#alpha-two-artisan-chat
1 messages Ā· Page 32 of 1
You all just want things in single squares
Which ruins the purpose of the Tetris bags
But it's a game, it's not fair that the lumberjack has to take up 3 slots instead of 1 compared to all the other gathering professions.
You know who has it easier? Lumberjacks trees are literally everywhere
Well, all the processed items maintain their size, it is not fair that only the lumberjack maintains its size, minerals from occupying 4 slots to 1, herbs from 2 slots to 1, fish from 2 slots to 1, skins from 4 or several spaces always result in 1 when processed, but wood from 3 gives 3 as a result
You're incapable of critical thinking
Grem
1 box
Many boxes after processing
Logic me there
@rugged gorge The problem here is that you cannot use real-life examples(after all, this is a game not reality; in reality, there are no wooden plants or minerals that can grow completely within half an hour). The key lies in..., it is a matter of fairness. All other items have their storage space reduced, but wood processing is the only exception.
All I hear complaining about something that makes complete sense
i found it funny that the word simple was filtered everytime i typed it
What I can't understand is why wood should be treated as an exception, especially since the wood cannot stacked in wooden package after be processed.This made it very difficult for me to transport the large quantities of processed wood.
Because wood is bigger by default
After all, there is currently a 50% additional tax rate in the city.And it seems that I will have to bear this tax for another week.
Don't like it don't cut and process wood
The processed wood, when placed in the wood backpack, can only hold 20 pieces instead of 43.
Even if I agree with your point about the size issue, I still think the stacking problem is unreasonable.
Yep, I support the idea that timber should function similar to wood in lumber jack bags
So I just made a character yesterday and got to level 5. When I'm able to get on next I'd like to gather up some mats to craft some gear. Is this possible in the new starting area? I didn't see hardly any tin or copper or daffodil or snowdrop if at all
Copper ore is a by-product of basalt, while zinc ore is a by-product of granite.
this is a massive hint xD i had no idea how to get copper so i was just chilling with other stuff
Tin requires an apprentice-sized pickaxe, but currently, for some reason, no one can make this pickaxe.
That's new. Hmm, well I did see a couple of each but still not enough to gather enough for a couple of gear pieces
i found a ton of snowdrops west of lionhold crafting area across the river but dafodills is still a rare occurence for me and its the ones i need the most š
The snowdrop is a white circular flower arrangement on the ground. I haven't seen the tulip either.
Yea, that's a good spot. I'm pretty familiar with the riverlands areas, but I rolled a toon up north and I just haven't seen them š
i was scared of rolling north cause it seemed very mountain and empty but havent looked up there yet so could be wrong
DIn my opinion, they share the same refresh point. It's a matter of probability, but I'm not sure.
any tips on good daffodil spots in riverlands though? i found like 3 or 4 during my whole playtime and snowdrops yesterday i found like 50
I would usually go north of lionhold for daffodils. To the left of the road on the way to ursine cave
i would go to an area and there would be like 6-7 snowdrops right next to each other but daffodils are always a single patch and nothing else for miles xD
The monsters in the north are too numerous.
still only lvl 5 so dont think im rdy for north yet but i will keep it in mind to try when i get a bit stronger
When you cross the bridge next to the tower that's when the plant spawns are visible. At least, from previous play testing
appreciate it š
Just east of that goblin compound is a good spot too, which is West of lionhold. You might've been there already tho
ive only been south and south west of lionhold
So we will have same gathering for all resourses like for hunting? When you see like one unique in 3-6 months? Soemone tested it before rollback today?
and what was with that rarity failure that make them rollback servers?
having rarity % depend on ur gear and lvl seems like a great way to do it instead of having it predetermined so i like this a lot
means u can gather everywhere
yes but we had random rarity for hunting for year or so, and you dont really get what that means.
It means that you will get legendary once in 3 month in best case
So is gear rarity working for mining and everything els now? It was just useful for hunting everything els rarity used to be pointless
yeah random random isnt good but like higher % with better gear and levels in the skill means it might take a while to get legendaries but when u get high enough the % on it should be good
they had the other rarities tuned for there being basically no copper during phase 1
gathering felt better in P3 so far than it did last phase
Woops! I meant the gobbos are east of lionhold on the way towards Miraleth
finding a legendary node and camping it for 14 hours wasnāt good gameplay
Hate to tell you it was the same
but it wasnāt
My storage full of legendary and epic says otherwise
That's for the coming fix
Trust me it wasn't that way before yesterday
I knew the exact location of legendary larch
Has it changed since the update or are you still getting roughly the same amount of rarity ? I hadn't been on since the update to test
I wasn't awake for the last update that broke everything
Before that it was static and I knew what I was getting
Anyone els able to confirm if rarity is the same as yesterday? Or are thing alot lower quality
Assuming the rarity visual tells are still in the game i should be fine
the game been down since yesterday
Are the novice tools still not worth making like they weren't back in p2?
Not really. You can make it to lvl 10 fast. If theyāve fixed the apprentice tool crafting you just hoard resources till then
Do we have all adept stations on shol or we need t4 and more t3 nodes ?
remember though, the difference with hunting and the other gatherables is the number of nodes. Part of the issue with hunting is there so little nodes as well as how low percentage high rarity there is.
Anyone on Shol seen a Verdant Oath Dagger recipe drop?
they changed the gathering_rarity first time ever (as far as I have seen) and it broke the thing :) but I think the plan was good, either there is bug or the numbers are too high, I dont otherwise see any issues on it
Oakenbane Keep, that was the name. Just west of that you'll see some tier 1 plants
sounds good
Really stuggling crafting in the new dwarven starting area in 3 days only seen 2 wolfs and 2 crows and gathering 3 days to gather 20 daffodils for quest. Should of gone back to old area Ruins of Aela or is it the same there?
WTB Mistwood 2H Longbow Recipe ( Lotharia )
Am I the only one who thinks the number of recipes is insane?
it is a bit inflated
I have had to transfer two full inventories to alts... So frustrating
we need another recipe for a Recipe Organiser.
without something like codex i dont see how anyone could keep track of it all tbh
it took me awhile to find better locations in the anvils but once you do daffodils are easy to find filled my inventory with daffodils and snowdrops in an hour
Level 29 in mining ...still using a crude pickaxe. No, don't upgrade until apprentice.
Anyone know the cheapest crafts to level weaponsmithing today? š I am considering trying to bring it up solo.. I know I know.. :p
but can level 2 picks even be made yet?
I would also love this info as im one of the weapon guys for my guild
No, can't make apprentice yet. Upgrading to Novice will only give you a speed and durability increase.
this is my first time playing so im still trying to figure it all out. So im level 10 mining and upgraded my cert to the level 2 one then logged. can i mine the level 2 stuff?
You must also upgrade your pickaxe to apprentice in order to mine tier 2.
ok and i cant do that till a node hits t2 right?
Right, however upgrading your certification will allow you to progress past level 10 so it is still worthwhile to do so.
yeah so i can still level just not get the nice new stuff. does slate and basalt both give the same xp or is one better to farm?
Sorry, retraction ...the node has nothing to do with it. You need to wait until the appropriate buildings exist. Unless they have changed things.
yeah yeah but that building cant be made till a node hits t2 if i remember right
so waiting for t2 then a little bit longer but not much since i assume they will pop up FAST Xd
Yes, until it reaches the town stage.
so is leveling up minging jsut mine all you see or are there things that can be done to accelrate that process?
Pretty much. You can also use gathering scrolls.
yeah been making good use of them
clothes that can be made
they effect xp at all? or just rarity?
Not sure on that. Check the recipes for them. I have not been using upgraded clothing or bags yet.
wait bags can be upgraded?
I'd like to provide some feedback on the crafting system. The initial costs and time investment for low-level crafting feel disproportionately high. For example, I'm almost level 10 and have only been able to craft a single focus. Making the early-game crafting process more accessible would greatly improve the new player experience and encourage continued engagement with the system.
Yes.
espcially with drops of gear being basically 0 that is how im feeling too.
The recipes are on the vendor near the weaving station outside lionhold. If I remember correctly, a Novice mining satchel is 20x linen, 1x grem skin.
have you been to oaken? my guildes were basically throwing away adept sets of medium last night
Whats that? XD
I think if I travel 45 mins from the Anvils I can make some cloth armor as there are not recipes that work in my home area other than Emberwake
arent they the normal bags?
oakenbane keep. its in miraleth, opens once the node hits a certain level but im assuming its open now since on the u.s server miraleth is the vassal of winstead. and people have been saying the drops there are nutty.
The normal bags are white, you can upgrade them with higher quality mats.
only thing im on the hunt for is Verdant Oath Emblems and cannot for the life of me find any
Oh so its the same recipie i just have to use high quality materials to craft it?
yeah pretty sure everyone is. if thats the emblem i think it is.
Has anyone found Anvils recipes on a merchant?
Yes.
I need it for a spell book and cannot find any
What diffrence does it make?
Not sure. I am not using one.
ill have a look into it. i have so many legendary and heroic mats might as well use some xD
O wait i just looked those up. I sold those to a vendor XD. i didnt know what they were for.
BRO HOW DID YOU GET THEM
i literally cannot find one
they seem to be used for good spell books
I killed goblins, minotaurs, stuff like that. they drop from nearly everything.
Personally, I would hold onto x20 linen for something else but that is just me. Apprentice bags will be here shortly.
they gonna cost alot to craft?
winstead has the apprentice tables. we just need them to actually fix the recipes to appear.
I've gotten the Anvils area version of those from random humanoids I think
wait the T2 crafting benches are down?
This is a good spot to do that: https://discord.com/channels/256164085366915072/1411099100723679382
but its not T2? Could just be the blueprint being down
you dont need a stoneworks plot anymore to build a pickaxe
since its all in weapon smithing
and you need a weapon smithing plot to build journeyman tools
so i dont see us having to wait for that to be built to make apprentice tools
So t2 tools can be built now?
Lumber/mining/herb are glitched and unavailable
great xD
Fishing requires tin which is basically impossible to get unless from a treasure map because no pickaxes
Hunting can be made by apprentice carpenters
Could that be fixed when the servers come back up later today?
Who knows
have they aknowlaged the bug?
I got my legendary basalt mold, all i need is to smelt down my ore and buy some wood,
then i got my pickaxe lol
is it novice the next one?
well you can make novice whenever
at the stations west and east of lionshold
or wherever you spawn
apprentice is after novice
will i get acsess to the recipie automatically or have to buy it?
once you hit 10 on mining you go to the stoneworks npc east of lionshold and get your apprentice certificate which is free. that lets you level up past 10. and lets you build the next pickaxe
once they fix the bug showing us the recipe
sweet, i did that just before i logged off so havent checked anything else beyond that
i do gotta level up weaponsmithing tho to 10 to craft it right?
from what people have tested no
huh?
that in itself would be really dumb
I thought it was a level 10 craft? for the next pickaxe?
its a level 10 mining craft
thats how it was before.
Yes all the mining/lumber/herbalist tools are supposed to craft able at initiate(novice) tier weaponsmith but you still require the same tier of table to be used done (apprentice table for apprentice tools,etc.
hell yeah ok thats good meaning i dont have to rush the weaponsmithing level to get my pick
I just gotta find "cheap" legendary oak, and a couple copper
I think I wasn't able to make the upgraded tools until the support structure for Apprentice was built in the previous phase, I wasn't in PTR so not sure if/how that was changed. I got herbalism to 10 and upped my certification but had to wait ages because the server I was on was full of edgelord trolls and they kept the nodes from developing so no one could craft and they would be 25 with max level drops - lol once they were banned/reset for exploits we were able to build the first structures to make Apprentice tools.
how does the mixing of raritys work when it comes to crafting?
Mix rarity is add & average, the system seems to round down if you're borderline
pretty sure its based on whichever has the highest amount but im not sure i think its like if you have for example 10 legendary timber the molds legendary and you have 5 legendary copper for the pickaxe i think youd be good for getting legendary
Quality rating, rarity calculator and material breakdown for any crafted item in Ashes of Creation.
So if i use all legendary materials it is GARUNTEED i get a legendary pick?
but like its not a chnace thing? if i use all legendary mats i will get a legendary pick axe back?
It seems so based on the calculator, lol ONE epic piece brings you down to an epic tool
though the difference in that linked item's performance isn't extreme so an epic could be comparable
hmmmm fair fair
iwill invest ehavy in my clothes and bag and pick
I hope to be one of the top crafts down the Mining Smelting adn weapon smithing skills
Bag prices will be astronomical just so you're aware. The vendor reagents plus processing cost at current Winstead tax is around 18 gold that before you add in price of materials etc, As well as processing time(which is about 12 hours of total processing time).
What?!
Wait hold on break this down for me
give me a few mins
101 vendor mats.
101 x11.25 silver=11.36 gold
81 processes
81 x 8.06 silver= 6.53
total process &reagent cost = 17.89
as you requested in the above^
Where do you get the recipe for adept/ lvl10 gathering tools?
Wait Iām confused
Don't you need apprentice weaponsmitting to make apprentice mining pick since it's under weaponsmitting station?
Is all of these the cost for of a fuckin bag?
Seems like the vendor cost of processing mats ramps up way too much too fast
The sheer ridiculousness of the "economy rebalance" in numbers.
So which of the two pictures is the cost of the bag in materials?
Without processing... Repairing a novice fishing pole costs more than the mats you will gather from new to broke.
Even if you vendor all white and green stuff you harvest you cant even afford to process the good stuff
So how are we supposed to make money?
I guess killing newbs and stealing their glint
get the PvEers to pay oh wait they have enough mob drops
Cuz it sounds like there wonāt even be enough money to buy the crap we make?
Let alone us pay to craft it in the first place?
Yep
People are already getting lv 20 items, let alone lv 10, who will buy anything. Cost to craft too high and gear drop too high, they need to reduce both
Gear drop is high!?
at least i havent gotten anything but garbage
It was increased yes
Are we playing the same game I havenāt gotten any gear drops at all
yep
1-11 only had a grey cloak drop so far.
there is no drops, they increased the "drops" but its basically only components from the named
but its better in sephillion with ashen gear but idk, not there yet
Crafting seems like the only way to get gear atm
Since the increase I saw a flooded chat full of items people are selling
The solo vs guild experience is vastly different on drops
Gear drops way to high. Best possible scenario..gear can not dropt by mobs. Would help the whole game loop. Crafting matters again people work together. Mmo feeling..mobs only drop glint and crafting mats..would be awesome. You dont need crafting yet when you can simply go steel Bloomberg for 5 hours and get 3 gear pieces.
Again are we playing the same game? Iām getting 0 gear drops?
You kill Star mobs?
That being mobs far above your level?
There's plenty of people that Will but lvl 10 gear
So get a group go sephi or steelbloom..and you will get gear.
Iām level 9 lumber milling and this is the only thing Iāve done for silver so I disagree
What are sephi and steelbloom
Poi's like big grinding places.
River lands or the anvils?
River
People saying gear not dropping high, you need to try group content. It drops gear that takes hundreds of materials to craft. Try to craft the same thing and compare the time you need to do that vs the time to get the drop. Grinding is 100 times more efficient which is a sad
i did two hours of minatour gridning with my guild the otehr day and like no gear dropped
it's also an information gap the game doesn't have very good information for guiding people to things, like humanoid mobs is generally where you'll ge gear drops
a new player guide or more info on this stuff on the wiki would be huge
kinda hard to make a new player experience guide when its still constantly evolving and changing
nothing crazy just like "STAR enemies drop gear"
this is the cost of a single common lv 10 item that drops in major poi-s in all biomes (some resources might be biome different, but same amount). So even if your guild got only 1 item, that's how many resources/gold that 1 items saves you. Even if you grind a couple of days for a drop, it's still much more effecient, because let's be honest, it would take a lot more time to get all of these resources/gold. Plus, dropped item is often uncommon or even rare from those mobs, so that makes it that much more harder to gather
i refuse to belive that a single level 10 item has that much needed to make it......wtf.....
it is much worse then you can even imagine
yes, this is a real recipe, and it gets worse, because people are already getting drops for lv 20 items, that need waaay more than this and higher tier than this. so yeah, drops are broken as hell. While it might feel that they drop rarely, when you see how much it take to make the same thing by crafting it's sad
what level is needed to grind these location for drops? cuz i want drops xD
How about gear drops from mobs but it's just not the best? Heck, even if it's only half as good as crafted there would still be a mini dopamine hit in just seeing something other than glint when you loot a body. I don't think we need to go one extreme or the other. Both sides can be happy
Surely that is a i19 item right?
this is a single forsaken blade item, common
yeah so its practically a level 20 item
why is it a level 20, POI is available at lower levels, some people go at 10 already
this is also a level 10 weapon
would take you no more then an hour to craft
well gather the mats anyway
Fact is, that there are locations with much higher gear drop chances. They are not publicly known, besides maybe steelbloom and seem to be kept between hc guilds.
Top lvl 20 drops every 30 minutes are not uncommon when you know where.
not really an hour, this will take hours, and a good amount of cash, but thats not the point, the point is that people are getting drops worth 100+ gold and that's not good for economy
Hopefully they will find a way. Now its just broken
weapons aint worth anything mate, no one has 100 gold to buy it.
Is crafting lagging behind leveling and therefore gear drops? Yes but the value of these drops will be determined by crafting eventually
if its taking you hours for 60 copper and 24 ash then thats a you issue mate not an econ one?
care to share any of these locations? XD
As far as I am aware they dont exist. 3 star elites have highier drop rates on higier quality gear. Go where the 3 stars are
this will cost over a gold only in ingrediantes and processing, you need hours to make that currently
A gold takes less then an hour if you just sell the glint, I got 300 zinc mining 1 spot in 4 hours. and Ash is everywhere in riverlands. So no.
this is very false. Those weapons are worth a lot. Forsaken blades is basicaly bis lv 10 item, you can either get it for free as a drop or spend like 100 gold to craft, how is that worth nothing?
if you are mining copper etc, you are not having any glint
how tf are you making a gold an hour off glint?
if you want both, it takes hours
An item is only valued at what it sells for, no one dropping 100g for them so no. I would love to see the calculations you used to come up with 100g for a forsaken weapon, even a 2 handed one.////
killing 3 stars, they shit out blue glint
but how tf are you able to kill them when they are so high above your level
8 person* team, 2 clercis, knowledge of mechanics. They were 5 levels above me when i started
Steelbloom is known to all for sure by now. Had up to Heroic lvl 20 drops there every 30 minutes easily. Porbably much faster if you count white lvl 20 weapon drops in. Yes it depends on kill speed, however it just shows, that lvl 20 crafting will be only for top gear in high rarity. Everything else will be grinded.
thats the magic of learning a new game i guess, its diffcult at 1st and this is not a forgiving game, but once the penny drops
It's hard to know a correct price because we don't have markets yet to see how much each copper, wood etc is worth. When you add all cost it would be 50-100 gold, probably somewhere in the middle. That's just the crafting cost, and you won't carft it to sell it for less than you spent. And you said correctly, no one will pay that much for it even though the cost is that high, and the reason is the drops. If there were no drops of such items, people would pay that amount, because they would have no choice, either craft it or buy it for that price, and both are high. If you can't sell an item like that to get more than what you spend to craft it, then it's a broken economy
and that price is only for a common one
they drop up to rare, even saw one guy selling heroic yesterday
idk how they can screw every time they major update to crafting
and that screw is almost everytime in numbers
like wtf why do we ALWAYS FAVOR grinders not crafters, and doing patches for them - i mean last time they increased drop rate almost instantly this phase and there is no hint of decreasing even halfing (thats needed) crafting material cost and like reducing price of material from vendor like 5-10x times lol
And fun fact it was always stated that crafters are heart of obtaining items
the golden rule for a good economy is that artisans need to be able to make profit, currently anything that you can get as a drop is not profitable to make, so only few professions are viable
wow thats actually really good point
but again we have patch favoring grinders
that means we have been lied all the time about crafters that are heart of economy
im only intrested in this game cuz i hear craftibg was king
well thats a lie at least for now as you can see how we get patches
Does anyone actually enjoy this crafting system? I usually love crafting in MMOs but my god this crafting feels terrible. Spend hours gathering resources due to travel time and storage limitations, have to spend a lot of silver on basic mats from vendors at every step in the process. Just for a single basic crap piece of gear, to add insult to injury a friend of mine got a better piece of gear from farming humanoids for an hour.
You summed up the issues there, nobody really enjoys the system now, at least I hope there isn't someone who does
There are parts that are neat but the current iterations sucks. P2 was pretty solid though very barebones.
Have we looted any recipes from the minotaur up in the new starting area's surroundings yet? Curious if they drop anything unique to them, or gear even
cost of basic mats from vendors is worst in this iteration like for t2 its 10s and processing ahs same costs
Okay glad it's not just me, I've been invested in this game for so long that I want to love it. But honestly can't say much of anything in this version is any fun. Small bits of grinding mobs with friends can be fun do to the combat feeling fairly good. But literally everything outside of that feels terrible. Travel times to due to mount speed, time and cost for artisan is straight up ridiculous and unfun. No explanations on basic systems. Feels like we are still in alpha 1 unfortunately
I enjoy gathering, especially if they keep random rarity spawns. Processing seems bland, just a time and gold sink. Same as crafting. Some minigame involved there to increase rarity/stats and reduced cost would make it much better
Don't get me wrong, the actually gathering itself feels ok. Like the animations are solid for and MMO and I like the rarities and various procs. But outside of that its just bad, which makes gathering a waste of time
Mini games are fine the first 100 times, but after.. meh lol
ive gotten a few good recipies from em
if it's short like few seconds of craft and you have a chance to make a better quality item, I think it's fun
I typically enjoy gathering in MMO's too, and spent a lot of time in P2 doing that. I wouldn't mind if that part stayed mostly the same, but I heard a rumor of them changing how to will find more rare mats in the future
for processing they need to figure something else
I can agree to that
I would like to see a crafting skill tree
Cool, thanks!
I see they have some patch notes up. Does anyone know where I can craft the Novice Fishing Pole?
nothing major just little things to spend skill points on "5% faster gather spped" "1% chance increase for uncommon or higher" shit liek that
gathering is already fun, but having a working pylons that cover big areas will make it better
I think ultimately the problem is that everything is so half baked(Or less than half).
That's right, that's what it was
I think it should have small stuff and bigger stuff, and maybe you are locked in your skill path so you can't take all the good stuff
Also what are your thoughts on the travel time? And have we heard anything about when better mounts are coming?
disgusting
like actually stupid
that's here to stay, it's their anti zerg mechanic
Ok thank god, glad I'm not alone. Absolutely hate it.
yeah thats fine and all but then dont put the default spawn crafting stations on two diffrent sides of the starting zone
like why tf have i gotta trvavel from one side of lionshold to the other for my stations its stupid
Gonna take a while to get that 170% speed mount again..
They should all be near eachother
Like 20 minutes of travel to cross a starting zone feels horrible
Once nodes are up, stations are in them, but yeah, start is rough
at least it's 0% tax
all the crafting stations should be in lionhold
I haven't seen 95% of the map currently in the game. Especially because roads aren't safe. Feels stupid that mobs lvl 20 spawn on a road
Agreed! I literally tried travelling from lionhold to anvils and after over an hour of running I got one shot by a mob ON THE DAMN ROAD! Logged off that night.
no mobs on roads and there should be an auto follow button for the roads so when you auto walk you can auto follow the road
Also while I'm bitching they need to fix bird spawns. Like my god can't go more than 2 minutes without being attacked by a damn bird
Did you ever play Vanguard Saga of Heroes? LOL,
no
so, are the 'pre-determined rarity gatherable spawns' still in the game? or did it get removed? they rolled back the servers, but did they also roll back this patch?
I believe they kept the patch
Same issue in that game back in the day. They had starred mobs too up to 5. damn lvl 16 4 star roaming across the damn starting zone roads
Yeah starting to question their game design. While the idea of mobs leveling with nodes is cool in theory leaving a nodes gates and running into mobs 10 levels higher than you is bad gameplay
What's up with daffodils everywhere?
Lmao
do we now need apprentice weaponsmithing to make an apprentice gathering tool?
Apparently... And Carpentry for Hunting/Fishing tools
Huge roadblock that messes stuff up imo
Nodes should have a Mob level Cap outside of POIs to solve for that So nodes next to a spawn area dont have lvl 10+ mobs on the roads
epic daffodile pc anyone?=)
Yup, because artisan didn't suck enough already
The fact you have to Apprentice 2 professions to craft the tools limits peoples ability to select professions they want
Hello, is there any Scribe master? Did you found some good way how to level up this profession efficiently. The prices are really high and I am wondering how many rubies I would need to get lvl 10.
Like if i want to make 2 characters 1 a gatherer and 1 a crafter, I have to levvel gathering on my crafter to make fucking tools for my gatherer
Journyman is the highest allowed in testing atm..
Yes it absolutely does, I'm not sure what the devs are trying to do but it seems like they have their head up their ass when it comes to artisan.
I was meaning someone who knows.
Rough guess? A metric shitton
Well the fact they have an open position for an economist on their website, means they have no fucking clue how to ballance a player based econ. Shits too expensive, the Static Spawns need to go, i have no idea why they rolled them back, and Professions should be able to craft their own tools. Tools should all be Novice Level to craft, and just need the appropriate Profession level to unlock the recipe
Agreed, honestly that's common sense. Like locking tools because two other professions is idiotic
Yup my buddy has hunting apprentice and is baffeled he needs to apprentice Carpantry just to get a better tool so he can cull the fucking Deer and bork population
Honestly don't get it. So much of this game design is just bad. Like any joe blow mmo player off the street could tell you what they've done is dumb af
Bro I could balance this game better, and they wont get a Economist anytime soon, caus i looked at the Requirements listed... they are looking for somone whos already in the Games industry, instead of hiring a Economist who wants to get out of Financials and teach them how to used Unreal and shit
Like they want an Econ guy who already has UE5 scripting knowledge
its baffeling
Honestly screw teaching them how to use unreal, just hire him to tell others what to build at this point. Never thought New world would put Ashes to shame with their artisan. But this game has me longing for the new world crafting days
Any Economist in the industry is already job secure getting payed big dollars to keep other MMOs econs ballanced
The fact a basic mat used to process one piece of wood is 45c is mind blowing. Whoever thought that was a good idea needs to be fired
Bro its 13 silver to Process 20 logs
I know right! Fing ridiculous
7 in Sanding Powder, and 6 in processing fees
Takes me 2 hours just to farm 13 silver. Dumb af.
Shits way to expensive for a fledgling economy
Yeah they need to reduce processing fees by 95% and make basic regents cost 3c each
Boom, 50% of what makes their artisan shit, fixed. Your welcome Intrepid, I'll take my advisor fee now lmao
Yes you need apprentice bench, also have to be apprentice level in weaponcrafting
Maybe, not sure
It kind of makes sense that you need to be an apprentice to make apprentice tools but the costs are high and to break even you would have to charge a small fortune in gold for those outside the guild? Or they bring the mats and you charge a fee? I don't recall this being the case in A1 but that was a long time ago and I may have misremembered things
The mats aren't event he issue, it's the Basic regents and processing fees that make it unaffordable to do anything
Makes no sense that making 20 logs cost 13 silver
anyone know where the hell i can get a baby cow?
100% this if they want the reagents cost to stay the same or higher cut the materials needed by 50% and reagents by 10-20% two ways of achieving the same thing
So before I could craft apprentice tools in the novice tables, now I can't anymore? Does that mean that those who crafted their apprentice tools before the update are fine?
1 tin for a fishing pole? ;-;
Are Dafodils like insanely rare or something? I have been running around all over the Riverlands and Joeva for what seems like hours and have not found a single patch yet. I see snowdrop everywhere though.
They are definitely more rare than snowdrop
seems a little nutty they would make something that rare be required for the basic set of starter crafted gear.
I mean I wouldn't say they are super rare, I see a decent amount. Just no where near as common as snowdrop
is aprentice fishing rod needing tin as intended or a bug?
No idea
rest of the tools all requires copper fishing only 1 needing tin
I'm a lvl 10 Weaponsmith and I've learned alot of recipes for lvl 10 crafting but in the weaponbench none of the new recipes are available. Can anyone tell me if this is a me thing or is everyone experiencing this issue
it should appear once they make apprentice benches
we have one in winstead and I'm able to make apprentice tools but nothing else
Can someone verify if they are seeing node XP gains from processing at the Riverlands artisan stations? Im at the metalworking station west of Lionhold and processing doesnt seem to give Joeva XP on Lotharia
Is the WS Station at Apprentice level or at Novice level? I think you can make the tools at Novice level station as Apprentice WS but you need to level up the building.
Its just when I look at the map I only see Novice Stations - I don't see an actual WS Building
Are there GM's in here?
For processing experience scrolls. I just tested it and it's when you start to process it.
yup
everytime I asked people were telling me it's when you claim it though. Where were you yesterday š
im sorry
i try to avoid this place
lots of tears in here
how does anyone level up carpentry? 100 exp per craft is suffering
Make bows, use scrolls
ty
ty
Hello Artisan Chat, is there a difference between flax from flax seeds and herbalised flax?
i think a lot of people have said its bugged and farming flax cant be used for tailoring
crafting is so ruined by drops in pois my my lvl 18 friend went tanking steelbloom for night and got almost full rosarium (lvl 20 ) set in 1 night, not beign lvl 20.
WHILE WE ARE STRUGGLING TO LEVEL APRENTICE PROFFESIONS, PEOPEL ARE ALREADY IN LVL 20 GEAR. HOW IS THAT FAIR? AND HOW ITS IN IN LINE WITH WHAT STEVEN SAID ABOUT CRAFTING IS CORE OF GAME?
i mean this version of craft is HARD but doable, i get it.
BUT WHY PATH OF STEELBLOOM GRINDING IS SO EASY COMPARED TO CRAFT?
people are loosing faith in crafting because noone needs it AGAIN
just make it even with craft VS grind
hard craft + hard grind = ok
easy craft + easy grind = ok
I'm hoping the flax fix goes in tomorrow, linen thread a little too expensive for my fishing rod upgrade rn
I hit level 2 carpentry today, the wood to do that got me to 10 lumberjackign and of course there isn't a single apprentice certifier or tool station in the zone
A couple more days (hopefully not a week) and Kal T can start the work towards enabling that. Unless it needs mats from down south and then it's gg
Are tanned hides really supposed to take the regular hide and a whole other carcass to process? A howling wolf helm takes 60 wolf tanned hides, so this means we need 60 wolf carcasses in addition to 60 wolf hides to make 60 tanned hides?
this may be an old question that has been asked; however, tendonite out of basalt/granite chances... is it only best to process 1 granite/basalt at a time or is it better to do stacks and if stacks what size? i feel like i only have success when processing 1 basalt or granite to make sand in the hopes of resulting in tendonite
is there any online resource that explains the construction crate system for settlements?
Were you able to level it up solo?
not with how much gold it costs, not as fast anyway
Quick Toolmaker question. Where is the Toolmaker for Picks and Axes in Winstead? I found the ones for hunting and Fishing at the Carpentry station, but can't find the picks/axes one. Coulda sworn on the PTR it was near the Metalworking station, but couldn't seem to find it earlier.
weaponsmithing, above the stone masonry station, on the second floor of the building
AAAAAAHHHHH... that would explain why I couldnt see it doin blockies on the dirt lol. Thank you! ā¤ļø
It took me a bit to find it too!
to make ingots, do you need an adept level metalworking station?
Is there a station you have to make construction crates at?
Huh searching I just see people complaining about them
supposedly I am asking this too
but I think you make them at the solo lumbermill near lionhold
the woodshop I mean
It took a lot of googling but I found https://imgur.com/a/federation-crates-guide-v1-6-WKGsLAF
the image preview isn't the relevant one at the link
care to send me link?
it's in the message one line up
the blue text opens a page with the information, not sure why they posted to imgur
Oh okay
Cannot find anything that looks like "Crate packing station" in Bonfire area
Eh, bunch of people in game clearly know but won't say because then they can't turn those crates in for reward
No its just because we're in slow hours. But i'll answer before i sleepy- the station everyone can access at all times is at the woodshop east of samia's hope, located south of the cookhouse station next to the small lake. The station itself is probably going to be surrounded by people.
There are several people at a time carrying crates from the Anvils to another Anvils location and fulfilling the crate orders, I'll look tomorrow maybe it's on the Hammerrest side
Oh, my b, i have no idea where it is in the anvils. I've only explored riverlands.
One whispered me when I asked what he could do with the ones he couldn't use but wouldn't say where he got it from š
There is a crate packing station south of bonfire at the trade post next to the master farmer
Did the one in Hammers disappear? I ran a few packs out to Khal. Was going to do some more and it vanished.
Why crafting the next garher Tools. Only for gather speed?
Thereās a plan for an update for better tools to = better rarity chance and xp
More XP as well
Rarity looks like a long term project based on the past couple of days š¤
fucking hope so
why tf can i only have one item per bench crafting
this is just ridicoulous
its so exepsnive and so slow to craft as well as impossible now to get materials that are any good
So, we started crafting our gear because... well... there is no other choice, really...
What I would like to know why this is a thing. #alpha-two-general message
My friend Danquo crafted Heroic Novice Heavy pants... and they have worse defense than common Light Adventurer's pants you start with.
What the fuck.
What's the point of crafting if the gear you spawn with is better?
anyone currently past 10 weaponsmithing?
it seems like the starter pants are as strong as a Grade 1 Tier 2, and the ones your friend crafted are Grade 1 Tier 1
it makes 0 sense why the starter pants are Tier 2
although other than phys def the one you crafted is better
I also noticed that a white mag spear is better than a combo of epic wand and epic focus when it comes to power... green longbow is better than these two in speed (what the fuck?)
The whole stats are all over the place and make zero sense whatsoever
Some in NA in Wins - saw a regular flow of tools earlier today
What is rare flax worth?
What is needed for tools? Only weaponsmithing apprentice skill or gathering also?
you dont need weaponsmithing only the skill of the tool yuou wanna craft
Oh, nice!
where do i do lumbermilling in the anvil?
Bonfire Station or whatever it's called, it's on the west side of the mountain
don't confuse it with Bonfire itself
ok ty
can i mine anything new with novice pickaxe?
have they made farmed flax work with weaving yet?
no, just has more durability so you can mine longer
need apprentice pickaxe to mine apprentice stuff, and the certification
want to make Sanctus long spellbow (Verdant oath Thornbow)... I have learnt the recipe but can't find it in the carpentry station to make...
Anyone else with this prob?
thornbow is probably an anvil's recipe
hmm why it drops in Lionhold then?
and or are you at the right level of bench? need apprentice bench for adept, and journeyman bench for radiant (JM not in game yet, needs upgrade in town)
it is a lvl 0 recipe
the lumberjack area only has novice bench (initiate)
screenshot it from your window
post here
This is a double of it
and here my list
Yea they need to fix that, flax is so fkking rare 
have you checked the winstead / joeva benches to see if it works there as opposed to the lumbermill of briarmoor? it could be a bugged bench
it's definitely a bug one way or the other
Yeah I tried at the Bench West of Lionhold and it's scuffed too. I'd say all over. The icons don't match, so they defs stuffed it up somewhere.
if anyone gets or has legendary copper im begging you save it i will buy it off you
or trdae it for other legendaryies i have
To my fellow crafters(arcane specifically) how are you making ends meet whilst trying to level your craft? I used to sell books to players but now it seems the server has moved past what i have to offer. I have made so many books and have only made it to like level five. Im worried that by the time i can craft level ten books they will be obsolete as well.
has there been any info about the unlearnable receipes? are they just vendor trash now or a bug
You cant really makes ends meet as market isnt there for people to buy lvling items and cost of crafting has gone up ten fold, my advice which I havent done is join guild and share making items for people. I am struggle getting back to playing as the crafting it too much of up hill battle given up leather crafting as nothing to skin in dwarven area, now going carpentry/herbalism. My issue with AoC is profession planning is strangling crafter too much 2 grandmaster 3 masters etc. To make a journeyman bow you need journey man in herbalism/lumberjack/carpentry/weaving, this max out all profession. Higher level crafting can not done without buying items or guilders selling you stuff. I dread to think how master/grandmaster recipe I think you have to buy 80% items I think dungeon item would be easier to get ok cant enchant them etc.
After the patch hit and the na guys all got your apprentice tools, did it turn out you did or didnāt need 10 weaponsmithing to make them?
Someone help me out please. I want to do tailoring, but have spent many hours trying to find flax with very little result. It takes a ton of linen to do almost anything. I tried growing flax, but the kind i grew apparently wont work to make linen. What am i missing?
Nothing, they changed it so you can't grow flax (no idea why), the one you grow is not usable for anything. You can only get it from gathering but it's fkking hard to find
Seems broken as is compared to leveling other professions
Yea because of the flax issue it's hard, you need a lot to lvl it and it's just not really found in game frequently
Just checked the flax in farming isnt the same flax, I have only found 2 flax in the wild.
I crafted 50 of the flax at the farming station before i learned it wasn't usable to make linen
Yup
ouch reading this saved me loads, thanks
In p2 you could farm it, dunno why they changed it
Im assuming it's a bug but if not then I really don't know wtf they're doing
loads of iron copper and wood about the other crafting have to struggle again.
Made a report about it but will take ages till they see it
I love how bad crafter are looking at recipe for lvl 20 bow needs 178 boards and 13 yards of cloth and 60 fish oil maybe for an army of 60 bows, nope one bow!
Nooo found flax but cant gather it, too deep in the ground
Damn
So new to the alpha and trying to figure out finding things to harvest. Any advise or suggestions here? Trying to find dafodils but that's been tricky
have you tried using https://ashescodex.com/map
Didn't even know that existed. Thank you
the hell
thats wild
Wow... Dafodils are hard to find š
Try looking in places off the beaten path everyone who sees them right now are collecting them.
Can a novice carpenter create an apprentice taming bow?
yeah, really frustrating - burned almost all my coin on the processing
there are ton of them in the anvils
and also tons of ravens and hawks š
Just want to figure out making myself new gear primarily
Are there any mats specific to the Anvils that are needed elsewhere? The only thing I can think of is tendonite or whatever it's called, but is that it?
If I turn in stuff for a commission, it will always pull the lowest rarity version of that mat from my bags, right? I don't have to deposit my higher rarity stuff in storage first to keep it safe, I'd assume. Curious if anyone knows.
I don't think it always pulls the lowest rarity... If it is a resource I care about.. I bank the good ones
I have definitely had it use more rare resources for turn in, when there are still common
anyone know where I can craft Flayer's fleshripper? I got to apprentice weaponsmithing and used the recipe, but cant find where to craft it.
I believe you'll need to wait for a proper (stand alone) WS Station to be built.
so apprentice weaponsmithing station doesnt cut it to make apprentice weaponsmithing reciped weapons?
I think they are actually novice stations with only apprentice tools available to be made. There are stand alone stations that need to be built from what I remember
im looking at the weaponsmithing station and it says Apprentice
crafters wanting to make gold while making levelling gear is wild
the stench of greed is pungent
crafters wanting to make grinding their profession worthwhile is wild
Yeah someone posted a pic of it yesterday. Id ask in game crafters that are selling apprentice tools. They may have more info.
what should i do for craft anyone know?
you need apprentice weaponsmithing to make tools. dumbest idea they have implemented recently but it be like that sometimes
thank you
does volcanic rock not operate on the same rarities as granite and basalt? I've hit thousands at this point and seen nothing above blue, and that very sparse
Iāve definitely gotten heroic volcanic rock this phase.
is legendary gathering tools has more chance to get higher rarity or its just giving some speed and exp?
the rarity stat increases your chance of getting higher rarity
does ink quality affect guild in anyway?
Iāve gotten epic
@timber remnant Hey homie, will you be free in like 15 mins to craft 4 tools super fast?
(this is Pax from earlier)
Also Apprentice Carpentry for Fishing and Hunting Tools
Really fucks with progression... What was it, they rebalanced things after Phase to to make "Progression feel Smoother", I've never seen so many roadblocks to progression before, and its definitely not smooth. It should Ramp quickly from Novice to Apprentice, but then slow the fuck down and take way longer to progress after that... not completely stop for multiple days because shits not upgraded yet. All while people who dont give a fuck about crafting are max level and in better gear then anyone can even hope to craft
it's a climbing wall
Its a cliff that crafters have to route and climb themselves, while non-crafters get stairs up the side
In every sandbox game i've played prior to this with the exception of Albion, Crafting can be no-lifed and progressed fast enough to keep up with the non-crafters.
All they had to do was Apprentice tools available before the benches, so people could stock up on the fucking resources for when the node hit tier 3
and not have it be so expensive to craft novice shit.... It costs 13 silver to process 20 logs.. which unless you have people funneling you resources and money is too costly. Its like this game is balanced around groups of 8-16 people no-lifing and funneling resources to a couple crafters, instead around the majority of testers who have lives
no its not true
why gatherers should be selfsustainable while crafters solely rely on them, should be two-way. Now its defently better, since gatherers depend on crafters too. And mind you its just two times - when u hit lvl 10 and lvl 20 while crafters rely on gatherers all the time
Right now Gatherers need to be Crafters or vise versa to get Apprentice in either Weaponsmithing or Carpentry to make the fucking tools... this removes the ability to be a Pure Gatherer, and hamstrings Pure Crafters into needing to level gathering if they want to make tools for gatherers
problem is we don't have a contract system in place
suggestion in the feedback https://discord.com/channels/256164085366915072/1411167705943380069
That wont help if they dont make it so crafters can make gathering tools without the needed gathering levels, or Gatherers can make the tools without needing the crafting levels
thats community driven game.
idk what u are talking, but as gatherer u need to interact with crafter EXACTLY 2 TIMES in all ur gathering career.
meanwhile crafters are dead without gathering
nothing with fuking progression imo
have you not fucking gotten apprentice gathering? I have apprentice Carpentry and cannot make the Apprentice Hunting Bow or Fishing Rods without having Apprentice in those two professions as well, meaning I have to gather as a Crafter to level those professions just to craft the tools for other gatherers. I know this because my buddy is Apprentice Hunting, and he cannot make the Apprentice Hunting Bow because he needs apprentice Carpentry to make it...
This is what im talking about. Not the fact that we rely on each other for things, as his hunting provides me skins for my leatherworking as well, but that We literally cannot make him the tools to hunt Apprentice level animals without one of us leveling both Hunting and Carpentry to Apprentice
That means we both cannot be Pure Gatherers and Pure Crafters and rely on each other completely, we have to do both Crafting and Gathering to even progress
The problems is the dual requirements for Tools,
@everyone when crafting guild scroll does rarity of red ink matter?
is there a reason people dont make verdant oath gear? too expensive or just not sold?
i have appr carpentry and have zeor in hunting, have done like 10 hunting bows already
there is no dual requirement
Not going to argue with you anymore, either you are lying, there's a bug, or something else as I cannot craft the bow it shows a Red X next to Apprentice Hunting in the Recipe and it will not let me craft it.
Im not talking about Apprentice level Combat bows... im talking about the Bows under Tools
too expensive when any apprentice weapon overtakes it
yeah theres a bunch of useless novice level recipies
to make a tin fragment takes 7.5mins. Then it takes 15mins ot turn that fragmet+ores into a tin ingot. Each ingot is 22.5mins and costs 44 silver
so if you want to make 10 tin ingots for a tool or weapon, 4.4 gold and nearly 4hrs craft time
What the fuck
Please reduce crafting fees haha @dense sable
was wondering if they kept that in from PTR but not surprised they did
X here doesnt mean anything - its just means that u cant wear it after craft
I've got so much sand from trying to get tendonite out of basalt/granite. What do you do with all of this? Are people selling it? Is there something down the line you use it for?
thats a lie the rich tell you to keep you down. Each map is a MINIMUM of 60s, but can be a 1g+ if youre lucky.....and thats common.
anyone know where i can get apprentice cert for lumberjacking and fishing in anvils?
I have checked both bonfire and hammer rests trading posts, it doesn't seem like they have anyone that can up your cert. It also seems like the only place to do it in the south is at the beginning areas in the riverlands.
I haven't found a foreman equivalent in Winstead, so it seems if we get the benches in the Anvils we'd have to come to the riverlands to rank up every time
Hi can you tell me im novice miner so lvl 10. Have that pickaxe. Can i mine some new stuff? Or do i need apprentice mineaxe?
You need both the apprentice cert and apprentice tool to harvest apprentice mats
Ah cool thanks! Is there something a node or picture o so where i can see what i can mine or what i can gather with an upgrade?
well looks like i know what im doing tomorrow
Well war was declared, so get the tools fast lol
can anyone point me in the direction of the mining cert in the north?
lol nvm looks like im sol on that. ill start heading back
Can you please add the ability to mass craft weapons and Armor in bulk, doing them 1 by 1 is so aids @dense sable @marsh vigil
And how come the marketplace doesnāt just search for items priced highest to lowest, seems like the āvendor stallsā are a waste of time.
Some people charge 10x higher for an item then someone else because they didnāt click through the 14 other vendors
You should be able to search ā Western Larchā and āCommonā then just sort highest to lowest price,the current system seems so silly respectfully 
Yeah I get the frustration and I like the idea to a point, my only worry is itād make it way too easy for people to just undercut. Big orgs with tons of resources could flood the market and push out smaller sellers. With the current setup, itās harder but at least people who actually put in the work to research can still make decent profit instead of it just being about volume.
Thatās not true at all lol
No one is paying 1 silver per copper when you can buy it for 30c
I honestly also find the searching through the markets for a good deal but you have to do a fun play loop and is how I spend a lot of my time in game while crafting since I donāt do much in the way of combat
Can someone tell me whatās the point of leveling Hunting ? Since the fastest mount is the scorpion broodling, and every novice can get it š
is there anywhere in particular for Verdant Oath Emblems? or do they just drop off almost any humanoid etc
Cause tidesnappers are the best mount and you need apprentice to get that special little turtle boy
Yes, that's what I thought, except for the water mounts š
Gotta strut in style with that slo mo walk speed on land lol
question: how a player craft Apprentice Mining Pickaxe? i have Apprentice Lumberjack, i try to craft a Lumberjack Axe but i can't. can someone explain to me ?
Where can I farm Ravens for hunting? Been looking for ages and can't really find a good place?
you need to find a weaponsmith
apprentice
I fucking love getting killed by lag and losing my epic rarity stuff i needed fr a craft and spent hours gettign fucking amazing
Me too xd
crafting is ass enough as it is rn without this shit
Im gonna write up a full fucking google doc on why this crafting system as it is rn is not the way
On Shol, can anyone tell me what the MP is for Rare Flax in the riverlands? I'm in the anvils
Well one thing is for sure the amount of materials needed means a legendary will be legendary, for some at least. This is going to be the most grindy Western MMO ever made. You need like 305 ash not to mention the other materials, for forsaken bows. I do think this is the way though it is reminiscent of older games crafting systems like SWG.
Mindsets need to change rare gear will be your focus just to survive
i havnt checked everything but it also seems like the power of legendary 10 gear is higher than the standard dropped 20 gear, so they might actually have got the gear scaling a bit closer to the right palce.
Though no comment on what its gonna do to TTK
can I get an example because if it's high tier or even medium tier apprentice crafts making a leggo is not easy and certainly not time equivalent to a drop.
Homie... Cooking
The greatest skill in the game! Hunting is big cheese for that
Also, you know, leatherwork
oh its definitely not time equivalent. But it was never going to be?
again whats the two you are comparing?
im comparing whole sets of gear so i cant really give you a direct comparision of 1 item to 1 item
thats ok what are the sets names?
Ok so anyone could give a brief step by step on how to begin a profession? I mined and mined for hours but I need eroded granite to begin with and I cant find them anywhere. I only have like 10 different ore apart from that first one that is the only one showing at Lionhold station. I know its a noob question but please anyone can explain professions? š
any suggested locations for farming flax? Where is a good spawn place? just need 20 common ones
the benches and materials in lionhold are only for the sweat of your brow quest. once you complete that move out of lionhold
and go to major cities for improved stations?
theres novice stations out of nodes as well, avons end for example
Thank you!
village nodes for apprentice
Hey Pax
Im on
very basic question from a noob, it says i can get these from weapon smithing vendors, where can i find these?
i tried to go to an independent smithy but they just sell rations and maybe bags
theres a second tab when buying from the venders at the stations
ah, thanks
how does material rarity work, is it just that the item gets better the better the materials you use are?
or are rarer mats just for other recipes? like, if i have a recipe asking for common ash timber, can i use rare ash timber to make it better or does it have to be common?
You can add rarer mats to any recipe but itās the average of all the mats rarity that it comes out too. So like something that uses 5 rare and 5 common would come out uncommon.
thanks
The minimap and node interface saying that market commodity vendor is availible at lvl 2 nodes is a visual bug right?
I was able to find a crafter for my remaining tools, but I'll keep you on my list of contacts for future weapon builds. Thanks š
Honestly they should just do away with these only tutorial tier bench and materials. Itās so nonsensical that it is way more confusing for newer players than it is being a tutorial. Where is the hurt in it just being normal novice materials to begin with.
Hopefully the manage to patch correctly for the static shit!
well the anvils isnt like that and thats their attempt at a new FTUE
idk its been going on for a week now, how many stacks do people already have
i mean, where is the hurt in having stations depending on each other not 10 minutes apart? i guess it's all so upgrading nodes isnt just valuable at the higher end
Anyone with solid tips where to find Ravens for hunting?
couple artisan questions, just hit journeyman lumberjacking i member in phase 2 there was lumber jack clothing to incase either rarity or speed and bags to incase carrying capacity. Where and how do i get these?
is there a way to see quantities better? this is with max UI scale, barely just readable still
So as we all know crafting is fucking expensive. So my question is how are you all funding the levelling of your skills? Are you selling stuff? Doing commissions? Iām struggling to fund my levelling so wouod love the tips you all have.
For me personally, i dont process anything under rare quality. I sell the things i dont need/want. Slowly but surely.
What purpose does it serve to require 7.5 minutes to smelt a single tin into a frag? and cost 20s ...
THEN it costs an additional 2 tin to make an ingot at 40s ... 60s and 20 minutes for a single ingot
and 15 minutes
I HATE HATE HATE the multie cost of crafting. It feels so shit. If reagents like smouldering ash could be crafted Iād understand giving an option to buy them fast. But as long as they cannot be crafted Iād say just make the processing cost more and remove the middle step which just feels shit to be charged twice
Whatās the xp difference between the rarityās for processing and crafting?
I think they want it to be frustrating in this way, the more time you put into a particular profession the more meaningful it will be in the long run, Star Wars Galaxies was like this when you think about the time it takes to master anyone profession. Its frustrating right now, but I like the way it is and I am sure I am in the very minority of people.
I have even complained about it here recently myself but the more I think about it this is what I and some have been asking for, for a very long time. Time will tell the story here.
I think itās wrong to look at levels 0-10 as something that should be a long term investment. They should be the time you are experimenting with what you want to do and finding the things you enjoy. Right now the reagents especially are friction for frictions sake. Buying them off of venders does nothing interesting with the system right now. If there was a quest that then you unlocked a JM level reagent that modified the recipes in some way cool. Not as you are learning you need to go broke learning your first craft.
Sorry, i cant remember off the top of my head brother. My mining is lvl10 while my metal processing is about 5 or 6. So far i only crafted 1 rare dagger and heroic pickaxe (which i think is a total scam, because i dont feel any difference from the starting pa), and i haven't even reached lvl2 with weapon crafting. I only started a few days ago and made crafting to be my main focus
If anyone on Shol is looking to buy epic willow, i have 15.
My lumber jacking and mining are lvl 10. I have upgraded both to apprentice at the foreman, they both show as apprentice when I press P.
Game will not let me craft "apprentice lumberjacking axe" says, requires certification : apprentice lumberjacking, same for mining pickaxe.
Is there some other kind of certification I need?
you need apprentice in weaponsmithing. itās pain and that system is so bad. very not solo friendly. the entire game is not solo friendly
right... yea that's a lot. I've farmed the materials for an epic axe and pickaxe, leveld up the skills, but now I need to level something else. okey doke. I dont mind so much but the game really needs to do a better job at explaining things. People helping each other in Discord and global is the only reason this game is playable
From novice to apprentice is not a big deal but going higher than that will be heavy for a solo player. And yes the game is not telling much. itās still alpha and a lot of stuff can change
Question for Carpenters, any tips for levelling currently?
ill grind apprentice then find a crafters guild. thanks for your help. And in hindsight requiring apprentice weaponsmithing should have been obvious, didnt even see the cert existed!
you can better of ask if there is a weaponsmithing service. usually you hand over the materials to the guy and he craft what ever you need + 50s for the effort, i recommend that instead. ask in chat
Is there something wrong with crates at the moment? Im getitng errors when openning them
im crying over how many recipies are useless as a tailor
maybe, keen to dive into crafting this phase didnt really touch it last time. If it's taking too long i'll go beg in chat, thx again
Bows are your best return on wood/exp, and I hear scrolls are strong. It would be nice if we had some profession gear but I haven't seen anyone selling any
carriages are no longer the best even with all the extra vendor mats?
how do the crafting scrolls work? do i just keep using them while i have a craft going? or pop it before i claim the craft?
pop before placing the crafting order, not when you collect
sweet!
when you complete a treasure hunt map and dig the crate, is it normal for the quest you receieve to not complete? you have to wait
for the quest to expire?
and is xp reward based off size of craft? or flat rate
just abandon it after youve dug it before you pop the next map
thanks!
Anyone know where the crate crafting stations are located? I have seen one in hammer rest but not in any lvl 3 Settlement yet, are they only in the starting zones? Have anyone been to a harbor?
what stage node allows people to build construction crates to deliver to it? is it 2 or 3?
Hello am I alone to not see apprentice learned recipes on apprentice bench (weapon smith) Only see auto learn recipes
where can i do arcane engineering in the riverlands?
winsted
same as everything else xD
is village enough for that?
am on eu, not us
also, it lags so hard there i prefer the default crafting camps, also since I'm still questing around there and winstead is surrounded by enemies i need to carefully avoid
is there no non-player made station? Anvil has one, i think
Right does it feel like to anyone else the āCraft timerā is just fucking wrong xD
Like Iām setting timers on my phone and they just donāt seem to line up. Iām assume itās like tick issues and lag and stuff just wondering if anyone else has noticed?
wait wtf are these guys on the way
are the apprentice axes broken? i built an epic one, the speed is the same lumber drop is the same and even though it says durability is 234 it ticks 2x per tree instead of 1x with the crude axe.
Maybe?
making the durability +5 over the free starter axe
BUT BIGGWR QUESTION, can someone test this for me to confirm it for but testing purpose. Go to craft somethig cheap in the arcane engineering table. But make sure you can craft a second one. Then before the timer finishes on the craft put recourses in for a second one. I think it deletes BOTH the recourses it took to craft and the next set you put in one of the tiles
Apprentice axes take more damage on non adult trees
thanks, feel like it should maybe say that in the discription. but oh well
I think it does or at least it used to
i think thats it, i appreciate it!
Anyone else think there will be a point where they start selling bait that cost 8 copper to catch fish that sell for 5 copper?
how many mats need to be of a quality for the item to follow?
like, someone said average but i tried slotting 10 green and 8 grey, and the result is still grey
Quality rating, rarity calculator and material breakdown for any crafted item in Ashes of Creation.
that is not the MOST accurate
Do you have a more accurate crafting calculator?
In the past, There were typically small rounding errors if you are on the edge between rarities. This phase it's been really odd, so the speculation is different materials are weighted differently. But it's still the best I know of
ive been crafting a bunch of excevation kits and its been super off with that recipie in partuclar
I've had some weird crafts this time around. I made a heroic wand that should have been solidly in the middle of rare
im not a fan of the system atm, i think it should just make it super clear axactly what is gonna come out of the craft
thats a bug, it used to preview the rarity in the window
like the whole animla crafting being a 50/50 between mount and beast of burden is DUMB
As far as I know that has always been a thing
a stupid thing xD
With the costs being so high and the importance of mounts being so high and its prety hard to get some animals to use
Econ as a whole has been bad since the tail end of phase 2. 2.5 was absolutely horrendous and this phase is seemingly just as bad
its pretty bad rn, people are selling common copper for like 13s oin the market xD
Common apprentice tools going for over a G
its ridicouls
Yeah, the crafting cost to make them is kind of the issue. Like the reagents and crafting cost to make an apprentice fishing pole is closeish to a gold
The tin ingot alone is stupid expensive to craft
I wish levelling up made your stats better
when you need 100+ fragments and every Processing costing 45 copper
yup we need a discoubt for bulk crafting
instead we get a markup for doing it in bulk in a node, lol
also, it's just needlessly complicated. Why have materials i have to buy at a vendor and a gold cost for crafting itself? Want crafting to be a money sink for balance? Just add the cost for the vendor stuff at the crafting table directly. Want authenticity and realism? Increase the price of the items and drop the cost at the table. Splitting it is just a confusing mess.
Is there a secret to hunting? Like a way to get them to spawn?
youll likely have node buffs and 9% taxes in the nodes soon enough
i may do a political assassination if the mayor dosent xD
uive been saying this
Yes and no. Some mobs have certain spawns and they only spawn there. There are some areas with some mobs like grems, ravens, and deers where if there's a while bunch of them constantly spawning, some will turn into huntable. There are some areas near the Riverlands spawns like this.
I think the gathering system needs adjustment
how you do that?
share š
Dang, whats your secret?
thats in winstead?
yea i think its need to be changed
I love the crafting struggle but I am the minority
Don't worry intrepid will probably cave to the whiners like most studios
it's only fun in a tragic sorta way
server restarted, so I could gather them all again
Static rarity is so ass, we are past the point of fixing the damage done too. Thought we were getting the gathering update in may to fix this stuff
expect legendary weapons as soon as the benches unlock. a resource thats supposed to be like 1/1000, now you get hundreds of no problem
I completely agree, They should just do away with the whole static resource spawn system. We are only apprentice/journeyman, and we are getting this much rarity, and we have master level and grand master level to go.
the delay for phase 3 was supposed to be a big artisan update and it was, it just missed the mark by quite a bit
the gathering rarity of Hunting and Fishing is actually fine as it is now, we won't start seeing higher level of rarity until people get good journeyman gear. so it makes sense to get better gear for that.
but for the static resources... why bother making better gathing gear for those?
heck I'm running around with a white novice axe, and get this.
its like you invalidate half the reason for the gathering profession
what is the quest to get the 2 other big bags early on?
you do realise that hunting rarity makes impossible to craft anything over rare for leatherworking? and it was reported for year already
Be nice if everything else was brought in line. One way or the other. Ideally down. Iād rather āheroicā be really good and ārareā to be kind of the norm. Rather than Legendary being this common
Steven said that, after the Labor Day reset fiasco, they had temporarily reverted the artisan fix. However, after the next patch update, they will reintroduce the removal of static nodes.
Thoughā¦too little too late at this point
Be funny if everything above heroic (crafts included) got brought down to that level. With extra mats provided based on how much of that persons mats or storage got nuked. But no way they do that
well you guys dont even realise how much mats needed for JM bis items, that oak inventory is like 1/4 of good Jm item craft in terms of oak and u need many things besides oak
and its just cluster of oak. clusters were supposed to be all same rarity, he just hit jackpot
Are trade certifications only down in Riverlands at the POIs?
Yes. Are you in Anvils?
Journeyman can get heroic/epic from time to time. even the super rare legendary. And once we have access to master and grand master gathering, this will increase. steve said he wants this to be a long grind, then why hand people left and right without any effort.
I'll just start gathering my ingredients for a new spellbook on the way on my 7 hour journey south to the Apprentice Herbalism and Lumber certs
Well then cut down all FULL item drops before that change. Because if u wanna gut crafting even more, noone will do it since, you can get easy drops
They need to either heavily reduce processing costs + secondary reagent costs or do away with secondary reagents for some stuf because Holy fuck it's added such an arbitrary cost
The amount it costs to process and craft stuff far outweighs the rate of getting glint
cannot even craft the level 10 leather, so the grind is a complete waste. just farm drops
static rarity + luckformula is bad, those both needs adjustment, the idea that they tried (and failed miserably) was good direction but not fully solve the issues in my opinion
of course there is also gathering skill trees which are still missing so im not sure how much changes are good to make now when there is still one big component missing
Anyone seen issues with crafting Leatherworker Sanctus Sulker apprentice set? I have all resources and level 11. The craft button is grayed out and says insufficent resources even though everything is there... and yes I have the silver too for crafting.
1225 ash wood for a journeyman š¹ I ain't worried about a saturated market
Are you RP walking? Even the starter mount can get you there within 10 min anywhere in the Riverlands
I wish they'd just get rid of rarity and instead give stats to gathered materials. Similar to how SWG gave stats to materials that determined its quality. Only an experienced crafter with an understanding of the system would be able to identify good quality materials. The boring oh this is legendary is kinda half baked, and simple minded.
Getting Apprentice seems to be quiet expensive, solely due to that refining costs..
Game is focussed now on zerg guilds funneling money to the crafters
Purely crafting and refining costs would cost me 80gold to get apprentice
Its so contrary, Steven talks all day about zergs not being a huge thing, or atleast balanced
Now you have a cartel of crafters who got fed by 50 peoples money
This is crearly just the first iteration.
It's not like processing costs were this bad before.
They really rushed this econ rework.. most of the recipes are bugged, refining costs are insane, static rarity is back, etc.
Highly doubt it's intended based on how broken everything else is.
Well Tyrol, but they dont intend to wipe until Beta
So how do they test more iterations of economy changes?
You know that's not true
but if they told us that they are wiping a lot of people would stop playing.
They even said they might launch a new server on Nov, which is equivalent to a wipe.
Nobody will stay on old servers.
They had prephase 1, phase 1, phase 2, phase 2.5
And even in phase 3 economy is as bad as always, in a different light
Im coping for wipes. I love wipes :)
why does it cost 35.95 SILVER to make 1 tin ingot... what the fuckkk
I expect a wipe every 6 months, if not more frequently
HI FINNY! Go into a zerg alliance of 200 ppl if you want to craft!
Run crates and you will be able to level your crafting
need more, make it optional so crybabies wont die of the shock seeing a forced wipe
Prob 3 months wipe would be decent
Also would attract players who didnt play phase 3
At least it's bad in a different way, seems like the random deadlines they say months out in advance are rly bad for progress.
They clearly weren't even remotely ready with the reworks but they had to release them because the managers said they can't delay Phase 3 a 4th time.
how do you do that ?
That's what we're getting with November I think
agree
Find someone in game to show you tbh
No way, how and what did u craft
If Steven stopped giving out dates more than 1 week in advance, we'd be so much better off.
Sure I don't think we'd have gotten P3 until October, but it'd have been in a much less broken, more intended state.
Also do commissions for crafting XP scrolls
the default shield, with crafting scrolls and then using deconstruction kits on the shields to get mats back
i got 110 xp for a ring, needing 40.000xp makes it 360 crafts, with scroll maybe 300? or does it increase crazily more?
We're testing things are going to break
This isn't even as hard as I wish it was
I'd be fine with it being hard but it should ramp up to hard, novice should be easy as everyone has acess to it.
The ramp up is not going as equal as leveling to lv 25 in 2 days
Crafting feels more like a chore and moneysink now instead of an opportunity to make money
The money comes later when you're done leveling
What a good system for new players!
does it though ? just to make a journey tools is over 5 gold in just refininf
spend 10 gold as newbie, sure
and hours and hours of refining time
Run a few crates you'll be apprentice soon I leveled carpentry in one day
Noone tells how crates work
Gotta watch a vid
then spend 17 gold to get apprentice bags
Find the guy up by the mayor stuff, commodities vendor and read
Part of this is figuring stuff out bud plenty of other games to play that hold your hand
I don't mind stuff breaking, all I'm saying is that Intrepid is really not helping themselves by enforcing these random deadlines.
Instead of just the managers saying "time's up, release whatever we have now, however incomplete it may be because we have a deadline to meet", they should have only released Phase 3 when the econ / crafting / stat / gearing reworks were in an intended state, because they are clearly not right now.
gotcha ty
You're speculating
True, I can't know for sure.
no Tryol is really not most people who played the PTR the week up were exactly saying it's not ready and to buggy
That's just how it feels like to me and many others from the outside.
We might be completely wrong.
I accept that the system is not perfect but like the direction and understand this is an alpha test
It's far from "not perfect"...
most of the anvil recipes are bugged, the refining costs are insane, reagents are also insane and there is no reason for them other than taking up bag space, static rarity is broken again.
Even though I like the direction overall, crafting has never been in a more broken state IMO.
I felt the same way on the ptr even complained a bit about it. But I have come full circle and like the direction it's heading
I also like the direction.
recipes in the riverlands are broken
some don't even actual get used and enter your recipe book
It's hard to get accurate data on a ptr this environment is ideal
They literally invited Every alpha key holder to ptr nobody showed up so guess what PTR is now phase 3
That's true, but I think it's clear to see that this version of the game was really really rushed.
Props to the server team because average peformance is a huge improvement from previous phases which made the launch experience itself smoother.
But other than, almost everything around crafting and econ is broken, and I don't mean "just buggy".
anyways, i wish they'd have given themeselves a bit more time to get the reworks in a better state, that's all I'm saying
This is the best phase we've had as crafters just wait you will see if you truly want to be a crafter and be successful that has to be your focus or you'll never keep up
and how much better it could be if things weren't completely broken 
I also like the direction, but this was super rushed, this really is PTR on the live servers
I'm going to say disagree with you on this is the best state for crafters
I played for 21 hours just to level carpentry from 3 to 9 and will finish it when I get home from work
Depends on what you want crafting to be I want it to be as difficult as SWG and it's not even close
It should be difficult, but leveling is too easy compared to crafting system
like I said earlier I want a ramp up to difficulty the fact that just novice is this expensive and this many steps is wildly over tuned
I've done very little grinding of XP I've spammed gathering commissions and chopping trees and processing trees for my XP, the only downside is weapon skills but I am level 15 and work 4 days a week
It's just a week in people relax
They added a whole tier identity to crafting and the way they could have used it to make crating step by step a learning process would be a whole lot better route then what we currently have
That's how most of the generic mmo clones out there work. Rush to max level in a week and then slot machine crafting for endless āØendgameāØ.
That's a terrible idea for a game that's fully reliant on player developed nodes though. Crafting needs to be relevant from the start and every step of the way for the node system to make any sense. Therefore it needs to be fun and rewarding from the start. In balance with other activities a player could be doing.
It very very much isn't right now, with what I assume to be poorly thought up placeholder numbers. Thankfully they are looking to hire an economy designer so.
Oh and let me just preemptively say that there's a huuuuge difference between "making bank" and a black void you pour all your time, money, resources and the kitchen sink in for 100xp and 40 copper š
I grinded some level 5 mobs for recipes at level 11 and should have just skipped it because who cares about gear below level 10 anyway
New players care for gear below 10
New player experience is most important for any mmo
You will never stop XP grinding so all you can do is respond by finding a way to grind your profession
Depends on the type of player you are trying to attract to your game.
Not sure if ashes wants to attract brainless speedlv to 25 players, bc crafting is bad
bc thats meta rn
Crafting is not bad it's a work in progress, players are bad and entitled and can't work through their problems without blaming someone else.
Best crafting philosophy I have seen in over 2 decades in an MMO
no crafting is pretty bad right now, you liking it doesn't mean it's good.
The need to actually figure out how they want gold to circulate in the economy. I've never seen a game where the weapon smith dumps 3-4 times the materials to fund what it takes to make a weapon
Anyway the answer to the Problem is there you just have to figure out how to navigate it, having friends willing to help also helps. Run crates like me if you don't have people to help you like me.
You thinking it's bad doesn't make it bad what are you trying to tell me?
Seems you never played SWG or Eve then
If you make a system where it is possible to grind to max level in a week then people will do that yes. If that's not desirable, you make a system where that's physically impossible. š¤·š»āāļø
If you want generic you go route A. If you want a more unique game with naturally developing player nodes you should go route B.
Anyway at work so gotta run good talk now take charge of yourselves and win
I have not but I have talked to a lot of eve players and they aren't impressed with the current crafting
Because it's not they're correct, there's things in Eve like schematic research, that has an effect on the material cost of the item, limited original copies of items, that can then be copied, but those copies have limited runs and will eventually be destroyed. Meaning you have to find or buy another copy before you can craft it again or hope you are the lucky one that has the original.
The only thing like eve really is the material cost that's the only thing I like about this version of crafting and I hope it stays.
Im suggesting it gets even more difficult with similar systems to the examples above, instead of just right clicking and learning a recipe.
Whats the fastest way to level Carpentry? just spam the caravans?
Give stats to materials like in SWG instead of grades like legendary and rare, put research into a times system for a schematic before you craft it to increase the quality but that schematic will eventually fade and be destroyed depending on how long you research it before crafting.
Yes
Give bards the ability to buff you with a luck stat to crafting it's all there in the history of good games with good crafting that's what I am disappointed about.
They're taking the wow system and increasing cost and materials instead of looking at the better systems already in games like eve and SWG and improving upon them and fitting them into a fantasy game. That is the frustration I have. But I am glad they did something
I don't have a problem with complexity, actually would prefer it, I have a problem with it starting this complex. As for the material numbers I feel like they could do something like a tree gives 5 timber after processing to get the same material amounts. They could mess with the numbers like maybe adult trees only give 3 logs now so you'd get 9 timber out of one. the eventual point being they could increase the materials after processing so when bulk crafting you might need to use a caravan for transport between nodes. there are interesting things they could do to use big material amounts. But they need to fix a whole forest to make one bow
I disagree with your first part there needs to be some difficulties from the start crafting should be a way to play the game not a side after thought. I want people to hate that part of the he game so I have a meaningful game play loop.
this isnt max lvl
I also like complexity in crafting but my issues atm is that the cost to craft is WAY WAY to high. with people only really buying mats and few things off the market actually getting the cash to craft on bulk is really hard. the TRIPLE tax of buying reagents, then paying to craft and then paying tax to sell on the market. it feels so shit
Also those people grinding to 25 are not doing it alone, so find a group that wants to grind crafting together
Or do it alone like me and just enjoy the journey
also with gear drops being so good as far as im aware there is literally no point in crafting
in terms of being after the best gear
Run crates more than enough gold to level crafting
what do you mean run creats? im still new nad none of this is explained xD
I'm ok with gear drops up to a certain point say level 20 after that it should only be crafting components like in SWG
How much silver/gold do you get per crate run and how long do they take?
Depends on what you put into it
where do you even take the crates?
Give us your favorite crate type š
I did an epic material one from Winstead to Joeva and was like a 1g 50s
And how much to start the crate?
expline how we do this xD
google bro game explains this stuff
The game does not explain this stuff
Go up to the mayor look for commodities guy and read
Also it only took 14 min to get to Joeva from Winstead at 50% speed
Ok, will check it out soon, thanks
Rogue ftw
Sounds too good to be true, 1.5 gold for 14 mins running. This game is usually stingy with gold
Adrenaline, dash, grapple, mount sprint dismiss grapple dash
It's possible cuzz I did it and that's not even faster than someone I know
It took 12 epic wood metal and 5 rare fish though if you just do rare it's like 88s
yea ppl are complaining because you cant pvp crates. so ppl are freely printing gold now.
its bad
I had 5 legendary zinc just to test but from now on just gonna do rare stuff 88s not bad
If you have to gather the mats, you will spend forever getting them?
with the nerf to mat rarity drop rate yeah farming anything decent takes AGES so this isnt free money so to speak
Wonāt waste time with them then
the time investment is huge
Not really
Thought it sounded to good to be true lol
you will def make money from the sounds of it if your willing to put in the time
I'm not sure what type of game people think they are testing
A game where the economy still needs a lot of work š
Never has crafting been so expensive in a game
I was under the imperssion I was testing a very grindy mmo where crafters were the kings of the game in terms of making the best gear and everyone would have to go through them. but with the mob drops being so good we are basically religated to only selling tools to other gatherers
It is true from a certain perspective also you need citizenship tickets to begin with
We're testing the balance is still being decided
Anyway boss is here so gotta run be home to grind some more trees in a few
is it just me or is the drop rate for rare mats lower on trees than it is on ores?
Say that again, the oak I just chopped down was legendary lol
bruh xD
Wish i had that luck
ores im getting loads of rare mats
but trees seem to hate me atm
Ofc it isn't, I didn't say that it was. The cap is currently at 25 and you get people at that cap in a week. If you used the same system but raised the cap to 50, you would still get players well above 25 in a week and probably a few at 50 for some ungodly reason.
As that's completely counter productive to the stated goals of this game, that will probably need to be changed and throttled in some way.
I donāt get much, I am grinding lumbermilling and carpentry
So have got lots of common wood
you can never stop players zerg leveling. the only thing you can do to hold them abck is restricting there acsess to gear
The post I was replying to that they were replying to explained that you absolutely can.
In short: If you make a game where rushing to max is possible players will.
If you make one where they can't, they won't. The latter is more in line with what this game wants from nodes.
They'd be irrelevant otherwise.
Which would turn this game into a generic mmo that people will move on from within a month
i see no issue in people speed leveling to 50 in a week with several months of practice
How much on average (gold wise) to get a craft to apprentice?
ALOT
xD
Thank you for the inspiration š
People being high level isnt an issue its people having better gear than crafters can make faster than they can make it thast the issue
if your suggesting they gate leveling that will kill the game
Most of the fast grinders will quit through boredom after a few weeks
not really
the fast grinders like myself are the pvpers
we've been playing for a year now
Itās all abit gear control. Controlling the flow of gear in and out of the game is how you solve all these issues. Players pushing ahead, the economy, skill levelling.
I donāt think vendors should be able to repair Level 20 gear and above. Should have to go to players to rep that.
is there any information anywhere about what construction crates are needed for buildings?
As far as I know you have to walk up to it to check
more if anyone had compiled the infomation? since the US Winstead have a mayor, he should be able to see its cost for buildings like stoneworks and smithy
Yes, but dropping better gear was an ill conceived accomodation to adress lvl 25s running around in rags š
Hence why these all need to be much better balanced. And if nodes are to be the unique aspect of this game, or relevant at all, that balance needs to be centered on crafting as the backbone of the economy.
Thats a giid thing imo, seeing level 25s with level 10 gear. thats how you balance them out. stop them from getting the best gear so they cant run away with the game
main issue is the obsession certain people in the community have with early game crafting. Its okay if early game crafting is done as much. But in the circumstance right now it isnt done at all. The solution is to reduce material costs and find other design to slow the progression of high rarity items. A bad solution would be to. (Remove all dropped loot). 2 (Gate player level with node level). 3 (Exponentially increase required experience to level again)
im in favour of lower crafting costs both the mats and the gold cost. Im not saying remove all drops but at the very least link it to node level and nothing above uncommon,
that would be a step in the right direction for sure
I plan on writing up a full google doc at the end of the year with my experiances and suggestions
That's why I say I am ok with gear drops up to a certain level maybe that level is 25 maybe it's 35 crafters can grind just like levelers in a group with the sole purpose of leveling each others crafting
Ok driving home
That will kill a TYPE of game. If your only perspective is generic mmo, then yes, this game would be done. But it's not aiming to be a generic mmo, so it should stop trying to be one and be allowed to have its own identity.
Those hunting for generic mmos will move on to the next one in no time anyway.
This can all be balanced to be fun for crafters and adventures and pvpers alike, but if it's not balanced around node development it will just be generic trash.
im actually okay with high gold costs for crafting. But the higher cost should be rarity dependent. Making a tier 3 adept bow at Epic/Legendary should cost like 50g to craft. But the balance would be to reduce the raw material requirements. By not making so we need 600 fucking wood to make a bow
You should never be able to get anything above an uncommon from gear drops. Ever. Unless itās artifact from world bosses say
yeah. THIS type of game.
For me there needs to be a bull craft discount. Cuz rn 35 copper PER WOOD on reagents and a further 30c PER WOOD on craft cost is fucking wild.
and what tf does "generic" mean in this concept. NOTHING about this game is themepark MMO. We dont even have instances lol
The more you craft the cheaper it should be per unit
its such a strange criticism.
Tbh I fucking hate instances xD
well again you can freely run crates right now. Its very easy to get started. This could make up that ammount very fast
From what you guys are saying about it I just bloody might. Tho I will have to google how it works cuz I do not understand it
And Iāll still have to grind the mats
yea 12 of each and 5 carcass or fish
Can any1 give me any advice for levelling jewellery?
The lvl0-10 stuff just doesnāt sell at all and only vendors for 5c ?
Does it get better once you hit Adept 10-20 jewellery ?
I have never fished once xD is it cheap to buy?
yup its afk
Economy is fucked tbh
Iām gonna pop to the shops rn to grab my supplies for the day to grind so Iāll look into it when I get back
Part of the generic mmo brand is rush to max, endgame for a month and then move on.
Then a certain subset of less imaginative individuals go to new mmos and demand that exact same cycle there for some weird masochistic reason I can only guess at. Is it winning yet another game? Ticking it off and moving on?
Early game crafting is irrelevant if all you want is rush to endgame. But if this game wants player developed nodes being relevant, which generic mmos such as discussed don't, that can't be the loop. All stages will need to be and feel relevant.
Also Iām not a fan of the ādeconstruction kitsā it should just be free for me to deconstruct what I make for some mats back
Sadly they said they would probably have them eventually. Just not right now during testing/low player pop
Instances arenāt the WORST thing in the world I just personally hate them. Obviously for raids and such in its on map zone thatās fine but say havubg one person see a city on fire and it be fine for the other. But shit imo xD
The reason it doesn't sell is because the market is one of the most user-unfriendly I have ever seen in a game. There is no visibility, the search is sketchy at best, and when you add in the fragmentation it just isn't worth the time for potential buyers to look for your goods. If the market was actually functional then people would absolutely buy your stuff, because a whole lot of people need it.
market is a place holder because we had nthing in p1
isnt marketplaces also specific to zones
so like the ppl that need it most wont be able to get it
Yes, that's what I mean by fragmented.
yeah
is there a list anywhere for most resource to exp efficient crafts are for 1-10
specifically asking for weaponcrafting
really just need to find the cheapest thing to make
is it a flat rate per item
i think a more expensive item gives more exp, but im not sure if the ratio is worth it
its hard to math out when i dont have the gold to spend testing
Everyone needs tools just saying
yeah but u cant craft apprentice tools til lvl 10
thats why im asking for leveling 1-10
No but the durability on initiate ones is meaningful
true but its rarity based so idk
i dont have a bunch of rare copper to make them sell
10 per craft
If you did you should save it for apprentice anyway
exactly
But they donāt thatās the thing
The only people who need tools are gatherers and crafters
People who need gear donāt need tools cuz they will just go farm gear from mob drops
This is the issue
i just want to know whats most exp efficient to resources, make a shit ton of commons and vendor them
The artisans and the combat peeps are two separate groups that have no reason to interact currently
