#alpha-two-artisan-chat

1 messages · Page 29 of 1

novel delta
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so this downtime we got big artisan patch, dont we?

hexed canopy
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not for a few more weeks

fervent wind
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I'd be hopeful if we got it before july.

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That would give us a month to test it

novel delta
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maybe we will ahve 1/1/1 temporal processing change at least?

fervent wind
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I hope!!! They did say they were looking at recipes, so the 1:2:2 may stand

novel delta
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well i will embrace the suck but please let us have 1/1/1 at least temporally

fervent wind
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I understand

novel delta
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that single processing change will let it crafting be viable until big artisan patch
and we know that tech to do it exists (3/3/3 was removed to 1/2/2 in few days)

nova remnant
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Lowering your crafting expectations prior to p3 so when it’s fixed you feel good Goodjob

I think everyone would be ok with a CTRL Z, for refining and crafting costs until p3 ready. But they’ve left it at this, so idk

vast dune
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I'm the most annoyed we didn't get the quantity slider on processing

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If I want to process 38 of something just let me dammit

novel delta
vast dune
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the thing that is supposed to make you happy actually ruining your whole day

dawn birch
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or do we know how far out JM Stonemason is for the JM pick?

leaden zinc
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lol....I hear that. Having to go back out for one more log to have 100

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seems like some of the crafts seem half done. Like carpentry

dawn birch
leaden zinc
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Been doing carriages, only 10 timber same xp

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And, Been through hundreds of logs and only 4th

hard void
jagged bear
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I miss those too, and like it wasn't a bad thing to have the crates be cheaper sobbing

subtle raft
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Where can I find mining npc that gives profession license?

thick acorn
copper pagoda
thick acorn
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it is somewhere between 14-18k for lvl 20 though :p depending on node buffs

leaden zinc
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Maximum suck

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Seems like they're making this game for masochists

vernal locust
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On one hand, it’s painful that it takes 80 weeping willow for a carriage chassis, on the other hand you can get 40 weeping willow on a loop.

lavish valley
vernal locust
lavish valley
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Then your missing the point. Ive talked to enough people today that don't understand cause and effect so not going to waste time here lol. Have fun with your willow!

vernal locust
leaden zinc
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Where the 7734 do you get that much willow on a loop? I've spent close to 30 hours searching and found 4 adult weeping willow trees

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And yes, I've searched the mountain range from the southern beach all the way south of na

autumn otter
copper pagoda
vernal locust
leaden zinc
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Lol

autumn otter
vernal locust
autumn otter
vernal locust
autumn otter
vernal locust
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How could you!?

autumn otter
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lol, by pressing my fingers on the keys to make words!!!

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Words in discord are about the only thing we can craft in the current state hahahah

vernal locust
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This is true

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It takes 80 wood to make a T2 chassis or carriage

autumn otter
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Fine. I told them because I want them to have at least one beefsteak sandwich this phase. Get to chopping haha

vernal locust
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I am, when we’re not out as a guild doing stuff I hang out in discord and chop trees

autumn otter
vernal locust
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I don’t know if we’re gonna even get JMAN gathering up before August

autumn otter
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64 WW and 4 whole ass adult cows to make a sandwich. Haha.

faint jacinth
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wts beef steak sandwiches 20g ea

sour patrol
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The game is dead in the water. No one wants to play it with the way crafting is right now. Too many mats not enough reward..

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They seem to be more worry’s about other system rather then getting crafting working in a way that feels right..

jagged bear
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Yeah, if you can't even buy the mats for one bow for 60 gold and you sell it at 15 gold, well. Do the maths (and if you collected all the stuff, assuming you wanted higher than common rarity, it would take you a month of casual gametime, and a week of tryhard gametime. No bueno)

calm depot
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I hope for animal husbandry they switch up hunting mechanic. I'm sure at least I'm praying it's all placeholder ATM. But it would be alot cooler if hunting didn't have a chance to drop mounts for you but instead when the hunter processes the carcass they have a chance to earn an item that can be turned into bait for taming process. Also mounts should only be common and increased stats should have to be bred in with mutations over generations much like in ark survival evolved.

sour patrol
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More if you want a higher then novice craft..

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For jeweler I need about 800 ruby’s to get from 9 to 10 without crafting buff up. Not to mention how many it takes to get from 1 to 9. Me getting on for a couple of hours a day and only finding about 40-60 a run. Even with 2 guild of people passing all the ruby’s they find to push 1 craft its still a struggle to get passed 9. Then if you want to do apprentice crafting you double the number of mats..

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It would not be so bad if they A. Cut the amount of Xp needed to level the crafts up. Or b. Increased the amount of xp received from each craft. Also this needed to be add ether way. increasing the xp for higher rarity crafts…

sour patrol
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Just my thoughts on it I’m don’t really know much about AH

calm depot
# sour patrol I think all mobs that can be a mount should drop as mounts and then you can kill...

That's too basic it was meant to be an independent system that one would have to skill into getting a basic bear or wolf or whatever should be done able by anyone who gets the taming food or something like that but to get increased stats should be something that only few have so you come to them or a certain guild cuz they have the best stats on a certain mount but they need to tie in the crafts to each other could do like when hunter processes a bear carcass there's a small chance you get an item like let's say "stomach contents" (shit item name i know) " contains favorite food of a bear" a cook can then turn that into bear bait. Hunter can the use that bait on a tameable bear and get a basic stat bear he can sell. Animal husbandry can quickly turn that bear into a basic rideable mount or into a breedable bear and have a chance when breeding there animals to get a stat mutation that they can breed and pass along down further lines. Should also make it to where if your mounts killed you gotta get a new one other than your starter horse. That will keep the market going for mounts and kill off older junk stats

sour patrol
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Like I said I don’t know much about AH lol but your sounds better than what we got..

calm depot
sour patrol
calm depot
sour patrol
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You can be a dwarf that sits on an island lol

calm depot
nova remnant
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The economy is the game, everything else is a supporting system
PepeFire

copper pagoda
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THIS is truth. PvP for the sake of PvP is pointless. if there's no economy to provide gear, or resources to fight over, what's the point?

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there's no lawless islands with special resources worth keeping a large group on to harvest and prevent other harvesters.

thick acorn
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economy gonna go nuts if they ever do end up making it so u need crates and caravans to move reosurces 😛 atlm u just run though in backpack sadly i think processed good should need 2 be moved via crates to other nodes personaly :p

paper bloom
thick acorn
paper bloom
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Yes, But the fact that say you and your guild just got done raiding, Yall got some rare material and now you have to caravan that to somewhere far away and go into a dungeon just to craft it. You're gunna run into guilds that want it too, Fighting tooth and nail just to get this material to point B. Might even make friends along the way that just wanna see what it makes so they can do it too! the possibilities are endless!

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idk, I'm very excited for what this game brings to the table. While I may not love it's current state of things, I'm also reminded all the time that it's an Alpha.

On full release, I have a feeling this game will be nuts!

thick acorn
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i also think there rushing making the landmass bvigger instead of finishing biomes is to test more localised resources with the caravaning of mats aswell

copper pagoda
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localized resources, Especially for building the towns

thick acorn
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well my theory is that basicly the recipe are gonna be T1 sword and it need X ingot, x wood, x leather and based on the combination of T1 mats the stats will differsay tin might give physical power and say a T1 metal lets say Nickel is added in the anvils but using that ore will result in crit dmg instead

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we have seen selected material in crafting in the crafting livestream ages ago and i think it might go that route with the crafting changes

copper pagoda
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that'd make the most sense

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slight differences between stats depending on the materials used

paper bloom
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Do you guys think quests that gave materials would help or hurt artisans?

nova remnant
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Maybe enough to make 1 starter copper weapon but that would be it

calm depot
paper bloom
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Hence why I feel as though maybe a quest that handed out copper or zinc wouldn’t impact the economy as much as I feel it would right now. If that makes sense

calm depot
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It definitely needs to be very common otherwise people will out lvl it before crafter can make enough to equip everyone there's alot that they need to work out

paper bloom
fervent wind
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I think questing for unique recipes would be more beneficial. Especially early game... pvers and mob grinding levelers will get recipes too, but that's too unreliable early game. We need a way to craft level 10 gear by the time we're level 8-10 to supply the mob grinders who level faster (at the moment) waiting 2 months to craft level 10 items (Especially with mob drop recipes only) is too late.

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Even questing for a completely basic apprentice tool would be ok early game... JM is when the real meaningful crafting starts anyways.

copper pagoda
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let's get regional basic recipes first, then worry about the rest. i can't believe that the entirety of AoC is going to farm grems to work every single armor type skill

fervent wind
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You're not wrong. Imagine that some area across the pond has the t1 metal aluminum... riverlands has copper... the other biome has t1 recipes that call for specifically aluminum, riverlands calls for specifically copper ... what if there was a t4 recipe that called for a copper/aluminum combo Damascus layered CuAl that could only be metalworked at Master level combining 2 copper and 2 aluminum ingots. That adds interest and difficulty not from recipe complication, but by distance of raw materials.

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A recipe that combined materials from say The Frostgrave Fells and The Jundark should be a much better item and possibly a tier higher (combining t2 mats to make a t3 processed good) than a recipe that combine the same tier items from the Riverlands and Tropics.

thick acorn
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Crafting commisions should yield random named mob/boss recipes as a reward occasionaly for that profession, We should also get quest lines and thing for gatherers that required X leveling in a profession to accept that yield a unique recipe aswell

lunar hatch
fervent wind
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and sometimes Gryms

novel delta
# thick acorn Crafting commisions should yield random named mob/boss recipes as a reward occas...

thats not very good for economics and socials because you will get everything by self, but in case when you dont get it you actually need to look fro those recipes and trade with people who farm those named.
For me getting recipes at random by crafters from singleplayer activity is same like others would get full completely crafted items with high ratity from drops.
No it shouldnt be like u said. Crafters need to work with mob-grinder folks to get best for both parties. Crafters need named-farmers to get recipes for them, and named farmers need crafters to get high rarity crafted gear.

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its same like crafters/gatherers relations, both need each other, but in this case recipes are gatherables

novel delta
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patch was like 1 min download, no update again(

stray kayak
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Seems like they may be trying to rebalance the entire economy all at once, which may make sense given how intertwined it is, but feels very risky as they could be burning a ton of time and effort in a way that’s fundamentally flawed, and are blind to it because they’re rolling it all out together rather than piecemeal

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I’d almost rather see it launched in distinct chunks - i.e. a couple professions largely tied together at a time

fervent wind
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well ... they can't make it worse than it is already lol

stray kayak
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Lmao that’s exactly my concern

native pilot
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Imo, there is no saving this current economy. They can piecemeal it just to see what works and what doesnt

stray kayak
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Can you imagine if they launch the rebalance and quantity of mats in recipes net goes up?

stray kayak
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They already reduced it from 3-3-3 down, maybe they think they reduced it down too much and that’s exactly what we’ll see, a net increase?

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For all we know that’s what’s happening right now, makes me nervous for sure

fervent wind
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Change it back to 1:1:1 and adjust for more powerful items to require more mats

stray kayak
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As far as I’m aware, all of Steven’s comments / dev comments on it are simply “we’re working on rebalancing the economy” Not a single acknowledgement on whether it’s overall a move up or down in terms of resource requirements

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That feels… concerning…

fervent wind
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and for the love of all that is holy ... Change the weapon mold recipes ... jeez ... it's just as complicated as an entire finished product

stray kayak
fervent wind
fervent wind
dawn birch
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hmmmm no update on artisan stuff, gathering, spawning 😦

fervent wind
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it'll be a few more weeks ... Maybe even next month before I even start looking for that opne

glacial helm
# stray kayak Seems like they may be trying to rebalance the entire economy all at once, which...

I don't think they have enough of the economy to balance it all. I think before phase3, all they want to do is balance player, node, and artisan/gear progression (speed), so that they can commit to an extended period without a wipe, and can trust they have a base system that wont need another rewrite. Or at least program mechanics so that they can be easily tuned to progress (via feedback?) at the same speed.

It is unlucky/bad that one of the "first draft" key mechanics failed so badly, or maybe it just looks bad, because they did a good job and only one of them really failed completely. You shag 1 sheep!

stray kayak
glacial helm
azure snow
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They need to just look at the amounts required to craft. They went WAY too high. Going from 2 to 13 for boots for a main ingredient was WAY too much. And when you get to apprentice, those 13 (say, ingots), now take FOUR times as much (52 tin, for example). That for the fragments (2 tin each) and then the ingots (2 frags each). This can be fixed by just making the ingots cost x2 and keep the frags at 1. Also, this all works best IF there's a decent system in place for gear and a skill tree to increase quantity significantly. But, nope, just jack the ingredient amounts up without any real thought. Perfect.

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Devs need to understand too that the current system isn't a good data point. Lots of us (most?) have just put artisanship on the backburner till it gets fixed...so we're not generating data. Unless no data is good data?

fervent wind
dawn birch
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Anyone seeing any flax ????

fervent wind
# dawn birch Anyone seeing any flax ????

I tried to play today for a couple of hours. Ran into maybe 8 players. Found 3 zinc, 3 copper, no willow, no flax, no Bluebell, no moonbell.

It isn't a population problem.

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I think I'm done until I have something else to test. I've given my feedback and I'm happy with that.

tropic elk
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Am I reading the node chart incorrectly or is there no journeyman station anywhere?

thick acorn
limber oyster
thick acorn
fervent wind
# thick acorn they were upgrading a sawmill in joeva like last week it probaly upor close to i...

I wish all buildings would be available and let the citizens decide which ones to contribute to. The ones that get the most obviously get built faster. So if most citizens want a lumbermill in the node and only a few want arcane engineering, well, the lumbermill wins unless the few really hustle and grind. The idea of one massive guild controlling all of the mayors is kinda cringe. If a mayor doesn't "stick to the plan" their city will get deced repeatedly until they conform. This server starts plan has been a cluster (no pun intended but the same result) from the shoot. How the hell you put ag supply and textiles way down in the desert delaying herbalism and weaving yet put 2 lumber and 3 stoneworks in the riverlands.

Anyways... not enough resources is a problem... dumb or controlled mayor(s) is another.

jagged bear
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Tbf, there might be some extentuating circumstances. The metalworks based buildings were prioritized because it was assumed the further nodes would pop up faster, and shorefoot just now had a breakthrough because we finnally located exotic fish that we needed to fulfill buy orders. These fish are present in ONE RIVER. sobbing

thick acorn
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need to get dem wood axes in shorefoot i think they wwere spose 2 build the jm axes :p

jagged bear
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Otters are on the job salute

half sage
# fervent wind I wish all buildings would be available and let the citizens decide which ones t...

There needs to be real incentive for people to actually be citizens of nodes (more storage is not enough for most to care), and for mayors to have more ownership over the node in general.

Guilds dont care about nodes, they just want flying mounts.
Guilds would like to care about nodes, but if all you can do is make some buildings that everyone else (including people your guild may not like) is going to use , why would YOU go out of your way to build it?

  • Mayors should probably be allowed to deny entry to the node or specific stations based on citizenship/guild affiliation
  • Citizens should have more autonomy to kick out mayors that are doing a bad job
  • Citizens should get actual buffs within the node ZOI. If its not an XP related buff, they all kinda suck. Wtf is +2% mining speed doing for me?
  • Renouncing citizenship should remove that citizen cloak from your back. It's not enough that you cant put it back on, it should get taken off.

^^
All that is just wishful thinking on my part, realistically I hope that once node wars move node ZOI and sieges introduce node destruction, the community is able to come up with some helpful feedback.

More nodes give us more options in terms of server progression. Right now, the first issue in my opinion, is that the nodes outside the riverlands are practically POI empty. At best, most of them have...one spot that is worth visiting, and that is usually for just some specific piece of gear. A lot of the nodes need viable leveling areas for 1-25, and node progression shouldnt lock out later content because as we've seen with the desert, if you have to level the node to do the thing you want to do...people just dont bother with it all. I'm not saying that every node has to have a super competitive lvl 5,10,15, and 20+ leveling spot, but it should at least be worth doing, and maybe the later leveling spots are a bit better to compensate, or vise versa. If every node had the same POI's as miraleth, new aela, and winstead, there would be many more mayors and buildings being worked on.

There is also currently very little identity associated with the ZOI around each node. You might think that the node that built the stonemasonry stuff probably has more rocks to gather in the area, but it doesnt. If there arent good mob grinding spots, the node is basically dead atm, which feels like a missed opportunity artisan/gathering wise.

limber oyster
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it's a matter of economy to me right now artisans barely get enough mats to craft what they want especially with the current requirements mostly being over 100. What incentivizes donating to the node so it levels up outside of guild organized activities. Or you've maxed out your current level of artisanry so you can do JM stuff.

Right now the only reward is lowering your taxes and node currency. Both of which aren't terribly useful given you can ignore taxes and node currency isn't that useful for the stuff you can buy from the vender though I haven't looked in a while so correct me if I'm wrong.

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They could to some interesting things to change this but right now just don't have enough connected systems for upgrading nodes to be the priority when we can barely make a green level 10 sword with the stuff we have.

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Fast fix a guildie of mine mention was to give tax receipts for turn ins which seems like a temporary fix but would get some movement in that artisan wise.

fervent wind
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Another thing that would help is give artisans the recipes for the items needed to turn in. For eg, if "tools" require 5 copper and 5 ash, let me craft that at a weaponsmith table for xp, then turn in that "tool" for node cash/tax credits.

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Not just hand over my resources... let me literally help build the node

novel delta
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i like it

fervent wind
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another good quality of life or immersion piece is ... Allow processors and crafters to use some of the raw materials turned in to to the node for crafting those items. This could be a forerunner to the artisan request system they have in mind. If we can do it with node resources ... surely we could use the same tech to do it with other players resources.

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Allow the mayor to allot certain resource requests to certain crafts... that way they can kinda set priorities on what needs worked on first. Instead of just throwing out a "buy order" ... They set aside some node resources for "Crafting orders" ... Otherwise, if a player donates raw materials for that "tool" it automatically get assigned to that toold for "craft orders"

lavish valley
fervent wind
lavish valley
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Added my input. I almost never agree with you on anything but I agree with that.

fervent wind
lavish valley
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True story

novel delta
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IS THIS IT?

paper bloom
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No

fervent wind
# novel delta IS THIS IT?

I think it'll be a MAJOR update ... not before the June Dev Update .. I think they will possibly have something to talk about then and roll out the update afterwards or the week after.

novel delta
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Beg 1/1/1 pls Beg

half sage
novel delta
half sage
novel delta
half sage
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Yes, I was there. I'm just telling you what they said last week.

novel delta
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suddenly tech to rollback 3/3/3 to 1/2/2 disappered?

half sage
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Im with you, I wish the shit was fixed two weeks ago. But that they said theyre not tweaking it for a bit so there's really no sense complaining about it.

fervent wind
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I've given up on 2.5 lol

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But after the Dev Update last week.. I'm hopeful for p3.0

half sage
fervent wind
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I've logged in a couple of times... but that was to just play some classes I've never played and explore a couple of quests I haven't seen with my kids.

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But I'm not really pushing any content or moving with any kind of sense of urgency lol

wet quarry
fervent wind
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I'm hopeful that they have learned a lot about their current design and the flaws of not connecting systems in a meaningful way. I'm hoping that the economy will be ok... if you have good combat and a good economy, we can enjoy testing the other systems that are missing later. People won't log in just to test some naval content... if the combat and economy is good, they may take the time to try out something different to get a break from the routine.

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Gotta give people a reason to keep logging in

lucid crypt
mild portal
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wait for p2.75

upper tendon
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Heyo do you mind me asking if there is an apprentice farming table anywhere

sharp zodiac
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Guys is there a fire rune Uncommon in game or the one that mobs drop are all rare

wooden canyon
leaden zinc
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but rarity has been turned way down

wooden canyon
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Nope, Always been shit

novel delta
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IS THIS IT?

sturdy dock
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Crafting just is not fun. I want to keep trying but always run into a wall of "NO". I understand they want it interconnected but there is a point where it is useless to a majority of the players. Running from town to town just to get the required items, if you can, takes hours. Then going bankrupt trying to buy what you cannot make yourself just to sell it for less than what you could make adventuring for the same amount of game time. I don't know how anyone has made gold in the game as the most I have ever had is 10g. Just crazy. For me crafting should be relaxing and a down time to spend talking to other crafters and friends. There is nothing relaxing about crafting in AOC and nothing fun either.

fervent wind
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Change IS coming... BUT, it needs to be in a BIG way... not some tweak to the current system

nova moss
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Like I'm not new new but new to where I still have eleventy billion questions.

Question 1: are there any journeyman gathering tool stations?
Question 2: I haven't found any from running around and checking the nodes featured in "N". If it's a guild thing...how do we know?

sturdy dock
# hazy narwhal You are trying to do it solo

No, not trying to do it solo. You saw the part about running from town to town trying to get the required items? That is after hours trying to get the raw materials to have someone make those specific parts.

hazy narwhal
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oH OK

fervent wind
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Honestly.. right now current state, crafting is hosed up amd not really worth the game time to even try. Intrepid is actively working on an overhaul of the artisan system... we really don't know what that's gonna look like yet, but it'll be different.

#

We may see some of the overhaul before Aug phase 3 wipe but probably not all of it.

nova moss
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alrighty, we'll switch gears and 'test' elsewhere, thank you

fervent wind
# nova moss alrighty, we'll switch gears and 'test' elsewhere, thank you

Btw ... 1. there are no journeyman stations yet. 2. You can zoom in on the map for each node to see what buildings they have..
There is an easier way which is ask someone for the link to the server spreadsheet that lists out each nodes plan for building upgrades. I would, but it's on my pc... I'm currently on mobile.

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If someone posts the link here, it would be nice to get it pinned.

tropic cairn
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When is JM Hunting going to be worked on?

sturdy vector
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When you finally take the craft and the nodes into your own hands, you have completely given the construction of the nodes to the player (the mayor) and what they have built is terribly simple, make sure that in each node you can build something along the same line, where the bow is, there is hunting, where the fishing rod is food or something like that, yourself Mayors are killing the game!!!!!

#

Make one common slot in the bank for other account characters, you have made a craft, loot, as you should not know how people play, like to craft, let it be normal to transfer items from character to character on one account!!!

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And make a general auction, or at least one general auction for the desert, one general auction for the jungle, and so on!!!

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The game is very cool, well done, but it's not necessary to make it intelligently difficult, a game for adults, please find a middle ground!!! Thank you for the game, honestly thank you, but don't kill the game, let some quests be difficult, dungeons, a caravan, but some things don't need to be complicated.

fervent wind
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But yes... I agree that your citizenship node should have some linked/common storage... I do believe thought that's what taverns, apartments, houses and freeholds are for tho.

sturdy vector
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Yes, transferring things according to your characters on the account should be simple.

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And we need to remove this resource respawn system, so that at a certain time, after a certain time, the same resource of the same quality will be in the same place, and it doesn't matter what quality my collection tool is.

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You can just see how most likely the employees of some sales sites are running and collecting resources, in a certain place at a certain time, make this resource respawn random and so that the quality of the resource collected depends on the collection tools

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From their quality

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I wish you developers to create a really good game, since I've been playing MMORPG games myself for 20 years, starting with Ever Quest 2, there were very difficult raid bosses, an interesting character points system, the resource collection system should be difficult, like crafting high-quality items, but impossible, now it's impossible to craft, you just need to remember respawn locations and time, this is wrong

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And it should still be brought to the point that, although crafting is heavy, it is convenient, just an example of winstead. food and metalworking, which is already in another node, well, don't you think, well, at least there should be training or skin treatment, I don't know, but completely giving the construction of nodes to the players, with the head of some mayor trouble, will build nonsense and how ordinary people play

sturdy vector
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Here's a look at how the mayor built in joeva, one of all the mayors who built correctly and correctly, that's how it should be everywhere, it turns out there's only one normal mayor in the whole game, and how to play if the other mayors built incorrectly?????

violet siren
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my man...

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we're in early alpha.

sturdy vector
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I agree, it's just that many mechanics, like one common storage cell for account characters, mail, and resource respawn, are not something new, even if the resources are of the same quality at the same time, in the same place, and then the meaning depends on the quality of the tool, it doesn't work

leaden zinc
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crafting, when you make a final product does the experience from it vary by rarity? Like making daggers?

real pivot
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I have the barley on the left, I need the barley on the right to make oatmeal. any idea how to convert?

calm kernel
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soon

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get ur jm mats ready

lavish elm
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Hey guys what's fastest way to level up mining ? Does it matter which rocks u hit ?

calm kernel
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i mean rarer rocks give more exp but you cant tell if they arent like another type

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just hit every rock you see

lavish elm
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Yea I'm just hitting basalt outside of mira lol. Want to bang me head against wall lol.

calm kernel
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exp craters after 20 though lol

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im gonna let you in on a secret, granite grinding stones

lavish elm
#

I just need to get to journeyman so I can equip the slagbreaker mining shirt if I get that drop from forge. 220 HP is huge 😍

#

Granite better ? Where can I find abundance of granite in one spot lol

calm kernel
#

use the interactive map theres a couple spots

#

the spot left of halcyon is well known though so i wouldnt

#

its always picked clean

lavish elm
#

Ok will do thanks !

proper scarab
#

hit rocks
profit

jagged bear
round lintel
#

there somewhere i can see town progression

leaden zinc
timber rivet
#

is there an easier place to find flax

fervent wind
#

grow it with droppings

glacial helm
#

Is there anyone on the PTR who can give us a heads up on when THE PATCH is there?

sharp zodiac
#

Guys do Curio Coins have any use? you get them from treasure maps

wet quarry
foggy vortex
wet quarry
# foggy vortex Have a feeling they are just holding everything new for August

Seriously doubt they are holding back like 75% of promised P2 features just cause, what even gives you that idea? Look at the list below and think again if they are just being super secret for no reason. They just havent finished the content/features. Dynamic gridding alone is like months late, Im pretty sure it was supposed to come in like Dec 24, or Jan.

leaden zinc
#

tax reciepts to be a citizen....yikes

#

73

foggy vortex
fervent wind
lunar wharf
#

going pretty good!

winter dew
#

Oh, gimme lvl 4 nodes!

calm kernel
lucid crypt
#

Nice. Now you can go gather all the mats u wont be able to use for another month

calm kernel
#

ROCK AND STONE

coarse gust
#

For a lil bit

lunar wharf
#

That is why it’s not crossed off 🙂

coarse gust
#

My eyeballs need green checks! 😂

analog shard
#

How can there be already wyrdstone molds for sale?

real fractal
#

I thought JM picks were out already?

analog shard
#

yes but no jm herb/weaving

real fractal
#

Yeah but threads you can get from deconstruct no?

analog shard
#

then that might be it

mossy spade
#

I know heaps of people aren't playing till august because everything we currently put into the game we will be lucky to get it back to where it was before the mega server, let alone testing all the professions properly. Sorta shot themselves in the foot with the testing the profession thing.

glacial helm
# wet quarry Seriously doubt they are holding back like 75% of promised P2 features just caus...

They will be holding back everything new because that is how releases work. Everything in P3 is depends on the P3 code infrastructure, and has to be moved in P3, that is why it is in P3 and a new test stage. if you were to put anything in, then you would have to put it the P3 base and that wouldn't be backward compatible with the P2 stuff. The things that they already bumped from P2 will now coded to fit with the P3 code, you would have to retrofit it to P2.5 now. P3 as a release has probably been worked on for months. Everything may not go in immediately on P3, but it can only fit with P3, not with P2.5. That is just the way it works, because, say it with me now, "Ashes is still in development, and this is not a true Alpha test"

prime elbow
#

what's a fair price to sell red ink at is 20 silver for a stack of 20 common to little or to High in price ? i wish their was one place to see all the prices people are selling their at

wet quarry
# glacial helm They will be holding back everything new because that is how releases work. Ever...

You guys will give them a pass on everything at this point, because 'AlPhA'. I paid money, I will criticize them when they fail to meet deadlines they themselves created. And this isn't them missing 1 or 2 things but literally more than half of what they promised for P2. Also everything you wrote in that paragraph is pure fiction you made up with no actual basis. You literally have no proof of any of that being true.

glacial helm
violet siren
#

Guess there’s no game expansions or anything anymore! Devs aren’t allowed to workshop content or hold things back for bigger releases!

#

It’s totally not like they just did a big stream going over it all

wet quarry
#

All of those were due by the END of P2 (May 1st 2025(

#

I get it, you willl lick boots till the end of time, doesn't mean the rest of us need to do the same.

glacial helm
thick acorn
#

they also done a couple thing from P3 aswell

wet quarry
#

Guess thats okay then. If they release the game tomorrow they can just say "subject to change". Have some consumer standards guys.

thick acorn
#

game not release its in development

wet quarry
#

Okay.

#

Conversation over.

glacial helm
maiden turtle
#

There was a conversation?

normal otter
#

Consumer standards is one thing. Consumer's responsibility to understand what they are buying is also important. I am very disappointed with the current state of 2.5, it isn't fun. But I also understand that there's many systems currently not in place.
In the list of priorities, I get why two handed spears isn't up high, when they're trying to fix other issues like server stability.
Plus, we don't know what they are actually focusing on. They may be focusing on something else entirely.
It's okay to take a break and wait for them to work on their game for a while.

normal otter
#

You're just proving his point though calling him that.

violet siren
#

We’ve also gotten a ton that’s not even listed in the phases

#

Cause things change

normal otter
#

I'm going to be real with you, there is a real focus on the things that are broken/not fun in the discord. It becomes an echo chamber.

The only reason people scream so loud, is that the game does certain things REALLY well.

Combat in this game is just fucking awesome.
Being able to switch from melee to range, the abilities, the way the classes interact with one another.
PvE is very fun to me. The mobs have different abilities, and you can get caught off guard easily enough.
Combat isn't perfect yet. But I remember at the end of phase two, the node wars, where people wouldn't load into your screen by the time they were 1 meter away from you.
So it's still jank. But when the combat does work? God damn is it fun.

#

I've had some very fun pvp, for people wanting to contest huntables as an example. They CC you. You either flag up or let them take it. And you know what? That's cool. Especially when you turn the table on them and win, take their loot and go home richer than before.

crisp kindle
#

Quick question is the guy in charge of crafting tried to do it himself without creator mode?

fervent wind
#

Why in the hell do we need Fat, Bluebell and Willow ... Why can't it be like an ingot and be self conatined in the actual skill like most other processing items

#

If they absolutely demand that they want that for their design ... at least make it to where the other ingredients outside of the one being used to process be at least one tier lower

#

like weaving a bluebell bolt ... shouldn't take willow ... maybe some other tier 1 wood

normal otter
#

I think they got the right "Direction", needing several professions to feed into one to work in combination. However, one of the reasons why we are struggling so much at the moment, is because many of these systems are not worked on "symetrically"

I think with the current limitations, crafting sucks to the point where people don't want to invest into making shit.
As an example: Why make level 10 gear, when you are level 25 and uncommon level 20 gear is just flat out better?

Then you add the quantities. 1 weapon, level 10, requires 140 raw tin, plus all the other just. 140 raw tin is, by base standards, 28 large tin nodes. On paper it doesn't seem bad, but in reality, getting those 28 large tin nodes of the quality you want is hours upon hours of work. And this is for a level 10 weapon, mind you!
Then you need the weapon mold, then you need-

One of the reasons why people are upset at the "Embrace the suck" is that people don't mind the grind.
People mind the fact that in the current state, it's just NOT fun. And people can't even make level 20 gear, which is what people actually need. We're still stuck in crafting limbo.

foggy vortex
fervent wind
#

That's why I have alt's all over the damn world lmao

foggy vortex
violet siren
#

People are happy to grind if the grind is fun or results in meaningful upgrades

fervent wind
#

But when it takes 3 months to craft your first level 20 item ... something is indeed broken lol

violet siren
#

Yup, and they went over a lot of that from the stream and what their plan is to fix it

fervent wind
#

I HOPE .... They will have all apprentice stations as the default in village nodes at the time they level and the mayors get to work right away on the JM stations for specialization for the node

gusty oracle
#

ye the stations need balancing for early game especially with the node amount increase i would like to not have a repeat of no gear for over a month

analog abyss
#

As long as completed items drop in the world thats what 1/2 or more of the player base will go after. If nodes don't truly mean anything people won't care about them untill end game. And nodes should mean everything to the world

violet siren
#

People will still make(or buy) higher rarity stuff if only common and uncommon drops

analog abyss
#

They won't need to untill level 50. If anything drops that lets me kill higher level mobs, people will keep going for drops untill they hit 50

violet siren
#

Not everyone’s gonna hit 50 asap and level that fast

analog abyss
#

This phase proved it lol

violet siren
#

There’s still people who are just hitting level 10-15

analog abyss
#

And there would likely be level 50s already logging out till the world catches up

#

Or the guild of level 50s with white gear war decks or node wars just to have things to do. And we know without doubt that would happen

#

There has to be a reason for everyone to participate in creating the world.

limber oyster
#

While I agree that for apprentice it may be to many cross trading in jobs with the lack of tools available to smooth the proccess. We really only have node markets as a bare minimum and if there were better tools like bounty boards and contracts I think it would be less of a problem.

#

What I would like is if they started to slowly add more jobs to a craft as the tier went up as a kind of tutorial learning process. but this is also an mmo and the one thing the current system does is increases player interaction by a lot which I think is overall a more healthy outcome for the game

crisp kindle
fervent wind
nova moss
#

anyone else, looking for weeping willow, found some stuck in braidwood?

gloomy tartan
#

Yes, everyone

hybrid ruin
#

Anyone know some good copper farming spots?

analog abyss
hybrid ruin
#

So I wasn’t the only one that found less than usual…

#

Interesting

#

Anyway, thanks for the info 🙂

fresh gyro
#

As a ranger what stat should i focus on? Phsy power or crit and is there a hit cap?

novel delta
#

imagine if this week we wont get artisan patch too?
there will be noone left to test crafting when patch hits(
and that will ruin p3 because we will have untested global artisan rework on start of new long phase

acoustic sandal
#

...
As long as the players can complete their caravans and make more gold. . . Or find other ways to make gold on the server for themselves. We will see more things available because people are determined.

#

Those players at Journeyman will make good money. Masters will make awesome money. . . Grandmasters will be expensive

analog abyss
#

Well they kind of had to do that to make enchanting, tempering and ascension worth it. but yeah. This is something they have to get right.

#

Them still having a slot open for hiring an economist worries me a bit

novel delta
#

well idk why leg/rare has so low difference right now btw, just checked bis healer scepter and its rly interesting

#

its like 3180 vs 3876 healing difference between rare and LEGENDARY item and

#

what the actual f?

#

i mean legendary item is nearly impossible to craft in roday's economy and it give you what? 20-25% increase??

spring kite
#

more like 28%

novel delta
#

whatever it shoudl be like 100%

#

you can wear green/blue items atm and be fine

spring kite
#

which is a lot, the only thing making it rough is the current amount of resources needed paired with how hard it is getting the resources right now

novel delta
#

with armor u have even worse picture

spring kite
#

100% difference would be horrible for balance

novel delta
novel delta
#

and everyone was fine with that

#

in phase 2 you had much more power increase too iirc

spring kite
#

the armor bits are also consistently 28% better for the legendary compared to rare

novel delta
#

okay but it doesnt feel right to spend 10-100x more resourses to craft 28% more better item for me anyway

#

you cant gear your self to teeth right now and been able 1v2 with equal skillled people.

spring kite
#

it doesn't require more resources, just better

novel delta
lavish valley
#

28% gives the people in non legendary a fighting chance. Legendary still get a fairly large benefit at 28%. If the items because 200 or 300% anyone in legendary would be unkillable for someone not in legendary regardless of skill

novel delta
#

crafting is hard now and after i checked stats its even pretty pointless considering effort

#

just getting gree/blue drops >>> crafting heroic+ gear

lavish valley
novel delta
lavish valley
#

This game isn't really meant for pure skill based fighting. However the balance between skill gear and lvls is a careful balance. They all need to matter without one dominating the others. Its a balance all mmos have issues with

novel delta
#

with such difference in gear zerg problem will be big, why do u need to gear small/mid group of people when you can just get green-geared zerg to dominate.

spring kite
#

I'm definitely fine with the current rarity scaling. With some tweaking to resources and material amounts for the recipies I think we're approaching some kind of sweet spot

foggy vortex
#

I think from common to legendary it should be 80-100% better. Otherwise having legendary gear doesn’t feel legendary.

lavish valley
foggy vortex
#

And maybe make the jump from epic to legendary be a bigger jump?

#

But there are other ways that a sweat can bis their gear with sockets and tempering

spring kite
#

I think the rarity increases should follow a linear curve, or people will just ignore heroic/epic materials

lavish valley
#

Also keep in mind the higher rarity is less about the primary stats and more about the secondary stats

spring kite
#

I forgot to put in reply to Rynoku, my bad

#

And yes it is linear, and should stay that way

lavish valley
#

Okay that's what I thought and I agree with that

novel delta
#

i get idea of small linear upgrade curve (or no curve at all) for 1v1 or small scale pvp but this game is about large/mid scale fights
imagine how much more interesting game will be in tactical aspect if some people will be less geared (majority) and minority will be overpowered geared. You can do small troop of bis geared people just to push line of battle where it needed and other low-geared will hold you lines etc.
And in case if everyone will be geared equailly it will be zerg-driven game. Mass scale pvp will be always - wall-on-wall without thinking and in most cases it would be win for bigger raid just because smaller raid cant do anything tactically.
And yes i get what if some guild will be overgeared and will take control of half of the world - yes it could happen, but you know it will be result of our/their choices in political/economical aspects. Because this game is not about single player skill but about skill of leaders and that involves economics and politics too - not just battle expertise. If your leader cant do economics and dont ahve strong allies - no matter how good you are you cant win.

i actually dislike that nowadays way of thinking of everyone should be equal no matter how much time they invested in game

spring kite
#

this game isn't about large/mid scale fights. it's about fights from 1v1 and up to sieges, and covers the entire range, not to mention the PvE side of things

lavish valley
#

As to your last comment they are not equal. Both skill and gear matter

#

As to the rest your just asking for trouble with that. You can already do these things you are talking about with a well geared and skilled group. They will never be enough to kill 100 guys but a same tactical group can make a large impact in a fight

foggy vortex
novel delta
#

i remember archeage when you got red set - buff from set alone gave you so much power

#

good ol days

#

now people want some kind of session game - log in in at evening, do some pvp for couple hours and log off. Noone wants to invest time in gearing :\

#

i actually love how long leveling to 50 will take, at least here you need to grind

lavish valley
#

Investing in gearing is fine but it shouldn't make you all powerful. Archage had a very real pay to win problem

novel delta
lavish valley
#

If you put that much power behind gear it will be

novel delta
#

yea, lets gut game because someone buying stuff
just ban them if its against ToS thats it
i mean no need to do another session-like game when you can log at evening do ur raid, or pvp or arena and log off - we have WoW already

#

or no need for game with no trading at all - we have BDO already

#

for me this game is very fun because of economical skill matters here, you can raise ur artisan and do best gear and actually matter in game

#

what u guys are suggesting will make it another only battle/micro control-skill game. You gut artisan more like this now (large costs, not much of diference between legedary and rare items) - this economical skill wont matter at all

vapid thunder
#

Does anyone have an updated node map for journeyman stations?

lavish valley
nova moss
analog abyss
#

Joeva has JM milling and halc has JM pickaxe

normal otter
#

Journeyman milling, but no journeyman lumberjack axe?

#

What a strange world we live in

analog abyss
#

Yeah that axe is supposed to be shorefoot I think. And someone said they are close but I can't confirm

#

Doesn't matter much. We aren't going to be testing much if any crafted JM things before Aug4th. Well, I'd be surprised if we did

leaden zinc
#

App weaving, in the desert, anywhere else?

vapid thunder
#

What time IRL are yall running solo caravans?

nova moss
analog abyss
leaden zinc
analog shard
#

Sup, is there a way to calc how many rss do i need to lvl up aclhemy to lvl 20 crafting for example deconstruction kits?

novel delta
#

rip econ patch

#

maybe we could be saved

fickle osprey
#

That first statement doesn't say much other than the dev team has been doing development. The 2nd thing would be blindly running the script that had doubled all t2 processing and run it again using 1/2 and hope it doesn't have a rounding error.

native pilot
#

We're probably still another month away from the econ patch

#

I would just take a break until phase 3 at this point to save everyone the aggravation of playing a broken economy

tough gyro
#

I dont see anything econ happing before P3 at this point

vapid thunder
tough gyro
#

people still listing things for 400g in the markets econ is toast no matter what

fickle osprey
nova moss
gilded lynx
fickle osprey
#

For all those looking to level up jewelry, WS, or AS - as long as you have gold, you can buy decon kits off market to decon very cheap novice gear from vendor. Gives you 3 frags of copper or zinc per decon.

slender quail
rich gale
#

Why are you surprised that we’re not crafting?

Currently, crafting a level 10 item requires 140 Weeping Willow Wood, which translates to 840 gold just for materials (140 × 6g). That’s simply not feasible for most players.

This system urgently needs balancing. At the very least, 1 legendary Willow Wood should yield 1 legendary Plank. Otherwise, the crafting system will continue to be ignored by the vast majority of players.

We hope the necessary adjustments will be made.
Thanks for your time and happy gaming to everyone!

winter dew
jagged bear
analog abyss
#

Hope I'm wrong

fervent wind
fervent wind
#

There wasn't a stress test for artisans because of 1. Lower populations and 2. The loot drops were getting handed out like cars on Oprah

analog abyss
#

I'm speaking specifically to artisan stuff. I thought then it felt good, just lacked enough random spawns in the world, the static spawn and rarity was bad. Really hoping the econ revamp is decent. But the fact they still have a job posting for a principal economy designer is disappointing

rich gale
#

I'm sure they will see us. I hope they make the crafting system better

slender quail
#

works for snowdrops/poppy they all are too numerous to count you coul dbe 20 alchemy in 3 days tops prob sooner

cursive sphinx
#

.. whereas farming is gated behindd the low droprate of Droppings 😦

vague pier
#

how are you levelling carpentry? making those 10 oak carriages is shit

leaden zinc
#

That's how I leveled carp

novel delta
#

hardest one is scribe

#

no decon there

vague pier
novel delta
#

idk carpnetry is most chill, you can jsut chop wood endlessly

vague pier
#

true

#

I just don't like selling those crates/carriages and crafting one by one is also kinda shit when it is obvious that you need to craft 50 of them in one go

final bolt
#

Any hope for a beefy patch with lots of goodies? Or are we expecting just a couple bug fixes and tweaks? Heard rumor that PTR was not patched this week. Does that lessen the chances for any Econ improvements?

final bolt
#

@proper scarab Thanks for sharing. Seems like we are still a few weeks away from any meaningful changes.

analog shard
thick acorn
analog shard
#

Well they are looking to hire their Principal Economy Designer

vague pier
#

what does 1/1/1 mean?

novel delta
#

processing

glacial gazelle
#

I honestly feel like if the processing all went back to 1/1/1 and left the end crafting with the multipliers it would be like 85% of the way to being fixed

zinc marlin
#

really wondering where they go with the rework when they think needing a whole forest for a single bow is ok

glacial gazelle
#

in no world real or fantasy would you ever use 2 trees to make 1 board..... how would that even work? are we gluing them together

analog shard
#

1 ruby = 1 powder = 1 ink

thick acorn
#

wait for them to type it and accidently do like 1/11/1 by double pressing 1 in one of the sections they change :p

lucid crypt
spring kite
#

they need to get that econ design hire in

vague pier
analog shard
#

i don-t think it should be 1/1/1/ tho

autumn otter
analog shard
#

1 powder were 3 rubies, 1 ink were 3 powders

vague pier
#

Inkflation

autumn otter
novel delta
#

thats 20 lvl bow, in first day it was 35 x 3*3 = 945 wood

novel delta
#

i mean catching 35 leg braidwood is already hard

#

specially without static rarity

#

but with 1/2/2 like now u need 280 leg braidwood

#

for what? 30% increase from blue hawk bow? which coudl be dropped every 30 minutes?

analog shard
#

Yeah and if you go further, rn it's lvl 20 items which are not even 50% progression

#

So who would be able to craft such a thing

novel delta
#

make it 200% increase between legendary and rare and it will justify 280 braidwood

#

but 30%?

#

thats 35 braidwood for sure

#

and thats 1/1/1 processing

vague pier
#

At least it has some logic behind it, chopping 35 trees for 1 bow

leaden zinc
#

How about 82 weeping willow logs to make one ore bag

final bolt
#

I mostly agree with all the comments. 82 willow to make a bag seems insane. 30+ trees to make a bow. X cows to make a stick of butter. Comically insane. … but… it is not xx items return yy item…. We are not balancing to reality. The balance should be xx time and effort return yy utility and character power. New bag is a huge improvement to utility. It should take some effort. (82 willow seems high… but it should not be 1…. Somewhere in the middle1). New weapons can be a huge jump in character power. It should be a process and take loads of effort at level 20. Novice and apprentice should probably be easier to craft. Consumables should all be much easier to craft. A healing potion or a scroll should not be a major time or resource sink.

fervent wind
#

The most bizarre of all recipes are the t2 and t3 weapon molds ... requires 10 different skills and resources from every gathering profession... FOR A PROCESSED GOOD ... it's not even a full item... you could loose it if you die trying to get at across the map to a weaponsmith table or the table needed for JM tools!

fickle osprey
thorny spade
analog shard
novel delta
#

okay patch downloaded in 1 min, no serious patch notes it seems

thick acorn
#

my hunch the reason the procesisng went to needing 2 items was to allow for composite materials to be crafted for different stat options when they allow for selected materials :p

novel delta
#

my guess was that they were about to add some artisan skill trees which let high end artsians use much less reagents for crafts/processing and will cashback some

fervent wind
thick acorn
thick acorn
#

which we wouldnt of even had apprentice benches up by then anyway

fervent wind
thick acorn
#

im assuming they did it early on so people couldnt stockpile the materials ar a 1/1/1 cost before bumping in skill tree which made it cheaper when you leveled up some

novel delta
thick acorn
#

they would of done it same time then naa i think they thought a little ahead incase somone managed to gbet a bench up fast enough or they had 2 delay a week 😛 but then it escalated

#

it is what it is

#

no reason to not revert it now though since economy patch gonna be awhile and by then it pointless testing wise

#

real test for economy will come p3 so they need to have ti done before then

fervent wind
#

We honestly do need to see and get a feel for the new artisan changes long before they wipe. No need to wipe if the economy isn't fixed

young wyvern
#

is this week finally the economy update?

thick acorn
thick acorn
#

seems like it be like 3-4 weeks off :p

young wyvern
#

the whole 1-2-3 or 3-2-1 bs, is just dumb they could of reverted it to make us suffer less :l

thick acorn
young wyvern
#

only 1 month too late, if it happens

fervent wind
#

Why go 1-2-2 in the first place and strap themselves in to a rigid system when they could leave it as 1-1-1 and adjust recipes?

young wyvern
#

exactly

#

or leave it as 1-1-1 till they were ready to update it

fervent wind
#

Adjust the final item recipe and leave processing alone

young wyvern
#

all i know is my "testing" of 1-2-2, or 3-2-1 or 1-2-3. is that it is ass currently

fervent wind
restive swallow
#

@novel delta fucking huge patch today 1 1 1 inc ( no )

thick acorn
novel delta
#

Processing Stations no longer have set batch size options. Instead, characters can now freely set any processing batch size to any value from 1 to the recipe's maximum size. Want to process a batch of 6 zinc fragments? Now you can!

#

well thats a good start

leaden zinc
#

That's my favorite

wet quarry
autumn otter
#

Getting over ~100FPS in Winstead, when prior would get 50 ish

zinc marlin
#

some foliage performance changes finally

fervent wind
analog shard
#

can only craft common stuff?

novel delta
#

are u sure?

#

tryed to craft?

#

maybe its just visual bug

analog shard
#

not my case tbh, but i've already seen like 10 people complaining on general chat ingame

tepid drum
#

It seems to be related to Processing, and things with both a basic and quality ingredient

Team is aware and investigating now #alpha-two-news message

novel delta
#

idk crafting quality works for me

analog shard
#

@torn fiber JM Weaponsmithing is already up in Miraleth

novel delta
#

okay thats fukd up, i did 70 epic tin fragmetnts and cant do ingots because its bugged (

frosty horizon
#

finally a change to batch processing

vernal locust
#

I am processing so much more now

novel delta
tepid drum
novel delta
tepid drum
novel delta
#

thank you!

#

i ll check it in couple of hours (i made 70 epic tin frags, and couldnt process it to ingots)

novel delta
#

this works

swift crest
#

has anyone commented on why there are next to no t2/t3 gatherables in the riverlands/sandsquall with the exception of the areas right outside nodes which are uber spawning? some kind of test?

limber oyster
swift crest
#

true. although i was finding clusters and individual nodes those first couple weeks. now it feels like 95% of nodes are t1 cept around some cities

lavish valley
#

Yeah im having that bug when trying to make ingots. I am unable to select any of the quality options regards of what I do with switching screens relogging or anything along those line. I can make frags just fine so I think it has something to do with having the flux in my bag which is needed for the craft.

lavish valley
#

I'll try it tonight. Thank you

novel delta
lavish valley
#

Worked for the ingots?

novel delta
#

yes

lavish valley
#

Cool

#

Was trying to help a friend make their pick last night and that was driving me nuts

vapid thunder
#

Someone tell Steven to release the playable Keebler elves, or I will stop chopping wood, and the economy collapses.

knotty flare
#

Are there good places to hunt grem?

acoustic sandal
acoustic sandal
novel delta
#

where are those iron and sapphies? cant see any?

white thicket
#

Any idea where I can make a Journeyman Axe?

slender quail
leaden zinc
#

For the weapon molds, can we mix rarities yet?

slender quail
#

no

nova moss
#

question, anyone else run into Eastern Hemlock being only 3 fuel?

  • was that an intended change?

Used to be 8

  • Timber I've made in the past is 8
  • Just the uncut wood is now 3?

Oak is 10, Larch is 25, everything else was 8...until now?

jagged bear
#

Yeah that doesnt seem intentional

#

Ngl, it can't possibly be because the ui text is so small 3's look like 8's and they accidentally changed itKEKW

vague pier
leaden zinc
#

how do you get a jman bench but the tool bench is only apprentice?

vague pier
#

Isn’t it just JM mill tho?

#

Carpentry bench is also apprentice

leaden zinc
#

lumber mill is jman but you're right Carpentry is apprentice

#

but the bench is for lumberjack but placed in the mill

#

so the axe bench is a separate build? But there's already a app toolbench at the app lumbermill

vague pier
#

toolbench I think is the deciding factor for JM axe

leaden zinc
#

it is

vague pier
#

gonna have those annoying braidwood blockers for some time 😄

leaden zinc
#

yeah, almost jman lumberjack but with no axe bench

vague pier
#

I am at around 24 lumberjacking

leaden zinc
#

so, what needs to happen in joeve so we can get a jman toolbench?

vague pier
#

some summoning probably

lavish valley
nova moss
lavish valley
#

yeah i dont have the mats either, feels bad

slender quail
crisp kindle
#

Got everything i need to make a heroic tin ingot but can t do it !! Crafting getting worst by the minute !!!!!

indigo shadow
#

WHY oh WHY is it taking 4 weeping willow now to make 1 board its soooooooooooooo damn rare to even find willow in the first place why make even harder to make ffs crafting is ruined will take 4 months to make one damn bag

#

thats 80 weeping willow just to make 1 damn bag for tailoring but only 44 for making it with carpentry doesnt add up well

#

APPRENTICE bag not journeyman even!

indigo shadow
#

Ive found 2 weeping willow trees so far only since the opening of this server that makes it impossable to make these

honest canyon
#

did I hear right that JM Hunting is coming soon?

pine creek
#

So crafting is broken right now?

narrow walrus
#

Yeah it's pretty depressing when you make it to apprentice lumberjack and then have nothing to harvest. Referring to Weeping Willow. Which you need to make apprentice level leather. Just increase spawn points please!

gusty oracle
#

Crafting has been broken since 2.5 released. Just hope they can get it into a decent working state for phase 3

indigo shadow
#

not sure if the despawn thing is happening to all collectable stuff or just the hunts but its crazy rare to find any T2 materials to farm. Flax copper also non existent!

#

If it wasnt for the new nodes around the cities we wouldnt have ANYTHING at all to collect!

narrow walrus
indigo shadow
#

Well for instance if someone mines a spot then another should spawn somewere to replace the one that just got picked so at least others can collect having 1 hour respawn times with 8k peeps is killing the crafting

#

And i dont mean spawning next to each other like 100's of feet apart or something so peeps have to search for the next node

narrow walrus
# indigo shadow Well for instance if someone mines a spot then another should spawn somewere to ...

Yep I've come into this with the desire to craft, but it's proving 50% more difficult than I'd like. If the servers were full I recon it's be near impossible. I think it can be balanced easily enough with some tweeks. I still want resource discovery to require exploration, but not to run from end to end to only find one spawn. I can't recall seeing any copper in that time either

Edit: I've discoverred the node spawning, that definitely helps

novel delta
#

does rarity of crate affect its space inside?

novel delta
# thick acorn no

How do u seal crate, i jsut tried to open, put there some trash, pressed seal - nothing happened

analog abyss
#

Have to do it at the caravansary from what I remember

fervent wind
#

I haven't seen a bluebell since the servers came back up Thursday ... Do they still spawn?

wheat rover
#

Go buy my ruby powder in NA. Hurry while supplies last! Avoid future regret!

sturdy vector
#

Good afternoon, and when will the quality of the collected resource finally be envied by the quality of the worn tools and things to collect, for example, in hunting?

swift crest
hybrid swan
#

Think most people are waiting for phase 3 for rebalance/rehash as crafting/gathering need big rebalance

vague pier
#

Hopefully, I haven’t sold any lumber in three days peepoPooPoo

#

No reason to level up crafting if nobody is buying anything

sturdy vector
#

Well, the loss of objects, their quality, which depends on the tool, clothes, could have been done a long time ago

crisp kindle
#

any solution for that >> can t select any quality

novel delta
#

There are issues with Processing when using materials of different rarities. As we work on a fix for this, here’s a workaround that works for many recipes:
Select a single-ingredient recipe that uses the material you want to process. Select the rarity you wish to process here, and only have the rarity of material in your inventory that you want to process
Now switch to the processing recipe you want to execute, and the UI will be pre-loaded with the rarity you had selected for the previous recipe

crisp kindle
# novel delta thats literally in patchnotes

It s maybe in the patch note bit still not working !! It works for some craft but not for all of them !! We try with farming and cooking and not only me several people try to have it working trust me it s a pain in the ass to do crafting but we still try!

crisp kindle
# novel delta yea, ok sorry mb

you re fine it s just already hard enough to craft some simple thing with the amount of mats asked and every week it s a new thing when lot of things were working fine .I know it s Alpha but sometimes i think they want us out of the game 😀

real fractal
#

Which city currently has JM herb and JM Hunting? I saw someone with a hunting bow yesterday?

leaden zinc
#

OK, looking at the spread sheet I see Aithanahr has JM weaving. Is there another town that has app weaving?

sour patrol
#

App will work at the JM stations

#

@leaden zinc

leaden zinc
steep current
real fractal
#

If only!

#

Hmm...

#

I may have to scroll pretty far.

steep current
#

yeah keep scrolling ull find it eventually

#

may take uhh 1000 pages

real fractal
steep current
jade needle
steep current
vague pier
#

When are we getting JM axe

sturdy dock
#

Anyone know what the plan is for Hunting? As it stands now do it if you want to be bankrupted. % are wacked IMO. First you harvest and get one possible mount out of 11 (counted this weekend), then you get a BOB that cost 1.75g that sells to the vendor for 7c because nobody wants a BOB anymore. If you're lucky you can make 10g from a mount but it costs 20g to do so and 3 days of non stop hunting. Not to mention, without any buffs you get 600 exp for each attempt. Not sure how many it will take to go from 10 to 20 but if I were to guess it will cost you 100g+. The risk v reward just isn't worth it. My cook AFK fishes, makes filets and sells them for a small profit and hits 20 in two days without breaking a sweat and gets two adventuring lvls without killing anything (except fish). Just doesn't seem right IMO.

hardy elbow
sturdy vector
#

To make something on the machine, you will spend the most time, not on crafting or collecting resources, but on running from one node to another, it has long been possible to make one common storage cell in each node so that people can craft normally and transfer resources to their characters.

sturdy dock
#

Now you cannot even give away blue BOBs.

stray kayak
#

Just poking my head in after being away for about a month. Is crafting better yet? Have recipes been made reasonable, node spawn improved, etc?

leaden zinc
#

Hell no

stray kayak
#

hahaha thanks, see y'all in another month

lethal tulip
# sturdy dock Anyone know what the plan is for Hunting? As it stands now do it if you want to ...

https://ashesofcreation.wiki/Animal_Husbandry

Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[32]
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal Husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[7] – Steven Sharif

The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[37] – Steven Sharif

#

Long term there supposed to be used for training mounts, pets, BoB's, and livestock. Its supposed to have a system like the Gregor Mendal method to mix different animals together and get get different traits. Also your mounts will be able to die making Animal Husbandry more than a one stop shop. It's a place holder for what it is going to be in the future.

glacial helm
#

"Gregor Mendal" Intellectual show off! Love it! 😍 🤣

novel delta
#

Okay, chances of economic patch weekly check.
what you guys think, is it this week?

nova remnant
#

1/47 chance Econ patch is before July

jagged bear
#

They've probably realized by now that the econ patch necessitates going through a LOT of recipes and fixing them manually... i predict late july for a big econ patch.

fervent wind
#

If it's not fixed before P3 wipe, the economy will be wrecked again... no going back with patches to fix it

jagged bear
lucid crypt
#

I predict p3 comes, none of its ready, and they just revert everything back to pre 2.5 state

cursive sphinx
#

If the economy changes are ready in time, i would love a fresh start server. Giving us a chance to test it out in new environment before ph3

wet quarry
spiral swallow
#

Artisan update tomorrow?

copper pagoda
#

their posting for an econ developer is still on the site, unfilled

novel delta
# cursive sphinx If the economy changes are ready in time, i would love a fresh start server. Giv...

yes and in that 2.666(6) phase we will have no benches again (need like 1.5 month to do 6-7 Jm benches) and how would u test new economy? Also knowing that there will be wipe in aug 4 no artisans will come to that joke of phase.
Only pvpers are interested in wipe and playing like for 1-1.5 month till next wipe, there wont be proper test of new systems. Now at least you have bunch of Jm benches and some high leveled artisans for testing

#

And truth is that more we delay big econ update les people will be there to test it.
And if they plan for no delay on Aug 4 p3, we will have not tested properly econ again.

#

Imagine start on 7/7 with no-wipe-till-beta phase with UNTESTED econ

#

If you think there are many complains now about econ, you will be surprised that there will be much more at that p3 start

copper pagoda
#

the whole world won't be killing grems and farming weeping willow just to craft T1 and T2 without some ungodly bitching and bitter complaining

nova remnant
#

There will be bugs with new Econ - worst thing would be August 4 it goes live before we can pre-test. Even just 1 week of test may be enough - if they can do fixes in time

novel delta
#

i d say last to test it properly if it goes live this r next week

sour patrol
#

It won’t

#

lol

fervent wind
#

Whatever or whenever... as long as we get to test the new econ for a bit before P3

sage walrus
#

That looks like a photo from an NDA channel FoxSus

supple bramble
sage walrus
#

xD

supple bramble
#

Moving it to appropriate channel

real fractal
#

What happened here….

hexed canopy
novel delta
#

THIS IS IT - BIG ECON CHANGES ON PTR

#

(PYLONS ARE NOW TRADEABLE)

hexed canopy
#

that's not even the latest patch smirking iexplore

zinc marlin
#

ritchie is still working on the video for yesterday's massive update

novel delta
#

please dont make fun of me

zinc marlin
#

no, sorry, just kidding, there were just a few fixes

hexed canopy
#

it has 3x the changes than the patch you mentioned

nova remnant
#

Just you wait, once everyone is using pylons it’s going to be amazing

spiral swallow
#

artisan update today?

tough gyro
#

Next week is never this week

vernal locust
young wyvern
#

next week never comes

nova remnant
#

Next week fellas. Soon
Goodjob

young wyvern
#

wake me up when econ update makes artisans viable again.

novel delta
main garnet
#

would think they would want at least a month of testing before august 4th but thats assuming p3 isn't delayed and we get 2.75 next lol

glacial helm
#

Did we get a heads up from the PTR that the econ/artisan patch has hit there?

tough gyro
#

So glad we fixed that lighting......

opaque fog
#

is enyone else experience problems with crafting butter?

it was last weekend and i made ingame bug report but havent seen eny here?

nova remnant
#

I hear bad things about cows and butter

jagged bear
#

The vegans were right about butter all along... KEKW

#

Also yes butter is still broken. I just hear that tertially though because i didnt hate myself enough to attempt cooking profession

gusty oracle
#

You think that's bad. Do you know how many animals have to die just to provide the droppings to make 1 salad

jagged bear
#

I have bad news... look at scrolls. Its way worse. waa

vernal locust
#

The trees call. Cut down all the trees. The answer is in the thousands of trees you need to chop down at journeyman to do anything.

analog abyss
raw ravine
raw ravine
#

I have like 2000 milk I haven’t had time to run it out of Azmaran lol

latent kelp
#

Can you not get Starfish in game yet?

nova moss
#

is it normal to say that, first time i accidentally moused over it

opaque fog
restive moat
#

Was broken last week, reported every day. Still broken this week :/

opaque fog
restive moat
#

Weird, because I can't even make Aelan Spice in anything but singles.

#

Same with other meals

opaque fog
#

just got 60 uncommon spices out of crafting🤔

restive moat
#

Could it be Common is the problem?

#

Can you try seeing if you can set common variants at higher than singles?

opaque fog
#

well im prety sure i was able to make even common ones. enything else but butter

restive moat
#

Very strange, because I can't even use my already processed butter/mats to make meals at higher than singles :/

#

Good to know there's inconsistency at least lol

opaque fog
#

and that is even wierder

orchid quiver
#

which node is working tailoring/weaving?

novel delta
orchid quiver
#

dang

#

So I haven't very active in discord this time around. I take it there is a spreadsheet with all this info on it?

#

And with no tailoring how do spell casters get their gear?

torn fiber
steep current
steep current
#

gets updated daily / once every 2 days

#

shows the server plan, current node progression and buy orders

#

anyone is free to @ me or alenya to update the node sheet, and will work on it when available. Alternatively, you can leave comments on the sheet as well.

leaden zinc
#

lately it feels like the only thing being tested is my patience

novel delta
#

@steep currentcheck it too

#

also alchemy has never been done on p1-p2 it would be itneresting to check vendor

vague pier
#

when is the JM axe coming?

steep current
#

cmon rik, type faster, ur giving me anxiety

vague pier
#

bro wants you to suffer

steep current
#

:'(

wicked badge
# novel delta also alchemy has never been done on p1-p2 it would be itneresting to check vendo...

Alchemy was done on Vyra, the vendor now wouldn’t have anything since they had removed the props from him either way.
Would need to check, but I believe it would put some of needed materials further away from where they would be used. That increases time moving to one place from the other to use the station.
Another thing is that I dont think NA needs the gold from Alchemy as much as Seahook would require it.

vague pier
#

3 in 1 bro

wicked badge
steep current
#

imagine waking up :(

#

i prob also woke u from the ping LMAO soz

wicked badge
wicked badge
steep current
#

sadge

novel delta
#

also you do realise that alchemy is seahook wont give gold to seahook, because before it will be doen and operational, phase will be nearly over, i am offering full complete station in NA in about a week from now (keep in mind alchemy gives u chance to do paper for other artisans)

#

but i dotn see a point to donate for scribe right now, and it looks noone have interest in donating in NA

wicked badge
#

Honestly, if you want to make that work, you would probably need the current mayors from all related nodes onboard. All I can say is that a few things will be further with any of the changes.
Also, with vassalship this probably won’t be a problem further in the game as well.

#

(Ps: also agree that we will not have all jm stations in the next 40 days the server has, not many people playing and going out to help on the orders and such”

novel delta
#

do you guys mind if we do alchemy or not?) in NA
since phase is completly bricked and nearly over?
let us do soemthing we want at least, next phase we cna do it differently

#

@wicked badge @steep current

steep current
#

not exactly my call - like Rik said already, you would need to contact the mayors of other nodes and see if they are also okay with it

#

i agree that the phase is basically dead and you can experiment how you want. but yeah i don't make the last and final call for these things

#

i'm just someone who maintains the node sheet xD

#

i think a mayor that you may wanna connect with the most would be Srixun and maybe come to some sort of agreement to swap JM plans?

wicked badge
#

this was how the plan got after the swap from LJ and what happened in Azmaran

#

the black lines are processing/craft related dependencies, such as Alchemy requiring Cooking/Farming, then go to LM for Paper and on the way to Scribe so Scrolls would be alive

#

the red lines are when that pathing is too far, and you need a building to provide that close by.
For example: LM in Joeva is too far to provide mats to SunHaven on Arcane Eng, but it was initially planned for Azmaran to also have a JM LM station there, which would make the long road not really a problem.

#

(recall that we got at least 8 new nodes after the beginning and when this concept was agreed initially)

#

Honestly, at this point, 40 days for p3 and the end of Shol, I am fine with whatever ppl want to do, if there are people playing the game and they want to try something, why not ?
But you would still need to reach out to mayors from all the nodes where you want to swap the JM stations in order to make it work.

vague pier
#

Azmaran already has JM axe?

steep current
#

nope

novel delta
#

alchemy do require cooking/farming BUT paper you can do without it

#

and paper needed for jeweler

austere swift
#

hello, quick question, im getting items together for an Uncommon Pickaxe- all my parts are UnComm do i have to use uncommon wood as fuel?

quick hearth
#

no

austere swift
#

great thank you

barren ridge
#

Hey guys I was wondering how you can get mystic lenses I’ve been looking and looking and can’t find any info
Am I just blind or dumb or what 😂

#

Decided to come to the artisan goats for some assistance 🙂‍↕️🫶🏻

steep current
barren ridge
#

i jsut cant find the craft

steep current
#

Ah gotcha, you probably don’t have the recipe for Mystic Lenses. It’s crafted under Arcane Engineering

torn fiber
steep current
steep current
#

Journeyman Animal Husbandry unlocked at Shorefoot

modest sparrow
#

Where can I find apprentice herblism workstation ?

steep current
#

using magic sorcery to summon the great Node sheet

#

BOOM

#

Also you can go to Azmaran, Seahook or Shorefoot for Apprentice Herbalism stations

modest sparrow
#

ty

steep current
#

np

knotty scaffold
#

anyone find where the halycon earring and ring recipe drops ?

steep current
#

Halcyon has Journeyman Metalworking

New Aela has Journeyman Stonemasonry

Sunhaven has Journeyman Jewelcrafting

opaque fog
#

What area has this fish?

maiden turtle
#

The sky

steep current
austere swift
#

has anyone else had issues with Jovea lumber mill?

#

i put 14 heroic weeping willow on but the Quantity slider says7

steep current
#

Also takes 2 weeping willow timber to make 1 weeping willow plank

#

So if you need something like 10 weeping willow plank, you need a total of 40 weeping willow wood

#

So have fun gathering 40 heroic weeping willow wood for 10 heroic weeping willow plank

austere swift
#

Thanks Aizher didnt see any mention of that

unkempt rampart
#

Hey guys, does anyone know a better way to lvl up Armorsmithing than crafting Chest piece and decon over and over?

stray nymph
#

Someone at intrepid is really bad at math if they thought the crafting changes in 2.5 were a good move... as it stands now i need 140 tin to make the spellbook I'm trying to make.. at current market value of 50s per blue tin that puts the cost of materials at 70 gold.. now someone please tell me how that is worth my time and effort.. I am sure I'm not the only one complaining about this... just shouting into the void

hexed canopy
#

They are not doing temporary bandaid fixes because they are overhauling the system

lucid crypt
#

They sure didn’t mind temporarily fucking it up for phase 2.5

#

Why they didn’t just revert to the old system while they fixed it blows my mind

novel delta
#

i even asked steven in general chat and got answer that he ll pass it to artisan team ( it was 2+ weeks ago)

zinc marlin
#

maybe that's how they want it to be

novel delta
# zinc marlin maybe that's how they want it to be

well then its not how crafters are seeing it. like 90% of artisans left because we cant sustain that demand or resources. and those artisans were valuable assets for gathering data. i mean we lost like 90% economy testers in couple of weeks waiting for artisan changes, when it was only one thing that we need (1/1/1 revert)

#

thats not good usage of alpha testers to be honest

#

And what i fear most - that they repeat their mistake and will do econ patch 1 week before p3 (when there will be none to test it) or at start of p3. And we will have 1 year long phase started with untested systems.

zinc marlin
#

Yup, I've no idea how you can come up with such values in the first place, you don't need a field test to understand that it is not viable.

#

After the attribute system rework and drop rate changes, I'm a bit worried about the outcome of that update too.

edgy crow
#

Novice crafting is novice crafting, I just can not wrap my mind around why they want to make it difficult at that level. Like why are they trying to balance crafting around level 25 when the goal is to have 50 as the cap. Shouldn't it be easy to craft Novice and Apprentice craft and then from Journeyman and up it starts taking more time. Also that you work on your crafting / gathering gear so the higher rarity of resources becomes easier. Instead everything just feels like luck and grind, I don't play gatcha games cause I don't want to waste my time and money on such terrible games but it feels like that way currently. I hope the Econ update is good

fervent wind
# novel delta well then its not how crafters are seeing it. like 90% of artisans left because ...

If they want higher resource use, do it at the recipe level ... higher powered items should take more resources ... basic recipes like the every day bluebell tunic or academic pants should take less. doubling up on the initial processing, I kinda get ... but then to double up on the double processed item is ridiculous. Wood to Lumber .. ok ... but then Lumber to board is not fun ... Who in the world would take two pieces of lumber to make a board? That dude needs fired! Measure twice, cut once ... boom, board(s) from a single piece of lumber lol

fervent wind
# edgy crow Novice crafting is novice crafting, I just can not wrap my mind around why they ...

That's why I have been suggesting, for a long time now, that novice materials be common as Larch for all crafts. Every crossroads should have tier 1 benches. Tier 2 benches should be the default at the village stage in the market area. Then, once a mayor is elected, they can start to build the specialized tier 3 crafting station. This would require the journeyman to actually journey to complete a craft ... usually a node or 2 away... Then by tier 4 Master level, you'll need to travel further to complete the craft ... maybe all the way across the continent ... By grandmaster level, you'll need to travel the world to complete it. ... That progression makes sense to me.

rain thicket
novel delta
#

So no tech-dev-issue excuse here

glacial helm
# rain thicket This is not how software development often works. Ideally, yes but if these chan...

Particularly in Agile development. each "Sprint" has a new build that is run through for a few weeks. That build can get whacky as they try things. Because they have extended this one to get the base artisan system right before the next one, (even worse because it is the end of a phase) it is far more noticeable. With luck, this wont happen again. Once the base systems are working, the changes will be less impactful. We just have to get over this hump.

autumn otter
#

And trust me, for the sake of ENJOYMENT, I get it. But we get the enjoyment we get, that's not the priority during this stage in development.

novel delta
# autumn otter Testing the old system, when the new system is going to be a complete change or ...
  1. we need to test artisan overhaul BEFORE p3, so it will be ready for year-long-nowipe phase
  2. for that we need as much JM staions as we can get
  3. for that we need people specially artisans
  4. artisans need at least reverting to 1/1/1 processing (that wont take a bit of time since we have already reverted processing on start of phase very quickly
    I dont see how its pointless to help old system work better to attract (not loose in this state) people to do preparations for crafting overhaul to be tested well
autumn otter
novel delta
#

and i dont want repeat of p2.5 start when we got untested artisan patch, which ruined artisan gameplay for full phase

autumn otter
glacial helm
# autumn otter For sure. Supposed to be the last phase until beta, so I am sure it will go on f...

Don't think anything needs to be gutted. Apart from the artisan system the base systems did quite well. They all need to be fleshed out and a few are buggy, but they work OK concept-wise. I think we will see a pretty good base game in August tbh. If they can get server meshing going and the new artisan system works, I think we might get surprised how quickly things move from here on in. I still think the biggest problem is going to be expectations. Reading Comprehension isn't the greatest these days, and you can tell from the stuff you see on here, that some people have read the wiki, and not quite grasped what is going on.

knotty scaffold
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with all skills but weaponsmith which was at apprentice I could not promote any other skills 😦 Really want to play with JM Weaponsmithing

fervent wind
spiral swallow
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Artisan update today? 😄

cursive sphinx
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Dont Get my hopes up by takling about it….

vast dune
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There are already about 100 of them

timid ledge
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How many jm crafting stations exist rn?

slender quail
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Lumbermilling, Mining, Jewelcraft,Weaponsmith, Husbandy, Metalworking, Hunting

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Lumberjacking and Herbalism soon*

acoustic sandal
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Add your thoughts/ideas

novel delta
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crafting rarity not working, even with heroic materials you are recieving white result at least in tooltip

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can someone confirm

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it works but ingame tooltip doesnt hsow it

covert raven
nova remnant
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got them extendo-necks

sharp elm
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Does crafting rare medium armour need a certain level of crafting artisan profession or is that based on the level of gear

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So for example if I wanted to craft Wolfen Maw at rare quality for level 10 would I need apprentice or journeyman leatherworking?

velvet bronze
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The output is based off material quality/crafting quality rating from your artisan gear. You can play around with the calculator on ashes codex

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For the most part its accurate

sharp elm
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Thanks!

hexed canopy
novel delta
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i was preparing for JM armorsmith and found one interesting thing.
armor platings have ONE MORE PROCESSING STEP than ingots
Meaning u need x2 materials from ingots

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good luck fellow armorsmith

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for one bracers u need over 100+ ore

vast dune
novel delta
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Apprentice and Journeyman processing recipes now require one primary material instead of two

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FUCK YEAH

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YEAAAAAAH

spiral swallow
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So they reverted the broken ass ratios after 2 months

thorny spade
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My notes from the update: 1) processing back to 1:1 for apprentice and Jman materials
2) P3 going to change names from Novice>apprentice>Journeyman to Initiate>Adept>Radiant, and there will be SIX levels at launch instead of 5.
3) nothing about rarity mixing 😭

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Also more plot spaces, even for t3 nodes, and new support building types.

zinc marlin
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same issue that people will be still fighting in lvl 0 gear at 25

uncut gust
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does bird of paradise flowers exist?

steep current
fallen gale
# novel delta for one bracers u need over 100+ ore

They reverted the changes of 2-1>2-1>2-1 TO 1-1-1-1 again. They left the increased crafting costs for the items, so it still is better than p2 but feels way nicer than the 2-1 change at the beginning of this intermediate phase

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Has anyone noticed how the node corks are no longer spawning other materials now?
Just basalt and regular trees like before the node cork frenzy changes?

sharp elm
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The names apprentice and journeyman etc are staying I believe, I think it’s the tiers within the tier that are changing if that makes sense

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That’s what I gathered from yesterdays stream anyways

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As they said there will be 3 Tiers of gear within each level

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So I think that’s where the names are coming from so initiate>adept>radiant gear within each artisan level which would be the Novice>apprentice>journeyman

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And they said that the lowest tier gear of each level will be easily attainable so you can gear up as you level instead of waiting for ages for gear

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Or at least that’s what I gathered from it

onyx heart
sharp elm
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Yeah more talking about what was said on the stream

onyx heart
sharp elm
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Wdym

onyx heart
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proccessing master and grand master are ONLY in freehold, and freehold is gated behind lvl 50 quest. and not everyone will have it anyway but that's an other thing

sharp elm
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Ah I see

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I was under the impression that master and grandmaster processing stations were available at the highest level node

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Being 5 now

onyx heart
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no it wont, only crafting station 2 for 5 and 1 for 4 now maybe ( it was that for 5 and 6 )

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but processing above journeyman won't be in node

sharp elm
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Oh right I read somewhere else that it was going to be possible to have grandmaster ones

onyx heart
sharp elm
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Interesting

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How old is this information

onyx heart
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i asked it yesterday again

sharp elm
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Everyone has access to freehold’s tho

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Obvs the people owning them are gated behind level 50

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But even if I don’t own it I will be able to access its stations

onyx heart
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wdym, freehold is not a feature everyone will have

sharp elm
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Even if you don’t own it you can access its crafting stations and use them though

onyx heart
sharp elm
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Pretty sure we can

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Yeah you can, it’s more of business

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So they would build the stations and provide them as a service so people could use them

onyx heart
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any source on that ?

sharp elm
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I can’t atm as I’m on my phone but I’ll provide the link to wiki

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Ashes of Creation Wiki

Freeholds are sizable player housing plots that can be situated in baronies within the Zone of influence (ZOI) of a Village (stage 3) or higher node, including the ZOI of any of its vassal nodes.

Freehold estates may be purchased from other players, or can be obtained via deeds from completing a quest and winning an auction.
Freehold ownership,...

onyx heart
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the only thing they said about extending the access to the process, is the family system

sharp elm
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Read the first quote on the wiki

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The other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[2] – Steven Sharif

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Think it’s designed so certain freeholds will be near certain types of resources and then the player owning the freehold could take advantage of that

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Popular hunting ground? The owner would put tanning etc so they could benefit and the players near can use it

onyx heart
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i know you can sell item and consumable on freehold nothing about processing, i hope it's like that tho

sharp elm
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Yeah I’m pretty sure the owner will be a belt o pick and choose what stations and buildings are on that specific freehold

onyx heart
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but like i said that part was a "other issue" at launch you will still be gated get 50 before being able to craft 30+ gear

sharp elm
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Not really

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Anyone can use the freehold’s stations not just the owner

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The freehold owner will do the work of getting a freehold, build the stations and then anyone can walk up and use them

onyx heart
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that's why i say launch, you can't access it if there is no owner

sharp elm
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Well I’m sure owners will pick them up rather quickly so you will be able to use them

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Unless you plan on reaching level 50 before everyone else

onyx heart
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yes what i say, is at somepoint ppl that are leveling, won't be able to craft 30+ until ppl got 50 knowing that aquire it alone is not suppose to happen , that will make it a feature that will come late as of player progression

sharp elm
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I don’t know about you but from an MMO standpoint I know for a fact people will be hitting 50 within the first week, so I’m sure you’ll be fine

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People will be playing non stop

onyx heart
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i get that , but if their goal is to make mob harder and wanting ppl to gear up, and make it so the craft of gear is not so hard on low tier

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but the guy having to go 50 to begin with have to do it without gear, not sure it will go as well

sharp elm
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Other ways of levelling

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Gathering is a perfectly stable way of levelling

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No need for gear unless you run into the odd couple mobs

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But it’s designed so you will always have gear anyways no matter what tier you are at now with the three sub tiers

onyx heart
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if you need master proccess item to craft master gear, no matter the three sub tiers, you won't be able to craft it

steep current
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JM Lumberjacking available now at Azmaran

sturdy vector
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Guys, when will you make a normal craft, a normal transfer of items between characters on your account? It's not difficult, just make one common cell in each warehouse in each node, and I've collected resources, but how can I craft if I can't transfer resources to another character? It's a problem to level up to 10, and what about after that? Resource collection is independent of the tool, and hunting is even more strange. A month ago, there were almost 90 sales pages on the market, but now there are less than 30, and people are leaving(((

wet quarry
novel delta
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oh, time to play new d4 season

dusty pulsar
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What’s the best method to level metalworking?

analog abyss
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T2 metals need to be done in a town with apprentice metalworking, but technically you could just keep processing t1 wherever has the buff

dusty pulsar
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@analog abyss thanks for info.

sharp elm
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When you are referencing T1 and T2 I’ve seen this a few times I’m guessing we are referring to the level of artisanship? So certain ores are locked behind being gathered by an apprentice for example?

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Same with gear, I’ve seen people reference tier 1 gear and tier 2 gear, I imagine this is the likes of gear crafted from a novice and that of an apprentice? I’ve crafted a set of river stalker gear for example so this would be tier 1? For levels 1-9 and when I reach apprentice I can craft tier 2 gear from level 10?

analog abyss
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Same goes currently for levels of processed foods and crafts

violet siren
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There’s in between levels being added eventually which will likely follow along the lines of tin/brass/bronze

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Which are all level 10 items with varying types of stats, but bronze has more then brass, more then just tin

sour narwhal
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has anyone crafted higher rarity apprentice shirts ?

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im trying to craft a apprentice jewellery shirt.

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but the rairty isnt counting

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has anyone run into this and this is just a tooltip issue ? and the item comes out properly ?

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accordding to codex it should be epic

covert raven
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I crafted a few uncommon apprentice shirts several weeks ago.

I tested crafting on the current build and noticed that the preview was not showing the final product. I crafted a few uncommon things that the preview showed as common, and they came out uncommon as I’d hoped.

I /bugged it.

sour narwhal
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thanks! a few others also confirmed to me.. i was still worried. bit the bullet. got my epic shirt

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thanks!

sour narwhal
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is there any way to get crafting quality higher besides pants / shirt ? any food / buffs you can get ?

covert raven
sullen sleet
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Im sure this has been asked before. Are there any apprentice level stations? I’m trying to craft an apprentice sickle but can’t find a station for it

sour narwhal
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All my pieces are legendary except vendor items and the key item

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And still can’t get a legendary craft

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Definitely seems like not worth the investment

covert raven
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It’s not, especially with the time we have left. hopefully we see some improvements there

sour narwhal
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Yea it was still a good lesson for myself sucks but it is what it is

covert raven
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Consider tossing some enchants on it if you want to invest more time into it

sour narwhal
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Into the shirts and pants ?

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I wish I could tell how much more I need

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To get the codex doesn’t take bonus rating into account

covert raven
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You can put your QR into it

sour narwhal
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Oh shit

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You can ?

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Omg

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I’m such idiot

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Lolol

covert raven
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It’s not 100% accurate, but it’s pretty close most of the time

sour narwhal
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Oh man yea i totally skipped over that and woulda saved me a ton of gold and time