#alpha-two-artisan-chat
1 messages Ā· Page 34 of 1
are you able to update ur certs in the anvils/
When turning stone into sand can we not do it in bulk? I haven't gotten any metals when sending 10+ but have gotten it several times one at a time
It's rng and I got stuff from bulk runs
where can I find or make processed weaponmold in Winstead?
what do you use rough roughrime for?
In the building that metalworking station is next to
Or the building that's next to the vendor guy and carpenter table
Same building
Yes, I can make Basalt Weapon Mold but not processed. When I go and try to make a Novice Lumberjacking Axe it want a prosssed basalr weapon mold
Ya you need to make it at the stone works table
Can someone help please. I got to lvl 10 in jewelry and got my certificate and learned like 10 crafts and went to winstead and can't see no jewelry to craft but the novice stuff.what is the problem?
Processed weapon mold just means any weapon mold. Use the cheapest, a bassalt will do
it confused me also on day 1
Oh ya that's a thing now
How does one sell a market crate?
Yo so is this chat redundant now that Steven got bullied into putting level 10 items on the equipment vendor?
Fuck the economy right
shouldn't be as big of an issue if they can fix Tier 2 and Tier 3 craftables so it doesn't take a whole guild to make one.
as far as I understand these vendor items are tier 1 commons.
they also need to make mobs stronger so people can't level efficiently with only vendor gear
ngl i'd have preferred if vendor gear was only lvl 0 
Vendor gear just needs to not exist
your idea about staring zone markets was good
but I think they'd have to limit those markets to only lvl 0 gear and nothing else, and stuff like consumes, etc
if they want vender gear can they make it so at least it's bought off crafters through commissions to get a little money back
The money would limit that on its own. There's not many people with enough money to pay for high level things in the starter area, so most people wouldn't list much there.
sure 
I also agree that crafting commissions would help. Hard to feel like you're helping build a world when all you do is kill things and occasionally deliver supplies to a construction site.
Crafting comissions make so much sense
"The new batch of guards are without supplies. Deliver 10 weapons or 20 pieces of armor."
Looking at some of the ideas that steven has they are cool but not entirely fleshed out. venders could work in a very limited capacity but needs relevant systems to go with it like commissions and an actually feasible ability to craft regularly not these massive mat requirements
how do processing XP scrolls work, can i queue a lot, then wait, pop the scroll right before pickup, and get the xp from the entire queue boosted on pickup?
From what I have been told from those who've tested, pop it before.
Has anyone noticed a drop rate change for materials mentioned yesterday? Or did that get reverted too?
Vendors shouldn't have crafter gear, at all. If they're worried about players getting gear, reduce the obscene costs to process and get basic ingredients
It should not cost me 9 silver to get 20 smouldering ash to process a full stack of ore
Na processing cost are fine where they are, agree though vendor gear is booty
Processing costs + the cost of basic ingredients together isn't great. Takes too long to farm glint or coin to keep up.
They've needed a gold sink in the game. I think the processing costs are actually really tuned nicely. What isn't tuned is how many materials it takes to make higher tier stuff. With 2h weapons you go from 14 copper at novice, 84 copper at apprentice, and 222 at JM.
I get having a gold sink, but at basic level it shouldn't take this long to craft to level 10
It shouldn't take me a full day of farming to make a single weapon at journeyman. That isn't common at that point, even if the rarity says so.
And it's only going to get easier to make money as time goes
I went from level 2 carpenter to 9 in about 7 hours
I did save a lot of my processed wood over a few days but still it's not hard
how much wood does it roughly take to get lumber milling to 10?
Material cost is a different discussion I am still weighing my thoughts on it. We are not sure what a crafting tree might look like or if there will be other ways to reduce materials
Tbh I wasn't counting
Id argue multiple days since you need to farm the ores and the cash to pay for it all. and if you want anything unbove uncommon maybe even longer
Hundredes and hudredes, im level 13 id say over 1000
I'd say more than that also make sure you're running commissions for the crafting XP scrolls
mmh ok so I guess if i just want a lvl 10 book and have the mats + crafting cost, i should just give it to an apprentice miller?
spell book?
yes
thats arcane engineering
i mean the step before, for the boards
well in an ideal world youd be able to go buy the things you need off the market
but with the crafting costs and farming issues people are charging stupid prices on the marklet
Along with the reagents and processing fees
i got the reagents and processing fees, too. Are tips expected for that or is getting the crafting xp for no monetary or playtime investment (just queue slot) enough?
Personally I think the cash portion is fine if you're already at the stage you're making jm stuff. A part of crafting is finding buyers to keep you funded, so it should be self sustaining in terms of money.
They're charging that price because of the WoW brain.
you will NEVER feel satisifed or usefull or important as a artisan rn
Oh god, won't 75 oak boards take quite a while to process?
75 minutes
It should be! But when the crafting costs of a single common journeymen pickaxe is like 2 gold in crafts and reagent cost most players just cannot afford that
god dam wow xD
Lol I made several max boards processing jobs a day last phase leveling up some craft I forget which now.
33 boards for a lvl 10 spell book
And one board is three wood right?
2 wood, 1 timber, already made those
one timber and two wood i think?
1225 ash wood for a level 20 grade 3 bow let's go!
Most people who are needing one should also have money. I know quite a few gatherers who've made a handful of gold through sales. It's really a matter of being smart with what you got in order to keep progressing, which is how it should be.
now make it rare xD
1755 flax for a set of light armor though, that's just a grind and a half.
I'm ok with itš¤·āāļø
But this is the point i was making yesterday, the only people artisans are selling too is other artisans. why would any grinder come to an artisan when they can grind and get level 20 rare gear in an hour. Artisan skills are a fucking pyrmid scheem rn where we grind the skills to provide stuff for others to grind there skills
They're looking for the sweet spot for materials cost
I'd just grind lumber milling to 10, wood can be chopped quite fast, but every single timber costs 55c so if i still got let's say 500 timber to go, thats almost 3g just for that
I mean those grinders could easily farm materials and help with the processing
Oh no that part's true. Drops are ruining the economy of the game I agree, I was just talking in terms of pickaxe costs and whatnot. Ignoring drops, the gold cost of crafting seems reasonable.
but why would they? they are the people who wanna do PvE and PvP stuff they wanna fight monsters not mine rocks all day.
Go pvp over a rock node then
Everyone should have at least 1 processing skill
Maybe in a world where we can sell stuff but in the world we are in rn it just dosent.
you right but i promise you the people doign all the xp grinding wont
So they can get some gear made?
but they can get better gear farming mobs
I'm saying that's what is happening in bigger guilds like polar
If you want to be a successful crafter your life will be easier in a larger guild that has planned this out.
if you force people to grind rocks to play high-end pve, then you've made rock grinding a pve gameplay loop, not a crafting gameplay loop. The worst pve gameplay loop ever. Wouldnt it be ideal if pve bosses, pvp rewards, etc. dropped exclusive vanity stuff or so that can be sold? Idk, anything that a crafter would be after as well. Then everyone can specialize and do their thing and get stuff to exchange with others.
They don't need to farm them they can swing by town and I'll give them wood to process
Recipes, consumables, materials, and trash tier versions of what crafters can make. That's what should be dropping. A level 20 dropped item should be weaker than a rare level 10 craft. Take the time to get a decent set of gear made and you shouldn't need to replace it for a while.
Junk items that deconstruction kits can be used on would be a great thing to see from drops instead of full on gear.
Ashes of Creation - Grindaholics unite
How do I craft āBuilding Resourcesā for the town project
which town - where are you now?
You wanna make a buy order to drop at requisition agent next to storage?
Huh?
Talk to the NPC mentioned above if you want to donate mats to the building of the town eg Bricks require Basalt and Ash Wood
Yeah I wanna donate the ābuilding recoursesā how do I craft them? Thatās what I was asking.
Talk to him a few menus till you get to the donate one - do one donation of 5 Ash & 10 Bas at a time to receive your bonus. If you mass donate you only get one lot of tickets. Do it slowly to maximise tickets
Nah just donate - the menus do the "crafting"
Ok Iāll give this a go, this whole system is confusing
Won't take long to get the hang of it. That one is the easiest of the bunch but will complete quickly from all the players
and once you complete the first level of Citizen you'll unlock an extra bank slot for 1g which is a nice incentive š
the bloody ashes codex map dosent have the slate spots on it
I fucking hate the mobs in this game they fucking chase you forever and magically hit you when your miles away
is there a quest for another bag off rip that i may have missed?
So I've just learned some Adept Leather Working recepies for the Bear Hide and Howling Wolf sets. But they seem to be lacking the Requires section where they can be crafted, and that makes them not appear in the crafting station even though it's an Apprentice Station?
so a mountain lion carcass looks like a pig but neither process?
Can someone help please. I got to lvl 10 in jewelry and got my certificate and learned like 10 crafts and went to winstead and can't see no jewelry to craft but the novice stuff.what is the problem?
are you at the novice benches?
I feel like I remember them saying. That they settlement Has to have that tier of bench unlocked. So apprentice crafts need the apprentice building built. Not just the bench
if they haven't built apprentice machines or above there will be just novice benches in the market area
FOR SHOL
Are there any crafters who have Apprentice Tailoring AND Soulseeker recipies?
How can I get more of the currency underlined in red?
settlement "stuff" - comissions, public works, buy orders etc
Thanks
how are markets doing after the econ update? have they started filling up with stuff?
Sure, but the filtering is kind of ass. You can search stuff like "copper" or "oak", which is great, but then you have to manually click through EACH person's store to see prices. For those too lazy to get to page 7 for copper, you might miss the one person selling Rare Copper for 1s each, and just paid 2s for it
oh so the market ui is still pretty bad then :/
Its better than nothing
good for selling stuff. Just kind of 'fire and forget'
I will come back days later and have a full inbox of silver waiting for me
not great for fast money
Very Albion Online-esque
You can filter by rarity but ye I wish it just showed the prices of you searched an item directly
(though I wish they would copy their model for market)
I didnt even know that. Good call out
Ah damn, ye it's next to the search bar
And this isnt even a gurantee to always work. Its nice whe it does tho.
Like idc who I buy it from just show me the item, no need to show all the shops and click directly through
How would yall feel if it sorted the items by price?
I haven't had any problems with it but then again it would be hard to even tell if things were not showing up; i'd have no way of knowing
I feel like thatd be bad for player market stalls.
Good change, everyone wants the cheapest price anyway and you can do the same now but you have to click on each shop and scroll through. It's just a QoL change at that point
So its just if you can be bothered to scroll through all the shops and look for the cheapest, no reason for it to be so convoluted rn
Yea it would be QoL for sure. I just feel it takes away from the fantasy of player market stalls. Like I shouldnt be able to see your price if I dont go to your shop
I wouldnt be sad if they added it tho lol
but functionality aside, the markets are getting up and running with goods?, just wondering seeing all the somewhat mixed feedback in the feeback channel
They are working as far as I know
Yea theyre starting to fill up. I think I saw like 50 paages in Winstead yesterday?
I mean I guess but either way you can still do it now with some extra clicks anyway right
Once the Anvils, Desert, and Juundark eventually catch up to lvl3 Settlements, the markets will gradually spread around
Yea on EU we only have winstead at lvl 3 so its annoying to run back and forth as im im joeva
Is it possible to craft Apprentice Tool in Smithy? or Only in Winstead?
Winstead
Ye needs to be a lvl 3 node
Is anyone else having issues milling more than 40 logs at once?
anyone able to make dewthread gear?
I normally do batches of 100. No issues so far.
i cant mill 100 ash at the winstead mill =/ its very odd
No, It said apprentice on it when I hover over it. In winstead
Some of the recipes are bugged and don't show up when you learn them, search in chat if people had an issue with the same recipe you're looking for
Ok I see im at work now but I will later tonight, thank
š
Windstead its a lvl 4 since yesterday and Joeva at lvl 3
Sorry I meant 4 yea. AND JOEVA FINALLY LVLED TO 3? JESUS CHRIST I'VE BEEN SPAMMING THE COMMISIONS FOR AGES
I can finally be a citizen 
usually relog fixes that
Tried no luck
So Iām restarting the whole game
Still broke??
I canāt mine anything?!!
and on my screen when i watch someone else mine it dont break
also got a pop up of "Missing string table entry" when swapping node.....
Ok fixed with a second game reload
ok an broke again
apparently they nerfed crates to oblivion lol. WHY? The rewards were already abismal
Probably market fluctuation. The more people run them the less their worth.
no, i did them a few times and they always gave the same amount to the copper, never seen a difference in price
WIll be less of a problem on a fleshed out server
not sure market fluctuation is in the game yet
Its not an instant thing, its based on a time frame from what they said on stream. We'll know again in a few days if it changes again, or if they want to chime in and let us know lol
Just in case there is 1 person on the entirety of shol that wants me to craft this for them. Here is a single common apprentice health potion.
Happy to help with this one time 31s heal. Just hit me up
MAN I LOVE FALLING UNDERTHE MAP
HAVING TO USE UNSTUCK COMMAND BUYT I LOSE ALL THE SHIT IN MY INVENTORY
I have seen the YT vid on the crate system - what I need to know, is if we now can craft comodity crates and run from a vassal state (village) to winstead (Eu Lotharia) and sell it there? Or the other way around? Are there things to consider I should know about?
any village or higher to any village or higher
which in EU means you only have 1 option currently
does a Jewelcrafter building need to be made in order to make most of the adept level jewelry ? I just hit apprentice and memorized a ton of recipes but can only see 3 Mirawoven recipes on the table in Winstead on NA
with the xp scroll of processing do i pop it before i hit the craft button or before i collect it
is banyan wood worth anything? dont see many ppl listing it
Before you start
Oh?
I thought you had to pop it before you āclaimā the processed goods
I would like to know this too before I spend all my money on animal husbandry and possibly miss out on extra xp
It is 100% before you start, using the scroll before you collect does nothing.
are you guys sure? i pop it before collecting and i get a none 00 number, when i dont use it i get like 300 or 400, when i pop if before collecting its like 515 or sth
ill test it now with a mount
When will my crafting goats in the chat put in some work and make something worth buying ššš» this patch was handmade for you guys stop fumbling
Crafters mostly left since we feel the system has been worse since p2.
If you have the gold you could help level one and get them to make your gear at cost.
Sounds like crafters are lazy
Then enjoy not having one making your gear.
how do i get lv 10 shortbow and medium armour recipes?
@half sage It took me FOREVER to get to Master in other games, but, once a system solidified, it became normal &, after a few year & a biilion hours, there are an untold massive dump of mats sitting in storage to games that I likely won't play again.. this to say, BE PATIENT, when the game releases, after investing a few thousand hours, we'll all have plenty of mats to work with.. but one thing crafters aren't, is lazy!!!!
https://www.esoui.com/downloads/info1594-LibLazyCrafting.html
ugh, my fecetious inflections did not translate.. back to the drawing board.. facepalm
Less yappy more crafty
Stop bullying me please. I'm fragile.
When we unlock the Apprentice Mining Tool, should we focus on gathering Tin? Iāve noticed there are only a few Tin spots available.
Should drop by tapping rocks, no?
we should gather basalt and granite again then ?
Question on the anvils starting area, is there no way of buying schematics we can actually make up here?
Been a known bug since launch, unfortunately. One more thing on a long list of Anvil oversights
rip
is there anyone that has 3 Runeweld Emblems or 1 Verdant Oath Emblem?
i have been searching for 3 days
@prisma inlet Were you about to do the trade with me?
i'll check on server reset, but I might have some
Are you NA or EU
Hey fellas does anyone know how much xp the settlement gets when you deliver a crate?
Here is with popping the processing scroll before collecting and the other is without, so processing scrolls def work before you collect.
Yeps, they snapshot upon loading onto the bench
Any LW folks running into issues crafting the Sanctus Skulker Grirdle? I'm apprentice in LW, have all materials, recipe learned, crafting at Winstead (Riverlands), have gold for the outrageous 11s cost... and still says insufficient resources to craft. I have tried exiting the bench... reloading character, closing game, and even logging out of account. Can't seem to figure out what the issue is.
well all the mats seems pretty low comapred to other professions armor requirements?)
it is red flag for you next time. all crafts that miss like 30-50%+ of they components are just bugged.
This one bu using logic shoudl have tanne dhides in it
lol... logic is not exactly Intrepid's core competency... you know, like static rarity making its way back into the game after destroying the economy in p2... with that being said, why do you think I'm trying to craft it lol... It's the cheapest apprentice craft and I'm curious what the xp rate is on the craft.
Speaking of XP, is there somewhere that tells you how much xp you get? The Artisan Journal has no issue with telling you what the base cost to craft is... is there somewhere that tells you the XP? Granted, at this point I'll go for a community driven spreadsheet since it doesn't seem Intrepid has the capability to show such lol.
usually most profecint craft is lowest lvl with lowest resources possible (for LW its belt iirc)
does anyone know if you can buy the recipes for apprentice pouches for leather working from the leather working vendor yet?
So letās clarify -
You used the scroll before pressing claim?
Or used the scroll before pressing process?
Thanks for checking š
before claiming
Then they changed it in previous phases you used before selecting the process button
I'm gonna test myself when I get home I suppose
i didnt play last phase much, but yeah this is my testing so should be the same with yours as well
please do confirm here as well when you do
I really wish we had some more super basic cooking recipes for things like fish filets. The more complex recipes that require intermediate steps like making aelan spice are nice and all, but I think we should be able to cook up some very basic fish filet + animal fat fried fish that would provide a lesser food buff.
for anyone in the anvils, has anyone spotted any journeyman trees? i havent seen any in existence. based on commissions it seems like there should either be a tree name umbraelix or korn'brolach
Is there a place to buy apprentice satchel recipes for tailoring
50 common copper and not a single one above common rarity.. are the droprates on volcanic rocks scuffed?
It'll unlock once the town builds the relevant building for it
Textile mill
Late to the party but pretty sure those korn trees are in the se of Vhal up on the top level - maybe 5-10 of them - similar to the Hemlock but diff colour
Is there a spreadsheet out there somewhere that has mats and cost to craft everything?
Not in the costs but you can use ashes codex to see what mats are needed
AshesForge has cost breakdown with the vendor materials as well
i did that once, and it's a pain. because for apprentice you're talking at least 2 farming steps and probably 2 cooking steps as well, to make 1 item
This kind of helps. If you click on the right-most tab at the top and search for the item you want to craft it'll tell you what you need along with rarity outcomes. It's not 100% I've seen, but it's very close.
Does NOT work on mobile devices
Iāve seen both of them where they were exactly I do not know for sure Iāve wandered endlessly across all of the anvils lol
why do you hate crafters
And to think people thought crafting was expensive before lol
Just imagine what the cost JM taps are going to be lol
30 min processing time btw
The question I have is the XP any good?
the answer is always no
Meaning, are we actually going to level to JM on apprentice craft? Or are we going to craft 50 million novice junk to get to JM?
That's quite disappointing
i can't believe these processing times, even if you got decent xp the time wasted making just 1 is just too much
I'm struggling to think of a game with a more poorly designed and thought out profession system experience.
5 hours to make 10 halcyonite
I have played MMOs with long crafting times, even hours or days, but normally its for large items or at least teh final combine. If it is just for crafting a component, that seems a bit unreasonable
waiting for the 2 week processing time at GM
Lol that would be crazy, but this is trending that direction. No way this goes like with crazy times as they add higher tiers.
so for apprentice lumberjack trainer is only in the riverlands?
Correct. Intrepid didn't add one to the anvils
What town has it?
None of the towns at the moment. Building needs to be built. Currently, you have to go to the woodshop north east of Lionhold.
OK. Thanks.
and, it takes 75 halcyonite to make a single item too. so that puts you at enough gold to buy a freehold for a common lvl 10 ring. congrats intrepid !!
processing is the weakest link in this entire shit-show of a "crafting system"
for example, if there's fixed price fixed rarity vendor items that can't be otherwise crafted required to make something, why not just tie it into the processing fee? what's the point of it?
taxes affect the vendor purchased item as well as the bench process fee the exact same way, so it changes nothing.
fuel, i understand. processing fee, i understand. extra processing ingredient that is fixed as well, available from the vendor next to the bench, taking up even more bag space that is already at a premium, convoluting the math required to make a thing, "needlessly complicated" only scrapes the surface
with a heavy stress on "needless"
or "unwelcome"
I 100% agree with you but Steven was asked this directly and his answer was that the reagent to process something wonāt always be on the vendor next to the station, the idea is that reagents will be a mix of mob drops and vendor purchases and that the same upgrade that unlocks a bench wonāt always unlock the reagent you might use at the bench, promoting trade and travel.
I think that is not necessarily a good idea, but there is at least a plan that makes more sense than the current, admittedly stupid and frustrating and pointless, implementation
On processing times Iām assuming that these times both need tuning and that one of the goals is to make processing time reduction gear feel meaningful
Iām not disagreeing with you though that the current system is completely batshit insane and whoever did the numbers for it was smoking something
Iāve found processing to be pretty rewarding XP-wise though so long as youāre working with novice materials
Processing costs for anything that started as apprentice are off the fucking charts and not worth doing ever
Making one Bluebell Bolt is about a gold in fees
novice needs a full rework. novice should be NOVICE, because sub ten's cant afford the processing fees to make any gear, or level up in a meaningful capacity
I mean just in general the fees on everything are far too high, yes
and the times associated, and the cross materials
But the XP can be considerable, especially if youāre working with legendary mats
you need at least 5 professions to make a weapon or armor
Like making 1 legendary daffodil thread is 4k XP iirc, which is pretty solid
I made a full epic Thornbound Bow for someone and including all the processing it was about 80k XP
I agree with you
Iāve liked the suggestions people have had for crafted versions of gear to start at a significant power upgrade to dropped copies
e.g. if a dropped white has 1k power a crafted white has 1250 power
so that a crafted level 16/19 blue might be on par with a dropped level 29 green, roughly
I fully believe whoever is working the econ changes cannot navigate decimal points in whatever code they're messing with. It happened with granite grinding stones and dollars to donuts its happening here too because theres no way this is intended and if it is intended the person making these decisions is clueless
What is the best recipe to grind weaponsmnith
So i have alot(to me) legendary granite and rubies but not sure if i can or should sell them
def need silver if im going to do any production
If Iām starting out trying to be a weaponsmith, what should I be doing? Iāve made one pair of daggers and it took hours of time, for only a small amount of XP
just cry a lot inside, because it's going to hurt. takes over 15g to go from 0-10 in weaponsmithing
and that's with scrolls from the commission crates
Yep Iām out
and i wish i was joking, but, i'm not. it's taken my guild of ~50 people to fund (and gather and share processing for) a single weaponsmith, and are still working on getting our carpenter up hopefully today
still need our armorsmith to even start
but we ran out of money
as a solo player, you can't do apprentice, because it takes at least 6 crafts at apprentice to make a single weapon. and you can only promote 5 past novice
unless you use alts, but with 1 account solo, you'd have to find someone to trust to pass things between
Wait what
you can use a guild bank to pass stuff to your alt now
just need someone to help you invite your alts to it then ya good
Wait elaborate what do you mean 6 crafts
mining, stonemasonry, metalworking, lumberjacking, lumbermilling just for novice
and grinding mobs for essences and glint for funding
Ugh
weapon molds take herbalism + weaving + cooking/tanning (for fat) + fishing/hunting (for fish / animal to break into fat)
so sorry, 9 skills to make apprentice and higher weapons
you can only solo craft lvl 0 stuff because you can do everything on your own, it's just time consuming (gather, process, cash, etc)
How do I upgrade to Journeyman Lumberjacking? It has a lock on level 20 and wont allow progression. I went to Woodshop outpost and selected upgrade to lumberjacking certificate from the foreman but it is still locked.
That would seem to mean that the basic buildings only allow for getting the cert for level Apprentice and building the Settlement building/upgrading it to Journeyman is needed for the certification
Where in Winstead do I acquire a Lumberjacking Journeyman certificate
Iām still novice is that why I havenāt seen any of those things
Whay artisan do i need for carpentry
What
I started carpentry, what else should i pick up
Lumbermill
Woodcutting
The best, and though not perfect(as you will need help from other crafters):
- Carpentry
- Lumbermill
- Lumberjacking
- Weaving
w/ Carpentry/Lumbermill being the two GMs
You will still need to work with Herbalist to get raw mats for weaving, but that should cover most bases with current in-game crafts
how do you create crates you carry?
Is there any gathering/crafting 101 videos or guides you guys recommend? I just started and am currently a lvl 8 rogue. Made a cool shortbow and really enjoyed the process. I see people talking about apprentice, journeyman, and certifications. Looking for some material I could read to educate myself haha
What town will make the apprentice cooking building on Eu Lotharia? Or is there a way to level your certificate somewhere already?
Certificates can be leveled at their "starter station" east or west of lionhold regardless of overall server progress.
So for cooking, that's the little cookhouse and fishing pier to the northeast.
Ahh,, I went to the agricultural place. will run to the cookhouse. Thanks š
Any time. The actual NPC you are after is a chef standing near the entrance to that pier.
I do think some clarity on which trainer is at each location could be helpful.
Where in Winstead do I acquire a Lumberjacking Journeyman certificate
If its not available at the Woodshop then might have to wait for Joeva to build the JM Woodshop
Speaking of which - where in Lionhold do I make the Construction Supplies? I did them in Hammers but nfi where it is in Riverlands
Is there an apprentice herbalism anywhere in the riverlands, please and thank you š
I'm thinking at the Lab next to the Emberspring but maybe wait for someone to confirm that if you aren't nearby
Thank you!
Hey we want you to craft....so your gonna make it popssible to craft then right.....absofukinlutely not!!!! 9s for t2 reagent just to process wth
Yeah this whole situation with crafting and processing, and intrepid allegedly wanting us to do it is...
I just saw it at the Agricultural Supplier West of Lions other side of the river if you're still looking
Even if you craft it you will have to hold it or sell for a loss because no one can buy it
yeah, It's just no fun anymore
can you turn market crates into harbors?
for EXP scrolls do you use @ Start or When picking up the mats ?
Don't know why it won't let me craft this wand. I have all the stuff
Says
any ideas?
Maybe rubies being diff quality is bugging it? Tis my only guess
when do y'all think we'll get journeyman benches?
Woodshop in Joeva at 47%
are there any heavy armor cleric options? @ the adept level and radiant?
All apprentice LW crafts have this issue. Because Intrepid doesn't wish to comment on it, our best guess is that there is a missing element... for example, all wands require wood, right? Except this one? As such, on the backend it is expecting you to load wood, but the UI hasn't been updated to reflect that requirement. As such, it is bricked until Intrepid gets around to fixing it. Quite literally all apprentice LW recipes available to me right now are unable to be crafted. The entire profession is bricked.
I wish Intrepid would come in here and tell us the actual problem... but you know, their "open development" makes that an impossible task
Any Nodes working on a Smithy ?
is leather working table missing recipes i learned bearhide and some of the howling wolf recipes but they arent in my table
Hello, I can't make the "emerald" adept recipes, I'm an apprentice jewel. Is it the same for you too? I have the certification apprentice and I m at Winstead š
Why is there no radiant crafting gear yet guys ?
Economy seems to be broken like it ever be
probably barely any non guild fed JM crafters and even basic radiant stuff something like 225 oak wood and 20 copper plus there reagents
Will there be a patch to fix it ?
Just curious what the quickest way to level up weaponsmithing?
Is there a cheat sheet anywhere? just curious
no word from Intrepid, but a lot of feedback about the econ problems if you feel like reading.
find the cheapest recipe and make a lot of that basically, no real big difference for crafting different recipe's afaik
Yeah i agree, i just hit 25, now i would like to farm money but gathering is unsellable, leveling job ( like tailoring) is just too expensive for nothing
Do you guys have tips to up jobs ? I'm tailoring lvl 4 and crafting a gear give like ... 3%
Most armor leveling is best to make belts (least resource demand) and stack a bunch of resources to make a lot (30+) and use a crafting exp scroll. Can physically click about 30 in 5 mins and that should get you a few levels up each time.
@junior hedge oh ok ty for tips dude, but even if I lvl up 4 to 10, 10 to 20 is still no interesting ... many gold for nothing in it š
Is it belts for all armor professions? so tailor/leatherworking/armorsmithing
Also no point in journeyman until the towns figure themselves out. Journeyman benches are still a ways away.
Basically. Itās the least resource demand for any craft and I havenāt seen a significant exp gain for more difficult crafts.
just checking, it used to be boots last phase š
@junior hedge What do you mean by towns figure themselves out ? You mean that radiant stuff can't be crafted yet because of benches ( aren't available now ?)
Any recipe that requires journeyman skill has to wait until the journeyman bench for that artisan is made. This is determined in each town which artisan they choose to make that level bench.
Currently the only bench Iāve seen chosen is in Joeva. Theyāve chosen woodworking.
oh ok ty, so we have to wait like, few days or maybe week ? @junior hedge
That completely depends on mayors picking a bench and then the people applying the resources it needs.
From what Iāve heard leather working 10+ is basically bricked. Between not being able to craft, and other professions pouring out static mats
Alot of artisan stuff seems broken
Getting to Journeyman, crafting novice stuff seems to still be the most efficient aye
Lv. 4 Winstead is able to do all Journeyman, they have 11 free plots
afaik
There is 8 Artisan plots to build, so 3 free plots for other stuff?
Will see
Is there any nodes in the riverlands that have apprentice, mining, herbalism and fishing certificates?
@spiral swallow same
I just wondered why i cant craft emerald stuff..
most of recipies arent showing
They will come with the Journeyman stations, which we dont have yet
@unreal parcel well damn and thank you
Yea it sucks :)
Is it the desert area that have journeyman benches...
Level 4 settlements have the ability to make journeyman benches on available plots
If you are on EU Winstead is the only settlement able to do so
@sharp elm Thank you unfortunately In Na
NA has more available then I believe
You will be able to find them at any stage 4 settlement, Iām on EU so Iām unsure as what you have over there but once mayors build on plots you will have availability @spice star
Get those caravans flowing gamers
Pfft that's chump change. Hides my wallet with 12s in it
anyone know how effective gathering quality is as a stat, with fixed rarity spawns existing does it even work at all?
does it just upscale the rarity of stuff u get or
based on rng
Hmmmmmmm idk if thatās trueā¦ā¦
No its not that issue, many recipes misses half of their components (this one for example misses boards and powder) and leatherworking recipe mentioned above misses tanned skin or leather. Thats a big issue with crafting btw, i have bug reported it many times and no answer.
Also WE WONT BE ABLE TO CRAFT JM TOOLS when stations will be online since they all miss processed wood in their recipes.
Idk maybe i m missing something, but this is a 1 day work for some junior member of crafting team just to check all recipes on missing stuff.
I hope the JM tools are like the novice ones, they skipped apprentice for who knows why. But the novice tools allowed you to pick whatever processed wood. And those two look the same in the artisan tab
My guess in the past was this would be more common for done recipes, getting to pick what material you use, but I don't know any more or don't think they are even remotely close to implementing something like that
99.9999% that its not, becasue on novice tools u had PROCESSED WOOD in recipe
u have no wood at JM recipe, means its bugged and uncraftable
also why would u make JM recipes more easy. Novice tools ahd any wood in recipe because its novice
I was saying they forgot to "fix" the recipe for apprentice. I wasn't sure for jm tools, I was just going off of the artisan tab where novice tools don't even show wood as a required material because of the changes they did.
Given how painful the processing costs are and that jewellery crafting needs Mats from both Riverlands for Physical and Anvils for Mag-focused items (and needs to be crafted at Tabletop Mountains or Riverlands/Wilderness) has anyone seen or worked out the optimal way to level Jewellery up to Apprentice and on to Journeyman (when the tools/benches are up) without going bankrupt or having cash support from a big guild?
The resale market is poor for low-level items. Has anyone done the math to determine which items to craft through Stonemasonry and metalworking to use the least expensive materials?
Thought I'd ask before I try to come up with a plan and end up reinventing the wheel. š
I did this on previous phases as well, whatever the common ruby/ 1 metal recipe is the easiest way to get all the way to jm. I'm already apprentice jeweler making only stillglade earrings. Just get the crafting exp scrolls either from commissions(chance) or get someone to craft better ones and have lots of mats ready
It will always be a huge money loss, but compared to the adept cost of crafting it saves money in the long run
Where would i sell the commodity i buy in winstead?
Still new to that system and dont understand which city can even buy it
When you create the crate of a certain city, you will travel to another city and sell the crate at the create commodity vendor at the mayor house.
- Needs to be a T3+ Town (Jeova, Winstead, Miraleth)
Where did you get these commodities if i may ask? Is that all different cities in desert / tropics?
it is so funking depressing seeing all these common mob drop weapons selling for 20g and we cant even fucking craft theses things
Mob farmers make money from glint AND get gear which we artisans canāt even craft. wtf is this system?!
what caravan run is that?
Sea or land?
What about the distance/locations
You should have played phase 1, where even apprentice stations took more than a month to craft lv 10 gear
My issue more than anything is fucking mob grinders have acsess to gear we canāt even fucking craft
We are literally less than useless at this point
30g for a common spell book level 20?!
Who tf has that much money? No artisan Iāll tell you that
Yeah if you are crafting and not being financed by a guild... you are always broke
And it better be a big guild
I question what they actually did since April on the economy. By the looks of what they released, they pulled something together a few weeks beforehand
yea but in global this is good overhaul. but it needed some time to test(
right now major critical bug is that cities cannot advance since more than half buyorders are bugged and couldnt be done thats why buildings cannot be built
we could have t3 gathering already if its not that bug
I cant improve my certificate in winstead?
who would have lv 20 weaponsmitting to craft tools? maybe big guilds pooling
Do you guys think we are getting 3 new types of T1 wood on the other continent or is it going to be like āmirroredā. With an oak / ash, date wood /palm, hemlock/larch.
Like most MMOs, itās usually best to rush endgame, get rich, then work backwards
hmm. not liking the fact I have to buy reagants from the vendor.
does anyone know where i can find western larch wood in riverlands ?
high altitude like by the mountains or on top of some hills
ty ty š
It was said by Steven not too long ago that he wanted gatherers to be able to make their own tools... deviating from that was a HUGE change and one I honestly can't stand
Especially seeing how many mats it takes to work those skills
That's insane!!!
boards take 1 hour to make btw
And I thought the 22.5 minutes for a tin ingots was bad 
Why does @marsh vigil hate crafting lmao
š you're only gonna need to login to your freehold once a month
Genuinely so tone deaf
Alright so I'm about to hit level 10 and I see there's these level 10 daggers i can make. the materials are reasonable. But some of them are apprentive level.
Is the only way to be able to craft boards, for example, to grind lumber milling all the way to level 10?
its not just tone deaf its like factually verifiably wrong
and then to craft the daggers, i have to craft tons of other lower level daggers to grind THAT to level 10 too?
is that all correct?
Yea, sadly you've missed the boat for (and Intrepid screwed up) the early game economy where you'd have been able to level weapon smithing and recoup costs by selling that gear back into the economy.
so basically, im hitting level 10, but to get my level 10 weapon I'm looking at at good 2 weeks of gametime?
So you'll need to grind it out and vendor/deconstuct what you make
Yea, things are fucked right now. Many of us have reported this in detail to the devs via feedback. Nothing has really been acknowledged so far.
you are far better off buying those same daggers on the market, unless your goal is to become a crafter
am i?
Yea
where can i view what they are going for?
that might be the deciding factor of whether i quit this game lol
that kind of grind is too insane for me
It's very unlikely this is the final state of crafting FWIW, the community is up in arms at the moment
is there an auction house?
Kind of, in >=T3 nodes
so where would i buy these daggers?
One of those nodes, or via /trade chat channel
Winstead in the Riverlands is probably your best bet, it's one node over from Miraleth
i dont mind grinding my gathering levels at all
but if all my basic gear is just locked beyond an almost impossible grind...
if youāre on Shol go to Winstead and go to the marketplace, thereās a guy you talk to that is the auction house and you can search by item name and quality
crafting is pretty messed up right now and not worth doing unless you really want to test it. gathering is fine and you can just sell the good mats on the auction house for gold.
I wouldnāt call it an impossible grind, but it is definitely a grind
The current version of the economy is brand new, and has several progression-blocking bugs at the moment. It may not even be possible to craft those daggers in game right now (some apprentice recipes are not showing up on the crafting benches). Welcome to testing an alpha lol
You can expect things to be fixed over time, but which things get fixed first we have no idea
even just level up seems more grindy than the korean mmos i played when i was young lol
level 9 to 10 is like a full day of grinding
join a group and hit a grind spot
If you are in a good group at a POI it's less than an hour, there's a steep learning curve in this game
even solo it doesnt take that long if you always pick up commissions, do zone events, etc.
but 9 to 10 is also a bad example because it has an extra xp jump, 10 to 11 actually takes less xp than 9 to 10
and unless youāre gathering/processing/crafting, generally speaking solo is tough
yeah tons. check the lfg channel.
remember that ashes is built around the old school mmo idea that a multiplayer game should actually be multiplayer. Social interactions arent side activities but part of the core gameplay loop. Playing in a group, working together with a guild, etc. is to be seen as the norm, not the exception.
yeah im a social player
like i also dont mind giving my mats to a player who has artisan unlocked so they can craft for me, etc.
im assuming thats where big guilds can help
yeah definitely
There'll be people selling weaponsmithing services in the higher level nodes, so this is definitely a good option, you'll be asked to pay a tip though, and to have potentially processed the materials yourself or to cover the cost if you cant
when I'm around solo, i usually farm lower level enemies for glint and earn some on the side with commissions, then use that money to buy gear for group farming
where is this auction house guy in Winstead?
RIP EU, cant find anyone to make oak boards for me for three days now
Yea many crafters have given up now because all the Apprentice/JM recipes are bugged š¤¦āāļø
The thing that makes me most sad is that the Anvils vendors are still selling Riverlands recipes 2 weeks after launch. A trivial fix for sure but nobody seems to care enough to fix it š
in what sense are they bugged?
You can't make 90% of them at the crafting benches, they just don't appear.
Quite a few bug threads covering it - it's mainly lvl 16 / 19 and above recipes.
ah i see, yea I've just been trying to find people to help me with my lvl 10 weapons
got all mats, but far from lvl 10 in lumbermilling
Does SHOL have JM craft stations somewhere? Is that what im hearing?
No, sorry, I mean Apprentice, not JM. My bad.
That's far less than you'd have to pay to level up the crafting FWIW
absolutely
grind low level enemies for glint
just wondeing how i can make that kind of money without glint farming forever
yeah?
like how low?
im level 9
i just do the goblins because there's a lot of them and they can be AoE'd
im also a rogue...
Glint farming in a group fighting elites - also gather materials in downtime and if you find heroic/epic/legendary quality materials sell them at the same market and you'll make gold quite quickly.
usually i get my first gold around level 8 or 9
also did some harvesting, i sell the common wood, every stack of 20 is 1 silver
Alternatively - do commissions from the commision boards - some of the scrolls you get as rewards are quite valuable.
do the early quests, they give a bit of glint fast
rogues suck at aoe i think?
i think at 9 you can join a cathedral group
cathedral group?
made around 30s from glint in one hour and almost a whole level of xp in that
a group grinding the cathedral POI for xp
where is the cathedral?
got ya
duplicate common recipes like copper rings or so can also be sold for a few silver at merchants
i also like to do a round south of Lionhold, do the grem, raven, wolf and bandit commissions in a line, then repeat. Lots of glint from low lvl enemy drops, more from the commissions, and slow but steady xp
and you can level hunting quite well there, too
Well with the new carpentry bench up we can now make JM bows
heres the math to build one on gold alone
Grain Sealer resin -->846 x300 253g8s
Woodworkers oils 33 x300 9g9s
Sanding powder ---> 33 x100 3g3s
Riverland essence --->50 = 1g
Braidwood timber-->2 x 47s46c = 94s97c
Flat processing -->25x100 , 85x200 , 180x300 73g5s
thats IF you have the mats ready :DDDDDDDDDD
around 350g
to make 1 item :D
you didnt put the hours to process it too š
no sweat right???!!!
actually you canāt, all the recipes are glitched, so at least itās not even possible to punt away like 500g for no reason
yeah, the numbers definitely need to be reworked. The scaling and cost of processing mats and fees make it impossible to keep up with the drop market.
What is alarming to me is that someone at intrepid thought these numbers were reasonable in the first place.
This is absolutely beyond the pale. All it would take is spot checking any random recipe for sanity to see that this is completely absurd. Yet clearly that did not happen.
My thought is that this is intentionally high so they can test drop rates and market conditions on a fresh server, then they will lower the mats required and processing costs once they have the drop data they need. If that is NOT the case, then there are just people who are bad at math.
This is like sitting down at a nice restaurant and then finding out that the head chef believes lead consumption is healthy.
This is like sitting down in a restaurant with everything being overpriced but the specials for the evening.
where does this recipe need grain sealer resin, and woodworker oil is 33 copper not silver
the math is actually wrong on almost every part ??
went to joeva
and did the math there
feel free to go in game and check it
id rather be wron tbh so please
grain sealer = not needed,you need grainlock wax which is 33c each for dried ash boards
woodworker oil* is 33c in joeva
sanding power is 33c in joeva
it's more like 8g, still super high but not 250g+ high
did you remember to add the processing costs from the bench? heās wrong on the grain lock but he had the woodworkerās oil right
oh I see he did get it wrong
he was making them 3.3s not 33 copper I think?
100 x 33c = 33s not 3.3g
Yeah dried ash is 1s 64c, ash board is 77c, timber is 23c - some jm processing can cost 1g+ each, app too, but that recipe is mostly novice
If you lower your proficiency in a craft, do you lose levels? IE. You are 20 in metalworking, but decide to demote it to novice. Do you lose those 10 levels?
yerp your right i thought it was grainsealer resin , diffrent mat
takes alot of the overall , so its - 100g , thank god
ok so with that its more like 115ish instead ... if oyu have the mats
........ a bit more possible i guess ..... if your doing legendary lol ,
no shot im doing that for anything lower thats for sure xD
its 2 milk to make 1 butter and it takes 2 cows to get 2 milk at 6 silver 40 copper a cow it costs me 12 silver 80 for 1 butter!? These are whole food prices! I can't shop there! I'm more of a dollar general kind of guy!
Yes
do fixed spawns change every time server resets
Anyone know what mobs drop runeweld emblems ?
In the Anvils region, where is the specialist to promote lumberjacking?
are commodity crates worth nothing even if you travel them very far ?
what are you calling very far? also when you have the crate you can shift click them and itll tell you how much theyre worth to everywhere.
Though i think the exact amount isnt correct
Yeah you do lmao it sucks
Well it will go to 10
The crafting fees are so high itās fkn stupid
Plz fix @dense sable
Fixed math its now 105g for a bow ... still rough
but more doable .... i guess xD
will be very hard to sell even a Epic bow for 150g
with hawk bows and Bloodsight going for 30-40g on server right now its just not very usefull
in the end its the same with armor till the fixes. but thats fine its alhpa .... phase 1-2 the mats were to low .... this time its two high
jsut like goldielox the third will be jsut right
Commodity crate prices wonāt go above 3 gold for a heroic if u travel across the world ?
Is farming currently gated/blocked? I cannot craft anything that is above novice level. (im lvl 14 farming). Spent nearly all my currency on kava melon seeds, just to find them not usable yet.
Has anyone worked out what the cheapest way to level carpentry is?
Doesn't seem making carriages is cheap this time around
brooksteel bows is bis
Lowest level cheapest shit is always the best
Might not be the best place to ask and if that's the case I apologize, but I'm currently leveling as a mage but the only class I'm actually interested in playing is the summoner.
Is there a way I could productively spend my time on my mage prepping for the summoner release (maybe getting gear ready for or) or are we expecting a wipe between now and it's release?
I guess really what should I focus on profession wise to prep gear for it if it's possible
how to increase the mining rairity chance, the apprentice axe for lumber jack has an increase to rarity but not pick?
Check out the mining clothing it may have quality chance on it
Well not much is really known for the class. I would gather materials in general. Keeping high quality mats ready to use once the class comes out. But being actually prepared for it is kinda hard considering we don't know what they plan to do when it's released.
Ah I guess that's a fair point. Alright thank you!
I disagree with you even if it's unpopular to do so
Can anyone on the EU server craft a whole animal husbandry outfit ?
why do you disagree?
i just claimed 220 green ash timber, server crashed and after logging in its gone from my inventory and not in the crafting queue ?????????
what is going on
@dense sable
Where can you fish in tropics ? water everywhere yet i couldn't seem to find a spot i was able to fish at ?
In principle sea fishing is not yet available, so that's probably why
Probably a stupid question, but is it intended to have materials available in the wild every few hours only to get killed by people spawn camping those?
It is intended for people to fight over scarce ressources if it is what you are asking yes
i had this happen to me in p2. when you claim an item as the server dies/resets from a crafting job or proscessing, they are eaten by the void. im sorry 
Hmmm. Seems kind of pointless to make high quality materials difficult acquire like that. Though if they intend to keep it, fine. Just wondering how intended it is to have a set respawn timer on materials spawning and have a guild or a big group of people killing people. Maybe doing random spawn times + making the levelling of the other skills more time consuming would be more gamer friendly. Right now it feels more like a job, setting a timer to get the material and bodyguards
pvp to contest resources is a core design philosophy of the game as a whole 
However, completely static rarity spawns like they have now are not intended. they tried to remove it in favor of pure RNG a bit ago but it broke so they had to revert it. it returns 
Ok, so git gud and preferably jobless breathe it is an alpha
There is one singular river where you can fish, easily spotted on the map. But yeah it sucks that we can't fish from the sea itself.
tyvm good sir, i saw it but didnt get time to check yesterday
Is there a most efficient process to level weaponsmithing? Grinding out specific recipes or some such, or is it still too early into P3..?
That'd be sweet to just chill out in the open waters aboard your ship with some buddies and fish away the evening
Brooksteel shields straight to journeyman, the increased cost for other crafts far outweighs the gain in XP.
Thanks for the answer AND the explanation!
the armor does
its just swapped for some of the professions, so the ones where their tool gives gathering quality, their armor gives gathering xp instead just like pick
so Miner's Shirt
Hey anyone got the proper recipe for the JM hunting bow? If I just check the Lifeskill menu it says 1 thread 1 ingot I highly doubt that s right
Because of the type of game this is, as simple as that.
please explain what type of game this is?? Because as I see it, crafting is supposed to be a big part of the game, and yet most people are already level 25 either using drops or gear that was crafted for much lower level players.
No one has the type of gold needed to create just the common level of GEAR. Forget crafting an item in epic or legendary, when you need over 300 pieces from just one of the several large amounts of items needed, not to mention the gold needed.
I have been over my opinion multiple times in this chat. Not really interested in going over it again and again. The constant whining and complaining is old at this point. Leveling crafting will always be a grind nothing is going to change that.
well see not everyone gets to see your post since there is a lot of posts and things move up. so if you aren't interested in going over it, why say anything at all?
Ya well I have a feedback post if you really want to know how I feel.
also the "Winning and complaining" is what will help the devs find the sweet spot the game needs to be in
The current state of crafting and the economy is all the proof anyone needs to recognize that it is utterly broken and will be adjusted. Believing otherwise is genuinely delusional.
All I will say is the gear drops are the only thing I agree with, they are hurting the game.
Sure this isn't the final model but crafting will always be hard to get into and a grind to level
When you manage to make even your diehard fans who have paid hundreds of dollars to test abandon a system, it is very obviously a failure.
Like anything you try to solo in Ashes, the key is to coordinate with other players
Obviously it will be a grind. Everything in this game is and will be a grind.
it is when the Grind outdoes the gameplay
That's my point but coming in here without any type of real feedback except saying this is fucking stupid is not helpful
spending a week to make an item that drops in a dungeon after a few hours of Grinding, Not working as intended
Yep gear drops are a problem
I don't disagree with that Rip, My question to you was why you disagreed with the person
Even ignoring the drop issue, the state of gathering and crafting is laughable even without it being undermined. You can spend 100% of your time doing nothing but gathering and crafting and you will still vastly out-level anything you can make. That isn't viable whatsoever.
Because I am not having a hard time with crafting I am enjoying the grind and materials gathering. I am an old head crafter that played SWG and crafting should be a way to play the game.
so you are able to earn lots of gold as well as farm the materials to make items?
what items have you managed to create?
System isn't perfect but this is testing and I posted my fixes in the feedback section
Couple bows, fishing poles and gathering materials for a dagger. While contributing to other crafters in my guild to level their profession
Also had success selling things like ash and oak boards that other crafters need.
Also what is rewarding to someone is not the same to others.
Further more earning "lots of gold" while you level crafting isn't how it should work you should be able to make enough to continue leveling it, which you are able to do. Part of the problem is people are pricing things way over what they should be.
Hey @primal torrent have you tested the scrolls to confirm?
Looking for good daffodil spots guys please
well i am with you on this matter but we, two could have been only
to have this opinion.
i m sure this thing is only barrier between us and inflation.
I was asking for porper goldsink for full p2.5 and this did it, GJ interpid
i dont need lots of gold but neough toi pay for all my shit and have some left to persue personal projects would be nice š
West of Seph
@zinc viper gonna try ty
also idk why NA has JMs and we have bugged buy orders
I donāt mind paying a leg and a kidney for these crafting materials to craft, but if im doing that for a lvl 10 gear while someone else gets a lvl 20 from 10 min grinding, it kills your drive
they have it too, but they use alternative comission like this
well is there any info how to send QUALITY WEAPONS and BUILDING RSOURSES so they woint be bugged?
ALL EU would be greatful for this infos
or whom should i contact with?
idk about weapons, but alternative BUILDING RSS i think not bugged bcz NA have woodshop JM
Any idea when you need to use the 5-minute Processing XP scrolls? Before you put the mats in and start the processing cycle or before you collect the processed mats after?
Before you hit start
any info whom i can contact with to know what they used for woodshop?
0 idea, mb log in NA server and check mayor name
ye you right ty
anyone know what the mats will be for journeyman lumberjack axe when we get it?
Probably 20 tin ingots a Slate Weapon mold and probably a few willow wood/timber/boards
recipe is bugged right now i guess
if they wont fix it - we cant craft that axe
A TON of recipes are screwed...
but this one is critical for progress, withotu those tools we cant progress
The "economy rework" was hurried it seems... I think they thought the changes of 2.5 would fix it... but that was not the case and they had to re-think it
I have 0% confidence in the econ team at this point unfortunately... Gathering is FINALLY in an ok spot... everything else is just either broke, disconnected, poorly implemented, bugged or just simply missing
finally found a willow last night and it was bugged in a rock š«
is the adept jeweler still bug ?
what was bug?
some artisan told me it was impossible to craft this
u need t3 city in anvils XD
iamgine how many recipes impossible because only t3-t4 town will be in riverlands
oh okay thanks
XP scrolls work when you pick up for processing
When it comes to making mounts, do I need a rare mount (green, blue purple etc.) for it to be faster? ive been trying to farm but only get common (grey) ones
glad to have you confirm thanks!
not atm, in the future they will have more health and better buffs to their abilityies when these come out
Except when settlement destruction is turned on... every village and town will burn long before the tables get built lol
so is there anyway to get a faster mount or are they all 135%?
ofcourse
they go up to 165% atm or 230% in water
gotcha and is it just the type of animal or can you get like a 165% bear for example?
for now just specific ones
As tailoring lvl 10, where can I buy some apprentice receipe please ?
Farm mobs for them to drop
no more npc so @primal torrent ?
Nope
i'm looking for some easy receipe like shirts or satchels
Check journeyman tailor station whenever we get one
yeah i'm gonna check it out in 2026 š®
There's some stuff for carpenter's journeyman station but they are bugged it seems
oh ok
What is the best way to get this?
x\
Any tailorer 10+ here ? Seems that all job are useless yet ? Should I up my tailoring lvl 20 and wait till the bench is up ?
I mean, I hope you have a ton of money banked up.
Just be smart about leveling it its a grind but you can do it
Santa Claus is coming to town?
is the forsaken bows bugged and dont show on page for carpentry?
Where can I go to craft something that requires it to be in the Tabletop Mountains? Is that going to be north towards new starter area?
I noticed when I went to node to craft in the Riverlands that the other recipe wasn't available. Is there a way to see what area is technically in the Tabletop Mountains??
Tabletop mountains means the anvils
Thank you!
Do you know if carpenter's bags are bugged as well/what tools if any are unbugged
Haven't tried but I really doubt 1 bolt is the correct mats
carpenter bags are also bust on app and journeyman tables
Neat who drops it?š¤¦
hmm how valuable is t1 epics and legendaries?
ITS CRAFTED
BY A CRAFTER
it is? someone actually managed to get JC up to 20 already? well hell i stand corrected
FUCK YEAH CRAFTER !!
finally caught up to drops level in game
you got the two buildings up too in NA?
We have lvl 20 WS jewel leather carp AE as a small group
No reason larger guilds dont also have this
Besides incompetence 
large guilds do not view crafting as necessary, it's something some of them do after they hit 25 between killing lowbies
i tip all of my hats to y'all, well done, amazing
wait radiant stuff can be crafted now?
JM stoneworks and Lumber Mill are up
so carpentry and jewelcraft (and all JM tools)
are crate runs really worth it?
but tools are weaponsmith?
and is this us or eu?
US, Shol
Can you craft jm picksxe ?
Haven't mined in alpha 3 yet, is there a good place with a ton of beginner mining nodes to hit?
how much is legendary coal worth ?
Are jewelry recipes at apprentice not working? There are only a few a friend can make, but they should have access to a lot more. They set their certificate to apprentice and some of the recipes are not showing up on the bench even though they should be unlocked
Am I missing something or are the ingredients for novice and apprentice tools the same?
Processed timber and processed weaponmold just mean any timber and weaponmold?
Rn nothing because journeyman crafting is either not available because the station isn't built OR bugged out recipes. Either way... it's not a usable ingredient at the current time
Doesn't apprentice require Larch?
yah, but that's not any more difficult to find or gather compared to ash/oak
So it felt like it's the same
Why being lvl 20 crafter when its complet useless broken š crafting apprentice weapon or so cost like 3g..not including the time and now Look at lvl 20 this all.. is useless
Tools will be fixed soon
Jewelry is functional (epic steelboom jewels are quite nice)
AE is cheap
Processing costs are the same? Look at armoring and weaponsmith...they could ez fix the most broken issue at the game but they do nothing..people already leaving so much
Wtf is your point
Don't @ me with your whining
When you dont get it then i cant help you š whatever
any tailorer here ? what's the point of leveling this job ?
well that was aids
and do you even make some gold with ? @orchid trout
Is there a noticeable speed difference between novice and apprentice lumberjack axe? I don't appreciate any change and the quantity gathered is the same.
no noticeable change from crude starter to heroic apprentice - except durability
does anyone know how to get recipe for the tailor s apprentice?
does the NPC exist or if the current recipes are all dropped ļ¼
Friends interested in artisan stuff are quitting left and right, has there been any acknowledgement of the issues with the costs?
Are they not getting any money of their own to invest into crafting - the leveling in my mind from many other games I've played should not be cheap? I spent a significant amount of money solo to get Tailoring Apprentice last time around and had to cooperate with other players to get all the materials I needed. Someone was claiming novice crafts were 10x the actual cost I'd found, has anyone documented the cost somewhere when they've said it's "too expensive" ?
The crafters who aren't crying and quitting all the time will make serious bank at endgame due to lack of competition. System working as intended imo.
I donāt know what games you have played but imo, in games like ESO and New World the cost of leveling artisan skills was very high depending on how fast you want to level it, the fastest is to just buy all materials needed with gold and then craft it but the cheapest which obviously was profitable was getting out there and gathering the needed mats yourself, this should never be losing money because then neither your gathering or crafting is yielding money and you basically need to do a completely other activity such ss mob grinding to be able to craft which is stupid
If you do every single step in the gathering, processing, crafting and selling in Phase 3 you are losing both money and time which is a very weird system
well ESO isnt a fair comparison because 98% of crafting exp there was deconstructing
Not alchemy, enchanting and those
enchanting was most definitely decon.
alchemy and cooking was craft spam though yes.
but max level in like 5 mins if you had the materials 
Yes I am not saying the pace or system was flawless but the foundation that if you do every single step yourself the cost is the time you spend
You lost me at what I think is "vendoring crafted items at a profit" is that how they did it in ESO/NW? I came from DAoC and those random weird games that I didn't play long like Vanguard or whatever but crafting always cost and it was a big thing to invest enough either yourself or with help and then be the one of a not a lot or a little amount of players willing to make the items. In Camelot nearly all endgame gear was made by someone and it was expensive to level up that high and you always lost money when vendoring that loot you could sell bits to other crafts that they needed or trade which I think occurs here as well to absorb some of the costs.
These guys want to get rich from making shitty levelling gear people outgrow in a few days.
I am not saying that the vendoring part is where the money is made, it could be when processing or gathering it but now itās a lose in all stages.
I did everything but the wood components for tailoring last phase just to see if I could with my own money and did alright, vendored or sold logs/rocks at the marketplace traded for boards to make bolts.
Nobody wants to get rich off of shitty leveling gear.
People want shitty leveling gear to be worth making and selling so that people don't run around using starter weapons until level 20.
60c for processing a single copper frag adds up very quick and is murder on fresh noobs
There's a wife gulf between getting rich and something being worth doing at all.
I expected to not turn a profit in any step from the NPC interaction component ie crafting the item itself or vendoring when I introduced another player is when I had potential for profit for something I'd crafted if it was something someone else might need, not 90 pairs of common gloves
Crafting levelling should be hard. Hard on time, hard on the wallet. The payoff is at endgame when crafters make the best shit and make bank. If it's not hard everyone will be doing it and the market collapses due to over competition. This is basic economics.
But this is for the purpose of leveling up the craft no? Not for selling each fragment individually?
prices will become what people will pay and what supply there is, not collapse. Thats basic economics
either. got to have a large ammount of money in the first place to get the levels to make anything that breaks a profit. but if you cant make profit from selling a level 20 item thats sold for like 10g as a mob drop but costs you at least 5x that in processing and vendor fees alone...

If crafting is expected to be a major way to obtain gear during the leveling process (which it is) then crafters need to be able to punch out leveling gear without it being a black hole of money that isn't worth engaging in.
I've seen several people took the time to level up at cost WC to sell gathering tools and seem to be making a killing, another person just doing lumber that said they make money selling, another in global doing what few AC recipes work (lol) and making money selling those items sometimes.
Price is only determined by supply and people undercutting each other to get their shit sold
im not in the camp that thinks crafters should have full reign on all gear or to make absurd profits at every stage.
But the current system i'd likely break tos telling you my exact thoughts on how much of a mess it is 
That disparity is down to the devs to tweak it was managed in DAoC (and other games, camelot sort of did crafted items unique but equivalent or better when spellcrafted to dropped items until later in its life) to set minimum and maximum prices. The difference was you could make a sometimes-dropped item at any time and then you'd need to hope to find one on the market that someone looted and was selling. As we are now we're barely one node leveled and only those sweaty guys that tried to lock down the market with loot drops probably trying to do the same this phase I imagine it'll change over time once crafting is functional.
i need help plz. i learn a apprantic crafting recipe but cannot see the crafting option in the apptrans crafting station. what do i wrong?
The amount of gatekeeping surrounding level 10 gear I have seen from some people in here is laughable and frankly pathetic.
you expected intrepid not to break everything above novice tier 
really though all we can do there is wait for them to fix that issue as well
Does it match the area you're in "requires: tabletop mountains" "requires: Riverlands?"
can i see that after i leard the recepe?
Indeed. Everything is a waiting game at the moment. There are just a lot of levels on which things need to be fixed before anything resembling a healthy economy can emerge.
I'm launching the game but it should show in mouseover in the P crafting menu?
currently though for crafting as a whole, my main gripe is the added in vendor trash materials. that entire part of the recipie needs to be reverted back to P2 back in january. its that awful.
Second, is the absurd overall quantity of material later on. i dont think anyone can even hold that much material on their person to make one of those higher end journyman crafts. let alone trying to actually level things past journeyman. And no, using higher end bags currently is not a valid argument because you need say, jounrey mining cert to have a journey mining bag equipt. wont let you otherwise. they'd need to introduce massive material bags that have near as many slots as a node bank that everyone can use once they obtain it 
some recipes aren't going to show up at all in crafting stations apparently until something is adjusted I guess.
can not see it
I crafted from storage in phase 2.. was that removed?
It was sort of like crafting in a station in Eve when I was doing Tailoring last phase
Same i cant see those ones as well
didnt know you could do that. didnt work at the start of the year. that helps...but if things increase as they are unchanged in the exponential growth of material quantity for master and grand master items, bank space wont be enough either! 
ty, so its buggy i guess
Iv been keeping up by just mass gathering till inventory fills, sell every common/uncommon to the vendor then craft the remainder. Or just gather outside your preferred specialty and sell the high quality goods. The latter seems better
I think I was getting to point where I wanted two of my storage upgrades to be dedicated to one type of item but don't know if they actually functioned to have larger stacks last phase I just vendored lower tier mats or sold them on marketplace
i can confirm that works now at least. stack size on par with a novice bag give or take 3 items
I can see how the cost can be frustrating especially for people coming from less punishing games in that way I guess but I'm not thinking it's broken myself at the moment I guess once I see Journeyman costs I'll be
however the slot size is near a third or so of the general storage. so...its not that far different from a general storage tab 
some of them literally cost 3 digits in gold cost between the processing/crafting tax and the cost of buying vendor only reagents.
and the aforementioned sheer quantity of overal material in the final craft

It looks like PTR in July (?) according to wiki was messing around with guild warehouses allowing I imagine permission-based access to large storage of items for crafting.
i think old school runescape might do crafting better tbh. All recipes were relatively small in material cost per action. good bit of processing or mob farm between materials to final product. had avenues for some BIS items that cost a fortune and a half. some that gave the best leveling exp at a loss in money. and still some at near every tier that was much slower, but reliable break even or small return in coin
A guild warehouse full of materials should not be necessary to craft a midrange sword.
The concept is absurd on its face.
I guess I'll look up a recipe for are you saying Adept sword range items?
while still having the over all item to exp to level ratios on par if not actually larger than ashes 
I still remember the days of 3 hours smelting ingots, then 1 hour cutting gems. another 3 of making the jewelry and finally another 4 enchanting it all.
Good times.
i will still stand by the statement of;
The state of crafting items in general irrespective of monetary profit or workbench availability, was better in phase 2.
Yes go look into the material quantities needed for adept weapons, and the costs of vendor mats and processing fees for those components. If you scroll up and look at attachments on this channel, you can find some examples to work with.
phase 3 seems like it was made people who have never done crafting or actively hate crafters
Assume all gathered materials are completely free if you like. (None of them aside from legendary have any value in the current system anyway.)
It'd take ages to get set up for building a ship or like I was trying to do, sell a lot of ships and days of material purchasing, gathering, processing with fees for everything unless you anchored your own facilities but that only worked for some things.
to be able to craft , i need to start in anvils????
how is this fair
why
for what reason
but it was Accessible. p3 ashes crafting isnt unless you have half a guild feeding you gold and materials
That item needs a station physically there, if you're in the Riverlands the Academic gear is Riverlands - and there's a lot more pieces of it available Anvils only has chest, boots, leggings.
for that specific shirt, yes.
you want to craft the acedemic aegis one
lol welllll I had an alt and I spent months building up this thing then maybe several years researching blueprints and setting up supply chains
we talking about the same game? Old school runescape? not runescape 3? 
i quit long before sailing which i think was just added in if it even is yet
Oops, forgot to type "building a ship in EVE"
lol
so bad
the stats are identical. only the name, look and material are different
which is another issue with ashes entirely of recipie and material bloat 
are crafting menu will be an absolute nightmare of a mess when we have a region specific item for every zone in the world 
I think the recipes being replaced this phase were the placeholder ones from last phase so we're getting the items from the Itemization or whatever teams gear they've made the initial patch said thousands of gear items?
stats are not the same, the anvils one set bonus gives one type of stats while the Riverland gives dex and wisdom while the anvils strengt and int
oh thats the set bonus thing 
That's all well and good for advanced ship crafting but even in Eve, the industrial tutorial has you build your own first ship upgrade (a T1 hauler) and you can complete that in under an hour total.
and those are a big deal
just because i started riverland i cannot get my main stat boost
lol yeah I was selling T3 cruisers I think it's been years since I thought about Eve
Lv 25 in Ashes is the equivalent of cruisers/bcs in Eve, aint nobody spending months putting that shit together.
and i cannot go to anvils pre 10 becase i'll just die and lose my resources for craft, absolute garbage system
i don't have anything with some stuff requiring anvils resources, those i can just buy from marker or trade with someone from Anvils for my from Riverland
but not when i'm entirely locked out of gear because why?
Welcome to how the majority of players feel about everything involving gear acquisition this phase.
I'm looking at around 16.19g for a Bronze Sword Adept you'd have to sell it at double just on principal and then would be undercut I imagine but anything below 15g you'd need to manage the lower-tier processing through a third party really. I haven't seen the marketplace here yet I'm in Anvils so not sure what if anything has been listed yet for WC.
If you go to Anvils to make those items you'll need just the flowers but the trip might be a lot for under 10 I went to Riverlands for certifications at level 8 but it was a lot of dodging I'm a mage so I had some defensive abilities available that saved me a couple times.
"Just outsource your losses." Is not exactly a sustainable practice for processing.
I'm guessing Polar etc are selling level 25 items for 4g
I would bargain for the processed or raw materials to slightly lower my costs gather what I could reliably gather and set myself up to process the main things I'd need and then buying things to lower my cost to produce 
depends on rarity but not necessarily them.
I'm guessing those people spamming chat for different things are doing that
Someone has to foot the bill for the processing.
Relying on people being too stupid to do the basic math of how much it costs them to process material vs how much you are paying them per unit is, as I said, not exactly sustainable
Ah ok they seem to have lower stats than equivalent items I see recipes for in JM jeweler but where we're at in the game now the dropped items will be the best until people level up crafting and several settlements advance enough to support those crafts.
as an example, both of these are level 25 items. dunno what tier exactly.
But it costs like 14g in proscessing and vendor fees to make an apprentice material bag 
I was able to buy some things at cost to save me the processing time and trips across the map - the costs will be high for the end products but from what I've heard of glint and caravan money there will be a lot of money around.
Let's also remember the context of apprentice being level 10 gear. There is no shot anyone at level 10 has 14 gold to spare on an entire set of equipment, let alone one bag.
with runescape im used to making things at cost, but the disparity here is worse than buying rune bars and spamming daggers 
Yes and buying at cost means covering the baseline fees and vendor mats of the intermediate materials. Even if we assume that processing time has no value, and your time walking from settlement to settlement has no value, that core cost remains obscene.
There absolutely is not "a lot of money" around. That's part of the problem.
The necklace has an Anvils equivalent level item (different stats) that looks like it takes novice range processing of some fish, only 7 of the higher tier process ingots and then raw mats and essence/emblems that the player would have likely farmed to make or have someone make the necklace vs the steelbloom which takes a lot of ingots to make not sure on the exact cost but it seems it would be more expensive to reproduce the steelbloom crafting. Loot dropped steelbloom they'd sell for a lot for legendary but I imagine a crafter could make it on demand legendary
An average level 10 player in the current phase (not someone in a top zerg guild) has maybe 1-2 gold saved up at level 10 when we are talking about these values.
let me run back to town to get some maffs for ya on fees. 3 mins
I often had players volunteer some of the materials of a certain rarity and then would charged based on whatever system I'd made up for my time and energy to be able to craft items, I'm not seeing a incredibly broken thing yet..
What level 10 player have you met who had 14 gold to cover vendor mats and processing fees for a resource bag?
lol yeah I do see a solo player struggling to buy a 16g minimum sword directly from another player, to make my Novice gear I saved through to level 8 while running around wasting time looking at stuff and then focused and made the spellbook armor some jewelry. I think level 10-20 I'll make more money than that (I had a little over 2g on hand and spent I think it was 20s crafting we'd maybe discussed in another chat the other day) I could probably afford a 100g at some stage between 10-20 I'm not rushing to max level so it wouldn't be a quick thing for me to level up I'm thinking.
just on the zinc ingot cost for the recipie as thats more fair a comparison than the anvil one.
Ah mis clicked
There is no legitimate game loop I am aware of where a player could make anywhere close to 100g during the 10-20 grind.
I genuinely question we are playing the same game.
@opaque phoenix in vendor trash reagents and proscessing station tax, it will cost you 6g 2s 70c (9% node tax rate) to make just the ingots in that steelbloom recipie.
Chat has said they couldn't possibly afford to craft novice weapon, armor and it's barely 10-15s so there's probably a lot of vendoring sale of processed and raw materials not being done I imagine? I've gotten 2g additional since 10 at now level 12.25 just running gathering commissions and not selling anything to players since there's no market in Anvils I could be selling mats easily with a market
30 ingots? that's cheaper than I thought it would be, there's only I think 7 required for the Anvils region necklace so a lot less but that fish oil could add up I guess
100 might be the highest end I could imagine but as I get higher level I can take on higher level mobs and more easily gather materials get more glint, more items to sell but yeah I won't be doing the 40 hours to 25 grind or whatever myself to sit at max level and be bored.
the roughrime in that recipie there is proscessed. that alone would cost a smidge under 12g. just to make the proscessed roughrime

guestimating because im not mathing that entire anvil recipie myself, you are looking at over 30g in fees for all the materials. minimum
lol I've been vendoring all my non Heroic/Epic/Legendary Roughrime
ooooh 206 processed roughrime I didn't look at the icon
I believe pretty much everyone is vendoring all materials below rare/heroic and still unable to cover processing fees.
Yes
I have to make 2 trips of low tier vendor sales to cover any processing/crafting
No one wants logs or rocks on the marketplace?
Vendoring 90% of gathered materials. Seems like a healthy crafting system.
dwarves don't believe in marketplaces so we just yell at rocks up here
Why in the world would they? They are effectively worthless.
Anything that isn't legendary/epic is effectively worthless frankly.
legendary novice tier raw mats sell for 10s or under
Are all crafters only doing their specific craft and not looking at any other sources of income? I don't use a lot of the legendary epic etc mats and they're just sitting in the bank I could have sold them by now
All crafters have to use other sources of income by definition.
Haha yea Iām trying to sell legendary basalt at 8s and I got no takers
the only other source of income is glint farming mobs or maybe caravans or the single pack crates which only give 50>s a run. usually 30 if a server crash doesnt kill the crate. that isnt even enough to proscess 100 raw novice mats 
And keep in mind the opportunity cost of just vendoring those materials which were put into the crate.
(which is about 60s for 100 novice mats)
I donno I've still not been unable to process anything - but then again I don't have a node that's developed so I might not have a full picture of the struggle. Crafting in other games for me was always an "endgame" pursuit where I'd have a lot of income and then work on it like a hobby when they fix the nodes and we get apprentice in Anvils I'll probably have a better perspective.
Crafting cannot be an end game pursuit here if they expect it to be the primary source of gear while leveling. These concepts are fundamentally incompatible.
ah, thats a good description i had for current crafting.
The overall material quantities and coin costs in the current system feel like it was designed for a free to play game with credit card skip mechanics
Which level are you guys at and what crafting level are you at in whatever you've chosen? I can't imagine it would be expected to be a full crafter before level 10 because of how citizenship works and storage
And I can't imagine a person would be crafting level 20+ items before level 20 etc?
1-10 crafting novice items is simple and in my experience cheap enough to manage it was just the system itself was new and took some time to figure how to make items.
I am currently level 14 as a pure gatherer because the processing costs make anything beyond that a complete non-starter. It is a wall of cost that is simply not sustainable using any legitimate gameplay loop I am aware of.
I am level 30 fishing though because it is the most reliable source of income I have found.
im currently level 9 in game and havent even had a chance to touch a crafting skill yet being murdered by proscessing costs

I should note my other gathers are also higher than my character level, I suppose.
most of the stuff ive gotten from here, has gone to 3 or four pieces of basic novice gear, material bags, and the coin costs to level those proscessing skills. ontop of all the glint ive gotten from mobs and quests to get to my current character level
I think they wanted the non-violent playstyle to be viable but I've not heard much on their idea of how player level/craft levels might interact I do know I had to get 10+ to be able to fight off the 10+ ravens/hawks/lions to gather materials that were camped by mobs and it sped up my gathering once I could.
material bags sound nice 
they always are. as is the free stokade bag you get in lionshold. 2nd sanctus bag in space 
Sanctus bag + stockade sack + mining bag for flexibility.
Mining bag holds fish, herbs, corpses just fine
I'd put leveling tailoring up on hold until I was a citizen but until they patch the vassal system I'll just be gathering I guess myself. Anvils you get one of those basic mine/fish/lumber bags as a reward
I heard a rumor of a second stockade sack but have been unable to verify that. I would 100% use it if that's legit.
lol I got a free goat from Hammerrest and a second one from Bonfire
there is the occulus bag. but thats a mob drop if its still in 
What if instead of a second stockade bag
You get 2 of first stockade bag
Anyone else struggling to afford the resources needed to buy from vendor to make common t1 items?
I personally am having an issue, and I am just casually playing. I find the idea of needing these resources to process stuff too expensive or maybe unnecessary especially for Novice and common. Because you level faster then you can afford to make gear/armor or anything, even if you are focusing on one thing.
Suggestion: T1 for Common or lower, do not require resources from Vendor. Easy little code block to add, that if common grade items are used, the resource button doesn't highlight. If you want to use say Uncommon Copper for a weapon, make the resource from vendor required. And make the common level items provide less experience to the leveling.
If anyone has tips to help me, I would appreciate it. And no, I am not trying to do everything, I am just gathering and trying to focus on Weapon.

Yeah thats why I haven't been processing anything really. Its so silly.
I liked last phase you just had to have fuel. I think for Common and Novice should just be a fuel requirement. All others sure, make it more expensive to process uncommon+ or Apprentice level.
Your guild tag fits the topic well btw š
I'm level 11.5 by only fishing, level 39. Generated ~5 gold total by vendoring everything. I cba selling on the market it's flooded with fish. Have most of the mats ready for journeyman pole, waiting on recipe fixes.
Not thrilled with current implementation/rewards, but fishing is relaxing so I'm treating the game essentially as a cookie clicker
Making crafting vital and then having most creating recipes borked is dumb as shit though
Is there a reason why processing speed cant increase the higher your leveling is? It makes sense the more you do it the faster you would be at it.
processing speed is increased via clothing
I've gotten about the same amount of gold as @copper lynx around that level mostly vendoring logs and rocks I don't use, I just made a list of the mats I needed for the armor and weapons and focused on gathering those (it was flowers mostly some ore and wood) in the rarity I wanted and then by the time I'd gotten it all together I had more than enough money. Apprentice crafting you'll need a lot more resources and to be a citizen for the storage so leveling a craft like Tailoring or something to Apprentice before then doesn't seem that useful to me personally.
avons end? thats the default spawn place right
what exact station do i use?
ah yeah got it
Outside of increased durability and access to additional resources, what is the advantage to upgrading a novice to journeyman lumberjack axe.
this one?
the quality rating will in theory later give you a (very minor at this stat) better chance to gain rarer materials.
The speed rating will make you cut the tree faster. i dont know if that one works yet either
Outside of that there is nothing left... that's the whole purpose of upgrading
the spoils stat you get from higher than common, will give you a percent chance to gain extra wood from a tree. that one should be working.
Can someone explain to me - what is the difference between the crates that carpenters build and the ones you can build via the settlement vendors - What purpose do the carpenter crates provide?
The idea is that you can put materials in those crates. Either to save bank space, or to put in a caravan to transport to another town for bulk transport.
But nobody does those things really.
So why not? Is the state of the world just not at that point yet? Did AoC make a system (crates) and give carpenters the ability to make them which is redundant and unecessary?
Why are people not running caravans anymore as well? I hardly see them
Commodity Crates can only be made and sold at level 3 settlements or higher. The only settlements are in the extremely dense and close to each other riverlands. Itās not worth the risk to do so, and the payout is much smaller since the nodes are so close.
Carpentry crates are useless because they only stack the same height as your inventory. You can cary more in your bags pvp risk free much faster. The idea was that you could haul a lot of materials and you would also use it to transport to your freeholds.
Town storage is too small. Crates are too small. Caravans are too small. Markets are too small. Bulk uses for the goods are too small. There are no freeholds.
All the enabling systems donāt exist or donāt work
You are starting to see the strain with the DR returns on crates for short distances. Combined with fixed rarity nodes, goods are only as worth as much as the crate they can make. Because they are all useless. Legendary mats for less than 8 silver, greens for less than 40-50 copper.
Only things holding value are Bis mats for Bis gear, being propped up by glint farmers / flippers
Fixed rarity nodes
Didn't they change that so the same node (tree or rock) isnt always pumping out legendaries?
Certain nodes cannot give rarity below green. So you get a lot of legendaries or high rarity mats. I havenāt confirmed about them respawning same rarity though
If you know what to look for you can target farm them
and it broke so they almost immediately reverted it. returning 
I guess then - to be blunt, feels like carpentry is kinda worthless right now. No one runs caravans, crates seem useless, what are you suppose to make for profit to actually level it up?
nothing.
This is the case for all crafting at the moment
Surely that is an exaggeration - it has to be, the economy is based on crafting
20 minutes for inventory. And the other is example of market prices
Unlucky no legendaries. But over a stack of heroic flax
it costs over 6g in vendor fees and worktable taxes to make just the zinc ingots in this recipie.
heres one i found for sale this morning in uncommon
That's what they've said yeah, but the crafting changes have moved us squarely in the other direction, even though mountains of feedback have been provided that it'd be a bad idea.
overall gold cost to make an apprentice material bag (if the recipie even worked) is about 14g
for one bag
So then in respects to carpentry specifically - if I am going to level it, I have to consider everything I make essentially a wash? A loss? Because I cannot think of what people would actually want to buy from a novice carpenter
I thought they did a huge economy overhall before phase 3 - they made it frustrating to worthless?
Cant tell if this is doomer talk or the actual state of the game, sorry to be skeptical
correct. that is the current state. even better, with 9% node tax, dealing with common logs you have to sell 11 logs to the vendor in order to pay for the vendor reagent and worktable tax to refine one log into timber 
doesnt seem much at a glance as its 58c for the cost to refine a log, but that adds up quick
best way to pay for your training costs is to farm mobs for glint to sell right now. carpentry might have some decent use for caravans at least. but i dont know what the caravan state is right now.
Carpentry you could make apprentice bows for a little while or try to sell novice bows on day one.
If you arenāt ahead of the curve youāve lost out this phase. There are some ways to make money with artisan but for newbie leveling there is no clear path for profit
