seem a bit silly and don't incentivize members to work on them.
  2. Allow flagging for caravans as a group
  3. Easily predictable gathering node rarities are not fun. The static timers and rarities specifically.
glass tangle
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)unable to call mount while getting bard song effect
2)monsters pathing into ground/air
3)fire elementals in Highwayman Hills having disjointed hitboxes on the flame charge

Top 3-5 Most Important Feedback Topics:

  1. lawless zones not automatically force flagging pvp, very confusing
    2)guild leveling is still not in a good place, does not feel worth doing
    3)crafting time reduction on equipment would be nice
obsidian beacon
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Top 3-5 Most Important Bugs:

  1. Flag up for caravan as raid/party
  2. Forceflag on Lawless zone
  3. Obsidian Necklace Recipe not craftable

Top 3-5 Most Important Feedback Topics:

  1. Get rid of the static gatherable respawn
  2. Balance caravans more in favour of defenders
  3. Tank Grit is annoying as hell, change that
wanton compass
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  1. Melee is punished in large scale PvP
  2. Locking rarity to certain resource spawns feels bad.
  3. Would be reaaaally nice to have all recipes in the game work like Dunzen Bow
plain drift
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Fixed rarity on resources, stop that bullshit. Make it all 100% random. This should not be intended and if it is, stop that bs.
  2. Flags fall off while taking damage causing people to go red, fix that bs. Make it so if you get hit you get another 30 seconds of pvp flagging. And resets after every hit.
  3. Caravans vanishing after people log out, Hell to the no. Make those stay on the map even if you log out. Tired of people logging out to avoid fighting and their caravan getting ruined. You should 100% have to finish the run and that's the only way your van vanishes. If you DC it just sucks for you. Bad luck. Tired of this exploit.

Top 3-5 Most Important Feedback Topics:

  1. Put grit back the way it was, there's no need for this stupid set up.
  2. Mages just need nerfed or every other class needs raised up to meet their level of damage.
  3. You should look into how black desert does thier pvp damage. they have pvp damage on skills, and pve damage on skills. Ya'll should work on that so people arn't hitting others for over half their health in one hit because current pvp is hot ass. Mage needs nerfed so bad, as well as a few other.
keen vault
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Top 3-5 Most Important Bugs:
1)Carph teleport
2)How buggy caravan attacking system is
3)Healing people in war's from outside wars.

Top 3-5 Most Important Feedback Topics:
1)Please get rid of static spawns on nodes. Noone wants to watch timers all day and it is the single biggest end game content we have to get the best gear.
2)TTK in pvp is to fast, makes the game more boring when there's no skill expression just one cc combo > get trinket > die/kill before the next one or whenever the next cc is.
3)If coal will be kept how it is, and hunting rarity etc the same. Cloth gear at 20 is the easiest to farm in the game and the only end game weapon viable currently are bows. It's sad that you just have to forget about making a greatsword or anything that takes good coal / leather because level 10 gear with enchants will always be better unless you want to spend 100s of gold on one item.
4) Make JM enchanting scrolls easier to farm or just another way, spam hitting novice rocks / trees all day for mayor bucks feels really bad.

raw sparrow
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Top 3-5 Most Important Bugs:

  1. All Gathering Rarity should match Hunting
  2. loot tables need balancing
  3. season clock feels off
  4. tank health regen has negative rating out side of towns
  5. market not staying on items tab when flipping threw

Top 3-5 Most Important Feedback Topics:

  1. add gear breaking on repair. the game play loop and crafting loop is broken with out the gear breaking.
  2. have crafting mats drop more over the completed items
  3. improve health regen rating and con for Tanks. also add a thorns build
  4. increase war time and point totals to last longer
    5)improve market place
loud wolf
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Top 3-5 Most Important Bugs:

1)Rarity as a whole. Timmy with a withered pick shouldn't be able to one tap a leg Copper off the rip with level 1 mining. Resources should not have fixed rarities, running around with timers isn't a gameplay loop that's viable long-term, or even really short especially with Mayoral mounts. Hunting above all needs a huge fix, a friend in my guild got a leg wolf whilst randomly grabbing wolves as he goes about his other profession, 810 rarity no life grinder has only ever seen two heroics that feels like shit.

  1. Marketplace interface. If I click on say materials for one person, then anyone else I look up after the fact should remain on the resource tab not items/switching. makes it really tedious to check market stalls. Please allow us to search up items not player names or their given keywords. 70% of people selling don't even have keywords for their stalls, again making me sift through 30 pages to see if an item I'm looking for is flying under the radar

  2. Numbers need to be adjusted on secondary resources like Coal from rocks, and probably from Zinc and Copper. Zinc and copper isn't all that important for number buffs since we have actual nodes of it to find, but coal doesn't exist outside a randomly generated chance that seems incredibly low/inconsistent.

Feedback: You guys are killing it, thanks for all your hard work.

haughty crescent
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Resources having their quality set on first harvest and being on a static respawn timer afterwards makes it easy to abuse the system to only fly around and get the rarest resources.
  2. Rarity on gathering gear seems not to function right
  3. Caravans: Needing to leave party/raid to flag up with defend or attacker. Aswell as people outside the event being able to heal attackers and defenders without being flagged themselves.

Top 3-5 Most Important Feedback Topics:

  1. Tank needs to be more useful and fun to play overall. More mitigation, especially in pvp. Less need to spam the same button every 8 seconds. Grapple not working most of the time in pvp. Let tank needs a lot more protecting in pvp than he gives..
  2. Fighters, kind of the same story as tank. Needs some skillsets that allows for more survivability in big pvp scraps. Give them some aoe trips or temp dmg mitigation or something.. Im in a high performing pvp guild and no one wants to play fighters, for good reason. Same with tanks tbf.
  3. Caravan flagging in general needs some work. Its a UI cluster mess on big caravan raids, its also hopeless for people who effectively figure out who's caravans are friendly and not in those environments and as soon as you click one you need to start fighting.. its a bit messy currently.
sand inlet
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Long load times
  2. Disconnects
  3. Can't interact with NPC or stations after this first one on initial login

Top 3-5 Most Important Feedback Topics:

  1. Increase TTK
  2. Tank changes don't feel good
pastel geode
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Stuff to come

fiery night
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Top 3-5 Most Important Bugs:

  1. Caravans are Unuseable at this point, so many lost caravans and wasted time. Infuriating that I put all this time into them for them to bug out, disappear, or not give me access. 😦
  2. Crashing (error 7, heartbeat etc)
  3. Nodes arent random, the same rarity spawns in the same place. Meaning its locked down by large guilds with timers.
  4. Homesteads that are empty dont seem to become unowned. Lots of Homesteads are not being used and just locking out players who wish to use them.

Top 3-5 Most Important Feedback Topics:

  1. Some sort of Log in protection. In this stage of alpha, the amount of times server has gone down or I have crashed out to log in Dead is infuriating. Losing a lot of materials and gaining EXP debt. (It happened 3 times in a row last night)
  2. Better warning before restarts. Center of screen type "Server will restart in 15 mins" type thing.
  3. Being able to unlock Journeyman Carpentry and Lumber Milling before Lumberjacking is wrong. It makes no logical sense that you could unlock things further down the tree without the prerequisite of the lumberjacking.
royal narwhal
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. cleric abilities go on cooldown, dont deal dmg nor heal nor anything + basic attacks dont work. weirdly tis often just on one mob and attacking the next works again. rarely its requiring relog
  2. PLS FIX THE BUG that does not allow you to type. i have lost at least 20 times the chance to report a bug coz of that bug and its frustrating me immensly
  3. it seems like world glitches e.g. people walking under the map and then somehow taking resource nodes anyways before you could has increased same for rubberbanding, lags, glitches and crashes

Top 3-5 Most Important Feedback Topics:

  1. i find it confusing and not really logical that within the gathering tools for different professions the stats are different for the different tiers. e.g. some have rarity some xp some smth totally else. i would prefer it universally being the same or selectable by the crafter tbf
  2. i would like to be able to see ingame all possible recipes and then maybe differently marked learned ones. would make it easier than having to go to the website for everything ^^
  3. fix the aggro range pleaseee
shy quest
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Weekly Feedback - 2/14/2025

Top 3-5 Most Important Bugs:
1)
2)
3)

Top 3-5 Most Important Feedback Topics

  1. Spend more time balancing Archetypes for PvP. Currently Mages and Bards (maybe a skilled Cleric) are the only 2 (3) that stand a chance in anything less than full group PvP. A mage or a bard can, and do, absolutely decimate anyone they wish that is short of a full group. This is extremely off-putting and needs attention badly.

  2. Spend more time quality checking updates before they are pushed. Nearly every single update has done something that renders anyone who has put the time, gold and effort into hunting/husbandry useless.

  3. Abusing an exploit is one thing, and should be punished to the fullest extent. Abusing a bug is another thing, and while not necessarily as severe (at face value), can and/or will have a negative affect on the testing environment for those who do not abuse the bug. When a bug is identified, and has been abused by a very large number of people, don't just fix the bug and walk away. There are people running around on Journeyman mounts, without a Journeyman husbandry station in sight. Every time a bug with mounts happens, people abuse it, and you fix the bug.... but you don't remove the items gained from abusing the bug? That doesn't make any sense. Remove the ill-gotten spoils of abusing bugs, treat repeated abuse of bugs as intentional exploiting, and punish as such. It is very hard to test in the alpha, when many other people have advantages over you due to bug abuse, and you do nothing to stop it.

plain pendant
#

Top 3-5 Most Important Bugs:

  1. Map/minimap bugs

Top 3-5 Most Important Feedback Topics:

  1. Login protection buff to help prevent BS deaths
  2. We need some way to combat griefers while grinding mobs. They flag up to stunlock you and let mobs kill you. But if you fight back you get punished.
  3. Reworking metal / gathering spawns in overworld. The current setup is not cohesive because there is never any available metal to mine for new crafters
  4. Add a Trade channel to chat
gaunt bison
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Top 3-5 Most Important Bugs:
1)
2)
3)

Top 3-5 Most Important Feedback Topics:

  1. carpenter does not feel rewarding for the investment
  2. npc selling items from the associated profession buildings ruins the value of player made items
  3. some mounts have less movement speed than what they list, making them unusable
wise dust
#

Most important feedback: add some risk to attacking caravans. Right now you can attack and die infinitely with nearly no consequences. Some thoughts… make crowbars required to separate loot from a defeated caravan. The crowbars could be moved to a material instead of equipment so that they have the standard chance of being consumed/dropped on death. Make crowbars purchasable only by glint so there is an equitable requirement with running caravans.

coral beacon
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Top 3-5 Most Important Feedback Topics:

  1. HUNTING QUALITY/RARITY - this needs a big buff. It's impossible to find even rare carcasses for every carcass in the game - let alone the carcasses used to craft the gear we need, specifically otters, wolves, bears and gryphons. It's impossible to find high quality carcasses with these animals. Mining rarity/quality is a lot more obtainable and feasible than hunting by a long shot.

  2. GUILD XP - 4.5 million xp to achieve Level 1 is a ridiculous amount and completely unobtainable for small guilds, especially if the intent is to test this. The current iteration of this guild ranking system caters to massive guilds like Actual Pirates especially when guild seals are tradeable. Please decrease the amount required for guild xp by like 90% if you want the majority of guilds to be able to test the guild upgrades...

  3. PLEASE PLEASE PLEASE FIX RANGER CAMOFLAUGE! It's been broken since October 25th. Weapons are STILL visible and the buff animations give away ranger's positions.

  4. Still a ton of rubberbanding, lag, issues with crossing into servers.. people getting teleported to carphin when running caravans, etc...

faint pawn
#

Top 3-5 Most Important Bugs:

  1. Some mayoral commissions just don't work.
  2. Mayoral commission buffs don't persist through restart.
  3. Sometimes food and elixir buffs for crafting don't work.

Top 3-5 Most Important Feedback Topics:

  1. Coal is far too hard to farm without a unique mine able.
  2. It would be nice to be able to craft with resources from storage without needing to pick them up.
  3. Add more ways to earn guild XP. Maybe make named bosses drop a consumable similar to the tokens we can buy.
rocky herald
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Temporary bug with the size of the map, but still painful - There aren't enough node building spots with the nodes we have to provide all the JM stations to test the recipes and crafting. Please make the nodes level 4 or do something so we can build the missing stations to test.
  2. Mount animation getting stuck. It's time to fix this. It's been weeks.
  3. Freeholds don't have any maintenance or any way for them to turn over in-game so others can test. There's several that are fallow and unused in the world that need some way to put them into productive hands.

Top 3-5 Most Important Feedback Topics:

  1. Fix resource rarity. Right now, it's a spreadsheet war with the first to find a high value spawn just putting it on a timer and farming it on repeat - the rest of us will never see it. It makes gathering painful and puts most of the high rarity materials in the hands of the big guilds with the gathering forces to share the spawn timers.
  2. We need more types of apprentice and journeyman woods. Why is there only one (meaningful) apprentice and JM wood type when there are multiples of all the other gatherables and multiple novice wood types? And why are those two (willow and braid) used in EVERYTHING!!!!!!! crafting-related at their level? We either need more types of wood to gather or you HAVE to increase the spawns of willow and braidwood across the world. Lumberjacking has been PAINFUL this past few weeks trying to find wood worth crafting with.
  3. Fix enchanting. You've talked about TTK being to short due to enchanting. This is your friendly reminder that it's important to us too that the level 20 gear is meaningful and can be enchanted.
split furnace
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Mobs not correctly being rooted by vines/bear trap (although this might be intentional behavior if they are using an ability? Happens with highwaymen and grems)
  2. Characters falling through the ground visually (NPC and player both)... difficult to tell what party members are doing if they are visibly below terrain.
  3. Raid members not appearing on map

Top 3-5 Most Important Feedback Topics:

  1. Way too easy to enter aggro table of random mobs running by (even as pure DPS class)
  2. Relying on player entered description for marketplace searches
bright steeple
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Top 3-5 Most Important Bugs:
1)Caravan Has multiple bugs like teleporting the player
2)Some enemy/mob spawns glitch them out where they can't be damaged / damage isn't kept on a enemy/mob when you are still in render distance and then runs back to it's stationary position
3)After a few deaths notice that the XP debt will not be taken away or used up when you get XP nor increases your level without a relog in some cases.
(Haven't found out what causes any of these for replication)

Top 3-5 Most Important Feedback Topics:
1)Allow summoned mounts health and status bar be next to your character health automatically like the caravans have. As well as allow it to be repositioned with the HUD editor.(Most important and easy fix for rangers)
2)Have the profession paths easier to understand what professions chain into other professions. Can possibly be through an in game NPC so people can know what professions are going to be more useful for them.
3)Allow more access to personal locations for guilds. Whether it be through a daily tax to keep the location or adding more. Just need more locations for guilds.

winter stratus
#

Most Important Feedback Topics

1. Lack of Meaningful PvP Incentives

  • PvP needs better rewards and incentives. For instance:
    • High-tier resources should only exist in lawless zones, encouraging a risk-vs-reward dynamic.
    • World bosses should dynamically create temporary lawless zones around them, forcing guilds to battle for control before defeating the boss.
    • Add more controlled PvP events similar to caravans.

2. Dynamic Render Distance Scaling

  • The harsh render distance scaling during large fights ruins combat and PvP.
  • Players and abilities are barely visible beyond 10-15m in crowded scenarios, which heavily impacts gameplay.

3. Desert/Tropic Zones Incentives

  • Introduce harvestable nodes in desert and tropic zones.
  • Add increased rarity to materials found in these zones to encourage players to contest lawless areas.

4. XP & Stat Dampening at Level 25

  • This mechanic feels unnecessary and was absent for most of P1 testing.
  • Grinding XP debt (to clear Stat dampening) after hitting the level cap is frustrating and detracts from the game’s flow.

5. Player Duels

  • Add the ability to right-click and challenge players or groups to duels.
  • Include an option to normalize stats, ensuring balanced duels regardless of gear or level.
torn lark
#

Top 3 Most Important Bugs

  1. Optimization for older CPUs. Yes, by the time you release the game, it may be obsolete. But my current build meets the minimum requirements, and the game is unplayable for me.
  2. The problem, indeed many graphical problems, could be solved if you** implemented code so everyone could limit framerates in the game**, not just people with 4080 and above graphics cards. Not everyone is going to have $1000 to throw down on a single computer component. I just bought a 3080 Ti not too long ago, and I'm expected now to spend another thousand dollars for a 4080. Just to test an Alpha?
dull badger
#

Top 3-5 Most Important Bugs:

  1. Can't respawn at home emberspring
  2. Melee and range weapons are both held in hand when you change both weapons

Top 3-5 Most Important Feedback Topics:

  1. You know all the feedback at this point
dim crystal
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Needing leader of party to select attacker and defender
  2. Carphin teleport bug

Top 3-5 Most Important Feedback Topics:

  1. buff/debuff ui scaling and color change
  2. bettering flagging for caravans and events
  3. dont nerf attributes with enchanting, buff other stat options
  4. buff armor and mitigation and the hp given from constitution
remote patrol
#

Top 3-5 Most Important Bugs:

  1. As PvP becomes the main content for most people, Caravan flagging is becoming a major deterrant from smooth testing. Players healing while unflagged, having to drop group and reinvite to flag, caravans being unable to flag etc all need to be fixed.
  2. Cleric skills don't function well. Mend does not work with mouseover and travels to narnia. Deliverance/Resplendent Beam have clunky hold to casts. Starting PvP with 0 divine power and no reliable way to build it also feels bad. Should start at 30% or 50%.
  3. Players are abusing the caravan lost button to despawn their caravan on attackers.

Top 3-5 Most Important Feedback Topics:

  1. Gathering Rarity being static has caused economy to not exist in a testable form. Needs to operate more towards hunting levels of rarity.
  2. Guild levels/xp are atrocious. Absolutely ludricous numbers for a small guild to level. Guild skills/perks are supposed to be anti zerg but the only guilds with levels atm are 200+ player organizations.
  3. Crafting/processing feels terrible as it is. 9 minutes of processing time, 1 minute by 1 minute, for 7 professions to create a slate armor mold. I believe the recipe for journeyman enchanting scrolls (Which we cannot get in the game due to node limits on JM stations) has 66 minutes of processing time per scroll.
  1. TTK way too short. Group pvp is just press ranger roots and spam mage aoes. As a cleric i don't even have time to react to a full group wipe for a single flash cure. Enchanting has over inflated offense stats and there are no defenses available.
tranquil rampart
#

1, 2, and 3 = Overall Client and server stability. Client either crashes or user must exit to fix any number of various glitches in the system. This happens a lot, like every 5 minutes. Code seems to be riddled with memory leaks. This is programming 101, not sure why it's not getting any love.

spring pond
#

Top 3-5 Most Important Bugs:

  1. Performance Bugs freezes, lags and crashes happen all the time anywhere and everywhere
  2. Caravan Bugs, cannot attack or defend some of them. Also the on occasion one party can attack but the other party cannot reciprocate. This has happened when the attackers defend one caravan and select attack on the other.
  3. Render distance on players is inconsistent, sometimes you can see them across the map other times you cant see them till their right on top of you. This especially a problem in PvP.

Top 3-5 Most Important Feedback Topics:

  1. TTK is too high
  2. Hunting Rarities have a sever disparity in rarities as compared to other gatherables and it just feels bad when your a JM+ hunter fully geared and using all the consumables with little improvement in rarities over a novice hunter with no gear.
  3. Fighter Momentum needs a look, as it stand now Momentum is a PvE buff as between momentum loss and the difficulty of building it in PvP you hardly ever use it for more than your trips, that plus the TTK being so fast Berserk rarely gets used in PvP fights, as it stand you dont really gain momentum as the fight goes on because you not really able to build up much momentum. The 40-25% consumption with wallop was a good change but didn't really fix the main issue, when you only have 20-30 momentum 25 down from 40 isn't enough to cast berserk for more than a second or two so it doesn't really change anything. Another point with the 10 second cooldown on Fighting Forms its turned into a set and forget and has lost all its dynamic possibilities. One thought I had was to make them cost manna and remove the cooldowns so that you can change them mid fight to proc certain effects this way you can use more than one in a single fight. As of now we either need the bleed and speed or the trip or the mitigation and generally it's not worth swapping back and forth.
    4)in AH I think you should be able to choose to train as a mount or BoB, its the only processing skill with a chance to create something you dont want. For the expense and time required to have a chance base processing skill feels bad and doesn't align with the other processing systems. Lotta risk for low reward. It's very expensive to reach Ap and JM levels and is very expensive to train tameables and then you can create completely useless mounts and BoB's with no value, I'd love to see it where each mount and BoB has valuable traits and or make it so you can choose which outcome to train.
quasi venture
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. my cape goes crazy when I get on my mount at times
  2. Mobs are stuck and don't take damage(but they don't attack as like before so thanks for that)
  3. holes in the ground and blacked out mini map at times

Top 3-5 Most Important Feedback Topics:

  1. I want something for escorting caravans XP, glint, or money but there needs to be some reward
  2. I want to turn fish into droppings, why couldn't I just feed it to a goat and have it give me droppings?
  3. I need to know what things are selling for in the market to be an active part of the economy
night hemlock
#

Top 3-5 Most Important Bugs:

  1. caravan party
  2. Caravans: Needing to leave party/raid to flag up with defend or attacker. Aswell as people outside the event being able to heal attackers and defenders without being flagged themselves.
  3. As PvP becomes the main content for most people, Caravan flagging is becoming a major deterrant from smooth testing. Players healing while unflagged, having to drop group and reinvite to flag, caravans being unable to flag etc all need to be fixed.

Top 3-5 Most Important Feedback Topics:

  1. Freeholds need a rework to allow other guilds the chance to rent/own them. Maybe a pvp event for them or something like all freeholds become declarable for a guild fight after a week of ownership.

  2. Market needs a rebuild. I am a huge fan of each town having their own market but make it so you can see a list of that item your looking for instead of a chance that a player put that in their description.

  3. More Willow spawns lol

dusky meadow
#
  1. PVP- its a game of bursting people , mitigation is really doing nothing, given the power of geared /enchanted players the mitigation gear needs to play a more vital role so it feels like you can fight back if you arnt the one to get the drop on another player. 2) Crafting- we still need to be able to process a stack of 18 for example without having to do a 10, a 5, and 3 singles- this is dumb and not enjoyable . 3) With no fast travel of course it takes a decent amount of time to get a grind group together- since solo questing is basically mia, we need solutions in place to make gaining combat exp more enjoyable for all archetypes esp tanks where its hard to solo- sometimes people just want to play for an hour or two and dont always want to form a group which is especially hard in the am.
remote salmon
#

Top 3-5 Most Important Bugs:

  1. Can't quit my guild. Lets me click "disband" but nothing happens. I'm stuck. Guild leader appears MIA.
  2. Can't upgrade caravans still. Click on components (or drag), get asked to confirm, then nothing happens.
  3. CARGO DISAPPEARING AFTER FINISHING A CARAVAN. Not just that but the existing cargo in the node vanishes too!
  4. Several creatures (esp ravens and grems) doing notable damage despite being clearly out of melee range
  5. Several simple quests/commissions (i.e. chop 25 lumber) simply can't be completed. Unable to turn in.

Top 3-5 Most Important Feedback Topics:

  1. Do freeholds do anything? They're all empty for me. I see people talking about freeholds but I don't see anyone using them.
  2. Search for items in market plz
  3. So hard to figure out what drops are worth anything. See #2.
  4. Having 3* spawn in place of regular mobs just results in areas being unused because no one wants to kill the 3*
mild sonnet
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Frozen mount animations & sounds after jumping around rocks/cliffs - been bugged in game for weeks.
  2. Resource nodes are not random, and guilds and players are camping legendary node spawns all over the map.
  3. Desert resource nodes often buried inside terrain rocks.
  4. Ranger cloaking skill often doesn't turn me invisible.

Top 3-5 Most Important Feedback Topics:

  1. Marketplace - PLEASE let us search listings by items, not the descriptions of people's storefronts.
  2. Players able to CC me when I'm not flagged for PVP (i.e. sleep, stun) and then steal the resource node I am mining. They are often level 20-25 doing this to myself and other players FAR below their level. No repercussions for them, and for my ranger, I have no ability that prevents stuns/ccs.
  3. Guild leveling system is ridiculous. No one is going to pursue that insanity. Game is grindy enough without adding 5 million plus XP requirements to go up ONE level for a measly +10 member benefit. Would take 10 years of guild grinding to ever hope to fill out that full guild skill tree. Should be working like Node XP. Members in a guild while actively doing WHAT THEY ALREADY DO (kill, farm, gather, craft) adds XP to the guild.
simple hinge
#

Feedback topics 1. All animals need a chance to respawn as hi table. 2. Bear huntables chance to drop a carcass is broken. 3. Weeping willow being the only wood to tan with is mind-numbing 4. Testing placeholder systems are equally mind-numbing

lunar cave
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Ranger cloaking skill doesn't consistently work
  2. Mount stops animation intermittently when jumping//climbing
  3. Mobs are stuck and don't take damage and sometimes mobs do damage when clearly out of range.

Top 3-5 Most Important Feedback Topics:

  1. Resource scarcity; commonly used items for crafting are not all that common, ie: copper
  2. Lack of filtering in market is painful. I realize this can be seen as a QOL issue, but this severely hampers my ability to progress my trade skills, which might slow testing in this area.
  3. A lot of items stack inside the inventory in quantites of 20. Yet, in crafting there is no option to process 20 items at a time, the closest is 25. This mis-match is frustrating for managing a finite inventory space.
proud anchor
#
  1. Give me the option to turn off right clicking in tab mode that brings up the menu to mark/leave party dear lord please baby jesus the amount of times I have left party on accident while simply moving my camera…..
neat coyote
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. There are some mining and lumberjacking nodes that are exploitable due to fixed rarities when harvested. Some people are setting timers to access these specific exploitable spots repeatedly. We need better randomization.
  2. Some huntable nodes like skinwalkers aren’t dropping resources on harvest. I harvested 30 of them recently and got 4 actual tameable drops.
  3. Desert commission quests are glitchy. There’s failure to update on exploration, direction to areas to kill specific enemies that aren’t in the designated areas (and killing them outside the area doesn’t update the quest.)
  4. Bard songs restricting mount access needs to to be fixed.
  5. The inventory bug with things disappearing or duplicating or failing to move between inventory and storage until you relog.

Top 3-5 Most Important Feedback Topics:

  1. Mob scaling around the Desert nodes. In the riverlands the enemies nearest the nodes tend to be relatively low level 6-15. In the desert the enemies clustered densely around the nodes are 20-26. This makes it difficult and perilous to get to and from the desert nodes or to harvest any resources nearby. It feels wrong, particularly as these overleveled enemies crawl across the roads and are frequently in aggro range of the embersprings.
  2. Marketplace expiration times are too short, and it really needs a ‘relist’ option after an expiration. It’s frustrating to have to remove the items with a ‘are you sure’ popup then put them back in.
  3. Please add basic controller support, even just the ability to recognize controller buttons for remapping.
  4. The Marketplace would be improved if we could search items specifically instead of keywords in the description.
  5. All of the issues and bugs aside, ya’ll are doing absolutely incredible work. The sheer quantity of changes each week is amazing and the Alpha is exceeding my expectations for playability. Absolutely love the world and lore bits.
hard seal
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Frequent screen blackouts requiring hard reboot of the computer

Top 3-5 Most Important Feedback Topics:

  1. Need to add an ability to the Marketplace to allow searching on specific items, not just text in the shop name
  2. Give give Gatherer tool workstations the ability to craft Apprentice and Journeyman tools. Some mayors are considering removing Gatherer buildings to add more Crafter buildings. Given we're limited to 16 JM buildings, this makes sense, but it'll leave new players and casual players without an ability to test artisan capabilities.
tired veldt
#

I'll just go straight to feedback haven't seen much bugs worth mentioning... when it comes to guilds we should choose (permanently) what role it is... smaller scale pvp guilds, large scale pvp guilds, and of course gathering/processing/crafting guilds... in the current setup there is pvp oriented ways to level up a guild... but for gathering and crafting guilds there isn't... I suggest we come up with an idea to have gathering, processing, and crafting guilds level by doing just that... also the current setup to gain guild xp is way too long to test if things are over or under powered as far as perks go... if this were the long haul I'd agree (maybe) but basically it's there but not by much... I love the game (test) keep up the good work.

obsidian cave
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Some Mayoral Commissions still cant be completed last I checked (Fishing one as an example)
  2. Constant crashes standing in town trying to fish, nowhere else. Looking at you Vyra Miraleth
  3. 🪲 < this one, his name is Jeff and he thinks you are all doing an amazing job!

Top 3-5 Most Important Feedback Topics:

  1. Time to Kill too short please increase Armor/Magic Resist/ Health PvP is a joke, its whoever can wombo combo the other first, not skill.
    2)Time to Kill too short please increase Armor/Magic Resist/ Health PvP is a joke, its whoever can wombo combo the other first, not skill.
    3)Time to Kill too short please increase Armor/Magic Resist/ Health PvP is a joke, its whoever can wombo combo the other first, not skill.
  2. We need an account bank or storage, it could still be localized to a single node or something but we need a way to exchange items between alts if we cant mail.
  3. Mayors need secretaries that can post commissions or they should auto post if a mayor doesnt do their duty. Players need to be able to generate node currency and mayors not doing their job is too penalizing. Consider also allowing mayors to be voted out and barred from re-election on the account for a period. Maybe citizens can vote up commissions? I understand this might be a temporary solution for Alpha as it wont be needed as much come live. Bad mayors wont have people under them and the node will die.
blazing ravine
#

Top 3 Most Important Feedback Topics

  1. Ranger cloaking breaks after the first use and doesn’t work properly afterwards
  2. Various crashing and freezing
  3. Fixed resources of trees/minerals allow exploitation and advantage
vagrant atlas
#

Top 3-5 Most Important Bugs:
0) Feels like a new memory leak, unsure whats causing it. Have crashed multiple times this weekend & last weekens due to it.

  1. Caravans launched before server restart no longer have an event attached so have a free ride to wherever they want. Very exploitable. Can be killed by combatant status but you go corrupt for doing so. Also player emberspring protection also still applying to caravans.
  2. Broodling scorpions have much higher speed then the listed 155% and trainable via animal husbandry at novice.
  3. Feedback from viewers - Bugged mount getting animation locked and gliding across the ground is very jarring. I explained its still in testing but relaying feedback.

Top 3-5 Most Important Feedback Topics:

  1. Let us specificy where crash logs and such are stored, right now it defaults to my C drive which has very little room, log files can be 2gb or larger and rapidly fills my boot drive and then other things crash. Please fix this. I have logs disabled because of this. And then randomly they turn themselves on and make more crashes. Very frustrating.
  2. Hunting rarity seems very broken compared to other professions, I have very good gear and have master hunting and have found 1 heroic and maybe 10 rares total.
  3. Time to kill still too fast. Increase defense on gear, especially high rarity gear in line with offensive power & increase base defensive stats from levels is higher. More hp, more armour & magic resist. Still want to reward grinding gear out & enchanting it, just ttk is much too quick right now.
cedar obsidian
#

Most important bugs:
1.resource static rarity: node rarity should be decided on spawn not server restart.
2. Caravans being immune to flagging if started before a server restart and resumed after.
3. Healing from outside of pvp events
Most important feedback:

  1. Ttk in pvp is way too fast and gear disparity is too much. Pvp should require skill not just first to land a cc.
  2. Guilds need another method than war and caravans to gain xp though those should be the best methods.
  3. Classes do not feel independent from one another i.e. tanks have the same hp and armor potential as well as damage potential as other classes. The difference in classes should be a pro and con of the class that adds diversity to play style. Mages should be squishy but strong, tanks should be hard to kill and deal less damage, rangers should be evasive, fighters should be a midground of strength and armor with some utility etc. The current game has every class feeling the same general hp stat able to stack the same amount of damage or armor and have almost no difference in pvp ability other than ranged vs melee and different mobility or ability to heal themselves.
  4. Clerics heal WAY too much in pvp. There is almost no chance a cleric runs out of mana for you to win a fight 1v1 since it only takes 1 heal to full hp.
wind raven
#

======================
Weekly Feedback - 02/07/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Issues (bad performance with 5+ caravans on screen / crashing the game, vanishing, teleporting you to carphin, healers healing caravans without being defenders,etc)
  2. Speed desync issue (seem to be a speedhacking protection but you desync everytime you go a little bit faster or use a disengage ability)
  3. Mining resources having fixed rarity for a set amount of respawns
  4. Tank skill bugs (wall not working in pve, grapple failing multiple times, etc)
  5. Frame generation settings resetting and having to activate it everytime you log in

Top 3-5 Most Important Feedback Topics:

  1. Corruption (overpunishing causing more griefing than preventing (karma bombing and mob training), going from purple to green mid-combat, flagging menu options and not on HUD (more flagging options), and more. see all at: https://forums.ashesofcreation.com/discussion/comment/491743/#Comment_491743
  2. The small pvp TTK (making group pvp coordination all about doing damage) and all the problems it causes (Like the irrelevancy of the debuff system (wounds, weakened, shaken)). Expanded: https://forums.ashesofcreation.com/discussion/63918/current-pvp-ttk-design-is-bad-for-the-game
  3. Action cam polish (more nuanced target system and ability to lock the target in the center of the crosshair, ability to access menus in action cam)
  4. PvE encounter design (less static, more mobile, more constant pressure, fewer Insta kills). Expanded: https://forums.ashesofcreation.com/discussion/63848/feedback-on-pve-encounter-design
  5. Gear progression and power creep. Expanded: https://forums.ashesofcreation.com/discussion/64606/gear-progression-and-power-creep and also https://forums.ashesofcreation.com/discussion/65691/the-problem-with-gear-waterfall-stats-and-enchanting
    =====================
runic iris
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)
2)
3)

Top 3-5 Most Important Feedback Topics:
1)
2)
3)

finite ruin
#

Top 3 Most Important Bugs:
1 - Dragon is still respawning on every server reset or at random times when the mesh crashes and the event starts

2 - Can not join attack/defense in a caravan when already in a party/team

3 - Resources spawn with the same rarity so people sit and farm a legendary ore/tree over and over getting the same rarity mat every time

Top 3 Most Important Feedback Topics:
1 - Item power in PvP is insane, the PvP TTK when people have epic/legendary lvl 10 gear is 2/3 hits, very low skill gameplay with the current direction - nerfing enchanting wont fix it as power creep will continue to scale up - suggestion to add a reduced pvp dmg stat

2 - Open world PvP is dead because of how harsh corruption is - dropping 3 to 5 items on your first kill due to blight is crazy, no one goes corrupt and corruption baiting is very common - world bosses not being PVP zones makes this very frustrating currently

3 - People join/drop guilds with no meaning, we need a progression path that makes players value their guild so they don't drop out without thought - suggestion to separate power/artisan guild skill tree path and make that one individual so each player levels their own guild tree with XP - and keep the member slot path as the shared skill tree

sand mauve
#

Weekly Feedback - 2/13/2025
Top 3-5 Most Important Bugs:

  1. **Bard Music Mastery: Counterpoint **has been broken since start of phase 2, which is why no one uses it. See my post on the forums for why, and how to confirm this.
  2. Static spawn points for material. its horrible, and removes the sense of adventure. It is not hard to define 100 possible spawn points for a given tamable pet to drop, and apply an RNG to each of those spots. Having only 1-2 areas with a static timer, just begs for camping, bots, and gold farmer. It ruins the economy, the adventure, and rewards the undesirables.
  3. Bard Melodies are still preventing mounting and resting

Top 3-5 Most Important Feedback Topics:

  1. Class balancing. I know its early, but its imperative to balance the primary classes before Augments come in. My suggestion would be that for equal skill, a class in all Rare (blue) gear/weapons should beat every other class 1v1 that are in similar, green gear/weapons. I think they should be that close. This will automatically make 8v8 balancing much easier.
  2. TTK- this also is an easy fix. Double the resist of all armor. Increase the HP per point of Con from 10 pts, to 20pts. Allow enchanting to increase a +30hp item to +60, +90, +120 etc for every level of enchant. This will allow people to chose gear that allows them to survive a 1v1 encounter and not get deleted. I am in Rare and Heroic +5 and +6 gear, and I still get 2 shot. If a damage class can do 2000hp attacks, then we should be able to run around with 10k health, or equivalent mitigation. Hire the math guy to figure this stuff out.
turbid berry
#

Weekly FeedBack - 2/13/2025

Top 3 most important bugs :

1- We are running into a problem where skills are not being printed. Sometimes the party gets wiped because heal is not going or threat skills are not pressed.
2- The fact that some creatures continue to deal damage through walls can be a big problem. The person pulling starts taking damage and the tank can't leave the 6-7 slots it has already tanked
3- In closed room-like environments, the horse cannot be dismounted (It is not important, but I have not encountered any other bugs so far)

Top 3 Most Important Feedback Topics :

1- I think the pk system should be changed. It doesn't make sense that I need to open a pk to intervene in a player attacking me.
It puts the healers to sleep during farming, but if we open pk, we cannot intervene because they will probably cut us all.
Or a similar rare item is put to sleep while farming and sits on the source. If we can attack because we are attacked by that person without PKing, he has to either release the resource or cut us and take a penalty.
However, since we cannot attack without opening pk, he either takes the resource or if he is stronger than us and we open pk, he cuts us and takes both the bag and the resource.
2- More creatures should be added. Of course, they will probably be added, but slaughtering the same type of creatures of varying levels does not create a feeling of sophistication.
3- I think it would be nice if intermediate crafts are added. For armorsmithing, for example, if there is an intermediate craft before switching from the 2nd set to the tin set, it can be more useful.
Because currently most crafts are done to increase the craft level. Instead, it might be nicer to add functionality and give a goal.

stray temple
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
[1] Skills are not functioning properly, which is especially important for Tanks and Clerics, given the potential downsides when things go awry.
[2] Caravans have their own set of issues, and this topic has been addressed by many people already.
[3] Quests. Many quests are either broken, impossible to complete, or simply not worth the time investment. If it were possible to level up with 70% quests and 30% grinding, as claimed, I believe we would see a significantly higher number of testers. Nobody wants to spend dozens of hours grinding against buggy mobs that have erratic movement and dysfunctional skills.
[4] Monsters present significant issues regarding targeting, threats, skills, and movement that need to be addressed.
[5] Optimization is crucial. Any issues—whether it's lag, stuttering, disconnections, or packet loss—can exacerbate existing problems, leading to a far worse experience. Addressing these factors is essential for maintaining smooth and seamless performance.

Top 3-5 Most Important Feedback Topics:
[1] Gathering, processing, and crafting are essential for a healthy economy. The spawns and rarity for gathering materials are inadequate. Additionally, clothing and pylons are ineffective. Leveling up a profession offers no passive bonuses, making it unappealing once you've reached the required level to equip items.
[2] The graphics appear disjointed, with issues in stitching together. Light and shadow effects seem inconsistent, creating immersion-breaking visual glitches.
[3] Guilds appear to have little significance beyond indicating membership. There are no warehouses, no perks, a flawed and easily exploited war system, and no meaningful way to connect or contribute outside of relying entirely on Discord.
[4] The rarity and quality of materials need to be addressed. It appears that farming treasure maps is more rewarding than actual gathering. 'Rare' spawns should not be static or even exist in their current form. Instead, rarity should be randomly generated each time a material is collected during gathering. As a Grand Master in lumberjacking, I will use trees as my example: I've never encountered Ash or Oak wood above heroic rarity. If higher tier things like Weeping Willow and Braidwood could actually randomly spawn in place of any other tree, the economy could greatly benefit. This system definitely needs improvement as soon as possible.
[5] Positive feedback: Great job on adding more mounts for players to collect; it provides a nice incentive for continued gameplay. The additions and improvements in the desert area were enjoyable to see and participate in. Although the new materials may be somewhat useless, the introduction of new animals and monsters has brought a refreshing sense of life to the game.

patent current
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Melee combat only triggering roughly 25% of the time after a ranged combatant gets into melee range (up to 50% if you use a melee ability).

  2. Scorpion slam animations. Most times while fighting the starred scorpions, once the begin their multi-slam animation, the visuals bug out and they either slam off into the distance (while damaging you the whole time) and then warp back to you, or they will get stuck in a stationary location, but continue to damage you from a distance - then warp to you for the final slam. - An aside, but adding in these new knockdown abilities for the scorpions and beetles was a pleasant surprise. I actually need to pay attention a bit now 👍

  3. Mobs stuck in walls, but still being able to be attacked with AoE abilities.

Top 3-5 Most Important Feedback Topics:

  1. Force flag/lawless PvP. Having to force flag against someone attacking you (or to attack another person) in the lawless zone seems counterproductive. The whole reason for a lawless zone is to be lawless once you enter...

  2. Caravan destruction. For many people, the loss of a caravan can be devastating since, even using vendor parts, it can cost up to 20g just to replace it. In order to help out solo/small guild players doing caravans, I think it'd be an improvement over the current system of losing your entire caravan once it's health is depleted to only losing a random part and pay a nominal fee to have it "hauled" back to the closest town (e.g. summoning it). Not only would this relax the cost burden on players, but it would likely see more caravans running and facilitate more PvP.

  3. Balance mining spawns in the desert. I realize obsidian is a desert-only spawn atm and it should be available, however at a glance it seems like its a 70/30 split in most resource spawn areas between obsidian and other minerals.

noble wraith
#

Weekly Feedback 2/13/2025

Top 3-5 Most Important Bugs

  1. Ranger camouflage not affecting mob aggro range
  2. Not a specific bug but performance for lower end machines/optimization
  3. Packed materials in non caravan crates being unable to be unpacked
silk shore
#

Top 3-5 Most Important Bugs:

  1. Everything about caravans is a pain point to the extent some people just avoid the whole feature.
  2. I presume Guild Wars are buggy because I never see them apart from these weird fishing events which the UI says my guild leader has chosen (which he has not).
  3. I presume Node Wars are buggy because again there has only been 1 on my server (that I have seen).

Top 3-5 Most Important Feedback Topics:

  1. The interdependent profession structure is superb for interdisciplinary teamwork - you really do need friends and work together. But there are no in-game tools to help those involved in this collaboration. We have to type in chat, run to multiple nodes & workstations, arrange multiple meetups to trade materials, google recipes to see what each other needs, keep a spreadsheet or notes, use Discord for when a part of the 'profession chain' is offline, keep lists of who does what. You get the idea!
  2. The complexity of node building, management and upkeep is brilliant - citizens really need to get involved and build their home. But the in-game tools do not (clearly/easily) tell me what is being built, why it is being built, what the neighbouring nodes have or are doing, what the commissions are being used for. I do not feel part of my node at all - its just a free warehouse slot. We have to run whole Discord servers just so the mayors can communicate & organise!
  3. Resource rarity either needs explaining or changing to meet expectations.
gray seal
#
  1. Carcass drop rate. Bears drops 8 times less carcass than mount. Carcass rarity is never rare max proc rate is uncommon.
  2. Tanning XP is not adjusted. I am nearly jouneman in hunting and leayherworking but my tanning is only lvl8 (with use of shirt and xp scrolls).
  3. Aprentice tanning is heavily using weeping willow to create tanned hide, no alternatives for players who had no chance to buy stronghold.
  4. Killing Bears dont helps in proccing huntable versions like other novice beasts do.
  5. Caravans (ship) getting lost behind invisible walls.
signal wave
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Monsterspawns. After a while, some of the monsters "dissapear" from spawns. They get stuck into walls, stairs, or get lost in some other pathing :P~
  2. Skill: Chain Lightning not giving SHOCK charges

Top 3-5 Most Important Feedback Topics:

  1. Rework the skill 'Blizzard' please, it feels so janky
  2. Im part of the problem now, I got past all my problems with artisan gathering/mining/lumberin/etc. I just camp the spawns now and/or give the times to friends, got plenty of everything. Something has to be done in the long run
  3. What do I have processing and where. What is ready, what is ongoing, etc 😛 I dont wanna do own spreadsheets n stuff

Keep up the good work 🙂

split pumice
#

Top issues that kill my fun.

  1. mobs 10+ levels under your level, still agro from normal range. - that range should be zero!
  2. The fact that I spend half my gaming time traveling on a mount. That is just not time well spent.
  3. The best mount is locked behind a 1 mob, with a 10% drop, and a 35+ min spawn, where a lvl 13 cleric just cc me, while his friend gets the kill.
  4. Risk vs. Reward is unbalanced. It feels like 90% risk for 10% reward. Or in other words - 90% hazzle to get the 10% you want.

In general it feels like everythink is made with the theme "how can this become more difficult and tedious"?
I love the old school idea of things not being too easy, you have to work for it.
But it is like it is made harder for that reason, and THEN we add an 2 extra layers of hazzles and obstructions, and then add RNG risk of failures, and then add negative progress by loosing/reversing some of the gained.
Its just too much.
Its great that it takes longer to level up - but then you die and loose xp and loose materials. And then when you finally make lvl 25, you still get punished if you die, and loose xp/power.
And crafting is even worse.. I want to tame and train some mounts. First the tamable has RNG to be carcass. Then the trainable has 50/50 to be mount or bob. But on top, the time and COST to level animal husbandry is insane.

I love that the game is not supposed to be easy peasy. But why does it have to be painfully hard? I would love a middle road in a lot of things in AOC.
And I almost forgot the time consuming of everything. A casual gamer with 30 minutes time for gaming can do nothing in AOC.
You need +2 hours, to log in and do anything productive - and half that time is spent traveling around - killing my will to play.

neat bison
#
  • caravan flagging while in group/raid
  • spellbooks „echo“ is not working - please fix
  • increase TTK
pulsar rapids
#

Top 3-5 Most Important Feedback Topics:

  1. The node storage has different options, but at the moment only the general one worth to use, as specialized ones are smaller and not stack more. Suggestion: size potentially good, as long as you let the same item with different rarity stack. for example copper would show up 25/10/0/3 = 25 common, 10 uncommon, and 3 heroic, and only occupy 4 squares, not 12. The stack size might be proportional user's own skill level, so higher mining would let stack more, same as the purchasable bags.
mellow comet
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. CARAVANS - While we still have all the caravan bugs where you can lose your caravan there needs to be a recall beacon that recalls your caravan maybe after an 2-3hours? I'd much rather not have access to my caravan for a few hours than lose it. A decent timer should stop it being abused to recall your caravan while under attack.
  2. Healing - Still a lot of out of party / event healing happening.
  3. Steelbloom Firebrand spawn - Spawn needs to be removed or heavily adjusted. by far the worst firebrand spawn. Firebrand will bug out constantly on rocks, inside walls, running/flying out of the area and constantly resetting.
  4. Scorpians - Scorpians are showing 155% movement speed, though they are closer to 175-180%.
  5. Party / Raid player locations on map. Locations of players tend to disapear and re-appear randomly.

Top 3-5 Most Important Feedback Topics:

  1. Randomized resources, please.
  2. Spider cocoons, the item description says obtained from novice hunting, though you don't get cocoons from hunting. Should this be added to the spider carcass resource drop.
  3. Option to butcher tamed creatures into carcasses.
maiden briar
#

Top 3-5 feedback

  1. Scrap the glint method of levelling guilds, and introduce guild exp gains from everyday actions like killing mobs and crafting. You can still keep the exp requirements, this method would introduce better retention from the guilds.

  2. Guild missions and you earn special currency for the guild shop which allows you buy unique items.

  3. Guild pings on the map!

trail pebble
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravans. I understand that we are in a test and not to play but losing several caravans and their cargo, glint and the gold that the parts cost you because of bugs makes people get tired of playing and quit.
  2. Caravans Teleport to Carphin
  3. Caravans Flagging, you have to leave your group to flag like protecter or attacker)

Top 3-5 Most Important Feedback Topics:

  1. World bosses cannot appear after each reset as they are camped by Zergs. They must have random respawns.
  2. The new guild level should be raised by player experience and not just by spending glint. Killing World Bosses and nameds should give exp.
  3. Corruption its so penalized. Nobody uses it, nobody kills.

Thanks! :flamingphoenix:

thin dawn
#

Top 3-5 Most Important Bugs:

#

1 circles bug whit treasure map my map ist not respawned on map 2 weeks

rose lantern
#

Top 3-5 Most Important Bugs:

  1. fixed times and rarity of rss nodes
  2. bug where you can't stop running forward
  3. bug when party members show as flagged for pvp when they aren't

Top 3-5 Most Important Feedback Topics:

  1. Dungeons still aren't worth running. We ran a raid for several hours yesterday in the forge and not a single dunzen weapon dropped, just steel once.
  2. Where's the second wave of community action that Magereth talked about several weeks ago by now
  3. our server is still hampered by nodes building the wrong buildings. node sieges and vasselage are needed.
vestal marsh
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. OUT OF MEMORY ERROR within 1-2 minutes of starting ashes of creation
  2. Game crashes by blackscreen or freezes completely
    these 2 issues did not happen during the first phase of alpha 2....so pls fix it
  3. both of the above

Top 3-5 Most Important Feedback Topics:

  1. memory error
  2. blackscreen
  3. crashes
bleak slate
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. having issues swapping between characters. get 100% load loop that can last for 5+ minutes, only fix is to restart game and clear cache
    2)storage issues. still not right. still having to drag and drop stuff from bags into storage and vice versa

Top 3-5 Most Important Feedback Topics:

  1. swapping stuff between alts. please enable at storage clerks. extra account wide/account accessible storage
    2)increase rarity spawns for huntable/gatherable creatures, the chances of epic and above are just TOO rare
  2. make huntable/gatherable creatures spawn on random timers so large guilds have harder times camping them. make them spawn more random locations

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at Tuesday, 18 February 2025 8:00 am

placid marlin
#

Weekly Feedback - 2/13/2025
Top 3-5 Most Important Bugs:

  1. border crashes
  2. People are despawning caravans and respwaing them back
  3. People can attack random people during node wars which means nobody is safe eventhose who did not become citizen etc.
    4: Node wars pop up does not spawn

Top 3-5 Most Important Feedback Topics:

  1. Node wars....

Current state: The current state of node wars is not good or healthy for the alpha (and for the game in the future)

Issues (please read my 2nd topic as this includes all people at launch and after too):
No pvp:
The issue is that the event is not true PvP but rather a mass gank of unprepared players. By the time defenders form a response, the attackers are already too far ahead. The suggested solution is to add a timer to nodes, allowing players time to prepare and enabling large-scale PvP rather than surprise attacks.

New player unfriendly:
The issue is that node wars are extremely unfriendly to new players. Low-level players (e.g., level 10-11) can become citizens and then get killed by groups of much higher-level players (e.g., level 25), making the experience frustrating, especially for newcomers.
The suggested solution is to implement a PvP level restriction, preventing players from attacking others more than 2-4 levels (lvls can be decided by intrepid ofcourse) above or below them. This would stop high-level players from ganking low-level ones and ensure fairer fights.

Mass ganking:
Right now people group up and run into to the town kill all lower lvls and win. If there is a node war then both attackers and defenders should get a preperation time. make it like the election system. we get an "election of .... will commence in 72 hours"... cant we make a system like "node war of ... vs ... will commence in 2 or in 1 hr"?

#
  1. The issue is that static spawning is causing problems, likely making hunting or other activities feel predictable, unbalanced, or easily exploitable.
    The suggested solution is to adjust the spawning system to be more dynamic, ensuring a fairer and more engaging experience for all players.

  2. The issue is that there are too few huntable creatures available. With only three birds or one lion for an entire server, hunting feels extremely limited and unviable as a profession.
    The suggested solution is to increase the number of huntable creatures, ensuring hunters have more opportunities to engage with their profession and making hunting a more rewarding and sustainable activity.

4: Bis slot mounts:
The issue is that the best-in-slot (BIS) mount, the Protector’s Pride Lion with 180% speed, drops from a boss, making it accessible to any high-DPS character rather than dedicated hunters. This discourages players from leveling hunting since the best mount isn’t tied to their skill. This is bad for the alpha as people will not pick up the artisan (as quickly) and later in the game too.
The suggested solution is to make BIS mounts obtainable through the artisan system instead of boss drops. Hunters should earn the best mounts, while other professions should have their own high-tier rewards. This change would ensure fairness and give hunters a meaningful progression path.

small pendant
#
  • Hunting rarity
  • Static gatherables (putting timers on resources and camping legendaries is just not fun)
  • TTK is too short
spiral heron
#

Top 3-5 Most Important Bugs

  1. lagging and stuttering is back again most noticible when riding.
  2. Money is more or less hours to farm in seph for exampel and you have 1 gold 🙂 and in worst case repair 50-70s...
  3. Npcs get stuck in walls in seph and other locations

Top 3-5 Most Important Feedback Topics:

  1. I think all classes needs more skills everyone have the exact same stuff as of now
  2. Tank changes don't feel good at all and also i die a lot because most players in the lower tiers don't have money or gear, if you try to run a caravan someone 5-10 levels higher pops up nuking you 🙂
  3. I really hope that there will be some way to teleport between city's soon its so boring just riding for 20 minutes to sell glint ane even worse if you need to move all the way from east to west... Its getting better with faster mounts but still...
    Also give us more charaacther slots i have not room for rouge or mage and i dont want to remove l20 chars to test a new class or play in US 🙂
boreal forge
#

Top 3-5 Most Important Bugs: tiny things that daily chip tiny slices of a gamer heart

  1. make the map work so the quest zones and other stuffs do show up as they should
  2. please have the quest tracker remember what to track when you log back in the next day
  3. a better, more correct search system in the shopping system
peak mortar
#
  1. Fix mayoral/ node quests
  2. respawn rate
bold rover
#

Top 3-5 Most Important Bugs:

  1. People looking like they are desynced under ground when PVP
  2. When gathering, there is a delay after the last hit and bar is full that if you move, you need to start again.
  3. Grems hitting you from about 10-15m...

Top 3-5 Most Important Feedback Topics:

  1. Guilds should be joined by account, not character, will make for fun spying and allow alts to receive guild buffs / reduces overhead for guild spaces needed etc
  2. A circle around melee only visible to the player to show range of melee ( like a light glow on the ground )
  3. Be able to go straight into attacking caravans without having to go through the whole rigmarole of dismount, leave party, click attack, by that point they have a CC at your feet, no bandit waits to alert the caravan they are going to attack
lyric crescent
#

Top 3-5 Most Important Bugs:

  1. Shield as a tank often gets stuck in guard mode. Cant get out of it.
  2. Horse slides across the floor.

Top 3-5 Most Important Feedback Topics:

  1. Protect ability: Really need more indicators to se if its on or off. Hard to tell really.
  2. As a tank its really hard to see enemy aoe stuff (dont stand in fire) for all the grazy graphics from ranger, mage, etc. Tone it down please. Or an option to turn it down.
  3. With all the group play I wish there was more focus on CCing of mobs.
serene spire
#

Top 3-5 Most Important Bugs:

  1. memory leak causing everyone to freeze/skip frames more and more the longer the game is up. restarting game clears this for some time.
  2. caravans randomly disappearing when converting to/from raft or even just driving on the road/water. this is extremely punishing for people who don't have large amounts of gold (most people)
  3. teleporting to carphin randomly from caravans is REALLY punishing unless you set your homepoint to where you're running your caravan.

Top 3-5 Most Important Feedback Topics:

  1. we NEED randomized spawns/rarities for all gatherables. it's understandable that most professions are placeholder systems, however, people gaming the current system is causing HUGE economic imbalances.
  2. there needs to be a way for all servers in their current state to get journeyman professions for everything EVENTUALLY. currently, there are not enough nodes to get journeyman for everything, which means certain items can never be crafted.
  3. guild xp being gated behind caravans is absolutely terrible. we already use caravans for something extremely important in the game: gold generation. tying ANOTHER extremely important thing to caravans is not a good idea at all.
vast tapir
#

Top 3-5 Most Important Bugs:

  1. non stop holding my 2h great sword in one hand and my long bow in other.
    2)loot bug
    3)untargetable players while mounted

Top 3-5 Most Important Feedback Topics:

  1. change static node spawn rarity
    2)fix hunting rarity gatherables
    3)bring back goblin platue in full. 5. Add more cost for corruptiong after max corrupt maybe start deleting gold per death.
opaque heart
#

Top 3-5 Most Important Bugs:

  1. Fix the quest "Sweat of your Brow" quest. All new player cant take the framing tools or the mount.
autumn pivot
#

Top 3-5 Most Important Bugs:

  1. Caravans getting the emberspring protection when the driver is killed
  2. Some caravans simply cannot be flagged on for attacker or defender
  3. The benches in the befallen forge don't work

Top 3-5 Most Important Feedback Topics:

  1. Logging out when your caravan is under attack should not despawn the van, the mechanic is for recovering the van not saving it from bad decisions or well executed attacks
  2. Why does timber only stack to 20 even in journeyman bags? This can make trying to do multiple large processing jobs tedius
  3. Grit bad
warped rock
#

Top 3-5 Most Important Bugs:

  1. Caravans randomly disappearing/ teleporting to other nodes
  2. Treasure maps - Getting 'Treasure hunt limit exceeded' message with none active and empty journal
  3. Mobs getting stuck in walls

Top 3-5 Most Important Feedback Topics:

  1. Grit, new version. bloody awful, revert or rework
  2. Grit, makes me sad, given up using it, who decided this was a good thing
  3. Quests! fix them, activate them! gift us! (boost the rewards)
grave tapir
#

Top 3-5 Most Important Bugs:

  1. Firebrand spawn inconsistencies
  2. golem charges teleport and are impossible to Dodge or otherwise avoid
  3. caravans still disappear when converting at node borders/the driver gets teleported still

Top 3-5 Most Important Feedback Topics:

  1. Tanks are having a Bad Time with the new grit
  2. Undead are so overtuned that the lvl 15 pocket dungeon is a death trap for everyone no matter the level and the people of that level cannot clear it
  3. logging out or crashing or being in a loading screen should not save your caravan from getting attacked, neither should it be possible to kill your caravan with the "destroy caravans" bug fix by the npc whilst your caravan is under attack
midnight solstice
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. You cannot get the gathering tools from the quest in Lionhold as the Zinc Fragment is moved to your quest inventory where the crafting bench does not track materials. This completely locks any gathering besides Lumber Jacking for new chars currently!!!!
  2. Some tamables in desert (especially Flailrunners) respawn under ground so you can only reach them when you bug in the ground
  3. Players riding Protector's Pride visually bug into the ground when demounting
  4. Mouse over does not work for all cleric spells it should work on

Top 3-5 Most Important Feedback Topics:

  1. Flailrunner and Gryphin huntables respawn too slow as you require them as crafting resource but also as mount (as they are quick and fancy)
    All huntable mobs should have the chance to spawn as huntable when you kill the equivalent mob like for example Grems do to ease farming on demand.
  2. Coal drops way too rarely when mining
  3. Inactive mayors should loose mayorship quicker than intended by taxes
  4. The changed text colours of tags in any kinds of chats makes it hard to tell appart different chats especially when messages are short. Please colour Player and chat tags again.
crimson loom
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Standing on mounts
  2. floating trees
  3. quest bugs in starting zone

Top 3-5 Most Important Feedback Topics:

  1. Crafting: Let me start a 5min craft with only 4 items. I get that it doesn't meet the required materials, but me willing to wait a minute longer to have all items crafted at once should be a given.
  2. Weapon trees: I know weapons will be added along the way, but a way to preview those trees without having to craft or buy one would be appreciated.
  3. Chat: It would be nice if we could have a more interactive chat window, right-clicking people to make it easier to invite/trade
magic ginkgo
#

Weekly Feedback 2/15/2025

Bug:

  1. Allow the raid leader or party leader to sign up as defender / attacker on caravan for entire raid/party. Disbanding the raid / party for everyone to sign up is nuts.
  2. Cleric being able to heal players in wars or caravans fights, outside of event, without flagging…
  3. The change to market to switch to materials tab if there is no items, is the most annoying thing in history of all the marketplaces in games as now it stays permanently on materials when you browse items... Just make it overall that a player may choose if they are looking for material or for items for all the stalls...
  4. Sometimes if you cross the zone border and continue riding no matter how far, if you dismount it will teleport you back...
  5. Driving a caravan may teleport you to Carphin Tower Emberspring for some reason.
  6. Caravans should not have spawn protection if you kill a driver.
  7. Bard Songs stops from (de)summon mounts.
  8. Abilities are bugging out across all classes, incl. sound effects, casting double (e.g. Scatter shot), camouflage not working as intended, immunity to disabiling effects is not working as intended, etc.
  9. Lag spikes across the board on max spec PC while traveling through zones or farming or when night and day changes.

Feedback:

  1. Please do not schedule maintenance on the EU Prime Time. Alternatively, please do share the timer in advance so we could plan better events.
  2. People destroying their caravans to prevent you from destroying is plainly stupid design. Same for spawn protection for caravans if you kill the driver..
  3. Too fast TTK in PvP - it’s a one-two shot fiesta.
  4. Allow us to zoom out the camera more.
  5. Current enchanting systems forces you to enchant items with lots of attributes. Overall gear progression is too simple.
  6. Glint farm is abysmal, all grind spots were nerfed, there is no reasonable place to farm solo or in group for longer time.
  7. Glint drop in party is a troll. Very inconsistent between members. In my eyes each time the glint is dropped, it should drop for each party member separately for them to pick up. Otherwise you discourage group glint farm.
  8. Add some new, easy to add & fun content, some leaderboards, some extra features that will keep us engage in testing - Low effort - high value.
  9. Change how the named mob respawn. Having 20 people swinging in same location during spawn window is, oh well...
  10. Make the locations overall more fun with some zone progression in them to actually change with amounts of mobs slaughtered, e.g. more respawns, more elites, named mob may spawn after you do X, Y or Z.
  11. Add more PvP zones that are actually worth visiting and taking the risk to farm, currently there are none. PvP zones could rotate across all mini zones and add extra loot chance / more glint / unique PvP loot to encourage all to come.
stiff copper
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. I sometimes get a big lagspike
  2. Mounts getting frozen (triggers pretty fast when jumping on uneven terrain like rocks)
  3. You can use common excavation kits when you interact with the treasure mount, logout, login and interact with the treasure mount again

Top 3-5 Most Important Feedback Topics:

  1. Add a timer to node wars, the attacking team will always win because they prepped people. Defenders will simply logout because they don't want to bank their stuff in another node so they can fight off the attackers. And if they do they will be 200 kills behind already without a solid team to defend with.
  2. We get a lot more items but the storage space stays the same, I already bought all the slots. Am I forced to use alts?
  3. Artisan skill trees please, Leaderboards please
steep crag
#

Top 3-5 Most Important Bugs:

  1. Some places seem to stutter more even when there's not any apparent density, like the Briarmoor Farms and the surrounding crafting areas.

  2. Some gatherable nodes seem to spawn inside terrain and inaccessible after cutting/mining etc.

  3. Some mobs seem to bug out and not attack at all or attack somewhere from inside the terrain leaving you unable to retaliate.

Top 3-5 Most Important Feedback Topics:

  1. !!STUTTER!! I'm not the only one with quite high specs on my rig experiencing stutter even with most graphical options set to low.
    This does not however follow a logical narrative, it seems, as some with the same specs as me or maybe even lower specs don't seem to be under duress, so I don't know what might be causing this.

  2. I would like to see an option to craft stacks of 2 or 7 and so on (options that are not available when crafting/processing) instead of having to craft stacks of 2 one at a time or a 5 min job and then 2 1minute jobs and so on. It's becoming to be quite annoying.

  3. Quite a lot of quests are still bugged and underwhelming when it comes to rewards leaving seldom other ways to level up other than grinding mobs.
    I enjoy grinding, sure, but I'd like a break from it every now and again by doing something else, but if the rewards don't meet my expectations then I just don't do it.

A thank you to all the developers and people working on this game and god speed! Bless.

latent depot
#

I would love to see more pvp content for solo or small scale groups

  1. Maybe add Outposts to capture and hold as a guild. That generate resources. For example gold, another one is a mine that you hold that generates iron ore etc. this capture points could be captured by a single person and be faster if more people are there with a cap of 5 people on capturing speed. These outposts could be build up if you bring materials, so you can add 2 guards at level 1, generate more of the resource at level 2. 3 more guards at level 5 or smthing.

  2. Add hidden treasures around the map that if you kill a player you will have a small chance to get a map that point you to the location of the treasure. Maybe this location can be the same for more than 1 player so you will sometimes have to fight again for the treasure .

  3. Add hot locations for a period of time that if you go there you get more xp, or more better quality mats, or better loot, these locations should be visible only for people who are close.

  4. Maybe add a WANTED poster where you can chase people who have killed many players that weren’t flagged, and get a reward for that.

An annoying thing is the state of the mobs in the game, their animations, how they run and how they move in general. For example in OAK I pull mobs that do a fast spinning move going all places , that thing looks horrific, mobs stuck everywhere and spinning as crazy in front of a rock. Sometimes getting stuck in walls etc. for me polishing the animations of both characters and npcs, could make this game look and feel 10 times better.

vague yew
#

Top 3-5 Most Important Bugs:

  1. Inventory bug
  2. mobs stop responding and reset mid fight

Top 3-5 Most Important Feedback Topics:

  1. More character slots - 5 is low in alpha. Want to try all classes
  2. Clerics feel really week
  3. New chat fonts feel really bad. Please keep the name same colour as the chat. It's confusing
  4. Gathering nodes should be random and not share spawns
  5. Have connected market places. Travelling to each towns is really a hassle
low fable
#

Weekly Feedback 2/15/2025

Top 3-5 Most Important Bugs:

  1. several npc targets gave a 'invalid target' error, which caused by character to fire the shortbow like if it was a machine gun, without it dealing damage, suggestion to fix/reset mobs which are stuck this way for a prolonged period of time
  2. my character appears to randomly be standing upright on my mount, temporarily fixed by remounting
  3. clipping of floor textures around the lake northeast of lionhold

Top 3-5 Most Important Feedback Topics:

  1. a storage box which can be accessed by your alts
  2. mobs chase you for way too far if you attempt to run away, suggestion to break off pursuit earlier, especially on lower level areas
  3. unclear how to list items in the marketplace as a newbie, found out on reddit that it required level 10. suggestion to add this requirement to the marketplace screen
  4. it's unclear for me to see which npc's have a quest available for you, and which ones you've already accepted. suggestion to add a (more prominent) visual indication
  5. add a quiver for bow users (even if only visually)
feral fog
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravan drivers disappearing to carphin
  2. Static gatherable rarity per node, should be variable imo
  3. Not being able to flag for caravan without leaving group
  4. Been seeing an increase in FPS lag associated with quickly casting bard dances. To the point of ~couple-second long freezes of performance
  5. Mesmerizing Dance does not reliably reset Flourish via Dance Mastery: Energy

Top 3-5 Most Important Feedback Topics:

  1. PLEASE allow us to bind a 'cancel action' keybind. Some way other than ESC to easily cancel a current action or ability.
  2. Consider allowing further minimization of caravan headers, they can stack up and get pretty annoying
quaint urchin
#

Top 3 Most Important Bugs:
1 - Dragon is still respawning on every server reset or at random times when the mesh crashes and the event starts

2 - Can not join attack/defense in a caravan when already in a party/team

3 - Resources spawn with the same rarity so people sit and farm a legendary ore/tree over and over getting the same rarity mat every time

Top 3 Most Important Feedback Topics:
1 - Item power in PvP is insane, the PvP TTK when people have epic/legendary lvl 10 gear is 2/3 hits, very low skill gameplay with the current direction - nerfing enchanting wont fix it as power creep will continue to scale up - suggestion to add a reduced pvp dmg stat

2 - Open world PvP is dead because of how harsh corruption is - dropping 3 to 5 items on your first kill due to blight is crazy, no one goes corrupt and corruption baiting is very common - world bosses not being PVP zones makes this very frustrating currently

3 - People join/drop guilds with no meaning, we need a progression path that makes players value their guild so they don't drop out without thought - suggestion to separate power/artisan guild skill tree path and make that one individual so each player levels their own guild tree with XP - and keep the member slot path as the shared skill tree

sand meadow
#

Bugs:

  1. PLEASE ATTENTION Sometimes after dodging, my character gets bugged and I can’t use abilities, auto-attack or move normally. And my character begins to randomly dodge without my participation. This bug is already 2 months old
  2. When we beat a caravan with 520,000 hp, after about 5-10 minutes it simply disappeared (then it could be called again), please fix this function, players are taking advantage of this vulnerability.
  3. Players and mobs fall through textures (visual only)
  4. Both sets of weapons are displayed at the same time, it is extremely difficult to understand which one is in your hand (Tank with shield+mace and bow)

Feedback:

  1. Please wipe all servers in phase 3 (sharpenings are dull, legendary resources are stored in huge quantities in warehouses, a lot of gold obtained from caravan/other exploits), the economy is completely broken.
  2. Flying mounts are cool, but this should be a feature of the elite and not every mayor flies everywhere and always, as I see it - flying mounts are available from the 5th level of the node and you can only fly on them in your own lands, this is specifically a strengthening of the node and gives real uniqueness
  3. Tank defense in PVP is currently extremely weak. We already die in 3-4 seconds with a 280+ constitution, it shouldn’t be like that. Perhaps for balance it is worth introducing restrictions and priorities of characteristics - let’s say a tank will only get half the benefit from strength, but constitution 1.5 benefit more. You can also make it possible for the tank to deal damage when leveling up the war archetype, then it will receive 100% from strength and 100% from constitution, and the abilities are also changed so as to maintain balance
foggy trail
#

======================

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans constantly bugging, disappearing or teleporting the driver to Carphin (also the insane FPS lag when there are a few caravans on your screen).
  2. Gathering nodes seem to not be random rarity. This causes the economy to be exploding with higher rarity materials. In this same vein, hunting rarities are too low, and some gatherables such as Spider Cocoon are extremely rare to come by. Maybe make this one be a byproduct of Spider Carcasses so that they have a utility.
  3. Many artisan stats seem to not be working correctly or at all. Need some clarification as to whether what we currently have access to is too little to make a difference or if it's simply bugged. Apprentice Alchemy Skivvies don't even have an artisan stat.
  4. Boss exploiting and bugging and inconsistent respawn timers (respawning on server restarts, etc).

Top 3-5 Most Important Feedback Topics:

  1. Corruption system and PvP - The game does not feel like a PvX game, as PvP feels like it's greatly discouraged due to the unbalanced Corruption System, whereas griefing and constantly CCing healers till the opposing party wipes, or simply fighting for mob tags and only PvEing, are more effective strategies. The game feels like a PvE game with Griefing. This also include out of party/event healers that are not in the guild or did not join as attacker/defender. They should be flagged/included in the flagging system upon interacting with a flagged player.
  2. Storage system not being fully implemented makes it feel really awful to gather a lot of materials,
  3. Keep working on server stability, as I'm sure you are. The progress from early P1 until now is insane, and I have great hopes for this and expect many great things from the team.
  4. Camera max zoom out is too close, the distance it is during caravans is perfect.
  5. Node Wars should have a preparation time, same as Node Sieges are supposed to have.
  6. Betterment of the raid manager. Swapping player spots inside the group without having to move members between groups, as well as creating groups inside of the raid without needing a minimum amount of players.

======================

misty kelp
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Static resource spawns
  2. TTK
  3. Map not showing group members when zoomed out

Top 3-5 Most Important Feedback Topics:

  1. shoutout to the person that designed the flailrunner mount, probably my alltime fav mount FiLoving
  2. would be nice if all mounts have the same walk speed (not running)
quiet gorge
#

1 - sometimes i have to click 760 time to spawn the mount
2 - cant close windows like inv, guid, etc with esc key, thats annoying
3 - 3 weeks ago lost all my storage. NO ONE helped me.
4 - the inventory window is super uncomftable this small

opaque widget
#

The 3-5 most important bugs

1- Quests: Many don't work, or their explanation is so confusing that you can only solve them by chance.
2- Mounts become rigid after jumping and only glide; the movement animation is then frozen
3- Monsters get stuck in objects --> often monsters that have a movement mechanism during combat. These then jump into walls or other objects and can no longer be attacked.
4- Players are marked as PVP within the group, even though they are not.

The 3-5 most important feedback topics

1- Monsters are far too easy to pass on to other players and groups. This encourages griefing and thus creates a toxic atmosphere in the game, which is reflected in the reputation of the entire game. It is extremely important that this is changed.
2- A bank box that can be used across accounts is missing. At the moment, players are forced to bother others by moving resources back and forth. This is an unpleasant situation for those who want to move resources as well as for those who make themselves available for this. I can see no reason why this is not possible within the node bank slots.
3- 3 days for offering goods in your own city merchant is currently far too expensive and I find the time span to be far too short.
4- There is currently no way to search specifically for items within the trading platform. Many would certainly welcome a solution here.
5- The loot system feels too punishing. If the level difference in a group is too large, this affects the drop rate. In practice, this often means that players who are just below a desired level are not taken along. If they are then taken along, the risk is greater (because you are taking weaker players along), but you are punished for it by the lower drop rate. Is this your understanding of group dynamics and your understanding of risk vs reward? A remedy or explanation would be helpful here.

edgy rock
#

Only thing that matters to me is changing tree spawns its time, fix it.

twin cargo
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Needing leader of party to select attacker and defender
  2. Carphin teleport bug

Top 3-5 Most Important Feedback Topics:

  1. buff/debuff ui scaling and color change
  2. bettering flagging for caravans and events
  3. dont nerf attributes with enchanting, buff other stat options
  4. buff armor and mitigation and the hp given from constitution
magic mortar
#

Top 3-5 Most Important Bugs:

  1. The Mage skill Aftershock is still not working
  2. Right mouse clicking to move items between inventory and storage sometimes stops working
  3. Still some problems with caravans. Switching from rafts to land and vice versa is in some cases very buggy / strange.
  4. When a player of a party has started a caravan, he cannot be a defender for the other party members caravans, if they are starting a caravan afterwards for themselves.
    Fix the whole mechnis of Caravans for defenders and attackers in a consistent way.
  5. Visual settings: DLSS option is not saved and have to be set every time manually again.

Top 3-5 Most Important Feedback Topics:

  1. Mage in general:
    Make the skill set of the Mage more interesting, re-think all of his skills. There are too many cast time based skills with the effect, that the combat is feeling not fluid like for example with other damage dealer classes like Fighter or Ranger. Mage is feeling clunky in comparision to other damage dealer classes, espically after the introduction of the new Rogue class.
    Mage skills:
    Improve the Arcane Missile skill, so that in high levels there is a benefit to use it at all.
    Increase the damage of Ball Lightning. After the recent nerf, the damage is way too low for a 20 second cooldown skill.
    Decrease Magma Field cast time, it feels so boring and clunky at the moment.
  2. You die too fast in PVP., please balance this out.
  3. Defenders of caravans should get some rewards after the caravans successfully has reached a target location.
  4. Add a simple function to use a /whisper command to a target player, like right clicking on a name of a players in the chat and then offer an option to "Whisper this player".
  5. The high respawn timers for resources and rare mobs should be reduced and randomized or other concepts should be offered as alternative ways for getting such resources. Make the crafting just more enjoyable !
bleak snow
#

Top 3-5 Most Important Bugs:

  1. Raid/Party leader cant declare attack or defend for the whole party/raid
  2. carvans teleport drivers to carphin

Top 3-5 Most Important Feedback Topics:

  1. guild and node wars rewards have to be enabled again
  2. target of my target hotkey working
  3. fix TTK
  4. fix memory leak
rotund reef
#

weekly feedback - 2/13/2025

Top 3-5 Most important feedback topics
1: please god make tanks grit a toggle again please I'll do anything
2: making gathering nodes somewhat random to make routes less popular
3: TTK

gilded cradle
#

Please share your top 3-5 most critical issues or feedback topics for this week's testing in the thread below using the following format:

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Players can still train mobs on you to wipe your group. I have a video of this occurring last night in a corner of Steebloom by a player that trained us three times in a row before we finally wiped.
  2. Players using control effects (with no penalties) to pull you off an item you are already in the process of harvesting. I know they can use a control effect, but it should make them go purple to do so.
  3. The silkworm larvae constantly moving which breaks the hunting harvest. It took me 15 attempts to catch one silkworm larvae.

Top 3-5 Most Important Feedback Topics:

  1. Inactive Freeholds belonging to players who do not play at all or only long in once every two weeks which means that Freeholds are not being tested to flesh out all of the potential bugs.
  2. Caravan defenders need ingame incentives to be protectors. It is the large amount of attackers v. the very low amount of defenders that have reduced the number of caravans being run.
  3. Gathering Rarity should be random. Currently, there are specific nodes that have the chance to yield something rare so you if you just camp it, you don't need to waste time on harvesting others. This takes the fun out of hope of getting a rare. Make it all random, please and your rarity rating gives you better odds of a rare.
ember dune
#
  1. Network issues when climbing the tower of Carphin lagging in 3 different spots
humble anchor
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Feedback Topics:

  1. The amount of Materials required to level any crafting profession is huge. There is also a massive difference between materials/gatherables required to level gathering, processing, and crafting.

  2. Processing currently requires the same rarities for every step. This makes processing items with several sub steps (such as making Slate Amor molds) very awkward. You need the same rarity slate, thread, fate, and wood board to make a slate armor mold. This feels really rough compared to crafting which calculates a final rarity based on what is put in. Especially if you get a "lucky" rarity increase during one of the middle steps. This System also makes my gathered high rarity slate feel wasted since I can't use it to make of for the lower rariety items I can't harvest myself as easily.

  3. With the current rarity distribution it feels like most of the final rarity is determined by the starting materials. I kind of wish rarity increases were more evenly distributed through the whole crafting chain. Right now it feels like a legendary item is just items that were gathered at a high rarity. The processing/crafting steps have less opportunity to contribute to rarity since it doesn't have the trial and error benefit of gathering. It would be nice if processing and crafting had a way to affect rarity on top of just a gear stat. Maybe something that allowed upgrading of rarities at the processing or crafting step.

fallow sedge
#

Greetings, Glorious Alpha Two

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. JM weaving building can not be built (last I checked)
  2. instant party wipe in forge by named boss without warning
  3. najash den doesn’t respawn 3 stars and named boss (the predators get stuck in a phase out animation.

Top 3-5 Most Important Feedback Topics:

  1. hunting rarity is too low
  2. add gathering timer randomizer/rarity. there is only a small group of people hoarding all the high tier braidwood nodes. Because they know where they will spawn and at what rarity.
eager talon
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Resources having their quality set on first harvest and being on a static respawn timer afterwards makes it easy to abuse the system to only fly around and get the rarest resources.
  2. Rarity/Quantity on gathering gear seems not to function right
  3. Caravans: Needing to leave party/raid to flag up with defend or attacker. Teleport to Carphin

Top 3-5 Most Important Feedback Topics:

  1. Caravan reset button abuse. As soon as people understand, that their caravan will be destroyed, they're deleting it instantly through caravan master menu, that allows to reset all existing caravans
autumn forge
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Chat setting are not saved.
  2. Road connection and crossroads are missing.
  3. Roads floating above ground.

Top 3-5 Most Important Feedback Topics:

  1. Please make chat setting save-able.
  2. Priest healing feels great.
  3. More crafting recipes/options.
gilded urchin
#

Top 3-5 Most Important Bugs:

1)Inventory gets bugged every time i switch between characters and results are my right click doesn't work to deposit or withdraw.

2)entering some server workers will remove all my bard buffs and since today entering 90% of server workers cuz so much lag, desert is the worst right now game freezes.

  1. desert mounts like daystider etc doesn't have correct stats for BOBs.

  2. some recipes are requiring incorrect materials for example iron reinforced caravan carriage /chassis needs bronze ingot which has nothing to do with iron.

  3. if you kill the caravan driver and he is close to ember-spring and he respawns the ember spring protection is also applies to caravan.

  4. some times party members marker on map is bugged and it wont show them on map idk if its server workers having problem or what but it shows them 0hp or half hp while they are full hp and in game thats when u know bug is here and u cant see them on map.

Top 3-5 Most Important Feedback Topics:

1)at this point everything can cancel bard melody, i do understand silence but a trip or nejash paralyzing poison attack or even getting on a mount or etc does cancel the melody.

  1. new chat coloring is BAD, give us option to just change the color ourself or change it back plz also same for the party/player marker on map so we can change the color of that too.

3)make rarity matters on gathering people are on timer for high rarity materials, also add rarity and higher chance of getting better rarity when you have higher certificate.

4)when u are damaged you are not allowed to get on your mount or this restriction for just ((((flying)))) mounts

open stream
#

Weekly Feedback - 2/13/2025
(new player - started 2 days ago)
Top 3-5 Most Important Bugs:

  1. the combat UI swap suddenly without any arrangement
  2. saw some players literally standing there farming low level mobs for hours (suspect of botting)
  3. NIL

Top 3-5 Most Important Feedback Topics:

  1. how botting will affect the game economic if it is not being handle properly
  2. NIL
mint kayak
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Unable to flag as attacker or defender while in a group, always have to disband, choose option, reinvite
  2. Baby Cow in Freehold still converts to 9 Bluebells. Cant grow a Livestock
  3. Nearly every single "new" desert beast of burden does hat "Novice Horse" stats. 52 General speed etc. Even the Journeyman ones have Novice Horse stats

Top 3-5 Most Important Feedback Topics:

  1. Defensive Stats (Armor/Magic Resist/Mentality/Constitution) scale way too low compared to Offensive Stats. Buff Defensive Stats
  2. Takes too long to build up Journeyman paths in the Cities. 2 Months in, still not at Journeyman (EU)
torpid cedar
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Mount walking animation froze sometimes
  2. Guild "show online players" does not remember this check mark
  3. Caravans: Needing to leave party/raid to flag up with defend or attacker

Top 3-5 Most Important Feedback Topics:

  1. Gathering materials have statics rarity, this is starting be boring
  2. Not enough good rarity for animals to create epic+ Bolds/medium armor
  3. Winter is too long, at this point there should be no snow at all.
mortal sun
#

Top 3-5 Most Important Bugs:

  1. Crafting consumable buffs are not applying

2)Resource nodes always spawn with the same rarity. Players are abusing this by camping legendary ore/trees, setting timers, and farming the same high-tier material endlessly. This removes the challenge and balance from resource gathering.

3)Whether due to bugs or unintended mechanics, caravans are vanishing

Top 3-5 Most Important Feedback Topics:

1)Caravans are already high-risk, but right now, they’re just disappearing, making them unviable. There needs to be a fix for these vanishing caravans, as well as better risk-vs-reward balancing to make trading actually worthwhile.

2)Guild tools need serious improvements. A more robust and reliable system for roles, permissions, and storage access is critical. I know ours isnt the only guild having to track players alt accounts as guild storage...

3)Between resource abuse and caravan instability, the economy is already showing signs of imbalance. Resources, trade routes, and crafted goods need to retain value and not become meaningless due to unchecked mechanics.

4)Right now, mob-dropped gear is slightly less or equal to or in some situations better than crafted gear, especially while leveling. This makes it far more cost-effective to farm gear rather than invest in crafting, which hurts artisans and traders trying to level their masteries. PvPers and grinders can just farm their way to strong gear while crafting professions struggle to stay relevant. This devalues everything except endgame crafting, making most of the system useless and directly harming the economy and economy-based guilds. Crafted gear needs a clear advantage to remain viable.

cursive tendon
#

Top 3-5 Most Important Bugs or Feedback:

  1. Accessibility - Able to make cursor bigger, I am almsot blind and I lose track of the tiny cursor so often, since I cannot use the size I have set on my PC, this makes it very hard to play cleric for me.

  2. Accessibility - Would love bigger HUD scaling and/or be able to adjust seperate elements, like party frames seperately.

  3. Crafting - Abit hard to do it early, and also very hard to make good crafted gear while leveling that is worth the investment. Maybe it's not used for leveling? Then it should be alot cheaper to craft gear, and for someone who love professions, I'd love to see a exp increase to professions, I've spent countless hours gathering and crafting and I feel I've maybe got 1 lvl at more of my character experience. Unsure if it's supposed to be super slow, but 20-40 h mining and I think at msot 100% of a level was gained form all this.

nocturne copper
#

Most important Bugs (somehow):
As healer, in combat there is -with all effects around- to less contrast of members in the near and to far away for healing. Maybe the ones to far away should have only a very faint text without any background.

Most important Feedback:
Clerics and bards should become more sharpened roles: Clerics for healing, bards for Buffs and Mana. Bards can do the healing to good in top of all. Making Clerics in lower settings obsolet. They could have temporary healing or shields, but No real healing. Or give the shields to the Clerics and let a bit of real healing to the Bard.

hearty pelican
#

Top 3-5 Most Important Bugs:

  1. Static rarity spawns for mining/trees. Feels exploity camping nodes on a timer and screws with the market. Cheap legendary metal compared to heroic animal fat feels weird
  2. Lack of higher rarity animal fat availability compared to metal/stone makes gear crafting less viable.

Top 3-5 Most Important Feedback Topics:

  1. Tank changes aren't fun. Exp penalty and gear repairs as a tank should be reduced, as they die the most
  2. pressing grit every 10s isn't fun
  3. I'd rather tanks be tankier and do less damage. Recent changes went the other direction. Especially in PvP, you die before you can build up courage to even use grit
hollow lantern
#

Weekly feedback - 2/15/25

Top bugs:

  1. Performance stuttering after recent patch.
  2. Mobs/spawns still stuck in environment. Mobs can also dash IN TO environment.
  3. Despawn/aggro range for griefers. If a player trains a bunch of mobs they should not attach to the nearest party/player. Their aggro should be set to zero or stick to puller until they despawn vice running back and aggro lower players.

Feedback.

Summary of Requests to the Developers

  1. Introduce meaningful small-guild progression through alternate leveling mechanics, high-risk high-reward quests, and non-Glint XP sources.

  2. Rework death penalties to include corpse recovery and role-based material loss balancing to prevent griefing and tank punishment.

  3. Implement small guild incentives, either through guild specialization paths or elite guild benefits to create viable alternatives to mega-guilds.

Will be continued with follow on posts.

#

Leaderboards for small guilds, rewarding longevity and accomplishment rather than sheer numbers.

Ensure social events, node participation, and contributions provide a substantial amount of Guild XP, not just Glint shipping.

#

Provide different reward structures:

Expansion Guilds gain territory-based advantages (e.g., tax benefits, node control perks).

Elite Guilds gain higher individual rewards per member (e.g., increased loot bonuses, reputation-based contracts, or specialized PvE challenges).

stiff axle
#

Top 3-5 Most Important Bugs:

  1. when adding Fuel, if you have 5 item and keep clicking on it after you add all 5 of them you can put as much as you want
  2. if game auto log out after timeout you can't join without restart, it keeps saying some permission issue

Top 3-5 Most Important Feedback Topics:

hollow lantern
#

Theft by nearby NPC enemies (which could allow for a recovery mission).

  1. No more inexplicable vanishings. If an item is irretrievable, there should be an in-game reason given—perhaps a system message like:

“Your lost materials have been scavenged by creatures in the area.”

“Some of your perishable items have degraded beyond recovery.”

  1. Consider implementing a corpse lockout timer. If a player returns within X minutes, they should be able to recover everything that wasn’t looted by other players. If they take too long, the chance of full recovery should gradually decrease rather than being instant and arbitrary.

  2. Introduce a "Death Insurance" system. High-level tanks or crafters should have a way to mitigate material loss—perhaps by paying a small resource fee or having a passive skill that reduces permanent loss.

paper loom
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Higher rarity availability of hunting materials due to Hunting nodes only spawning at common starting rarity (fat/hide especially)

  2. Node Buffs being wiped on server restart - This is making it very difficult to maintain any node buffs on EU due to the timings of restarts/hotfix patches

  3. Bear Carcasses are very hard to get due to the drop rate being 20% of hunting drops.

  4. Mayor Herb/Lumber commissions are currently unable to be completed as you are unable to hand the materials at the mayor depot chest.

  5. Tank grapple is very flaky.

Top 3-5 Most Important Feedback Topics:

  1. All materials required from hunting are significantly lower supply than all other material sources. Higher rarity resources especially.

  2. Processing should work like crafting. Allowing us to mix rarities while processing would make overcoming some of the the supply shortfalls in the economy less bad (hunting mats).

  3. Weeping Willow availability is far too low. There are very few spawns, even less so when you remove the spawns inside the world mesh that are unharvestable. Willow is required for a huge amounts of the Artisan systems and is in very short supply especially in higher rarities.

  4. Offensive stats (str/int) are scaling far better than defensive stats (con/resists) and player health. This is leading to TTK being way too low and will only continue to get worse as Player gear level slowly increases.

  5. Tanks are not tanky enough in PVP. We have 0 damage but our defensives are also not great either. We should be tanky with lots of CC but currently in PVP we just get one shot the same as anyone else.

  6. The game is based around a player crafted economy. There is FAR too much artisan crafted gear on vendors. This is hopefully just for testing, but it invalidates a lot of the main game loops when you can buy, artisan clothes, bags, enchanting scrolls, gear on vendors for very little gold.

hollow lantern
#

Feedback 2/15/25 - crafting.
Issue 1: High Entry Barrier for New Crafters

Current System: Crafting low-level armor and weapons often requires materials like copper, which are scarce even in starting areas.

Impact:

New players and small groups find it challenging to begin their crafting journey.

The effort to craft low-tier gear is disproportionate, considering its limited usefulness as players quickly outlevel it.

Suggested Solutions:

  1. Increase Availability of Tier 1 Materials:

Ensure that basic resources such as copper are more abundant in early-game zones, allowing new crafters to gather necessary materials without excessive time investment.

  1. Adjust Material Requirements for Low-Tier Gear:

Reduce the quantity of materials needed for crafting entry-level equipment, making the process more accessible and less time-consuming for beginners.

#

Issue 2: Gathering and Hunting Mechanics Need Refinement

Current System:

Gathering: While functional, it lacks depth and could benefit from additional polish to enhance player engagement.

Hunting: Currently, after defeating a creature, there's a chance it becomes a "huntable" resource, which feels inconsistent and relies heavily on chance.

Impact:

The randomness in hunting can lead to frustration, as players cannot reliably gather specific resources from creatures.

Gathering professions may feel less rewarding due to the unpredictability and lack of control over resource acquisition.

Suggested Solutions:

  1. Revamp Hunting Mechanics:

Introduce an active hunting skill that allows players to track, capture, or harvest resources from creatures directly, reducing reliance on post-combat RNG.

  1. Enhance Gathering Depth:

Implement mechanics such as resource quality variations, specialized gathering tools, or mini-games that make the gathering process more interactive and rewarding.

#

Issue 3: Inflexible Bulk Crafting System

Current System: The crafting interface requires materials to be processed in fixed stacks (e.g., multiples of 5), which can lead to inefficiencies.

Impact:

Players with non-multiple quantities of materials (e.g., 17 hides) are forced to gather additional resources to meet the required batch size, leading to unnecessary grinding.

This system hampers the crafting process, making it less user-friendly and more time-consuming.

Suggested Solution:

Implement Flexible Crafting Batches:

Allow crafters to process any quantity of materials they possess, with the system automatically adjusting additional requirements (like fuel) based on the selected amount

#

Issue 4: Crafting Perceived as Tedious Rather Than Rewarding

Current System: Crafting, especially at lower levels, involves complex processes and significant time investment, which can deter players from pursuing it as a primary activity.

Impact:

Players interested in focusing on crafting may feel discouraged due to the steep learning curve and lack of immediate rewards.

The complexity and time required can make crafting feel more like a chore than an enjoyable gameplay aspect.

Suggested Solutions:

  1. Streamline Early-Level Crafting:

Simplify recipes and reduce the number of steps required to craft basic items, allowing new crafters to see tangible results more quickly.

  1. Introduce Crafting Incentives:

Provide bonuses such as increased experience gains, unique cosmetic items, or access to special crafting quests to make the profession more appealing and rewarding.

worldly pasture
#

Top 3-5 Most Important Bugs:

  1. Group leaders unable to select attacker or defender role on caravans
  2. Healing, ressing and supporting in PVP combat without actually taking part in the PVP combat
  3. Caravans randomly disappearing, teleporting to Carphin, getting protection when driver is killed repeatedly
    Top 3-5 Most Important Feedback Topics:
  4. It has become really difficult to get an effective group going due to a rapidly shrinking tank population. I don’t play a tank, but the general feedback is that the recent changes have made playing it un-fun. In a game that you’ve stated revolves around teamwork, being unable to actually get an effective team together is a major issue. Please look at the tanks toolkit as soon as possible, potentially reversing some of the recent changes.
  5. Static spawning of rare materials is a real issue; it borks the entire economy and promotes botting and/or not actively playing (log in, harvest, log off). This needs changing before phase 3 so that we can test a more balanced economy.
  6. Some materials are too rare for the amount you need to progress in crafting. Metals, Willow, Fats, even things like collecting enough bluebells for farming in order to grow the apples for town advancement. Please balance the availability and the rarity of resources to the actual need for them. And while I’m at it, animal carcasses should give more than just one resource. Why should I not be able to get fat, leather and meat from a cow?
  7. PvP Damage is way too high, so TTK is way to short. This makes PVP really un-fun. Please adjust, so that using tactics and teamwork becomes more important than getting the first hit in.
  8. Caravan risk is entirely with the runner, but reward is shared between runner and attackers. There should be some risk to the attackers too – I’d suggest needing a craftable ‘Ambush Kit’ to be placed and triggered before damage can be done, so that the attackers also need to risk some materials.
quasi venture
#

Weekly Feedback - 2/13/2025 already did one but found something else

Top 3-5 Most Important Bugs:

  1. When approaching a tree to farm there is something invisible stopping me from getting closer until I move around a little, it doesn't happen every time. I've been farming ash and oak.

Top 3-5 Most Important Feedback Topics:
1)
2)
3)

hard rock
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Some mobs still won't attack if attacked.
  2. Lack of willow trees.
  3. Ant eater mounts are too fast.

Top 3-5 Most Important Feedback Topics:

  1. During testing, can we get an NPC node that only provides resources warlike mayors refuse to make...like Journeyman fishing?
  2. Need a lil longer underwater breathing or spell. (Can't recover bodies with current)
  3. Exploiters who bought housing Hint: Growing trees so close together or off residence = evidence of continued exploiting.

Note: If goal is to test entire game, open up options or alternate leveling trade skills to test full functionality.
But great job so far. Loving it. I look forward to Salt Life.

prisma tartan
#

Top 3-5 Most Important Bugs:

  1. Modifiers if used with certain key binds breaks the game in tab target mode. I use mb5 for my auto attack & shift mb5 for my shield. Say I want to use my shield; If I let go of shift before I let go of mb5, my shield will stay up and I cannot attack or use abilities. The game thinks that I still have shift held down. Also happens with shift + left click. When the bug happens and you press "s" to walk back, you instead walk forward.
  2. The UI lets you edit but as soon as you log off you have to re-edit the UI.
  3. Shift + s key bind removes s key bind. You can rebind s once but if you need to do it a second time, you have to reset all key binds.
  4. Action Combat mode - if you sprint at a mob, you hard target the mob in front of you; soft target doesn't work. To go back to soft targeting, you have to select sprint again.
  5. I left a party mid-combat & then the mobs turned green and I was unable to attack.

Top 3-5 Most Important Feedback Topics:

  1. Allow mouse wheel key binds & steal Final Fantasy 14s idea - alt scroll wheel = scroll thru enemy list, shift scroll wheel = scroll thru party etc. I think maybe this would make people like action combat mode much more.
  2. Artisanship re-work or at least make it easier to understand (I don't know where to start any artisanship)
  3. You know how plater add-on works in WoW? Why not do something similar by default, where you can tell when enemies are using specific spells so that you can silence/interrupt. Or at least get rid of visual clutter / effects so animations are more obvious.
  4. Cater to your casual audience at least a little bit. I am enjoying the game but I can't play much. I have been stuck at level 8 on multiple servers because I can't find people to group up with. Since I missed the initial levelling wave, no one is low level like me anymore. I don't know the solution to this however due to the design choice of this game.
  5. The game loop is boring: grind mobs. That's it.
mild sonnet
#

Top 3-5 Most Important Bugs:

  1. New scorpion mounts seem faster than the 180% lion, yet stats say they're supposed to be 155%
  2. Marketplace switches from Items to Materials tab while you navigate stores that dont have items - didnt use to do this pre 31-Jan patch. Bad enough we can't search by item yet, but you break our only fast navigation method of reviewing storefronts.

Top 3-5 Most Important Feedback Topics:

  1. Please - add search by item in the marketplace. With sort by price high/low in the returned search results.
  2. All resource nodes need to be randomized for rarity plus whatever benefits my gear presents. Too many players are camping legendary nodes and gaining unfair resource benefits (e.g. ccing other players or putting them to sleep to prevent them harvesting the legendary nodes)
drowsy mauve
#

Top 3-5 Most Important Bugs:

  1. Mobs being friendly. Can't attack them directly. Can only use aoe, and their health bars never move till dead.

  2. Hitching and stuttering, esp. near server worker boundaries

  3. Transferring inventory/materials with right click rarely works and when it does the items don't go into the tab I have open.

Top 3-5 Most Important Feedback Topics:

  1. Tank feels bad atm. Grit was fine as it was. That was a good way to Tank or off tank. Just needed some tweaks. I want to feel like a tank, not a warrior with better mitigation. And right now Tank feels like a far worse version of Fighter, I can just grab aggro. I should be a meatshield and damage sponge, offset by not doing lots of damage. I should be able to control the battlefield, redirect damage from my group to myself and actually TAKE that incoming dmg etc.

  2. Rarity in material spawns.
    First off - Heroic-Legendary should be actually super hard to come by. Currently everyone is JUST looking for those because people everywhere have it. Kind of makes the other rarities of things obsolete. I should have to work very hard for a long time to get all the things make/get something Legendary. And shouldn't be possible for people under Journeyman or Master.
    Second - Spawns being static at rarity levels is very bad. The way things change every so often is great, but everything in the spawn areas should be on random timers and random rarity.
    I'd also like to see a reduction in rarity. Maybe Common, Rare and Epic. And Uncommon, Heroic and Legendary would come from processing and crafting with specialized gear, luck, and enchanting.
    Third -As a pure gatherer, and planning to be GM gatherer with 2 professions, storage with all these different rarities and items is a nightmare, and not fun to deal with.

  3. TTK - Doesn't feel good. Not sure how you fix this atm. Being able to PVP while fighting in PVE means you can't just do blanket things to fix one with out hurting the other. Needless to say I'm pretty much avoiding PvP as much as I can until further iterations.

  4. Caravans in their current form don't feel worth it. It cost almost 7 gold to get one going that will bring in a worthwhile amount of gold per run. There is ZERO reason not to attack a caravan. No penalties at all. People say "Oh but you're reputation" That means absolutely nothing. There needs to be a visible on name plate "Bandit" debuff
    that makes all guards hostile to you for a few hours if you attack a caravan so everyone knows, And a Protector buff when a caravan that you protect gets to a town. Maybe pay less in listing fees or taxes on goods for a short time, or a run speed buff for a few hours.

obsidian scarab
#

Top 3-5 Most Important Bugs:

  1. Experience numbers are off, in a group with three two level 12 and one level 13 and the lvl 13 and the lvl 12 is receiving the same xp but the other lvl 12 is receiving more xp
  2. Need more ways to gain loot/glint/silver and gold
  3. World share warehousing/ or teleportation to cities

Top 3-5 Most Important Feedback Topics:

  1. Not much to do but grind out mobs, need more events, random quest events, random field bosses on random timers
  2. Need more ways to gain better gear, drop rate is horrible for anything
  3. Not even going to try caravans since I cant get gold and I'm not interested in pvp much
copper lintel
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Dc'ing in general.
  2. Stuck mobs (like whatever that grim reapers name in 'the hole' is) that make them reset before they can be killed.
  3. Not always rendering in a the jacked Vek my toon deserves.

Top 3-5 Most Important Feedback Topics:

  1. Worried about ppl/kids being isolated and sent to third party apps to be able to communicate with all others in game/know what is going on.
  2. More hidden dungeons (like if the only way into 'the hole' was the waterfall. (im sure there will be years of adding, i am just trying to think of three things)
  3. most things fix with population/time imo
lost elk
#

Top 3-5 Most Important Bugs:

  1. Inventory/Storage
  2. When I edit UI it doesn't persist after relog and need to edit it again.
  3. lagging near server worker boundaries

Top 3-5 Most Important Feedback Topics:

  1. Leveling tanning to apprentice is horrible, hunter level 24, tanning level 8. It needs balance. It is not fun, and I play less as a result of the crafting/processing slog.
  2. market place needs a search feature not limited to what store front descriptions say. 3) It has been over a week since I have been able to find a single Willow, this critical resource is to rare.
analog matrix
#

Top 3-5 Most Important Bugs:

  1. Memory leak
  2. Spawning at Carphin when randomly being booted from Caravan
  3. Skla'Risha doesn't have a loot-table nor mechanics.
  4. Party members can keep the loot-tab open until it becomes public after rolling for items, granting them the ability to steal the items.

Top 3-5 Most Important Feedback Topics:

  1. World bosses should have regional effects when they're up. For examples, fire vulnerability as long as Firebrand is up.
  2. World bosses should have smaller events around in the area that empower them; dealing with those can grant rewards even when not being able to beat the boss itself.
  3. Loot should go directly into the inventory; the constant back an forth in raids to pick up things that are still rolling breaks the flow of the raid.
dusk vine
#

Top 3-5 Most Important Bugs:

  1. Ressource Scarcity of hunting gatherables. Feels like playing lotto to gain a good one.
  2. Mobs still spawning underground/nowhere in the Desert after 1-2 Kills. Predominantly outside Nodes.
  3. Some people have Caravans that are permanently gone. They cannot buy any new ones.
    Top 3-5 Most Important Feedback Topics:
  4. Improvement is very noticeable, Good job!
hard pilot
#

Top 3-5 Most Important Bugs:

  1. Cant join caravan event if in group, unless party leader.
  2. Pylons not affecting values of stats in char sheet
  3. Mage hoar frost doesn't always apply chilled unless you place it right

Top 3-5 Most Important Feedback Topics:

  1. Resource static rarity spawns need to go
  2. PvP zones should auto flag you, not just as defense but also offence. (Auto alt +F)
  3. Resource static spawns REALLY need to be changed
  4. Bank inventory should be increased. Either bigger stacks or more space. 5 different rarities of the same wood shouldnt take up half of our entire bank
  5. Vendoring shouldnt be so cheap
  6. In a lumberjacking bag, timber should be able to stack like logs do.
  7. We need quantity sliders at the benches
candid marlin
#

reserved

stable oxide
#
  1. Resource Nodes and mobs/field bosses need to be random time spawn, too many are being camped
high moon
#

Top 3-5 Most Important Bugs:

  1. Ranger camo not working
  2. Can't join caravan event unless either party/raid leader or not in party at all
  3. Some ranger abilities don't work if target is at different elevation than you
  4. Possible memory leaks are in this build. I noticed while in Carphin that my memory consumption would slowly increase and eventually cause the game performance to tank and I'd have to close the game and relaunch.
  5. Sometimes I encounter mobs that are "friendly" and I can't attack them, but they can attack me.

Top 3-5 Feedback Topics:

  1. Having more chat features would be nice (i.e. invite players from chat)
  2. I think the market place should be something you search for by item type rather than player who's selling stuff. For example, when I go to the market place I would like to filter by "Hand armor" and have a list showing all hand armor currently for sale at that location.
  3. Ranger feels kind of bland to play. Mage is fun because there are so many abilities that all combo and integrate with one another, and it'd be nice to have some more flavor in the Ranger toolkit as well.
  4. Out-of-combat healing needs to be fixed
rustic stratus
#

Top 3-5 Most Important Bugs:

  1. Boss with Sephillion Shard Necklace in RoS is spawned inside a rock and has been there all phase.
  2. The Weapons crafting cost requiring Bronze ingots, like the radiant bronze lvl 10 wand, are far too intensve to craft at a high level.
  3. make the Flash cure great again....

Top 3-5 Most Important Feedback Topics:

  1. Chains of Restraint is useless outside of PVE content
  2. The Cleric Shield should cost mana, not life.
  3. Give the Cleric at least 1 more Damaging ability. A channeling ability of some sorts with heal/damaging capabilities. As a healer class of 14 years experience, the cleric is great, but its missing something.
modern canyon
#

Top 3-5 Most Important Bugs:

  1. Items and resources disappearing from storage, also duo to citizenship switch
  2. The state of networking / draw distance / attack animations, sound not displaying or playing in pvp in a synced manner
  3. Giant Scarab and Giant Scorpion attacks hit players despite being out of range. Giant Scarab charge attack hits before the cast time is finished. Scarab Hatchling does not drop aggro and can chase players for eternity.

Top 3-5 Most Important Feedback Topics:

  1. Time To Kill and power scaling issues
  2. Don't turn this game into another Asian grinder. Both node and character progression feels slow, BORING and convoluted with no supporting systems present.
  3. Tank and many of the bard changes feel terrible
  4. Desert mob spawn locations and spread make movement annoying
shell forge
#

Top 3-5 Most Important Bugs:

  1. Tank grapple/chain not working. Need to spam for it to work.
  2. mobs getting stuck in walls
  3. caravan getting lost in the void between server workers/ nodes. If converting
  4. Minotaur berserker still not attacking below 75%
  5. Lighting, still getting flash bangs in cave. At low graphics

Top 3-5 Most Important Feedback Topics:

  1. PvP combat: Battles to short 5-10seconds especially if you are 300+ power. Armor does not provide enough mitigation compared to the effect power does. As a tank 5.5k health, 400power, 50% mitigation i still feel like paper. The PvP is more like nuking game. Who can burst the fastest and hardest.
  2. Corruption: Attacking a red first should flag you purple. Infuriating that if red, basically you can’t fight and you just need to run and hide. Such devastating consequences for being red and you can’t even really defend your self or you go more corrupt.
  3. Tank, not actually tanky: Wars, tank are just paper shields only use is grapple if it even works. 1v1 it’s who Nukes first and harder. Con needs to give way more health and armor needs more mitigation.
  4. Tank abilities: Grapple still doesn’t work need to spam. Have more abilities that increase temp health and mitigation.
  5. Tank effects/visuals: Need more cooler abilities. Update visuals to be more flashy but fit armor/weaponry theme. Everyone, streamers, in game guildies all agree tanks abilities look lame and least interesting class. Even Fight has sick earth effects.
long sorrel
#

Most Important Bugs:

  1. Bugs related to caravan crashes.

Top 3-5 Most Important Feedback Topics:

  1. Caravan attackers can keep attacking a caravan over and over and lose every fight at no risk to themselves.
  2. Crowbar could be a material that costs glint, attackers cant attack a caravan unless they have a crowbar in their mats. make attackers lose attacker status when they die. Make crowbars cost a gold worth of glint and sell for a gold each. Crowbar should not be consumed when used, only able to be dropped.
  3. Same suggestion as above but just make attackers drop gold and make them unable to attack unless they have the gold to drop.
wooden burrow
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)cant log in getting cicked when starting from charecter select
2)
3)

Top 3-5 Most Important Feedback Topics:
1)
2)
3)

marsh basalt
#

Most Important Bugs: People exploiting/being able to time nodes. A small portion of people knowing a node is going to drop rare material and then keeping that on farm while everyone else is out of luck is making a huge disparity in gold on the server except for a select few people.

stiff belfry
#

Top 3-5 Most Important Bugs:

  1. PvP flag appears freqently in group even though nobody is flagged
  2. Occasionally I will see my character standing on the horse back instead of sitting
  3. you flag when you go into a PvP zone but you still have to force flag to attack anyone, or to heal people who are being hurt.

Top 3-5 Most Important Feedback Topics:

  1. The draw of this game to me was that there would be multiple paths to excellence. That is not the case. Resources respawn and have aparently fixed rarity, so guilds with over 500 members are currently finding all of the high tier and monopolizing them. Random harvesting or adding functionality to pylons that might instance resources would restrict the impact of this monopoly without removing the advantage larger guilds have earned.
  2. All guild skill trees add players, none of the stat buffs are substantial. Smaller guilds should be able to make choices that meaningfully make up for their decision to not become a mega guild, an edge unattainable by a larger group. Currently there is no such edge, no risk/reward balancing.
  3. There is currently zero mechanical tool that can be used by node leadership to police or affect their node. All mechanics reward crime gameplay and PvP rather than defensive or lawful PvP. Currently all players who come across a caravan under attack will have no reason to join in on the defender. Along the same vein there is no reward for a caravan coming into a node so node government has no reason to ensure caravans ARRIVE, only leave.
lofty parcel
#

Im really getting tired of everywhere I go in game to farm something or gather something somebody is there on a timer farming it. If nobody is there you can be sure they will log in right as the thing is about to spawn,

honest lava
#

Top 3-5 Most Important Bugs:

  1. Too easy to pull mobs over other player
  2. Some immortal low level wolves
void bone
#

Top 3-5 Most Important Feedback Topics:

  1. Not enough Braidwood / Weeping Willow. LIkely due to spawns being camped by people in the know.
    Just absolutely crushing desire to progress.

I expect at some point there'll be a node added that has willow and braidwood as common as other tree types are in riverland. Otherwise, this is going to be a big problem always.

brisk zinc
#

Most important bug:

Make gatherable items refresh randomly - cutting out all campers on respawns. Kills the gathering aspect for the rest of us that have lives and work, only getting a limited amount of game time and being locked out of the higher tier items.

stuck meteor
#

Top 3-5 Most Important Feedback Topics:

  1. CHAT, Allow us to right click names in chat si that we can invite to party/guild/ignore/see character info

  2. HUD EDITOR, Allow us to add/remove text (hp/mana/etc) in player/target/party/raid frames

ripe imp
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. People creating bugged caravans that can't be flagged attacker or defender on
  2. certain guilds exploiting the pvp flagged system to force flag other players that don't want to pvp flagged (when guild war is ongoing)
  3. out of pvp event healing is killing the pvp environment. Soo many times the in event clerics have died only to have out of event clerics interfere

Top 3-5 Most Important Feedback Topics:

  1. We need another ban/account action wave. There's too many people exploiting bugs and a lot of them have been punished or ban evaded with a new account.

  2. people that were punished traded there gear to new accounts to avoid any repercussions and loss of gear

  3. voting for mayors should be locked to 1 vote per account and not 1 vote per character as this is creating a pay to win system with how ridiculously powerful they flying mounts are.

  1. The economy right now is pretty scuffed from nodes being camped and timed. We need the rarity rating on gear to be of impact and get rid of the node static nodes.
  1. Really looking forward to the completion of the desert area and rogues' release. You guys are doing a bloody good job with the speed you are updating and fixing things. Even if the odd bug surfaces. We'll done.
hoary apex
#

Top 3-5 Most Important Bugs:
1)Rarity on ressources needs to be random
2)Respawn timer on resources/mobs/boss should not be fixed but more like between X & Y to avoid people knowing the exact respawn time
3)Please bring back Tumok

Top 3-5 Most Important Feedback Topics:
1)Coal rarity/frequency is way too low right now so that anything that require more then 2 steel ingot can be actually crafter
2)We really need the marketplace to at least have a search on item name
3)We should have a board in every city where you can see the buy orders of other cities, so that you don't have to always go there to see what's needed and then comeback to take it

gusty needle
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)Processing bug for example I processed 100 fishes but when I claim it I either get 0 or less than the number I processed (happened twice in a day now for me)

Top 3-5 Most Important Feedback Topics:

  1. Can we please allow for split stack claim for processed goods instead of forcing us to take the full stack only
torn mortar
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Storage bug I lost a heroic raptor hide in a storage that just went poof. I reported it and have no idea if this has even been acknowledged. That loss alone was huge let alone everything else in the storage i lost.

Top 3-5 Most Important Feedback Topics:

  1. Something has to be done about this gathering system, hunting and lumberjacking specifically. I spend hours upon hours upon hours searching for the occasional willow that all of my gear is locked behind for 90% of them to be white and useless. If there is one issue that makes me want to log out of the game and not log back in it is this one. The fact bears, wolves and otters cant be farmed like spiders or grems seems poorly thought out and lazy. I get its a place holder system and it will eventually be replaced by a completely different system, this just isn't working. It feels insulting, my time is more valuable than that.
  2. Enchanting: My thoughts on an improved enchanting system. Every crafted item is made with a point system that decides its rarity. Why not make enchanting boost the item in rarity on that points system. For example Lets say i crafted a pair of spider silk gloves at heroic because that is the best mats that were available to me at the time. I didn't have the spidersilk cocoons at heroic so i bootstrapped them to get them to heroic and got a bottom of the barrel roll on crafting. Lets say the apprentice scroll is worth 10 points. That boosts the item in the available range for heroic until that item reaches the threshold for epic. Its going to be way more expensive and risky than crafting a higher rarity item with the actual mats so it doesn't eliminate the need for crafting but it prevents the bottleneck we are currently experiencing because of the impossible rarity of some of the mats needed to create these items.
glass robin
#

nothing changed from last week so idk same stuff?
Top 3-5 Most Important Bugs:

  1. carvans
  2. gathering nodes randomness and static nodes
  3. esc key not working
  4. people declaring wars just to loot bodies in towns, or running away forever.

Top 3-5 Most Important Feedback Topics:

  1. idk man, need all the bugs fixed, exploits, dupes, inventory, etc.
  2. TTK too low. Geared mages press fireball x3, and combust. It does 4.5k damage, so its 100-0 with no counterplay pretty much.
  3. too much in-town ganking
lone anvil
#

Top 3-5 Most Important Bugs:

  1. Can't tag caravans while in group
  2. Skills canceling themselves for no reason (Bard dances)

Top 3-5 Most Important Feedback Topics:

  1. Change the fix rarity for gathering ressources if you want to properly test the economy and artisanship
  2. Change main stats so that STR and INT aren't the only focus of players
neat lion
#

i did more... sorry

Weekly Feedback - 2/13/2025

Most Important Bugs:

  1. cant go attacker/defender on caravans in group
  2. mob ai, including guards not attacking flagged players/ avoiding guards on roof tops in town and general patrolling (in wilds mobs dont feel alive or laborers in town standing still)
  3. carphin general performance, the entire place just lags and has issues and i just never want to go here
  4. cleric ressurrects not working sometimes / can heal others outside party
  5. mount animations freezing (queue carnival music)
  6. mini map / party/raid icons not always showing / party/raid frames showing players as PVP flagged but not
  7. bard song hindering mounting when non combat, but also looking like the planet saturn

Most Important Feedback Topics:

  1. guild system is lack luster, and feels there is no real reason to increase pop, rather do what everyone has been doing and have 6 small guilds - suggestion: make it so that you get guild xp from doing guild things, and based on the things you do (craft, pvp, caravan etc) you gain xp in those aspects associated with the activity, guild pvps, get pvp xp for that tree, but make it like crafting professions, where doing certain levels locks you out of certain teirs of others. I feel like guild cap size is a minor risk.
  2. right click to interact with players from chat
  3. randomize spawns, both world boss and gathering nodes, feels weird that camping on resets is a thing and doesnt fit risk v reward
  4. gear scaling, lvl 10 gear out performing lvl 20 is sad
  5. guild/world events for alternative content
  6. caravan attacker risk
  7. horse in towns should despawn after 60 seconds of not being mounted, should help with performance
  8. gear dropped as corrupted should be bind on pick up and needs cleansed (something for religious node to do) but this would add so much more risk to being corrupted vs "hey friend kill me and take my stuff once we are safe"
vivid glade
#

Top 3-5 Most Important Bugs:

  1. Invincible caravan exploit
  2. Static node rarity

Top 3-5 Most Important Feedback Topics:
1)
2)
3)

jolly mist
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Make the gatherable node's rarity random. Having entire discord threads dedicated to timers and screenshots is not a good gameplay. Should be out in the world exploring.
  2. Mount animation stuck in place.
  3. Party/Guild members not showing up on map

Top 3-5 Most Important Feedback Topics:

  1. Guild progression still feels overwhelming to get a level or two
  2. Would be good to either progress the town's level or add crafting benches to freeholds to progress the next tier of gameplay loops.
  3. Intrepid team is doing great. Keep up the good work!
rotund mesa
#
  1. Caravans attackers/defenders cant choose if in groups
  2. TTK because of enchantments, i know your fixing this but a lot of players have quit til this has been fixed.

Top 3-5 Most Important Feedback Topics:

  1. Tanks feel useless in pvp, they need a complete overhaul, they need more group buffs, a shield stun to help protect healers/mages etc, a guard too block melee attacks from melee attacks, group mitigation buffs both magic and melee. They shouldn't be offensive more of a defensive party member, just make them useful please.
  2. Attacking caravans is too easy since their are way to many re-spawn places, make it so while attacking caravans that you can only re-spawn at towns.
  3. Lack of caravans during peak hours, players have learnt to basically do them early in the morning when there are so few playing and they are still getting max rewards, make servers have off-peak and prime time hours, max rewards for prime time, reduced rewards for off-peak.
  4. Bards, just like tanks they need a slight rework, they are supposed to be a support class, increase healing, mana regen and more CC to their kit and make them the main CC class, they shouldn't be a dps class.
random peak
#

A little frustrated when Max level characters grief lower levels lose two hours of work

knotty python
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. static resource node, peeps camping nodes on timers who have no life
  2. bugged caravan, cant get attacked
  3. pvp purple combat system is trash, and highly exploitable

Top 3-5 Most Important Feedback Topics:

  1. Letting cheaters and exploiters stay in the game, makes PvP pointless for anyone else who didnt exploit and get WAY ahead of everyone , some got caught but not all of them
  2. rarity resource nodes NEED to be random, so these no LIFE, cant not camp them all day
  3. PvP should have a max power lvl so there is more balance, fights should not last 3 seconds or less maybe 10 to 15 seconds , 1 of these chars with 500 power can wipe out 5 peeps without breaking a sweat.
random peak
#

A little frustrated when Max level characters grief lower levels and I lose two hours of work
While farming glint on my level 11 Cleric Henders, Polar was attacking the town. I don't want to suggest repercussions for the way they like to play. I believe that encourages exclusive gameplay which I enjoy inclusive. They had killed me a few times needless to say. so, I took a cold shower and Though about a solution which would include an inclusive option. hence, I came up with Henders ball IE {Hinders Ball}.
Henders ball IE {Hinders Ball}
24-hour time frame
first player grief i.e. {the ball}: The reason for this is many low-level players I believe just don't enjoy doing their crafting or what have you Losing that work is it still one level 25 Coming into the town or a guild just killing people at vendors. This would eliminate some kind of penalties or repercussions for playing how they enjoy I pvp. this also would allow for the other players that enjoy pvp to rein in other pvp players and encourage pvp between players that enjoy Pvp. After The second kill i.e. griefing that player which was Killed is considered the ball. The killer would in turn pick up the ball and automatically be flagged as a combatant and a bounty Signal to the whole server. There would be no reward ie money currency mounts anything. the reward would be a snap tracking for pk's and how long the ball was held. This would encourage a healthy pvp community and yet still integrate PVE In turn But in a healthy way. Whomever was the ball on the first griefing of the 24-hour time receive maybe a hat or a trophy something simple non tradable they could display. Hardcore pvp Players would then be able to track how long they had the ball carried the ball and how many bounties were captured in a day. This would have to be only statistical with no benefit whatsoever but bragging rights. I believe this would be a healthy solution to PKs

restive locust
#

Top 3-5 Most Important Bugs:

  1. Economy breaking - static nodes
  2. Mobs still stuck in terrain
  3. Quests still bugged

Top 3-5 Most Important Feedback Topics:

  1. I'm limiting this to 1 this week as I feel this is the biggest issue with feedback of late - IT WORKS BOTH WAYS. We are constantly reporting bugs, but we haven't heard from the team in a while as to what is 'working as intended' or 'placeholder' or if you guys are missing info on stuff, so it feels like we're just reporting the same things over and over. There's NO feedback/engagement on the forums, so it feels like those have been abandoned almost, and we're just talking amongst ourselves at this point.
tidal fractal
#

Coming from someone who's only had the game a few hours:

Top 3-5 Most Important Bugs:

  1. Hud adjustments don't save all changes
  2. Hud resizing is difficult to adjust
  3. Can't bind mousewheel-up/down or mouse-wheel-button to actionbar

Top 3-5 Most Important Feedback Topics:

  1. Looking for "copper fragments" on market, seems to only search the default description of a shop vice actual items in a shop. Ensure the market is easy and intuitive to use
  2. Low level groups, have an interface where people can find each other for areas/events to grind. I've had to stumble on the grind areas. Have grind areas near each node for various levels
  3. Open world events, maybe an opt-in for a popup notification and then a clear location/objective for players to follow
night chasm
#

high quality resources with predictable spawn times are being camped. flying mounts should be restricted to metropolis mayors. Node citizenship needs to be account wide, people make alts to vote multiple times. one player, one vote. damage output from enchanted lvl 10 gear enables most classes to oneshot. need something like 50% reduced damage to players across the board. Guild bank is desperately needed. it should have transaction log, and be location based like other storage.

glossy turtle
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Right clicking inventory into warehouse's keep breaking, requiring manual movement of the items to the warehouse and out of it.
  2. Bard song visuals remain on character when you mount with a song playing, I look like a 1000 year old oak tree ring after an hour of gathering.
  3. "Ghosting" characters during high density PvP events like node wars, you just see people's character models afk running and they aren't the actual location of that character.

Top 3-5 Most Important Feedback Topics:

  1. High rarity items acquisition feels really bad, especially gathering coal and all processing. We should be able to use different rarity in processing similar to crafting.
  2. The amount of resources to finish a Godspike in node wars seems too high. 2400 mining and blood with that many people in that small of an areas seems like it would always result in 800 kills happening before the completion of the event.
  3. The impact of higher leveling crafting on character gear progression is too low.
sonic horizon
#

top 3 most important bugs:

1 In desert some mobs follow you for WAY longer than should be (scarab hatchling)
2 performance is still terrible, (I know its continously improving, but its really - really bad. ram and vram gets eaten alive.
3 my character still becomes bald sometimes , comeon

coral rock
#

Please share your top 3-5 most critical issues or feedback topics for this week's testing in the thread below using the following format:

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. PVP is mostly unplayable. Tab targets a random target not the closest, enemy players clipping through terrain making it imposible to target, ground spells going over them since they are inside terrain. TTK ultra low with no chance to do anything, bard still op in pvp, healers infinite heal, they can solo 3 stars, they can 1v3 with infinite heal and mana. Incapacitating doesn t dismount anyone. When incapacitated dmg does not break it as it should.
    2)Terrain in desert remains broken. Everything clips through,
    3)In pvp players teleport in a direction just for them to be in the other one

Top 3-5 Most Important Feedback Topics:
1)Caravans flagging in groups and defenders can loot cargo with crowbars after being defeated with no counterplay as they are not flagged anymore. Just click and there you go
2)TTK, gear, class balance. Everything is anti-mele, pvp, pve. Doesn t matter if you as a mele have 2 gap closers when everyone else has 2 also that can use to get in range. Feels like bad class design when all clases have 2 gap closers, one breaker, one stun (or more). All spells target mele in pve so again no reason to go mele.
3)Node leveling is way to slow compared to players leveling. Mayors have too much power with no counterplay. If they want to block something they just do and there is nothing you can do about it. Pop going down fast because of lack of balance and node progression. We are at the same point as we were in phase 1 with same gear, same issues.

cunning ridge
#

Top 3-5 Most Important Bugs:

  1. Mobs showing as friendly
  2. Certain gatherable nodes showing as interactive, but not being able to gather
  3. PCs/NPCs moving at just below the level of the terrain. Making it hard to interact with them or even see them Sneaky mobs

Top 3-5 Most Important Feedback Topics:

  1. My personal hill. Longbow is still not as competitive a choice as shortbow. Shortbow has better options for finishers, better proc chances due to speed, and better mobility with only 5m shorter range.
  2. Crafting is still not there yet. For example, is there a way to use different materials to get different stat choices? Swap ash for oak or hemlock for larch?
  3. Active block/dodge passives in tank tree. Any chance that there would be some passives in the tank tree rewarding for using the block or dodge skill?
  4. Any chance of more T2 and T3 trees? There’s oceans of ash and oak. Not much else.
nova garden
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:
1)
2)
3)

Top 3-5 Most Important Feedback Topics:

  1. There is not enough things to currently test at the moment, making the playerbase low, which increases the rate in which you deal with griefers because the jump at any chance to engage with something. This being a group based game with the population dwindling due to the content drought it's getting harder and harder to get anything done.
  2. There is no direction given from Intripid on what we should be testing for them. There is so much in game that's locked behind limited occupancy gates you have to be amongst the priveleged just to partake. (Mayoralship, Freeholds, hell even leveling is like that at times)
  3. Any actual testing only seems to be on the PTR. There is nearly next to no feedback/communication from Intrepid if you aren't some content creator or guild leader or FI member. You have to be part of some special club to understand what's going on with this, and it kills any desire to want to continue testing when you don't get any feedback on anything

We've been giving these weekly feed backs to you guys for a while now... and not once have we gotten any replies to what's being said. Unless what we are putting here gets brought up in some content creator's interview. And they have the most skewed perception of this game because they are all running around with large communities. So in most of them they don't even ask that relevant questions.

twin cargo
#

2 vans bricked to due bugs not gonna keep testing if bugs on caravans are not getting fixed can report the same bugs over and over but if they are getting fixed what are we testing ?

tiny tulip
#

Top 3-5 Most Important Bugs:

  1. Autoattack setting getting forced to hold until relog occasionally.
  2. Crashes, particularly UE5 and heartbeat now.
  3. Bard melody effects getting stuck on while mounting, and accumulating.

Top 3-5 Most Important Feedback Topics:

  1. The lighting is so bad transitioning from day to night.
  2. Ranger needs a total rework.
deft whale
#

Top 3-5 Most Important Bugs:
1 graphics bug
2 moob that doesn't move
3 moob chasing to the end of the world

Top 3-5 Most Important Feedback Topics:
1 more xp spot around level 17 23
2 no negative xp in rvr
3 more t2 tree resource

remote patrol
#

Most Important Feedback
Node wars need a time limit. Being spawn camped at an ember for 3 hours makes people log out then things drag on for up to 7 hours.
Vyra New Aela v Miraleth wars are an example. Please put a 2-4 hour limit on them

agile rivet
#

Weekly Feedback - 2/13/2025
Top 3-5 Most Important Bugs:
1.Caravan Bug. Driver can be attacked and killed with no protection buff from caravan.
2.Caravan Bug. Healer can heal caravan attacker and is not flagged for pvp nor as attacker of caravan.
3.Almost no high quality in hunting materials

Top 3-5 Most Important Feedback Topics:
1.Desert resources spawn in patches feels really good. Do it more often.
2.Fixed respown times for resources feels terrible, it destroys entire artisan system
3.There should be some kind of mentoring system - lowering character level by choice (and power level) so that we can help low lever characters and also experience low level content

frozen cairn
#

Top 3-5 Most Important Bugs:

  1. Paying citizenship can break making it impossible to pay dues.
  2. Hud needs more resizing flexibility and to save results. Chat needs to be able to be less wide.
  3. Mobs getting bugged out as the day goes on makes quests only viable shortly after reset.

Top 3-5 Most Important Feedback Topics:

  1. Mob density and respawn speed for long narrow hallways in open world dungeons is extremely high - to the point where it can impede entry further into dungeon. Carph, 4F, is particularly bad about this. The way up to Carph 3F can also be bad right after reset before mobs get bugged. Not sure if intended.
  2. No guild program.
  3. Static spawning of rare stuff really makes it a problem to play with the economy.
  4. Level 20 gear might need a slight buff to account for enchanting issues and cost scales. Enchant plus 1-3 for level 10 should be weaker than base 20 gear as there is little to no risk and comparatively little cost.
  5. less systems reliant on glint, or there needs to be changes and fixes for the systems so it can be earned at a reasonable rate. (Less caravan bugs, more world events. reliable quests, more quest options/variety.)
west maple
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Fix the Caravan-teleport
  2. Fix that the Driver can be Attacked without any Caravan buff
  3. Fix the Caravan PvP system, allowing ppl to flag and beeing attacked. (Also Fix that a GROUP can Flag at once instead of redoing a Grp or passing grp lead)

Top 3-5 Most Important Feedback Topics:

  1. too many Griefer and Bugabuser
  2. Fix the Gear and Stat Scaling
  3. Ban more Ppl for Griefing, Bugabusing and being Toxic AF
compact grotto
#

Top 3-5 Most Important Bugs:

  1. Fix caravan teleport
  2. Fix caravans disappearing
  3. Fix everything caravan related

Top 3-5 Most Important Feedback Topics:

  1. If you adjust/fix gear scaling. Make sure you do not affect pve damage. Honestly just add pvp modifiers.
  2. Add cast time when using crowbar
  3. Either randomize completely gathering rarity, or significantly lower spawn rate of fixated high rarity spawns and they should not keep respawning at same location.
  4. PLEASE let us have the option to move people in party frame and raid frame freely, instead of having to puzzle/shuffle people between groups.
nova kraken
#

I would really appreciate if I could always use raid frames, I hate party frames and find raid frames way more enjoyable and easier to play as a healer

broken mist
#

Top 3-5 Most Important Bugs:

  1. Gatherable resources spawn locations/respawn timers --- If you're not online when servers reset to locate epic/legendary mats and get a timer on them, you are at a severe disadvantage in gearing. I'm going to step away from the game until this is fixed.

Top 3-5 Most Important Feedback Topics:

  1. Named mobs spawn locations/respawn timers --- Players camp named mob spawns since they only have 1 spawn and a set timer. They can leave and do something else while they wait or even swap characters and lvl/gather elsewhere until the timer comes up. This is basically preventing anyone who isn't a mage or highly geared from killing named mobs for drops. You should be forced to wander around an area to look for a named mob (multiple spawns) that has a wide range for a respawn timer (20-60 mins).

I'm assuming the intention with named mobs is for player who are leveling there to be able to kill them. You probably shouldn't have the fastest mount in the game drop from a lvl 7-10 area. A world boss would make a bit more sense.

hallow flax
#

Top 3-5 Most Important Bugs:

  1. Nodes like trees and ores having fixed spawns with the same rarity
    2)Nodes having fixed timers on their spawns

Top 3-5 Most Important Feedback Topics:
1)Vendors. While vendors have been an usefull tool to allow more testing they are preventing the market from becomening the true market we will have when only people will run them. Maybee having vendors sell items until their respective building comes up would be a good middle ground and afterward leaving it to the players to make the products.
2) Poop not being able to aquire in a consistent way. The available option of getting it from mob drops is really unreliable if you want to do any freehold farming. It becoming a byproduct from farming animals would be great
3) The 3 day timer on the market feels too short maybe 5 days would be better

broken mist
tulip plaza
#

Weekly Feedback - 2/13/2025
Most Important Bugs:

  1. Healers can heal caravan attackers/defenders while not flagged for PVP nor as attacker/defender of the caravan.

  2. Caravan drivers can be attacked and killed with no protection buff from the caravan.

  3. "Mirage desert mobs" - Mobs in the desert looks like they are in a place, but when you get closer they dissapear.

Most Important Feedback Topics:

  1. The resources spawned in the desert seem to do so in clusters, this feels nice so there isn't just one here and there.

  2. The cooking recipes would need a overhaul, as some just require one quality ingredient, while others require all of them.

  3. It would be nice if there was areas in the desert where you could level up, now it's mostly just a slightly "mid-game" area to a "end-game" area.

twilit sigil
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Players exploiting caravans to bug the event, so no one can attack or defend. This still has not be fixed, some are still doing it.

Top 3-5 Most Important Feedback Topics:

  1. Leveling the guild needs other options, like killing 3 star mobs, participating in wars, etc.
  2. Gatherable static spawns can work, but in game nothing indicates the rarity of a spawn or time of a spawn. If it left a glow or something behind after being looted or had a in game timer, then players could fight over it. This would add more PvP and a reason for players to group to obtain high rarity spawns. We are lacking things to fight over and PvP events in the open world. Resources are a great way to fix this.
  3. Time to Kill is too fast.
faint basin
#

Top 3-5 Most Important Bugs:

  1. Draw distance for herbalism gathereables in the desert. Mostly Agave
  2. Fighter's Forms not persisting after loging out
  3. Cleric's Mend not going after the mouseover target, instead it goes always to the selected target

Top 3-5 Most Important Feedback Topics:

  1. Horizontal orientation for Raid Frames
  2. For the Market, that feature of going to the Material's Tab after not finding anything in the Items tab, revert it or make it that if in the next stall there are Items, go back to that tab, it feels awful navigating the market as it is right now.
  3. Tank's Grit, Instead of 2 stacks of Grit, make that Grit has 2 Charges with 15s CD each, buff the mitigation to 20% with 10s Duration (not stackable), this will get rid of 99% uptime on Grit allowing for a more active gameplay on this skill.
  4. Cast Time on Fighter's Leap Strike feels kinda awkward, by the time the Fighter arrives at the targeted location the targets are usually out of the area.
  5. No Static gathereable spawns.
wintry raven
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. respawn rates and sell rates of items to accomodations for crafting cost so it’s not a lose to craft and sell
    2.exp debt for tanks is incredibly high being they will always be the first to die it needs to be balanc d especially considering tanks level at 2/3 the rate of any other class currently
    3.mount glitch where their legs freeze

Top 3-5 Most Important Feedback Topics:
1.tank exp debt
2.prefferwntial roll system perhaps give priority for gear type by class seems every one rolls need on everything since anyone can seek out he gear on the stores or perhaps bind it after winning it
3.teleport system between ember springs as the map grows more time is spent running
4. Decrees cost of crafting or increase sell price of crafted items to provide a linear leveling system of the artisan skills

timid chasm
#

Feedback:

  1. Frozen feet mount bug

  2. Tank feels really bad during the levelling process, specifically struggling to fight 2 mobs while other classes have 10 all around them at full health - and once you do join a group and actually Tank, once you die they just go back to their main plan while you get exp debt and a trip.

  3. No confirmation on becoming a citizen, just saying you want to be one and then immediately being a citizen.

  4. The Zan'jia 3 Star mob was turning on his guards for some reason. He killed them and I got credit.

  5. Game feels like it's Anti Melee, I as a melee using Tank felt like a second class gamer the whole time. Everyone else was using bows. It would be really stellar to see Tank based Mitigation improved in Phase III

pulsar wind
#

Top 3-5 Most Important Bugs:

  1. Severe FPS drops across various zone while gathering/traversing the world(e.g. near oakenbane, miralth-windstead road bridge, etc)
  2. Fixed timer and rarity gathering

Top 3-5 Most Important Feedback Topics:

  1. Inventory is too small, using alts just for storage is a necessity
  2. I believe all mounts, atleast those without extra bonus stats should have the same speed. else it removes a choice from a player in terms of cosmetics, as you are locked into using fastest you can afford, instead of the one you like the most visually
  3. marketplace orders should last longer. people dont sell many less needed items as they end up losing silver for taxes
sly shard
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Grouping, leveling discrepancy and drop chance. Right now if a guildie or even non guildie doesn't get as much time to grind with others, he/she will be passed by and will not be able to group/level with reset of guild members who are further in head in levels. How soon are we getting the mentor system? I have seen a drop off of testers as a result of this as some who have less time to test, cannot find groups to level as a good portion of the population is now 5+ levels beyond their level and will not group with them (due to exp penalty, drop chance penalty)
  2. FPS drops around nodes...while it is getting better, I do run into stutters and frozen screen for a few seconds when just outside winstead for instance.
  3. Marketplace...very very difficult to find items for trade (while we can type in a keyword, it only matches up with a word in the description of a shop). Often we visit shops that do not have the item in the keyword.

Top 3-5 Most Important Feedback Topics:

  1. High end materials extremely scarce and seem to be on a specific timer for same location...if you are not camping there, you have little chance of getting the resource (willow, braidwood, epic/legendary ores, etc)
  2. Mount animation very bad/frozen after a few jumps...(visual bug...not major, but annoying)
  3. Mounts getting stuck on tiny ledges...hard to jump over obstacles ...easier to demount jump and then remount..kinda silly this way, but unfortunately more efficient than trying to jump while on mount
grave zinc
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Using the mouseover setting for heals doesn't work for every ability. Mend on Cleric forces me to click on an ally to heal.

Top 3-5 Most Important Feedback Topics:

  1. Need more solo leveling opportunities in the lower level areas for players, there aren't enough groups.
  2. Resources such as copper are too scarce. I have only seen 1 node through level 17 on my character.
proven arch
#

Top 3-5 Most Important Bugs:

  1. action mode improvement.
  2. random gatherable spawns are needed.
  3. Not being able to sign up as attacker/defender for caravans in party/raid.

Top 3-5 Most Important Feedback Topics:

  1. action mode improvement.
  2. ui improvement to distinguish what abilities are friendly or enemy. example: mages magma field looks exactly the same as the forge version. also i dont know if a divine flare will heal or silence me. no skillfull gameplay possible without informed players.
  3. archetype reworks will be needed after rogue and after summoner again probably. you are getting better each time which means the early ones need the same treatment. especially since they are the support classes, tank, cleric.
  4. item destruction/degragation
spark solar
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravans disappearing, deleting, crashing
  2. Losing a full storage in cities
  3. During guild war, only 2 guilds should be interactable with each other. A third one should not be able to heal others who are at war.

Top 3-5 Most Important Feedback Topics:

  1. Fix rarities in gathering so its not on a timer and not static
  2. Include fishing more into crafting with maybe fishing oil etc.
  3. Make rarities be interchangeable in processing jobs, just like crafting
  4. Guild seal EXP = not worth it as it is now.
nocturne bobcat
#

Top 3-5 Most Important Bugs:

  1. Mounts get stuck in the world mesh. I've been stuck inside a bridge while mounted.
  2. Unstuck feature does not work mounted. see above example
  3. Using /sit or pressing 'x', doesn't allow you to bring up the escape menu. Doesn't allow pressing ESC to un target something/someone
  4. When logging out/switching character I often get a player permission error and the game force closes

Top 3-5 Most Important Feedback Topics:

  1. Major improvements to the node tax system. I paid my taxes one day. Log in the following day and get a warning my taxes are due in 3 days. but I've paid them, okay lemme go do it again. go buy more tax receipts, but the "pay dues" button is grayed out. i think it knows I've already paid. log out and log back in to see if the pop up comes back, it indeed does. follow its prompts to pay my dues and it does take my tax receipts, so i have essentially paid my taxes twice. the 3 day due pop up shouldn't pop up after I've already paid my taxes. i have reason to believe i could infinitely pay the taxes. also there is no current indicator my taxes have been paid other than the button now being grayed out.
  2. An upgrade to the in game chat. Bring it up to modern standards.
silver trout
#

Weekly Feedback - 2/13/2025

#

Feedback issues:

Given what I'm seeing in global chat, it would be helpful to have:

  1. LFG chat, separate from global
  2. WTS/WTB chat, also separate from global
  3. An enhancement to the Node feature window which shows which buildings are available in which nodes; as more and more nodes get levelled up and improved, it's going to be impossible to keep track of without some in-game information. The Node tab already shows the buildings for the node you're a citizen of; having additional tabs, or a dropdown list, for other nodes would be amazingly helpful.
shadow gust
#

Bugs:

  • some "iron reinforced" caravan supplies are bronze, not iron
  • Caravan bugs (crashes, joining the event while in a group, certain guilds continuing to heal outside of the event) -> also issues relating to not being able to buff caravans
  • 'Dance mastery: energy' bug relating to getting on mounts + mesmerizing dance not resetting the cooldown of flourish
  • +CC duration not affecting certain skills that have their own duration on the tooltip: marionette stun, chilling lament chill, gots snare, dark lullaby stun
  • 'Get off the stage' has issues knocking back in pvp

Feedback:

  • Bard Resonant weapon for epic melody does not feel good because CC clears need to be faster in order to be useful. Ex. I'm never going to time a clear on a ranger root, which makes it not worth trying to ever use
  • I don't like cathartic melody being so RNG based
  • Gearing/enchanting should be more thoughtful. Ex. I like being able to make a choice for some of the 3pc/5pc combo bonuses vs 8pc bonus. But then enchanting is super basic because I'm only looking for something with +int on it, and everything else comes second
  • Magic cast speed for bards should mean more, otherwise I don't think shortbow is ever worth taking over longbow
  • At current levels, bards are starved for talent points, making melody swapping & book buff swapping not worth the advantage that it could otherwise be!
slow path
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Fix Tank Grapple
  2. Fix Tank Grapple
  3. Fix Tank Reflect

Top 3-5 Most Important Feedback Topics:

  1. Fix Tank Grapple
  2. Fix Tank Grapple
  3. Fix Tank Reflect
  4. Mouse wheel Keybinds
    5)Mouse wheel Keybinds
brisk zinc
#

Top 3-5 Most Important Bugs:

  1. Caravan disapeared after delivery, Caravan Teleport to Carphin, Carava dissapeared during the conversion (this one is less important because you can repair)
  2. Player inside the ground, its hard to see and target
  3. TTK is too short and you guys nerfed the cleric so it get worst.
  4. fix crashs when has high population
  5. mounts animation getting frozen

Top 3-5 Most Important Feedback Topics:

  1. We are getting frustrated with the bugs, I understand its an Alpha, but we are seing more and more bugs on each update, and I feel the game is worst in some important things then Phase 1, I think and I could be wrong that you guys could focus on fix some important bugs then go back to add content and keep it more stable on core things, I believe you guys are losing so many player by bugs :/
  2. Please adjust the caravan flag system, to set the same flag as the leader of the party choose, if attack of defense
random elk
#

Top 3-5 Most Important Bugs:

  1. Server hiccup can teleport character back several minutes, reverting crafting collections from benches while also removing the items from the bench (poof your crafted items are gone). A similar bug wiped a guildmates character of all their equipped items
  2. hostile npcs rendering in as friendly
  3. Phantom huntables that show up for one player but not others.
  4. Obsidian recipes are bugged by a mat quality requirement issue

Top 3-5 Most Important Feedback Topics:

  1. Increase TTK by raising mitigation from incoming player damage or reducing damage/heals effectiveness when flagged for pvp
  2. Enchanting is over tuned (can 8x core stats on lvl 10 items - see +7 heroic+ tin focus for example)
  3. set spawn timers on named mobs and resource nodes still feels bad. High-quality resource nodes could give some indication of spawning prior to spawn to encourage competition against the current timer holder, or just randomize things beyond our ability to predict/timer them.
  4. I would love to see a "king of the hill" pvp mechanic for high resource gathering locations so a player can "claim" the area until combatants forcibly take it from them through battle. This mechanic would allow for a temporary (10-20 minutes) mini-lawless zone for players to contest the resources within that very limited radius. Give a 30 second spin up to allow people who don't want to fight for the resources to leave the area before they get flagged for pvp. This provides a happy medium between having to corrupt on the contesting player who won't flag up while stealing your resource spawns, and just hoping you harvest faster or have a viable CC option.
wise crow
#

Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Caravans in general but, out of combat healing, bugged caravan events not joinable by anyone, Carphin teleport while riding on caravan, caravans disappearing and not able to join caravan attack or defend in a group.
  2. Set rarity for resources and set spawn timers. Making this test impossible to really test and economy doesn't even exist at this point.
  3. Ability to dual wield weapons and gain extra power scaling from both weapons in game.

Top 3-5 Most Important Feedback Topics:

  1. Node vs. node wars and guild vs. guild wars having no set time to start they just start, the attackers kill crafters at stations or storage and logout after getting loot.
  2. Node wars need work. 2400 resources vs. 800 kills we will never see the former needs work.
  3. Processing needs a revamp, why can you not just use any rarity to process like you can crafting, makes no sense and is a waste of an awesome system so far.
cold garnet
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Nodes still do not progress with out intervention by developers
  2. Server meshing is still missing
  3. Surveying pylons have no effect
  4. Caravans continue to disappear and are very buggy.

Top 3-5 Most Important Feedback Topics:

  1. Crafting system: please give a slider instead of fixed amounts for processing. Please make rarity upgrades during processing be above the minimum number required to make the item. IE At this time, 10 common beams turn out to be 9 common beams + 1 uncommon beam. Now I must make another single common beam in order to make 10 Dried common beams. If the rarity upgrade always produced an 11th uncommon beam or more, it will fill up my inventory but I can just wait until I get 9 more this way.
  2. Consider removing corruption entirely. Allow open world pvp to occur during pvp sanctioned events such as caravans, node wars, etc. Only allow pvp from players registered to the event. Have certain areas be lawless with open world pvp when you enter. Nodes must be safe from PVP. The playerbase must include players that never pvp or rarely pvp. When another player. through PVP, can ruin your whole gaming session, many will log off for good. Forced PVP does not feel good.
  3. Processing takes way too long. My time is valuable, yes I do something else when products are cooking. Its still takes too long.
  4. When risk vs reward permeates every system, it is overwhelming. When its too much, the casual player that just want to progress artisanship as they level and enjoy the journey, will leave the game. You must consider this playstyle. The majority of gamers aren't sweats. Losing half your gathered items AND experience when you die feels harsh. Adjust one or the other or both.
twilit raft
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

  1. Riding on top of your mount like you're some sort of circus clown.
  2. Scorpions are too fast or Protectors Pride is too slow. Fix this in a timely manner please... unlike the crocs....
  3. Resources spawned inside of terrain

Top 3-5 Most Important Feedback Topics:

  1. Would be nice to have a separate node window available when you enter a node that isn't your home node for some detailed information. Of course it can be limited but a list of buildings or mayor information... even just an information board like you'd see going into any real town...
  2. When implementing new mounts... can you make sure they're not bugged? Seems like every new implementation of a mount creates a bug... like the 18 second timer, speed buffs, etc.
  3. Please do something about the current gear progression... for example: Lvl 0 gear goes to +1 then a chance to destroy beyond +1 and cap it at +3. Lvl 10 gear can go to +2 and then a chance to be destroyed with a cap of +4, lvl 20... so on.
scenic widget
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Feedback Topics:

  1. Fix gathering rarities! The fact that gatherable nodes rarities are rolled by the server and are static for a SIGNIFICANT(~24hrs) amount of time is terrible, please just have their rarities rolled when the node is gathered.
    This, along with the deterministic spawn timers, makes it so that there are a few players that are monopolizing these nodes for legendary+epic materials and make it basically impossible for others to get any kind of rarer materials. This is not a "word of mouth" someone out there is doing it, we know people who are doing it and its causing other artisan players' experience in the game to suffer as a result.
  2. Fix gathering spawn timers so it is not on a 2hr cadence, it should have a decent amount of variance where someone cannot create a path to monopolize a large number of resources especially since when this is paired with the previous feedback it almost feels like an exploit since it allows players to gain artisinal advantage over others due to a game mechanic that should not be there.
  3. Please update how Node Wars affect players that are logging in. Before a Node War happens, high level players will travel to the center of the city and log out, then once the war starts they will log in and immediately start killing players in the town. This defeats the purpose of Wars with the idea of sieging a town as it allows people to just log in and start killing lower level players that may think they are okay for a short period of time, i.e. minutes, after the war starts.
neat bison
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  • Duel Option
  • Caravan Flagging inside the Raid
  • Server Meshing (Big Scale PvP is Serversided not good to play/ FPS are good)
dusty silo
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Top 3-5 Most Important Bugs:

  1. Carphen teleport.
  2. Inbox overflows to outside the pop up window when there's too many items in mail.
  3. The colour and border of item rarity indication needs to be more visible, especially for 1x1 items. Had to squint my eyes at times.
  4. Text size for item stack quantity needs to be larger. Currently it's not visible for the information to be apparent at a glance.

Top 3-5 Most Important Feedback Topics:

1) Crafting cost for Apprentice Scribing.
They cost 11 silver compared to the 55 copper of their Novice counterparts, and offer only double the XP. The sudden 2000% jump in cost without corresponding increase in benefits mean no incentives to use higher tier materials, leading to competition for Rubies, especially difficult when it costs 5 ink per scrolls. I believe there needs to be a significant decrease in crafting cost per Apprentice scroll recipes.

2) Ink quantity requirement.
Inks in scroll recipes feel too heavy handed, especially with the 1:1 conversion between gem and ink. Either an improvement to the conversion ratio (maybe 1:2) or reduction in ink requirement per scroll would be greatly appreciated.

3) Vendor scrolls need to disappear.
There's no incentives for people to do Scribing when everyone could simply settle for the less potent but cheaper option of vendor scrolls.

4) Scroll potency needs to increase exponentially as rarity increases.
The 4 incremental increase know Novice stat scrolls and the 6 in Apprentice ones feel.. inconsequential. There should be significantly better benefits as you move up to incentivize people to pursue higher rarity products. A Legendary strength scroll doesn't feel legendary atm.

5) Enchanted Runes should be upgraded to higher rarities like glints
All the special Enchanting Scroll recipes use wildly different rarity of runes, making it extremely hard to source for materials. Allowing them to be upgradable like glints would be fantastic.

deep raptor
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Weekly Feedback - 2/13/2025
Top 3-5 Most Important Bugs:

  • Mobs Glitching
  • Animation of Mount stucks and the animation freezes
  • Mini Map sometims has black parts

Top 3-5 Most Important Feedback Topics:

  • Resource Rarity and camping Ressources. Was mentioned many times. Its all about camping the right places. Gathering should be rewarded if you walk trough the world and gather many different spots instead of log in every 2/4 hours and farm the same spawn again and again
  • Market Explorer needs overhaul, we need function to seach item names, List only the Item we want and be able to make buy Orders.
  • Gear in general feels to strong. Perhaps something like Stat caps (Example you can only get 50 strentgh through items at lvl 25) would solve the issue. So its easy to "cap" important stats and if you have better Gear you can work on not so important stats which lowers gear gaps but also rewards better Gear
  • Rename Tank, not the best name for an Archetype. Examples: Armsman, Warrior, Protector
  • More PvP Events like Caravans, would like to have events which reward roaming with small groups (3-8 Players).

You are doing a good Job.

hard shard
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Most Important Bugs:

  1. Testers are unable to pick the attack or defend caravans option when grouped up, making it hard to participate in these events properly.
  2. Finding gathering nodes stuck inside rocks, cliffs, or underground, making them impossible to reach.
  3. When guild wars are started, the score sometimes stays at 0-0
  4. Enemy mobs get pulled into walls or rocks and get stuck
  5. Having a hard time seeing the world during dusk and dawn because it gets so dark
    Most Important Feedback Topics:
  6. Some guilds are abusing the instant start of guild wars. There should be at least a 10-minute warning, so testers have time to get ready and choose if they want to fight.
  7. Starting node wars right away isn't fair. There should be a 10-30 minute warning and a timer to make sure wars don't go on forever.
  8. Guilds repeatedly leashing Firebrand to reset it, trying to steal the world boss instead of fighting fairly or competing with damage.
  9. Some gathering spots always respawn in the same place with the same rarity, which causes testers to camp there for hours. This harms the economy and there's no need to explore for resources.
  10. Crafting medium armor is very slow because higher rarity hunted animals are far more difficult to get compared to other gathering materials. With rogues releasing soon, there will be a higher demand for crafted medium armor, and because of the hunting rarity, leatherworking and tanning stations have become a low priority for nodes.
radiant dirge
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Weekly Feedback - 2/13/2025

Top 3-5 Most Important Bugs:

1-When dismounting, sometimes my character gets stuck and cannot move. I can only move again if I use a skill or relog into the game.

2-In some places, when trying to transform the caravan into a raft, even if it fits, the game doesn’t allow it. Meanwhile, a friend can do the transformation in the same spot without any issues.

3-Many players are able to summon caravans on top of caravans that are already in the process of transforming into a raft/ground, which causes impact and bugs.

Top 3-5 Most Important Feedback Topics:

1-Getting close to an Emberspringer grants automatic access to it. This should be optional, allowing the player to choose when they want to acquire that Emberspringer.

2-The map, party ping, raid ping, and friend ping are extremely necessary in games like this. I strongly recommend adding ping and marking systems so players can have better references and communicate more effectively.