#Alpha Two Phase II Feedback Request! URGENT

1 messages · Page 1 of 1 (latest)

stuck portal
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Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

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To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread <t:1736299800:R>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! flamingphoenix

drowsy dome
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity - basically unable to use anything relating to carcasses (bones, animal fat, hide) because the rarity does not work for the hunting placeholder system

  2. Teleport to Carphin while sitting in Caravan

  3. Indefinetely active Caravan events (so you get killed 6-10hours after attacking the caravan because the owner of the caravan crashed/alt f4'd and didnt pick up his request beacon)

loud prairie
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Caravan system needs help

fiery jasper
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster AI enabling mob trains.
  2. Caravans vanishing.
  3. World bosses spawn when servers restart, when meshes crash and after every maintenance.
  4. Some Dunar weapons equip the wrong weapon slot.
  5. Mobs get bugged into corners and never respawn or reset.

Top 3-5 Most Important Feedback Topics:

  1. The game gets very laggy during large scale pvp, even the bosses get all wacky.
  2. Actual PVP war declaration scrolls are too expensive for how guilds are strucutred(50 members).
  3. Have more GMs playing around with systems and avaliable to teleport to exploits, bugged players and so on.
  4. Game closes randomly(yes I died fighting monsters).
  5. FPS drops after the game being open for a while.
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paper shuttle
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans & Server Workers
  2. Caravan events and their zois - Can't actually leave them and zois get exploited
  3. Maps
  4. Caravans being turned in & disappearing/ Disappearing cargo
  5. Inventory bugs and the need to use mounts/relogging to fix?

Top 3-5 Most Important Feedback Topics:

  1. Cravan ZOIs should have a radius and should not be able to engage in pvp for that event x amount away from the caravan; i.e. another node/zone away
  2. You should have to remain flagged to loot cargo and heal people - many people exploited this by being out of combat with the crowbar and healers were able to rez without joining the event - therefore not being able to be targeted during the caravan fights
  3. Rarity in general - Having a high rarity item should mean that you get more high rarity drops; my understanding is that it is currently set? I prefer the tools/ luck determine the rarity so people aren't spawn camping a leg. material
  4. The healing debuff is still currently broken and causes a lot of deaths but im glad it doesn't give xp debt
  5. It feels like everything requires weeping willows and it feels like there was already a shortage in P1; with the congested servers, it has become a major blocker in all areas - crafting, buy orders, etc. This may be solved with a larger map size in the future but at the moment it feels as though servers are willow starved
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bright acorn
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Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:
• Server Load Combat Impacts – As the server takes more load the combat for both NPCs and players gets less responsive. Mobs chase much further when the server isn’t impaired and respond more quickly. Player action is heavily delayed.
• Map Failures - This also seems related to the inventory issue below. Map will not let you loot the chest but if you have a party member, they may be able to loot for you.
• Inventory bugs - Many inventory issues exist where you will move items and it will not appear moved in either bank nor inventory until you get on a mount. This also appears to impact maps. This is worse during times of severe server load such as when huge fights are going on.
Top 3-5 Most Important Feedback Topics:
• Freeholds break the current economy as they provide resources that cannot be gained in towns by individuals. If they are allowed to free farm willow and other resources that are extremely rare with quantities that quickly outstrip individual efforts it will create a huge economic issue. Allow players to grow trees, bluebell and other resources in cities. Farming has flax as a huge part of the progress towards level 10 yet the next tier only has foodstuffs. Farming should continue to allow the creation of all the items that someone can craft on a freehold, yet with lesser numbers.
• With the loss of gear for going red, gear should be easier to come by. The crafting of gear is difficult and takes much longer than grinding in dungeons for gear. There are bugs that cause players to go red incorrectly and they should not be punished for defending themselves.

toxic cairn
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Caravan is the best way for small pvp to develop at a moments notice and the flagging system to join the event is super difficult when you roll up in a group. You have to drop group to flag on them. It seems the group leader is supposed to flag for the entire group and it doesnt work.

Mobs dropping loot. It seems the farther we get away from a server restart the less drops we get in Carphin at the top. Steelbloom works perfectly fine throughout the entire day.

Stacking all the weapon perks is the biggest fix you can make to make things feel more balanced in pvp

Inventory being bugged. i pick things up and my inventory doesnt show them in there and it just locks me out of everything while im farming.

Treasure Maps im completely locked out of. I did quite a few and they were so much fun. I click on one now and nothing happens. it does not disappear but I just cant do them on my main character

Top 3-5 Most Important Feedback Topics:
Respect the time of the players that have sunk 100+ hours into the game the last couple weeks. theres been a good amount of exploits ive heard about and seen for myself. the players doing this need to be punished not the entire server I believe it would kill the test

The game is great I can not wait to keep seeing how it is developed and continue playing. The foundation is just fantastic. Thank you

warm moon
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans bugging out and disappearing either from server issues or from players alt+f4-ing. It's incredibly frustrating to run one knowing that it could vanish on you at any moment, forcing you and any friends (other caravans or protectors) to quite literally wait until the recovery option shows up, if at all.

  2. Gatherable materials too low underground/spawning inside of rocks and becoming impossible to gather. Weeping Willow tree spawns seem to be notorious for spawning with the base inside of rocks and cannot be gathered. Azmaran's trees outside of the node are ALL spawned too low, so I hope this is remedied quickly.

  3. Bugged mob spawns. There are many instances of mobs (specifically minotaur berserkers) bugging out and being free farm locations or spawning immediately when killed, allowing players to exploit those while half-afk with no risk for extreme amounts of experience.

Top 3-5 Most Important Feedback Topics:

  1. Increase the XP gained from processing/crafting higher tier materials similar to how gathering them does. This would partially alleviate the issues of resource bottlenecks (specifically metals such as zinc or copper for armor/weaponsmithing) by rewarding the player for using higher quality, more expensive materials rather than favoring bulk low-quality materials to grind levels in that artisan skill.

  2. Players are currently able to drown themselves to get a free fast-travel to their home node with no penalties aside from gear durability loss (no loss of materials or xp debt). I'm unsure if this is intentional but it makes it far too easy to transport rare materials safely as long as a body of water is nearby and your home emberspring is where you're wanting to go. I'd suggest making materials drop normally from drowning as if dying from any other source, making the choice to do so costly but still a viable means of travel (for now).
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scenic jetty
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs: the inventory bug, treasure maps and not gatherable nodes

storm rampart
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Alpha Two Phase II Feedback

Top Most Important Bugs:

  • Can't use Treasure Map anymore after using one in first day, and not doing it, no quest left but still can't use them
  • Quest of Treasure map is not completed when treasure is founded
  • Can't open Treasure with right item even if in inventory, need a restart everytime
  • Treasure map glitching out of existant between two reality, so impossible to gather
  • Rarity ressources for Larch wood and other ressources
  • Got teleported to Miraleth while doing caravan near New Aela
  • After using caravan beacon and cancelling it, can't launch caravan anymore
  • Inventory frozen / stops updating, need a restart everytime
  • Not able to loot materials like glint of the ground

Alpha Two Phase II Feedback:

  • Need more T2 Gatherable :o
  • Too much invisible wall, it's way too often frustating

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uneven moss
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. All issues where caravans are stuck in deploying state permanently and caravans disappearing mid-trip followed by becoming unrecoverable permanently
  2. Treasure maps breaking and disabling character from using them permanently
  3. Tank bug where you can stack up to 90%+ mitigation values
  4. Bug where anti-heal from mobs such as zombies and thaumaturges cause healing abilities to damage players instead of heal them
  5. Certain skills and passives in skill trees being completely non-functional (i.e. cc immunity passive in ranger tree, cc break via blink in mage tree, etc)

Top 3-5 Most Important Feedback Topics:

  1. Render and server instability during large scale fights/overpopulation in POIs
  2. Added rarity not working on Artisan equipment
  3. More T2 gatherables, especially in terms of hunting (i.e. otters, blue bells, weeping willow, etc)
  4. Addressing healers being able to heal and use utility skills on players during caravan events without joining the events themselves
  5. Marketplace sorting as a whole: sort by items not titles, remove shops from the listing if they’re empty, etc
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sleek prairie
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans
  2. Caravans
  3. Caravans

Top 3-5 Most Important Feedback Topics:

  1. Running caravans is a high risk high reward. Attacking Caravans is very low risk , high reward. There should be more risk in attacking a caravan.

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signal ginkgo
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 - Treasure maps not usable
2- Caravan storage sizes not what they claim
3-** inventory tomfuckery**
4- My Neon colored gear...
5- Ranger ability scatter shot Double casting often ( low prio)

Top 3-5 Most Important Feedback Topics:
1 - Resources dont all have all rarity, like corpses seem to not go very high rarity
2 - Rarity Mounts should provide stats like hp and movement speed on rarity even if only +3% speed for each rarity.
3 - Static resource locations are NOT ok.... there should be large variable spawn locations, as well as more copper/zincs
4 - **Leave servers 24/7 going forward. no reason to take them down aside from the marketing you shot yourself in the foot with... its gonna feel HELLA BAD... **
5 - TAKE ACTION AGAINST MALICIOUS EXPLOITERS! LIKE MANY ENVEUS MEMBERS WHO HAVE ABSOLUTE IMMUNITY FROM INTREPID (public perception)

sharp latch
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
(no particular order)

  • The Zombie Healing Debuff causing DMG instead of No-Healing
  • Treasure Maps
  • Exploitable stuff (mobs for exp, caravans, training etc)
  • All the Caravan Bugs

Top 3-5 Most Important Feedback Topics:

  • Exploiting, Griefing, Scripting etc really needs to be punished (I know it's in the works, but I really hope it's gonna be harsh and large scale enough, like a non-permanent ban for the rest of phase2 to finally get the message across because otherwise nothing will ever change)
  • an LFG chat would really be amazing as questions etc are absolutely drowning in the LFGs rn
  • Server performance has increased yet, but due to the increased number of players the POI SWs are not really comfy to be at
  • Toxicity has to be addressed and worked against early on, else imho it will carry over into the released game and that was never good for any game
  • Griefing players by destroying their caravans, not because of the gold but just to ruin people's fun is a flaw in the system. I think overall the caravan system is great but similar to training mobs into low level players where the high levels don't get a lot out of it other than the possibility to be toxic, there needs to be some way to not make the same possible for caravans that are just getting killed to be toxic, not to extract the cargo

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robust yoke
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server Worker Transition
  2. Inventory and Looting
  3. Treasure Maps Not completing or moving into invisible quest and bricking.
  4. Untouchable Gathering locations
  5. Grems attacking from outside Melee range.

Top 3-5 Most Important Feedback Topics:

  1. Caravan's being healed by unflagged/non-participant.
  2. Sorting of the Marketplace by item and not by keywords.
  3. Switching of clothing to harvest items. Don't like this but I understand it.
  4. Spread us out. Can't compete over resources if there is none to begin with.
  5. Harvestable materials in the deserts. They are all covered by sand.
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feral willow
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan disappeared when converting
  2. Caravan stuck deploying
  3. stabled Caravan also disappeared when driven caravan broke due to #1

Top 3-5 Most Important Feedback Topics:

  1. if caravans are the only source of gold - they must work
  2. Losing my caravan with epic willow wheels and a rare bob made me want to quit
  3. Clerics need a nerf
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orchid wasp
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

torpid meadow
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Momentum off of Fighters charge when collision doesn't register will send you off flying and aggro still snaps from mobs while charging off like a slingshot pebble.

  2. NPC vendors, while it is congestion it didn't feel good to not be able to use them or spam until it worked.

Top 3-5 Most Important Feedback Topics:

  1. Hunting, I understand it's not fully implemented but it felt awful to spend over an hour running around the map not finding anything I was targeting. Not only specific to Hunting but gathering in general, its current state favors zerg groups and people funneling mats to their own clique, while that is an mmo specific trait an mmo also merits all play styles even those that don't participate in zerg economics.

  2. I don't like how jarring the tiers of gear every 10 levels spikes up, its a do and fail if you don't transition, the spike can be there but not a double the values spike. Also, the white items from the vendor on the nodes did not have all base items like the physical focus, why? It punishes those that deviated from the cookie cutter build, have all base white items on the vendors. The game is far too deep into the sandbox category now, i wish it would pull back little back into traditional mmo.

  3. Travel time, i understand and agree a large world is needed but right now it feels like an excuse to bottle neck resources, being a citizen of a node in Canada and the party that invited me wanting a camp in Australia did not feel good to travel 15 to 20 min for a 30 min party(obnoxious use of Canada and Australia to compare distance).

  4. To piggy back off the gear topic, because the jarring spikes in power exists, gear as we level is far too uncommon when we have to hard replace it.
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prisma pivot
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Top 3-5 Most Important Bugs:

  1. Log in issues. It often takes myself and my partner upwards of 10minutes to log in. There is a 30% chance the game will crash and you need to attempt to re log..
  2. Broken quests need to be fixed
  3. Citizenship is bugging such as payments to maintain etc, including the quests to get rewards

Top 3-5 Most Important Feedback Topics:

  1. Removing of processing or the ability to add all items in one go not with the selected QTYs its just annoying
  2. Imporved quests and or just more quests. Farming exp is honestly boaring without a purpous.
  3. Fast travel is a must. I dont expect it everywhere but you should be able to use a flying mount or something of the type to get between main cities and or points of interest like doungens. I would be what i class myself as a normal player who has a family and work full time...its just to long wasted on walking around and this is only a small section of the world

I got lots more but this is the core stuff

hushed zephyr
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bugging out and despawning
  2. Pvp mechanics are abusable and should probs get figured out
  3. Treasure maps should get fixed up
  4. Monster leashing and pathing needs to be updated
  5. rebalancing of artisan stats and gear farmed.
    Top 3-5 Most Important Feedback Topics:
  6. Unsure on your intentions with how gatherables spawn but as of now they are predictable and able to be camped quite easily (try adding more randomness)
  7. i would like armor degradation to be in sooner rather than later so lower artisans can be more needed.
  8. I would like intrepid to further clarify their stances on datamining and ashes codex.
  9. more class balancing. i know its in the works already though.
  10. biome-specific resources so we can all spread out more.
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meager glacier
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Having to reset parties (and games fully) due to no exp or the party being bugged
  2. Flagged status not displaying properly (Enemy will show as flagged, but when you kill them you get corrupted)
  3. Mayoral quests have lots of non working quests (fish/mine/cut in region and the region doesnt count)
  4. Being able to stack all weapon passives

Top 3-5 Most Important Feedback Topics:

  1. Pushing only the bad actor/exploiters and not all the people that have commited time to leveling and playing the game
  2. Need more metrics when it comes to voting. It only shows the winners and their votes. Would like to know the rankings and where they came from if thats intended
  3. Leveling is only done by grinding mobs, questing does not feel useful
  4. Caravans are super hard to attack/defend when in big groups
  5. No indicator on enemy vs ally abilities
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dusk osprey
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Inventory bugs
cannot turn in quests to quest recipents

solid sapphire
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. **Everything that requires me to close the game for it to work. **
  2. Caravans Breaking - Stuck Deploying, Deleting and disappearing while driving, or crossing SWs. Unrecoverable
  3. Party/Raid UI - UI is buggy and unreliable - Debuffs don't always display, out of range doesn't always update
  4. **Skills / Abilities - Pretty much all the Archetype abilities that don't work or are inconsistent due to performance. **
  5. **Weapons Trees - Having Finisher procs for all weapons that you've leveled up. Make the weapon trees more interesting. **

Top 3-5 Most Important Feedback Topics:

  1. **Caravans Attack/Defend - Be able to join as a group/raid instead of leaving group just to remake the group mid battle. **
  2. **Nodes - Citizenship: Charge more to live in a node to spread citizenship out to other nodes. **
  3. POIs - More valid POIs to help promote travel to other nodes
  4. **Proper way to obtain Freeholds without it being a land grab, rush to get gold. **
  5. **Guild Features - Officers (Declare / Surrender Wars), Member levels, last time online **

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ivory bluff
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Top 3-5 Most Important Bugs:

  1. Fix Caravan bugs. They can vanish in several different instances and sometimes be recoverable and sometimes not. As the best way to generate gold in the game they are a core system that needs to work great. They are a massive investment and losing one to a bug is absolutely tragic and demotivating.
  2. Fix treasure maps. Currently if you log out with the treasure map quest it may disappear from your log and you'll never be able to use them on that character again. Also, the mound and cache interactions are supper buggy and you often times can't even take the items.
  3. Fix mob aggro mechanics. Its far too easy for someone to train mobs on your group and wipe them.
  4. Many crafting recipes are broken or impossible to craft due to the crafting materials being impossible to obtain or other reasons. Do a pass on all items and make sure they are actually craftable and that rarity affects them correctly.
  5. Put a major focus on getting dynamic gridding online. Most POIs are unplayable during peak times because of the lag.

Top 3-5 Most Important Feedback Topics:

  1. Don't tie citizenship with the best capes for specific classes. Whether or not a town has the best cape for your class should not be the main factor for you choosing a town to be a citizen at.
  2. Fighter needs significant changes to make it viable in large scale pvp. Other classes have too much low-risk power whereas fighter has to put itself in more dangerous situations despite not being durable at all. REWORK BATTLE CRY. SUCH A SICK ABILITY BUT SO LOW IMPACT.
  3. ADD MORE INCENTIVE FOR PVP. Currently there is almost no reason to PVP outside of events. Add incentive to being flagged and the risk that comes with PVP. Add rare/more resources to the pvp zone. Add bonus xp/luck to being flagged.
jolly summit
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Treasure maps

keen prairie
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mob training agro mechanics

clear basin
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Player buffs that drop off at random
    Top 3-5 Most Important Feedback Topics:

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orchid wasp
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Grouping, XP, and Caravan issues

hollow sparrow
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:
3.

storm vector
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Treasure Map Quest Bug (cannot accept)

thick folio
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  1. Trade packs from desert node are woth 0 in the tropics
  2. Teleporting to carphin on caravan
  3. Mobs unable to attack you with LOS??
spare blade
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Zombie debuff causes negative healing resulting in killing players and turning red even when not flagged.
  2. Inventory not updating. Getting on and off a mount fixes it temporarily.
  3. Training mobs due to bad aggro

Top 3-5 Most Important Feedback Topics:

  1. Grinding vs quest experience gain
  2. Copper spawn rates
  3. Punishment for exploiters needs to be stronger to ensure the stability of the testing environment. Abusing bugs disrupts the rest of the test environment. Since they are deliberately harming testing they should not be allowed to test.
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willow nacelle
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Chat System tab settings not persisting between login sessions (Related: node checkbox doesn't disable citizen chat)
  • Whisper channel does not persist if whisper, switch channel, then whisper same person
  • Server Lag (Inventory/Party/Chat)
  • Mob follow distance and "teleporting" of mobs (once you believe you have lost them they teleport on top of you)
    Top 3-5 Most Important Feedback Topics:
  1. Punishments need to be handed out indiscriminately and with the same severity (Asmondgold incident vs POLAR incident)
  2. There needs to be more transparency regarding the state of maintenance/patches
  3. Rollback the cheating guilds in Vyra -- People are leaving over it
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sacred glen
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs: 1. Treasure maps unusable 2. Rarity of resources such as willow trees, copper etc. 3. Node buffs infinitely stacking on bar, sometimes not allowing other buffs from party members or basic class buffs like elemental empowerment

next mountain
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Most Important Bugs

  1. Caravan Issues
    • Caravans randomly disappear or become unrecoverable.
    • Players using ALT+F4 can cause caravans to lose their 'event' status, making them unattackable.
  2. Class Abilities Not Working
  3. Hunting Gear Bug
    • Rarity, speed, and XP bonuses from hunting gear don't apply when equipped.
  4. Freehold Output Errors
    • Example: Planting a weeping willow but harvesting it returns oak instead.

Most Important Feedback Topics

  1. Lack of Meaningful PvP Incentives
    • PvP needs better rewards and incentives. For instance:
      • High-tier resources should only exist in lawless zones, encouraging a risk-vs-reward dynamic.
      • World bosses should dynamically create temporary lawless zones around them, forcing guilds to battle for control before defeating the boss.
      • Add more controlled PvP events similar to caravans.
  2. Dynamic Render Distance Scaling
    • The harsh render distance scaling during large fights ruins combat and PvP.
    • Players and abilities are barely visible beyond 10-15m in crowded scenarios, which heavily impacts gameplay.
  3. Desert/Tropic Zones Incentives
    • Introduce harvestable nodes in desert and tropic zones.
    • Add increased rarity to materials found in these zones to encourage players to contest lawless areas.
  4. XP & Stat Dampening at Level 25
    • This mechanic feels unnecessary and was absent for most of P1 testing.
    • Grinding XP debt (to clear Stat dampening) after hitting the level cap is frustrating and detracts from the game’s flow.
  5. Player Duels
    • Add the ability to right-click and challenge players or groups to duels.
    • Include an option to normalize stats, ensuring balanced duels regardless of gear or level.
cerulean lantern
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Caravans bugging out
Monsters not spawning
Treasure maps not working

Top 3-5 Most Important Feedback Topics:
3.

wraith lagoon
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
#1 CARAVANS: Caravans poofing out of existence, teleporting you across the map when you cross a server worker, allowing people to combat log caravans while they are taking damage, really really bad flagging system on caravans
#2 MITIGATION: Massive mitigation exploit on tanks that have been stacking 95% damage mitigation with a bugged ability for weeks now
#3 (Personal bias) CC BREAKS: Please fix the CC breaks on mage and cleric so they work properly these classes feel very atrocious to play against chain CC classes like tank, bard, fighter etc with how long the current CCs can last with no diminishing returns

Top 3-5 Most Important Feedback Topics:

  1. Mob spawns desperately need to be adjusted for the higher pops on servers
  2. You actually have a full function gameplay loop with endgame pvp in place already in an alpha which is actually very impressive, if you can get the caravan issues sorted youll have a very fun game ready.
  3. Just wanted to say since most feedback is gonna be criticism that this is the best alpha I have played in a long time, still a ways to go for the full game, but this game completely took me by surprise with how fun it is.
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wraith python
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan indefinite state of deploying, have not and cannot summon or start a caravan at all since & Caravan poofing while converting to ground/raft
  2. Inventory/ storage bug, (items not showing when moving/ not moving at all)
  3. multiple recipes not learning the correct item such as the recipe dropped from "The bloodied"
  4. cannot join caravan events when you are in a party and not leader.
  5. Caravans not being able to be damaged if the driver of the caravan is dead and has not yet respawned, they can also abuse emberspring protection while in a caravan event to slowly move the caravan

Top 3-5 Most Important Feedback Topics:

  1. Need clarity on caravan events, such as; description on whos caravan event you are approaching and the ability to join the attacker side without being directly next to the caravan itself.
  2. Healers and bards dont need to join caravan events to help either side, and often someone not in the event just crowbars the loot after so the attackers dont get anything
  3. I believe there should be more lawless zones and more desired resources inside of them, the pvp caused by the hunting resources in tropics and desert is some of the truest content in the game right now, also i believe there should be lower mob density in the lawless desert for more fair pvp

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maiden bane
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tanks being able to do infinite (as in 99%+) phy/magic mitigation
  2. All weapon status effects applying, (vs just the ones you have equipped)
  3. Scroll buffs not applying after login / logout (sometimes giving negative effect?)
  4. Caravan disappearing when converting when in large group > then > caravan recover disappearing after 1 logout
  5. Being able to heal caravan and caravan defenders when out of caravan event

Top 3-5 Most Important Feedback Topics:

  1. Add more incentive to go into the desert nodes, currently its just not worth going near outside of leveling.
  2. Mining (copper, slate etc.) needs more attention, as every mining node sharing a spawn causes high level nodes spawning at beginning at wipe. Then right about now (2ish weeks in) there is really only basalt and granite around.
  3. There is really only 1 good grind area for Steelbloom (rose, bloom etc.) armor sets, in the sewer/underground of Steelboom. Seems like its only the lvl 19+ mobs drop it, which are only in the underground area. There are some (1-2 in every corner of entire POI) sergeants 19+ on the outside, but its not enough.
  4. Consider making enemy ground abilities separate colors? Idk if this fits, but currently large scale is kinda hectic

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open sparrow
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sort out the key assigning, in particular the left movement keys , so left handed players can change from WASD.

unkempt dagger
#

Code 32 cant enter game

distant flume
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage Bugs
  2. Mob Training/Mob Aggro
  3. Caravans
  4. Freeholds are buggy and weeping willows turning to Oak when harvested on them
  5. Camoflauge on Rangers still shows bow/sword making it useless. This is frustrating as it is one of the primary traits of a ranger.

Top 3-5 Most Important Feedback Topics:

  1. Improve/develop the desert nodes.. We could not level them up at the start of phase 2 because nothing was there. Mobs disappeared after a few days.
  2. Allow us to search for actual items in the Marketplace instead of relying on the descriptions of players' storefronts.
  3. Bloodrunner set for rangers is non-existent in Carphin. All classes have a chance to earn feasible sets except rangers.
  4. Too many node buffs under name.. can't see what buffs I actually have that are not related to the node.
  5. Please allow us to process any # of items instead of set values like 1, 5, 10, 25, etc... at processing stations. Or at the very least, allow us to process 20, instead of skipping from 10 to 25.. especially when we can only have stacks of 20 in our bags....
polar cairn
#
  1. Rubberbanding during movement or when using movement skills on ranger
  2. Inability to activate some quest items and treasure maps from inventory
  3. caravan spawning/despawning bugs
pastel iris
#

1.Caravans disappearing in many capacities
2.Inventory UI desync
3.Freeholds are useless atm
4.Reset 2am sucks for EU, please give me some sleep for work

celest swift
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1. Caravan Bugs. Caravans are disappearing.
**2. **Storage/Inventory bugs and glint looting bug.
3. Resources being un harvestable. Willow spawning through the mesh and you cant chop them.

Top 3-5 Most Important Feedback Topics:

1. Players should not be able to lose their PvP flag if they are taking damage from another player. A player's flag coming off during a fight while taking damage has caused the attackers to go red and lose gear/gain XP debt.
2. Mob leashing takes way too long.
3. Need a mail system to send items to each other and other characters.
**4. **Exploiters need to be punished swiftly and harshly for repeated offenses where ignorance should no longer a defense.
**5. **Better search filters for the player market.

======================

slate hull
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans dissapearing when transforming from raft to wagon and wagon to raft.
  2. Blight stacking up from war scroll kills.
  3. Combatans who are flagged turning unflagged mid fight causing corruption to the player attacking them.
  4. Caravan deploy bugging out when dieing with caravan deploy item in inventory.
  5. Caravan events not working so you cant flag for it and alt f4ing to make the caravan disconnect to prevent caravan loss in pvp.

Top 3-5 Most Important Feedback Topics:

  1. Caravans are alot of fun to do and a good system. It just needs work to make it so the only danger is other players instead of bugs.
  2. Flagging needs work to make sure accidental corruption doesnt happen. especially with the current harsh penalties.

======================

graceful slate
#

Top 3-5 Most Important Feedback Topics:

  1. Need Level 4 nodes
  2. Need more content
timid adder
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Caravan System
2. Bag not updating until you mount
3. Connectivity in general
Top 3-5 Most Important Feedback Topics:

  1. Mob agro is way to long
  2. Questing needs to be evaluated as a leveling medium
    3.xp rated seem a little steep
    ======================
frozen cipher
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
Top 3-5 Most Important Feedback Topics:
3.

wet brook
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory disconnects
  2. Quest issues
  3. Movement. While moving around (especially while on my horse) I have a difficult time navigating small bumps in the terrain or jumping things that a human can jump (without vaulting).
  4. I like that there is an attempt at a chat filter, but it is a bit heavy-handed. You can't type raccoon or spicy. Maybe give a user the option to opt-out. I blur chat on my Twitch stream.

Top 3-5 Most Important Feedback Topics:

  1. Artisan progression is a bit too interdependent on rare items, at least for the base level. Maybe allow common-only crafts/drops/processes until tools are upgraded.
  2. Proximity voice would be nice to have. Make it opt-in and give people a way to mute others. Mass reporting could lead to privilege removal, but there are some large groups and they could coordinate a mass false-report attack as well. Balance is hard to find.
  3. We need a dedicated LFG chat channel. Global chat is nothing but LFG spam. Simple fix until something better and more thematic can be developed. Maybe a town upgrade for dungeons within their node.
  4. Guild recruitment advertising (billboards in-game).
    ======================
sharp fjord
quick geode
#

Please just reset Enveus and Polar and ban their leadership that was implicit in the exploiting.

They have duplicated and exploited the game to the point where Vyra's economy and server health overall is in shambles and they have all of the keys to the kingdom.

I understand that Steven and Enveus leadership are friendly with eachother but this really needs to be fixed.

tacit lark
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Leash Range

  2. Players leashing mobs on other players

  3. Rubberbanding

nova ocean
#
  1. Storage/Trades delteed items
  2. Not enough Gatherables
  3. Unrecoverable Caravans
gleaming plover
#

Top 3-5 Most Important Feedback Topics:

I feel dumb even typing this out as its so low priority in the scheme of things but GOD I'd love to be able to hide my helmet! its SO UGLY and I spent so much time customizing my character

Thanks for soliciting feedback 🙂

grim rune
#

Treasure maps- I am bugged and can't use them.

slender shoal
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans. As the primary source of gold (adding extra risk to exchange glint for a more reasonable gold rate) this should be an important focus. Without these working more consistently, the data regarding ... basically everything else, economy, scales of pvp, acceptable risk / reward ratios, everything else is tainted. Crashes causing the loss of your caravan.

  2. Caravans. Losing caravans when crossing server lines.

  3. Caravans. The recovery button lacks a distance/direction indicator, as well as not having the capability to recover caravans that are underground, or otherwise out of 'reach'.

  4. Caravans. Not being able to join attack / defense, while in a party / raid.

  5. Caravans. Attacker / Defender flags persisting after appropriate, allowing griefing of players in general, but especially in cities without the appropriate risk models being enforced.

Top 3-5 Most Important Feedback Topics:

  1. Exploiting. I appreciate Steven's declared intent to address this issue. Individuals / Guilds blatantly abusing the war system, duping, taking caravans through Lionhold Bay / through the barrier, etc. I just hope that he has the integrity and foresight to follow through with both character deletions / resets, and for entire guild deletions and even bans for repeat / grievous offenders. I include entire guilds, because when mass exploitation occurs like we saw with the war system, entire guilds benefit, and a message needs to be sent to everyone that partaking in these exploitation methods, even indirectly such as using the glint rewards to run caravans, that this behavior isn't acceptable, especially in a testing environment, that genuine testers have paid for the privilege of participating in. If this is approached with a soft hand it will only encourage the behavior, which harms the testing environment for both the testers and the developers.

  2. Resource scarcity. I'm potentially in the minority here, but I appreciate the degree of scarcity for specific necessary resources. Things like Raptor Hides only being in one spawn location, the steep rarity of copper compared to its level of need, etc. It encourages social engagement and the forced careful use of specific resources, in order to grow at the individuals, guilds, nodes, and even server wide levels.

  3. Corruption. Being able to mitigate the (imo, appropriate) harsh penalties of corruption by having guildies / team mates kill you and preserve your loot, removes a huge aspect of the risk model of this system. Frankly, I don't even know how you would go about finding a balanced way of correcting this behavior, but I add it to my list because I believe it is important enough to put some serious thought into how to correct this issue.

======================

fallow minnow
#

Top 3-5 Most Important Bugs:
Hunting Rarity - basically unable to use anything relating to carcasses (bones, animal fat, hide) because the rarity does not work for the hunting placeholder system

Teleport to Carphin while sitting in Caravan

Indefinetely active Caravan events (so you get killed 6-10hours after attacking the caravan because the owner of the caravan crashed/alt f4'd and didnt pick up his request beacon)

gentle lagoon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Can not log into game at all, game crashes as soon as I launch it
  2. Before game refuse to launch, trying to load into any character froze permanently at 75%
  3. I have not experience enough of the game to encounter any other bugs

Top 3-5 Most Important Feedback Topics:

  1. I have not been able to come up with any feedback, because I have been unable to play the game.
    ======================
frank anchor
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. XP not being distributed
  2. chat / party chat randomly stops working
  3. players in parties and raids can not mark themselves as defender or attacker on caravans (leaving a party and then flagging works)
  4. glint and other items randomly become unpickupable
  5. treasure maps can not be started and are broken in general
    Top 3-5 Most Important Feedback Topics:
  6. put a cooldown on war declares
  7. give timer before node and guild wars start so groups can prepare (and certain guilds can't use guild declares as a means of ganking and getting past corruption)
  8. clarify how derby's work, you can't see the score board of a derby nor who declared it, not to mention it always says your guild leader declared it when they didn't
    ======================
real flame
#
  1. Do not wipe.
  2. Punish bad actors.
  3. Fix treasure maps
safe pebble
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs: free hold plants dont yield expected result, willow trees give oak wood, cows turn into blue bells.... etc...

Top 3-5 Most Important Feedback Topics:
.flagging for pvp is clunky, sometimes i see people as purple, but they arent flagged, sometimes im flaged and people see me as white, sometimes i see myself as purple, but im not flagged

crisp cliff
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. ANY bug that is exploitable and is actively abused by whole Guilds.

Top 3-5 Most Important Feedback Topics:

  1. The lack of gear between major levels (i.e. 1 - 9, 11 - 19) makes for a boring journey. It also means it feels like you are losing power rather than gaining power.
    ======================
sonic vale
#
  1. unrecoverable caravans
  2. bugged treasure map initiation
  3. freehold options
woeful cipher
#

bugs:

  1. Caravans disappearing in many capacities
  2. Inventory UI desync
  3. Freeholds are useless atm

feedback:

  1. Server restart spawning worldbosses meaning EU has to be up at 2am everyday to do them, very annoying
  2. Please dont change the resourc availability too much, i personally really enjoy how rare stuff is, it makes it so much more satisfying to finally craft that rare piece of gear
  3. Please tune the corruption system closer to whats envisioned for launch so we can properly test open world resource contesting
whole briar
#

Top 3-5 Most Important Bugs:

  1. Infected debuff not blocking healing but making to damage the person. Unless this is menat to happen.
  2. Monsters not returning to spawn after being trained out of an area and not killed.
  3. Gear materials.
fiery lotus
#
  1. "Waiting to Deploy Bug" for Caravans
  2. Caravans just disappearing without ability to restore it
  3. Ability to Alt+F4 while on Caravans to make it despawn instantly
  4. Inability to join a caravan event while in a group
  5. Server Reset for EU at 2am

Most important feedback topics:

  1. Impact of Crafting Gear on the Quality
  2. Resource Node Quality being semi static rather than random
  3. Damage numbers being way to high, even know while we don't have level 20 high quality, enchanted gear / TTK too low.
maiden forge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs in the desert are over spawning inside each other
  2. some resource nodes are un-harvestable /Broken more and more are breaking
  3. Inventory keeps bugging out and constantly reloging

Top 3-5 Most Important Feedback Topics:

  1. Add More resources and reduce mob spawns in the desert oasis areas and nodes
    2.Make buy orders single items.
  2. add more resources in barren area's so its not so concentrated in one City node and not in others.
    ======================
karmic moss
#
  1. Mob training/ aggro griefing
  2. Flagging system being flawed
  3. Caravan system
  4. Inventory system bug
  5. Glint looting bug
willow plank
#
  1. Constant inventory bugged

  2. Trees and other mats broken in world

  3. Enemy pathing

lilac timber
#
  1. Friends list drops
past lark
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon nodes crossing over to other weapons
  2. Caravans disappearing when changed into rafts/back
  3. Cargo from the desert selling for 0, or selling for the same all around at times from riverlands to desert.

Top 3-5 Most Important Feedback Topics:

  1. The desert needs some form of resource nodes spread about, or most players will stay in riverlands
  2. Half of the ranger mechanics at the moment are 50/50 on them working, and need serious help
  3. Willow is used in too many ingredients. A second T2 tree should be introduced to help alleviate this.
    ======================
upbeat quarry
#
  1. client crashes
  2. lag at popular areas like Citadel
  3. Caravans
junior lantern
#

Alpha Two Phase II Feedback

Bugs:
-When changing material bags and moving mats, they appear to duplicate (shown in both bags). Requires relog to fix

Feedback Topics:

  1. Please implement a player-driven transportation system so I can ferry people around (on a cart?) and charge a few silver
  2. Would be helpful to see what I can harvest at current levels in the tradeskill/gathering window

======================

barren delta
#
  1. Copper/zinc availability
  2. Caravans seem to die randomly/being stuck with caravan status after you leave the caravan
  3. Mobs follow for too long
unreal walrus
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1: Inventory bug, can't loot important items (GLINT)
2: Caravan Teleportation (loading Screen)
3: Fixing Material spawn rates (Copper, Zinch, Weeping Willows)

Top 3-5 Most Important Feedback Topics:
1: Filling empty zones (Tropics, Desert)
2: Artisan Skills QoL (Making more then 1 thing at a time, Pylons not wroking)

agile sigil
#
  1. Inventory/Storage Bugs
  2. Mob Training/Mob Aggro
  3. Caravans
compact magnet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. As A tank I'd like to see the Grapple ability work more consistently
  2. The inventory system to not bug out and update smoothly to move items around
  3. For gathering nodes not to bug out and not de-spawn after gathering.
  4. Mob Trains

Top 3-5 Most Important Feedback Topics:

  1. As a Tank I feel like that the debt that we take on in group content especially when player are learning is a bit harsh. I might be a bit bias in this but as a tank we tend to be the first to die in a group and gives time for others to leave / leash and save there lives. Our deaths are not always faults of our own and would like to see that represented in the debt that we get because of others choices.

  2. Id like to see flagging for PvP be more impactful. Someone should not be able to flag attack unflag and bait individuals into a fight that ends with the baited individual to end up RED.

  3. Marketplace UI Upgrade PLEASE, worst UI and Item searching I've ever got to experience, needs to be re-done, needs to allow people to compare prices biased on items.

  4. Like to See Chat have a Marketplace Tab and a LFG Tab to separate chat and make it easier to Read and find and advertise information
    ======================

astral berry
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Ability to cc unflagged players while fighting mobs, no penalty to attacker, just XP debt to player who died.
  2. Mob leashing
  3. PvP exploits and griefing
gray scarab
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan in tropics can be lost when delivered.
  2. When you change the square, the caravan can spit you out into the carfin.
  3. Treasure maps don't work.
  4. Freehold = useless 100gold lost.
hallow river
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory showing items, or not, after moving them in and or out of the inventory or moving them inside the inventory. Jumping on a horse or logging out is possible but not the best solution.
  2. Unable to pick up dull glint (the smalles glint version).
  3. After gatherable spawns (like trees or mining nodes) are gathered sometimes they won't despawn and just be there and look gatherable.
  4. Treasure map quest that are abonded can't be accepted again nor can you take a quest from a similar map if you had abonded one before.
  5. Horse have some real problems if they try to jump over certain terrain features. A small bump or cliff get you stuck.

Top 3-5 Most Important Feedback Topics:

  1. Thank you for an awesame end year/new year test run with many hours of testing and doing stuff.
  2. Chat features - please make it possible to safe changes for chat tabs.
  3. Guild Inventory - please make something like a joind guild inventory in a node. It can be small or you must purchase it.
  4. Mail System - please make a mail system to send items and or massages from player to player
  5. Give the desert biome a little bit more love. The dunes and sand looks great, maybe some colour variations for the sand, sandstorms or maybe illusions.
  6. Monster aggro. The aggro inside a fight is fine with people who fight. The out of combat aggro allows people to train monsters into bystanders and get them killed.
wise solstice
#
  1. Mob leash range and aggro behavior toward non-combatants
  2. Extreme resource scarcity
  3. Caravan stability
vestal crown
#
  1. I have bought some commodities yesterday, then stored them in my village cargo storage. Today when i logged maybe an hour ago i opened my storage and the commodities disappeared ;/
    I did relog and closed the launcher completely 4-5 times and logged back in and they are still missing.
  2. It's kinda frustrating that my mount is getting bugged with the auto walk and you need to stop for few seconds and start running again.
granite otter
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage losses
  2. Aggro mobs going after someone else.
  3. Mount bugs

Top 3-5 Most Important Feedback Topics:

  1. Aggro mobs should have smaller leashes and should NOT aggro on soenone who had nothing to do with the interaction. This is astounding you can pull mobs to kill folks.
  2. Quests need a lot of love and a TON more XP, it should not always be better to grind.
  3. Gathering node spawn needs a bit of work, it feels entirely too random currently.
    ======================
undone ginkgo
#
  1. Caster class gear drop chance
steep prawn
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps not being able to be started
  2. Glint looting bug
  3. Constant inventory bugs requiring restarts
  4. The node buffs stack and take up my buffs and I cant see what I nor others have

Top 3-5 Most Important Feedback Topics:

  1. Certain guilds have been exploiting and are getting an unfair advantage and using that to spawn camp in pvp.
  2. Marketplace is just bad, there is no way to get your page anywhere near the front unless you were one of the firsts. Search is very limited.
    ======================
native bear
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Can't play the game on desktop at all due to directX 12 not being recognized as installed

  2. Can't play the game on laptop for more than 5 minutes due to repeated crashes (video card)

  3. Processing maxes out on laptop, causing crashes
    ======================

digital notch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Some of the visual bugs like trees being underground.
  2. The lack of mining and herbalism resources.
  3. The mob population being non existent in a lot of the commissions. Especially around Winstead.
    ======================
grave cypress
#
  1. Caravans disappearing in many capacities
  2. Inventory UI desync
  3. Freeholds are useless atm
young wraith
#
  1. Crashes 2. Inventory/storage non function 3. Training mobs on others is out of control, should be toned down and be considerably more difficult to do
tulip mango
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. exploiters need banned/reset

  2. ban exploiters

3 caravans

Top 3-5 Most Important Feedback Topics:

  1. Having stacking enemy raid plates would be nice

  2. having an honor system to counter the corruption/blight system

======================

gray hill
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. the game crashes and instability.
  2. hunting rarity issues
  3. storage bugs: items not appearing in your bag when they are there, items not appearing to transfer
  4. caravan attacker defender problems while in a group. you have to elave group to attack or defend, attacking/defending multiple caravans is a mess. Caravan defender trains are very difficult with the bugs and server instability causing crashes and peoples caravans disappearing
  5. while in pvp, there is a bug that prevents snare or movement impairing effects from resolving, so you remain slowed forever.
  6. Address the bug with multiple weapon trees stacking together.
  7. fix the bug where home grown willow gives oak.
  8. Trees around nodes appearing underground and not farmable.
  9. If you use a treasure map and log out without abandoning it you can never use a treasure map again.

Top 3-5 Most Important Feedback Topics:

  1. There needs to be more reliable ways to get materials, especially animal hides and carcasses from the animals that have sparse or few spawns. Specifically the raptors which are required for a lot of the crafting clothes.
  2. I would like the ability to recieve animal carcasses from killing mobs.
  3. Let me post buy orders for items on the marketplace
  4. There should be more farmable resource nodes or they should respawn faster.
    ======================
deep stream
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure map bug - I had logged off with an active treasure map quest. After server reset the map quest disappeared and I can't open new treasure map quests; as if I still have one open even though I don't.
  2. Caravans teleporting me without my caravan to Carph randomly.
  3. Training is making farming highly populated areas like Carph difficult. Leashing needs to be fixed asap. People should PVP to contest territory not train, which anyone can do at any level.

Top 3-5 Most Important Feedback Topics:

  1. More guild functionality would be great; storage for example.
  2. Market places need a better search functionality desperately.
  3. If someone heals someone that's caravan flagged, they should immediately be flagged respectively. Not being able to kill someone because their healer is in the back that you can't attack is no fun.
    ======================
royal ridge
#

1, crafted items should be all you can get other than crafted common good from vendor every 10 levels.

2 the corruption system ruined the game. If I'm being grieved I should be able to kill or die without penalty

3 the looting and storage bugs are too much.

4 training mobs and mob tether is too much

dawn fractal
#

Top 3 most important bugs:

  1. Cargo despawning from storage inventories
  2. Caravans despawning
  3. Treasure maps glitched tf out.
  4. Friends list deletes every log out
  5. Not enough copper / willow (spawns in unobtainable places)
  6. Mob leashes are too long, allows too many griefers
  7. Quests cannot be turned in sometimes

Top 3 most important feedbacks:

  1. Fighters need more movement options out of combat
  2. Animal Husbandry costs need toned down drastically
  3. Repair costs are too high
  4. Inventory needs better UI immediately
  5. More servers open, too many people crammed together
  6. Quests need reworked immediately, they are useless as of now. Not enough loot, no xp, etc.
  7. We need a guild storage system
  8. Flagging for stealing is too little a timer, theres no incentive NOT to steal.
  9. Big guilds are too important, no smaller guilds even have a chance at things like freeholds (which are WAY too important. Nerf em.)
  10. Levelling to apprentice requires a lot of hard to get resources, which makes Apprentice way easier in comparison
timid geyser
#

Top 3 bugs
1- Caravans bugging. Insta teleports
2 - Inventory bug delay to see whats happening there
3-resources availability

still swan
#

BUGS:

  1. Incompletable quests in starting area, needs to be addressed to avoid the efficient grind pathway and create a more enjoyable leveling experience front up
  2. Friends lists resetting on logout
  3. Node commission/collection quests not working (ie stakes in ground)

Feedback:

  1. Levelling experience from 0-25 feels inane in test environment, quests aren't working, there is no real need to be anything but level 25 to test the actual content such as group dungeons etc. Give relevance to lower level areas and move away from grind farming mechanics so we can properly test the balance/ratio of parties to zones.
  2. More functionality to smaller guild sizes, current dynamic puts pressure on guilds to maximise playercount for power in order to access the higher level testing features, and gives advantage to zerg guilds.
fiery nexus
#

======================
1 - quests are all over the place and it's better to grind levels out. This is boring and got me to stop playing.

2 - size of certain guilds is discouraging and they belong on their own server where they can fight each other with 10000 players.

3 - exploit bugs are most important to find an eliminate.

hollow mirage
#
  1. Caravan Fixes

  2. Storage Fixes

  3. Map and Party Bugs

  4. Corruption needs a lot of work, high loot areas need to have players flagged if they choose to go iin for teams to properly fight. Their is no incentive for most teams to fight, so they wait for you to go red.

  5. Exploiters need to be dealth with in the most harsh way.

  6. Class Balance I didn't realise how stupid OP cleric was until I rolled 1

  7. Doing a great job look forward to the patches!

thin cipher
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans despawning upon arriving at the destination you traveled too

  2. Desert node commodities are worth 0 when traveling from Azmaran to Tropics

  3. Weapons skill trees dont stay applied after dying/relogging, so we need to respec both weapons in order to get the stats to represent themselves accordingly

Top 3-5 Most Important Feedback Topics:

  1. Combat feels good with the exception of some class abilities not working properly due to ping/elevation/channels being interrupted.

  2. Marketplaces are a great addition but are in desperate need for QOL improvements such as searching page numbers, search items directly etc.

  3. War declarations need to be reworked entirely, both for the fishing derbies and war declaration scrolls
    =====================

twin siren
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix bugged stat ratings when crossing SW's (There are also persistent debuffs that were reported) so they do not duplicate to either extremes. (800%+ Dmg Mult or -788% Mitigation rating)

  2. Fix server performance to allow for larger scale wars which should in-turn fix issues that arise from desync and network errors.

  3. FIX CARAVANS AND INVENTORY BUGS ahh

Top 3-5 Most Important Feedback Topics:

  1. Fix issues with unbalanced systems so the casuals can stop saying "Meh Exploiter" for merely playing the game more than they do, playing a game to it's peak min/max isn't exploiting (And also will persist into launch no matter how much people cry about it) it's just being better than someone and using the game systems as they are there. Without communication from the team on what is/isn't an exploit it's only a matter of time before no one is actually testing and people merely play for fun ignoring that crucial portion of this alpha.

  2. Fix the respawn safe guard timer, people crying spawn camping when there is a whole 60seconds of time after they spawn when they can run away yet choose not to is wild cope.

  3. Ban TRUE exploiters like Nova who used the tank exploit/perma immune and Caravan driver exploiting not to mention war trading for guild rewards meanwhile we deccd legitimate guilds.
    ======================

hybrid basin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Infinite Caravan Events
2.Teleporting to carphin sometimes on caravans
3. Maps bugging/unlootable chests
4. STACKING BUFFS - I cant tell what buffs my party has with +83 city buffs (Let us hide certain buffs or let player buffs take priority of being shown)
5. Fix healing debuff from ZOMBIES - Healing players with the infected debuff causes healers to murder people and go corrupt UNINTENTIONALLY

Top 3-5 Most Important Feedback Topics:

  1. Fixing Mob aggro would be useful to combat training
  2. Allow party lead/raid lead to flag everyone for attacker/defender on caravans
  3. Caravans should not be the ONLY good source of income that is worth for converting glint to gold.
  4. Hunting's rarity should be changed for how much crafting at higher levels consumes them{EG Bone ring needs 5 of X rarity otter bones)
  5. PLEASE DEAR GOD FIX CLICKING IN YOURSELF OR ON OTHERS TO HEAL. IT CAUSES THE GAME TO BRING UP A SOCIAL MENU
    ======================
frail brook
#

caravan telepotation bug, inventory bug, i want to use the scroll wheel on minmap

sweet marlin
#
  1. Server stability during large player population. IE: Miraleth vs Halycon last night.
  2. More gatherables in the desert/tropics. Give us a reason to go to those zones BESIDES just to grind levels.
  3. Rogue is so broken it's literally unplayable. Please fix rogue so we can play it.
azure bay
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

  1. Long loading into game time which would result in time outs.
  2. Logging into game and getting a respsonse that it was unable to find existing characters
timber gyro
#
  1. Inventory/Storage Bugs
  2. Mob Training/Mob Aggro
  3. Caravans (specifically choosing attack and defend make it so the group leader chooses it and you don't drop group)
  4. Willow tree spawns should be able to be games by a timer and permanent rarity make trees spawn by area type and vary adolescents and adults more
ashen zephyr
#
  1. Leatherworking artisan gear does not contribute to leather crafted items
  2. Hunting rarity not in line with other gathering skills
oak plover
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error 535; my character is gone and I don't know how long it would take to get it back, or any feedback on its status.
  2. The caravan issues that others have mentioned pretty frequently
  3. Profession equipment not providing the proper buffs to the associated profession

Top 3-5 Most Important Feedback Topics:

  1. Mob training is truly demotivating and a huge drawback for many players, especially ones wanting to be devoted to this game.
  2. Griefing and corruption mechanics should be more severe (assuming the bugs are worked out) and caravan attackers/defenders should function more smoothly. Players have been mentioning issues with those for many weeks now so I assume you guys are aware of em, but just wanted to throw in my voice as well.
  3. Freeholds were locked down pretty early and it feels pretty bad to not ever be able to claim one as a guild, unless a node dies. A lot of content was stolen by the dupers/exploiters/no-lifers and I wish they'd been more staggered so there were more opportunities to obtain them.
  4. Zerging as multiple guilds and being overrun by zergs by sheer force of numbers in content, from collecting in the open world to buying freeholds to being pushed out of farm spots to being bullied and war declared on repeatedly (I know this was also an exploit partly) doesn't feel good.
  5. Thank you guys for working on the game and being open about what you are trying to accomplish! I know your jobs are hard, and I appreciate your efforts to make an amazing game for years to come.
    ======================
lethal steppe
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. CARAVANS - These are ESSENTIAL to progression. It is the ONLY reliable way to make gold in the game. Anyone who has experienced no caravan issues has a massive amount of gold compared to someone who has experienced countless issues. This allows them to buy up materials and resources, gear, etc. It also allows them to maximize crafting. It is also massively tilting to players due to the time sink in both farming the glint and running the actual caravan. It also compounds upon itself, as you can invest further into your caravan to make MORE gold, but if it glitches you lose everything. It's just a massive part of progression that is extremely frustrating to deal with currently.
  2. Exploiters! People who glitched mobs to lvl 25 should be reset. Their gold should be taken away. May already be too late for this, as their gold has already been reinvested back into the market in multiple ways. IMO a massive shortfall for intrepid to release this phase and then go on vacation for 2 weeks while the playerbase ran rampant.
dawn mortar
#

Top 3-5 Most Important Bugs:

  1. Node Taxes not working
  2. Inventory bug
  3. Mayoral commissions (gathering) sometimes don't work.
  4. Caravans are buggy!
  5. TREASURE MAPS are broke!

Top 3-5 Most Important Feedback Topics:

  1. Gathering/Crafting loop is broken. There are MANY threads to go over to gain insight.
  2. Crafters should make the best stuff. Mobs should not drop better gear.
  3. Caravans should not be the only source for good income. Small guilds/parties can't compete due to big guilds hunting caravans.
  4. PLEASE make crafting worth it and take a look at the gatherable nodes (particularly mining).
  5. Hunting/Husbandry - consider random spawns for rarer animals (raptors, gators, etc.) to keep botters/spawn campers down. Adjust costs to husbandry to be more inline with potential income from tames.

KEEP UP THE GREAT WORK!!

ocean nymph
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Not being able to pick up glint
  2. Not getting XP after a kill
  3. Losing caravan for multiple reasons
  4. Being silenced or sleeped by a player when not flagged for PvP

Top 3-5 Most Important Feedback Topics:

  1. There needs to be away to control large guilds. Zergs have their place but when the game is controlled by a zergs it makes the game not fun and eventually people leave.
  2. I look forward to the day when questing is just as viable as grinding mobs.
  3. Voting of mayors is not ideal since Zerg guilds will always win. The is bad for that Node and the people that play in that node. Eventually those nodes will be empty and only have that guild playing in it. Similar to atlas. Possibly limit the number of guild members that can become a citizen of that node?
    ======================
gentle dew
#

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Treasure map bugs
  3. Caravan bugs
  4. Finishers stacking

Top 3-5 Most Important Feedback Topics:

  1. Please make mouse cursor bigger/higher contrast for better visibility.
  2. Please make mouse scroll wheel more sensitive (it's like 3 clicks to move down one box in the bank).
  3. Drowning allows you to return to respawn without losing loot or exp. May be considered an exploit, but a lot of people like having this option.
  4. 7 days a week play time maybe? 😁 We are quack heads, what can I say?

Thank you!!!

ocean basin
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug. Having to get on mount for inventory to show up.

  2. Caravan enters a new SW and either bugs the caravan or teleports you to carphin.

  3. Freehold items not working properly. Weeping willow turning into oak wood.

Top 3-5 Most Important Feedback Topics:

  1. Mobs being trained onto other parties to easily.

  2. Node buffs shouldnt show on the active buff bare underneath player health bars.

molten jewel
#

Top 3-5 Most Important Bugs:

  1. Inventory (storage and bag) bug, have to relog multiple times to be correct
  2. Caravan teleporting me near Miraleth.
  3. Caravan disapearing randomly and cannot retrieve it.
serene pine
#

Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. Inventory bug where items no longer show
  2. Mount animation freezing
  3. Some server workers can not handle the load they are given over time.
    Top 3-5 Most Important Feedback Topics:
  4. Pace of Crafting is too slow relative to leveling. Currently, leveling way outpaces crafting making the crafting irrelevant other than to make items to level the skill.
  5. Gathering resources above novice are too limited for arguably still beginning game materials
  6. Lack of content for pretty much all areas along with low incentive to complete quests.
warped ibex
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:
3.

untold merlin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Aggro tables need to be fixed to avoid mob training.
  2. Getting teleported to Carphin when running Caravans and caravans randomly disappearing.
  3. Being stuck in defender or attacker status in caravans after a caravan disappears or a caravan is destroyed and or turned in.

Top 3-5 Most Important Feedback Topics:

  1. Punish bad actors.
  2. Punish bad actors.
  3. Punish bad actors.
    ======================
white slate
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Inventory stops working every 2 seconds and you have to relog.
Caravans bricking / not getting rewards etc.
Zombie poison can't cause people to go red if its ment to work this way

Top 3-5 Most Important Feedback Topics:
3.

Please do a simple balancing pass for crafting, a lot of these values make no actual sense and it feels bad. Toss us a bone!
x2
x3
x4
x5

tacit tinsel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Deadly derby scrolls. these are used currently to just gank people in nodes mostly, or as a cheaper alternative to actual war decs. but the thing is, these enable Global PVP for the participants. not just within the borders of the event. this needs to be fixed asap, or just disabled entirely till a fix is made.

  2. Ghost gatherables. many times you can find gatherable items that have already been gathered. or at least are things you cant interact with. the display hasnt caught up with the status of the resource. this happens a lot in Winstead area on Vyra.

  3. No coal
    Currently there is no coal available in the game. we cant do many T3 crafts which rely on coal from journeyman mining because it just doesn't exist yet. plz give us coal pepepray

Top 3-5 Most Important Feedback Topics:

  1. Again on the war decs and exploiters. it was sadly, a poor decision for intrepid to launch P2 then go on a two week vacation. this left various exploiters and greifers to run rampant for almost the entire holiday uptime. Anger has festered and the community calls for the permabans of multiple guilds at this point. Toxic behavior and exploiters must be delt with more harshly than just a simple slap on the wrist and character wipe at this point. they just dont care and will continue to be problems unless properly delt with, openly stating in game and on here that they will just do it all again. I hope you guys can deal with this well after checking the logs.

  2. Fishing derby and war decs pt2.
    So, i mentioned this a bit in the bug section as well, but these enable pvp server wide instead of within the event borders. ontop of that, they have been abused to just gank people in nodes. what guilds would do is set up a level 20+ death squad in a node, find someone from a small guild half their level at a node service then dec them and instant gank them. there isnt any way to combat this really from the pov of the level 15 or under on day 3 of the p2 being surprised ganked. these various decs need some serious overhaul to not be just an un counterable greif button on the servers.

  3. Middle tier and multi step/item processing.
    the complexity involved with this is astounding and im...overall okay with it. however, they do need a serious adjustment. currently to make a slate mold you need 3 slate, a bluebell thread, a willow board, and animal fat between 3 separate processing jobs. the issue arises when you need all of the items and the results to be the same rarity. this is just pure suffering that we cannot mix and match rarity here at all. ontop of that, if say, rarity procs when making a slate mortar and you get a tier higher than what you put in, well now your mats for the slate clay are useless and you have to start over. you cant use an epic slate mortar with Heroic slate clay. this especially hurts with the issues obtaining animal fat of anything above uncommon as there appears to be a bug with hunting rarities. a great fix for this, is to simply allow it to act as crafting does. mixing different rarities.

  4. Gatherable item density.
    So, a big issue here, is in fact that you upped server capacity to half of your launch goal, but have only 15% or less of the final launch map, squishing us all together. I understand you guys want rarity and conflict of resources, and that it has gotten better after you guys adjusted resource respawns, but there are still very heavy and very painful bottlenecks that need adjustment. T1 and T2 resources should not be all that rare except for obvious things like difficult to get wood in a desert. At least for T1 resources they should be fairly abundant and easy for everyone to get and use. i mean, in the launch of P2, I shouldnt have to kill someone over a granite node man. PepeHands
    ======================

fringe current
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps quest function still broken - unable to start new ones or see old one
  2. Lighting in Forge can sometimes creating blinding light that sometimes is resolved by adjusting global illumination and shadow details setting sup and down. It also appears to change as day/night cycle changes between stages.
  3. Moving items in and out of the inventory can sometimes lead to "stuck" moving items which will then make me unable to remove or place things in bags. This also happens sometimes in looting. Logging out and back in to resolve it.
  4. Mobs stuck or bugged in place but behaving as though they are leashed, making them unkillable and keeping me in combat until I leave the area.
  5. Trees often appear as adult but are not cutable/cosmetic. Example: those in large forests around Halcyon even those far from the town.

Top 3-5 Most Important Feedback Topics:

  1. I don't like that the costs of some crafted goods can be far more than what you get from the vendor when selling it, not just materials but the actual cost of crafting it at the bench. Carpentry sees this with things like boxes vs carriages.
  2. Their is inconsistency and frustration in the aggro distance of mobs.
  3. The view distance in the game makes it hard to really engage in things like Monster hunting/farming, and PvP. Not being able to see some things until you are on top of it makes it not enjoyable.
  4. While not perfect, I do enjoy that the games resource and economics system encourages things like player interaction, both friendly and PVP. It really gives hope to the dynamic world and of the games future nodes and kingdoms. I hope you keep this focus on forced interaction going forward.
    ======================
tacit summit
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Respawning in place instead of ember
  • Hunting rarity rate
  • Inventory/storage bug that needs a relog to fix.
  • Mob aggro range and triggers.
    Top 3-5 Most Important Feedback Topics:
  • Caravan system needs a rework badly.
  • Flagging system is clunky, you have to double flag even in open pvp
  • Better and more clear communication about progress as a whole.
    ======================
abstract verge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory / storage bug, having to relog so many times to fix the various issues/bugs involving inventory not updating / not being able to loot etc

  2. Terrain / mob ai exploits

  3. There is a lot of issues with Caravans, they definitely need some TLC since they are a big investment and are a target.

Top 3-5 Most Important Feedback Topics:

  1. The current testing phase's economical / gear environment has been corrupted by the exploiters unnaturally fast leveling and over farming in a short space of time, flooding the market place with items that shouldn't be there and demotivating everyone who leveled legitimately, and the first step to resolving this is accepting the reality of how many players exploited and reach level 25 within the first 2 - 3 days.

  2. Get rid of item/gear drops and make everything crafted. Only drop recipes or equivalent from mobs.

  3. Reduce the resource upkeep costs on nodes / add some way of generating passive gold income for nodes. Dead/low traffic nodes won't be able to sustain themselves in the current environment but all nodes are needed for journeyman crafting, in fact more nodes are needed to cover all professions at journeyman level.
    ======================

autumn jay
#
  1. I had an amazing few weeks.
  2. The flaming system while under multiple flagged states.
  3. I love the game you all are doing great. Thank you!
  4. Get rid of mob drops with items. Only drop recipes
molten jewel
#

Top 3-5 Most Important Bugs:

  1. Inventory (storage and bag) bug, have to relog multiple times to be correct
  2. Caravan teleporting me near Miraleth.
  3. Caravan disapearing randomly and cannot retrieve it.
outer abyss
#

======================
Alpha Two Phase II Feedback

Top 3 Most Important Bugs:

    1. Corruption, people get randomly corrupted some times it sucks.
    1. Auto Attack get stuck if you use shift modifiers.
    1. Caravans getting stucked and leaving people attached to pvp hours after it ends.
    1. Storage Still bugs and relogging doesnt always fix it.
    1. Some of the War Declaration Scrolls are broken.

Top 3 Most Important Feedback Topics:

    1. PvP (Flagging shouldnt fall off unless you are in town,)
    1. Class Balance (Im sure you guys have the data on this one.)
    1. Movement Issues (Desync, Sprint should have a hold option instead of a toggle one)
    1. Corruption (Baiting, random corruption on fall dmg, options in menu still are terrible.)
    1. Exp Debt, (should be able to build a "buffer or shield" while you have no exp debt.)
      ======================
twin siren
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan despawn/disappearing
  2. Inventory glitches, not being able to loot
  3. Bugged treasure map not being able to do them

Top 3-5 Most Important Feedback Topics:

  1. Lack of resources in the tropics
  2. Zombie anti heal killing tanks in one shot
  3. Mob training
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread <t:1736299800:R>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

little vessel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.) Weapon Tree Bug (Leveling multiple weapons gives you access to all leveled weapons trees)
2.) Terrain Exploiting
3.) Interacting with Caravan attack/defense without joining a side

======================

Top 3-5 Most Important Feedback Topics:

1.) https://forums.ashesofcreation.com/discussion/65236/thoughts-on-artisanship-as-a-whole#latest
2.) https://forums.ashesofcreation.com/discussion/65125/steal-this-best-lfg-system-ive-seen-in-an-mmo#latest
3.) https://forums.ashesofcreation.com/discussion/64585/im-putting-this-here-as-i-only-notice-this-on-bard#latest

======================

hard topaz
#
  1. Hunting rarity seems broken. Getting anything above uncommon is super rare.
  2. Willow trees stuck in rocks and many others too far into the ground to chop.
  3. The cost of Animal husbandry does not seem to fit with the cost at which you can sell or trade Mounts and or Beasts of Burden.

FEEDBACK:

  1. Loving the game so far. Appreciate all of teh hard work and hope you all had a great vacation.
livid wing
#

Top 3-5 Most Important Bugs:

  1. Healing bug - Healer's killing people
  2. Server Meshing - Caravan's disappearing at SW mesh points all the time
  3. Treasure Maps bricking and being unusable
  4. Rubberbanding on SW borders
  5. Gatherable Spawn Locations fixed (Willows, Trees, Nodes, Everything)
    Top 3-5 Most Important Feedback Topics:
  6. I love the game so far, needs work but it's still so early, so I'm proud of where it's going and the direction everyone is taking.
  7. I would love to see some interesting political dynamics coming into the game more so hoping the system changes even more here.
  8. I love the caravan system but the PVP system needs a little work including the way people can exploit from outside the events by rezzing/healing while not in the event or drivers can Minimize the game and cause pllayers to go corrupted just before they die.
hot spear
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Many times while running you will get stuck in a bug where you have to stop moving, sometimes backup and then you can move again.
  2. The lighting in Carphin and now especially the Forge either during day/night changes or death.
  3. As a bard, the fact that the melody will lock you in combat and prevent trading without turning it off, as well as the visual effect sticking around.
  4. The weird healing uno reverse bug where healing hurts/kills you.

Top 3-5 Most Important Feedback Topics:

  1. Cooper and Willow seem to be extremely rare, likely because some of those nodes get locked into levels of mining that currently are unattainable. Obviously when the game is full out this will be less of an issue cause someone/somewhere will have access to mine/cut those out but till then, the rarity of Copper/Zinc and Willow seem to be a high limit.
  2. Caster gear seems to drop more rare than physical gear, and seems to have less variety. Would like to see a bit more variety in that, especially since right now it seems like Steelbloom is the only good place to get that type of gear.
  3. Caravan system I think needs a little tweaking. Phase 1 it did seem like it provided more gold at the high levels that likely the economy can handle, however currently the returns are less and make it hard to justify hiring guards for even the highest level.
potent sphinx
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Map Bugs.

  2. Caravan Teleport Bugs.

  3. Mayoral Commission Bugs.

  4. U/I and Party Bugs.

  5. Gathering/Crafting/Processing Experience Scroll Bugs.

Top 3-5 Most Important Feedback Topics:

  1. Quests are useless in leveling, especially for gatherers.

  2. Fix gatherable nodes across all types.

  3. Experience to level processing skills is drastically different from crafting, resulting in processing skills being under leveled compared to crafting skills.
    ======================

elfin heart
#
  1. Bag/Bank Bugs
    2)Mob Leashing
    3)Action Mode - having to swap in and out to click group Loot/bags ect.
coral hawk
#

Top 3-5 most important feed back topics

  1. Fix pvp the situation with the bald one aka asmongold demonstrated a glaring problem in how pvp works as that situation demonstrates there’s nothing to stop someone from abusing the system the mods can’t watch everyone and shouldn’t have to on top of that if this wasn’t a famous streamer the issue happened to the issue most likely would’ve gone unnoticed.

  2. Make, more group quests so that can get exp other ways besides grinding monsters for exp or those special events like titans ring

minor zinc
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug is probably the most annoying for me.
  2. The sound that happens when you switch server nodes. It sounds like when you mount or dismount your horse/mount and it is a little distracting and took a while for me to figure out what was happening.
  3. Mob Aggro AI.

Top 3-5 Most Important Feedback Topics:

  1. I finally levelled up and joined a node, and now I suddenly have 4 days to pay my taxes, which are 174 tax certificates. I would have waited to join if I had known that, that is IF we get more time. I understand that taxes need to be paid, but as a solo player I am not sure I can find 376 glint or so to make my taxes in time. I didn't know you could only use glint for that, or I wouldn't have sold a ton. Maybe a better guide to that.
  2. Maybe a way to mute/adjust the constant sounds that you hear when you are in a town from everyone leveling up. I don't mind that people level up, but the constant sounds get a bit much after a while.
  3. A better explanation of some basic mechanics /tutorial would be nice. As a person who is new to MMORPGs I love the game, but things like explaining the glint would be nice.
crude dagger
#

Top 3-5 Most Important Feedback Topics:

  1. Mob training/Mob Aggro ai
  2. Better server stability
  3. Clearer indicators for when you win loot, and maybe add indicators to show where loot is?
rare torrent
#

========================
Top 3-5 Most Important Bugs:

  1. Caravans bugging into the ground when transforming from raft to caravan and back and cannot be recovered again losing all the materials.
  2. FREEHOLDS let us get the proper wood we plant. The herbalism plants in the freehold cannot be interracted with. And cows and chickens do not spawn when you place them
  3. Fix the amount of gold you receive from azmaran/sunheaven cargo because it sells as 0 copper
    ===========================
analog quarry
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disapearing
  2. Multiple Weapon stat exploit (tank immunities)
  3. Resource node Rarity ( permanent legendary locations)
  4. inventory d-syncs
  5. Raid group d-syncs

Top 3-5 Most Important Feedback Topics:

  1. Add more POIs
  2. Add more Rescource nodes
  3. Update crafting System
    ======================
pulsar lodge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tanks can spam Aegis and permanently retain damage resistances up to 95%
  2. Caravans get PVP protection. Making it impossible to attack if the driver dies.
  3. If the driver disconnects (at least using task manager), they can force their caravan to log out with them. If they relog, it will be in recovery mode.

Top 3-5 Most Important Feedback Topics:

  1. Caravan flagging system is still very rudimentary. Having to flag outside of party to participate makes large-scale caravan ganks very frustrating.
  2. Healers do not need to flagged to heal players that are flagged to caravans.
  3. ANYONE can crowbar caravan goods if they drop, including people that were not participating in the event. This makes griefing goods way too easy to do.
    ======================
timid pine
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 dup i found and reported
2 caravan system
3 carphen tower and forge optimisation (lags. flashbangs etc)
Top 3-5 Most Important Feedback Topics:
1 posibility of scrolls of escape (tp to the nearest node) and res (lineage2 style)
2 crafting systems/resource abundance (finding the right amount of scarcity)

earnest totem
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs (temporarily fixed by mounting)
  2. Treasure Maps
  3. Crazy load time (usually fails) during first log in attempt

Top 3-5 Most Important Feedback Topics:

  1. Better hunting system. Limited fixed spawns are endlessly camped by large guilds.
  2. More T1 Ore spawns
  3. Punish Exploiters. They will kill the game before launch.
    ======================
trim carbon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs - moving items in and out continues to break along with picking up items from mob drops
  2. Treasure map bugs - cannot launch maps from my inventory
  3. Don't believe rare gathering tools are procing more rare resources
  4. Some mobs are highly bugged, underground or in rocks, etc.

Top 3-5 Most Important Feedback Topics:

  1. Group pulling mobs on to you to grief and looting your drops
  2. Banning players/groups who are exploiting to keep the testers engaged
  3. Would be helpful to have a new player tutorial
    ======================
hybrid sandal
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Questing issues. ie proper placement on the maps, items not being in their proper areas. I had one quest I looked up on the internet. Went to the area it was supposed to be and a freehold had been built there and I couldn't complete the quest. I believe it was the blaze endured quest.

Item issues where items can disappear in inventory

Rubberbanding when running or riding a mount.

attacking mob issues. There were times when I would pull a Germ and he would be on me and I would take a ton of damage in a row. I'm sure I have a few recordings where it would be nothing then boom 112 150 100 and my health was nearly gone.

Top 3-5 Most Important Feedback Topics:
node respawn rates. ie copper. it has been hard to find. putting a leveling cap on items after a certain level might help this issue. So after level 5 you would get half experience for mining a resource then after level 10 you wouldn't get anything.
Have some mobs drop crafting items, ie shards of copper, ruby fragments.

Caravan experience or Gold share for successfully attacking and or defending a caravan.

rich scarab
#
  1. Caravans disappearing in many capacities
  2. Inventory UI desync
  3. Freeholds are bugged
  4. EU Server restart time is atrocious
frigid terrace
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Heal bug killing people and corrupting healers
  2. Map issue, still never got to use a map it just wont work
  3. Caravan teleportings to carphan
  4. Caravan event never ends
    Top 3-5 Most Important Feedback Topics:
  5. Resource scarcity metal and high rarity carcasses are way too scare compared to other things
  6. Rarity system vague and hard to tell if it even works
  7. Chats for LFG and Trade
  8. maybe a bit of help with questiosn like "is this implemented or have we just not figured out the answer?"
jovial frost
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:
3.

rich copper
#

BUGS

  1. Fix caravans de spawning while driving them
  2. Reset those who have used the Freehold bug (you know what I mean)
  3. Fix Caravan bug that stops players from becoming attackers if they chose defender or visa versa (until reset) It makes us unable to skrim until the next day

FEEDBACK

  1. Do not wipe.
  2. Punish bad actors.
  3. More focus on gm's being present to assist when caravans bug.
upper dagger
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan's randomly disappearing beneath you
  2. Caravan's being able to go past the game boundary.
  3. Caravan's being able to crash nodes

Top 3-5 Most Important Feedback Topics:

  1. I want consistent things to test.
  2. I want more reasons to be a part of a guild and not just a flair or a buggy war system.
  3. I think attacking a caravan has more pro's than being a defender.
    ======================
wraith lodge
#
  1. unchoppable willow. 2. treasure maps breaking
solid fractal
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans dissapearing/bugging/being untargetable

  2. Inventory UI not showing.

  3. Freeholds completely bugged.

  4. Monsters getting stuck under the ground/not respawning.

lilac timber
#

1 Friends list erased
2 Inventory/ storage bugs
3 action combat drop bug
4 treasure maps
5 xp debt

undone turtle
#
  1. inventory/storage 2. caravans, 3. buff count/accuracy
sand rune
#
  1. occurance of items like copper and willow
whole spruce
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. the map not showing where your party/guild/raid members are.
  2. caravans disappearing/yeeting for no reason.
  3. the memory leak bug that overloads ram (at least 64GB) when you log out to character select, and back in. Forcing a crash.
  4. the random invisible walls that stop you/your mount for traveling. You have to either dismount and re-mount, or you have to go around the invisible wall. Or else you infinitely rubber-band.

Top 3-5 Most Important Feedback Topics:

  1. Guild wars are fun. However, it was annoying the the GM told us we couldn't camp ember spring. It's perfectly fine for rats and pvp'ers to camp the emberspring... but it's not okay for guildwars? Even though they have a 60 second invincibility counter? That was kinda annoying... either make put the spring in the city or make the area have guards if you don't want camping.
    ======================
lunar basin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bugs with inventory. Items sometimes cannot be moved or appear to be duplicated (as in, when you try to move an item from one inventory slot to another, it acts as if it is occupying both the original slot and the new slot). The only way I have found to fix this is to close and reopen the game.
  2. Bug that causes inability to pick up items. A temporary fix can sometimes be getting on and off your mount, but often it requires closing and reopening the game.
  3. The bug that causes players to get stuck while moving. It happens most often when on my mount. I'll be walking forward, and then all of the sudden it's like there is an invisible wall. I have to back up and move to the side, then I am able to keep moving forward.
  4. I am occasionally unable to target enemies in a fight using the tab or b keys.

Top 3-5 Most Important Feedback Topics:

  1. It would be nice if enemies/monsters would render in sooner, especially when it is a higher level monster in the middle of a main road that isn't always expected to be there.
  2. I understand the need for scarcity, but I still think the spawn rates of copper and zinc could be just a tiny bit higher. I'm level 26 in mining and only level 9 in metalworking because of how little copper and zinc I am able to find. I have plenty of tin to process, but I cannot process it until I hit level 10 in metalworking.
  3. On the topic of scarcity, I also feel like the drop rate of emblems is a bit too low considering crafting one bow requires 10. I grinded Steelbloom for about four straight hours and only got a few emblems. It makes sense to not be able to mass produce those bows, but it would be nice to be able to craft at least one.
  4. This is more of a polishing thing, but I do find myself wishing there were fish and plants in the water when swimming underwater. The water looks great, but having some life would help enhance immersion.
    ======================
cerulean mountain
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Cleric rev sometimes not working.
  2. Auto attack randomly stops hitting sometimes

Top 3-5 Most Important Feedback Topics:

  1. Build templates
    ======================
twin siren
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Account crashing in high population areas or when a lot of assets load
  2. Enemies become friendly and cannot be killed but can kill players
  3. Animation locks and can’t move or log out, have to restart computer

Top 3-5 Most Important Feedback Topics:

  1. Upgrading graphics & beauty of the desert
  2. Node architecture and uniqueness
  3. Currently, two clerics are needed for high level groups and there are not enough clerics. Is there a way to address this?
    ======================
arctic lichen
#

Top 3-5 Most Important Bugs:
Can't play with certain computer configurations
Glint loot bug
Constant inventory bugs requiring restarts
Strange aggro targeting allowing for training mobs without interaction

Top 3-5 Most Important Feedback Topics:
Guild bank needed in "home town" at least
More guild options would be great

small patio
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Various caravan bugs that result in loss of caravans
  2. Inventory bugs
  3. Weapon skill tree bugs
  4. Campable legendary resource nodes.
  5. 2 AM europe server reset is too late
    Top 3-5 Most Important Feedback Topics:
  6. Party system and flagging with caravans should be addressed asap
    ======================
sand rune
#

2.rarity of suck nodes

fallow scarab
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Bank transfers frequently require relog to function properly
  2. Frequent and random freezing of game, requiring forced closing of AOC and reloading
  3. Treasure maps not providing quests
  4. Bard songs preventing rest or mounting
  5. Bard songs stopping with no clear reason

Top 3-5 Most Important Feedback Topics:

  1. Pleased with progress so far
  2. Marketplace items should be searchable and filtered, not just searching the name of the market stall
  3. Many, many functions, (i.e. how taxes are calculated, how resources spawn) lack information which promotes misinformation from global chat
  4. Some quests lack helpful descriptions/instructions, which leads to potentially false "quest broken" reports
  5. Information about the game (i.e. How things work, where things are located) are not available online via the wiki.
tall carbon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. THE BUG OF NOT HAVING FUN!
  2. THE BUG OF MY FRIENDS NOT HAVING FUN!
  3. THE BUG OF LONG DEVELOPMENT TIMES!
    Top 3-5 Most Important Feedback Topics:
  4. combat needs to be full action
  5. corruption needs to be less penalizing
  6. losing xp on death is cringe in every videogame

LOVE YOU ALL HAVE A GOOD DAY OK BYE

radiant oak
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan undeployable from any node even though it is in my inventory
  2. Map not working/ malfunctioning in high population areas
  3. Multiple exploits regarding enemy pathing abused by several guilds
  4. Teleporting away from carvan to Carphin or Miraleth Emberspring

Top 3-5 Most Important Feedback Topics:

  1. Copper remains an issue
  2. Guilds exploiting bugs with no or little repercussion
  3. Tank balancing
  4. Some professions are much harder to level than others due to resources
    ======================
rustic cargo
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravan
  2. willow tree turning into braided tree = shortage of weeping willow
  3. mobs with weird aggros/can't hit them for being friendly
  4. weird pvp set up in some areas

Top 3-5 Most Important Feedback Topics:

  1. need resource spawn better
  2. town with less citizen should require less to build
  3. joining town later shouldn't be so expensive on tax
  4. would like to be able to tell which/whos caravan i'm attacking and defending.

======================

compact badger
#

Top Important Bugs:

  1. mob leashing onto other people
  2. Inventory glitches
  3. Caravan glitches
cunning turret
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans commodities unable to be sold once you are at your destination and caravans disappearing without being able to pick back up.
  2. A vast majority of Gatherables / Mobs being glitched under the map
  3. Items not appearing visibly in your inventory until you relog.
  4. Treasure maps not allowing for completion
  5. While kiting mobs, getting randomly stuck and then being unable to move until you die.

Top 3-5 Most Important Feedback Topics:

  1. Freeholds were mostly unobtainable on Vyra Realm due to bad actors exploiting/duping to get gold before some legitimate individuals had an opportunity to purchase them.
  2. Crafting shirts and pants have 0 use case. They do not provide any benefit to your crafting stats.
  3. Higher quality gatherables should not have a static respawn location and timer.
  4. Mob leash range
  5. Once a caravan is killed the commodities drop on the ground instantly. Any person who is nearby with a crow bar can run up and grab the commodities with 0 risk. If they have not selected attacker or defender on the caravan event you are forced to flag up and go corrupted if you want to try to stop them from picking up those commodities.
    ======================
lean rock
#

1- Tier 1 Mat drops (Copper/Zinc)
2- Caravan De spawning and not being able to redeploy
3- Server worker Stability in Steelbloom/Carphin

rigid hawk
#

Top 3-5

dull cape
frail brook
#

narc

jovial frost
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Training mobs a long distance into other players
  2. Caravan bugs
  3. Number of gatherables not being interactable

Top 3-5 Most Important Feedback Topics:
Content around all nodes needs to be equivalent to Winstead and Miraleth, the desert nodes are severly lacking
Quests need to give more Xp
Crafting and gathering should give more xp to your character level

pearl spoke
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Combat flag not sustaining when fighting, allowing it to fall off mid fight and cause corruption.
  2. "Blackholes" where your character gets trapped at a location and is teleported back every half second
  3. Treasure maps definitely struggled

Top 3-5 Most Important Feedback Topics:

  1. Time to 20 felt a bit long, 20-25 felt way to long
  2. Early gathering is very rough when high level nodes overtake low level nodes and starve gatherers
  3. Crafting and gathering should give substantially more xp towards your non-artisan level
    ======================
molten jewel
#

Top 3-5 Most Important Bugs:

  1. Inventory (storage and bag) bug, have to relog multiple times to be correct
  2. Caravan teleporting me near Miraleth.
  3. Caravan disapearing randomly and cannot retrieve it.
  4. Processing of 250 order grabs 325 units
  5. nodes spawn in areas that are not gatherable
winged sleet
#

Alpha Two Feedback
BUGS

  1. Caravans despawning forever
  2. Tank mitigation + weapon stacking bugs breaking pvp
  3. Inventory d-syncs and looting problems not showing up in inventory ect

Feedback

  1. Add more POIS
  2. Gathering system changes as there are several bugs with nodes always spawning as legendary ECT, the overall process does not feel good when going on a mining hunt ect
  3. More information on what are intended systems and rewards. example guild derby fishing wars gives x rewards and is intended to be a 6hr CD but in game there was no CD and massive rewards
sand rune
#

3 banking often requires relogging because items move but don't move

undone relic
#

issues : 1) over crowded realms 2) willow trees constantly stuck in walls, rocks, cliffs and cant be harvested 3) caravan runs randomly telaport you off of your caravan and across the map 4) treasure maps become unusable 5) having to constantly get on and off your mount to adjust inventory

daring hazel
#

1: please do not wipe the server(s), just punish bad actors. please don't wipe us all from a few ppl duping etc.

2: weapon stacking. Currently we are able to apply every status effect that can be applied on any weapon with a finisher + other things regarding weapon stacking.

3: people apparently can logout after launching a caravan to make it so no one can attack them, thats an issue imo.

4: caravan qol, needing to drop party or swap party lead to join events is annoying, also when there's a lot of events where there's enemies and friends its confusing to tell who's is who's without running around to make sure a specific one pops up first.

5: Freehold dupe.... Hyperspawning worldbosses.

jovial radish
#

take the caravan system offline to fix it if necessary. its miserable in its current state.

humble wolf
#

Top 3-5 Most Important Bugs:

  1. Ungatherable Resource Nodes
  2. Mob Aggro and training mobs to bystanders
  3. Players unflagging for pvp in the middle of combat

Top 3-5 Most Important Feedback Topics:

  1. Early game metal acquisition - it is a huge bottleneck and feels tremendously bad to see high level metals littering the Riverlands while the server is dying for copper.
  2. Combat, skill trees and classes feel amazing!!
  3. POIs offer good mob variety and challenging pulls. These are great and a lot fun for groups big and small.
  4. High level players hogging low level farm spots feels bad and seems like we should increase penalties to high levels farming low level areas.
    ======================
twin siren
#

Being able to rez someone who is flagged, that gets you flagged. Even though you have changed settings to not allow positive or negative actions to happen to other players.

median scaffold
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Aegis Tank bug stacking perma 90% mitigation until death
  2. Healing outside of pvp caravan event while not flagged to attack or defend
  3. Alt F4ing Caravans when losing to make them disappear
  4. Infinite Healing recieved % bug

Top 3-5 Most Important Feedback Topics:

  1. Caravan crowbar system sucks, make the loot disappear on a timer if not grabbed by anyone
  2. Perma IP/hardware ban heavy exploiters regardless if they spent 10k on the game. Its about integrity.
  3. Idk what you can do about it but having giga zergs with 10 guilds is cringe for trying to war dec 🙂 Losers 1/ 2 /3 /4/5/6/7/8 variants. Makes war decing as a solo guild absolute aids. Especially when their name is IiiIIiiIiIiII or IiiiiIIiIIIIiIiI or lllIIIlllIlIlIilIlIl or IlIIllIlIIIl
prisma pagoda
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. XP bug where you stop gaining xp
  2. Inventory bug when using bank; either you can't access bank or unable to deposit/retrieve materials. Inability to loot/rearrange inventory.
  3. Grouping issues. Having to keep reforming due to people not seeing group or unable to invite/join

Top 3-5 Most Important Feedback Topics:

  1. rarity of certain resources like copper and zinc
  2. needs more content, constantly just grinding for xp is mindnumbing.
  3. Home teleport would be nice (teleport to your home node)
    ======================
hardy sluice
#

===============================
Alpha two phase II Feedback

Top 1-3 Most important Bugs

  1. Warring being abuseable made end-game possible within 1-2 days. Saw level 21's on the first night of Phase II Level 25 witnessed on morning of Day 2.

  2. Training of mobs makes the game very toxic and incentivizes griefing.

  3. Noticed on my first account made that I could not in fact claim a horse after doing the horse quest. NPC basically told me that I had a horse when I in fact did not. Hindered my account to the point where I had to restart my account.

Top 1-3 Most Important Feedback Topics:

  1. Griefing players collecting resources by flagging up, giving a 10 second stun, taking the node and running away without any repercussions

  2. Caravans cause a lot of server instability which crashes nodes often if there's more than 8 in the same area.

  3. I believe quests need to be more detailed and provide some sort of lore/story to bring the player into the feel of what is Ashes of Creation.

  4. Treasure maps are extremely bugged out and sometimes just bloop out of existence.

=================================

jagged wharf
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. items after caravan even disappear so you can't sell them
  2. Mob leashing.. this has led to a lot of toxicity and needs dealing with immediately
    3.Looting bug at times when trying to loot glint and stuff, you are not able to, so you have to relog 1-3 times just to be able to do so
  3. Disappearing caravans or disappearing once turning into a raft
  4. node buff stacks making it impossible to see what your current buffs are
hollow torrent
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan related issues
  2. Gathering nodes being bugged. (not able to hunt gather item)
  3. New content added( Tressure Maps, Etc) Make sure they work and don't bug out.
  4. Mob Agrro from other parties bleeding to you.

Top 3-5 Most Important Feedback Topics:
3.

1. TOS and Community Standards Violations. Please take swift actions or implement a report player function in game or a rep system.

  1. Gathering stuff needs to be increased a bit the scaredness of them is a bit to much

  2. Mobs not resetting correctly after trains or moving after pulls. Carph being filled with mobs everywhere/ Leaching thru walls and floors.

  3. Increase time for flagging wen looting. Make you stay Purple longer.

  4. Make crafting easier by not having static numbers that we can craft in. 1,5,10 etc. Just let us craft the numbers we have.

======================

stark parrot
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Memory leaks and crashes
  2. Render distance being terrible and terribly dangerous
  3. Tank grab on any kind of slightly steep place, cmon it should be the best spell and it's bugged af
  4. inventory bugs that makes you need to relog
  5. Lags on high density of player places

Top 3-5 Most Important Feedback Topics:

  1. Crash and bugs
  2. Caravans being pretty bugged
  3. Need a proper questing pexing
    ======================
dusky bloom
#
  1. caravans

inventory bug

driver of caravan being targetable

the ability to spawn camp low levels if your a high level preventing them from playing

the amount of immunity that exploiters have

pastel sand
#

Bugs:

  1. Treasure Maps
  2. Bugged Archetype skills
  3. Character creator slider values not saving (for example setting eyebrows to a value of 20, then select another slider, then go back to the eyebrows, and it has a completely different value)

Feedback Topics:

  1. Archetype balance (please buff tank)
  2. Events (especially in PoIs)
  3. Mob placement & mob mechanics
  4. Party grouping restrictions on xp and drop rate
  5. light/med/heavy armor design
proud oxide
#

======================
Alpha Two Phase II Feedback

For context, I am a 22 Cleric. 21 Stonemasonry, 17 mining, 15 lumberjacking.

Top 3-5 Most Important Bugs:

  1. Sometimes your heals hurt people and you go corrupted if they die, even when not fighting zombies. I nearly killed a lowbie who was fighting a grem, and I checked for the zombie debuff beforei healing them. Today one of my guild mates went corrupted from healing someone that they were trying to help. Being afraid to heal random people is not a good feeling.

  2. It appears that gatherable resources always have the same rarity. If you mine a legendary ruby, then come back 2-4 hours later you will get legendary from it again. So will other people. While out gathering I have seen people go to specific trees and skipping other adult trees of the same type, presumably they are only gathering the ones they know are better rarity. It makes it really demotivating to make a high quality gathering tool and gathering shirt/pants knowing that other people have found spots that always respawn as epic/legendary and are camping them. This needs to be fixed asap as otherwise the server will get flooded with high quality gear, similiar to how it was when people were duping items.

  3. Caravans sometimes despawn mid-run, and if you have a lot of them nearby they will crash people. I did a caravan train of 14 wagons yesterday morning, and only 8 caravans made it without crashing/randomly having their caravan despawn mid-riding it. So many of our guards were crashing every few minutes.

  4. There are several large guilds that abused exploits to level up way faster than the rest of the server and gather unreasonable amounts of wealth. They have already "beaten" the game after 2.5 weeks of nonstop farming the forge and are full BiS and have more gold than they need, so have turned to just griefing other players.

Top 3-5 Most Important Feedback Topics:

  1. I know ashes has been focused on making hype to ensure this alpha launch was big enough, but I think a lot of the problems in the community right now is from a lack of expectation management. It feels like ashes is currently "overpromising and under delivering" instead of the other way around. Its one thing to say "We are working on this" and another to say "Only discussing things that will launch on the 20th when Alpha two starts, include..."

  2. I am a bit lost on what feedback we should be giving for this stage of the Alpha. I would like clear "Hey everybody, this week can you try doing this" kind of direction. Even vague things like "please explore the economy" I know general player feedback is useful, but if an area is currently a placeholder that is going to be completely removed then players shouldn't waste your team's time making hundreds of /bug reports about missing textures or incorrect spawns.

  3. There only being 61 freeholds per server feels rather bad. That means at most less than 200 people can find bugs and give feedback. Making them more available would help the server test them.

  4. There are several large guilds that mass abused exploits. They have already "beaten" the game after 2.5 weeks of farming the forge and are full BiS and have more gold than they need, so have turned to just griefing other players. This is killing players desire to come back and play. It is disheartening to know you can spend 70+ hours level, meanwhile the people that got 25 in like 24 hours of playtime are trying to stop others from leveling by training mobs into them at every poi/dungeon.

  5. I personally dislike GMs spawning items for players. During Steven's 1/2/25 stream he spawned a pair of mounts for a married couple, however neither of those mounts can currently be achieved in game as they are both journeyman mounts and there are no journeyman AH stations on the server. Resource sarcity is something is core to AoC and spawning items for players can break that.
    ======================

cloud patio
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Incorrect resources harvested from weeping willows on freeholds (oak instead of weeping willows).
  2. Incorrect quality of resources harvested from planed seeds on freeholds (e.x. you make legendary seeds and harvest white wood/flowers)
  3. Driver teleportation from caravans when moving from one SW to another
  4. Randomly changing stats on characters (double checked, it is not buff related or anything. Fixes after server restart). Check character ShootmanB on EU
  5. Red barrier can be crossed if you are in a caravan
pearl kelp
#

Top 3-5 Most Important Bugs:1. Having a frozen screen repeatedly while playing, where you then have to close the game.
2. The game simply closes itself.
3. Hunting Rarity – basically unable to use anything related to carcasses (bones, animal fat, hide) because the rarity system does not work for the hunting placeholder system.
4. Tank skills like the chain breaking when pulling, or reflect not working, or when blocking, it is simply ignored.
5. Scroll buffs not applying after login/logout.

random oriole
#
  1. corruption for killing mounts is too far, 2. caravans teleport drivers after changing server workers, 3. resource spawns are low and the wait time for adult nodes is to long in my opinion
digital panther
#

Top 3-5 Most Important Bugs:

  1. Treasure maps bugging on certain individuals
  2. Mob Aggro/leashing too long
  3. Freeholds, resources planted on them dont return correct materials
  4. Healing causes corruption if healer tries to heal someone with debuff from zombies

Top 3-5 Most Important Feedback Topics:

  1. Novice metals dont roll nearly often enough for the amount of people that need it. Ends with a ton of basalt/granite or a higher tier you cant mine
  2. As someone who enjoys questing, the questing system is disappointing and needs much help.
  3. Logging in to server is very long and usually takes 2-3 attempts before you can get in "Failed to retrieve character list" is common
    ======================
flint shell
#
  1. Questing should be fun, easy, and rewarding solo content. Instead they are bugged on top of being extremely difficult, and not rewarding.

  2. Leveling in general is boring as hell.

  3. Crafting needs a better tutorial.

hollow lichen
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The infinite mitigation stacking for tanks.

  2. The party UI randomly failing, with chat and all. This happened in a 40 man raid the other day

  3. Getting teleported to carphin river when running caravan.

  4. Wings of salvation cc break for clerics (this is a selfish one.)

  5. People with disappearing caravans.

Top 3-5 Most Important Feedback Topics:

  1. Repair costs are insane right now.

  2. The steelbloom sets only currently drop from one small room of mobs. We need that widened a little bit.
    ======================

tawdry summit
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravans
  2. treasure maps
    Top 3-5 Most Important Feedback Topics:
  3. Big Stevie J is my daddy
  4. Can you ask my dad to change his wig the next time he streams
  5. fuck narc
    ======================
dapper sapphire
#

======================
Alpha Two Phase II Feedback

Outline in my thread here:
https://forums.ashesofcreation.com/discussion/65086/feedback-crafters-make-the-best/p1

Top 3-5 Most Important Bugs:
1.Corruption system
2.Caravans
3.Hunting rarity
4.Mage blink doesn't break root and extra point doesn't break cc
5.Mage arcane circle should work for anyone in it

Top 3-5 Most Important Feedback Topics:
1.Crafters make the best stuff is no longer true, but maybe will be true late into Journeyman crafting
2.Gathering resources need a LOT of work.
3.Testing and feedback isn't communicated well in a loop
4.Powerleveling vs Playing with Friends
5.Many people are much more interested in playing the game than they are testing

cedar condor
#

Top 3 :
1.Mob aggro
2. Fall inside graphics and terrain
3.No quests workings

crude horizon
#
  1. Inventory bugs 2. Treasure Map bugs 3. Caravan bugs
hard fractal
#
  1. levelling takes too long via grinding. I may burn out pressing the same skills. Need even a few quests to help each level. It doesn't have to be faster, just less monotonous.
  2. I hear an equip sound every few minutes. This knocks out my action cam so I see both action cam and mouse pointer.
  3. More spawns for copper ore.
  4. More damage for tank
icy jay
#

please address these below points asap. 1. inability to pick up loot drops or recover your own loot off your dead body. 2. fix issue where items in your inventory are invisible and needs to log out and login to fix. 3. please allow feature to disable derby on mini map and pop ups related to, very distracting.

snow pond
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory frozen / stops updating
  2. Enemies stop taking damage until they change locations
  3. Aggro drop/reset with mobs staying in place

Top 3-5 Most Important Feedback Topics:

  1. Crafting material costs
  2. Tree Density too high in some locations
  3. Many large areas that are completely barren
    ======================
untold hazel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Negative speed randomly-not sure what triggers this, but you randomly lose movement and/or action speed.
  2. Anti-healing debuff causing healing to deal damage to affected players
  3. Caravans teleporting the player randomly to Carphin

Top 3-5 Most Important Feedback Topics:

  1. I understand there was a network test related to the reduced number of realms and the increased server capacity, but having 6000 players in 5 nodes (with pois) and 3 nodes with basically nothing, feels pretty rough as far as farming spots. (Carphin and steelbloom are so laggy on lyneth, you can't really play there due to the player density)
  2. More stuff to do in the desert
  3. Please allow crafters to queue up more than one thing at a time
    ======================
raw elm
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. My Caravan is broken and cannot be deployed. I used a Caravan Retrieval Beacon, then cancelled out of it without launching the caravan. My caravan is now stuck in 'Deploying' from the Beacon menu, and I cannot launch it from the Caravan Manager, as it says it is not stabled.

Top 3-5 Most Important Feedback Topics:

  1. Glint loot should be shared with the party. Glint is essentially currency that can be lost upon death, and I'm not able to trade it to my friend, so there have been many instances where we have been grinding together and one of us has 5x more glint than the other, based entirely on who gets lucky. Currency should be divided equally among the group.

======================

frozen pumice
#
  1. Threat system: when people reach lvl25, some of they will be griefing around low level camping site. And what happens is that it will crash a lot team that was steadily farming.
floral barn
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing or bugging out until next restart. There are many times we will be riding in the caravan and it will just disappear and not reappear for a bit of time ranging from a minute to a day.

  2. False Flagging. Some time people will appear flagged when they are not. Purple and some times Red. When this happens if you attack and kill them you will become red (corrupt).

  3. Trading loss items. During trades some times the window will lock up after accept is hit and the traded items will disappear into the ether.

Top 3-5 Most Important Feedback Topics:

  1. When the Caravan event pops there needs to be a name next to the Caravan event, for whose caravan it is. There was a complication when there were two opposing caravans and some idiocy happened when others joined the fight and they couldn't tell whose caravan event belonged to which caravan.

  2. Annoying node bottlenecks especially with Weeping Willow and Raptors. It is a design choice, but it tends to make the game unfun for some.

  3. Possibly be a bit harsh in the punishments for exploiting. The systems that are being developed are very competitive, and exploiting, especially with entire guilds doing so, harms the entire test pool especially when it comes to economies.
    ======================

native shell
#
shrewd crater
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. ungatherable resources which spawned inside texture
  2. Treasure map can't be used
  3. Node buffs from mayoral quests canceled after restart
runic scaffold
#

Top 3-5 Most Important Bugs:

  1. Inventory/Storage bugs
  2. Mount sliding not walking
  3. everything else
graceful gust
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

next oyster
#

[Top 3 bugs] 1. NPC and harvesting nodes spawn up in the air or under ground. 2 mobs like the ashen flame warriors being permanently disabled by knockdown. 3 MOB rendering in places there not at. [top 3 feed back] 1. To many particles and spell effects in groups the entire screen gets covered will spell effects. 2. Rangers need 2 melee abilities and warriors need 2 ranged ablate. 3. Weapons need to have 2 or 3 active ability's not just passives

sturdy yacht
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 525 Unreal Engine Error - Losing main characters permanently to this
  2. Caravan bugs ( Transitioning from Water to Land can permanently erase a caravan)
  3. the AoE Taunt (Intimidating Aura) does not work properly on desert terrain (minotaur farming is a pain) and some other terrains.

Top 3-5 Most Important Feedback Topics:

  1. Some crafting professions feel really bad to level due to their exceptionally high cost and no "iron dagger" or "crate" version, such as armorsmith and weaponsmith
  2. Drowning to teleport to home and losing nothing. SUPER CONVENIENT, I LOVE IT, but intended?
  3. Steven is W
    ======================
wraith ice
#

1 If a flagged person enters the aura of Intimidating Aura, it flags the tank.
2 Looting a dead party members corpse should not flag the party member.
3 If someone trains mobs on another group they need to either be flagged or permabanned.
4 Nodes being in terrain.
5 Map locations not showing for quests and quests not being able to be turned in.

vast comet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The bug that allows ppl to use skill tree nodes from unequipped/weapons not in use
  2. The bug that makes it so that you have to convert from party to raid and then back to fix party list for some party members
  3. Some mobs do not fight back or respawn instantly, this has caused them to be exploited for EXP. (Melee Minotaur’s in Aithanar as an example of not fighting back and the minataur on the hill on the island SW of Winstead for instance spawning mob both have been reported in game)

Top 3-5 Most Important Feedback Topics:

  1. Please add Account-wide Citizenship/voting. the use of alts to bypass citizenship cooldowns to run for mayor and to pad voting for certain candidates is concerning.
  2. Would like to see more for fishing I understand it’s just a placeholder currently, but even just adding curio coins or treasure maps to the loot table based on Fisher level would help.
  3. Personally would really like to see Spear soon, you guys are doing great work ❤️
    ======================
stuck hatch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Intense lag and rubberbanding during large-scale pvp.
  2. Ranger Camouflage not working 99% of the time
  3. The node buffs stack up, hiding important weapon buffs.
  4. Mob-training. At the moment, it is the go-to strategy to take over a grind spot or grief other players without risking corruption. This needs to be fixed.

Top 3-5 Most Important Feedback Topics:

  1. More needs to be done to reduce the impact of zerg guilds. Right now, there is virtually nothing to stop them from taking over everything and making life miserable for everyone else.
  2. The marketplace is pretty bad at the moment. You can't do any kind of targeted search. You just have to flip through 100+ pages or hope the store owner was merciful enough to put the item names in their store description.
  3. Exploits, exploiters, and griefers need to be addressed. Two-time offenders need to be banned. First-time offenders need to be reset to level 1 and lose all their stuff.
  4. Class balancing needs a bit of love.
    ======================
half seal
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon traits carrying across all weapons (e.g., Proccing Essence Harvest while using shortbow).
  2. Alt-F4ing Caravans.
  3. Heals don't crit.

Top 3-5 Most Important Feedback Topics:

  1. Respect player time and good faith gameplay by punishing bad actors who dupe/exploit with impugnity.
  2. Resonance weapon makes bard feel "busy" and waste skills in the pursuit of just proccing shock stacks or mana.
  3. Bard sagas outside of Return to Verra and Gravity are largely useless.
    ======================
noble tapir
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob training/griefing.
  2. Caravans. Disappearing, teleporting you, etc.
  3. Inventory bug. At times I have to relog every 5 minutes to pickup glint.
  4. Lag in super populated zones (dynamic meshing). cough Halcyon on Lyneth cough
  5. Fix the buffs so I can see what are actually on me.

Top 3-5 Most Important Feedback Topics:

  1. Crafting/resource availability. Where's all the willow and why does almost every craft require it?
  2. Guild system/zerg communities. Will have to see where this goes once more systems come online but still important to get feedback as that happens.
  3. Class design. Perhaps it's too early, but there just isn't enough build variety.
  4. Quests/commissions. While many quests are not implemented, the current ones are quite boring. I'd rather have very few quests with a lot of content, than a lot of simplistic ones. And commissions are not rewarding.
    ======================
undone ginkgo
#
  1. caster class gear drop chance 2. flagged players that, whilst in combat(being attacked) but not attacking, can drop from purple to white(unflagged) and cause the attacking player to go corrupted if they kill them. If two players are purple and in combat, neither should drop to a non-combatant flag until they are out of combat for a period of time.
mossy niche
#

One from each: 1. 250 piece lumbermilling jobs. Can cause major issues when trying to retrieve. Not enough bag space. 2. Vendors should not sell any items above crude tier. This really hurts crafters.

dense notch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravan infinite event

  2. caravan despawning and recovery not working

  3. inventory/storrage bug with items trying to move

Top 3-5 Most Important Feedback Topics:

  1. we need more POI‘s with this player densety on that „small“ playable area we have right now

  2. more ressource nodes in the dessert and tropics

  3. nodesystem with vasals and T4 nodes (prefferable also nodes at the tropics already)
    ======================

hot niche
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bugs revolving around war(spawn camping, no 5 minute countdown timers to let people in node prepare, etc.)

  2. CARAVANS DISAPPEARING

  3. Being able to be CCed as a non-combatant. This allows people to flag and grief gatherables

Top 3-5 Most Important Feedback Topics:

  1. General skill/gear balance

  2. General response times of NPCs(both friendly and enemy)

  3. Gatherables spawns(i.e. 5x swiftclaws on the whole map with 30min timers each)
    ======================

finite ridge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasures from treasure maps not able to loot/interact.
  2. Caravan System: Teleport to Carphin unexpectedly. Transfer to carriage while in water. Sinks to bottom of body of water.
  3. Stackable debuff/buffs dependent of however many weapons you have trained.
  4. Gathering Node rarities seem bug at this time, heard players constantly farmed same node because it was always xx rarity. Expand gathering nodes (all) for an alpha to test systems, limited to those able to get to the resource first and camp it.

Top 3-5 Most Important Feedback Topics:

  1. Would like to see more areas outside of the riverlands, maybe adding some POIs to the desert.
  2. Communicate better/explain what is an exploit versus a bug versus unknown. Some things were called exploits left and right when in fact it may have been a bug or miscommunication on a specific system.
  3. Addition of quest lines or working quests with rewards other than glint. Add a little more variety to the game.
    ======================
mystic tusk
rugged linden
#

Feedback

  1. rarity of huntable animals is severly lacking
  2. cost of animal husbandry is excessive and can only be accomplished in a reasonable time with everyone feeding you money with no ask on geting actual mounts since it's a 50/50 chance of mount or BOB
  3. for the cost of animal husbandry, we should be guaranteed a mount or BOB if we choose.
jade grail
#

1- Caravans Bugs especially teleporting you to carphin happens when changing from server workers especially the server workers at the entrance of the tropics near jeova (wiggly road)

2- Mob Aggro/ training

3- Currently status effects from other weapons finishers apply to all weapons ex:
you have bleeding on scepters
Wounded on maces
Staggered on sword
if you do a finisher with a great sword it will apply all those above

4- Crashes and FPS issues after long runtimes

5- War Mecanics fixed so we can get rewards legatimately

6- Fixing Caravan prices from tropics to Dessert

Feedback

1- Punishments to bad actors and griefers / exploiters even in some cases someone who has exploited massively should get a punishment with him + his guild (not the players but the guild as a whole like no wars or etc) this way guilds also look more into who they are recuirting

2- there should be a limit currently to freeholds so that we can all test the freehold systems this will just be limited until the testing phase of this system is done currently a couple of guilds control 90% of freeholds and prob 1 guy owns multiple of them

hardy veldt
#

Top 3-5 Most Important Bugs:

  1. Fix the lighting blindness in Befallen Forge, it's physically harmful to our eyes.
  2. Fix the Dunzen spell book and other items from Befallen Forge that force into off-hand and are supposed to be main hand
  3. Make it more reliable to click into Storage Clerk iventory, have to try 5-10 times almost every time due to so many people in that space.

Top 3-5 Most Important Feedback Topics:

  1. Need copper to be less insanely rare
  2. Add more progression and features to fishing
  3. Change how taxes are calculated -- it should be more in the Mayor's control and less influenced by population size and how early or late someone joins the node
fallen locust
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans. Kinda all of it. While operating a caravan you can, get DC'd and not be able to recover, Get randomly teleported to a nearby emberstone as if you were falling under the map and not be able to recover, get DC'd before you launch and have your caravan be forever unable to launch and be unable to buy new caravans anywhere. You have created an environment in which the only viable way to generate revenue is caravans. Alpha or not they need to work.

  2. Double Loading - In first test wave you would load in to a black scene while hearing the symphony of your character being beaten to death. For the most part you seem to have remedied this. Now. sometimes, after the first loading screen hits 100% a new loading screen will start, and as it loads you are once again serenaded by the beating of your character. The game crashes a lot, and thats understandable because it's an alpha but players shouldnt be punished with XP debt because the load back in went sideways.

  3. Inventory bugs. Your inventory stops availing you of the option to right-click iems to exchange containers. Typically about the time that happens items will not record that they've moved. You will try to move something from one container to another and while the game recognizes the move the graphics don't change. For some reason mounting and dismount can fix this issue temporarily.

Top 3-5 Most Important Feedback Topics:

  1. Remove all penalties for dying in Opt-In PvP scenarios. Deliberately flagged, Lawless zones, Wars, ETC. Some of this has been covered but there are too many PvP scenarios people want to engage in but wont because stat dampening goes crazy.
  2. Overhaul on crafting system so it doesn't feel like a fruitless grind. More resources!
    ======================
icy jay
#

please fix invisible weapons and shields

plucky ivy
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.mount speed with water creature it makes other mounts obsolete. 2. terrain smoothing, i often get caught in dimples. 3.Resource appearing to be real but not initiating collection action. 4 Lag Time at storage areas when moving items around, also 5. mayoral quest chest
Top 3-5 Most Important Feedback Topics:

  1. Marketplace searching and Stall Labeling needs to be used to communicate but is very restricted. maybe checkboxes for available items or rarity of offered goods. 2.I have been hamstrung by low abundance of metal collection nodes, please moar. 3. In item description for craftables please point toward what item might be used to make. 4.Thank you I love this game so much, you have done an amazing job bring to life a game I've never dared to dream might exist someday. 5. I would like to see the wind move the water surface, for direction and intensity when there is no rain or snow.
stoic forge
#

Top 3-5 Most Important Bugs:
1 - Character XP/Debt bar (usually happens at login)
2- Fix Caravan so that we can recover destroyed caravans
3- Maps quest
4- Add rewards for wars with a reasonable cooldown

abstract bronze
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs/Gatherables under textures
  2. Caravan events are buggy - you can not enter it or it doesn't end and you can chase victim all over the world after caravan destroyed
  3. Inventory/Storage loosing updates
  4. Passives skills working from all weapons, even not equiped
  5. Node quests not working

Top 3-5 Most Important Feedback Topics:
EveeShrug

worthy ocean
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan's disappearing, no boxes to recover
  2. Loot bug
  3. Flagged status not displaying properly (Enemy will show as flagged, but when you kill them you get corrupted)

Top 3-5 Most Important Feedback Topics:

  1. Draw distance is awful. Totally breaks immersion to see characters floating on their mounts, the draw distance of some monsters is like 1 yard longer than snipe range. It makes everything feel cheap. was not this way in phase 1.
  2. The chat system can really use some love
  3. please please PLEASE do something about the way mobs agro. Lvl 25s training an assload of lvl 15 3 stars onto a lvl 10-15 group with no penalty is a game killer.
    ======================
strange kettle
#
  1. Mob pathing.

  2. Keybinding. Need to rebind keys often and many times skills are not able to be bound.

  3. Help the tank class. Not enough people are playing them but are a staple in every group. Give more incentive/ skill variety for people to want to play the class.

  4. Node progression/war. More incentive to join a node.

honest zealot
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Windstead Lumbermill (even during phase 1) has a memory leak associated with it.
  • Storage issues (Lag/item shrinking/not able to trade even with empty bags)
  • Lack of rarity on certain harvestables
  • Gathering tools aren't correctly applying bonuses

Top 3-5 Most Important Feedback Topics:

  • Add tradeskill modifications: At the very minimum a number selector for selecting items to process
  • Lack of Guild Storage HURTS
  • Tradeskill improvements (Why fuel? / What's the use of Granite? )

======================

molten depot
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans have a chance of disappearing when going through server worker
  2. New Aela server border teleporting to last spawned at ember spring
  3. Treasure maps being broken when bugged and not reset after the bug feels bad

Top 3-5 Most Important Feedback Topics:

  1. Crafting gear vs dropped gear feels horrible in the sense of there is no point to craft anything in this game till level 20 but that is locked behing nodes progressing to that stage
  2. Metal items like copper since tin etc only giving a return of 1 copper ore = 1 copper scrap feels bad
  3. Leveling feels like crap since there is really only slap mobs for 100 hours for 25 and quest feel worthless to do for 1-3k exp when one mob = 5k exp
    ======================
marsh fulcrum
clear roost
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Collision against terrain rubberbanding players through server de-sync. Falling through the world has come back in some areas.

  2. Inventory, storage, party, microservice issues.
    i.e. not being able to pick up glint without relogging. When interacting with storage vendor right clicking doesn't work properly. Having to constantly reform parties/raids. Parties/raids can't join caravan defense/attack unless they leave party then party up after and it still bugs out. Massive Caravan raids not being able to be grouped or have it's on UI hotkey that you can manage which caravans you are attack/defender on.

  3. PvE grief mechanics such as pulling mobs through enemies to de-leash them onto others. Basically just fixing the threat generator of mobs in general.

Top 3-5 Most Important Feedback Topics:

  1. Corruption is overtuned. I would like to be able to police my server and kill a player for griefing my party with a minor consequence that isn't dropping items when items in the world are extremely scarce.

Either make crafting more bountiful, or lessen corruption. That way "gear fear" isn't something that affects the good actors of the player base from defending themselves. Corruption level 1 should not drop items. Corruption 3-4 should be harsh.

  • Blight should slowly decay over time and be expedited by quests (I know this is coming later, but re-affirming this should be implemented into the system)
  • A corrupted player should be able to defend themselves because of scenarios described above.
  • This will help open up room for the bounty hunter system to flourish.
  • Make corruption last 15-30 minutes static, can't log out, character persists in world if disconnects. Combatants have same rules. 5-10 minute flagged as combatant, can't log out, character persists if they disconnect.
  • Create a justice system that is right for Ashes of Creation (https://www.youtube.com/watch?v=w1VDyhssWgg)
  • Max level players that are corrupted should lose levels.
    i.e. For launch of game if max level is 50, then XP can be lost from levels 46-50 and capped at 45 with items breaking down/gain corruption and level 50 items get a slight boost to stats.
  1. Commissions, quests, events, all need to be reconsidered in their current form with the exp being granted to mob grinding. I love grinding mobs, but this is a major frustration of the rest of the player base and would also allow more areas to be less contested for me mob grinding with others doing quests :).

  2. Don't launch a highly populated phase during Holiday break on a skeleton crew with no moderation.

  3. Power progression feels off. Archetypes don't come online early enough. Major gear milestones set players 2-3 levels apart at a much larger disadvantage than players 7-8 levels apart due to power-scaling being gatekept at levels 10, 20, 30, etc.
    i.e. a level 18 player is at a bigger disadvantage fighting a level 21 player than a level 13 player fighting a level 18 player.

This damages caravans, node wars, guild wars, and all other forms of consensual PvP due to gear being too big of a power gap and archetype base stats don't scale that much outside of mana and HP.

I find it weird that mana is % based as well, but understand for now.
======================

Doing a pre-show stream reacting to SticQeno's Bard video before the August Development Update and ended up wanting to talk about the corruption system, casuals in Ashes of Creation, and how to improve the system.

Watch my streams on Twitch! @ https://twitch.tv/LlewdLloyd
Follow me on Twitter @ https://twitter.com/LlewdLloyd
Follow me on Insta...

▶ Play video
rigid hawk
#
  1. Randomly inventory items arent appearing or cant move around without a relog. 2. No exp while in groups have to relog. 3. Treasure maps, go to area cant find anything or cant start the treasure map. 4. no matter the lvl mobs chase, but I dont get any loot(whats the point?) 5.merchants randomly cant sell items without a relog. 6. Random crashes. I understand its an alpha just some of the more annoying issues there.
tacit crater
#

BUGS

  1. Caravans de spawning/teleporting to other nodes randomly
    2.failed to retrieve error that is causing me to have to try logging in twice
  2. Blink cleansing passive is not currently working, which is very tough for mages to break CC in pvp, since this is our only way to do it
    =====================
rich cairn
#

Top 3 Most Important Bugs:

  1. Lighting effects (e.g. Mage Illuminate spell) only work at night
  2. City taxes are obnoxiously high the larger the population of the city. I understand this is probably intended to force players to move further out but during the alpha test I feel this effect should be scaled back a bit.
  3. Inventory Desync issues and right-click to move between bags and bank. This is fixed with a relog but it's frustrating.

Top 3 feedback

  1. Your character rigging and animations are fantastic. For instance, the way player characters stand on uneven ground is such an amazing level of detail at this stage of an Alpha. Please thank your animators for their attention to detail.
  2. I know that there's been a lot of hate towards the game lately and it just seems completely unreasonable to me. This is an ALPHA TEST. It's a highly playable alpha test, but it's still just a test. Things not working right or not being fully textured is something that should be expected and bugged and not whined about. I think you're all doing an excellent job and are pacing updates really well.
  3. The way Steven engages with the community, both in-game and outside of the game, is such a breath of fresh air. Even the way you're inviting us to deliver feedback in this forum is excellent. Thank you all for your hard work on this project.
odd walrus
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting is a nightmare with how rarities and spawns work, getting any medium pieces of armor to Heroic or above is genuinely impossible
  2. Caravans will randomly teleport you to carphin if you are on a slight incline
  3. Freehold weeping willow tree's drop oak instead of the actual weeping willow

Top 3-5 Most Important Feedback Topics:

  1. Hunting Spawns need to be changed in some capacity, certain spawns like otters/raptors are just never going to be accessible for the majority of players. Which doesn't even get started on rarities
  2. Need to add filters to player markets, navigating them is a nightmare for people who can't spend an hour going through each store
  3. Need more server workers or something, large scale pvp is impossible and is not a fun experience
    ======================
vague frigate
#

Top 3-5 Most Important Bugs:

  1. Caravan Event not ending, keeps you flagged
  2. Mob Training (Leashing too far, Jump Targets too quickly)
  3. Nodes that have loot below surface, glitches from being able to take
  4. Treasure Maps
  5. Elevation "walls" - Get stuck on random ledges that do not have much elevation change going into towns and randomly through the land

Top 3-5 Most Important Feedback Topics:

  1. Lower end mining nodes scarce (copper/zinc/ruby)
  2. Mail system to send items
  3. "War" system being exploited, needs cooldown or some other functionality
hoary patrol
#

TOP issue period, players abusing exploits, bugs, and had video proof of it yet no punishments are dealt. Example being the dupe found... they need to be perma banned for abusing.

twin siren
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
[1] People exploiting caravan bug where you def a caravan and then have people alt F bugging out the caravan, from here you are perma flagged and cant drop as a flag combated allow grefer to go into town wait for you to take out loot then kill you in town.
[2] High Terrain bug, tank going on high ground and pulling mobs close, the mob cant attack the tank and the group is 100% safe
[3] Treasure map locations can spawn under water or under freeholds this need a hot fix.

Top 3-5 Most Important Feedback Topics:
[1] the desert dose exist ! 😂

icy flicker
#

Top 3 most important Bugs 1) Unresponsive Mobs allow players to exploit NPCs. (Rot Dogs) in the cemetery. They farm them as they won't be attacked back. 2) Leashing distance allows players to drag NPCs to non PVPers from long distance (Also aggro issue); 3) copper/zinc distribution (Although some resources are only available in certain areas - core resources should be more readily available on limited servers with large population. Top 3 feedback : 1) Multiple Alts allowed to Vote allows Zerg Guilds to control more than 1 node. (They exploit development and force node's development). This reduces long term balance to the economy. 2) Copper/zinc distribution needs to be more balanced to encourage early crafting. (You get more advancement and a stronger economy - even if it devalues 1 Legendary Copper for 1gold; you will be able to crafter item at higher caliber sooner and make better equipment avaialbe through the market. 3) Trade Channel: Reduce the clutter on Global by developing a trade channel. Overall: Incredible Game. It isn't even fully flushed yet : but is already an incredible experience. Thanks for all the hard work in all the areas.

grave raven
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing resulting in lost goods and gold invested on parts

  2. People exploiting Safe spots

  3. Inventory items not showing

  4. Not able to loot materials like glint of the ground

  5. Not gaining Xp in groups

Top 3-5 Most Important Feedback Topics:

  1. Non-Participants of Caravans should not be able to heal any Participant nor should they be able to open boxes the drop from broken caravans

  2. Purple players should remain purple if they are attacked by other players. Unfair to turn red due to someone appearing purple and it wears off but
    Nameplate still shows purple

  3. You should have to Flag Purple to attack red players. It is unfair a red player can defend himself without making corruption worse

  4. Mages have too much mitigation for how much DPS they actually do

  5. Power spike from enchanted level 10 gear is too high resulting in insanely low time to kill rates. Would be nice to have a more methodical approach to pvp and not just blowing people up.
    ======================

dawn niche
#

Top 3-5 Most Important Bugs:

  1. Caravan disappears/Game Crashes as we are riding the Caravan

  2. Sometimes, after recovring the caravan and summong it again, the horse spawns underneath the floor, so we can mount the caravan.

  3. If we log out or crash while having a caravan beacon/item to summon the caravan, when we log back in the item disappears and the caravan is stuck on "deploying" and can no longer be used and we cant purchase a new one.

  4. At some point we end up having 1112930102 buffs permanently and we dont even know what they are, but they keep duplicating themselves

  5. To be able to select Defender/Attacker in a caravan even you either have to drop group, be the leader of the group, or not be in a group at all. This is clearly wrong

Top 3-5 Most Important Feedback Topics:

  1. Add options in chat to be able to right click a players name and invite to party/guild, ignore, whisper

  2. Allow more UI customization flexibility, for example give an option to remove the health/mana/stamina text on the bars themselves.

  3. Stop labeling people as "exploiters" in an alpha in which players are supposed to try and break your game to help you make a better game. Also, if you have a system that is clearly not broken by design, and you call players "exploiters" for trying to min/max such systems, you are in the wrong. Instead take the feedback and fix the systems in THE ALPHA. It is an ALPHA. Alphas help you understand the impact of your systems, learn, and fix/improve them. If you instead call people exploiters for showing you the flaws of your system, then you need to do some introspection.
    You are discouraging min/maxers from finding the flaws in your systems. If that's what you want, such flaws will exist in your full game release, and that's where the real problem begins. If you listen to the loud, casual players who dont know what they want, just like Blizzard did. You will destroy the game. Take advantage of your min/maxers and learn from your flawed systems

agile ravine
#
  1. Repeat CC's by high levels over low levels to restrict harvest node access... either give players an immunity cooldown after the first one, employ a 5 level limitation so they have a hope to flag back and defend themselves, or disable it and if they want to kill me for it and take corruption they can, but I can announce who is corrupt, where they are, and what they are wearing in global, so they get my stuff... but someone else might get theirs
sleek cloak
#

=====================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster levels not influenced by node level. Can’t start tropics or desert.
  2. Bad resources and terrain
  3. Caravans

Top 3-5 Most Important Feedback Topics:

  1. Crafting costs and times
  2. World needs to develop faster
  3. Classes feel too same samey
    ======================
silver briar
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource rarity all resources need to be looked into for rarity.
  2. Caravan teleport bugs/ Caravan deploying bug
  3. party and raid members not showing on the map

Top 3-5 Most Important Feedback Topics:

  1. Server's cant handle anything remotely large scale
  2. More willow tree's
  3. More Briarwood tree's
  4. More Resources
  5. Mounts are slow AF
    ======================
faint loom
#

Top 3-5 Most Important Bugs:
1 - Storage Bug is out of control. Constantly having to log in/out to fix display or jumping on/off of mount.
2 - Caravan bugs - Everything from being stuck in deployed state and unable to purchase new one... to falling through the map.. and teleporting. Very unstable in this build.
3 - Rarity Level drops with both Hunting and Lumberjacking
4 - Not being able to search by "Item" on Marketplace.
5 - Treasure Maps - broken... quest is not completing properly causing everyone to become bugged if they do not abandon the quest.

Top 3-5 Most Important Feedback Topics:
1 - Pairing of resources for donations with the requisition agent. The pairing of resources makes donations overly complicated. Most players that have copper are not going to have fish. Zinc gathers are not going to have Ash Planks. This should be listed like it is with the Construction Manager. The Construction Manager donations are very straight-forward and make perfect sense to all players. There is no guessing game on how much more is needed as there is in with the Requisition Agent. Please consider using the same format as the Construction Manager for the Requisition Agent.

lucid tulip
#
  1. Mob training
  2. Tanks very underwhelming.
  3. Invisible weapons / shields. (Overall visual glitches)
  4. Targeting system seems a bit everywhere, hard to aim at specific things. And not start hitting other thing.
  5. Auto loot won rolls. I've lost too many things to not re-looting after winning a roll.

Feedback:

  1. Feels great it's fun and engaging with what content is out.
    2.combat feels good even on subpar classes.
  2. Love the lack of fast travel makes the game feel more alive seeing people on your travels rather then seeing loading screens.
vivid jacinth
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity
  2. Leather working Quality broken (shirts / pants both have high quality rating and add no additional bonus to craft. 0 bonus)
  3. When processing a stack of 100 of something, it will take all of that resource in your material inventory even if you have more than 100 at that moment. Same with 250.

Top 3-5 Most Important Feedback Topics:

  1. Please bring us artisan skill trees.
  2. Please fix freeholds and bring about more functionality
  3. Please give us meaningful choice in character class skills. Right now we basically take everything and there’s no meaningful choice (at least in cleric). Having more skills/spells than we can have is huge for player agency.

Thanks! You guys rock! Loving the game so far.

lapis saffron
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Maps - For many, maps just straight up didn't work for folks and they couldn't see the circles on the map to go to. Me personally, I would have about 20% of the chests bug out when i excavate and the chest goes through the animation of rising out of the ground. It would raise, flicker and reset, putting me in an endless animation loop and unable to loot. I also think treasure maps desperately need to be fixed so that players can more easily find copper/zinc

  2. Mage losing elemental empowerment when traveling long distances or multiple serv workers. Would need to relog after getting to a destination so that spells would change my basic attack element regularly (which is necessary to maximize combos).

  3. Inventory desnync

Top 3-5 Most Important Feedback Topics:

  1. Questing - after level 10, its easier to just kill wolves/bears to powerlevel rather than quest or do POIs

  2. Drops in raids are far more plentiful than what crafters can pump out.

  3. change crafting amounts from 1-5-10-25-50 to just a slider pls

sweet girder
#

======================
Alpha Two Phase II feedback

Top 3-5 Most Important Bugs:

  1. I'm not sure if this is wanted but in my eyes it's a bug. You can vote in several nodes depending on when the election starts. Node 1 was super fast up all are in have chosen and then everyone is out of the node and have been able to vote again in Node 2 which came a few hours delayed.

  2. Hunting Rarity - basically unable to use anything relating to carcasses (bones, animal fat, hide) because the rarity does not work for the hunting placeholder system

  3. Teleport to Carphin while sitting in Caravan

  4. Indefinetely active Caravan events (so you get killed 6-10hours after attacking the caravan because the owner of the caravan crashed/alt f4'd and didn't pick up his request beacon)

  5. There is no longer any difference between Sanddesert node Commoditys and Riverland Commoditys, so I mean there is no increase in the value of the respective Commodities in the other regions.
    Tropics > Halcyon is more profit than Winstead > Sunhaven still if you need pay 50% tax in tropics and only 9% in Winstead.

lament perch
#

Top 3 Bugs

  1. Looting aka not being able to pick up glint until a reset is done.
  2. Mobs - aggro and also attack ranges not sure why grems sometimes have the same range as a longbow.
  3. Caravans - sometimes you can't join the event at all and other times you can't get rid of the event

Feedback topics

  1. I think each region needs 2 servers, 1 for proper testing and one for people who want to play at a normal profession. I would like to be able to replicate the bugs so I can provide accurate reports but not if it'll take me 4 hours of grinding to do so
  2. Guilds that actively abuse bugs in an alpha setting have no place in the game ban them early.
scarlet sable
#

Top 3-5 Most Important Bugs:

  1. Aggro mechanics / griefing
  2. Caravans
  3. Map bugs
  4. Constant inventory bugs (can't loot glint, can't right click from materials to bank stash)
  5. Not getting UI updates for status effects (i.e., not seeing FROZEN or STAGGERED, etc when fighting mobs).

Top 3-5 Most Important Feedback Topics:

  1. Not enough to test from Phase 1 to Phase 2 (same levelling routes, less mobs, more players)
  2. Not enough to do in desert to justify its "expansion"
  3. A lot of people like "agro Steven" (referring to the last 48 hours of him going on streams, talking shit against Narc, etc.), but I think it's a terrible look for a CEO (who gives af about a 60k sub andy like Narc???). It's one thing to defend your workers, but just give us better communications. That was the major failing of the start of the Dec 20th--y'all condensed all the servers, gave us the "gift" of 24/7 access with zero support. All my friends who I talked into joining up due to the success of the Wave 1 were VERY perturbed by their first experience of the game filled with racist/bigoted rants happening in global chat, the constant griefing with aggro mechanics. And then I had to contend with the fact that there was very little new items to actually test at the start of Wave 2. I wish Steven could have been more honest about what the start of phase 2 would actually be like.

======================

gritty sigil
#

Top 3-5 Most Important Bugs:

  1. Maps
  2. Hunting rarity, carcasses rarity
  3. Bears almost never drop carcasses
  4. Inventory bug

Top 3-5 Most Important Feedback Topics:

  1. Public farms in nodes for non-freeholders so we can do farming
  2. PVE caravans for less profit PVP caravans for BIG moneys
  3. more POIs for mid and end levels
  4. you guys are doing a great job keep it up.
harsh nimbus
#

Top 3-5 Most Important Bugs:

  1. Server issues - From rubber banding and disconnecting repeatedly to losing caravans due to server worker crashing to inventory/storage lag issues
  2. Mob leashing/Griefing + Mobs getting stuck after being leashed far enough
  3. Other caravan bugs causing players to be stuck permanently as defenders/attackers until server reset
  4. There seems to be an issue where gear/set pieces STOP DROPPING completely until a party/raid is reformed after a certain amount of time being active

Top 3-5 Most Important Feedback Topics:

  1. Wiping the entirety of Vyra due to a few bad actors is a terrible move. Deal with these actors appropriately regardless of money invested/previous relationships.
  2. Communication is plentiful - But doesn't seem to hit the topics players are most concerned about. I am always happy to hear and see about future assets and aspirations, but would also like to see more focus on present projects and updates that are in the more near future.
  3. When we were teleported to the desert during the server testing days to test pvp prior to phase 2, the servers never felt better. I am extremely excited to see server meshing and hope testing is going well for this feature.
placid elm
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan system
  2. Exploit (exploit of the war system, economic system broken with gold made through this by POLAR)
  3. Inventory/Storage bugs

Top 3-5 Most Important Feedback Topics:

  1. Crafting Rarity
  2. Road Speedbost
    ======================
lilac crane
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Client instability where Loot interactions occur. I hear about a lot of things, and what affects me every few hours is a desync sort of issue between client and server. Fully closing the client and the launcher resolves issues relating to objects in my storage and inventory.
  2. If people are cheating the "red lines" with caravans, please correct this and even the playfield for this portion of the game.

Top 3-5 Most Important Feedback Topics:

  1. Improve the user interface for the markets. Give us a search that works at the item level or create a automatically categorized search tool ; hide blank stores ; give us BUY ORDERS.

  2. Rework hunting. It took me days to get to level 10, and 2 hours... 38 minutes to get to level 20.

  3. Create some variance in mob respawn timers, esp. dungeon bosses.

  4. Give us options to make the interface clearer to interact with - e.g. lower the visual impact of magic effects; improve trackability of the cursor when playing in a typical 8-man setting. Consider a party-visualization for threat indicators. I would like to see when an AOE is pulling added mobs as a tank.

  5. Please fix Forge loot to have it contribute to x/8 (heavy, other) set bonuses.

  6. Improve crafting clothing drop rates - seeing a green metallurgy drop this sunday from a high end mob was a very promising bit of cross over for fighting types to be able to return cool stuff (tm) to our guild's crafters.

  7. guild management: Please give us guild quests that improve the roster size of our guilds! Allow guild controls, roles for freeholds. Make guild membership matter!
    ======================

upper ferry
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NA
  2. NA
  3. NA

Top 3-5 Most Important Feedback Topics:

  1. People griefing in Carphin
  2. People griefing in Carphin (exploiting so they can’t get hit)
  3. People griefing in Carphin (training mobs)
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread <t:1736299800:R>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

quasi junco
#

Bugs:

  1. Inventory sometimes not accessible or interactable after traversing server workers
  2. Resources that can't be reached (spawns in the ground, inside rocks, etc)
  3. Caravans unstable in numerous ways, swapping to raft and back, sometimes can't spawn (wrong node issue), the list is too long

Feedback:

  1. Exploiting needs to be handled quickly and more publicly. The effects of exploits can be far reaching and hard to undo if left unattended. Additionally, without showing us that things are being done to address this issue, many I've spoken to lose faith in the direction of the game.
  2. Artisan gear rarity is not impactful. Perhaps the legendary stat changes from P1 were too aggressive when it comes to how artisan gear functions?
  3. Gathering nodes. The number of nodes available to harvest become fewer and fewer as we harvest them and they end up replaced with journeyman ones. Perhaps there is room for a gathering node decay system so that journeyman nodes don't clog up the works while no one on the server has the ability to harvest them yet.
upper hearth
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bugs - mount to make inventory re-appear
  2. Treasure Maps Not Working
  3. Ability to que when crafting - planned changes?

Top 3-5 Most Important Feedback Topics:

  1. More interesting reasons to visit POI's (Quests)
  2. Rare Monsters with recipe and rare item drops
  3. Gear that is easily obtained whither from vendors or drops making crafting feel less significant

======================

fair iron
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Archetype abilities malfunctioning (ranger's "weapon mastery: Bow" and Tanks "Courage" occasionally cease to function)
  2. Caravan bugs (warping, getting stuck on terrain)
  3. Rarity issues when gathering wood/hunting (it's so painful to get legendary wood/skins), compared to mining.
  4. Inventory issues, dragging items from storage to inventory and vice versa, items not showing up
  5. Treasure map bugs, such as not being able to use them, excavation kits being used up but not getting the resources, etc..

Top 3-5 Most Important Feedback Topics:

  1. Leashing of mobs needs to be party specific (prevent easy training)
  2. Stats need a less hidden breakdown (what does it mean for a caravan's general speed rating to be 10 points higher?)
  3. Crafting should be a required component to get BIS gear. Dungeons should potentially drop materials used for BIS gear, as well as decent gear.
  4. Crafting should, in some cases, allow for substitution in exchange for different stats. Such as using Oak instead of western larch for bows to get more attack speed rating, instead of power.
  5. Marketplaces need to have "buy" and "trade" options. Such as trading tin ore for tin ingots, or vice versa.
    ======================
rare lance
#

======================

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans constantly bugging;
  2. Mob training;
  3. Boss exploiting and bugging and inconsistent respawn timers (respawning on server restarts, etc);
  4. Gatherable nodes oftenly bugged inside or above terrain;
  5. Freehold crops wielding the wrong materials (Weeping Willow granting Oak, etc).

Top 3-5 Most Important Feedback Topics:

  1. Corruption system and PvP - The game does not feel like a PvX game, as PvP feels like it's greatly discouraged due to the unbalanced Corruption System, whereas griefing, mob training and constantly CCing healers till the opposing party wipes, or simply fighting for mob tags and only PvEing, are more effective strategies. The game feels like a PvE game with Griefing.
  2. Storage system not being fully implemented makes it feel really awful to gather a lot of materials,
  3. Keep working on server stability, as I'm sure you are. The progress from early P1 until now is insane, and I have great hopes for this and expect many great things from the team.
  4. Camera max zoom out is too close, the distance it is during caravans is perfect.
  5. Node Wars should have a preparation time, same as Node Sieges are supposed to have.
  6. Betterment of the raid manager. Swapping player spots inside the group without having to move members between groups, as well as creating groups inside of the raid without needing a minimum amount of players
  7. Also PLEASE PLEASE PLEASE increase guild limit. 50 is too little. I understand that the system is not complete, but round it up, not down. it's a logistics nightmare and it makes wars incredibly annoying and possibly skewing (one guild opens war only against the "weaker" guild)

======================

rough cedar
#

-General mob stuff. Ie pathing, targeting , etc.
-treasure map bugs that make characters unable to do treasure maps again.
-caravan stuff.

median crystal
#

Bugs:

  1. Keep action mode from breaking after opening the map (where you can't move your camera at all and it freezes up, which happens about 75% of the time and can only be fixed with a relog)

  2. Allow need/greed to work in action mode, because the mouse often won't even come up when toggling between the modes. A button press to do it would suffice

  3. Keep items from completely vanishing forever from cargo, even if you never even put it on a caravan

  4. Rubberbanding & crashing allllll the time

Feedback:

  1. Allow wider range of xp for players grinding together

  2. More ways to level up solo with quests if fighting mobs isn't your #1 priority in MMOs

  3. Stop letting bully players train mobs into others 😦

  4. i dont think its cool to allow toxic people to use nonstop literal slurs in the chat

wind kayak
#
  1. Please allow us to see the +25 buffs on someone.
dire crescent
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Dupers/exploiters
  2. Mob Leashing/griefing
  3. Inventory bugs
    Top 3-5 Most Important Feedback Topics:
  4. I'm excited to see the Desert get some love
  5. Guild's who are exploiting have thrived on Vyra and it's crippled our growth.
  6. The Caravan system could use a more robust tutorial.
    ======================
unreal oriole
#
  1. CARAVANS DEPLOY BUG
  2. CARAVANS DEPLOY BUG
  3. CARAVAN DEPLOY BUG
tidal sparrow
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs: Server worker meshing, inventory bugging out i have to get on and off my mount to fix it.

Top 3-5 Most Important Feedback Topics: Caravan pvp system needs some work with ppl not flagging and healing / rezing ontop of body getting back on caravan in tropics then I go red for attacking and killing him in a lawless zone. etc.
3.

lyric citrus
#
  1. Harvestable resources spawn above ground at all times. 2.Commision Named mobs proper spawning. 3.Current quests in the test complete and able to be completed and not missing aspects to finish. 4. Server stability tightened up for EXP given on kills when high stress on server is current. Fix Ranger Scatter shot so it does not go into the ground on a hill firing up hill at the mob when there is a clear path to the mob or over its head when firing down hill at them.
sacred crest
#

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

crimson badge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. With low game processing power, I noticed that the interaction button stops working, asking to relog.
  2. World boss appearing outside of normal times, normal locations and bugging phases to the point of not being able to test them normally.
  3. Masterloot bugged

Top 3-5 Most Important Feedback Topics:
1.
578 / 5.000
The game's PVP is not pleasant, the experience of being vulnerable at all times and being able to play with other players seems very penalizing.
2. When we relog due to a crash, the caravan button appears to click "Recover". I managed to complete the entire route I wanted and both times this happened, the game did not identify that I had arrived in the city with my caravan and my resources went to Limbo. It's annoying that the event does not give the proper reward and not knowing if spending 2 hours making a caravan will cause a bug and I will not be able to deliver.
3.The Market urgently needs filters.

flamingphoenix

royal plover
#

top bugs for me are:

1 - bag bugs. when you loot an item m and dont get any feedback from the chat box or on screen.. you look in ur bags and theres nothing. close and reopen and it may display or not after a little while.

2 - player trading. sometimes u lose items you trade to friends. We lost 3 stacks of carcases this way. Just gone.

3 - click bugs. Whenever you click on something while ur actively riding you will stop moving.

timber wagon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Inventory bugs – unable to see what you loot/unable to loot glint.

Party bug – Where your party disappears and you have to relog

Character constantly glitching – Flickering/ causing issues with frames

Top 3-5 Most Important Feedback Topics:

Tree rarity – anything past green is crazy hard to get

Metal nodes – Hard as crazy to find any kind of metal nodes that arent iron

Animal husbandry – costs WAAAAAY too much compared to other skills

======================

crystal dome
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party members not being visible on the map at all zoom levels.
  2. Courage is often bugged on the Tank Archetype where it just stops generating and remains at zero. Logout/login currently is the only fix.
  3. Inventory getting bugged out so items that are sold or moved out don't disappear. Relogging is the only fix for this currently.

Top 3-5 Most Important Feedback Topics:

  1. Metalworking is currently extremely bottlenecked by copper, resulting in difficulty getting to and exploring downstream artisan skills.
  2. So many people are abusing resource respawn locations, just afking at a spot and running a script that auto-mines the resource as it respawns. General AFK abuse is rampant.
  3. Player base is incredibly toxic at times and there isn't a great/well known way to report issues.
  4. Mobs are too easily trained onto others, resulting in easy griefing and a sure fire way to push someone out of a grind spot without having to actually contest the spot via expected mechanics.
  5. There should be smaller/faster caravans for small groups or solo players and larger/slower caravans for larger groups.
    ======================
marsh gorge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constant issue with materials in bags not properly updating
  2. Some adolescent trees do not seem to grow properly if at all
  3. Rarity of gatherables as a whole seem to not be functioning properly regardless of rarity stat values
  4. Treasure maps are no longer functioning after logging out with the quest still active
  5. Issues with party functions from not recognizing parties after relogging and have to switch between raid and parties to fix display of party.

Top 3-5 Most Important Feedback Topics:

  1. More visible indicators as to the benefits to different profession stats would be helpful.
  2. The expansion of gatherables to allow more locations to harvest

======================

dreamy inlet
#

Top 3-5 Most Important Bugs:

  1. Consistent GPU crashes - Averaging 1+ crash/hour. Has caused me to die to low level mobs at level 20+ multiple times.
  2. Resource Nodes spawning under the ground still, even after fixes.
  3. Graphical glitching of characters, mainly causing armor to flash rapidly. I do not suffer from epilepsy fortunately, but this could be a considerable problem.

Top 3-5 Most Important Feedback Topics:

  1. Resources above the servers current max should be limited on spawns (I.E. Iron should not spawn until a Journeyman mining station is available somewhere on the realm.)
  2. Healers should not be able to heal people attacking caravans, without having to attack the caravan themselves.
patent panther
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Future Treasure maps being unusable if you do not abandon a previous map before logging off
  2. Mobs not properly keeping threat or randomly switching threat to the next available person while chasing somone or getting pulled

Top 3-5 Most Important Feedback Topics:

  1. Scarcity of Resources and a lack of area specialization/richness in them for rocks and metal nodes
  2. Tank Feels way to weak against magical attacks, and has very few mitigation spells despite being a sole tank
  3. No seperate chat systems for LFG, Trade, and General
  4. The combined issue of lack of resources, vendors selling great tier 1 and 2 items makes creating low level gear and items just a money sink, and the fact that you dont get more XP for how many resources you use and how rare the mats are makes it a slog to get through.
    ======================
dense viper
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Not getting Experience after a kill, this seems to happen when there is a surge of warfare happening.
  2. Caravans getting glitched out, and sometimes making them invulnerable, or getting disconnected which then in turn makes them unable to return or bug them out entirely.
  3. fixed drops in party, so that everyone has a chance to roll for it.

Top 3-5 Most Important Feedback Topics:

  1. CRAFTING- As it stands anything to do with mining/forging/smithing is eggregious. First there is not enough ore to go around and actually level this up past novice. Then ore nodes respawn as journeyman, which has a high chance of soft-locking regions from being able to gather the lower levels ores. Then to even craft something with the ALREADY SCARCE ORE, It takes like 10+ pieces of ore to make one thing with it. Crafting is supposed to be the crutch that players rely on to stay compettitive, but we currently cannot effectively test that system.
  2. MOB DAMAGE TUNING- As certain classes, you must be in a group in order to kill any type of mobs at lower levels, while mobs can hit you for 1/4 or MORE of your health. This means you fight one monster, hope you don't catch the aggro of another monster, kill it, then rest and wait for your resources to replenish. This turns the game into a mega grind, that unfortunately will be a major detriment to the casual players. Mobs hit too hard for what little reward they give.
  3. XP DISPARITY- XP as it is earned in a party currently, is broken down by the levels of the players, this does NOT equate to the weight they pulled in the fight. You can have a level 12 mage burning mana like crazy with good gear, and a level 15 tank with garbage gear, getting pocketed by the cleric (thats what they are meant to do) but all they do is pop an ability every once in awhile. This means that the lvl 15 will get more experience than the one who actually killed the monster, and that makes leveling a pain. This is a tricky system to balance effectively. But as it stands it is hard to like.
    ======================
steel geyser
#

Top 3-5 Most Important Feedback Topics:

  1. Multiple issues when crossing server boundaries seem to be causing major incoveniences for people that set them back significant time and cause stress. From caravans disappearing to teleportation of players.
  2. The ability to train mobs onto other groups has provided an outlet for toxic gameplay for some people.
    3.Memory leak that will slowly cause significant performance drop after an hour or two is probably difficult to identify and address but would allow me to no life the alpha even more than i already do 🙂
    ======================
unborn hollow
#
  1. Weapon skill trees still active when not equipped.

  2. Caravans: a lot of bugs/issue that make running caravans frustrating.

  3. Mobs: not spawning, getting stuck. Including but not limited to quest mobs.

  4. Exploiters/griefers should be dealt with harshly.

  5. Character customization/equipment customization.

crisp badge
#

-no guild bank / want to trade between characters (causing a lot of stress with my casual guild) it'd be nice to drop things off in a safety box for your friends to grab when they get to the same town. Or get online later.

Not being able to see party members without zooming in, I have some directionally impared casual teammates.

Mining nodes getting stuck as high teir nodes leaving the best time to mine directly after server resets.

Players saying they need an invite to the party but are still in the party probably spent an hour of my 200 hours reforming groups

Worst of all inventory bugs.

I write this as a guy who bought 3 friends the game and lent my laptop to a 4th. They are all casuals and we play weekly. These are the things that I hear the most disappointment in my team's voices.

Oh and Treasure maps 😆 🎅 🧑‍🎄

vivid jewel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravans cargo inventory disappearing bugs
  2. Inventory not updating issues
  3. Experience reward issues and server lag
    Top 3-5 Most Important Feedback Topics:
  4. Tanks are weak and killed quickly in pvp
  5. Repair costs and xp debt are over burdensome for tanks
  6. Defending and attacking caravans while in raids are not convenient
  7. Tanks should be able to see casting bars on all mobs not just their target.
  8. Trees appearing after being cut down
    ======================
heady raptor
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Specialty Bank slot extra stacks not working so General is only smart choice.

  2. No sort on Banks.

  3. Bank and trade bugs needing mount shuffle or reloads.

Top 3-5 Most Important Feedback Topics:

  1. Higher nodes in Lower areas getting stuck with the leveling of tables stopped. (We need to be able to clear tier 2 and 3 on server starts.)

  2. Many issues with Treasure maps and story quests bugging out.

  3. Not enough Willow trees for the funnel at 10-20 crafting tier.
    ======================

hybrid harbor
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory(Has been buggy since Phase-1 and one of the most important features that players use most frequently)

  2. Caravans(Again, has been buggy since phase-1 and something that impacts players in a big way considering it's one of the best ways to make gold in game)

  3. Rubberbanding and server issues(Could be because of the increased population but there have been increased instances of rubberbanding and DCs in this phase compared to P1)

Top 3-5 Most Important Feedback Topics:

  1. If players can get even a preview/highlights of some of the features being added in the next patch would help us plan things out. For example, do we get freeholds in the desert? or are the nodes going to be reset before the vassaling system is introduced. Things like that.

  2. Visible/auditory issues like the illumination bug in the Forge dungeon that tend to adversely affect players' eyes(anything that can potentially cause any sort of bodily harm) should be fixed as soon as possible for mitigating potential risks to everyone.

  3. Planning a community event during the monthly development update would be a fun way for the devs and players to interact and communicate in game.
    ======================

old inlet
#

Mages Blink doesn’t break CC.

graceful kite
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bugs
  2. Treasure Map Bugs
  3. Fresh coffee in the break room.

Top 3-5 Most Important Feedback Topics:

  1. You. Are. Amazing.
  2. EVERYONE at Intrepid is doing a great job.
  3. I hope everyone enjoyed their holidays! ❤️
    ======================
rough thicket
#

=====================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Freehold harvesting
    planting a root ball is providing incorrect item and or rarity, for example placing a Rare Willow Tree provides White Oak Wood.

  2. PVP events such as caravans, if a caravan is being attacked and the player ALT F4s. sometimes it will de-spawn after a period of time locking defenders and attackers into infinite PVP until a server reset occurs, additionally, the drivers death may result in a 60 second PVP immunity for the caravan, this occurred during a node war.

  3. PVP events exploit:
    Players not participating as defender or attacker but still being able to HEAL caravans or attackers without consequence.

  4. Trade Bug

occasionally trading items when a server worker is stressed or too many materials at a time may result in DELETION of items, this occurred to me when a friend tried to trade me 300 droppings.

Top 3-5 Most Important Feedback Topics:

  1. Love you all and thank you for making this awesome game

  2. Family system implemented

With Freeholds being tested i think this system needs to come online ASAP. me and a few friends ensured we got one asap but cannot explore the system till this is online.

  1. guild permissions
    I would love to see this system come online, being able to delegate permissions and allowing for officers of the guilds to be able to declare war is very important, the burden on a GM is high when he must be online to do such activities.
grizzled frost
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.) Visual Bugs with weapons and equipment vanishing

Top 3-5 Most Important Feedback Topics:
3.

turbid cairn
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 - inventory issue (have to get on / off mount or else log every time to fix)
2 - mob pathing / aggro/ leashing - pretty sure Steven said this was already in process, but if not, would be real cool if people had to actually PVP you to wipe you and loot you instead of just training mobs to do it for them corruption free.
3 - treasure map bugs - (either can't use treasure maps period because quest bugged and doesn't show to be cancelled so can never use another one, or the loot cache bugs and blinks in/out of existence then you have to wait for a reset before you can do more)
4 - Caravans - if server goes down/ restarts while caravan is 'launched' then it cannot be attacked or defended without someone alt-F'ing
5 - Gathering - *most noticeable during the first few days after the launch when there were no apprentice stations anywhere - once T1 nodes/ gatherables have been gathered, the nodes get locked by T2 and T3 gatherables, which greatly reduce the number of gatherables available at the exact time that the largest portion of the population will be looking for them.

Top 3-5 Most Important Feedback Topics:
1 - dupers/ exploiters of items - having this 'in the wild' means you can only use items you have gathered / processed yourself or from someone you trust. Can't buy from marketboards even cause it could be an exploited item.
2 - people exploiting to max out xp - either by glitching thru a wall or standing on something to animation lock the mob and prevent it from causing any damage while it can be attacked freely.
3 - please, please, please can there be a separate chat tab for all the recruitment spam (and would be awesome if the chat type filters actually worked / persisted (ie edit the chat option, "Guild" for example, click box to add party chat, but it never works)
4 - overall great job on this, thanks for letting us see behind the curtain and how it's done.

woeful summit
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bugs
  • teleporting to nearest shrine and leaving caravan where it was
  1. Monster aggro
  • mobs should not randomly switch aggro unless there was a reason to (eg. social aggro from nearby mobs)
  1. Server issues
  • unhittable mobs between server workers (there are instances where mobs are immune to damage & aggro until player changes SW)
  • rubber banding and overall network performance

Top 3-5 Most Important Feedback Topics:

  1. You are all amazing.
  2. Steven is a G
  3. Consider implementing Olympiad like system from L2 🙏
inland solstice
#

Top 3-5 Most Important Bugs:

  1. Everything that requires to close the game for it to work.

Caravans Breaking - Stuck Deploying, Disappearing While Driving, or crossing SWs.

Party/Raid UI - UI is buggy and unreliable - Debuffs don't always display, out of range doesn't always update

Skills / Abilities - Pretty much all the Archetype abilities that don't work or are inconsistent due to performance.

Top 3-5 Most Important Feedback Topics:
Nodes - Citizenship: Charge more to live in a node to spread citizenship out to other nodes.

POIs - More valid POIs to help promote travel to other nodes

Proper way to obtain Freeholds without it being a land grab, rush to get gold.

====================== (edited)
aka what Vyril Said

fringe hemlock
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan system (Personally, i can't buy, or summon caravan after trying to beacon one into water) But more worryingly, People abusing "No Event" caravan (DM for steps to reproduce if you need). People abusing alt-f4 to save caravan from attack. Caravans dissappearing/falling through map, Broken Caravan crates falling through map when killed in water sometimes.
  2. EU Restart time, This is tied to boss respawns and 1-3am (depending on location) is extremely annoying and as it's a very fast restart this should be scheduled for 10pm or 9pm etc
  3. Treasure Maps completely bricked, cannot use in any way shape or form
  4. Freeholds bricked, chickens disappear, things give wrong resources
  5. Tank mitigation bug (Soft cap mit from normal rotation, already reported to stephen by yatty with reproduction steps) Tank protect Bug (reported and reproduction steps provided)

Top 3-5 Most Important Feedback Topics:

  1. POI's turning into a lagfest of people competing for damage on mobs, Poi's should be contestable by people and the current systems in place do not allow for it, Turn end game POI's to lawless zones with no exp debt for death.
  2. Rules/code of conduct/expectations should be presented to players in some way when logging in, nobody should be required to watch every youtube video or read every comment steven makes to know what is okay to do and what is not when the game concept is a social sandbox
  3. When Stephen says dont do X, he probably shouldn't do X on stream.
swift girder
#

Top 3-5 Most Important Bugs:

  1. Forgotten forge flashbang
  2. Caravan teleport to Carphin
  3. Nonstop caravan events that cause deaths in nodes for hours

Top 3-5 Most Important Feedback Topics:

  1. Please give dynamic server mesh soon
  2. Can we tune down the firestarters in steel bloom?
    3.Node death? soon? maybe plz? it'll be fun..
    ======================
edgy quartz
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bugged willow trees / improve resource node rotation
  2. Abuse and exploiting of the war system
  3. Abuse and exploiting of the caravan system
  4. Fixing the rarity quality ratings on artisan tools
  5. A proper /report feature

Top 3-5 Most Important Feedback Topics:

  1. If resource rotation is gated behind tiers of materials you have to ensure that if those spawns are taken by T3 mats that somehow we can replinish T2 mats. Especially if spawns of T2 materials are continually bugging out.
  2. I mean to be honest if you're on a certain server that has several several big exploiting guilds, getting war decked every day or hour really doesn't incentivize being in a guild unless you want to PvP only. That system is continually being exploited all day every day and punishing people just trying to play and enjoy the game in a guild with friends. (totally understand PvPing and like to do it, but not have it rammed down my throat and feel unsafe in a guild).
  3. Pretty much the same thing as point 2, but this needs to be fixed overall. Either a driver should be able to targetted or they should not and it just needs to exist one way. But going from phase I to now where you can just AoE down a driver feels really bad. So does all the exploits of people making their caravan invincible, or deploying inside of town and getting people to click attack then having free reign to murder them.
  4. We literally have someone on our crafting team out there with over 200 lumberjack rarity rating and he cannot hit any high tier wood except every once in a blue moon. Literally someone with a crude axe and pickaxe about 40 minutes apart hit 10 legendary larch and 5 legendary copper. The entire rarity rating system on artisan tools seems completely broken across many tools.
  5. There have been numerous times that I've had to use /bug to report someone, which is fine but copying that system over and giving in an extra field for a player name to report would be incredible.
    ======================
mental ibex
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage/inventory bugs, need to relog after every treasure map or storage opeining to fix
  2. Walking bug, sometimes your character slows down and even sprinting is slower than other peoples walking. Fixes on a relog
  3. Party bugs, wrong/no xp or the party being bugged in general
  4. Render distance being low after server has been up for a while making pvp impossible on big scale

Top 3-5 Most Important Feedback Topics:

  1. Desert nodes being really hard to level and upkeep due to no POIs
  2. Exploiting/cheating needs to be punished harshly to deter future exploiters
  3. LFG chat would be beneficial so that global chat isn't full of people looking to party up
    ======================
shadow sinew
#

Top 3-5 Most Important Bugs:

  1. Treasure maps bug- Can use map and kit but unable to loot chest
  2. Inventory issues- Unable to loot items, losing items when moving between inventory/storage or person/person
  3. Gatherables- show up but are fully ungatherable, can attempt multiple times in a row with zero loot and graphic still showing (especially NW of Carphin)

Top 3-5 Most Important Feedback Topics:

  1. Wars should not be forced onto all citizens of a node, there should be a sign up to accept the PVP flag
  2. Do not allow people to kill others that are not flagged, we have had level 20+ players kill us for gatherables when we are not flagged nor had we looted anyones body. Allowing this breeds negativity
  3. Crafting is too complicated; For example: remove set stacks when processing allow instead to do whatever quantity of items being held, reduce the need for lower tier items to craft higher
  4. Mob chase distance is nuts, and allows so much griefing. It should be reduced and not allow snaps to other players unless in party.
  5. Implement a LFG chat so global can be cleared for questions and other uses.
hearty void
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan disappeared when converting
  2. Caravan stuck deploying
  3. Unable to loot glint (require relog)
  4. Unable to use storage (require relog)
  5. Unable to loot some nodes

Top 3-5 Most Important Feedback Topics:

  1. Caravan meta is boring - its the sole best source to get materials, gear from market place. You can completely ignore any aspect of the game (grinding for glint/gear/crafting etc.)
    making 200g per day from caravans should not be a thing requires a big gold reward reduction
  2. Questing is completely irrelevant pass lv 3. Make great quest chains with awesome rewards.
  3. World bosses are too boring and easy to kill.
  4. The fact that healing can opt out of caravan defends or attack while still healing the ones in combat is a big flaw.
  5. Would like to see more filter options for market place. Hard to find the exact item/material your looking for.
    ======================
frosty hemlock
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Logging in error code 32,33,34 I get these every time except when there is a new loader installed. When we have to log out and back in all the time this hurts.
  2. Glint loot bug
  3. Groups bugging out and everyone needing to relog to sometimes fix the issue

Top 3-5 Most Important Feedback Topics:

  1. Deaths by mob should not make players lootable. Not much worse than wiping and having to watch someone loot your corpse while waiting for a rez. They can PK and earn the right to steal my stuff.
  2. Training mobs onto other groups should not be doable.
  3. Need some sort of balance for smaller guilds/solo players to be able to run caravans without being swarmed by large guilds. I can handle the loss if it is remotely a fair fight. Maybe make it so max number of attackers can only = max number of defenders?
    ======================
flint crown
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity
  2. Un-harvestable Willows
  3. Unable to start Treasure maps
  4. Caravans

Top 3-5 Most Important Feedback Topics:

  1. Crafted items need a increase in stats (10%-15%)
  2. Crafting shirts/pants seems almost useless
  3. Item name search on marketplace
narrow tartan
#
  1. Better raid frames. Show debuffs on them. Right now it's too hard to tell when someone is out of range and the direction they are. You should also add a map indicator showing who you are targetting so you can find them.

  2. Caravans disapearing and getting bricked.

gilded rover
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Treasure Map quests does not show up in quest list, unable to drop or complete.
  • Treasure maps unable to loot chest when it is on top a rock
  • Players going corrupt while attacking Caravan defenders near freeholds

Top 3-5 Most Important Feedback Topics:

  • Raid frames an option while in party. As a healer I am constantly having to beg for a party to be converted. If I can personally chose for raid frames while in party chefkiss
  • Markets should be searchable by item not just market description. Searching for 'Ruby' should give all shops that have rubies available.
  • Processing amount should be a slider instead of 5/10/25/50. The current breakdown is awkward amounts compared to inventory.
agile sonnet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug.
  2. Treasure maps not working.
  3. Hunting rarity does not seem to be working.

Top 3-5 Most Important Feedback Topics:

  1. People able to train mobs onto other parties.
  2. Hunting spots need to be randomized.
  3. PvP targeting
    ======================
hushed shore
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug when gathering materials that causes materials to stop updating in the player inventory.
  2. Melodies getting shut off by "Esc" by default, they should work more like the tanks "Grit" ability since it has similar functionality.
  3. Enemies still teleporting around and moving sporadically.

Top 3-5 Most Important Feedback Topics:

  1. Artisan skills still feel very bland. Adding more uses to certain otherwise useless materials could make progression smoother and more rewarding.
  2. Bard really struggles solo, which I believe is somewhat intended but I do not think it's truly understood just how taxing it is.
  3. Designated LFG, Trade, & Advertising channels to free up General Chat.
  4. A warning for when enemies are spawning, such as a small graphical effect at the location they spawn a few seconds before they spawn in properly.
    ======================
willow tide
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob training onto other players has to go. This is a pvp game not a player using mobs cause they dont want corruption to fight you vs player game.

  2. Party and raid markers the map dont work well unless your in the same zone.

3 The rubber banding and invisible lag walls have to go.

Top 3-5 Most Important Feedback Topics:

  1. We should have a safer way to attack or defend our hunting locations. Corruption is a cool idea for punishing pointless pvp but, if someone is training mobs on me. I should be allowed to defend myself without going red.

  2. We need more ways to level up. there are not enough mobs for everyone to constantly kill.

  3. Can we get more resourse nodes so we can better upgrade our gathering professions?
    ======================

fathom dock
#

======================

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs

  1. Caravan Systems - Caravans vanishing on node lines and not being able to be recovered. Healers being able to heal outside of the caravan PvP systems, requiring players to PvP flag and risk corruption to deal with them. Caravans get bugged, and you are PKable until server restart.
  2. Mob Aggro - Current aggro system allows players to grief others by kiting mobs into them and "aggro dumping."
  3. Inventory Bugs - Inventory eating items / becoming unresponsive until relogging (affects personal and storage).
  4. Shrine Res Protection - Currently, the resurrection protection doesn’t always work on shrines, allowing players to be spawn-camped with no recourse.
  5. Anti-Heal Debuff Deaths / Corruption Bug - The current no-healing debuff is actually a negative heal debuff. If you heal a player with the debuff, they take damage. If you heal a player with the debuff out of party, you get corruption when they die.

Top 3-5 Most Important Feedback Topics

  1. Dealing with player exploits is a very important thing to set a stance on what are acceptable gameplay standards.
  2. Server stability issues are very impactful to gameplay, especially when trying to do big events.
  3. There are not enough nodes for gathering professions given the current player population.
    ======================
outer rain
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Delay of item transfers to/from inventory including bank transactions, resource gathering, and loot collection.
  2. Materials spawning under terrain causing inability to gather.
  3. Chat filter settings do not apply

Top 3-5 Most Important Feedback Topics:

  1. Resources are unbalanced right now. Abundance of t3 ore, shortage of t2 wood.
  2. Would love to have the guild management tab capabilities (transfer guild leadership, guild ranks, etc)
  3. Report Player option ingame separate from /bug
    ======================
tardy osprey
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans - crashes/despawns/Carphin porting
  2. Mayoral quests - unable to advance despite gathering in "riverlands" (should be about 85% of the playable area iirc)
  3. Inventory/storage - right click not working/items not showing
  4. Zombie debuff - this is nearly impossible to deal with

Top 3-5 Most Important Feedback Topics:

  1. Gathering item rarity - currently locked to a select few who know when/where they will spawn
  2. Node progression/citizenship - impossible due to the quantity of journeyman materials and how they're locked by a select few
  3. Processing - the set number feels bad. I have 190 wood but can only process 100? Addition of a slider/entry box would feel much better
  4. Crafting - clunky, too many clicks for a single craft.
    ======================
winter tree
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource Nodes trapped in rocks & underground are uninteractable.
  2. Treasure map chests & looting mobs will sometimes be impossible. the gatherable flickers and the pickup animation loops leading to lost loot.
  3. Gathering rarity increase doesn't affect nodes as intended. Nodes have a set rarity and can be harvested multiple times upon respawn.

Top 3-5 Most Important Feedback Topics:

  1. Raptors and other necessary resources for artisan leveling need to be more plentiful and spread out to limit gatekeeping by stronger players & guilds.
  2. Gear grinding needs to be less efficient compared to obtaining crafted gear. Crafted items are languishing in the marketplace leading the economy to suffer while players grind gear from named mobs or buy named gear from the marketplace instead of crafted gear.
  3. to make crafted gear more desirable, recipes need to be rebalanced to require fewer materials in total and gear quality needs to be less reliant on quality materials 1 legendary material should be weighted heavier compared to lesser quality materials and a legendary item shouldn't require all legendary materials. UNLESS high quality materials are easier to obtain through a Gatherer's level & Rarity Increase rating. Adjust the code to allow gear quality to be affected by the crafter's level and skill in addition to material quality.
  4. Hunting & Animal Husbandry shouldn't be an exercise in Gatcha style RNG. Allow players to have agency over what they Hunt (animals or carcass) and what Tamers make (Mount v BoB)
    ======================
    :flamingphoenix:
late garden
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bags issues (no increase on carcass, cant move or see items requiring a relog)

  2. Undead de-buff causing damage if healed

  3. Resources spawning in rocks or underground

Top 3-5 Most Important Feedback Topics:

  1. Hunt-able animals are far to few

  2. let me make a carcass out of a mount or potential mount

  3. spread out the resources needed for crafting (Grem skin, Willow)
    ======================

feral spoke
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemy A.I. and behaviour causing erratic pathing and unlockable/dodgeable attacks due to not knowing when the attack will be made or what part of it is the damage dealing part.

Top 3-5 Most Important Feedback Topics:

  1. Solo leveling experience, please make quests or commissions more rewarding. I really want to test out later game content but I just can't commit to joining groups all the time. Sometimes I have 30 minutes or an hour to login and play a bit and often it feels like I get nothing done during that time.
  2. Potions. Or easier access to more healing when out solo. I would love to just spend my money on pots to sustain me during solo leveling, instead of having to sit down all the time. I know there are salves right now but the cooldown is too long on those. I want to be able to spend my coins if I choose on healing items so I can be out solo more.
  3. Rogue. Please shift people away from other less important teams, like maybe the caravan system or something and let's get all hands on deck so that the rogue can be released for testing soon. This is my main archetype in any MMO and right now I feel like an imposter playing a ranger.
  4. I know it's probably not a priority, but the character creator/character models need a lot of love. I want to be able to create a good looking Vaelun character. Just have your people look up pictures of beautiful Mediterranean women and men and use that as your guide.
    ======================
kind bough
#

Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Storage and inventory being unusable without multiple relogs
  2. Mob leashing mechanics and/or pathing resulting in them getting stuck or random aggro patterns.
  3. Resources spawning under terrain or under water.

Top 3-5 Most Important Feedback Topics:

  1. The server performance (lag) is abysmal. We have avoided entire swaths of the map on multiple days and time windows just due to poor performance in populated areas.
  2. Crafting, processing and gathering all need a massive amount of help and balancing.
  3. Chat channel spam and marketplace are a little silly. Please give us a trade channel and an LFG channel to reduce spam if you're trying to cram this many of us into a server and the marketplace is borderline unusable in its current state.
    ======================
river vale
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healing causing damage sometimes, including killing players
  2. Treasure hunting bugs
  3. Due tax receipts are consistently shown incorrectly
  4. Caravans disappearing and teleporting
  5. Inventory stops updating and items aren't able to be picked up

Top 3-5 Most Important Feedback Topics:

  1. Training mounts feels incredibly expensive in comparison to other professions
  2. Copper
  3. Most of the classes are not viable for solo play, which isn't great.
    ======================
proud gyro
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Node buffs from commissions disappear on reset which means they usually only last a few hours by the time they're done

  2. Some node commissions don't even work such as "Slippery Stones and Silvery Scales"

  3. Inventory not updating when picking items up, but mounting will update your inventory

  4. Personal one, my xp debt is negative anytime I log in so the first thing I have to do every time is just die to mobs

  5. Resource specific node storage tabs don't offer anything of value. They have less space and don't allow those resources to stack any higher than the general storage tabs.

Top 3-5 Most Important Feedback Topics:

  1. Gathering rarity stat is useless. Even if you managed to get 10 million somehow, your odds of getting higher rare materials stays the same. Same with the processing rarity.

  2. Allow us to downgrade material for processing purposes. I don't care if I lose out on 23 uncommon materials if it means I can queue up a 250 stack. Being so close to max but like 4-5 off is so infuriating.

  3. Weeping Willow is used in FAR too much. Needing those for every t2 process as well as many t2 recipes is far too much. There's no real reason a slate mold needs so much to make when the t1 molds only need the raw rock to make. The slate molds are far too hard for any one person to make with the amount of support professions needed to make them.

  4. Let us craft or process from storage materials. It's far too tedious to run back every time in case we missed one material. Picking up zinc fragments when you meant to grab tin fragments happens far too often, and it wouldn't if I didn't even need to go grab it.

  5. Please let us process in whatever batch size we want. 25 being a process size when the output won't even be in stacks higher than 20 is criminal.

twin geode
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
#1 Item transfers/inventory/storage/looting bug
#2 Exp/drops/loot server worker upgrade especially during US primetime..
#3 Memory leak/clearing game cache via launcher FPS performance fix

olive crater
#

Top 3-5 Most Important Bugs:
1.) Caravan Says I am in the wrong node. I hit launch then had to log out for an hour came back but now there is no node that will accept it. I tried deleting the caravan but now the caravan master says its still deploying and theres nothing I can do.
2.) Mobs still falling under the world and stop spawning (in the desert)
3.) Inventory bug where you can't collect things.
4.) Caravans teleporting you across the map when change server workers some times.
5.) I've switched my ranged weapons a lot and feel like im cheating. My book procs Arrow Storm and bleed and Volitile (from wand) and also applies the Burn that its supposed to.

Top 3-5 Most Important Feedback Topics:
1.) I love the game.
2.) I wanna play more.
3.) Thank you Steven for the Santa hat

modest owl
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans just seem like a buggy mess, I haven't engaged in the system and I don't currently want to due to the bugs
  2. Flagged combat resulting in becoming corrupted due to flags dropping makes me not want to engage in pvp at all
  3. Zombie plague heal damage bug/general "healing does damage and turns me corrupted" bug, healing should never damage
  4. Glint pickup/inventory bug
  5. Party frame bug (though thankfully there is the workaround of converting to raid and back)

Top 3-5 Most Important Feedback Topics:

  1. Party xp needs to be wider, currently it is a gap of 3 levels before you get penalty, it should be at least 5 imo
  2. I do not want a focus on questing, I think the grind gameplay is fine and fun and that questing at this point would be largely a waste of resources (even if there are developers dedicated solely to that section of the game)
  3. Better chat handling, LFG chat, trade chat, being able to right click names, a /reply function
    ======================
lean forum
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans bugging out.
  2. Mob rubber banding, causing a good pull to turn into a 10 overpull.
  3. Maps. Please fix maps.
    Top 3-5 Most Important Feedback Topics:
  4. Nothing legendary should drop for gathering early. The best way to solve progression in the artisan system is to make each rarity unlock the next. This is not too painful as everyone can still gather the mats, and puts a huge premium on GM gathererers who are the only ones capable of unlocking legendary quality mats, from copper to black diamonds.
  5. I really, really hope there is more choice/identity in class variety that is unlocked from the secondaries. I understand that the core class is supposed to inform the core archetype, and the secondary give it style, but please go to the effort off allowing the secondaries to embody a truly unique identity. If each subclass has just 1 unique mechanic, something that could play on the primary in a SKILL EXPRESSIVE manner, that would be truly glorious.
  6. The last missing piece to me is the mob behavior. I hope you experiment with very advanced AI behavior. Right now, core systems and functions - I get it. But if you can unlock truly unique behavior - and unique mob behavior where different zones / NPCs exhibit very different macro behavior. You can then turn each area into more of a puzzle to figure out the pattern of behavior.
    ======================
sacred crest
#

Top 3 feedback topics :1 We need to get professions looked at, understood, and xp gains sped up so we can actually test more of it. 2)Give us our servers back 3) Class updates 4)Drop the banhammer !

shy heart
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Node spawn locations - Many many willows/trees stuck inside rocks and unharvestable
  2. Caravan drivers targetable by AOEs - Significantly abused and unable to properly do caravans/get backup in time
  3. Inventory requiring relogs to update constantly - extremely time consuming and annoying
  4. Minotaur's not attacking - Want to farm the lv25s near New Aela for ease of travel but don't feel comfortable with how buggy they are.
  5. Misc already on agenda... Caravans in general, teleporting etc. Training mobs/Aggro ranges. MAPS.

Top 3-5 Most Important Feedback Topics:

  1. Exploiters must be banned. The playtest environment has been significantly destroyed on Vyra and these players will not listen to a slap on the wrist.
  2. Guild storage is way more than QoL - With how important guilds are in this game having to have 3-4 characters dedicated to bank space and spending 20-30 minutes organizing trades for crafting...It is a requirement for this style of game, not quality of life.
  3. A non-changing 5 days playable doesn't allow everyone to test fully 🙂 - The rumor is Mon/Tues closed but those are my days off and this is upsetting 😦
  4. Market search functionality is very bad - Need to allow to filter by item not the text players input to title
  5. Communication of updates Prior to them happening so not only the major guilds with players in PTR can take advantage of new things immediately. This is a test environment everyone should be on as equal footing as possible
    ======================
teal star
#
  1. Weapon Skil lines, both the stacking of finisher effect of multiple weapons and the having to respec the weapons to get them to work when you die relog etc.
  2. Fixing the FH i.e when you grow willow it only gives oak
nocturne tulip
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans (not deploying, vanishing, turning into caravans in water, teleporting you, unable to ranged attack boats, unable to buy / retrieve)
  2. hunting not giving needed rarities
  3. moving items to and from bank, or picking up items (or the inability to do so without logging out)
  4. Some of the most important node spawns in the game constantly spawning in rocks and are not harvestable
  5. CARAVANS

Top 3-5 Most Important Feedback Topics:
1.* Exploiters* (not the guy that tried it, or accidently did it) the guilds that are constantly exploiting need to be banned. we know they are friends with steven, but if its alpha and hes going to let this happen, its encouraging this behavior.
2. Debuffs vs buffs on your UI, please let me tell EASILY whats a debuff or buff. let me MOVE my debuffs and buffs where i want to so i can tell whats what.
3. corruption killing a single person should not make you go corrupt, the system is currently too punishing, or level 1 corruption should not lead to item loss.
4. 3 sets of gear are only dropping in a single tiny room, griefing is against the rules, and the devs are 100% griefing us with this XD
5. Class balance doesnt seem great in large scale pvp, currently there's NO reason for your whole guild to not be bards / mages / clerics. Mages and bards are the worst offenders, being FAR TOO POWERFUL in large scale pvp. bards are not only IMBA in large scale, but IMBA in 1v1 scenarios as well. bards are, with no doubt in anyones mind, the most insanely overpowered class in the game.

regal warren
#

Top 3-5 Most Important Bugs:

  1. Caravans: Randomly getting ported to an emberspring while travelling. Caravan disappearing when converting from raft to cart. Caravan pylon not showing up when trying to use the Recover Caravan option.
  2. Treasure maps bugging after completing a treasure map quest and then not being able to use a new map.
  3. Willow not being harvestable or spawning inside of a terrain feature, along with other harvest mats, but mostly willow.
  4. Movement speed getting bugged to under 100% and as low as 30% after using skills in succession as a bard.
    Top 3-5 Most Important Feedback Topics:
  5. Node development being solely controlled by mayors has caused very frustrating setbacks from poor decisions. Getting bottlenecked at apprentice level due to all nodes making duplicate buildings is discouraging.
    2.Some NPC projectile attacks not being able to be dodged, E.G. fireballs from Firestarter or rocks from goblins.
  6. The aggro from all NPC's. Allowing people to train mobs that they run through and run by someone who has not generated threat from that mob that then turns on them is awful.
    ======================
molten geyser
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.godmode- using exploited spots or triggering something that makes you take no damage
2.caravan system- everything from caravans being not being able to deploy even though they are at correct node, disappearing, cargo vanish,pvp system where countinuly stuck, people outside of event being able to heal.
3.the server workers- the meshing causing all kinds of issue with invetory,storage,falling through the world,npcs not working as intended
4.quest including maps just not working as intended
5.item duplication

Top 3-5 Most Important Feedback Topics:
1.will there be a wipe or fresh start server added, mostly due to being able to get good data that hasnt been corrupted by exploits and bugs, also will this happen this phase to be able to test t4 towns and vassels
2.will the crafting/gathering/processing side of economy be work on and fixed, ie stat wieghts for rarities to proc, and also will coal be added( suppose to be journeyman mining)
3.will the people who continue to use exploits/bugs in a malicious way be finally handled reguardless of if PI or normal players
4.will there be a little more transparency on what is being worked on so we can better test those areas to get the results to help the devs
5.Ty for letting us do this and glad to see you all back (hope you enjoyed your holidays)

sudden frost
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1: Inventory bug: Sometimes I would not be able to interact with my inventory unless I either logged out or hopped on my mount.
2: Loot bug: There were times I could not loot a defeated mob without either logging out or mounting.
3: Random memory leaks: Just about every play session there would be a time when the game would lock up and I would have to close it out manually from the task manager. The game would be using 50+GB of memory and just bogging the system down. It was never at a specific time or place, just randomly. Sorry I cannot reproduce it easily for you.
4: Resource nodes being present, but not interactable: Some nodes would show up on the map, but not have an action when attempting to harvest.
5: Treasure maps busted: Regardless of rarity the maps have not worked correctly for me.

Top 3-5 Most Important Feedback Topics:
1: Exploiters: I have watched and reported people constant war deccing for exp and resources, exploiting mobs for easy exp grind so that they are lvl 25 in less than 72 hours. I have watched them trick people into going corrupt so they could farm the unsuspecting of their gear. I have seen people use the red wall to get caravans across safely. I have seen people alt f4 caravans. I have seen people attempting to money launder.
2: Griefers: I have watched people intentionally train mobs on groups as a way to kill groups to farm groups without engaging in PVP.
3: Crafting seems to be in a weird place. My guildy and I made some ashen haunt gear. It takes multiple disciplines at apprentice as well as a multitude of common gear to make blue gear. However, the time spent getting the mats for the ashen haunt as well as the cost to produce is not as good as just buying the gear from other players or farming it. Furthermore, while it is awesome to make blue gear from common mats, the time sink does not compare to the output.
4: Processing not a net gain: Certain processing trades seem to have a better net gain than others. Is there a way for other processing disciplines to have multiple outputs than just one? It makes the bottleneck of artisanry more constrained if limited resources have limited results in some fields and not others.
5: Longbow Range: Have to throw it in here, love you guys, just miss long bows with longbow range. ❤️

Finally, love what you are all doing. Love the game. I do not have the time that I used to, but the free time I have I love digging into this game. I love testing it. I love learning the intent and design philosophy. The start of this phase has been marred for me by the actions of a small few who have taken this test phase and just tried to exploit it to bully others. It is one thing to see an error, prove it, report it, and move on; it is another to continuously exploit a system to the detriment of others for your own gain when none of this is going to be around when the game goes live and the net result is just pushing people away. What is worse, is the group that is engaging in the horrible behavior seem to feel like they are going to get away with it.

I look forward to continouing to test this amazing game. Vera is a great home to wander about it.

V/R
Azhrei

austere rain
#

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Alpha Two Phase II Feedback

I haven't played much but this was the majority of my problems while leveling till 14 and an other character to 12

Top Feedback:

  1. Mobs are in aggro for too long, sometimes following me for a whole minute, teleporting behind me, stuning me from a huge distance away killing me in the process
    Also i was ran through by mobs a lot by other players, once looted by said player right after because the mobs didnt care about them anymore
  2. Common resources are too hard to get for early levels. Why should I go craft gear for my level if I could spend that time grinding mobs for drops and xp which benefits me 10x more
  3. Not enough information given on general features (I'm pretty sure this was already mentioned in previous streams and QnAs though)
  4. Healing/mana salves or potions are hard to get and because of that they are super expensive on market costing almost the same as a mount per item. This makes solo play super hard for some classes.

Top Bugs:

  1. Inventory bugging out, not letting me place things in storage or can't move stuff in inventory
  2. Some mobs who use movement abilities bug out and slide around me for like 5-10 seconds
  3. Quests not giving rewards after claiming them, then they appear in my material inventory after i relog or after a certain amount of time
    ======================
brisk birch
#
  1. Caravan glitching and disappearing, causing loss of commodities and the entire caravan itself.
  2. Caravan pvp requiring parties to drop group, click to defend or attack, then having to reform party.
  3. Caravan defenders and attackers being able to be healed by clerics that aren't flagged up for either defense or attacker.
  4. MOB TRAINING!!! Mobs are dropping aggro from griefers who pull the mobs and then start attacking the nearest players that haven't healed or attacked to cause aggro generation. Players are egregiously using this as a tool to contest grinding spots without having to flag up or legitimately contest mobs through damaging them down.
  5. Treasure maps are a mess and completely bricking people's ability to do them until they are fixed. There's a whole string of steps to prevent this from happening and it's too good of a game loop to be getting locked out from completing due to multiple bugs involved.
tribal merlin
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps not working in many ways. First, sometimes characters are simply unable to start a map at all. Second, sometimes the treasure mounds appear inside or under other objects and cannot be found. Third, frequently the game tells you excavation kits not found and you have to move them in your inventory and then relog in order to continue. Fourth, sometimes the chests start to flash and your character kneels and stands repeatedly, and the treasure chest cannot be looted. Fifth, sometimes only part of the treasure chest can be looted.

  2. When attacking or defending caravans in a group, only the group leader gets the choice of attack or defend, and his choice does not apply to the members of the group. So everyone has to disband and make the choice for the event(s), then try to reform whilst in PvP.

  3. Inventory bugs. So many inventory bugs. You sometimes can't loot glint (green or white, never blue) off corpses. You sometimes move items into storage and a ghost copy stays in inventory, or the item moves but doesn't display in either the storage or the inventory until a relog happens. Sometimes when harvesting a resource you get XP for doing so but no notification of what you harvested until you relog. If you do two in a row like that without relogging only the first resource harvested appears - the rest are lost. Moving objects between bags in inventory sometimes displays the same problems - either a ghost is left behind or more commonly, the item doesn't appear in the new location.

#

Top 3-5 Most Important Feedback Topics:

  1. Do something about the exploiters. So many 'big' guilds got to 25 by exploiting war declarations or taking advantage of stuck mobs. They got lots of gear and lots of gold and bought freeholds and used their ill-gotten levels to crush lower level folks in caravan pvp, etc. They spread their ill-gotten gains to other members of their guilds, and the whole economy is off-kilter as a result. Yes it's an alpha, but they're skewing your data.
  2. The overcrowding is awful. Every grind spot is filled with groups training monsters onto other groups, or the exploiter guild groups using their higher-level and better-geared characters to take over the gear grinding spots they want. Resources are ridiculously hard to come by, and the whole game feels crowded. Your servers might be able to handle the load (not very well, given the lag and technical issues like rubber banding and ridiculously low draw-distance on mobs, caravans, and players), but the world design certainly cannot. It's a shitshow.
  3. Running caravans is high-risk, high-reward. Attacking caravans is no-risk, high reward. There's a serious imbalance there. You need to fix that somehow.
odd grove
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans crossing server boundaries. All kinds of glitches, had one where it just deleted itself and could not be found to be recovered.

  2. When you let a caravan recover expire it deleted all my caravans everywhere

  3. Mob leashing is either super short or super long. I've had some mobs that won't follow if you move more than a couple yards, and one time where a skeleton followed me for 20 minutes, and during that 20 minutes I died and it followed me beyond death.

  4. There's a bug where when mobs return to their original position after leashing, they get stuck on an object and are free pickings.

  5. Some mobs are easy to kill because there is an obstacle (like a fence) that you can navigate around and take no damage from them while working then down.

Top 3-5 most important feedback topics

  1. A lot of boss mobs needed for quests need either faster spawn time or some kind of special contribution system for quests. Currently there tends to be quite a few people just waiting around to kill the boss for the luck they get kill credit for the quest. My suggestion is a special kill credit that's lower, that only counts for quests.

  2. Targeting is weird for healers. I go solo a lot and when someone just runs by the game likes to target their full health over my critically low health. I have defensive targeting on but I accidentally clear it a lot.

  3. Too many buffs hidden. I've had over 50 buffs before, all for node stuff. I can't see actually relevant buffs for fights. Relegate those node buffs to a tab in the character menu. I don't care to see them all the time.

  4. A way to report players for exploiting some of these. I see people doing the above mentioned fence dance but idk if any way to report them through proper channels. If there is a proper channel idk about it.

snow ruin
#

Top important bugs

  1. a variety inventory bugs
  2. tabbing in and out causes a variety of connection issues
  3. view distance causing mob popup way to close

Top feedback

  1. vary gatherable time till respawn and rarity the resource is
  2. make the different rarities matter more than just worse versions of the the one above
  3. make crafting tables easier to recraft
    4.make node and guild UI a little more informative
  4. market tab needs to search available product
fallow canopy
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Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. Inventory bugs and having to log on and off just to make sure my stuff transferred.

  2. All the Caravan bugs (getting stuck, disappearing, becoming a raft in a puddle on the road then not being able to move or return to being a caravan, bugging out and just disappearing.

  3. Quests working to break up the mind numbing grinding in the same spot for 3 hours straight.

Top 3-5 Most Important Feedback Topics:

  1. For the love of our sanity a seperate chat for global and for LFG

  2. More caster gear
    2.2 I would love to have complex quests like the ones in EQ that required raids to complete or a mob that would spawn along a certian path during a certian time of day.

  3. Easier to understand crafting system

  4. More intuitive marketplace

  5. THE ABILITY TO RESIZE CHAT IN THE UI (so many headaches squinting at that small print

wise echo
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans anything from game crashes to being teleported across the world map while driving.
  2. Party xp bug/cant chat have to reboot game to fix.
  3. Cleric deliverance skill some times will not heal if you constantly spam the skill.

Top 3-5 Most Important Feedback Topics:

  1. Need more copper and zinc. The spawn compared to higher tier gatherable nodes makes it nearly impossible to level any artisan skills without buying (buying only being available to select groups of people due to supply and demand making the cost so high), or spending your entire time in game gathering
  2. It is very difficult to level as a solo player at a low level. Need to add better starter gear or make potions/full gear sets available to purchase from vender.
  3. Mob AI needs to be fixed so people can not use monsters to grief others. Also fix the agro follow range i have had mobs follow me across an entire node.
crude berry
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Lag in populated areas like steel bloom or carphin.

  2. Mob agro / leashing that causes unnecessary trains.

  3. Group bugs: having to switch back and forth raid frames to fix ui, experience bugs with not receiving experience at certain times, and looting issues... all forcing to relog in attempt to fix

  4. Mounts skating every where because animation is bugged.

Top 3-5 Most Important Feedback Topics

  1. After loot is rolled on in a party especially, the loot should automatically be looted to the correct player with winning roll.

  2. Friend's list and guild list could have players level.

  3. Market place needs to have better searchability.

vital breach
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. AI behaviour with what im assuming is server stability, mobs run around and do crazy stuff during pulls and it becomes really really messy more often than not

Top 3-5 Most Important Feedback Topics:

  1. Some of the caster mobs are so hard to hold aggro on, they just attack anything regardless of threat (scaling on these is also way to high, Firestarters are a great example)
  2. Saw someone else say this and i think this would be huge, an LFG channel in the chat is very needed
  3. Buff and Debuff tracking is very difficult, especially with the limit on the UI and all the node buffs (also the icons are tiny i cannot see them)
    ======================
sturdy shadow
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory, storage, and selling glitches - items not transferring and/or disappearing in the transfer
  2. rubber banding everywhere and anywhere
  3. helmets meshing with character head models/ ability to hide helmet - my character put on a mask and looked bald as a baby's ass despite her beautiful hairstyle i customized in the char creator
  4. enemies that spawn in the air or inside rock formations need to be shown where the ground is and how to stand on it
  5. did everyone hoard all the copper??? I didn't see a single one in days of playing. Balance the resource nodes, please and thank you

Top 3-5 Most Important Feedback Topics:

  1. tutorial needed - not all systems, keybinds, et al., were intuitive and it required a lot of googling for me to figure out how to do a lot of things in the game such as processing materials, summoning my horse, fishing, and sprinting. It would be nice if things like these were taught to the player in the beginning (skippable for those who want to skip it and go blindly).
  2. corruption system needs to be recalibrated - noncombatants getting mobs trained on them or flat out being assassinated by hostile players - Both parties should to consent to PVP in order for PVP to occur - not a unilateral action by one jerk/group of jerks. I'm just trying to gather and I'm not purple, leave me alone!!
  3. FAST TRAVEL! Your map is huge and beautiful, however it's taking hours of my precious IRL time to cross it. I work full time and I can't spend an hour a night digitally commuting in Verra when I only have 2-3h to play the game in total. PLEASE make the embersprings fast travel locations - charge a fee for that if you must.
    ======================
lucid umbra
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure map mounds not being able to be dug up.

  2. Enemies aggro-ing onto to you when they are chasing someone else. (promoting Mob player Killing)

  3. Rubber banding between SWs

  4. Glint not going into your inventory and involving multiple relogs.

  5. Bald or wrong colored haired players.

Top 3-5 Most Important Feedback Topics:

  1. Reduce the crafting costs (ESPECIALLY husbandry)

  2. Materials for jewelcraft are too high for the amount of EXP you get.

  3. instanced freeholds? There just aren't enough for the amount of players you have and will have. Everyone should have the opportunity to have a farm if they have the money....

======================

spare gull
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory doesn’t update, requires re-log to manually update.
  2. Players can train mobs for indirect PvP and griefing. Unpunished.
  3. Hunting rarity is far, far too low. Impossible to get anything Rare or higher for crafting.

Top 3-5 Most Important Feedback Topics:

  1. It should be far more difficult for mobs to kill you as you run around. I’ve been killed by just a few mobs lower than my level because they killed my mount, and I’m a tank (which means next-to-no soloing potential)
  2. Maps are out of date/incorrect. Makes navigating nodes far more difficult.
  3. Freeholds are worthless atm. If they need to be reset, give them back to those that bought them before. To farm Willow Wood is nigh impossible due to its scarcity and demand.
twilit bough
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bugs...the crashes, arriving at destination but your caravan is gone, caravan disappears when convert to raft or back to wheels, recover doesnt work, etc
  2. Lag/server stability- great improvement on lag and DCs but still a lot going on..especially by Steel Bloom.
  3. Money disappears or is miscalculated...really it seems that what you are using money for is not what it says the cost is. For instance, vendor says it costs 30 silver to repair gear and you have 35 silver...it says you dont have enough. You buy something from vendor or do crafting and it shows how much it costs but it takes more than what it says. I didnt realize this was happening until I saw a large amount suddenly gone.
  4. Fix Cleric Wings of Salvation so it breaks disabling spells as described. This is not working.
  5. Fix raid frame colors for when member is within range vs not. You cannot tell with most color schemes.

Top 3-5 Most Important Feedback Topics:

  1. Guilds should not be able to declare war on another one instantaneously. The guild initiating the war has a huge advantage...they can spend hours to prepare, know when the majority of their people can get online, find the other guild members and be near them when the war declaration goes off. The other guild has no ability to prepare, no ability to bring in their people, etc.
  2. exploiting players and guilds - getting so far ahead of the rest and then we are out-leveled, out-geared, and less ability to even build wealth because your caravans are destroyed, you are glint farmed because the higher players are training mobs on you, wait for you to die, then loot your corpse constantly.
  3. more quests to get xp, glint and other rewards to break up the redundant grinding.
  4. Concerned with what I see already with toxic game play. Lots of trolls already and these are supposed to be alpha testers! It makes me wonder how bad the game will be as far as toxicity
sacred idol
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug (requiring 15 second relog)
  2. Tax System
  3. Floating mobs and gatherable items.

Top 3-5 Most Important Feedback Topics:

  1. Larger stack size for storage please. If a bag you carry around can hold greater stack sizes storage should be able to as well.
  2. Town Citizen specific gear (minus cloak) should be purchasable from non-citizens. It could have an increased cost for a non-citizen but would encourage more to complete orders.
  3. Tax reciepts should have a greater stack size in inventory
  4. I'd like to see lumberjacking get some rarity increase items besides the tool. For Western Larch I harvested hundreds of adult trees to end up with 5 rare and ~ 20 uncommon.
  5. Thank you for all the hard work!
    ======================
terse current
#

1 . Low respawn on some.mobs
2. Mob lashing and being trained on groups so ppl can loot corps
3. Shorter respawn times for resorces as well as more recorces to be spawned throughout the map

novel crypt
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Can't place caravan after launching because it says your in the wrong node (happens after crashing with the launched caravan item in bag)
  2. Can't accept treasure map quests
  3. Enemy mobs turn green and can't be attacked sometimes
  4. Not sure if it is a bug but the Forge Guard armor doesn't have set bonuses
  5. Pylons don't seems to give/show boosts in rarity or quantity

Top 3-5 Most Important Feedback Topics:

  1. More Ore spawns
  2. Crafting material costs seems a little to high
  3. WE NEED A GUILD BANK SYSTEM
  4. Increase PvP flag timer

======================

eternal garden
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs that prevent picking up or moving stuff in bags
  2. Caravans vanishing
  3. Treasure maps not working

Top 3-5 Most Important Feedback Topics:

  1. The game gets very laggy during large scale pvp
  2. Change the spawns of tameable animals like how ore and stones share spawns there are only 5 raptors and those spawns are always being watched by 2 or more people
  3. Have some sort of afk traveling system like a carrige or give players a caravan mod that they can get seats to transport people
    ======================
granite escarp
#
  1. lack of Copper and Zink
  2. pants to go with the novice shirts
  3. better representation in the store front

Bugs

  1. Random boot/ from the game
fossil urchin
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bugs
  2. Treasure Maps Not Working
  3. All caravan bugs
  4. Buffs not properly displaying on your and party members bars

Top 3-5 Most Important Feedback Topics:

  1. Traveling the map is the worst part of this game tbh. The game is beautiful but nothing kills my vibe more than having to spend 20-30 minutes to run all the way to the other side of the map to do artisan activities. A faster mount or some way to get materials from point a to point b faster
  2. Please make the loot go into the inventory of the player who won said roll. Having to run back and grab it is tedious
  3. A better market place to be able to find prices quickly and more easily
mystic briar
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Movement speed bug. A tank used Grapple on me the exact same moment that I used my mounts Dash ability. This resulted in me being stuck in a state of hyperspeed and appeared that the movement speed from my mount + dash + the movement speed that Grapple pulls a target at all stacked together. As I was also holding my right mouse button and strafing at the same time I was stuck moving in a diagonal. Relogging for 15 seconds seemed to fix the movement speed issue but this seems easy enough to abuse. (See attached video)

  2. Hunting rarity. It appears as though the rarity with hunting animals is bugged at the moment. I did several multi hour testing runs with a standard common apprentice hunting bow, and then crafted an epic apprentice hunting bow and there was absolutely no difference, if anything my results saw me acquire less rare carcasses. Have only ever come across 1 heroic carcass since the very beginning of Phase 1/2, and epic/legendary just don't seem to exist.

  3. Trade bug. I have come across this bug once. I traded another player 2 rare western larch logs to process into woodchips for me. On my screen it shows 2 logs being removed from my inventory, but on his screen it only showed 1 log being recieved. Both of us logged out, relogged and he did not have a second log in his inventory. This could be a major issue with larger quantities/legendary quality materials. (See pictures provided)

Top 3-5 Most Important Feedback Topics:

  1. A full and proper explanation on where the line of exploit stands. The term exploit gets thrown around an unhealthy amount now for every little thing in the alpha currently and there is no clear description/boundary.

  2. Marketplace design and structure. Currently it is a nightmare to search through the marketplace for items and materials I am looking for. I understand this is the bare and basic design for now but a further deep dive and showcase up updates coming to the marketplace system would be great.

  3. A look into the crafting system, especially apprentice/journeyman stations with multiple crafts at a time. Having the ability to craft two animals into mounts for example but the timers are consecutive instead of concurrent makes the system almost pointless to have. The only benefit is if I am logging off for the night, I can look forward to two crafts finished at once.
    ======================

cinder basin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. WORLD BOSSES RESPAWN WHEN SERVER RESTARTS this is game breaking we have guild farming these on reset the meta is ping all as soon as a restart is announced

  2. Caravan Bugs (caravans disappear, multiple bugs when crossing meshes, if you launch a caravan and relog you can now summon it until the next restart etc etc)

  3. Randomly getting corrupted when killing PURPLE players with how harsh corruption is this is game breaking tune down corruption to fix this.

  4. Fix Clerics wings of salvation CC break passive this has never worked - also a LOT of the cleric skills are unresponsive when being attacked by weapons with glitched procs that come from x5 weapons like a ranger with dazed + bleed + burning + stagger will make your skills lag and stop responding this is due to the procs being bugged currently all procs apply to weapons

Top 3-5 Most Important Feedback Topics:

  1. PERMA BAN with no mercy all the exploiters from guilds like Polar/Enveus that abused war rewards and multiple other exploits - show your community that intrepid is different

  2. Performance is terrible when we have +80 people PvPing render distance becomes like 10 meters and meshes cant handle large scale

  3. Corruption is NOT functional penalties are extreme to the point you can not PvP in this game no one flags up because they know you can not kill them - remove the ability for a WHITE NON-COMBATANT to combat and kill a corrupted player and remove item drop from the first tier of corruption - make Blight decrease over time or remove this

  4. MAKE WORLD BOSSES PVP ZONES - The PvP in Ashes is based around griefing because Flagging up is NOT a possibility when you drop 3 pieces of gear on your first kill
    ======================

lament minnow
#

Important Bugs:

  1. When Healers do damage instead of healing part members
  2. Commission completion difficulties - like with Stakes in the Ground
  3. Mob aggro - oculars followed till end of territory AFpepesweat
  4. Gathering nodes not being interactive - like someone else chopped the tree but it still shows up on screen.

Important Feedback:

  1. The rarity in crafting tool upgrades should have a % to rarity meter when adding materials so you know if your closer to a Heroic tool over Uncommon
  2. Using higher than common fuels to increase the chance for a Mount over BoB in Animal Husbandry
  3. Citizen Vendors should sell all types of armor for level 10 and level 20 - light, medium, and heavy
  4. Deer should have mount form, not just BoB
  5. ETA on alliances and alliance chats?
  6. Undead/Skeletal Unicorn mount please SkeletonThriller_BN
  7. Have less exp earned from t1 gathering when you are apprentice+, and less exp earned from t2s and t1s if your journeyman+. This way these mobs are left for the novices to gather and level up.
still plover
#

Top 3-5 Most Important Bugs:

  1. Caravan bugs
  2. Caravan bugs
  3. Caravan bugs

Top 3-5 Most Important Feedback Topics:

  1. Caravan bugs
  2. Caravan bugs
  3. Caravan bugs
peak agate
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Leashing / Training
  2. Anti-Heal making heals do damage
  3. Caravan functionality - I lost two caravans and/or the cargo after spending an hour each traveling and didn't get compensated

Top 3-5 Most Important Feedback Topics:

  1. Please implement UI customization for healers. Raid frames are much easier on the eyes for keeping tabs on your party members.
  2. Guild functionality would be great. As a guild leader, I can't invite my own alts...
  3. More nodes and mayor selection would be nice - right now it is purely a popularity contest which results in almost only streamers being mayor.
    ======================
tame basin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desert Commodities do not have gold values.

  2. Hunting Creatures does not yield higher rarity carcasses yet these matts are required to craft higher rarity gear/gathering tools.

  3. Treasure Maps do not work.

  4. Caravans can be lost forever upon arrival and are unrecoverable. (Happened upon arrival to New Aela)

  5. Visual inventory/storage bugs when in a crowded node that require mounting and unmounting to refresh what's in your inventory

Top 3-5 Most Important Feedback Topics:

  1. Apprentice Crafting recipes are not worth the effort to craft. (It is easier to level by just continuing to crafting novice gear). Processing has too many bottlenecks (Willow Boards, Raptor Hides, etc...)

  2. The POI placement in the Riverlands is not uniform and yields an unfair XP advantage to certain nodes when it comes to node leveling. This means you can expect the same nodes to hit level 3 first due to Highwayman hills or Steelbloom or Carphin.

  3. More Adventuring XP gained for gathering/crafting/commissions. Grinding mobs is the only avenue to level currently.

  4. Add incentives for players to stay PVP flagged in the world. (Increased XP when flagged, increased drop-rate, etc...) Doesn't need to be a big buff. 5% would be enough for players to choose to stay flagged. Adds more interest & complexity to grinding in popular POIs (See Albion Online's flagging system)
    ======================

austere orbit
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. AI Pathing/Training
  2. Treasure Maps not working
  3. Inventory Bug, not being able to see materials in the bag or them not updating when being moved.
  4. Party EXP bug, randomly not getting exp from mobs when in a party, having to relaunch the game to fix and reform group.
  5. Mobs just going through the floor.

Top 3-5 Most Important Feedback Topics:

  1. TOXICITY! - Have a proper player report function. The Foul things, that legit borderline illegal to say, is horrid! Toxicity will kill this game.
  2. Exploiters. Kick them, ban them, get rid of them, they are ruining the testing. No soft hands on this.
  3. Introduce a system where higher level characters can't just farm low levels for their glint or mats.
  4. More freeholds, we all want our place in the world and with the current exploiting going on, no way the average player can test it.
  5. Fix corruption. PVP just isn't fun out in the wild as it is just high levels ganking lowbies.
    ======================
wooden heath
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Map Ghost Quest not allowing consecutive maps to be completed.
  2. Healing debuff resulting in accidental murdering of people when trying to heal
  3. Lightning Orb passing through walls
  4. Some enemies in Steel Bloom able to shoot/cast through walls
  5. Quest NPCs/Completion points not spawning in the map/not accepting materials

Top 3-5 Most Important Feedback Topics:

  1. Weighting of resource nodes (lack of T1 mining nodes, sparse T2 woods)
  2. Relaxing of crafting specialization limitations (only 5 enhanced professions out of 22 options is rough for people in small groups/solo players)
  3. Difficulty of money acquisition leading to possible widespread use of RMT in the future
  4. Freeholds and/or instanced housing to let all users take part in farming/growing of specialized crops.
  5. Account-wide storage?
    ======================
odd cloak
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan deployment/conversion to raft/caravan/getting teleported during caravan/vanishing caravans
  2. Unable to start treasure maps
  3. Inventory bug where you don't see items ( have to log out and back in to temporarily fix )
  4. Zombie debuff causes negative healing resulting in killing players and turning red even when not flagged
  5. Unable to loot items on the ground ( relogging temporarily fixes it )

Top 3-5 Most Important Feedback Topics:

  1. Steven stated being able to cc non-combatants is not intended, what is suppose to happen intentionally ?
  2. Finding exploits is what we do. But do abusers of said exploits get consequences or do they go unpunished.
  3. Defending a caravan is not rewarding, at the moment, if you see a caravan getting attacked. It is more beneficial to attack it cause defending it yields no benefits.
  4. There's more but i understand all the solution will come due time through development. Appreciate the constant interaction and engagement with the community
knotty nacelle
#

the exp penalty should be only pvp wise if even that.. dying cause of new players in groups and in dungeons kinda makes the dungeons too annoying and the group selection too specific and people not getting group cause their names are "flagged" and people recognize them. ive seen that happen in my own group, letting people not join cause of stuff like that..

i would hope to reduce or fix the stuff you drop on death, maybe even drop loot in pvp stuff and not pve, and reduce or remove the exp penalty completely.. its just an annoying thing and not any productive or motivating stuff, i get that dying is bad and it should be some sort of punishment but i think punishments should be pvp related and not people just trying to enjoy endlessly farming mobs to lvl up and then have to deal with loosing stuff and exp penalty ontop of that on every death cause you do die alot and thats fine but yeah.. just an honest opinion and take on those mechanics, i fucking love this game but stuff like that makes me burn out alot..

proven glacier
#

Top 5 bugs:

clever torrent
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob aggro + training mobs to other groups to wipe/grief them
  2. Willow in freeholds give you oak instead of willow.
  3. Inability to loot glint or other items until you relog.
  4. Inventory bugs not showing loot until you hop on your horse or relog. Same with banking.
  5. Treasure maps broken. Unable to use or start quest.

Top 3-5 Most Important Feedback Topics:

  1. Make anyone who interacts with another flagged player, also have to flag. Ex: Clerics can heal with flagging.
  2. Fix Mob aggro ASAP, to keep people from griefing and training other groups just by running by.
  3. Find a fix for there being little to no resource nodes such as Willow or Copper either because of unobtainable resources taking the spot or over farming.
  4. Increase loot drops, and either give a chance at higher rarity loot or another way to aquire said gear. It feels bad to not see anything drop, and when it does its a green piece you cant use. Or getting to level 15+ and still be missing an entire armor slot because one has never dropped and you dont have access to the market or the funds to buy a basic white.
  5. Give the ability to choose any number when crafting/processing.
    ======================
fresh moon
#

Bugs:

sage hearth
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs relating to moving items around
  2. Steven only causes hilarious chaos sometimes; I assume the chaos is intended to be more consistent and this is a bug

Top 3-5 Most Important Feedback Topics:

  1. Resource spawning - essentially the issue of low level resources being quickly snapped up while high level ones persist because no one harvests them, until all the nodes are full of high-level resources.
  2. The pass parade, where you can lead difficult monsters past another player to get them to attack that player, allowing a sort of pvp-by-proxy without flagging. Related to the mob train issue.
  3. Specialty bag sizes - right now the mining bag is better for holding herbs than the herb bag, so this could probably use some work.
  4. When auto targeting with Tab, skip pvp players unless you're actively in pvp already, to avoid unintended pvp interactions.
    ======================
charred crest
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug
    2.Killing a purple player sometimes causes corruption.
    3.Sprint doesn't cancel
    4: Permanently bugged mobs.

Top 3-5 Most Important Feedback Topics:

  1. TOO MANY BUFF ICONS
    2: Overabundance of Tier3 mining nodes
    3: LFG Chat
    4: Willow Bottleneck
    5: SteelBloom Underwater
    ======================
still warren
#
  1. Inventory/Storage Bugs
  2. Noticeable lag when crossing zone boundaries
  3. Game locks up randomly requiring force close
muted silo
#

Top Bugs:

  1. Treasure Maps, many cannot use a map. Many others have difficulty collecting the spoils when found. Treasure quest must be abandoned upon completion, or further difficulties arise.
  2. Resources unable to be harvested (chiefly Weeping Willow)
  3. Inventory bugs

Top Feedback:

  1. Leveling far outpaces crafting. Even when primary focus is artisan, resources are too scarce to be useful aside from outfitting lowbies.
  2. The desert nodes and New Aela could use some flesh.
  3. Looking forward to Freeholds being useful enough to justify the cost.
  4. One might request some form of shared storage to be raised in priority.
  5. Great job so far!
gusty fossil
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rarities in general, try to get oak/ash/larch/hemlock anything ABOVE uncommon, and compare that with equal amount of willows. its wayyy lopsided. this also would include the fact right now the "weight" given a nodes spawn is HUGE compared to what is given to the gatherers tools/clothes/bags rarity.

  2. Rarities in respawning gatherables (somewhat stated above with weight). currently a node stays static for a set period of time, e.g. 24 hours, wouldnt it make more sense to have a resource node "roll" if its a mining resource? turn into 1-3 rank for anything from novice - apprentice - journeyman, then within that bracket it can roll again to see which resource it will spawn next in X hours (4 for copper, 8 for tin, 12 for limestone for examples)

  3. Freeholds, most things are not functioning properly. have input a few bug reports already, and im sure others have too. primarily, the only trees that work is Oak and Eastern Hemlock.

  4. Caravans... quite a few issues with them bugging out, teleporting people, disappearing, etc.

======================

signal fox
#

Top 3-5 most important bugs

stuck mantle
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. **Inventory **- overall lot of bugs, items disappearing, not being able to loot because of "de-sync" bag, etc..
  2. Weapon Skill tree - inconsistency in providing chosen buffs abilities, mainly combo abilities. in p1 you could level many weapon tree and when you switch a weapon, you kept all buffs from previous tree. i think this is fixed, but im pretty sure you can select many different passives in the tree, save, and get all benefits from your tree and not only 1/3.
  3. **Skills **- lots of skills have bugs and inconsistency, scatter shot either consumes all chargers when charge, or you being able to shoot many scattered shots (3+ in a row, when server lagging)
  4. Guild wars - ability to freely attack in cities, and guards not doing anything

Top 3-5 Most Important Feedback Topics:

  1. Corruption System - 200% negative effects, 0 positive, to a degree that even if you want to kill a player you contest with, it's not remotely close to being worth it.
    the fact everyone can attack you, and you can't fight back (they are not flagged) is really bad. if you kill them, your corruption only grows.
  2. Free holds on Spawn spots - in P1, I tried to test solo leveling, I found good spots to level solo. in P2 all those free hold blocked 90% of the good spots I had + many other good farming spots. this made everyone go to POI, and everything was fully packed, lagging, and not plesent experience trying to level. EU got triplled in population, and farming spots got cut down in half
  3. **Griefing ** - Luring mobs into towns - there are people that lure mobs into town, and it kills many people without them getting corruption
  4. **Griefing ** - stunning people and let mobs kill players doesn't get them corrupted
  5. Quests - Completely useless, no rewards, no experience. (Quest that take you 5-15min to complete = 3 (1star) mobs at the same level)
    ======================
atomic nova
#
  1. Mob training onto other groups;

  2. Draw distance of players and NPCs is far too short even when set to max;

  3. Inventory not updating properly and displaying items and materials that have been moved in their original slots or not showing at all;

  4. Raid/Party UI appearing on top of each other after relog;

  5. Global illumination settings causing dungeons like Ursine Caverns and The Forge to be either pitch black or blindingly bright.

raw burrow
#

1, removing Bad actors gains from exploiting. Without an incredibly heavy hand and punishing people that do this the message that's being sent is exploit early and exploit often

2, issues with certain zones having obscene amounts of lag during peak hours

3, Caravan bugs are rough, you're such a massive system that is basically required to make any money that needs to be fixed

tall python
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Attuning to embersprings. Even though I would attune to other embersprings. When I died it would send me back to lionhold, either the one where we enter the game or the one right outside the northgate. Ignoring the fact it should have sent me to the one outside joeve

Top 3-5 Most Important Feedback Topics:

  1. Death penalty is really severe for gatherers
  2. Metalworkers seemed to be screwed when gahering as there is a serious shortage of low tier

======================

trim dawn
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Cleric Wing of Salvation CC break not working, clerics are prime targets for CC and burst, and without a CC break like some of the other classes, they have very little counterplay ability
  • Gatherables respawning at the same rarity at the same spot enabling people to camp the respawn of high rarity materials
  • Caravan bugs (disappearing, teleporting, stuck in terrain etc..)
  • A very annoying exploit some guilds use where you can be a defender of a caravan but you show up green to the attackers, making you able to attack them, but they can't attack you. Some shameless people are already abusing this
  • Do something about the caravan rafts able to cross the south ocean out of the map bounds from Miraleth to New Aela allowing some shameless guilds exploiting this to make free uncontested caravan runs and money printing

Top 3-5 Most Important Feedback Topics:

  • Most important feature missing right now is guild storage at nodes it's very hard to do logistics currently needing to store guild mats in individial players storages
  • Please make material rarity be determined randomly on gathering and not a fixed rarity campable respawn
  • Similarly Do something about the world bosses respawning at server restart, the strongest guild on every server is just getting stronger rallying large numbers to do the world bosses on spawn every time the server resets making themselves even stronger
  • Crafting and profession systems are very awkward right now, they would need a better review, especially processing and crafting
  • Since corruption is so severe, please make world bosses and deepest parts of POIs pvp zones like the lawless zones, and please stop with the world bosses spawning on server reset. on EU it's 2am CET and people are working during the week, it enables guilds that no life increasingly low contested 3am gear at least once a day
proven glacier
#

Bugs: Many ash trees not gatherable because they are halfway buried. In certain areas trees cannot be targeted.

coarse ocean
#

Top 3 important bugs:

  1. Mob Argo Range
  2. Frozen Horse Animation
  3. Inventory/Storage Bug
    Top feedback:
  4. INSTRUCTIONAL MATERIALS
  5. Tutorial
  6. Griefers
thin wagon
#

Top 3 Most Important Bugs:

  1. Crash client -> Insta relog untargettable bug
  2. Hair flickering
  3. Horse animation jank

Top 2 Most Important Feedback Topics:

  1. Item sinks need to be better thought out if the game is to not wipe til launch.
  2. Horse sink
blissful needle
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing / the ability for people to target you individually while in the caravan
  2. Treasures
  3. Freehold clarity / functionality / recipes

Top 3-5 Most Important Feedback Topics:

  1. Make a marker for lost caravans when they do crash / the ability to de-launch
  2. Resource rarity is broken or needs a noticeable buff
  3. levels 15-18 near miraleth are less than ideal. Could use more mob variety.

https://www.reddit.com/r/AshesofCreation/comments/1huod1w/phase_2_initial_impressions/

Reddit

Explore this post and more from the AshesofCreation community

final mural
#

Top 3-5 Most Important Bugs:

  1. inventory bugs(glint loot, invisible items, quick transfer)
  2. mob spawn rate - broken spawns, mobs disappear during combat and never respawn
  3. everything concerning flagging, detailed ingame tooltip would be very helpful, but consistency of
    flagging toggle, caravan party flagging etc...
  4. CLERIC BALANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  5. CLERIC BALANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Top 3-5 Most Important Feedback Topics:

  1. more incentive for caravan defense, perhaps node quests before bounty system arrives
  2. currently its wayyyy toooo easy to level to 10 and past, but professions cant keep up, and professions 1-
    10 feel underwhelming, please overhaul profession progression curve
  3. loot reward connected to professions, for example spider cocoon is virtually impossible to loot past level
    23 as most spiders are at or below lvl 13, granting player no loot, there has to be middle ground between
    outleveling area and griefing low level players
  4. CLERIC BALANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  5. CLERIC BALANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
atomic granite
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting/Farming rarity bugs. Currently next to impossible/is impossible to get high rarity carcasses and food craftables due to how farming works. This severely limits multiple crafting professions and the entire Cooking profession
  2. Mob AI training/transferring agro to other players that have 0 involvement with them
  3. Players making alts to vote multiple times
  4. Looting bug where things aren't able to be picked up and relogs are needed. This happens frequently
  5. Dying to drowing does not make you lose anything from your material bag, easy free teleport exploit

Top 3-5 Most Important Feedback Topics:

  1. Need active GMs to check frequent exploiting spots and provide immediate remediation. Exploiting has been rampant, safe spotting mobs, farming broken mobs forever, macroing, spawn camping, war dec abuse (i.e. mayors flying into Nodes to war dec 1 person at their storage or crafting, kill them and fly away with no risk). These problems are spiraling out of control and driving a lot of players to drop the game and won't continue to test until these are better managed. Not addressing this early is enabling people to continue to ramp up their exploiting until they get stopped. A common phrase I've heard in this game now is "exploit early, exploit often". Hopefully that phrase can die in this game.
#
  1. Gatherable spawns for Mining/Lumberjacking/Herbalism should not be static. They are currently static for set periods of time and then change. This makes them able to be timed and farmed repeatedly by people who know this information. ALL gatherables should be rolling on a rarity table every time they are gathered and then taking into account your character's rarity+ stat

  2. Caravan drivers can be targeted and die before the caravan itself, what is the point of having armor/health stats and actual armor upgrades for caravans when drivers can be sniped off the caravan? This is especially true on rafts.

  3. Players should always have 2 spawn options, regardless of them already being at their Home Emberspring. Better yet, move the Emberspring spawn inside the City confines and enable Guards to attack hostile players again, they are pretty bugged currently. IMO Guards should be hostile to all Purple players, even during guild wars. Node Wars/Sieges they should be hostile to enemies of the Node. This would make enemy combatants discouraged from entering the City itself to pvp or risk fighting guards. Spawn camping can still happen, as 60 seconds of pvp protection does not save you from someone, or a group of people, waiting at the Emberspring on their mounts. There is no where safe for you to go within 60 seconds.
    ======================

small junco
#

======================
Top 3-5 Most Important Feedback Topics:
1 through 4: Dedicated LFG and/or trading chat channels
5: Make it easier to mouseover or target players riding mounts - targeting their mounts is far too easy to do accidentally, especially when zoomed out.

thin jetty
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 The non-target system does not always work well, sometimes the target does not hit the mob that is standing in front of my character.
2 Sometimes my character starts dodging on his own. This wastes a lot of stamina and can lead to character death
3 Inventory items often get bugged, and sometimes you can’t pick up loot.

Top 3-5 Most Important Feedback Topics:
1 Thanks, the game is great 🙂
2 The auction is full of garbage, it would be nice if it was cleaned periodically
3 I really hope that the game will be Russified for release

ivory anchor
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon swap exploit allowing stacking of weapon talent trees
  2. Mobs aggro/Mob Griefing
  3. Inventory constantly breaking (Can't loot, Can't move items, can't right click into/out of storage)

Top 3-5 Most Important Feedback Topics:

  1. Marketplace is borderline unusable as it is right now
  2. Mob pathing can be incredibly annoying (EG: Hobs in Oakenbane will bolt away from you and get stuck on random objects)
  3. Loot seems to count your turn for the round robin system even if a mob didn't drop any loot leading to situation where you can go significant amounts of time without see a lootable mob
cyan verge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob AI - Either the fact that they can be used in a mob train, won't attack back, or are frozen in place.
  2. Commission Quests completing with other mobs or variables then described. (Examples: Wolf wuest that needed Riverdancer Otters, but also said tidebreaker. Will ask for a named mob that when killed doesn't count. Wood or fish won't count towards a total when it says any type.)
  3. Caravan Issues
  4. City Taxes appear to be bugged in that they will reset for some users after initial payment.

Top 3-5 Most Important Feedback Topics:

  1. Caravan gameplay can be fun or interesting. However, it does feel awkward that a player guild is not shown while driving. Additionaly, them being hard targetable rather than being protected by or in the caravan seems off.
  2. Stevens chats via Livestream have been fun and interesting.
  3. Would like to see a few more POIs or open world dungeons for lower levels. The new dungeon, Befallen Forge, looks amazing and helped convince me to jump in. However, it would be intersting if there was one in the teens levels as well.
    ======================
north creek
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. apparently having weapons leveled up and having them in your inventory still contributes to your skills/stats even though they aren't equped. Game breaking IMO and should be high priority fix.
  2. Buffs/Statts not working - sometimes scrolls do not even increase stats like +16 strength scroll won't always work. Regardless of buffs, stats increase and decrease for no reason all the time. In general character stats are bugged and should be a high priority fix.
  3. Caravans bugging and disappearings and cargo sometimes disappearing. Players invest a LOT of time to do caravans as it is the biggest way to generate gold. Many people get very upset when caravans and/or cargo disappears and never comes back. Should be high priority fix.
    Top 3-5 Most Important Feedback Topics:

======================

desert pier
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bag's & Inventory Desync bugging/Right click unable to move from one to the other/Ghost items staying on screen

  2. Flashbang/Blindness (mainly in forge)

  3. Mobs glitching into walls or under stairs (mainly mobs w teleport)

  4. BUFFS AND DEBUFF status are not customizable in UI editor, we should be able to see the debuffs prevalent to US (we could set this) in raid/party frame. Instead we see one debuff? we have to click and party watch 1 person at a time. This is horrible as a healer/bard. Its horrible as anyone to look down at the self frame and see +20 and they are full of town buffs are the only ones visible. Whats on my char? Who knows.... 🤷

  5. Hunting rarity is HORRIBLE (new system when?)

__ Top 3-5 Most Important Feedback Topics:__

  1. The marketplaces are a mad house. please allow item search D:

  2. Crafting/processing proc rates feel underwhelming and unrewarding for the amount of time & effort especially for JM gear. Recipes are great, but quantity & quality proc's feel POINTLESS to even chase at current levels.

  3. Reward for node buy orders feel like a sink and do not feel rewarding at all. there is almost nothing to buy w tickets except map tools which feel so over priced i dont even want to bother. its cheaper and faster to make my own by factor of 10.

  4. Some drop quest items give no details on what to do with them, (looking at you challenge papers)

  5. Would LOVE a DPS dumby in town to be able to see / test max dmg of a solo or team to test on and see buff/debuff best set up and best rotations.

======================

dull jetty
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hornhexer Headband recipe always outputs green items regardless of input (I have tested with rare, epic, and legendary mats, all of which show green as the resulting output, with rares I actually pressed craft and yes it does output greens, it isn’t just visual
  2. Azmaran commodities seem to not be sellable (idk if this was specific to azmaran or not, but people from aithanahr seemed to be able to sell theirs fine)
  3. The (infrequent so not super major, but it is extremely inconvenient when it does happen) different caravan bugs that happen when crossing server worker border that can cause the caravan to stop rendering until you realize that it’s on the other side of the border, potential relation to getting teleported to carphin while driving the caravan (only happened to me once, but I’ve heard at least two other people mention the same thing before it happened to me) and the general clicking noises whenever you cross the borders, which could probably be intentional for the sake of knowing where they are, but they also screw with you if you’re in action mode, as it sometimes pulls your cursor back out

Top 3-5 Most Important Feedback Topics:
(not entirely sure what would go as constructive feedback considering most of it is somewhat related to the as of yet unfinished desert, which I know you all are still working on adding to, so nothing as far as that)

  1. This one might be more of a bug related feedback than actual feedback, but it does seem like people are able to (currently) abuse things like the caravan recovery to avoid having their caravan destroyed, which makes sense, but also kind of sucks for attackers if not only can the driver log off while being attacked, their caravan will despawn as well to save it from being destroyed, if there was a way to potentially make that feel less exploitable or fair without also screwing with people who legitimately crash while driving caravans that’d be cool 👍
    ======================

Regardless, if you do read through this overly long message, I’ve been enjoying Phase II thus far (although my friend has been generally unable to play due to all the crashes and connection issues, despite meeting minimum requirements. Have a good few days of reading o7

obsidian tangle
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

I've personally tried and reported all the bugs below and 100% appreciate y'all wanting to be thorough with this feedback.

TOP BUGS:

  • tank mitigation stat boost: I tried messing with this while leveling for a bit and my word leveling was so boring and unengaging, andI'm not even level 20 yet! I can't imagine the frustration people have with tanks using this at level 25 or in pvp. Please fix this even if it's the only thing you get to.
  • pathing bugs: really great improvements have been made to pathing so far since p1 launch, but seems like there are still some places where players can travel to, but NPCs can't identify as a viable location to teleport. I don't think it's too big a deal, but again it's just unengaging. I know there's no "quick fix" but I hope y'all can either force mobs to unleash if they don't attempt any attacks for 30 seconds or allow them to teleport inside players' locations.
  • some low level quest mobs werent ever respawning (like Goblin Dunkers) or werent properly dropping quest items (like Goblin Diggers dropping Cargo Manifests)

TOP FEEDBACK:

  • While leveling, the grind would feel more tolerable to new players (I personally love it as is, don't get me wrong) if gear drops are more common and diverse, even common quality. With a perceived increased chance at gear upgrades, players can feel like they get micro achievements while leveling every time a white item drops. Right now you only get a handful of possible items at a given XP farm, and the rarity range is such that you end up seeing the exact same green necklace or white shoulders again and again over hours.
  • while Artisan-ing, I really can't stand the number of clicks it takes to complete a simple craft like processing wood into timber; I'd start with removing the confirmation window after hitting "claim". Make a toggle allowing you to prioritize the crafts going to your bags vs bank. If one is full, it goes to the other, else will say inventories are full.
  • while pvp-ing: I really like the concept of hidden enemy health bars, but the 1/4 updates can be pretty confusing. I honestly wonder what the impact would be if you just removed the health ##s and had a regular following bar. Even a bar every 10% would be better. 76% just shouldn't display 100% to your opponent imo.

❤️

rapid pollen
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Azmaran cargo sells for no value
  2. tropics stabbers have infinite range for their stabbing ability
  3. cannot select a portion of a chat filter section to only show either entire section or none

Top 3-5 Most Important Feedback Topics:

  1. currently there is no risk to attacking a caravan or reason for a player to not attack, the risk to launch should be as risky as to attack (perhaps a sort of consumable item needed to declare an attack on a caravan so that the attackers must be smart and selective on what and when to strike)
  2. instead of needing to beacon to move your caravan to a new node, allow us to just transfer via the caravan manager and charge us the cost of the beacon to do so
  3. some of the treasure maps are very hard to find and not because of multiple circles or higher rarity just the placement of the circles is over very uneven ground and places with alot of bushes, or if not removing these spots add in a sort of pulse or pinging sound like a metal detector would have when we are nearby the dig site (could be a craftable for blacksmithing)
  4. let us get some sort of drops for the desert world boss, having it in and double our max level doesn't make sense to me if you want players to fight it and interact with it at least temporarily lower the level or enable drops on it like the other world bosses
  5. temporarily remove firebrand from spawning near steelbloom, as currently the behaviour of the NPC makes it get stuck or freak out far too much whenever its near steelbloom and we dont want to have to fight it stuck inside a wall because it decided to fire breath into the wall.

======================

compact kiln
#

Top 3-5 Most Important Bugs:
1.Freehold harvestables are bugged. Tree's harvest as Oaks, and Baby Cows as bluebells.
2. Freehold harvestables do not scale with the rarity of the root balls. There is no point in doing anything but common.
3. Constantly having to relog due to being unable to loot glint.
4. Treasure maps are bugged, if you do them enough eventually you bug and can't do them anymore. We're at the point of creating alts to do them.
5. Inventory bugs that require you to mount and demount to resolve.

Top 3-5 Feedback:

  1. Only 5 Raptor spawns is extremely annoying when they are required to support multiple tradeskills
  2. Tailors are the only class not able to buy apprentice shirts and skivvies from vendors, this seems odd.
  3. Real pvp happens very rarely. Instead people just train groups and loot their corpses instead of flagging up and fighting. If you fight back it is you who goes Red.
  4. Lack of Marketplace search makes the tool very hard to use.
  5. I'm greatly enjoying the game, but if enforcement doesn't happen against exploiters you will alienate all but the most hardcore pvp players.
maiden heart
#

Top 3-5 Most Important Bugs:

  1. Mob AI, aggro, pathing and training. The latter especially.
  2. All the inventory issues like in the bank, or when gathering, nothing goes into the inventory. And crucially the disappearing items when trading.
  3. The various caravan issues and exploits, like taking the rafts through the barrier walls.

Top 3-5 Most Important Feedback Topics:

  1. Ban the serial exploiters, who keep doing it over and over. An actual ban. Don't just reset them to level 1 and/or delete their gold/items. Full ban on accounts. Please do not play any favorites when it comes to banning, including people in guilds that are friendly with devs. This is the single biggest issue going forward if you want the player base to keep trust in the company. You will lose way more people than you ban if you don't hammer these people hard. Overall they are not a net positive to have in the alpha, in any capacity.
  2. Seriously, full perma-bans.
  3. I am overall happy with the rate of progress in the game, considering it looks like you sorta started over after the shift to UE5. I would like some better expectation management from you guys though. Phase 2 start wasn't handled well I think. Way too many people on the EU server for sure, without any sort of information from Intrepid about why you did that and what players should expect. The proclamation that you were merging all the servers came way too late as well. Great job on the server tech, don't get me wrong, just please give us all a better and earlier heads-up next time please.
umbral blaze
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Agro/Combat (Training, specifically)
  2. CC Breaking Talents (Mage blink breaks pretty much nothing, Havent tested others yet)
  3. Caravan Behavior in general (Teleporting, Not being attackable, etc)
  4. Loot/Inventory Bugs (Not being able to pickup Glint, Not updating Inventory)

Top 3-5 Most Important Feedback Topics:

  1. UI Clarity (Buff/Debuff Filtering, Resizing, etc)
  2. Spell Effect Clarity/Density (Overlapping Spells, Visuals showing after Effects)
  3. Resources for more effective solo leveling.
  4. Any system of expedited travel, please?
  5. Chat system working more fluidly (/r to reply, saving chat settings, etc)
    ======================
mossy wasp
#

======================
Alpha Two Phase II Feedback

Most Important Bugs:

  1. Movement glitching/freezing when using Ranger abilities like Disengage, or anything that causes the Ranger to move quickly, which often ends up with the character stopping in midair, and taking random falling damage instead of completing the movement.
  2. Inventory not properly showing that items have been moved to storage, and instead displays them as still in the inventory slot they occupied.
  3. Enemies teleporting through terrain to the player instead of trying to path to them like normal.
  4. Some helm items are not showing on certain races (like Growler's Helm on an Empyrean)
  5. Camouflage doesn't appear to work all that often, or at least it shows to the user that their character is still fully visible.

Feedback:

  1. Please open up most if not all currently blocked/closed interiors so that those of us who want to explore and RP will have more interior locations to do so. Having been inside one such closed interior in Halcyon after experiencing a bug with dismounting too close to the building, I can see that there are already mostly finished interiors that just need to be completed and opened to the players.
  2. Need a better system for reporting toxic players in-game.
  3. Dedicated LFG and Market channels would cut down the spam in General and Citizen chat.
  4. Please create a better way to hide the player nameplate UI for screenshots so that I don't have to keep spamming PgDn every time someone walks into frame because their nameplate shows up. That would be far easier than having to turn off nameplates before every screenshot and then turning them back on afterward.
  5. Thank you for taking the time to address our concerns.

======================

cosmic crane
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemy LOD distance is way too short, even on max render settings. This enables you to wander into mob agro w/o realizing
  2. Sever/client enemy Desync, melee enemies effectively have ranged attacks because the enemies can use melee abilities while looking like you are out of range. (especially Bears)
  3. Too much high rank gatherables and not enough low rank, seems like high rank material nodes are replacing low rank ones effectively locking that node out until a higher rank gatherer comes along
  4. World bosses cannot be done with high amount of players because the boss does not take priority when rendering characters on screen, this leads to instant deaths because you couldn't see the attack

Top 3-5 Most Important Feedback Topics:

  1. Tanks are NOT TANKY in early levels forcing you into groups, you all designed agro mechanics excellently, the sustain/temp hp skills of tanks need a second pass because your vision was that all classes are somewhat effective solo and tanks cant do that right now, I had an easier time soloing as a bard.
  2. Guild max player count is extremely small forcing guilds to split up into multiple guilds. This effectively makes guild chat a dead feature
  3. The tax system is unclear to the player and is inconsistent across players, some paying 2 tax receipts at level 25 and others paying 162 at level 10 for no discernable reason. Needs a total overhaul.
  4. I am Proud of Steven for standing up for his employees and for the game we love on Asmongolds stream. Good job, all but a vocal minority loved that.
    ======================
frosty bramble
#

3-5 important bugs:

  1. Tanks perma stacking mitigation

  2. ALT+f4 to despawn caravan

  3. Flagged status not displayed properly (you think they combatant but they ain't so u go corrupted)

  4. Healing while someone has anti heal makes u corrupted since you kill them

  5. Skills / abilities - all archetype abilities mainly tank grapple don't work super consistent or are inconsistent

=====≠===========

most important feedback topics:

  1. Make it so repeatedly dying will start costing durability/exp loss if attack caravan

  2. Please work on gatherables and their spawns

  3. Party/event Flagging - cleric can't heal people who are in caravan event (give ability to leave caravan events that have lasted too long cause of bugs) and of 1 party members gets combatant entire party should too, will help avoid cleric waiting untill last min to heal.

  4. More clear on what's allowed and what is not, will I get banned for using croc mount? Passing a world barrier = level 1, weapon proqs too many = ban etc

  5. More transparency on patch notes, what was actually changed "adjusted" doesn't tell us much increased or decreased will be better and tank iron aura changed from 10% - 2% as an example

willow plank
#
  1. Zero rewards for caravan defenders has to be a bug..
  2. Tree rarity drops tanked from phase 1 to 2.
  3. Invisible walls constantly
main flower
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:***

  1. Flagging Bugs. People going in and out of lawless zones bug flagged and if killed cause others to go red, while looking purple.
  2. **Render Pop In **- Node becomes overloaded and people render in 10ft infront of you, same as mobs. Makes the game unplayable.
    3.Slow Bug. Randomly not sure why but you will permanently lose 30% or so MS and can be seen in base stats. Need to relog to fix.
  3. Constantly relogging. You need to log to flush a multiple of things. Memory leak, Inventory not working properly, not being able to loot etc. It makes playtesting very tedious and it should be a priority to reduce how much we have to restart the game.
  4. **Cannot hit Caravan while Driver is away or Logged out **- The driver can simply run away from the caravan, log out and make the caravan untargetable. Removing the risk from the equation.
    Top 3-5 Most Important Feedback Topics:
  5. Flagging should last longer and be reworked. - Flagging right now makes a guessing game of when someone will turn innocent and give a murder count, instead of generating pvp. Flagging (purple) should last 3-5 minutes, and be refreshed upon being hit by another player.
    **2. Crafting Quantities **- Crafting is a massive slog because you have to craft 1 at a time, and select the ingredients each time, instead of a batch like everything else. Also, batches shouldn't be static amounts. Its annoying to always have leftovers or less than needed.
    **3. Weapon Finishers are Boring and I think are Bugged - **As it stands right now, you can level up every single weapon line and when you do a finisher, it applies all of them, from every weapon line. If this is intentional, I'm confused. I think the weapons in general need a lot of love, it doesn't feel great using any over any other and they don't over a ton of different playstyles. Just AoE or Single target and thats it. The classes feel much better comparatively.
    4. Need a LFG Board or Chat - Global is legit just people spamming for groups. Would be better if that was elsewhere.
    **5. Horizontal Content - **While I LOVE what Ashes is doing and I very much look forward to its future, My main concern is right now (and foreseeable future) we do not have enough systems to get the attention of a very wide base of MMORPG gamer. Systems I'm referring to would be something like, plant breeding, being able to make unique plant decorations for peoples houses. Or trophies from hunting to be put in houses for small buffs or wtf ever u get it. We need more for people to get absorbed in other than PvX Politics and Mob Grinding.
    Love u bai thx for all your hard work
bright spade
#

Some Cleric Skills do not like to cast on certain types of terrain sucks as rocks and steps. Cleric should have more damage spells to be more offe

median tinsel
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healing bug that causes damage to targeted player
  2. Inventory bug where inventory position does not update to picked up lootTop 3-5 Most Important Feedback Topics:
  3. Caravan despawns/teleports around server worker transfers
  4. Bug that causes glint to not be lootable.
still ice
#
  1. Extremely challenging gap in questing leveling in the space between starter zone and nearest nodes.
  2. Overly complicated refining/crafting environment. I'm reminded of EVE Online's planetary interaction program. I don't want massive spreadsheets and plans to make one widget.
  3. Very difficult to find and id gatherable resources
silent relic
#

Top 3-5 Most Important Bugs:

  1. planting in freeholds does not work properly. When you plant anything higher than white/green you still get only white and green, having planted a specific tree you collect from it a completely different tree, etc.
  2. Caravan is most lagged thing in the game, so i think its most focused problem (there is many problem that arld wrighten here..)
  3. freeholds ! freeholds ! freeholds !

Top 3-5 Most Important Feedback Topics:

  1. DPS\HPS metrics plus Damage Taken metric very need in game to understand what is goin on in game
  2. Macros like in Lineage 2 (atleast be able to set up cast spell in specific target or take assist of your party leader)
  3. All Bosses in game MUST have pvp flag area
spark bluff
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Vanishing caravans!
  2. Bag/inventory bugs.
  3. Unchoppable trees are common and annoying. Sometimes they have been recently chopped but don't fall.
  4. "Green" mobs that can attack me which I cannot attack. This has been becoming more common.

Top 3-5 Most Important Feedback Topics:

  1. A scroll bar on crafting amounts would be a great quality of life improvement. If not, at least change stack sizes to match.
  2. Fix buff visibility on character bar.
  3. Make Glint account bound.
  4. Allow the "Item" storage for a Citizen to be shared by all characters on an account, at the Citizen's city.
  5. Please announce unscheduled server restarts in the GAME, not just on Discord.
    ======================
weary mulch
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage not working
  2. Party UI missing after relogging relogging
  3. Tanks chain pull skill rarely working
  4. Fighter's Whirlwind cancelling for no reason
  5. Mob training is a huge issue.

Top 3-5 Most Important Feedback Topics:

  1. When will the world change dynamically with nodes?
  2. Better ways to help lower levels grind as a higher level, they have trouble finding parties to grind with.
  3. Mobs not respawning or all the other silly things that happen just because a Server Worker is borked or overloaded or w/e. Dynamic Gridding anytime soon?
  4. When are Story arcs coming? I can find bits and pieces of lore here and there, but none of it feels like any big lore questions are being answered.
    ======================
soft brook
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory functionality - items disappearing
  2. Party / group functionality - needing to convert to raid and back to see party frames, need to disband group, relog and reform, party members not showing on the map, etc
  3. Questing Functionality- objective tracking not working, experience not rewarded, etc

Top 3-5 Most Important Feedback Topics:

  1. Professions, crafting, and item rarity should have a feeling of progression (new skills or improvements) and real rarity versus just a roll of the dice (only master and grand master able to loot legendary resources, for example)
  2. Punish exploits - applies to economy, pvp and pve
  3. Server Stability at populated POI’s and during high traffic hours leading to consistent disconnect, relog or crashes
    ======================
ocean zealot
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:
3.

worthy ravine
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage display bugs that require relogging to fix.
  2. Area spells and abilities attacking through walls
  3. Caravan PvP issues with large groups and multiple caravans. The current system does not properly support it.
  4. Mob agro switching to random players who have not engaged them.

Top 3-5 Most Important Feedback Topics:

  1. Communication from the team has been excellent! Please keep it up! We appreciate it!
  2. What is the stance of Intrepid on intentionally dragging mobs onto other groups? This is happening more and more frequently and not in the accidental kind of way. How do we best report or handle this behavior?
  3. Gathering doesn't feel great right now for some of the professions. Others are fairly straightforward and require time investment, others are extremely frustrating out of the gate due to the materials that are needed and the quantities required.
north solar
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans: Lots of people are losing caravans to the map, or when they change from boat to land, or land to boat if someone slightly touches the dock with their boat. ALso allowing changing from land to water, if you dont do it in the right area you can lose your whole caravan. ( i am not sure if it is a bug but being able to be target and easily killed on the raft is a bit of a problem. people are just getting killed on the water and have their caravan float off the map)

  2. Storage/ inventory system: I have list 6 heroic cargo from random game bugs. I went from Miraleth to Jungle. I moved my Cargo from my caravan into storage, and it was just gone. Then later i bought a new heroic cargo, the glint was removed but the cargo didnt appear in my storage. Another time i had 4 heroic cargos sitting in my storage and they just vanished. All of this happened like week 1 of phase 2, so i was incredibly broke due to it not working. Sometimes i cannot lot items from the monsters especially glint, And invisible inventory items

  3. Maps: Not being able to do maps when it is a good way to get resourced due to the scarcity. I am bricked on my character, i gave my friend my map to complete it, we worked together to find the mound there wasnt any problem. Then on the second map the rare map, we finally found the mound went to loot it but the chest was bugged.

  4. Resources. There are some willows that are inside stones or cliffs that i cannot harvest. There are also some trees that are out in the open and cannot be harvested. There are other trees that are behind invisible walls. Wit hthe lack of willows on the server and 20+ of them being bugged it is tough to find ones that can be harvested

  5. Mages spell bugs, The skill for blink that says to break Disability effects does not work. The upgrade for cone of cold that says it knocks back does not knock back.

======================

bright spade
#

Cleric should have more offensive spells that also heal parties as well.

tender python
#

Bug:

  1. Inventory doesn’t update. Need to mount or religious to update inventory.

Bug/Feedback:

  1. don’t know if this is intentional, T3(?) wood, braidwood, shares a spawn table with lower tier wood. While we don’t have T3 tools, the T2 woods (willow) are replaced by T3, which we can’t harvest.
summer lion
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan deployment/conversion to raft/caravan/getting teleported during caravan/vanishing caravans
  2. Unable to start treasure maps
  3. Inventory bug where you don't see items ( have to log out and back in to temporarily fix )
  4. Zombie debuff causes negative healing resulting in killing players and turning red even when not flagged
  5. Unable to loot items on the ground ( relogging temporarily fixes it )

Top 3-5 Most Important Feedback Topics:

  1. Steven stated being able to cc non-combatants is not intended, what is suppose to happen intentionally ?
  2. Finding exploits is what we do. But do abusers of said exploits get consequences or do they not unpunished.
  3. Defending a caravan is not rewarding, at the moment, if you see a caravan getting attacked. It is more beneficial to attack it cause defending it yields no benefits.
ashen turtle
#

Alpha Two Phase II Feedback

Inredibly green(New) player here, having only played for 6 days now..

Top 3-5 Most Important Bugs:

  1. Heal Killing. Around level 10 I healed someone dying at the first 'dungeon', and killed them with the hot I applied due to zombie status, and got corruption flagged for it. I had no clue what that even was, honestly, and got killed while trying to figure out what it was/what happened.
  2. The crashes. I don't need to explain this much more.
  3. Monsters AI breaking. Anything from the monster got tripped to just, nothing. A ton of mobs bug and move back into walls (Carph warmages for example) or such.
  4. Monsters leash range jank. (They chase you way, way to far - some never give up it feels)
  5. Bugs with interacting with things. Looting, talking to npcs or whatever.

Top 3-5 Most Important Feedback Topics:

  1. Pvp is not my favorite thing, which is gonna make the game really odd for me, but something has to be done about the rampant training. Accidents are one thing. Intentionally dragging stuff through a parties camp's aoe is another. Or pulling mob with AoE into the party. (HH's pyro's, golems in cerph, ext)
  2. Spell tuning. Some mobs (Mainly larger or magic/casters) spells are ridiculous. Someone trained an Occulus(Spelling?) in cerph sewers and all at once got hit by 6k. Did not even see it happen until 3 people died!
  3. Some resources seem extremely rare/hard to get, especially starting out, due to the nodes having a chance to spawn as whatever. Copper/zinc felt especially rare.
  4. Magic gear feels especially rare, but that in lies point #2 mainly. Can't kill magey mobs that reliably until later levels, so anything that wants magic power gear is struggle bussing for a long time. (Again, this is greenhorn PoV, might be wrong)
stable condor
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource nodes bugging some times not being able to interact/loot them
  2. Frustrating lighting issue in The Forge, everything turns white not being able to see anything.
  3. Server performance issues in high populated areas where people farm XP/Gear

Top 3-5 Most Important Feedback Topics:

  1. I think the GvG war system is a bit broken at the moment, some guilds are abusing it to declare wars on other guilds that are doing open world bosses without getting flagged therefore the other players that are not in that guild can not participate without getting flagged/corrupted.
  2. Resource nodes like Zinc/Copper/Weaping Willow are very scattered please increase the spawn rate or number of resource nodes on the map.
  3. Would like to see the questing system be more impactful on leveling, currently you dont get to much XP/rewards from them and its not worth it doing them
  4. Frustrating to scroll through the Market Place's pages up and down when changing a page
  5. Node buffs show next to player/party buffs unde HP bar, making it a high amount of buffs and the UI is prioritizing the node buffs. Please separate them somehow, some classes need to keep track of their buffs.
  6. Please deal with the griefers
    ======================
storm gyro
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory issues causing constant relogs/restarts of game
  2. Monster Aggro/leashing behavior
  3. Multitude of Caravan issues
  4. Gatherable node spawning below ground and not able to be gathered

Top 3-5 Most Important Feedback Topics:

  1. Exploiters need to be dealt with in meaningful ways, but not in a way that negatively impacts those that did nothing wrong (i.e. server wipes/rollbacks for everyone).
  2. Minor incremental improvements to guild functions during Phase 2 would be nice. Increase size, etc...
  3. Ingame Report Player function/option for reporting people doing bad things
  4. Minor improvements on Chat system - allow us to click on names in chat to invite/whisper/etc...
  5. Mounts should despawn 30 seconds after dismount.
  6. Please revisit/reconsider the glint stacking only to 10. this is an unnecessary interaction that, coupled with inventory bugs, is one of the most frustrating and annoying wastes of already limited inventory space.
  7. Increased/Improved Material Storage. With the depth of crafting systems, its near impossible to store adequate amounts of materials once you start getting deeper into the crafting systems

======================

wide barn
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important feedback:

Mine are more class specific.

  1. i know tanks are not supposed to be DPS but man! The combination of lower gear drop and low damage made it more difficult to lvl up solo. Not to mention finding a good party that didn't make me go into crazy debt was even harder. After a rough session like that, I want to farm alone. But if I aggro something while just riding, as a tank it's really difficult to survive.
    So I ask that you either make better gear drops or increase the tanks ability to do damage a bit more.
    As a tank main that would be great 🙏🏽

  2. mobs for some reason would appear out of thing air, start attacking, and sometimes dissappear just of nowhere just as quickly. This makes it hard to farm when u have a party planning well and all of a sudden, a random monster glitches in and kills everyone.

  3. where is all the copper 😭 some lower lvl resources where way harder to get your hands on then higher tier, that was kind of frustrating.

pseudo coral
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Maps being broken
  2. Some craftable items having bugged crafting materials (ex. Crude Paper being in the Quality section even though it is only accessable as a vendor item and in common rarity) / won't craft in higher rarity than uncommon
  3. Some Recipes not unlocking the correct item therefore they are unusable
fair flame
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan's disappearing and unable to recover.
cyan gull
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Aggro system
  2. Global illumination issues

Top 3-5 Most Important Feedback Topics:

  1. Consider being more specific about the team's priorities

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prisma oar
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Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. The healing bug that makes you kill instead of heal.
  2. The xp bug, where you don’t get any.
  3. The bag bug where you don’t receive your loot until you log or mount, or just can’t loot.
    Top 3-5 Most Important Feedback Topics:
  4. The combat and healing in this game is awesome. I cannot wait to see how the content/quests will enhance it. Would love some events in the higher dungeon areas (Church, Highwayman Hills, Carphin). Like the level 3-6 goblin area just north of the Divine Gate.
  5. Crafting can be a little annoying. By time you can make the gear you have out leveled it in your adventuring level. Feels like it needs to be more like the adventure leveling where it goes very fast in novice then slows a little at each promotion.
  6. Apprentice vendors selling what we can make for cheaper. I’m doing carpentry right now. In order for me to make a caravan wheel from log to finished product it cost more silver in production costs (I think it was 18 silver) than the 11 silver the vendor sells it for. I would rather the vendor not sell those type of items at all. I know this is Alpha and that might no be planned for launch, but how can we test the economy if the vendor can sell it cheaper.
  7. Resource spawns, they desperately need to be adjusted so that we can actually craft what we want. I.e. Copper and Willow.

Thank you all for the hard work on this game. I am really enjoying myself.

ornate trout
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1: Rendering and falling through the world when loading in

2: Crashing/freezing all the time

3: Inventory going invisible // Going invisible

Top 3-5 Most Important Feedback Topics:

1: After testing the economy, world gear drops cause crafted gear to be cheaper than the cost/materials to make it.

2: PvP and PvE is very unfriendly to melee and the fighter. Fighters need more gap closers or must have faster time to kill up close. It's too hard not to just be melted. In PVE I'm using my bow too much because mobs just melt things in melee (Or give the fighter at least 1-2 unique ranged attacks)

3: Way to get more sales slots in Merchant Stalls.

ocean zealot
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Alpha Two Phase II Feedback:

muted cave
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My top items:
1: The bug where your inventory stops working until you relog.
2: The bug where your caravan can fall out of the world or to the bottom of the river or both, and you can't recover it.
3: The bug where you can't join a caravan defense or offense.
4: The market place search doesn't search items, it searches store descriptions for some reason?
5: Twice now I've lost a stack of items in trades.

And of course all the bugs that freeze my client and force me to reboot.

manic hedge
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Game Crashes Due to Memory Leak Caused by Accessing Storage
  2. Having to Force Flag to Heal Party Members in PvP
  3. Undead Infected Debuff Causing Damage on Heals instead of just Mitigating / Negating Heals
  4. Mob-Aggro Range leading to Rampant Mob-Pulling-Kills
  5. Caravan Issues: Despawning, Losing Cargo, Not Dropping Crates on Water

Top 3-5 Most Important Feedback Topics:

  1. Lack of Guild Roles in game Which currently allows anyone in a guild to invite/boot someone, really hinders the social dynamic of this MMO
  2. Small amount of diverse leveling areas Which currently forces players to fight over enemy spawns constantly, making it feel like there is no room to breathe
  3. Lack of functionality when searching for goods on the marketplace Which currently makes finding certain items a chore as one has to browse multitudes of shops to find the item their looking for.
  4. Poor performance/optimization for those with AMD / Intel graphics cards Which currently makes playing the game more difficult for those testers, even if they have really good hardware, as the game seems to be only optimized for Nvidia GPUs
  5. Would love to see organized in game events Which currently is almost nonexistent, unless you have a chance encounter with Steven when hes streaming. I think it would boost morale to have testers partake in organized events, even if its just a boss-run with randomly spawned bosses
    ======================
fair cradle
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. AI spawns getting bugged/underground
  2. Getting rooted in place when trying to run through a server border.
  3. Exploits.

Top 3-5 Most Important Feedback Topics:

  1. Reset exploiters, feels worthless to try to test anything or pvp openly against them.
  2. Possibly do AI wipes in big POIs after so many get leashed and bugged away from spawn.
  3. Performance - rubberbanding, memory leaks, trade/buy/sell/inv windows.
    ======================
orchid patio
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing mid-trip due to server issues or player exploits like alt+F4, making them unrecoverable.
  2. Resources (e.g., trees and materials) spawning underground or inside rocks, making them unharvestable.
  3. Persistent game crashes and instability during large-scale PvP events and prolonged gameplay sessions.
  4. Anti-heal debuff from mobs causing healing abilities to damage players instead of heal them.
  5. Certain treasure maps and skill tree abilities (e.g., Ranger CC immunity, Mage CC break) are completely non-functional.

Top 3-5 Most Important Feedback Topics:

  1. Improve the XP rewards for crafting and processing higher-tier materials to encourage their use and reduce bottlenecks.
  2. Rework caravan event mechanics to address exploit issues (e.g., flagging, healing outside events, PvP zone enforcement).
  3. Increase the spawn rates and accessibility of rare resources like animal hides and T2 gatherables.
  4. Implement penalties for exploiting fast-travel methods (e.g., drowning) by making material loss consistent with other death scenarios.
  5. Address server and rendering stability issues during large fights, world boss events, and overpopulated points of interest.

======================

Thank you for the opportunity to provide feedback. I hope this contributes to a more refined Alpha Two experience! flamingphoenix

cosmic marlin
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing randomly. The idea that I can randomly just lose 6g+ investment without getting it back, really hurts my desire to participate in Caravans. I haven't done a single caravan since it happened to me, and have just been selling my Glint instead to make money. I'd love to trust that these don't disappear and start making routes!

  2. Enemy AI that allows training onto other parties so easily. The enemies can follow from SUCH a long distance, and the amount of training going on in POI's makes for a dangerous experience. I'm perfectly fine with PvP-ing in POI's to claim areas, but the 'training mobs onto other parties to kill them without corruption' really hurts to play with.

  3. Treasure Maps not working. Even after the recent 'fix', I did a Treasure Map... And the chest was unlootable. And, that ate my excavation tools. So it's another bug that results in a loss of 1-2g+ (depending on rarity) that I really want to do, but don't want to keep risking losing my investment.

Top 3-5 Most Important Feedback Topics:

  1. I think it is incredibly important to note that the bones of this game are so incredibly enticing. I want to play the final version of this game so bad, and I think it's important that you all see how much we love this game.

  2. There are some areas that may need more 'server workers' or more dedicated resources, because often times I can tell when I'm in a populated area or not, just by the latency in my combat. When I'm isolated, enemy cast bars are accurate, and feel good to play around. In populated areas, I sometimes get hit by casts when the bar is barely 20% full (Ursine Cave Choppers using Cleave are especially bad).

  3. Low-tier resources are far too scarce at the moment. It feels like I mostly see 30-40 basalt/granites per other low-tier node. I would like to see some way to balance this out. It should be telling that the lowest tier metals are by a wide margin the most expensive materials at the moment. It feels like I don't have a chance to learn any metalworking / jewelry trades when Copper is usually 20s+ per ore, and recipes are taking several of these to make.
    ======================

teal hedge
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

Top 3-5 Most Important Bugs:

  1. Performance and rendering distance, since this game will feature PvP as part of it's core experience, this is paramount to getting right for large scale conflicts. The large scale PvP is definitely far and away from being in a good spot.

  2. Server issues, my home node is Miraleth and with it sharing the same SW as Carphin it lags a lot. The entire area is very laggy most of the time.

  3. Node turn in systems can be a bit buggy and maps. I tried my first map without knowing how it works, found the spot and had no tools. Never got the tools until the next day and my character was already bugged forever to maps at that point.

Top 3-5 Most Important Feedback Topics:

  1. As a primarily solo player a lot of this might not be intended and this could be a zerg or get zerged kinda game only, but usually there are ways and systems that make it so it's not always beneficial to just zerg out all the content. I would like to see more individual systems that one can interact with and still participate in a meaningful way.

  2. Crafting and the accumulation of resources. How you balance the game to keep the rich from getting richer and the economic gap widen because a few individuals or guilds find easier ways to advance than others and then use that to gatekeep content from others. I personally really don't like that. I understand the power of numbers and it's really hard to fight that. I am not asking for that. I am just hoping we can find more ways for solo and/or casual players to feel like they are part of this world and can contribute in their own way. The node system is really great for this. I want to see more things expanding on this.

  3. Please continue to keep an open dialog with the community and don't be afraid to say things. If you truly believe in your game and vision, then fuck what anyone else thinks, including me and just continue with your passion an work. In the end your game will speak for itself.

bitter halo
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Bugs:

  • Horse animations getting stuck in a sliding pose due to trivial collisions while jumping/falling

  • equipping focus offhand bugs out primary weapon shield visuals when you swap weapons

  • cleric skills cancelling auto-attack

  • cleric heals can no longer critical

Feedback Topics:

  • gathering, processing, and crafting feels disproportionately unrewarding and grindy at lower levels

  • questing and adventuring/gathering commissions need a lot of love because currently they take significantly too long to complete for such poor rewards

  • weapon viability (specialization) and variety (types of weapons) for magic power users feels very poor compared to physical power users

wind lance
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Group and experience bugs!
  2. Inventory issues such as items not transferring and/or moving until you mount. Also stacking issues and sometimes not being able to transfer with right clicking
  3. Invisible walls. Often times while running, I will run into an item that I cannot see and cannot progress until I back up and run around that object.
  4. Bugged mobs that cannot be attacked or cannot be targeted. Also the training issues.
  5. As a cleric, I am often alternating between healing and damaging. Quite often, when I give my defensive target a heal, I stop auto-attacking my offensive target.

Top 3-5 Most Important Feedback Topics:

  1. A more intuitive search feature in the market stalls or being able to filter by armor weight, weapon type, included stats etc etc.
  2. Not sure if it is a bug or the system, but the node taxes seem ridiculously high. Upon becoming a citizen in Winstead, I was expected to pay over 150 tax receipts, which doesn't seem feasible for a level 10 character.
  3. Some sort of reward for caravan defenders. A mercenary type system might work well here where the defenders are hired at a small percentage by the caravan owner upon successful delivery
    ======================
molten dragon
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Top 3-5 Most Important Bugs:

  • Treasure maps: become unlootable due to inventory desyncing, do not complete when chest is looted, can't start a map if you logged off with a map active, and it expires

  • Inventory and looting desyncing such that you can't loot items like glint without mounting/dismounting and having to relog

  • scrolls stop working when relogging, compounded issue with having to relog due to inventory

  • unreachable nodes especially with such resource scarcity

Top 3-5 Most Important Feedback Topics:

  • General player toxicity is beyond the bounds of typical pvp hostilities. Having level 25s sitting in POIs, especially lower level, and wiping groups hour after hour is just one example. Ideally there should be a GM in game during peak hours that can be reached and/or invisibly lurking, and also take a harsh stance on these things. The community would be better for it. As it stands, my community had 50+ people in p1, and we are down to 7. #1 reason cited is player griefing.

  • Crafting professions have a lot of friction, so much so that it should be more rewarding from a player leveling perspective. Given the hours upon hours it takes to level up professions, it should give a little bit more player exp so that crafters don't get left behind, while also making crafting relevant during the leveling process

  • more POIs and interactive content in the world. There seems to be less than p1, as freeholds took some key farming spots. I can ride for 20minutes without engaging an NPC, and npc render distance is seemingly much shorter now making it feel even emptier. Also freehold farms are such an eyesore 😦 can we hide player farms?

  • players still work around the corruption system. Gear should either get perma-deleted on death or they shouldn't be able to log off so that their friends can come and kill them, loot their gear, and give it back.

  • consider finding ways to feature players and guilds for doing positive things for the gaming community; War is harsh but that doesn't mean there can't be some code of ethics. Right now too many bad actors get the attention.
    ======================

runic fjord
silver socket
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Friend's List resetting, Provides a Negative Experience personally, bit bummed
  2. Tax Receipts paid but reset on levelup, see this complaint by leveling players daily
  3. Certain Mobs such as Turok or Tauren on the Island in New Aela Just will stop doing anything and allow you to just kill them.
  4. Weapon finisher Effects from all weapons apply, i can wound/stagger/bleed/burn an opponent with my finisher and apparently works on the final tree of deadly extended finisher too.
  5. Zombie debuff not working, Can either self heal or provide negative healing to allies through it

Top 3-5 Most Important Feedback Topics
1)Easy to access discord part to know/avoid known/punishable exploits, It's just you hear people being very negative/accusatory of what could be considered a bug or game feature, since sometimes what you do in the game thats not really that abusive just adds an extra flavour
2) Guild War system needs work
3) Marketplace is very confusing, not fun to use.

vocal dawn
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Top 3-5 Most Important Feedback Topics:

  1. Leveling feels not rewarding for that amount of time investment
  2. Gathering in early level is so hard you dont even want to try
  3. OpenWorld Dungeons feel boring and not rewarding enough
light marlin
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps not working
  2. Inventory issues, items not vissible, more issues when 3 gathering bags equiped
  3. Citizenpayments resetting daily

Top 3-5 Most Important Feedback Topics:

  1. Get a GM ingame to take on all those griefers pulling mobs on groups.
  2. Make gear with random stats. Not so that plate is only for attack damage and cloth for ability power.
  3. Great job until now! I hope the game will ever release.
    ======================
supple nymph
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Top 3-5 Most Important Bugs:

  1. Caravan disappearances. I'm avoiding the mechanic completely because I don't want to lose any more money.
  2. Not being able to get on mounts or collect items
  3. Monsters randomly disappearing as I'm fighting them. I am in the middle of killing a mob and it disappears.

Top 3-5 Most Important Feedback Topics:

  1. Only high level people getting flying mounts is disappointing. I'm worried about feeling like the game will be worth paying for if I'm locked out of content.
  2. Having no guild inventory chest is annoying
  3. Marketplace is rough right now without searchbars.
    ======================
simple warren
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Top 3-5 Most Important Bugs:

  1. Inventory issues (have to mount/dismount to fix inventory)
  2. Treasure maps (can't click them/get them to work)
  3. Invisible walls that prevent movement (have to mount/dismount to proceed with movement again)

Top 3-5 Most Important Feedback Topics:

  1. Fewer items or number restrictions for items planted in freeholds (it's an eye-sore to see 40 trees overlapping each other, although the fields of flowers are quite lovely). I also worry about freeholds imbalancing revenue to the single adventurer. How is a single player who randomly finds a rare tree able to compete with the wal-mart production of a freehold.
  2. Marketplace search enhancement (it's difficult to find items if players don't describe their wares well)
  3. LFG and/or Marketplace chats - Global is just a big ole mess.
  4. Economic future - with item permanance and the ability to pass around items, what's the future of crafters look like when there's unlimited mounts in the world and everyone has the nicest gear? Maybe degradation (mounts get old and die - having a need to be replaced; gear is bind-on-equipt and/or degrades over time - having a need to be replaced).
dusk oar
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Items disappearing when transfering to storage.
2 Unable to loot mobs.
3.Getting booted from game way to often.
4.Buggy Mob spawns that can't be inteacted with.
5 Same with trees being bugged so you can't chop them.

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green oriole
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan PvP Status "sticking" to user after death of the caravan, or being able to wander so far from caravans and still keeping that status.
  2. Node/Terrain Bugs for placements, several times i have seen objects spawned inside of terrain.
  3. Copper, i dont know if its just horrible luck or what, but i have spent 4+ hours gathering a few times this week and not found one, no matter how populated the gathering area that still feels bad

Top 3-5 Most Important Feedback Topics:

  1. Mob leashing, they follow far to long some times.
  2. Mob Pulling, Pretty self explanatory it feels bad when people do this at hh.
  3. Perhaps a better in game way to see what node has benches build to certain levels, either as a icon on the node without needing to zoom in, or as an addition to the current node UI, listing what the mayor has chosen to "specialize" their city in.
  4. Better marketplace ui is desperately needed
  5. preferably a more interactive chat, the ability to right click to whisper/inv to party would be a major QOL.

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eager hinge
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Maps, cant be used at all by some people on certain conditions (invisible quest timer at 00:00:00 and disconnecting)
  2. Storage/inventory not updating, forcing player to relog
  3. Group/raid being very messy
  4. Horse stuck on invisible walls for no apparent reason

Top 3-5 Most Important Feedback Topics:

  1. when a mechanic doesnt work for a lot of people, please, disable it.
    I cant use maps since day 2, some still can, am going crasy.
  2. Ranged classes way too advantaged in pve
  3. Crafting items are annoying to do cause you have to replace items for each item you craft
  4. The possibility to see all buffs and debuffs on target
  5. The option to not cancel bards musics or spells with escape
inland venture
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Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:
1. Inventory/storage bug
2. Willow trees inside rocks
3. Caravan exploit when attacking and defending at the same time make it impossible to attack people
4. Crocs speed
Top 3-5 Most Important Feedback Topics:
1. Not enough willow or spawn time to long. If you fix the willow in the freehold, those who have a freehold will have a to big advantage compare to others who have to fight over the few willow spawn
2. Emblem doesn't drop enough. Tailoring tier 2 can only be leveled with craft that requires emblem or willow and both are way to rare. Some other craft can be tier 3 so easily compare to armor crafters. Have 2000 tier 2 flowers and I have nothing to do with them. Makes no sense
3. Need respawn time to be random for ressources so people can't keep track when they will spawn

stray elm
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lunar isle
#

Willow Wood is misspelled as Williow Wood. This needs to be fixed immediately. trollHD

coral zephyr
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Top 3-5 Most Important Bugs:

  1. Mobs running into scenery so they cant be hit or they die within set dressing and are unable to be looted

  2. Inventory not working causing relog or remounting to reset, also caravan disappearances are difficult to handle and a bit disheartening I’ve heard

  3. Tank not being able to see shield is irksome but sometimes I have to press the mount / call mount button like 14 times for it to work so that would be cool to fix

Top 3-5 Most Important Feedback Topics:

  1. Decreasing the length that monsters hold aggro for or decreasing the time it takes to leash as this would help with mob training and also its ridiculous sometimes I’m halfway across the node and they’re still on my trail.

  2. I was really looking forward to having a house but its nearly impossible for a solo or small group player to get that much gold before the big guilds can buy them all up, so I’m pretty sad about that and would really like some way that casual/semi-casual players could have a homestead or house

  3. I think reporting characters should be a built in feature to the game eventually. I understand that a certain amount of trolling comes with the territory, but some of the gender based comments are difficult to see even when they’re not directed at myself.

  4. I think the exploiters and exploit apologizers should be held accountable but I’m hoping that whole nodes don’t get regressed for the actions of guilds because I am a citizen of a node but specifically not a part of a major guild so I’m hoping punitive action will separate guild and node from one another.

Okay that’s all, this has been so much fun so far and I am excited for how this game will continue to grow, thank you so much!

quasi ore
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Issues. Including, Looting, Selling and storing items.

  2. Aggro Issues on certain mobs (i.e like some mobs in steel citadel).

  3. Caravan System in general has major issues. Including: Despawns, Teleports, unable to interact or attack certain caravans, caravans straight up disappearing, event not ending, getting stuck as attackers or defenders or being able to join a caravan dispute without being put on a side.

Top 3-5 Most Important Feedback Topics:

  1. Ease of use for Artisan Skills. Specifically the UI kind of makes it hard to tell what things you really want to craft. The UI's/Hotkeys are also a bit unintuitive. I'd also love to see or discuss how artisan skills can be a little bit more intuitive in itself, so that you know what things you need for the recipes you are trying to make, such as tracking recipes or just simply highlighting recipes you are able to make and desaturating ones you aren't able to create. Fuel system is fine, but is a bit weird in how it sorts and chooses which thing I want to use as fuel. I shouldn't be able to choose the log I'm cutting into planks as well for the fuel.

  2. Taking another look into mouseover casting. Some abilities do not function properly in the mouseover casting, and it is also hard to tell though mouseover if a player is in range of your ability. There are a few other things I'd like to see here for MO Casting to be a bit more intuitive, such as range indication, and click casting. I also have a few issues with raiding frames sometimes swapping back to party frames during combat or adding/dropping players. Along with that I feel the current raid frames could be too small and don't provide enough control over being able to see buffs/debuffs.

  3. This is entirely personal to me and is not necessarily the experience of others, and could potentially come later into the game, but I LOVE playing Melee based magic users. There are some options currently for mage but they are not very good and can be a bit finnicky. I would love to see more ways to expand current skill trees and add some more niche skills for both flavor and different playstyles. I understand to some degree that some of this will be coming with Secondary Archetypes but if I am playing a Mage/Fighter I'd hope these things come with more build defining playstyles, such as Spellblade getting extra damage close range or while using melee, or being able to weave in and out of melee, or changing some skills to be instant cast or buffing your next combo when choosing the secondary archetype.
    ======================
    Thanks for being such a transparent and responsive team! I'm excited to follow along with the stages of development!

worthy blade
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Lack of resources such as copper; it is almost painful how difficult it is to find copper.
  2. Lack of mobs; there are many areas now, such as NE of Winstead where we have quests to kill mobs and they are not there.
  3. Working quests; there are still many quests that either don’t work or only work partially; need these more fleshed out and worth doing (experience/rewards)
  4. Treasure maps bugged. Nothing in quests logs and unable to start any new treasure map quests, despite having many maps in inventory and storage. I'd really like to further test this system, but can't due to the bugs.
  5. Mounts unable to pass same terrain we can as players/ on foot. Many many times mounts get stuck on nothing visible, or a slight elevation. Solution is to dismount and walk over and then summon mount again...this is very inefficient.
warped valve
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Top 3-5 Most Important Bugs:

  1. Constant CTD when entering or walking around cities, I have a high end machine with 64 gbs of RAM and i still get "not enough memory"
  2. Caravan events and many things to do with them
  3. Inventory bugs and things not showing some time then showing again randomly
  4. Movement (both characters and mobs) is very jaggedy and teleporty and mounts sometimes move sideways when just walking forward.
  5. Lots of NPCs have missions markers on them even though the missions were completed

Top 3-5 Most Important Feedback Topics:

  1. Please make the game clear to understand, you dont need to hold player's hands or anything, but the game is extremely confusing when i first started. Many of my friends quit as they didnt feel like looking up guides.
  2. General animations feel clunky and not smooth, which makes the rather beautifully designed mobs seem very unnatural and look like they dont belong in the world.
  3. Economy is very confusing to understand, alongside the whole gleam to silver situation. Not everyone coming into the game has an MMO background.
  4. Mounts, no explanation until i looked up a guide. A quick mount guide (after getting the horse) would have helped, maybe even a quest that makes you tame a deer or a wolf and go turn it into a mount to show how its done.
  5. XP gain is very slow, sure we dont want a very fast XP gain like in FF14 or WOW, but its excruciatingly slow. Crafting feels tedious and not rewarding XP wise or money wise as well. For example, an oak log (10 fuel) is the same price as crafting it to oak timber (8 fuel) after using 11 total oak logs, that makes no sense.
rugged epoch
#

Fix mobs clipping through walls smileW

rain kernel
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Glitchy caravans, with special attention to whatever glitches are causing them to vanish while actively traveling and more consistent recovery processes
  2. Inventory display errors
  3. Treasure maps being unusable for some players
  4. Node crafting experience buff does not seem to affect experience gained from crafting. (Only tested with scribing though!)

Top 3-5 Most Important Feedback Topics:

  1. A majority of my least favorite times in the game so far have always come from other players training groups of mobs onto other groups. It's gotten to the point where it's become the predominant form of pvp in some areas. I would consider this one of the biggest problems presently.

  2. Server connection issues and lag, always. Huge improvements in this area already though!

I can't think of anything else critically important, but on a personal note I'd love to see a few more decorative trees. The graphics are fantastic until someone comes along and clear cuts it all.

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thick belfry
#

Top 3 bug

  1. weapons/shield disappearing from view
  2. Ashen warriors not attacking back
  3. Mob training

Top 3 feedback

  1. I don’t believe there is too little copper/zinc but instead, leveling anything that requires metal just takes too much of it. 50% reduction would be a start. I’m level 20 before I can make level 10 gear and I’ve spent most of my time gathering.

  2. No one likes the current WoW group finder but it would still be nice to have an in game group finder like a LFG bulletin board or something like that. Could be a tab next to your friends list when you can view everyone who is LFG.

  3. I like the concept of magic power or physical power but all I want to do is play a sword and board cleric and this system completely restricts my ability to do so because my healing is based on my magic power. I feel like cleric should have the option to do either caster or melee.

whole lodge
#

Top 3-5 Most Important Feedback Topics:

  1. Implement crafting based on rarirty or quanitity of materials used. Kinda like how Runescape does it where if an Oak Create takes 5 Oak Timber and Oak Carriage uses 10 Oak Timber, the carriage gives 2x the amount of xp instead of the same.
  2. Resources in the world should be heavily impacted by what the world can produce. For example, if the world can only make apprentice level mining pickaxes, maybe like 75-90% of the mining nodes in the world are T2 or lower.
  3. Very super reaching here - but have the ability to put your mount on a "follow the road" feature (Similar to Assassins Creed Odyssey) where the mount will least follow the road they are on automatically without the user having to spam run or geet turning for curves. Would help make traveling easier while still living up to the need to travel
    ======================
hollow otter
#

Top 3-5 Most Important Bugs:

  1. Failed to Retrieve Character List Error/75% login screen load bug that more and more users are newly encountering every week, unable to log in at all - and possibility that these users crash more often for otherwise unusual reasons (such as while out alone in wilderness or afk in town)
  2. Monster AI enabling mob trains
  3. Various caravan bugs everyone has noted, including the inability to have more than a few together without crashing the server

Top 3-5 Most Important Feedback Topics:

  1. Lack of guild bank makes current economy testing challenging, as it's harder to share gathered/processed mats with guildies if they're not available to trade due to being across the map, busy grinding, or offline.
  2. Target of Target window is too small and can't be made larger, and also needs to show the target enemies cast bar. Also we need the ability to set a Focus Target. For healers that don't want to use hover casting or the offensive/defensive targeting, target of target and focus target windows are standard tab target MMO options to enable healer/supports the UI functions they need.
  3. Gatherable resource and gear drop scarcity - I know some of this may be intended, but the systems needed to make that scarcity work aren't where they need to be. GvGs are buggy and corruption is too punishing, so nobody fights over spots. The lack of gatherables needed to both level and make crafted items as well as also build and support node projects means one or both of those systems aren't seeing much progress.
  4. Level ranges for grouping - Current xp and drop rates make players feel the need to only grind xp and gear in small level ranges, making it harder to find groups or help others. This is exacerbated by players feeling the need to have specific archetype makeups in groups for successful grinding because a lot of players aren't that great and struggle with the increased mob difficulty in Phase 2.
gilded mulch
#

Top 3-5 Most Important Bugs:

  1. Mob training
  2. Static resource respawning
  3. Zombie anti-heal causes heals to do damage to your party members
  4. Safe spot abuse
broken widget
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug - Can not move items between bags or storage

  2. Looting Glint Bug - After inventory bugging, sometimes you can not loot Glint

  3. Marketplace Upgrade - searching filter - there are to many pages to look, should be implemented a search per item class

  4. Metal rsources like copper and zinc, to be proportional per zone...and not the entire map

  5. Looting in party problem - when rooling for loot appear to exit the combat mode whith mouse on Greed. and after pressing whatever you choose, to return to Combat mode.

Top 3-5 Most Important Feedback Topics:

  1. Griefing problems

  2. Metal resoureces rarity

  3. No server reset

  4. Questing/Mayor commissions bugs

  5. Mail system

======================

hard ridge
snow haven
#

Exploiting lvl with no consecuences.. can we expect cheaters will not break the game in release?

quaint rain
#

The top bugs I have encountered:

  • Caravan related bugs where the caravan will fall through the world, never to be recovered again, or where it is delivered successfully but the caravan and all of its cargo are absent from the node.

  • Treasure maps bugging. These need to be accessible to everyone, and reliably so. Some cannot even activate the quest. Those who can have issues sometimes after unearthing the chest.

  • Inventory issues. Sometimes glint cannot be looted, and objects cannot be moved around. The fix right now requires people to relog, or to use their mounts which somehow resets it. It is a persistent and distracting issue.

  • Several resources throughout the riverlands are consistently bugged and cannot be mined or chopped. These often are stuck as highly desired mats.

That's all I can think of rn! Otherwise, I love the way the game is progressing and look forward to getting to nitpick smaller, less critical things, like character appearance and such. 😉 Welcome back, Intrepid team!

formal wigeon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tank Mitigation Bug: https://forums.ashesofcreation.com/discussion/65025/infinite-mitigation-tank-bug
  2. Mob AI swapping aggro to random targets when running by a group (With no interaction)
  3. Stat bugs, having to un-equip/re-equip items for stats from gear to register on a character. Most often occurs when repairing. Bard speed bug(requires relog/happens mid combat a lot)
  4. Caravan bugs in general (Friendly caravans when choosing attacker, Can't retrieve caravan, can't summon caravans)
  5. Ability Desync making combat frustrating (Fighter Whirlwind/reset, Bard mana not going out(during stressed servers), tank pull/taunt/aoe taunt not registering)
    Top 3-5 Most Important Feedback Topics:
  6. If phases aren't going to be drastically different open up new servers rather than delete old ones. P2 should have been delayed until desert was more ready and/or rogue was ready
  7. Faster action/fixes for "exploits" many have been reported for months (I.E. Mob AI) with no changes(Steelbloom spawned Firebrand getting stuck w/o trying, mobs not hitting/resetting when they can't hit targets on areas too small to teleport too), Wars were re-balanced(poorly) but using them was considered exploitive after the fact (Not talking about the alt guild decing, but just mass war dec), fishing/lumber wars were left in
  8. Tuhmok being on the same server worker as Winstead (causing him to be a lagfest at times), Firebrand spawning at Steelbloom/Joeva (PoI/towns and world-boss can't be in the same location with server stability as it stands)
  9. Many gathering rarities feel unbalanced when compared with each-other I.E. Hunting/lumberjacking is extremely hard to find heroic+, While mining can be harder to find the base material, it is easier to get more rare varieties.
  10. Gatherable nodes should rotate if not harvested after a 2-3 hour period (t3/t2 materials before server can harvest them need a way to rotate that isn't a server restart)
    ======================
median crystal
waxen trout
#

Top 3-5 Most Important Bugs:

  1. Freeholds: Weeping Willow planted on freeholds is returning Oak.
  2. Treasure Maps: Cannot use treasure maps anymore after getting bugged once. Suspicion is that I did not properly abandon a bugged map quest and now it is not in quest list but I cannot start another.
  3. **Looting/ inventory/ storage issues: **Very often I cannot pick up glint. Have to get on my mount and back off to loot it. Also inventory not logging changes, similarly have to get on my mount and back off constantly to get it to update accurately when moving things or making space.
  4. **Caravan instability: **People are getting randomly kicked off their caravan and load up in carphin for some reason. Caravans also disappear sometimes, especially on server worker lines, and have to be recovered later.

Top 3-5 Most Important Feedback Topics:
1.** Gathering rarity: **People were noticing that single nodes in a given time frame were always returning legendgary, epic, etc resources. This led to players marking and time stamping specific spawns and camping them to get high rarity mats consistently. Rarity seems like something that should be completely randomized, with a set percent chance every time you harvest, with your artisan gear boosting that chance.
2. **Travel **really needs to feel better. You spend so much time just getting from A to B constantly with no auto pathing so making it feel more polished would go a long way. Mounts getting stuck on barely visible stones, not having as good of a jump clearance as your character, getting locked in animation, randomly slowing down and having to be unsummoned to fix, all just adds up.
3. Lighting adjustments: A lot of issues with darkness in befallen forge and at night just outside. Have tried all permutations of settings to get better visibility and more than once was left just completely unable to see in the dungeon or am just constantly struggling and straining to see at nighttime.

lethal patio
#

Top 3-5 Most Important Bugs:

  1. Mob training exploits
  2. Server issues causing combat inconsistencies (mobs hitting you from far away/teleporting)
  3. Caravans

Top 3-5 Most Important Feedback Topics:

  1. I personally think the pvp system needs work. Punishment for pvp is far too severe and it rarely seems worth the risk to engage with. I understand it’s a fine balance though to prevent heavy griefing…
  2. Map improvements. It feels very janky in its current state. (Finding your group, quest locations, zooming in and out on map, etc.)
  3. I’m really enjoying the game and am excited to see where the team takes it! Thanks for all your hard work, I can tell it’s a work of passion! 🤘👽
hoary plinth
#

=========================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Willow is too rare. It is the only wood harvest able at apprentice level and is used in most crafts. I would suggest more spawns for it as well as fix the bug where some trees don't provide the prompt to harvest.
  2. Inventory bug. At random times your inventory will stop updating until you interact with a mount. This makes harvesting gatherables extremely slow and very annoying.
  3. Caravans are still super buggy especially if you have a large group of caravans going at the same time.
  4. Some mobs have way too long of a leash range and will follow you halfway across the map

Top Important feedback

  1. Not everyone doing caravans want to pvp, I believe there should be some way to make the same type of money that you can make from caravans without having to pvp.
  2. Having a server without streamer guilds would also make the game much more enjoyable for me (not that I think yall can control that much)
sweet osprey
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan losses are really frustrating. Hearing people crash and unable to recover, frozen in deployment status, disappeared during conversion, etc.
  2. Inventory issues are really frustrating. Unable to loot, unable to open storage, items vanishing.
  3. Exploits, nuff said.
  4. The negative healing is really cool, I like it. Leverage this, please and just update the tooltips to reflect the proper effect. Keeps people on their toes. Please fix the delayed removal though. It doesn't drop until about 8 seconds after the icon is gone.

Top 3-5 Most Important Feedback Topics:

  1. Harvestable quantities. Given the sheer # of players on the servers, the rarity of certain harvestables is insane. You can go for days looking specifically for a copper node and find zero. Willow, Braidwood. There may be others.
  2. Caravan risk vs reward. There is no risk for attackers at present and no incentive to defend. This places the system in a bad place presently. It functions but is buggy as well. I believe the payoffs are good, but you really have to be in a strong guild to pull off any serious caravaning. I think there is a ton of improvement to be had in this area to make it a really cool and fun system. It's currenly only really fun for guilds. Rarely will any passer-by defend a solo's caravan, there's just no reason to do it. The driver gets all the rewards and assumes all the risk. The attacker and defenders assume no risk but the incentive is heavily weighted towards attacking. This is a very realistic system, but that does not mean it's a fun system for a game. D&D is realistic to a point, but enjoyment takes priority.
  3. Server mergers boosted population, but it feels VERY crowded. This has an effect on resource scarcity as well as mob availability. Towns are often so crowded, you can't go there without crashing.
    ======================
edgy plover
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Any bug more severe than those in this list that you know about.
  2. Movement rubberbanding.
  3. Caravans bricking and players losing their carried freight and/or the carivan.
    4.Tank mitigation
    5.treasure maps not usable.

Top 3-5 Most Important Feedback Topics:

  1. Thanks for asking our opinions, but I think you are in a much better position, have much better information, understanding and knowledge about the game to triage the bugs, determine their severity level, how complex they are to fix and what should be addressed first. You are the experts and the ones doing the job, I trust your judgment.
    ======================
cursive garden
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan storage going POOF!
  2. Bard melody circles staying around the bard until relogging - only visible to the bard playing. (It is just annoying is all.)
  3. The croc speed. Take it away. Plz.

Top 3-5 Most Important Feedback Topics:

  1. Animal Husbandry is way too expensive, and the output from it is not even worth the silver investment since all mounts and caravan components at the novice level become instantly unimportant when the apprentice mounts can be made. I have seen people trying to sell the mounts for at cost or just below, and the caravan components for 20 silver. Animal Husbandry is my favorite, but I have yet to make a single mount or beast due to the cost.
  2. Failing caravans hurt too much for the poor, lol. It costs 20 silver for each failed basic caravan. 10 to buy and 10 to launch. When you have no money, it is really hard to get this up and going when you are needing to use money to repair broken gear from dying by caravan and hunting to gather the glint. I have to sell two blue glints to get the caravan going, and this is only just now becoming slightly less of an issue now that I am level 12, but it took me three weeks to get here.
  3. My most important topic - the map. I love hunting the creatures throughout Verra, and I would love to be able to mark them on the in game map.
lapis anvil
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Sometimes VFX and other effects will just turn invisible, fire spells from mage NPCs for example
  2. Some parts of the map where node corks meet the general map are misaligned, and sections of road are missing here and there
  3. The party system bugs out when disconnecting soemtimes, also the social menu has some issues as well. Sometimes I cannot add people, or they cannot add me.
  4. Sometimes server lag causes latency issues and gets my model temporarily stuck inside terrain. Caravans are worst with this issue although it happens on mounts sometimes too

Top 3-5 Most Important Feedback Topics:

  1. Enemies respawning right on top of me, this is super annoying when trying to grind through some enemy spawns that may be on or slightly above level from me. If I take a ton of time to clear out a camp, I died a lot to random mobs respawning while I was talking to my friend about a plan of attack for the boss.
  2. Entity render distance, I wish I could adjust this so that I can see enemies and players further away. Seeing them pop in and out of existence is pretty immersion breaking, also they float when riding mounts.
  3. Some quests either dont work as intended, or the clues are too vague to understand.
    ======================
tulip veldt
#

Bugs

  1. Inventory/storage bugs
  2. Pathing/spawning issues regarding mobs dropping below ground and out of sight then “popping” on a player. Players not being able to move and stuck behind a “wall”. Similarly those paths are likely where gathering nodes may be spawning reducing harvestable materials.
  3. Mob leashing and ago management with the added bonus of xp sniping by people.
    Feedback
  4. Better questing system. Map points that are valid, indicators for finding quest givers and receivers
  5. Mapping for visually seeing all that shows on maps, party members, raid members, shared markers.
  6. Macro system and notification highlighting when melodies, spells, auras drop or are added.
acoustic night
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Game freezing/crashing at seemingly random
  2. Chat window bugs (eg: not remembering, filters not working, etc)
  3. Tax Receipts paid being lost due to leveling up

Top 3-5 Most Important Feedback Topics:

  1. Crashes & Stability
  2. Combat Clarity (eg: additional options for reducing spell effects would be helpful for some who are overwhelmed by visual noise (as a tank I'm basically blind at all times), or some form of indicator so players can see where they are in their weapon combo)
  3. Active Blocking (Weapon combos and active blocking interfere with one another, which is super unsatisfying as a tank. Maybe allow a slower or modified weapon combo during active blocking, or perhaps allow blocks to be weaved into combos)
  4. Ease of Learning/Understanding (eg: Adding a ? button to commonly misunderstood windows, or adding locked profession tabs at workbenches so players understand the hurdle blocking their progress)
  5. "High mileage" QoL changes (eg: more flexible keybindings, having materials autoloot into profession bags as a last resort, etc)

======================

velvet storm
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bag and Looting bug where you unable to loot glint or move stuff into storage forcing a relog or mount/dismount your horse to temporarily solve the issue.
  2. Gatherables spawning inside rocks so that you are unable to interact with them/ gathering nodes you can infinitely interact with but not chop down etc.
  3. Can't use treasure maps anymore after logging off with one still open and the quest vanished.

Top 3-5 Most Important Feedback Topics:

  1. Crafting profession gear rarity/quality rating has such a low effect it is pointless making them with the effort required.
  2. Hunting Rarity - have never seen a carcass/animal higher than Heroic and currently Hunting Level 22, this bottlenecks all crafting requiring these items.
  3. Node War declarations etc should have a small timer after being declared on to allow defenders a chance to gather for defense.
  4. Server stability during large scale events
    ======================
teal zodiac
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bag Inventory does not update and requires relog to use/move/trade items
  2. Quest areas do not appear on map/leave when completed
  3. Caravan flagging for defender/attacker does not disappear

======================

fast glacier
#

3-5 Most important bugs

  1. Inventory/storage not functioning well.
  2. Treasure map bug, not able to start quest
  3. UI not functioning properly in party
  4. Caravan bugs, teleporting randomly and being able to be killed via AOE spells
  5. Mobs sticking into walls, pathing and aggro
  6. Unfarmable nodes, IE trees in rocks
    3-5 feedback topics
  7. Desperately need mail or guild storage
  8. Marketplace is far to generic, need some filtering options of ability to search items.
  9. More nodes and resources are needed for the population of servers.
  10. Punish exploiters to restore some balance to servers
  11. Increase rewards for caravans or increase rewards for defense. The current state of commodities makes it hard to hire help protecting.
mental lagoon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bugged Resources (willow trees/dual mining nodes)
  1. Server stability, especially during bigger events like node wars and foot sync off, feet getting stuck in the ground especially on steps or hills or mounts getting stuck in animation.
  1. Inventory bugs. Quick withdrawal or quick stack not working.
  1. Accidental PvP flagging with some spells that still flag toggle PvP
  1. Party bugs like ui involving relogging or coming and inviting and experience sharing.

Top 3-5 Most Important Feedback Topics:

  1. A separate LFG chat to avoid flooding of global chat and people asking questions about the game and how to do something.
  1. (BIG) Have the items a party member wins in a roll send to their inventory. In case people move away from the body or it is dangerous to grab.
  1. reduce the aggro distance that mobs will chase you to avoid training and annoyance
  1. (BIG) separate node and combat buffs and debuffs and allow to hide node status effects and extend the status effect bar to see buffs and debuffs.
  1. Making low level crafting worth leveling and selling items. Some items don't even have better stats with higher mats.

======================

earnest dirge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan systems, vanishing, random teleport, having to leave party to join event, …
  2. Treasure maps
  3. Inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. PvP is a class check. Needs balancing
  2. Some classes just feel so much better worked out than others. Bard is a very clever design while tank feels boring.
  3. The world needs an economy to interact with. Auction house, trade house or something other than this personal shop’s.
  4. Resources feel weird. The T1 should not be so hard to get.
    ======================
supple reef
#

Bugs

  1. Bugged out mobs
  2. Inventory and bank eating items
  3. Mount freezing
  4. Invisible walls in the middle of the road
  5. Weapon apearring at feet

Feedback

  1. Repair costs should be a bit lower
  2. Need quest that work and make it worth time spent
  3. Tax slip system feels bad (also doesnt work)
  4. Dueling without consequences would be nice
  5. Gearing feels confusing and awkward
dull heart
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Unable to loot and have to relog + wait 15 seconds.
  2. Gatherable items that cannot be interacted with.
  3. Gathering Mayoral Quests that cannot be progressed, or can be progressed but not turned in.

Top 3-5 Most Important Feedback Topics:

  1. The climbing system and vertical terrain makes me want to fight from high vantage points where I can avoid AoE and have better sight as a healer, but when an NPC targets me and dashes around on the ground, it feels like a bug/exploit, so I just don't utilize vertical terrain anymore. I would rather see all enemies (that it makes sense for) have a ranged attack/pull/leap to strike units that they cannot path to.
  2. Please add a "sell cart" the same as the "buy cart" that I can right click items into and then confirm my sale. Individually selling items it tedious.
  3. Please add bulk crafting options. i.e. 100 Ash Timber for 10 Carriages.
  4. Processing times are 1 item/minute. Please just let me add a set quantity and have to provide the required materials in any value. Having 3-4 of an item feels bad because you either have to babysit the station, let it sit until you get more, or buy to the next cap.
  5. Western Larch Adult grow time is too long. I've been in areas for 30-45 minute gathering loops, leaving specific trees, not seeing another soul, and they don't age up. It feels like the only viable way to gather Western Larch is to chop younger trees..

======================

vapid viper
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. CARAVANS. Caravan System for Attacking/Defending as well as being able to launch caravans into the sea which is naturally walled off. Either open up the center for trade routing or close it off indefinitely. Additionally, it appears that you cannot choose attack or defend if you are in a party.

  2. DE-SYNC. There seems to be some sort of De-Sync that happens with the server causing you to need to Re-log in order to use chat, get xp, drops etc. Im not sure if this is an issue with the server meshing or what but it becomes very frustrating after having to make the entire party relog over and over.

  3. EXPLOITS. Guild Wars, Fishing Derbies etc+ The exp exploiting is getting out of hand. Its not fair to everyone testing the game as intended, gets trounced by cheaters.

  4. MOB AGGRO. Being able to drag a train of enemies across another group just because you dont like them or want their grinding spot is malicious and should not be a thing.

  5. TREASURE MAPS. I know you guys have tried to fix this, but if they are not going to be fixed in the foreseeable future they need to be flat out disabled so that we arent wasting them.

Top 3-5 Most Important Feedback Topics:

  1. GLINT. Drop rates are atrocious. It appears that the higher level you become the less glint you receive. Which is frustrating for those of us that like to run Caravans or just looking for an additional income source in general. The drop rate should be incrimental and not plateau.

  2. MARKETPLACE SEARCH FUNCTION. Most people do not look past the first few or last few pages when searching the Marketplace. Adding a search function will give it more life and create an actual economic system for the game.

  3. RESOURCES. Resource nodes need to be spread out more methodically and not just a bag of skittles all over the map. Ores and Metals should be more abundant in the desert and taking up less real-estate in the riverlands. OR make it to where only certain resources spawn as the node levels up. Having a shit ton Rividium or Limestone everywhere is not helping anyone when the Requisitions or the T1 crafts we're doing are Copper and Zinc centric.

======================

wind sphinx
#

Top 3-5 Most Important Bugs:

  1. Mob training aggro
  2. Mobs casting through walls
  3. Mob aggro from above/below floors and ceilings

Top 3-5 Most Important Feedback Topics:

  1. Quicker response time to enforcing rule breaking consequences.
  2. Marketplace upgrades, that would allow for easier searching.
  3. Slightly lower mob chase range?
wet lily
#

Top 3-5 Most Important Bugs:

  1. Resource nodes having static rarities within them still. Known legendary rarity spots have been located and are farmed indefinitely. Its pointless to mine 10 nodes if you know 1 node sells for as much as your next 5 trips would go for.
  2. Caravans bugging out and/or disappearing sometimes out of nowhere. Even after I finally recovered one mid run the commodities on the caravan disappeared.
  3. Non-Ash tree’s spawning in the desert node corks cannot be interacted with.
  4. Drowning a char allows people to bypass corruption and travel mechanics. It incurs no xp debt nor do you drop any items when your drowned. Have watched people run caravans out to the desert and then drown themselves in the river to portal back to their caravan starting point. Drowning is a get out of jail free card in the current corruption system.
  5. Treasure Maps
    Top 3-5 Most Important Feedback Topics:
  6. The caravan system has felt actively worst the longer that the server has progressed. This is probably due to the fact that people have better and better gear while crafting is held back by node cooperation. The 25’s also do not have as much content to explore so they seem to just be waiting around for caravans.
  7. The smallest possible guild sizes feels bad.
  8. People need a reason to live in the desert. The delay to node progression has really doomed these nodes in comparison to others. Even if some POI’s get added to the game it is a hard sell to get people to come out to Azmaran or Sunhaven even though there are some of the best hunting spots in the game in those regions, and they are a destination for Caravan routes. I feel like you would have to go heavy handed with over providing resources to that area to actual get foot traffic to hold up in those areas over the established zones.
muted moth
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory. I keep having to restart over and over because of these bugs.
  2. Caravan crashes, this is a critical piece of the economic gameplay, and testing it is very high risk for players, just becsuse they keep bugging.
  3. Mob leashing and aggro on players encountered far from their spawn point. It's enabling group PVP attacks without the Initiator flagging first. But even when players are just running away from mobs they can't or don't want to deal with it's creating unintended gameplay challenges.
  4. make war initiation (node and guild) work as intended, and ban the people who abused an obvious bug to gank players more than 10+ levels lower than them without flagging.
  5. Make maps great! they are so cool when they work, please fix the bugs holding them back.

Top 3-5 Most Important Feedback Topics:

  1. Shared guild banks ASAP - crafting gameplay is held back by how difficult it is to share materials
  2. Please turn off aggro for mobs that are more than 10 levels lower than the player.
  3. Addressing feedback on caravans.
  4. make marketplace search look at item names, not shop names.
  5. create separate lfg and trade channels
    ======================
frail igloo
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Penalizing exploiters. Banning repeat offenders.
  2. Caravans
  3. Looting bug, can't loot, have to relog.
  4. Random teleports to embersprings
  5. Monster leashing/aggro, causes trains, and exploitable, griefing behaviors.
  6. Treasure maps, character has been locked since day 1 of releasing maps. Can't start a new one after completing first one.

Top 3-5 Most Important Feedback Topics:

  1. Penalizing exploiters. Banning repeat offenders.
    They aren't helping the cause if they are using it for gains. Need people finding them for sure, but not abusing them. Bug bounties is a common practice to thwart this behavior.

  2. Player to Node density:
    If nodes are to be developed to handle as many people as we have in 1 area, changes are needed. Not enough mob density/locations available to handle this type of congestions. Increasing spawn rates help a bit but was a band-aid to the root cause.

  3. Economy:
    Caravans are the main source of income generation into the economy. Selling of glint is not a major player here. Currently there is very little risk to attacking a caravans and it has drastically cut income into the economy as well as the reduction of the transporting of goods by multitudes.
    Income generation needs an ally besides caravans. If glint prices to remain, could increase glint drops rates/numbers, or another system. Reduction in loses to caravan might help increase willingness to try caravans, complete destruction is detrimental, allow repairing of a caravan for a fraction of the cost to build a new one, add time to that recovery so you can't just throw money at it. But a full replacement is too big of a penalty atm imo.

4.** Inventory Bugs**

  1. Chat Systems:
    Too much going on in global. Trade/LFG channels plz. MVP solutions.

  2. Server Stability:
    Enough said. You already know.
    ======================

odd nest
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob AI allowing exploits and griefing and extreme leach distances mobs sometimes not fighting back.

  2. Inventory Bugs. (Desyncing materials)

  3. Spawns under or inside terrain (Mobs and gatherables.)

  4. People exploiting bugs instead of reporting them to gain advantage and potentially ruin experience for other players.

Top 3-5 Most Important Feedback Topics:

  1. Node improvements. Currently keeping node up and running requires extreme ammount of effort unless there is big traffic of players. Current amount of players barely can keep up with upkeep of nodes. When the world opens up more to planed state player numbers might not be enough to keep world evolving. (Depending on target numbers per server)

  2. Material Bottlenecks on crafting. On Tier 2 crafting all is bottlenecked behind some rarer materials. Biggest offender here is Weeping willow currently. Woodchips for tanning 1 Wilow ber woodchip, Boards for stonemasonry and tailoring 1 Willow each. Think adjusting how many of those things you can get from 1 process. Cooking has similar situation with cows. to get 1 glasss of milk to make butter you need to grow a cow and harvest milk destroying cow in process.

  3. Swapping artisan equipment is unncessary tediousness players should be able to equip set of clothes for each proffession aslong as they meet requirements. (Remove combat stats or make them only count for highest)

  4. Quests few quests we currently have feel amazing but unrewarding. Its really fun to find quest previously locked and general feeling doing quests feel fun and fresh. Little detective work.

  5. Itemization level brackets for items feel weird going 10 levels with little to no improvements doesn't feel good and crafting for level 0 and 10 items feels waste.
    ======================

hard ridge
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Pathing for mobs
  2. Mobs spawning/getting stuck in walls
  3. mob training
  4. Party ui and chat have constantly bugged out.
    Top 3-5 Most Important Feedback Topics:
  5. Currently a lot of freeholds are being held by exploiters who earned money fast.
  6. The amount of spawn camping from node wars, and lag that happens because of them makes it hard to play.
  7. Treasure maps need a fix.
    ======================
cedar epoch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage/Caravan/Pick-up issues that we work around with logging out and logging back in (relogging).
  2. Jittering in one spot or rubberbanding, personal and caravan. Most times just annoying, and sometimes terrifying risks to life and caravan.
  3. Quests that can't/won't complete. Mayor commissions see more of it than others, but I've reported a few other kinds with issues either turning in or counting completetion.

Top 3-5 Most Important Feedback Topics:

  1. Higher tier gatherables appearing in a world where no one can gather them yet, resulting in them choking out supply of Tier 1 and slowing node development. Copper being the major example. Flax is another.

  2. A knock-on issue related to the T1 scarcity are issues gathering materials to even make the higher tier buildings and tools. Copper would be having supply issues even without a gatherable shortfall, since everyone needs copper for their tools. And lack of facilities for making ingots blocks the next tiers.

  3. On a completely different note, can something be done to make higher level Grem look more dangerous? I think they are neat unique wildlife, but something about them being a deadly threat at higher levels feels ridiculous since they look like you could drop kick into a shallow body of water and be done with them. Maybe larger or crackling with strange energies, or like put several together as a single 'swarm' mob. Other mobs and creatures I don't feel this issue with, wolves the size of bears, bears the size of two bears, giant raven, spiders I hate spiders but that's because spiders ahh, etc.
    ======================

stark scarab
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tanks being able to abuse abilities to get 95% damage mitigation
  2. Freeholds not giving the correct items for certain plants or animals
  3. Fishing Derby scrolls causing PvP regardless of the scroll, and the PvP Scrolls causing PvP outside of the area if this is not intended.
  4. Weapon perks from none equip weapons adding effects and stats to your active weapon attacks and finishers.
unique ember
#

======================
My Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.) Caravan disappearing bug & Caravan Alt+F4 Exploit
2.) Tank mitigation stacking bug
3.) Randomly getting teleported to Carphin Tower Emberspring when changing Server Worker
4.) Flagging sometimes incorrectly displays people as purple aka PvP flagged even tough they are not
5.) Launcher is bricked and every time you want to relog you have to do a full restart and force close the launcher or the game will break in all sort of funny ways.

Top 3-5 Most Important Feedback Topics:
1.) Fix Caravan bugs and Exploits
2.) World bosses should have a fixed spawn time independent from server crashes and restarts, it should be during prime time and not at 02:00 like its on EU server atm.
3.) Negative progression and RNG with enchanting sucks extremely. If you want to make enchanting expensive then make it more expensive but remove gear loss and downgrade chance. Failure chance, downgrade chance and item break chance feel like you are playing some shitty pay2win trash game.
4.) Gathering currently sucks, there are not even nearly enough or too slow resource spawns for the amount of people playing.
It is extremely frustrating to not find a single copper node / weeping willow tree.
High quality nodes are just getting camped on respawn. Nodes respawn as same rarity until server reboot.
Rarity on tools does almost nothing u can literally get legendries with common tools.

surreal moon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constantly needing to relog due to gathering profession items not appearing
  2. Zombie healing debuff despite waiting to after indicator went away it caused me to kill someone and go corrupt and lose my best piece of gear
  3. Mayoral quests not having the targets in the area indicated

Top 3-5 Most Important Feedback Topics:

  1. Early gathering play doesn't seem that fun, i have spent hours running around trying to find copper. low availability of higher tier materials makes sense but doesn't feel good for the entry level materials. I chopped trees to level 20 and only got 5 heroic logs the entire time despite making a blue apprentice rarity axe. This did not seem comparable to mining which provided a nice variety of rarities.
  2. Having half of my inventory taken up by various gathering/processing clothing pieces isn't very enjoyable
  3. Group looting should display the winner's roll type so it is easy to see who is needing/greeding
  4. Events were a really fun way to level for a while, they definitely were happening too often but now that they are no longer a thing i miss them.
  5. I constantly hit escape to close menus and it also cancels my active bard song. It would be cool if that was an option to disable.
swift willow
#

Top 3-5 Most Important Bugs:

  1. Crafting XP gain when using 2 items vs 8. Should get more XP gain from having to use more items to craft
  2. Please make quest bag inventory usable. There is a lot of space in there ❤️
  3. Please fix trees stuck in rocks. Unable to chop
    Top 3-5 Most Important Feedback Topics:
  4. Please increase the rarity of skins collected while hunting to make leveling crafting worthwhile.
  5. Please make banks available to all the toons on the same account
  6. Please make a trade chat to get all the trade spammers out of general and global chat. No trading should be done in these channels in-game.
eternal summit
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not updating correctly upon moving or picking up items
  2. Targeting some enemies or items immediately cancels the action you are trying to perform. Ex. chopping wood or casting spells on enemies
  3. Connection issues to AoC servers upon launching the game from launcher (Code 32, 33, and 34)
  4. Not being able to pick up loot.
  5. Quests and other map bugs not displaying correctly on the map

Top 3-5 Most Important Feedback Topics:

  1. Need more copper spawn rate - especially in beginner areas
  2. Available freeholds. All are already taken. R.I.P. any future players who want a chance so very few players get to experience farming or ranching. If devs do not want freeholds available to everyone, then perhaps some wild sources or designated quests/areas for farming and ranching would be a good alternative. Those specific obstacles make cooking and farming way too costly for most players without the means to obtain them.
  3. faster/easier leveling for beginner levels. Artisan included. Either more leveling opportunities or lower difficulty enemies realistic for new solo players.
  4. Lack of information explaining prerequisites and directions for content such as starting a shop or creating a caravan
  5. Display of how stats are affected with uncommon and up items in crafting such as with training mounts
    ======================
rich anchor
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs glitching into walls/ground
  2. Broken/Confusing quest/event area zones that seem to never disappear, display wrong timers, etc
  3. Mob aggro, allowing easy griefing

Top 3-5 Most Important Feedback Topics:

  1. More solo options and POI for all players to progress
  2. POIs in Desert and Tropics
  3. Marketplace Searchability (I really hope you don't wait too long on this, I would love to be able to easily find the gear im searching for. Without a fix it becomes one of the least enjoyable parts of what I generally love doing)
    ======================
glacial goblet
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting: corpse rarity is too low compared to other gathering skills
  2. Treasure Maps are too easy to bug, either with the quest not even starting, or the claiming bugging out.
  3. Having to force flag in lawless zones to heal/be healed is very annoying and can lead to avoidable deaths in pvp
  4. Inventory refresh bug requiring mount/dismount to force an update is extremely annoying

Top 3-5 Most Important Feedback Topics:

  1. Crafting recipes are too concentrated on the same rare resources, for example grem skins and raptor skins both take willow chips to tan. The bottleneck is too intense for the purpose. It would be nice if t1 tanning (grem/wolves/bears) took t1 wood to process
  2. Please give plenty of warning on any potential node resets, especially if it's going to wipe/make unavailable node warehouses.
  3. A hideable LFG chat would be nice so global isn't spammed constantly.
    ======================
tribal merlin
#

Top 3-5 Most Important Bugs:

  1. Treasure maps not working in many ways. First, sometimes characters are simply unable to start a map at all. Second, sometimes the treasure mounds appear inside or under other objects and cannot be found. Third, frequently the game tells you excavation kits not found and you have to move them in your inventory and then relog in order to continue. Fourth, sometimes the chests start to flash and your character kneels and stands repeatedly, and the treasure chest cannot be looted. Fifth, sometimes only part of the treasure chest can be looted. Sixth, you cannot complete the quest even after finding the treasure and have to abandon the quest.

  2. When attacking or defending caravans in a group, only the group leader gets the choice of attack or defend, and his choice does not apply to the members of the group. So everyone has to disband and make the choice for the event(s), then try to reform whilst in PvP.

  3. Inventory bugs. So many inventory bugs. You sometimes can't loot glint (green or white, never blue) off corpses. You sometimes move items into storage and a ghost copy stays in inventory, or the item moves but doesn't display in either the storage or the inventory until a relog happens. Sometimes when harvesting a resource you get XP for doing so but no notification of what you harvested until you relog. If you do two in a row like that without relogging only the first resource harvested appears - the rest are lost. Moving objects between bags in inventory sometimes displays the same problems - either a ghost is left behind or more commonly, the item doesn't appear in the new location.

subtle sparrow
#

Top 5 bug / quality of life

1-Dont tell me this is a mechanic. If you are pvping against a purple player cause he stole or anything, If he doesnt attack and the purple timer expires, he can go white you can kill it and go red.. think this have been the most frustration so far going red by that 😄
2- Please make the raidframe always working showing people in range or not and debuffs, cause currently there is no way to track debuffs on the raid frame
3-Caravans - All about caravans seems lil buggy and its a great waste when you lost one or anything
4-Not sure if everyone knows this one, but when i usualy queue 250 (or 100 some times) when the inventory seems to update slowly(mount dismount to update positions and see them on their real inventory place) if i have any quantity over that get insta deleted. Havent reproduce it yet cause it isnt always , trying to remember to catch it on a video , but you may have an easier time checking it 🙂
5- And this is a suggestion : It would be nice to have a small area where you dont loss exp or anything and you can train your pvp skills with anyone who wants to join, just a very small area in the map where everyone can joins without fear of risking anything and have fun. I think there is none atm ( started on dec 20) and not sure if it may make some undesired bugs, but i think that would make many people stay hours there pvping and chatting about diff strats etc 🙂

And i wont include this in the list cause im realistic, but keep in mind you have to do smthing with the visibility of melee classes when theres ton of shits and particles going on , also sure you are aware of, like the new dungeon ilumination i literaly dont want to go there because of that, when i die there my eyes literaly hurt rofl.

Thanks for everything you doing hope you a good come back to the work wish you all the best posible vibes! Happy new year

molten mist
#

======================
Alpha 2 Feedback

Important Bugs

  1. Random game crashes with no explanation or crash pop-up
  2. Several Inventory issues, such as items not being moved correctly or showing up in inventory until you mount
  3. Mob de-sync, I've died once and nearly died several times to attacks you should be able to dodge but got hit before the animation began
  4. Gear for professions not appropriately applying their buffs (i.e. Gathering speed, rarity increase etc.)
  5. Resource distribution. Unharvestable nodes everywhere, though I think it may just be an issue with map size as it might be balanced around the full world rn it is just awful trying to find certain resources, but seeing iron EVERYWHERE

Feedback

  1. Crafting professions don't feel great rn as it is so difficult to find resources and the amount of interconnectivity of the professions exasturbates this greatly. For just apprentice cooking I need apprentice hunting, herbalism, logging, lumberworking, fishing and farming to make all the recipes. Which as a mostly solo player feels rough but worse because trying to find someone willing to make you what you need and be able to pay them for it is difficult as well.
cobalt carbon
#

Hello Devs!

Top 3-5 Most Important Bugs:

1.FPS Drops After the Game Has Been Open for a While

  • FPS performance significantly degrades after playing for an extended period of time.

2.Treasure-Related Issues

  • Bugged Quests: Some treasure quests are impossible to complete due to bugs.
  • Flickering Chests: When you find a treasure, the chest keeps flickering, making it impossible to open.

3.Frozen Inventory

  • Occasionally, the inventory stops refreshing. While walking or riding, an annoying sound plays as if items are being shuffled within the inventory. This sound typically indicates that the inventory is bugged.

4.Laggy Areas and FPS Drops in Crowded Locations

  • The game lags and experiences severe FPS drops in areas with many players or mobs.

5.Dead Mobs Not Despawning

  • Defeated mobs don’t despawn, which heavily impacts FPS performance.

6.Exploitable Issues

  • There are exploitable mechanics involving mobs for experience, caravans, potions, and wars, leading to imbalances the world of Verra.

===========================================
Top 3-5 Most Important Feedback Topics:

1.Caravans Need Improvement

  • Frequent Glitches: Caravans often glitch and fail to summon.
  • Underwhelming Rewards: Especially in PvP maps, caravan rewards need to be more attractive.

2.Crafting System Needs Rework

  • In scribing, items must be crafted one by one, which is very time-consuming. Allowing a batch crafting, like in processing, would be a significant improvement.

3.Class Balance Adjustments

  • Currently, mages, clerics, and bards dominate the game, while other classes feel neglected.
    Suggestion: Introduce a new stat like healing power (specific for healing abilities) and separate it from magic power (focused on attacks).
    To promote other classes, mobs could have magical defense attributes, making fighters and rangers more relevant in party / raid.

4.Low-Level Mobs Should Not Drop Glint or Valuable Items for High-Level Players

  • Mobs with a 5+ level difference from the player should not drop Glint or other valuable items.

5.Stronger Punishments for Exploiters

  • Simply rolling back characters isn’t enough to deter exploiters.
    Implement stricter penalties, such as account bans or loss of access to the current phase of the game.
    Exploits demotivate honest players, especially when some achieve vastly superior gear unfairly.

6.Marketing

  • It is currently impossible to efficiently find an item on the market in the game. There should be a feature to write down the specific item you're looking for or filter by item type, allowing you to view only relevant items instead of manually browsing through each player's store. Filter by level is usefull as well.
tribal merlin
#

Top 3-5 Most Important Feedback Topics:

  1. Do something about the exploiters. So many 'big' guilds got to 25 by exploiting war declarations or taking advantage of stuck mobs. They got lots of gear and lots of gold and bought freeholds and used their ill-gotten levels to crush lower level folks in caravan pvp, etc. They spread their ill-gotten gains to other members of their guilds, and the whole economy is off-kilter as a result. Yes it's an alpha, but they're skewing your data.
  2. The overcrowding is awful. Every grind spot is filled with groups training monsters onto other groups, or the exploiter guild groups using their higher-level and better-geared characters to take over the gear grinding spots they want. Resources are ridiculously hard to come by, and the whole game feels crowded. Your servers might be able to handle the load (not very well, given the lag and technical issues like rubber banding and ridiculously low draw-distance on mobs, caravans, and players), but the world design certainly cannot. It's a shitshow.
  3. Running caravans is high-risk, high-reward. Attacking caravans is no-risk, high reward. There's a serious imbalance there. You need to fix that somehow.
tired forge
#

Top 3-5 Most Important Bugs:

    1. Inventory does not show gatherable. Tends to be fix with relogging
    1. Treasure maps
    1. Healing from zombies

Top 3-5 Most Important Feedback Topics:

    1. Willow trees are way to rare and the hardest to find. Along with most metals but not as bad as willow.
    1. Finding things on the market
    1. Training mobs onto other parties
stray elm
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix caravans
  2. Fix inventory bugs
  3. Fix harvestables that spawn partway into the mesh so therefore unlootable
  4. Rarity when hunting needs to be fixed.
  5. Please fix citizen taxes. Level 10's hsould not owe 200+ when level 25's owe much less.

Top 3-5 Most Important Feedback Topics:

  1. There should be a timer when unflagging for pvp if you engaged. You should not be able to immediately be able to be free of pvp flag for maybe 30 seconds after unflagging. Too much corruption baiting going on.
  2. I think there should be some sort of caravan debuff after you go into attack mode on a caravan. Too many small guilds losing caravans to Overlord, Actual Pirates, The Federation, and Nexus from continuous caravan farming. Either that or they are being extorted into giving up what they would make for the entire run. Not good for the economy. Only good for the big guilds and bad for the smaller guilds.
  3. Please make freeholds able to be shared with guildies.
  4. Might want to do this on a Google form next time. You can export to a spreadsheet and you can also make it to where we can see the answers i think.
prime swift
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan system is buggy throughout, with crashes, loot not being accessible at the destination node, stuck caravans that disappear into the void and aren't accessible to restart or pull the caravan back out.
  2. Auto attack gets "stuck" a lot on a Fighter, where it wants you to use your ranged weapon in melee range and won't let you swap it back out - requires a relog most times to fix.
  3. Inventory and storage bugs GALORE - oddly enough, it appears a fix is to summon mount, get on mount, get off mount and dismiss the mount. Relogging also fixes. This is when storing into the node storage, or even picking up materials from harvestable nodes - it appears to be an entirely visual bug, as the two fixes above make them visible. A lot of times, the bug comes back right away.

Top 3-5 Most Important Feedback Topics:

  1. The world needs more NPCs to fight OUTSIDE of POIs, especially with how many people have been crammed into a single server. More 1 and 2 star mobs in open areas to grind on would be hugely beneficial, as most of the POIs are incredibly overpopulated (this was true even in phase 1 where there were far less people on a server).
  2. There needs to be an easier way to pass items to alt characters - suggestion would be via the node storage (as long as you are in the node you are intending to pull items from). Mail is rough and passing to others is very time consuming.
  3. Finally - crafting is very tedious in its current state while having to constantly cart items from the node storage. Recommend adding direct use (i.e. craft from the storage directly) as a citizen perk (not sure if I dreamt this up, but I believe this has been stated as a potential perk). In addition, the "fuel" system for each craft is redundant to the monetary cost to craft and adds nothing to the immersion. Remove the "fuel" portion entirely.
  4. Not sure if this is intended, but It seems the node system is interacting with the harvestables in the ZOI - the fact that every phase so far has allowed the node to progress almost instantly to level 3 seems to screw up all the resources. There is a plethorea of T2/3 harvestables when everyone needs T1. Really feel that the node needs to level MUCH slower, otherwise its impossible to test everything tied into the system.
  5. Loot needs to be separated from solely humanoid NPCs. No real reason for this in the first place. Big problem trying to get into places (POIs) to farm specific loot. Also feels really bad considering how many of the NPCs to farm are something other than humanoids. Makes it feel as if farming them is useless and actually sets you back.
    ======================
daring prawn
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not updating, whether you go to move items around, discard items, move items in/out of storage, gather new items. Have to relog constantly
  2. items being stuck in terrain/objects. Such as a weeping willow inside a stone wall. Or how many trees are 3/4 submerged in the terrain.

Top 3-5 Most Important Feedback Topics:

  1. Not enough copper
  2. Desert needs improvement on just gatherables mostly, pretty much don't exist currently
  3. Mobs need resource drops, or be able to dismantle bad drops for some resources to go toward crafting new ones
    ======================
sharp halo
#

=====================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Looting bug
  2. Treasure Maps not working
  3. Caravans disappearing
quasi orbit
#

Hunting leveling and huntable creature availability particularly earlier levels

gleaming umbra
#

===================
Alpha Two Phase 2 Feedback

  1. Network stability. Phase 2 doesn't feel much better than Phase 1 many times. Attacks and abilities often don't register at all despite completing the cast/animation, or are heavily desynced.

  2. Mob behavior is also often really laggy/desynced. It generally doesn't feel very smooth at all when kiting a mob around or trying to dodge attacks. This is a huge deal for a combat focused game.

  3. Inventory bugs. This happens SO frequently, where my material inventory won't update to reflect the actual state of the inventory. Items can't be moved around, and I can't see what I looted. Related to this, I lost 5 legendary copper moving it out of my warehouse storage into my inventory. Completely disappeared from both, even after relogging multiple times. This is game breaking.

  4. Buff bar. The max number of buffs displayed is too low, so we often can't see exactly when we have certain temp buffs up. Also, the duplicate node buffs that add +20 buffs to our bar is really annoying.

  5. Bugged archetype abilities and weapon passives. Many abilities / synergies simply don't work as intended.

======================

ornate salmon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory UI having to mount/dismout or logout/in to properly use inventory.
  2. Visual effects of Bard songs not disappearing while inactive.
  3. Random stat/movement speed debuffs from corruption after corruption has been cleared.

Top 3-5 Most Important Feedback Topics:

  1. Quests being extremely unclear as to the objective or not being able to complete quests.
  2. Some of the environment spawning inside or ontop of other pieces of the environment causes alot of issues.
  3. Balancing experience gain in all the different pathways to level a character would be a big plus.
    ======================
bitter saddle
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Glint/Loot becomes unavailable to actually loot; press F fails. Requires relog
  2. Monsters disappearing/reappearing in certain locations when fighting. HH tower on top floor as example
  3. Caravan disappearing randomly/Other Caravan issues
  4. Switching between Combat Mode vs Cursor mode is super buggy; combat mode doesn't always work, causes issues
    5, Warriors grapple somehow fails to pull at times without notification as to why it failed (dodged? Missed?)

Top 3-5 Most Important Feedback Topics:

  1. Glint not being tradable; buying commodities can only be purchased via Glint/no other options. This really sucks with the current round robin when I get godawful RNG because i get 2 dim while everyone else gets blues and can't get any help with this from others. I feel like guild wars 2 locked in with specific currencies
  2. Crafting professions are absolutely weak--gear drops are still better than a crafted armor/weapon piece. Need to boost the need for crafted gear, better stats; should not be anywhere near mob drop gear. Balance required mats to craft (20x trees for 1x bow?)
  3. Hunting absolutely sucks; if I kill something, I should be able to have % chance to recover a carcass off my kill to skin. Hunting needs to be changed to "Taming" with a higher possibility for players to try and "tame" any creature. This is dumb to have "white" tamables that's used for skinning AND taming. I absolutely loathe and hate this system where everyone is only looking for these "white named" non-agro creatures; make even aggressive creatures a chance to be tamed or something!
  4. Need a more GUI descriptive way to know if I've "flagged" for PvP; single Icon sucks; Change Player Health bar area to glow or something to better acknowledge I'm flagged
  5. Combat seems slightly too fast paced; slow down all timers by like 1/8th; combat animations don't finish or stupid fast onto next attk
    ======================
raven gate
#

===============
Top bugs

  1. Caravans stability/deleting after recovering
  2. Mob aggro and pathing (leashing mobs into groups, mobs teleporting to wipe an entire party of 8 that scattered in different directions, and mobs should leash after not landing a hit for x time not just distance traveled)
  3. Node buffs visually stacking so you can never see your combat buffs

==============
Top Feedback

  1. Processing should always be either profitable or break even when comparing vendoring the raw materials vs the processed. As of right now the only processing skill you can train profitably is tanning because you get 7 output items per input.
  2. Please try to get some form of shared storage implemented quickly. Whether that's freeholds or guild storage or etc. ❤️
  3. Ranger feels like it lacks a niche in PvE. Please consider increasing the cast distance to differentiate them from mages. Also maybe make scatter shot able to aim down or at least follow the terrain to go uphill so that rangers can play with verticality and funny need to face tank the mobs to ensure that their charged scatter shot actually hits the target on a slight incline
  4. Once the family system is implemented I really REALLY want to see political marriages that can merge two 8 person families into one 16 person family ❤️
inland shell
#
  1. my main problem is caravans disappearing from under me while travelling. had this happened 4 times in 1 day and it kind of tilted me. 2 times while in cart mode and 2 times while in raft mode. just disappeared and gone.
  2. treasure maps spawning in places that are not accessible
  3. mob desync is a huge problem. being hit before the animation has even started or being hit from a mile away by a mob
barren heart
#

======================
Alpha Two Phase II Feedback

Most Important Bugs:

  1. Monster AI when aggro needs to tweaked to not be so easily used to train on others. I get if I aoe one, but there are so many times they will just attack me for being in their path.

  2. Caravans vanishing are a huge issue for most.

  3. Issue where group members within your group become bugged and heals kill the player vs healing them. Can wipe a group easily.

  4. Harvesting nodes need to despawn and reload if not harvested in x amount of time. This would hopefully help with entire areas being saturated by higher nodes that the area can't even harvest. It's painful finding anything other than wood.

Top 3-5 Most Important Feedback Topics:

  1. Game is great keep up the good work.

  2. The market is a good start, I love the stalls and how it feels like each player has a spot in city market. The issue is finding anything is made so difficult because the item search is based on the description and not the actual item names being sold. Games like FF14 provide a filter/search on the item names and it makes it much easier to buy and sell gear. They also allow searching by a gear type, tier, slot, etc and then providing a list of items fitting those filters (maybe that's not MVP), but st least allow us to search on item name OR the stalls description. Having to search through 6 cities and each one having 60+ sellers and trying to find specific gear is impossible. Can only imagine how this would feel with a full server.

  3. Need LFG and Trade tabs added to chat window ui, as 90% of global is for those two things and it just mucks up chat and impossible to communicate with others about the world.

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bleak spindle
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync - inaccurate inventory bags/storage
  2. Caravan spawning/respawning/transitions - sometimes your caravan just evaporates into thin air
  3. Caravan looting - crowbar doesn't work most of the time

Top 3-5 Most Important Feedback Topics:

  1. More consensual PvP with reasonably fair numbers to test and perhaps a lower cost for dying in those situations. You either get flattened because of because the force size is imbalanced or PvP just doesn't seem to happen.
  2. More crafting patterns
  3. I think enemy player health percentages should be displayed 0-100% and not 25% hp increments, it's very difficult to tell who is worth hitting and who isn't. It also detracts from how impactful your attacks feel. You would still not know what a player health pool is until you hit them for some amount and make some sort of internal estimation
  4. Character creator is ROUGH...
    ======================
copper orchid
#

Please remove items from vendors that are crafted by players. The most egregious is the beef steak sandwich that the cooking vendor in the cookhouse sells for 30 copper, but it costs is players over 4 silver to make. If you want a viable economy, especially for food, things like this need to go.

tidal gazelle
#

Top 3-5 Most Important Bugs:

  1. Caravan bugs
  2. Mob training
  3. Corruption bugs
  4. Unequipped weapon passives stacking

Top 3-5 Most Important Feedback Topics:

  1. In game voice for parties - would make game much for social and avoid issue of constantly sharing discord for pugs.
  2. The low render distance destroys feeling of large pvp. If I can’t see the 100+ players then they don’t exist to me.
  3. The map is awful when zoomed out and being zoomed in and panning is also awful.
  4. Sitting in a small corner grinding mobs for hours is terrible gameplay.
  5. Make quests more viable for leveling - even for groups.
quiet quest
#

Top 3-5 Most Important Bugs:

  1. Certain players are exploiting war mechanics to gain undeserved advantages, undermining the intended competitive spirit. It's frustrating to see "freaks" employing such underhanded tactics—#Frauds. Addressing these exploits is vital to maintain fairness and player confidence in the system.

  2. Players who aren't flagged or otherwise part of the engagement are interfering in caravan combat by healing or resurrecting participants. If this is intended behavior, it seems highly questionable, but fingers crossed it’s just an oversight.

  3. WHY DOES MY WIFEY LOAD IN AS A NEW MODEL EVERYTIME I SEE HER? WHY DO I GO BALD RANDOMLY? MY IMMERSION #IMMERSIVEGAMERZ

Top 3-5 Most Important Feedback Topics: TIME TO LOCK IN. THIS IS THE WAY. #CAWKNITROSTYLE

  1. The current design for caravan PvP feels deeply flawed. Eight players were able to defeat 15-20 opponents, but because of the current implementation, the bigger group "zombie swarmed" constantly until the caravan got to its end destination. This "zombie swarm" strategy reduces meaningful combat to a mana-draining grind for defenders. Furthermore, destroying a caravan with a 5-10 person group feels excessively tedious when attackers can continually respawn and rush the objective. Implementing cooldowns, penalties, or capped respawns could balance these encounters and make them more engaging.

  2. Flagging for PvP currently lacks meaningful rewards, which leads to avoidance of open-world PvP in contested areas. Instead, players resort to griefing tactics, like training elite mobs onto others, especially in locations like Highwayman Hills. Adding rewards, such as a 10-20% experience bonus for flagged players, would provide a strong incentive and promote healthy PvP engagement in the open world.

  3. The new areas, such as the desert and tropics, appear heavily skewed toward endgame players. This imbalance limits the sense of exploration and freedom, especially in a game that aims to foster a social MMO experience. Players should have the option to choose these regions early and enjoy low-to-mid level content. Over-focusing on high-level areas due to the alpha-testing rush could alienate future new players.

  4. Crafting gives hardly any experience toward your adventurer level, making it feel entirely unrewarding for low-level players trying to progress. Why invest in crafting at all when it contributes nothing to your character’s overall growth? I fear players will be "forced" to grind their adventurer level to max before crafting. On top of that, grinding mobs seems to be the only effective way to level up adventurer XP. If this game is truly meant to be a social sandbox MMO, why can’t players level up by engaging in the activities they actually enjoy—whether it’s crafting, gathering, exploring, or socializing? This one-dimensional approach undermines the very essence of a sandbox MMO.

  5. The marketplace system is overly restrictive and unintuitive. It’s frustrating that you can only browse storefronts by name or description instead of being able to search for specific items or materials directly. This makes finding what you need unnecessarily tedious and discourages efficient trading. A general listing system where players can search for items or materials directly would drastically improve usability and promote a healthier in-game economy.

tribal spear
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Can't Attack caravans and their drivers
  2. Abilities disabling during massive group combat until you respec
  3. Getting stuck inside mounts when dismounting while moving

Top 3-5 Most Important Feedback Topics:

  1. Grind areas should not be reduced with the addition of freeholds
  2. Marketplace should be general listings and not storefronts where you can only search for names or descriptions, not the actual items/materials in them
  3. Storage types at Storage Clerks should allow for higher stacking on those materials in that section similar to gathering bags.
    ======================
lucid mural
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 525 error. I lost my processor and my entire point of playing this game is because I want to engage with the crafting system. So that sucks.
  2. Being teleported across the map when caravans bug out
  3. Crates disappearing from my inventory 😦
    Generally I've lost many hours of investment and progress due to these bugs and it does make it difficult to stay engaged with the game at all.

Top 3-5 Most Important Feedback Topics:

  1. Limestone is not a hard stone. It is one of the easiest stones to carve and work with. It just makes me crazy that for some reason it's harder to mine than granite. Limestone should be the MOST BASIC stone. Probably this bothers nobody else but it bothers me a LOT
  2. This is not a bug but I am sad that freeholds don't do anything right now. I hope that's all coming out soon.
  3. Can you give me a way to automatically apply my passives every time I log in, or switch characters? I always forget about them. I'll play literally for hours below my capacity because I forget to turn them on.
  4. As a ranger, sniping is incredibly satisfying. It feels like there's weight to it, and the sound design amplifies that feeling. Just a well done piece of game design I thought I'd compliment you guys on.
  5. Trading takes way way wayyy too long. First of all I need a simpler way to transfer items to myself- from my gatherer's inventory to my processor's inventory to my crafter's inventory. But secondly trying to distribute resources to other crafters is painful. Right now guild trades take several hours and nobody is having a good time.

======================

fast topaz
#

Most important bugs to squash

  1. Gathering nodes spawning in locations that can't be accessed
  2. Inventory and storage bugs preventing the transfer of goods (sometimes happens even during trading)
  3. The pop up loot roller is so annoying. In action mode it creates complete frustration and distraction.

Most important feedback topics are

  1. Full release goal vs Alpha goal regarding particular systems and features
  2. Insight into what the current sprint is focusing on.
  3. Come down HARD on repeat exploitation. (First offense could be character reset, second offense is violation of ToS and ban the account. It's that simple. 1 time is a mistake... 2 times is on purpose with complete disrespect and disregard to the devs and player base.
mild pilot
#

BUGS

  1. Gathered Items not harvestable due to stuck in terrain ( Seems to primarily affect Willow trees)
    Specific gatherables, in specific areas seem to not yield gatherable, even though the loading wheel shows completed action
  2. Mob AI on aggro (Specifically Mobs being body aggroed then dragged over other groups and Mobs instantly attack new targets
    Feedback
  3. We should not be punished 4X for 1 death ( Durability loss, Perma drop items loss, Dropped items on body loss and Exp Debt
  4. There should be a lvl limit to looting lower lvl players , Dont know how or the number. But it should not be desirable or profitable for lvl 25 Players to Train lvl 10 groups in lvl 10 Areas. Getting them killed for the purpose of looting them. No full group of lvl 10-15 will touch a lvl 25 Mage or at times 2-3 lvl 20's that do this. Or figure out another way to make it less desirable.
waxen ledge
#

1 - Delete invisible wall in bottom sea
2 - Do so that trees can be cuttable in any part of it to avoid bugged trees
3 - FIX alt-f4 caravan abuse

grizzled frost
#

Alpha Two Phase II Feedback
Katla the Ranger, Vyra Server
22 Ranger, Apprentice Leatherworker, Weaver, Tanner, Farmer, Hunter

Top 3-5 Most Important Bugs:
1.) Visual Bugs on equipped weapons and armor and character. Weapons, shields etc often disappear randomly
2.) Party and Loot bugs, unable to pickup loot. Loot not being distributed to party.
3.) Many of the quests are bugged or have dead ends.
4.) Bugged mobs, agro through walls, ghosting in areas such as Highwayman Hills, Oakenkeep and in particular Steelbloom.
5.) General day/night cycle bugs and the world just looking kind of bland in particular

Top 3-5 Most Important Feedback Topics:
1.) Current PVP System is greed and money based and fosters a Toxic Environment. IE there is no other reason to PVP other than to gain riches. No fighting for your node, or pvp skills, gear etc. This is balanced to favor the biggest and richest guilds, crushing everyone else including small gilds and soloes. Is this RUST the MMO..??
2.) Having everyone start in the same area (Lionhold) is a terrible idea.. terrible lag and you just feel like your character has no back story and you are thrown in with all the other grunts
3.) Current Mob AI with monster training, griefing and exploiting creates a Toxic Environment and need to be fixed and balanced ASAP.
4.) Crafting, resources and benefits of taking up a profession needs major balancing. Right now this system just benefits the huge zerg guilds with legions of farmers that wipe the map clean of copper, willow etc.
5.) Hunting System, balance of carcass vs trainable needs to be completely revamped. For example you get rarely get a bear carcass, almost always trainable bear. This, along with the scarcity of willow and other resources, makes level 10 crafting for tanner/leatherworker basically a waste of time with no benefit. Crafters should have a higher chance to get better quality materials to make better gear.

agile shadow
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resources spawning in the ground, preventing collection (Willow Trees you can't chop in the ground but oak/ash you can? some mining resources can't gather b/c stuck in ground as well)
  2. Caravan bugs - permanent disappearing, falling through the world and spawning at Carphin, collision bugging, losing caravans on a run for no rhyme or reason
  3. PvP bug x 2 (purple) flagging shown when the player isn't actually PvP flagged, allowing a player to flag up and kill them, resulting in that player becoming corrupted. The "rules" of pvp should allow for a player to be killed when purple without corruption. Secondly, caravan defense/attack "buff" staying after caravans are turned in allowing for no penalty when killing. No purple flag occurs.
  4. Higher tier gathering tools, perhaps the purple axe in particular, do not yield a noticable different in higher quality resources. Resources appear to be spawn bound not player quality tool bound
  5. Heals do not Crit but there is a Healing Crit Power attribute

Top 3-5 Most Important Feedback Topics:

  1. The market system needs a search feature that allows players to search items without relying on the seller to type the item names in their description
  2. The chat needs a whisper filter
  3. Quality of Life - UI, Inventory sorting, Crafting in oddball increments wasting inventory space because there's a couple items leftover, Large caravan runs run out of space on the screen for the list of defending
  4. Retool resource scarcity to lean towards progression to access more rare items vs limited spawns that are camped and impossible to obtain
spiral imp
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Freeholds giving incorrect returns.
Caravan Bugs/Exploits

Top 3-5 Most Important Feedback Topics:
Gatherables being skewed into items that cant even be collected yet.
The market "Search" feature being tied to the description of the owner
Caravan PvP needs a lot of work.

jolly bloom
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weeping Willow spawning inside rocks, make the hit box taller
  2. Processing some materials, in stacks of 250 will consumer all of the wood of that type in your bag, had 500 plus of wood eaten by the miller when initiating a 250 stack size queue multiple times.
  3. Node Cities destroy my CPU usage. AMD Ryzen 7 3700X 8-Core Processor 3.59 GHz
    Top 3-5 Most Important Feedback Topics:
  4. Please let me right click someone's name to whisper them, from the chat window.
  5. Give us the ability to create private chat channels with passwords.
  6. Keep doing what you are doing so far so good.
    ======================
mellow roost
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Leveling multiple weapon skill tress and keeping them in your bag to gain the benefits of all procs and pen/crit/damage from all of them at all times after unequipping, giving you a massive unfair advantage over others.
  2. Melee desync in high player count pvp battles to the point that fighter abilities entirely stop registering on targets in guild wars.
  3. Tanks abusing a mitigation bug to become immortal in combat or take nearly 0 damage from 5+ players hitting them.
  4. Auto attack animations interrupting melee ability animations/buffs that are for some reason coded as animations, thus putting them on CD despite them not casting (berserk, whirlwind)
  5. Memory Leak. This is not something I want the team to copy from ArcheAge. 🙂

Top 3-5 Most Important Feedback Topics:

  1. Increase the maximum guild size to at least 100 without node buffs, this is an MMORPG and even in this early alpha state you are crippling the "MMO" part of the game.
  2. Make the combatant state unable to drop while being hit by a player, resulting in corruption from someone that engages you but plays a class that can run away for 30 seconds after nearly losing or runs into a stack to bait attackers as their combatant status falls.
  3. Remove the gear drop from level 1 corruption so players have reasonable recourse when a hostile group engages them in the various emergent behavior that isn't flagging and refuses to do so, thus baiting corruption or pushing you entirely out of the game space. (Or entirely cut the corruption system in favor of a criminal/jail/bounty hunter system wink wink)

======================

still kraken
#

Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Memory Leak. Over time, game uses 90% of Ram (32Gig) game randomly locks up and freezes, throwing no errors.
  2. Inventory and Bags. Inventory/Storage failing to update (lag?)
  3. Loot can’t be looted. Occurs on bodies as well as during gathering, you can sometimes interact, complete the gather, but no resource or XP is gained.
  4. Mobs not tethered to the ground, chase flying mounts into the sky and then stay there.
    Top 3-5 Most Important Feedback Topics:
  5. This game is amazing and will be very special when it is done.
  6. I would love to have a bit more draw distance on the 3rd person camera view.
  7. Crafted armor grind is not rewarding, items crafted are limited and boring.
  8. A lfg tool for grouping would be a schmexy addition.
  9. Over 1000 Adult Oak harvested, highest rarity obtained was Rare, my bad luck or …?
strange saffron
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The fix for this known bug requires me to enable a setting, but that setting doesn't exist in my settings; "If you have "Render Stencil Based Materials" turned on, your targets may be covered incorrectly in a glowing effect. You can turn this option off to stop this from happening".
  2. Lag

Top 3-5 Most Important Feedback Topics:

  1. Guild size is too small
  2. There is not enough copper, and the best way to get copper is to take it from other players hard work who clear out the granite/basalt nodes, the game is rewarding bad behavior (stealing) IMO.
  3. Onboarding players to this new big game and how it works should be better.
    ======================
covert karma
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob aggro is too far. Mob trains are causing huge issues. As a low level player, I deal with a level 20-25 player doing this to me at least 1-2 times daily. Dont know if this is a bug or feedback.
  2. Caravan issues. Many have explained in depth.

Top 3-5 Most Important Feedback Topics:

  1. XP Debt and loot loss needs to be looked at for tanks. I would recommend letting the party cleric's rez restore all to that player. Tanks cannot play as intended or they will simply always be at a loss.
  2. Corruption/Flagging needs to last WAY longer. Someone can steal your loot and by the time you get back they are unflagged. Even chasing people for barely any time they just ride away until unflagged. This should last a good bit longer to be in line with the size of the world.
  3. Corruption should stack like a penalty system if you really want it to be punishing.
  4. Need an easier way to flag that isn't just having it always able to attack other players. Just a simply UI button to press would be sufficient.
    ======================
remote spade
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1: Game randomly locks up and freezes, throwing no errors.
2: General server stability and latency
3: Clunky mob pathing means they sometimes just break.
4: Mob name plates only show if you can physically see the mob which leads to unfortunate bugs with mobs hiding / clipping into terrain and ambushing players through solid rock.
5: Inventory lag.

Top 3-5 Most Important Feedback Topics:
1: Lack of gear variety. It's not really clear what constitutes gear for what roles other than a somewhat clear delineation between caster and physical gear.
2: Caravans should inherently favor the defenders, not the attackers. If there isn't some 'oomph' to give defenders some mild edge, people wont bother running them.
3: The game needs some sort of dueling / skirmishing system so that people can practice PVP absent any PVP penalties for dying.
4: More attention should be paid to getting solo players introduced to a community that suits them.
5: It'd be nice if there was a set of indicators that clearly communicate when you're at risk of having mob threat trained onto you rather than playing guessing games.

snow socket
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Agro tables - constant trains with no ability to defend yourself against a hostile action
  2. Search of marketplace only pics up on store description not items
  3. Loot bugs - not sure origin, but after deaths or maybe when two people try to loot an item, looting becomes bugged and you arent able to loot your own corpse
  4. Group loot appears to become bugged also and drops stop happening, ive heard this may be due to level range - the level range should also be expanded to 5ish levels, most people shoot for a 3 lvl range atm
  5. Corruption happening while healing someone with the zombie debuff

Top 3-5 Most Important Feedback Topics:

  1. Corruption/PVP system needs work - too many loopholes to be hostile without flaggingg at all - pvp should not be a penalty, this will discourage people from fighting - i think the corruption system should be paired back to just stat debuff, larger xp debt, and main inventory drops not worn gear - current drop rates make corruption 100% avoided in your primary gear, and people just troll in troll gear. Another idea is a lvl Tier system like EQ2 - any hostile pvp in tier is no corruption, swinging down a tier is always corruption.
  2. Resource inventory - even harvesting just mining nodes, even just as an apprentice, if you hit all t1/t2 nodes the various nodes and rarities quickly fill current bag sizes before having to delete stuff
  3. Open loot timeout and need/greed timer - currently if you dont loot mid fight on chain pulling, loot opens to free loot in group and things get taken regularly
  4. Death penalty deleting resources - everything should be on corpse lootable, stuff should not dissappear into the ether not recoverable.
  5. The game is amazing. Keep crushing it. Stay involved in the community, keep your candor. **I forgot my biggest feedback - we need VOIP. Non debatable. It makes the game a world.

======================

sweet vector
#

Greetings, Glorious Alpha Two Testers!

Top 3-5 Most Important Bugs:

    1. Caravan disappearing and unable to find/recover/deploy (including caravans stored in other cities)
    1. Treasure map lockout, can click a new one
    1. Inventory bugs that cause constant relogs

Top 3-5 Most Important Feedback Topics:

    1. Smooth out the caravan system
    1. Inventory management -organizing mats, quantity, transferring
    1. Some balance to crafting. For example no one really needs scribes because you sell all their goods super cheap. Some cooking issues, etc.
      ======================
split monolith
#
  1. Sometimes gathering the exact same gatherable has the same quaility untill a certain ammount of time
  2. Caravan bugging until server restart
  3. It's impossible to gather heroic+ Carcasses/tameables (so gathering rarity is not a factor atm)
willow lodge
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The shied not showing bugged me more than it should.
  2. the treasure maps requiring 10 multiple re-logs to complete
  3. town NPCs requiring multiple re-logs to update bags and interactions.

Top 3-5 Most Important Feedback Topics:

  1. copper and zinc are too rare to lvl smithing.
  2. crafted gear and not feeling like it was worth it.
  3. grieving via mob kite into other groups.(if mobs are not attacked they shouldn't switch to other parties)
    ======================
brittle roost
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. the inventory bug, having to relog everytime you move something in your inventory or storage is terrible
  2. the caravan damage bugs, having raft caravans take 5x longer to kill as only some damage registers on raft style caravans
  3. weeping willow hitbox is too small, several of them spawn under the terrain and are ungatherable

Top 3-5 Most Important Feedback Topics:

  1. the caravan flagging system is awful, please let the party lead flag the whole group or something, its terrible to contest a carvan while also dropping group to flag attacker/defender
  2. the lack of resources available for lumberjacks in particular and how the spawning system works, ive pretty much given up on the best part of the game for me as a carpenter as its just not worth spending 3 hours to find 4 willow trees, on top of that the fact that resources respawn at the same spot same rarity at every reset is a terrible mechanic, as people are just setting a 4 hour timer and coming back to immediately cut the high rarity trees
  3. the healing debuff applied by mobs, its a terrible mechanic even without the bug that causes it to damage instead of not heal, theres a reason even wow doesn't do 100% heal cut and only does 50% in 99% of scenarios
spice oak
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Heroic+ hunting carcasses are extremely rare. This has rendered a lot of the early game crafting for gear to be completely obsolete compared to accessible gear drops.

  2. Enemy NPCs getting stuck. This is too easily exploitable and should be fixed asap. A similar side effect is that enemy NPCs can be dragged away and don't leash back to their original location which makes target farming certain enemy NPCs difficult.

  3. Caravans going out of bounds or despawning/not registering the correct location. Since this is a big part of the game caravans should be made stable.

  4. Treasure maps bugging out so that player are completely bricked and cannot accept more treasure map quests.

  5. Inventory sync issue. Sometimes inventory does not update properly for example when putting the items in material storage even though the game registers the item was transferred it still shows it in the material bag and requires either relogging or mount/dismounting to update.

Top 3-5 Most Important Feedback Topics:

  1. Effective aggro tables that minimize griefing. Player 'training' enemy NPCs into other players is extremely aggravating system.

  2. Auto-weapon swapping. It's frustrating that after auto-swapping triggered by melee ability, it then auto-swaps back to range. Please add options to prevent idle auto-swapping.

  3. Add alternatives to getting high quality mats to address scarcity. Perhaps expand the capabilities of processing profession for means of guaranteeing quality upgrade procs.

  4. Carphin is extremely laggy.

  5. Hunting placeholder needs to have the actual system implemented asap. At this rate a lot of the early hunting balance with the actual system won't get tested since people will already have upgraded their hunting to high levels in the existing system.

======================

turbid wraith
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Caravans - Many issues around them.
Mob leashing - This needs to be addressed, both accidental and on-purpose leashing is SUPER annoying.

Top 3-5 Most Important Feedback Topics:

Guild Castles - Giving guilds something to ePeen over would help alot with issues around guilds camping the few leveling spots while we have the small map.
Marketplaces - Item search needs to be added. Most nodes in Vyra have 80+ pages of stalls and finding an item is rough when most stalls are near empty.
Item Deconstruction - Not sure if this is in, but clarity on how to do it or adding it if missing would help alot in getting rarer resources and recipes.

======================

glossy ferry
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster Leashing and agro swapping to non combatants
  2. Resource nodes being hidden or ungatherable due to spawning inside another object or underground
  3. Everything caravan related. EVERYTHING.
  4. Inventory Bugs. from moving items around in your bags, into and out of storage, during trades, to items disappearing, to items not registering in the chat as you gather/loot them, to not bheing able to loot at all. and requiring relogging to fix.
  5. Treasure Maps not working in all aspects.

Top 3-5 Most Important Feedback Topics:

  1. Hold EVERY single cheater and exploiter accountable(as Steven said he would) and permanently ban everyone who is a repeat offender!
  2. Caravan system needs some way to recover or repair a lost caravan. loosing the cargo, every piece of your caravan, your beast of burden, the time invested in the run, and likely earning xp debt when the aggressors blow it up and kill you, is just punishment on top of punishment, on top of punishment. the carts are way too slow and way to easy to kill, and there is nothing in place to disuade aggressors from screwing over other players(especially the ones that spend the gold/resources to craft their caravans). Maybe a system like ArcheAge had where your cart goes on a long cooldown if blown up would work. Or maybe there could be a way to recover the base materials of the caravan components, that you could then take back to town and craft into a new caravan.
  3. resource node dispertion throughtout the world, and chance at rarity are way off. some areas are choked with t1 resources and that's all you see, and others with t3 that nobody can gather, with t2 being almost completely non-existant.
  4. marketplace searches/purchases from all nodes at once.
  5. rarity making a difference on mounts, similar to the way it does for beasts of burden
    ======================
mild cosmos
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob render distance can be inconsistent. Sometimes I couldn’t see a monster until it was right on top of me
  2. Invisible weapons. On my tank, my shield disappears after calling my mount and never returns
  3. Dwarf gets stuck randomly. To fix i have to stop and then jump forward

Top 3-5 Most Important Feedback Topics:

  1. Rouge 🙂
  2. Rouge 🙂
  3. Rouge 🙂
    ======================
half drum
#

1.) Fix your Ue5 Memory Leak Issue, which forces players to restart the game/client every hour or change the engine. FPS drops every time to nothing making the game unplayable with 10fps... on the same note.. give us the option to TURN OFF ALL EFFECTS ETC... this just creates even more lag. Performance is horrible throughout the game.. Just walk into any town and Carphin for that matter..
2.) XP Loss and the deletion of 25% of all resources upon death is pure trolling and simply a triple waste of time, xp loss, item loss, way time.
3.) PVP Mechanics favor the zerg and can be abused, as in players Flagging in order to CrowdConrol , attacking and nearly kill and make it so the players dies from monsters. Which wouldnt be the worst part. The worst part is that you are flagging for everyone just to kill this one CRIMINAL or MURDERER.. What logic is there to be criminal when attacking a Murderer, just so you get killed without a penalty.. Defeats the whole purpose of being red. If i can just have 10 blue healers behind me while i slaughter everyone. You wonder why 90% of the reports are about griefing? That is why... DR OBV. You like competition do you ?
4.) Grouping System not existant, Ignore list fits 100 players, General CHAT ONLY!
5.) Monsters leash, lag warp around and are getting pulled all over the dungeons then end up being stuck somewhere. Resulting in no spawn for a day. The PVE is more griefing than the PVP in this game

edgy stump
#

Top 3 bugs:

  1. Inventory issues with the storage. Not always easy to empty our bags on the storages. Bugs out and need to log out,

  2. Bugged mobs that are being exploited. Ashen warriors and rot hounds that do not hit back and are free xp.

  3. Some mayoral quests that you cannot turn in because you cannot interact with the storage chest.

Feedback:

  1. As an older player, would love to be able to adjust the font size of the chat. Everything is too small. Tried the ui scale thing is not so great of a solution.

  2. Would be interesting to see if processing time could be reduced as you get higher ranks.

mortal grove
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Heals on a debuffed player that die corrupting the healer.
  2. Caravans not working as intended.
  3. Treasure maps not working as intended
  4. Crafting 250 stacks consuming more than the 250 mats and the fuel required for the craft
  5. Resource nodes that are visible and interactable but upon completing the harvest, no resources/xp are gained and the resource node remains.

Top 3-5 Most Important Feedback Topics:

  1. Balancing the cost of crafts would be appreciated both in terms of gold cost and material costs. It is very expensive to level Animal husbandry and very challenging to level armor smithing due to resource shortages.
  2. The changes to spawn rates were greatly appreciated, but I feel maybe an additional 25% increase in resource respawn rates/ 50% increase in refresh of resource nodes that sit for an extended period would greatly help.
  3. Keep doing the good work, ya'll are killing it. Looking forward to future patches and content!
    ======================
severe compass
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. So many bugs, but I'm ok with bugs because I know they will get fixed. You and the team have already done an amazing job fixing stuff so quickly. Thank you for all the hard work and keep it up!
  2. If you Dash while mounted and jump during the 5 sec increase speed, the horse get locked into a still animation while running. Happen two times in a row. I know limited data pool of testing.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Had 3 nights in a row of high lvl players train mobs in our HH grind spots 5-6 times. This happen to 2-3 groups at a time repeately. It's not fun and will only take so much of it.
  2. Grinding. All I have to look forward too is grinding. Would like some solo game play, like quests.
  3. Questing. It's doesn't feel fun right now and very unfinished. If it auto put you in a grp during an event would feel better. Quests markers are hard to see. Things like that.
  4. Diffucult to see group members on Map when zoom halfway out or all way out. Took twice as long to find people because kept having to zone in to the point can't tell where they are until zoom out, then this disappear.
    ======================
fickle wyvern
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.) Caravans from the Desert Cannot sell to the other nodes. They are not connected to the Riverland nodes.

2.) Caravan disappearing out of no where

3.) Bugged mobs stuck in terrain or behind invisible walls at Tower of Carphin

4.) Relog to fix inventory or mounts/items disappearing from storage/inventory

random lichen
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Huntable Bears. Seems like they are broken atm, 25 gathers I got 4 carcass's and 21 bears
  2. Treasure maps. At times you have to log out to use the kit and other times the chest blinks and you cant loot the contents
    3.Hunting Rarity. Something has to be missing from this.

Top 3-5 Most Important Feedback Topics:

  1. At times, the Server worlds lag and its very unplayable. it seems like it rotates around the SW's
  2. Put some rare gatherables in Open PvP area's raptors and what not. Give these bigger guilds reason to fight and also maybe some smaller guilds or solo's a chance to be able to get some higher gatherables. It will also make those area's more lucrative and a reason to go.
  3. Im not sure how to fix it and Im guilty of this as well. Flagging out to CC people off gatherables. no one actually going red but a lot of bigger guilds will cc you to death for you not to be able to get anything.
undone warren
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. (Combat) Mobs need a better "anchor area" if people try to fight it at the edge it resets to full health back at the center of "anchor point"
  2. Caravan Problems
  3. Resource amounts, it's not contested, it's bullshit

Top 3-5 Most Important Feedback Topics:

  1. Please instanced/shared farming (not just 43 freeholds for 6k players)
  2. Farming needs a basic output buff (1 lettuce seed = 5 lettuce) doesn't have to be 5 but more than 1
  3. Milk/Egg should not consume the animal
  4. Butchering a carcass should provide meat & "other material" to be processed by skinner
  5. Remove all food from all vendors (it Costs 8s to make something that you can buy from a vendor for 27c)

======================

wind surge
#

Most Important Bugs:

  1. game client freezes after character selection then times out eventually throwing a Failed to Retrieve Character List bug.

Most Important Feedback:

  1. forget about Narc. He just blew it.
agile sorrel
#

Top 3-5 Most Important Bugs:

  1. Inventory and storage interaction issues

  2. Sporadic inability to loot glint and/or gain xp resulting in need to relog

  3. Action mode fuckery with difficulty to get back into mode after rolling on loot, dismounting ect. Takes multiple attempts where cursor seems to disappear and you have to hit z and move and do this a few times until it triggers. Confined areas with walls seem to exacerbate the issue.

  4. Make sure class and weapon skills are working correct such as unyielding blink, echo and perfect timing.

  5. Node tax payment. Made a payment of 124 tax receipts that would cover me through Jan 9. Hit another character level the next day and it asked for another 125 tax receipt through Jan 9. It appeared to increase my tax rate by 1 receipt for the level, but instead of asking for 1, it asked for the entire amount again for same period of time already paid.

Top 3-5 Most Important Feedback Topics:

  1. Exploits and being subjected to watching individual players and entire guilds gain advantages from doing this. Seeing that only the most severe ‘might’ get penalized while all those that only cheated a moderate or small amount are allowed to keep the unfair advantage is a slap in the face to those that refrained from this behavior. When you take action, remove the gold and items from their alts and players they feed to for storage.

  2. Fix corruption. Specifically gaining corruption for hitting a mount during pvp (players use them intentionally) and corruption that results from a player turning off pvp and going to non-combat status mid fight where someone that was mid cast ends up killing them and going red. A timer is great, just make sure the timer stays on ‘x’ amount of time 'after combat stops’ and cannot be taken off during a fight. Even 30 seconds without contact would suffice. More open world PVP would take place if these two things are fixed.

  3. Market place QOL improvements. Marketplace is a big part of this phase so please make it more user friendly by providing the ability to search for items by name (not just those listed in shop title) and provide the ability to manually put in a page number rather than having to scroll through a hundred pages to get to something.

  4. View distance rendering needs to be greater.

  5. Rollback on server reset. Lost a really nice boss weapon drop I won and had equipped. Server crashed and rolled back, resulting in the loss of the weapon. People will be livid if this happens after launch.

desert portal
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Aggro systems - limit training mobs or aggro switching without attacking or anything else.
    2.** Inverted Healing Bug** - healing debuffs can damage a player that is healed. This can cause you to be corrupted for merely healing another player.
  2. Treasure Map Bug - Unusable and clogging up inventory
  3. Solo and Party inventory bugs/desync - Materials or items not showing properly or being unlootable.
  4. Cargo and caravan issues - I've had cargo disappear as well as countless other bugs.

Top 3-5 Most Important Feedback Topics:

  1. Material Scarcity - Mining is just painful to play. I really wanted to test scribing, but trying to get rubies is tedious to say the least. Please redesign so that majority of time mining is spent actually mining instead of running in circles.
  2. Crafting Balancing - Right now herbalism is hardly needed for most professions. For scribing, rubies and emeralds are the only mats that seem necessary. I really enjoy herbalism, but it seems mostly unnecessary compared to mining. I'm sure this is true for other professions as well.
  3. Make Questing worth it or some way to solo level - Love group grinding at times, but it's exhausting to have that be the only way to level. I love variety
  4. Remove Craftables from NPC Merchants - Things like food, scrolls, profession clothing, should be limited only to those crafters.
  5. Add incentive to defend caravans - Love the caravan gameplay, but I really want some incentive to defend caravans. Whether it's monetary, xp, or citizen based incentives(reduced taxes, citizen bucks, etc) This might balance the constant attacking of caravans.
    ======================
karmic rivet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. wall issues with mobs, at some areas mobs bug in the wall or die to close to them an never respaw again.

  2. City taxes, they reset to full prince once un level up instead of the % increase for the new level.

  3. bag bugs that don't let u loot at all

Top 3-5 Most Important Feedback Topics:

  1. copper and other resource feel way to low. maybe try to level the amount so there is not a tone but there is more then now. expended 3 full days mining all and barely saw 10 cooper nodes.

======================

muted cave
#

Left my bugs in a previous post, sorry forgot my feedback items:
Feedback:
1: Need a way to move items between my charectors without having to pass things to a friend first.
2: Gold/silver/copper should be either movable or shared between charectors.
3: Marketplace needs good search mechanics in order for prices to stablize in any fashion, clicking through 60-100 pages of items takes forever.

ancient cliff
#
  1. Caravans disappearing and/or teleporting you while driving to carphin
  2. Unable to join as a defender or attacker of a caravan in a party or raid
  3. Unable to sell commodities from the desert
  4. Items from Befallen Forge not counting towards item set bonuses for light/medium/heavy
  5. Mobs aggroing on whoever is closest to them even when others have already attacked them
barren citrus
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans. As many you can squish as possible.
  2. Treasure Maps. A fun different route of getting resources that you don't need to fight Randoms for. I like being a Land Pirate.
  3. Hunting- Specially the grem or rareity of carcasses.
  4. Inventory bugs/update. Having to relog a good amount of times for inventory to just update is annoying

Top 3-5 Most Important Feedback Topics:

  1. Exploiters need to be banned. After awhile they had to have known it wasn't an intentional feature and still kept doing it anyway,
  2. Server workers. They seem to be stressing with the amount of players on a server. I like the amount of players and hope the servers are able to be fix to hold and do well. Like good rending and less rubberbanding.
  3. If ready, i think adding the seasons and resources tied to those seasons, would be a fun change.
  4. Add more freeholds. Only 8 freeholds on something that should be decently tested is low in my opinion and makes it hard for lots of players to get the freehold benefits.
  5. Guild storage, with lots of crafting and resources in the world. and wanting the game to have a social aspect to it, guild storage needs to be a phase two things, even if a basic chest or stash that can be upgraded at storage clerk.
    ======================
leaden falcon
#

Top Bugs:

  1. Caravan issues
  2. Inventory bugs
  3. Bugged mobs, especially mobs that don't leash and/or mission or unique mobs.

Top Feedback topics:

  1. Activities other than killing mobs/grinding board missions need to be in place for players to gain class experience. Doubly so because of the mob issues and respawn times. Triply so because even participating in events you aren't guaranteed xp if you don't get tags on mobs. Tagging system could literally be it's own feedback topic.
  2. Talent synergy for classes mostly feels good, there's comboing/cycling across classes at the very least. Weapon talents and movement talents feel boring and stale.
  3. Equipment is difficult to come by in the early game, especially for the impact it has on gameplay and self-sustainability.
  4. Combine these top 3 and it highlights new player enjoyability of the gameplay loop is going to be difficult to retain. Engagement is going to be key and these things are not fleshed out enough in the current state.
bronze anchor
#

#1: Resource distribution in the world needs to be cranked up substantially. There’s no way a guild of 50 people should be opting to enchant gear because not even 10 people can get crafted gear due to lack of resources.

#2: Disable the ability to unflag for PVP while in combat, since corruption baiting is a big issue.

#3: Fix freeholds, but limit the number of X harvestable allowed in one. Shouldn’t be able to plant entirely willow trees etc.

pallid ferry
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure map quests not being completed or abandoned before they "time out" causing a character to be permablocked from using maps (yes I'm one of them that can't use maps)
  2. Server Worker rubber banding and general database lag (inventory issues of moving things from backpack to town etc)
  3. Higher Quality gathering tool buffs don't seem to do much. Specific example I have a blue quality apprentice axe that has a buff to quantity gathered and a speed buff. It appears as I still take 5 hits to chop adolescent trees and ~10 for adult trees I still get 2 per adolescent and 5 per adult.

Top 3-5 Most Important Feedback Topics:

  1. Hunting is by far one of the worst I've tried to level 1-10 either make gatherable mobs spawn more often or increase XP gain for gathering critters to make the levelling speed similar to other harvesting skills
  2. I'd recommend looking at Rift or Wildstar for how to make housing work
  3. Increase the spawn rate/node count of absolutely needed resources ie. copper, zinc, willow, keeping the rarity chances lower is fine but just the basic white nodes should be more plentiful
    ======================
pale cave
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The party XP bug. It made it really hard to want to keep playing when we had to keep logging in and out of the game.
  2. Named mobs not spawning? It seemed like some of the commission board blue & green commissions were not spawning.

Top 3-5 Most Important Feedback Topics:

  1. Beware of making Freeholds like FF14's system. Player housing is finally coming to WoW too. Ashes should be aware of the different systems out there and make sure that every player has at least basic access (maybe limit how many plots of land they can use for planting etc). This has been a huge feature that the wow community has been waiting for. I want ashes to thrive and be competitive. For example - Garrisons in WoW sucked in my experience.. especially since they just left it. They could have built upon that. Star Wars Galaxies had a fun housing system and guild leaders could create towns.
  2. Player pvp opt in - Please keep it. I want to PVP but getting my stuff looted when I'm grinding level 3 Goblins is old. I am looking forward to world pvp eventually.
  3. Mobs and players dumping mobs on my head. Report player feature will hopefully be added at some point or a hit list for in game bounties.
  4. I did not play Alpha 1, but I am here to see Ashes until the end. It was hard to figure out where to turn in my quests or where to find some of the quest items. Consider the good ol ? or making a npc glow please.
  5. LFG channel would be nice. I love the main chat but I cannot read the actual convos that make a community .. a community.. because spam of lfg haha.

*note I have not tested Caravans at all due to people reporting how broken they are. That would make me nerd rage a bit and I know my limits. 🙂
Thank you. Keep up the great work.

small wasp
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server stability
  2. Inventory bug - relogging multiple times to get it to work
  3. Quests do not work

Top 3-5 Most Important Feedback Topics:

  1. Remove the leveling requirement to be able to fully test end game features or streamline the leveling process
  2. Add more nodes for gathering on the entire map with faster respawn rates
  3. Fix mob aggro when some random player drags mobs over and it kills bystanders
  4. Conduct a survey to gather the most frequent feedback and assess the overall sentiment of how players feel
floral shard
#

======================
Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob aggro
    -Mobs aggro from too far/ for too long
    -Doesn't stick to original puller with no taunt/abilities being used (Allows for mob training / griefing)
    -Some mobs will fly all over and/or teleport when they should just de-aggro and go back to their spawn/route
    2.Inventory Bugs
    -Incorrect Qty Display
    -Unable to loot
    -Unable to transfer/sell/purchase
  2. Crashes/bugs related to caravans
    -Crashing when deploying
    -Crashing when re-logging near caravan
    -Caravan disappearing when going between server workers
    -Caravan getting stuck on invisible barriers (ie east of halcyon near river crossing)

Top 3-5 Most Important Feedback Topics:

  1. Searchable marketplace
    -Make searchable by item and / or attribute
    -Maybe add QoL stuff like avg price over last x day or compare to neighboring nodes
  2. Balance the sell price/ crafting cost of items.
    -Many processing and crafting tasks cost way more than the items are worth, or they can be bought for cheaper from a vendor than they can be crafted.
    -Remove crafted items from vendors, or make them limited supply or apply some mechanic to make it worth crafting them
  3. Dissassemble / recycle equipment for chance to recover materials
  4. Rarity system should affect all craftables
    -Mounts of higher rarity should be slightly faster
    -Enchanting scrolls of higher rarity should have better chance or maybe bump multiple levels / add special traits?
  5. Caravans should have some penalty for attackers and benefit for defenders who are not running it.
    -At the moment it is low risk high reward for attackers as they have no cost to attack other than time. Yet the driver stands to lose the whole caravan and all their goods.
    -Penalty for destruction should be less, maybe be able to repair the caravan, and there should be some penalty for the attacker if they fail.
tiny kraken
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Without a Doubt this has to be the Attainability of Certain Resources like Raptor Hides for example, some thing's just have an absolutely miniscule amount of Attainability and its seriously crazy difficult to progress along with some things let alone try to get these resources for some Crafted Items etc.

  2. Caravans ... There is a crazy amount of work that could be worked on in Caravans but particularily the worst are the ability to participate in Caravans without actually joining the Defense or Attack ... What do i mean by this ?, as a Cleric I can have my team attack a Caravan and if I Do Not Join the Attacking Team, I can heal all Attackers without Repercussions this works both ways ... this happens ALOT when teams are defending or attacking caravans, Also some QOL Fix for Joining the Attack or Defense on Caravans such as if I'm the leader of the group and i press Attack it should pull all my Team Mates into the Attacking Team.

  3. One of the Key Factors in this Game and alot of MMO's alike is just Killing Monsters and finding nice little niche spots to enjoy with your team and get a good vibe down etc, I come across so many Bugged Monster Spawns its absolutely crazy ... there is some locations where everything will be fine then an hour later there is maybe one third of the monsters left in these locations and they do not respawn correctly if at all ... this happens alot in Steel Bloom and other very Intensive Spots when it comes to the amount of Monsters within certain locations atleast off of my personal experience.

Top 3-5 Most Important Feedback Topics:

  1. Some Clarity on Level Brackets would be Greatly Appreciated, for example ... what does it mean when a Monster has a Orange Name, Red Name, Blue Name, Baby Blue Name etc ... How does it Affect Loot, How Does it Affect Exp, Is there Specific Level Disparity's that you must be within to get Loot, if there is then is it based off the Specific Players Level or the Average of the Group etc etc ... alot of these would add so many layers of Information to better inform everyone so we can better understand the loot systems and experience systems in this game.

  2. Im Aware that we do not necessarily want to be carrying materials across the map especially with the future scale of the game etc and that the Caravans true use will be to also move large amount of resources, however Please oh god Please consider some sort of Home Recall System of sorts or Citizen Recall to a Town with a Substantial Cooldown of course (without any materials in the bags for example), it just adds such a massive Quality of Life to Players Time and Decisions.

  3. Consider the Use of the Ocean in the center of the map to be More Widely Considered than just a massive Invisible Wall, its extremely fun to find caravans as rafts trying to do efficient routes and you catch them in unusual spots the PvP that comes from it is insanely fun, possibly consider some really terrifying monsters in the Ocean Parts to detour solo rafts of sorts without escorts, or something of the sorts, thanks Kindly for going through my Little Essay Above.

======================

stoic quest
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemy AI allowing mob training
  2. Inventory and looting bugs (materials not updating on moving, dull glint becoming unlootable, etc)
  3. Caravan issues

Top 3-5 Most Important Feedback Topics:

  1. Scarcity or xp related to rarer materials. (Copper and Zinc are so hard to find and you get such a small amount of xp. I've got mining and masonry past 10 and haven't made a single zinc or copper item for Weapon/Armor Smithing. That feels wrong to me personally)
  2. Marketplace UI Improvement would be awesome, but I get if it isn't high priority atm
  3. Quests. Not sure if it's just A2 stuff, but it feels wrong that I'm mainly leveling by grinding and not doing quests. Even commissions don't feel worth it as you have to leave a grind spot to get them so it's less XP overall.
    ======================
manic perch
#

Top 3-5 Most Important Bugs:

  1. Destroyed Caravans cant be recovered, sometimes the caravan just disappear out of existence, -7g you just lost, would be cool if u could recover it from the caravan master of the node u deployed the caravan, Also if u have the caravan item on ur inventory and log out then it buggs and u cant launch it, u need to delete item, wait for server to restart, and speak to caravan master so he gives u back the item and summon it normally
    2.Treasure Maps are not working
  2. Visual Bug where u see players as purple but if u kill them u get corruption, happens in nodes
    4.Forge Items are not giving the bonuses for having x amount of light/medium/heavy
    5.U get all the finisher from all the weapons u have level, kinda nasty for pve
thick belfry
#

TOP 5 FEEDBACK

  1. Need LFG system

  2. Need mailbox system or gear sharing for Alts

  3. Need more skills that are choices or more skills in total to create different builds.

  4. Gear system is not good in my opinion and severely limits build diversity.

  5. add more mobs in open world. it’s a mob desert out here.

rotund tinsel
#

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Alpha Two Phase II Feedback

Top 5 Most Important Bugs:

  1. Caravans bugging out one way or another causing them to either temporarily be unusable or completely broken
  2. Weapons proc passives of weapons not equipped
  3. Party and squad members not always showing on map.
  4. Spacebar(jump) not making you swim upwards
  5. More accurate hitboxes and clicking on them (clicking on targets mid zerg is almost impossible)

Top 5 Most Important Feedback Topics:

  1. Common T1 (level 0 to 9) resources and gear are not common, common should mean easily accessible and in abundance.
  2. Fighting a corrupted player should flag you for combat, as it stands, if you go corrupted you have no choice but to die.
  3. Wings of salvation (cleric skill) should have a longer range and be able to change height. (targeting someone on a hill wastes the skill)
  4. Cleric needs at least 1 more damaging skill.
  5. Animal husbandry is too costly
    ======================
delicate geode
#
  1. General poor performance across the board, specifically at night time at highly congested POI's

  2. Thaums debuff kills party members when trying to heal them

  3. People using lawless area borders to corrupt people they attack.

  4. Please fix the server, server performance and stability was supposed to be a P1 item, not P2.

  5. Make quests worth a damn

  6. Cut back on the one shot mechanics, they are simply too many

brisk stirrup
#

======================
**Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs: **

  1. Gatherable nodes spawning below terrain
  2. NPC pathing (i.e. NPCs getting stuck in or on terrain)
  3. Materials storage/graphic issues (i.e. sometimes material graphics are not updated when it is moved or obtained from inventory to storage, right clicking items to move into storage doesn’t always work, and trading materials from one player to another will result in “Not enough space” even though a player has space)
    **Top 3-5 Most Important Feedback Topics: **
  4. Artisans experience gains (currently static XP from any craft; it feels bad to make 100 common boots to level a craft, reward us for using quality materials)
  5. AOE spell collision on terrain and objects (i.e. spells should follow terrain and dissipate/stop when it interacts with an object, wall, or anything that has player collision besides a player)
  6. Please fix Firestarter damage please (my tank was 1 shot by one for 7500 damage and it wasn’t even a spell cast)
    ======================
misty gulch
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Item pickup/transfer (unable to collect glint, items disappearing - sometimes visual bug, other times item is just gone)
2.Caravans can bug kicking the current driver, and any future drivers, until it somehow stops
3.Some effects are not working as intended on a user to user basis, sometimes the ability will flash repeatedly
4.Mages Arcane Circle on deactivation will purge all Elemental Empowerments regardless of how many are active, this breaks the mages ability to reset their elemental skills via Elemental Empowerments until they gain that empowerment again
5.Some mounts I have heard are moving faster than they should

Top 3-5 Most Important Feedback Topics:
1.The mages Thermal Equilibrium skill requires freeze to be applied, with parties using crowd control monsters can be immune to freeze, rendering the playstyle of refreshing Conflagration near impossible.
2.Mages operating solo, but with a group of other classes, lack the ability to take advantage of the Fuse skill, it increases damage of burning when applied to targets that are also shocked, by the time you manage to cast anything other attackers would have depleted shock.
3.The mages options for synergistic fire effects for feel extremely limited before 14, and with the level 14 Skills (Fuse and Thermal Equilibrium) you are incentivised to play in smaller groups to make use of them.
4.The cost of some recipe/vendor price needs changing, 11 silver to craft something the vendor is selling for 12 silver doesn't leave much room for profit or meaningful savings.
5.Trees need some sort of deterrent for the cutting of adolescent trees, perhaps some forest protector can appear

stray ledge
#

Bugs

  1. Weapon texture vanishes
  2. Gathering hunted animals desyncs and does not reward animals
  3. For the love of god, please remove the ESC key from ending songs on bards!

Feedback

  1. Tanning takes 5x as many materials to level than other processing professions due to the 1-5 ratio of processing. This makes it considerably difficult to level up, blocking access to materials for armor crafters.
  2. Artisan shills from novice to apprentice take 2-3 times as long to level than your character. Apprentice should not take weeks when your character is almost lvl 20! Fix Tanning XP, please!
  3. Large guilds are ruining the experience of smaller guilds by flooding the map with their 1000+ guildmates, consuming resources and monopolizing on content.
haughty onyx
#

Feedback:

  1. Caravans vanishing during runs; happens enough during a run it's completely gone on delivery.
  2. SW stability -> Causing Caravan problems.
  3. Hunting Rarity -> Makes medium armor sets almost impossible craft in good quality.
  4. Forge gear don't have heavy/medium/light armor bonuses.
  5. Medium and Heavy armor options need balancing, or an increase in copper & tin nodes. Light armor far easier to craft in all legendary.
lost zealot
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory issues (multiple)
  2. Dead gatherable nodes (nodes you cannot target or do not yield resources when you interact with them)

Top 3-5 Most Important Feedback Topics:

  1. Server Stability (especially Winstead node)
  2. Scarcity of Copper (too rare)
  3. Ban players' accounts who are caught exploiting more than once (instead of wiping progress)
limber cloud
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Non-harvestable Weeping Willows (or other trees)
  2. Storage bugs
  3. Caravan bugs

Top 3-5 Most Important Feedback Topics:

  1. Spending an hour to find zero copper, weeping willow, or other harvestables is not fun and really makes one feel defeated. For copper specifically, having to clear an entire area of gratine/basalt and waiting around for respawns is just not a good design. It requires spending hours in the same general area waiting for node respawns and hoping copper or zinc respawns. If you leave early all of your effort goes to people wandering into your area after you leave. It's just not good gameplay.
  2. Seeing a world filled with T2 and T3 resources for days/weeks until the tools needed to harvest those resources finally become available and within an hour all of those resources are rarely seen again.
  3. Armor itemization should be more class specific. I really dislike light armor being the magic defense armor, medium being balance defense, and heavy being physical defense. I'm a dwarf, I want to wear heavy armor as all good dwarves should but the difference between fighting a physical mob vs a magical mob is pretty darn huge, and this isn't even touching on PVP. I want there to be "cleric" gear that drops that everyone in the party says, "Yup, that is cleric gear....no reason for a ranger to roll on it!". Right now basically every single piece of gear that drops can be worn by everyone.
  4. Attributes need to be reworked. As a cleric I should focus on WIS gear but WIS is basically worthless. INT directly affects my healing power whereas WIS directly affects how often I crit. I cannot be a good healer hoping that I get large critical heals. It is far better to have higher average healing. Total mana is simply not an issue right now so who cares about Mentalilty. So redo attributes. Int for casters, Wis for healers, Mentality...well just redo mentality.
rancid terrace
#

Top 3-5 Most Important Bugs:

  1. Unable to pick glint ( Intermittent)
  2. Moving items between inventory and storage leaves a copy behind.
  3. Caravans disappear

Top 3-5 Most Important Feedback Topics:

  1. Is hard to tell what buffs I have on, would like for better way to display buffs.
  2. Other ways of getting exp other than mob grind
  3. Communication from the team has been excellent. Keep up with the great work.
gilded kindle
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan riders teleport to caraphim randomly
  2. Caravan crashes and recovery does not reliably work
  3. Ashen Minotaur enemies often get stuck in a state where they will not attack

Top 3-5 Most Important Feedback Topics:

  1. Market Stalls lack all but the most basic functionality. I very much like the idea behind not having an auction house, but not being able to search for even an item type makes selling or buying on the marketplace frustrating. Perhaps if the auction house in economic nodes were already available it would be better, and maybe more trades are happening than expected and its lack of functionality is a feature. In its current state it is frustrating to have to sift through 5 pages of stores that do not sell what they are advertising.
  2. Nodes spawn resources that nobody can possibly gather. I believe if gatherables were tied to node level we would have a far more manageable pile of spawns
  3. looking for group chat, trade chat, or matchmaker for open world dungeons would be most excellent, at the moment its dificult to have a conversation because of LFG and sale posts in global.
magic sail
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Issues (stuck in deployment, bad performance with 5+ caravans on screen / crashing the game, vanishing, teleporting you to carphin, healers healing caravans without being defenders,etc)
  2. Speed desync issue (seem to be a speedhacking protection but you desync everytime you go a little bit faster or use a disengage ability)
  3. Weapon procs overlapping (weapons in inventory applying their procs, melee procs activating on ranged weapons)
  4. Getting corruption on a legit kill (caravans, wars, fake purple players)
  5. World bosses respawning with server restarts/crashes

Top 3-5 Most Important Feedback Topics:

  1. Corruption (overpunishing causing more griefing than preventing (karma bombing and mob training), going from purple to green mid combat, flagging options on menu and not on HUD (more flagging options) and more. see all at: https://forums.ashesofcreation.com/discussion/comment/491743/#Comment_491743
  2. The irrelevancy of the debuff system (wounds, weakened, shaken) due to the small pvp TTK (making group pvp coordination all about doing damage). Expanded: https://forums.ashesofcreation.com/discussion/63918/current-pvp-ttk-design-is-bad-for-the-game
  3. Action cam polish (more nuanced target system and ability to lock the target in the center of the crosshair, ability to access menus in action cam, better mount action camera usage)
  4. PvE encounter design (less static and more mobile, more constant pressure less insta kills). Expanded: https://forums.ashesofcreation.com/discussion/63848/feedback-on-pve-encounter-design
  5. Gear progression and power creep. Expanded: https://forums.ashesofcreation.com/discussion/64606/gear-progression-and-power-creep
    ======================
rose falcon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage Bug
  2. Unable to interact with NPC or station after just being able to interact with it
  3. Unable to access character list when loading and game goes back to launch ( I think this is error #34)?
  4. treasure map bugs
  5. allow party members to pick up loot pile without flagging PVP (- allow the person who died to flag its OK)

Top 3-5 Most Important Feedback Topics:

  1. Looting ashes -- why can't the loot only be accessible to whomever/whatever killed ( aka our loot is not accessible to all)
  2. Freeholds that are not being used
  3. Account-wide storage.
  4. Access to storage at the crafting station - instead of having to run back and forth trying to remember what I need.
  5. Unable to find treasure map locations after 1h+ of searching

Thank you for asking us.
~Meow

turbid idol
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan inconsistency/reliability.
    2.PvP fishing guild derby war being exploited as guild war
    3.crafing clothes not properly applying quality. heroic crafting clothes giving at most 7-9 points additional of a range compared to having no clothes at all
  2. Weapon Trees. Having passives from unequipped weapons still proc. having to reset tree after each death/logout.
  3. UI desync and requests not correctly reflecting the DB. Have to relog to refresh or even exit entire game to refresh.

Top 3-5 Most Important Feedback Topics:

  1. Crafting clothes should feel worth making. they dont give enough and its more efficient to just run caravan, get gold, buy all legendary mats.. the time spent is not nearly as worth it than just skipping it all together for caravan gold.
  2. Dont ban exploiters, but be more stern on resetting them. its necessary to have people to find it, but its another for someone to abuse it with intention. Reset exploiters accounts.
  3. Quests the give legitimate rewards for mostly XP. doesnt have to be glint even, but make it comparable to grinding. We will already be grinding areas for plans and materials at max level, adding variety will reduce burnout from feeling the need to straight grind only.
    ======================
prisma grove
#

======================
Alpha Two Phase II Feedback
Topmost Important Bugs
#1 Item duping
#2 Render Bug
#3 Mobs that are kited out like Carphin eventually bug and don’t respawn they get stuck in walls
#4 Ranger scatter shot messes up on sloped landscapes and sometime casts behind you or in random directions
#5 Party and Raid bugs ending up not being able to loot items leave party and sometime even gain exp

quaint wedge
#

Top 3-5 Most Important Bugs:

  1. Caravan disappear
  2. Loot issues
  3. Treasure Map Bugs

Top 3-5 Most Important Feedback Topics:

  1. Revamping the chat to make it more accessible
  2. Helms should not make hair disappear (I don't want to be bald)
  3. As someone who loves questing I would love the quest system to be more impactful
proper wedge
#

Top 3-5 most important bugs:

  1. Crashes. I crashed far more frequently this phase so far compared to last phase. I have had significantly more difficulty connecting this phase as well. My computer is RIGHT at minimum required specs, and phase 1 I had zero issues logging in. Sure, sometimes lots of lag while playing, but didn't have trouble getting or staying connected. The current connection issues have meant that I have only played about 1/4 of the time I would have played otherwise. I just kinda do housework and click connect over and over until I finally get in. I realize this is likely due to my maching just being too old and crust, but I also dont understand how I can have had such a different experience between Phase 1 and Phase 2.

  2. Loot/inventroy issues. I kept having to relog to fix inventory bugs so that I could move items and materials. I became bugged quite a few times

  3. Monsters resetting mid-fight. Specificially, some of the goblin shamans in and around oakenbane keep kept resetting.

  4. Monster name plates disappearing. It seemed that at certain camera angles, and with mobs only about 15 in game feet away, name plates were completely disappearing for all group members. It made it significantly more difficult to tank.

Top 3-5 Most Important Feedback Topics:

  1. Mousewheel keybinding support PLEASE!

  2. I love the direction we're going. Loved seeing the new Titan's ring mechanics. We did the event with my group of 3 and 2 others who came by. Love that it's no longer AFK'd at.

  3. I would really appreciate the questing system getting some love. I would quite often be doing <some thing> out in the game world, hear the little scrubble noise, and have a notification that quest log has been updated, but then have NO IDEA what quest I had made progress on... I also completed a number of quests that were not commisions, and required me to go back to the quest giver to turn in, but there wa no indication of where the quest giver actually was.

thick finch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugging out (invisible moves, unable to loot) requiring logging out to fix
  2. Treasure map bugs
  3. Anti Heal bug that causes heals to damage

Top 3-5 Most Important Feedback Topics:

  1. Logging out with PVP Purple flag status (from looting corpses) the timer still runs down logged out
  2. No guild inventory or group inventory
  3. Guilds need more social controls (role based perms, only guild owner + manager able to invite, kick from guild when offline)
    ======================
solid jacinth
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravans teleporting the driver to carphin.
    1. Caravan issues when crossing server workers(ex. caravans disappearing and converting to raft completely despawning caravans).
    1. Items not appearing in inventory/not being able to be picked up until relog.

Top 3-5 Most Important Feedback Topics:

    1. I think a mentor system would be nice, like some way to artificially lower my level to the average of my parties to allow ne to party with my lower level friends.
    1. It would be nice for the ocean in the middle of the map to be accessible, huge potential for caravans, raft transport, and naval combat.
    1. Buffs are difficult to see, I wish we could extend the buffs list, have a way to show all buffs, and that certain buffs would have prority.
      ======================
potent heart
#

1: The game often crashes due to something going on with EAC. When I get an EAC popup error, it will actually send my computer to a BSD. 2: The economy is a serious issue as it's nearly impossible to make money unless you do caravans. 3: Mob trains...I'm so tired of idiots training mobs on me so they can steal my drops...Please give us a 3 to 5 minute window where we can pick up our drops before allowing those that exploit game mechanics to get ahead.

void harness
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Render distance issue.
  2. Inventory latency bug
  3. Shield visual bug

Top 3-5 Most Important Feedback Topics:

  1. Please prioritize game mechanics over bug fixes and polishing. While you shouldn't ignore bug I don't want to see a loop of just bug fixing and polishing over the introduction of mechanics. I'd rather test a buggy mess that's feature complete then a polished half game for 3 years. Just make sure you tell us that we need to power through the bugs.
  2. I ABSOLUTLY LOVE stevens RP stuff he does, and would love it if more devs do more grandiose thing. These help you test a specific thing you want tested but also distract the community from the bugs and issues that we might be frustrated by.
  3. Quack.
  4. It was nice to see stevens passion come out when he last talked to asmond, go easy on him marketing team ❤️
    ======================
lone lantern
#

**Top 3-5 Most Important Bugs: **

  1. World bosses restarting on server reset.
  2. Server mesh crashing when there are multiple raids or large players gathering.
  3. Enemies mob training.
  4. Tank Iron Aura deactivates out of nowhere.
  5. Holding active defense and switching weapons bugs outgoing damage.

Top 3-5 Most Important Feedback Topics:

  1. World bosses and war declarations being exploited by large guilds.
  2. Server lag during massive pvp or during massive concentration of players.
  3. Corruption is too punitive. Had more fun grinding and fighting for spots on the first weekends of testing in Phase 1.
  4. Tank Archetype needs revision. Skills like Vengeance, Shield Assault, Tomahawk and Tremoring Bellow are underperforming.
  5. Hunting profession needs more work on the gameplay loop.
hardy bane
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Carrivans and all the issues, despawn if they log you cant kill it. falling under the map cant recover
    1. items being deleted during trades/ moving in storage/
    1. Crafting shirts not working

Top 3-5 Most Important Feedback Topics:

    1. Balance classes for pvp
    1. Increase drop chance of heroics
  • 3.fix the visual bug of people being purple in town causing some to corrupt.
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread <t:1736299800:R>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

sharp scroll
finite ginkgo
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource spawning into terrain features making them unable to be gathered
  2. Caravans. People have talked about this enough. I would prioritize getting the base working first and then add on to it. (Fix the main bugs with running a caravan first then fix the PvP system.
  3. It seems that gathering resource rarity upgrades seem to be broken. Legendary axe, Legendary shirt and Pants and still barely getting anything above UC.
  4. Server Stability issues. Crossing Server Workers still seems to be extremely rough and causes all sorts of problems.
    Top 3-5 Most Important Feedback Topics:
  5. Make the processing and crafting system more variable. Only being able to choose 1, 5, 10,25, 50, 100, 250 is annoying. This could just be a variable you type in if you want. I know the crafting system is not fully online but this should be "easy" to fix.
  6. Having exploiters either reset or otherwise dealt with quickly. It sets a bad precedent if you leave them alone for to long.
  7. Prioritize finishing systems over bug fixes. I think it was said before but its better to test ONE system that is full of bugs and glitches then trying to test FIVE systems that are full of bugs and glitches. If I was to pick the priority of the systems I would focus on I would choose 1.) Resource Spawning. 2.) Caravans 3.) Corruption System 4.) Node development. TL;DR Pick a system and squash all of the bugs that are in that system before moving onto / releasing the next system.
rancid gull
#

Top 3-5 Most Important Feedback Topics:

  1. Mob training needs to be fixed, please.
  2. Ban exploiters. Don't be soft-handed with them.
little vector
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Many gatherable items are bugged inside rocks or don't work at all, i.e. Willow trees buried deep inside rocks and cannot be cut. They are already a rare spawn, Copper nodes need to be more plentiful to get out of first tier crafting and gathering. Having so few makes them even more rare and causes a severe shortage of materials and bottleneck that prevents progression.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

eternal verge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bug disappear randomly
  2. Visual bug PVP flag status, Characters looks with their nameplate purple (PVP flag status) and they aren't, you become pk by this
  3. Cravan Alt+f4 exploit

Top 3-5 Most Important Feedback Topics:

  1. Caravan bugs
  2. PVP Areas like World bosses, High lvl dungeons should be forced pvp
  3. Crafting profession gear rarity/quality rating has such a low effect it is pointless
    ======================
fathom kindle
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Corruption baiting - if you're currently in combat with someone you should not be able to exit combat until atleast being out of combat for a few seconds.
  2. Healing outside of wars / caravan events. you should not be able to heal another player in a war / caravan event you're not involved in while you're unable to be killed without the attacker going corrupt.
  3. Gatherables being in areas you can't access, under the ground, inside trees / rocks.
  4. Ranger camoflage not working / you can't see your nameplate while stealthed but other players can.
  5. damage mitigation on tanks, not sure what part of their kits bugged, but their magic mitigation is a lot higher than the 25%.
  6. market is messy. scrolling through 100 pages and unlabelled descriptions to find items is no good.

Top 3-5 Most Important Feedback Topics:

  1. Devs giving awy top tier items - lower tier sure. but the best or unobtainable items is not fair.
  2. Letting exploiters get away with crap way too long instead of addressing it as soon as possible to reduce the impact on rest of server.
  3. implement a /report feature ingame similar to the /bug system.

======================

silk jolt
#

One message removed from a suspended account.

nova briar
#

Top 3-5 Most Important Bugs:

    1. Inventory not updating and stopping pickup of items, having to remount horse to fix or relog
    1. Game lockups/freeze
    1. Mob aggro mechanics leading to trains

Top 3-5 Most Important Feedback Topics:

    1. Rarity of hunting creatures (animal fat and carcass rarity for high tier crafting)
    1. Gathering tools getting replaced when updated, so you can't select the best tool (high rarity tool variant from previous tier just lost, so you lose the ability to benefit from that difficult to craft item for lower tier gathering). You have to update to start working on new tier. But I don't want to due to effort I put in to make the previous tool. When replaced put into inventory? Let us swap?
    1. Quest items need to go until quest inventory
      ‐ 4. Rarity bonus for crafting does so little. Need to be reviewed.
    1. Mob aggro mechanics. Something to make training move onto groups risky for the trainer. Less easy to drop aggro on others who haven't interacted.
      ======================
lunar star
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory breaking a lot of the time
  2. Treasure maps not working
  3. The ability to mob train on people
  4. Shield keeps visually disappearing
  5. node buffs stacking on top of each other and not working

Top 3-5 Most Important Feedback Topics:

  1. More harvestable mats, or make those makes process into more items
  2. Only grand masters should be able to get legendary material drops from material nodes
  3. Punish bad actors harshly
  4. Enemy pathing
  5. able to stack rarities in inventory
earnest condor
#
  1. Fix treasure maps

  2. Fix inventory...constantly have to restart the game to see items

  3. Fix friends list

  4. Please add guild storage

  5. Balance quest, lifeskilling & grinding XP...leveling should be roughly similar no matter how you decide to spend your time.

  6. Add an in-game GDKP system

hearty pike
#
  1. Corruption system abuse
  2. Aggro system that allows other people to train mobs on other groups and enemies that run past you randomly aggroing on you for no reason.
  3. Ranged vs Melee viability imbalance
vague ruin
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan related issues: crashes, despawning, complete disappearing of caravans and cargo.
  2. Walls and environment not being solid; not breaking line of sight or abilities aggroing monsters through walls.
  3. Unresponsive monster AI like that of Minotaur Berserkers and the ease of abusing terrain to stop monster interaction.

Top 3-5 Most Important Feedback Topics:

  1. Guild Storage is needed to allow for easier material sharing.
  2. Pulling monster towards others players and the ease of dropping aggro on them.
  3. Lack of safe areas in town and unresponsive town guards.
    ======================
trim drum
#

Top 3-5 Most Important Bugs:

**1. **Healing bug - clerics and bards are going corrupt whilst healing teammates that have the debuff applied by thaumaturges etc. It seems to turn the heals into damage. Somehow it also inverts other various stats like xp debt occasionally.

**2. **Mobs getting bugged inside buildings/terrain causing areas to lagg and be unplayable. Most critically, this seems to be really bad in Carphen tower. A 2nd part of this issue is that mobs from the bottom floor will teleport up to the top floor chasing you, allowing bards to pull them into groups of players, then drop their aggro and grief an entire party.

**3. **Weapon perks are proccing when they shouldn't. People are getting every weapon and training it up so that when they use a shortbow, for example, they will get perks activating from weapons they don't even have equipped. This is a major problem and causes huge inequities in pvx, as well as skewing the data/statistics for progression rates in every way.

**4. **Players can log out when their caravan is being attacked and it will disappear after about 10 - 15 mins.

**5. **Some artisan gear e.g., leatherworking shirts, seem to make rarity/quality of the collected resources worse, or simply do not improve the quality of processed/crafted items/equipment/tools as intended.

Top 3-5 Most Important Feedback Topics:

**1. **War rewards being farmed and exploited - guilds hosting false wars to farm rewards etc. This has caused a massive disparity in levels, gear, and money. It has also caused inflation on the value of basic resources - so the economy on Vyra is FUBAR right now.

**2. **Guild size limits are too small.

**3. **Loot distribution isn't fun. It's causing more drama than joy. Classes need more stat-specific item drops that make them the clear beneficiary of an item, as opposed to all casters and all phys bickering over drops. As it is, casters see healing power rating and go "So what?"

sweet valley
#
  1. Inventory bug (items being invisible and you can't interact with the items without relogging or mounting. crafting benches can't even see them)
  2. Caravan exploits (especially unflagged healers healing caravan pvp enabled players)
  3. Gatherables (especially willow) spawning inside rocks, or just as not harvestable (even outside the desert)
stoic remnant
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constantly having to relog to pick up items, move items in bags, or put things in storage.
  2. Trees growing out of rocks or under the ground making them unchoppable and floating mining nodes
  3. Rubberbanding

Top 3-5 Most Important Feedback Topics:

  1. There is no real way for smaller groups to hold their own. Numbers wins every time.
  2. Crafting is very unrewarding for the amount of time and effort it takes. Leveling a crafting artisan almost requires dedicated gatherers to funnel you resources, and by the time a craftsman finds the recipes, collects the raw materials, and makes a piece of gear, everyone out-levels it and gets better gear from grinding mobs. Processing artisans like lumbermilling and stonemasonry are significantly easier due to the abundance of wood and stone resources compared to metalworking or animal husbandry not to mention the massive gold investment animal husbandry requires. The only way to get the money for it is caravans which is a whole other mess of problems.
  3. It makes absolutely no sense for an adolescent tree to cause more durability loss on an axe than an adult tree. It's a smaller tree that takes less swings to fell and yields less wood, so why does it do more damage to my axe? If the point is to incentivize chopping adult trees, I think capping the rarity of wood gathered from adolescent trees would be more appropriate.
green marsh
#

Alpha Two Phase I Feedback
Top 3-5 Most Important Bugs:

  1. Lag. Mobs will pop right in your face or be nowhere near you. Bam. U ded.
  2. Spells not working (hitting mobs or players) as intended or at all on occasion.
  3. Having login issues still. Usually takes 2 times after game closes by itself to work.

Top 3-5 Most Important Feedback Topics:

  1. Lag is the main issue for Oce players. I'd love to play and test without the rubber banding. Apart from that it's holding up well considering.
  2. Perhaps hire some more talent to speed up workflow?
  3. You guys have done an amazing job so far, keep up the good work and godspeed
dire kraken
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. SWs lagging and causing issues in open world dungeons (ToC, CotSB, BF, CotSS, etc)
  2. Caravans as a whole. Many others have listed the numerous bugs already.
  3. Fix Dunir Shields please lol

Top 3-5 Most Important Feedback Topics:

  1. The toxicity and griefing issues are large and widespread. I know you've said that corruption is 'scaled up for testing' but i believe the way it is should be the norm. perhaps even made more harsh.
  2. The questing system really needs some love.. if quests were reliable and working in a testable state it would spread people out a little more, we wouldn't be basically forced to mob grind our levels. It feels very everquest right now, which isn't inherintly a bad thing but the quests need attention. i know story arcs are coming later but i seperate those from the typical quests we'll encounter.
  3. Mob leashing and aggro mechanics for sure. the fact we can get trained on and slaughtered and nothing is done about it so far is disheartening.
remote zealot
#

Bugs

  1. Caravans. Despawns, teleporting, visuals of guarding or attacking staying on. Multiple crashes (memory leaks?)
  2. Clerics gaining corruption on resurrections (they die after rez)
  3. Inventory/Looting. Body shines, can't loot. Change loot from bag to storage visually doesn't move
  4. Losing HP over time from certain mobs

Feedback
1 : Better spawns for tier 1 metals (Copper most and Zinc)
1.a : More animal spawns for tanning/leatherworking
basically the only thing I didn't have a problem finding were Trees and Basalt
2. Incentives to Guard caravans (besides the quest)
3. less time on crafting. When I want to craft I don't just want to mass gather to wait a couple of hours then do my process. the more I have to wait on every step of the process except for the final product I feel less motivated to craft (I am just not a fan of crafting in general WoW crafting is my speed)

violet zealot
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Hard freeze that requires Alt-F4
    1. Inventory bug
    1. Mobs aggroing on to whoever is closest

Top 3-5 Most Important Feedback Topics:

    1. Tier 2 gatherables
    1. Marketplace filtering
    1. Crafting stack sizes while doing a craft and production speed.
      ======================
ripe talon
#

1 : Caravans (Desert commodities have no value, cargo go poof)
2: Inventory (Moving things into, out of and around in inventory)
3: Pick up (Like Inventory problem, unable to pick up glint from ground)

lucid frigate
#

Top 3-5 Most Important Bugs:

  1. Game randomly crashing, particularly on lower spec PCs
  2. Correctly working node vassal system
  3. Mobs being able to be trained on to other parties to cause griefing

Top 3-5 Most Important Feedback Topics:

  1. Too many people for the server size. Either we need more servers or a bigger world
  2. Make crafting more worthwhile - begin by removing craftable items from vendors, or drastically increase their price
  3. Significantly increase quest/commission rewards to make them worthwhile and make solo play viable
  4. Artisan skill trees/specialization
  5. Different gatherables in different biomes that contribute to specific recipes or buy orders. This would encourage a lot of trade and specialization and is my number one feature I'm looking forward to in the game.
cyan bane
#

Alpha Two Phase II Feedback

  1. World Boss Bugs:
    Currently, there is a critical issue where World Bosses respawn automatically upon server restarts or mesh crashes. This allows guilds to farm them multiple times a day, leading to severe imbalances in server conflicts. We suggest adjusting the respawn system to preserve the unique and strategic impact of World Boss encounters.

  2. Overly Punitive Corruption System:
    The corruption mechanic is overly harsh, which incentivizes griefing behavior. A proposed solution would be to place World Boss habitats in PvP zones, fostering real and healthy competition for the game’s best rewards. This would create a fair and strategic environment for players.

  3. Sterile and Lifeless Areas:
    There are vast portions of the map that feel barren and underutilized. Adding NPC tribes, wild beasts, or even zombies to these areas would encourage small groups or solo players to explore more. This would add purpose and excitement to the immense world.

We are excited to see the continued progress in development and look forward to contributing further to make Ashes of Creation a truly legendary experience!

torn bear
#
  1. Bug where you stop getting xp.

  2. Memory leaks

  3. Caravan bugs

  4. Tools not being items and being overwritten. Can still be nontradeable, but let me pick my which tool fits situation best.

  5. Hunting rarity

  6. Chat system QoL, IE click on party tab puts you in party chat.

round gazelle
#

1- Can't use Treasure Map anymore after using one in first day, and not doing it, no quest left but still can't use them

2- Inventory frozen / stops updating, need a restart every time

3- I'm not sure how, but someone passed me while I was gathering (non corrupted) casted a song or spell, and immediately gave me corruption. (exploit?)

4- Lots of broken quests. Also quests should spew their items in the quest inventory tab, not fill my regular bag up. (Namely the church of the nine quest) this happens when I have met the objective and the items continue to drop on mobs.

Feedback

Need more spawns of copper/ruby/zinc. I pass miles of T2 and granite/basalt nodes. Also more spawns of flax and possibly introduce wild cotton?

Mobs teleport around when pulling them and appear far away but really they are on top of you. Upon death the loot piles transport to where the were rendered to vs where they actually were killed.

Some gatherables and some mounts spawn at unreachable points on the map. Either under ground, hovering, or on mountains that have no access. (Pallas Cat)

How much is citizenship tax supposed to be? Level 14 and my tax is 153 tax docs? Is that right?

Town items should be universal. I should not have to "deal" with the items for a town my guild has chosen as home.

Add ability to right click names in chat to: invite to guild/group/friend-ignore list.

Chat tabs lose their option changes as soon as the window is closed/ game restarted.

fervent tusk
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. High rarity hunting seems to be impossible
  2. Zombie healing debuff causes people to take damage from healing, this can also cause corruption if the heal kills
  3. Mobs teleport after you and leash heavily then don't return to their spawns
  4. Arsonist style mobs ignore aggro and oneshot backline.
  5. Teleport to carphin bug during caravans

Top 3-5 Most Important Feedback Topics:

  1. The exp rewarded for certain styles of crafting I.E. Weaponsmithing is not commensurate with the rarity and the volume of material needed for the craft. (1200 copper for weaponsmithing vs 600 zinc armorsmithing)
  2. The current corruption system is too punishing and prevents fighting over spawns, this rewards zergs and incentivises mob training (Early corruption should not cause you to drop equipment)
  3. The guild wars system is overly expensive and only viably accessible to large zerg guilds. Coupled with the punishing corruption system our guild has only been able to engage in PvP a couple of times in several weeks.
  4. There aren't enough of certain hunting spawns (Raptors) making it very easy for the few spawns there are to be controlled by a handful of players.
  5. Upcrafting is too difficult to achieve
    ======================
prisma cairn
#

Top 3-5 Most Important Bugs:

    1. Caravans disappearing, wasting player gold. Disappearing from caravan master list. Player getting teleported to carphin on SW change and not being able to recover it. Caravan disappearing between raft / wagon and not be recoverable.
    1. Being able to log out and making your under attack caravan disappear.
    1. Not being able to join caravan attack / defense while in a party - forcing players to re-organize a party as they get pvp flagged.
    1. Healing a target with a curse debuff kills the healing target and makes you corrupt. You should not be going corrupt in this instance. Just disable healing outside raid or party when cursed to prevent griefing.
    1. Variety of states and systems stop updating. Can't pick up loot off the ground and have to relog. Can't move things in your inventory and have to relog. Not getting exp and have to relog. Can't see or leave party and raid so have to kick someone, or change between party and raid. Party and raid memebers not showing up on the map, have to toggle icons in the legend to briefly see them. ETC.

Top 3-5 Most Important Feedback Topics:

    1. Crafting is too expensive and / or material quantities in the world need to be adjusted based on population. Currently it is way too expensive to buy high tier mats and craft even level 10 gear at heroic+
    1. More server workers need to be added to POIs until dynamic gridding is added.
    1. Players that are exploiting need to be punished and reset. It's undermining the testing environment when guilds exploiting wars have bought up the majority of freeholds, got to 25 the fastest and we're able to freely grind gear way ahead of the curve. Now they can freely run caravans, snowballing those undue advantages.
delicate wagon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 525 error. our guilds metalsmith and tank can't log into character on lyneth.
  2. bag /inventory issues with items not showing until relog
  3. weapons and shields becoming invisible
graceful tapir
#

Top 3-5 Most Important Bugs:

  1. Caravan stuck deploying and unable to buy any new caravan. This means that you can no longer do caravans on that character permanently till this is fixed.
  2. Hunting rarity. Legendary and epic doesn’t exist compared to any other gathering
  3. Weapon skill trees being active even without equipping the weapon. You can be getting daze effect from a mace and not have a mace equipped. And some weapon skills don’t work even with points placed into them. You have to respect your weapon to enable things to work properly.
  4. Exploiting pvp flagging to bait people into corruption. There is a way to down flag from pvp right before you die to cause a person to go corrupt. There is also a way to kill people without getting corruption
  5. Being teleported to a random location off of your caravan on occasion. This has happened to some people dozens of times and continues to happen every couple caravans.
#

Top 3-5 Most Important Feedback Topics:

  1. There is no risk to attackers on caravans. People can suicide over and over at a caravan with no penalty and no loss. Defenders stand to lose everything with the risk of having the caravan, but the attackers have everything to gain. They can grief a caravan by just auto attacking to slow the caravan the whole way without even trying to destroy it.
  2. Players are able to heal flagged players in pvp events like caravans, guild wars, and node wars without being flagged themselves. This can lead to an impossible to win fight without forcing someone to go corrupt to kill the healers that don’t go pvp flag for the event.
  3. This is a social game, but the friends list resets and guilds are absolute bare bones. For a social game these 2 things needs to be more developed.
  4. Corruption is overly punishing with no way to get rid of it without just dying. There is no need to have reduced stats, because it should be on the group hunting the corrupt target to band together to kill them. Being marked on the map just for one kill causes everyone to target you immediately and have no time to even try to clear the corruption without being killed. This leads to finding a hidden place to kill yourself to mobs or log out and wait for someone you know to come kill you to save your gear. No one kills mobs to clear corruption! There should be more options for a corrupt person to open this up to a potential gameplay route someone might want to pursue like being a pirate/bandit. You can’t do this if you are instantly marked on the map for doing a single bad thing and having reduced stats.
  5. Having rarer resources in lawless zones to contest over would add risk/reward and content to those areas. Right now there is next to no reason to ever go to lawless areas.
hasty tapir
#

======================
Alpha Two Phase II Feedback

Top 4 Most Important Bugs:

  1. Fix the party system breaking and causing members to not be able to loot/ get exp
  2. Address mobs getting stuck when leashed away from spawn
    3.FIx the weapon mastery system so weapon not equipped do not count for passives it breaks pvp
  3. fix cleric wings of salvation CC cleanse

Top 5 Most Important Feedback Topics:
1.Address exploiters and be more firm on your guys stance on what's an exploit and what is not.(people are going to continue to ruin the integrity of the test if they are not punished)
2.Devs need to be in the server me watching the way people pvp and do world bosses
3.Interact with the guilds, the pvp players have a lot of feed back and have no way of voicing them to devs and gm's
4. gathering wood and metal is really rough when journeymen material is not able to be despawned it limits things like copper and throttles crafting to an extreme
5. Some guilds have control over freeholds due to duping gold and buying them all out they should all be reset and the accounts doing the dupe should be punished

modest scaffold
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubber banding while running
  2. Inventory/Storage issues having to log out and back in
  3. Mobs getting bugged out unable to kill
  4. No epic or legendary animals obtainable.
  5. Node buffs/scrolls not working often.

Top 3-5 Most Important Feedback Topics:

  1. Market Place searching is horrific
  2. TEXT SIZE
  3. Bard melodies ending when using ESC to close a menu is annoying. Also the graphic stays on when it stops playing.
  4. Mount rarity meaning nothing, add some incentive to higher rarity mounts.
  5. Some artisan skills such as Tanning seem to take a far longer than others (tanning vs. weaving), increase the exp. (Only a chance at one carcass per animal).
    ======================
feral vale
#

Alpha 2 Phase 2 Feedback

Top bugs:

  1. caravans, caravans, caravans. I’ve not had a single run where my caravan has not disappeared, or dipped into the ground, or just straight up poofed. For a caravan run where speed is important, I feel this puts a lot of people in danger

  2. Unsure if considered a bug, but mobs in a lot of the contested POIs are very glitchy, citadel they’ll come through the walls, Forge, theyre not respawning properly, named mobs in Gravepeak are pulled and leashed to random locations only the leasher knows and let’s not talk about Carphin Tower.

  3. Also unsure if bug, I am a cook, and the change to cows/chickens being items in inventory as compared to stacked materials in Phase I really fucks us. We cannot queue more than 50 cows at a time on the workbench because it’s simply not possible to have 250 cows in your inventory at the same time.

  4. Treasures straight up not working makes it quite difficult to level up artisans.

Feedback topics

  1. Exploits/Toxicity/Griefing in this game is quite rampant, either from lack of moderation over the weekend, or if the game is designed as such. Many players are quite tired of watching slurs and racially charged narrative in global chat. There’s also cases of people justifying Emberspring camping, do we have any response regarding this?

  2. Caravans is probably most people’s bread and butter. Especially after caravans are nerfed gold-wise, this is probably something a lot of people are running. I ran a 12 caravan train and we didn’t get any PvP but lost 4 to bugs alone.

  3. Freehold development. A lot of people spent a lot of money on Freeholds, wondering if it’ll get any love soon!

plucky arch
#

Alpha Two Phase II Feedback

Top 3 bugs

  1. Shield randomly is not present on my character even tho the inventory UI shows that it is. Visually on the character it is not, and also even though the arm is raised in a blocking stance, there is no shield there.
  2. Wand is a 1 handed weapon, I would really like the ability to wield a wand and have a shield, I think it's a cool weapon design that is not seen often.
  3. We should test more classes, or have mutli classing. Please focus on this........I know the balancing will be rough for it but, if you get this part right. This game will not die. Build diversity keeps player retention IMO.
  4. XP needed to level for each level seems exponentially higher with each level. You go from I.E 10k needed at level 5 to 22K or something ridiculous. What im trying to say is, the leveling is a little TOO slow. I love grinding for hours and i like that type of slog but, this is a super slog sometimes. You might want to take a look into that....

Overall I love the game and am nervously excited as to what the future holds.

wicked hound
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Ranged Melee attacks on mobs that can hit you from afar this way. (really a problem for melee, makes moving virtually useless)
  2. Mobs chasing you for very big distances, it allows people to pull almost entire location and then, if they manage to flee or die, mobs might just agro on a random player after, makes a mess. Let them reset.
  3. Also, mobs teleporting mid some dash attacks or a chase is really unfair and doesn't seem like intended mechanic to me.
  4. Caravan PvP flags terrible functionality in group.
  5. Friendlist erasing people and showing just a few. Also, not really good update of statuses within.

Top 3-5 Most Important Feedback Topics:

  1. I think exploiters should be punished. All of those guys. Especially toxic (newbie killers on spawn, for example) and "competitive" ones. They are poisoning the community.
  2. Azmaran isn't balanced as a node, cause there is no valuable points of interest and the worst is the fact that it functionally has two difficulties. 8-10 level mobs (eg. starting) and all the rest, like Scorpions with 21+ levels. No mid range there. which makes little to no sense.
  3. Drops for equipment and spawn of resources make environment tough to test. Too much efforts and time are needed to test artisanship in particular.
    ======================
white pulsar
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Server stability
    1. Inventory stability
    1. Mob threat table/mob leashing

Top 3-5 Most Important Feedback Topics:

    1. Resource pyramid layout/stability for base materials
    1. Node progression
    1. Duel spec
    1. Additional weapon introduction for existing content.

======================

timid sphinx
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage bugs resulting in relogging being necessary to either loot or see your items
  2. Connection issues - time outs, rubber banding, lag deaths/fights
  3. Mob training - using mobs to do your PvP for you so you can avoid corruption is a bug in my book

Top 3-5 Most Important Feedback Topics:

  1. Please please please accelerate the work on account wide storage - related, storage access at crafting stations
  2. Resource node distribution to favor beginning resources in beginner areas.
  3. Please allow mixing rarities on all recipes
  4. Extend the time your loot remains after death. Related: Allow party members to pick up your loot without flagging PvP - perhaps as a toggled ability
  5. Mob trains need to go away somehow
    ======================
bold belfry
#

Top 3-5 Most Important Bugs:

  1. MOB TRAINING
  2. getting xp debt during node war
  3. Bugged mob spwans especially carphin

Top 3-5 Most Important Feedback Topics:

  1. Please fix the mob training asap it's crazy toxic
  2. Going into towns is always laggy
  3. it seems wherever I go some one is their doing something, it seems like we have to many people and not enough space or mobs that are killable solo or enough places to train hunting up, I just want to not have to contest a spot for a little bit lol
pale niche
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Monster AI enabling mob trains.
Mobs not respawning due to them being dragged into corners. (4 star mobs included)
Some gatherable resources can be mined but no resource is gathered.
Monsters stuck in the water!

Top 3-5 Most Important Feedback Topics:

Rubberband when running / mounted (Steven said something about movement speed, but we don't have god mode speed.)
Can you make logs color coded for players? (Red for death, yellow for block, etc) This would help us a lot in finding combat related issues/bugs
Could we see a shield passive? I feel like this would help a lot with tank's mitigation problems.
People who loot bodies then get engaged on with pvp should be locked into pvp, I shouldn't go corrupt for my 20 silver worth of glint when their flag drops

stoic estuary
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error. Code:525 character bug. I cannot currently load into my main 'dum' on lyneth and its kind of a situation because they are the guild tank and metalsmith so he has a lot of mats.

  2. Character existing bug when trying to load into a character.

  3. Items not showing up itself in bags until after reloading, i gotta know if it was legendary!

  4. Invisible shield, not a huge deal but iv had multiple people ask me why tanks dont use shields any more and i do like how cool shields look.

#freedum

glossy thorn
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster Leash and Train/Aggro system abuse
  2. Materials inventory bug while gathering/transfering to and from storage
  3. Caravan system bugs
  4. Guards in starter Zones killing mobs preventing/hindering players from completeing starter quests/comissions.

Top 3-5 Most Important Feedback Topics:

  1. People who abuse exploits/bug should get an instant 2 week ban and put on notice and then perma ban if found to abuse expoits/bugs.
  2. Thank you Intrepid Studios for everything you are doing, the countless hours you all sacrifice in developing an amazing game. Keep being awesome.
  3. Remeber you all are beautiful human beings and nobody on this earth is nor ever will be perfect. We are all unique in our own speacial way! ❤️
oblique hemlock
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server Worker Transition
  2. Inventory and Looting
  3. Caravans;

Party or raid leader should trigger for entire group attack or defend functions,

or

Players should be able to hit the button without dropping group.

Currently only the party leader can select attack or defend for themself and no one else is affected or has the option to opt in.

Top 3-5 Most Important Feedback Topics:

1. Remove random targeting of other parties not on the threat table.

Example: If a player grabs all the pyromancers at HH and runs out the Pyromancers should not stop and wipe a random party on their way out the door, they should only attack that player and their party/raid members or reset to their original location and full health. Pulling a train is the most common form of griefing seen in the game. Players deliberately do this to wipe parties, loot the corpses, and run away, when they should be the only one dead for their actions.

  1. Sorting of the Marketplace by items and not player descriptions. Lump items more like an auction house.

  2. More copper, zinc, and T2 mining nodes less basalt and granite

  3. Fix rarity issues in the hunting profession.

tough rampart
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Disappearing
  2. Caravans being invincible during respawn protection timer
  3. Can't make a new caravan cause its stuck deploying forever. ( i know of 3 people with this in our guild).
  4. Party lead can't sign whole party / raid up to attack or defend a caravan.
  5. Can't mix resource rarity tiers to do processing. + variable amount of inputs for rarity processing. Like processing 167 lumber instead of 100 or 250 flat numbers.

Top 3-5 Most Important Feedback Topics:

  1. Mob training, and non-flagged people being hit by CC
  2. Having to restart game due to inventory issues, like can't loot glint, or items not showing as transferred.
  3. I'd like caravan drivers to be invincible again. Or increase the armor to 95% or 99% or something.
  4. Ranger bugs + early-mid game tuning
  5. Gathering Node availability. Feels like I have to afk camp nodes to get weeping willows for example. (which is what I am doing right now).
  6. show citizen cooldown timer
    Toast
gentle sentinel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)
  2. Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
  3. Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and griefing needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of griefing. PVP testing should come closer to release, not now.
  2. Crafting and the materials needed to level crafting should be revisited. For example: creating fish filets could create a by product of cooking oil. I should be able to use fish fillets or other meats/foods as a compost to reduce the amount of droppings needed for farming. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent. Lumberjacking and fishing are the easiest to level with an abundance of items to harvest. While herbalism and farming are rather difficult because of the single items that can be used to increase those skills.
  3. Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl along.
    ======================
dusk yew
#

Top 3-5 Most Important Bugs:

    1. Inventory bugs, be it inability to loot, inability to transfer to storages, and all the rest. Relogging sometimes fixes, sometimes it continues immediately after, it just causes for constant restarting
    1. Caravan issues, such as them disappearing and unable to recall them with beacons, dumping randomly in the mesh and teleporting you away, or running caravans in groups unable to defend other caravans as the events are caravans specific
    1. Treasure maps bug out similarly to vendors in high density nodes, flickering in and out of existence which makes them impossible to be attained, and the quest should automatically finish when you pull the last of the inventory from the chest. I've also had treasure chests I've dug up, but we're unable to loot which I then tried relogging and it then turned back in to a mound which I was unable to interact with at all.

Top 3-5 Most Important Feedback Topics:

    1. The idea of mining nodes just being rocks with the chance to attain metals with them is by far a favorite idea. You could separate them by tiers, which then still has the scarcity of metals, but gives purpose to rocks other than for exp grinding to apprentice. Also incorporating rocks in to a use other than the few uses they have would be nice, especially some sort of consumable item so there isn't an excessive overabundance of rocks
    1. As it stands mounts are only desirable for their base speeds, I think this is already an intention, but having a use for every mount should be considered, such as the skinwalker; it is such a beautiful mount but so slow it's never seeing use. Some should be tanky, some fast, the raptor is currently slower, but it does have a decent jump height which may be unintentional, but things like that bring purpose to other mounts.
    1. Give respawn timers on all things more variability so you can't camp on something on a fixed timer as efficiently. Bosses, resource nodes, everything.
steel gyro
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon finishers bonues from skill trees stack across all leveled weapons, even when not active or even equipped. This imbalances and brings too much power to weapons than it should.

  2. Inventory/Storage does not update upon item transfer or moving them around either's space. This can also have a follow up effect of items overriding and being deleted without a prompt if game crashes during an item movement in this state. We need to constantly relog, or fully restart game to remedy this.

  3. Mob leash/reset. There are a lot of creatures in the world (and large portions of spawned enemies in indoor dungeons) that can get stuck in walls while people run to reset them. If you run with the same speed of the mob it resets normally, however, on the way back it can get stuck on walls. Another interesting bug which also gets mobs stuck is when players run too far from the creature in an area where the server meshing is active due to large amount of players. The mobs then appear to lose their target as the player may be on a server shard that is not connected with the one the creature is on (my understanding of it).

  4. Gathering tools - this one might be an misunderstanding on the majority of the player base how it works, but right now rarity appears to get divided by large number meaning any rarity stat you get you're actually lowering your chances of getting anything.

  • Proof: 1000 chopped trees with blue axe with rarity and without rarity of axe. Not a single log of above uncommon type chopped with rarity increase axe and quite a few (100+) logs of rare/heroic/epic/leg with the no rarity stat axe. This appears to be the case for all gathering tools.
  1. Follow up on my 4th most important bug - Hunting stats appear to do absolutely nothing and most a carcass can drop is of rare quality (extremely rare). Having no rarity on the hunting bow does nothing so appears that Hunting does not function like the rest of the gathering skills.

Top 3-5 Most Important Feedback Topics:

  1. This is probably semi-bug reporting, but stability of the client can sometimes be lack luster and crashes being less frequent would be greatly appreciated.

  2. I understand that holidays have kept most of the company from doing much work on the game and that's completely understandable. However, now that you're all back to cooking great stuff for us, it would be amazing if some actions are taken regarding mob griefing and communities/players abusing instead of reporting exploits. Most things that have been found out are reported, I am sure, as I have done quite a few, but people need to understand that exploits are meant to be found -> reported -> not used and there is no other cycle.

  3. Caravan system in it's current state has absolutely no benefit for defenders. I understand that getting bodyguards should be something think about, since this system is not designed to purely put money in people pockets without risk, but the defender status should be revised.

  4. Crafting/processing XP gains using higher rarity materials should yield more XP, same as how it works when higher rarity mats drop when gathering.

  5. Rework the anti-heal debuff from mobs to apply a 99.9% reduction instead since inverting the healing into damage can cause corruption for people even in your own party. This is a bug/feedback in this case.

  6. I fail to understand the need for XP dampening still working after max level (I am guessing since 25 is not maxed you get this and you shouldn't when at lvl50).
    ======================

I also would like to thank you for making such an amazing product so far and cannot wait to test/see what you got in store for us for Alpha 2 P2 and beyond.

ornate drum
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Not being able to get drops from lower level mobs ie droppings, armour, weapons and glint
    1. Mobs training onto other players
    1. World bosses spawning after server reset

Top 3-5 Most Important Feedback Topics:

    1. Not doing anything about the players that exploited guild wars to get gold and purchase majority of freeholds.
    1. There Is not enough gatherables to level and still be enjoyable. Ie 5 copper nodes an hour and hardly any willows spawning ect. I'd rather more access to teir and 2 resources and more xp needed to level. I feel like runescape has a better levelling experience than ashes ATM.
    1. Being able to sleep or stun players that are not flagged to get their group killed ect
fleet depot
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Some quests that have been in for a bit are still broken. There's one in Lionhold that involves talking to many NPCs and some of the NPCs just don't do anything when you interact with them.
  2. Twice I've picked up gear that has triggered -999/-300 healing, so if I heal myself, I just die. I have to relog to fix it.
  3. Mob pathing. Some mobs can hit you when they're no where near you.
  4. I wasn't able to finish a Mayer commission and I'm not sure if it was because it's just bugged or it's level locked (i was level 9 but it's a lvl 10 quest). If it's level locked (EX: you have to be lvl 10 to turn in a lvl 10 quest), please indicate this.

Top 3-5 Most Important Feedback Topics:

  1. Low level resources need to be more plentiful. The market place is a good idea, but when everyone is buying up copper, you're just right back to where you're starting from: wandering around in the wild, looking for copper.
  2. We need gear for somewhere between levels 1-9, either dropped, made or bought. I get commissions that are around my level that are "go kill this thing" only for it to be my level, but two stars, so more powerful (which is understandable for a commission I feel) but I know with my low level gear, I won't be able to kill it, so it's back to grinding to level 10.
  3. The EXP given for quests/mobs just doesn't feel like it makes much of a dent in leveling up after the early levels. It's a very bad grind.
  4. The mounts you can level up to (like the wolf and bear) don't seem that much faster than the starting horse.
  5. I'm hoping we get more skills when we can pick up our second archtype. I've seen the skill trees for some of the archtypes and they seem to stop gaining skills fairly early on.
    ======================
serene rover
#

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Clerics not getting Critical Healing
  3. Group bug - not showing in group when you log out and back in from inventory bug but still being in group
storm moss
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory items staying having to relog.
  2. Camera zoomed out in action mode status effects on target don't show need to scroll in a bit.
    3.Mount animation freezing having to resummon mount.

Top 3-5 Most Important Feedback Topics:
1.chat UI customizable to what you need tabs etc.
2.Caravans and being attacked by aoe and getting killed.
3.AI not pathing correctly getting stuck in the architecture.

hollow sigil
#

My top 3 issues with Alpha 2

  1. Caravanning: A lot of bugs with unable to deploy, sell or just straight up disappearing caravans when travelling between Server Workers. Bugs with caravan riders or caravans randomly teleporting across the entire available map. Storage and cargo issues when trying to sell or move items. When trying to run a big caravan group with a lot of people, it starts resembling a circus, because there is always some person within the group at any moment fighting with a bug.
    My character is also permanently bugged for caravanning. No commodity vendor wants to buy ANYTHING from me, after I made a trip from Azmaran to Windandsea, which was reported both in discord and in-game
  2. Resource scarcity. There is not enough resource deposits on the map. For example, Weeping willow and raptor hauntable feels very limited. It makes thing worse when resource spawn buried in terrain or underground and can not be gathered. Moreover, there is no way to get Coal resource currently, which is needed in crafting of Befallen Forge items, and some Journeyman item crafting.
    Some resources after being gathered can spawn as any other resource deposit. We a re seeing a lot of minable deposits that can not be possibly gathered until there is a journeyman mining building on the map.
    Same being reported for a Braidwood trees, spawning on a spots of Willow trees.
    The only saving grace for this testing was and is that Intrepid restarts the servers every day and it randomizes resource deposits. We gatherers are able to gather resources only because of server resets, otherwise it would in theory become impossible to gather most of deposits due to all of them having higher requirements. This is not healthy and should be addressed.
  3. Treasure maps permanent bug. I am yet to complete any treasure map as it is permanently bugged for me and I can not use them, which was reported.
queen dome
#

======================

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Inventory, storage, and moving items around in general. I know this is a backend connection issue that can currently be resolved by logging out and waiting around 15 seconds but it is kind of annoying
    1. Tons of lag issues with open world dungeons it seems.

Top 3-5 Most Important Feedback Topics:

    1. Maybe add a “notebook” or something of the sort where all professions are kept track of and where they are being done at. Many times I have logged off and forgotten what I was doing the day before only to find out a couple days later that I had 50x ash timber waiting for me (defintely not a true story)
    1. Some gathering nodes are INCREDIBLY sparse. I think I’ve seen about 5 weeping willow. Maybe a bit more balance based on overall player gathering level
    1. Remove the player collision stuff, its unnecessary.

======================

unique jackal
#

Honestly... Just fix the trash about lvl 25s pulling groups of mobs on lvl 13s so they can get killed and then loot the corpse. That's some trolly bullshit.

marble slate
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug items not appearing etc forcing a log out or getting on and off your mount
  2. Caravans/trade runs
  3. Mob Training

Top 3-5 Most Important Feedback Topics:

  1. Mounts speeds more equalized and possibly better/faster based on training rarity. to have more variety of mounts instead of everyone just on the fastest.
  2. Forge Armor sets having the set type bonuses like all other gear.
  3. PVP Flag not dropping off once hit so people cant corruption bait as easily.
    ======================
edgy surge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Client hard lockup. The game client seems to be losing Focus. Locks up hard but an Alt Tab that cycles back to it will clear the issue. Often you have to do this alt-tab cycle a few times for the Z key (attack) to start working again. Obviously this is a cruicial bug as it usually happens during combat.

  2. Inventory bags. They stop showing what's there correctly, moves do not update the bags, only exiting the client and restarting will make them work again for a while.

  3. The mining resource spawns. Even though your database queries show there is plenty of Copper/Zinc/Tin, if one can run around for 4 to 5 HOURS without finding a single spawn of the above, it's not useable. Too much depends on at least a small amount of metal available, not the tiny trickle that the current system provides.

Top 3-5 Most Important Feedback Topics:

  1. The Marketplace sorely needs the ability to search the ITEM names, not the User and Store Description names (those are fairly worthless) Let us search the Active Items by name (a Rarity filter would be a bonus!)

  2. Warning notices with a Tradeguild promoter that lets you know you ALREADY have five Apprenticeships so you cannot take another. A side note on this. PLEASE DO NOT COUNT GATHERING SKILLS IN THE 5 Apprenticeships! There will still be plenty of inter-dependancy if you did this, right now it's extremely limited and is just going to cause people to use multiple Alts to round out what they need.

  3. Caravans at ServerWork borders need a lot of work. I had a total of 5 fail at borders, could recover 3 of them eventualy but it is a huge financial hit to take to completely lose a Caravan and contents at low levels.
    ======================

fresh osprey
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The zombie debuff bug that makes healing hurt instead of being less effect
  2. Teleport to Carafin during caravans
  3. Freehold tree bug where all planted trees are oak

Top 3-5 Most Important Feedback Topics:

  1. It would be really cool to see more freehold content
  2. the marketplace could be improved, it would be nice to at least be able to search for items instead of just descriptions
bleak jetty
#

Top 3-5 Most Important Bugs:

  1. Not sure if this counts as a bug, but insane rubber banding and very low render distance in populated areas or wars
  2. Weapon finishers of unequipped weapons are procking
  3. Scrolls and food sometimes doesnt work, and sometimes after relog you can end up with negative stats
  4. You are sometimes visible on ranger camo
  5. I think some weapon perks, maybe some skills, maybe even some stats around physical penetration doesnt work well. Maybe some only vs players, some only vs specific mobs. I dont have specific data, so there is something to look into. But i can tell you that having hunt of a raven on and off didnt change my damage vs tanks in pvp, not even 1 damage difference. And in pve vs shardlings when i removed the perks that increased penetration on weapon combos i gained damage.
  6. As 6 i will put something less important but relevant to me. Characters often look different to other player than to you, thats expecially pronounced with hair, where my character has different hair than what other sees. But also for me other ppl change thier look every now and then.

Top 3-5 Most Important Feedback Topics:

  1. Griding mobs for 100h straight is the most tedious way to level up ever. If game would release now, i doubt many ppl would play it.
  2. I think ppl who are not participants of the war should not be able to heal and buff ppl that are in the war. cuz now you can have unflagged healers and enemy cant really do anything about it without going corrupt
  3. Market place is unbearable
  4. Balancing seems off, mages deal isnane damage compared to ranger even though mage has 2k health shield and ranger has no such defence. And bard single target damage is out of this world either.
  5. Node buffs and effects are getting priority over more important buffs which makes it hard to determine if you have a buff you want or not
  6. I will use 6 for something less burning, but important to me. Character models are not good, and armor seems.. dull, not something i would expect from fantasy mmo, but its only lv20 armor, so maybe you cook something for higher levels.
ebon garden
#

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Treasure maps
  3. Bards with melody active can't swim up
  4. Bards melody deactivate for no apparent reason when fighting
  5. Inventory bugs
  6. Inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. UI needs bigger icons (can't see anything on bigger screens)
  2. Game needs coal
  3. Add LFG/trade chat tab
  4. Browsing market is horrible
  5. Happy new year keep it up ^_^
frank cedar
#

Top 3-5 Most Important Bugs:

  1. Mob training behavior.
  2. Caravan Related bugs.
  3. Mob AI/Spawn related issues. (Not attacking, stuck on spawn, clipping into ground/walls)

Top 3-5 Most Important Feedback Topics:

  1. PvP needs work with outside interference that aren't flagged, etc.
  2. I know this is alpha, but a few basic QoL would be helpful; market searches, better chat channel customizations.
  3. Please make stacks align with crafting queues. Stacks of 20 with queues of 25/50 is an inventory nightmare.
round sparrow
#

`======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob behavior allowing griefers to pull trains onto others
  2. Availability of level-appropriate resource nodes
  3. Anything affecting stability or persistence of storage or caravans
  4. Anything being exploited for experience, resources, or ganking

Top 3-5 Most Important Feedback Topics:

  1. What should we be focusing on to best meet testing goals?
  2. The marketplace is a huge improvement, but needs more UI work. Please add search for item name at a minimum.
  3. Chat customization is a huge improvement, but needs persistence. Customization disappears between sessions.
    ======================`
high aspen
#

Alpha Two Phase II Feedback

  1. PVP flagging (all forms of pvp flags) and timers need bit of work.
glacial mist
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Maps not allowing you to accept the quest to run more maps
  2. Hunting carcasses rarity drop rate
  3. Bloodrunner drop rate compared to bloom, and other endgame sets
  4. Inventory bugging out. there is a lot of ways it happens but i feel like it also effects a lot of the game play too.

Top 3-5 Most Important Feedback Topics:

  1. i think allowing carcasses to drop from killing the mob not just from hunting would be a good change
  2. I enjoy the way that gathering herbs and wood feels but gathering gems and ores feel really underwhelming and extremely tedious.
  3. the search function in the marketplace is frankly exhausting to try and find anything and is taking a lot of the joys of crafting and playing the economy out of the game.
  4. please add separated chats for trade and looking for group. would frankly be a huge quality of life upgrade and remove a lot of constant text scrolling.
sand halo
#

Top 3-5 Most Important Bugs:

  1. Caravans are super buggy and get stuck a lot/ issues with flagging in groups for or against them
  2. Weapon passives are either not working or stack unintuitively and I'm not sure if this is a bug or a feedback topic but it's going under bug for the testing I've done so far.
  3. Anti-healing from monsters is causing healers is a party to kill people instead of just not healing

Top 3-5 Most Important Feedback Topics:

  1. The crafting system I understand is placeholder but it really needs a full passthrough even for an alpha state. The current system requires so much time investment from such a large amount of players to craft even the most basic artisan items.
    Gathering is really rough for certain materials (I don't need to say it but copper) and processing being so barebones and time gated while having not only the material cost, but a monetary cost on top with weird restrictions on crafting numbers makes the entire system feel awful to interact with from start to finish.

  2. I would really like to see some form of revamp to the exp rates/questing system so that going and killing the same 10 mobs for 20-50 hours is not the way to get to a level where we can test the systems that you want us to test without it being a fulltime job to get there. Exp rates for MMOs are important for longevity I understand but we're in a testing phase to test, let us test.

  3. The marketplace system is really nice, but it would be great if we had a search function for specific items.

remote seal
#

Top 3-5 Most Important Bugs:

    1. Caravans (all known issues)
    1. Treasure map quests
    1. Weeping Willow Spawns becoming scarcer and scarcer. And braidwood taking over all the willow spawns and not being harvestable due to lack of node progression.

Top 3-5 Most Important Feedback Topics:

    1. Solo Leveling - I get that you want to encourage group play and socialization which I like but the gap between the exp you can get in a grind group and the exp you can get solo questing is astronomical. Buff quest exp and make it worth someone’s while to cut down 20 trees for a board quest.
    1. Allow processing of any number of materials rather than the current options of 1-5-10-25-50. Things stack in 20. At least change 25 to 20 and 50 to 40 or 60 but allowing me to process 9 of an item at a time would be a huge QOL improvement.
    1. Make chat more user friendly. Instead of having to type /tell (name) (insert text here) allow me to just click on a name in the chat box and send the player a message.
      ======================
young delta
#

Top 3-5 Most Important Bugs:

  1. Caravan bugs (disappear, stuck, fly to the moon))
  2. Inventory bugs (items dont arrive into inventory, need relogin)
  3. Mobs ai and position server-client (stuck, not recieving dmg, dont attack and etc)

Top 3-5 Most Important Feedback Topics:

  1. Netcode and all troubles with this
  2. View distance - on 2nd alfa was nerfed greatly (i understand that this is for some reason, but want to see old view distance asap))
  3. Missing stats/skills on riding mounts (Its great to see diversity of mounts, but this diversity only at visual and main speed stat)
dark apex
#
  1. Caravans so many bugs. Usually causes DCs or disappeared caravan/ cargo.

  2. Too many bugs in the quest system. Please test the quests before including them to the player population. Named people for quest are wrong on the maps when tracking the quest.

  3. Lag overall in cities, carp./other locations is awful. Plus, usually camped 24/7 by guilds whom no longer need the gear. They're selling it, but will not allow others to experience that aspect of the game.

1.****The crafting gear takes so long to get to due to node leveling requirements that the gear becomes irrelevant for the leveling because by time the crafting is leveled/are able to train to the next level at the node you can get better drops in locations or if you can afford it you can buy the dropped gear at the marketplace

2 ***crafting can be improved by being able to type on the exact amount of an item you want to craft.
3. Cleric become red for heal random people whom appear non pvp identity in their tags. Guilds whom exploit this bug are not punished.
4. Most of the aspects of the heavy armor and weapon crafting are way harder than that of the other crafting at the beginning levels. Leveling hunting... so. Limited on the huntable mobs. So, tanning is at a crawl. At artisan I have seen a whole field of deer to hunt.

cursive narwhal
#

Top 3-5 Most Important Bugs:

  1. Inconsistent state when moving things inbetween inventory bags (items either won't move, or will move and be invisible in the destination bag, or will appear in both places at the same time but only REALLY be in one of them
  2. Attacks from invisible enemies. Typically happens while mounted, enemies will get aggroed and not seem like they're attacking and then suddenly they do.
  3. Journeyman materials prevent the spawn of lower rank materials. So until nodes unlock journeyman stations, there's no way to harvest those nodes. So they eventually push out lower rank materials.

Top 3-5 Most Important Feedback Topics:

  1. Low rank materials act as a bottleneck for progression. Since everyone can farm the lowest rank materials and can use them, it makes it difficult to find them early in node/server development.
  2. Copper and Iron look fairly similar to eachother, especially in the dark. Stopping for what you think is copper only to find something two ranks higher is frustrating. A few of the stones are fairly similar to eachother, but not as bad.
  3. UI is damn near unreadable on 1080p resolution at default settings. I can make the windows bigger, but I can't make just the text bigger.
    ======================
strong magnet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monsters will aggro players just standing by while running after someone they have aggro with
  2. Inventory transfer/looting stops working after a while. Needs a 15sec logout to fix
  3. The Zombie Healing Debuff causing DMG when healing instead of No-Healing
  4. Bard songs making it impossible to call or dismiss mounts

Top 3-5 Most Important Feedback Topics:

  1. Fix exploits and punish/reset exploiters
  2. Need more ways to earn xp than just grinding mobs.
  3. More copper/ruby/zinc/tin nodes please
  4. Allow us to enter a precise number when starting processing order instead of fixed 1,5,10,25,50...
    ======================
inland goblet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster Training onto other groups.
  2. Resource Nodes and NPCS still spawning under map, ungatherable!!
  3. INVENTORY BUG!!! Happens 5+ times a day, needs to do a full game restart to fix...

Top 3-5 Most Important Feedback Topics:

  1. View Distance/render distance nerfed
  2. Corruption/PVP bugs, getting people to corrupt themselves/kill themselves.
  3. Punish Exploirters
    ======================
torn sapphire
#

Top 3-5 Most Important Feedback Topics:

#
  1. I cant find copper or Tin
  2. I cant find copper or Tin
  3. I cant find copper or Tin
soft kayak
#

Alpha Two Phase II Top feedback.

  1. Allowing job size slider or box to type in number you want to craft.
  2. Copper and Zinc are way too scarce to level up Metalworking efficiently.
  3. No incentive to defend caravans. We need more incentive to help protect caravans like exp or glint/money.
  4. Mob stealing is terrible. If me or my party tag a mob we should get credit for the kill not some level 25 who one shots it after we tag it. It makes doing quests and commissions difficult.
  5. Green enemies with 0HP can attack you but you can't attack them. (Bears and Gryphons among others)
unkempt obsidian
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Materials being static throughout the world with rarity, leading to people farming specific spots at all times rather than it being rng
  2. Inventory Continuously Freezing, unable to loot, deposit or move items
  3. INCREDIBLY laggy, server stability issues

Top 3-5 Most Important Feedback Topics:

  1. Need a lot more T2 Gatherable Nodes or fix the RNG instead of making it static with certain nodes for giant guilds to perma farm them
  2. Revamp the entirety of the current marketplace as manually searching through 180 pages is very tedious
  3. Ban. The. Exploiters.
    ======================
simple zealot
#

Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:
• 1. De-sync Issue – unable to loot items or see items after transfer from bank/bag. Constantly have to re-log to fix or mount/dismount. Also get rubber banding crossing server boundaries.
• 2. Mob Spawning underground, not pathing or breaking, many of the tamable mobs in the desert are spawning underground and sure some of the other npcs are as well. Seem many mobs pathing is broken. And minotaur in desert also break and stop responding to attacks. Would also put mount animations breaking under this.
• 3. Server draw distance. When running through an area I’ve had mobs pop up in front of my face and never seen from a distance.
Top 3-5 Most Important Feedback Topics:
• 1. Server Performance/Stability
• 2. PVP / Harassment & Penalty
• 3. Expanding zone availability – would help with resource camping/freeholds

swift willow
#

Top 3-5 Most Important Bugs:

  1.  My character's boobs are HUGE!  Abnormally HUGE!
    
  2. Boobs 
    
  3. Boobs are too big
    Top 3-5 Most Important Feedback Topics:
  4. Longer hair on female Characters
  5. Armor could be more fem for female characters. When I slaughter someone I want to look good doing it
  6. There are a lot of females playing the game. aesthetics matter ❤️
tulip path
#

Alpha Two Phase II Feedback

Great job to the entire team at Intrepid for putting on a great alpha experience. I and many others have made some great friendships, have had great experiences, and I appreciate the effort on your side to engage with the community.

Top 3-5 Most Important Bugs:

  1. Mobs teleporting, getting stuck, pulled through walls, etc.
  2. Caravans (teleporting, recovering, container size, etc.)
  3. Inventory and UI bugs that require a log out/log in
  4. Friends list, guild info tab, increase/decrease quantity slider, and other UI bugs.

Top 3-5 Most Important Feedback Topics:

  1. Player griefing and training mobs. Can you make it so mobs are the problem of the person who aggroed them until the mob goes back to its spawn and resets. If that is not possible we should have a way to report players and accounts should be banned. Getting rid of these players now sends a clear message that your behavior in game matters to the integrity of the game community.

  2. loot drop rates seem to decrease after about 45min to 1 hour in parties and raids. Can you make this more consistent? Farming for 6+ hours and only seeing a small handful of drops or specific nodes(zinc, copper) feels like the games is not respecting our time. Yes it's alpha, but getting gear or materials and moving on to test other systems and end game content seems like a better use of our time with this short time frame in phase 2. Maybe save the rarity and economy testing for beta when the crafting, processing, and level grinding will reflect more of the finished product?

  3. Citizen and tax system. Is it broken or just intentionally convoluted? paying 39 receipts at level 10, then being forced to pay 100+ each time I leveled is WILD! The due date changes (for instance: next date was Jan 9th. I leveled and was notified I owed 136 receipts and now this would only last until that Jan 4th.) Doing Mayoral commissions did nothing to reduce this. Penalizing citizens for signing up later than others is inappropriate.

ember heart
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Allied enemies. (Monsters show up as green. you can't have fun fighting what you can't kill.)
  2. Non-recoverable caravans. (While it hasn't happened to me losing a caravan because of a crash or bug would suck.)
  3. Incompletable commissions. (When you pick up a commission whether mayoral or not, not being able to turn it in for the reward feels bad.)
  4. Inventory bug. (Having to relog because I can't pick up items or move anything in my inventory is annoying.)

Top 3-5 Most Important Feedback Topics:

  1. As a newer player it can be difficult for me to understand how I can utilize the debuffs other classes are applying to increase my damage and vice versa.
  2. Rarity of novice level crafting materials (namely copper) makes it very difficult to pick up a profession unless you have tons of gold saved up.
  3. Add more incentive for being pvp flagged as of now I haven't flagged up a single time as it brings much risk with very little if any reward.
    ======================

Three cheers to the mates working on this fantastic game over the holidays.

plush gull
#
  1. Inventory bug
  2. Node respawns remaining in their same tier, not t1 become t4 .
    3.mob training on other players.
    4.trade channel needed. Global chat is wayy to congested.
  3. Punish exploiters, remove exploiting guilds, hold people accountable for poor choices going against the terms of agreement.
mint fjord
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Client crashing leading to inventory bug (causing double reload)
  2. Caravans (on behalf of everyone else, I didnt do any)
  3. Treasure Maps (on behalf of everyone else, I didnt do any)
  4. Mob threat/leashing really needs some polish (y'all should copy what AA did LOL)

Top 3-5 Most Important Feedback Topics:

  1. RESOURCE SPAWNING ALGORITHMS. When everyone is hunting/picking clean t1 or t2 it eventually forces most respawns into t3 and bottlenecks everything at the lower tier. Perhaps some sort of cap on higher tier resources based on population skill level percent?
  2. Also having basic rare resources needed for skilling professions AND be consumed by Buy Orders is rough. I can either process my metals for skill progression OR contribute them to the node. Why can't the node accept processed materials perhaps?
  3. Some resource points are 100% predictable rarity results; hit this rock here, and it ALWAYS gives the same rarity. There is some reset to this when servers reset in terms of material and rarity produced, but once set the results are 100% consistent.
  4. Would love to be able to customize chat colors; looks like there's placeholders for this, hope it gets some love. #QoL

All in all, GREAT first run of P2! Thank you team for letting this roll for over two WEEKS! Hope the team had a good, restful holiday and is recharged and ready to go for 2025! ❤️ to all!

weary pebble
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not updating
  2. Caravans all around
  3. Lag in high population areas

Top 3-5 Most Important Feedback Topics:

  1. If I die within a certain time frame from being attacked, the attacking player SHOULD GET CORRUPTION!
  2. Solo player content please.
tepid jasper
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug issues
  2. Non-gatherable trees/ores etc
  3. 'Friendly' labels enemies that can still attack you.
  4. Healing debuff was damaging rather than prevent healing.

Top 3-5 Most Important Feedback Topics:

  1. Improving crafting capabilities by allowing us to set any number of processes, or at least add the ability of 20 to match most stack limits.
  2. As a citizen, it's unclear what is actually contributing to the creation of buildings etc in our town. I'd like to know what I can focus on to assist the best way possible, or at least have it be more transparent.
  3. A clearer way to see the debuffs on you and your party members. Currently battle buffs are hidden due to the number of buffs from node benefits.
  4. An improvement to the marketplace UI. It would be great to be able to search by item and compare prices, but also keep the individuality of personalised shops. A larger description box for more personalisation.

Thank you for all the work and improvements we've seen in the last month alone. I'm loving my experience with this game and can't wait to see what's to come.

fallen mauve
#

Top 3-5 Most Important Bugs:

  • Crafting shirts and pants no longer work. We cannot craft gear anymore of specific rarity, because since Phase 1 when there was a "bug" found for crafting, it completely broke the crafting system. Rarity on shirts do not do anything.
  • Caravans getting bugged and getting stuck in deployment.

Top 3-5 Most Important Feedback Topics:

  • Toxic individuals on the Vyra server. I know we have reported them, but doing personal attacks, stealing names, impersonating people on said names, and calling someone a "fat post menopause bitch" in global/making fun of trans people/ making fun of people for bullying people for reasons similar as that should have gotten them banned a while ago.
drifting hawk
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gatherables spawning within the world assets or terrain making them unable to be gathered.
  2. Floating mobs in the air (especially huntable mobs).
  3. Invisible walls while running on a mount forcing rubber banding on a position until you come to a full stop, and then start moving again.
  4. Inventories not updating on trade or storage transfer in a busy node until you mount / dismount.
  5. Queueing up 250 items for processing and occasionally having all remaining quantities of the material in your materials bag consumed above and beyond the 250 (materials disappear). Note, this was reported by a guildmate to me.

Top 3-5 Most Important Feedback Topics:

  1. Artisan system updates (Talent trees?)
  2. Spawning gathering materials potentially being tied to the tier of gathering building in nodes + adjacent nodes .
  3. Reducing the gulf between artisan crafts and PvE levelling to make crafted gear at all rarities more relevant to the player base as a whole.
  4. Possibly wanting to see a "quality bar" when crafting gear to see how close a piece of gear is to ranking up to the next rarity from using a mixture of rarity materials to make the craft.
  5. Making cities safe from all forms of PvP combat (possibly add a 1-5 minute cooldown on a player crossing into a city before they are "immune").
  6. Storefront UI improvements - show me the cheapest items posted rather than manually sifting through pages of stores which may no longer have the items listed.
vague willow
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error 525 character bug. Seems to be locking characters out of the game completely for multiple days at a time (unsure if anyone has ever gotten it to clear up.

  2. Something involving passive_lifesteal_reaction causing low level mobs to completely destroy you out of nowhere.

  3. Inventory not updating unless you mount and dismount stacked with some other bugs its difficult to move storage around when you have to do so after each item. Relogging sometimes fixes but always comes back.

  4. Bard specific Discordance notes going above and beyond to chase far away mobs not engaged in any combat. Pretty in theme id say but is to risky to spec into with a group most times despite being a very strong ability.

  5. Party frames disappearing. Fixable by cobverting to a raid for opening the HuD editor but will generally need to be done multiple times every couple of minutes sometimes because it will affect one member after another.
    ========================

======================

prisma sierra
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix marketplace so we can search items, remove a market tab once it goes empty
  2. Monsters leashing needs to be revaluated so its less common to train mobs
  3. Fix storage

Top 3-5 Most Important Feedback Topics:

  1. Go back to having multiple servers i love you guys have the servers to handle the player base, but we need more space to get away from the streamer zergs and will free up more farm areas.
  2. Increase the spawn rate of the lower tier mining nodes such as copper and zinc
  3. PvP system needs a harder look at
    ======================
main fox
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NPC aggro transfer - Mobs aggro'd by players switch targets to other players incredibly easily, even when other players are out of the way.
  2. Mob bugs in general. Anything that causes a mob to not fight back or remain attackable when stuck. I feel like caster mob damage is also a little over-tuned.
  3. non-combat money earners - treasure maps and caravans are plagued with issues.

Top 3-5 Most Important Feedback Topics:

  1. I think in PvP, when fighting another player, the player who did the most damage or some algo for contribution should have loot priority on a killed player. Player A wins damage on Player B, Player C should not be able to loot or loot lock player B's body. Losing equipment from becoming corrupt should not be circumventable just by having another player like cleric with you.
  2. I think in PvP, while players are purple, being attacked by another purple player should reset the cooldown on my flag timer. This would ensure players are committing to their decisions in PvP, and not relying on automated game functions to pre-maturely end encounters
  3. Resource node spawning algos - What's in place is not working. Players are spending time clearing mining nodes and not seeing any reward from it because there's no way to find a node that might have spawned as an ore they actually need. Everyone being a novice gatherer is also part of the problem.
    ======================
atomic marsh
#

Bugs:

  1. Unreal 525 Bug - Players losing the ability to access entire characters.
  2. Various caravan bugs: glitches when going from land to water and vice versa, random teleports to Carphin
  3. Treasure maps, so many lost riches due to bugs.

Feedback:

  1. Higher rarity crafts should reward more crafting xp. I have a LOT of uncommon and rare red ink I should be using to level scribe, but it literally provides no additional reward than common.
  2. Higher rarity enchanting scrolls should have either reduced chances at failure or downgrade, or some other positive effect. From testing, we found that a green vs a white enchanting scroll produces no discernable difference.
  3. Improve questing as a way to level. I think this would encourage more players to produce alts and test other systems/classes. Right now mob grinding seems to be the only feasible way to level and I can't stand the thought of having to do that on more than one character.
obtuse prism
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Inventory bugs
2.Caravans vanishing
3.World Boss respawn

Top 3-5 Most Important Feedback Topics:
1.The game gets very laggy during large scale pvp, even the bosses get all wacky.
2.Punish guild that abuse from bugs
3.Corruption is very punitive, people prefer griefing insted start PVP or PK

marble linden
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The Bard ability Apocalypse still does no damage 😦

3.Inventory bug is a frequent bummer that requires a lot of relogs and missed loot.

Top 3-5 Most Important Feedback Topics:

  1. Mob Training is very frustrating.
  2. I really like how transparent you've been with everything. Thank you!
  3. This is without a doubt the best MMO I've played in a long time. Keep it up, it can be the best ever made.
    ======================
viral yew
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resources spawning too low or too high of the ground and cannot pick them
  2. Minotaur's being bugged after a couple hits
  3. Some Mayoral quest cannot be turned/the ability to actually pick what to turn in for those quests

Top 3-5 Most Important Feedback Topics:

  1. Maybe have the ability to turn any resource in for your node to get currency an help the town out with a cap on it of course
  2. Different types of map in every tier where some might drop resources or consumables or even gear and if it is enchanted then a higher chance of quality gear
  3. Have more sets of gear droppable from mobs specific to them. sets with a set bonus from them to us the players to use against them. lowering the Exp gain or making it take longer to level would actually make the artisans be useful in that sense.
  4. either make gear drops feel more impactful by lowering the chance or having the mobs just drop materials for crafters to be more important.
    ======================
wary birch
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Error code 525: making character unable to log back in, losing progress / materials
    1. Hunting rarity: with very high level hunting rarity increase it is nearly impossible to get epic / legendary rarity carcasses / tames
    1. Caravan teleport to carphin
brazen oyster
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Nodes not working properly for certain gatherbales

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

keen linden
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Inventory becoming invisible when moving between bags and bank.
    1. Issues with becoming corrupt when engaging in PvP against others who are flagged. (Possibly when they change zones or deflag just as you hit them).
    1. Not being able to loot until you replog

Top 3-5 Most Important Feedback Topics:

    1. Zergs controlling too much
    1. Desire to be involved in the city building, but limited to large guilds.
    1. Flying mounts OP
      ======================
twin siren
#
  1. Caravans need a little love. We get stuck or lose it (Stuck in deploying for me)
  2. Mob training feels bad
  3. Healing debuff from zombies needs to be fixed.
dawn mauve
#

Top 3-5 Most Important Bugs:

  1. FOV/aspect ratio. I am running 32:9 but am playing in 16:9 due to losing screen space to "zoom in".

  2. Inventory not moving properly, including loss of items. Mostly with storage, but also with an open loot menu.

  3. Bard knockback functioning improperly.

  4. Taxes being due day after day, even when paid.

  5. Some settings resetting to default when restarting game. Including Low Latency mode and chat settings.

Top 3-5 Most Important Feedback Topics:

  1. Bard melody canceling with escape.

  2. Bard Sagas generally being weak/useless. They take 90 seconds to set up, and remove buffs. They need to be worth the setup and cost.

  3. Bards Resonant Weapon needs to be looked at some more. Menacing weapon's resonant effect, while strong, basically requires a shortbow or wand while playing solo to be effective. Cheerful Melody's resonant effect requires you to not attack until someone needs healing, to be effective and not wasted.
    A lot of bards power lays in resonant weapon, with their other forms of damage, healing, and mana regen, falling far behind. This feels very bad pre level 10 or so, as you don't have enough abilities to reliably generate stacks, and lack the weapon skills to reliably execute finishers to spend said stacks. Perhaps more importantly though, this feels especially bad when healing. As I said, the healing from Cheerful resonant is not reliable, and coupling this with it being so much of our healing throughput, makes healing as a bard really bad. I suggest making it a HoT.

  4. Scarcity of resources still feels bad. It doesn't necessarily feel like something we are fighting over, but rather a bottleneck that those with enough time, and luck, can profit off of. If you were to provide a way for us to gain these resources another way, via a event or dungeon, we could keep these resources rare yet accessible.

crisp cliff
#

======================
Top 3-5 Most Important Bugs:

  1. Caravans causing crashes for the people riding them, nonstop, several times in a single caravan run. Caravans getting so bugged you're permanently locked out of doing them.

  2. Rarity on resources, some spawns are legendary most of the time, others just don't work or something. Chop 500 "novice" trees with apprentice gear (high rarity) and you get 11 rare wood at best. Especially Hunting!

  3. Aggro on monsters is just bugged or wrong, or just doesn't work. Anyone can aggro monsters and run past you, and suddenly you have the aggro because you were closer or something.

  4. Mob respawns just disappear, or the monster gets bugged in some corner and doesn't return until a server restart.

  5. Storage/Inventory bugs. Same stuff as in p1 but way more often, relog sometimes fixes, sometimes doesn't. Can downright delete caravan goods. There's just so many bugs under this category I don't know where to start.


Top 3-5 Most Important Feedback Topics:

  1. Finisher bug is NOT fixed, at all. People still abuse the heck out of them.

  2. Healing debuff doesn't reduce healing anymore, but applies damage when you heal them, great way to get corrupted.

  3. People exploiting drowning, unstuck and glitching caravans from New Aela to desert, or the other way around.

  4. Too MILD punishments for people griefing and exploiting constantly. Ban them permanently or at least for a month or so. This is making people just not willing to spend the time to TEST stuff for you, because certain guilds are just an overwhelming user of all the exploits and abuse possible.

  5. Stuff is being added, to the alpha test but doesn't work at all, isn't explained at all. No LFG / Trade channels. There's too many things to even begin to write down. If it was 25-50 most important topics to discuss there still wouldn't be enough points to discuss everything.

jade knoll
#

Top 3-5 Most Important Bugs:

  1. Eternal caravan event that only stops on server restart.
  2. Can't use treasure maps.
  3. Bard songs stopping mounting.
  4. Materials being invisible in bags.

Top 3-5 Most Important Feedback Topics:

  1. No incentive for Caravan defenders.
  2. Level 25's griefing low level players at farm spots.
  3. PvP drops too fast. Imo if you flag up it should last longer so there are consequences to your actions.
  4. Mob training onto other players groups instead of pvping.
primal scarab
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The inventory glitches where you have to log out and log back in to see items moved between backpack and storage.
  2. Maintaining action mode when mounting and some weird thing I get sometimes when leaving the storage dialog. There are more cases but movement and combat controls should be flawless.
  3. Quests\Commissions\Treasure Maps. Everything that feeds into the journal basically. It keeps non-PVP people engaged.

Top 3-5 Most Important Feedback Topics:

  1. The processing stations dropdown with 1\5\10\25\50\100..... Just make it dynamic based on your inventory please. You already have a similar widget in the crafting stations. They way you have it is annoying. I want to start all the stuff I have in my bag processing an walk away. Not just specific multiples.
  2. The XP\Gold flow for quests. I know this will continue to be tricky but I have no interest in grinding mobs in a group for hours. I am always broke and only level 12 despite being level 20 or almost on 3 gathering skills. Some commissions (salmon) are worth more turning into the vendor than the commission pays.
  3. Dismount people and make their mounts disappear around the markets\Storage\maybe in town period.
    ======================
primal comet
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server Worker issues: Impossible to have large scale wars.
  2. Caravan System: Lot of problems with caravans vanishing, being teleported to carphen doing caravan.
  3. Server restart should NEVER respawn bosses or gathering, this create scenario where people can farm bosses way faster than what it should be. Instead it should just continue the respawn timer from where it stopped before.

Top 3-5 Most Important Feedback Topics:
1.Impossible to have large scale wars, the servers just cant handle big guild wards currently, damage dont count.
2. Lack of chat moderation, players being racist, xenophobic, and even many cases of DOXING and no action being done. (Against game rules under "Community Rules and Restrictions)
3. Repetitive exploiters not being punished and even making fun that most likely nothing will happen.
4. Currently the corruption penalties are way to big, creating scenarios where griefing others for example in or during grinding almost impossible to deal(luring/mob training), because getting corruption to stop it is insanity.
5. World bosses should have an giant area around it similar to deserts enabling PvP for everyone, I've seen many world bosses where it was purely PvE since nobody wanted to get corruption just to get a boss.

low quiver
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory disappearing and being unresponsive, and glint and loot drops becoming impossible to pick up unless you get on your mount and get off or relog
  2. Ore/trees spawning above or under the map or inside terrain so it cant be collected
  3. Maps are still 50/50 on whether they work properly

Top 3-5 Most Important Feedback Topics:
1.Crafting Bottlenecks, rarity, and interlinking: For example, copper is needed for all the apprentice tools, and desperately needed for weapon crafting, arcane engineering and jewelcrafting, but then is also needed to make all the brass and bronze at apprentice, and so is constantly in need (each weapon needs 8-12 shards EACH) and then once you get to apprentice, everything needs weeping willow, which is rare, limited and hard to find. In addition, by the time someone has gotten the ability to do crafting (and the nodes are leveled up enough with the correct stations to do the crafting, you are for past the point that the crafts are useful gear wise.
2. Processing Materials at 1-1 makes no sense and is attrocius. Conversion rates I believe should be adjusted to a 1 ore/wood/stone/gems etc. to 3-5 shards/planks/fragments/dust etc., similar to how grem carcasses become 5 skins from one carcass
3. Ores are still extremely rare, and i believe it should be possible to get an extra ore or 2 maybe from hitting the stone nodes as like a 5-10 percent chance (say a 5 percent chance to get a copper ore when you harvest basalt, and a 5% chance to get zinc when you harvest granite, or 2.5 percent from either.
4. Please change the player markets. Searching doesn;t search for gear, just store names and hand written invnetory tags, and figuruing out prices is significantly harder. Region/node based Auction houses would provide for a better economy in my opinion.

upbeat burrow
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inverted Healing bug - Heals dealing damage instead of healing, can kill target accidentaly and even result in corruption. Seems to be caused by the zombie anti-heal debuff.
  2. The rubberbanding in place bug - Causes your characher to be stuck in place while moving, as if surrounded by invisible walls. Requires the player to stop moving for several seconds before they can move normally again
  3. The Disco bug - Causes mobs to glow like the actual sun in random flashing colors, seems to sometimes get fixed by toggling around the global illumination settings but does not always work, so sometimes you just need to disco disco.

Top 3-5 Most Important Feedback Topics:

  1. War pvp systems - You cannot give rewards for something like this and not have any loss on the other side, otherwise win trading will always go crazy. If there was some sort of "Rating" or ladder system in place, and defeating guilds lost rating, you could scale rewards based on how highly rated each guild was and effectively mitigate the worst of it, but I think having rewards here at all is asking for it to be gamed and exploited. Just let wars be for the sake of war and let guilds fight.
  2. Caravan PVP - The Caravan system is very frustrating because you have separate events for separate caravans but you don't easily know which caravan is which, you also cannot sign up to the events as a party so you need to constantly drop in and out of groups to make it work. I really wish I could see easily whose caravan I am fighting.
  3. The areas around world bosses and POIs are often contested ingame yet the game doesnt always facilitate this well. If these areas had some built in option to fight for dominance it would be great. War declaration scrolls only work if dealing with full guild groups, fighting for the tag feels weird when you cant clearly see on the UI whether or not you have tag, or how much contribution you have currently. This does not matter if you overwhelm the boss etc but in evenly matched engagements with unguilded players, it feels bad.
brazen comet
#

Important Bugs (3-5)

  1. Freehold Plantings
    Having items dropping properly from their origins would help testing, also would encourage more people to utilize their freehold and stress the limits of plantings.

  2. Teleporting Monsters
    Carphin is the biggest place to test this. If a creature cannot see you, they just teleport to you. This is abused in two ways, to mob spam a exp party and to drag mobs to their own party to farm. Line of sight should make creatures return back to their pathing.

  3. Caravan's disappearance
    Just would be nice to be worked on. Sometimes Caravan's think they are launched and get stuck in that cycle. You are unable to buy more caravans if you get this bug, because it thinks your caravan is still spawned. Trying to use a recall doesn't fix either. Totally breaking a persons chance at using caravans completely.

  4. Drowning
    Drowning before a player can kill you gives a free teleport! If you take damage from a player this shouldn't occur. Also is it suppose to be impossible to resurrect. an ally in water? Currently it is unless you stand on a boat.

  5. Zombie vomit turning heals into death
    Would really like a fix for this sooner then later. Purify may remove the curse but there is still a period after it is removed where you can still kill them via healing.

Important Feedback Topics

  1. Guild Wars and Guilds
    Knowing a patch is coming out for this; this is still something that needs a lot of love for PvPers to add to the additional stress. Having Title Announcing, cool downs timers, and blocking multiple challenges would stabilize it enough to use in the live server.

Also please add, even if just one officer role, so we can manage invites to our guilds.

  1. Train Hate Leashing
    With AI and Alpha, I don't expect this to go far. But having leashing breaking with Line of Sight and narrowing the distance, would stop a lot of mob griefing. No one likes MPK, except those using it to win. Also it's a bug people abuse to train mobs to teleporting after themselves to their party from a far away location.

  2. Crowbar Timing
    Since we can't pick up cargo like other games.ᵃʳᶜʰᵉᵃᵍᵉ A timed event in opening cargo could help develop more content for PvP as you can pretty much just rip any cargo open even if you were not part of the event itself open and flee with the goods. Timer could allow the attackers and defenders to summon a caravan to recover the goods vs taking the time to open.

  3. Some Hardware Completability
    I have struggled in Phase 2. It takes me 20 minutes to log in if I crash or log out normally. I have my launcher to send in feedback crashes etc. But the log in has become almost unbearable. I have reinstalled, did a complete clean install, Repaired, launched as admin, changed packets, turned off firewall, windows defender. It seems absolutely nothing works. Once I am in the game runs great on High. Phase 1 I did not have this issue. I have no issue being contacted about this and giving specs btw. It's not a bad PC.

  4. Log out Timer
    Unless a Crash is detected, logout timers would be great for those who alt+F4 to escape punishment for corrupting!


Hope you all had a great Christmas and New year! Keep up the great development and thanks you for giving us the players a chance to test this game as a True Alpha. It's been years since I got to do this and it reminds me how much I enjoy breaking things in the game and reporting my findings.

"The difference between screwing around and science is writing it down." -Adam Savage

stiff sluice
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon trees working on weapons that are not equipped
  2. Caravan bugs
  3. Mobs swapping aggro while not attacking them
  4. Unyielding blink does not work
    5, Bard / wand finisher interaction, being able to apply 39 stacks of shocked only with a single weapon from a single class does not make sense, applying 10 stacks as a mage is strong, 39 as a bard is absolutely crazy and needs fixing.

Top 3-5 Most Important Feedback Topics:

  1. Please only hand out punishments to the bad actor/exploiters and not all the people that have committed time to leveling and playing the game, a full wipe would be way over the top. For anyone exploiting leveling from 2 weeks ago should of been reset, caught on video and still no punishment. For duping please find those items and delete them, the character and their alt characters, because most of these people that know they will have characters reset are already leveling alts and trading items to them. (Please look at the trade logs)
  2. Joining Caravan events in a group really needs some work, the caravan system can be so fun but very annoying to get into the actually events currently. Add a button to join event as raid.
  3. Some of the larger war decs guild v guild feel like they last too long, or at least towards the end just starts being less of a war and more of a man hunt for a couple people. A designated prime time for wars would also be nice. but at least for now lower the max time of the longer wars. Currently the ends of the wars are not that engaging.
    ======================
mortal sparrow
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Citizenship Dues UI Reset on Level Up - While it only charges a player the difference between the two payments, it does not allow a player to make a new payment unless they have the new full total in hand.
  2. Treasure Maps Getting Bricked - Multiple situations can cause a player to be unable to start new maps, likely due to a ghost map being attached to their quest journal. Consider removing the limit on how many maps a player is allowed to have active at once to fix this for now.

Top 3-5 Most Important Feedback Topics:

  1. Guild membership capacity is too low, just make it unlimited but cost some kind of 'guild dues' based on total membership size.
  2. Caravan Flag Radius is too narrow. Triple the radius to make it more straight forward to flag up for attackers against an organized defense group.
  3. Cluttered General Chat - Replace Global General chat with Node-locked LFG, Trade, and Local channels. For example "Halcyon-Trade", "Sunhaven-LFG" or "Lionhold-Local".
    ======================
solid meadow
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bug(s)
  2. Declaring War spamming for gold/resources.
  3. Exp Exploits

Top 3-5 Most Important Feedback Topics:

  1. Towns should be entirely safe spots. No pvp at all in towns.
  2. EXP curve is too high for grinding/killing. I think there Needs to be an increase for EXP gained from gathering and missions boards. that way instead of grinding monsters for adventure levels we can also craft/gather and/or support our node's development while gaining adventure levels. POI grinding should be for resources not EXP.
  3. Defending a caravan should award those who participate an amount of node currency based on distance from origin node (or metric of choice). It's actually a lot of fun to join in with a random caravan and escort/talk/make new friends. With no reward of any kind for defenders its mostly just a waist of time. I think adding a small reward for helping defend a caravan is a great way to recruit for guilds, and also a great way to add a RP/Mercenary aspect to this unique pvp system.
buoyant gate
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Memory leaks/spikes leading to random crashes. Game however freezes and can continue to attempt accessing more and more memory.
  2. Many quests are completely broken and cannot be done. This makes the early stages of the game very frustrating.
  3. Rarity with hunting makes attempting to craft high-tier gear very difficult.
  4. Less important, but XP scrolls for crafting (at least for Metalworking specifically) do not do anything.

Top 3-5 Most Important Feedback Topics:

  1. Lots of focus needs to be put on fixing and improving the quest system. Testers would benefit greatly from having tangible feedback-focus systems, rather than flailing about doing whatever in order to test servers. The quest system provides a tangible focus for testers which gives them direction, provides meaningful gameplay which helps retain more testers, and can also allow developers to create quests that can help guide/railroad players into future testing-focused scenarios.
  2. Classes need some tuning (mostly tanks). Tanks specifically need help in that early on they aren't actually tanky, they're just good at holding aggro. Other classes just need tweaks so that abilities that are outliers in performance are brought up/down.
  3. Accessories/jewellery is very underpowered. They offer far less raw stats than most armour pieces (equal stats with smaller armour pieces if you ignore mitigation stats, which are very important). They also gain very small (%-wise) stat increases with increasing rarity. These combine in such a way that attempting to get good accessories is pointless because it is not worth the investment.
    ======================
grim lava
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing/bugging out
  2. Monsters never resetting/spawning again
  3. Multiple quests impossible to hand in/complete and not worth doing
  4. Tax receipt payment requirements break when leveling up as a citizen. It’s like your taxes reset, but when you go to pay, you only pay the difference even though you need the whole amount of receipts for the payment to go through.
  5. Loot bug/gatherable bug: unable to pick up loot randomly or breaking a tree/ore node and not receiving any item while having the node still break and requiring a 15 second log out to fix

Top 3-5 Most Important Feedback Topics:

  1. There should be a way to link items and their tool tip boxes in chat like in every MMO
  2. I absolutely love the fishing system as it is, (almost GM fishing now) but I’ve heard a lot of people don’t. I think there should be an optional active component to fishing that’ll give more fish or higher rarity for example, so that the afk-ability that I like doesn’t get touched, but the others wanting more also get the option of getting more out of fishing.
  3. Mob training is currently ruining very popular spots to farm and have made them extremely dangerous, and I know this is considered greifing and not allowed, but that won’t stop bad actors from doing so anyway.
  4. I think quests should be a more viable exp source, provided they work properly, such as certain side quests where you kill a named mob or find a crate to return somewhere. This would help out solo levelers like myself a lot more.
  5. I think Steven and the rest of the team are doing a phenomenal job with the game and I am ready, willing, and able to make this my main game for the foreseeable future. Fantastic work guys ❤️
    ======================
tired shuttle
#

top 3-5 most important bugs 1 :caravan bugs, randomly teleported from drivers seat to an emberspring ages away..., being able to heal caravan or rez attacker without being part of the event and others that people have mentioned.

obsidian bramble
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Caravan issues as many others mentioned. Give bigger incentives for defenders
  3. World Bosses having a unique map marker

Top 3-5 Most Important Feedback Topics:

  1. Marketplace revamp. Allow posting of ITEMS making it more efficent to use the market. Currently it is a headache to even use and dig endlessly for something when if you just posted items would allow for a much more optimized user experience
  2. Marketplace revamp. Allow posting of ITEMS making it more efficent to use the market. Currently it is a headache to even use and dig endlessly for something when if you just posted items would allow for a much more optimized user experience
  3. Marketplace revamp. Allow posting of ITEMS making it more efficent to use the market. Currently it is a headache to even use and dig endlessly for something when if you just posted items would allow for a much more optimized user experience
    ======================
hasty crest
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Quests not completing or having ambiguous means of completing
  2. Areas for quests in higher level areas have a slow spawn rate or the monsters have all bugged and are not appearing
  3. Needing to go to swap character screen for a number of bugs to unflag once the avatar finally despawns in the world.

Top 3-5 Most Important Feedback Topics:

  1. Action mode needs a lot of refining, switching targets is not controlled at all.
  2. Auto Attack needs an indicator it is on that is separate from the 4 circles
  3. From time to time right clicking to move inventory to and from storage would break. Pretty sure its related to flags that are cleared from bug #3
    ======================
terse basin
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage Bug.
  2. Party chat and Experience issues.
  3. Gatherables not disappearing/being gatherable.
pulsar sail
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Implement proper caps / restrictions for gear so level 10 gear enchanted is not better than a full set from carph or steel bloom because of the heavy stats weight and boosting . E.g :full thorn and 20 equips and blues bis is 270-280 magic power . Full 10 with enchants can reach 400 magic power making it obsolete ( the stats of the set pieces or the extra properties wouldn’t change if we can enchant 20 gear - it would still be lower value ) Making the set bonus have higher value would be better !
    1. Mount swimming / clipping / getting stuck in no animation
    1. Treasure maps bug
primal pecan
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Aggro of mobs to targets nearby players not in party, who haven't attacked. This is associated with the griefing of training mobs over other other players.
  2. Treasure maps are still broken.
  3. Server performance, which you all are aware of and working towards.

Top 3-5 Most Important Feedback Topics:

  1. This might be in the works, but providing more of an adventure/quest/context feel to the primary points of interest, which have become players level and gear grind locations (Steel Bloom/Serph/Ceph/etc). Current state breaks an emersion into the adventure feel. Area changes as mobs are killed, or secret quest/findings in the area that results by clearing a path.
  2. I am not a fan of the theme park MMO style, which AoC does not do (yay!) but I feel there are probably more quests discovery quest/exploration xp/or dynamic zones responding to player interaction/behaviors would be great for questing for emersion.
  3. I like the sets specific to certain areas for farm/drops, as it provides planned focus for content. I feel like in the xp grind that people do or for drops there are specific areas/mobs that are more "friendly" based on their mechanics to low level, solo/duo grinding that really doesn't feel like a balanced method and creates a competition of griefing and prioritization of players using what is for all intensive purposes an exploit method to grind xp.
  4. Gear staging - need to have more than break points of 1 - 10 - 20 level gear points. Reason why is that mobs that drop the 10 lvl gear are camped by higher level players, making questing and gear relevance harder for lower level players.
  5. More work towards world emersion. You all have created for me a fantastic game so far that has drawn me in to a world that I've missed across the past 10+ years of mmos. I can't wait to see how this goes forward, keep up the great work!
deft wasp
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NPC AI and aggro mechanics enabling both leash ranges that stretch for 5x a PoIs entire length, and mob training/dumping.
  2. When trading in areas of high latency, it is possible for all traded items to be deleted outright with no way to recover them.
  3. When landing a caravan to the shore from water, if the caravan landing is initiated too far from shore, any form of bug happening can cause the caravan to be completely unrecoverable.
  4. When driving a caravan, it is possible for a bug to occur that will force you into a loading screen and teleport you back to the origin point of the caravan. Just you, not the caravan. You can recover, but it's rough.
  5. If you crash or have any issue during caravan deploying, that character is bricked and can never launch a caravan again and there is no fix that I'm aware of.

Top 3-5 Most Important Feedback Topics:

  1. Processing amounts NEED to become flexible and not be hardcoded.
  2. Artisan skills require a massive amount of materials to level for the actual crafting skills, and currently the gatherable resources are just way too low to realistically make it possible to do those skills unless you are part of a zerg guild funneling mats into you.
  3. The effect of rarity on low-level gear is currently so small as to be almost nonexistant for many items, specifically for 1-9 level gear.
  4. The damage values on Pyromancers and Arsonists is obscenely high. Even in a mix of green and blue level 10 cloth gear on a level 15 character, I've been flat out oneshotted by Pyromancers, and I've had Arsonists chunk me for nearly a full third to half of my HP in a single spell. They can also do this in AoE. It needs some tuning.
spark dove
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Top 3-5 Most Important Bugs:( as a still noob player)

  1. Inventory freezing when trying to put in storage
  2. Mounts freezing in animations
  3. Mob AI, dumping is not cool they should reset outside a certain range unless hit.
  4. rooted gets bypassed sometimes as ranger

Top 3-5 Most Important Feedback Topics:

  1. Some quests could use more in-game detail as to goals or location.
  2. Marketplace needs a better system maybe something more like (New World) also the crowding of npc vendors make them hard to access if just one.
  3. Chat is messy and my custom channel gets removed. Also citizen chat cant be turned off. A LFG channel maybe per area might help.

my suggestions but im a slow player at level 15 and haven't even got to caravans or helping with city building yet, mainly solo.

torn sapphire
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Bugs:

  1. Invisible NPCs attacking, but unable to be targeted even through tab targeting.
  2. NPCs not reacting to attack and suddenly teleporting to the player and dealing a lot of damage.
  3. Even with a really good machine, sometimes close objects or NPCs don't render in and takes a bit to show up.

Feedback:

  1. Training mobs onto other players is out of hand. NPCs should return to their origin point once they hit their max leash point even if there are other players along that path. If a player on the path attacks the NPC, then the NPC engages.
  2. More complex pvp flagging system. Players should not be punished for defending themselves.
  3. Marketplace needs to be sorted by item, not by storefront. More functional filters, sorting by pricing, sorting by item name/description.
bright bone
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Top 3-5 Most Important Bugs:

  1. Mob teleporting. I've seen mobs not react to being attacked, only to teleport to a player and deal massive damage, or do damage far from melee range.
  2. Rendering distance. Terrain/people etc. Even on a high end machine the game does not render well.
  3. Character/weapon/mounts not rendering correctly. The body morph heavily when equiping armor. Shields do not show. Weapons dissapear. As an rper, this matters to me! 🙂

Top 3-5 Most Important Feedback Topics:

  1. Player Training and trolling - Not a lot, but some guilds/players have taken into training mobs onto lower levels, leading to them getting killed. This may just be a pvp issue, but it creates an unpleasant environment. Something should be addressed regarding it.
  2. Guilds are abusing pvp war. We've seen time and time again where large end guilds go to war with absolutely everyone and anyone. Scores often showing 250 to 0 etc. There should be a cooldown on war declaration use.
  3. I know this is a pvp oriented game, but people will always have the mentality if they can do something, they will. Its not easy to breed a positive pvp enviorment, but something needs to be addressed otherwise the game with be too toxic to enjoy.
dusk delta
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Unable to damage mobs/use abilities on them, forcing re-log.
  2. XP gain stops, forcing re-log.
  3. Mobs warping everywhere 1-shot ninja'ing everyone
  4. Right-clicking to aim in combat often brings up a Trade/Leave Party/Mark UI pop up instead. Need to divide this function from our combat camera button
  5. Chat filters don't save.

Top 3-5 Most Important Feedback Topics:

  1. Mob training is lame
  2. Non-stop xp debt is lame
  3. Glint drop on every death when pve mobs 1-shot you is very lame. Lose too much value constantly that is too hard to recoup. Banking glint takes too much time to travel to/from towns to do so. Makes dying more painful as you lose hours of progress.
  4. Crafting seems completely disjointed from the levelling process and lags behind in progress and producing gear for players in conjunction with levelling speed (even as molasses slow as levelling is, crafting still lags significantly behind and is not-viable).
  5. Endless mob grinding is not fun. Would like to see communication about the direction of the game and what we should expect related specifically to what the intended character progression is from 1 to max level heading towards A2.3, as well as solo play levelling intended options (not everyone wants to sit all day in groups killing damage sponge trash mobs w/extremely high TTK ad nauseum).
    ======================
brazen oyster
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gatherable Nodes not working properly
    2.Memory Leaks and crashes are concerning
    3.Storage and bags not working properly

Top 3-5 Most Important Feedback Topics:

  1. Mob training needs to be done away with and repeat offenders need to be dealt with on the subject. Exploiting in general has been a major concern for this phase.
  2. Loot drops wasn't supposed to be the way I envisioned gearing up. Crafting was supposed to be the go to way for gearing. Hopefully that can become the way of things for the future. More early crafting gear utilizing under appreciated resources would be nice.
  3. Class balance certainly needs to be fleshed out, Mages and Bards are far too OP as of now. Fighters and Rangers need to see a bump in the damage. Tanks certainly don't feel all that tanky in a fight being 1-2 punched out. Plenty of balancing to be had.
loud turret
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Top 3-5 Most Important Bugs:

  1. Caravans - system is very unreliable and should be worth more for the time/risk investment. They should be more rewarding for the person running it, and also for individuals attacking them (crow bars are basically useless except for people trying to ninja crates from attackers)
  2. Inventory and storage bugs. Also, changing storage slots to specific resource types is useless since the resources do not stack to higher numbers, but the storage space is greatly reduced (maybe I'm missing something here...)
  3. Treasure maps
  4. Render Distance especially for PvP content.

Top 3-5 Most Important Feedback Topics:

  1. The PvP flagging and corruption system needs reworked. PvP is way too clunky for being a "PvP or PvX MMO". Griefers have already mastered the "corruption baiting" tactics to force corruption by toggling flags and exploiting zombie debuffs by training them onto parties. The current flagging system incentivizes much more grief and abuse. Why does killing another player who is contesting your content or harassing you require consent? I'd rather die to a ganker than get corruption baited by an equal level only to be jumped by a party of 25s.
  2. Don't tie citizenship with the best capes for specific classes. Whether or not a town has the best cape for your class should not be the main factor for you choosing citizenship.
  3. ADD MORE INCENTIVE FOR PVP. Currently there is almost no reason to PVP outside of events - and when you do you have to deal with players logging out or "corruption baiting". Add incentive to being flagged and the risk that comes with PVP. Add rare/more resources to the pvp zone. Add bonus xp/luck to being flagged. Corruption baiting is not a skill, its an exploit.
coral drum
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. memory leaks / freezes / crashes
  2. previous solved bugs from Phase 1 not in current build (mount lock animations or it flying away / falling through map etc)
  3. node leveling issue / taxes when joining a node / storage issues
  4. any exploits
  5. caravans

Top 3-5 Most Important Feedback Topics:

  1. alternative leveling options (questing) or better rewards from commissions
  2. corruption system / baiting
  3. mob training griefing (i know this is WIP and has an early ETA)
  4. laid out development progress map with progression percents show per area (sorta like what the skyblivion mod team is doing)
odd nebula
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory sometimes doesn't update, need to relog to fix
  2. Enemy draw distance is inconsistent, sometimes you can see a raven from halfway across the map, other times they pop into existence and attack without warning
  3. Mounts stop animating and get stuck on very small elevation changes/can't jump over terrain

Top 3-5 Most Important Feedback Topics:

  1. Quests/commissions need a lot of work, some quests can't be completed, others have no text/description, and just in general there needs to be more variety and better rewards.
  2. It would be really helpful to have a way of knowing what an item is used for in crafting. I can't tell you how many items I regretting vendoring because I fond out later I needed them for some higher tier crafting recipe.
  3. I'm not sure if this is intentional, so I didn't add it to the bugs, but mobs should not agro onto other players when they are following another player. This is used to grief other players without entering PVP and just in general causes high traffic areas to be more dangerous for lower lever and solo characters.
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wise saddle
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.) Loot and inventory bugs fairly frequently, making hard to pick up loot and organize it.
2.) Elemental Empowerment for Mage frequently stops working and doesn't function again till the character dies
3.) Aggro in general seems in a poor state. Monsters will stop chasing those that aggroed them to attack random people, and mobs sometimes take 5-10 seconds to aggro after walking past them.

Top 3-5 Most Important Feedback Topics:
Please allow processing facilities to just process the number of items you have, not sets of 1, 5, 10, 25 ect.
Consider removing or reducing xp penalty from pvp death. This is frustrating.
Copper is still very difficult to find even with increased resource spawn

cinder dove
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Top 3-5 Most Important Bugs:

  1. Crafting Modifiers

A lot of shirts and XP scrolls and artisan tools are busted and dont actually work for leveling your professions.

  1. Node Imbalance

There needs to be a despawn timer on nodes. There are nodes that spawn in unreachable places or when all the low quality is farmed and respawns as high quality and no-one can remove them to repopulate lower nodes... I.E Copper & Zinc.

  1. Quests

Still a good number of broken or misleading quests which lead to new players having to level off grinding mobs which becomes brainrot. Quests arent a joy in the park but having the option to choose between wuesting and grinding would be nice.

Top 3-5 Most Important Feedback Topics:

  1. Server stability is still a large

Just lost a whole trade window worth of stuff to a bugged out trade that would finish processing. I have ahunch this ties into all the caravan issues etc were having too.

  1. Toxicity within game mechanics like training mobs into groups.

This has gotten even more toxic as of late with peopel especially doing it to wipe people on bosses they want which is frustrating.

  1. Caravan Event zones are too large.

Having unlimited range on a caravan event can be abused. It shouldnt be a small range but it shouldnt be the whole map.

  1. Freeholds

I think there should be a wipe on these. Most Vyra freeholds were bought with duped items/gold. Also feel like there should be more of them in the desert to allow more of an economic impact for testing. Not as big of an issue though.

  1. Mayorship

There are quite a few mayoral commissions that are bugged such as the fishing one. THe mining one also only allows basalt. As a first time mayor I can tell you the whole system was very confusing but I did manage to figure it out. There needs to be a system in place that allows players to not grief the node. For example, A guild that lost mayorship and just wants to ensure no-one makes progress instead of working with the node. Citizens cant coordinate if their are rotten apples. Having a way for the mayor to war on specific citizens and blacklisting them from the node amenities would be awesome. I could see how it would be abused but I think pros outway the cons.

granite shell
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Top 3-5 Most Important Bugs:

  1. Inventory freezing, being unable to collect some loot until you jump on your horse and jump back off.
  2. Enemy leashing is far too long at times will follow you halfway through a town and onto the next node before they finally reset.
  3. Getting stuck either attacking or defending a caravan even after abandoning the event.

Top 3-5 Most Important Feedback Topics:

  1. Either leveling to 10 or the level required to be a citizen needs to change. For the people who would like to be crafters in the game, we can't trade anything or focus on crafting as a viable option till we reach level 10.
  2. More solo mobs areas without one star or two star mobs amongst the packs. I'd like a few more lower level place to go and farm some mobs that are my level. Specifically around 7 - 12.
  3. Separation of the chat system to include a trade chat, lfg chat, general chat, with the ability to filter out stuff that is not needed and to easily find the stuff you do need.
tender cairn
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Service Request Timeout. Code: 32
  2. Service Request Timeout. Code: 32
  3. Service Request Timeout. Code: 32

Top 3-5 Most Important Feedback Topics:

  1. Service Request Timeout. Code: 32
  2. Service Request Timeout. Code: 32
  3. Service Request Timeout. Code: 32 *Unable to play the game because can not get logged in. Several other people have reported the same issue. I am able to log into every game (except AoC) with no issues. Games I can currently log into are: PoE 1, PoE 2, Warzone, WoW, D4, Rocket League, Fortnite, etc. Internet Speed Test: 875.9 Mbps dl | 833.1 Mbps upload | Latency: 11ms | Server: Dallas *Your internet connection is VERY fast. Your internet connection should be able to handle multiple devices streaming HD videos, video conferencing, and gaming, at the same time.
hollow scaffold
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. TREASURE MAPS
    1. Caravans
    1. Storage and inventory

Top 3-5 Most Important Feedback Topics:

    1. Rarity on gathering skills not consistent. Getting epic mining resources vs lumber is vastly different even with equal tools and artisan clothes
    1. Bug abusers and exploiters need severe punishment as to not let it continue to be such a prevalent problem. Specifically when they are doing it with bad intent
    1. Overall excited to see the game become better every week and appreciate all the hard work yall put in
burnt crest
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1 buffs showing multiple times

2 trees/ore un mineable in certain areas

3 z target mouse will switch at random times

amber sandal
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Top 3-5 Most Important Bugs

  1. Quest completion fails when inventory cannot receive rewards.
  2. Caravans and/or their cargo mysteriously vanishing.
  3. NPC threat accrues on you when they're chasing other players, even if you do nothing.
  4. Quest-giving NPCs show the quest icon erroneously (e.g., still visible when no quests available)

Top 3-5 Most Important Feedback Topics

  1. "Known" status of recipes displaying in UI and tooltips.
  2. Ability to search for materials directly on marketplace and Artisan UI ("what sellers/recipes use copper?")
  3. Ability to minimize individual quests/commissions in journal UI in HUD.
  4. Show priority debuffs on the target nameplate instead of just the target frame in HUD. (e.g., Clerics see Burning as an indicator for Smite).
  5. In-game player reporting, for obvious reasons.
balmy vapor
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Unable to reset window location. I have a market window stuck half way off screen unable to move it making one unable to use it.

tranquil zodiac
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Top 3-5 Most Important Bugs:

    1. Storage cannot r click to move
    1. Server reset restores caravan hp
    1. Drowning fast travel
    1. Need to leave party to attack and defend caravan
    1. Cannot loot without logging out in, yet I am always hesitant because 50% of the time on logout it shows a spinning "connecting" indefinitely, never going back to the char selection screen without a full client shutdown.

Top 3-5 Most Important Feedback Topics:

    1. Mob leash distance
    1. Farming expenses limit cooking ability
    1. Need more server workers, perhaps just adding dedicated ones for the largest dungeons like carp and steel
    1. Mount lifespan
    1. Fighter class has no reason to be in any party. Can be replaced by any dps but all other dps provides added benefits to the party.
sweet valley
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zombie poison debuff giving corruption when kill member outside party

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from heals

meager wren
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Bugs:

  1. No Loot / No XP / Gear Stat Bug - After a while of grinding, glint stops dropping and gear (like Artisan xp bonus) stops applying its bonus. The only way to fix this is to notice that you're not getting harvest/glint/xp and then relog. Happens a lot more often in grinding groups.

  2. **Crashing for minimum spec computers already on Low settings when loading server workers and in high traffic areas. **Game crashes "randomly" when it has to load a lot of people and polys. Consider hiding mounts inside towns when not at war? Preload server workers in places like Caraphin near zone borders. Etc.

  3. **Harvestable nodes under the world and untargetable, or unharvestable. ** The bushy trees look cool, but the copper and other nodes under the world mesh are not so cool.

  4. **Caravans bugging out. ** Caravans are constantly locking for various reasons and then are unable to be resummoned. The causes are myriad, but lots of players are suffering an inability to use caravans at all because one of their caravans decided to bug out.

Feedback Topics:
1.** Craft progression curves -**It's a joke right now and the resource gating (willow, copper, other metals) is nightmarish. Crafting should not be an afterthought for the team. It's a core system. Alongside the economy. Getting Star Wars Galaxies vibes here with systems that should be tested early and often not being given any forethought.

2.** Honestly, I want a way to turn off PvP. **I don't want to see those players, I don't want to interact with those players, I don't want to smell a whiff of trolls who spend their entire online time trying to make other people miserable while "just playing the game the way it was intended." Trolls aren't fun. They're not cute. I don't need care bears and rainbows, but I want the trolls walled off where they can only hurt each other so the rest of us can enjoy a MMO again. I have limited online time each day. I don't want to waste my time with trolls.

spark plaza
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Caravans - in general (Disappearing, lack of sale price for desert commodities, recalling, deploying, etc)
  • Random relocation spots - Ive consistently relocated to Carphin when traveling north of Miraleth. just random teleportation.
  • Training aggro

Top 3-5 Most Important Feedback Topics:
Caravans - Its disheartening to grind for the glint, grind for the gathering materials to have a good caravan, buy your commodities, and travel 2.5 hours from Azmaran to Joeva, just to have the caravan either disappear, the commodities disappear, or be worth nothing. That was enough to almost quit the game.

We need more freeholds. becuase of the above caravan situation, we had to wait until a server refresh to get a new caravan and restock up on glint and things.. which pushed us 2 days behind, leaving us unable to get a freehold because half the folks here did not have this issue. by the time we had the 100g all 61 freeholds were gone and 52 of them had no activity on them. It should be more difficult to obtain or make more of them so more can participate. RIght now the zerg guilds own them and basically the entire server... thats not an enjoyable time. at all.

olive folio
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Caravans
Storage and inventory

Top 3-5 Most Important Feedback Topics:

  1. Keybind to target the enemy you are aiming in Action mode. Right now we need to press Tab to get the target but most of the times it doesnt pick the right one so we need to keep pressing tab. Other hybrid combat MMO games like Gw2 and TL have this option on right mouse button when playing in action mode, so you get the target of the enemy you are aiming. Obs: Soft lock doesnt work really well when switching targets so we need this button to make Action mode more competitive.
unique cedar
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Many quests are broken or at the very least have very unclear instructions
  2. Caravans disappearing/teleporting players
  3. Maps bugged and working only sometimes
  4. Inventory bugs (item disappears, can't pick up an item you should be able to, transferring items bugs out, etc.)
  5. Receiving a heal while "infected" by zombie 1-shots players, doesn't seem like it should hurt that bad at least

Top 3-5 Most Important Feedback Topics:

  1. T2 gatherables are kind of a "missing middle" across the board. Tons of T1, many T3 gatherables staring us in the face, but little T2
  2. Need more mob camps for lvls 15+ that are farther away from the major population centers to reduce SW load in some areas like Halcyon.
  3. Need to increase XP rewards for notice board quests to reduce the monotony of grinding - incentivizing players to go to new areas for optimal XP instead of just sitting in a few spots
  4. Temporary corruption upon looting a corpse or damaging another unflagged player should have a timer that refreshes whenever the corrupted player takes damage. We shouldn't be in a situation where a corrupted player drops their status mid-combat while running away and taking damage.
sweet valley
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logging out while in a party bugging your UI until you leave party or convert to raid and back again

echo dawn
trim abyss
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tank Aegis skill perma stacking mitigation
  2. Anti heal ddebuff from zombies making you take damage from heals instead of blocking heals
  3. Tank wall letting mobs walk and shoot through it
    Top 3-5 Most Important Feedback Topics:
  4. Incoming damage type(id like to know how to tank better against the type of damage i am taking)
  5. Firestarters not maintaining thres

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clear veldt
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stat values not being accurate. Not sure when or why it occurs, but it gets fixed by unequipping and relogging.
  2. Treasure maps. These are litterally non-functional most of the times.
  3. Caravan related bugs, such as converting to raft or converting back to caravan. It pushes you off over and over and its impossible to get back in, so you gotta exit the game, wait a few mins, and relog again to recover it at a better spot.

Top 3-5 Most Important Feedback Topics:

  1. CARAVAN EVENT DESIGN SYSTEM.
  • We need to see at least the nickname<guildname> onto the caravan event popup to see who the owner is, in order to avoid participating in unwanted caravans.
  • I'd suggest to design a caravan convoy event system, where you can launch multiple ally caravans from different people in a single event. That would make it much cleaner and faster from a UI/UX standpoint.
  • Dont let ANY PLAYER to interact with the caravan event unless they choose to attack or defend. That means no one should be able to heal or do dmg from the "outside".
  1. MISSIONS AND COMISSIONS
  • Please make missions and comissions more engaging and profitable. I'm not saying this should be more profitable than mob grinding for hours, but they're too simple, bugged and poorly rewarded so far. I guess this is all in the works, but I'm just pointing it out.
  1. GUILD WAR REWARDS AND PENALIZATIONS
  • In order to avoid big exploits, guild wars should also penalize the defeated guild, maybe by retrieving a percentage of every players economy, instead of just giving gold/silver by default to the winners.

Thank you.

civic sierra
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans sometimes disappearing.
  2. NPC routing. Can let them fall through the floor and then teleport right next to you or sometimes ignore the terrain you are trying to use to your advantage. This is not trying to glitch out an enemy, its jumping over a wall and a goblin phasing through it to attack you.
  3. Towards the end of the day for a server restart some characters will have overlapping node buffs on them, making it impossible to see what is actually been applied to the character.

Top 3-5 Most Important Feedback Topics:

  1. The crafting, or more specifically the refining, having only one queue while also taking only certain numbers of items is rather frustrating. I would love to see more queues to use, being able to use whatever number of crafting materials and maybe being able to place a large number of items for fuel to use in the tables themselves.
  2. Having some sort of display, or effect that is a bit more obvious when a finisher, extended finisher and a deadly finisher is happening. An effect of even a small orb or weapon glow would be super helpful when you have the lowering cooldown buff, or the extra damage buff on yourself. Not having this makes me look away from the beautiful game and stare at my buff string.
  3. A small indicator for when you get the attention of a mob, or something selects you as a target. The game has great ground effects, but when it comes to whether something is targeting the tank or me, i would love to have a little more indication of threat transfer.
  4. Having a small indicator or flag as to when you or your group has tagged something and will get credit for the kill. Many times not knowing if you are the one that has first hit, or done the most damage is an annoying part of the multiplayer systems.
valid sage
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Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

1: Inventory bug: Items cannot be visibly dragged into the bank, are still shown in the bag, the space is blocked and only a relog helps.

2: Group invite: Players can no longer be invited into the group even though it is clearly stated in the chat that they are being invited, several relogs are necessary.

3: Materials/mining bug: Many materials spawn incorrectly so that they cannot be mined T2 Weeping Willow, or have already been replaced by T3 trees so that they are hardly or not at all findable. (Also the case with copper)

  • From Heroic Axe onwards there is a noticeable decrease in coloured materials or only green and blue ones.
  • At a certain point when farming the mined material is no longer shown in the inventory or in the chat, only after a relog are they visible in the inventory.

4: Caravans: Caravans simply disappear and can only be brought back after too long.

5: Maps: Maps are still 50/50 on whether they work properly

Top 3-5 Most Important Feedback Topics:

1: Griefing by other players: Pulling and dragging new enemies into an actively fighting group, which then gains the aggressiveness of that group in order to gain an advantage, take spots or simply hinder the testing phase of the active group.

2: Treasure Maps Getting Bricked - Multiple situations can cause a player to be unable to start new maps, likely due to a ghost map being attached to their quest journal. Consider removing the limit on how many maps a player is allowed to have active at once to fix this for now.

dark ether
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Maps, currently treasure maps are bugged in a away that when collecting if you don't rapidly collect them you can not collect loot, You also have to delete the quest after you pick up treasure and after x amount of deletions your character is unable to open another map for a quest.
  2. Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)
  3. Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
    Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and grieving needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of grieving.
  2. Crafting and the materials needed to level crafting should be revisited. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent.
  3. Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl along.
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ruby thicket
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Caravan bugs
  3. Any combat or UI bugs

Top 3-5 Most Important Feedback Topics:

  1. Keep up the great communication! I can feel the teams passion and dedication for this project!
  2. Improvements to resources and crafting such as better scaling rewards for gathering commissions and more customizable crafting station menu options. Crafters could use some love I think.
  3. More clear guidelines for what bugs are considered exploitative and not allowed. There should be no grey area for bad actors to use as an excuse for bad behavior. Alternatively, if something IS allowed it should also be clearly communicated.
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opal folio
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan stability (i.e. despawning, unable to recover, etc.)
  2. Loot / EXP issues (including the need to sometimes log out and back in to be able to pick up loot)
  3. "Ghost" resources like Willow trees that are not actually there

Top 3-5 Most Important Feedback Topics:

  1. Caravans are a great system and we need to have a better understanding of Intrepid's vision here. Things like whether or not a Driver should be targetable cause a lot of confusion
  2. A less roundabout way of returning to our Home spring will be valuable. The current system leads to the conclusion that getting myself killed is a valid way to fast travel. It would make more sense to have a way to do this directly at a cost, maybe from any emberspring.
  3. The "healing bug" with zombies caused a lot of chaos, but look closely there and you may find a novel approach to healer-based mechanics that I believe are not really explored in other games (i.e. healing a marked target causes you to lose a lot of MP or hurt yourself)
    ======================
wheat parcel
#

======================
Top 3-5 Most Important Bugs:

  1. Inventory not displaying correctly
  2. Mobs spawn in walls
  3. weapon trees proc for all weapons in bag
  4. artisan clothing gear (leather working and scribe) - app scribe shirt has weapons smith xp on it 😒
  5. PVP flagging, also make it more clear when someone flags up. example auto display them combatant marked, then have cooldown on removal be longer if used ability or hit someone. cooldown speeds up when in location of 50ish meters with no other combatants

Top 3-5 Most Important Feedback Topics:

  1. Ore (and other gatherables) needs a set location spawn for people to fight over, just like raptors. place large 3 star or raid mob to guard. Use caves like bears wolves and Tumok. when ore respawns so does the mobs. mob should also respawn if not all ore is collected with in set time. making speed stat more important. these spawn spots would have higher rarity spawns compared to the other random spawn locations
  2. Gear Durability Despair should be turn on to force more crafting, along with removing most artisan gear from vendors.
  3. Loot table adjustments. like invert named item drops and crafting components drops. have only forsaken emblems dropped by forsaken named mobs. leather boots when fishing
  4. Increase stared mobs difficulty. a full team of 8 at same level in full rare gear should be the min to beat said mob
  5. have ability to right click name in chat for /tell and same with friends list
    ======================
echo lintel
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans are a biggie. Lots of feedback on that, so only going to thumbs up that as a major bug.
  2. Training mobs.
  3. TAXES. Something in the taxes calculation buggers up, and lets say you join as a citizen, you owe 140 tax receipts because you're level 12 and it's been some days. You buy, and pay the 140 tax receipts, and then the moment you level that number goes to 153 when you hit level 13. You cannot just pay for 13, you need to buy 153, and then it will only take 13 from your massive stack that you've had to buy. This is a quality of life, for sure, but having hundreds of tax receipts that just stay locked in your inventory is frustrating. Because none of those receipts can be used until that Tax Receipts Owed goes down to 0, and then starts accruing again. But it doesn't. Every level just adds +level to it. So if you got to level 14, you'd then owe 167, but it will only take 14.

Top 3-5 Most Important Feedback Topics:

  1. If it doesn't BREAK ANYTHING, however I suspect it might as the tax receipt owed backend may be interconnected with how Quest Turn-Ins are done, if you could alter the Tax Receipt Payment system to allow SINGLE RECEIPTS that would be lifechanging for those stuck with this bug. IE, change it so that lets say the node menu says you owe 150, you buy 50 receipts and pay, and it takes 50 - it does not require you to buy 150 receipts like a quest turn in trigger would. What makes me think it IS a quest backend system, is because it won't take any receipts unless you have the number shown in your inventory, even if that number is not what you're ACTUALLY owing the node. Allowing us to pay in singular Tax Receipts, should address the tax receipt hoarding issue many are facing.
  2. Dearlord the tax receipts.
  3. See above. Thank you Radiant Ducklings.
austere stratus
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Unknown reasons for hard crash requiring manual power down and system reset; no crash reports, so not sure what's happening.

  2. Glint pick up gets bugged, seems you have to relog or remount/dismount and that seems to occasionally fix it; not sure why it happens

  3. Randomly lose ability to gain XP, relogging seems to be the only option to fix, which can result in issues with keeping groups going and can ruin the flow of farms

Top 3-5 Most Important Feedback Topics:

  1. Bard heals feel a little lack luster, thankfully the utility makes up for it; but i have had tanks die because the cleric was AFK and all my heals just dont keep them up; not sure if it matters to much right now, but definitely feels like you HAVE to have a cleric to do anything, especially since they have the only rez.

  2. Feels like bards are relied on heavily for their mana regen, most of the time when im in a group; my song choice is mana, or mana. I dont have the ability to run 2 songs yet, but even google/reddit/discord conversations seem to be more centered around running the modifier to improve the mana song by 50% rather than running 2 songs.

  3. Dying feels awful, as my group was farming, we had an accidental double pull and we wiped; many left and as i was making my way back to my corpse, the leader of the party got back first and looted everyones stuff, and when asked about it simply kicked. An appropriate timer to get back to your body to actually have the ability to get your stuff before your own party simply yoinks it would be nice; 5 minutes should suffice, im fine with dropping stuff but frankly i should have a due chance to get MY stuff before the first person that died gets back and takes it all.
    ======================

tropic forum
#

Top 3-5 Most Important Bugs:

  1. Can't pickup glint without getting on horse or relogging
  2. Mobs being trained on a low level group by a high level who then loots their corpses
    3.Treasure maps & quests not working

Top 3-5 Most Important Feedback Topics:

  1. Need more punishment for looting corpses, going purple for a few seconds isn't enough.
  2. Need a progression system for doing the commission quests. They are fun to grind solo, but would love to see a reward for doing x number of them to help the exp from them.
  3. Copper/Willow is brutally painfully scarce.
outer junco
#

Top Bugs:

  1. Needing to relog in order to refresh Character Inventory, Skills, Party, or ability to Interact/loot.
  2. Caravans Disappearing or causing the driver to disconnect.
  3. Condemn on Cleric does not stun for the full 3 second duration. It feels like it's saying "stunned" but it's actually only incapacitating them.
  4. Drowning yourself causes you to not take XP Debt or Drop any Materials
  5. Divine Infusion allows you to summon your mount quicker, eat quicker, do pretty much anything with a cast bar quicker if you have enough divine power.
    Important Feedback:
  6. Guild Storage / Mailing system. There needs to be a way for a group of players to share resources easier as soon as possible. This feels like a crucial element for the current gameplay systems.
  7. A AFK World Travel system that requires Glint and in which you cannot have materials in your bag while using. It feels like having some form of AFK Travel in the world would fit in well with some of the game loops. Everyone needs a minute sometimes to dive into chat or other social elements in the game while still making some form of travel progress in world.
  8. Auto-Flag for PvP When entering a lawless zone. It's awkward to have to flag if you're already forcibly made a combatant.
  9. Hitting a caravan needs to have more consequences, currently there's is no reason to run a caravan when you can just hit someone's directly outside of a node and get their exact turn in.
  10. I know it was the holidays and I truly have loved my time playing this alpha and I can't wait to see what comes next, but I can't help to feel like the player base was a little abandoned by a presents of GM's or authority on the server during the Phase 2 Launch. If another content launch is planned for a holiday, please be sure to think of how best to deploy that to the community with the staff available. If a delay is required to have a more authoritative presents on the servers I believe the community as whole would be behind that.
finite haven
#

Top 3 Most Important Bugs:

  1. Mob aggro needs to be fixed
  2. Inventory issues - constant reloging and items getting stuck in the quest item section.
  3. Caravan issues - vanishing and teleporting the driver.
dreamy needle
#

Bugs

  1. Looting bugs requiring you to log out and come back in to loot. Only to have to repeat it all over again after 2-3 loots later.
  2. Inventory bugs out so you don’t know if something moved out of your inventory and into storage or not unless you close out and come back in.
  3. Treasure maps are broken still.

Feedback

  1. Balance! Bards can solo 20+ higher level mobs at the same time without their heath bar moving at all. This is frustrating to see and explains why Tanks are view and four between.
  2. Allow items to be sent via mail.
  3. A guild bank would not be that hard to implement, but would be a massive asset to everyone..,
    3.1. Add some sort filters in the markets.
median crystal
silver dagger
#

Top 3-5 Most Important Bugs:

  1. Monster social aggroing when parties are running out with a train of mobs.
  2. Being permanently flagged as an attacker/defender of a caravan
  3. Inventory issues where you can't transfer items, or they transfer and don't show transferred, not able to deposit/withdraw with storage/warehouse.
  4. Treasure Map Bugs
  5. Party/XP/Loot system bugs. (Loot not rolling, glint not lootable, party frames getting stuck, getting stuck in party and having to log out)

Top 3-5 Most Important Feedback Topics:

  1. Rendering distance can be really bad when things get crowded
  2. Permanent flying mounts for mayors
  3. A menu option to enable "Raid Frames" all the time instead of using the party frames
  4. Ability to adjust the party members orientation within the group (Currently you cannot move a Party member in slot 7 of group 1, into slot 1 of group 7)
  5. Processing goods requiring IDENTICAL rarity materias to process (Tanned wolf hide requires weeping willow chips of "Rare" and "Rare" wolf hide to make a "Rare" tanned wolf hide". It should be able to make a "Rare" using maybe a heroic and an "uncommon". Or you can use "rares" to make greens if you needed.)
dark ginkgo
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Relogging to fix UI/Party Frames.
  2. Resources spawning in non-gatherable locations. The resources are already next to impossible to find unless a player commits hours to finding them. (i.e. copper, zinc, weeping willow, flax, etc.)
  3. Player stats not being represented correctly on the UI and player stats not persisting (or negative stat effects persisting) through relogs, server restarts, deaths, etc.
  4. XP system bugs
    Top 3-5 Most Important Feedback Topics:
  5. Artesian skills need some love. After hitting level 25 I found it difficult (and not worth the effort) to pursue artisan skills past apprentice due to lack of resources or the time needed to level the skills. Tanning is next to impossible to level to journeyman... let alone pursuing master/grandmaster. This also left content at level 25 to grow stagnant.
  6. Spawns, Spawns, Spawns. The systems in place only favor larger guilds. Smaller guilds (those that stick to less than 30 members) have no hold on resources and cannot compete with the thousands of players online.
  7. Probably beating a dead horse with this one. Exploiting/grieving be damned. Node/player economy is in shambles due to the nature of abusing systems.
  8. The desert needs more content. At launch of phase 2 there were lacking POI's in the desert, the nodes were not worth progressing or traveling to, and the desert served as just an exp grinding location. This hindered the node progression and harmony between the other nodes in the Riverlands because the mayoral candidates and those that planned a system to have all nodes reach journeyman/T4 included the desert nodes that could not (or would not) be progressed.
    ======================
pale hearth
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory constantly bugging out. Things disappearing, unable to move around. Been a thing since Phase 1. Constant logging out and back in is the only fix and sometimes, you have to exit completely from the game.
  2. The fact that specifying inventory types in your storage doesn’t do anything. Wood stacks to 60 in my little bag but not in the warehouse.
  3. Caravan Commodities selling for 0 price bug, which essentially breaks the best ways to generate gold in this game.
  4. Treasure maps not working. As one of the “fixes” for a Cu shortage, it’s really lousy they don’t work all the time for everyone.
  5. Death penalties on disconnect. It’s not my fault I died when I was disconnected. People have lost valuable stuff this way. It’s terrible.

======================

(rest of feedback in another reply)

last flint
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Maps, currently treasure maps are bugged in a away that when collecting if you don't rapidly collect them you can not collect loot, You also have to delete the quest after you pick up treasure and after x amount of deletions your character is unable to open another map for a quest.
  2. Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)
  3. Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
    Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and grieving needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of grieving.
  2. Crafting and the materials needed to level crafting should be revisited. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent.
  3. Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl.
pale hearth
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Resources need fixed. Increased spawns or higher yields or both. Tree yields are probably fine with the exception of Willow and Braidwood as they are just too rare. I feel a nice solution would be if a node sits in the world for a specified time, it rerolls itself. This way you aren’t stuck with an overabundance of Braidwood trees that can’t be chopped, similar to all the Iron nodes and other tier 3 nodes that can’t be harvested.
  2. The Corruption system isn’t enough. We’ve already seen the huge issues when people hit 25. They bully everyone. A bunch of level 10s aren’t going to be able to touch a 25 who just wants to be a jerk. If Corruption was on attack instead of death, people would absolutely think twice. I’m not sure if this type of corruption would be very temporary or what but there needs to be a better way to dissuade people from being jerks, unless that is the intention all along? 25 is the cap and it’s really bad; imagine at 50?
  3. All wars need an actual countdown. There needs to be time to react. Guild wars, node wars, and (I suspect) Node sieges. You need to give people time to realize what is happening so there isn’t always a massacre in town when a war is declared and a guild is unaware. When node sieges come, there should absolutely be time for people to try to get their stuff out of storage. In real history, it’s not like a city wakes up one day and is surrounded. Word travels. People can still be screwed even with the countdown if things don’t line up in real life but you can’t always make the defenders of any war/siege immediately put behind the curve.
  4. Be way more harsh with those who are exploiting.
  5. Wall of crazy here… but the combat log needs some updates. Need to see active buffs and debuffs, entering and exiting combat, etc. Anything you can send out in the world or receive, I want to see it.
thorny herald
#

Top 3-5 Most Important Bugs:

    1. Found copper, couldn't mine. Would just complete the process and nothing would happen
    1. Invisible walls in random places but would break free if I rotated camera
    1. Processed wood in place of copper.

Top 3-5 Most Important Feedback Topics:

    1. Map isn't always loading
    1. World has missing parts
    1. Combat damage numbers add up to more than mobs health total
      ======================
soft lake
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.Quality rating not affecting crafting professions anymore. You said it was bugged and providing too much, now it does nothing.. and we're just holding materials so we dont waste them for when it gets fixed "soon" /copium

2.Existing half-implemented or broken drops - i.e. Forsaken Blade Fragment is only rare drop material that drops as common, the recipe REQUIRES it be rare regardless of output rarity. Disproportionally disheartening for these small things to be major road blocks for farming fun and exciting gear

3.Severe lack of experience from quests/boards. A quest to go kill 30 goblins rewards the experience equivalent to killing 3 goblins. Bumping these numbers up, potentially even overtuned, would ad some variety and excitement to early leveling a bit.. helps keep people engaged longer.

4.Bags or general UI breaking - at least implement like a /reload command to reduce need to relog (assuming reloading the ui would fix?)

Top 3-5 Most Important Feedback Topics:

1.Need some kind of clarity on feature implementation in a smaller window than per phase (which is months long) - really tired of Narc situations that happen with other players thinking/saying feature X will be implemented "next patch" or what was "start of p2". We're all begging for more features.. artisan skill trees

2.People's ability to CC players for gather nodes should be corruptable in some manner.. full PvP over a node is great, but one sided CC is very lame

3.XP rating on gathering should affect player XP as well, making it more viable leveling source; additionally higher artisan level required gatherables should reward more adventure xp than novice gatherables.

stray locust
#

Top 3-5 Most Important Bugs:

  1. maps not working (unable to accept or start maps)
  2. named mobs not being available/not spawning/taking way too long to spawn
  3. freezing/teleporting/lagging bad during wars or larger events

Top 3-5 Most Important Feedback Topics:

  1. i would like to see resource nodes go all the way to the edge of the map (seems once you get out "past" the cities there arent many spawns (except around POIs like Carph)
  2. tank can be a little unfun to play right now. it punishes me that i always die first if im doing my job and having the worst repair bills, biggest xp debt, etc.
  3. i think people dont like pvp or being forced to pvp because there is not much incentive for it right now.
north iron
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Healing modifiers becoming negative and damaging players. (Especially when killing blow on non-party member will give corruption)
  • Storage Inventory totally deleting itself when Lionshold or Samia's Hope is clicked. (Any crates stored within storage inventory will instantly be deleted)
  • Inventory bugging out when transferring items. UI not showing the transfer having occurred. While relog does fix the issue, it happens a LOT and breaks flow of gaming.

Top 3-5 Most Important Feedback Topics:

  • Enemy respawns. I believe there should be an indicator of enemies spawning. Some effect should indicate enemies are about to show up at this location to give a bit of time for players to respond. (It may not be an issue once the population is less dense and respawns are slowed back down, but would help anyway)
  • Node quality being tied to fixed locations. This leads to horrible 'camp this location until this legendary node respawns play that is not fun. Hopefully the current system is a placeholder and a more dynamic system that prevents "camping one node for this location's respawn" from being a viable max/min strategy.
  • Quality of materials in general. Having 6 grades of qualities clogs up inventory. Later on, I expect all goods will end up being very binary (Legendary or junk) WoW recently implemented a 3 star system for its goods and it quickly became 1 grade too many. I'd love to see some % based value (I think I remember SWG doing something like that). Not sure how it would be implemented...but I believe in you.
  • Improved visual indicators for valid targets when in PVP. When pvp enabled, non-flagged players should have a clearly indicated lifebar color (Ex: White/Red/White/Red barbershop pole stripes) to prevent accidental corruption when in the fray of large battles.

======================

lucid garnet
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage bugs causing constant relog to clear: unable to transfer between the two; unable to loot from monsters or gatherables, and my latest one is unable to select Send to Warehouse when finishing a processing job (250 hunts with skins/bones/fat doesn't fit in apprentice bags) even though there is space for it in the storage of that node.
  2. Monster behavior around pathing, teleporting, or opening hit not registering damage and having to get closer and getting proximity agro before you can damage it. Respawns not happening or glitching in the terrain and not visible. Include the random agro to non-party members here (train griefing, etc)
  3. Exploits on grinding monsters, dupping boss loot, glitching weapon finishers to proc when they aren't the used weapon, etc, giving groups a serious advantage in pvp.

Top 3-5 Most Important Feedback Topics:

  1. Attacking caravans: it should have a cost of either a scroll to prepare like war decs, and/or a cooldown between selecting attacker repeatedly and/or some other throttle to prevent groups from halting all caravans. Also the additional armor/health on caravan parts should translate to the driver somehow. Having a million health caravan doesn't help when they can kill the driver in 5 seconds then take their time with the caravan itself.
  2. Need gathering node balancing as high demand resources are limited in spawns (raptors, only 1 apprentice tree the willow when there's 4 novice, mean while for hunts the possibilities expand not collapse at apprentice), and expanded crafting recipes as well since there are processed goods that are dead ends, not used for anything.
  3. Flagging for PvP should have a 5 minute minimum duration (including looting ashes), and a 1 minute persistence when unflagging, which is reset back to the full minute if they attack or take pvp damage. Show the person who looted your ashes on the minimap similar to corrupted players.
zealous edge
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug
  2. The golem mob bug
  3. looting bug

Top 3-5 Most Important Feedback Topics:

  1. Gathering is extremely difficult due to there being not enough resources ie. Willow and all the T1 metal
  2. When mounts die I think it would be nice to have a perma death or you would have to use resources to revive them
  3. Sometimes the huntable mobs are spawned in inaccessible areas and i think that prevents more from spawning
    ======================
hollow grove
#

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Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
• 1. Taxes bug – Logged off early on the last night of the servers being up because I didn’t want to accidently ding and then have to buy another 230 tax receipts to pay the extra 20 or whatnot
• 2. Inventory/looting breaking – The most common bug I experienced, it only takes the 15s relog to fix, but it’s really annoying as a secondary healer in group play. It puts the group in danger so I can get my loot.
• 3. Bard Song Visual Effect sticking – sometimes the rings around my bard wouldn’t go away when I changed songs. This made it difficult to know if my songs were working properly when using the multiple song skill. Early on when I was playing a bard it also made it hard to know if the song was working since their buff effect would sometimes be hidden in the “+x” section.

Top 3-5 Most Important Feedback Topics:
• 1. Visible buff count & order – As a bard, and with the node buff bug, I have a lot of buffs that change how I need to play. Sometimes the node buffs would push the more relevant bard buffs into the “+x” section making it difficult to actually play my class. This is especially noticeable when trying to run the ability that lets you run two songs at once since you can’t see the remaining time on the first song. Additionally, the songs visual effect sometimes sticking means you can’t trust the rings around your bard to know if affects are running.
• 2. T1 Resource availability – I’m of the opinion that getting artisan skills to level 10 should be very easy, as an introduction to how the systems work. I think copper should be far more common in particular for metalworkers & smiths in to ease themselves into the systems. I also think the same applies to tanners, though to a lesser extent since targeted farming is doable (maybe increase chance for a mob to come back as huntable based on having hunting gear equipped?). This would apply to flax if farming didn’t let you get around it.
• 3. Tank EXP debt (and repairs?) – Please throw tanks a bone, we really need them and I don’t enjoy playing them. I think a well flavored & balanced way to do this would be to give clerics a buff that they can only apply to one party member that reduces EXP debt / durability damage(maybe give bards this one?) on their next death. This way tanks and supports don’t have an advantage in solo content, but when they’re grouped up the Tanks aren’t being punished as harshly for a death that may not be their fault.

raven mulch
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party and Experience - The loss of exp due to server workers failing to compile data plus losing party and having to remake every hour or so
  2. Treasure maps being able to be used by all again even if currently broken for a character
  3. Weapon Tree passives working on weapons that are not active/equiped
  4. Monster Leashing and Pathing as well as training exploits
  5. Inventory not updating/desyncing with UI movements from bank or from picking up from mobs

Top 3-5 Most Important Feedback Topics:

  1. Punishment for Known and proven exploitation.
  2. More risk for caravan attackers: crowbars being consumables via glint or being lost on death, max deaths per caravan event or cooldown on rejoining event
    Along with this giving some sort of benefit for defenders on killing an attacker or being in ZOI on completion. Possibly adding a payment mechanic for caravan driver
  3. Willow is used in too many ingredients more options for tier 2 gatherables or allow combination of teir 1 into a tier 2 like metalworking of copper and zinc to brass or bronze
  4. Increase Flag timer for stealing from dead players, or some sort of thief mark debuff
  5. Marketplace UI or search by item name update
    ======================
somber smelt
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/ storage bug, (items not showing when moving/ not moving at all)
  2. Citizenship is bugging such as payments to maintain etc, including the quests to get rewards
  3. Bugged mob spawns. There are many instances of mobs (specifically minotaur berserkers) bugging out and being free farm locations or spawning immediately when killed, allowing players to exploit those while half-afk with no risk for extreme amounts of experience.

Top 3-5 Most Important Feedback Topics:

  1. Facilitate crafting. Right now recipes require a lot of materials that are often rare with low spawn rates (copper, ruby, willow, etc.). Use other materials, decrease the amount of rare materials used, or increase the spawn rate of those materials to make crafting enjoyable.
  2. Allow to process any number of items instead of set values like 1, 5, 10, or 25 at processing stations.
  3. Marketplace UI Upgrade. Allow the search per item and the ability to sort them by price.
    ======================
radiant tapir
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Marketplace is functional, but could** at least** add a** functional search** by item and not players names please.

Top 3-5 Most Important Feedback Topics:
1.** Add Mules.** Doing Caravans is becoming annoying since players who don't have anything to do just like to keep tolling people around. So me with my only **10 Gold of commodities **caravan can't really be paying 5 gold fee to some random dude with a team.
So I concur with the caravan system when the caravan is already upgraded and we doing 500 GOLD+ per caravan runs.
But that little Mule which won't trigger event pvp and only flagging pvp and still doing maybe 1-3 gold each run is fine for me as a solo player which out of 1 run of caravan and earning 10+ gold i would need to do 5-10 mule runes to earn that 10 gold and I am ok with that less risk less reward.

fast veldt
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Mob pathing/aggro inconsistency. Ranged mobs ignoring line of sight (firing through walls/aggroing through walls)
    1. Storage discrepancy between UI and server (items missing visually)
    1. Gatherable spawning inside terrain (I.E. stone/metal veins. Unable to harvest)

Top 3-5 Most Important Feedback Topics:

    1. Balancing the cost of crafting vs gear drops from mobs. Heroic+ mats are too desirable/expensive, which makes it impractical to use for crafting. Gear drops flood the market, making crafting lvl0-19 gear pointless other than leveling crafting skill.
    1. More Freeholds per node, or higher ratio of nodes:player count
    1. Automated travel from major points of interest for a cost. Similar to DAoC. I love that there's no fast travel, but having to manually control my character when moving between nodes is tedious.
      ======================
rustic wigeon
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting gatherables do not exist beyond Heroic quality
  2. Character gets teleported to the Carphin emberspring while driving a caravan
  3. Planted trees on a freehold produce common oak no matter the tree type planted

Top 3-5 Most Important Feedback Topics:

  1. There are too few hunting gatherables for huntable animals which give carcasses for important crafting resources, specifically bones (1 to 1 carcasses to bones)
  2. Market listing fee should not be 1 time for unlimited listing time, that leads market to be overpopulated by items nobody will ever by for the listed price, bloating to the point where 95% of items will stay listed forever without anyone buying it
    ======================
formal turtle
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravan bugs. Losing caravans and commodities.
    1. Inventory Bugs. Inventory bugging out not properly displaying, sometimes deleting items and not properly working with storage.
    1. Certain gathering nodes not being gatherable. Sometimes spawn inside rocks or objects or too low in the ground to interact with, as well as some just straight up not being gatherable.
    1. Node war / guild war pvp bugs / exploits surrounding PvP.
    1. Cleric ability unyielding wings of salvation not working properly. It cant break out of ANY cc.

Top 3-5 Most Important Feedback Topics:

    1. Caravan bugs.
    1. Inventory bugs.
  • 3 . PvP bugs.
    1. Mob training and griefing.
      ======================
crude kayak
#

==============================================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

**1.)**Caravan disappearing/falling through the floor/becoming unable to be interacted with. Just all around caravan bugs that are stated elsewhere

**2.)**Gatherable nodes - spawning underground shared spawns with ungatherable materials everything. Imo nodes that currently cant be gathered by the servers progression (ie Journeymen and at the start apprentice shouldnt spawn until the server has unlocked it) Also Quality imo should be RNG not a specific node assigned at restart loot rng might not be fully working atm but yea.

**3.)**UI/UX bugs causing inventory to not display properly/loot to not appear picked up. Honestly feels like the UI is an overlay and not part of the game. i understand its likely a placeholder at this time but yea.

Top 3-5 Most Important Feedback Topics:

1.) Mob AI: I dont think that the current leashing issues/mob training is a bug I think its how the mob AI is currently designed. When they reach the end of their leash make them evade all attacks and run back to where their patrol is. This would solve mob training/teleporting/other wierd behavior.

2.) Mob tagging: currently mob tagging feels rough. Having mobs be seemingly un-tagable when a group of level 10s is working on a mob that a 25 runs by and 1 shots at 30% hp and the group gets no xp is a misplay don't know if mob tagging just isn't in the game currently.

3.) Hit tracking: Combat system currently has inconsistent hit tracking. In a game with blocking/dodge rolling hit tracking form the enemy to the player should be consistent with the animation or at least consistent enough that there can be a snapshot so to speak.

4.) Freeholds: Adding a tax to freeholds similar to citizen tax. Can be minimal like 1 tax receipt/week essentially an auto relinquish for long term inactivity. This is less of an alpha suggestion and more of a full launch suggestion. Preventing freeholds being owned by people who no longer play the game.

thin ocean
#

Memory leak crashes. Seems to be most prevalent during storage access and crafting interface

ripe sigil
#

Top 3-5 Most Important Feedback Topics:
1.tab target / curser mode issue
2. storage glitch
3.lag

void dome
#

Alpha Two Phase II Feedback

MOST Annoying Clunky Thing:
Revert Toggle Basic Attacks to what it was in Phase 1 - The current version of it turns off basic auto attacks on keybind press after engaging or target swtiching after a kill. This makes the game extremely clunky. Only current ways to deal with this is to press and hold basic attacks on action mode or tab target mode(both of which feels bad).

feral widget
#

Alpha Two Phase II Feedback Important bugs: 1. Mob Leashing/Pathing (They chase forever and switch aggro too quickly to a new group getting trained). 2. Caravan events if someone DC's or Alt+F4 (they continue to last and make you marked for pvp). 3. Gathering nodes spawning in trees, in the air, or in the ground. Important Feedback: 1. Punishment for exploitation (to include nodes and freeholds being downgraded or removed ownership). Citadel mobs need to have more areas that drop lvl 20 gear, with the only real farming place being in the sewers its camped by zergs 24/7. (Even if mobs lvl 16-18 have a small chance to drop lvl 20 gear would be amazing).

solid cloud
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Crashing around town is the #1 thing that would cause me to stop playing for the day.
  2. Negative health regen.
  3. Caravan falling through the river/world and not being resettable.
  4. Inventory bugs (inventory not updating properly causing you to get on/off mount to update it and not being able to right click stuff into storage)

Top 3-5 Most Important Feedback Topics:

  1. A way to transfer items between alts without relying on a friend or stranger. Maybe a shared storage you can purchase in town that's half the size for 5g or 10g or something idk.
  2. Reduce the penalties of being a tank. Tank dies a lot due to random crits or the healer not paying attention or someone aggroing a bunch of stuff and the rest of the group lives. Add a res for clerics with a 10 minute cooldown or something that gives most of the exp back or reduces repair bill or something.
  3. Seeds for nodes (trees etc) shouldn't be set on server start, locking in a specific quality for a specific spawn, it should either be random on spawn of the resource node, or random when you harvest it.
cursive ember
#
  1. Crashing to windows/client freezing.
  2. Inventory/harvest loot not showing up when harvesting(have to relog and that comes with issues too)
  3. Node buffs not keeping their benefit after re loging(due to harvest not showing in inventory or such).
    The icon persist up top by nameplate but once you re log back in the benefits essentially gone, no longer applying the boost/benefit. And that goes with ALL buff scrolls.
spice gate
#

======================
Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:
• 1. Visual stretching and glitches with character models e.g. facial hair, the vekk model, capes, offhand/weapons not showing unless re-equipped.
• 2. Lighting glitches in carphin & forge; sometimes when a mobs hit you with a spell, it completely changes the lighting in the dungeon e.g. pitch black, or bright white. So, you’d be fighting a mob and suddenly you can’t see anything.
• 3. Inventory – Storage bugs, where you put an item in and its dupped (but only visually) until you relog.
• 4. The launcher downloading takes a huge toll on PC’s – not sure why this is.

Top 3-5 Most Important Feedback Topics:
• 1. Class, artisan, weapon and mount designs; very cool skill trees and options, excited to see augments later.
• 2. Griefing; mob training from high level players is a huge issue as it locks out low level players from levelling in certain areas without the ability to fight back. In EU the guild Sol Deus have been utilising this and perpetuating the narrative that if there is no system to stop it, they will continue doing it. There was even a guild made now which recruits’ people who want to explicitly grief in EU recruitment. This adds a huge amount of toxicity to the game.
• 3. Would be great to have a way to send mail to your alts and other players directly. Either through the mailing system, a storage shared for your alts, or a guild bank.

sinful birch
#
  1. Items such as trees, Mining nodes other gathering items floating in the air or stuck in rocks or unclickable in rocks.
runic current
#

1.) Inventory Freeze bug
2.) Party display freeze bug
3.) Treasure maps not working

Fixes
1.) Maybe some information of what the steps for developing more complex system example: desert node content, freehold.

  1. I think crafting/processing/ gathering world events could be different and cool.

3.) I think you guys are doing great having a better idea of what is coming in the immediate future would allow us to feel more in touch with the open development of the game as well as prepare to engage with new content.

tropic pollen
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1. Loot Bugs - Having to relog and missing loot over the inability to loot it is demoralizing. Anytime there is a loot window, i clam up and hope that it goes through without a relog.
2.Trade Bug - loosing items to the ether when a trade confirms with one person but leaves the other stuck in a window until they relog... So Many precious materials Lost to nothingness (and testers too).
3. Inventory/Storage Bugs - not being able to rearrange inventory or bank without relogging is demoralizing after a long grind fest or poi grind. It's rough. I experience most of these issues in heavily populated server workers, so likely a correlation.

#

Top 3-5 Most Important Feedback Topics:
1. Node leveling versus artisan leveling versus adventure levels - We have a huge disconnect between the speed at which a Player can level their archetype level, versus being able to craft something actually useful for them. The current Loop Feels like you should ignore artisan's until you hit 25, because the node's still won't be caught up to you anyway. Therefore you're better off hitting poi's for loot. Either starting zones need to have up to apprentice tables, or node's need to be able to hit apprentice in roughly the same amount of time a player can level to 10. Having two tier's of dead levels of artisan feels awful. (Optimizing lvl 10 gear at legendary because node's won't be able to hit journey fast enough... feels like a Band-Aid; not gameplay as intended, you can do better).
2. Tanks feel like wet sheets of paper, swinging wet noodles - I'm no stranger to tanks not being a super powerful archetype. But man we are at such a disadvantage in the game, first one into the fray last one to leave. Because of that constantly in red bar, needing to repair, and heavy gear costing the most to repair sets a tank up for a pretty vicious cycle of suck if they are unlucky enough to get one bad group after the other. Tanks need more ways to regenerate stamina for dodge tanks... or more mitigation for soak tanks... currently we can build full strength and be a discount fighter in pvp and hit fairly decently... but we have to give up all our tankiness which is fair... However there's not enough defensive stats to make us feel sufficiently tanky in PVE alone.
3. Tell @slate mica he's awesome and his vision is shared by many nerds out there, and That we appreciate the double edged sword he deals with for us being able to have a voice in the creation of his game. And thanks to all of you at intrepid working so hard to make this game a reality for us all to enjoy.

tranquil moon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. My gear and stats not aligning. Forcing me to repair my gear, take all of it off, and relog in order for it to fix itself.
  2. A players ability to heal their friends from outside of a caravan. It should make the person unhealable. Forcing them to join the caravan.

Top 3-5 Most Important Feedback Topics:

  1. Keep it up. I LOVE this game and what you guys are doing.
  2. Respawn timers on mobs in game is a little insane right now. But the adjustments were great on some mobs types.
  3. Fix hunting, add more hunts, its a tad insane. Place mobs where they might belong, i.e. Raptors in the tropics maybe?
thorn seal
#

Top 5 Critical Bugs:

  1. Caravan Teleportation Bug: When selecting "Let’s go to Carphin," the caravan instantly teleports players across the map to Carphin, disrupting gameplay.

  2. Glint Looting Issue: The Glint system is bugged, preventing players from interacting with or looting items, which negatively impacts progression.

  3. Lag-Induced System Failures: During periods of lag, critical systems such as the XP system, market functionality, and chat often stop working, significantly hindering the experience.

  4. Caravan System Problems:
    Boat-to-Caravan Conversion: Caravan boats in water sometimes convert to normal caravans, causing them to drown the player.
    Teleportation Glitch: Caravans can unexpectedly teleport players to Carphin, disrupting travel.
    Underground Glitch: Caravans occasionally sink into the ground, preventing players from mounting them and forcing a lengthy wait for respawn.
    Erratic Movement: Caravans sometimes enter "Tokyo Drift" mode, where they can only drift in place, making control impossible.
    Lag-related Issues: Caravans may provide elastic band-like behavior, teleporting players back 5–10 minutes after they’ve already traveled, likely due to lag.
    Disappearing Caravans: Occasionally, caravans will vanish without explanation.
    Caravan Transformation: Caravans sometimes turn into basic boxes, rendering them unusable.

  5. Lighting and Visual Issues: Some Points of Interest (POIs) experience extreme lighting inconsistencies, going from blindingly bright to nearly pitch black. Additionally, the “Disco Bug” causes targeted mobs to become unnaturally bright, affecting visibility and gameplay.

#

Top 5 Key Feedback Points:

  1. Mob AI Issues:
    Aggro and AI Behavior: Mobs sometimes follow the player indefinitely, or fail to react entirely, creating frustrating and unpredictable encounters.
    Scarabs in the Desert: Non-3-star scarabs exhibit no AI behavior, making them feel lifeless and unengaging.
    Aggro Bugs in Groups: Mobs often fail to shift aggro properly, even when taunted or targeted. This delay in aggro management can cause frustration, especially in group settings.
    Mob Training: Some players exploit mob AI by intentionally training mobs onto other players, causing wipes in group content. This is a frustrating mechanic that needs improvement.

  2. Questing & Progression: The quest system feels like an endless grind, primarily requiring players to kill the same mobs repeatedly. This lack of variety in quest objectives makes progression feel repetitive and tiresome.

  3. Lack of Narrative Direction: Currently, the game lacks a clear narrative or purpose. While players may enter the world via a portal, there’s little sense of who or what they’re fighting against, and no clear overarching goal or story to drive motivation.

  4. Resource Gathering & Economy: Gathering resources, especially tier 2 materials like copper, can be unnecessarily challenging, as these resources are scarce and often overlap with higher-tier resources. This scarcity, paired with their importance for progression, makes gathering feel tedious and unbalanced.

  5. PvP Balance Issues: PvP combat currently feels too reliant on who attacks first. Some classes, like bards, can easily 1-shot others, making PvP feel more about speed than skill. A more balanced and tactical approach to combat is needed to ensure that players have more room to counterplay and strategize.

hard ridge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. I wanted to make this a post on its own, because I love this game thus far and what is to come. I believe having guides, like ashes codex should be a discouraged, guides in general. At the end of the day the game is built on its community and knowledge is power, finding out which mobs spawn where, where certain ore spawn, or where to find certain things you look for should be a learning experience, and gaining that knowledge through others. Like if there were ever secrets put into the game for us to find, like hidden dungeons, imagine being the player to find it, getting gear, or items people have never seen before, the amount of interest that could spark. I think there just something players themselves need to figure out on their own, having loot tables ruins some aspect. Just my feedback, I’d love to talk more into this if there were any ideas I could pitch or share. Thank you for taking the time to read this if you do.
    ======================
nimble sand
#

Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. Exploits
  2. Mob AI
  3. Player skills double firing or not firing at all
    Top 3-5 Most Important Feedback Topics:
  4. Small group content and encouragement
  5. UI
  6. Grouping UI, some way to use the UI better to make groups, something other than a standard group finder
    ======================
fervent shard
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Negative rarity rating on gathering professions. The high quality tools and clothes are rendered useless by it and it makes high rarity drops even rarer.
    1. Random teleportation across the map when running a caravan (to carphin or closest attuned emberspring). It seems to happen close to server worker borders.
    1. Ranger Scattershot can one tap a caravan driver by ignoring defenses when dealt from a certain angle.
    1. Freehold trees all harvest as oak.
    1. Tax issues in settlement. They keep resetting and are unfairly higher to player who joined the settlement a few hours after the first ones.

Top 3-5 Most Important Feedback Topics:

    1. Freehold maintenance cost. Without one, freeholds will remain to the few players and guild that got them early
    1. Griefing punishments on EU server. How/When will there be something done?
    1. Unlock node levels to unlock further game content.
      ======================
gusty hound
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. mob training onto people
  2. inventory freezing / lack of updating until relog
  3. taxes seem buggy as the amount I owe keeps changing - I had dropped it a lot and then the number suddenly boosted again even though I hadn't leveled. And what activities are supposed to drop the amount don't seem to work reliably.

Top 3-5 Most Important Feedback Topics:

  1. Lag in high pop areas is getting very frustrating .. but I expect this is a longer-term fix. Lately I've been crashing a lot more in cities.

  2. Quest issues (can't complete, lacking info where to go on some, quest items not on the quest tab, trouble finding the turn-in, inconsistent quest icons on the map) are another big thing that needs attention, but that may be a longer-scope issue as it's likely a lot of little things that need to be fixed and tweaked. A more overall things I've noticed with quests -- the list of tracked quests tends to randomly put stuff on it after I log out (doesn't save what I had showing). Not the end of the world but irksome.

  3. Getting notice level metals is a right pain. I often just mine out stone when I see it, but odds are I won't be around when the node respawns, so I kinda feel like it's all for naught for me. Largely I want to get metal to donate to the town, but I so rarely get metal that I feel like I'm hamstringed in being a good citizen. While scarcity does need to be a factor, slightly boosted the chance of metals like copper would be good. It just feels like too big a bottleneck right now. (though as the map expands I imagine this will need to be looked at again)

  4. Hunting is very frustrating right now. Hard to find hunting spawns. Could app+ hunters have some other way to hunt creatures? Have a skill from a hunting item (net?) that lets us stalk up and trap appropriate critters. Maybe some sort of contested event with the creature. Petting to death is weird (esp with horses.. that bothers me on a personal level).

Overall, amazing work, but there is def more road to go. Thank you!

vernal talon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1 - World bosses spawn when servers restart, when meshes crash and after every maintenance.
2 - Monster AI enabling mob trains.
3 - Caravans vanishing, sometimes you end up losing it entirely.
4 - Mobs getting bugged into corners and never respawning or resetting.

Top 3-5 Most Important Feedback Topics:

1 - Corruption is extremely punitive which encourages "griefing". A temporary solution would be to at least make World Boss fight a PvP zone while fixing corruption, because currently it is completely unfeasible to open PK with this state of corruption.
2 - The game gets very laggy during large scale PVP.
3 - Actual PVP war declaration scrolls are too expensive for how guilds are structured (50 members).
4 - Have more GMs playing around with systems and available to teleport to exploits, bugged players and so on.
5 - FPS drops after the game being open for a while.

sharp fable
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs/Feedback:

  1. Inventory bug. Items are not showing as picked up, or put into storage. Sometimes unable to loot glint unless relog;

  2. Mobs leash too early / deagro too early. Mobs need to not leash so easily so as to not encourage people running through areas and dropping threat easily. Mobs should stay aggroed on someone who aggroes throught the node.

  3. Named respawns too fast, and general respawns too fast. Named mobs respawning every 20ish min is way too fast, 40min was much better. Mobs spawning every 3-5min is wayyyy to fast - let people deal with the scarcity of mobs, having them respawn too fast when you are clearing or even fighting a named mob that has trash mobs next to it is a nightmare.

dusk badger
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory storage not moving when clicked. Must relog to see the changes.
  2. Glint pickup bug. Same as above. Must relog to fix.
  3. Party members not being able to see each other. Party members experiencing the problem either change the group to raid and back again or must relog to fix.

Top 3-5 Most Important Feedback Topics:

  1. Mob Training. Such an annoying situation. They train mobs into crowds that get overwhelmed, which wipes the group, then loot all of the piles. If you attack someone that looted your pile, you turn purple and get attacked by some random that kills you for purples tagging and loot you again.
  2. Red tagging timers. Usually a problem during defending yourself against looters. If I attack someone and their purpled timer runs out during the attack, I red tag, get killed and lose gear.
uneven mica
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Maps, currently treasure maps are bugged in a away that when collecting if you don't rapidly collect them you can not collect loot, You also have to delete the quest after you pick up treasure and after x amount of deletions your character is unable to open another map for a quest.
  2. Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)
  3. Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
    Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and grieving needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of grieving.
  2. Crafting and the materials needed to level crafting should be revisited. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent.
  3. Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl along.
    ======================
upper berry
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. any kind of DUPING
  2. ALL CARAVAN RELATED DISAPERING AND OR TURN IN BUGGS
  3. stuff being ungather able

Top 3-5 Most Important Feedback Topics:
1.people training mobs to get people killed and looting them
2.people being able to not having to flag on a caravan in pvp enabled areas. I am sorry being able to just out right target the driver so they do not have to beat the caravan down in these areas should not exist
3. we need better bug report stuff.....ie like caravans need there own place to put the report.

chilly birch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Rarity for carcass when hunting have basically a zero % chance for anything higher than heroic for raptors and other special hauntable
2.Caravan teleportation for drivers randomly
3.healing does damage when cursed
4.Freehold tree bug where they only give oak

Top 3-5 Most Important Feedback Topics:
1.pvp baiting with people putting up pvp flags then taking them done as soon as they are about to get hit and don't completely get flagged
2.Marketplace is to confusing with how to search stuff unless people put in description and since there isn't any other good way to advertise and show what you have people are flooding the chat with ads
3.can you make it more clear on some of the smaller updates like by percentages

slim kelp
#

Top 3-5 Most Important Bugs:

  1. Inventory Bugs - hurts when you finally find that legendary mat after weeks of searching and it disappears from inv or when transfer to storage.

  2. Caravans

  3. Unharvestable mats - nothing worse than finally finding it and not being able to gather it. (except for having it disappear - see 1 above)

Top 3-5 Feedback Items:

  1. Keep doing what you're doing... haters gonna hate! You made fair warning what we were purchasing and the team has delivered.

  2. Thank you for keeping the servers up for that stretch of time. I hope the team had a restful break and we played the game in the state that it was in.

  3. I would appreciate if your team could look into the exploiting players, as it is demoralizing putting in 200 hrs of grind to get to levels attained in the first day. I feel confident that the exploiters will get bored and move on and the players with integrity will ban together and keep a fun community going. Castus was a much healthier environment with a much better vibe and guild cooperation.

junior ferry
#

Top 3-5 Most Important Bugs:

  1. Trees glitching into map.
    2.Inventory/ trading items dissapeating
  2. Quests bugging

Top 3-5 Most Important Feedback Topics:

  1. Freeholds seem overpowered and unfair
  2. Battle phase being on after taking fall damage
  3. No option to un censor words
digital herald
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon finishers working on weapons that are not active/equipped
  2. Mob pathing/leashing, mobs randomly teleporting to players
  3. Inventory bug, locking out material section unable to use until you relog
  4. Treasure maps
  5. Random items sorting into the specific material bags before going into the general one(ex. glint going into lumber bag before general bag is full)

Top 3-5 Most Important Feedback Topics:

  1. More risk for caravan attackers (ex. crowbars being dropped on death or making them cost glint, only able to respawn and attack a certain number of times or have a cooldown on rejoining event)
  2. More T2 gathering options for lumber(4 T1 options only 1 T2) or increased spawns of the higher tier
  3. Ability to craft/process any number of materials not just the set values
  4. Increased timer before loot from mobs is lootable by others.
  5. Logout timer
opaque ivy
#

Top 3-5 Most Important Bugs:

  1. Resource nodes not being gatherable
  2. Inventory issues needed to relog or mount/dismount
  3. Chat choices not persisting after logout

Top 3-5 Most Important Feedback Topics:

  1. Gathering needs some love. 10% of the time it feels great, 90% of the time it is just frustrating and feels like a waste of time. Either need to change the respawn timers, or add more randomness, or increase amounts. It is incredibly frustrating running around trying to find a particular resource. Right now it just really does not feel like the gathering in its current form respects the time and effort of the players so I hope you all have planned changes for it.
  2. Guilds need to have the ability to be much much larger. Let it cost more money to increase the size of the guild with a tax on the guild for its size or something. I love the idea that it takes a team to really reach the best in crafting, but with the small guild size it just feels so painful/cumbersome to make that happen.
  3. Guild bank. Please for the love of god add a guild bank of some sort.
  4. Marketplace is very frustrating to use in its current format, please add a search by type ability.
slim hedge
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix Error 525 preventing certain players from logging in (please free our tank, metalworker, and smith, "Dum"!)
  2. Weeping Willow Rootballs not providing correct materials when farmed on freeholds
  3. Caravan bugs / teleport to Carphin

Top 3-5 Most Important Feedback Topics:

  1. Hunting Rarity
  2. Suggest rebalancing +rarity stat in general to give more benefit than currently
  3. Any other suggestions to make crafting bis again and to incentivize its testing and the player driven economy; too many people discouraged from crafting and are farming Carphin at lvl 25 for their "end game" sets
sullen adder
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Inventory/ bank bugs that require relogs and lost mats etc
    1. Caravans in general and lost cargo in particular
    1. Bugged quests

Top 3-5 Most Important Feedback Topics:

    1. Expanded crafting and professions and make this a fun way to play and progress
    1. Questing and immersive story telling, a really good foundation, more than many think but could definitely be expanded beyond the up coming story arch system
    1. Solo progression stalling at around level 12-15. More options for solo players, they don't have to be as efficient as group progress but they should be viable
      ======================
normal mason
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.There is a tank immunity bug where they dont take dmg
2.There is a way to stay disconected and invincible and non aggro to mobs but you can still move nova has done this
3.Mage among other snare or immo cleanses dont work
4. Freehold Willow Trees among other items in the game giving the correct items
5. FireBrand boss fight will automatically almost always bug it self out by it self and you have no control over it.

Top 3-5 Most Important Feedback Topics:

  1. Maybe having a review on the profession recipie requirements, some of them shouldnt require too many other professions just to get the level up; maybe keep the big recipies to have to require those mixes togehter but at least having some self profficiency so you are able to focus on your craft as a true professional of that profession.
  2. I do believe that wardecks need to be adjusted for the amount that you have have up on a single guild among the DR the guild should get to be immune unless they chose to wardeck themselves. at least to a resoanable amount so they can recover themselves and play the game.
  3. I do believe that the end-game dungeons and raids should be instaced so that people are still able to farm at max without having a single guild controling entire continents and holding all the resources. I believe it would be fun to inclusde certain endgame dungeons only openworld but nothing that is required to farm as a "pre-raid bis". This will still have the fun element of pvp but wont restrict people to farming good items to compete in fun events like the wars and caravans themselves to enjoy the game fully to the extent that you worked on those fun systems. To be able to have a good level playing field and having a good fight feels incredible.
  4. I believe the treasure map can be more fun than it currently is. You could include hints to where it is near describing locations as areas becomes troublesome to even complete.
  5. I believe some resource-node variance is nice like Willows spawning everywhere, but I believe you should still include some couple of set spawns so players are able to at least work with other professions that require those logs; or at least increase the amount of spawns
    ======================
silk adder
#

Top 3-5 Most Important Feedback Topics:
1.Quests should give some more XP. I've done a good amount of quests/commissions and the leveling has been super slow
2.Commissions should stay around the selected town/area. Some of them send you across the map to complete and it gets annoying when you want to stay in one area
3. Gear is super hard to find when you are questing around in the early game. Im close to level 10 and i still have a lot of my starter gear. Not sure if buying the gear is the way to go ----- Been Having a blast overall Can't wait for this months updates! Thanks team!

vernal helm
#

stability in Charphin Tower could use some work.

little herald
#

Bugs

  1. Caravans teleport/disappearing
  2. general inventory/storage bugs that cause loss of items
  3. whatever is going on with mob behavior leading to training

feedback

  1. the hunting placeholder is terrible, the percentage of mobs you can kill that respawn into gatherables is way to low and the rarity of apprentice+ gatherables is dumb
  2. resource scarcity
    3d. Vyrias economy is toatst because of all the exploiters to the point of a wipe being needed.
inland sand
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan issues - stuck deploying, disappearing, teleporting across the map, etc. I think caravans are going to make or break this game so the system has to be flawless.
  2. Inventory/loot desync problems - seems like server lag causing a lot of desync between client and item management functionality. monsters are dropping loot as expected, but having to relog or remount to have loot show up in inventory is a struggle.
  3. Mobs Pathing/Aggro - the issues we're seeing with mobs getting stuck on terrain or other geometry as well as them aggroing players outside of your immediate party are enabling players to play outside of the intended design, including griefing. Fix this stuff and I'd bet you stop hearing a lot of other negative feedback.

Top 3-5 Most Important Feedback Topics:

  1. The game looks INCREDIBLE on Ultra settings! I'm playing at 40fps most of the time just because of how good everything looks. Lighting, shadows, the special effects in certain places... keep up the fantastic work on this front y'all!
  2. Add more POIs and events to the world. Doesn't matter if it's the desert, tropics, riverlands, or a new biome. Players need a reason to get off of the currently beaten path and I imagine being able to spread out will end a lot of the whining about the competition for mobs/grind spots/resource nodes.
  3. Archetype skill trees need a bit of a rework or we need secondaries added. I'm sure this is coming, but it currently feels like my last 4-5 skill points are unimportant and I suspect that's the case for others as well. Specifically on Ranger, the top of the tree feels completely useless so it's basically take everything in the first two tiers.
    ======================
lost pike
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Client Crashes (obvious)
  2. Caravan reliability - Players invest significant time in building/running caravans. Losing a caravan to a bug is a very big feels bad moment.
  3. Inventory bug - Requires user to log out to fix.

Top 3-5 Most Important Feedback Topics:

  1. Node taxes - if they are balanced as intended, players could use more information as to how they are calculated. If the current state is unintended, feels like it could use a revision.
  2. Gathering node availability - Journeyman resources blocking novice resources from spawning feels bad.
  3. Better stat explanations - It can be difficult to decide what gear I want to use if some stats are not well described by the ingame UI.
    ======================
bold plinth
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob AI aggro / leashing
  2. bug that stops you from getting xp until you log
  3. Inventory bug not allowing you to move items

Top 3-5 Most Important Feedback Topics:

  1. Artisan skills are not practical or worth doing currently
  2. Gathering resource rarity is off
  3. No risk to attacking caravans, it's all reward
hybrid glen
#

Top 3-5 Most Important Bugs:

  1. Nodes and mobs spawning below map
  2. Unable to collect gatherable items after making space in a full bag
  3. Object collision with caravans and mounts

Top 3-5 Most Important Feedback Topics:

  1. How mobs gain aggro from train when nothing is done to them
  2. Handling of exploitation of game mechanics
  3. Abilities not working in certain situations (e.g. The Apocolypse only working on empty terrain)
sinful birch
#
  1. Items not showing up correctly. Either in the air unclickable or things just floating. or trees stuck in rocks or only the top half showing things that can not be clicked on. 2. Caravans not working as intended. 3. Items not showing up in your material spots in game after playing for 20 minutes or going through several zones. 4. Broken quests. Top 3-5 Most Important Feedback Topics: 1. To many players at launch in too small of an area resulted in few gatherable or playable zones. Also to many players just grinding for 24 hours or so to get to lvl 25. 2. To many players at lvl 25 then deciding to play another alt. 3. The economy on the servers is better but still not great just look at how high node taxes are!!! Need more nodes to give us more crafting especially Journeyman levels and above. The whole system needs to be tested. Also many lvl25 players were going to starting zones to get common gatherables to make buildings in their nodes resulting in new players having problems with learning crafting etc. To easy to get top end mounts which means to much money in the game. On the first week of this launch cycle no one believed most of the quests were working or giving good drops so all they did was fight. Many quests I bet have yet to be fully tested.
craggy grove
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. The XP grind only hurts the game's test at this point. There's no point in taking so long to level up and to test the game's systems since our progress will get wiped and most of other features aren't implemented yet (e.g, quests and events). Right now it takes a significant amount of time to be able to go to high level places or to dedicate itself to professions and farms, which ends up burning people out of the game, since the only real way to level up is to grind same monsters in the same spot hours at end.
  2. Melee classes are in a very bad spot. Tanks are a pain to level up alone, having no skills that really represent the class until later on and are basically useless alone. Fighters suffers from similar problems, being really hard to level up alone, since, like tanks, you have to expose yourself to melee range while others can just kite away mobs. Both classes are usually the first to perish and end up being punished by xp, loot and durability losses, in the current state of the game, where several mobs can one-shot you.
  3. Since Tanks and Fighter have their skills are tied to melee weapons, different from mages and clerics that can use whatever they want, those classes could use some buff/rework. I'd like to see some kind of skill tree that enables a tank to trade some toughness for some damage, and for the fighter to be able to act as a off-tank of sorts, since he's already in melee range.
  4. Some sort of fast travel. Having to walk 10+ min to get somewhere and find out that the party is disbanded and you have to walk back, isn't a good use of our time. At least between cities or to our home city, even if we have a timer, like once every 10 minutes that would be awesome
  5. Gear status. Rn, upgrading your gear and going from 1 str to 2str is just too frustrating. Changing rarities/tiers and getting a marginal upgrade make this process kinda pointless
    ======================
neat blaze
#

Top 3-5 Most Important Bugs:

  1. Monsters getting glitched on walls/stairs over the course of the day, leaving less mobs to grind over time
  2. Caravans being unreliable and vanishing, being able to stop an attack with logging off.
  3. Some resources respawn in the same place, allowing alts to camp them.
  4. World bosses must be on a random timer and not on server restart
  5. Inventory and stats glitch and we have to relog to fix, same for party invites, looting, etc.

Top 3-5 Most Important Feedback Topics:

  1. Cleric and bard are extremely overtuned for pvp conflicts, bard one shots and a single cleric can survive 3 people attacking him.
  2. Allow world bosses to be more competitive by not having them on a set timer
  3. Keep up the good work, it's been a blast.
  4. Treasure maps are too common and will ruin the economy.
ashen sable
#

Bug:

I'm pretty sure a lot of the food does nothing.

Feedback:

  1. Either remove AFK fishing or make other skills AFKable

  2. Taxes are extremely unclear on how they work and what they do

iron meteor
#

Top 3-5 Most Important Bugs:

  1. Server Load Combat/Rubber Banding
  2. PVP flagging/griefing w/certain abilities or training mobs
  3. Limited or unreachable nodes limit crafting exploration - for example Copper is rare - It would be nice if this was more available to allow more people to delve into crafting

Top 3-5 Most Important Feedback Topics:

  1. No audible feedback for whispers/tells - Noises also make chat more accessible for those with vision impariments & rely more on sounds
  2. Slash to chat - typing /tell or /party should automatically start typing in the chat window, versus requiring me to physically click the chat frame. No idea if I'm doing something wrong, but trying to engaged in text chat feels different/not intuitive when compared to other MMOs like WoW/EQ/DAOC
  3. Accessibility options like increased cursor size or colors could be a big help to visually impaired players. The cursor blends in very easily with particle effects, and even with them turned all the way off/down its still difficult to see the small brown/gold cursor on brown/gold dirt ground backgrounds. Accessibility is usually a beta priority vs alpha, but could be useful in Alpha for both players and feedback on whats working for ACA compliance and what isn't, and lets more players experience the game earlier/longer. thank you for all you guys do on this! been fun! ❤️
outer isle
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
(Idk, I haven't played enough to see that many bugs. Only level 13.)

  1. Mobs floating or clipping into terrain (idk if this has already been fixed entirely?)
  2. Floating text often seems desynced or missing
  3. Tank harpoon visually "shoots" but does not actually get used or do anything, when used at the edge of it's range

Top 3-5 Most Important Feedback Topics:

  1. Please add separate Trade and LFG chats. Perhaps a regional LFG. Or bulletin boards. Or anything that isn't 100 people spamming 100 different things to the entire server.
  2. Mob training. Mobs should not add more combatants to their aggro lists when pulled past innocent players who don't engage with it.
  3. Marketplace needs better search functionality (as I understand, this is on-the-way already, which is good)
sleek parcel
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing... Had a fully loaded caravan simply disappear converting from water to land.
  2. Broken crafting recipes (eastern larch planks)
  3. Glint/inventory bug where you cannot loot unless you log out

Top 3-5 Most Important Feedback Topics:

  1. Need to balance caravan defence/attacker. No benefit to defending, no penalty for attacking.
  2. Ranger skills need help. Snipe locking in place feels bad, traps buggy, damage low. Its just all mages now.
  3. This game is already and zergfest and will continue to be. Im not sure how to really answer this but its a problem.
    ======================
opal ibex
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. mob aggro range and how far they follow you need to a smaller range
  2. materials having a bigger stack in material inventory bag than in material warehouse
  3. quest items going onto items inventory not going onto quest items inventory

Top 3-5 Most Important Feedback Topics:

  1. Should not be able to train mobs onto other players or into towns.
  2. Chat should Not be a after thought, it needs much needed improvements, as in font size
  3. sort inventory option
dense cedar
#

Alpha Two Phase II Feedback
Top 3-5 Most Important Feedback Topics:

  1. Add the ability to keybind shift + num #
  2. Add the ability to keybind scroll wheel (up/down/click)
  3. Add the ability to keybind F13-F24
heady shard
#
  1. Caravan - teleporting when hitting different server workers, and peoples ability to abuse the un-targetable/un-damageable bug. Along with healers being able to heal flagged dps in caravan event without being in the even themselves (should work like pvp, they need to be flagged attacker to heal attackers)
    If Possible allow it when a party leader selects attack/defend the whole party joins with them

  2. The ability to loot, sometimes when looting you cant and you Have to relog to be able to loot

  3. Corruption baiting/flagged people not actually being flagged (possibly reset pvp flag timer if you start to cast, are attacked, damaged or in combat to fix people from baiting and accidental corruption from happening.)

lost orchid
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Caravans - All of the Bugs
2.Things falling through the map..

Top 3-5 Most Important Feedback Topics:
1.Combat - aiming needs tightening up, everything is better in action window minus Cleric and Bard. I’d like to play all the classes in action with precision. Precision is the key. It’s too easy to range and punishes melee. Further hybridization and TERAization would be nice.
2.Networking still needs work, lots of lag in high density areas.
3.Mob AI is extremely wonky.

fossil nebula
#

==============
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mount bug: Mounts stop moving if you click or do anything (like checking inventory) while running unless you engage auto-run.
  2. Inventory bug: Inventory not updating when moving something to/from one bag to another, or to/from storage until you close and reopen the inventory.
  3. **Hitching bug: ** regularly hitching and feeling like I'm rubber banding in place, necessitating I stop moving for a few seconds, sometimes even have to jump once, before being able to walk forward. Primarily happens when changing server workers.

Top 3-5 Most Important Feedback Topics:

  1. PVP Flagging: People do not stay purple long enough. The current 1 minute timer encourages theft, since you can't return fast enough to identify who stole it. A level 25 attacking a low level when gathering a node to scare them off since they can't fight back or risk losing shit sucks. Players should at least have to stay purple for a long enough time to risk being attacked by a different level 25 and lose their shit.
  2. Copper: Copper supply/demand scarcity actually kind of feels good on the market, but it's not fun running around for hours being unable to find a single node when you're trying to mainly play as a miner. The prevalence of copper as an ingredient in level 1 and level 10 crafting recipes, compared to it's spawn rate makes it far too much of a bottleneck for for the current crafting recipes.
  3. Crafting Rarity: Too easy to craft high rarity stuff. Should require more than the mats being a higher rarity.
  4. Crafting Gear: It is very tedious swapping crafting/gathering shirts every time you change stations. Even just swapping between two shirts.
  5. Grinding Low Level: Grinding lower level mobs is far too efficient. The spawn rate around the Aela ruins, and drop rate of glint and gear, makes grinding it even at level 10 feel way too efficient compared to similar level mobs.
    ==============
subtle canopy
#

Top 3-5 most important bugs:

  1. Corruption baiting
  2. Cleric corruption on healing issues
  3. Dropping gear from consensual pvp due to corruption issues

It takes hours, days, or longer to find and create the perfect gear sets and the flaws with pvp can take that away in an instant. Caravan fights feel good although if you’re in a caravan zone after a certain amount of time it should allow the caravan runner to mark you as an attacker. Still further some kind of pvp zone to allow fights without corruption would be nice.

fickle vault
#

Bugs
1 - Inventory bugs are rampant.

  • Unable to loot glint, but able to loot other items, what? UE5 is object oriented based, ie use a base object that handles all the lootable objects, and make children of that object for things like glint, swords, maps, etc? Seems like your codebase is spread out trying to keep different implementations of looting across various loot items.
  • Loot/gather something, it not showing up in inventory.
  • Same with moving items too/from storage.

2 - Some players able to use maps and others not, seems strange that.

3 - Cleric heal bug of healing someone with a certain poison causing damage instead. I actually like this unintended bug - just remove the killing causing corruption and it'd be a nice feature that clerics have to work around - IE curing with purify their target. Though, there could be a grief component of enemy healers purposefully healing poisoned players, so watch out for that.

Feedback
1 - Basically the game favors big guilds.

  • They get to own and take anything they want
  • They get mayor w/ flying mounts and nobody else does
  • Mayors decide how a node gets developed. IE if you want more bank space, and they don't, or they turn it into one big factory without artisan upgrades - tough luck.

2 - One person can prevent the enjoyment of a spawn area via training mobs, loot bodies of the people that die, and nothing can be done to prevent it. I've heard Steven say that mobs will have a mechanism to prevent this, but that's a joke. The trained mobs will be AoE'd by the group trained upon, they'll take agro, not because they want them, but because of mechanics and be overwhelmed.

3 - Crafting (specifically Gathering) sucks. Crafting is supposed to be central to AoC, yet nobody can make anything for their current level of advancement. Even then, without an entire huge guild backing them up with gathered supplies and money its entirely impossible.

  • suggestions, lionhold and samias should have novice benches right from the start. Materials for comparable gear should be readily available in the newbie farming areas. Nodes should start with apprentice benches and materials need to be more available, such that even those in non-big guilds can compete.

4 - Flagging system needs work.

  • If a person loots a body they should stay flagged to the player, party, guild and/or those that'd been nearby, and remail killable for some time afterwards, or if killed by them the killers shouldn't be marked as corrupted simply because of a mechanic of the flag disappearing.
  • removing your flagged status, but you're in combat or have been within the last 5 minutes or so, shouldn't remove the flag until that time has passed.
  • PvP only areas, those there should be actually flagged and not require those within to flag up to heal the 'flagged' and to attack. As it stands, it's a mess.

5 - Clerics need a group purify and/or be able to cast purify on self even while silenced.

6 - res scrolls need to be added such that other non-clerics can res members. Basically, a party that loses their healers is stuck and must run/train out to get back to their healers. A res scroll in the hands of one person could get a healer back on their feet. I've seen res scrolls in other games help with this. Put a long CD on the use if need be. Enough people in group / raid can keep the party from collapsing in a sticky situation.

7 - Node buffs should be separate from combat buffs under a character's party frame. Also, don't do the +5 or whatever for buffs without any means of seeing what they are. Similar buffs should stack, like the mining ones and then show total advancement.

8 - The map needs names of locations placed on it.

wispy nova
#

Alpha Two Phase II Feedback

Top 3 Most Important Bugs:

  1. Material stack font too small

  2. Some materials are too rare (copper, weeping willow)

  3. Got corrupted after healing someone that was fighting a zombie, aparrently heals were dealing damage

vernal beacon
#

Good afternoon to the glorious AoC developers!
I have an interesting bug. If I died from a mob and was picked up by a party healer, very often I started sticking to the mob (I was drawn to it like rubber), which I started attacking. It was fixed by changing the attack mode.
What I would like to draw your attention to in the context of 3-5 points.

  1. Think about increasing the chance of colored carcasses above green. This applies to all hunting goals. For example, it is almost impossible to get a GREM blue carcasses and higher.
  2. Think about increasing the number of veins for mining. Starting with Apprentice grade minerals, it takes a very, very, very long time to collect the right amount of minerals to level up craft, even if you only do this. And in the guild, few people quickly level up their craft to Apprentice grade and above.
  3. Increase the number of professions that can be pumped to the maximum in Gathering and Processing.
  4. Give the tank more Solo damage to mobs. Currently, even Healer can deal more damage than a tank. This leads to the fact that tanks almost (except for bugged mobs :)) cannot pump in Solo where other classes can, which is not fair.
  5. Slightly reduce the aggro from Healer.
    The first 3 points lead to the fact that craft lags far behind lvling due to grind on mobs, which in turn raises the question of the relevance of craft in intermediate development.
rough vector
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource Spawn Mechanics
    Resource collection and crafting end up being a central focus for everyone. The current setup leads to heavy spawn-camping of broken resource nodes. Please switch to a chance-based resource spawn with proper rarity scaling and remove “campable” broken spawns.

  2. Hunting Drops Placeholder
    Make legendary resources obtainable through hunting. Mobs (like gremlins, crows, spiders, boars) should respawn randomly in the same area with a chance-based timer, rather than having fixed spawn locations.

  3. Drop Rate Rework
    Crafting suffers from inconsistent drop rates. For instance, it should be possible to obtain legendary spider silk from spiders.

  4. Resource Gathering in Freeholds
    Gathering certain materials requires excessively large amounts. Freeholds currently offer a quick solution, but this drastically affects prices (especially wood and herbs). The sheer volume of wood needed for almost everything is too time-consuming, which feels unbalanced even for an alpha phase.

  5. Enchanting System Balance & Server Stability

Enchanting: Please nerf this as soon as possible. For example, a level 10 earring upgraded to +9 granting 20 stat points is overpowered.

Server Stability & Rendering: Some players have minimal issues, while others experience extremely short render distance (even on high-end hardware and ultra settings). This inconsistency needs urgent attention.


Top 3-5 Most Important Feedback Topics:

  1. Overhaul Resource Spawns & Rarities

  2. Further Improvements to Freeholds

wanton verge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Resource spawns being bricked (willlows specifically since a vast majority of the lvl 10 crafting requires them). Also inventory bugs in cities is mind-numbing.

  2. Hunting rarity, over 400 animals harvested not a single heroic+ not counting countless other guildies.

  3. Caravans being bugged from existence even with the reset button and no way to cancel them from the vendor. Caravan events should be tied to the party or raid leader picking on and names should be applied to the events so you don't accidentally defend or attack someone you're trying to help.

  4. PvP Flags dropping mid combat should never be a thing and would almost prefer a system similar to WoW where you're either flagged 100% or you're not and the timer is longer than an minute to drop.

  5. Can't see buffs on characters because we all have 38 node buffs, have a way to condense specific buffs or allow us to click off node buffs if we want.

Top 3-5 Most Important Feedback Topics:

  1. Better POIs to level since the questing system isn't in the game really would alleviate a ton of the drag that is lower levels outside a good group farming church/oaken/HH/estates (feels like half the ppl don't know this place exists).
  2. Crafting rarity MUST give more xp than default crafts otherwise there is almost no point to higher rarity crafts outside BIS gear.
  3. Resources should be tied to the nodes level and available work benches in the world. It would feel way more immersive if t3 nodes didn't exist/we couldn't "discover/identify" them till somewhere in the entire world a bench was built. This would help make sure not just the top players have anything of quality but also make it feel like getting anything under heroic when you chop a willow or mine copper doesn't feel terrible. Might see 3 willows a day and when i get white wood from it then it feels awful.
  4. Each POI should have it's own server worker, at least for right now and maybe if you guys learn how to spin them up better during alpha then during launch areas that are high congestion inside POIs can have adjusted server workers to compensate. Carphin/Steelbloom are slideshows at times even on my pc which normally runs the remainder of the game at highest settings 1440p/120fps minimum. No reason to have cities like Winstead on the same SW as the best gear farm in the game (steelbloom pools).
  5. Speaking of loot, there should be more viable ways to farm gear than 2-3 specific rooms in the entire node. I'm not saying nerf said 3 locations like Steelbloom pool area but killing 10 mobs there and netting 8 items vs killing 300 mobs inother areas at Steelbloom/Seph/Carphin and maybe seeing 2-3 drops doesn't feel very good.
    ======================
jolly mirage
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Too small render distance in PVP conflicts - even if it's just two full raids fighting each other, the render distance becomes so small that it's extremely difficult to coordinate the fight
  2. Issues with rendering raid/party members on the world map - needing to zoom in/out or toggle player visibility on/off for a moment to figure out where people are is very painful
  3. Getting corrupted when killing PVP flagged targets - I don't know if this is because the flag sometimes expires a moment before the killing blow, or for some other reason, but it happens very often
  4. Logged out players/caravans still despawn from the game, even if they are pulled into combat

Top 3-5 Most Important Feedback Topics:

  1. Caravans are currently the #1 source of endgame PVP content, but organizing as defenders/attacker is extremely painful, especially when both sides have caravans up. It should be quick and easy to group caravans together, and to join entire raids as attackers or defenders to a whole group of caravans.
  2. Becoming a caravan attacker could really use some kind of investment, so it's not low risk/high reward gameplay anymore. For example, a glint cost, a gold cost, some kind of attacker scroll sold at nodes, etc.
  3. Processing improvements: a slider for selecting amounts + being able to combine different rarities when processing would make the system way better
sleek stirrup
#

======================
Top 3-5 Most Important Bugs:

  1. Monsters aggro'ing on groups by other players purposely training them over. Monsters should remain aggro'd on initial player or at least a player who damages them. Healers seem to be targeted by mobs first often, when healing/threat shouldn't have built up for the trained mob

  2. Lag during large scale events or PVP is unplayable. It's mashing buttons and hoping that your skills are counted, with no strategy or counter play possible

  3. Unable to loot - nothing sadder than a legendary item sitting on the ground with an inactive "F" key 😦 😦

Top 3-5 Most Important Feedback Topics:

  1. Some crafts are prohibitively expensive. ie. Scribing needing 5 rubies to make 1 scroll. Perhaps some qualities of materials should process into more mats like 1 ruby makes 5 ruby powder, or reduce the cost of the scroll to 1 ink

  2. Node Wars - There should be a toggle in settings to be a non-combatant. Some of us have jobs and kids and can't sit and focus on an unplanned event - we have some time to craft or gather and that's it for the night

  3. Reduce glare from friendly effects, the skill effects are too much visually. Allow people to dull them down or turn them off please

Honestly the game is a lot of fun and the bugs will be fixed in time

acoustic bay
#

======================
Top 3-5 Most Important Bugs:

  1. treasure maps
  2. gatherables buried in ground
  3. carcasses not dropping above rare rarity

Top 3-5 Most Important Feedback Topics:

  1. lack of guild storage and general guild features
  2. copper/zinc too heavily weighted in early craft recipes vs availability
  3. would like more alt slots (like 3 more would allow one of each archetype)
  4. processing job limits in increments of 1, 5, 10, 25 are annoying
    ======================
limber vale
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gatherables not correctly detecting the terrain and ending up floating up out of reach or embedded in the ground or rocks. this is particularly frustrating with willow trees. It might be partially mitigatable by expanding the harvest detection bounding/collision box vertically.

  2. Desert nodes need their commodities repaired for trade.

  3. Inventory update failures. Yes logging out for 15 seconds then back in usually fixes it but this can also result in item loss.

  4. Caravans vanishing if you attempt to convert between carriage/raft or vice versa at server worker handoff points, in particular if part of the caravan crosses the line at the time of conversion.

  5. Player characters regularly develop a flicker effect as either skin flips back and forth between a preset and the intended look, or garments/armor flashes on/off or invisible/visible. This is a potential seizure or migraine trigger.

Top 3-5 Most Important Feedback Topics:

  1. Bug inconveniences and frustrations aside, For an Alpha the game is in an incredibly functional and beautiful state. I am thoroughly enjoying multiple aspects of it. Well done.

  2. I'd love to see an earlier than "close to launch" integration of controller support. I am occasionally using a Steam interface to do it when my hands aren't working, but minimal support so I can just remap keys from within game would be amazing for accessibility.

  3. Quack
    ======================

loud vessel
#

Top 3-5 Most Important Bugs:

  1. Inventory reflecting current actual loadout. Can be refreshed by mounting then dismounting your mount.
    A. material bags tend to work well esp. when moving to storage; sanctus bag not so much.
  2. Some quests not deleting items used to complete (beginner Scout quest), some quests gather non-stackable duplicates which eventually fill the entire main, regular item inventory (Seven/Church quest).
  3. Necro/zombie debuff heal bug (insta-death on a big heal)or context needed.

Top 3-5 Most Important Feedback Topics:

  1. UI Fonts :: Placeholder font, esp. on quest board is small, low contrast and non-scaleable, esp. numbers.
  2. Hideable headgear slot on the paperdoll would be amazing along with no bald heads upon equip.
  3. Many node-cork MOB spawns are static singles in a small group - completely non social, non-wandering.
  4. Market shows empty shops :: EZWin for toggle to hide all empty shops.
  5. I like the "cosmetic" trees, but they should convey their status and not wait for you to walk through them (not the desert, the oaks or ashes placed with to fight the barrening of the landscape).
cosmic fjord
#

Top 3-5 Most Important Bugs:

  1. inventory and storage bug having to relog
    2.bard songs dropping off randomly
  2. bard songs messing with mount summon/desummon

Top 3-5 Most Important Feedback Topics:

  1. a general ability button to shoot an arrow like archeage
  2. let me choose how many items i want to process at once instead of 1 5 10 25 50 etc
  3. auto attack perma toggle. let me turn it on and it stays on until im out of combat
charred ocean
#
  1. Resource / Inventory bugs.
  2. Ui healing: right click vs shift+ right click menu options.
  3. Enemy AI movement
woeful cloud
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan storage bug. I can't start caravans at certain towns (Miraleth) because the cargo storage always shows up as empty, even after freshly buying cargo. I suspect deliveries here would have the same issue as well.
  2. The trading and storage bugs that delete items.
  3. CCs on non-combatants. According to the wiki this is not intended, but it is widespread in contesting harvestables. Fix it so I can stop listening to people whine and debate about it being griefing. Also used to wipe parties (CCing tanks or healers during pulls)
  4. Mob aggro behavior to make Mob Training behave as intended. Just like the CC stuff, this is rampant as a 'method of contesting mobs', and I am tired of people calling out for bans for exploiting over it.
  5. Deadly Healing bug. I have seen healers go corrupt for this, party members killed, etc.

Top 3-5 Most Important Feedback Topics:

  1. Mega Guilds. Whatever you plan to combat them, get it in. My guild is bigger than 100 and we still feel impotently small most of the time.
  2. Low critical resource availability with the high contention makes crafting miserable to even begin. 6 raptors in a single spawn location to supply the entire world? Why aren't Otters the main t2 leather instead? Also, no heroic+ hunting mats why?
  3. Markets NEED an actual search by item. As 'fun' as it is to find a deal by sifting thru 120 pages...
  4. Coordinating the multiple steps for crafting is such a pain, that only becomes somewhat manageable thru heavy use of the (flawed) market, or by iron-fisted crafting dictatorships. Without having job boards, or actual guild banks, or any other systems to help coordinate crafts makes crafting far past 'difficult' and over into the massive PITA
  5. No one like Zombies, even in hugely contested mob situations they will barely be pulled. The 100% no-heal debuff, re-applied from a persistent ground effect is overkill. Make it 90% or ANYTHING else
tawny ocean
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Massive stacking mitigation decrease.
  2. Mobs AI, pathing and aggro
  3. Caravan bugs
  4. Inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. Can we have additional percentage representation for all stats in the character window: mitigations, offensive, defensive, artisan. Bald numbers currently hardly give any/no information about any stats in the game (i.e. armor mitigation, crit chance, and etc.)
  2. Remove XP debts and mats drop at player deaths while server stability and mob AI/pathing are so poorly implemented.
  3. We need well-defined visual discrepancy between abilities that are used by players and NPCs in the combat (as they are the same the visuals are also the same)
  4. What is this heroic quality items? Why do we need additional unconventional rarity? Why the colour choice is so stange for it? Can we have standard colour line white -> green -> blue -> purple -> orange, or at least swap colours for the epic -> heroic rarity items so purple will be prior to yellow at least
quasi osprey
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Disapearing caravans
  2. Random mob behavior, both on terms of training mobs, but also stuttering and randomlogic
  3. Inventory bug... for the love of god...

Top 3-5 Most Important Feedback Topics:

  1. Mob behaivor, and their spawn times.
  2. Performance issues, but networking and graphics, under high player loads
  3. Random crashes.
    ======================
neat marsh
#

Top 3-5 Most Important Bugs:

    1. Treasure map/chest issues (unable to use map, unable to access flashing chest).
    1. Zombie debuff causing reverse healing instead of nullifying it (if intended, outside parties should not be able to kill you with it).
    1. Caravans getting sucked to the ground while in the water (bricking the caravan).
    1. Bard song buffs dropping seemingly randomly.
    1. Mobs can shoot you through a lot of the Highwayman hills main building, no way to pull them.

Top 3-5 Most Important Feedback Topics:

    1. More crafting batch sizes (1, 5, 10, 15, 20, 25, 50)
    1. More access to freeholds or add some kind of competition for them.
    1. Community updates on significant changes/progress made on community recognized issues. (significantly more than what we have now)
    1. Player Duels without punishment
    1. Add a recruitment chat/trade chat to be separate from world chat. Fun discussions with the people in your world are interrupted by the constant (Bard lvl 12 LFG, Carphin group need cleric then gtg, Selling blue ruby 50s, etc.)
night perch
#

Top 3-5 Most Important Bugs:

  1. Loading Into Game - Sometimes it works great, other times I'm falling through the map for 5 minutes, I'm respawning at emberspring, or it just doesn't load the game and I have to end task and retry.
  2. **Inventory **- Having to constantly relog for inventory work/show items properly.
  3. **Gatherables **- Many many nodes we can't reach because it spawned inside a boulder or under the ground a bit too much.
  4. Mob Issues - Spawns bugging out, getting stuck in walls, nuking through walls, people abusing and "placing" them in spots for easier run throughs.
  5. Server Workers - Awful at times in Winstead, Steelbloom, Carphin

Top 3-5 Most Important Feedback Topics:

  1. I Love AoC - I haven't been this into an MMO since launch of FFXIV. Keep up the great work and Thank you guys.
  2. Toxicity - Tolerance for this in any malicious manner should be punished.
  3. **Leveling **- If we are going to have to sit at mobs for hours/days to get to max level most people will burn out. We need something else. Maybe it's commissions give more XP, I don't know. After awhile sitting in an 8 man for 6 hours to get a couple levels can get rough.
  4. Node progression - Would be great to see more of a breakdown or detailed layout of what each node is working on and how far they are, or how close to Journeyman [Insert Artisanship Here].
rich basin
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans LOST
  2. Over lapping on servers causing bugs on elite mobs.
  3. Graphic details / levels in Nodes for the land is taller that the trees.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

wheat nymph
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravan bugs, covered extensively here!
    1. Various Quests bugging out/not being able to turn in
    1. Treasure Maps bugging out on logout
    1. Fix healing debuff from ZOMBIES - Healing players with the infected debuff causes healers to murder people and go corrupt UNINTENTIONALLY

Top 3-5 Most Important Feedback Topics:

    1. Copper might be abundant in storages, however it feels bad searching far and wide for any novice materials, I believe the spawn rates should be upped a little bit. Copper to Copper Fragments being a 1:1 ratio also feels bad
    1. Quest drops (mainly from the church) automatically going into your inventory instead of in the loot tab first makes for tedious inventory management as someone who goes around clicking F to loot enemies thinking it is glint.
    1. The part of the desert we have is amazing. I would love to see more of it soon.
      ======================

]

cloud lintel
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Fix healing debuff from ZOMBIES - Healing players with the infected debuff causes healers to murder people and go corrupt UNINTENTIONALLY
2.Ability to cc unflagged players while fighting mobs, no penalty to attacker, just XP debt to player who died.
3.Bard songs stopping with no clear reason
4.I cant tell what buffs my party has with +83 city buffs (Let us hide certain buffs or let player buffs take priority of being shown)
5.Not being able to pick up glint

Top 3-5 Most Important Feedback Topics:
1.PVP level cap prevent high level people killing low level
2.High level players farming mobs at starting area makes leveling impossible for new players
3.Leveling is mostly chaos stuck in a small area fighting vs spawn or run after tank in a 3D maze (cleric). we need some large outdoor areas. Stuck in a dark small room for hours to get items is not fun
4.Near all damage abilities can pass through object but no heals can pass through , one small object and you lost LOS
and cant heal
5.For the ones asking cleric balance all we can do get XP is team events which mostly ends up we getting killed. cause
we are the agro magnets for healing the dps thinking they are invincible cause they can outrun mobs
and when we try to have fun solo any class can Kill Steal us

cyan pilot
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravans disappearing when summoning them, causing game to crash sometimes.
    1. Creature hunting nodes spawning and floating in air, being unobtainable.
    1. Tax issue not showing the correct tax.

Top 3-5 Most Important Feedback Topics:

    1. Alliance chat for large guilds to speak in game. Alternatively, the ability for users to set up permanent chats between groups of people regardless of guild / party association.
    1. Greater punishment for looting ashes, such as longer time flagged combatant.
    1. Croc mount shouldn't be fastest mount. Should be a normal land speed mount with decent water speed. Should be a go to universal Mount for both land and water.
      ======================
vagrant path
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans - Bugs such as disappearing caravans, flagging for caravan doesnt end as soon as caravan is delivered. It's a major system and it has been broken since
  2. Mob Training - one of the most effective way of griefing without any consequence. no risk, massive rewards for the grievers
  3. Treasure hunting - One of the avenues to combat the rarity of resources (and frankly, its a very fun system) but it's completely busted.

Top 3-5 Most Important Feedback Topics:

  1. Resource Rarity / Resource Requirements for nodes. Would be good to get an idea of what's the dev's principles regarding these things

======================

chrome edge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure Maps, currently treasure maps are bugged in a away that when collecting if you don't rapidly collect them you can not collect loot, You also have to delete the quest after you pick up treasure and after x amount of deletions your character is unable to open another map for a quest.
  2. Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)
  3. Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
    Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:

  1. Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and grieving needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of grieving.
  2. Crafting and the materials needed to level crafting should be revisited. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent.
  3. Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl along.
    ======================
hearty spade
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Broken gatherables. Example - willow that can't be cut from any angle.
  2. Caravan disconnect and teleportation away from caravan to various points on the map.
  3. Corruption not working as intended. I have witnessed consenting pvp combat end in someone being becoming corrupted upon victory.
  4. Treasure Maps being unable to be opened with the proper equipment. These could be quite fun to test and see what they have.

Top 3-5 Most Important Feedback Topics:

  1. Caravan content is fun but is too buggy currently to truly be able to test full capabilities.
  2. Resource rarity is important, but when resource-nodes aren't working as intended it creates scarcity above what devs wanted us to have.
  3. Guild sizes seem to be beyond the spirit of the game. Mega guilds well beyond the 50 threshold can make for a hegemony instead of a balanced social structure that we'd want to see in a social MMO.
    ======================
pseudo raven
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. I disliked the bug where I would go to loot glint off a mob, only to not be able to get it and then would have to relog. But relogging would take away all my buffs from towns, scrolls and foods :(.
  2. It made me very angry to run on a road when one of the elitist guilds were out terrorizing the lowbies trying to run caravans. Its not cool and i hope there are stiff penalties for those individuals. If i had spent all day getting supplies, glint, mats around to run a caravan then have a bunch of level 25's roll through and wipe out everyone's caravan, I personally would rethink if i wanted to test this game anymore. It was NOT ok to see 20 caravans outside lionhold with all their drivers piles on the ground.
  3. As a healing cleric i would love to help protect caravans but where is the incentive for me to do so. I have grinded my buns clean off and still am only level 20. I still could not hold my own against 25's. So no point to this system in its current state.

Top 3-5 Most Important Feedback Topics:

  1. Crafting- I'm playing a healing cleric and where is the cloth gear? I cannot possibly get enough mats in time before i out level the beginning range gear. I'm now level 20 and my tailoring is only rank 8. This gear is useless now and makes it harder for me to level. Trying to compete over very scarce resources isn't fun. What's the point of becoming a tailor if i can't utilize the gear as i level?
  2. Finding appropriate level mobs was sometimes very difficult. Killing like a 1000 bears was super boring and not something i am willing to do again if you should wipe this now. The poi's were noting but lag and mob training fests. Who wants to play in that situation? I opted out completely. Locations, density and respawns need to be addressed.
    3.What i love the most is watching the world change. It was very cool to watch the desert grow and change.
idle cedar
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Inventory bugs, such as not being able to pick up loot or items not being visual
    1. Caravan inventory having no value or caravans disappearing
    1. Desert harvestable trees below grade which makes them not harvestable

Top 3-5 Most Important Feedback Topics:

    1. Caravan defenders and attackers should be able to loot each other bodies without it flagging them since both opted into a fight.
    1. Desert needs more reason to go there. Right now there are no resources worth going there for, except xp grind.
    1. Multiple bugs with caravans need to be fixed to make this stable. They are a great source of PvP and content but the bugs with inventory and them disappearing and people crashing on them discourage people from using them.
      ======================

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

merry yarrow
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. All varieties of resource nodes potentially getting stuck in terrain and being permanently unharvestable.
    1. Inventory issues being unable to pickup items until relog
    1. Freehold famred items returning wrong quantities. Rarities, and completely wrong items

Top 3-5 Most Important Feedback Topics:

    1. Farming needs ways to obtain higher rarity livestock especially cows to procure milk.
    1. Vendors sell consumable scroll buffs and food buffs at such a cheap rate that crafters have little to no purpose unless they are making the highest rarity dish/scroll possible for an exorbitant price
    1. There need to be more huntable spawns for raptors and many other creatures spread out through the lands, preferably in hard to reach places or obscure places when possible
gilded wadi
#

Top 3 Most Important Bugs:

  1. Freeholds - willow trees turn to oak wood when harvested / cows become bluebells
  2. You can de-flag almost instantly by logging off and logging back on
  3. Caravans disappearing, while still in game or after crashing.
thorny mesa
#

Top 3-5 Most Important Bugs:

  1. Server worker transitions causing stuttering/freezing
  2. Inventory freezing/unable to deposit into storage/sell to vendors/loot not appearing for several seconds or requiring a relog to appear
  3. Some resource nodes being unharvestable

Top 3-5 Most Important Feedback Topics

  1. Resource scarcity
  2. Mobs re-leashing to nearby players when returning to their spawn location (This allows griefing)
  3. Giving more focused testing objectives

Keep up the great work! So excited for this game!

granite knot
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity is probably bugged, nearly 500 hunts resulted in only 1 rare carcass, nothing higher, compared to mining where you see rare+ far more often
  2. Caravans disappearing whenever you convert to/from raft when crossing server boundaries
  3. Inventory bug is annoying, have heard of a few people who refuse to play until its fixed

Top 3-5 Most Important Feedback Topics:

  1. Fix mob training
  2. Lag in towns or multi-story POIs is insane, would love some optimization there
  3. Player driven events that threaten PvP are wonderful, would love more of those. This is especially true in PvE POIs where no one flags up and it feels like you have no recourse other than outDPS them
    ======================
steep crown
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 - General interactions between walls.environment and abilities
2- Monster Training/Passive Aggroing
3- Corruption Baiting (When flagging a player can engage in pvp and unflag during this pvp to cause the attacker to gain corruption)
4- Lighting issues (sometimes blinded or pitch black most prominent fixes needed)

Top 3-5 Most Important Feedback Topics:
1- Giving more focused testing objectives
2- Node development and increasing it to allow more thorough testing of these systems.
3- Caravan pvp and the systems surrounding it being quite crunchy like not allowing partied groups to attack/defend together

surreal jackal
#

Alpha Two Phase II Feedback

  1. Make it easier to work the chat UI and send whispers and needs to be a way to click names instead of / command every time.
  2. Give us a way to resize UI windows like the wear house UI window.
  3. Make it were people cant just pull 5 mobs on top of you out of now where while you are farming and they are just running by on a mount.
  4. make guild size bigger
  5. when you are processing change it so you can do other amounts other than values of 5s (1,5,10,15...etc)
tame bobcat
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Relogging to fix issues with combining glint, gathering materials, interacting with vendors, ect.
  2. Caravans disappearing or getting stuck
  3. Mobs teleport around in combat, stop attacking if the fight lasts too long, or can't be attacked
  4. Getting stuck between server workers
  5. Mob training/aggro

Top 3-5 Most Important Feedback Topics:

  1. Leveling diversity would greatly improve progression (Quests, events, ect.)
  2. Processing feels like it could be part of crafting. It’s boring as an artisan mastery
  3. Animal Husbandry is very expensive for what you get out of it
  4. 10 levels between gear upgrades feels pretty bad
  5. Map shows way more Node info while in the Node than in the open world. Feature or bug?

Please avoid launching phases right before the team goes on vacation. We can wait 🙂

spiral juniper
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan issues.
  2. Treasure maps not working.
  3. Mobs getting stuck in walls or not respawning.

Top 3-5 Most Important Feedback Topics:

  1. Monster training into parties for the purpose of griefing.
  2. The scarcity of certain resources such as copper.
  3. The number of huntable mobs needs to be increased or a more robust hunting system put into place.
    ======================
buoyant eagle
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans in general, but more specifically the flagging for defenders and attackers. Defender flags can get stuck on for days and attackers can kill them during this time without corruption.

2.Inventory bugs, I feel like everyone has touched on this, but with crafting being so important this game, you open your inventory so often it needs to feel clean

3.Maps: chests sometimes flashing, not completing the quest, excavation kits disappearing w/o being able to loot, and not being able to use maps if a restart occurs during a quest.

Top 3-5 Most Important Feedback Topics:

1.Exploiters need to go. Not only do they not give good data, they took your warnings as license to do whatever they wanted, which was to grief the rest of the population while we waited for GM response. Even now they are using their higher levels to push lower level characters out of areas much lower level so they can save drops in case their characters are deleted by trading them to clean characters. They have no intention of helping the alpha and every intention of going back to whatever they were doing at the earliest opportunity. They are simply put bad for the game as a whole.

2.While open world dungeons are a fun concept, with the level of participation in the alpha they are getting flooded at all times of the day. instead of actually experiencing any of the dungeons groups are just jammed into corners and fighting to pull mobs back to their groups. I don't mind a little grinding at all, just feel like this probably isn't what you guys had in mind regarding the dungeons.

3.While I understand parties are encouraged in the game, could we get something like an antidote/balm from alchemy to mitigate poison/burning damage for when there isn't a cleric available? It doesn't need to be on par with the spells, just something so that being diligent with consumables can allow your group to take on challenges without a full ensemble.

4:This is just a suggestion for something you may have already considered: allowing a high level player to temporarily reduce their level to play with a lower ally without the lower player losing exp. so just stat nerfs essentially.

5:Despite the above this game is looking AMAZING! Far exceeding my expectations coming in, I haven't been this hooked in years. looking forward to whatever you guys have planned down the road!

jaunty canyon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Agro, Train, follow distance and general behavior with threat , This is top issue that brings with itself handful of other problems and in general is very important to be addressed ASAP to avoid further Mob trains and griefing

  2. Storage Bugs loosing items stored in town storage , multiple legendary and rare ores , trees have disappeared from storage and this happens with many people

  3. Draw Distance For pvp this is absolute must as you cant really see enemy team before you engage for pve you cant even see half of your raid because of very low draw distance if this can be address it would be huge for overall experience

chrome niche
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs being stuck in walls or underground.
  2. Damage numbers are not reflected correctly on targets. Im hitting 1k's on the left side of my auto attacking shortbow when speced into top right tree but the HP bar isnt dropping accordingly.
  3. Resources spawning in rocks that are out of reeach and cannot be harvested.

Top 3-5 Most Important Feedback Topics:

  1. Have a system where you can give your other characters on the same account gear/ materials.
  2. Give caravan drivers more mitgation against attacks directly targeted at them.
  3. Have a search option in the marketplace for specific gear.
  4. When crafting if you have all the materials it would be nice to do a bulk craft instead of 1 by 1.
  5. Underwater caves to explore.
solemn valley
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Heals hurting people and going corrupt over it.
  2. Caravans and/or flagging attacker/defender for caravans never goes away
  3. Node buffs doesn't apply on you sometimes and you need to relog on another SW within the node to have the buff apply

Top 3-5 Most Important Feedback Topics:

  1. I know that the hunting system right now is a place holder, but please make it where you can activity spawn/hunt animals. The rarity of spawns is fine as long as you can actively encourage spawning them yourself.
  2. Please have it where gathering tools can be unequipped and interchangeable. Sometimes I would prefer speed over rarity if I want to mass farm tree for example. Deleting old tools when making a new one is silly.
  3. Please have the rarity of mounts effect it's speed. I have no idea why this isn't already a thing.
past sky
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. When on the caravan randomly teleported to carphin 3 times. It might be home? not sure what my home ember spring is. I changed to Miralyth to see, it hasn't triggered yet again.
  2. Make a limit on how many people can attack a caravan. 3 or 10 or50 how can you defend? I don't mind pvp but if you cant defend what is the point?
  3. Server meshing using caravans to raft and back it can lose your caravan, just gone. also entering some servers it crashes, one spot near lionhold has 2 servers 10 and 26 i think it was 11 pops in randomly if walking in a circle was testing it.

Top 3-5 Most Important Feedback Topics:

  1. Make a limit on how many people can attack a caravan. I was attacked by a streamer Thor and we could have defended but due to him streaming and using that to gather 40 plus randoms on his alt and not in a guild we lost. 3 vs 40. He was on a level 7 account. No level 7 account could ever really do that in the game itself.
  2. Server stability in Steel bloom has been bad since reset and update prior to Christmas. Server messing. Caraphin is really rough also for lag or server. I freeze twice in the same spot always going to the front door on the left side of the building.
  3. Crashing out of the game in a fight to desktop, also inventory gotta relog or reset game to fix. mount is a workaround but need to use it every time if you dont reset your game.
tepid dune
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravans - I don't have enough slots here but I have lost 6 caravans to just glitches
    1. Rarity systems seems bugged for many craftable items and even for whole professions like hunting
    1. Chat. The number of times I have did /tell and had it go somewhere else.
    1. Freeholds ot giving right resources.
    1. Being engaged in a caravan after the event has concluded.
      Top 3-5 Most Important Feedback Topics:
    1. Better. Chat. NOW (pls)
    1. Make Caravans cheaper while sorting out the bugs
    1. Give me feedback that my /bug report matters.
    1. Add more Raptor spawns or fix it such that its not a bottlenecked resource.
jagged pebble
#

======================
Top 3-5 Most Important Bugs:

  1. Caravans disappearing, I've personally seen several (mine included) geared out Caravans completely disappear, as well as the ability to assist a caravan without flagging as a defender.

  2. Infinite Mitigation Tanks (nova ordem) exploit abusers

Crashes during large scale content, needs testing, happens frequently with 80+ people / 10+ Caravans for me

Top 3-5 Most Important Feedback Topics:

  1. I'd like to see the combatant flag status refresh/reset upon taking or dealing damage, this would prevent people from unflagging mid fight/projectile travel time and corruption baiting.

  2. I'd like to see a more active GM presence, typing in global etc, helping out the community with bugged Caravans, stuck players, etc.

  3. make gathering, crafting, processing give more exp, by the time you're able to craft a level 10 weapon you could have already gotten one off of just killing things that would be better.

======================

red sigil
#

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Top 3-5 Most Important Bugs:

  1. Inventory not updating or visibility of items in inventory becomes "not current". Unable to pick up glint (may or may not be related)
  2. Treasure maps are not functional for some players (including me) while it seems to work fine for other players.
  3. Caravans need to be reliable.

Top 3-5 Most Important Feedback Topics:

  1. Exploiters need to be dealt with swiftly and severely.
  2. Crafted items need to be more relevant to gameplay (both in terms of function as well as earlier in the progression of Artisanship.)
  3. There needs to be more efforts to discourage "training mobs" on players in lieu of PvPing to avoid corruption result. Also corruption should be less severe in situations where natural PvP should be encouraged.
  4. Guild functionality - guild storage and general guild features

======================

mortal geyser
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs

  1. Treasure Maps

  2. Items transfer from inventory to storage - requires a relog to see the transfer reflected most times

  3. Caravan Bugs - You should not have to drop party/raid to individually join a caravan event and then reform group. Allow picking attack/defend while in group. Caravans have also just disapeared out from under people.

Top 3-5 Most Important Feedback Topics

  1. Resource scarcity - Copper remains too difficult to farm. Treasure maps should not be used as bandaid fix for this. Willow trees are too scarce. Apprentice nodes should not respawn as journeyman nodes when no gatherers are journeyman capable. Getting high quality hides is damn near impossible. Ive also heard that certain nodes are fixed at a certain rarity, including legendary. This should never happen.

  2. Flagging system - People can choose not to join a caravan event but still heal people within the event. This makes healers unkillable for defenders. People can unflag, starting the unflag timer, and then enter combat. At some point during the fight they will drop flagged status and die causing unfair corrupt status. Make doing anything at all related to pvp (take dmg, deal dmg, heal, buff etc) add 30 seconds to the unflag timer.

  3. Lawless zones - More of them and bigger. Put juicy mega dungeons in lawless zones. Give us equal effort in designing lawless zones that safe zones receive.

  4. Guild Bank - this is maybe the most important one, please give guild bank. Allow customizable ranks within guilds to have varying levels of access.

thin bough
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravans bugs
    1. Freehold bug cause oaks/willow
    1. Treasure Maps
    1. Glint/Loot-bug
    1. Corruption Baiting (When flagging a player can engage in pvp and unflag during this pvp to cause the attacker to gain corruption)

Top 3-5 Most Important Feedback Topics:

    1. Disabling aggro toward players who are not actively engaged in combat to prevent training (punish harsher penalties on users for unfair methods
    1. Guilds are abusing pvp war. There should be a cooldown on war declaration use or much expensiv
    1. Caravans are currently highly unattractive to operate. The high-risk/high-reward principle is only present on one side. Attackers face no risk compared to the high rewards they can gain. Meanwhile, defenders must invest Glint, silver, and significant time—none of which attackers are required to contribute, yet they still reap the full reward. Introducing scrolls, preparatory measures, or even cooldowns would make the system more balanced and encourage thoughtful decision-making about whether engaging in a caravan raid is truly worth it
    1. Need more punishment for looting corpses or flagged PvP, going purple for a few seconds isn't enough. Du can deactivate PvP during the fight. That isn't acceptable for some reason
    1. The current disparity between farmed gear and crafted gear is minimal. At present, players can essentially craft the same armor as farmed gear, just at a higher quality tier. While the crafting process itself is enjoyable, taking time and providing a sense of accomplishment, the range of unique items available through crafting pales in comparison to the variety of items obtainable through grinding. Crafting needs to be more rewarding. Steven initially stated that crafting would represent the ultimate endgame when it comes to obtaining the best gear. Was this always intended to apply solely to the highest quality tier of existing gear? If so, it feels deeply unsatisfying. Crafting should stand on its own with unique gear, exclusive set bonuses, and significantly higher stat evaluations—independent of quality tiers. To balance this, crafting could be made even more time-intensive and grind-heavy than it is now. Additionally, the drop rate for gear from farming seems excessively high and should be reduced accordingly
      ======================
woeful wharf
#

Alpha II phase 2 feedback

Top bugs:
1- getting mobs trained on our group, basically players engaging in non consensual pvp with no consequences
2- minotaur not attacking back often
3- hair disappearing and reappearing all the time.

Feedback:
1- I had a blast with the way cleric plays!
2- after so much drama over mobs in the beginning I quickly burnt out and found myself wanting to be able to enjoy the world in less stressful ways. I didn't quite find quests or other content that was less repetitive than the competitive grind.
3- the community felt toxic and intense already. Maybe people are just ugly now. I don't know what else to say about that.

deft quest
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob chasing me across the realms
  2. harvestables spawning above/below ground
  3. Commission harvest mission being unable to complete
  4. inventory desync
  5. tax reciepts showing as owing after leveling

Top 3-5 Most Important Feedback Topics:

  1. Hunting feels very unfulfilling atm (not into petting animals to death)
  2. Quests feel underwhelming
  3. the personal market stall description needs to be larger to allow listing more items
    ======================
crystal jasper
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Freehold (Not Working properly)
  2. Treasure maps (Bugging players out) and you can not click them in your inventory
  3. Animal corpse rarity

Top 3-5 Most Important Feedback Topics:

  1. Monster aggro mechanics need to be addressed
  2. Please do not roll out a new build and then go on vacation. We would have been fine playing in Phase One and pushing back Phase Two till you return.
  3. The test is great. We are having a lot of fun testing the game but when you jam 6k players in a small area it gets very toxic quickly. People train one-shot mobs on your cleric because you are in the area of "There Mobs" or you pull one of "their mobs" to clear a path to get to a farm area.
    ======================
silk cloud
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory. Looting sometimes requires relogging. And bank and inventory have graphical bugs.
  2. Treasure Maps not working.
  3. Bard songs keeping people in combat. Unable to mount or eat.
  4. Healing Debuff causing damage when healing.

Top 3-5 Most Important Feedback Topics:

  1. The cost of butter in cooking/farming. Why do I kill a cow to get 1 milk but get 5 meat? Balance cost vs reward for crafting.
  2. Quite a few broken quests.
  3. Lag in areas with large numbers of people. Like towns.
  4. A change to the chat system.
  5. Ability to increase size of just buffs/debuffs. Ability to not display node-buffs or automatically move them to the "back".
    ======================
cyan flume
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NPC Training Onto Fellow Players and Aggro/Threat Issues
  2. Player Inventory Stops Working
  3. Player to Player Trading Resulting in Lost Items

Top 3-5 Most Important Feedback Topics:

  1. Player Exploiting. Players who extensively exploit break the game and the systems. This behavior wastes the time of the rest of the testers since more resets of the game will be needed, to test an accurate game environment.
  2. Leveling crafting professions involving gear feels underwhelming since better items can be found in NPC farming areas. No one wants your green or grey crafted gear, which is the primary quality of the items you craft to level up.
  3. Players should only be able to vote for a mayor once per account, per election. There are already many players who are leveling up numerous alts up to level 10, to be able to have multiple votes in the same election.
carmine bloom
#

Important Bugs:

  1. Desync with inventory - must log out entirely of the game client to allow for looting (anything at all) or moving inventory around.

  2. Some spells are interrupted when being hit. EX: Fighter - Whirlwind states "The caster is immune to hard disabling effects while spinning" - yet the channel is interrupted despite not hitting the button again and is just interrupted.

  3. Some NPCs - GREM especially will hit FAR beyond their supposed hitbox. EX: FREEZE does NOT freeze Grem at all so they continue to hit beyond 20 meters. they should not especially due to their lack of size and big jaws.

FEEDBACK:

  1. Steven should grant me a title "Brick Breaker" because i won a staring contest against him... thusly I effectively stared at a brick wall for an hour and half AND WON!

  2. Better placement for early game resource nodes. Hunting / mining to be somewhat specific. Metal nodes like Zinc / Copper are exceptionally hard to find.

  3. Separate chats for LFG / General / Trade - Audible DM / guild member login sounds.

  4. No Zerg guilds method to crack down on mass zergging. It's definitely an issue. Sorry Actual Pirates 1 - 75+

slim lion
#
  1. Bard melodies do not play the drum sound when drum is selected as the instrument. It plays the last selected instrument (switched from flute to drum, so it play flute sound when I use the melody even though drum is selected as the instrument). I'm only lvl 5 so have not encountered many bugs as of yet
rain pasture
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Training aggro
    1. Inventory Bug/Gathering Node being ungatherable
    1. Random Crashing, not sure what causes it, but it really sucks as tank to crash in the middle of a dangerous pull, makes me not want to try content due to item loss/xp debt.
    1. Killing Caravan drivers while in Caravan. Not sure if it is intended but it kind of makes the caravan upgrades feel useless.

Top 3-5 Most Important Feedback Topics:

    1. Processing should be able to use different rarities like crafting can. As well as have a slider to be able to put any stack number in instead of set amounts.
    1. Server pop is past overpopulation, I don't have numbers but adding even one server after whatever hardcore load testing you all are doing would be nice.
    1. Crafting system and its interconnectedness is very cool, but with drops as they are crafting seems weak to work on. That might be intended but it would be nice if heroic and up items had a more significant boost to give incentive for crafting beyond filling slots/pulling up low levels gear level.
    1. Crafting/Processing has some very weird numbers on the recipes. Needs a hard balance pass, beyond just the output. Example, rings/necklaces etc being as much/more metal than armor pieces.
      ======================
covert cargo
#

Alpha Two Phase 2 Feedback

Top 3-5 Most Important Bugs:
(Based on what most people are saying)

  1. Caravan Bugs need fixing

  2. Inventory Issues

  3. Heal bugs re/ zombies

  4. Treasure Maps

  5. Mob Training fix

Top 3-5 Most Important Feedback Topics:
(Personal)

  1. Feedback Topic on Exploits and punishments (huge area of discussion right now but most people just want to see action taken)

  2. Id like to see discussion on rarity of gatherables not in the form of colours but the items themselves. I dont see why cutting down the same tree can give different rarity? Its just luck based and unnecessary. Make like a rare tree that spawns be the rarity.

lone otter
#

Alpha II Feedback:

Top 3 Bugs:

  1. Memory leakage.
  2. Inventory/storage not displaying correct items
  3. Rubberbanding

Top 3 Feedback:

  1. Desert needs its materials implemented, please distribute Riverlands materials to Riverlands only and Desert materials to Desert only.
  2. Remove localised mob agro to stop people training them onto others.
  3. Freeholds implementation bringing start of processing materials for master level, reset freeholds and implement the node requirements to acquire as per long term plan.
tired shuttle
#

Number 2 most important bugs are gathering bugs - bugged spawns, and hunting rarity. hunting bags don't increase the amount of carcasses you can store. 3: the Party bug where sometimes you just stop getting loot. The ui/party bugs in general 4: inventory and storage bugs, including not being able to loot sometimes after moving or throwing things out. Maps being bugged. 5: Mob pathing and aggro bugs. Not resetting, going into walls/floor, aggroing onto unrelated people. Most important feedback issues: 1: Crafting: Crafts need a repeat button or number slider for bulk crafting. Adventuring xp gained should be somewhat higher. Remove randomness of hunting and animal husbandry. I I should be able to choose live capture/train mount, or kill/train a BoB. Maybe add a skill to kill Live tamable. Not getting increased crafting xp processing or crafting with higher rarity materials seems weird.

somber lagoon
#

Alpha 2 Phase 2 -- Most Important Bugs:

  1. Treasure maps are extremely broken.
  2. Mobs aggro tables and other groups training them on others.
  3. Loot bugs (not being able to pick up items, having to relog to fix it constantly). Also, rolling on items in groups not just automatically going into your inventory. It should.
  4. Inventory issues (right clicking on an item won't always auto transfer to/from storage, sometimes it desyncs and even if I drag the item to storage it won't show it moved, so I have to relog to fix it).

Alpha 2 Phase 2 -- Feedback:

  1. Fix copper and T1 resource generation. It feels painfully uncommon to find copper right now. Perhaps T2 resources are also an issue, but for a starting area copper feels like it should be much more common than it is.
  2. I've had several random freezing in game and the game completely closing. It's acceptable since it's alpha 2 but it really needs to get fixed. In groups it's annoying when 1-2 people get DCed/crash, which ultimately affects the whole group.
  3. I think it's been addressed by Stephen at some point recently, but please make an easier way of transferring items/loot to alts. If I have to pay for a centralized shared bank, that's fine. But having a way of doing it without relying on other players is essential for the game being more alt-friendly.
  4. Please make it so I can see all the buffs that are present on me. When node buffs are active sometimes it's impossible to see all of the buffs currently on myself. I'm not able to see what is actually applied (XP multipliers, group buffs, etc)
  5. Marketplace really needs some advanced filtering with categorization of items so it's easier to find specifically what you are looking for. A text based search is not sufficient. Sorting by item and price would be helpful.
coral stump
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Quests not finishing
  2. Inventory bugging out and items being lost
  3. targeting drops all the time in action mode. pick a mode and just stick to it.

Top 3-5 Most Important Feedback Topics:

  1. lack of low level options. You have no skills to defend or pvp before lvl 10 and its tedious. You can't escape mobs trained over you or griefers or things that spawn on top of you.
  2. Crafting is tedious and with the lack of rss the drops are better than the crafted items. The amount of fuel needed to craft anything is ludicrous
  3. XP debt at low level is making the whole thing Mind numbingly tedious to do anything
    ======================
grave glen
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Treasure Maps, currently treasure maps are bugged in a away that when collecting if you don't rapidly collect them you can not collect loot, You also have to delete the quest after you pick up treasure and after x amount of deletions your character is unable to open another map for a quest.

Caravans (teleport to Carphin leaving caravan exposed to be attacked without defense, unrecoverable caravans when placed on SW borders, the caravan driver buff to reduce incoming damage is not being applied to auto-attacks, only abilities)

Scarce resource nodes spawning underground and in rocks making already scarce resources, non-harvestable.
Inventory and loot bugs where items cannot be looted from mobs or harvests or when interacting with storage, inventory items don't display properly.

Top 3-5 Most Important Feedback Topics:
Griefing. Training mobs or level 20+ attacking level 10 caravans runners seems too unbalanced. While this may be fine for release, PVP and grieving needs heavy penalties so that more things can be tested. It makes it difficult to test the systems in place as they cannot be explored because of the amount of grieving.

Crafting and the materials needed to level crafting should be revisited. The interdependency between crafting professions seems okay, but the choice for materials on how each skill is leveled seems random and inconsistent.

Leveling pace from adventuring vs crafting/processing/gathering should be more balanced. Right now, adventures rush to max level while dedicated artisans crawl along.

Can we get a report feature for some chat. the /ignore is great but having something to send to the moderators would be nice to have.

ashen cave
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Ability to train mobs onto other players
  2. Treasure Map issues
  3. Caravan issues

Top 3-5 Most Important Feedback Topics:

  1. Please add more to the desert asap, I appreciate it is a work in progress but people are leaving the desert as there is nothing worthwhile here.
  2. Can we get some Freeholds in the Desert too?
  3. Any chance servers can just be 24/7 at this point?
    ======================
mellow steeple
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug // not being able to use stacks correctly
  2. Quest item inventory bug
  3. Quest bugs // not being able to turn in and/or complete certain quest objectives

Top 3-5 Most Important Feedback Topics:

  1. proper hunting when?
  2. unlockable character titles? i.e. being able to have something with my name like "Gentleman Scholar".
  3. SO EXCITED FOR SUMMONER!
  4. MORE EXCITED FOR MULTI-CLASSING!!
quiet grail
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure map failure, unable to abandon quest after a log bugged out quests for future.
  2. Caravans sinking when travelling over water or not turning in properly
  3. Inventory becoming unresponsive or items not transferring to warehouse despite having the space.

Top 3-5 Most Important Feedback Topics:

  1. Ability to see buffs and or more notable instances of debuffs being applied on mob types and easy to tell instances of a resistance to a stun type. This would also apply to general ui changes for things like caravans or your own buffs.
  2. Important POI's becoming unfarmable given a certain amount of lag. Typically this is seen from places like carphin due to popularity but have always noticed the tower has large spikes when changing workers.
  3. Training mobs into groups is a very easy method to grief players especially if those that are doing it are max level as there is little to no downsides if the griefers are just looking to be vindictive.
    ======================
junior ibex
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubber banding - running around and char get stuck and pulled back in the spot until i stop and stand still for 2 seconds and then I can move again. It has caused many deaths and is very much not fun

Started caravan
Server restarted
Logged in and used the recall caravan button to get caravan back
Completed the caravan (from Halcyon to New Aela)
Started a new caravan (from New Aela to Halcyon)
Noticed the recall caravan button was still top right but ignored it (My guess is the fix is to always log out if you still see the recall caravan button after you complete a caravan journey.)
When arriving back at Halcyon the countdown happened to complete it and caravan disappeared as normal
Check the Caravan master... My caravan is gone and all the cargo and all the upgrades I added. Its all gone. My first caravan and my wifes with 10G+ worth of upgrades... I did try to log out and back in but nothing changed. Still nothing at caravan master
3. Monster AI enabling mob trains. (Monsters attacking me after someone else pull them past and they start running back to the starting location they came from. They will attack anything on the way to the location they on on the way to without being agro)
4. Treasure maps bug
5. Grems attacking from outside Melee range.
6. Small one - Cleric - Chains of restraint does not show a circular indicator where you are casting the spell

#
  1. Taxes are very high for late joiners to nodes. This makes the insentive really bad to join any town if you are a new player and you dont know what you are going to be paying. Maybe add something to let you know that you are going to pay X because you number X of the node or change how they work somehow so players dont join a node and have to leave it because they have to grind a long time to be able to pay taxed or leave the node and get a cooldown.
  2. Another small one. Would be great to have a LFG chat tab for anyone looking for a group
  3. Commodity Vendor showing anything you try to sell for 0. It happens sometimes when you talk to him then anything you try to sell will just show as 0. Logging out and back in does resolve this but its been around since the start of Alpha 2 so thought I would mention it.

Top 3-5 Most Important Feedback Topics:

  1. Thanks for doing a awesome job and looking forward to seeing all the new updates in the future. Having a blast with all the mechanics that are working
    ======================
idle ginkgo
#

Top 3-5 Most Important Bugs:
Gatherable resources being stuck inside other terrain, especially rare ones (feels really bad)
Being able to stun noncombatants off of resources (feels even worse)
Inventory Bug (which is currently 'fixed' by mounting and dismounting
Being corrupted not going away over time or killing mobs

Top 3-5 Most Important Feedback Topics:

  1. Rarity and how all stats apply to everything else should be public for everyone to know. Hearing 10 different theories is not fun especially when the current theory is some stats barely do anything at all, ppl who bleieve that lose all motivation for the 'reward' of better artisan gear
  2. Having to fill my inventory with clothing of all my artisan skills and change them is not fun at all. There is only a bad feeling of forgetting to put them on, and never a good feeling of having them.
  3. Mob training onto other ppl
  4. Mobs going directly for mounts is annoying and doesn't make sense as a player in terms of threat
craggy bone
#

Top 3-5 Most Important Bugs:

  1. Rubber banding
  2. Inventory not adjusting and desyncing while trying to bank, loot, gather etc.
  3. Treasure map bug -- opening a treasure map and not getting the quest and then being locked out

Top 3-5 Most Important Feedback Topics:

  1. static drops for gathering, i.e. raptors allows the spawns to be camped 24/7. Can we randomize where the spawns happen in larger areas to make it harder for larger guilds to camp.
  2. Mounts need differentiating stats. Its too easy for one to be the meta and none of the water mounts are actually fast in water. It would be nice if they utilized different accelerations for sprints, static speeds, climbing, jumping, etc
  3. I love the realism of mobs chasing and their aggro. Would love to see wandering mobs/warbands added.
  4. Can you please make the markets more search friendly?
  5. COst vs. Reward needs to be adjusted... I.e. Hunting a croc in a PVP zone should be worth signifigantly more than something in a safe zone. The same goes for training... why does am apprentice mount only give a little more xp than a novice but costs 4x to make?
upbeat horizon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. HUD raid frames removed anytime person joins or leaves party
  2. Friends being removed from friend list frequently
  3. Rewards for defending caravan don't work and quest won't complete
  4. Quest tracking locations are often incorrect or non-existent
  5. Mobs spawning or getting stuck in walls/pillars/environment

Top 3-5 Most Important Feedback Topics:

  1. Increase copper or reduce copper costs for crafting
  2. Filter for marketplace!
  3. Increase quest/commission rewards to make worth doing
  4. Add rewards for defending caravan
    ======================
last kestrel
#

Top 3-5 Most Important Bugs:

  1. Looting/inventory bugs. A lot of other bugs are ignorable, but the looting/inventory ones are quite consistent and feel like they break the flow. I've also probably heard that complaint the most from players.
  2. The treasure map bugs. It's a whole branch of content, debatably a whole style of playing the game solo, that seems completely unusable right now. Would love to see it in action!
  3. The friends list
  4. login issues. Takes a very long time to get into the game from Character select to loading screen and will crash most of the time when attempting to log in

Top 3-5 Most Important Feedback Topics:

  1. More content. I know that's a bit of an annoying feedback note but...  This doesn't even have to be full dungeons or questlines. More Points of Interest in the Tropics/Desert node, some places with interesting loot/interactable objects that start a quest rather than be a part of it? Test out different created assets even, they don't have to be permanent, but helps get players busy doing other things out in the world. Maybe even put 1 unique new enemy type to test out in one spot. Basically stuff to do that's reward from exploration rather than crafting/pvp/pve grinds. Something to take players away from the grind
  2. Adding some skills to the mage, and cleric. I play mage, and love it. I feel like by lvl 25 the builds not that unique compared to another lvl 25. I know that lvl 50 will be the cap and it will change things, and perhaps you plan to add more skills to all, but the more skills and variety is really awesome for customization and individuality. I do recognize that makes balancing harder with every skill added, so maybe just adding a little bit? It also keeps it engaging to return to that class and try out different builds through testing.
  3. Getting the nodes to level 4.
river seal
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Exploiting/Duping
  2. QOL (Loot/group/chat issues/treasure maps)
  3. Broken spawns/mobs/resource nodes
  4. Caravan issues
  5. Latency in high traffic areas

Top 3-5 Most Important Feedback Topics:

  1. Not enough POI's to spread population around while leveling/gear farming
  2. Limited resource node spawns for high need items such as Raptors while other things like the frogs seem to spawn in constantly
  3. Desert spawns appear to break in certain areas constantly, but same areas are to good exp farming wise when spawning correctly
  4. Free Holds felt rushed
lucid obsidian
#

Top 3-5 Most Important Bugs:

  1. Gatherables are broken and half way in the ground

  2. Inventory bugs/looting bugs

  3. Treasure maps

  4. Mob Training/Leashing

  5. Mob Pathing

Top 3-5 Most Important Feedback Topics:

  1. We need more freeholds or they can only have them for a certain amount of time.

  2. We really, really need a guild storage that only certain leadership can access this would help ME so much with my guild CREED I am constantly running to people or they are meeting me in Halycon and most of my game play is just sitting in town.

  3. We need rewards for defenders of caravans so there is no incentive for others to want to help protect those caravans against attackers.

brittle ibex
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity - basically unable to use anything relating to carcasses (bones, animal fat, hide) because the rarity does not work for the hunting placeholder system
    2. Resources in and under the world unable to gather them and the rairty of certain resources like copper and certain other resources with the size of the zones and availability with everyone shoved onto small servers with too few gathering zones is too punishing. Getting to be not worth testing anymore.
  2. Indefinetely active Caravan events (so you get killed 6-10hours after attacking the caravan because the owner of the caravan crashed/alt f4'd and didnt pick up his request beacon)Other caravan bugs constantly disappearing and just not working at again after or having to wait for server restarts for them to work again. 4. Mob training I avoid all dungeons and popular places to get dropped loot because I do not want to participate in the hell that has been created with mob training in everyone one of them. I go out of my way to find the most obscure places to level to be away from the general population and have at least made it to 20. 5. Most quests just not working and or not worth the time to do at all.
inland sable
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
-Mob AI: Training needs to be addressed. It's too easy for someone to sabotage you. Mobs will not reset correctly and bug out.
-Inventory bug: Sometimes my inventory will break and then I can no longer drag items and can not pickup glint from bodies. It seems exiting game/closing launcher has worked to fix this for me so far.
-Friends Caravan is broken and cannot be deployed. They used a Caravan Retrieval Beacon, then cancelled out of it without launching the caravan. There caravan is now stuck in 'Deploying' from the Beacon menu, and they cannot launch it from the Caravan Manager, as it says it is not stabled.

Top 3-5 Most Important Feedback Topics:
-Chat functionality: Right click on a name in chat to get option like invite or whisper. It's a pain to reply to a whisper so anything else to make it easier. Add /roll. Add a timestamp option. When you press forward slash (/), it should automatically open up the text chat and start with a forward slash. Add ability to link items. And other stuff I am sure I am forgetting.
-Marketplace searching improvements. Better search functionality and filters.
-LFG channel or tool.
-Quest xp/rewards needs to be reviewed. Grinding being the only viable option to level is not fun.
-[Low Priority] Pressing escape should remove open windows before stopping a cast that's in progress.
-[Low Priority] Tab targeting needs work. It will often target mobs that I am not looking at or further behind the target I'm looking at.
-[Low Priority] Rez should spawn the person at the rezzer. So they don't rez on top of a mob.

tired shuttle
#

most important feedback continued 2: Mob aggro- It's not anywhere near sticky enough. it's easy to train/grief others. Casters that lose sight of people in different parties than yours often just stop and start casting at you. They also sometimes seem to aggro through walls. Mobs teleporting when they lose sight of you. If they lose sight they should need to run, if they cant find then reset. 3: Loot drop in PvE. I feel if someone wants to loot your corpse they should have done at least some of the damage (or healed someone that did etc) to kill you. People training mobs onto other parties and then loot them with no flag (until after and everyone is dead or there aren't enough left to retaliate), with no penalty feels horrible. The xp debt is ok and could even be a little more harsh if the penalties really need to exist. I am against harsh death penalties though. They make it hard to sell the game to my friends. negative progress turns many off. Especially when many or even majority of deaths are no fault of ones own. PvP should be loot drop no debt, PvE no loot drop but xp debt IMHO. 4:Less xp=more loot. It's far more lucrative to kill mobs that are much lower than you and pose little to no threat. Not just because you kill more but the drop rates are noticeably higher. Seems to go against the risk vs reward touted as one of the games corner stones.

twin cloak
#

Top 3-5 Most Important Bugs:

  1. maps undoable after exiting with an active map quest
  2. Inventory not updating
  3. not being able to loot and having to relog
tropic token
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs disappearing and reappearing in the middle of combat while also still doing damage (seems similar to what Steven mentioned regarding replication issues with Firebrand).
  2. Assets not loading and/or visible to players such as mobs, players, NPCs, mounts, node corks, shields, players' character model etc
  3. Social party issues: Group loot and group UI stops functioning (usually fixed by disbanding then rejoining the party).
  4. Personal inventory and warehouse inventory sometimes doesn't allow for moving items around and sometimes makes duplicates of the items (visually - not tangible). Sometimes can't interact with loot to add to bag.
  5. Some named mob commission quests are broken. Killing the mob does not complete the quest.

Top 3-5 Most Important Feedback Topics:

  1. Looking at the road map and trying to read through the update notes and the wiki, it's hard to tell what state the systems are in. It would be helpful to get more frequent updates (via email or dev updates) on how things are changing in the road map as systems get pushed back or implemented.
  2. It would be nice to have a compass HUD with indicators with quests, party members, and way points (persistent) along with the other major indicators.
  3. It feels like certain mobs are respawning too frequently.
  4. Marketplace feels unusable as users have to scroll through many pages of shops. Would like to be able to search for items.
  5. It would be nice if the quests gave more detailed instructions on where to go.

We appreciate all the hard work and we're enjoying the open development process,
@tropic token & @wise abyss

blissful wigeon
#

Top 3-5 Most Important Bugs:

  1. Mob training

  2. Inconsistent Server Ticks with Abilities e.g., Fighter Whirlwind sometimes hits 6 times (with full momentum) and sometimes you lag and it hits 14 times (this was the highest i recorded)

  3. Mobs not moving but hiting me from an actual eternity away (looking at you grems)

Top 3-5 Most Important Feedback Topics:

  1. Resource dearth stunting progression of crafters without coordinated people camping / pvping for the few nodes that do exist (namely copper / willow wood)

IMO this should be handled by a weighted curve, e.g. tier 1 resources should have priority in starting zones vs tier 2 (t3+ probably shouldn't spawn in starting zones) and the weights in a zone should vary, while maintaining a weight within their own category of resource - e.g., in a starting zone say 70% tier 1 and 30% tier 2 resources (with small variances based on an RNG system) should be up at a given time, but within the tier 1 resources another weight should be added to try to strive for resource balance (an example being we should strive to aim for 30% copper, 20% zinc, 20% granite, 20% basalt within the t1 category). Weights are all hypothetical, but ideally this fixes the "i've never seen copper before," problem.

  1. Dungeons are great. I would love to feel like I can progress through them and there's a point to it instead of camping 2-3 spawns. Both ideas are fine imo, but it would be cool if more dungeons were like the Forge where spawns were slow enough that progressing through it felt like the optimal way to do the dungeon, while still somehow short enough in some spots that posting up a camp on a spawn or 4 is still okay.

  2. This is nitpicky, but it's MY list so I will say that I absolutely abhor the fact that several of the towns look exactly the same. This probably is set to be fixed later, but I would really like to see polish and what nodes are there. Most of the game is already very pretty, why not home?
    ======================

little zenith
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bugs. Losing caravans and commodities.
  2. Inventory Bugs. Inventory bugging out not properly displaying, sometimes deleting items and not properly working with storage.
  3. Certain gathering nodes not being gatherable. Sometimes spawn inside rocks or objects or too low in the ground to interact with, as well as some just straight up not being gatherable.
  4. Node war / guild war pvp bugs / exploits surrounding PvP.
  5. Cleric ability unyielding wings of salvation not working properly. It cant break out of ANY cc.

Top 3-5 Most Important Feedback Topics:

  1. Caravan bugs.
  2. Inventory bugs.
    3 . PvP bugs.
  3. Mob training and griefing.
  4. Exploiters need to be banned.
    ======================
small sphinx
#

Top 3-5 Most Important Bugs:

  1. Mobs getting stuck on random places and inside rocks
  2. Enemies randomly agro'ing nearby enemies
  3. Parties needing to be reformed by relogging - tied to xp distribution issue

Top 3-5 Most Important Feedback Topics:

  1. Crafting is an ultra end game thing currently. Early game crafting needs to be improved starting with more availability of mats. Make apprentice buildings default in lvl 3 nodes so when you can acquire citizenship you can progress your crafts (both level 10)
  2. Areas are too congested, too many players for the current game world size
  3. Attacking caravans needs more risk, currently it's far too profitable to raid a caravan vs running one. Consider making goods "stolen" selling for far less if you raid a caravan (but more than crowbar).
    ======================
ripe hull
#

Alpha Two Phase II Feedback

Top 5 Most Important Bugs:

    1. Healing can deal damage, unintentionally killing player characters you're trying to save, and causing the healer to become corrupted and killed, resulting in loss of equipment and XP.
    1. Caravans including their cargo disappearing.
    1. Players pulling mobs that then switch aggro to the nearest target once the original player who pulled them is out of range.
    1. Occasionally unable to pick up loot like glint, especially when part of a party or raid. Returning to Character Selection may temporarily fix it for a few minutes, but sometimes it doesn’t help.
    1. Occasional rubberbanding especially on Mounts, especially in high-traffic areas near villages such as Miraleth on Lotharia EU.

Top 5 Most Important Feedback Topics:

    1. There are a lot of players exploiting the system to get unfair advantages in PvP or farm mobs more efficiently. They’ll run mobs into lower-level players at contested POIs, flag for PvP, crowd control the victims to keep them from escaping, and let the mobs they leashed do the killing. This bypasses the corruption system since they’re not directly killing anyone themselves. These players expect to be reset to level 1 instead of getting banned, and then they plan to be powerleveled back to 25 by their accomplices, who are sometimes the same players they boosted with their exploited power. They keep all the benefits with no real consequences, while lower-level players suffer and can’t fight back effectively. - As someone who really wants to see this project succeed and contribute to making it better, it’s frustrating to see these kinds of exploits mess with the testing environment. I’m here to help, but things like this make it hard for this process to be anything but frustrating.
    1. Since Caravans are rather important to the ecconomy and to properly finance some artisan jobs, them not working properly at the moment doesn't feel good.
    1. I've noticed many resource nodes, especially mineable ones, are placed inside rocks and walls, making them unlikely to be discovered or mined by players who phase through those objects.
    1. The XP gained from Animal Husbandry seems low compared to the high currency investment required, especially when other professions can make significant progress with less investment and easily turn a profit.
    1. I experienced that it is considerably more difficult to obtain light armor than medium or heavy armor at lower levels.
bright linden
#

Top 3-5 Most Important Bugs:

  1. having to log out and return to be able to loot items, gain experience, or fix group bugs.
  2. please fix the exploiting during PvP and other events.
  3. mob bugs turn the names green making them an ally to us that we cannot fight but they can attack us.

Top 3-5 Most Important Feedback Topics:

  1. Harvest items needed to craft ,such as mining, lumberjack, herbalist ... etc, make them move places preventing them being camped and timed.
  2. besides the holds for those desiring a personal place can a guild have there own.
  3. the mobs being trained on players and a more harsh punishment for griefing.
bronze adder
#
  1. Griefing with corruption. Too many people are training mobs on others and there is nothing those people can do about it because if they actually stop the griefers by killing them then they get corruption and all of the negative side effects that go with it.
  2. Caravans bugging out. I'd love to participate in caravans but don't have any interest in doing wo while they are constantly disappearing.
  3. Rendering distance - cannot see enemies, live or npc - often until it is too later.

Issues to address - scarcity of gathering resources. Some resources should be more scarce, but things like willows sharing respawn timers with braidwood, when nobody can harvest braidwood, is a big oversight. This is compounded when the resources do spawn but bug out and cannot be gathered.

Also, the crafting system is too confusing. It shouldn't take a PhD to get started.

cedar jackal
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Render range in pvp is way to short
  2. see 1
  3. In pvp i would like to be able to see players from as far away as possible
thorny bramble
#

Top 3-5 Most Important Bugs:

  1. Not being able to join caravan pvp as a group/raid

  2. Being able to spawn instantly next to the caravan raid, if there is an emberspring close by

  3. Freehold trees

Top 3-5 Most Important Feedback Topics:

  1. Multiple weapon triggers activating on active weapon

  2. Guild storage

  3. Tank taking no damage when standind specific places (makes leveling and gear farming easy)

nocturne bobcat
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans vanishing / bugging out / not being able to deploy
  2. Teleport to Carphin while sitting in Caravan
  3. Weapons are bugged
  4. Hunting Rarity is messed up i got 3 heroic in 500 gathers
  5. Fix Freeholds
torn finch
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stutters when moving between server workers/connection issues.
  2. Mob AI not functioning.(Ex. Mobs not preforming actions when being attacked, aggro swapping to non-engaged players while chasing currently enaged players "mob training".)
  3. Items not showing where they are moved around in inventory/storage.
  4. Players/NPC's falling/spawning beneath the ground.
  5. Broken animations.

Top 3-5 Most Important Feedback Topics:

  1. Increased time flagged when flagging/becoming flagged for pvp mechanics. (looting corpses, attacking others, etc.) (if possible, allow the player whose items were stolen have uncorrupt pvp vs the thief if the players items stolen are present) (Lore reason: remnants of the players ashes on the dropped items allow the player to "sense" if a player is in possession of their stolen loot)
  2. Equal opportunities within safe zones and lawless zones allowing for more pvp engagement. (Ex: POI's within lawless zones that "mirror" safe zones for difficulty/rewards, areas with abundant resources for more risk/reward (ex: An abundant copper mine filled with high tier mobs, full pvp, depth deepens as node level increases providing higher tier resources/new mobs to keep relevancy))
  3. Adding rewards for defending caravans.(Ex: providing node currency if you help a caravan that left or is delivering cargo to the node you are a citizen of.)
  4. If rogues don't have pickpocketing, please add it in!!! FiRogue (lawless zone only!!!)
  5. [MOST IMPORTANT] Keep it up with the amazing development! Looking forward to the rest of the development of this amazing game! 1010
    ======================
brazen mirage
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Logging in under the world and spawning at an emberspring
  2. Mounts that do not fly nor glide can not cross the tiniest of terrain features without jumping and do not jump high enough
  3. Running latest video card in way over spec computer and constantly locking up or dropping to desktop

Top 3-5 Most Important Feedback Topics:

  1. Mafia like superguild charging protection money to use roads or run caravans, feels dirty instead of pvp
  2. Crafting resources like larch and carcasses being almost unobtainable in the high end rarities
  3. Out of group, unflagged clerics healing pvp combatants in caravan protection or offense
tired shuttle
#

Final most important feedback 5: The market place. Please make the search function bring up all shops with the item name or context you enter rather than just what is in the name. The system is currently too clunky even though I know it is just a place holder. I know it said 3 to 5 but I have to ask. Please try to get some basic QoL changes into the chat system. Just basic things like / opening the chat box and putting the / there when I need to change channels. /r or other letter to reply to whispers and maybe being able to link items to chat. Also a market channel and a LFG channel to keep global spam down a bit.

terse void
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory problems, multiple bugs: Items not appearing in inventory (mount/dismount workaround), losses in trades (server acknowledges transfer out but not transfer in).
  2. Caravans go Puff at a costly price.
  3. Bugged locations for targets (this is big with the current locations of MULTIPLE journeyman hunting targets).
  4. AI pathing: Mobs often do not return to their home points, camp spawn points, and camp bodies.
  5. Quest items don't go to their own proper tabs. Quest items do not delete after the quest is complete.

Top 3-5 Most Important Feedback Topics:

  1. Glint is not a player-to-player tradeable currency, and it IS a currency. It deserves it's own tab at minimum or to be treated as a currency that is accounted in the way that gold/silver/copper is accounted.
  2. There is a harsh tax on leveling Animal Husbandry and Metalworking compared to all other processing trades. Is this intentionally imbalanced?
  3. We need Towns, we need Towns, we need Towns, we need Towns.
  4. Adjustments to design for PvP interactions are needed. Players dancing in and out of PvP (lawless) zones, forced-flag necessary to flag inside a PvP zone, healers not flagged while supporting PvP events, abuse of fishing/hunting events to permit PvP for griefing others.
  5. Clerics go corrupt why?
    ======================
wheat hedge
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug requiring a reload every time you wanna move something in a pack
  2. TMap bug making ppl unable to use / complete them. Both being unable to click them or to loot the chest is insanely annoying
  3. Desert caravan commodities not being worth anything after buying them. Did 2 trips for literally 0 revenue, only lost gold. Caravan bugs in general actually
  4. Untouchable Gathering nodes. (Flying mobs for hunting, WW trees in a rock etc)
  5. Mob aggro / Mob AI making it SO easy to train mobs on people.

Top 3-5 Most Important Feedback Topics:

  1. Mob types of very different difficulty sharing same respawn spots is very annoying and just prevents solo farming the further we get from a server restart. Biggest 2 offenders being 1 Scorps and small shardlings in desert sharing with 3 big golems and 0* ashen haunt dudes around Carphim sharing with 3* Occulars**
  2. Spawn rate of ressources that are currently ungatherable by a server should be reduced.
  3. **There is no risk vs reward for attackers of caravans. There is basically no reason for anybody to try and save a caravan. Please add incentives to helping caravans. Also add a way for caravan drivers to ''make a contract'' with a defender to grant him X if he escorts till the end. **
  4. Please make quests useful or worth doing. Atm quests are so worthless it's just a waste of time to touch the system.
  5. Add more POIs to the game. Make other nodes viable and worth going to.
    ======================
balmy inlet
#
  1. End the party/looting bugs that make me restart multiple times an hour during exp party's

  2. Increase server power or whatever you have to do to smooth out the wars they were fun but the lag is insane... so bad that after it was over it took an additional 10mins for the counter showing the score in chat to finish.

  3. Unlock the crafting for lvl 20 gear if you wanted to keep us under the 3rd tier of crafting you should cap us at 20

inland garden
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug requiring a reload
  2. TMap bugs
  3. Desert caravan commodities not being worth anything after buying them
  4. Untouchable Gathering nodes.

Top 3-5 Most Important Feedback Topics:

  1. There is no risk vs reward for attackers of caravans. Caravans are loot pinatas for zerg attackers. Make the attackers pay something to flag, or have some risk.
  2. Add in good quests worth doing once
    ======================
lean crow
#

======================
**Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:**
1. Caravans in their entirety. - Large caravan groups seem to cause more disconnects. While the recovery process has gotten better, it's still not where it needs to be. Driver losing damage protection making them sitting ducks trying to move the caravan in any capacity while being attacked. Enemies flagging as protectors so they can loot your corpses without repercussions. Healers not flagging as attackers, but being able to heal without penalty (If you tried to kill them for aiding your enemy, you'd go red since they haven't attacked back)

**2. **Inventory Bugs - Not being able to click to transfer items to storage. Dragging and dropping items into bank, but they either disappear or don't appear to transfer and require relog to have the items show up in their appropriate location.

**3. **Resources/mobs spawning below ground. The trees around New Aela while still harvestable somehow are spawning 75% below ground. Some resource nodes are spawning up through rocks making them unable to be harvested.

Top 3-5 Most Important Feedback Topics:
1. Some of the mob attacks still need some fine tuning. The most noteable one I think is the Grem who can bite at what feels like an infinite range. I feel like this was done to get around the exploit of people using circular kiting to never get hit, but It's gotta be dialed back a bit.

**2. **The big POIs and open world dungeons are amazing. Church of Stars, Ruins of Sephilion, Steelbloom, Tower of Carphin, and Befallen Forge all have felt super cool through my leveling experience. Befallen Forge takes me back to Blackrock Depths from World of Warcraft, but the updated graphics give me shivers looking forward to the potential of this game and it's dungeons. I can't wait to see more of what you have planned.

**3. **The grinding has been fun whether it's solo or group, but absolutely gets repetitive. I would really like to see quests play a larger role in experience gains. I know a lot of the quests are still bugged with mobs not spawning, but I think we really need a way to break up the monotony of picking a spot and killing the same mobs thousands of times to level.

**4.**With the further expansion of the desert area, I'd love to see the waterway just south of the starting area opened up a bit more so that we could have caravans travelling over water and potentially have water battles to test

5. Don't let the haters get to you. Keep true to your visions. I haven't followed the project from the very beginning, but I can see it's potential. There is a lot of good about this game. The look, the feel, the sounds. I put a fully charged Lighting strike Shatter up there with hitting the sweet spot on a wooden bat or the snap of a net on a perfect swish. Keep true to your word and be swift and harsh with blatant exploiters. Every time they openly get away with something repeatedly without punishment is going to tarnish your reputation.

zealous zodiac
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1 Copper spawns.

2 Pathing issues while mounted. Sometimes mounts get “stuck” on the smallest variances in terrain, a good example is the middle of the road near the Halcyon-Winstead transition.

3 Taxing Tax receipts. Buying them individually they are as priced, but once you buy them in bulk, the price goes up 22% (at least in Halcyon on Lyneth). If this isn’t a bug then see it in the feedback section.

4 Spawn bugs. A couple of times mobs have spawned right on top of me out of nowhere, and in one instance even though I managed to run a quite a distance before dying, the mob got stuck on my ashes as if it were camping them. I know it’s an Alpha and I know it’ll be fixed but its a big one.

5 Graphics settings are inconsistent and sometimes change on their own. Optimize shadows is a good example of this. I have to enable it every time I log in. Sometimes I can set my max frameratre, sometimes I can’t. It’s a peace of mind issue to some, knowing that they can check one thing off a list of “Is this me or is this a bug?”

Top 3-5 Most Important Feedback Topics:

1 Sapphire are Rubies. Can we mine them with the same level/equipment please? They are essentially the same stone (its trace elements that cause the color, but they’re both Corundum!) Whether Rubies are made harder to mine or Sapphire is made easier to mine doesn’t matter, I’d just really love to see them at the same mining skill/level (I 100% understand that this probably only bothers me, and as such isn’t important haha)

2 Ashes. I see so many people joining groups, just so they can watch a party die, or worse train mobs into people/groups so they can steal from their ashes and then mount off into the sunset with little to no apparent consequences. There are even people camping out by spots they know deaths happen due to the area just so they can steal ashes. I feel like Corruption should also apply to these scenarios in the same way PvP kills of non engaged characters does. Also Ashes despawn time. I feel like in a lot of cases there is just no time to get back to your ashes (if they haven't been robbed) to try and collect things. In many instances there absolutely is, but sometimes strange issues arise with Ember springs and you end up a lot farther away than you should.

3 Why do we pay taxes on tax receipts? Buying them in bulk (which we essentially have to do, because of how many are needed) I pay an EXTRA 22% in glint. For example 160 tax receipts (8 stacks of 20) at 3 dull glint each is 480 glint if you buy them individually. The actual price paid is 586 dull glint. (5 glowing 8 dim 6 dull). That’s 106 glint added on top, or 22%. That 22% is the cost of 35 tax receipts. Luckily we can’t buy more than 160 in one transaction because it actually incrementally creeps up from 22% the more you would buy. If this is a bug, then see the bug section.

4 Water. The water is so damned pretty in this game right now (except when mounts enter haha) and I want to make sure you know it’s appreciated. Seriously, it’s amazing. LOVE THE WATER, the way it moves, the way it carries you along, the way there are variations in flow visible from the surface... WONDERFUL WATER.

copper ether
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan PvP: Specifically there are multiple ways for people to be invulnerable to attacks. Healers can just not choose Attack or Defend and can heal the Defenders without getting flagged. Likewise, if there are multiple caravans, they can choose Attack on one and Defend on the other and the Defenders can not attack them. Both of these scenarios are being abused.
  2. Unharvestable items: There are so many gathering items that are just unharvestable. Many of them rare resources like Willow.
  3. Inventory Issues: Many issues related to inventory such as inability to pick up items or glint. Inability to transfer items in or out of storage.

Top 3-5 Most Important Feedback Topics:
1.Flagging needs a longer timer. You should also not be able to unflag while in combat. The current time is way too short that leads to corruption bating. The instigator of a fight can often unflag in time to make someone go corrupt and often intentionally
2. Leatherworking is nearly pointless. There is no way to equip a guild full of people with medium armor. Gathered resources are both harder to get than other trades, but also quality is lower due to hunter quality problems. Resources are tight for all the trade skills, but 5 raptors is not enough to outfit the entire server in Raptor Hides.
3. Hunting is still the lowest rarity of any gathering skill by a HUGE amount. Not only are resources more scarce, but they also are of much lower quality than every other gathering skill. Rare+ items drop like candy for other skills comparatively speaking.

sinful ocean
#

Important Bugs:

  1. Inventory Bug: Players cant loot while the bug exists without rearranging their bags with multiple log outs in between.

  2. PVP Flagged Bug: Some players appear to be flagged for PVP and once killed, result in corruption.

  3. Missed Game Ticks: When lag occurs it disrupts the tick rate; allowing attacks/heals to be nullified.

  4. Explots: Tank mitigation, Bard saga & dance exploit. There are more which I am less familiar with.

  5. Caravans: People losing their caravans by a glitch which are unable to be recovered.

FEEDBACK:

  1. Mob training should not be as easy as it is. I believe the aggro system needs a rework around this.

  2. The crafting system does not feel impactful due to time constraints on gaining the necessary node buildings and also the time it takes to level processing/crafting. Crafting feels left in the dust compared to our own player levels and gear which we can acquire via drops. With only having 25 levels currently, I foresee this becoming an even bigger issue once higher levels can be acquired at this given pace.

  3. If someone loots a player body their PVP flag is on a set timer. Damage or being in combat does not extend this timer, and there is no indication the time left on the flag. Many players have gotten corruption due to this drop-off happening just as they are getting the kill. Additionally, if a player has a debuff from the zombies which cause healing to do damage, and another player not in their party heals and kills them, the healer gets corruption. This happened to me and it was beyond a bad feeling since the intentions were still good. If the debuffed player is a low level and their is an aoe heal which goes out unintentionally that is three deaths of corruption unjustly.

  4. The auction house should have timeouts on items, and the listing fee should be returned if an item times out.

  5. Implement a trade craft feature for more incentive for gatherers use their own mats and not be scammed.

azure cosmos
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps bugging out disallowing you from doing any.
  2. Game randomly freezing and seeing my Memory usage shoot up with a memory leak
  3. Monsters being pulled to far from their spawn anchor and getting stuck ruining the integrity of a grind spot as they are frozen and broken somewhere completely different.
  4. Graphics settings not actually saving properly and having to change the graphics to what you actually want
  5. Not being able to select attack or defend on a caravan when in a party or raid without having to leave the party/raid and recreate in the middle of combat.

Top 3-5 Most Important Feedback Topics:

  1. When flagged up , disallow a player who is flagged up to unflag when being attacked by another player to prevent corruption griefing, sort've like a pvp timer.
  2. More T2 gatherable spawns for different huntable creatures.
  3. Allow more useful drops and materials in the desert to drive competition in other parts of the world.
    ======================
spice geyser
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing during launch or transitioning to/from raft!
  2. Enemies following raft underwater...
  3. Cannot dodge certain enemy abilities. There is a latency to me, and it should be handled on my UI so that I can dodge properly.
  4. Enemies animation is terrible, janking and running in one place in the air, especially golems
  5. Looting does not work, cannot pick up stuff

Top 3-5 Most Important Feedback Topics:

  1. Spawn rates are WAY too fast. This greatly reduces the enjoyability of playing in an area. What happens is that you just keep killing the same guy over and over and that is very boring. There is no feeling of progress through the area or achievement of clearing an area. Add more enemies to the world instead of making the spawn rates faster.
  2. Enemies spawn on you. They should spawn in a deeper location and move to their position. Enemies should never spawn right on top of you, especially if you are busy fighting.
  3. Cannot harvest some resources because enemies will spawn on you.
jaunty dirge
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory bugs: looting out in the world (bodies and gatherables), and town storage, both can be temporarily fixed by relogging. but relogging removes any scroll buffs, and the bugs often return shortly anyway.

  2. Gatherables in rocks or too low in the ground, making them ungatherable

  3. Caravan issues. getting bugged. being healed by someone that is not attackable. transfer between water/land bugs.

  4. mobs spawn in ground and/or are green to us but still attack

Top 3-5 Most Important Feedback Topics:

  1. punish exploiters harshly.

  2. PVP flagging needs fixed. looting a body is nearly risk free as the flag wears off before anyone can return to do something about it. increase timer for anyone to unflag if recently in combat.

  3. NPC agro. training mobs

  4. render distance. quite often i almost run into mobs that appear in front of me running/riding through an area.

  5. gatherables. what types of nodes/resources share spawn points with what? timings?
    ======================

wet violet
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Incorrect resources harvested from weeping willows on freeholds (oak instead of weeping willows).
  2. Incorrect quality of resources harvested from planed seeds on freeholds (e.x. you make legendary seeds and harvest white wood/flowers)
  3. Driver teleportation from caravans when moving from one SW to another
  4. Randomly changing stats on characters in both ways (positive, negative) (double checked, it is not buff related or anything. Fixes after server restart). Check character ShootmanB on EU
  5. Red barrier can be crossed if you are in a caravan
rapid goblet
#

Top 3-5 Most Important Bugs:

  1. Spawn rates of nodes being completely unreasonable, as players find niche spots and abuse them for high end resources and the majority of players are stuck without the ability to compete without that specific knowledge even if they grind harder.
  2. Caravans breaking pretty frequently, although we find ways around most of the issues they still take considerable time to circumvent.
  3. Players exploiting caravan events to corrupt each other or gain an advantage during the initial flagging, as well as dropping event to crowbar loot without repercussions.

Top 3-5 Most Important Feedback Topics:

  1. The overall crafting of the game is terrific in theory, but terrible in practice. Inventory is extremely tedious, items/inventory bugs out and forces relogs. Resources are incredibly hard to obtain for things such as raptor hide, weeping willow, etc.
  2. The content that we have so far is practically the same as phase 1, which I hope changes soon. (Ofc with the addition of befallen forge and a strongly underdeveloped desert not being considered in this)
  3. More systems like treasure maps for alternatives to gaining resources (I'm hoping freeholds provide this but with such large groups buying them in bulk it just leaves the smaller guys behind evenmoreso)
    ======================
earnest valley
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Glitching out/Caravan Bugs
  2. Inventory Bugs
  3. TMap Bugs
  4. fix the market place, put in search function for a specific item to search Basically.. Copy WoW'S Auction House.
  5. MOB CHASE RANGE IS TOO GOTTDANG LONG! I shouldnt have to run the boston marathon just to get out of a combat.

Top 3-5 Most Important Feedback Topics:

  1. You people need to CALM TF down on Pyromancers/HH/Human wizard mobs. They do SO much damage they are capable of wiping multiple entire GROUPS in seconds.. Jesus can we tone this down like.. 700% or so?
  2. TMaps are loot pinatas.. when they actually work. ENTIRELY too easy. Ultima Online got around this by having level appropriate mobs spawn when digging up.
  3. I'd love to see SOME sort of love given to the tradeskills, as they are just INCREDIBLY overcomplicated and provide subpar rewards for the effort. There's like 5 raptor spawns.. and it takes like 12 hides for 2 pieces of armor. NOBODY can get Medium (level 10) armor made.. meanwhile.. light and heavy armor is FLOODING the markets in every city.
patent tiger
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Suddely items in storage having the visual bug so that you have to exit out and come back in
  2. Caravan commodity loosing gold values
  3. People falling through the world at start. When the server starts it's silly that people fall through the world. Just put them in a box or on a platform and move them once the world is loaded properly or something. It may seem less critical but it's giving a peak behind the curtains and letting people see the undercarriage.

Top 3-5 Most Important Feedback Topics:

  1. Bards still cant use the saga feature. Most will ignore it because of the consumption, but because of the broken animation on the Dragon, if your auto attacking or have most of the quality of life features on OR ARE PLAYING A SONG, it will just interrupt. If a Mage couldn't jetstream fire because auto attacking canceled prismatic beam it would feel just as bad.
  2. Item permanence/refund in crafting not only makes sense it also would open up new branches. You shouldn't spend a chicken to make an egg. Equally so if there were anvils/crafting mallets/cookware or whatever the derivative stats could be a new interesting dimension to the game. It will also make way more sense and stop people from getting frustrated over cooking prices.
  3. I'd really like to be able to add items to crafting windows that I may not have yet so that I can prospect items without gathering 10 of every items. I'd rather not be forces to use out of game services (such as ashes codex) to prospect item creation when I can keep it in game. If I'm making the decision of do I use the 10 heroics I have or go aquire epics or legendaries, I'd like to make that choice without having to alt tab and search around on someone elses website.
  4. Spellbows and spellswords really should do magic damage on auto attack and scale off it.
    ======================
carmine sapphire
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Caravan Drivers being teleported to Carphin
Caravans disappearing when converting across or directly on top of a server worker border
Freehold Tree nodes only drop common oak, even when planting other tree types
Inventory doesn't update when gathering bug

Top 3-5 Most Important Feedback Topics:
Action Camera Soft Targeting:
Latches onto allies too easily.
Suggestion: Add a toggle for Enemy-Only soft targeting or perform a dual target-check (ally and enemy) for defensive target mode.

Action Camera Movement:
Current issue: Moving backward towards the camera in Action Camera mode causes the character to walk slowly backward while facing the same direction as the camera.
Suggestion: Allow the character to turn around and move at full-speed towards the camera even in Action Camera mode, similar to holding move-forward and rotating the camera in Standard Camera mode.

meager thorn
#

Top 3-5 Most Important Bugs:

  1. Caravans; teleporting to carphin, converting to cart from raft without menuing, caravans disappearing, perma attack flag with dissapeared caravan.
  2. Parties needing to constantly be reformed due to exp loss and needing relogs to reinvite party members.
  3. Tax prices not being reflected in repair costs.
  4. Enemy aggro and home spawn reset very abuseable to be stuck on terrain or moved far away and reset with hard CC.
  5. Unequip weapons applying their weapon effects while not equipped but leveled. (with a sword and bow but a book leveled, I get chill procs)

Top 3-5 Most Important Feedback Topics:

  1. Tank's Absorption field needs to be adjusted to not be as bright and flashy, major epilepsy issues.
  2. Tank exp debt reduction, as tanks have a harder time solo farming and will usually be the first to die in any group and will take more exp debt in a farm party.
  3. Adjust the Forge lighting to prevent it from rebounding from way too dark to way too bright.
  4. Randomize the locations of apprentice and higher hunt spawns, they are too easily campable by afk or logged out characters.
  5. Crafting for low levels seems like a lot of invest me for very little pay off until high end of apprentice or low level journeyman.
brave token
#
  1. fix the market place, put in search function for a specific item to search, also put a price history and also set from lowest to highest
  2. delete homepoint as you can abuse it as 1 teleport from somewhere to your hometown that can be abused, just give us as choice the closest respawn nearby
  3. while teleporting as a mage u not only cant get out of cc as said on the skill, but while using teleport if u get damaged u many times to teleport at all and used your cooldown
lunar wing
#

Alpha 2 feedback
Top 3 issues

  1. Desert nodes commodity have 0 value when turned in at a different node

  2. Bettles in the desert don't attack back. Takes a huge chunk of the desert mob not being farmable since it's considered exploit

  3. Caravans vanishing while swapping to raft or land

orchid marsh
#

Bugs:

  1. Inconsistent gatherable rarity behavior. Hunts, trees, and fish are almost never above rare, but mining and herbalism nodes frequently are.

  2. Inventory bug.

  3. Tank mitigation bug.

  4. Training mobs griefing.

  5. The bizarre node buff problems. Buffs stack and don’t behave like they should (including negatives), scrolls and food have problems on logout, etc.

Feedback:

  1. You need to ban exploiters. The hammer needs to be brought down. It doesn’t matter that it’s a test. Clearly, prior consequences were too soft. Exploiting and anti-social behavior in a PvX game will kill the game on launch. There is not another reasonable choice. Fair players are very tired and frustrated of attempting to test and getting constantly hit by griefing mob trains, PvP’ed by players who exploited to 25 promptly and farmed gear via exploiting, etc. Those players DETRACT value from the test and will continue to detract from the game at launch. This is about the people behind the keyboards.

  2. Tweak caravan attacking to disincentivize the no-risk high-reward gameplay of attacking a caravan. Running a caravan is high-risk high-reward. Please find a way to make attacking a caravan feature some amount of risk for the attacker. It’s weird and results in unfun situations.

  3. Quality and rarity rating on gear needs to be revised promptly.

  4. Enchanting is going to need a bandaid fix once people figure out how powerful it currently is with base stats. Level 20 gear is substantially worse than a mix of level 0 and 10 gear with base stats that is enchanted. I think not enough people have caught on to this yet.

  5. Please just replace the marketplace with a node-specific auction house searchable by item names and so on. There’s no need to be different just to be different.

sonic copper
#

Top 5 Most Important Bugs:

  1. Picking up loot sometimes doesn''t work.
  2. Client crashes and turn off the game sometimes which causes death and drop/exp looses (other games on the same computer are working properly)
  3. Mount animation bug.
  4. Global illumination set to "High" still causes visibility problems, despite the nicer graphics. That's why I still use the "Medium" setting.
  5. Mobs hidden in objects such as rocks or mobs whose HP does not drop will only start to drop after a while.

Top 3 Most Important Feedback Topics:

  1. Better search engine, with the option to sort categories of items sold by players and search for specific items by item name rather than player auction name
  2. Class Balance. Cleric is OP and can kill elite mobs 3-star solo. Mage has much higher damage than Fighter and is much more willingly sought after in a group.
  3. More quests that can be active at one time, with better splitting and UI fixes
tidal ferry
#

Alpha Two Feedback Phase 2

Top 3 Most Important Bugs:

  1. Storage/Looting Issues, your Inventory is not updating, unless you jump on a Mount and back or you cannot loot bright glint anymore. Its not an Issue of if but when that Bug appears.
  2. Mob Trains in dungeons. We have several Players/Guilds on the Server that abuse that to kill off Groups and loot their corpses.
  3. Sometimes the gathering Process takes an extra second to complete. Minor, but annoying.

Top 3 Feedback:

  1. Ressource Scarcity, especially Weeping Willow, to a lesser Degree Tin and Raptors. Weeping Willow is used in practically every Apprentice Recipe and the odds of finding a non-bugged Willowtree are very low(known Spawn points are frequented every couple Minutes by the more hardcore guilds). Maybe fix the Freehold Oak Issue to alleviate that?
  2. We had a highly organized hardcore pvp guild push to 25 fast and now attack any Caravans not from the biggest Guilds. The odds of getting a Caravan through even with an own Guildgroup in Support is practically 0 (They got more/better geared players on average). Paying Protection money for each Trip is possible but destroys any profit. Leading to a lot less Caravans Overall (less testing too). Sounds like whining, i know😅 but not everyone plays hardcore.
  3. Releasing P2 and immediately going on Holiday(fully deserved, not disputing that) actually killed a lot of game enjoyment, as quite a few more Bugs were discovered and not adressed. A delayed Release might have been better. Again i saw some people at Intrepid working over the holidays, but the Adressing of Bugs slowed markedly.
glacial mauve
#
  1. Mobs aggroing on whoever is closest to them even when others have already attacked them
hard yacht
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Mobs spawning under the map - this has seen INCREDIBLE improvement, but is still a thing that hampers playability particularly in the higher density lower-level areas.
    1. Abilities randomly stuck on infinite cooldown. Great way to die to a random mob levels below you.
    1. Caravans vanishing.

Top 3-5 Most Important Feedback Topics:

    1. Ashes team is doing a very good job but I and my friends have serious concerns that y'all are not prepared for the sheer amount of people/interest there is in this game, and that you've set your sights too low in regards to server pops, guild sizes, etc.
    1. Lack of incentive to be the good guy/defender of caravans etc. There is a lot to gain for attacking a caravan, but unless you are the caravan owner/guild aligned there isn't much incentive to defend caravans. Much better to join in on ganking than trying to help. No exp, no money, no node currency etc. The game heavily favors offensive pvp activity by the lack of reward for being on the defending side.
    1. Expected server size of 10k seems incredibly inadequate for the size of map and the interest.
    1. Guild sizes and planned progression seem inadequate. Ignoring Pirate we still have groups that are on <guildname 5> already, etc.
      ======================
frigid snow
#

Top 3-5 Most Important Bugs:
1. Infinite instant spawns and people taking advantage of such spawns.
2. Moving items from Inventory to Storage, items can still disappear (relogging cleans it up)
3. Mobs sliding under the world while they are running 'uphill' (or up stairs) towards the player in the higher elevation.

Top 3-5 Most Important Feedback Topics:
1. Crafted gear needs to be better. Common, uncommon and rare all feel the same at low levels with higher rarity only feeling slightly better. Dropped gear is too easy to attain and is straight up better then crafted (outside the best of the best crafted).
2. Mob Socials and training other people/groups.
3. The ability to 'unflag' while someone is attacking causing the other player to go corrupt. And/or attacking a Green player while they are engaged in battle, then stopping and causing the npc to kill the player (bypassing corruption altogether.)
4. Unstuck is being highly abused.

glacial mauve
#
  1. Tank shield disapearing when switching weapon
#

3.Caravans disappearing and/or teleporting you while driving to carphin

proud crystal
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug that turns items invisible and requires relog
  2. Inventory bug that prevents you from looting glint and requires relog
  3. The lightning bug in certain areas that turn everything too dark or too bright that requires relog(or changing global illumination in some cases)
    4: Stat bug, when you die with a scroll or foodbuff active, apparently you loose that amount of stats from your character and doesn't get reset til server restart.
    5: If you level up 2+ weapons, nodes and finishers from each will trigger when in combat so long as you've equipped all relevant weapons since last login.

Top 3-5 Most Important Feedback Topics:

  1. I would love to test artisanships but it is incredible difficult to level up anything with so many people competing for resources
  2. On the topic of artisanships a guildbank would also be tremendously helpful to distribute mats to people
    3: There are a lot of stats and combat bugs that the pvp guilds usually exploit in some way or shape (intentionally or unintentionally) that makes the pvp in the game feel unrewarding atm.
    4: I am very positively surprised and delighted at how development is going and how steven & co are handling the drama along the way thus far.
  3. Id love an item that would disguise my identity so that I could do mischievous things with alliance and even guildmates with the risk of getting killed and having my identity revealed... I think the potential content from that could be .. juicy CuteDevil
    ======================
plain kraken
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravan bugs:: carphin teleport, disappearing cargo bug :((((( , the bug that locks the caravan in the wrong node loop if you log out between launching and spawning the caravan
  2. mob training. the griefing is awful!!
  3. missing apprentice tailor shirt from the vendor. to get a tailor shirt we are currently required to make it. this recipe needs a super rare item that is locked behind a huntable animal that only has 6 spawn points in the entire realm!! ouchhhh!!!

Top 3-5 Most Important Feedback Topics:
1.ashes
2.kicks
3.ass!!

lost garnet
#

Bugs:

  1. Maps, some players (those who arent bricked on treasure maps) have a huge advantage over others.
  2. Green named mobs that attack you
  3. tax receipts make no sense if you pay them off, they should be paid off until next cycle
  4. inventory bugs out all the time

Feedback

  1. the chat settings need to be more full featured. None of my changes save themselves. Mostly, I NEED a general chat which does not include global chat spam. The default mode should be local/shout/party/raid/guild/whisper. currently I have to live in citizen chat, but then i miss whispers and guild stuff. Whispers should beheard in all tabs...
  2. Implement some type of dynamic node distribution/redistribution system that can change based on how many players are in what area with what level of mastery. You dont have to tune it yet, just keep it all flat how it is now, but when there are wild shifts in server population, you want this in place beforehand.
  3. it would be cool if there were certain commodities that you can only get by harvesting region-specific resources or doing node-specific quests.
  4. the tab key should only cycle through enemies that are attacking you or your party (if enemies are attacking you or your party, otherwise target anything)
  5. This is the first mmorpg i have played in over a decade that i can see myself playing long term. keep it up.
ripe sigil
#

z

#

i need like 2 more and im out

graceful bramble
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The croc mount going faster than it should. Its probably the most abused exploit on the map.
  2. Randomly enemies become friendly for a party member and they can't attack. The mob still attacks and damages them.
  3. Treasure maps not working. Once it errors out we haven't been able to use others.

Top 3-5 Most Important Feedback Topics:

  1. If you want crafters and processors to help we need more items. Weeping willow for example. Can't make different armor rarities without it.
  2. The fights can be a lot of fun. I love how the different elementals help each other.
  3. Caravan attackers need a negative. XP loss multiplier for death or caravan arriving. Maybe drop armor? Right now its no risk.
modest beacon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stat Calculations - Whatever the math is for calculating stats sometimes goes errant. Somethings to note is the mitigation on caravans will cause you to go negative in mitigation. We managed to force a guy into -800% mitigation thus one shotting him with DoT's. Other things such as bards damage multipliers going negative when dying (specifically in caravan PvP)
  2. AI Graphics / Pathing - AI tends to bug out on terrain or inside walls or places where they shouldnt be.
  3. Caravans (boats) - Boats hit box tends to dysnc from the actual model itself. This either makes it horrifically stuttery to stand on or causes range attacks to never "Hit" because the hit box itself is somewhere in the void.

Top 3-5 Most Important Feedback Topics:

  1. Resource locations - Ores feel like that can and will spawn anywhere. Having actual spawn location that make sense in some degree would be helpfull. IE copper/granite/gems spawning in higher up mountains or in the hills instead of seemingly random spawns in fields. Tree's like willow or western larch spawning in "groves" that more or less should be protected or fought over to prevent over gathering ect.
  2. Zombies Anti-heal - While admittedly a difficulty mechanic that could be fun to play around, is currently too strong. With how much clerics heal, they are a button/crit press away from just killing the tank out right if they are not paying super attention to every debuff each party member has.
  3. Buffs 'tab' - While amusing to see 46+ buff on my character due to node buffs, this can get extremely annoying. I personally like to see every buff a character has just for information and being limited to 12(?) is quite annoying.
frank wave
#

Top 3 Most Important Bugs:

  1. Inventory/ Looting Bug: Players are sometimes unable to loot glint or update their inventory unless they either jump on a mount to refresh the inventory or relog.
  2. Items disappearing from inventory: Only has happened a few times, however can be disheartening for a player.
  3. Caravan Teleporting

Top 3 Most Important Feedback:

  1. Increasing the size of guilds so there are not a bunch of sub guilds running around.
  2. Increased functionality of the action cam. Adding a key binding to target the lowest enemy would be extremely useful for the action cam.
  3. Continuing communication. Good communication is the best asset the team has to date.
rich pike
#

Most important bugs:

  1. Zombies' anti heal causes players to take damage so healers get red accidentally on kills
  2. Caravans randomly teleport you to Carphin emberspring
  3. Caravans randomly bug away and become unsummable
  4. Hunting rarity is so bad, you barely get something rarer as rarity rare, locking most crafting for higher crafting
  5. Some mobs get bugged and never respawn or reset - especially often in Tower of Carphin

Most important feedback:

  1. The game sometimes closes randomly, causing testers to crash in sometimes very bad situations.
  2. A lot of griefers are there on Lotharia EU. Have more GMs checking on them and punish them finally please for harassing low level players or mass pulling into other groups in order to loot corpses. The first week during holidays was a nightmare.
  3. Freeholds feel off. Not only are they way too limited (imagine they could be used) but why don't you make them an instance so players could buy them still for better testing of mechanics and less fight over who is fastest with finishing Caravans?
  4. Party UI is very clunky but basic option in general. Can you please allow us Clerics to manually have always raid UI? It would be such a blessing as you can click and see HP bars so much better.
  5. Materials are grinded as often that at the very end they are locked in non-gatherable T3 gatherables or bad T1 materials. The fact that materials share a single spawn and are randomly selected is very bad in that small world that is too small for so many players as you barely get any resources at Prime Time.
river sparrow
#

Top 3-5 most important bugs

  1. Inventory issues. Constantly relogging just to be able to see where I moved my stuff is annoying.
  2. Falling through the map when logging into the game when your in a town.
  3. Treasure maps

Top 3-5 most important feedback topics:

  1. Higher tier tools should be more beneficial or at work as intended. Maybe it's just me but I put plenty of time and effort into making higher tier tools I even crafted a higher tier apprentice bow 2 since I thought it was supposed to increase hunting speed but I feel like the hunting speed is exactly the same so I just wasted my time and could've kept the higher tier xp bow.
umbral anvil
#

Top 3-5 Most Important Bugs:

  1. Inventory bug - its annoying when the inventory doesn't update until You mount/dismount and have to constantly do that (or relog with client relaunch).
  2. Elemental Empowerment (Mage) - sometimes I am not getting my elemental empowerment when I cast a spell of certain type, and sometimes i visually have all 3. Also prismatic beam sometimes removes my empowerment.
  3. Caravans bugging out.

Top 3-5 Most Important Feedback Topics:

  1. Market place is hard to use as You cannot filter by what ppl have in it but only what they put in description.
  2. Healing someone who is attacking a caravan should automatically flag them as attacker (and defender vice-versa). There was a lot of exploiting of that issue where clerics and bards would not flag but still heal/support people attacking/defending.
  3. It feels like the only way to make real money right now is caravans, however it is super risky to go with caravan alone. And hiring guards is not really cost effective as at that point selling glint to vendor would net You similar outcome. I like that the caravans can be attacked but for now its way easier and risk free to just attack/ambush caravans. Also killing a driver is way too easy.
coarse wasp
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. CCing noncombatants (I am as shocked as you are that I am saying this) though it could make training even more annoying
  2. Mob Training (not necessarily a bug but it is a system that needs fixed to deter it)
  3. Mass trading items erasing enchantments.
  4. Not being able to access vendors when the server number of players using it is high
  5. Berserk not working right and just being bad in general

Top 3-5 Most Important Feedback Topics:

  1. Condensed overpopulation feels like garbage and doesnt allow for accurate feedback regarding gathering and player conflict. Its great for stressing servers but thatd would be better to have a single server where everyone log ins iwth full gear to PvP for a day
    2.Encouraging player conflict is one thing, making it where only the largest guilds or fastest players get to a resource, grind spot, or mob and then have a massive advantage to continue to keep that thing on farm indefinitely because of that does not feel great. There should always be another option to catch up (even if it is far more inefficient) so there can be real competition and not just a slaughter because one side has massive numbers or farmed a spot first. And rare resource spawns should spawn randomly throughout the world, not in 1 area to be put on farm.
  2. Your gear scaling sucks. Level 10s and 20s with legendary gear (mainly weapons) just results in a massive power imbalance between similar level players, and even at max level with max quality gear it just becomes a quickdraw competition where whoever hits faster wins. There should be nothing legendary about being low level, it feels stupid.
  3. Make party/raid member icons on the map and minimap easier to spot, and make them actually work in towns and high population areas.
  4. Make effects on my character pop up in scrolling text, and easy to see what type of CC it is. Every time I get CCed I have no idea what the hell it is that is affecting me.
urban forge
#

Alpha Two Phase II Feedback

  1. Fix caravans, there’s some spots on the map that you get loading moving you to Carphin and losing the caravan.

  2. Issue with the inventory when you move any item from it to the bank and the item keep there on the inventory needing relog to fix it.

  3. FIX the freeholds specially the Wippow Willow when you plan it you get OAK instead of Wippow Willow.

median shale
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Bugs with inventory. Items sometimes cannot be moved or appear to be duplicated (as in, when you try to move an item from one inventory slot to another, it acts as if it is occupying both the original slot and the new slot). The only way I have found to fix this is to close and reopen the game.
Bug that causes inability to pick up items. A temporary fix can sometimes be getting on and off your mount, but often it requires closing and reopening the game.
The bug that causes players to get stuck while moving. It happens most often when on my mount. I'll be walking forward, and then all of the sudden it's like there is an invisible wall. I have to back up and move to the side, then I am able to keep moving forward.

oblique canopy
#

Top 3-5 Most Important Bugs:

  1. Super Resolution (VSR) keeps reverting to auto when I turn it off causing severe frame stuttering that never stops making the game unplayable
  2. Storage clerks in populated areas stop being accessible smoothly

Top 3-5 Most Important Feedback Topics:

  1. Using Divine Infusion in any capacity to cast Resurrect doesn't add the cooldown to Resurrect making it recastable over and over (can heal the resurrected party member one time with a Flash Cure to generate some Divine Power to be able to do it consistently)
cosmic kayak
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory

  2. Mob AI Glitching

  3. Server Stability and Optimization

  4. Crashing

  5. Lag in more populated areas.

Top 3-5 Most Important Feedback Topics:

  1. Tired of seeing LFG grind spot in global. I would like to do other MMO things to level. ie, questing, dungeon kill quests, story related quest lines. Basically reasons to be in these zones/POI.

  2. Would like to see implementation of at least a portion of proposed instanced content.

  3. Caravans, Crafting, and Freeholds feel off. Like the idea is there, but not quite there?

sweet nymph
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NPC quest/introduction markers and associated proximity text never go away, even after accepting or completing the quest. This causes a great deal of unecessary confusion.
  2. Frequent inventory glitches that occur randomly and prohibit movement of items. A relaunch of the game usually fixes the problem.
  3. Various quests are unable to be completed even after criteria has been met. There have also been instances of quest items randomly deleting themselves, which is possibly related to the aforementioned inventory bugs.

Top 3-5 Most Important Feedback Topics:

  1. Either get rid of tab targeting or active combat mode and build further upon whichever remains. Players utilizing the latter will always be disadvantaged despite active combat mode requiring (and providing) a greater level of engagement/difficulty. These two targeting systems are just not cohesive, and it does not make sense to give the option for greater immersion/engagement at the expense of competitive edge.
  2. MORE LOOT! There just isn't enough loot dropping to keep players hooked while farming/grinding. I find one piece of equipment every 200 enemies or so. Even then, it is rarely an upgrade. Additionally, in large groups, the chance of winning a roll is slim. We need that dopamine fix!
  3. Leveling takes too long. The grind is immense, to say the least. And that's fine. But, as a shift worker and a father with very little free time, I need to have a sense of progress beyond watching my XP bar advance at a rate that can't even be observed in real time. It's worse than watching a pot of water boil, and causes everything I do in the game to feel tedious beyond any point of appeal. I suggest adding additional levels and more points/perks/traits/skills so that players can enjoy a better sense of agency and development/growth.
    ======================
grim lynx
#

Alpha Two Phase II Feedback

  1. Major issues where mobs will be dragged for miles and never return to starting point. There are times when elites are completely MIA because too many people come through the area and glitch it on an object nearby.

  2. Some recipes are nearly impossible to come across or locate (Howling Wolf Recipe) By the time I was able to locate 5-6 of them we've already moved passed the armor set entirely. I've been farming a variety of mobs and elites to no avail for the last two I need. What few mobs are said to drop it are also bugged and either don't respawn or are showing drop tables not equal to their levels.

  3. Medium is in a extremely nerfed place right now. A novice miner can go out with a novice pick and get a full legendary set of T1 gear with just a little bit of effort, whereas a hunter could dump legendary bow, epic bags x2, blue pants and shirt. and only come back with rare -heroic grade mats at best on a blue moon with 400+ quality rate. Its unbalanced as can be. Almost nobody is crafting medium due to it. Also why is it that cotton seeds are not available in town but flax seeds are?

I'm overall happy with the phase just hope that we can get more updates to freehold and caravans become more stable. (I'm sure this has been mentioned a lot.)


random parcel
#

Bug prio - personal.

  1. Caravan despawn/ vanishing

  2. Taxes not showing paid, I understand this is most likely underway, really just would rather not have people losing everything in warehouses due to bugs.

  3. Caravan Health replenishment on server crash or restart, while hilarious really defeats the effort attackers had put in during the event.

4.Loot pickup, having to logout and log back in in the middle of fights or just after clearing but still in hostile territory really spooks ya.

  1. Speed / ability rubberbanding, happens way too frequently and may not be a game buster for most it infuriates me. especially when trying to clear out of incoming mobs.

Feedback

  1. Having a more diverse skill tree would make it more appetizing to find new ways to play a class or incorporate weapon mechanics. So far a few of the abilities seem to really fall short of the basic starting ones.

  2. Having a more intricate Player-to-Player market would really make it easier for solo players to reach out to specific specialists, instead of just searching an auction house.

  3. Please allow for item searches as well instead of whatever people list on their store, as some still don't add any description.

4.Minus the holidays and what not(y'all deserve the time off) please interact or have more GM players come and play with the world.

  1. When non-pvp flagged in nodes, there needs to be someway of moving through other players these stalls and warehouses are swamped and having to jump through them is annoying. Nothing to swanky though.
opaque verge
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan Bugs. Getting kicked off and teleported to a random shrine when transfering SW. If you click LionHold cargo tab it eats the current cities cargo tab and vanishes it. Desert Cargo selling for 0 copper.

  2. Bard songs act very weird. Songs randomly fall off or stay on forever making it very hard to tell if im buffing the party or not. Sometimes the aura is showing but the buff isnt working etc.

  3. Party UI. It really sucks if you log out in a party your party frames just disappear. Also the party map markers don't even work correctly, There is a work around this that works for a split second but its such a hassle to use.

Top 3-5 Most Important Feedback Topics:

  1. Caravans. The loop needs a lot of work. Would love to see more implemented into it. The reward for attacking is far to great and far to punishing if you are the one running the caravan. I think you should get corruption for attacking caravans, in the current state stealing from a dead person gets you at least purple flagged cant see why robbing active caravans is just "oh well". Would love to see surrender options so that you can surrender your cargo and keep your caravan. Caravan insurance, It's bad enough to lose your glint to players 10+ levels higher then you but in the current system you lose all the progress on the caravan components you've made.

  2. Alt friendlyness. As it stands the game is 0 out of 10 for Alt friendliness would love to see ways to share gold, items and materials more easily across my account sooner then later.

  3. Gathering tools. I really dislike the fact that if you make a gathering tool it just slots itself to the bar and thats your tool now. I would love for it to be a physical item that I can swap around.

quaint yacht
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Weapon swap bugs. You quite often cannot change ranged weapon to melee and also shoot
  2. Mobs getting stuck. This is a quite known issue and people have been exploiting it. Mobs either stop attacking or get stuck in places for you to freely shoot from afar
  3. Not sure if it is a bug but render distance goes down significantly as number of players increase. In prime time, even if it not too crowded in my area, I see mobs rendering almost 1m away from me and then they immediately attack me
  4. Storage system still gets bugged out. I cannot right click to unload my items. Sometimes they go to wrong tab in my storage(not the one that is open)

Top 3-5 Most Important Feedback Topics:

  1. Caravan cargo should be tradable/transferable. I do not enjoy riding caravan myself and the only way to convert your own glint into meaningful gold is by caravan. I wish we could load our friends/guilds caravan with our own cargo
  2. Crafting does not make much sense now. You can start crafting level from Journeyman because no one crafts anything meaningful for low levels. Everyone uses their dropped equipment from monsters. Crafting to journeyman is just a waste of bunch of materials at the moment without any meaning.
  3. Ashes is a community based game but that should not mean it is not playable when you do not have a party. You cannot find any good spots to farm monsters as a solo player. Even if you do so, it is simply not worth your time to do it because it is extremely inefficient compared to group play. Balancing is required.
  4. Weapons and armors every 10 level seems to stretched. Maybe every 5 levels is better
  5. In general, life skilling and adventure levelling are completely separate at the moment. People just rush to max level without any need of gathering or crafting stuff because monster drops are just enough. I would like to see a more connected system where life skilling goes parallel to adventure level
tulip kayak
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob spawning being glitched across the board, a lot of enemies are spawned into buildings, weird area(ontop of buildings), and just outright not spawning.
  2. Mount animation specifically the horse glitching where all of a sudden my horse stops animating all together till I relog.
  3. Commisions are generally unplayable early game except a few that work ocassionally. Main issue is where the boss/creature isnt spawning at all despite waiting hours.

Top 3-5 Most Important Feedback Topics:

  1. love the speed of leveling I feel like despite being level 10 I impact fights( granted to a lesser degree) where normally a level 10 is one shot useless.
  2. I know its an alpha but intro experience could be a bit better for players not so committed. (Early commisions functioning properly would help that). As well as maybe a question or chat line explaining that you need to go help build up nodes/grind up commisions/ or become stronger individually
  3. Really love the profession system especially that I can be useful maxing that out but be useless in other regards is an amazing feeling/missing from other games. Reminds me of eve online where I am useless fighting but great in industry. Those are choices made spending hours in industry so I am useless there but a sacrifice in my combat ability feels very rewarding. Also without youtube videos I have 0 idea how to make any copper let alone sliver.
    ======================
hexed sun
#

Alpha II Phase II Feedback

Top 3 Bugs

  1. Tank chain works maybe 1/10 times correctly. I feel severely gimped in PvP when one of my core utilities fails to pull opponents to me. There has been issues with this ability since pre-alpha. Its time to focus on this.

  2. Caravan issues - Teleporting to Carphin still, people exploiting the world edge barrier to travel with impunity, frequent disconnects causing issues with recovering the caravan, and issues with invisible terrain.

  3. Inventory issues - "Frozen" inventory requiring a relog or mount/dismount to apply an update

Phase has been great so far but the blatant exploiting needs to be handled with a heavy hand. People hitting 25 during the first weekend cant possibly be intended. Multiply that by abuse of guild wars to farm glint and exp for other characters and you have a broken economy where the exploiters are able to reach power levels MUCH faster than the entire server. This causes obvious problems with them collecting the best gear/materials uncontested

regal edge
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Various Quest items clog up your Inventory rather easily. Prime example is the Items you need for "Seven Save us!" Quest. The various items dropped from the ghosts do not stop dropping once you have the requisite amount.
  2. Various NPCs do not fight back. Example: The Minotauren dual-wielding Warriors stop their auto-attacks after a random interval of attacks (usually 4-7 attacks) and just stand there.
  3. Threat. I am not fully certain this isn't intended, but when someone moves past you, if the enemy NPC has a ranged attack, they will try to hit you, and then aggro onto you, evne if you have done nothing to generate threat. This leads to a massive amount of spite amongst players, as people trying to leave places of grinding can lead large blobs of enemies to arriving players (called "training").

Top 3-5 Most Important Feedback Topics:

  1. More low-level ore. This is of low importance, but the respawn-rate or respawn-chance for a minig node to contain copper seems a little on the low side. Granite and Basalt are incredibly abundant. This makes getting to higher crafting levels difficult, thus preventing testing of those.
    2.Attacking/Targeting - please remove the dropdown menu when selecting enemy targets in the game world via right-click. Either allow us to assign marks like Sun, Shield, etc. via a hotkey (the F1-8 keys are pretty good for that), or via right click on the healthbar in the top, when the target is selected.
  2. I would also recommend making the health bars of entities in the game world stack and not overlap. Overlapping makes targeting things incredibly annoying for newer players. This also compounds with the issue that, once you change your keybindings, finding a specific key just to initiate auto-attack seems unnecessary when you could fix both visibility and accessibility with a simple change to health bars
    ======================
icy violet
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan Issues, Caravans not placing or bugging in deployment. Rework moving caravans to new nodes into the Caravanner so we can call and store rather than summoning to world.

  2. Mayor Turn in box doesnt work. Additionally some way to vote inactive mayors out. perhaps allowing for secretaries that can take on some of the mayor duties as well so there can be multiple players able to interact with the system at all times.

  3. Fix War decs not going away and consider making towns safe zones. People train mobs into the storage area, Kill war deced lowbies in town over and over again, and some other crappy behavior. Why am I getting killed when looking at market stalls? What If I just bought an expensive item and then get killed or war deced on with no notice?

  4. Players drown themselves and dont take xp debt or drop items but take durability. some players say they have dropped items as well. so one way or another this isnt working. on this note unstuck is used as a hearthstone by players and should not be, maybe rework the unstuck system to avoid this, as well as consider making an expensive scroll of teleport that binds to your citizen node with a long cooldown, another reason to pay your taxes (which should lock you out from citizenship longer if you dont pay).

Top 3-5 Most Important Feedback Topics:

  1. Dont ignore QOL features when implementing systems. People are overcritical and dont understand how Alphas are, but that wont help perception. Stuff as simple as reordering characters on the select screen (which we should have more slots available), Better search functions in the marketplace, A separate LFG and Trading chat channels, and optional profanity filtering.
#
  1. In game GMs that can be ticketed and respond in game to issues. So players can describe issues to GMs as well as make players feel better about their testing. (My caravan was locked out for 3 weeks last test and didnt fix at all) Additionally multiple screenshots and even videos could be submitted online to help with bug squishing. As well as handling Harassment and overwhelming toxicity that is driving away testers, I have had multiple friends quit testing over how toxic people are in chat and in game.

  2. Alternative money making options. Currently you need to run caravans or sell items in a placeholder market system. Selling glint feels bad but there really isnt other ways to generate currency in the game. Even something like an ear system in diablo where people could have a pvp prize that could also sell for silver could help, Hell make a crafting system that turns ears into scrolls that reduce experience debt or even 100 ears to reduce 1 level of corruption, allowing for tactical kills when needed.

  3. Make some nodes Lawless, when I first heard about the desert It thought they would be lawless zones with pvp turned off in the cities allowing a place for people that want a constant pvp battle to have an area of the map to call home, this would also shift some of the more unwanted behavior like training mobs by providing a better outlet for people who might just want to pvp to an area they can enjoy similar to 0.0 or Nullsec, Hell Albion does this, it shouldnt be reserved for just the ocean.

  4. Look into reworking the afk/autokick system this will only benefit when player shops come into the game I get kicked often when fishing even when interacting with the client consistently. More recipes for fish, Ex: fish meal allowing fish to be made into a dropping substitute will make farming/cooking more affordable and fishing able to actually generate an income outside selling to the vendor.

Keep up the good work! Much Love! Ur All Awesome!

agile osprey
#

Alpha twi phase IiI feedback
Top bug
1- stat bug after relog with scroll active: if you have active a scroll and you must relog or crash the scroll stat at relog redure you normal stat
2- inventory bug
3- maps

lavish lily
#

Top 3-5 Most Important Bugs:
Exploits
Archetype bugs
Caravan bugs

Top 3-5 Most Important Feedback Topics:
More skill ceiling for other classes (Bard is a good example because optimal play has a high skill ceiling and ur constantly doing something)
More viable leveling options than just grinding mobs
Add Cast bar + buffs on enemy nameplates
Hunting rarity
When searching for something in marketplace, it should search for the item, not the shop description

noble brook
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory becoming invisible
  2. Caravans getting stuck and unrecoverable
  3. All weapon perks work at the same time

Top 3-5 Most Important Feedback Topics:

  1. Melee slows need to last longer and slow for more. Melee is much worse than ranged for obvious reasons. If melee gets on a target they should not be able to run away without CDs
  2. Anti heal/shield needs to be stronger in pvp, healing is way too powerful For pvp
  3. T2 gatherables should be easier to gather. Maybe add a low drop chance to the basic things like a .1 % chance to have a little copper in granite so going out to farm doesnt always feel useless
void palm
#

Top 3-5 Most Important Bugs:

  1. Water surfaces stopped rendering for me WINTHIN a radius of ~25 meters, right outside that it's fine and a 'self' of water can be seen which is copped off as I move.
  2. Bard melody ring animations stacks up over time slightly different phase to create a confusing disk around my Bard.

Top 3-5 Most Important Feedback Topics:

  1. The launch of wave 2 and running serverse for 3 weeks without proper oversight and support was a very bad move. If this came from some misguided belif in quantity over quality it badly missed the mark, Intrepid should promise not to commit future episodes of 'asentee' server administration and espesially never to have another defacto launch without maintence and monitoring.
  2. Constant implelementation of half-ass 'placeholder' systems full of OBVIOUS explois combined with total lack of punishments for a large clearly unproffessional 'testings' crowd is ruining game community and reputation as exploiters learn to abuse early, abuse often and everyone else feels like a sucker for not also abusing, unless seriours ban hammer comes down soon on guilds which rocketed to the top by abuse then Steven will lose any credibility as someone who cares about preventing abuse.
  3. Most agregiouse have been the node votes failing to have basic protection from alt ballot stuffing, virtually all elections were tainted, second has been guild and node wars which both of which operate on a horrible gank-count system and how allowed bottomfeeding of the worst sort on afks in town, the nature of the games NPC menus and tedious processing and storage preclude ANY worthwhile pvp in town and this needs to be corrected immediatly by disabling pvp flagging in town for all senarios other then possible Node Sieges.
shrewd escarp
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Guild wars declartion spam, those that abused this in the first 24 hours now have a huge advantage over those that did not
    1. Flash bang lighting in ember forge
    1. Resource nodes spawn timer and rarity needs adjusting

Top 3-5 Most Important Feedback Topics:

    1. Caravan system needs work for those flagging and not flagging (ie. healers not flagging but healing attackers)
    1. Market place. Would be good if I could search the market place for all nodes and purchase, but just have to go to that node to pick up my purchase
    1. Needs more content for those that have raced to 25
tawny cradle
#

Top bugs:

#
  1. inventory glitches, having to get on mounts sometimes to have stuff appear, move around
#
  1. resources being stuck in things that you can't harvest (willowtrees/flowers in rocks) 3) animal husbandry doesn't mesh with other processing, WAY to costly
misty pawn
#

Bugs

  1. Inventory not showing gathered mats or/and not shown in chat.
  2. Steelbloom is more laggy then other places even when not crowded multiple crashes by multiple people. There are maybe too many server layers here?
  3. Firestarter and Pyro one shot animation not showing.

Feedback

  1. When you fall behind, like with the holidays and you’re 5 lvls behind your party it’s impossible to close the gap cause it’s currently 3 lvls. Multiple people have quit over this and to group with pugs makes it even harder to catch up.
  2. The overall test is in a bad spot right now, the quest rewards sucks, event quest not matter on high level. So what is left next to grinding is gathering or processing which not give enough experience compared to grinding. Grinding should not be the only viable way to get experience.
  3. PvP feels bad if you aren’t lvl 25 I’m 20. As I fell behind and tried to pvp with my group, I just got one shot left and right the others were fine.
wind kestrel
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Top 3-5 Most Important Bugs:

  1. Mobs bugged - Not only in carp tower but everywhere (spawning in rocks etc.)
  2. Mount animation bug, it will clean the game up tremendously.
  3. XP / Healing bug - Basic game play not being rewarded / basic functions not working ( party flip to raid flip to party)

Top 3-5 Most Important Feedback Topics:

  1. Quests MUST be more valuable, farming XP for mobs only, in certain spots just cant be the only form of XP that's valuable here.
  2. Make events more relevant, as an open world game, events having more impact would give us something exciting to mix into our gameplay.
  3. Some type of filter, so we can chat in world game / LFG, everything spammed in one channel causes a lot of cluster and we cannot interact without seeing 15 people LFG or LF tanks / clerics
  4. I understand we dont want quick travel, BUT some way to get back to our home (town) only, that we are a citizen of, even if its buying a scroll or something like that, would do wonders in terms of wanting to help contribute. It will help more player interaction in terms of growth.
crystal crow
#

1 - Resources under the world/un-interactable
2-Griefing via Training/Threat Abuse
3-Wall LOS issues

ashen maple
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing or cargo disappearing while crashing
  2. Chat bubbles not always appearing
  3. Cannot leave caravan events, even if caravan owner disconnects and locks everyone into the event
  4. Guild wars not being used for actual guild competitions
  5. Drivers being killable and causing caravans to not be attackable for a while

Top 3-5 Most Important Feedback Topics:

  1. Fixed gathering respawn rates and rarities makes the game feel like a solved puzzle. Camping things on timers is a very boring theme.
  2. Freeholds free planting things everywhere seems to be very overpowered. Thankfully they are bugged but the slots to plant scarce resources like willow trees should be limited even for a freehold owner.
  3. Events should last longer and get even harder as more people participate, zerging should not make events last only a few minutes. Also events should not be on a timer for the same reasons as #1
  4. Quests and Commissions should have more interesting rewards. I'd say they should help spawn events instead of events being on timers, encouraging people to engage. (like Mayoral commissions are engaging with their buffs)
  5. Having strong mobs randomly placed around the world creates exciting content. Right now they are most likely trained there but I believe this is one of the most exciting part of exploring the map and I believe high level mobs should be roaming around in lower level areas. Keep people on their toes
acoustic dune
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. My friend can’t play cause of Error 525. Please give friend back.

Top 3-5 Most Important Feedback Topics:
1.

fresh bridge
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 - POI/Open world Dungeons ungrindable cause of threat bug.

Top 3-5 Most Important Feedback Topics:
1- The open world dungeons are basicly ungrindable because of single individuals griefing by dragging massive pack of mobs onto a 8man group, in which the individual looses aggro instantly when pulled upon the group, wiping them. This is happening constantly at all the different open world dungeons.

tawny cradle
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Top 3-5 feedback GRIEFING is an issue. sleeping gatherers for resources... dumb. animal spawns should be random so people cant camp

tame lintel
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.Inventar Bug
2.Bank Bug
3.Caravans
4.Quests

Top 3-5 Most Important Feedback Topics:

1.Punish Exploiters and Griefers
2.FPS drops after the game being open for a while.

vale vortex
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs not respawning, getting stuck inside terrain and their agro range. (when no quest, mobs need to be there)
  2. Caravan not working properly making it extra risky to transport goods and the inventory bugs.
  3. Ressing locations changing or working incorrectly
  4. Node buffs stacking making it impossible to see my own procs.
  5. Performance in high dense areas during peak time. (fighter momentum doesnt show correctly during this times)

Top 3-5 Most Important Feedback Topics:

  1. Focused testing like the 3 days before ALpha 2 phase 2, where we can focus on testing specific content (dedicated server for this)
  2. Do NOT forget the solo player, needing a group to level up atm is fine, but there has to be more content available for the solo players. (quests i hope in the future)
  3. Crafting does not feel rewarding atm, the amount of resources and progression of the crafting needs rework.
  4. Heartstone or homebase teleport would be nice, moving in the world is a chore and takes to long. for the future we really need some central teleports. example a teleport to every divine gate starter city. the world
    is only going to get bigger and some pople will never experience the world of verra completly. why put in so much work if people are going to be farming around the same POI.
    ======================
flat lotus
#
  1. Caravans breaking constantly. Losing HOURS of work over it.
hearty horizon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bugs related to client/server requiring restarts of launcher and client.
  2. Loss of progression bugs
  3. Instabilities causing crashes and disconnects
  4. Players affecting each others without both being flagged
  5. Inventory visual bugs on player and in caravans

Top 3-5 Most Important Feedback Topics:

  1. Affecting non flagged players with CC
  2. NPC threat tables
  3. Projectiles pulling stuff thru walls
  4. Looting functions relating to rolls and readability
  5. Server/client performance with multiple players on screen
fathom shell
#

storage bug where i cant put stuff into storage.

#

mounts no longer animated

tawny turret
#

Top 3-5 Most Important Bugs:

  1. not being able to start treasure map quest
  2. mobs not leashing properly/being dragged into other
  3. inventory bug/displaying incorrectly/having to mount to refresh inventory

Top 3-5 Most Important Feedback Topics:

  1. leveling is too slow for testing/but seems good for launch
  2. im having fun still
livid kayak
#
  1. friends list. community matters most in an MMO eh?
ember tapir
#
  1. Caravans not working properly at times. Disappearing, can't sign up as either def or atk.
  2. Inventory annoyance. Either working slow or not showing movement at all. Not being able to pick up things.
  3. Freeholds, all wood becomes oak. Irregular growing times. sometimes 6h, sometimes 24H same quality.
kind spindle
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. FALSE flag, showing purple but when you kill them you go corrupt.
  2. caravan loot from azmaran to windansea selling for 0 coin.
  3. treasure maps

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

heavy lynx
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. ❤️ Bug where you are not able to pick up glint and have to relog
    2.<3<3 Caravan needs love - scared to even run one because of all the bugs associated
    3.<3<3<3 Bug where overtime healing (i think from bard) will continuously damage allied target until relog

Top 3-5 Most Important Feedback Topics:
1.<3 Love the designs that encourage grouping
2.<3<3 Appreciate the slower pace in leveling all skill but gather/crafting needs some work to balance that pace amoung all professions
3.<3<3<3 Incentiving movement in open world dugneons

golden flame
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan system doesnt work for some players (Caravans disappear, Caravns get stuck, wont spawn, etc)
  2. Inventory getting stuck, won´t work anymore, shows wrong items.
  3. Mob Training and Corruption baiting (turning on/off PvP to bait another playre into attacking and hoping they do it while u arent flagged so he gets corrupted.) Especially corruption is a problem. Sometime people just log off after they got corrupted and wait for their friends/guildmates let them kill them, to get rid of the corruption and get their gear back.
  1. Weapon skills from different weapons working on every weapon. Makes some Weapon/class combos extremly strong > 5. Exploiting of the Unstuck button and the drowning of ur character to "fast travel" > 6. (Wrong tooltips for Spellweapons)

====================== Top 3-5 Most Important Feedback Topics:
1.Crafting is imbalanced, while u need copper thats rather scarce for the first 10 levels of Weaponsmithing, getting to lvl 10 carpentry is easy, which leads to many people running around with bows, bc they are easier to access. Ofc it makes sense that there are more trees than Ores, but maybe tune down the Ore requierements for the Items to counter balance it. (doesnt need to be a lot, 20% should suffice)
2.PvP Interactions are wanky in some way. Sometimes u flag wont flag urself and u get harrased by someone with a bow or an ability that damages/cc´s you and you know if u fight back now u have an significant disadvantage. I know its somehow intended but people are using this actively to avoid getting corrupted. U can heal someone infight without flagging for PvP sometimes. If one of a group flags up the whole group should be flagged up, to avoid corruption baiting. Right now if one of a group flags up, and you try to attack him and kill one of his "unflagged" mates, u´ll get corrupted even tough they maybe part of the fight with heals/buffs/auras etc
3. Render distance of Characters and Mobs should be adjusted. Its fine that u cant see nameplates on a distance, but u should be able to spot targets/threats. > 4. Bandits attacking caravans, should stay PvP Flagged for the whole durationof the caravan event so you instantly see if someone if stealing stuff that they transport. > 5. Not beeing able to farm emblems above a certain level may be intended, but after a while its really difficult to aquire those items if there arent enough low level players that sell them on the marketplace. I understand its probably to prevent high level players to farm in zones for lower level players, but at least let them drop more often, or make little pockets on the map with High level variants of the Mobs (Bandits for example).(( and not just threestar elites that oneshot you if u just look in their direction :D)
======================

scenic flower
#

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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Things Spawning improperly - either above or below ground level.
  2. Level 5 mobs agroing on level level 25 player and being trained into other low level players.
  3. Inventory disappearing and constant relogs needed to ensure transfer was complete.

Top 3-5 Most Important Feedback Topics:

  1. The whole Artisan System - like a lack of novice recipes for many professions - like Leatherworker armorsmithing... etc etc No way a crafter can compete with drop rates and actually sell any novice armor.
  2. Processing experience - ever since phase one - as a leatherworker Tanning has been too difficult to achieve apprentice - Both Hunting and Leatherworking at while tanning at level 6. Apprentice leatherworking not possible till tanning also at apprentice due not skins - but tanned. So much leatherworking is wasted trying to raise processing.
  3. Hunting system needs overhauled. Stage one - a carcass or animal is created. From there the carcass is further divided by various professions - Leather worker and Cooking come to mind. This leads to many shortages in both professions.
    ======================
high ravine
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Caravans (vanishing, teleporting, PVP Flags..................).
  • Mobs Spawns and unreachable Mobs
  • So many ressources that cant be reached, so damn less cooper!
  • Stability of Loot/inventory Microservice

Top 3-5 Most Important Feedback Topics:

There are so damn much clients crashes.
Please deal with exploiters.
Love for the classes.
Love for the desert, let her be an alternative

visual plank
#

1 eu server node struggling to get journeymay stonemason built

#

2 lots lag in nodes

#

3 rarity of t2 gatherablles

wintry shale
#

Alpha Two Phase II Feedback

Top Bugs

  1. CARAVANS - specifically turn in bugs. The recover system is a good direction but there are soooo many bugs with converting to raft and back and disappearing caravans.
  2. Combat Finishers. You can apply finisher affects off of all leveled weapons. Should not be the case
  3. Inventory and Storage. People are still losing stuff in cities or having to constantly relog while gathering
  4. Party bugs. Exp and loot disappearing, unable to invite or leave parties.
  5. New Gear. New gear from forge does not apply any set bonuses, unique or generic

Top feedback

  1. Deal with exploits and the people abusing them.
  2. Economy, materials, availability. To test these things they need to be available. Journeyman is not too far away as we grind away at apprentice. Will it be ready? It isn't atm
  3. The desert. Make it interesting, see if the player base spreads out. There's nothing to do there atm
  4. Combat balancing. Unsure where the balance is meant to land. Bards can Top dps due to design and bugs. Penetration is a useless Stat. Crits feel very overtuned.
  5. Some information on t4 nodes and how they may impact the servers. I'm looking forward to testing these things, but when in alpha 2 are we going to get the new features? Holiday split felt more like phase 1.5.
livid canopy
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Fix Treasure maps, i understand resources were made limited by design however without the ability to complete maps it become really difficult to make any progress. Plus i don't like spending 45m looking for treasure for it to bug out and cant loot it, or even worst have a character that can't even start a map quest.
    1. Caravans need to stop disappearing while on a run.
    1. Make the Verdant Voyager slower on land, its a crocodile, no reason it should be faster than a Raptor or horse lol

Top 3-5 Most Important Feedback Topics:

    1. Mount Speeds dont make much sense, Raptors which are apex preditors of their time is slower than a horse? My vision of the raptor mount would be hunting down players in lawless zone on a cool looking raptor, not eating dust cuz i decided to rock my raptor mount cuz it look cool.
    1. Make weaponsmithing a little less resourse heavy. Copper is already limited as it is, without guild funneling or Treasuremaps its near impossible for anyone to do weaponsmithing
    1. You guy are killing it, people are gunna hate and people are gunna cry, ultimately this is a alpha, and you guys are being near completely transparent along the entire process which we greatly appreciate! Thank for making sure great alpha and look forward to the full release whenever that may be!
dreamy pewter
#

Commodities in Azmaran being being bugged and not having a value when brought to another node

topaz tartan
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Unable to collect glint (Unable to collect glint dropped from enemies. Have to mount and un-mount your mount or re-log in order to fix.)
    1. Bard melodies cancelling when hitting Esc (makes it difficult to change settings in the middle of battle.)
    1. Mobs creating new leash points (when trained too far, mobs will create a new leashed point that's different from their starting point.)
    1. Too many buffs on bar (Node buffs visually remain, drowning out new buffs including scrolls and from other players.)

Top 3-5 Most Important Feedback Topics:

    1. Chat settings remaining (Removing/adding categories for the different chat tabs does not remain after logging out)
    1. Add PvP flagging cooldown (currently, you can unflag at the last moment to force corruption on the other player)
    1. Mounts are forever (as much as I love mounts, they need to be finite or the market will become stagnant.)
    1. More Party Interactions (being able to mark the ground or points on the map that all party members can see would be helpful for quick communication.)
    1. Bard needs a bar (currently, the Bard's sagas are hard to see on buff bar. Would be useful if they made use of the class resource bar instead.)
low grail
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Interface & Looting Issues
  2. Client Crashes, no saving of configuration (chat, graphics etc.)
  3. Mobs AI, Caravan (despawning, porting, "false node")

Top 3-5 Most Important Feedback Topics:

  1. Griefing opportunieties vs. real pvp (e.g. pulling mobs into other groups, farming low levels, attacking without getting corrupted)
  2. Blocking Materials for a lot of Crafts (Weeping Willow, Copper, carass rare+)
  3. Tanking feels like everybody can do it and avoidance/mitigation are useless (all over item stats seem less important)
unborn garden
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.rubberbanding/lags
2.treasure maps
3.Inventory/node storage
4.caravans bug
5.party bug

Top 3-5 Most Important Feedback Topics:

1.deal with exploits/toxic behaviour. get bad actors out of the game
2.desert development to spread out population
3.questing system needs more love to keep testers engaged
4.marketplace better filter/add expiration date
hardy lichen
#
  1. Spawn timers. Goblins and skeletons around Lionhold spawning so fast you have to keep your head on a swivel or you will get attacked from behind. Meanwhile the commission kill named mobs take half hour or more. Balance around player population in POI area
  2. Viciousness of critters that follow you from New Aela to Winstead.
ebon ember
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs slingshotting like crazy, having motion issues that make it difficult to determine whether they are moving, where they are moving, whether they are going to get stuck, etc.
  2. Moving items around in inventory and from inventory to storage can often result in the item looking like it didnt move, or dissapeared. and then a relog (or some many minutes later) it appears as if it moved as intended.

Top 3-5 Most Important Feedback Topics:

  1. Mobs can be agroed onto groups a little too easily. when they get outrun out of range, maybe it would be best for them to reset closer to their point of origin before any aggro can be created.
  2. The economy will benefit from sortability by item and price within the node marketplaces. Prices stabilize based on what competitors set their prices to, and if a customer can't sort by price for a searched item, prices may be highly unstable. I also can't tell why a certain character's shop appears on page 1 vs page 4, and this could create wierd economic biases and innefficiencies.
devout plume
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Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Nodes leveling does not work. GM interaction has been required to progress them

  2. Inventory Bug

3.No experience received

4.Killing NPCs from immune spots

Top 3-5 Most Important Feedback Top

  1. Death is to punishing with exp debt and loss of items. Resource drops need to be reduced and glint should not drop at all.

  2. The is TOO much risk in running caravans and NOT enough risk to attackers. Its punishing to lose all your work/time spent while the attacker has no equal loss. Attackers routinely respawn and return if killed. Caravan defenders should receive some compensation automatically and it should be deducted from the caravan profit when sold. Compensation dependant on distance traveled or other factors to be determined

  3. Consider this, remove the corruption system, flagging system and make PvP only occur during pvp sanctioned events such as caravans, node wars, etc. As well as having certain areas be lawless with open pvp. Add dueling and arena for the sweats that just kill players for sport. This would cut down on the bloodthirst and griefing in the open world. The biggest number of MMO players just dont PvP.

feral rover
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans disappearing and recover caravan button not usable (no boxes/caravans to use it on)
  2. Treasure maps become unusable if logged out with an active treasure map quest
  3. Inventory unresponsive and glint can't be looted frequently, requiring a client restart/cache clearing
  4. Weapon skill trees tend to break often requiring full respeccing in order to get finisher bonuses to apply correctly.
  5. Memory leaks are a lot more common since the start of Phase 2. Crashes/freezes are a lot more common.

Top 3-5 Most Important Feedback Topics:

  1. Not enough T2 gatherables to make looking for them not tedious.
  2. Caravan attackers should have some cost for attacking so it's not all reward with no risk (maybe require glint to buy crowbars in order to declare as attacker, for example. Those crowbars could be dropped/destroyed/lootable by defenders if killed as an attacker).
  3. Artisan activities should give more base experience so that players can take a break from the mob grinding while still making some progress on their overall level. It shouldn't be equivalent to mob grinding, but it should be 3-5x the current amount imo.
  4. The current marketplace system is an improvement over the nothing we previously had, but desperately needs proper sorting functionality and the ability to look for specific items rather than having to look through pages of shops based on minimal keywords that players may or may not use, and having to sort through countless unrelated items.
  5. Tanks need some major love. The poor guys need exp debt immunity or something, and I'd like to see them have more interrupts and CC to be more impactful in groups and have a bit of an easier time when soloing. Shorter cooldowns and more mitigation abilities would also be nice.
    ======================
trim ginkgo
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The rubberbanding that happens in certain areas
  2. Inventory bugs (if still applicable)
  3. Mob animations bugging out when fighting mobs

Top 3-5 Most Important Feedback Topics

  1. Animal husbandry specifically along side professions as a whole need to be more accessible to begin with to allow more people to interact with the systems for better feedback on them
  2. Render distance needs to be addressed
  3. Caravan system needs some work
  4. Gatherable materials seems low
granite basin
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Top 3-5 Most Important Bugs:

  1. Caravans bugs (Random teleportation, vanishing, stuck, unable to join, unable to start, etc.)
  2. Inventory bugs (Missing items, vanishing items, broken transfers, broken trading, broken loot pick ups, etc.)
  3. Mob/Environement Spawn bugs (Broken spawns, mobs running off into the sunset, trees halfway in the ground, mobs blinking in and out of existence, green mobs you can’t hit but they can hit you, wild aggro rules, no leash, janky mobs speeds, etc)
  4. Infected debuff causing healing received to kill you even after the buff has vanished. I don’t know if this was intended or not but it seems like a problem. If a random is just trying to be helpful and heals me unknowingly only to kill me and then they become corrupted and flagged…just sounds like a headache.
  5. Spell cast freezes Sometimes when casting spells, especially magma field as a mage, I’ll just get locked in the animation and nothing happens but I can’t cast anything else while locked in place and it’ll stay like that for 1-2 minutes.

Top 3-5 Most Important Feedback Topics:

  1. Exploitation – With seemingly no real consequences in sight its just encouraging more people to do it and a ridiculous amount of guilds have been making good use of any exploits they can find. Its definitely having a noticeably negative impact on servers.
  2. Gatherables – Something just doesn’t feel good about everyone on a server waiting for a building and then within an hour of that building going up, all the resources related to it have been gathered out of existence. The static spawns, the bottleneck in profession advancements, the limited amount of gatherables currently available and their respawn rates, it just all feels off. I always feel there is never enough to go around.
  3. Crafting/Processing – Sitting in the UI playing click simulator. Since every piece of gear has to be made 1 by 1 its very tedious and boring. Also, the processing numbers/limits are just unnecessary and feel bad. Having 44 of an item and having to process it in a batch of 25 then 10 then 5 and then 4 individual sets of 1 is crazy.
  4. PVP Flagging Rules – These are just weird. If I’m in a lawless zone just auto flag me, I shouldn’t have to remember to force pvp in a lawless zone of all places. The flag rules/healing rules in parties, raids, and carvans are also weird. Overall I just think the flagging rules and situations need work.
  5. Performance – Memory leaks, rubberbanding, crashes, stuttering, freezes. First it was the server workers crashing then exp and chat messages being delayed or never appearing, now it just lags my whole pc daily. Its really from one thing to the next lately.
opaque root
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues in the thread below using the following format:

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Freehold Rootball Rarity and Lumber Type Bug
    1. Inventory & Glint Bug
    1. Mob Training

Top 3-5 Most Important Feedback Topics:

    1. The three weeks mostly unsupervised runtime left a bad taste
    1. Content Addition without a statement of it's current status (Freehold) took a while to figure out all the bugs
    1. Some SW are not capable to handle even a partiall POI (Carphim, Steelbloom) and some SW have just a too large area for certain level ranges (SW3 Ursine)
      ======================
sweet wigeon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

    1. Caravans system
    1. Storage system in any village
    1. After a relog in a party the entire party frame glitches

Top 3-5 Most Important Feedback Topics:

    1. Use the bann hammer… people have been exploiting, grieving, gatekeeping and overall been acting toxic and vile. There should be a difference between causing friction and actively being able to work against people having a good time.

Leaving the game unsupervised for 2 weeks and giving people warnings or a setback to lvl 1 is a to low punishment. Imo….

    1. Animal husbandry needs more love! It is an unfair advantage how everybody can start doing their professions and animal husbandrists need 10G on their name just to get it to lvl 2 or 3… i understand that its a game and a money sink. But you are always lacking behind in a sense because you are constantly fighting against your own wallet where other players have the free momentum due to no costs. Also are the mounts and rarities out of balance… a green wolf is just as important as a grey one and the crocodile is the best out of every other mounts?

T1 mount should have same speed
T2 same speed

And rarity should make a difference.

Also the rarity should somewhat increase as its impossible to get anything higher then blue (but not too much as this would mean high crafting gear loses value due to carcasses being in high stock)

    1. Hunting is not where it should be… right now hunting is not in a good place. Everybody is saying copper is a rare resource yet it spawns in every node in many different locations same as woodcutting. But for hunting you have a few animals (raptors, oathbear, runic steed, crocodile) which have overall about 5 spawn points on the same exact location for all 6000 current players. It is impossible to get our resources due to simply groups spawn camping materials because its the only location in the game…
      ======================
dry island
#

Top 3-5 Most Important Bugs:

  1. Party XP / Loot bugs
  2. Mob leash range/aggro tuning
  3. Caravan bugs

Top 3-5 Most Important Feedback Topics:

  1. Flagging and training mobs needs some adjustments
  2. Loot drops based on level disparity still seem a little off
  3. Server feels overly full relative to available content still
pseudo breach
#

Alpha 2 Feedback:

Top 3-5 Most Important Bugs:

  1. Render distance when PvPing between raids for Guild wars. Very hard to see til they are right on top of you. Rubber banding happens often as well.

  2. Map UI, Marks from group/raid members consistently going in and out, cannot track where everyone is.

  3. Caravan Bugs, periodically disappearing at random times while going from point A to B.

  4. Treasure maps do not work and should have a time limit displayed instead of just randomly disappearing.

Top 3-5 Important Feedback topics:

  1. Flagging should have a longer time limit, current time limit is too short and leading to Corruption baiting.

  2. Crafting materials should have a way to input specific amount instead of pre-sets.

  3. Quests overall feel like they aren't worth doing, nothing to really incentivize it.

  4. Chat window for selling/buying items.

neat bough
#

Top 3 Most Important Bugs

  1. Inventory Bug (moving items not registered or registered much to late)
  2. Disappearance of materials from storage (all legendary items disappeared
  3. Respown groups of mobs at player at once
  4. Monster AI enabling mob trains. (Monster pull on me by someone else on purpose to force me out from grinding spot )
  5. Rubber banding

Top 3 Most Important Feedback:

  1. To little resources for the amount of players (of to slow respawn)
  2. Attacking 8 - 12lvl player caravans by max lvl players.
  3. Stealing flowers, wood, ore or hunting animals by CC while you already collecting your resources by high lvl players
  4. No other possibility to earn gold (caravans are to risky on my server)
  5. Guild storage. Crafting is great but while I'm a tailor and tanner it's difficult to aquire mats from weaver or hunter

THANK YOU for your amazing game, for your hard work and for enduring millennial or later generations drama. The X is waiting patiently, and we salute you!

indigo prawn
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Sometimes being able to Heal Enemies (Could not figure out why it happens)
  2. Damaging allies with healing if the healing negation debuff from undead is on them
  3. Copper spawn to rear wich results in gate keeping all the gathering professions

Top 3-5 Most Important Feedback Topics:

  1. The Player Storefront System feels realy bad. There are not enough characters to "tag" everything. The findability of items is practically non-existent and has the same problem as any system that is based on community-assigned tags. It is impractical for people with dyslexia because the smallest spelling mistake means that you cannot be found or cannot find anything.
  2. There should be a queue for the mayor's tasks so that there are tasks for the citizens for a longer period of time. I often had the problem that I couldn't do any mayor's tasks because there were no more available due to the sheer number of players and the mayor should not be expected to set new tasks every 4-6 hours.
    ======================
twin tinsel
#

Top 3 -5 most important bugs: 1. All issues where caravans are stuck in deploying state permanently and caravans disappearing mid-trip followed by becoming unrecoverable permanently

clever talon
sharp sinew
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Murder of a caravan driver without destroying the caravan itself
  2. Non-functioning treasure maps
  3. Tier 2 trees that spawn within the rock textures of mountain plateaus are impossible to harvest
  4. Tier 2 trees planted on freeholds are harvested like oak trees

Top 3-5 Most Important Feedback Topics:

  1. The caravan raiding system is completely unbalanced. The attacking side gains everything without losing anything. This system should be tied to karma accumulation, with players becoming PK after reaching a certain threshold. Alternatively, to avoid penalties, attackers could use a war scroll, making it a deliberate action rather than just a circus of freaks
  2. Implement the ability to insure caravans. You reduced profits after the first wave without offering anything in return. People are simply losing their expensive wagons without any options to preserve them. If you don't want to see tools in caravans (such as weapons or gathering tools, which for some reason don't disappear when destroyed) that can be repaired, at least provide an option for compensation if a person doesn't want to lose everything
  3. Do not include resource gathering professions in the limit of chosen professions. Since you don't want to reduce the respawn time for resources, a 2-hour respawn time for ore and wood is far too long for a single server with such a large number of players
regal walrus
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bag glitch where you can not move inventory or have it update until you mount/dismount or relog
  2. Node taxes needing to be paid multiple times
  3. Treasure maps not being able to be read at all.

Top 3-5 Most Important Feedback Topics:

  1. Being able to set loot rules for a party so there is no discourse when someone rolls in a way that upsets the party when nothing was specified.
  2. Removable tools just like the gear.
  3. The ability to show/hide headgear
  4. Super small chance ores drop from rocks would be nice that way through you could still get ore even if you can never find any nodes and would still like to craft.
    ======================
grim drift
#

Alpha Two Phase II Feedback

Top 3-5 Most feedback points:

  1. Corruption and death penalties
    There is far too much punishment for dying. (With point 2 it’s even worse) losing xp, time, durability resources (glint being gold is awful) xp debt and stats.
    2:Monster AI - leash range and monsters randomly changing targets while resetting or monster training makes the game unfun.
    3: xp and loot penalties for grouping with lower level friends is bad. Don’t punish people for grouping while grouping being the only way to level
    4: monster balance - why are pyros etc using 1 shot skills in aoe grind gameplay? Add in point 2 makes its bad
    5: gathering/crafting - the resource bags are unnecessary. The amount of resources that are need for crafts. The time to process them is too long.
daring kindle
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug (invisibile loot until relog/mount, unable to pick up loot)
  2. Caravans disappearing / not being able to be retrieved. And all other caravan-related bugs....
  3. Healers being able to heal attackers/defenders in caravan events without participating in the event.
  4. Hunting rarity fix.
  5. All the bugged ~~trees ~~(weeping willows) around. ; - ;
    (10. Audio bugs related to Carphin and other "spooky noise"-places. (the audio sticking around until relog after leaving the area))

Top 3-5 Most Important Feedback Topics:

  1. Weeping willow, zinc, and copper - material spawns in general. Are they supposed to be this rare? How does that affect crafting?
  2. (Medium) armor drops - there are plenty of places for heavy armor farming and even light armor farming... but medium armor pretty much has to be crafted. Why is that?
  3. Ranger class kit (and rework). Is their offensive kit just weapon talents 2.0, or are they supposed to be something more? (More specific feedback is on the ranger-section of the forums)
  4. Also, why are deers (hunts) completely useless? o.o At least let us get carcesses to cook them.
    ======================
split marsh
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Bugs
  2. Treasure Maps
  3. Render Distance (First dont see anything, then all are there. Important for PVP)
  4. Inventory Bug (invisible Items in Invenotry)
  5. Mobs (specialy Named Mobs for Quests) are not respawning correctly.

Top 3-5 Most Important Feedback Topics:

  1. Mob Training -> Aggro should stay at the people who pulled the mobs and should not so easily switch to another group. Often used by people to whipe a group and loot the whole group after the died.
  2. Caravans -> no Risk for Attackers, there should some Risk also for the Attackers. Defenders (Driver of the Caravan have much more Risk)
  3. More Bosses in Dungeons to make it more enjoyable
  4. Market Place search -> Should be better. Currently if you search "sword" there are coming things which are not a sword. Or put a filter option in.
  5. More Copper !
tawdry sparrow
# stuck portal Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Artisan / Crafting Balance & Bugs
  • turns out Pylons still don't work
  • Balance between spwawned materials (t3 spawn Points being somewhat static and being spawn camped)
  1. Gatherables ghosting/growing Bugs
    • trees don't grow
    • trees are not gatherable (no chop point)
    • trees are walkthrough (just a Floating texture)
  2. Caravans in General
  3. Bug / Exploits

Top 3-5 Most Important Feedback Topics:

  1. Caravan System being integral but badly balanced and bug riddled (sure it's an alpha)
  2. Other Players / Guilds exploiting the sh*** out of it and seemingly not getting punished
  3. Balancing, sure it's early but the Crafting Systems does not make sense with the resource spawns in the current world
    ======================
dark flower
#

Bugs

  1. inventory glitches/looting issues
    2.Party UI issues when member logsout/in
    3.Speed buffs
    Feedback
  2. Caravans are either boring or disastrous, also would love to see rewards for transporting things other than gold.
  3. crafting lags far behind the gear you need, by the time you get the materials needed your already to high lvl or have found something better.
  4. Open Dungeons are cool, but not having a boss to push towards at all makes grinding very repetitive. Sure there are bosses but its different then making your way deeper into a dungeon and into an epic boss room.
crimson yacht
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  • Caravan: Disappearing, players being stuck in PvP mode and killing other players with no consequence or being flagged for PvP
  • Node tax resetting after every level up ignoring the fact you already paid the full amount
  • Treasure maps
  • Suicide by drowning to revive at Emberspring with no consequence

Top 3-5 Most Important Feedback Topics:

  • Only one. Please fix the griefers being able to pull monsters on people leveling in order to wipe them and loot them. It is very hard to test the game when 4.5 out of 5 hours you spent trying to level while being constantly abused.