#alpha-two-artisan-chat

1 messages · Page 28 of 1

leaden zinc
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but you have to realize training a horse costs 55sp at the bench. And that's only if you get a riding horse on the first try

hybrid swan
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Havent played for while have they said when they are looking at crafting reworking yet?

thick acorn
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braidwood migrating into tropics now :p

leaden zinc
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and cactus in miraleth

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they have an issue with biome creep

thick acorn
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is it an issue though i kinda like it :p

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i think they should allow it but at winter time, they kjust kill off the creeped nodes 😛

copper pagoda
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now this is pretty useless difference between common and rare

rugged gorge
copper pagoda
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i would expect there to be some form of noticeable difference at every level. even if it's +1 at U, +2 at R, +3 at H, +4 at E and +5 at L. and rare is when secondary stats come in on gear, so, why not even a pittance added in here. crafting should matter at every tier and level.

rugged gorge
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i mean

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you're getting extra storage

copper pagoda
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U is also +24

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so, no you don't get anything extra between U and R

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C is 23

rugged gorge
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then dont craft rare

copper pagoda
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i'm providing feedback

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because each increase in quality should provide a noticeable increase in value

rugged gorge
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i think its fine for a novice level bag to not get big bonuses for rare quality

copper pagoda
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i want ANY bonus, this has no bonus difference between U and R

rugged gorge
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because you probably didnt give it enough to bump up its threshold

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not all blues are the same

copper pagoda
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there is a threshold between C, U, and R

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like, literally R is a threshold above U

rugged gorge
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no

copper pagoda
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the top of U is below the bottom of R on other gear

rugged gorge
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if you have enough quality materials you could get 25 with a rare but not be high enough for heroic

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which is 26

copper pagoda
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the base thresholds are C, U, R, H, E, L

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so the bottom of R is higher than the top of U, and U is 23 for this bag

rugged gorge
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its a novice bag

copper pagoda
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you're missing the point entirely, i'm providing feedback that there should be a difference at all tiers, and i see one that is not

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and you're being dismissive because "novice" when, at present state of the game, novice is the only tailoring tier we have

rugged gorge
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not really theres so much limited in the items possibility to upgrade it because its literally a level 0 item

copper pagoda
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and Novice is actually kind of important, for non-primary gatherers, since everyone should be collecting novice items for their guild as they're useful from start to finish of the game

rugged gorge
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i can assure you

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the extra 4 spots

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isnt gonna matter

copper pagoda
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see, that's where you might actually be wrong, i know that'd be a pretty huge surprise to you in your life. first times for everything.

rugged gorge
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in what world would you be saying i need 1 extra resource in this bag

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no where

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my legendary copper sword should throw fireballs

copper pagoda
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in this game, it's always useful to gather T1 materials. and not everyone specializes in it, so they're stuck at the novice level. If the tailoring followed the gear pattern, there'd also be secondary stats, as well as increased primary stat at R. so even a little more rarity / quantity goes a long way

rugged gorge
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theres more than one bag to be made

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if you want different stats

copper pagoda
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you're still missing the point, i want the upgrade from C to R to be visible, and useful at every tier of the game to encourage crafting, which is why i'm providing feedback in the artisan channel

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you're just dismissing things to try to feel important

rugged gorge
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no its literally a vendor item

copper pagoda
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it's literally a tailoring pattern

rugged gorge
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sure

copper pagoda
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so if they don't want there to be crafting of novice bags, they should remove it, otherwise, by leaving it in, they are opening the gates for increased quality, which should provide meaningful justification to use higher materials

rugged gorge
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if you're wasting high quality tailoring materials on a novice bag you got other problems is all im saying

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i can make a legendary grinding stone

copper pagoda
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I didn't hit combine, i put them in to see what the difference per rarity would be and was disappointed, so i came here to voice my feedback

rugged gorge
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and then a legendary decon kit

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doesnt matter

copper pagoda
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I'm a primary crafter, always been my focus, so i want meaningful crafting at every tier of the game, and feel like spending the time to get higher resources actually matters

rugged gorge
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not high enough to get the 25 threshhold

copper pagoda
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then they need to adjust the threshold. by going from C to U it goes to 24, so the 25 threshold should be at R, and add in a secondary stat, like in other crafting

rugged gorge
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nah i think its fine the way it is frankly

copper pagoda
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and that's your opinion, which matters exactly as much as mine

rugged gorge
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you want them to add a secondary stat on a novice bag?

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no

copper pagoda
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again, your opinion matters exactly as much as mine

rugged gorge
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novice gathers dont need the extra stats

copper pagoda
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yeah, they do, because that's where they stop for 90% of the playerbase

rugged gorge
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no they dont

copper pagoda
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again, your opinion holds as much weight, maybe less, because all you can do is dismisss

rugged gorge
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you understand that even trying to add a secondary stat to those bags

copper pagoda
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Novice gathering tools and bags are where most people are going to be, because they don't craft, or if they do they won't focus on gathering, so any bonus there helps out

rugged gorge
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would be so miniscule

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it wouldnt exist

copper pagoda
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but it'd be something at all, and track following the pattern of the higher tiers of crafting

rugged gorge
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nope

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not everything needs to be the same

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novice is baseline

copper pagoda
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novice is a baseline, it sets the stage for crafting across the game, and allows you to understand the process. all the more reason to demonstrate it fully, even if in small numbers

rugged gorge
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ok

copper pagoda
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and, again, novice gathering tools / bags are what most people will have

rugged gorge
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then they dont need fancy things because they arent focusing on it are they

copper pagoda
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they aren't focusing on crafting yet at all, it's all placeholder shit

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so, i'm providing feedback

rugged gorge
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well your feedback is quite silly because you want a novice bag to be anything but storage

copper pagoda
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but if in a guild an officer says "we need oak" then having the whole guild go out and get it, every extra slot can help some

rugged gorge
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not really

copper pagoda
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my feedback is silly, your responses are useless, and our opinions are valued at the same amount because we're just minion players

rugged gorge
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legendary only gives you 6 extra capacity

copper pagoda
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and i believe that should be higher

rugged gorge
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i dont

copper pagoda
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difference of useless opinions

rugged gorge
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theres an item that exisst

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not in the game yet

copper pagoda
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not in the game yet, correct

rugged gorge
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that fits your criteria

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so its a moot point

copper pagoda
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if it's a moot point then why did they bother putting the recipe in? it's still a part of the placeholder crafting system that will be overhauled, and I look forward to it being better in the future

rugged gorge
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a satchel is different from a bag

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same reason why the recipes exist for copper rings but you can buy them from a vendor

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i certainly wont be wasting rare copper on a copper ring

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maybe they should just lower the base novice satchel capacity and then give the green the current novice capacity

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clearly overtuned

leaden zinc
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bags are tailor craft?

copper pagoda
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you can buy the recipes for the novice gather bags / containers at the tailor vendor at the textile shop in western traders

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there's also a carpentry version for some of them at different tiers, that have different stats and number of slots

leaden zinc
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but apprentice is carpentry

copper pagoda
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at apprentice there's a tailor and a carpentry version and a leatherworking version

leaden zinc
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yikes

copper pagoda
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basket / pouch / satchel

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basket carp, pouch leather, satchel tailor

leaden zinc
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each one is a different skilll? Like mining is a basket?

copper pagoda
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for mining there's a basket, pouch, and satchel at apprentice as well

leaden zinc
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oh

copper pagoda
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we just don't have apprentice tailoring or leatherworking for you to see them

leaden zinc
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good to know. Thanks

steep current
copper pagoda
thick acorn
# leaden zinc each one is a different skilll? Like mining is a basket?

all 3 artisans have each bag option they do have different stats on them each so some are better than other depending on what u want. for example the carpentry apprentice bag i beleive has higher rarity bonus compared to other 2 which has better carry amount of quanity bonus instead i beleive

leaden zinc
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a slate basket mold? Seriously

thick acorn
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gotta make that steel basket :p

copper pagoda
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steel cage of materials

copper pagoda
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ooh, banded chests that's the ticket

pallid fiber
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do we sell lumber on the market? no npc buy for decent coin?

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cant even list on the market any reson why?

faint dome
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You need to be at least lvl 10 to list on market. Are you?

strange fossil
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can we get freehold farming hotfixed before the rest of the artisan changes are ready? t2 tree material farmign is completely dead. It takes 8 wood to get 5 back with rooting balls

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i know all the crafting professions suck with the increased material cost, but this is literally unusable

strange fossil
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using a freehold for farming, yes

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was kinda hoping they didnt completely overlook an entire processing branch and made like... freehold trees that take 8 and give 10 or something

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but nah

novel delta
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what about 64 weeping wood for 1 bread?

strange fossil
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yea .. i mean the entire system is currently broken

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releasing it piecemeal with weeks in between parts that dont work until theyre al in place

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is oof

sly agate
strange fossil
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its clearly a small piece of a much larger picture... thats breaks literally everything until its complete

sly agate
strange fossil
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yea it should have not been implemented in its current state... they arent getting any data on it bc no one can do anything

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hence why they had to hotbuff spawns on uncommon materials

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im sure theyre getting some kind of info.. but what... who knows

white thicket
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whats the vendor you need for leveling up Herb?

steep current
rare gyro
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Are these rare? Its the first one I've encountered and codex says they are just a cosmetic..

torn fiber
rare gyro
steep current
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The shoalskipper is a cosmetic mount but in this phase, it functions as a huntable mount

undone pilot
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where is the apprentice sickle crafting station?

native glade
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@undone pilot you can find them in city nodes. That's where i got all my apprentice crap. Haven't done herbalism yet on my end.

native glade
cursive sphinx
lucid crypt
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Oops

cursive sphinx
# lucid crypt Oops

Swim thre, fromt he shores of Joeva and then run,run to the city. When leaving, get killed and chose to ress at your home portal. Costs you XP debt, but saves time

lucid crypt
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You can just untuck if you don’t touch embers 😅

urban delta
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How’s the ore spawns been since the update

placid zenith
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Seen some copper/zinc/tin, but if you don‘t hit the jackpot in a cluster you aren‘t really getting anymore than before the cluster update.

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The proc rate on granite/basalt to procure other materials has reliably increased though.

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It also procs any rarity and is not dependent on the base material acquired, not sure if it was like that before the patch already.

brittle wraith
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It was

leaden zinc
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that trip to Azman is insane

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all that just for my apprentice sickle

placid zenith
leaden zinc
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lol

plain pagoda
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It took me 8hrs to get enough ore to make 1 weapon

pallid fiber
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so when you buy or get a freehold (house in the wild) can you then put crops down and raise animlas on your land?

hexed canopy
# pallid fiber so when you buy or get a freehold (house in the wild) can you then put crops dow...

you can watch this video from 2 years ago that shows some of the stuff you'll eventually be able to do:
https://www.youtube.com/watch?v=ZHkMaNWiKg0

right now you can only plant stuff I think, but I might be wrong

We are extremely excited to give you an early preview of our Freeholds in Ashes of Creation, including some updated design information! This 4K video is just a taste of what's to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your...

▶ Play video
leaden zinc
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what is grinding stone used for?

limber oyster
leaden zinc
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OK thanks. Made 5 heroic

pallid fiber
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wow it takes long time to craft items just to make my tool upgrades i could be here half the day

sly agate
gloomy tartan
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What is the benefit of higher rarity decon kits?

sly agate
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supposedly you can get the same rarity of items or drop [for example, rare item, using rare deconstruct gives you rare breakdown of items, copper, etc.]

marsh sonnet
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Price check on legendary river-lands completed treasure map?

reef heath
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So I am new to the ashes this phase. I haven't really followed all the NODE stuff and exp and how that all works. When it comes to Journeyman stations, how do Nodes upgrade to 4 when they show little lock icon and no more exp being gained? What are the Mayors or citizens or both suppose to do to work towards journeyman?

sly agate
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ya, and slightly lower rarirty 😦 dam

somber shoal
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Anyone knows where the Verdan Voyager can be hunted?

clever orbit
somber shoal
clever orbit
nova remnant
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i completed my quest I picked up at lvl 2 to mine 10 copper nodes today

pastel cargo
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So it takes 44 willow to make an apprentice bag with carpentry. It takes 80 willow to make an apprentice bag with tailoring. WTF are you on devs?

novel delta
pastel cargo
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the over-reliance on willow was ridiculous even before the current changes took effect. With the new changes we've gone beyond ridiculous and into farce.

novel delta
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say that to tin, which is nearly nonexistant

tropic cairn
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Has Winstead upgraded it's Hunting Station, or is it still Apprentice?

marsh sonnet
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Price check on legendary restored riverlands treasure map.

lethal acorn
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yo ho testers~> anyone have the spot for leveling up to apprentice herbalism? other than everywhere, is there a primo loc?

cursive sphinx
lethal acorn
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ya thanks :> forgot about those

faint jacinth
wet quarry
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Does anyone know if bluebell spawns in the tropics?

vast dune
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I haven't seen any

versed nimbus
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Is the profession limit per character or per account, because I cant promote my herbalism to apprentice on this chartacter. I have 1 journeyman, 2 apprentice and 2 novice.

rare burrow
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What town has apprentice Herbalism / Weaving

fervent wind
tough gyro
versed nimbus
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thx, so it must be a bug since I cant promote my herbalism to appremtice

tough gyro
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you should be able to promote try relogging just dont have the station up to upgrade your tools so you cant gather anything over T1

versed nimbus
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Again thx

novel delta
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my guess about why we need that much complete resourses in craft recipes and why processing takes that much resourses also is that its part of bigger picture that contains artisan talents which are lowering cost or recipes or cashbacking part of them after craft/process.
Does it sound real or its just copium?

stray kayak
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I do think that much of the current balance in terms of crafting, resource spawns, and even mob drop rates is just because of the limited content in the alpha. We should continue to give feedback that it’s downright insane currently, but I fully expect recipes, resource spawns, and mob drops rates to be steadily improved as they add more content and tiers to the game

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People want to play this as a full time game even in alpha, and they certainly want that extra testing time, so they’ve needed to basically convert early game progression into “end game” progression. That’s honestly the only thing that makes sense to me for some of these recipe changes

rocky rivet
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Has anyone put together a spreadsheet for freehold farming? How long it takes for things to grow?

cold tapir
rocky rivet
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Allegedly, 18 hours for plants....4 hours for trees

cold tapir
tough gyro
rocky rivet
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Pheonix told me it was 18

vast dune
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It was 18

tough gyro
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Damn he was right i seen the 25 root balls and 18 hours later lol

rocky rivet
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All i know is im not doing a freehold next phase haha

vast dune
rocky rivet
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I googled how long it takes blackberries to grow in ashes of creation and AI google said 2-3 years

twilit slate
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yeah the ai google responses are not good for this game lol

clever orbit
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They’re not good at anything

twilit slate
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they will confidently cite other mmos at random

novel delta
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well when i asked to make autodisenchanting and selling LUA code for addon for WOW, AI wrote good code (had to correct it a bit but it was good)

rocky rivet
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I wasnt expecting an answer from AI but I found it hilarious

orchid quiver
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which node is planned for arcane engineering?

fervent wind
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What's everyones thoughts on processing rn ... should we just hold off to see what the update brings?

novel delta
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i think everyone holds off

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that would be hillarious if they fixed processing issue by multipling gathering resourse gain
all those raw investments will go POOF

faint jacinth
wet quarry
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Are there any potion recipes actually in-game? Most of them on codex state they are not obtainable in-game

analog mist
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anyone have info or know where to find it on freehold and farming? I have planted crops 4-5 times now and all have been harvestable sub 12 hours. This batch im at 15.5 hours and still unable to harvest. Problem is I don't know if thats normal or not. Bug reported it for now, but maybe its intended? Only difference this time as opposed to others is this time I planted 2 rare/blue flax balls. Wondering if the higher quality you go up if it takes longer?

rotund pewter
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How's herbalism income rate compared to grinding mobs?

limber oyster
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someone mentioned JM mining is up in world chat can anyone confirm?

novel delta
errant moon
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the infamous unchoppable tree

fervent wind
lavish valley
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That tree got me too. Well played tree, well played.

errant moon
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does this stat actually do anything?

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is there a chance to get multiple mounts from one craft?

jagged bear
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... supposedly, but do we have confirmation of it actually working?

errant moon
lavish valley
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It happened a few times that I know of p2

sly agate
rare burrow
sly agate
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ya, gotta move my char there temporarily 😛

kind sierra
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where do peope farm droppings why is poop so hard to farm

hard void
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Fresh toon -> kill grems outside LH

kind sierra
hard void
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Still best droppings/hr

brittle matrix
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PooBandits have claimed all the poo

hard void
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Sadly

brittle matrix
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its ours

kind sierra
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Anti fun gathering/ crafting / leveling 😔

knotty flare
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am I missing something or does the artisan system just seem completely ridiculous, the amount of time it takes to gather enough materials to make 1 item is not all relative to how useful said item is or what its worth... farming mobs seems to out perform harvest/process/craft by 100x

fervent wind
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They really do need a rework, which supposedly is happening now. Patches 0.08, 0.09 and 0.10 was supposed to fix it. The only thing they really fix was node camping is no longer viable... that was a great thing... but they unintentionally killed the rest of the gathering system in the process.

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They also never really baked into recipes the fact that t2 and t3 crafting takes 4x and 8x more resources than before.

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Steven said they are taking another pass at the artisan system with this upcoming update.

knotty flare
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great, cause even to get started with the most basic recipes is brutal.. something as basic as getting enough rubies for making healing salves ...

fervent wind
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Yeah it's crazy.. 18 rubies for a single ring to get like 3% to level 2 is mind blowing... and it onky gets worse at tier 2. It takes like 140 willow to make a single bow. It also takes 10 different skills at the apprentice level and all of the apprentice buildings to be avaliable to make a single piece of armor at tier 2

spiral swallow
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Is tomorrow the day they return crafting to my glorious game

fervent wind
wet quarry
faint jacinth
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cmon guys its only 64 willow 16 poop to make one piece of bread

rugged gorge
faint jacinth
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converted to RMT gold price it actually equals the price of bread irl

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#realism

wet quarry
faint jacinth
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i dont mind bags being expensive

rugged gorge
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found the gold buyer

fervent wind
wet quarry
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I personally have no desire to do a mindless grind for hours just to have a chance at a good item. I would rather have a good time collecting mats and slowly crafting and earing pieces that way

fervent wind
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Flesh out what we have... then add new stuff around it, and then flesh it out... repeat

wet quarry
bold compass
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tying in 3 regions worth of items into the crafting system is probably a huge task both in its size and as a system for all future areas

rugged gorge
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neat social experiment right now with a lot of people stuck in one small area for limited resources

fervent wind
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I understand.. really I know there is a lot going on, but why add more and more placeholder systems ... the node siege is baffling to me... I would have thought that they would have carpentry add ins for vans and ships before that... or have a concept of siege weapons and node defenses up before allowing a siege.. (which they should know would just be a zergfest)

fervent wind
vernal locust
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Anyone else just waiting for that Econ patch?

wild fern
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still no artisan update?

fervent wind
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There were 3 of them so far .... all pretty rough (although it is a WONDERFUL thing to have dynamic spawns to prevent spawn campers) but there were some, I assume, unforseen problems it created.

wild fern
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I saw the gatherables update but I was wondering about the recipe update

fervent wind
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The recipes rework is what I'm really interested in

wild fern
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same

fervent wind
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Rn it's way too complicated... and resource heavy

wild fern
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yeah I stopped logging in for now. Waiting on that patch

fervent wind
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I understand complicated the further you go... I LOVE that actually

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But early game, it requires 10 different apprentice skills to make armor... that's too much at t2

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That should be end game goals

bold compass
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Vorkosagin, They have multiple teams working on multiple things at the same time.

fervent wind
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I know

dawn birch
thick acorn
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flax is all over the tropics, zinc is all over tropics and jundark aswell

thick acorn
uneven gate
wild fern
fervent wind
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Is the PTR up?

fervent wind
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I do like the "Clusters" idea in theory for a resource haven that can be contsted ... but shouldn't be like the only source in an already scarce T1 resource situation

toxic elm
fervent wind
toxic elm
fervent wind
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And I'm all for it except early game when people are starving for the most basic level 10 gear ...

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by the time we get the benches, make the tools, aquire the resources, find all the processors, find the benches, and then find the crafters ... people are already looking for level 20 gear ... even if they slow leveling, that wont work lol

coarse sonnet
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@thick acorn do you know where to find copper?

fervent wind
plain pagoda
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They need to fix the grind for armorsmith/weaponsmith to lvl

fervent wind
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tailoring is a bit rough because you need to depend on animal harvesting or farming to get it done ... but you are right ... the metals are the worst!

plain pagoda
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I am ready to for tin armor/weapons however im only lvl 1 in both, due to resource crunch.

fervent wind
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that's a whole different issue tbh ... Its a GRIND just to get the workstations to Tier 2

plain pagoda
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I made an etire set of copper armor and did not even get passed lvl 1 armorsmith

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all 8 pieces

fervent wind
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nope ... takes 100's of sets to get to level 10

plain pagoda
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I understand the principle behind their thought process, it needs to be tweaked by at 30-40% which should speed it up enough lvling across the board, and keep the rando's from attempting crafting

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either less resources per item, or more xp per item crafted, or a mix of both

copper pagoda
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higher rarity combine = higher xp should definitely be a thing

swift nova
# plain pagoda all 8 pieces

that does suck, but I think their mentality behind it is; rather than say you need to be level 200 in this skill in order to be maxed lets squish it and make it 50, but make the grind longer to 50. Which in the end to me seems good, though I will say early levels should go fast then it should get steeper as you go, rather than the first 5 levels feeling like forever.

plain pagoda
#

Or... I just had an idea not sure if it is new. But add a repair mechanic in where we can repair equipment for XP also. Like Toon and You are standing next to the bench and can repair their equipment.

copper pagoda
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at the start of the game, there's too few T1 resources available to gather and craft anything by the time you are lvl 10+, then, the amount of combines you need to be able to promote compounds this, then the need to wait for towns to hit L3 and build limited number of buildings to craft any T2 is long enough for you to be level 20+, then the amount of combines in the T2 to promote to T3 compounds this further, then the need to wait till the villages create the upgraded T3 bench would put you to lvl 30+ in an uncapped game. With all of this, if mobs drop ANY gear at all, it's more effective to grind that than to craft.

hard void
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Imagine if rooting balls were multiple uses/harvests. I wouldn’t even care about the recipe being so messed up right now if they at least let the trees/herbs respawn enough to make even a little profit/surplus of materials

desert fable
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there's actually zero purpose to rooting balls for t2+ if they behave like the t1s do right now

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8 wood input for a 5 wood harvest on a tree

hard void
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It’s 55g give or take for the materials to make a willow rooting ball and at most you might get 30g back (6 proc of willow) at Legendary. But you still lose 2-3 willow a rooting ball lmao

desert fable
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not even counting the cost of droppings and time required to craft one, the fact that the input is higher than the output is wrong

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if it took 8 and gave you 10, you could try to figure out if it was worth the dropping input to get that extra 2 wood out of it

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but right now it's not even worth doing that calculation

hard void
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I also realized bluebells are also cooked wew actually annoyed I farmed so many droppings to get farming up for it to be useless atm. I’ve planted like 2 things at my FH cause I cba with the loss of materials

native glade
# tough gyro

Does this mean you can gather and process but not craft, or process and craft but not gather?
Would be better if they made it 3 GM. One way or another you are required to add other high level crap to craft something, at least this way you can gather all crap that you can on your own

desert fable
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everything else is done at novice level only

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if you have 5 professions at apprentice or above, for example, but not lumbermilling, you can still turn oak into timber, but you can't turn willow into timber

native glade
desert fable
#

right now it's not a super big deal, since there's no resources or crafting above journeyman anyway, so you essentially get 4 jman things and 1 apprentice thing

#

so you could conceivably do some of what you're asking there on your own

native glade
#

yeah, I was just thinking about the endgame a bit there cause I was trying to figure out the path I'm gonna take

desert fable
#

for sure

tough gyro
#

Social game they want you to depend on many people

desert fable
#

dunno how much you've explored the crafting system in general, but all the crafting systems are pretty intertwined with each other anyway, so you'll definitely be working with others to get everything you need for crafting

#

IE most crafting professions need 3 or 4 or 5 other inputs from processing or other crafting to do

native glade
desert fable
#

that's prolly the best way to do it

#

or make sure you have a good spread of processors and crafters in your guild so you can all work together

#

but this is all somewhat subject to change depending on what they do with the econ changes they've been talking about for weeks

pine creek
#

It is a bit of a tough system to wrap your head around. Especially coming from other mmos where typically you can efficiently gather most, if not all, the mats you need for your chosen craft. I can kind of understand the direction of vision. It's just off-putting.

#

Theoretically, you could get kind of close with one crafting at gm, the primary related processing skill at gm, primary related gathering skill at master, secondary processing at journeyman, and tertiary processing at apprentice. Though, given that at least some portion is gonna require 3rd party assistance, whether by guild or markets, it could be argued that you could divert to another gathering during downtime for extra cash on the market or another processing of your choice for your last apprenticeship.

native glade
#

Nah nah, the system complexity is not a problem. I think it was just yesterday that I learned about the limitation on the professions

#

that's why I was baffled

sturdy dock
#

I would hope they would remove processing as a trade and include it in harvesting such as tanning, lumbermilling, stonemasonry and metalworking. Then make weaving, cooking farming, animal husbandry and alchemy a trade. As it stand now it is a time sink added in for no purpose. IMO.

leaden zinc
#

Time sink and coin waste

fervent wind
analog abyss
rustic hearth
desert fable
rustic hearth
#

also stops the 30min runs across the map for stupidly long crafting chains

wintry silo
#

Something similar to how they do it in New World would be nice.

rustic hearth
#

yh, i agree, i dont get the devs hard-on for makign every craft regardless of rarity a 2-3man job spanning hours of gathering and mats before rarity is even considered

rustic hearth
#

they can just end the x-amt of any mat, and require all the same rarity mats (the point system that currently determines outome)

final bolt
#

In general, in my opinion, it should scale when crafting something -> novice: one trade skill; apprentice: two trade skills; journeyman: three trade skills. Start off easy and each tier is harder and required more coordination. Current system gets too nutty too early.

rugged gorge
#

No econ patch today folks

#

Pack it up

cinder oriole
copper pagoda
#

i just want recipes that don't all require riverlands materials that are under-stocked such as, well, everything except oak and ash

vagrant breach
#

Do the new zones (non river lands) have finished gatherables or are they still WIP? Like t2 willow/slate/tin ext...

copper pagoda
#

everything is WIP, and poorly distributed (mobs, resources, etc)

#

but there's T1, T2, and T3 spread across desert and tropics

vagrant breach
#

Yea but to something are more WIP, ok I figured I have t really ventired out of the river lands , thanks!

copper pagoda
#

tropics is better distributed than anything else i've seen

vagrant breach
#

Cool I took my guy to the desert and was like it's all sand sand everywhere

copper pagoda
#

the tropic is "ach, lizards everywhere, and they'll chase you across multiple biomes without ever stopping"

wintry silo
#

lol. True

vagrant breach
#

Lol hungry hungry lizards

copper pagoda
#

but also "ooh dragon tree, palms, dracnea, COCONUTS"

wintry silo
#

Imaging going there with mats for apprentice sickle

vagrant breach
#

I did scared the fuck out of me I was only lvl 11 too

wintry silo
#

and almost dying

copper pagoda
#

you can swim it and hope you get out of the water without anyone waiting to smack you

vagrant breach
#

Wait theres no like fatigue from swimming?

copper pagoda
#

nope

vagrant breach
#

Daym I'ma have to find em a swimming mount the

copper pagoda
#

but the "ocean" water in the tropics is lawless, so when you land on land, you're a combatant (purple) for a minute

vagrant breach
#

Ahhh

copper pagoda
#

and the islands IN the ocean are combatant lawless

#

you do have to face up so you don't drown too

vagrant breach
#

I'm getting itchy waiting for server to open again

fervent wind
#

Here we go ... misery with crafting to continue

native pilot
#

I don't know what is going on with these econ changes. Wasn't the date for the final econ update May 9th?

clever orbit
#

Something like that

#

It’s 3 weeks delayed now

native pilot
#

I understand that missing dates is usual but I don't feel like what we are asking for is hard to do.

#

just reduce crafting cost for starters

fervent wind
rugged gorge
#

Trying to imagine grandmaster recipes requiring 6 items to make 1 thing and recipes needing 30

native pilot
#

@marsh vigil Can you provide any insight as to why these econ changes are taking so long to come online? I understand delays happen but I feel like something else maybe going on.

sly agate
native pilot
#

I think what makes me the most frustrated is that the Novice tier of crafting is completely undermined. You have to get people excited to craft, not say ohhh fuck that lol

fervent wind
#

The 1:2:3 method and clusters was a complete disaster. The entirety of 0.08, 0.09 and 0.10 was a failure and now they are scrambling I'm sure

native pilot
#

I have to craft 600 gloves to hit lv 10?? That's wild...

marsh vigil
#

We will be discussing on tomorrow's livestream

native pilot
#

Sounds good. I understand the patch is huge but it really sucks to endure for this long.

sly agate
#

Well, I guess, I will be continuing my afk fishing and little bit of gathering as usual then

native pilot
#

I wish you guys piece mealed it better but that's life

marsh vigil
#

embrace the suck brother, it is simply the ebb and flow of testing sometimes

fervent wind
#

Yeah ... 0.08 thru 0.10 HURT

rugged gorge
#

Is buying vendor items to decon what you intended Steven?

rugged gorge
#

Because it's actually pretty effective in the current environment for basic materials

sly agate
#

i am sure, they are aware of that, sucks for sure though specially for T1 mats

fervent wind
native pilot
whole minnow
#

just remove the last couple vendor items ppl deconstruct instead TE_5Head

native pilot
#

only items to deconstruct should be mob drops and crafted items

nova remnant
#

Idk an item is an item, vendor pricing is like a market minimum price floor for goods

fervent wind
nova remnant
#

I guess for deconstructing it acts as a price ceiling for mats which is iffy

rugged gorge
#

I've printed 1000s of copper fragments

native pilot
clever orbit
native pilot
#

by allowing people to deconstruct vendor items, you just undermined Miners completely.

fervent wind
#

Rn I can get copper frags for a little over a silver per through deconstruction

sly agate
#

i got tired after 100 fragments so basically 33 or so vendor items. I had to make the deconstruct kit too, was a hassle with 1 crafting at a time with 10-15s timer lol

rugged gorge
#

That's the problem

native pilot
#

You shouldn't need to craft 100's of items to level to 10

rugged gorge
#

You should

native pilot
#

now from apprectice to journeyman you 100% should

rugged gorge
#

But it shouldn't take that much material

sly agate
#

material cost were messed up for sure, but its a test in process which is understandable, just wish they had backtracked that patch itself

fervent wind
#

Novice should be for folks to easily dabble in EVERY skill to see which one(s) they like and want to pursue

rugged gorge
#

Sure dabble

#

But if you want apprentice it should take effort

native pilot
#

you can't overflood the market like that. Its supply and demand. People are crafting 100's of a single item and that's not good. You need to incentivize people to craft everything on the bench. People need gear and if you do that then you have to compete pricing wise thus players can buy and find affordable gear.

sullen dock
#

The artisan stuff feels like certain professions need other ways to level.
Weapon smithing could use like "sharpening stones".
Make them more relevant outside of just gear?

sly agate
raw garnet
#

if the crafting stays the same as last week, the most efficient way to craft a dunzen weapon would be to go to the laweless areas and farm enough steel weapons to and deconstruct them rather than gather iron and coal. I find that at least an interesting meta PE_PandaMight
On the other hand if we expect item drops to be even less common in the future, then levelling naked will become more and more common.

wet quarry
fervent wind
#

And easily level... if you dabble and get 10% of a level using your early game life savings... that's not exploring options to pursue the craft ... you just soft locked them out

rugged gorge
#

Another viable option is to have specific things for crafters to make for buy orders

sullen dock
#

Armor smithing "repair kits".
Carpentry something for increases range on bows
Idk i feel that there's lots they could add to keep apprentice professions relevant.

#

Decon could also provide experience as well as some materials back

rugged gorge
sullen dock
#

But allow the exp to go to the prof required for the decon?

#

Afaik you need the relevant prof to decon it?

rugged gorge
#

You could just spam novice decons

fervent wind
#

Repair kits should 100% be a thing. Armorsmiths for heavy, leatherworking for med, tailoring for light, weaponsmith for metal weapons, carpentry for bows, arcane engineering for wands etc... stop allowing vendor Repairs. Make it require t1 resources... make all t1 resources as available as Western Larch

rugged gorge
#

That's what I did and I'm just about master in arc engineering

fervent wind
#

Higher level crafter makes better repair kits... apprentice still use t1 resources, but more combinations, but also restores more damage to the equipment.
You could also have gear have a chance to lose max durability upon repair. Higher quality and higher skill is needed to prevent the durability loss

warm summit
#

Dont listen to Vlhadus, he's short.

agile mirage
marsh vigil
#

lol

agile mirage
native pilot
clever orbit
#

Join the Voices of Verra discord - we have stickers

warm summit
agile mirage
warm summit
#

Actual image of Steven and Vlhadus.

chilly flame
#

Hope you have been well Fayne ❤️

warm summit
#

6'1" of gambling degeneracy here.

fading lagoon
#

So are we suppso to be testing something yes or no ???

warm summit
warm summit
fading lagoon
#

lol

violet siren
#

We now have our new best meme

native pilot
coarse mica
inner cloud
paper wren
sullen dock
#

Anything to keep people at bay.

vagrant breach
sly agate
#

I dont believe the people were hating lool

leaden zinc
#

Dam, nothing

wet quarry
#

They should update the blog lol

nova remnant
#

No crafting changes in patch notes, other than flax fix?

uneven gate
# wet quarry

The lack of changes in the patch that was supposed to have them isn't surprising.

river lichen
#

werent we suppose to get econ changes or am i trippin?

woeful inlet
#

@marsh vigilYou promised a patch with economic changes a month ago, where is it?

river lichen
#

yea whats the big hold up

warm haven
#

patience is a virtue

river lichen
#

also they said we would get hunting update this month but im guessing thats pushed back too.

tepid drum
woeful inlet
tepid ruin
paper bloom
#

Sorry roshen, and I mean no disrespect, but we’re still waiting on processing changes that yall claimed would release back in April. We’re coming into June this week and haven’t seen or heard anything. If anything, everything else has been brought to focus over this. Where’s the transparency yall brag about having?

tepid drum
river lichen
#

were so cooked

astral sky
#

Weeping willow rooting balls still take 8 wood to plant 1 tree that produces 5 wood

tepid drum
woeful inlet
river lichen
autumn otter
#

No crafting recipe changes? 😦 Sad

woeful inlet
#

I still can't hide my helmet, but they "added" that feature 2 months ago

glacial helm
river lichen
#

somthing is up though cause it seems like every team is behind on everything

restive moat
# tepid drum No disrespect taken, you can certainly share your feedback Again, Steven litera...

This work in progress has kept artisan crafting in a stagnent state for weeks so far, as it's simply impossible to craft materials in Apprentice tier for any reasonable amount of material quantities required, let alone what it will take to craft in Journeyman tier.

It's disheartening to see it continue in this state, week after week, without it being addressed in any meaningful way, shape, or form.

Upping spawns rates hardly does anything to address this, when it takes 80 willow to make a single caravan piece, 64 willow to make a single loaf of bread, 140 willow to make a single bow, and this is just for the Apprentice tier. Double these numbers for most things in Journeyman.

I know dev things take time, however this does need to be given a decently high priority to fix the numbers involved so that crafting can actually be done in the game beyond novice tier.

warm haven
#

this isnt a live service

#

you are "testing" a game

restive moat
#

And I'm providing feedback as the current testing environment of the "game" related to the artisan pathway. Go on though.

glacial helm
#

I was a developer outside the game industry, we had whiny customers too. Right now they need to work on the outstanding Phase 2 items and balancing progression Nodes/adventuring/economy/artisans/whateverelsefuture. No point in releasing anything that doesn't get past developer or PTR testing.

warm haven
#

they know about the feedback they know its bad

#

just gotta be patient

tepid ruin
#

Bruh. This train is moving.

river lichen
glacial helm
river lichen
#

its ok to just says he wrong lol we dont need to do mental gymnastics

glacial helm
river lichen
#

im just being a shit head lol

#

but fr he needs to stop giving estimates

glacial helm
pastel peak
#

I couldn't help it after seeing the massive thicc patch. All in good fun, @marsh vigil. MerrikWin112

astral sky
#

Idk why I find this hilarious but with all of the crafting changes that clearly need to be made, someone took the time to rename dozens of items instead of making real change.

waxen snow
#

I'm convinced they have a guy with a dartboard he throws darts at during his lunch break and whatever he hits gets renamed.

glacial helm
#

No, they probably have a person/team wandering through cosmetic change requests that can be pushed, because the functionality associated with that cosmetic is finished. It isn't tied to functional changes.

sly agate
#

is this a bug or intended?

Fuel jumped by 10 times..

#

time is half too

winter prism
#

No update to crafting again.
They should just put the processing back to 1/1/1 and it will fix most of the complaints that crafters have for the current "death of crafting" situation.
At least until they can address this all in whatever plan they have for us to test once the "big beautiful crafting patch" finally reaches us.

supple bramble
# tepid drum Totally understood. Like we say often, development is a moving train and the tim...

Development for Artisan Crafting and Resource Spawning (Riverlands) isn't a moving chain. That train has derailed and the cleanup crew is on vacation. Phase 2.5 is essentially done for crafters... here is hoping they finally get things addressed by phase 3. But as I have stated before.... "DO SOMETHING". We are in a "test" phase, but you can't test if you don't implement. There should have been a rollback of the "cluster" update when it completely broke resource spawning in the Riverlands. If the ability to rollback an upgrade/update hasn't been worked into the process, then it is time to start working that in now so it too can be tested. Issues happen with patching... being able to backout a patch is part of the process. In ALL areas of development and IT.
Doing "nothing" and letting it destroy/affect other parts of the game is a good way to kill the game entirely. I am sure you are all watching the streamers that focus on Ashes. The message is the same across the board... ASHES IS IN TROUBLE.
Leadership has been quiet... I look forward to hearing from Steven in tomorrow's stream. But I will anticipate that nothing will be mentioned about the current state of Crafting and Resources Spawns. Atleast nothing more than "we are working on it". Heck at this point... you might as well just plan for Phase 3 because the continued silence on the subject has already damaged the server and the community as a whole.

rugged gorge
#

"embrace the suck"

winter prism
rugged gorge
#

You know who needs crafting changes

#

when our crits have exclamation marks now

winter prism
#

Well that is something at least.

supple bramble
#

Here is the biggest point to this that I believe escapes even Steven's thoughts and to me is the biggest point that needs to be driven home. "Rollback"... if you deploy a patch that breaks a core function of the game then get that patch backed out. There is undoubtedly going to be a patch in the future that will break something that wasn't foreseen. Just letting a core part of the game fester for weeks telling players the fix will be in the next major update is not a viable plan. Waiting to address a broken core feature because it will "someday" be fixed in a future patch is not the way to approach it.

winter prism
#

Especially given they already quickly 'fixed' part of it when they first put out the 3/3/3 processing to start, and then went 'oops' but put it to 1/2/2.
As if that was the real fix needed... as if they hadn't had someone sit down and actually consider what impact that multiplier had on processing for other tiers well in advance of T2 coming online.
The moment that 'fix' went in, you had people still correctly calling out the problem that you'd see downstream for that, when T2 started being accessible. Let alone T3.

dawn birch
#

Wait in the update today was anything fixed with gathering ? Like copper flax and zinc ??

leaden zinc
#

hell no

novel delta
#

well if they will give us free JM benches (without voting and resourse collection) that would be nice. I could suffer another week without artisan update, if we can start crafting JM stuff straight after, because right now it looks like we wont get even half of what was planned for JM benches, partially because of noone willing to invest time/resourses in Jm benches with crafting system as it is now.

vapid citrus
#

Where's all the Flax? Come on GM show me the Flax. My 2 spots have been dead and dry since before last patch, and this patch still nothing.

glacial helm
# supple bramble Here is the biggest point to this that I believe escapes even Steven's thoughts ...

Not the philosophy here. You are not going to see many rollbacks or complete fixes. It is test the crap out of the entire release and make the changes in the next version, quick and dirty patch everything fast in the existing test, so you keep testing. When the whole thing becomes a mess, roll in your nice clean version with everything fixed properly the best way possible, with extra content and repeat. The problem with the rollback model is that programmers are under time pressure and don't take the time to fix things properly. In theory this way you end up with a better product, that the customer has approved at every stage. Even if they go slightly bonkers with the mess at the end of every sprint/test version.

I did one Agile project in my career, and I effectively retired at the end of it, because it nearly killed me as PM. Successful but damaging.

novel delta
#

i just wanted to craft scribe gear and what i found

vapid citrus
#

nice

novel delta
#

i bugreported it ofc, but

vapid citrus
#

it's the thought that counts

novel delta
#

and scribe pants seem to be bugged too, they cant even be crafted

#

whats a day to be scribe

uneven gate
# novel delta

It's been bug reported since Phase 1 & they've never fixed it.

novel delta
uneven gate
timid ledge
#

where can I find willow wood?

faint dome
#

Nowhere cause server is down 😇
More seriously, there is no specific place I found some near starter areas or in the deep wilderness. Just avoid desert and tropics since these have different trees.

dawn birch
dawn birch
timid ledge
faint dome
#

Yeah WW is still hunted aggressively but it is still possible to find some here and there.

timid ledge
#

are there any other apprentice trees or is it just willow?

fervent wind
glacial helm
fervent wind
gusty sundial
#

When crafting equipment does the quality of materials affect the outcome? I found some heroic copper and have no clue if I should take good care of it or not

glacial helm
gusty sundial
glacial helm
gusty sundial
faint dome
novel delta
#

btw to be clear, with current buildings speed we can reach only JM benches in rivrelands if we are lucky, do u guys think same?

#

meaning we will have only those JMs available

#

and scribe is useless without alchemy atleast

#

and without jm weaving we will have no molds (except basic ones from decon) and no threads for bows/leatherworking

#

idk if it will be possible to craft Anything at JM lvl except with white/green materials from decon

#

Thats why i am begging for some GM assistance with building at least part of them. I would be so happy to test Alchemy/farming/Cooking/Scribe etc but without some help from outside i think we couldnt reach this JMs in phase2.5(

#

And i still cope that promised artisan patch will include some talent trees for each artisan which in a way will reduce mats needed for craft/process and thats why interpid doesnt revert last artisan changes

jovial turret
#

What will you even do once we reach JM Benches? Farm hundres of materials of the same rarity to craft one item?
Artisan is completly fked this phase. The promised fixes and changes get delayed week by week.

novel delta
jovial turret
#

My cope is gone. The latest changes were just insane and never thought through. Then the promised fixes get moved over and over again.
Wasnt "real" Hunting supposed to be there already aswell?

novel delta
#

thats about 100g at best if u take rare

#

maybe less

#

i can craft sword from friebrand if we got benches for example

#

i even got scales now

half sage
novel delta
#

if we count processing changes which were promised (different rarity materials) you can mix unc silk + epic/leg willow

#

making it even heroic lvl

jovial turret
#

"100g at best"...Casually farming 70 rare silkworms 😄 😄 😄

novel delta
#

but yes i woudl love if we had jsut reverted processing to 1/1/1 (tech to do that exists since it was reverted to 1/2/2 from 3/3/3)

novel delta
half sage
#

even with our scuffed server's node progression im pretty sure we'll get jm stations before any real fixes come out for the artisan system.

jovial turret
novel delta
#

yea i agree with you guys, crafting is core pillar of game and should be number one prio, but i guess them hackers hit pretty bad. Because we had some major changes pretty often prior 5-10 May when we start to encounter speed hacks. I mean they had balls to confirm it at least (i was playing some blizzard games, they cant even confirm all the cheating stuff that going on in D4 for example)

jovial turret
#

and that doesnt even touch the fact, that crafting is only worth it when you are crafting lvl cap items. Before that 99% of the crafts are utterly useless except Animal Husbandry, Cooking, Scribe and Caravans.

novel delta
#

i am coping too much but its just me who started in late february 25, so i can still enjoy game

jovial turret
#

Yeah I am just super annoyed that I can't to what I started this game for and get a bandaid for my ripped out limbs week for week when "something big is coming NEXT week" week after week

novel delta
#

what do you guys think of some sort of petition of giving processing back to 1/1/1 at least untill artisan patch hits?

#

i think it will help a lot

half sage
novel delta
half sage
novel delta
half sage
#

the crafting costs were fine last phase, this is all a new self-imposed problem. Gathering was the old issue. Gathering might still be an issue, I wouldnt know because I havent engaged with it all phase because its not fun

leaden zinc
#

so an oak crate costs 55cp to make but the vendor pays 1 cp?

thick acorn
#

just wait till u do a medium crate

jovial turret
#

Gathering is still an issue.

#

You can get "rich" by making Granite Grinding Stones. They sell for 80c each

timid ledge
#

Can you still buy xp scrolls or no?

restive moat
young wyvern
young wyvern
#

What I find hard to believe is they made these crafting changes of 1,2,3 so easily. But won't revert it. They looked at this and said yeah thats good

jagged bear
#

Like 160 droppings ALONE BROTHERS AND SISTERS IN CHRIST YOULL MAKE THIS OTTER ANGRY raging

#

gasps in breath it's okay... it's okay... i'm not a scribe... i'm not a scribe... it doesn't exist if i'm not a scribe...

#

330 BRAIDWOOOOOD

#

(╯°□°)╯︵ ┻━┻

timid ledge
#

The net recipe doesn’t even have droppings in it

jagged bear
#

What? Yes it does. You need the droppings for the veggies

timid ledge
#

Oh

#

Still only 4 braid wood tho

jagged bear
#

Click recipe breakdown and then scrolldown

timid ledge
#

*6

#

Oh you right mb

wooden canyon
#

You need corn for which you need mulch

#

For which you need braidwood wood chips

timid ledge
#

I didn’t know corn used braid wood

wooden canyon
#

You need 40corn

#

2 mulch per corn

#

2 woodchip per mulch

timid ledge
#

Yeah I just looked it up

wooden canyon
#

2 braidwood per chip

timid ledge
#

I can’t even manage to get one willow tree not sure how your supposed to get 320wood

wooden canyon
#

And then you have yeast that is the same thing but with willow

jagged bear
#

Yeah, and this is for one scroll that is instantly used up

timid ledge
#

Let alone having to power level to journeymen

jagged bear
#

Literally the only way this would work was if thia scroll was infinitely reusable with maybe a cheap recharging system to continue getting crafting exp. That's literally the only way thia kind of hellacious craft tree would work.

mellow fossil
wooden canyon
#

but then you compare a scroll of intelligence to a scroll of strength

#

and wonder where thing deviates

timid ledge
#

Speaking of power leveling btw can you still buy any of the artisan gear or scrolls? Rn I’m just grinding with nothing but my axe and pure determination

mellow fossil
#

? didnt you know they hate magic users this phase thats why phys got a 4k power lvl 10 weapons and have 7k health on a mid set of gear

jagged bear
#

It turns out, you can't just apply a base multiplication to every recipe in the game. Unironically noting this down for my own game dev... this was, a major ouch. Now they have to go back through hundreds of recipes and fix them all so they don't .... do this.

#

I accidentally "taught" my phone the word thwy. Dammit

mellow fossil
jagged bear
#

Well, base novice shirt.

timid ledge
jagged bear
#

Prospective vendors: avon's end west of lions hold, then uh... the Forest(tm) east of samia's hope south of the farm.

timid ledge
#

Not the ones in nodes?

jagged bear
#

There's more now that nodes are more built but youll have to look up which one has which building.

timid ledge
#

I thought I checked the vendors all they had was a bag

jagged bear
#

Which shirt are you looking for

timid ledge
#

Lumber jacking/lumbermilling/carpentry

#

I know for a fact the lumber milling and carpentry vendors both had nothing in there store when I checked

#

I might just have to buy the carpentry ones at this point it’s not really worth it for the lumber jacking/milling

jagged bear
#

Oh those might not be available, except lumberjacking is at uh hmm... woodshop vendor... did he rwally not have at least the novice lumberjacking shirt?

#

(He's northeast of samias hope)

timid ledge
#

I was looking at the one by joeva

#

I’ll have to check it again tomorrow

#

Joeva has 2 apprenticed level milling stations

jagged bear
#

They have to be specifically named right, not just a vendor by a woodshop

pine creek
#

Anyone know of any nodes with the benches to make apprentice lumberjacking tools and apprentice mining tools?

timid ledge
#

It was carpentry vendor/ lumber milling vendor

pine creek
#

Damn. At least I'm already halfway there.

timid ledge
#

Good luck

#

I recommend making a uncommon axe if you can

#

It gives you an extra stat

jagged bear
#

You might just have to check in game, but i'm 80% certain the "woodshop vendor" northeast of samia's hope has the novice lumberjacking shirt. But I'm in shorefoot so that's too long for me to just run over and check

pine creek
#

I've got the mats to make blue on both lumberjacking and mining.

timid ledge
full sleet
jovial turret
vast dune
#

Ya not 1 person not 1 time looked at that

#

Some just slammed the send it button and moved on with their day

young wyvern
rugged gorge
young wyvern
#

it takes 2 cows to make a single stick of butter

young wyvern
#

yeah the inks are expensive

#

i still think saw dust and wood chips should be a possible roll on making timber, not 2 willow into 1 willow chip/dust

coarse sonnet
#

Is there a patch coming to fix copper and flaxx spawns and other artisan things?

jovial turret
clever orbit
coarse sonnet
#

oh

thick acorn
thick acorn
coarse sonnet
#

the Stream is in one hour?

#

ty!

novel delta
#

IS THIS IT?

#

update

wild fern
#

probably not

novel delta
glacial helm
fervent wind
#

don't count on it ... It'll be next major update ... Probably 3 weeks away ... 0.13 maybe?

dawn birch
#

dont count on gathering update fix lol

#

prob august

young wyvern
#

6 cows and 64 willow for one sandwich:l

novel delta
#

wake me when crafting chances will come

jovial turret
#

sleep well until P3

young wyvern
#

the spaghetti recipe is crazy

#

all to die and lose the buff lol

novel delta
#

nothing can beat farming recipes where u need to spend more than you get and JM enchating scrolls

jovial turret
#

I give you 1 food.
You give me 100gold.

Fair deal

tiny jacinth
#

Yeah artisan is fucked til p3 im not doing anymore testing just to be ignored by devs lmao

jovial turret
#

That is if they get it right till then.
There are many more problems than the amount of materials needed right now.

The biggest one i see: Only gear worth crafting is the one that is the current max level tier.

Anything else is utterly useless and I am not sure how to work around this tbh

agile lintel
jovial turret
#

Thanks to surplus tokens i literally had to buy 0 items 😄

#

and accessories you just buy from a vendor

novel delta
rugged gorge
#

Weeks at best

novel delta
#

well thats my biggest concern - when it drops - there will be not enough people to test it - it will have many flaws cuz of that, and when phase 3 will come out - we will have untested economy system. And remember phase 3 is sorta permanent till beta - and it will have untested economical system at start.

jovial turret
timid ledge
#

Where is journeymen lumberjacking tools?

jovial turret
#

So we went from "a week" to "next week" to "next week" to "hopefully during p2.5"? exaggerating a bit here

trim hill
#

Yep

#

Literally all they need to do is make it 1-1-1 while they work on the system they actually want

#

I don’t understand why this is so hard to understand

jovial turret
#

flushedclown 🤡 🎪

stiff kite
#

is there an summary anywhere yet?

hard void
wet quarry
novel delta
#

summoner delayed until 2026?

young wyvern
vocal plover
#

I feel Steven is trying to condition us. It was too easy in the beginning, now it is too hard and completely pointless. so when they get the system to an OK point, the usual people who complain about it being to much will be so happy it's not like it is now. I know wishful thinking, but this is all that makes sense to me. Why destroy crafting? How can you not comprehend your own Artisan system? there are 6 grades of Equipment from Common to Legendary. Common should be so common that all equipment should be fairly simple to make and without to much hassle. it's the higher tiers (from Heroic upwards) that should be hard and take time, but it also has to work within the bounds of Leveling.

dawn birch
dawn birch
dawn birch
novel delta
novel delta
#

at start of p3

#

perfect moment to test artisan patch is now, and i think its better to let us have JM benches after artisan patch will drop (even GM-builded)

dawn birch
# novel delta i didnt say that. I said that decline will be in mid-late p2.5 i said that we wi...

well yes, when phase 3 rolls around, the part they will need our help and patience on is the new implemention of the HUGE revamp to economy that they have been working on for the past months... we do not have that build yet, so I am sure all of the things currently not working in the current PTR will be fixed in that phase... we will then be transitioning to testing their newly implemented revamp

dawn birch
novel delta
dawn birch
# novel delta problem is more we wait with that patch - there will be less testers of it

not neccesarily, i know there are a bunch of people that haven't even been apart of this phase that are literally waiting until phase 3 to jump in and start helping.. so we will have the faithful bunch of testers that have stuck around through phase 1/2 as well as the new joiners at phase 3 launch ... there will be plenty of testers to provide them with the necessary data they need to move forward

brazen ocean
somber mirage
#

Is there a hub where I can acquire all lifeskill equipment and try them all?

#

Id like to try fishing and get into armorcrafting, but I have literally no idea how to get started

jovial turret
vocal plover
#

I really just wish they would be more open about what is going on. The stream was a whole lot of nothing. They did a lot of talking but told us nothing. Specifics would be nice.

jovial turret
#

you know that you can release changes in increments. there is no need to have a giga patch that brings it all at once.... that will most likely break alot of shit aswell.... cuz big patches tend to break alot of other stuff too.... due du these having so many changes

jovial turret
# vocal plover I really just wish they would be more open about what is going on. The stream wa...

this phase and all their patches so far were all nothing burgers.

why give us dates/deadlines and set expectations with them when you use delay them anyways without giving proper information about them.
The last few weeks it was always: big economy patch next week. Then the patch is there, you read the patch notes and make a suprise pikachu face because it has no economy changes but also nothing else in it

#

if they could at least roll back their "nuke Artisan out of the game" changes....

vocal plover
#

That's what I mean, they nuked it, but why?? what was the thought behind the move? why wont they revert it now? I just don't get why they wont communicate this with us, we are YOUR Testers

#

Open and honest Developement is what they keep coining and up until now they had been, but now it's just Hush hush. I don't care about delays, they happen, But keep us in the loop of why and what, so we can help accordingly.

jovial turret
#

open development is a nice buzz word you can throw around. people and managers do love their buzz words. Corpo Speak let's go

vocal plover
#

Well the static spawns and Rarities are a problem. Both Gathering and Processing are the biggest issue with Artisantry.

#

The problem I see is the belief in Scarcity brings conflict. And for some reason Intrepid have a hard on for PVP in every facet of gameplay

jovial turret
#

I mean scarcity brings conflict. But you can just make everything or the lowest tier of resources scarce as fuck.

vocal plover
#

PVP will destroy this game if it isn't balanced with NON pvp elements. If everything is PVP, you will only have PVPers playing the game, Forget your lore (they wont give a crap about it) forget dynamic crafting systems (they don't give a crap about that) Just raw PVP over and over until only a handful of people are left playing. CRAFTER's mostly are not interested in PVP, they will participate but it's not what there are here for. Just as PVPers are mostly not interested in crafting, they participate because they have to. So keeping both types of players interested is important. Make High quality mats Rare (but not too rare) but make the common mats common, so crafters and gathers have something to do, while the lug heads who want to smash heads, keep doing that and get a steady supply of goods from the non violent types. NO PVP MMO can survive on hardcore PVPers. You need your casual and Hardcore Crafters to keep the money flowing

vocal plover
jovial turret
#

Yes. And maybe give people bonus rarity and quantity when they are grandmaster and gather frikin copper or basalt

glacial helm
# vocal plover PVP will destroy this game if it isn't balanced with NON pvp elements. If everyt...

If you look at everything PvX is clearly the intent of the game, not just PvP. In fact when I read what they have written, that is exactly why we have the delay of phase 3, because progressing levelling adventuring, artisans and nodes, was not balanced. I don't think it is even worth arguing, even though I've argued more than most. Intrepid made a bit of a miscalculation on the gathering/artisan system, they know it, we know it, let's not dwell on it. We need to wait another two weeks for the rewrite, based on today's showcase, so it isn't worth losing any sleep over now.

fervent wind
#

I'm curious what they mean by starter resources to make starter gear

#

Aluminum lol??

jagged bear
#

Finally, i can craft a tinfoil hat. harrharr

fervent wind
inland kettle
#

Glop is love.

novel delta
agile lintel
#

Something is happening With close town clusters ? Harvested 50 ww wood around miraleth yesterday and 60 around joeva this morning

novel delta
#

if only you could do same with tin

rugged gorge
thick acorn
wintry silo
#

Is it safe to say that the only way to grind metalworking are to make these copper and zine frags?

#

to appren that is

wet relic
#

what is the most cost effective item to craft to level leatherworking at novice?

leaden zinc
#

wait for phase 3

#

Looks like the algorithm that puts bonus into stone is now puttimg trees in trees

leaden zinc
#

working on carpentry, poorly designed craft. Building the hull of a boat gives the same XP as a small crate? Really?

#

also, spend a lot of coin to build but 1cp value?

restive swallow
#

Any bulk heroic tin sellers?

rugged gorge
#

least amount needed to craft is the most effective unfort

#

makes no sense i agree

wet quarry
#

Crafting right now is totally broken, economy is destroyed. Without sounding doom and gloom, none of this will be fixed until P3

leaden zinc
#

If then

fervent wind
wet quarry
fervent wind
#

I didn't say I had faith it'll work haha ... I have faith that they'll get something out there to test. I think they were surprised to learn that the 1:2:2 processing design and clusters were disastrous and now they're scrabbling.

#

They were pitching patches 0.08-0.10 as the best thing in crafting... it was quite the opposite

#

I do have faith that they will eventually get there... Agile development is messy and chaotic lol

rugged gorge
#

i dont

#

hiring blair makes me question a lot

gusty oracle
#

I think phase 2.5 was the best thing they could have done. they found out what happens when you blindly over tune crafting. Also how hyper inflation affects the economy

#

im just glad there will be a confirmed wipe for phase 3

glacial helm
# wet quarry You have a lot of faith they will deliver. It seems their schedule is falling be...

I know I'm sounding like a tape loop, but this is one of the advantages of Agile development, everything isn't held up by the economy. There isn't the same type of critical path in the project, that affects the schedule. Obviously the economy cf wasn't desirable, but it isn't the disaster it would have been in a conventional project. Have you noticed how little news we are getting from PTR recently?

wet quarry
lusty python
#

why do they make fewer and fewer zones with open pvp in the game? players who love pve will kick out people who love pvp with their whining and then they themselves will go to another project where there will be better lore or boobs, bring back normal pvp, and also why do I turn red for killing a horse or if I died from bleeding when the flag runs out? I hope the developers will make a man's game and not for whiners

graceful nova
# lusty python why do they make fewer and fewer zones with open pvp in the game? players who lo...

Anyone who has eyes knows that jundark was only lawless till the nodes came in, same thing happened in the tropics/desert. They weren't removing pvp zones. Those pvp zones technically should've never existed. If you wanna pvp go flag up. People just don't wanna deal with the consequences of flagging up thus the hate for the removal of the lawless zones that we all knew was temp Till the nodes were added

timid ledge
#

Is jm lumber jacking built yet?

novel delta
bold compass
#

Man the PVPers sure are salty, I might feel bad for em but they have proven over the course of the alphas if even given one nice thing for pvp they have to abuse it into the dirt.

glacial helm
# wet quarry Whats the connection you're making with PTR?

Things are happening on PTR that we are not allowed to hear about. That is the potential pipeline. The PTR and most development teams, may well be switched to getting ready for phase 3, not tied to regression fixing/balancing the economy in the P2.5 codeset.

jovial turret
wet quarry
glacial helm
rugged gorge
#

just cant show it

glacial helm
rugged gorge
vocal plover
#

So far PTR is only testing Node Wars, Don't worry you aren't missing out on anything on the PTR

vocal plover
dawn birch
paper bloom
#

Imma just keep my mouth shut. Lol, It wont end well if i get involved.

north sorrel
#

guys i need some help , im level 11 mining but have no clue how to craft the apprentice pickaxe . brought the blueprint but still cant craft it . oh and ive gone to the guy and been promoted

vocal plover
dawn birch
#

do we know if journeyman stone station is up anywhere or what is the hold up on that? where we can make the journeyman pick? @vocal plover do you know?

vocal plover
north sorrel
#

yeah got the matts to craft a good one but it only shows the novice one in the crafting

vapid citrus
#

make sure you are at the apprentice mining station and not the novice station

vocal plover
# paper bloom Imma just keep my mouth shut. Lol, It wont end well if i get involved.

I saw your original post, I am a PVPer as well, don't get it mixed up. I am also someone who has played many many MMOs and been in the Apha of a few and I have seen how the PVP scene can completely destroy a game. There is a lot of PVP in this game, People like Boris just needs to learn read and understand how the game works. What he said is Exactly what happens to games, but not because of PVEers it's because of PVPers.

dawn birch
vocal plover
north sorrel
#

im in joeva atm

vapid citrus
#

Halcyon has apprentice mining station

vocal plover
#

Yeah what Dardar said, you need to go to Halcyon

north sorrel
#

okay so the node has to have the next level to craft that item

vocal plover
#

correct

north sorrel
#

ahh thank you guys , appreciate the help

dawn birch
vapid citrus
#

you can find what nodes have which station on the Ashes Codex website

paper bloom
# vocal plover I saw your original post, I am a PVPer as well, don't get it mixed up. I am also...

Right but you miss the part where PVP'ers are the ones who min max and go for the most effective things available (META) which is obviously your artisans in this game. Saying the pvp community does nothing for a game like this is very ignorant was where I was, but frankly It's not worth the argument in my opinion. As a PvPer, A JM in a variety of different artisans (just waiting on tables), and someone who's touched all the end game I could possibly touch atm, Them taking the lawless area away basically made me not feel like I had anything to do right now. There's no content for me besides sitting in a spot and dpsing mobs for hours and hours and hours on end in hopes that I may see a drop or a recipe.

dawn birch
abstract whale
#

Has anyone seen either a Halcyonite Earring or Bone Ring recipe drop?

#

Starting to think they're bugged

paper bloom
#

And no, I Can't just take a caravan out, Nobody goes for them. I can't go after a caravan because they either disappear or move faster than I ever intend to. I can't go to the islands and pvp because there's either 100 people or 0 people.

To say pvp is everywhere, is very ignorant.

vapid citrus
#

what isn't bugged at this point

fervent wind
vocal plover
#

how much of the world do you need to PVP in??

dawn birch
vocal plover
abstract whale
#

The absolute state of entitlement from some of these "#bringbackpvp" kids is astounding

vocal plover
dawn birch
paper bloom
#

If you're asking me personally, I like going all over to pvp. I like having a big area to pvp in, With different Geometry to navigate or use as a line of sight. I like the variable of not being able to choose my battleground at times. I Like the unpredictability of what it brought to the table.

dawn birch
dawn birch
paper bloom
vocal plover
paper bloom
dawn birch
dawn birch
paper bloom
# dawn birch NO

This is a game where Risk vs reward is the game.

This is a pvp game.

All your end game activities passed farming gear...Is pvp...

vocal plover
# paper bloom I mean that's what I was saying in many words.

You know my guild used to run Caravans all the time, but because of the PVPers just wanting to smash everyone in the face just for the fun of it and there being no conciquence for being an attacker, we don't run caravans anymore. It isn't the PVEers who have stopped your ability to PVP, the game has become broken because of the Crafting changes, no one wants or can afford to risk anything who want to Craft.

abstract whale
dawn birch
vapid citrus
#

One doesn't strive without the other

vernal locust
paper bloom
#

I'm sorry, Is there progression right now? Is there things going on right now? You have NOTHING to do after you have gear.

#

Besides get more gear, Or go fight other people with gear.

abstract whale
vernal locust
paper bloom
#

Lol

vocal plover
abstract whale
paper bloom
#

I'M HERE WITH YOU

vocal plover
abstract whale
#

I'm making hundreds of gold per week. Doesn't feel fucked

vocal plover
#

Please do tell me how PVP has been ruined?

paper bloom
#

If you guys wanna sit here and act like Artisans aren't fucked, Then you're the problem with feedback going towards developers of this game.

#

Needing an entire forest of weeping willow for some bread is kinda dumb IMO

abstract whale
#

it's not in a great spot, but it's not "fucked".

vocal plover
#

Who said Artisans aren't having issues??? I just finished telling you it is

paper bloom
#

The fact we're a month into the campaign and still don't have JM tables is fucked.

vocal plover
#

ok did I step into an Alternate Universe?? were you not complaining about PVP?

abstract whale
#

this dude's crashing out cuz now he needs to craft a war dec scroll to pvp

paper bloom
#

I'm not crashing out, I stopped playing the game tbh. I don't like where it is right now, But seeing the current discussion leading with "pvpers bring nothing to the table" is where Iwanted to put my input

vocal plover
#

There is So much to do

vocal plover
abstract whale
vernal locust
#

Who would have thought you needed people to do more than grind gear to get nodes up and running. Shocking. It’s like it takes teamwork.

vocal plover
#

As a PVPer if you have nothing to do, then maybe you need to look into what the goal of this game is going to be, because PVP is about the only working system that isn't complete, but is about what it's going to be

vernal locust
#

PvP puppets wanted mayoral positions for flying mounts. The real purpose is node governance. But, hey flying is cool.

vocal plover
#

I so wish they would remove the flying mounts and give them gliding mounts instead, Flying should be insanely rare and short owned

vernal locust
#

Yeah, if mayoral mounts were t flying the PvP herd would not vie for the spots as much

rugged gorge
lavish valley
# vocal plover Node Wars, Guild Wars, Caravan Running, Caravan Attacking, Random PVP, get a car...

Okay these arguments are getting old. There are no node wars right now, no caravans are being run because the econ is flooded with speed hacked gold so there is no point. "get a caraval and randomly sail the ocean until you find pvp" Give me a break, there is nothing to fight for, nothing to contest. That is what pvp is about contesting things. This isn't some instanced 1 hour battle royal kind of game. Seeing this off the wall throw random darts until something sticks is ridiculous. The same people that dont want to see an open pvp zones are the same ones that are hitting the feedback channel about getting trained, getting their healers slept and not being able to fight back because "they will go corrupt" This is the system that you are shooting for removing POI pvp. You get first hit simulators and mob trains. If that is the game you want on release then GG to you sir.

vocal plover
vocal plover
lavish valley
#

Not sure what server your on buddy

vocal plover
#

Well same one as you since there is only one

lavish valley
vocal plover
#

You are complaining about people exploiting the game, it has nothing to do with Artisan stuff

lavish valley
#

not a single war

vocal plover
#

so there has been no wars at all in the last week?

#

Funny it must have been a bug when New Aela was flashing every 5 seconds get out of Dodge a war is coming if you aren't signed up

lavish valley
#

that was a siege

#

there has been 1 of those

vocal plover
#

and the numerous Flash ups of Polar beat's X place

#

Siege is PVP

lavish valley
#

and they cost 1k gold to do

vocal plover
#

oh no 1g for a guild, how hard must that be to earn

lavish valley
#

1k

vocal plover
#

are you in a guild?

lavish valley
#

1,000

#

I know, math hard

vocal plover
#

there have also been lots of Node wars

#

I have seen them pop up constantly

lavish valley
#

mmmhmmmm

#

tell me more

vocal plover
#

CLearly not being tracked

lavish valley
#

mmhmmmm

#

right....

vocal plover
#

is that your proof, a Leaderboard that probably isn't even working

lavish valley
#

it was working just fine last phase

vocal plover
#

Right you explain to me the Pop ups then

#

are you in a PVP guild

lavish valley
#

you do you boo

vocal plover
#

Watch Flanker, or most of the youtubers they are in constant fights

#

maybe get out and play the game

lavish valley
#

you mean when there was a lawless zone? yeah they were

#

mmmhmmmm

#

I see the connection

vocal plover
#

Last time I checked. Riverlands wasn't a lawless zone

vocal plover
#

Lol join a guild, do your part

#

Off to golf ⛳️. Have fun

steep current
#

totally meant unlock*, not build

#

kek

#

Seahook is now Village Stage

orchid quiver
#

I just leveled my hunting to apprentice, where does one go to level it now? what mobs should i be looking for to hunt?

steep current
orchid quiver
#

Yes I have leveled it to apprentice

steep current
#

oops mb

orchid quiver
#

I just don't know what mobs to hunt next

#

is it just grems and spiders still?

steep current
#

wish i had a list of huntables lol

#

you should be able to hunt raptors now

steep current
#

your welcome ;-;

orchid quiver
#

awesome ty

lusty python
#

Please make the purchase affordable for the Russian Federation

steep current
#

Joeva update.

thick acorn
#

someday we will get the woodaxe :p

#

to ge tthe wood for the lumber mill

novel delta
#

yo u can get wood from maps, and process it here and craft with carpentry
but you CANT get pocessed wood if you will have axe and no processing

#

processing>>>axe

#

because atleast you can get processed wood somehow with such combination

fervent wind
thick acorn
#

axes being built in shorefoot so that bve awhile 😛

fervent wind
#

2.5 is cooked

novel delta
# fervent wind Doesn't matter if we can't chop braidwood really.

AGAIN
we can have two ways

  1. we got JM processing and we dont have JM gathering
    treasure maps can give you all kinds of braidwood up to even legendary
    so if you spam epic+ maps you eventually can get some wood and process it
  2. we got JM gathering and we dont have JM processing
    You got tons of raw wood with no chance to process it.
#

So in option 1 you have little processed wood, in option two you have zero processed wood

fervent wind
#

I'm not saying YOU are wrong... I'm saying the design is backwards

#

IMO... no resource should exist that can't be gathered naturally... how are these things crafted in the first place

lucid crypt
#

Do we have any idea how long out JM husbandry is?

novel delta
lucid crypt
#

Isn’t polar doing husbandry too? Or were they only doing apprentice?

#

Down in az

wet quarry
novel delta
#

and also half of t3 processed wood is done from t1 wood, some dried oak/western/ash/banyan etc planks

novel delta
fervent wind
#

I'm just waiting to test what they come up with before p3... patches 0.08-0.10 were disastrous

#

Clusters were a cluster to be sure lol

thick acorn
paper bloom
#

Does weeping willow spawn at all in jundark or tropics?

thick acorn
#

no only coconut and banyan jundark, tropics sometimes get willows leaking in near the boarders though. Tree spawns seem to like expand if there left to long it seems and will occasioanly take dragon tree spawns as willows or braidwood on edge of tropics if there already tree on riverlands side

#

not sure if expanding trees is a feature or an accident but it cool that tree can expand into other biome when their left alone sometimes :p

versed nimbus
#

Any functional apprentice herbalism station?

vapid citrus
#

I know there is one in Azmaran, i'm not sure where else

torn fiber