#πŸ“ Let's chat about elite creatures πŸ‘Ή

1 messages Β· Page 1 of 1 (latest)

lucid wave
#

I'll create a thread here as well πŸ™‚ You can share your feedback in this thread, or on the forums!

We've made some changes to elite mobs this weekend, and we’d like to hear your feedback on 3-star elite mobs and other elite creatures 🚨 from this weekend's test! 🚨

Here are a few key points we’re curious about:

  • How does the overall difficulty of 3-star elites feel?
  • Do elite creatures feel manageable, overwhelming, easy, or just right?
  • How do you approach these encountersβ€” solo, or in a group?
  • Are there any encounters with 3-star elites where their mechanics or stats stood out as particularly fun or frustrating?
#

@strange moss Did they whoop your butt this weekend??

strange moss
#

I am a level 9 so they usually do. πŸ™‚

lucid wave
strange moss
#

Well i am usually alone. The placement of them is a bit weird. You have low level mobs around and suddenly bam you are standing infront of a 2 or 3 star elite mob. Might be an idea to rethink the placement of these high level elites.

lucid wave
#

Fair feedback! We tweaked their stats for this weekend, but stats aren't everything ❀️

strange moss
#

I noticed this for 2 star and 1 star elites too.

#

For example south of New Aela. If you go harvesting there you encounter goblins. there are low level grems, ravens and wolves around. And then there is a full camp of 1 star goblins. Directly a bit away from town.

#

Oh. Just FYI not sure if you guys noticed. But the sound for lumber and ore harvesting are either gone or extremly silent.

#

But so far its quite a nice Alpha. Give my compliments to the Team.

cursive flower
#

Is there a design explanation as to why the design team sought to increase every 3* mob by 24%?

#

Hard to identify the reasoning after harsh gear changes, with this change directly nerfing the acquisition rate of green/blue gear.

lucid wave
cursive flower
#

Not sure if it's every 3 star but for every 3 star I could find and had data on, it ranged from 23-25%

#

The data being Mid Level Forsaken Blades & Carphin monsters

#

First impressions are that the mobs just feel like they take too long to kill, making gameplay pace a bit slow and boring

#

Personal opinion, having high HP mobs is fine in endgame content, but when the low levels 3 stars are getting equally buffed and made into sponges, it MASSIVELY hurts the feeling of rapid and enjoyable gameplay.

lime flame
#

They feel like they're meant to be fought with a raid. Can we assume raid farming will be a thing for these areas? Even if it's just for loot and not exp.

#

Or will our damage even out eventually?

lime flame
#

Not worth the exp debt

cursive flower
#

I think if they want to encourage a raid group for places like Carphin, they need to only buff those mobs and not flat buff every 3 star including low level leveling mobs.

lime flame
#

Agreed

cursive flower