#alpha-two-artisan-chat
1 messages · Page 26 of 1
Diminishing XP gain based on many factors is the answer... node level, zoi level, character level, party size etc
It would also be nice to have consumables available to craft in a useful capacity earlier on so we can choose to divert time to that front
i thought the end goal for the nodes was that the entire region levels alongside the node
A full party of 8 should get 0 xp from no star mobs on level
That would be FANTASTIC
pretty sure thats why theres a limiter on nearby nodes once some hit the higher tiers
In my experience that's exactly the case right now, who is killing no stars in an 8man group?
i.e t5 nodes cant border other t5 nodes, it would give lower level characters somewhere to level later on in the servers lifetime
Have you ever been to the frogs? Haha
As far as difficulty goes .. it should take a small group of 2-4 to kill a 1 star on level, a full 8 man to kill a 2 star and nearly a full raid to kill a 3 star ... a well geared raid to kill a 4 star and multiple raid groups for a world boss. ... this is based on common full set of gear in their tier... diminish the xp return severely if groups sizes are larger. Keep xp to +/- 3 levels of the player
... now, go fight for those grind spots if you wanna be the first to max level
Ah yes this again
A siege group to take down a 4 star
If your using players that face roll the keyboard and forgot to plug in their mouse for the group sizes this is correct
That's for completely common base level gear... a well geared group could lower that number. Base gear sucks ... better recipes with higher quality mats will cut the number of players nearly in half
dont forget that player density will decrease a lot on the actual launch, where are you finding multiple geared raids
Guild events ... It's not gonna be an every day all day grind spot
3 and 4 star from my understanding wasn't meant to be a camped out location that people grind ALL THE TIME
was that ever hinted somewhere? Why wouldnt you grind in the highest level area available?
Steven was hinting at that .. I'll try to find the interview when he was talking about dungeons and high end mobs
I figured player skill matters to. If I'm better than the average player I shouldn't have to bring friends to kill a 1 star
I don't think no matter how geared or good you are you should be able to kill a 3 star boss by yourself though
Sure... if you are geared properly as well... high quality, nice recipe... sure
Nah not even great gear. Whites and gears of the appropriate lvl
And a couple of folks should be able to kill a 2 star when they are geared and have decent skill
A skilled and geared 8 man then can down and grind a 3 star
Nah a full group with white gear should be able to fight a 3 star
But the face rollers in base common gear,... yeah, they need a near raid to down a 3 star
You're putting way too much weight on the star rating of the mob imo
Where's the challenge and goal setting then?
Some mobs are more dangerous than others for sure
Bigger pulls, fighting mobs higher level than you
things that increase efficiency but higher risk
That's the xp problem we are seeing now... too much too fast... If the goal is level 25 in 100 hours, ... that creates a problem
Thats not relevant right now because its not tuned properly intentionally
That's already been stated in their announcements
Difficulty of 3*s WILL increase, both in the damage they deal and once the AI gets better at navigating terrain
I get that.... but that's why we test. We give feedback because it will scale all the way to level 50
If 3 stars get harder, you just pull more lower star .... 10 mobs with 100 xp is just as good as 1 with 1k
Harder isn't the answer
Sure it is
How?
Harder = takes longer, its exatly what youre talking about
What solution to your supposed problem doesnt involve making it "harder"
That is quite literally what youre asking them to do
But.. you'll need diminishing returns for lower star mobs
That's already a thing
Not really
If I have a group of 2 and get 2k xp per mob... I add 2 more people, it doesn't cut it to 1k per... it's more like 1.5k .... it should be more like 500
Zerg leveling is a thing
So you want it to be punishing to group up?
fuck support classes fr fr
No .. I want it to be rewarding to go to higher level higher difficulty areas and challenging the xp grind... steam rolling mobs using a zerg is the xp meta rn
Idk what kinda leveling you've done but where are you steamrolling mobs in a zerg and getting efficient xp
Pulling a half of the dungeon to get the max xp/hr meta creates a problem
Well, idk if you remember last week at all, but they did make a fix making mobs hit really hard, The problem was the outcry of how hard the game became based on that, So intrepid made the decision to nerf mob damage.
And this is possible because...
Nerf them ONLY because gear isn't available and some have already leveled
Right, So they already said they'll be dialing that back eventually anyways.
The problem isn't really the mobs right now as it is we're out leveling the node/artisan progression too quickly
But the diminishing returns for lower difficulty mobs in large groups is still needed
So.. the philosophical question is... is one too fast, is one too slow.. or a little of both
Its both
We agree haha
they arent even close to each other and you cant fix that by changing only one
the whole system is placeholder though so who knows what it will actually look like
True
It's not a philosophy by any means, We're testing the progression. Lol. They learned what they did and they're still learning based on how we're prioritizing what we feel is important.
I liked the suggestion i saw where nodes at town level have full apprentice stations and it increases from there
But that feels like a bandaid to whats only a problem right now
not what might be a problem in the full fleshed out artisan system
AND .. it's terrible to take 10 skills at apprentice level to make a single armor piece
level 3 nodes start with all apprentice buildings, and you build out the journeyman+ from there
takes 6 JM stations to make one enchanting scroll too
But with the intended loot drops rates REALLY brought that point home
eases the early crafter issues, improves node variability with building limits, increases the viability of leveling a bunch of nodes so you have closer stations, improves accessibility of lower level crafting
idk that this is the intended drop rate, they just nerfed it and are probably seeing how it works out
Can you even imagine the convoluted mess it'll be by tier 5?
fr youll be running for hours to craft one batch of consumables
assuming you even can craft them since we can only have so many master level skills
I honestly think they thought nerfing the drop rates would make crafting more desireable. What I dont' think they expected is just how false that statement actually was. That even with low drop rates, people would rather grind a mob for 12 hours than try to help get crafters up.
It's a pvp game ... people are competitive... That's no surprise to me
I wasn't necessarily surprised either, but I do think that was the intention and it just really backfired.
I've said before... if a mob gives 1xp/hr more than crafting... bet your ass that the mob will be a grind spot
I think the avg person asks "What will benefit me right now?" I don't think they're kinda worried about later, That'll come when it comes.
Especially when we talk about zerg guilds being involved.
Here's an idea ....
Make node storage additional slots cost node cash ... have taxes require nod cash etc
the issue isn't that it would make crafting more desireable. It definitely does. The issue is that to make comparable crafting stuff with how much they increased resource amounts needed, you'd have to farm for days.
12 hours of farming, while still getting XP, vs days of braindead mining or lumberjacking, etc
Tier one resources are completely unnecessarily difficult to obtain
I think the double resources bit was a mistake yeah. I do think that was coming from the position of: If everyone is on one server, double resources should be fine.
Morgan Freeman voice: But it was not fine.
Hasn't seemed that way to me
it made it worse lol
yep lol
not sure if it's better this phase, but when i was farming a few months ago, it seemed impossible to advance without other people funneling droppings to you (or buying them). perhaps intended, but there it seemed really difficult to even contemplate solo-fueling the mats needed to advance.
Congratulations... the rest of the server is starving for copper
idk about other crafting skills but it takes 4000 rubys to get to level 10 scribe right now, minus whatever you can save from node xp bonuses
Not sure how it's everywhere
I call bs
Yeah the amount to lvl is a bit rough for novice to appreciate
My storage is full had to start putting it other places
It takes 1500 copper to build a single building in a single node
And I don't even go out looking for it
It is possible for both to be true. You, personally, could have more copper than you know what to do with. It is also possible that at the same time the rest of the server is having issues finding copper regardless of a few people who have deep stocks.
Possible seems unlikely that people can't find it if their looking
I can find the stuff just not in any useful quantity lol
I haven't seen a single copper spawn so far. I have seen a ton of Ruby, braidwood, lumidon, and blood plant (Whatever they're called) spawns though. So I know stuff is spawning somewhere.
And it does seem to match the rest of the server considering halcyon's mayoral commission to mine 10 copper nodes was only 3% complete
Although, once players get more spread out on the bigger map this problem might not be as bad
The issue isn't finding SOME stuff
i can get that in about 8 hours
Do you not know what they look like?
right now everyone on the server wants novice level materials, so they're getting every node they see
Its finding enough stuff in a high enough quantity and quality to be useful
Exactly... ok.. @lavish valley is correct... it's there... just not enough to mean anything lol
For real these guys are crazy
Yes, I know what a copper node looks like.
i can get about 300 ore in about 45 minutes
bullshit
I call BS
try leaving the riverlands
Shhhh they will take the copper
I have... the desert is deserted
lol the dwarf RP guild already found it so it problay already gone
The desert has a bumch
dem pesky dwarfs
Yeah, I didn't find any in the desert. Just an enormous amount of mob spawns.
I found a metric shit ton of obsidian
Yeah obsidian is everywhere
took me about 2 hours of mining to go form lvl 1 metalurgy to lvl 10 :p if u remove the smelting times :p
People are scared to leave the riverlands. There is pvp out in the world
it scary out there
Sure is
Looking at your girlfriend without her makeup on level scary
Riverlands don’t have stabbers or 5 billion evenly placed scorpions. Jundark has the nameplate hidden flowers
Nope sure doesn't.
Boring and easy to live in. Gotta be tough to live in harsh areas that want you dead
Whaaaa? I was killed by another player (Avok) just on the other side of the river next to the western crafting machines near lionhold
And?
It's a pvx game ... pvp happens. Did the player go corrupted or were you doing naughty things like looting people and flagging up lol
4 k ? what is anyone gonna do with 4 k rubies or the crap you have to craft to use em....
so outside of riverlands are mats? im so starved for a good gathering run.
yeah ... sometimes there are no recipe for them though
but, there are resources that are in multiple biomes such as copper and rubies
ohhh Zinc my beloved.. XD
you won't find willow for example though
The problem I see with crafting is the ridiculous amounts of resources tied to it now. Carpentry for example. a t2 bow takes 140 willow now. a t3 bow takes 280 braidwood. how is this even possible? those 2 nodes are rare at best. why would anyone even do crafting the way it is now? well, because those items are better, but it will take an entire guild camping spawns for months, to ever make a legendary bow again. they pretty much just entirely broke the crafting system. it was bad before, now its unobtainable. which is why everyone will just grind mobs and hope for a blue, rare drop and call it good.
its totally normal to chop down a hundret trees to make one bow. dunno what you mean /s
if the resources were more accessible this would be a positive but finding thousands of flax doesn't seem worth the time when it takes hours to find a handful of nodes
na flax you can grow yourself :3
just buy water, seeds and farm a metric fuckton of Sheit XD
i just want a little stone growing alchemy chest to grow minizinc nodes :3
wait i just realise that droppings are literally shit

yea
isnt it great XD. how did you spend your day? ahh well i just was 8 hours grinding mobs in a videogame... ohh cool what loot did you wantete it to drop? ..... their shit... i wantet their shit

it could have been some fairy dust which makes stuff grow faster.... but it isnt
Had it been this way from the beginning we wouldn't know it sucks as much as it does though.
did it use to take less?
Yes, before it was 1:1 each time you processed materials
used to take 20planks which was 20 wood. 1 to 1 ratio t2 and t3 are now 35 planks at a 4 and 8 to 1 ratio. thats 56 braidwood trees to make 1 bow...
that sounds much better than what it is currently. resource scarcity is gatekeeping my ability to even engage with crafting
now, imagine if you were to need wood for freeholds XD
lol it takes 8 willow wood to make a root ball, which then gets you 5 wood back... anyone else see the problem with this?
the maths not mathing
it does need a little bit to iron out the kinks
need a steam roller to get that kink out lmao
probably. i only dabbled a little bit in smithing until now. i made like one set of zinc armor for myself for which i farmed 9 days. im smithing lvl 2 now... wow.... pls devs make the recepys cheaper for armor or give me more fragments for an ore. XD
or alot of lube..
You think that's bad think of the mass murder that is committed every time somone decides to make a salad
that is a little silly.. true
Also somone explain to me why I can't skin the animal then send the meat to the cooks... I have hide, bones and fat but where did the meat go?
was a tribute to the gods.
Steven took the best piece XD
NOTHING WRONG WITH THAT YEA?
tbh i just never thought about that - how do u push crafting updates like those? Lets just multiply by 2 all recipes at t2 lvl? or what? how it could even be possible?
8 willows + 3 droppings = 5 willows
XD?
i ve been playing this game half a year and all changes are explainable, but this one is saying much about crafting team
you have the option with a carcass to skin it for the hide or process to meat cant have both.... dumb
well we all know crafting is very much a 90% placeholder for the final game atm. and it does need a lot of work. a lot. i just pray for good decisions XD and cool systems when they finally show them.
i mean its placeholders yea, and i dont mind that 90% is not on game, but it was working okeish before that processing increase patch.
If you are in crafting team you are supposed to understand how it will hit live mechanics when you just multiply x2 resourses on each crafting step.
for now i think that they were like
- 'lets do crafting more rewarding and better than other sources of obtaining gear'
- 'how we do that?'
- 'lets just make mobs drop less gear AND MULTIPLY ALL CRAQFTING STEPS x2'
- 'okay but maybe we atleast check recipes? maybe some of them would be unobtainable or will get crafters zero profit or even loose materials'
- 'w/e just do it as it is'
how it could be that crafting recipe will make you straight loose material without any reward xd
yea sounds pretty much like it. i dont like the therm more rewarding system. it allways means its more grindy and less fun... like your Boss at work comes in 5 min bevor your shift ends and tells you that a customer just shat in the hallway ohh and your coworker cant come in so would you pls stay for the evening shift too?. and you cant refuse.....
well only reason you can implenet that change is when you got hasted from bosses yea
also it was 3-3-3 on JM before fix
so for 5 braidwood you needed 27 braidwood and 9 droppings
i dont mind rising resourses needed for last step (full item) like 35 ingots isntead of 20 for weapon
but making processing harder? whats point?
i gues its not on purpose.
better make 100 ingots needed for sword
XD a little woopsie
if you craft a sword for a Giant yee..
dwarfen swords need 5 ingots
pls... that. XD me smol
This is for a Lumberjacking Axe lol
yea. i saw that for the pickaxe and just thought..... why?
How deep is the hopium going right now that they did some recipe balancing this week?
not much
realy??
that's odd
i heard they are just not ready, and its okay
Tier 5 lumberjacking axe going to need. 2000 logs, 500 rocks, and 300 yards of string
they worked on antispeedhacking cheaters
That should be two different departments.
If they don't come out with the BAN ... they are doing a disservice to the entire player population and setting a HORRIBLE precident
are you manager from interprid or what?
we are here not to point HOW it should be done but to point where are mistakes.
i cant wait for repair kits to be implemented i just hope ingame loans will have good interest rates or everyone will be running around naked
THIS right there is total HORSESHIT. its so fucking stupid. make it cost normal fucking prices and put the possebility of a picaxe with bonusses down or the craft proces has only a 25% chance of succseeding. but even that would be moronic. no craftsman fuckes something up that bad. XD
well atleast it gives you opportunity to cut next lvl trees - consider it longterm investment
it is different from rootballs which are ANTIINVESTMENT
I don't work for them but pointing out to you that econ department & game security department are likely different deprments.
it just doesnt feel right. i love to grind resources. but its so insanely much that you stand in front of a mountain and feel that its just not worth the time you have to spend.
and thats my biggest issue. sure maybe im not the audience then. but im a player who likes to play 5 hours after a long and grueling workday. and i dont wanna spend 5 hours for god knows how long to make a single axe. :/
i am okay with spending 10k resourses to be able to gather next lvl resourses (meaning everyone will get to spend 10k so it would be prestige to get next lvl axe)
i am not okay with spending 8+3 resourses to get 5 resourses
see difference?
i ... just wouldnt do it to be honest. the moment i would see that on my screen. i turn the game off. and probalby never turn it on again with a sour taste....

idk something should be reachable by small amoutn of people who hard worked it
t5 tools
might be one of that
like when you see mayor on flying mount - you gonna turn ur game off too?
i dont really care about mounts i know i will never have a flying one. but at least i have a horse i gues. it runs faster then me walking. and it was free. big like right there
The mechanics aren't even closely related.

it is? you are able to gather best resourses with that tool, and it shoudl be reachable by only handful of people
same with flying mount
Flying mount takes having people vote for you.
Dude was talking about the amount of work
yes, but what do u do to get votes? work hard (pay people, gather ur own alliance etc)
what do u do to craft item with 10k resourses? work hard
Ah so exactly the same. Got it.
you spend ur time resourses and ur brain for both of those yea
I get your general idea. It's just not a great analogy.
maybe, its up to debate tho
you think this is bad? look at braid wood carriage
Those would be fine for ash and oak but damn for a tree that is a rare spawn
If the changes to the gathering system are forthcoming coming it may make gathering willow and braid and such better with the survey process.
Also I think harvesting out areas that contain oak and ash can lead to a chance for the spawn to happen
there busy with hackers, and i get it. its n1 priority right now
i will never understand these people
I can't work out if all the recipes are so complex because they are testing the functionality for endgame, or if they intend things to be complex from the start. It is just an awful lot of time to invest at level 10 or 25, for rewards that are so transient. It is really hard to motivate yourself to test, knowing that there is going to be no sense of achievement for days, weeks, months.
I'm honestly hoping it's testing for end game ... but can you imagine traveling to 6 different level 5 nodes just to make one thing ...

but ... as a processor ... I'de load up a crap ton of shuff, turn it into a lot of different things that are needed in recipes, then return back to my home node to sell it
i feel ya. it takes days to farm materials for a single armor set. and in the later game stages i dont want to even imagine it.
Has hunting lodge in winds finished
unless they completely buff the carriage space even for common ones, thats crazy amount of braidwood to chop..
anyone know exactly where the mining vendor is to buy the artisan shirt, i went to the stonemasonry above LH and didnt see him there
you gotta craft it, unless for novice, you shoul dbe able to buy it from profession vendor
oh wait novice is buyable i believe
gotcha yeah I just couldnt find the actual mining vendor
weird not in stonewords area
maybe we otta craft it still, i have seen fishing and hunting novice shirt, not sure abt others for now. hmm
hm ok ok
I think the shirts are sold by the textile/tailoring vendor where you complete the sweat of your brow quest
The shirt recipes I should say
Can I upgrade hunting to apprentice ?
I know u can get the shirts at the textile merchant that's in-between lions and the church
Novice shirt recipes at least
I do not believe hunting is apprentice on the server yet
How much does copper sell for? I just got some what’s the best vendor to vendor it in
4 Weeping Willow wood for 1 board,beam,and blank if freaking insanity. Way to make that pretty much unachievable. This will drive people into buy gold without a doubt
Y’all don’t understand that this is actually Steven’s 6000 IQ big brain play to weed out all the RMTers
If he isn't careful, he is going to need to pay us, to play it with him.
I’m just memeing lol
In all seriousness, I just hope artisan skill tree justifies these changes. I don’t want them to change this system and then release Artisan Skill trees and then have to RECHANGE again.
It truly is insanity. I've been waiting for some statement to be made explaining why they would have made this change.
I thought they'd have reversed it by now realising an error was made.
Given looking ahead, it gets worse for Journeyman level. 8x multiplier on that tier due to the extra processing step.
so im just curious ;d are you guys having main char as gatherer and alts as crafters?
Where do you farm this wester larch timber guys
Enchanting is for scrubs
Well, well, well, guess who isn't dedicated enough?
Quick question, I need to grind on poo for my delicious lettuce, but I am noticing poo droppings are pretty rare drop at lvl 18. Do I need a low level alt to optimize my poo farm?
Anyone have cloak for sale ?
Is app hunting station being constructed anywhere?
I used to get lot of droppings mass butchering scorpion outside desert town, was a before ttk change thing so idk how effective it is now
ty
Hopefully we get a patch this weekend
does the mystic lens recipe drop from anywhere specific?
quickly logged in to look at what is required for the cookhouse... its not going to get built for a long time. it requires a load of sanctus shortbows each one requires 10 sanctus emblems that is only dropped off a few mobs and has a low drop rate. id like to know if the dev that decided this was a good idea ever actually played the game without spawning stuff in
ever actually played the game that's what I wonder about many things, things might sound good on paper, but so much is just badly designed
they probably calculated that people would be spending a lot more time in the levels that can aquire those mats. Maybe combined with the cookhouse being a bottleneck they intended not to be built within two weeks
but it also could just be a mess of a design who knows
You want one i got plenty ? 
sure, where are you
Not able to log in rn
Got mine from named ocular in Carphin
hopefully they don't work this weekend 
and we get it today instead
or monday
600 logs, or 120 trees to make 1 piece of paper.

1% total stat gain on 1/16th of your gear? So just a lil under 10k wood for 1% increase if you do every slot once.
It's just reall really really really really really good quality paper.
Is there somewhere to craft apprentice pick/scythe? I looked through the towns but didn’t see one, and I am not familiar enough yet with the small nodes. Did I just miss them somewhere?
Not yet.
Anyone able to make gear yet? I've been gathering non stop lvl 10-16 just gather exp and I've only got enough metal for 6 gear pieces, 1 above blue the rest green/white. I'ma put level the gear before I even get a set. Metal work is lvl 10, mining is 20. Stockpiling materials hoping they adjust the quantity needed.
not really, were all waiting on the recipe fix patch
Ight cool I figured that was the smart money call, keep on the grind
I dont see processing changing much but crafting definitely sucks right now
Ya gather/process seems ok it's just the #'s need to get 1/3rded
you win
can do apprwentice pick at stonework in haclona sickle a no go yet i beleive
processing probaly gonna change the most tbh processing will probaly reduce cost to craft or increase yield on processing
also here a minor taste of i guess whats to come to a degree if u looked at ur skills tabs some point in last month and a bit
Thanks
is it possible to purchase apprentice and journeyman crafting bags on the market place, or is everyone forced to craft their own ?
gathering bags
I know the most recent patch that was in the PTR got pulled / didn't make it to alpha due to issues, and they said it'll be coming soon / they are working on it. Just curious if anyone knows what exactly was in that PTR version with regards to crafting recipe / gathering changes? Do we have any indication on if it will somewhat resolve the pain points we've seen with regards to how much material it takes to craft basic things?
Its NDA
Not NDA
We only got a partial patch that I don’t believe included too many actual crafting changes
They were trying to fix a crashing issue, which is why it didn’t get pushed. Rogue/tank/rangers largely couldn’t log in and play for more then 20 seconds
can confirm
it was just a temporary patch and we were supposed to get the full one later that day, but because of the constant crashing they decided to delay it
its a really high quality A4 piece of paper only using the best 0.2% of each log
It’s usual Steven edging
Be really vague with a long downtime so you can hype it later

Im at Tumok if you still need
i dont anymore but ty
okay now we ahve patch. What chances that we are getting chaning in crafting/processing recipes?
0
0-1
Limit of 0
you guys are so negative lol
i think this patch will contain anticheating system to prevent speedhacking + some changes in artisan and rollbacks in processing
copium? NO
Im pessimistic just so that if things go well im even more happy

and if things go bad "oh well"
Large glass of hopium that they push some artisan relief changes.
I mean, to be fair..... There should be server side checks for movement speed.... almost every game shoudl do this to stop speedhacks.
maybe. pretty sure i saw a bot standing on the griffon hill today slamming wildly in all direktions... still wondering why he was there.
I get you cant check everything due to load.... but movement... 100%
I’m afraid of accidental boots when someone gets launched cause of a grapple or tank charge. Or the speed a raft gets when it lands on another one
can we craft poisons to apply to our weapons ?
No Rogue gets choice of 4 posions from skill tree
shame hope they gonna add something
RIP nothing changed
steel have to spend 8 willow wood +3 droppings just to get 5 willow wood same rarity
but you get more xp now


up
?¿
what are the new xp rates?
I think that is a solid change and I'm not a big crafter
wow thats a lot
Holy shit lmao
now imagine
oh shit
i need to switch to my forager in miralthrmuhahahaha, exp buff 50%
Great changes, we shouldnt be able to level faster then straight questing or grinding. But maybe at a good 75% pace is nice
1680 adventure xp for epic granite -_- ready for new meta grinding spot
lfm- gm miner
Gathering changes A+
Giving players legit options = better. And they didn't (as far as we know) punish anyone who just wants to gind out the xp on mobs. My goodness. I was told by many that it had to be one thing or the other.
Now give boosted xp and glint rewards for helping the nodes level, and we're really cooking with gas.
Yeah agreed, I see a few people crying when it doesnt impact questing individuals. They just want their way to be hte only way
The idea of giving players more than one path through the game pisses some people off. For some reason.
Who wants to share with the class an example of processing xp
Can’t get on til tonight, how’s the gatherable cluster change?

Then if you proc a rarity bonus
gonna be tought o get epic now though, but ya myabe way better chance later with Quality rating, so far i got only common , few uncommon and 1 epic in last 1 hr
Relatively new to the game. Can someone explain the changes made to gatherables and clusters? I understand and appreciate the xp update but don't understand how the "cluster" changes impact gathering.
Used to find random ores all over the world, not necessarily near each other.
Now you will find clusters of the same type of thing. So a cluster of copper etc. The desert clusters have had a few different types together.
It has seemed like rarity hits that cluster too but not confirmed
im tempted to start a new character and see how long it takes to lvl just by gathering
So by that explanation, I can find multiple copper nodes in once place but under a rare circumstance?
I found 5 adult weeping willows very near each other so I assume that was a cluster
Is it still the same number of resources required for crafting with today's update?
Yes
But finding more rare resources should be possible with the cluster change
Makes sense.
Curious to dive back in. 🙂
I ve jsut realised that u need 40 emeralds for 1 Strength scroll
any tips for finding copper or zinc? I still find it hard to come by
seems like resources for mining became scarce again, I'm not even seeing any T2 mining resources out here
happy to see this
Maybe it’ll take me 2 hours of gathering resources to make a single 1 hr food buff instead of 6 hours 🤔
Agreed, something is off because I can't find a single node of copper, zinc, tin, ruby, etc. Only a few irons and saphires. Ran all around the desert and nothing, same with the riverlands
Yeah, I've been on for about 20~ minutes and only found 2 tin nodes, 1 halcyonite node, 1 zinc node. Rest is basalt, granite, and T3+ mining nodes. This is pretty scarce tbh
yeah so fucking hard
Maybe they tanked the respawning algorythm.
What was the respawning time before today
Yeah, I have not come across any clusters, I saw 2 tin nodes together but that was it. Sure basalt and granite are clustered together, but that existed well before this patch dropped imo.
They CAN be clustered. Doesn’t mean they all are
who said all?


Thank you, updated 🙂
did they just add cooking job sizes of 100 and 250 in this patch or am I losing my mind?
I swear they were capped at 50 prepatch
are maps just a waste of time? yes or yes
I think that it was just added. Or I also lost my mind.
yea i did not see it up until this patch, at least not for cooking
Anyone know about how much carpentry exp a ship hull gives?
It was 100 xp not sure if it changed recently
i gathered now for 4hours, have not yet found any cluster besides granite/basalt
Feels even like less metal nodes now but maybe im cherrypicking
not even daffodils 😛 there everywhere :p
daffodils have been everywhere since a year mate
There are plenty, but i aint crafting my weapons with flowers aye
be a revolutioniest give a flower weapon a try it might be surprisingly good :p or an utter disapointment, probaly the latter lol
innovation through experimentation 😛
also if ore clusters work like they do in the tropics/desert now it just means stone clusters will usualy contain a bunch of ore too unless somone cherrypicked the ore from it and left it
We found a bunch on the PTR when we tested, but that’s with no one else looking
Yea maybe i was too late and was not able to see the respawns
Is it normal for me to have 50 minute wait times for lumber milling?
larger the batch the more time it takes
If I cancel am I gonna lose the money I paid to start the job?
I think you lose money and fuel when you cancel
Pretty sure you don't lose anything when you cancel.
At least, I've never lost anything when cancelling weaving.
how many skills can we apprentice again?
5
whats up with Ore anyone know?
they have a chance to spawn in clusters or smth, idk tbf
Been on since the patch. 0 zinc,tin, or copper.
Funny enough I found 2 nodes just 5 mins before restart xD
i am too worried about paying my taxes so i am doing commissions
Ye maybe clusters are underground again
Like often under a basalt was another same spawn of some gem
I got more copper from Basalt now than looking for copper (5 copper total in 2h)
Just found a tin underground as I looked over
Yea.. this update didn't fix anything for us gatherers/crafters. Still broken and crafting has been rendered useless.
To more specific... Novice/Apprentice has been rendered useless.
yeah, agreed. this patch didn't really solve anything, I feel like it probably just made things worse.
anyone know how to get beast blood?
Has anyone seen a zinc or copper node since server up this week????
I saw a ton yesterday, but after todays patch, only 1 zinc node and 0 copper nodes
I have just traveled 3 hours on horseback, All riverlands and half sandsquall. Not 1 single zinc or copper has been spotted!
sounds about right, I've mined 3 tin nodes, 8 slate nodes, 1 emerald node, 6 halcyonite nodes, 1 zinc node since the patch went up.
oh and 3 obsidian nodes
yesterday I was able to fill my inventory up about 4 times, now I can't even fill it up once.

has anyone seen any flax nodes since the update?
i found it btw
ive also been noticing a lot less mining nodes around, other than the basalt/granite clusters
damn
https://discord.com/channels/256164085366915072/1369794899020611594
- Artisan levelling takes a massive amount of time and resources
- It's in direct competition for those resources with Node Progression
- Artisan levelling means you craft a bunch of useless common grade vendor trash which does not feel great
- Instead, Artisan professions could craft the resources towns use. The basic tools, advanced tools, furniture and whatnot.
- This allows artisans to level up their skills doing something meaningful to the server and progression, reduces the feeling of resources spend on levelling being set on fire and wasted, and helps to reduce the feeling of extremely excessive resource scarcity.
- Additionally, this would help mean that nodes will get stations earlier, which means that actually crafting gear while levelling becomes far more viable and an organic part of gameplay.
Once again posting it for visibility
I m looking hours and hours for getting some tin jesus
I've been getting really bad spawns since the patch, tons and tons of granite and basalt in my old routes. Bad luck or did they change something?
yeah, now we play hardcore mod
Well they changed something, but it seems worse.
Not just me it sounds like then
Nah ive seen 30+ ppl complaining atleast
Probably some clusters are bugged/inaccessible, and since they are not mined, they dont respawn somewhere else?
Server restart in 3h might spawn new clusters in new locations tho
(which will not fix the issue)
Yeah I've only seen "clusters" of granite and basalt. I've been mining it out to respawn more of the same. The very rare other minable I've found have only been singles.
Has anyone seen Flax anywhere? Been running around for a couple hours and can't find any.
IM so unlucky, i want a scorpion, i farmed like 100 today, but nothing, how much did yall farm to get one ?
about 80 on average for me
some people get luck with 30 less to 5 less
ok so i m unlucky xD
I would say so, but keep farming after you get one because ON AVERAGE you should get the next one quicker
(doesnt work like that but it does keep you more motivated)
Yeah I just spent a ton of time flying around the tropics and found hardly any copper and zinc.
from my understanding is that clusters are meant to be very rare, not everyones gonna find em
If they are so rare, don't ever expect the craftsmen to catch up the player leveling curve.
It depends if the clusters are taking current spawns and clustering them together, or creating new resource spawns for them
the second is good, the first would be very bad
They surely are taking current spawns, everyone i talked to cant find copper zinc rubies
I suspect there will need to be some balancing for cluster spawns
I still think they should go back to what they originally had in the gathering showcase like 2 years ago where you didn't know what was in a rock
Is Intrepid Studio aware of the ore issue? There is almost no zinc or copper, and only a few ruby, since the last patch. A clear communication on this issue would be welcome.
I assume they are keeping a close eye on it since its a new system.
does anyone have the google doc that shows what node is focusing what profession for benches?
yes this one, thanks!
Carpentry is most definitely broken lol
each craft gives 3-4 xp
thats with a rare shirt and a scroll popped
are vendor items ( fine paper and pollishing oil ) supposed to effect rarity when crafting ?
Holy crap after riding what feels like half the map copper is busted. It shouldn't take an entire evening AND morning of searching for a new player to get 50% the copper they need to upgrade a single basic tool
Should I be saving rare mats until I'm higher level artisan, e.g. heroic granite? Or just use it now?
@stray kayak Check your DM's
any info about this?
Where can I buy journeymann bag's?
Any apprentice weavers online for a quick job ?
Only from other players or craft it yourself
The tier 1 resource scarcity is A MAJOR PROBLEM... clusters are NOT the answer. They are just as elusive as the copper nodes themselves.
That entire gathering crafting system is poorly designed ...
We can't be apprentice herbalist yet ? Where is herbalist tool to make a sickle lvl 10 ?
Is there apprentice hunting or farming yet?
Is there a way to know without riding to every town?
I have the recipe for the bow and I'm lvl 10 but dunno where to promote to apprentice
You can promote the certificat, but there is no apprentice herbalist building anywhere yet.
It is going to be in Seahook
so does gathering or crafting give adveture exp?
gathering for sure, idk about crafting though
Town and crafting buildings don't seem to be well thought out either. Spend more time riding around then any thing else
Lol I agree. I believe I made over 300 small oak crates to level with the node exp boost
This is like T2 trees. Braid wood is T3 and takes less than 5 minutes to find…. They should swap Willow with braidwood.
I'm also tracking these on the AshesCodex map if you click on a node. I try to update it once a day so it might be lagging behind the sheet tbh ;p
it seems like since the random resource spawn update they're not de-spawning or re-rolling resources that don't get gathered. That would mean eventually the resources the players are looking for will get pushed out by resources they don't want to gather / can't gather, and there won't be any place left for the in-demand resources to spawn. Hopefully that's a relatively easy fix.
Yeah this is mainly an issue early in the server life due to not having the tools to gather. I wonder if they would put in a system that would trigger the higher tier gatherable to only spawn after a table to make the tool has been created for the first time.
that would certainly help, despawning resources that aren't gathered within a certain amount of time, to free up resource spawns for potentially a different material, would go a long way too
very true
Hopefully this patch fixes ore spawning since it feels like the last patch broke it
I have found more willow than copper it seems... and copper is supposed to be tier 1!! WTH intrepid!!
That's because when trees are cut they have a chance to come back as willow or braidwood... no one can chop braidwood so it just hangs around... like iron is as well
They also just simply need more copper and zinc nodes in general... like double!!!
Copper, zinc, rubies and flax need to be just as abundant as Western Larch ... it's a widely need freakin tier one mat!!
Want people to engage in the crafting professions... make base level entry ... base level. Shouldn't be a full time job at level 1
they should push some of those resources out into the desert biome as well. That way gatherers aren't just stuck in the riverlands
processing does too, cant remember crafting but i believe it does
I agree ... if the higher level mobs weren't EVERYWHERE at level 8 trying to get out of the Riverlands earlier
lol, wait till you see t3 axe are available
Yep ... nowhere to be found
They're so easy to find because no one can cut them yet. Weeping Willow will start showing up once JM lumberjacking comes online.
ya, i rarely go to deset as i am just lv 12-13, hopefully should be higher level over time this week as little better exp gained per resource gathered
But random world mobs should be tiered to the node.. make it better to spread out faster
desert is empty for the most part in terms of mining, I was out there for about an hour, came across 3 obsidian nodes
When I asked about apprentice hunting earlier someone shared with me a crazy spreadsheet that I do not understand .... a way or nay would suffice can I make apprentice hunting tool currently or nah?
I *think * there is a hunting lodge up in one of the nodes, but I am not 100% certain.
It can be crafted in Winstead, at the Cookhouse
oh winstead got hunting already da, so fishing and cooking too, nice [assuming thoser 3 go together]
anyone know a good general area to look for flax? having little to no luck finding any
Thank you! Can I promote to apprentice there aswell?
You can, for hunting fishing or cooking
Woohoo
it is mostly in the same areas as daffodil and other herbs.
I usually see few near hilly areas [New Aela East End following along cliffs, for one]
Yes.. the resources are basically only available in Riverlands and with the horrible ONE WORLD SERVER makes it that much more difficult.
Then throw in the crazy resource requirements for crafting it is next to impossible. Has completely destroyed crafting at this point. 140 tin of same rarity to craft a single weapon is not feasible.
Atleast not in the server's current state
anyone know the fastest way to get to apprentice metalworking for a ne player
mine zinc for fragments?
Farm lots of oak and process it into Charcoal
Then you just need to process whatever you can.. copper, zinc
ya, just the slow and steady way of copper and zinc fragment [ you can sell those fragemtns in marketplace to re-coup or rotate back to buy more ores possibly]
yeah, it wouldn't be unreasonable to require that much tin if there was actually plentiful of tin to be gathered. Running around for hours and only to end up with like 10~ tin isn't great, it's just really bad right now. This economy and artisan patch that they pushed yesterday did not fix the actual crafting issue at this point. I really don't know why they haven't pushed out more resources in other biomes besides riverlands. Tropics I can understand, but the desert is in a decent enough state to put resources out there. It's just weird
alright sounds good
Yep.. that last patch seemed to have done more harm to gathering than help
Yeah, flax is as elusive as copper
Maybe they took the server down because they realize this, and are about to fix it? One can hope...
Same bro, same
hope in one hand, mine copper in the other, see which one fills up first (neither)
The boost to artisan xp was nice to see. Kind of tracks with some of the stuff that we argued back & forth about the other day. Now they just need another boost for buy orders and commissions so that people can feel more rewarded for helping the common good too.
And more copper...lol
alright fellow competitors, lets race to copper, servers up
yeah, commissions suck at the moment man. They're pointless right now imo
No fix to resource spawns, at least according to notes. Ah well.

get ready for the daily 10 mins where copper is on the map
The massive buff to character xp while gathering feels good, anyone else think so? getting like 200+ for a granite rock and they're everywhere. You could legit passively level while crafting now and then farm until the next threshold of 10/20/etc
I heard earlier that "gathering was fixed - we can mine copper now!" in global chat then went to my usual spot and found zero. It used to be semi-decent
I'm new so I've never actually seen a copper node, I only know what they look like from pictures, 4 hours hunting for it between today and yesterday lmao
Yeah it's a bit ridiculous rn. I'm not focusing on gathering copper anymore. Better to level ,grind gold and buy
that's true, I just hate mining it because the only thing I can do is npc it.
i was delayed by having to bank my full bag of granite,s looks liek some1 cleared the shores
imo the balancing of node rarity is probably solid but the server is overpopulated and we're fenced into a tiny area. There should be like 500-1000 people in Riverlands not like 10k+ or whatever it is rn
Flax is now in turquoise sea
it's the worst skill rn as there's almost no benefit to levelling it - regular rock is borderline useless and incredibly abundant. Ore is still rare except iron ofc haha
Found some alone and an heroic cluster
@dense sable @marsh vigil
Your patch that was to push clustered nodes has completely broken gathering of ore. Just ran normal mining run and only saw 1 small zinc and 1 small tin. No copper and nothing else. All stone spawns.
The artisan professions for crafting has been completely destroyed. Crafting at novice/apprentice not only isn't capable with the crazy resource requirements (140 tin of same rarity to craft a single sword) combined with how horrible spawning is and the horrible idea of 1 world server has made crafting on this server useless. Something needs to change immediately to correct this imbalance.
As a player that focuses almost entirely on the artisan side of gameplay it has made the game almost unplayable at this point.
as a newer player I cannot even find the copper to craft my novice tools, I spent 4 hours looking last night, the only reason I was able to get them was because someone here generously gave me copper from before the most recent patch broke it
We are still working on our economy patch. That work will not be done immediately, it is intending to be partially deployed at the end of this week.
Just do other stuff for a while bro. Clearly the ore isn't going to be ready for a while so kill some mobs or go fishing or something
I dont do weapon smithing, surely it isn't 140 right? That is an exaggeration?
That would be crazy
First.. thanks for the response. Happy to see high level members of the team are paying attention!!
I don't like to complain without providing some type of a recommended solution. The artisan side of the game on this server is seriously out of balance and broken. Leveling of characters has surpassed that of the artisan side. Players are in their 20s and completely reliant on drops from dungeons. As crafters we are unable to compete and the items we would be capable of crafting aren't obtainable because of the sheer number of resources needed to craft those items. It might be possible at the previous levels we had in phase 2.0, but even then would now be next to impossible with the current state of gathering.
Obviously player leveling needs to be slowed down, but that will create complaints from those that play that side of the game. Maybe making it so that only "common" items drop from mobs would be a viable start or that only items would drop that are used by crafters to create weapons/armor. That of course would require a complete code revamp so likely not feasible. I certainly don't envy those responsible for figuring out the balancing of things, but it has rendered artisan side of the game useless at this point. Again.. thanks for the response.
where/when apprentice weaving station gonna be ?
It is NOT an exaggeration... this is what is required to make the Fleshripper (level 10) item. One of the only things viable to be used at this stage since players have leveled beyond 20 now.
Tin 140
Bork Carcass 1
Slate 16
Giant Bluebell 4
Weeping Willow 4
Animal Fat 1
Flayer Blade Fragment 1
Imagine trying to craft this at the Heroic level. It would be a little better if we was able to craft our artisan gear to raise our Quality rating and help to alleviate the requirement of it ALL being heroic level mats. But even the amount of resources to craft that clothing is insane as well.
^this one
140 is crazy
I dont understand why it is so much
Resources are already so scarce
So glad i swapped to alchemy
It sounds like an absolute horrible time being a crafter that requires metal
i dont see weaving on the list, i think it is in the hideworks building, so maybe miraleth
Weaving is textile mill
ah
so it looks like none of the nodes have it planned yet
which means my apprentice slaves will be hindered
crap
miraleth is the only node with a full game plan so it might come to any of the other nodes
or if we are unlucky it will be in a desert node
You are mistaken, that sheet is just what is already built not planned
oh, wait winstead finished their cookhouse already?
Think it will be in the desert at Aithanar tho
Yes
it was unfinished just yesterday
people move fast
maybe the first spread sheet was the plan
ah yeah
i was right the first time, this is the correct one
big yikes, yeah no textile mill in the riverlands
that hurts
why tf are two nodes going for smithy
Halcyon should have swapped that out for a textile mill
oh wait
ohhhhh
the JM level plans
frick i cant argue with the logic
i really dont want to have to run all the way out to the desert to buy cloth though
especially since the lab is on the other side of the riverlands from the desert
oh, they dont plan on making new aela JM alchemy
i have to move out to seahook
hold up, seahook is still stage 2?
We all need to mine up all the stone spawns to see how things respawn.
I've tried that. Spent all day yesterday at one low trafficed area. I used to use this area to pull in ores regularly. I mined all the granite and basalt 4 times. Aside from a very rare single spawn (which was always low quality), all I got was a crap ton of basalt and granite. I'ma chop wood and grind mobs till they fix it.
Yea.. that is what I was afraid of.. it is just broken at the moment
I was hopping to see a copper or tin cluster spawn eventually and make it worth it. Hopefully that's the intent and somethings just bugged.
Referencing this for someone I just mentioned it to
It'd be great to have that document link pinned.
is it just me that gathering got worse after yesterdayts update
it got worse
HI! Crafters need you help. Currently only node with 100% exp gain from crafting is New Aela, and there is a Table quest for killing 5 bears/rabbits/wolves which will give another 100% exp gain. please go do it (it takes couple of minutes) thanks!
Resource spawning might be in the worst state ever now.. haven't seen it this bad even when starting at Phase 1.
Speaking in terms of Ores... flowers and huntables appear to be the same
How are we even crafting ANYTHING when weaving is planned in a desert node?
Except Jewelry, what can we even craft
Why is 3 Maincities building smithy and none is doing weaving, like who planned that :D
I think Smithy is needed both for armour and weapon? So they will make different JM buildings?
But I agree: we need weaving to go anywhere with crating
Ah so one is doing Smelting, one is Weap, and one is Armor gotcha
Still weird having no weaving in maincity but thats the games faul i guess
the interconnected fashion of the artisan system is neat on paper but really clunky in practice
they didnt give a single fuk about t2 crafting it seems
we were gutted by interpid by latest crafting/processing changes and now we are more gutted by mayors
hmmm....spread sheet seems wrong
says weaving in aithanahr but I guess it's not done yet
That's the guess for those nodes. They need to have mayors first before anyone can start building.
now I see, another table has it in progress
I can dm you when I update the sheet
is squalls end still where the agricultural supply is supposed to go?
looking at the spread sheet. Looks like there are no apprentice herbalism or weaving benches?
any statement on why theres barely any copper/zinc nodes now after gathering update?
steven posted in this channel earlier, they are working an "economy" update
it was fairly vague, saying we'd maybe see parts of it as early as end of the week, didn't necessarily directly talk about the issues with gathering / resource spawning we're seeing though
but other ppl are seeing the lack of copper/zinc or even weeping willow right?
yes
Yeah, I didn't think we had the gathering update yet. There have been a few posts in here from people who thought we had got something.
i looked for like 4 hours, tropics, jundark, 90% of riverlands, almost no copper
lack of copper, been trying to work on my metal working and haven't seen any copper the last few days
a ruby or 2 yesterday
i know most of the spots for a lot of copper, all are barren, you're lucky to find 1-2 copper nodes an hour
its bad enough I'd say theres really no point in doing anything gathering related right now, except maybe straight power leveling. Even getting enough copper to craft novice tools is near impossible currently
Yeah they put a few fixes in, but then decided to revamp the whole thing. We haven't got the rework yet. I think, don't slam me if I am wrong.
<picks swift up and suplexes them"
Nooooooooooo!
I decided to start working on my herbalist weaver and that was going well untill I hit 10th
a whole revamp with no word on the recipe material increase changes after the first weekend
Im disappointed higher rarity crafting does not yield more crafting exp.
Has anyone noted how bad Treasure maps have become?
crafting died with new mining system
One got me 33 green zinc, cant complain
Treasure maps is the new mining
common\uncommon sure.. ash and rubies are easy to find. Rare+ rewards are awful compared to cost
anyone making leather gear yet ?
That would be great!
I got more than before the update… just lucky for me maybe? (Zinc and Copper I mean)
I literally got like 20 nodes back to back
I'm curious what could be done to fix the economy in game without wiping or just creating a new currancy all together?
and If/when the game goes live, does this have a fix to prevent server wipes then?
We're testing what works and what doesn't right now.
The economy patch hasnt been reelased yet - lots of stuff they still have to release for us to test new econ system - also release is not in sight - we still helping test them making the game - early days
Where? Was you in the desert? That would make a little more sense
Crafting died befor the update when recipies changed to 3x the cost. Just hoping things get worked out for phase 3
It's fine I'm sure intrepid are aware and will try to improve things for phase 3. Phase 2 economy was ruined by exploiters, phase 2.5 by hackers and gold sellers and overpopulation. Let's hope phase 3 is abit more balanced
Well mega alliances doing caravans as 300 man and 15x their glint printing money inflating the server isnt helping aswell
I think Caravans do need to be rebalanced. I think it will help with more nodes and a supply/demand system rather than just based off how far a node is from another.
hmm....joshua trees now grow in the mountains south of miraleth
i spent 6 hours yesterday only looking for Willows and found 2 tree's for apprentice...but i found just crazy amounts of journeymen braidwood
is this a bug? I have Weaving apprentice level 10 and it says its locked and certification required. If I finish processing now do I get weaving exp?
you have to wait for a town to get apprentice weaving bench
then you go to an NPC there and up your certificate
there's no one in lionhold I know of that can elevate you to apprentice i
so if i use different quality materials in crafting how does it determine what quality to use?
it was visual bug only
OK, stupid question. Where is the weaving profession certicate around lionhold?
Textile Mill - west of Lionhold
oops....stopped at the wrong machines before. Thanks
WTB Zinc and Copper veins!!!!
If you're a Bard running around throwing a song on people when they are trying to gather so you can steal their gatherables...I hope you rot in HELL!!!!!
ok what is the deal with the scorpion broodlings, me and my guild have been farming broodlings since day one and not a single one has gotten anything other than a venom sack.
is the chances really that low or do the broodlings come from an entirely different source
The deal is they need to change them from Novice hunting to at least journyman
the chances are low, I'm guessing 1.5%ish
wait, have you been killing them? The mount comes from the huntable version
ive been hunting them
why the broodling is 175% movement speed and novice level while the other scorpions are slower requiring apprentice is beyond me
my guess is that its part of a test to see how competition evolves around such a resource. It feels deliberate but who knows
if you mix qualities when crafting what happens? will it tell you what quality it will be before you craft it?
yes it will tell you
ty
You can check the codex it has a crafting calculator so you can plan ahead
although sometimes its not 100% accurate
it usually is very close
ill check it out and see what i can do
oh so if it goes from common > uncommon it obtains a new stat, neat
I've noticed some people selling apprentice herbs and huntables, but I can't find a town with the apprentice hunting or herbalism benches. Are they out there somewhere, or is everyone stuck at novice and those were bugs / outliers?
Winstead has apprentice hunting station
Thank you! I thought I checked there this morning but must have missed it
nice
Making mob drops only mats for crafting would be great.
The thing is as people greatly outlevel crafting professions, if they don't get any kind of gear in the meantime that would also suck
Yes, I was in the desert
okay textile mill when?
So Joeva will have it for a while, so we can craft the apprentice Sickle??
seemslike it
HuH? What are you speaking about? All I have seen is mages stunning and stealing nodes.
thanks for that info
unlikely, they've already said that's a part of the broader "econ" work, which we might start to see parts of end of this week. But here's hoping they throw us a bone in this patch so gathering isn't completely hamstrung in the meantime
What do you mean? I've been able to gather thousands of common basalt and ash wood. Peak gathering experience fosho.
Just curious, what has been your rate of copper/ruby drops from mining common basalt / granite nodes (assuming you actually I have been doing that)? I filled 2 inventories (3 bags each time) with basalt / granite, hoping that maybe they intend us to mine those for copper now, but only got 3 common ruby drops from all that.
I get zinc, ruby or copper from about 1 in 40 basalt nodes.
I decided to focus a lot of my time on gathering and processing this phase. I'm level 14 but at 19 lumberjacking, 13 mining and 13 herbalism. Just seeing what can be done when it's this rough. My answer right now is - not much.
I've just been processing and sellling a bunch of wood because there is about 0 demand for any basalt below heroic level.
I can get legendary tin no problem with an uncommon apprentice pick axe with no rarity rating on it, but can only get max uncommon/common Western Larch/Oak with a rare apprentice axe with rarity on it.
Gathering is so botched right now it’s not even funny.
And I’ve only mined 5 Tin so far. And got 4 legendary tin from 2 small deposits. GAHHHHH
The market in this mini-phase so far feels A LOT like New World did maybe 6-8 weeks after launch. I really hope that Intrepid is taking notes and making changes so that we don't see 90% of testers just walk away like what happened with AGS and New World.
These poeple that have been hacking have destroyed the economy already. Not sure that it can be fixed at this point to be honest. That combined with the issues on the artisan side for gathering and crafting have had a serious impact on this server. This server is sadly in the worst state that I have seen the game since the beginning of phase 1 in October. That is in reference to the state of gathering and crafting. There are lots of other areas where the game has improved significantly. With that said.... if them working on this patch to catch and ban those exploiting and hurting the overall health of the game then I fully support them putting the artisan update on the back burner to weed out these cheaters.
It's a little concerning that what happened to Vyra is happening now. Almost like there is a common denominator that Intrepid, for whatever reason, has been reluctant to remove from testing. But when they start to understand garbage in - garbage out a little better, and people stop logging in because it feels like a waste of time, they'll have to do something.
As a data scientist IRL, it's kind of fun to watch. As a gamer, it's not.
Same with ash. I get maybe 1 in 16 that are uncommon, but yeah. Sorry - more like 1 in 16. Was thinking of a distinct count of trees hit, not returns.
I have hit 18 willows, 34 dragon trees and only get uncommon/common. but mining I have no issues. Like at all. None.
Processing 100% needs a way to use MASSIVE quantities of lower rarity to upscale to higher rarity. Without it as the game goes on almost all lower rarity resources become vendor trash. Much better for them to have a true place/use in the economy.
I'd disagree then it becomes a numbers game that zergs will get a more advantage in
I get why this would be a knee jerk reaction, but the math doesn't check out - it's a numbers game either way. Processing up lower tier resources gives no advantage to zergs that they don't already have with today's system.
I also don't like the current output for rarity that the current system has. But doing something like this causes two problems. First the issue I just mentioned yes the zerg guilds already and will always have an advantage in some aspects but it is a matter of balancing it out in certain ways and a way to convert massive amounts to a higher rarity would give a much higher and faster advantage to zergs.
Second the fact that a mechanic like that kinda invalidates the material rarity system as a whole. If they wanted that they would do a number based system in the first place.
I'd much rather have the gathering system become a much more intentional based action which seems like the plan then fixing you just being unlucky for that. We are missing to many systems for that type of change to be considered IMO right now.
I mean the whole "it gives an advantage to zergs" argument is just mathematically wrong, every person is be capable of producing a set number of resources / qualities under either system. The more people you have you just multiply the average production per person by that number
and "if they wanted it in the game it would already be there" isn't a great way to dismiss feedback in an alpha
I think it's more about who do they want to be the "source" of rarity - is it 100% on gatherers (as it's setup today), or do processors share in some of the rarity gain in future iterations of crafting/econ. And shifting some of it to processors has benefits for the processor roles AND the long term value of lower tier mats
there are certainly fair arguments for both setups, but I think it comes down to who should be the "source" for rarity
Mentioning that they do already have processing have an input boost to uptick rarity it's just not a 100% grantee or all the time mechanic. Which I think is better long term for the economy.
by how the current descriptor for them is yes but we have to see the actual implementation.
Dont think these are supposed to be here
I am 20 jm lol but cant get the axe jm yet xD
Please do quest for 100% craft exp in New Aela (Claw and fang, takes 5 min of ur time). Only 2 hours left and it is 80/100 CRAFTERS ARE ALREADY GUTTED PLEASE HALP!
whats this about?
for this
That's not very many trees.
yes but I have logged over 2000 oak and 500 to 700 larch and only got 16 rare oaks and 20 uncommon larch
Feels like your unlucky I’ve only gotten to level 7 ish lumberjacking and have seen 2 Lego oak trees a heroic tree and 4 rare trees in that time
Are you using a crude axe?
Cause once I upgraded to apprentice Axe I no longer get the luck
91/100 53 min left
any pointers for finding flax? it seems so hard to find
help(
The state of crafting seems like it does not even exist. T1 materials like copper and zinc should be common, like water and dirt. How else does one use 13 zinc frags to make one earring? It is faster and more efficient to farm for gear drops than have anyone craft it for you making crafting worthless. Why do we have gear drops anyways? If you want crafters to be needed then dont have gear drop, just drop recipies and components that crafters can use to make said gear. Track and ban cheaters and fix spawning of the materials we need to skill.
Yeah crude until apprentice is the way to go
yes then that is why, once you upgrade with the axe it seems all that luck goes away
unless you have heroic or higher
Aith working on it atm
FUCK YEAH
WE DID IT BOIS
PSA for next hours New aela has 2000 crafting exp rating (if u are citizen). IF you want to level crafting - IT IS TIME
I mean isnt this game for the zergs and mega guilds ?
Where can I find the ore and stones I can now hit at lvl 10 mining
Why they haven’t fixed the gathering yet is beyond me .. we are talking tier 1 materials being super hard to get .. like come on … I know this cluster thing was put in place but it isn’t working IMO .. they have to know what is causing the lack of spawns and y wet we have basalt coming out of our ears !!!!
where the heck can i get apprentice mining bag
nowhere they are now only craft-able and we don't have all the materials available to get them
oh freaking lovely lol
it's why we got the agriculture supply temporarily planned to be changed
what do you mean
they are temporarily putting an agriculture supply in joeva so we can get apprentice herbalism which is needed by a lot of things one of which is bags
Uncommon Journeyman mining bags drop in Forge. They are pretty sweet.
are these dropping in game?
Yes, i have one rn
thanks for the info. Further annoyed about the economy though
Hi @marsh vigil , can you share with us how your team is seeing the actual stage of crafting in this 2.5 Alpha test? Like, for you guys its working or not? That kind of perspective. Reading all the messages and adding my experience so far, I think it's broken and need a lot of changes, but to start talking about it maybe a full point of view coming from Interpred would be a nice way to start discussions.
@marsh vigil Glorious creative director , where are all the zinc and copper nodes 🤨
In the desert. I got a bunch there
Do you know how to get Apprentice bags? I saw people running around with an Apprentice (I think) Lumberjacking bag or sorts but I can’t find it on Codex.
I may be mistaken tho
thanks for letting me know
No idea, unless app weaving and herbalism are up.
I guess you could do it just with app weaving, using mats from treasure maps
Does anyone know when they are putting the temporay agriculture supply in joeva?
They are working on it now. Needs orders filled
thanks
do you know what supplies off hand they need?
and do you know if anyone can contribute to those orders or do you have to be a citizen
Anyone can contribute. And I belive it's "beer", so blackberries and snowdrop? Blackberries can be made with droppings at the farm table
awesome.. and where do i check the buy orders at? mayor?
At the npc next to the storage clerk
Anyone know what node has a apprentice mining and lumberjacking tables?
Mining Halcyon, Lumberjack Joeva
it has what is up in each node
thank you!
Where you guys are finding slate more often?
havent seen any since .10 patch
With 100 percent xp buffs the entire time of crafting it took me nearly 1800 copper fragments to get to apprentice weaponsmithing so everything your saying hits so hard right now lol
Please note that Joeva is currently planning to build a temporary Agriculture Supply building until another node has one built.
Agriculture Supply building unlocks the following:
Apprentice Herbalism
Apprentice Farming
Apprentice Animal Husbandry
To assist building Agriculture Supply, the following Buy Orders are required:
Alchemic Concoction
Daffodil 10
Ruby 5
Beer
Blackberry 10
Snowdrop 10
(Blackberry = 1 x Water, 1 x Dropping, 1 x Blackberry Seed)
i feel with the current artisan leveling speed (Carpentry) i feel icould lvl to 1-25 by gathering/proicessing and crafting before i hot 20 in carpentry now lol
To be honest, carpentry is probably the most easiest thing to level as there’s a huge surplus of trees xD
Wish that was the case for metals…
yeah it easiest cause of that but 10 wood = less than 1% capentry at lvl 15
without XP going
preocessing 250 whjite wood at 25 is like 4% XP dept
Thank you so much for letting us know this so those that want to can contribute and help out
is there a place to get an apprentice level fishing pole?
Winstead has a apprentice tools table as part of their cook house.
Bullywog mount when?
No problem :)
lots of right clicking
You a better person than me. I don’t even wanna touch artisans rn 
hold my beer
is there meant to be basically zero copper and flax? ben searching for so long
there's lots of flax in riverlands. lots on market and low price as no one seems to be buying. copper is rarer, but still lots on markets
Are you planning to deal with black screen?
I have 8,000,000 common ash, 31,000,000 common oak, 1,600,000 common basalt and 3,000,000 common granite if anyone needs.
how many people are feeding you mats?
idk but they are probably going to regret it when they do the economy rebalance
@marsh vigil Could we get some sort of a post about what the current desired intent is regarding artisan skills in general, crafting, mob gear drops, and gear acquisition in general? I'm aware things are partway through patching, but there's a lot of... Muddled feeling?
Main points being:
- How large of a role are Artisan skills supposed to play in the game/how central are they
- Are mobs/mob grinding supposed to be one of the primary ways to acquire gear
- Is crafting supposed to be one of the main ways to acquire gear? Is it supposed to only be for the best gear?
- If crafting is supposed to be one of the main ways to acquire gear, when can we expect to see rebalancing of node prog/artisan prog/levelling prog time to bring them more into sync?
- If crafting is supposed to be the way to get the best gear, why are high tier items able to drop at random from mobs? With the way crafting works, it's so slow that by the time you can even have JM stations potentially up, let alone farming the mats to make legendary JM gear, you can have dropped legendary JM gear off of mobs and this has already happened this phase
Hi ho, i am new here and have a little question, am i too dump or is there simply near to non copper and rinc on the server? 😄
It’s an issue currently. Very little copper and zinc on the server right now. I would focus on other aspects of the game for the time being
thanks for the fast response. Just wanted to craft some gear to catch up with the mobs but then i will try without!
Yeah crafting is very very difficult right now. If you are lower level look on YouTube for guide videos on getting your first set of gear. There are quest chains that provide “surplus gear coins” which is where you should start
After level 10 focus on getting gear from grinding mobs (still very hard) or you can start trading for it within each nodes marketplace.
thats helpfull, thank you very much sir!
Servers extended through this week... I hope that doesn't mean they are delaying the update/fix for ore spawning until the 27th or later. This server needs to have that stuff fixed for resource gathering/crafting.
And an update to recipes cause let's be real a lot of players stopped playing because of it
Have they changed gathering quantities at all?
Anyone know what this indicator is on my Tailoring?
None of the other profession have it
new recipe?
I think that's the indicator that you learned something new recipe wise
Yep.. your right
Crafting is utterly pointless right now, it needs to be addressed this week..
well they've announced that there is no longer a tuesday/wednesday downtime (this week), servers are now planned to be up until 5/27 so I'd say there's a pretty low chance of anything major going in before then
This worth anything?
Its only heroic but you can always crate it and keep it if you ever need it
Rarity oak is worthwhile for JM craft
Rarity ash is used for making kits for maps
Willow is used for a bunch
Braidwood is used for JM stuff
Hemlock is borderline worthless
Larch is borderline worthless
Western larch has some of the best fuel
isn't Western larch used in some apprentice tools
Pretty much all starter app tools
Then you also turn them into turpentine for decon kits
how do u crate stuff?
craft some crates, go to the caravan dude and manage caravan. Itll open up all the iventory screens, find the crate, right click drag what you want from wherever and seal it up
itll be stored in the cargo area
I crate up whatever I dont plan on using anytime soon and save tons of space
Charcoal exists, larch is relevant for fuel up until then
Has anyone messed with the surveying stuff yet or is it not in game
not in yet
Decon kits need turp and larch is turned into turp
Does the rarity actually matter for them or is it just all whites
crate?
Can you put crates in your storage/cargo? didnt know lol
yes, you can crate anything and store it
i find that out after 600h
enjoy all the free inventory space lol
thanks i played shitton of hours and didnt even knew about that
any word from the team about the copper/zinc/willow/flax spawns?
anyone else notice that bobbers are are actually in a straight line up in the air on fishing instead of sitting in the water now? Theres an invisible line like 4x longer than the fishing pole that ends in a bobber in the air
its that super small spec. its a lot easier to see in game than picture
It’s magical.
Magic Fishing
heres a better angle
What's your question?
Joeva was doing a temp agri supply but now the tropics nodes are leveling correctly so it's not needed and they're going back to 2 woodshops for JM
joeva could have it done by now (everyone would have contibuted - most people need ag supply)
but i see that they are doing tropics exp 10% per day. So how long it could take? 5-6 days to lvl? then 2 days to elect mayor?
idk joeva is delaying it for like week+
smells bit fishy(or broodlingly xD) to me
but i get it
broodlings need to sell
@wicked badge has been asking for beer for like 2 days and no one has supplied any lmao. People are always so delusional about "other people should be able to complete these buy orders quickly" and then everyone sits around waiting instead of helping build
okay, that doesnt change a fact that we are delaying ag supply by week+ (herbalism+ mounts) by that move
because you know in tropics they would supply ag building even less than in joeva.
that JM-oriented plan for buildings look a bit strange for me. i mean we willg et JM buildings when? in July? when everyone got already bored form game and this server is gonna be wiped at start of august anyway
okay there are three possible variants of this problem
- incompetence of mayors and all plan
- corruption from broodling mafia
- i am just dumb and cant realise how good it is
also even if we knew that server was not going to last long and there is no reason to focus on crafting/pve and we can pvp all day long - Whats very needed for mass scale open world pvp? - i guess its fast reaction to events and movement there. And imagine how impactful fast and healthy mounts would be?
Because now i see raids moving on wolves/bears kekw (not everyone can afford atleast ebon)
who's the guy that's listening to that extremely stupid request?
@wicked badge ninguém se importa que você esteja nivelando o nó em 2 semanas. Por que isso importa e por que estamos atrasando a progressão do servidor? É uma questão de ego?
i mean thats for sure rich guy now
i mean global is full of this
this only benefits the scorpion RMTers
bingo
and its to boost the BR guild ego? they get to say they did this for the server?
this is a horrible decision
i'll have a couple hundred votes against nova when the node is ready
hope it works out
first this server is EN related, so keep with the language, for why it was that way, it was initially planned to be in Halcyon and then it was requested to be moved.
About the broodling thing, they were removed last phase, and they should have kept out the game for all that I know.
they aren't removed and they're a primary income source for RMT. go spend 3 hours in the desert and tell me what you see
i mean who did those requests?



