#alpha-two-artisan-chat

1 messages · Page 27 of 1

fresh robin
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either 2 incompetent people made a decision with very little thought that impacted server economy for up to 10 days

or even more people contributed to this horrific decision

wicked badge
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the coalition that is leveling Seahook

fresh robin
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either way substantial damage is already done just in the fact that you've already taken some action on this poorly thought out decision

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you turned a good decision - leveling AG supply temporarily to progress the server

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and actively flipped it on its head

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great job!

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mayor material!!

novel delta
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the question is was it from corruption or just incompetence

fresh robin
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neither would surprise me

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what they do now is what will decide i guess

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continuing this decision is surely corruption

minor falcon
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Go run for mayor and see how well you do trying to keep everyone satisfied 🙂

novel delta
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imaging defending that KIND of decision

fresh robin
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it's indefensible there is nothing positive about it

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everyone was very "satisfied" by the fact that AG supply was coming up in joeva because the server desperately needs competetive mounts against scorp/ebon - one generating gold for RMT and another driving RMT purchases

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yea let's just delay that by 10 days for 0 benefit

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good work guys! intelligent!

novel delta
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NONO, u are not mayor you cant speak Kappa

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dont even try

sweet jungle
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Unpopular opinion I'm sure, but I think they should move the broodlings to apprentice level in phase 3. Having such a fast mount at novice level is kinda crazy (especially a broken one that's going faster than it's listed speed)

wicked badge
minor falcon
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they should just be disabled like they were last phase until they are fixed and none of this is a conversation lol

sweet jungle
fresh robin
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this is still a conversation

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ebon exists on the BM and is far better than novice mounts if you remove scorpion

wicked badge
sweet jungle
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And oh yeah I remember the day they fixed the gators. You definitely felt the difference immediately!

rugged gorge
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looks like legendary decon kits are worthless

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better off just mass producing them as commons at this point

real fractal
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Broodlings are just crocs on steroids

torn fiber
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I'll update the sheet after work but yes ag supplies going back to Shorefoot

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The node buildings are complex Beasts, ppl reading too much into it imo

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Shorefoot asked to keep appr ag supplies building because they'll need the gold injection to fund the JM buildings

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That's 100% a fair request

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Joeva could only build appr, as they don't have the passive building to get it to JM

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This phase the contributions to node buildings has been very slow across the board.

novel delta
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i mean i was like wtf those guys can think when it was announced that plans changed

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and yesterday when i saw changeback i was like meeh they cant

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i just hope it is just gamer incompetence not a money injection from broodlings.

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or its just 400 iq move form joeva/shorefoot to get gold from selling broodlings to get more powerful to conquer other nodes.

torn fiber
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It's likely more a case of not expecting the outer nodes to take so long to level up. I know there was an xp bug but ofc nobody expected the delay when designing node building layouts.

wicked badge
unreal parcel
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I there any docs with crafting experience needed each level?

velvet wind
unreal parcel
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ah found it ty

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40.000 xp to apprentice -> getting 200crafting exp (scroll+shirt+ city with xp bonus) is 200 crafts
So approx. 120gold mats if i would buy them all to get apprentice on my artisan ._.

sly agate
floral moss
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did they fix resources? seeing alot more different ore nodes tpoday that i njormally dont

tough gyro
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in 2.5 decon rarity didnt matter

wintry silo
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Any recommendation on where to find weeping willow

gusty oracle
wintry silo
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Yeah. Noticing that. I think these ones around are being camped on timers.

wheat rover
# gusty oracle Like copper, weeping willows are a myth

Blasphemy! Hearsay! Why, I found at least 4 adult weeping willows in just a quick jog across the riverlands yesterday. They were all stuck in towers, or rocks, or only their top branches stuck up out of the ground so that I could not interact with them. But they were there.

stray kayak
wintry silo
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Been mining basalt for the copper. Haven't seen a willow yet. Guess one day 🙂

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Do you get more money from gathering and selling or gathering and processing then selling?

novel delta
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when JM weaponsmith in mira? i want to craft those

gusty oracle
stray kayak
wheat rover
steep current
tight mica
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please can u explain me why we cant have proper procesing station for crafting station in one node ? its some building issues or i dont get it why we need to run 10-30 mins for making one item . i dont complain just want to understand whats meaning of this ? its like unnessesary dificulty that is pointless and time consuming , when i need to run one node with resources to make them proceed then run to another to craft product .

real fractal
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Never been a mayor but from what I’ve gathered, it’s more or less just because each building requires different “support” buildings. So you can’t get JM lumbermilling and JM carpentry in the same node because you’d have to constantly break the “support” building

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Maybe someone who’s been a mayor can confirm/add to this

tight mica
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i understand that if in future traveling wasnt that slow as f now . but now that system is only timeswallow and not fun for crafts ... becose seriously its not fun play walking simulator . and i play crafts a lot in mmos . now its complain 😄

stray kayak
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it seems like that need to move vast quantities of materials between nodes is part of the devs intent - they don't want you to be able to do it all easily in one place. My guess is they hope rather than you just individually running back and forth with a single inventory worth of goods, proper trade networks / caravans will develop

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it does make small scale crafting incredibly painful though

tight mica
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yea it is painful , but as i write if we have boost on mount minimum all + 100% it will make sence

zinc marlin
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might become better with higher node levels when more plots are available for buildings

trim hill
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So I get the stop order to AG, but is there a point to two woodshop in Joeva?

tight mica
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becose lifesteal buffs food is too much op 😄

thick acorn
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named recipe drops are to darn rare takes like 20-30 kills to get a recipe to drop from named especialy when some named mobs have 90 minute respawns

lyric yoke
steep current
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JM lumbermillers and carpenters to be exact xD

bold compass
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Victoria, I think it's a player ideology problem right now. People need to start trading processed goods. Currently people just want to do it all.

lyric yoke
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I agree with nova on this one, I no longer have to run across the map to make a bow for some random monkey brain, just for them to go “oops, I forgot to have the wood processed”

bold compass
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It also does not help that the market system still needs significant development. And we haven't had a server run long enough for a real trade hub to form.

novel delta
lyric yoke
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Its okay only 5% slower means I get 5% more time to enjoy cool mount

novel delta
steep current
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I just wish needing to build 2 of the same building type, e.g. agricultural supply was not a thing just to make one a JM farming and the other JM herbalism. Why not just one building with 2 JM available.

lyric yoke
steep current
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So a slot isn’t wasted and can be used to make an additional profession building or something

novel delta
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also JM carpenters and JM lumbermillers will be 1-2% of server
apprientiece mount is needed by 50% of server

and count that 2 Jm building will be in place after 1 month from now?
mounts were needed 1 week ago
. Imagine population drop from what it was week ago and 1 month later?
so we making needs of 1-2% of 5 times less populated server OVER needs 50% of server now

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Thats very wise decision

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indeed

steep current
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Uh the 1-2% is underrated. Cause it’s amazing for caravans economically, for some income to afford many items.
Don’t forget carpentry also makes things like bows.

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I still agree that animal husbandry is definitely also an important part

wet quarry
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I feel a lot of the problems we are talking about will be gone with Tier 4+ nodes

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They will have more slots for stuff, albeit it will also be for higher grade stations

novel delta
steep current
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Yeah it’ll be something solved in the future but 3 is more worried about the issue at hand right now

novel delta
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thats no herbalism too

steep current
novel delta
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god bless guy who put cookhouse+ag supply at miraleth first in Lotharia

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what a god

steep current
steep current
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I’m sure the people who have made the node plan will revise their decision again from others feedback like yours

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And improve it for phase 3

bold compass
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Something to keep in mind, with low drop rates and harder mobs it is possible that people might be stuck needing gear upgrades to push past level 20 in future phases.

steep current
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That is true too, and the second option would be to craft gear

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Buuuut the amount of materials needed at the moment is… uhhhhhh

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You knoooow :3

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No incentive for crafting gear this phase that’s for sure. Last phase it was crazy easy, and now it’s crazy difficult

bold compass
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Waiting for this or next weekend for the crafting changes, making gear might get easier.

steep current
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Also doesn’t help that we barely see t1 metals in the wild. Even rubies are hard to come by. Best is to get treasure maps for a chance to get a good stockpile of t1 stuff

teal cipher
novel delta
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BRO I HOPE THIS IS CRAFITNG UPDATE

white thicket
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Unlike the update that happened on Sunday. Where it was one thing. I do too hope it’s the t1 deposits

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I also got a small stockpile of T1 deposits in windansea before the gather update. Might just sell them for some gold lol

glacial helm
bold compass
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Yes, and I expanded in my next statement that currently there are significant inhibitors for people trading processed goods. The systems to support it are not in or robust enough.

summer elk
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why were plans even made to accomodate joruneyman station to the fullest. We won't see half of them until new servers and p3 launch. We should've focused to get the important apprentice stations in riverlands

tight mica
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i think in ideal state : nod focusing on crafting skill need to have proper processing on same level 😄

bold compass
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Oh I know they would, doesn't mean the game devs should accommodate that choice.

summer elk
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they could remove item drops completely, so lv 0 and 10 gear will be important, and the artisan system before journeyman as well. Mobs can drop resources for crafting. Currently, if you get drops for t3 gear, you won't need to change it until new servers at all

wheat rover
tight mica
wheat rover
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Deleted my rude statement - but you have to understand why people play a game. Top down restrictions and contrived bottlenecks is not a solution if you want a vibrant game.

summer elk
wheat rover
summer elk
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people will have trouble leveling past the node progress without propper gear and will have to be involved into develpoing the node

wheat rover
tight mica
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i like the vision of that crafting just hate to spend time in slowmode travelling 😄 only game i love to have autorun is this .

velvet wind
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if t1 materials were available people may contribute to the node system, but searching for a needle in haystack to then choose give/sell to crafter or donate to node ?

barren arrow
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I was told that copper is no longer the issue, but I have yet to find a node hehehe

stray kayak
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seems like the entire game is split into two parts - before nodes are online and after. The before nodes are full online portion will be like 2-3 months, and the after nodes are fully online will be like years? decades? the life of the game? Feels kind of odd to have that split and the imbalance of time between the two portions of the game

summer elk
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not having enought t1 materials is a problem and needs to be resolved, with all other biomes having them as well. All recepise need riverlands resources, they need to add recepise for other biomes. If you craft a tool or gear in desert, you should you need sandstone etc

wheat rover
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Ah man I guess I better log in and do stuff that I don't want to do so that people can make stuff for me.

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Said no one -ever.

bold compass
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Bonos I agree with you, they probably need to keep level 1-10 gear in the game via drops or vendor purchasable gear. And they need to raise novice crafting and all other tiers up a level range, to better match node progression.

wheat rover
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Let us buy common level 10 gear from the NPC. Give players time go get money to buy the crafted gear as we're able to afford it. Not many players can afford crafted gear at level 10.

summer elk
wheat rover
summer elk
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depends how the system is setup, that's the real problem they need to solve

barren arrow
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I think novice crafting should start with lvl 10 gear instead of 0.

wheat rover
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FFS we have 13g green level 10 wands on the market

tight mica
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people here write 10g isnt big money i like to know how is it possible have 2 chars on lvl 14 and have max 3 golds on each one one time 😄

summer elk
lucid crypt
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That’s the result of cheaters 😅

wheat rover
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That's a big part of it. But we need for crafting to come online a lot more quickly I think. The "I earned this by processing 10,000 rocks" stuff is BS.

bold compass
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Hold on though, that isn't purely due to crafting issues. The economy was screwed on this server almost from the start with some of the hacks going around.

wheat rover
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That's not a challenge. That's a second, monontonous AF job.

wheat rover
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How do you REALLY incentivize getting someone to help level a node? Getting 10 tickets for turning in a bunch of oak and granite doesn't feel like a great system. This much I know.

barren arrow
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They also need to somehow tweak their algorithm for resource spawning to have potentially a roll of t1 mats to always be included in spawn. At current state, at least for me, I feel like it is way too hard to get into crafting when some t1 materials are as rare as diamonds. Granted I am a newbie so I do not know all the spawns of this mythical Copper and Zinc, but is just feels odd to make it so that starting crafting is harder than continuing when you break through after apprentice. And even then the amount of resources you need to level up ......you would need a group funneling you. But if it ends up fully group endeavor, it will push this economy into inflation.

tight mica
wheat rover
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And glint so that we can buy shit from crafters

tight mica
summer elk
wheat rover
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It needs to be a viable alternative to camping without ruining the game for people who like to just grindout xp like that, IMO. Like cool - you can grind that spot for the xp and the gear. I'll help this node level, and get good xp and glint for doing so, and then I can buy my upgrades off the vendor. I don't know. That is likely full of holes too, but it can't be perfect. The game will be in alpha forever if perfect is the goal.

tight mica
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exactly higer hunting and commisions xp get chance for solo players or smallest guilds partyes

barren arrow
wheat rover
barren arrow
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We also have people and guilds playing this game like a release title with full force competition instead of testing it by getting as much of the stuff up and achieved by whole server as most alphas and closed betas do.

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But that is a new wave of players/testers I guess

tight mica
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"its pvp game " 😭 😅

gusty oracle
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Mhe I'd rather not burn myself out for phase 3. I log I to do abit of artisan stuff this phase but I'm mostly waiting for summoner and artisan changes

barren arrow
tight mica
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most of big guilds or "players" that have big influence on development of this game as i saw witch way is going , are focusing on pvp /siege battles testing all stuffs around pvp and ballance of class becose that instead focusing more on world and economy and mobs or quests. just my point of view on progress in alpha 2

barren arrow
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Shadowbane was full pvp game and L2 and I was in betas back then - we were enjoying trying to see all the systems - there was competition but not to the point where people were purposedly blocking progress just to show off how cool they are. But that was before streamer culture where narcissism on display.

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Anyway - I am not a voice of a community - just speaking my mind.

wintry silo
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Found my 1st copper node today. Kind of surprised me 🙂

gusty oracle
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Lies we all know copper is a myth

barren arrow
wintry silo
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lol. I should have taken a picture 🙂

tight mica
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i love how they make it with that greenish oxidation 😄

wintry silo
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yeah. Almost thought it was an iron one until I saw the difference.

tight mica
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when u stumble on copper when u think its iron 😄

daring oasis
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For fishing and lumberjacking.

How many pieces of gear are currently available ?
(For example pole and shirt)
And what are the methods to get them?

barren arrow
dusky ivy
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shirts are available at novice, pants at apprentice, belts at journeyman

daring oasis
wintry silo
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mmm. I really need to work on getting my mining and lumberjack gear

daring oasis
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This was a good reference for apprentice gear:
https://ashescodex.com/guides/lumberjacking-in-ashes-of-creation

novel delta
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patch size looks small, so i think our hopes wont come true today(

near falcon
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client side patch is small. server side patch could be impactful

graceful prism
barren arrow
# graceful prism

Nice, longer the usual downtime for smaller than usual patch notes! To be fair though - this is the only industry that is required to give long reports to their members.

lucid crypt
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this 2 hr down time is a lot shorter than the 48 hour down time were supposed to get

graceful nova
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we really need to get feedback from them about this

barren arrow
graceful nova
graceful prism
wild fern
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well looks like another week of no cool patch. Gonna wait for this recipe fix

graceful nova
jovial turret
summer elk
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hopefully this will all be done and balanced for p3

novel delta
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if u think that copper is hard to find, you havent tryed to find tin

gloomy tartan
wintry silo
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What location has the novice lumberjack shirt?

gloomy tartan
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Novice tailoring at textile mill near lionhold

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Has all the novice shirt recipes

glacial helm
barren arrow
# glacial helm You clearly have never been responsible for updating product documentation. I a...

Clearly you know exactly what I am responsible or not. Any product made has documentation internally for regulation or labeling and that is no argument for my statement. What my statement entailed, however, is the fact that any minor change in development or update cycle of the game is almost always "demanded" by "members" (PLAYERS) (not development staff or coders, or regulators, or administrators) to be written out and given every production push, however minute it might be. Game developers are not regulated to give these updates, but the Members (PLAYERS) cry rivers when they do not see it all itemized.

glacial helm
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The FDA mandates that the documentation that patients and doctors (PLAYERS) receive, is complete and validated, however minute it may be. People can be jailed if they leave things out. I get that your real point that it was due to the whining of the players, but in actual fact the game industry is one of the exceptions where companies can bet a little lax on documentation. Intrepid have a large team that need to be aware of the patch notes also and they probably have a system that generates patch notes from the code management system, so I doubt it takes much time to compile them, or to distribute them to the players.

jovial turret
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Any GM / Mod online I contact regarding a potential exploit/bug for crafting?

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Dont want to post it public

limber oyster
sleek hill
glacial helm
supple bramble
# glacial helm Does anyone know if we have an ETA on the gathering rework patch? Or is it a ca...

Steven has responded to two of my posts saying that it is in the works and "hopefully" will be deployed this week. The biggest issue I have is that the patch on last Friday is what broke ore generation. There should in almost all cases be a plan for backout of a patch. This is just part of being a good developer/system admin. There was very few cases in my career (there was a few though) where we applied a patch/upgrade without having a backout plan.

graceful nova
supple bramble
# graceful nova they also posted the patch the day before people are off from work, so even if a...

Maybe.. but when deploying patching/updates you aren't off until you know the deployment was successful. That doesn't mean that it was successfully applied.. it also means that it is working properly. It needs to be part of the process. I realize we are in Alpha, but now is the time to build that process so that when you push a patch/update in Production that doesn't go as planned it can be backed out. The thing about development and patching (especially with the complexity of Ashes) you try to plan for all scenarios but seldom will it be perfect. All the more reason to get this process down. Having something that doesn't work perfect is okay.. but having something that completely breaks core parts of the game needs to be reversed.

graceful nova
rotund pewter
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Alright so is herbalism a no go. I just hit lvl 10 lol. I keep hearing about some drama.

glacial helm
# supple bramble Steven has responded to two of my posts saying that it is in the works and "hope...

All of us veterans of IT have a nightmare story of moving a patch in on Friday (often involving payroll), and then spending the best weekend of the summer fixing it! As much as I beat up on Steven and the crew over Ashes, I have immense sympathy. Developing any software is a thankless task, and inevitably the biggest plaudits on a successful project go to the non-participants. Maybe it is old fashioned, but sometimes telling people the truth, however harsh, is more productive than sugar-coating it. I was just waiting on the patch. I believe in the game, and don't want to get burned out banging my head against a brick wall.

jagged bear
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I am level 7 in hunting and all i feel is pain. (I am refusing to hunt grems or bully others out of entry level farming spots). I hope intrepid implements hunting faster sobbing

noble cipher
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why do mira, halcy, and winstead all have smithy nodes? . - . I know Mira had apprentice smithing, what are the other two?

jagged bear
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Im pretty sure you need a smithy in order to place armoursmithing, or weapon smithing stations. But then I'm confused why we need 3. Anyone more knowledgeable?

torn fiber
noble cipher
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ahh

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thank you!

jagged bear
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Thank you peeps awh

sharp ivy
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anyone know where apprentice herbalism will be?

torn fiber
thick acorn
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give it like a month and it might be at the stage we can put building in :p

unreal parcel
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God bless we have a 3 months crafting focussed economy phase, while not being able to craft lv 10 weapons for the first 2 months :)

unreal parcel
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let me rage bait a bit

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i still hate how economy is rn

undone escarp
stiff kite
vast dune
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No Joeva was going to deviate from the plan to get it up sooner but shorefoot is almost leveled so they decided not to

wheat rover
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You could really end up getting on an absolutely dysfunctional server when this game is released, and not know for sure for a good 2 months if it's time to jump ship.

vast dune
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As long as there's a solid core it should be fixable even if it gets messed up

clever orbit
gusty oracle
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Well unless they alter the drop rate for droppings farming and cooking are out of the question

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Then we have the vassal system and citizenship housing... nodes are gonna be a mess with duplicate buildings and having to travle across the world to get the crafting station you want

wheat rover
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High magic and artisanship, etc. on server A, and on server B, they have...rocks.

errant moon
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the idiots get voted into power

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and ruin the economy😂

wheat rover
# errant moon and ruin the economy😂

If I am developing a game, I'm putting some guard rails in place so that everyone has an opportunity to enjoy the game, but I didn't pay for this development out of my own pocket either, so 🤷🏼

errant moon
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well if your server fails to thrive compared to others it doesnt matter since cross-server stuff probably wont exist

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you just fix it from the ground up

clever orbit
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I’d think every server will have every artisan building built considering there’s 85 nodes to work on, so really the issue would be how close are the related high level benches to each other. That won’t make the game feel that bad, you’ll just need to do more transport and travel to get stuff done than a heavily optimized vassal network would

steep current
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Aithanahr Textile Mill currently under construction.

Required Materials:
1,200 Basalt
1,200 Ash Wood
2,400 Daffodil
600 Cotton Thread

Current progress on screenshot.

sly agate
steep current
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awesome, have fun ^^ its alr my bed time and currently updating buy orders on my sheet before i head off LOL

wintry silo
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What is a good area to farm larch?

modest token
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New alea

wintry silo
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THanks

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By chance is there willow in that area?

sly agate
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could be, if u mean possible spawn points then yes

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willow, rock source sby shore and cliff, herbs too

gusty oracle
reef heath
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Will journyman workbenches be in this phase?

sly agate
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long time, but yes, few weeks atleast?

reef heath
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Ok cool ty 🙂

gusty oracle
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Hopefully the devs will rebalanced node development and make it a little faster next time because if they increase the level cap it's gonna feel even worse to be a crafter

wheat rover
limber oyster
unreal parcel
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cant wait to craft lv 10 gear when i hit lv 50 on release🥳

limber oyster
bleak marten
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Is there a journeyman mining station available somewhere?

sly agate
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nope, gonna be a while

copper cave
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how's Shorefoot getting along? I put some time in this morning but didn't see where it was at.

oak spindle
bleak marten
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@oak spindle thank you for the response! I'll head over to see how I can contribute

near falcon
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What determines how soon a JM table can start?

vast dune
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Once the proper buildings are in place and enough resources are raised it's go time

tawny compass
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Can you be an everything crafter/gatherer? or do you have to choose only one?

real fractal
tawny compass
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I appreciate the details and the example in particular, thank you for taking the time to reply

wicked badge
steep current
sly agate
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Does the texttile mill automatically pop up when orders are complete? or mayor has to push or deploy the textile mill? [just curious as to the process]

steep current
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The node commodities are what you’ve been handing in at the acquisition agent near storage.

The mayor creates buy orders on what node commodities are needed for building, upgrading and maintaining plots.

tough gyro
unreal parcel
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Also not hitting apprentice crafting in 2 weeks

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While ppl are 25 in 2 days

toxic elm
# unreal parcel While ppl are 25 in 2 days

Question for Intrepid Studio: is Ashes Of Creation supposed to be like all those MMO out there, where people rush their max level, and then start playing the Economic aspects of the game (gathering, processing, crafting, trading, caravans, …), or will this game be different?
Or said it differently, will the Economic system be completely useless until level 50?
That’s the core question.

hexed canopy
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I don't think their answer would be "We are trying to make Economy-related systems useless until lvl 50" gigglgers

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but you probably knew the answer

unreal parcel
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But slow progress meaning you are lv 25 in 2 days but cant craft anything sucks

hexed canopy
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node advancement is definitely too slow relative to leveling speed, but a lot of players are still not lvl 25.
but they should adjusting it to your median leveling speed, not the 1% of fastest levellers who get to 25 in a few days

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people who push forward alone while ignoring the world should not have access to node buildings.
It's one of the may ways to soft-gate rushing to 50

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(but again, currently node advancement is way too slow compared to leveling speed, even for more casual players)

gusty oracle
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im sure they plan to tweak leveling speed and when they boost elite mobs and 3 star mob stats im sure that will also influence leveling speed... probably only by a day or 2 though.

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i think the main issue with crafting was the poor xp rate mixed with recipe changes and resource rarity made all the crafters not really bother with 2.5

real fractal
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The main issue a mix of
lowered player dmg = slower farming
Lower mob drop chance = slower farming
Increased requirement (drastically if I may add) = slower crafting

gusty oracle
#

the xp rate seems to be at a satisfactory level now for most people (i dont feel like i need to chose grinding over gathering/crafting) yes its slower but acceptable. now they just need to make node currency worth something so people fill work orders

hexed canopy
#

i still think that PvE is way too easy.
hopefully they will start rolling back the temporary mob nerfs soon

#

although.. maybe do it after fixing gathering & crafting gigglgers

thick acorn
hexed canopy
#

Deadge there are a lot of good parts of korean MMOs, but PvE being an absolute faceroll AoE fest is not one of them

#

(and soloable too)

foggy rampart
#

Imagine if the amount of stars an enemy had represented their ability to react to players and cause genuine difficulty.

hexed canopy
#

i'd be content if stat-wise they were strong enough to pose a challenge, but that would be amazing

#

ofc we need both, but even just the former would be great

novel delta
#

IS THIS IT?

uneven gate
#

Maybe Crafting rebalance today?

novel delta
#

oh good please

thick acorn
#

1 hour downtime probaly not haha

#

i suspect some bug fices :p

uneven gate
#

i think that would be a poor decision considering the blog post has today slated as the .11 update & they haven't changed or updated that post yet.

ionic tinsel
#

if you have no expectations, they can't upset you when it's yet again not economy adjustments 😂

thick acorn
#

i expect everything to be delayed over and over :p

violet siren
#

Only an hour

wintry silo
#

Hope for tweaking of resource nodes 🙂

digital turret
#

No 0.11 today. So anyone's guess what's in it.

tough gyro
#

adjusted light in pocket dungeons. fixed missing water

novel delta
#

no resourse till next week

#

rip

tough gyro
#

extended the leash of mobs to be 3 SW now enjoy!

unique flint
toxic elm
# thick acorn 1 hour downtime probaly not haha

Generally, a patch consists in a backup, a deployment, and some smoke tests. This can be achieved in one hour.
Sometimes, additional operations must be performed. For instance, some migration of data in the database. This is where the downtime can be longer.
Therefore, the downtime can be 1 hour even if they deploy the Economic patch.

thick acorn
#

they already said it comiong nex tweek getting dfelayed due to fixing errors and things peopel been egtting :p

novel delta
#

bro they literally said that its next week (or maybe week after0

unique flint
bold compass
thick acorn
bold compass
#

I have had iguanas chase me from the middle of the mainland part of the tropics all the way to joeva

thick acorn
# tough gyro Hmm worse then Beetles

they dont leash until you go over water (the yellow mushrooms are actualy the worst though they follow you to the desert and there realy slow so they just randomly rock up like 30 minutes after u get there :p

jovial turret
#

If you attack mobs chasing you once, they will leash "properly" and reset way earlier

dawn birch
#

Why in all of these updates have they not fixed the resources problem yet for t1 that is causing so many setbacks with crafting and progressing

jovial turret
#

seems like it is bugged with how leashing works for mobs unless you damage em at least once

thick acorn
#

i like some mobs not leashing or super long leash tbh but i prefer ones that make sense :p i dont see a lizard or mushroom being so motivated about ur death they chase u to the end of the world :p

#

undead though i see doing that

jovial turret
#

hit em once and u will lose em super quick

thick acorn
#

pirates should chase you for eternity if your carrying a treasure map :p if they kill you, they loot your map :p

bold compass
#

Good to know about the mob damage thing, but it seems odd because they don't reset when the guards start fighting them.

jovial turret
#

Yeah it is super weird

thick acorn
#

one day ill gather all the iguana in the tropics and run them into a node to see if they can beat the guards :p

#

can every iguana in the tropics able to kill a guard thats the question 😄

jovial turret
#

please stack all their poison puddles on the same spot!

west badger
#

in the first area, (Lions hold?) is it possible to craft more than just the quest items?

tropic cairn
#

Hello all. So, if I'm understanding the current state of Husbandry, there is not a current Apprentice Husbandry station available, as of yet?

wicked badge
graceful nova
#

no crafting changes this patch

#

sad

wintry silo
#

yeah. Kind of stuck not once coming across a weeping willow tree in the wild. I can only assume it's the area that I am in.

unreal parcel
raw linden
#

honestly mayoral buffs not comming down when servers do is a solid update

fervent wind
raw linden
#

i can dig that one

novel delta
#

miserable

fervent wind
#

horrible design flaw ... ALSO ... those respawns can come back as t2 or t3 ... If its T2 flowers or T3 anything .... you're locked ouyt

graceful nova
#

idk why they havent just reverted the patch

#

till they have a fix for it

fervent wind
#

PLEASE!!!

novel delta
graceful nova
fervent wind
graceful nova
#

what game doesnt have backups???

novel delta
#

well i might be worng mayeb they have backup but dont think it is needed to revert that change (idk whats worse)

dawn birch
dawn birch
graceful nova
#

@dawn birch

violet siren
graceful nova
#

basically 1 day left before the 'week' ends

dawn birch
graceful nova
#

if u click on it, it takes u to the post

empty hamlet
dawn birch
#

Does anyone have a link to where the devs have said anything about fixing the resources available problem for tier 1

novel delta
#

to all fleshripper haters

nova remnant
#

People just want item level so they don’t have to think about big numbers, been using power rating for weapons
pepethink

barren basin
#

Where does the mystic lense recipe come from

near falcon
barren basin
#

Ok ty

tropic cairn
#

Hello all - Is Shorefoot still on track for Apprentice Husbandry this weekend? I've been running the commission quests non stop today, and the progression hasn't moved.

novel delta
#

chill u wont get mounts / herbalism soon

#

my guess its 7+ days from now

sullen hazel
#

what's it like to find copper ore LOL and make gear with it?

real fractal
rare gyro
#

Les gooooo

novel delta
#

can anyoen with experince of last phase give me intel on this^
how long it takes to build any JM building in node AFTER you did all 4 basic buildings

jagged bear
real fractal
rare gyro
#

Is it 100% mount possibility? No way this can be a beast of burden

torn fiber
tiny jacinth
#

are you able to upgrade your apprentice gathering cert at an apprentice stonemasonry building, to journeyman cert? im being told i should be able to but i cannot.

drifting quiver
#

I believe you upgrade certs at the foreman and not the stonemasonry building, I was able to upgrade my mining cert to journeyman at level 20 mining

tiny jacinth
#

yeah, i meant the foreman at the building

#

there's a mining foreman at the stonemasonry building that i was talking to, i figured he'd be able to upgrade my cert but when i try to do it nothing happens

unreal parcel
unreal parcel
restive swallow
#

the economy is dead anyway

#

nothing is selling unless it's a BIS

#

or second BIS

heavy igloo
#

This is why I think items shouldn't just be better versions of eachother, but simply different

#

more variety and more sets for different scenarios

gaunt coyote
#

Hey can anyone confirm whether hunting pylons are working and are worth the investment?

tawny compass
#

Is there a stone processing output that would generate a little bit of gold when sold to NPC?

magic mauve
#

Selling to the NPC is never worth. It's mainly there just for things you don't want to hold onto and know won't sell on the market.

tawny compass
#

So if i'm mining a shit ton of basalt and granite to lvl up my mining skill. What would you do with the mats? I'm new to the game

magic mauve
#

Hold onto it for mayoral commissions. You can get a decent amount of glint once the turn in commissions are up since they're repeatable. Also pick up the gathering commissions from the marketplace in a node.

tawny compass
#

ho yeah, I didn't thought about those, thank you Clover

leaden zinc
#

@tiny jacinth I had that issue when I exceeded the 5 apprentice skills

fervent wind
# heavy igloo more variety and more sets for different scenarios

allow mix and match of ingredients to alter stat line ... sub out oak for larch to get crit chance on a bow for eg. ... Let it be a discovery chance to learn a new recipe by experimentation. sometimes the craft fails ... sometimes it let's you learn the recipe but craft fails ... sometimes you hit both

copper pagoda
#

Volcanic rock doesn't seem to have any bonus loot like basalt / granite

tiny jacinth
#

thats a lot of iron nodes 🙂

copper pagoda
#

BTW why does Volcanic Rock Mortar require Bluebell thread instead of a tropics based thread?

fervent wind
limber oyster
#

recipes aren't fleshed out in any real way

tough gyro
#

recipes would be just better if it was T1 material and t2 material and done.

sly agate
#

I wonder if it's worth considering switching JM Hunting from Winstead to Miraleth and JM Armorsmithing from Mira to Winstead, that way all JM Metalworking, Armorsmithing, and Weaponsmithing close by, plus Mira will have JM Hunting [App. Fishing for town fishers] and Leatherworking already in the node too. Ofcourse, will need to take into account time and resources needed to switch but it maybe worth it over the "long" term [depending on what happens on Aug 4th :p].

copper pagoda
#

this alpha is dependent on egos to accomplish anything, so town layouts are waay too kind for the sweats to coordinate effectively

molten granite
#

after near 13 hours of searching...i question if Willows exist...i know they exist of course. I've gotten a few before...but 13 straight hours of no other gameplay and not a single one found.

fresh robin
#

Probably just put the axe down if you ran around for 13h with nothing to show for it

molten granite
#

tree's just are far too few

#

braided everywhere

leaden zinc
#

Trees, t1 ore, flax

molten granite
#

willows....

leaden zinc
#

Ok, just willow trees, T1 ore and flax

#

Hopefully next time there's better bench coordination. Herbalist and weaver benches are being built on opposite edges of the map

teal cipher
fresh robin
tawny compass
#

Noob question: Can only one copy of each capability be built across the map? or is it an issue because it's very cumbersome to build and we need everyone contribution to do it?

nova remnant
#

Is there a YouTube video that explains all the mayor buildings make what stations and the limitations?

#

I think nodes would be built easier if the ticket reward made it better to do the more expensive requests. Who wants to donate tin or grow celery. When I can donate 25 rocks and get more tickets

dawn birch
drifting quiver
#

Are there any Journeyman Mining stations? I got to level 20 mining but apparently can't make the pickaxe??

sour patrol
#

there are not JM stations at all right now. i feel the game is stalling out with out the Mining Nodes being fixed and crafting being dumb amounts of mats.

fervent wind
drifting quiver
#

Wait if there aren't any JM stations, how did anyone make a JM pickaxe or other gathering tools?

tough gyro
#

no one did

simple jolt
tough gyro
#

Those are the best Willows Petrified willow

#

Its relic quality

molten granite
#

burried in a tree lol

novel delta
#

IS THIS IT?

leaden zinc
#

I hope so,

fervent wind
novel delta
fervent wind
#

NO

marsh vigil
#

For awareness

Temporary Gathering Spawn Rate Adjustment

As part of our ongoing efforts to improve the economy, recipe composition and resource distribution across Verra, we’ve implemented a temporary change to gathering while we prepare for a broader rebalance in the coming weeks.

•    Increased spawn rates for the following gatherables: Copper, Zinc, Flax, Weeping Willow, Braidwood, Dragon Tree, and Cacao.
•    Mining now has an increased chance to yield bonus materials.

These adjustments are meant to ease material scarcity during testing and will continue to evolve as we move toward a more comprehensive economy update. Stay tuned!

karmic reef
#

Thank fuck

novel delta
#

yes thx, but most problematic were rubies/emeralds/tin
people could decon items for copper and zinc, so they are not needed for crafting

#

and tin is bottleneck for 80% crafts atlvl 10 (thats the only crafts that have any impact at this state of game)

fervent wind
#

Wait a minute ... Won't braidwood hose up the system because it isn't gatherable?

final vine
#

At least we can level up crafting relatively easy now? Then chase after the desired materials to craft our not best gears

fervent wind
#

or 3 frags from an orb that costs 3 silver

novel delta
#

yep

fervent wind
#

cheaper to go with sword overall because of kit costs

novel delta
#

and faster

final vine
#

oh i didnt know that actually thx ^^

raw linden
whole minnow
#

until we realize it just made it quicker for the t2 nodes to spawn and block everything

novel delta
fresh robin
#

To you short is different than to others

novel delta
#

well it coudl be mistake in wording, because weeping is same tier resourse as tin, and it has been patched

#

okay i m not loosing hope

#

TIN TIN TIN

fervent wind
#

I logged out right at my mining location that was doing me VERY well before the cluster update

#

after the cluster ... Which I reference as the clustered update ... I have only gotten like 8 copper 2 tin and 0 zinc

fresh robin
#

Good sample size

#

Patch sucks

novel delta
#

anyway i am glad that they atleast addressed this issue and made temporal fix. I jsut hope true patch will be soon when they ll fix gathering/processing/crafting

mossy lake
#

Why the increase in braidwood spawn? Just trying to understand 🙂

novel delta
fervent wind
#

Honestly ... I kinda wish they had these back ... Go mining ... Clear it all and see what ya get. Get that hit of dopamine when you get something cool.

leaden zinc
#

@marsh vigil thank you, thank you thank you

fervent wind
#

or atleast mix them in as the dynamic gathering nodes

uneven gate
raw linden
stray kayak
#

Holy crap temp gathering fix before the holiday weekend? A++, I was not expecting this after yesterdays news, very excited to see it and a big thank you to the team for trying to keep a positive experience in the server even in an alpha state

graceful nova
#

so its semi... fixed 2 tin out of all this

#

ALOT more ungratherable spawning then what can be gathered spawning, havent seen 1 copper/zinc yet

restive swallow
#

prices 📉

stray kayak
#

Yeah it sounds like ungatherables choking out things like copper is still a problem, I don’t expect this to completely solve the issues

fervent wind
#

not sure about the copper/zinc being more ... but DANG! the Basalt and Gratnite are EVERYWHERE ... Time to get minin' boys

stray kayak
#

But them TRYING something before the weekend is certainly appreciated. Good sign for how they’ll manage the game long term. Would have been easy to say “we’re not focusing on that right at this moment in the alpha and it’ll come when it comes”

graceful nova
#

yes 100%, they put in something to help, but it also allows them to see the bigger issue on the spawns

#

5 zinc, but lets see if its gatherable

stray kayak
#

Hmm, not sure what you mean by gatherable, maybe I haven’t seen that bug yet, are resources spawning we should be able to gather but can’t?

novel delta
#

yo is there more tin? gatherers?

graceful nova
#

and it doesnt go away and you dont get any mats

#

@tepid drum @marsh vigil so the patch helped, but also screwed us over more. There are WAY to many iron/slate/rividium spawning not even 1hr after the restart. about 80% of the nodes ive ran past in the tropics are iron/slate right now. We as a community arent even close to a single JR building yet to even gather those mats.

fervent wind
#

When different tier resources are on the same proc chance ... it'll always be hosed up until end game tier 6

#

it'll repeat EVERY tier

#

They are gonna have to make a system that checks node progression OR, separate out the tier nodes and have their own proc chance of type and respawn time

graceful nova
#

ya ive ran around the tropics since server restart and this is all ive found

fervent wind
#

not bad tho

#

certainly better than before

#

have you found and t1 rocks to test the added proc rate of extra resources?

#

I've hit about 25 granite and proced it twice

graceful nova
#

i was just running around looking

fervent wind
#

it's a little better

sour patrol
graceful nova
#

but still the iron/slate/rividium is causing massive issues

fervent wind
#

and ... if I am correct, it'll also proc a chance to respawn something better

sour patrol
#

all the t3 mining

stray kayak
fervent wind
#

That's the problem ... the cross proc rates for different tiers will always be a problem until we get GM benches

graceful nova
graceful nova
stray kayak
#

I came here to click on rocks and chew bubblegum…

fervent wind
#

t1 benches should be standard in an encampment

graceful nova
fervent wind
#

we would already be working on t3 items and cycling the gathering nodes properly

#

make the journeyman crafters journey ... not the apprentice lol

modest token
#

hmmm does not really feel like anything has changed with this new patch

fervent wind
fervent wind
#

we can get t2 trees and ores

graceful nova
#

if they dont bug out

fervent wind
#

lol

hexed canopy
#

Steven confirmed it on a stream during Phase 2

graceful nova
#

ran into so many bugged out willows this past week

sour patrol
#

@marsh vigil can you turn off T3 nodes for a test?

rancid hatch
#

Anyone seeing the increased willow count yet? I haven't seen it myself and been running around since server reset

fervent wind
hexed canopy
modest token
stray kayak
#

Everyone should be sure to do a /bug report when they encounter an ungatherable resource, maybe we can get a hotfix

dawn birch
#

so farrrrrr we aren't seeing any copper or zinc lol

graceful nova
#

oh man if i do that im about to blow up there bug reports

fervent wind
#

I've seen 2

#

copper ... no zinc

dawn birch
fervent wind
#

I'm also clearing out the basalt/granite

#

just got a singular heroic copper from a granite lol

modest token
#

I'm trying to use a green decon kit to decon a common copper greatsword and get the message "insufficient inventory for deconstsruction". What does it mean?

fervent wind
#

make room in ur pack>

#

?

modest token
#

pack is free : /

fervent wind
#

/bug it lol

stray kayak
#

try removing and re-adding your packs

dawn birch
#

im getting more stuff hitting basalt and granite

fervent wind
#

I just got 4 copper from a granite

stray kayak
stray kayak
#

I'm about to beat the shit outta these rocks

fervent wind
#

im mining nothing but basalt and granit as a test to see how much I get from procs .... using 3 mining bags

zinc marlin
#

increase the chance by 1%
chance * 1%, ok done ^_^

modest token
fervent wind
lusty python
digital turret
#

Let's go boys!

paper wren
stray kayak
#

it's pretty clear the update did not address the T3 nodes

spiral swallow
#

the solution is clear

#

build t3 mining and t3 gathering

paper wren
#

Which requires T2 resources lol

stray kayak
#

nodes should re-roll after not being gathered for a set period of time, it's just common sense

fervent wind
#

sperate out the nodes and only have t1 proc as a t1 etc ... OR Proc based off of node advancement ... OR ... Allow all villages to start with t2 tables and let the mayors start work on t3 right away ... I prefer the later

paper wren
fathom hatch
#

soooo is there zinc now? uwu?

stray kayak
fervent wind
#

no zinc for me so far

fervent wind
graceful nova
paper wren
graceful nova
paper wren
#

If they do flip, I think it only upgrades yeah.

graceful nova
#

so like 80% of the tropics is already screwed

paper wren
#

So I don't see this actually fixing anything unless they tweaked that and just don't want to disclose specifics

fervent wind
#

test complete ... mined 200 granite worth of nodes ... here are the procs

fervent wind
#

about an hour 😦

frank bane
fervent wind
#

maybe 45 minute

stray kayak
#

so that's ~40 resource nodes right? it seemed like it was 1 bonus drop per 40 resource nodes previously, so definitley a meaningful improvement there

fervent wind
#

honestly ... this rate seems like it should stay even when they "fix" it

stray kayak
#

hopefully that's what their data tells em

fervent wind
#

it's nothing game breaking ... but yet rewarding enough to not feel bad about clearing nodes to have other things spawn

stray kayak
#

I heard in this chat about a week ago that it's better to keep using crude tools vs. novice, and only upgrade at apprentice because of something to do with rarity calculations, anyone know if that's true / confirmed?

dawn birch
dawn birch
fervent wind
#

I've found a few ... nothing to write home about

stray kayak
#

it may take a while to really see a change in the node spawns because of the timers and how that all works, fingers crossed

fervent wind
#

I've been trying to clear out the basalt and granite to see what happens

stray kayak
#

same, I've picked an area I rarely see people so I can hopefully tell if it's actually different in a couple hours

fervent wind
#

also, if you see a random larch or hemlock in with nothing but oak and ash ... chop it

sly agate
#

chop any standing out trees 🙂 uncommon+

upbeat sky
#

What’s the respawn rate on mining nodes?

paper wren
#

Variable between 2.5-3.5 hours... I think.

upbeat sky
#

Thank ye

dawn birch
#

im not seeing flax either

#

anyone seeing flax?

dawn birch
trim hill
#

Nodes have variable respawn timers

stray kayak
# dawn birch what do you mean by the timers?

variable respawn time + (allegedly, according to global) they will re-roll to a different resource after not being gathered for a set period of time. If a specific resources probability of spawning is changed I would expect it to take a while for that change to propogate and really make a difference. Need a lot of resources gathered and a lot of resources re-rolling before you'd notice it.

dawn birch
fervent wind
paper wren
dawn birch
supple bramble
#

@marsh vigil @dense sable
I appreciate the attempt at helping ore by increasing ore spawns; however, this isn't the issue and doesn't solve the problem. To be more clear, increasing isn't helping because the ore isn't spawning in the Riverlands. The "cluster" update done last Friday somehow broke ore generation only in the Riverlands. My assumption is that the desert and tropics were built different and possibly designed in a different way than the Riverlands since they came online later. Just a theory.. you would know better. But the issue is that we are only getting stone (basalt/granite), gems, and oddly we see Iron spawn. But the Copper/Zinc T1 ores are not spawning correctly in the Riverlands. I hope this helps.

native pilot
#

They know the real issues for professions and economy. They just need more time.

#

That's why this is a temporary fix

fervent wind
native pilot
#

Me too. They are listening to us, trust the process. They are cookin...

supple bramble
native pilot
#

They don't have the systems and changes yet to fix the underlying issue.

supple bramble
#

And they need to build the ability to rollback a patch into their process

fervent wind
#

I agree ... IF they would have t2 tables defaulted at village and then mayors work on t3 specialization ... everything will start falling in line with the progression

native pilot
#

They could have done nothing and people would have been upset.

supple bramble
fervent wind
#

but t2 AS SOON AS the node hits village as a default ... every table

supple bramble
#

Takes longer though since upgrades are relaint on the T1 resources we are having issues gathering as well. It will get corrected no doubt...

paper wren
#

They don't even need to do that. Just add the tool tables at the Independents.

fervent wind
#

Here's the good news .... When crafting and gathering is your biggest complaint ... time to kill - combat skills etc are in a pretty good place lol

supple bramble
native pilot
#

I think they should have t1, t2 through t5 all on separate expandable nodes. Meaning at wilderness only t1 and t2 materials will be found in the world and as nodes level up so do the gatherables about the nodes.

paper wren
native pilot
#

The fact they have t1 and t3 sharing nodes is wild to me.

fervent wind
fervent wind
native pilot
#

I'm hoping that that is the work going in to this big econ patch. I think there are going to be big sweeping changes on the front end and back end.

supple bramble
#

Once they figure out the balance with Artisan and player progression so that crafint novice/apprentice gear is meaningful then this game is going to rock

fervent wind
#

It really wouldn't surprise me if they sped up how to get t2/t3 stations

paper wren
fervent wind
#

where would we make the t3 tools?

supple bramble
# fervent wind we would still be stuck on t3 for a LONG time

Things are supposed to take time.. and get harder as we progress. It is best for Intrepid to slow it down. Especially considering this is going to be a subscription based model. Can't have players reaching max level in the first month and cities advancing to T4 and T5 in the first month because players will stop playing.

fervent wind
#

their stated goal is level 25 in 100 hours ... they want t3 node in a few days and t4 node in many days

#

they want t5 nodes in a few weeks and t6 in many weeks

supple bramble
#

Max level going to be 50?

fervent wind
#

55 I think

native pilot
clever orbit
drowsy pebble
#

@marsh vigil not sure if this has been mentioned before. Are there plans to have increase cargo capacity for caravel in this phase? or maybe phase 3?

fervent wind
#

I'm OK with that ... but ... one way or the other, they will need to hgarmonize crafting levels to player levels if they want low drop rates

supple bramble
#

Increase cargo is based on crafted Tier isn't it.

drowsy pebble
fervent wind
supple bramble
drowsy pebble
fervent wind
supple bramble
#

Sadly.. 2.5 might just be screwed for novice/apprentice at this point. But getting that balance dialed in now before P3 will be a big deal. Thankfully we have time.

#

We will still need to make the apprentice artisan gear for ourselves. The overall quality rating and stats will be needed for crafting

fervent wind
#

and it's started ... t3 everywhere lol

dawn birch
#

even the temporary fix we are supposed to be seeing, isn't working

fervent wind
#

then just hoses up that spawn node

dawn birch
#

that would solve the whole problem

#

take out that random tier thing

#

that clearly isn't working

fervent wind
#

the code may be a little more comlicated than that

#

complicated*

#

7 saphire in one spot

dawn birch
#

it may not be the ultimate thing they want to happen, but they could temporarily make those tier 1's spawn, im sure

fervent wind
#

3 luma's and a rividium just 200 yards away

dawn birch
#

i know ugh its NUTS

#

and clearly not enough people to mine all of this stuff

graceful nova
#

@marsh vigil @tepid drum you guys need to just turn t3 spawns off for right now, so many spawns are becoming ungatherables because they are coming in as t3, even basic ore in Shorefoot arent respawning

#

we are a few hours since the restart and there are already so many ungatherables

fervent wind
graceful nova
fervent wind
#

they do

graceful nova
#

and ive stayed in locations for a while to see

fervent wind
#

mark a braidwood and come back after several hours .... maybe a day. it'll be different

graceful nova
#

thats WAY to long

fervent wind
#

it takes a while

graceful nova
#

like freaking absurdly to long

fervent wind
#

maybe they need to lower that to 6-8 hours

dawn birch
#

i agree

novel delta
#

SO IT BECAME WORSE?

graceful nova
#

no it needs to be 2hrs

#

2hrs or less

dawn birch
#

hopefully they are reading this chat and seeing that clearly things aren't working, and if they intended a different fix then maybe more of an explanation on how their fix was supposed to work or change would help a lot of our questions

fervent wind
#

2 hours isn't enough time to allow a gatherer to find t2 stuff because t1 should have a higher respawn rate

#

4-6 maybe

graceful nova
#

2hrs is plenty of time

graceful nova
dawn birch
graceful nova
fervent wind
#

turn their proc chance down to 0.0001%

graceful nova
#

they can legit just make id/ spawn chance 0% and boom itd fix

dawn birch
graceful nova
#

it took them how many days to max a temp fixed that did basically close to nothing?

#

because they REFUSE to look at the major issue

dawn birch
#

but this resource thing has been happening for weeks!

graceful nova
#

no

#

it wasnt this bad before .10

#

before .10 you'd see iron here and there

#

but you'd ALWAYS find zinc/copper way more often

#

i could wander around pretty much anywhere in the world and find at least 10-20 copper/zinc in a good amount of time. before .10 patch

fervent wind
#

it messed up at the cluster patch

graceful nova
#

and id find maybe 5 iron in that same time span

fervent wind
#

before that we just simply didn't have enough nodes to mine

dawn birch
#

i clearly haven't seen anyyyyy flax whatsoever

graceful nova
#

.10 patch basically fucked gathering

fervent wind
#

clusters was a cluster

graceful nova
#

and todays patch just showed just how bad the current system is because iron is in 80% of the spawns, then limestone in the other 15% and then the last t3 mat for that last 5%

#

w/e that one is called

fervent wind
#

at least im finding some slate and halcyonite ... that's some improvment

limber oyster
#

I don’t think they did it on purpose but they didn’t know what would happen with the system because they have never turned it on.

dawn birch
graceful nova
#

i dont think they play the game

#

if they played the game this would've been done in 36hrs

fervent wind
graceful nova
#

the fix is stupid fucking easy and they just refuse to do it till they can get around to the econ changes they promised 1-2 weeks ago which we wont get for 2-3 weeks at best

graceful nova
limber oyster
fervent wind
paper wren
#

By fools who have zero clue

graceful nova
fervent wind
#

they will get it right ... they're cookin' ... Took them how long to get time to kill feeling good? and the combat system is their most mature

#

we just gotta keep them flooded with factual feedback

graceful nova
paper wren
#

It's clearly a deep seeded issue and they have to work within the bounds of what they can move quickly on and what would invalidate other branches.

graceful nova
#

also correct me if im wrong but wasnt this meant to be the crafting testing phase? and its had both the worse gathering and crafting out of them all?

fervent wind
#

they tried something ... it didn't work ... try something different ... That's agile development

#

it's not a fun way to develop ... but it is effective at getting to the proper end goal

paper wren
#

yep, iterate, test, repeat

#

I've already found a bunch of dragon wood and copper

#

so it did do something

fervent wind
#

yeah ... im finding slate and halcyonite

graceful nova
fervent wind
#

I've only seen one willow and it was stuck in a huge rock

limber oyster
#

I do think they need that economy director position filled because there’s some oversight on the effects the some changes are causing but it’s a steady progress thing.

fervent wind
paper wren
#

The 3 limestone nodes I was camping are all gone. I had to go afk for a few and missed the switch but confirmed gone.

fervent wind
#

ok ... something is bugged ... I cleared a small area outside of new alea ... I gathered 5 granite ... 4 came back within minutes as Rividium

graceful nova
fervent wind
limber oyster
#

That’s intended a bit modes still love around. I just don’t know how they have clusters working

fervent wind
#

4 out of 5 came back as Rividium

#

maybe that's a feature and not a bug lol

limber oyster
#

Is there a trigger chance every time a resource spawns can it trigger a cluster around it?

fervent wind
#

im not sure

paper wren
#

Slate isn't a part of the patch. Probably just a cluster thing

dawn birch
#

my hope is @dense sable is watching the chat and notifies the gang that can make the changes that will be actual changes for us or at least explain how this "fix" is or was supposed to work... a little more communication

tepid drum
fervent wind
#

I submitted a bug on the 4/5 turning into Rividium

mental shoal
#

sorry if this has been asked a million times, how exactly do we get crafting stations to journeyman level?

fervent wind
#

do the quests "fill orders" in the node

leaden zinc
#

I've cleared a lot of granite. But did get a little ore as a extra

mental shoal
#

and once all the fill orders are gone they upgrade? or

fervent wind
mental shoal
#

ohh okay thank you for explaining

tepid drum
graceful nova
leaden zinc
#

cleared granite and granite repopped......grrrr

dawn birch
graceful nova
tepid drum
graceful nova
tepid drum
graceful nova
dawn birch
fervent wind
#

I think having t2 stations as the default in village nodes would really tie character progression with crafting progression pretty well ... that way mayors can start working on t3 stations from the jump @tepid drum

graceful nova
dawn birch
fervent wind
graceful nova
leaden zinc
paper wren
dawn birch
graceful nova
fervent wind
graceful nova
#

i think village is when t3 starts spawning

fervent wind
#

that wouldn't break the game AND it woulod put crafting on the same pace as characters ... then as the game progresses, crafting gets more and more difficult

graceful nova
#

so if you hit village>t3 ore spawns> insta start on jm station>finish it and mine the t3

fervent wind
#

it just flows much better

#

AND ... apprentice level crafts would actually mean something

paper wren
#

Yeah, its been said many times before. I think everyone agrees. It gives artisans the same progresasion flexibility that mob grinders have

fervent wind
#

novice will be to work skills ... pretty quickly ... t2 is to gear up the slower leveling folks that don't camp grind spots

analog abyss
#

My idea has always been. If the world can't gather it, it shouldn't spawn, and if the world can't craft it, it shouldn't drop. Would push more cooperation with leveling nodes and the world, instead of just rushing to 25/50 and farming gear

spiral swallow
#

The server needs you 🙏

analog abyss
#

I doubt we see JM crafts before aug4th tbh

paper wren
fervent wind
paper wren
#

Zinc is a major bottleneck. I spent 30g of my own money on Aith already and I'm just a member.

fervent wind
#

t1 and t2 gear has already become useless for a WHILE

spiral swallow
#

Idk who planned this server stuff but pushing lumberjacking into shorefoot is a throw, literally have to wait a month to unlock that node and then its going to take forever to get all the resources over there

paper wren
#

If we could get every artisan on the server to actually work on the mining bench, we could probably knock it out in a day.

spiral swallow
#

One day we'll get t4 nodes and won't have to plan out servers

paper wren
#

Then move on to lumber. And by then Herbalism would be up.

fervent wind
spiral swallow
#

I thought Lotharia and Lyneth guilds would have some journeyman stations up by now

#

Feels like the same progression loop as Vyra

paper wren
limber oyster
#

I still disagree with the artisan bench’s starting at apprentice but they could be much easier than they are.

graceful nova
paper wren
fervent wind
fervent wind
#

curious

#

My thought is ... if people can get to level 10 in 10-20 hours ... why is it a problem for stations to come up in a few days?

limber oyster
# fervent wind what is your reservation or drawback with that?

I’d like them to figure out a reason to use caravans between nodes and starting at apprentice if they required materials to be processed in one node and move to another it would create an interesting dynamic.

And I’m not saying that the apprentice buildings don’t need to come up faster just that they should be able to be built faster.

fervent wind
#

If players are gonna be level 20 in 100 hours, why is it a problem for nodes to start work on t3 benches and have them in a couple of weeks

paper wren
#

just got tin from slate, that's pretty cool

fervent wind
#

We still have to progress to town, city and metro

limber oyster
#

That’s the thing most options should be viable after level 10 including if you want to be a caravan runner.

fervent wind
#

matter of fact ... you'll get larger vans quicker

brazen ocean
#

I just went running for two hours not one flax plenty of Bluebells and Grave Lilys but not one flax hows is a tailor suppost to level past level 10 when every peice of armor takes 20 linen(Flax) and you cant sub any other plant? flax should be like snowdrops that there is a bunch in the world.

fervent wind
#

poop is ur friend

limber oyster
# fervent wind a tier 2 bench isn't gonna stop you

If every node has all the tier 2 benches it will. Again if they allow the base buildings to be built quicker it solves it I. A similar way while sticking closer to the current system. The caravans I’m talking about are not just the glint ones but material ones which intrepid hasn’t worked out yet.

fervent wind
#

even t3 didn't use vans for processing

#

building node buildings at t4 is where vans will come in handy because it'll take resources from further away

limber oyster
fervent wind
#

village and t3 nodes all use local resources

#

t4 is where you'll really need those vans to advance the node using resources from neighboring biomes

brazen ocean
#

this is how Flax should be (Bluebells in the shot)

fervent wind
#

t5 will need resources from biomes a few away ... metros will need resources probably from every biome

#

I still feel that villages should start with t2 stations because that flows better with character progression. It wouldn't wreck the economy and players can really explore crafting before it goes bonkers crazy hard grind lol

#

same as character progression and leveling ... level 19-20 is a bit of a grind ... but before then, it really isn't that bad ... 100 hours is their stated goal. not too much to ask to have t2 stations up in several days and have t3 stations up in several weeks to a month

limber oyster
#

I'm good on the agree to disagree. Like I said they could majorly shorten the requirement for the apprentice buildings themselves and it would still keep up with leveling speed. Since we also will eventually have building destruction itself it might building quicker might lend to the getting back on nodes feet feel after losing it in a siege.

dawn birch
#

can this PLEASE BE COPPER AND ZINC 🙂

fervent wind
#

You should get MANY procs from those lol

#

you may walk away with a dozen copper lol

dawn birch
#

I BETTTER LOL

dawn birch
stray kayak
#

Honestly I don't think we'll ever get "good" drops for key resources in Alpha 2/2.5

#

same reason they nerfed mob drops

dawn birch
brazen ocean
#

I'm so tired for people trying to gloss over the problem with comments like that, Just get Procs to fix it or go kill 1000 animals and get droppings so you can make 20 flax

fervent wind
graceful nova
fervent wind
dawn birch
#

like maybe in the code replace granite and basalt with the words copper and zinc and flax lmao

fervent wind
dawn birch
stray kayak
#

there's not a lot of content so they're stingy with everything, resource spawns, gear drops, xp. I just hope that is relaxed as more content is added, constant famine is not good for the game long term

stray kayak
#

i think current resource drops are still too low, well below even "stingy", but it's natural that stuff is harder to get when there's less stuff to get total, I think that's the overall philosophy

brazen ocean
#

So crafters "make" the best stuff but it will take weeks to find enough of tier 1 resource to make 1 Tier 1 light armor which 90% of the tester will not need by that time so 10% of testers will do the actual crafting which they will just sell to the NPC's since nobody needs it, so only 1% of the lower gear will be actually tested gotcha

leaden zinc
#

OK, so far still no copper nodes. But a decent increase in zinc nodes

stray kayak
#

I explained why I think they're setting it up this way generally, I'm still actively providing feedback it needs to be increased for exactly those reasons, no need to get upset

fervent wind
leaden zinc
fervent wind
dawn birch
#

the weekend would be a great opportunity to test out the most because most people are off work and such, wish they could post a fix for copper, zinc, flax

#

very discouraging for us willing to help test and not being able to fully

fervent wind
#

it's out there

#

just found this

dawn birch
dawn birch
fervent wind
#

more than the last 3 days ... progress I say lol

native pilot
# dawn birch very discouraging for us willing to help test and not being able to fully

As someone who gathers a lot in Ashes, I would rather be frustrated in the Alpha than in the live game. I understand as someone who forgets they are testing an alpha because Ashes in many ways feels like a game to play. In many, many other ways, its very 1.0 in many of its system designs. Intrepid needs time to get these systems right and sometimes they will be wrong and that's where we come in and help them along the way. As someone who really wants to play Ashes right now, this phase 2.5 feels more experimented upon than the previous phases and I love that! We need A/B testing from many of the econ systems and more.

Just let them cook and when the update is ready to come out to get us out of this econ hellhole were in lol, then so be it. 🙂

novel delta
#

where is fastest lvl of mining 9-20?

#

want to wear those jm bags

supple bramble
#

If you are citizen in say Joeva and grab a freehold in a different node does it automatically shift you to the new node?

#

or does being a citizen not matter?

novel delta
#

doesnt matter now

unreal parcel
stray kayak
#

Rode around for ~75 mins, mining all granite and basalt while on the lookout for copper/zinc/ruby. Dropped all normal granite/basalt. Not a bad haul, only 2 small copper nodes found, but ok-ish copper as bonus drops. A lot of zinc, probably found 4 large nodes and 6+ small nodes.

Overall I felt the increased drop/spawn rate. It's not where it was pre cluster implementation, but much better than it was yesterday.

supple bramble
#

Those numbers are still very sad in relation to how ore is supposed to be generating.

fervent wind
novel delta
fervent wind
#

Is that player made or a mob drop?

rocky pelican
#

must be dropped in forge dungeon ... its journeyman level bag

supple bramble
#

That is a pic from the codex tho because it shows the ranges. The actual drop will show the real values for it.
Like this

tiny jacinth
#

idk guys there just seems to be not enough iron

tight mica
#

Are f CRAZY ? who the f think its good idea to make APP Farm to south desert , so for cooking skill we trawel between Azma and Winstead ? seriously guys think about that crafting more than making f tools for gathering !

#

wasted golds and time for cooking ... seriously gj

tight mica
#

I get it if we will have 20K more people active but with 2k people active in one time now we cant test it properly , maybe phase 3 will be suited more for crafting friendly.... So far its just pvp , big guilds , influencers ... But more then half people here play most solo or with small guilds ... I dont get it ...

dawn birch
#

anyone finding flax ? like this is nuts.. running around the whole world and NO flax

wet quarry
#

Do droppings still drop off low level mobs? LIke the level 5 grems if Im 25?

wet quarry
#

Is there a needed level range within the mob?

dawn birch
#

not sure about that one.. because i am 13 hitting lvl 7 grems and getting the turds

wet quarry
#

Thanks!

gusty oracle
copper cave
#

looking at Shorefoot, it seems like the agricultural supply apprentice building will need things like basalt, daffodil, and ash, which as far as I can tell, do not spawn anywhere nearby. Will we need to ferry them over from the south?

torn fiber
dawn birch
#

i wonder if the update today will include a fix for the resources and flaX

unreal parcel
#

i doubt

cursive sphinx
dawn birch
fervent wind
dawn birch
dawn birch
fervent wind
#

they'll get it fixed ... this is not the inteded game loop lol

#

I swear though ... If they thought about it, and just gave it a try. If they would allow Crossroads to have storage, Encampments to have T1 stations, and Village Nodes start with T2 stations, THEN allow Mayors to start work on T3 specialized stations, this woiuld allign SOOO much better with character progression, regardless of how long they would like leveling to take. You would then only need to manage node leveling with character leveling from an XP award standpoint. Nodes AND characters are progressing way too quickly at the moment. Nodes will naturally slow down once we have several starting zones and players are spread out more (less XP going to a single node for eg) and Character levels they know they are going to work on to target 100 hours to level 20.

#

this would also alleviate some of the resources getting trapped behind t3 nodes for days because we would have been gathering t3 resources now for about a week

velvet wind
rotund pewter
#

I heard someone say animal husbandry is the only profitable artisan and farming mobs is still better than the others. Is that true?

modest token
#

Yeah, people like mounts

cedar nimbus
#

I heard someone made a spreadsheet of all the crafting stations. Is that true?

ancient swift
#

Is there a pinned/organized list of best recipes for levelling specific artisan skills?

#

or a site of some kind?

leaden zinc
#

was an apprentice herbalist ever built

kind sierra
#

I mined my first tin ore 😭

novel delta
novel delta
#

bro

#

i jsut checked cooking

#

and its fantastic

#

u need 64 weeping willow for 1 bread

#

can someone tell me when they had processing patch did they actually check processing recipes?
because 64 willow for 1 reagent for cooking which turns in 1 hour food feels like out of control

#

same with farming 8 weeping willow +4 droppings to get 5 weeping willow

#

like you cant just do 1/2/3 processing patch without checking consequences?

#

all crafters have quit after 1 week of phase, and half of gatherers quit testing after gathering became nonexistant week ago.
its not healthy for testing when testers of some important parts of game are just quitting till next phase and not testing it xd

thick acorn
#

how bout u wait next week for the other half of the artisan changes before QQing :p you know the side that will make thing cheaper :p

novel delta
#

i mean i wonder how this change went to live

#

and i m not qqing, i still think that game is great, but we need to put attention to such details that make whole parts of this game not working. This one of the core systems of game - crafting, shoudl eb addresed pretty fast. Good this is stress testing, and i guess in long phase 3 we wont have such problems

#

i actually have invested big amount of time in crafting this phase, and thats why i am trying to point that there is major flaws that dont let whole system work

steep current
#

Current Azmaran Ag Culture progress. Under Construction Phase

thick acorn
#

devs need to hurry up with artisan patch my banks getting to full of willow and dragon wood :p

thick acorn
#

nope

#

i be lumberjack :p 30lumberjack 43 lumbermilling 20 carp 😛

#

got like 4 banks full of T2 wood dont wanna process it till artisan patch

thick acorn
kind sierra
#

Devs just want everything to be a chore .. grind is fine but I think they are forgetting about the fun part ..

kind sierra
steep current
#

i'll check it out tho if its true

thick acorn
#

mmm cluster of 9 tin nodes :3

#

all white though but tin is tin

steep current
#

can confirm that they do sell horses but 66s and 66c each?

#

im too poor for that

thick acorn
#

pretty pricy

kind sierra
rustic viper
#

can we make Apprentice Sycles yet?

hard void
rustic viper
hard void
#

In 2 hrs

rustic viper
#

we will have an apprentice station? which node?

hard void
#

It has a construction timer, in Azmaran

rustic viper
#

ahh, i understand! ok cool, thanks a lot for answering

#

im confused though that they have bags for sale on the markets, yet there is no way to get the big bell flowers yet

agile lintel
#

you can with rare & heroic treasure map

rustic viper
#

that's how they have been able to find the bags or the mats to make them?

agile lintel
#

to find giant bluebell to make em

native glade
#

Is there a good guide that discusses the professions?

steep current
#

Azmaran's Agricultural Supply building will be online <t:1748160600:R>

This will unlock the following:
Apprentice Animal Husbandry
Apprentice Farming
Apprentice Herbalism

peak tiger
#

Does anyone know what the chance of bonus drop from mining Volcanic Rock is? I cannot recall seeing much if any.

steep current
#

Azmaran's Agricultural Supply is now built.

timber spear
steep current
errant moon
#

whats the desert equivalent of western larch, well do any desert trees give 25 fuel?

timber spear
#

Ok got it

astral sky
#

Why does it take 8 weeping willow wood to create a rooting ball that will only generate 5 weeping willow wood? Let alone the need for droppings of the same rarity

leaden zinc
astral sky
#

But it's not a grind. It's literally a net loss of mats

#

It makes rooting balls of anything above novice useless

leaden zinc
#

What, you need more mats to make less. So if you need 10 trees you need 80 instead of 50. You have to grind more

astral sky
#

The trees only produce 5

#

It costs 8 to make the tree

#

Resulting in -3 wood

leaden zinc
#

correct. I think you don't understand the concept of grind

astral sky
#

Ah yes, grinding to go down in materials. I see now. You are meant to have nothing in the end lol

errant moon
#

its to make people who cant read get baited

astral sky
#

I have to assume that's the reason, that and making a mockery of anyone dumb enough to buy a freehold

errant moon
#

freehold to try print wood? shame on you from the devs

#

Even if it was a +1 gain itd make sense lol

median adder