#alpha-two-artisan-chat
1 messages · Page 33 of 1
What mats?
idk i just made my own tools for novice
The people grinding mob drops don’t get mats they get gear
And the people farming mats don’t get gear we get mats
But yes, people playing on tunnel vision mode and only doing one thing will obviously overlook opportunities
They don’t need gear and we don’t need mats
What if I told you that you could do both
They get there own we get our own. So no fucking reason to interact with eachother
Still dosent solve the issue
The issue is crafters are useless atm
well crafting makes gear its just really annoying to get to that point atm cus of how gold sink heavy current system is
its not even worth to process to vendor anymore
And the amount of mats
yeah
It is true that the gold sinks are a massive issue, as are the amount of mats
fixed spawns is also a big issue
i run far from town just ot make sure im gathering spots where the decent rarity spawns arent already camped
Mad I’d love to know where them rarity spawns are xD
as per Steven we are getting a fix for rarity today or tomorrow
But pretending that tools don't benefit mob grinders is silly. Both a dedicated gatherer and a mov grinder have the same chance at the moment to grab a legendary flax.
Any information on that?
Like what that entails?
Thank fuck
How does a tool benefit a mob grinder?
this is what he said:
Because on their way to and from location, and while waiting for people to assemble, they can easily spend a moment snagging nodes near their POI. And again, especially at present, they have identical odds to a gatherer main to get high rarity resources.
But they won’t
Peolle who grind mobs won’t do that
They will just grind mobs
Why would they gather? When mob farming is just a better use of your time
The people who mob farm do it for better gear and xp
Farming mats is not a good way to get better gear or xp rn
So it’s in opposition to there goals
i mean
im abt to just stop gathering
ive lost more gold than ive gained, legit spending it as i gain it just to level my professions with a gear gain every multiple hours
No offense dude but I already explained this and you are being dense about it. You don't have 100% uptime all the time. If you can't see that there are opportunities for extra money while people mana up, reach your location, etc then I don't know what to tell you.
my mining is lvl 16, ive been apprentice for 6 levels and cant get an apprentice pick, dont have the gold to level weaponcrafting, dont have the copper drops to make a good one, dont have the gold to pay someone to make it even if i did
Aight fellas home from work just wanted to say one more thing, because I like this crafting conversation. The real problem is getting sieges to work without killing the server, this dynamic gridding or whatever they are calling is and probably has been priority one for like a year. And it still is not where it needs to be. Without it this game is DOA. My take is they did what they did with crafting as an afterthought because of priority to other issues. I am glad they gave us something but we know this is not the end of changes, things will change again, hopefully in a more innovative way that requires choice, and thought. Crafting needs to be VERY complex and require LARGE amounts of material. I have many ideas on how this can be done but truthfully they are just ideas taken away from Eve and SWG, so they should be able to figure that out on their own. Also I do not even know what @marsh vigil vision is for crafting when he showed that developers stream a few years with the little farm It got me hyped AF for Ashes the only thing we have seen or heard sense then is "Crafters make the best Shit." That is not a vision those are just words. Anyway off to chop some WOOD.
Yeah these are massive issues for sure.
ashes crafting system is just archeage but uses rarity to bypass the necessity for a labor system providing value to the resources
Rn we SHOULD all just go grind mobs and sell the gear would make loads of money for our artisan tools and mounts and such
But that is a bad thing
A lot to break down there but a level 10 hatchet does not need to be VERY complex nor does it need to require LARGE amounts of mats.
Oh ya in its current state I would agree, its better than any other phase but ya like I said I have many ideas and posted some above but like I also said they are just taken away for SWG and Eve, so they should be able to figure them out. There was and is a reason MMO crafting fans still play Eve and played SWG
Game time
current resource costs are fine, needing weaponsmithing is fine, its just the gold sink to getting there on either end, how can i interact with players if i cant afford to pay them or level it myself
There's a large sliding scale, and high level, high rarity items should be complex for sure. But baby's first fishing pole doesn't need to require a material that people cant access for the first week of the game
Step 1 to fixing crafting is to take all the vendor mats and throw every single one of them in the garbage.
real
archeage had vendor matts too but it was like, 5 copper not 30
and it wasnt needed for basic t1 matt processing
Absolute asinine idea, that
If it’s gonna be 30 copper atleast make the reagents like 1 per 10 crafts not 1:1
If reagents are needed (and they should only be needed for higher tier mats), then those reagents should be created by other crafting disciplines.
True. Right now it just feels bad for gatherers for no reason. "Look here's something the recipe needs and you can't gather it nananan". While the extortionate processing cost could easily cover it if it's a fake resource anyway.
You can't even gather a bucket of water...😫
all reagents should be craftable
I think so too yes. And if it's really high end and can only come from fully developed nodes, it shouldn't be in basic recipes.
Like I said, that's why step 1 is to just eliminate every single one of those stupid vendor mats. Then you can address some of the other major bottlenecks, and the absurd quantities for mid tier recipes. Then a conversation can be had about making reagents for other profs' high tier crafts.
It can be approached from the opposite direction as well. The recipe for making some reagent like a gem polishing solvent could make 10 units per craft. I think this is a better approach than forcing batch processing.
I totally agree. I’m just thinking give us a quick bandaid for now till bigger changes can be worked out.
The bandaid for now would be to make all these items 1c until they can be removed from the recipes imo.
But intrepid needs to be convinced that they are actually a problem first and I have seen zero acknowledgement of that.
gathering larch while dodging level 20 mobs and backtracking, rerouting to avoid death
best place to farm poo ?
How does the math on phys power work? If we’re talking 1100 vs 1200 on an apprentice/adept 2h axe for instance? How much of an impact is that on damage?
what is the best mining location rn?
wherever you find legendaries, just stay there and don't move 
have they not reverted that yet?
they reverted the FIX, so it's broken again now
I HATE HOW CLOSE IN COLOUR LEGENDARY AND HEROIC
they are planning on fixing it for real this week
oh i thgouht they had already done it
no eta?
i've been hating on this for years
he said this week
so rn its static?
yes
so the tree i just cut down that gave me 5 heroic ash will ALWAYS give me 5 heroic ash?
not fully static apparently, and maybe it's just clusters that are static
it's complicated 
i didn't gather enough to be able to tell you the specifics, but it's definitely broken
people who know how to play the system have hundreds or thousands of legendaries
for a game where crafters are supposed to be king this really sucks xD
that's what happens when they rush something out, aka P3
hopefully it can finally be fixed.. this has been an ongoing issue for so long now
TBH i liked how it was before but just lower the chances a bit
wdym by before?
I guess maybe for P 2.5 i wasn't static.. ngl i haven't played much 2.5 so i don't remember
it was definitely not static on the PTR until they added clusters
I meant like two weeks ago when I was getting legendaries constantly xD
My issue is that the problem is not clusters. So seeing this makes me think they don’t understand what’s actually happening. Clusters are fine. As long as it’s a one-off not respawning “jackpot”. It’s the single nodes off by themselves that are the concerned statics.
Easiest one to identify are the light colored daffodils, those are always static. That one is an open secret by this point. But it’s kind of ruined at this point anyways (ish). Will see how big the impact is in a month with legendary/epic journeyman gear.
It’s probably fine, cause what the average player doesn’t know doesn’t hurt them. They probably assume the person gathered a lot or made a lot of money. Or that it’s normal to have legendary gear.
or maybe they'll fix it today or tomorrow like Steven said 
People out playing Mapquest with gathering
im just grinding in the desert
Is obsidian worth collecting atm?
when making sand in the metal forge, is the bonus material outcome equally random, or are some bonus materials more common than others? (e.g. its more common to get coal and more rare to get copper when processing basalt into sand)
I'm not concerned about the artisan system on an individual basis. That can and will get refined, and dealt with over the next year. My problem is that the overall system cant produce enough material to produce enough gear to support the player base levelling. Normally in an economy the increased demand, would increase the price, and that would incentivize more artisans, to discover more material, and make more gear. That can't happen with static fixed amount of material spawning. Either that or you have to make the power -levellers understand, that gathering material to supply their node artisans is part of the levelling process.
I also don't know why the game has to model a thousand years of human evolution when it comes to artisan skills. Why do we have to go back to the stone age with crafting and work through the bronze age and the iron age, plus invent the entire economy, when we don't have to invent the longbow for combat? I know that was the way WoW did it, but I was hoping this game would be more sensible and not be a WoW clone.
do better bags exist yet?
Not yet... the recipes are on Artisan vendors which we haven't seen yet.
Fucking hate these shitty bags xD
The few hours they had to roll back were so fun for the employed
lol
pretty sure it does and the only place it changes is in lawless zones
we have the 10% luck bonus from guild levels now if u level into it
"rewards" is key word. That is for loot drops
so was wondering how that works with the crafting guild levels as well. if they double dip together
yeah thats wat i assumed but i could see a world where gathering is considered a reward idk
Yea... but there is also a fair chance they messed it up and it does affect everything 🙂 So many things need fixed/adjusted.
I hope they fix being able to craft Sanctus Leatherworking gear. Not betting on it.
10% luck is pretty trash rn
Even if stacked with lawless buff for 20% total
1.14% gear drop chance from 20+ 3 stars
OooOooo 1.25% with luck
Rarity rolls separate and not directly impacted
That's actually peak intrepid. Hell yeah ty
Do y'all know where to craft better bags?
Not possible until a textile mill is constructed
kk thx
I hope they fix the spawns
I want more good shit
More high rarity stuff and the pickace should increase Drop chance on that good shit
The Hawk Bow literally invalidates all of carpentry bow crafting
It’s going to be so cheap and so ubiquitous that there is almost no point at all in crafting anything other than Epic/Legendary 26/29 gear. For anything else, the processing costs are so high that the item is unsellable.
second far better and cant be obtaiend that easily like hawks, and its craft
and give like x 1.5 more power or x2
but i agree with you in current moment drops are way easier and better
It gives 1.16x power
At common at least
i wish they unlocked JM stuff at t4(but they wont)
you dont see extra power ?> and its blue and that one is gray
Do you realize how much that thing costs to craft?
i do, and i agree with drops should be gutted, but saying that hawk invalidates carpentry is wrong
How much do you think Thornstrike Bow costs to craft, not including the price of materials?
we just need to wait AGAIN
before we would be able to craft JM stuff
i do craft it and do some profits with it
but tbh its really hard to sell
No you don’t, it’s JM, there are no JM stations
Yeah I meant the one you posted to compare to Hawk Bow
yea that one will be not cheap
How much do you think it costs to process all the materials
like 50g?
Yeah and The Hawk Bow is going to be 10g
and i have many questions
It’s godawful
lets just remember that in P2 1 caravan run was like 50g...
and like other guy said crafting will die if crafters wont be making money at least on Apprentice step of levelign it
Named Mobs should have a REALLY low chance to drop their items
That is the number one problem for crafting
If there’s a named drop that’s ~equivalent to something you can craft, your crafting is WORTHLESS
See, for example, Flayer’s Fleshripper and all of Apprentice Weaponsmithing
well silverglade 2h mace is better, but GUESS WHAT we can craft anything above basic recipes on those benches xd
cant
my secodn question - why add so many recipes for novice and apprentice and lock it behind town progression
And even if you could I doubt someone would be willing to pay 2-3x the price of Flayer’s for a minor upgrade that gets replaced at 20 anyway
Be Careful sending Copper Ingot (maybe other ingots as well) to the Joeva Storage ... Just lost 28 Ingots that way!!! Not in Storage, Not in my pack, Not in the station
Is that something GMs can fix? @tepid drum
try logging out this is an old bug wonder if it came back
Support can always take a look
We can't replace everything lost to a bug, but we can always investigate
Select "I need in game help..." here: https://support.ashesofcreation.com/hc/en-us/requests/new
I did ... 2 times ... just doesn't show up anywhere
Ingots are tiny you might miss it
ugh
not framints are tiny ingots take up at least two slots
Not anymore
have you seen the Tin ingots
This crafting system needs some love xD
Copper ingots were one square on ptr
they look like a chocolate bar all across your inventory
Ok that I was not aware of
Yeah the tins and what not are 2 boxes still
You know what might be good, vendores to sell equipment to at the start to sorta set a control price for mats and items
noit for nothing like they currently do
but for like a fair price and little profit for crafters
It has been submitted. Thank you ... Off mining I go I guess. At least gathering is better than it was last phase lol
I said this in general earlier but if it could be implemented and if I was making the decisions this is what I would do, remove gear drops add material drops, increase recipe drops but make them limited runs, with a research option to reduce materials but doing so reduces the amount of times you can make it. Add stats to materials instead of generic rarity.
Intresting proposal.
Broken items that must be restored is my suggestion
im 100% down for removing drops above uncommon and id also like them to be linked to node level so you can never out scale the node
Make it so only crafters can repair
if you wanna rep your apprentice pickaxe you need someone who can craft it.
that eventually break permanently like if its because someone is corrupt
i wouldnt like material normal material drops from mobs, they shouldnt drop copper and zinc say but should insted drop mob specific drops that must be combined with other gatherables to make stuff
There needs to be a tier of rarity called "drop" that is 10-25% weaker than the c rafted version of the same color
I am saying this for grade 3 items and boss loot only not the lower grades people need gear that easily obtained
AND .. limit drops to white and green
no to drops at all only materials and recipes
I'm a crafter first and even I think that is unrealistic to happen
Gear above novice should just be broken items that need to be repaired
its been done before in other successful games that had and have way better economies than we have seen in ashes, people will get use to it.
for me the goal is creating a system where only crafters can create the best gear but fighters and crafters must come togegther to have acsess to all the needed mats
maybe the best swords need "dragons blood" which can only be gained by grinding world bosses
research Eve and research SWG pre NGE crafting, that is the model, can not replicate but can take some things away from it
isnt eve's economy so stable its better than some nations?
No more brain dead wow crafting for the love of god
i quit wow the second i found out i had to re level crafting for every DLC
The ability to simply learn a grade 3 recipe needs to be changed to limited runs, with research options to reduce materials at the consequence of not being able to make as many copies
I’m personally not into the idea of having to re grind for something I already own?
you would need to slightly increase the drop rate of those recipes but this puts the choice of how to handle it into the crafter / guild
Like I have that recipe, being forced to re grind for it again wouod geel awful to me. Like something I own is being taken for no reason.
Thats new age mmo brain sorry I do not mean to offend but its the only way I know how to express my opinion
It also empowers you to make a choice do I run these 10 copies at an increased material cost or do I research it for 48 hours and cut my materials but now I can only make 5
so now I can make 5 at the cost of 10 do the math the choice is easy there is a reason diamonds are expensive and its not because they are scarce
no denial here im a "new" mmo player. i got my start with ESO so im def a child of modern times. I am down for the research but i guess rather than taking it from me id love to be able to invest a lot of time perfecting the recipie to improve it. Im fine with gear breaking and being unrepairable but not into the idea of a recipie being taken.
I promise its a better way to do things for overall economy health you will make more gold this way
oh idc about gold
My point is as a crafter you want the stuff you make to always be in demand, otherwise what are you doing
Im not a MMO crafter for the gold xD For me the joy is doing all that work, farming all the mats, learning all the tricks. to make the best fucking item possible. Sure it will sell for bank and ill make am illion gold. but for me the joy is creating the best items
Hence why im down for limited repairs!
its recipies specifically being taken i have an issue with.
I agree with you there, but what I proposed is along the same line of thinking
cuz im already grinding all the mats, leveling up and grinding the xp. i dont wanna grind the ability to grind you know?
you wont need to people will sell those recipes on the market for cheap because if they have to rely on a crafter to make it because NO gear drops you wont have a problem getting those limited run, research to reduce material recipes. Its done in Eve and the Economy and crafters are some of the richest and most geared for a lack of better word players. Because they took up the daunting task of leveling crafting and were poor for awhile.
anyone have any data on how much gold and number of mounts needed to train to reach apprentice AH?
anyway Im out
a billion gold at least
Thats fair, we got a long way to go and i think there is some real potentioal here. all about balance
sure, that wasnt my question though i want a more realistic number to work towards
if someone has it of course
Not sure if anyone has calculated
the sorta data your after dosent exist yet
anyone here reach apprentice AH? Maybe they can give a rough estimate
give it a few months and it might
but rn its still to early to tell all that specific stuff
rn you gotta chart your own course
we are the pinoeers
its up to us ot make that sorta data
so far 50 mounts and 34gold later and im just level 5 lol
sounds baout right
super imbalanced compared to other artisans
yeah but you probably make mroe than any of us xD
no lol
The fact you can afford 50 gold to level your craft proves that
everyone wants mounts
when 80% has been bobs
im also giving mounts to guildies for processing costs so literally making nothing
but are they giving you the animals to train?
coming out even is a hell of alot better than anyone else. all my arcane crafts get sold to vendors for pittance
but due to the high ratio of bobs that stopped so im just by myself here
also true
doesnt change the fact that its imbalanced
oh no doubt about that
and the 50% chance seems like a lie lol
craft costs are WAY WAY to high
yup
we need a discount for bulk refinement badly
yeah we should
encooruge huge refinements
You always had to
They just separated
well guess im on my own with AH it seems no one has the money to fund as we are all doing our own thiungs too, for now its mainly cargo runs for me
you make crates at commodity vendor neaqr the city hall
with what?
12 wood, 12 stone, 5 fish and a commodity certificate
the higher the rarity the more the money
how do you get a certificate?
commodity vendor by the city hall
what kind aprofit we talking?
near the guild and mayor stuff
do any of the vendors sell the novice lumberjack or mining shirts?
crafting only on them
so running an uncommon crate from Winst to Joe is 54s in 20-ish minutes, im doing a rare one now ill let you know almost at Joe
U EU or us??
US
88 silver for rare
12 rare stone 12 rare wood and 6fish for 88 silver
not bad for 20min, if i had enough tickets i would make the same journey back so thats 1.6g in 40min not bad
5 fish yes
rare fish?
the whole crafting of the crate has to be rare
bro i havent fished once xD I dont even know how so thats out ofr me
i only had uncommon fish so i used higher wood and stone and the result was rare
im just buying the fish they super cheap, 40c a fish
for uncommon
Noob question, do you have to have towns on both ends to be able to do the travel? Is this the crate on the back also? No caravan?
and some glint I suppose?
no you buy using tickets for max profits
so there is no glint cost anywhere in the creation of the crate?
there is a version to use glint but it eats in your profits so i dont do that
I see, so there are multiple options
yup
Hell ya now run it from Joevea to Mira
already on it
what was that
still on the way
oh shit message me please I am curoious
when mules come this will be even better
uncommon crate though not rare this time
rogue is a cheat code for those, stealth dash dash dash grapple mount sprint dash dash wait grapple mount wait mount sprint
and adreniline every 2 min for speed boost
I think the crate tells you how much you are going to make, at least they were showing that in the showcase that you can see profit for all places you can go. I belive it was in character panel somwhere
ya cant buy those yet I don't think, I think it is tide to node reputation
not the back crates they always say 0
yes you can im doing a run with it rn
nice
well, some other time then
54s for uncommon
you eu or us?
US
That was from joeva to mira?
or just winstead
Im just wondering if it works like caravans the further you go the more you get paid
I was meaning the ticket thing you buy
you can buy a max of uncommon certificate until the node level or you become a citizen and go up in ranks
where did you go from and where did you drop it
commodity vendor from Winstead to Joeva, two trips. Cost me 46 tickets to do and made a total of 1g 30s in 40min total
ah nice appreciate you man thanks for the info, I wanna do a joeva to mira rare see what it gives
rare gives 88 silver per run,
Does it give more though if you go further Joeva to mira is further
like caravans give more the further you go
ah yes then maybe sorry i was thinking winstead
no worries
i tested winstead to mira with uncommon it was only 27s lol
and I don't mean as the crow flies, Its based on roads, at least I assume
ya but Joeva to Mira should give more then
Crates aren't giving nearly enough lol
Better off just farming and vendoring glint
Its enough because its risk free
epic to joeva from winstead give 1g 50s roughly I had a couple legendries in there.
map limit all flat
How do I unequip a crate? I picked it up by accident
I did green from mira to joeva and got 91 silv
Region requirements on crafting so dumb
If you use a high level certificate but low quality mats, what happens?
It should have added a "Drop Crate" hotkey on your hotbar
It'
Can any1 explain the rewards for the market commodity crates?
12x raw mats
5x fish etc.
Costs 12x tickets for uncommon - does this net gold?
When I buy one do I need to transport it or just hand it into the settlement?
Thabks in advance 🙏
Anyone know the dropchance for rare western larch wood?
Did node buffs get significantly nerfed? And also looking at it, the amount of xp buff you get from xp rating. were still getting 150 xp rating from the buff but if that numbers correct were now getting 5% not 100% xp
Are there any plans for grems in the north?
Stoneglen Emblem - Any devs know when this is getting added to the game? I got all the recipes but wont be able to craft anything with them.....
Why does it say I can only switch tools in a node Don't all of your tools work when they are equipped?
how do i pack a crate for the practice quest? it says to use RMB in the warehouse menu, but doing so doesnt do anything in any menu
Why can i only make 4 wands adept?
I think they don't want players carrying spare tools
try to shift-right click on the crate, i think that's what i did last time
thanks, it worked!
any idea why i cant recover the contents?
also, i am using 12x green timber and 4x green daffodils for my book but it's still saying that I'll get a common book out of it?!
Item crafting previews are broken and always display common rn
How do you rank up your standing with a town ?
Noob question: What is the fuel used for stonemasonry
Hey, most woods and flowers have a fuel value, bottom right
lol i believe fish does too if im not wrong
You're right I forgot the 🐟
!c
I would like to request Steven to put a small pond on Korrin and Brinebarrel that we can fish cause i want to stand on an island and fish the day away but currently all the water around there is unfishable
Mayor commissions and such
What is the best way to level carpententry? Just spam wagon chassi for oak? Or something else gives better xp and is cheap?
Or do it whis quality..greens or blues i mean quality Wood is out there
Yeah, ofc, but was thinking if any recipe gave better etc?
I have bad luck regarding better quality wood 😂 or maybe just sucks at the game
I haven't noticed an increase in experience from crafting with higher quality timber. I notice it with processing but not carpentry
Just spam chassis of any word you want
this cant be right
its taking 18 of the boss material... and also the boss material is in the Quality Ingredients section of the recipe
Bronze Mace Recipe, Just Recently Hit lvl 10 Weapon smithing learned the recipe but it doesn't show up on the bench in Winstead. Is there something im missing for Weaponsmithing ?
Can you screenshot it?
Always check outside the game on the Ashes Codex for example or the real work bench. The Artisan menu isn't up to date.
Hmm is Bronze weapons bugged at the crafting station I wonder
How was it? To be able to run a commodity crate from a node now, both nodes must be on town right?
Seems like it might be possible at the village stage but not 100% sure
This is bug?
just a double check crafting xp scroll gives me xp for all crafting right? as in refinment? or is there a refining scroll?
No crafting is for making items processing is for processing materials
can we craft lvl 16 items
Am I suppose to use processing scrolls before I start to process or when I go to claim the items?
So it use to be before though now I am being told its when you pick it up so I honestly do not know and have not tested it
Just made a post about not being able to access apprentice level vendor recipes. Anyone else's crafting suffering because of this? I grinded out tailoring so I could make bags but I've come to realize that the apprentice bag recipes aren't available
@potent wadi Very Much So hurting ! With recipes like "Bandit Commanders Shield" and Bronze Mace. Says iv learned / able to craft them under P just not available when i go to the bench ;;
SW 32 keeps kicking me to loud screen
Can you sell commodity crates to harbors?
Guys where I find the npc to give the certificates in "The anvils", I cant find it anywhere, do I really need to go to riverlands for that?
Has anyone else had issues trying to mill 100 wood in one go?
It seems to only let me add 40 total at once
Is there any trick to making back some money on processing and grinding? I just cant get much traction due to the costs.

Run crates.
Make the scrip currency by filling up buy orders.
Good luck.
I dont quite understand the whole crate thing. So like process stuff to fill crates then go sell them at the next town?
No go to the commodity vender and run crates to another town for money
ah
Crates require you to buy a commodity token, which is bought with script.
Step 1: Buy token
Step 2: Craft crate using token, 5 fish or huntables, 12 lumber (I believe you can also use herbalism stuff but don't quote me on that I am not certain) and 12 stone or metal.
There's guides out there that are available that are much better than the two lines I just farted.
There isn’t a way for us crafters to really make money due to the amount money it cost and loot being dropped better than we can currently produce
Yeah appricate that, was just hoping to lessen the burden lol. Will have to try carrying a crate.
A blue crate from winsted to joeva is like 88s 1 way
Until a level 3 Settlement or higher shows up in the Anvils or Tropics, yes. The Anvils starting area doesn't have the NPCs to promote atm.
You have to go to a lvl 3 Settlement or Riverlands starting area.
For those in US server, any idea why we lost all node processing buffs in Winstead? Did the war reset them?
All other settlements were reset back to 0% xp as well
Are you sure I am not seeing that
Or just in the Riverlands?
as an example ... New Alea was at like 45+ % yesterday before the siege
Must be just the Riverlands
nope ... they were much higher too
whatever stage a settlement was in ... they remained that level, but with 0xp
yo people from US, have u dont smithy for JM mining? Because it seems we wont get JM tools even if build it, since recipe look to miss some components.
And judging on how base Apprentice leatherworking recipes are not working I guess this one would not work too
No sir. The commissions expired is all, the buffs are temporary
can we make apprentice fishing shirts and clothes yet
Hot take but just remove all drops and force people to fully interact with the game
Not till a building is built we really shouldn't even have app stations up yet from previous atleast but nothing app till buildings are built
gimme working econ/crafting first pls
Personally I think dropped gear should all be common or even uncommon and the only way to get better is from a crafter, I also think that crafted gear should be the only gear with perks just my thoughts
I always refer to in-game before anything else and you can see the recipes there and idk what you mean by app lw recipes not working
Is it because the recipes come from the Journeyman building vendor?
the new iteration village benches start at apprentice
youd presumably get recipes once the apprentice building was built. we only have the bench not the vendor
wish they added some other ways to get recipes like a quest
Does anyone know what the Luck stat actually impacts? Is it solely mob drops or every proc?
are they not dropping like all the rest?
Yeah but they only have to be first teir for app then jm
They supposed to for some
try to make basic app LW sanctus skuler and u find out it is not working
I don’t think it’s working properly still, I’ve gotten more legendary/epic with my crude sickle vs my legendary logging ax with loot bonuses on it
R8ght and previously they didn't is all im saying but I think they trying to get the speed down so leveling vs node progression makes sense
We should get benches sooner imo across the towns, and make each town have certain benches so they can all level up the same
yeah I think they are figuring it out, doesn't help that it's now impossible unless your fed money by a large group to level an artisanship at the current speed, or even make anything at apprentice
I hope the update is fixing rarity spawns
I hope the update rebalances material quantities for recipes, because this is dumb. This was a huge issue for p2.5 and the fact they carried it over for p3 is honestly ridiculous.
And I will hope for this every update
agreed
Because it's dumb
I love having to refine 500 copper at 1s a peice just to get a common shitty level 20 axe 🙂
I'm too poor to process materials.... Gonna have to go back to doing questionable things in LionHold for coin
im making coin it just takes ages
processing fees coming down, especially for tier 1, when you're super poor, would also be a blessing
wait
thats a great idea tbh
tire based crafting fees
we also need:
Bulk crafting discount
craftable reagents
tire based crafting costs
lower crafting costs
especially given how many materials it takes per finished good craft
no gear dropping above uncommon
no gear dropping above node level
limited repiar amounts on gear (not on gathering tools)
No mobs spawn above node level would also slow people down from Zerging to end game
anything above apprentice should need to be repaired by a player who can craft it no AI
no gear dropping above bench level per region
so makes the sweats grind towns so they can get their lvl 10 gear, then continue to grind towns so they can get their lvl 20 gear, etc
crafters rn are useless with gear being so easy to grind
crafters are only selling tools and services to other crafters
this a thousand times
same way mob grinders are only selling other stuff to grinders since they are the only ones who want the gear
no, gatherers want the gear too, because it enables us to get places to gather
and enables us to grind the money for the f_cking fees
I only want high HP so i can survive as i run away xD
any word on when leather armor is going to be craftable?
i want a weapon so i can get glint
Glint is a waste of time in my opion.
id have so much money rn if i did spend it all xD
i've got too many crafts i'm working on, so i'm forever poor
If you want to get involved is some really good discussions revolving around crafting those are a good place to start in the feedback section
the first one you linked is written by a never crafter and their opinions are pretty much "enable grinders to grind because it's our right"
Is there any point in crafting crates yet? Haven’t looked at those as need money not node currency
crafting crates -> node currency -> commodity crates -> cash
and, node citizenship so you can continue the path to get higher rarity crate commissions
There is a tutorial that gives you a practice crate but it doesn’t tell you how to load it lol. The teachibg quests are awful.
ya but if you read through it crafters interject
For the practice crate, load it at the Caravan Manager: "I'd like to manage my caravans" -> This opens your storage -> Use the crate (I had to shift+rmb and "unpack") -> Put something in the crate -> Seal crate.
To craft commodity crates for transporting for silver/gold, you go to either the citizen commodity vendor or market commodity vendor, and you purchase a certificate using scrip. You then go to the bench next to them, and it will be evident then how to craft it.
I will attempt this in 3 hours when the realm is supposed to be back up xD
Haha. It's not very intuitive at the moment. I bet someone would get a lot of views if they created some simple tutorial videos. (If that's their thing).
90% Of the quests dont have there markers right and a bunch fo quests just dont explain what to do
Yeah there is def some exploration and thinking required, and some just aren't implemented fully. Be sure to always read the dialogs as you are going, you may not get the clues again
well i actually like processing/vendor mats costs
For a first time we have proper goldsink and there is even deflation going on.
I love how many things you can buy now with single gold
They will make farming flax usable in linen 🙏
Problem is not with cost of vendor items/processign etc, problem is Radiant items are dropping like craze, thats kills crafting.
Imagine if there were no full items drops, and people who fam SB/Carphine would gladly buy all ur Apprentice crafts, even grey/green
The processing fees and the cost of vendor items are an issue but full gear dropping is a larger issue that should take priority
full gear with no downside, give it a downside in some way for being a drop
i dont feel it is issue, game needs goldsinks, and its alright one.
Yea it feels hard first, but when you get used to it, and smart enough to get profits that overcome this sink - it feel rly great. And I am all 100% for crafting is high end content for not many people concept. Crafting high JM items should be as hard as killing world bosses, or doing hard dungeons, crafting apprentice staff is as hard as doing proper SB group, and for casuals - welcome to novice crafting xd
This iteration of craft at least make you think how to level craft and not to end up being broke.
And again gold now is really stable currency, you dont need 100g+ to get apprentice gear as before
Bro not everyone can spam trade chat for 12h every day
You may feel like it's not an issue because of how you may play the game however many people are broke trying to level professions. Im all for sinks but not this early in the profession loop. You have to attract people to the system not deter.
well we have tradepost now with 10% tax rate. I stopped spamming it yesterday when taxes was lowered after mayoral election
Incorrect you have to attract the right kind of people crafting shouldn't be everyone's thing
Obviously my opinion
You may think im incorrect but Intrepid will side with the broke players. You shouldn't be broke trying to level the literal first grade of professions. Im all for scaling it up as you progress but it's too much too early. Intrepid will change vendor cost and processing fees. You'll see.
well u would have attracted much more people if there were no gear drops, and you could sell your lvl 10 crafts, and even lvl 0 advanced crafts.
PROBLEM IS GEAR DROPS, AND I DO NOT UNDERSTAND WHY WE HAD A PATCH WHERE THEY INCREASED DROP CHANCES AT LVL 10+ POIS, CAN SOMOME EXPLAIN ME PLS?
sorry for caps but it was so UNNESESARY so i cringed hard when i saw patch notes
WHy just WHY
You're probably right and I hate it
Again, I agree with you. It's a large issue and should be priority #1 but saying processing fees and vendor cost is NOT an issue, I'll have to disagree.
maybe i dont understand something? Maybe game supposed to be with GRIND AS CORE PILLAR OF IT?
Tbh did you noticed some bug with marketplace items, mine shows empty mail with no coins after it sold.
its old bug, when items are sold, and when you collect gold from mail, next time u visit mail, it shows again but in grey and without gold
I don't understand the gatekeeping mentality at the very beginning of professions. Novice should be accessible to everyone. Apprentice on up should start to feel the ramp up. Also novice is lv 1 through 10 gear. In the grand scheme of things, that gear will primarily be for twink alts in the future.
For fucks sake, those tweaks of decreasing gold sinks at start and increase them to higher tier items, can be done easily on the dev side. They should be focusing on more pressing matters to deliver the core mechanics that are still missing. All of what you are talking about are minor fixes that should be done in Beta stage of testing. Please try to understand that you are ATM in alpha stage with lots of missing features and systems and they shouldn't focus their time and energy on tweaking this kind of things. That is for Beta
Repeating this same idea over and over again is just pointless spam
Which is why we should have those changes probably within a month
I'm glad you were unable to understand what I meant. This way it will be easier to ignore your messages
You don't have to listen to me if you don't want to.
Has anyone come across craftng recipe drops in the Anvils?
for fuk sake, you do realise that game devs says that craft is core pillar of game.
let me explain to you what that means
If you have crafting as core of game, you need to test economic properly, and you need to start it doing now. Because it could take years to balance it properly, not with single magical fixes after fixing proper matters. With this state of game crafters cant selfsustain well meaning they cant progress and give better results for testing, meaning they burn out and quit.
For now only craft that is properly tested with large amount of palyerbase is novice. IF you think that is small issue, please explain to me what are those PRESSING MATTERS that are more important than said core pillar of game which crafting is supposed to be
i tend to disagree with point of tweaking prices of processing/vendor items, because i think they are fine, but its just me. What i want is them to adress DROP issue which kills crafting
Idk what they are going to do long term.
Imagine if there were tier 5 nodes. People will hit 50 in 2 weeks? Will take a node months to level. Like months of using white level 50 gear, and people going through 4 tiers of useless artisan stuff. Idk what they gonna do
in current state u need really good investment from grinders to sustain leveling to GM artisan. Maybe this is how they see crafting - to be group activity which belongs onyl to big guilds since they can funnel enough gold to useless crafting 1-40.
And I always wonder is someone from crafting team reading this channel at all?
because i ve seen so many good points here (not from me) which coudl be implemented and they are not.
Anyways i can bitch about it all i want but i found myself enjoying p3. I guess i am having Stockholm syndrome
in previous phase a couple solo people bought materials off market with mob grinding money or caravan money
maxed out tailor one of them I think another one was selling weapons
i dislike that crafting is an end game function with everything short of that being mostly disposable
the only crafting going on is the required stuff. powering up to get tools to gather with, and doing town building recipes
@chilly flame are you a cook in game? because i heard cats make biscuits
steals the fish cakes
If there were no complete drops in game - even novice adnvanced crafts would be in demand
early on
and they were for all of 3 days
good
that way we as artisans would hav money flowing in so we can level our skills
all those emblems are fine for drops, because advanced gear on all levels need it, and they worth a lot, so grinders will get crafting parts (emblems in this iteration) and glint, and that alone will be at least as equal as mediocre crafter could recieve from crafting.
but for now Grinders are in pocess of ~95% of money and ~99.9999% of valuable gear at this stage.
gear should only drop common and uncommon and never drop above node level.
weaponsmith in my guild was selling lvl 6 stuff for 1g or 40s and 4 emblems, to fund his crafting. was brilliant
even p2.5 wasnt as bad as this, because we had A HOPE - APROMISED CRAFTING BALANCE PATCH (which came at end of 2.5 xD)
now at p3 with this state of craft vs grind and no crafting balance patch in near future, there is no hope.
There will be only endless pain in nearest future for us brothers in crafting. Embrace the suck
Remember when we were young and had beautiful crafting system in p2? What a time was to be alive then
Shift+RC
disagree with the "node level" part as they really need to find better ways to encourage people to farm gear in lower tier nodes.
And how would this stop it?
Drops should never exceed node level you shouldn’t be getting level 20 drops in a T1 node
less mob density, I can understand, but what the mobs carry shouldn't be influenced by node level imo.
Why not?
I know that doesn't solve the problem that you are looking at, just a consideration in regards ot the solution you proposed.
Why should loot not be tied to node level?
why should mobs carry different loot based on the node? doesn't make sense to me.
So level 100 gear say should drop outside of lionshold day 1?
simple, becasue everyone will go play in 1-2 nodes which leveled first, because other nodes wont have loot for them, and then you end up with two lvl 6 nodes and all lvl 1-2
We already have this? At least with my solution crafting will be better xD
well people in tropics are leveling nodes by farming hawk bow for example
I'd be more inclined to have all gear drops require decon into usable components that need to be crafted to be wearable.
idk less dencity or mob lvl tied to node lvl will do many problems and hard to balance. Solution is simple, remove full item drops
Just extra hassle
Also if mobs didn’t drop above an uncommon peolle wouldn’t be farming mobs for gear anyway
You should never allow mobs to be farmed for gear
Mobs should be farmed for XP and specific crafting components
mobs which drops gear will invite so many bots on release
Mobs should never drop gear that is good
the bot issues will have to be dealt with regardless of whether drops are items or mats.
Imagine one of all those zerg guild grinders looking at this channel and laughing hard at us at this moment
Fuck them
My genuine reaction
Zerg rushers fucking kill games like this
Everythjng we can do to stop them is a W in my book
Crafters must control the flow of gear. Rn crafters could vanish and yeah maybe no one would have the best loot possible but my god they would sure have the best loot they would need to get by.
Right now artisans are surplus to requirement
This phase is about crafting, but then they add drops that are far better than anything that is base crafted items. And if you wanted to match the power or quality of dropped items with the ones you can craft you would need 100+ of each resource to even craft it. Why would anyone want to waste their time trying to do that when they can just sit and grind drops?
I think you’re noticing a bigger problem with the node system which is that the current system does nothing to encourage people to level a node
I think that might be partially solved once they add in the non-voting mayorships
Only one node type is supposed to be voted in; the others are supposed to be most node xp earned, most money bid, battle royale, and idr if there’s a fifth one
Man I can’t wait to have to farm 100 legendary copper and 50 legendary wood and legendary basalt moulds
🙂
For one thing
good. i don't like crafting.
i like fighting enemies like a real man.
You have no idea how much the metal strain is to fucking craft rn xD
So I did some crafting yesterday for the first tim ein Phase 3. I needed 10 copper for a mace. Easy enough. Does apprentice and journeyman require so much more?
SO SO much more
Like
In the hundreds
Now imagine you wanna craft something say heroic?
Jesus...
Let me give ya a little break down
so appretnice pickaxe takes 10 copper 11 oak and one basalt
a journeyman pickaxe takes one oak one basalt and 30 tin
an ADEPT chestpeice takes 102 TENDONITE INGOTS 18 GRANITE MOULDS
and a bunch of otehr stuff
but basically making a even rare one of them is gonna be near impossible and not even close to worth the efort
wut. I mean, 30 tin is already kinda pushing it. 102 ingots.. the actual F.
and imagine wanting a legendary version 🙂
oh and btw incase i didnt mention ONE ingot of that takes 2 TENDONITE AND 1 TENDONITE FRAGMENT SO YOU NEED OVER 300
Or really anything north of rare. ow 🙁 That hurts my crafting soul so much. I hope this is just one extreme of the pendulum swing
300 tendonite for a single fucking adept chest piece
I need to lie down
imagine how we all feel
but dw
some fucking mob grinder will get that in an hour or two might even get a rare version of it. 🙂
Friend of mine made a toon up north and asked about the minotaur up there. Do they drop gear? I thought if they're all at least one star mobs they'd drop decent pieces if so. But damn, I really would like to craft that stuff instead.
Message received. If anyone know about the minos in the anvils let me know please 🙂
we just cant keep up
by the time we unloacked apprentice crafting people already had full sets of rare level 20 gear
Yea, I suppose that's the route we'll take too then for now til it's all patched. I can't imagine it'll stay this way
if it does me and MANY other just wont play the game anymore
whats market value for legendary larch?
there isnt any yet
its whatever you can get for it
the market hasnt stabalised there are no "market value" yet
give it a few more weeks and prices will control
PvE casuals need it for artisan apprentice tools, they normally cant afford it if it is pricy
cuz the money income is fucked
Alpha Two Update Notes 0.15.9 - Friday, September 5, 2025
Low tier equipment has been added to vendors at artisanship points of interest, settlement marketplaces, and at service buildings
wut
intresting
another blow to crafts?
wait is that meaning common apprentice tools?
🤣
so... were just going backwards or are they the same as the ones we pickup?
"Low tier equipment has been added to vendors at artisanship points of interest, settlement marketplaces, and at service building"
WISH THEY WOULD MAKE UP THEIR MINDS FFS
they must be the crude ones
So just as artisans are in position to make low level gear and have somewhere to sell it, now new players get vendor again??
yeah it seems vague, but it says artisan area...
it must be crude tools for people who missed it
Hope this is it.
let's hope so
Watch it be low tier initiate gear 🤡
if its apprentice tools i might have to have a little cry and few chouice words xD
it hope its not apprentice tools, spent days gathering for my legendary axe
Do you like it ?:)
i only went for an epic axe cuz cba for legendary xD
Ok im in favour of this
no no think about it
it might stabilise the price of items in the shop
now we have some sorta benchamark for prices
Seriously Inteprid WTF?? Vendor now has pretty much all initiative stuff and recipes????
YOU FUKIN CANT LEVEL 10-20 ON ARTISNA NOW, BECASUE VENDOR GEAR IS 10 TIEMS CHEAPER
Are you fucking kidding me?
So all stuff that artisan craft to level and then sell now worthless!!!
This sis stupid
Camt buy with quality
wether its correct or not, it seems their idea is mobs and vendors provide common gear and crafters provide higher rarity gear
what were supposed to do with the mounds of crap common gear we need to craft to level who knows
the benchmark prices was what it took to make things at a loss
They need an econ head at the end of the day because basically artisans are shot in to foot right now, did they change the reagent prices at all?
This is so screwed up. Interpid clearly has no clue what they are doing... this is BS
they even put food back on, something they acknowledged was a mistake
Its all VERY backwards
They do this and give no communication about it is the biggest issue
My guess is that too many people are stalling out and they want to put in a short term fix so people can keep leveling? But idk.
The mid-late teens are pretty brutal, especially without weapons.
just folding over and taking it from the vocal minority
Should I buy this gear or will Steve roll it back as he is looking into it?
steven said something in the main chat, this may be unintentional
I was very happy about the state of crafting yesterday except for the broken recipie issues
Its so easy to craft one though
oh so you mean everyone should just stockpile now?
the damage is done
The people who struggle at 15, are the same ones who don’t have 6g to buy two apprentice weapons
oh god not another rollback
Yeah but it takes them 12 hours to do...
Dear Steven with team,
Literally the only thing I wanted since the launch of Phase 3 was cheaper crafting costs, I love to play other games but I come back to Ashes for the gathering because I just love it but it kinda feels weird to treat every single < Rare material I spend hours on gathering in your beautiful world like trash. They are not worth doing anything with because it's too expensive with the added vendor crafting item, a preferred cost would be 1-5 copper per piece and NOT 30, like come on. I want to be able to grind 500 wood and then just sit all day and make them to planks but I cant do that now......Please just decrease the cost of crafting, I beg you. It's the only thing that everyone wants.
After that you can start doing other shit:)
At a bare minimum, vendor gear should sell for 200% of the processing cost to craft it
NO ... LET THEM BUY IT FOR PENNIES ON THE MARKET!!
What a crock of shit
The issue was simply that nodes levelled slowly and crafters had nowhere to sell gear. As soon as we got market crafters were ready to provide all the gear people needed at prety low prices. Winstead on EU had 77 pages withing hours. Now all that effort wasted!
It is such an easy fix, lower the cost and make gathering and crafting actually doable without money grinding as preparation...
also im seeing nothing from steven saying it was a mistake, source?
Crafting is expernsive. Selling low level crafting gear was a way to get you money bakck and that exactly what was happening, until this incredible clueless patch just landed!
Search by user. He said he is looking into it.
i tried i mustve missed it
oh well no detail anyways 😄
im not sure there was any need to change the vendors at all tbh?
Takes time. Like when the Lego mats dropped like crazy. That was two hours before they decided to do a roll back which took 12 hours.
Unsure how this one will play out.
people were complaining about not finding apprentice recipes sure, but waiting for the building made sense thats fine
Common items on the vendor is fine. As someone else said, it serves as a baseline.
However, processing and crafting fees now need to be adjusted such that they are less expensive than those vendor prices. This is the two-step solution to making everyone happy.
baseline novice gear maybe.. not apprentice
Stupid me, I always thought that when Intrepid said listening to feedback that they would do what we want, now I realised tht they do the opposite of what we want....
maybe if every solo was trying to get every recipe, then sure they may have seemed rare, but that's not how this is supposed to be played
BS .. it ISNT a baseline because we CANNOT make it for that little
oh shit I acutally really want to buy that lumberjack shirt before it gets deleted from the server lol
Read the whole comment
They need to now reduce the processing and crafting fees to match. If it costs us less to process and craft equivalent items, this becomes a win for all of us. But they have to follow through on that step.
they won't ... It's a constant troll from Intrepid ... The disrespect paid to crafters is unbelievable.
Well that attitude isn't going to do anyone any good, including yourself.
anyone have a chart for how much xp you need for lvl 10/20 skills?
Approach this from the proper angle. Push for those prices to be used as a baseline for how much processing should cost for the same recipes.
NO, costs should be much cheaper to craft because you also need to add time
If people actually push for that rather than stomping their feet like children, and intrepid listens to us, crafting will be in a very good place.
Ashes codex has an xp table per profession. But it does t list xp per craft
Sure, let the processing costs be like 75% of that.
ty
Too many variables with how you can mix n match mats?
New world had an xp crafting calculator website for leveling skills
Ashes has a lot of variables though, would be tougher
how much does the crafting scroll increase xp by? 5%?
it just says 370, which isn't helpful lmao
im not sure now, 150 rating used to be 50%. but from the node buffs not equalling that now i think they changed the formula
so you just get a flat 370 extra xp per craft?
yes
You get the bonus 370 when starting the craft. Someone posted it a day or two back.
thanks
are books missing from the adept gear on the vendor?
I wouldn't even care about the vendor having items if they didn't undercut the cost of crafting so much. THey should be set to at least 25% more than fees
most of the artisan feedback from P2 was that nothing should be on vendors
id hope this is just a mistake, but that would require a rollback
on a side note its okay.. were saved mob spawning also is broken it looks like 😄
yup theres the rollback
had to be done, seeya all tomorrow eu 😛
are they rolling back to the start of downtime at like 5? or the start of the whole day?
when downtime started
So a few hours ago?
so you just lost the last 45 mins pretty much
oh ehh wa only travling back with my haul anyway so nothing lost for me
but fuck me how did this get oast
better than losing the entire economy 😄
still not convinced rollback is going to resolve this. seems by what he says they are just removing apprentice gear. the issue is that no gear should be on vendors
Ppls bro let me craft the recipes that i've learned. Majority of the recipes i've found, i cant even see in the weaponsmithing station.
"Losing the entire economy" lol
Meanwhile, still no rollback to account for all the legendaries from static spawns that 1% of the player base is hoarding.
the only thing id be maybe concerned about?
If you read what steven said carefully... does that mean a T5 city would have these vendors?
I get what you mean, but ignoring the elephant in the room doesn't change that it exists.
I don't understand how putting items back on vendor was a mistake, when they put it in the patch notes?
river stalkers and 2nd sword is alright imo but nothing else
even then crafters were using rivers and 2nd to break even
dw guys next update they will add legendary level 100 god armour to the vendor for 5 gold, you know to balance the economy out 😉
I was worried about this too
as i said if this was a bug, but is intential for a higher level node. You basically would get this with a city T5 node
I don't understand why 10 days in we can't be allowed to let the economy run its course as it started in this phase. The marketplaces have only been up a few days and have already been doing their job providing all the gear people need. Why suddenly change things now?
Least they grabbed this quickly
The last week has been the best artisan experience I have had personally
What do you mean? Everyone had the gear they needed long before the market opened up?
You can just grind gear from mob drops the market is only useful for mats selling
I agree, but for those few that maybe didn't the market finished the job.
If you don’t grind mob drops your an artisan and don’t need great gear
Because whether you or I like it or not, the majority of current players (and potential players in the future) do not want a game in which there are no methods of aquiring any gear, including and especially baseline garbage-tier gear, aside from crafting. That idea is a non-starter for many players.
I’m a mage but rn the only gear I invest in is whatever gives me the most HP so I can run away when I agro mobs whike I try farm mats
Hence why I like my idea, fear drops should NEVER go above uncommon and be tied to node level so no one can get better gear than the node.
That is a suggestion which actually has merit.
All these people crying and demanding no drops at all, not even common, have no merit.
Hey I’m in favour of no drops at all 😉 but that’s the compromise I like.
Intrepid saw how unpopular the no-drops model was and course-corrected.
I highly doubt that. Maybe the ones that are playing the same cookie cutter mmos over and over. Ashes is meant to be different. It's meant have a player driven economy, You can't have player driven economy when you shaft the people feeding that economy.
Indeed, compromise is the game of the game. Crafters need to make the best gear, but that doesn't mean they need to make the only gear.
Yes you can and Eve online has been proving this for over two decades dude.
Even in Eve online, which has the longest-standing and most robust economy in the MMO world, "mobs" drop trash-tier gear.
I was under the impression 100% of stuff in eve was player crafted? Like all the ships and titans and stuff?
LOL
No lmao, thats something people misrepresent to push their extremist takes.
yea but, are those drops better than anything crafters can do in some period of time? (for us it will be prettylong period since we ened Jm stations to be up)?
THIS IS THE ISSUE
Eve "rats" (npc trash mobs) drop low-grade ship equipment (gear) - it is not competitive with the good crafted equipment (Tech 2) in 99% of cases but it does have a niche and it serves as a method to allow new players to outfit their ships with something from the start even if it is garbage.
by the time we had acsess to apprentice crafting benches peolle had full sets of rare level 20 armour and more they was sellojbg to others
We literally cannot keep up with the rate gear enters the game
lower crafting costs, especially at low tiers would solve a lot. The barrier to crafting any decent amount is very high
Bull crafting cost discount
Both in terms of craft cost and the amount of reagents needed
But were like an order of magnitude off right now;
If I spend an hour gathering wood to level carpentry, shouldnt cost me 10 hours of grinding in silver.
Refining 100 oak should cost less per oak then 10
Generally speaking no, and drops in Ashes shouldn't be either. But letting mobs drop commons, and in rare cases uncommons, is in line with that.
However it is worth pointing out that in Eve there are also the equivalent of named mob and world drop spawns that drop high end gear, which is even better than crafted gear in most cases.
And guess what, that game's economy has been thriving for 20 years and is one of the most profitable games to be a crafter in.
This. Is. The. Solution.
The eve economy is better than some nations irl.
Its possible, and im only saying possible, that crafting costs look fine when the entire economy is online. With nodes still developing caravan/pack gold is very low/non existent.
That would then point the problem to why is everything developing so slow while levelling is happening so fast
one caravan run in p2 was like 50g
unpopular opinion - i am fine with crafting costs now
XX
Not just unpopular but wrong
XD
the only issue is if you think that it is fine with everything online, how do you fix it. because slowing down levelling significantly will definitely go down badly
(not necessarly worse though)
You can be fine with it. That doesn't mean it is in a healthy state.
Crafting is supposed to be a core component and a primary focus............
"Low tier equipment has been added to vendors at artisanship points of interest, settlement marketplaces, and at service buildings"
Crafting can still be a primary focus if the majority of the rarity spectrum comes from it exclusively.
The issue rn is they don’t
You can say that. That doesn't mean its right.
As far as I’m aware legendary gear is dropping?
The number of people who have, in their minds, turned "crafters make the best shit" into "crafters make the only shit" boggles my mind.
Actually how about, mobs levels are limited by node level. so there wouldnt be anything over lvl 19 right now and no above apprentice drops
Crafters should only make some of the shit
For example good XP scrolls, gathering tools, gathering clothes, high level healing items.
good XP scrolls
Has been my suggestion for days. As well as mob drops bejng limited to uncommon and common
High level healing items
Okay, so low grade versions of those items is fine from vendors, yes?
No
But as drops yes
Or from other sources such as drops
Not vendors but yes drops
Quest crates, etc
Or quest rewards
Lol I think I saw 1 guy running with xp scroll since start
Yeah that’s my point. The low xp scrolls from quests are fine
But not the good ones
i've seen heroic lvl 20 stuff
they only last 5 mins tho or is that different for that particular one?
I mean, no one use xp scroll.
That’s my issue! You should not be able to get level 20 heroic gear the same day or often before we even have the ability to craft them
There are better ones that give more xp and last longer.
Okay so there you go. You already have a working model that is acceptable to you. Quests and drops can provide low-end scrolls, consumes, and gear and be fine. Crafters are the exclusive source of good versions of those items.
minus the fact higher level gear drops than can be crafted
Yeah, and that should be removed, 10% agreed.
Some things however should be crafter only.
so they need to sort out bench progression, much more than drops.
Gathering tools, anything above uncommon, mounts, some armours and weapons should be crafter only and they should be the best.
would add POI's to that as well - the massive boost to some settlements will need to be looked at
It should LITERALLY BE IMPOSSIBLE to get the best gear by drops or even great gear.
Those two are linked though, to be sure. Running around at level 10+ with starter weapons is dogshit gameplay.
people level too fast, and artisan/nodes level too slow. However the rate at which nodes/artisans level up i think makes way more sense than the levelling rate
Lower crafting costs & decrease dropped gear rarity literally fixes most problems for most people
Then hook up with a crafter and get better shit
With lower crafting costs we won’t have to charge so much
So PvE peeps doing quests and glint farming can pay for it
But also I think mobs should drop some crafting components
I mean I have already crafted my own apprentice gathering tools.
crafting is an end-game skill, once you're already level cap, then you just power shit through levels till you can make high grade cap level stuff
that's the problem
it's supposed to be meaningful the whole way up
But the point here is that you have to look at the playerbase as a whole, not just you, or me.
Artisans NEED to work with grinders to get acsess to some reagents let’s say. And the grinders NEED crafters to use the drops they get to craft them better gear.
I paid for the craft but gave em all the stuff. I’m levelling arcane crafting .
I am
It can’t be good to be a solo player spending two days grinding and having max gear. wtf you do now?
any lvl 10 drops >> the best lvl 0 crafted, makes lvl 0 worthless. any lvl 20 drops >>> the best level 10 crafted, making lvl 10 crafts useless, and it's already like this, imagine what it's going to be when the cap is lvl 50
there will be 0 meaning to doing anything other than grinding xp to cap, then playing the game
they've made it hard to hit +lvl mobs to your lvl, but nothing about using lvl 0 gear and zergs or exploits to jump way up in levels
this is very true, just look at the numbers between initiate and adept, like wtf. The rarities should make them blend more into each other
Sounds like the solution here is to make the top end of the spectrum have stats that are better than commons of the next tier up.
i'm pretty proud of having 30 fishing 25 cooking, over 10 in herb, lumber, mining, will be over 10 in farming once i pull stuff from the station, alchemy almost 10, and working on scribing. but none of that means i can even feed a guildy to make me a weapon better than what drops
How tf you afford all that xD
2 accounts and i grind a LOT
The length to level or craft is almost never a problem that is hard to adjust if needed, but it should feel rewarding all the way up
I mean 30 fishing and cooking can be done literally afk
I’m fine with how long levelling the crafting skills take
My issue is with MY personal level
mostly yeah, and processing is done on my 2nd account too
Should go up a little more
my personal level, only 15
From crafting
I’d like to see crafters level going up a little faster. Not lods faster
But you shouldn’t be level 15 with all that done
is fishing supposed to stay the AFK activity or is there a mini game in the works?
i ground up to 9 on my 2nd account then started all the processing, and still go out with guild to help them grind groups
and this is phase 3 so we shouldn't even be discussing how the design aspect should look like, this should have already been fixed, they had all phase 1 & 2 to get the basic gather, craft + drops to work
my gatherer account (main play) is lvl 12
We've heard things about a mini game for fishing but that may only be for certain sub-activities in fishing.
I personally don’t expect it to be perfect but being this bad is a tad concerning
2 computers, a tank and a bard, i can have the bard target the tank and just press the second keyboard to heal while i grind things for xp and poop
The main aspects of economy should of been fleshed out. Only difference should of been additional resources and recipes when new regions came online
It's very concerning, we are discussing the most basic foundational systems right now, phase 3 should mainly be about expanding content on these systems not adjusting them from the start
i 3-boxed in EQ, so this isn't magic
but i'm ashamed at there being heroic lvl 20 gear dropping before the first node hit village and then we magically found out that villages had apprentice tables
Artisans are currently surplus to requirement
We are not needed
Nore wanted cuz we charge for our services, fucking mobs drop legendary shit for free xD
i'm happy T3 nodes have T2 benches, so much better than being at least another week behind drops
so that is a positive change
Can someone tell me how to train a ram? I see i can get the base ram from novice hunter but the animal husbandry station in Joeva doesn't have the ram option there. Will it just appear once I get a ram or do I gotta go somewhere else?
and i know Steven is all about his city building, but THAT is the gatekeeping mechanic that's holding crafters behind. why not have an NPC town, and if you want to opt into play, then you go inflate your ego elsewhere?
All nodes should have all benches at <node tier> -1. That should become part of their basic design.
Pushing beyond that is where construction should come into play.
Maybe they should unlink towns being built from grind xp, just make the whole things artisan crates
anything to give crafting a chance. you already need grinders to provide essence / emblems, fight similar level mobs for poop, go into places to get stuff that has mobs surrounding it, etc
No they just need to control the gear drop
Every villiage in real life had a blacksmith, a baker, a brewer, etc. Basic services were just part of maintaining civilization.
Gear drops Imo is the MAIN issue, with crafting cost bejng a close second
3 days, 3 whole days of crafting being validly tested, then they threw it out the window. if they hadn't caved, then they could have had the chance to actually test crafting and node building. but they gave into the people that don't want to do either.
if you have to build towns and crafters up to get gear, and force their hands to actually do that, rather than ignore every single mechanic that the game is based around, it'd be a better game
if all you have to do is grind to cap and complain, there becomes nothing different between this game and every single other game on the market
Instead of blaming the people who don't want to do either (which will exist in massive quantities no matter how much you don't like it) you should blame the amount of friction in the game that prevents crafters and mnon-crafters from interfacing in mutually beneficial ways.
You should be FORCED to interact with crafters
If it were easier to put crafted gear in the hands of non-crafters, this would benefit both.
I don’t give a fuck if PvP or PvE peeps don’t wanna
Albion Online does the best with this
This is a player driven economy if they don’t like it they can fuck off 🙂
the zergs don't do city building, they just stuff ballot boxes, get flying mount, and feel cool
The problem is that the economy has square wheels and axles greased with sand.
Tbh the game o think they should look to, I know it’s very diffrent but as a good vision.
Foxhole
you don't see them running crates all day long. you don't see them chopping down trees just to get ANY node xp
Markets spin up too late and are way too much of a pain in the ass to use.
The presistant MMO warfare game
i am of the mind that level cap should be determined by the highest level node in the server level 10 if the highest level node is wilderness 20 for settlement 30 for level 3 40 for level 4 and 50 for level 5 since they changed the level of the towns from 6 to 5 it makes total sense to me
they walk in and take it when everyone else has done the work
Foxhole would be a great place to look.
They have mastered the crafter fighter cooperation
Low tier equipment has been added to vendors at artisanship points of interest, settlement marketplaces, and at service buildings - this was a bug? 🤔
No it wasn’t they are bullshiting
This is a good idea. It also needs to come along with a moratorium of ~2 weeks for sieges on a new server.
I believe the bug was the pricing, and the availability of certain items.
Tho that does raise a question
I still think it is a bug and we basically got the city vendors. So I think we’ll end up with novice gear on the town vendor
They are using a formula to price items?
oh i forgot about the whole thing with node destruction i dont think having a node destroyed should lower the level cap i guess i think it should be based on the highest level a node has ever reached in the server
im unsure what moratorium means to understand the thing with the 2 weeks is that like a grace period of no sieges for 2 weeks?
Basically yes. It would allow time for multiple nodes to get pushed up so even if one gets knocked down, there is another to keep the level cap up.
gotcha gotcha
But overall yes, it is a good idea.
If we have to get certifications for increasing our crafting level, it makes sense for adventuring level to be the same - that introduces a method for capping it at node level.
Why tf are there over 100 people in the VC xD
and it would stop the blazing through to level 25 or 50 or whatever
Adept Gear for example #alpha-two-general message
People are bored since the servers are down.
But no one can join the VC?
It’s set to 1 person
Those caps can be adjusted, no idea why they clamped it down to 1.
The stopped new people joining because people were kicking off about the last update
I though Steven was in there or something xD
SUGGESTION - The highest power gear drop should be a grey version of what can be crafted on a current bench. REPAIRING - should HAVE to be from a crafter created Repair Kit. It would require a repair kit equal to or higher than the tier of the gear. Adept Gear needs Adept Repair Kit ... From the proper crafter ... Weaponsmith repair kits for weapons etc
im cool with the idea of having lvl 10 gray gear at vendors, just make it absolute dog shit compared to any gear a crafter can make
And have it costs more than the processing costs of such crafted gear
oh ofc ofc, this way the poors can still gear up and crafting would still be hella relevant
Phase 3 Gathering is 🔥 ... Phase 3 processing and crafting is 💩
Not even remotely a bug. It was a poor attempt to distract from horrible mismanagement
There is supposed to be a repair system and it would help so much in getting the economy running
If it was a bug why did they have patch notes literally stating the exact change.
Exactly, and if you are on an alt and have tons of gold you can buy the gear at an increased convince fee
They say the bug was the prices
Which idk
finally i figured it out
Cause the prices are like 20x off lol
Because having novice gear but not apprentice gear would line up with patch notes and the stated bug
If you read what Steven said carefully it says the vendors thought they were in a max level node
Ie this is city vendors not town
So I would like to know, why some of the items have these emblems that seem to be near impossible to find in order to craft
I have spent 3 days trying to craft this sword and it feels like getting in a grinding kill group is more worth my time in terms of drops
Its ok for white gear drops if repairs were tied to crafting ... If you only have an adept bench, then you could only repair adept gear. If a level 20 drops, fine, use it until it breaks until the settlements catch up
Or do something like mobs have a low chance of dropping a piece that is bound to you and is un-repairable
Phase 3 gathering is only 🔥 for people who have static legendary nodes on lockdown. Once that is fixed, it will be very solid overall though, agreed.
that has been fixed
can confirm no static drops (with mining) but hotspots work fine and they are good to have
When did they re-fix it?
They fixed it, then rolled back the fix. There has been no mention of actually implementing the permanent fix since then.
after the first roll-back lmao
The roll back went back to static rarity.
yeah ... they screwed up the mix ... it wasn't switching like it was supposed to ... everything was like lego lol
no ... the roll-back fixed the rareity not switching
Yes, and then they rolled back the change and reverted to static rarity.
I've tried it ... it's not static anymore
This is the last dev message on it: #alpha-two-general message
So please by all means find a source for it actually being fixed permanently, that isn't anecdotal "feels like x."
So how is the best way to get rare mats now?
Where do I unlock the ability to make the cool mounts that arent in the animal husbandry station by default?
Question anyone know why it wont let me Craft Bronze mace or bandit commanders shields ? i learned the recipes... have Weapon smithing too Apprentice... I'm at Winstead (App Bench) but it doesn't show in menu, but showed i learned them
You go to the intrepid store and buy a skin. (Don't think they sell them anymore though)
I'm talking like the ram, is that a skin?
The Ram is a free starter mount in the Anvils
oh
So are the mounts shown in the animal husbandry station the only ones? The rest are all skins?
I believe you need to wait for a WS Station to open in the Riverlands, but others say its a bug that needs fixing.
there is lol Winstead is APP WS bench lol
Standalone station - unless that happened overnight
To me this reads that the current stations are novice and an exception was put in to allow the making of tools.
gotcha...
I think they just didn't update the description and language to match what is supposed to be the intended function (allow crafting to level in tandem to the demand of a fresh server)
how do you know if you can run a crate to a town? or make a crate in a town?
I believe it's not called bronze like the recipe say when you learn it? Is it in your spell book?
It’s bugged
What does "wilderness" mean in a recipe? is that a place you have to craft it?
Did u upgrade your cert to spprentice. like i know your level 10 but u have to upgrade your cert at the smithy outside of lionhold