#alpha-two-artisan-chat

1 messages · Page 24 of 1

gilded violet
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But I've seen people with alot i bought 10 off a guy and he was selling more

stiff kite
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Realistically is there any other grind spot for weapons than HH for level 10?

cobalt stone
stiff kite
quick leaf
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what rarity of basalt and granite should i bother saving ?

violet stag
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i may be missing something obvious, but where can i see the progress in artisan level/skills?

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i only get a message when i level up, but don't see the progress bar or something

mental maple
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WTB RECIPE - BEAR BUTCHER - PM " BISCUIT " IN GAME 🙂

leaden zinc
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If you're a lumberjack and suffering through the weeping willow shortage get on now. There's a lot

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doesn't look like the copper shortage was addressed

wild fern
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so now that Im apprentice how do I craft a new tool?

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town gotta have the bench Im assuming?

wintry swan
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did they remove the vendor gear to help with mining and woodcutting?

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if so how do we get it

leaden zinc
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well copper is extremely rare for some reason but you can still buy the normal stuff

wintry swan
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where at been at the vendors and its not there

wild fern
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we gotta craft everything now

wintry swan
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thought so 🙂

leaden zinc
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nah...I bought my copper daggers

wintry swan
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what is a good node for cafting ?

wild fern
leaden zinc
wild fern
leaden zinc
wild fern
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I think thats what hes talking about

wintry swan
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yeap been watching old stuff and walking around wasting my time

leaden zinc
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OK. My bad

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it really looks like when they wiped they wiped some of the old fixes. Copper was rare at the start of last phase theny they fixed it. But now copper is once again rare

wild fern
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well it is the rarest of ALL the ores... lol

leaden zinc
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it really is

wild fern
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I meant IRL

leaden zinc
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I finally found one copper node, the animation goes and it doesn't mine anything.....I wanna cry.....lol
Make that 2 nodes now

frank bane
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what benefit does fishing have atm? or is it just what you would think, fish for cooking?

desert magnet
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cooking and i think you can use it as fuel

wild fern
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theres no way the new recipe for apprentice mining pickaxe requires 10 brass ingots right

leaden zinc
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really doesn't seem like they give much thought to crafting

violet stag
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newbie here, so i got some oak wood... sells for 5. Went to lumber bench. costs the wood + some ash fuel + 8 cp to make oak timber. And it now sells for only 10cp ? math not mathing?

wintry swan
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u sell it to players

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to craft with

violet stag
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so upgrading mats and sell to vendors is not profitable? ok

wintry swan
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not really but u can level upo that skill of prosc them

hollow bay
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Copper and rubies still quite rare it seems...is this a bug or a feature?

wintry swan
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yeah

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level 7 mining 1 copper and 1 ruby

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is there a place to make the apprentice stuff at yet?

desert magnet
quick leaf
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how do we get more storage ?

oak spindle
hardy laurel
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I have some questions on Hunting since it's apparently changed since I last played (Question 1.... is this true or is it still static?)

  • My understanding is killing mobs in an area now triggers hunting spawns, is this correct?
  • Is it tied to a certain animal - like killing grems spawns grems?
  • Are those spawn points shared with other hunting spawns or mob spawns?
  • Are hunting spawns shared amongst all hunting mobs or are they "static?"
desert magnet
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Well I managed to nab a copper ore from a basalt node. Progress

azure snow
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@wintry swan11 mining, I've seen 1 copper node, ZERO zinc, ZERO ruby (I have some copper, zinc, ruby from granite/basalt nodes)

thorny field
hollow bay
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The problem with the way metals and gems are spawning is that gathering quests count the number of nodes harvested, not the number of ore recovered. These quests are unfulfillable with the current spawn rates.

orchid quiver
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Is there anywhere to hunt grem besides the spot outside of lionhold? I spent some time last night running around vera looking for a suitable spot to kill/hunt grems and no luck. Found a few spots to kill some grems but there were no huntable spawns.

steel harbor
orchid quiver
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Right. I am looking for another spot to level hunting instead of outside of lionhold with no luck. For grems that is

violet stag
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darn, only 1 copper fragments per copper, that's dissapointing

simple jolt
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are there any that can craft Mining bags yet? Apprentice or JM, please let me know. Thanks

jade needle
winter dew
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I'm confused by the T2 resource fix, how can anyone get T2 resources without Apprentice tables?

real fractal
leaden zinc
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if there are any lumberjacks looking for willow or braidwood please report to the western crafting area near lionhold as there are more of those trees then oak

wild fern
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can we have carcases also maybe give droppings as well. I feel like the drop rate on those is crazy low for being needed in so many things lol

gilded sentinel
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Until nodes have elections and construct correct buildings, @leaden zinc , people can't make the tools required to get those trees 🙂 They just tease us for now.

leaden zinc
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lol

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can someone who is not a citizen contribute to construction?

gilded sentinel
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Unsure. iirc the node commissions created by mayors help drive building constructions. I think non-citizens can contribute to those buy orders but can't remember.

potent parcel
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The current artisan system is shit

We hit level 20 before a single level 10 crafting bench is started

Making leveling take longer doesn’t fix the problem, just makes the game worse

leaden zinc
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OK, how can I help?

potent parcel
leaden zinc
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OK, what processed material is most needed? Wood timber I'd imagine

potent parcel
leaden zinc
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OK, have 50 oak cooking now. Will keep storing that as I make more

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copper is going to be a problem

gilded sentinel
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All sorts of materials can be required by node buy orders... typically a combination of 2 resources (e.g. granite + oak wood, or bluegill fish + daffodils), quantities of 5 or 10 of each. Usually unrefined raw resources for most node buy orders. There's a node commission NPC right beside the node storage NPC that you can check in with to see what buy orders are running in a node. As @potent parcel mentioned, we first have to get mayors elected before they can create these orders.

leaden zinc
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OK. Thanks

jade needle
leaden zinc
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I don't know. I was just trying to figure that out

lone fulcrum
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yknow. i just wish that it didnt take so much materials to make NOVICE gear. it sucks to do anything right now

leaden zinc
jade needle
jade needle
desert magnet
sly agate
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Does anyone know if upgrading fishing to apprentice still bugs out [if bug] and not get T1 fish even with T1 rod?

steel harbor
steel harbor
steel harbor
verbal cloak
summer cove
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So what’s the current spawn situation. Are we still static spawn spots with the dynamic stuff coming soon? I was confused on where the system got left off for fresh start

steel harbor
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supposed to be dynamic not certain if it's actually the case, I'm sure someone is camping to find out

steel harbor
verbal cloak
steel harbor
sly agate
novel delta
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so, anyone have calculated how much resourses would be needed to lvl atisans to lvl 10

frank olive
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So, have the spawn rates for anything/spawn timelines changed?

desert magnet
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Just found mah first copper node. I was shocked

frank olive
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Stopped playing a while before the wipe

paper wren
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If nothing else, this test is revealing a lot of cracks in the crafting economy.

wild fern
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why wont my crates seal once I pack them?

jagged apex
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Can some please help me. I can’t figure out why I can only process one kind of wood

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Which right now is withered. I get no experience for processing any of it

cosmic shard
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So does anybody know if all nodes did elections or just Joeva?

abstract terrace
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I got a question. lets say in arcane crafting, i craft a copper wand. all needs to be common to make common copper wand. can i swap those mats with uncommon and make an uncommon copper wand? or you need to learn a uncommon copper wand recipe?

wild fern
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you can use uncommon to make uncommon stuff

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sorry read that wrong

minor falcon
daring oasis
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So I have to cook the fish to eat? What is a simple recipe available to everyone to cook fish? To cook my perch

desert magnet
minor falcon
paper wren
desert magnet
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Yeah I knew Joeva did, but had no clue about Miraleth

paper wren
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Looks like Miraleth's is actually doing something.

cobalt stone
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NA is still voting

gilded violet
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How do you get seed? Like flax seed etc

cosmic shard
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Which guild is Overlaw, mayor of Winstead with?

abstract terrace
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I'm open to collaberate with neighbor node. Mayor of miraleth inbox me. Lets make this happen

solemn heart
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@magic mauve ^

magic mauve
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sent a message

devout crypt
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Honestly, the node plan in the shol discord was pretty fire.

devout crypt
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basically, as much "active" stations as possible are centered centrally. With the extra nodes, im sure it could be optimized, but isnt a bad starting point.

spring kite
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I wouldn't hate that layout

devout crypt
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Id prefer to see weaving and leather swapped on it, but it seems otherwise fine to me.

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Perhaps arcane engineering and jewelry swapped too.

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I guess the other thing that wasnt accounted for in the design is that you can now swim across the ocen south of the divine gate, might need reshuffle to ccount for that with mounts.

spring kite
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There's also the nodes in the carribbean as well

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But we only go there for the sun and the pretty waters anyway

abstract terrace
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Hey im from the caribbean XD aruba island boy here

paper bloom
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is the amount of materials available to gather on the map working as indented?

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I feel like I barley see anything besides basalt and daffodils

stray nymph
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i would like to know how you guys feel about this idea... they should make "Common Gear Drops" you know, common, and keep higher quality gear drops super rare.. leave the vendors bare so people can make money off of crafting their goods.. put uncommon quality gear in the surplus token vendor so people still have a reason to do their token quests.. i think ashen haunt gear should also be a very rare drop.. make the ashen materials[ and recipes more common so people have a reason to craft and sell said armor on the market.. getting gear drops from killing mobs is part of the fun of playing this game.. plus it shouldn't be difficult to get basic gear.. idk what do you guys think?

ivory orbit
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Please, for the love of the game, stop the T3 broodling mount exploit!
It is pettable as Novice, Trained as Novice and cost 60silver to cook. It is faster than the T3 lion.

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(last time Intrepid just removed the broodling pettables, but did not address the mounts already made) Please address this. Dont encourage testers using features that are not intended.

undone escarp
ivory orbit
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Yeah, a fast mount gives a competative edge. Especially so early on a fresh server.

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It will ruin the economy, if you have a horde of broodlings chasing slow caravans at day 5.

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Especially with no fast travel. So question is - Get your mount now, or dont get your mount and suffer the rest of phase 2.5.

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or Intrepid fix the issue

undone escarp
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zoom zoom

ivory orbit
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Scouting for copper, No problem
WRRRRRRRRRRRRRRROOOOOOOOOm

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This is a mayor issue (for players) and it can cause exodus in phase 2.5

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Im not competing vs gatherers on a broken 180% mount

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or doing pvp

thick acorn
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recipes i think should be green quality and rolled on in groups 😛

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especial yte boss ones

real fractal
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PLEASE CONSIDER COOKS FEELINGS:

P1 —> can’t craft anything above common rarity
P2 —> chickens and cows now are inventory items so you can’t stack 250 in your materials tab and your MAX batch is 50
P3 —> 3 fucking dropping per vegetable? What kind of mega fauna are you growing? Fucking James and his giant peach out here.

thick acorn
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get out there and shit on ur own plants stop using droppings from animals

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eat a bowl of han's hella hot chilli and go to town on dem pl;ants:P

raw linden
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Has anyone actually managed to get to apprentice armor or weapon smithing? From my math even at the cheapest without the xp buff from the shirts it will cost 45k copper for weapon smithing and 62k zinc for armor smithing and that is just to get to level 10 in those crafts or is my math wrong…

I really hope my math is off by a zero

analog shard
raw linden
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That’s what I got for jm

placid zenith
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And it‘s going for like 11s a pop on a basic one, you cannot buy that stuff if you are just starting out.

placid zenith
fast swan
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So like in Phase one are Copper nodes and others clipped under the floor?

devout crypt
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The end result is lots of granite or Basalt and lots of stuff that can't be mined yet.

floral moss
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where aboutsa do i find tailoring vendor? for the artisan shirt recipes

devout crypt
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The only one in aware of that's up right now is west of lionshold at avons rest

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Not sure if he has that recipe though

elder oar
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How much is epic copper rn?

steel harbor
grave light
elder oar
grave light
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yes

grave light
elder oar
devout crypt
steel harbor
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I'm not considering travel time, but rather that many people don't actively play in the nodes so they take significantly longer to develop not only to village but earning gold and getting requisitions completed

devout crypt
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Yeah- assuming we dont wipe in aug, I'm fine with whatever for now as long as stations exist, but long term I'd like a layout like that. My guild is fairly small and I was metalworking/stoneworking/mining/armorsmith. Probably spent 30% of my total playtime running in a triangle between miraleth, aith and sunhaven

steep current
cosmic relic
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Do you have to Make Novice tools in order to make and Use Apprentice tools?

devout crypt
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No, the burner tools work fine.

quick leaf
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Can i make the appprentice pickaxe at a normal workbench in the wilds ?

wild fern
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fixing material spawns was pog

quick leaf
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Were do i need to go to craft one ?

brittle pasture
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You can craft something in a node, send it to the warehouse and then you cant access the warehouse without paying 3g?

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Like I crafted ash timber, sent it to the warehouse and now I cant see it anywhere lol

spiral field
foggy obsidian
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Idk if this is a good idea or not but allowing something to boost or lower the quality of a material would be nice. Maybe a trade for the workstation to convert 1 uncommon for 2 common or something similar? Example being like 1 uncommon dropping for 2 common exchange

limber oyster
orchid girder
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why does the uncommon variant of the cloak look like that? it's the exact same cloak but on the left is common equiped on ranger, on right uncommon equiped on rogue

devout crypt
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Different racial models for armor for the most part. Dwarves for instance get really blocky plate armor, while humans get more mercenaryish armor

polar parrot
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Im thinking about suggesting major artisanship changes for the game. I feel like the crafters/artisans dont have enough an impact early on in the current state of the game and might feel bored or like a fish out of water for a long period of time.

I believe that we should make it so base stations can handle both novice and apprentice crafting from the get go, so that artisans actually have a way to play the game and contribute early on in phases that diverges from the normal "go farm mobs and level your character".

The reason I believe this change will help is because I feel crafting early on is pointless to focus on because of the current bench mechanics, it forces players to avoid a part of the game they might enjoy, and it removes a lot of the pointlessness and mononity of the level 0 crafting which is largely useless.

If this change goes through, artisans can actually play a massive role in the early game by providing level 10 armor and gear to those who are leveling and have a more enjoyable role tailored to their tastes earlier into the game instead of delaying it by weeks/months from launch.

Id love to hear other players/devs thoughts on the idea

zealous oak
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I have no idea how anyone is getting enough copper to play

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You basically need to level up and grind mobs to do crafting, to get t-maps for copper

teal cipher
sage geode
upper steppe
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what crafting station do i make a hutning bow?

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i need to use a hunting bow to get grem carcas to get grem skin correct? i want to make leatherworks

wispy hamlet
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You should have a hunting bow by default

wispy hamlet
wild fern
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I think 1 to 1 for ruby powder feels a little high. Like thats a lot of ruby for 1 salve

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or atleast make the outcome like 5 instead of 1

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or even for scrolls. like 10 red ink for 1 scroll? thats wild

sullen dock
polar parrot
faint otter
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are the certifications working? to get to say mining journeyman

wintry swan
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any apprentice work benches for harvesting ?

jagged apex
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Does cooper just not exist

wintry swan
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not really

jagged apex
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Been all over the map for hours and haven’t found a single one

wintry swan
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over farmed and low respawn rate

jagged apex
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So basalt it is then

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Till lv 10

green mountain
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I've found a few copper nodes, but most of the copper I've found has been from Basalt and Granite.

desert magnet
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Which if you have seen the competition for copper/zinc nodes is a lot relatively

marsh vigil
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Due to the critical nature of the bugs we are actively addressing, I have decided to push our promotion of the .10 release by 1 week to afford more time in stabilizing the .9 version on Production.

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Our efforts this week will be spent on stability and performance of the .9 build

zealous oak
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I believe the issue with copper may resolve itself as people start hitting level 10 mining. Part of the problem is T2 nodes taking over T1 node respawn spots and being left there with no one to mine it

desert magnet
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Developers have been on point with addressing issues with T1 availability, at least as it concerns how it was on Thursday

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There's a few farms for copper/zinc and one dangerous farm for flax lol

jagged apex
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Is anyone here willing to trade 9 copper for some heroic snow drop and western wood?

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Where is this cooper farm???

sweet elk
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if someone has a copper farm in this current state, they arent going to tell you lol

devout crypt
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We're basically forced to rush treasure maps to get copper

tropic elk
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I promoted myself to apprentice fishing and can no longer catch fish. Anyone else having this issue? I did submit it but just curious

devout crypt
tropic elk
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Thank you

vagrant tendon
wispy hamlet
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keep in mind when the actual game releases, there will be 80% more map and 80% more places for copper to spawn

green mountain
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Did they say how many starting areas are going to be in the final release?
I know the next phase is going to add a second starting area.

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That will also help

placid zenith
granite kite
autumn otter
devout crypt
granite kite
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There's going to be nodes across the current world from each other that are required for others - vis a vis tailoring and leatherworking for armorsmithing and weaponsmithing, for example

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but I can see how this is efficient in other ways. Most ways =)

devout crypt
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Yeah, I just want slightly more optimization than we had on lyneth (and we worked well together as a server, given available nodes) - i was spending like a third of my time running back and forth in the miraleth-aith-sunhaven triangle (small guild, small one-off runs)

copper pagoda
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daily reminder that if you can't harvest, you can't craft, which means even if drops of completed items have been lowered, they're STILL THE ONLY FUCKING ITEMS YOU CAN GET

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why do they keep doing this to us, it's as if they're pushing crafting even further away

lavish valley
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I crafted some shoulders

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Just saying

violet siren
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I’m of the mind that a lot of these issues will be solved with more starter zones, splitting the amount of people in one area

granite kite
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I crafted my entire first set of armor because I got weapons with my surplus.

lavish valley
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See it can be done!

verbal silo
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Is there anywhere where I can buy better artisan gear?

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Better than the Crude base stuff

desert magnet
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You can make the novice stuff if you have enough copper fragments but journeyman requires the artisan tables

granite kite
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Yeah, that has me qquestioning something - if mining isnt going to be up for literal weeks, because of its location, how are we going to get the higher tier materials for ... anything?

polar parrot
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a lot of artisans/crafters have told me they like this idea so im sending it around to get some vision on it, take a look

real fractal
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I love cooking but intrepid hates cooking.

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Life is pointless

jagged bear
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I feel you, trying to level up hunter is hell rn

steel harbor
# polar parrot Im thinking about suggesting major artisanship changes for the game. I feel like...

I may not agree with everything, but I agree that a change needs to be made - apprentice stations take far too long and leave artisans with little to no purpose for anyone until JM station hit (possibly GM when the full levels are available later)

Many of our crafters have just been leveling, not only because of the mess that was gathering and processing at the start of this phase, but also because we are largely useless to anyone outside of our adventuring classes right now. As artisans, we serve almost no purpose early game, even with the removal of some crafted items from vendors.

It's easier to just grind for gear drops or sit around in the level 0 gear from a vendor and the bags & rations are good enough for now, that no one is very interested in anything from the novice artisan crafts.

In addition to adding apprentice stations to independent artisan location, it would be neat if the artisan gear had a better way to upgrade or promote after being crafted. Perhaps adding a "crafted by: XX" flag onto items, it will allow the devs to push through certain things that apply only to crafted items, whether it's an increased stat range availability to crafted items only, or giving them access to different kinds of upgrades like tempering or utilizing the previously crafted items to make a higher level version of it.

steel harbor
# real fractal I love cooking but intrepid hates cooking.

Our cook is also sad and didn't want to play half of last phase because of it - especially when they found applesauce and started making as much as possible only for the AE station to pop up with JM foods that had crazy stats and only cost 45c at vendor where it took 3s for them to craft it

real fractal
wintry swan
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what node will have appentice stuff 1sst ?

round lintel
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do you need to be a citezen of a town to put stuff on the market?

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or is there a level req?

torn fiber
round lintel
#

ty

inland thorn
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why i can´t craft it? does it need common ressources only? mixed them diff quality

solar bronze
inland thorn
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It was in inventory

solar bronze
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then Idk

inland thorn
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hmm..

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i´ll try again later with common mats only

inland thorn
torn fiber
inland thorn
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yeah 🙂

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maybe i just can´t mix different qualities?

verbal silo
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Craftin' and gathering is usually a side job so it doesn't feel as egregious but when part of the premise is that every class is of some import to the ecosystem it becomes a struggle

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Cause I understand the point of limiting item availability from vendors to artificially increase the import of us artisans however can't help but feel like that is a band-aid fix in that sense

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It also feels bad for combat classes who go without gear for extended periods of time

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S'pose I'm curious what kinda fixes they'll put in place regarding the feel of artisans

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Could always do a split with crafted gear being competitive stats wise with drops so people'll mix and match between crafted pieces and farmed pieces

sturdy dock
# steel harbor I may not agree with everything, but I agree that a change needs to be made - ap...

True, adventuring leveling and crafting leveling are not possible to be the same. That is not issue with crafting but with leveling. Just cannot see why it should be possible to level to max in 48 hours? I think it should take a few weeks at minimum as it does for crafting or even more. But it is the world we live in. People would quit if they had to do what crafters have to do to level to level their characters.

wild fern
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is there any other way to get cotton other than seeds and these stupid ass droppings?

spiral field
wild fern
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Does anybody else feel like 1 dropping per textile is a bit much? Maybe 1 per 5 would be better? You dont throw fertilizer on one plant and get 1 crop

zinc marlin
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or cows that give only one glass of milk

wild fern
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or 1 whole big ass ruby that only give 1 powder

spiral field
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Let's hope farming is still a placeholder

wild fern
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I mean I feel all processing is a bit rough

zinc marlin
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waiting to see something that is not a placeholder

spiral field
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true enough

wild fern
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1 big granite or basalt for sand

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that can be 2 or 3 per run not 1

spiral field
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road map says artisan skill trees in phase 2, no? 🤣

wild fern
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these are quick tweaks were talking about though lol just change some quantities

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cooking, alchemy and anything dealing with textiles are pretty much useless right now

spiral field
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They have said they are close to hunting rework, maybe more processing love is coming too

wild fern
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it wasnt a huge deal when we could just buy our food and scrolls but now to craft them is just useless

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you need 10 red ink for 1 scroll...

spiral field
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spider cocoons shouldn't be dropped either imo. Too big of a constraint as a low drop drop rate

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yeah, materials costs are just stupid right now. Even after being fixed.

wild fern
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scrolls and potions or food should always be in some sort of bulk per whatever

spiral field
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espescially coming with nerfs todrops

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they are clearly trying to slow everything down

wild fern
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I mean we get 5 grem skins for 1 carcass it should be 1 dropping per textile to match

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and maybe make rarity impact exp gained from crafting. I just crafted 3 pieces of heroic jewelry and went up 10% in lvl 1 lol

potent drift
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anyone know why I can't gather outside miraleth? I'm a citizen, but the gathering nodes are appearing at all?

knotty ore
potent drift
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it's inside the miraleth limits, it made me think that everything was decorative or no touch for some reason... but I would like confirmation on that

knotty ore
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if that's the case, it wasn't always like that, a few days ago I was able to harvest without issues

gusty oracle
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nodes are just bugged they were able to be harvested yesterday but not today for some reason

potent drift
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well, that's confirmation enough for me that I'm not crazy

knotty ore
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LOL same

potent drift
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it's definitely a city limits thing though

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I'm wondering if the boundary is set to the level4 or 5 city distance, and not level 3?

knotty ore
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well now I can harvest some stuff I couldn't before

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very strange

potent drift
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it is

spiral field
knotty ore
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I was just afk in ttown haha

native bridge
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Hello guys, do you know why there are moments I can gather wood or stones and the other I cannot even interact with them...Happend since Miraleth went to lvl 3 :/ ppl around me can gather. After restart or repair game it wont work. Just a random moment

knotty ore
#

we're not sure why it happens

vapid nimbus
#

Hello can anyone point me to where I can find an agricultural vendor? Last time I played I swore they were in cities but I can’t find them now.

knotty ore
vapid nimbus
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Thank you so much

knotty ore
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np

steel harbor
potent drift
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yeah, it's a citizenship not being recognized by the server and being confirmed by the client thing

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basic query to client requests aren't hard and use minimal info for that handshake... wtf is going on with your threadingg to block stuff like this?

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bug report is in though

faint dome
#

I have not paid much attention to the citizenship thing (played previous phase nodeless), but from what I read above I understand that citizenship affects your ability to gather? Is that true?

faint dome
#

Oh ok, I was getting confused by people mentioning that they are citizens but could not gather.

real fractal
#

I think they mean that they’re not a citizen and so they don’t get the full buff from the node?

vocal plover
#

Anyone come across a bug where you can not Gather anything at all

simple jolt
gusty oracle
#

wish they would increase the amount of droppings from mobs

lavish valley
#

Anyone notice they increased the amount of wood need for an excavation kit from 2 to 10

#

Seems a bit extreme

oblique compass
#

the heck are is AHUS?

clever orbit
steel harbor
limber oyster
gusty oracle
#

i was going to level farming and cooking... iv spent the last few days solo killing grems and other animals.... im no longer going farming or cooking since i will never get enough droppings to level them up. so unless they have another way for me to make fertilizer or something farming and cooking are just not going to be a thing for me

wild fern
#

Leatherworking is basically impossible to lvl up lol

round dome
#

i just dont understand the design choice behind having common materials be this scarce

steel harbor
#

Yes but why they said something like "we want to make artisans more important so we're going to remove crafted items from vendors" then proceeded to make it 8x harder to craft is beyond me, eap as a large portion of the testers are already hitting 25 and we're still hoping for apprentice stations next week.

wild fern
#

you need cotton but cant get cotton without seeds and droppings. Only one place across the planet sells the seeds and Ill never have enough droppings

round dome
#

uncommon+ sure, thats aspirational. but the bare minimum not being accessible is a poor design choice IMO

limber oyster
#

anyone have any crafting skill up to level ten in the first place?

round dome
steel harbor
#

It's mind boggling that they would throw obstacles in the path to their own goal

gusty oracle
#

alchemy is lvl 8 i think

wild fern
#

LMAO nope

round dome
#

weaving too

gusty oracle
#

... i cant really make anything useful from alchemy

steel harbor
wild fern
#

I made 4 pieces of jewelry 3 of them heroic and went up 10% in level 1...

#

I feel rarity should also boost levle a bit faster

gusty oracle
#

well its abit imbalanced what the point in trying to craft things at the moment no nodes have workstations and resources are reasonably rare

gusty oracle
#

well phase 3 comes out in 3 months so artisan stuff is kinda pointless since its gona take 6 weeks or so to get the nodes to the point where lvl 20 gear can be crafted.

restive zealot
#

noob question, just started playing yesterday, picked up masonry and wood working via quests. do the other crafts quest locked as well?

jagged apex
#

No other quest. You just need to have the items and go craft them

steel harbor
#

Doing sweat of your brow quest unlocks everything

jagged apex
restive zealot
steel harbor
#

It isn't actually locked just you don't have tools until you do it so you can't gather

stiff kite
#

Is gathering totally random now? Or is it still so you can locate an epic node and harvest that through the day?

covert niche
#

Per notes and Steven, no static resource nodes.

#

I've not tested through.

spiral field
spiral field
gray glade
#

where do I get the Novice shirt for Stonemasonry .. shouldn't I be able to buy it at the Stoneworks Vendor by Briarwood farm?

spiral field
gray glade
#

odd .. was able to buy the hunting and cooking ones last weekend at the respective stations. According to the codex it does look like its that now

covert niche
#

Hunting ans cooking shirts seem oversight, the specificly pulled all the others plus cusumables and higher level items off vendors to force people to rely more on crafters.

lavish valley
#

Its not an oversight you can buy the most basic stuff. I have a weaponsmith shirt

covert niche
#

The lab and woodshop at briarmoor don't have their shirts through.

gusty oracle
spiral field
#

It's pretty... crappy imo

gusty oracle
#

to be honest im at the point where i might just come back for summoner update and then phase 3 launch

spiral field
#

To be sure, any desire to test the artistan stuff is dying quickly. This is completely the wrong direction.

clever orbit
gusty oracle
#

but whats the point when we compleatly out level the gear by the time the stations are up. by the time we can craft anything lvl 10 everyone will allready have lvl 20+ dops that will just be better

#

there are groups allready taking down world bosses that drop gear

clever orbit
#

It’s an issue for sure - I just wanted to point out it’s not related to the crafting changes like mel implied

unreal parcel
#

Can we craft apprentice tools yet?

gusty oracle
#

no probably in 2 or 3 days

#

maybe

unreal parcel
#

How are people riding scorpions then i wonder

#

isnt it huntable at apprentice

undone escarp
gusty oracle
#

only buildings we have are factory so far

unreal parcel
#

Maybe i tried to hunt the wrong scorpion then

faint dome
unreal parcel
#

Gotcha sir, ty

#

need to find the lil gokart things, fits my dwarv well

novel delta
#

okay i bought freehold for lulz
any info what i use it for xd?

sly agate
#

dam, how th ehell did you even afford that lol

#

used for farming trees/plants or animals

#

i dont got 1g to my name and u rolling with 100 spare :\

sudden haven
steel harbor
# clever orbit Tbf the crafting stations not being ready yet isn’t caused by crafting being mad...

No but that's not the only obstacle they have in place. Multiplying the rarest mats for novice crafting substantially, making it more difficult to find those mats and not adjusting things on the node level to make it more efficient to start on apprentice crafts so artisan can stay relevant with the rate people are able to level is crazy to me.

How can you test economy and artisan skills around this in a way to make any decision other than something needs to change significantly or it's not going to work the way we planned.

steel harbor
# clever orbit It’s an issue for sure - I just wanted to point out it’s not related to the craf...

If you read that again though, you'll see i was referring to the changes they actually made and then in addition to it, the fact that we won't see apprentice buildings creates more frustrations as a whole.

Of course the stations not being present in nodes is not the reason, however it makes it feel even worse this early in the game as we know that should we have access to the materials needed at a higher rate and if recipes were back at phase 2 levels, we could be level 10 by now but still have no access to crafting at apprentice

violet siren
boreal thicket
#

Looks like mira area was disabled for gathering 😦

violet siren
#

extrapolate out further, its going to take even longer to get to master and grandmaster stuff. Potentially 4-8 months. Crafting is going to be absolutely useless until then

boreal thicket
#

or it may be that the area is bugged? some others are gathering

marble solstice
violet siren
marble solstice
#

The only way to make crafting relevant throughout the playing experience would be to restrict quick leveling. We're only 5 days into the reset and there are quite a few 25's running around.

granite kite
#

crafting a legendary level 10 item will be INFINITELY more powerful than a heroic L20 dropped item of the same base.

#

THAT is the crux of crafting.

hexed canopy
#

I hate that we have lvl 10 and lvl 20 items and there is nothing in between Deadge

limber oyster
granite kite
#

A heroic tin sword will be worse than a legendary iron sword.

#

a heroic iron sword will be worse than a legendary copper.

#

a heroic level 20 item will be worse than a legendary level 10.

limber oyster
#

Asking to clarify because right now that isn't true look at the stats of a legendary copper and a heroic iron

hexed canopy
#

I'd be completely fine with a crafted epic/legendary item being better than a common/uncommon dropped item that's 5 levels higher, but I think 10 levels is way too big of a gap for rarity + crafting to cover.

limber oyster
#

even a heroic iron sword is slightly better than a legendary tin one

leaden zinc
#

so a town has an apprentice bench?

wintry swan
#

i have not found one

mortal sparrow
#

do all your mats have to be same rarity when crafting something?

real fractal
#

Which should be changing soon??

mortal sparrow
#

oo cool, thanks 😄

little agate
rare gyro
#

Is there any good spots to level up your hunting lvl? I’ve literally ran for hours across the map and haven’t found any spots and I’m only lvl 5

kind sierra
#

Not being able to custom process a certain amount is really dumb

agile lintel
#

coming tomorrow mbe

kind sierra
sly agate
white thicket
#

Is there a way that an Apprentice Axe Drops from mobs?

rapid hound
#

no

white thicket
#

Come on, we need a lumberyard Nodes!!

magic mauve
#

if there was, I'd be done. At that point why is anyone leveling a node?

nocturne lantern
#

Anyone have an idea of the broodling mount drop rate from hunting broodlings?
Also, are they spawning as huntable versions at any time other than server resets?

#

I hit 5 of them this morning and only received venom glands

torn fiber
young jewel
#

Is there a post or anything showing what stations/buildings are going to be built and where?

analog abyss
# cursive sphinx

And keep in mind this is tentative. Could change based on the mayors elected.

steep current
autumn otter
rocky steppe
#

https://discord.com/channels/256164085366915072/1369378164052328591

I have a simple suggestion that can be a solution to the current gathering processing and crafting system.

Solution: Have all stations already at apprentice level in village nodes lvl 3. Have all stations at novice level in lvl 2 encampment. This includes vendors and trainers for each prof.

Benefits to solution:

  • Crafters gain ability to make level 10 gear in step with the fast leveling curve. ( especially blue rarity is needed to be easier to plan for and execute )
  • Players spread out to nodes earlier and have the ability to stay closer to chosen node and gather process and craft more locally up to level 19 or so.
  • Fun and rewarding leveling experience for novice through apprentice.
  • Nodes have more benefits to players. Both access to all stations and access to storage allow for more efficient gathering / processing / crafting - this will improve the ability to focus on skilling up and crafting for the essential levels 0-19. The necessity for the time gated / player effort gated - more complex and spread out gathering - can then commence at journeyman level workstations unchanged.
leaden zinc
#

More T1 metals.....wahoooooo

#

Now if only I could process a certain amount and not just the fixed batches

faint dome
#

Damm, I was waiting for apprentice stations to be up before selling my copper stock but looks like that I should have sold earlier this week 🙄

ornate ridge
#

Has anyone said anything about the later crafts? As it stands right now it will take 280 braidwood to make 1 steel longbow. Or 56 adult braid wood trees for one steel long bow.

#

Even the forsaken longbow will take 140 weeping willow to craft 1

dense cloud
#

I would think that the increase is mats is driven for the use of the market for trading as well as the use of farming for getting the requirements

ornate ridge
#

Yeah but no way is it even close to realistic to require 28 adult weeping willow trees to make a singular bow right?

limber oyster
#

theres been discussions in the feedback section and in the forum but no response from intrepid at all

dense cloud
round dome
#

uncommon+ can be aspirational

#

gonna keep repeating myself until steven wakes up from a nightmare repeating that phrase

limber oyster
#

I would like some communication on Intrepids end because they probably had some idea for the change but I don’t know if they thought through all the consequences

vocal plover
#

There seems to be an issue with Miraleth. All the trees and Basalt is not gatherable

unique flint
#

honestly just make crafting to the highest level available on any bench, and make promoting professions not require a high level bench.

You want to make the nodes important, just make the higher tier crafting benches reduce the resources required by 10% per tier.

Allows you to craft items earlier, but as the node and the bench levels up you can craft them easier.

#

This would fix the “cost” problem overtime, and fix the “availability” problem immediately.

ornate ridge
#

It's way faster to farm for uncommon/rare longbows than it is to craft them at this rate tho

gusty oracle
#

its gonna be worse when we can get to lvl 50 and everyone is spread out over the full map, they need to rethink the crafting progression because they are gonna lose alot of people in the first 6-8 weeks while people try to level up nodes because people are gonna hit 50 and not be able to make anything above lvl 10-20 for a long time

#

maybe making it so inital crafting stations can still craft higher lvl stuff but only at common levels. make rarity and recipes the progression not the level of the crafting station

modest token
unique flint
dense cloud
modest token
unique flint
dense cloud
modest token
unique flint
dense cloud
modest token
unique flint
gusty oracle
#

all i know is i dont feel the current system respects the players time and efforts of the players trying to craft. im hoping the gathering updates will help improve this but as someone who like to focus on crafting im gonna take a break and wait for phase 3

dense cloud
unique flint
unique flint
modest token
#

Gather your materials before you can start crafting the gear. As far as how you acquire that material is very much your own business

dense cloud
modest token
dense cloud
unique flint
#

So again, I cannot prepare, I cannot craft, why have the system at all? It’s just an end game gearing system. That’s all it is.

dense cloud
modest token
unique flint
unique flint
#

Getting locked out a WEEK into the game? Super good system

dense cloud
gusty oracle
#

im just gonna give it a few weeks and watch for the gathering updates and come back for summoner and phase 3, hopefully things will be better by then.

unique flint
#

Apprentice and journeyman?

#

Are yall really defending this? Crafting is 50% of the game, and you cannot do it because the node locks you out. How is that defendable?

modest token
unique flint
dense cloud
#

If you looking for apprentice you have to help the node(s) lvl.

modest token
unique flint
modest token
dense cloud
#

Have you checked the nodes to see what they need for mats to support building the node?

#

The person for that is next to the storage vendor. If you are not a citizen then get citizenship then farm the mats that are needed

unique flint
# modest token How is that relevant to the advice I am giving you?

My gear requires apprentice and journeyman gear. I’d love to prepare by getting the resources early, but I can’t. Your advice sucks because I’m one person it’s not solely on me to level the node, the node shouldn’t be the REQUIREMENT to higher gathering or crafting, it should give some benefit to level the node but you literally CANT PROGRESS. A WEEK INTO PLAYING. YOU ARE STUCK

unique flint
dense cloud
#

In a week players took most of the nodes from lvl 0 to lvl 3 which is no small feat

unique flint
#

Amazing, and I still can’t craft

dense cloud
#

Then there is the mayor election in order to start building the node for the various bench’s and such that mayors choose to put in.

unique flint
#

Cool and then I’ll mark my calendar for July right before reset

dense cloud
#

I understand the frustration you are feeling but having apprentice station in the world at the get go would lead to the same complaint all the way thru which would defeat the purpose of a node / farm being able to provide a interaction place for people

unique flint
#

No because you can give huge incentives to level the node without making it a requirement

#

It could reduce the costs of crafting per tier of the bench that you have

dense cloud
#

No cause then the complaint is focused on node development then players would want JM cause in 2 days the maxed out again

unique flint
#

Say you save 20% with a journeyman bench, but you can craft it at a novice bench anyway. More expensive, but most people would want to save hundreds of gold to do it after the node levels

dense cloud
#

The cost is in mats the higher in their you go past novice. The silver / gold cost is generally flat from what I observe

#

So for instance to craft a halc ring would generally cost 6 halc stones. Now it cost like 12 or more

unique flint
#

Exactly, so instead of requiring an apprentice bench, it should just reduce the cost.

#

I think people agree the costs are too high now anyway.

mental maple
#

Having apprentice benches at the start is wrong imo . It’s fine how it is .

gusty oracle
#

just have costs of resources high, limit rarity and increase crafting and processing time for low level stations but dont limit the level of gear you can craft

dense cloud
river lichen
#

Anyone know where to get certification for hunting and cooking?

mental maple
#

Cookhouse NE of lionshold

#

Dunno about hunting tho ( I don’t do it )

unique flint
river lichen
#

are you sure

mental maple
#

Guy standing on the pier ?

river lichen
#

ima feel dumb

unique flint
# mental maple You need to join a town and contribute to the relevant mayoral buy orders to hel...

I realize and understand what the design intention is, but as many people have seen, the design is bad and leaves crafters unable to perform their main function, at least on a fresh run. So on launch it’s going to be the same story of being level 20, 30, 40, and 50, and being completely unable to craft gear or gather resources.

On top of that, you need hundreds of T2 mats to begin crafting T2 gear, which you also cannot gather. I UNDERSTAND that the node is designed to lock you out to promote people working together. It angers me the same way any other game would anger me with systems that use “time-gating” as one of the requirements for progression.

Any time-gated system is a bad system that deliberately and intentionally stops people from playing the game.

#

They promote this as a sandbox but tell you that parts of the sandbox aren’t allowed

floral moss
#

question, is there another way to get decent gear? or just crafting? been fresh gear csnt really be crafted atm so if we are say lvl 15+ we still should be rocking starter gear ? unless u got lucky with dropsn

unique flint
#

Just crafting or luck with drops

#

So you cannot gear right now sorry

empty hamlet
#

@marsh vigil I am begging you, consider some sort of system for Artisan/Nodes where each different Artisan skill has the ability to produce some of the node resources like a comission. It would mean that people are able to be training up their Artisan skills in a way that feels like the materials/time/effort isn't being wasted, because rather than ending up vendoring a thousand swords, you're getting materials you can use to actually build the nodes. And since nodes need those mats to build stations and do upkeep, you're meaningfully contributing to the node.

AND it also helps address the problem of extreme resource scarcity early, because resources are no longer quite being split between people trying to level professions and setting mats on fire, or levelling nodes.

#

The basic tools, furniture, weapons and whatnot

#

And how there are different turnins for basic raw mats versus apprentice or JM processed stuff

river lichen
#

unable to get exp for fishing even after promoting it

#

do we need to craft a novice pole?

dense cloud
river lichen
#

ty

#

now my issue is i cant get fishing past lvl 10. people in winstead say fishing is bugged or somthing

dense cloud
unique flint
river lichen
#

things are time gated to keep scarcity and keep the markets healthy

#

i see no issue

dense cloud
unique flint
river lichen
dense cloud
#

No from MMo population. But I also play it and can see the player count when I log in

unique flint
#

30,000 bots for the 1,000 real players. I’m not really interested in Spreadsheet Simulator as your comparison to how things should be

unique flint
#

I see some green level 10 gear going for 10 gold, is that healthy?

dense cloud
#

Then take up crafting to make items and farm for recipes

unique flint
#

We are going in circles

round dome
#

common quality material should always be easily accessible so people can engage with the economy and play the game.
uncommon+ can be aspirational and difficult to obtain/feels good to find.

the resource issue is going to be significantly worse once vendors stop repairing and gear can wear out

violet siren
#

resource issue IMO will be a non-issue when the extra starter areas come out and we aren't packing so many people into a single main zone

unique flint
round dome
#

copper wasnt a problem until about 3-4 weeks ago. tin was perpetually light and so was iron

violet siren
#

We were at 8k concurrent in a single starter zone area for this server

#

They're shooting for 15k concurrent on each server for live

#

Theres also gonna be 2-3 more starter areas

round dome
#

thought live was 10k concurrent

unique flint
#

They also shot for rogue in December

#

So..

violet siren
#

Nah, they bumped that up some.

#

50k accounts, 15k concurrent per server is their goal

#

I t hink it used to be 10k concurrent 30k accounts before they had some major success with increasing that

floral moss
#

@unique flint you seem to not grasp the concept of an alpha, this is where things are tested and if it doesn't work it's changed bruh

violet siren
#

but yeah, 2x more concurrent players with 3-4x more starter zones

unique flint
#

Having 50% of the game not available? Totally cool guys everything is as intended

floral moss
#

but it won't be months

#

it's been what 5 days

violet siren
unique flint
#

@floral moss get wrecked son

violet siren
#

took about 3 months on the last servers to get enough journeyman benches up to make all the interconnected shit for gear

#

apprentice is usually pretty quick though.

#

IMO the biggest issue for lowering gear drops is outpacing the early node and crafting. Should be MUCH quicker to get level 10 and level 20 gear and then slow down a lot more for level 30 and 40 gear

unique flint
#

It’s gonna be funny, at level 50 people are gonna be one shot by level 30 mobs and people think that the gearing system is working fine

#

Go into HH with level 0 gear and tell me how it feels to get punched.

#

Maybe two hits, tops, before you fall over. I saw a mob use whirlwind in steelbloom the other day, killed 4 people with two hits. And you can’t craft anything so that’s just how the game is; getting one shot because your gear is ass

glacial helm
modest token
# unique flint My gear requires apprentice and journeyman gear. I’d love to prepare by getting ...

My advice sucks? Bro, you're literally asking for the entire game to be reshaped to your playing style. You're pissed off that the rest of the systems cannot keep pace with your insane progression, that isn't the systems fault entirely. The best solution is to simply make content in the game so difficult that you cannot speed run to 25 in 4-5 days. I'd understand your complain if the server had been up for 2-3 weeks, but it has not even been a week yet since Shol went live and you're in here raging because the rest of the systems in the game cannot keep up with you. That is a YOU problem.

#

😃

wintry swan
#

fishing locked at level 10>

unique flint
glacial helm
unique flint
#

I’m level 10 hunting, gathering, mining, and tree chopping

glacial helm
unique flint
#

Lmfao

#

Keep going?

#

Level 10 is the cap my guy

glacial helm
#

Well try out another character - This is a test notlive

unique flint
#

Already tested all the characters and I know what I’m gonna play

#

I shouldn’t have to make an alt because my main can’t get gear, what?

modest token
# unique flint Insane progression? I’m locked out of gear at level 17 bro. With the current sy...

Yes, and I am sorry you're locked out. But the crafting system needs to be intense since Intrepid wants to create interdependence within the three systems (gathering, processing, crafting) to stimulate the in-game economy. That's the entire point of those professions to begin with, if players can just grind the best gear in game off of loot tables then there is no point in professions to begin with. Making it so that professions only serve to create heroic, epic, and legendary gear is counterintuitive. It would lead to those other professions losing money because no one would buy that gear to begin with, then those crafters would have no incentive to craft anymore.

glacial helm
unique flint
glacial helm
modest token
unique flint
#

I’d be surprised if you didn’t hit a wall while leveling to 50 where normal mobs are one shotting you at level 43 because your gear is ass

unique flint
#

It should take at least 10 hours to even log in! That sounds fun

glacial helm
unique flint
lyric yoke
unique flint
lyric yoke
#

There will always be people that run to cap without sleeping on every wipe, its a game, in alpha, with very hardcore players

dense cloud
#

If you go to the forums and present the information is one of the dev talks see what type of response you get

modest token
# lyric yoke You realize, if they make it so people CANT speedrun to 25 in 3 days, the MAJORI...

You're not being rational nor logical with this statement. Beginner gear that can be crafted by novice tiers will last until level 10, trying to kill level 10+ mobs with novice level gear would be so difficult because you would not be doing enough damage that you'd end up dying before killing said mob. Which would incentivize you to either level up your crafting and processing and gathering or grinding enough money to secure the crafting material and paying a crafter to make your new set of gear.

glacial helm
unique flint
dense cloud
#

Also most content past lvl 10 requires a group of some context in order to support killing.

unique flint
#

And then 3 months after release, they’ll set the level cap to 20

#

Then in a year, it gets raised to 30!

glacial helm
lyric yoke
unique flint
#

Might as well make it a 40 hour journey from 1-10 because you won’t be getting gear anyway.

lyric yoke
modest token
dense cloud
limber oyster
#

They are intending to way up the level XP requirement and I think everyone is agreeing that the system needs a lot of tuning between the speed of artisans and adventure level but hats part of the thing we are testing

unique flint
dense cloud
unique flint
glacial helm
modest token
dense cloud
unique flint
glacial helm
unique flint
modest token
#

Sure it took a few days, but my goal isn't to race to 25 within the first week.

unique flint
modest token
#

I leveled passively while doing this, doesn't bother me.

modest token
unique flint
# modest token That's not the point I am making

How about this, my gear from grinding is better than any crafted gear currently available. So I either continue the grind, which will make apprentice gear obsolete by the time it is ready, or I simply “wait”

#

Is “waiting” a fun game mechanic?

modest token
#

So your point, while valid, won't stand long term wise.

unique flint
#

It changes only when endgame comes online

modest token
unique flint
#

Great for player retention

modest token
#

Are you asking me if I am logging in?

unique flint
#

I have goals that are locked behind a time gate so where is my incentive to log in

modest token
unique flint
#

Mental health is fine, I just have no reason to play if I can’t progress

#

Which is bad game design

modest token
#

You cannot progress currently, take a break while the rest of the systems play catch up

unique flint
#

So… waiting

modest token
#

that's the only solution I have for you

unique flint
#

Fun game mechanic

modest token
#

I mean you don't find leveling professions fun, that's fine.

unique flint
#

THEY ARE DONE

#

holy shit

#

I’m outta here you are actually the worst person to talk to

sturdy dock
# unique flint How about this, my gear from grinding is better than any crafted gear currently ...

I agree the timeline between needing the gear to fight elite mobs (as they are intended after today's update) and being able to obtain appropriate crafted gear are too far apart. But I see it as adventuring leveling needs to slow down and reward, when they are available, quests rather than power leveling by killing the same mobs over and over again. That IMO was the intention as noted when they took out the fog pond leveling mobs. I know in today's short term world everyone wants to be max in two days but really it is the journey and not the destination IMO. Just saying...

modest token
#

I'm sorry you feel that way, perhaps you should try meditating or some deep breathing since you're getting upset.

#

😃

modest token
#

You're not my type, sorry

unique flint
#

I’m not into people that I have to explain the same concept 3 times to

#

Actually baffling

modest token
#

I thought you were done talking to me

unique flint
#

Eat me

modest token
#

That isn't very productive to say in a conversation

glacial helm
modest token
glacial helm
unique flint
#

Casual players ruin games

glacial helm
modest token
#

I do think asking for the entire system to reworked to suit other players needs is asking a bit much though. It isn't crafters fault that they cannot match the pace of those that are grinding 15+ hours a day to hit those levels. They can easily grind mobs that give them 1k+ XP each in a party of 8 while crafters get a small fraction of that when crafting 1 piece of gear that took them roughly 5-6 hours to acquire said material to make.

unique flint
#

I’m just intolerant of people who when I suggest a change or a way to make things better, they say “no I like how much it sucks, maybe this isn’t the game for you, I play Eve online and I know what a fun game is!!”

modest token
#

There is an inbalance between the systems, that much is obvious

unique flint
#

like no, if you play Eve you should actually be banned from any game suggestions

glacial helm
unique flint
#

And I will NEVER support time gating

glacial helm
unique flint
#

The community can make it faster, but it’s still very slow and no individual person can overcome how much raw material you need to level the bench

#

I was proposing being able to level crafting/gathering despite bench levels, and making bench levels tied to reducing material cost to craft so it still has a HUGE incentive, especially for guilds

#

Like I can craft journeyman at a novice bench, but at a journeyman bench it costs 20% less materials to craft.

#

The argument erupted because so many people actively defended not being able to progress because they play casually and aren’t facing boundaries like many other players.

#

Don’t need level 10 gear if you’re still level 8 I guess

glacial helm
modest token
#

Due to exp return being so minimal

limber oyster
unique flint
unique flint
#

I hate to be a doomer, but most people that hit a wall quit the game, they don’t just log out for a month and then come back to a game that doesn’t reward their time

limber oyster
unique flint
limber oyster
unique flint
glacial helm
dense cloud
#

My apologizes if you took offense to my discussion points

glacial helm
dense cloud
#

No that’s was to @unique flint

modest token
#

Is cooking hard to level? I am thinking about making cooking and farming my main artisan professions to focus on. This is what I'd like to aim for, but I'd be down for any suggestions.

#

😃

real fractal
#

I’ve been cooking since Phase 1

#

I’ve been fucked every step.

Phase 1 - cannot cook above common quality
Phase 2 - chicken and cows are inventory item forcing max batch size at 50
Phase 3 - 3 droppings per vegetable (per dish)

#

I’m too far in, but it’s not too late for you

#

Save yourself

modest token
#

kekw thanks for the advice bro, avoid cooking for now!

dense cloud
#

Cooking profession needs a lot of support from Farming in order to make it work currently. Also not sure if the Freeholds are fully up and running to support a cooking heavy process but will see with this phase of testing

real fractal
# modest token <:kekw:1182772445971750933> thanks for the advice bro, avoid cooking for now!

In all seriousness, cooking is fun but requires more diversity in ingredients than other professions:

for example:
Carpentry needs wood, from lumbermilling/lumberjacking and metal from metalworking/mining

but cooking needs
Droppings (farmed)
Wood (lumberjacking) - mulch for certain higher tier vegetables
Stones (mining) - certain ingredients for JM cooking
Herbs (herbalism) - self explanatory
Fish (fishing) - for fish based dishes
Meat (hunting) - self explanatory

modest token
#

Yeah, I'd like to get into farming nonetheless. That is one aspect I enjoyed in Valheim that led be down a crusade of modding out my game just for farming. I know I will be gated by a freehold, but since Intrepids aim is for freeholds to be more of a shared space, I'm not worried about that.

modest token
#

Thanks for letting me know

real fractal
#

I’m too deep in. @dapper basin where you at

modest token
dense cloud
#

Scribing is FUN.....

#

lets get all the different types of Ink from white to black. then lets get paper from all the different types of tree's in the world. Then lets farm various rune stones from all over the world to enchant for various buffs. Yes Scribing is FUN

wild fern
#

Im glad they fixed the spawns but shit is even hard to find copper now lol

dense cloud
candid abyss
#

This idea is based on a concept from @crystal sundial, and while it might not be exactly what everyone has in mind, I think it offers a good foundation for discussion.

What if we had a crafting system that isn’t entirely gated by node levels or the tier of your crafting bench? Instead, players could technically craft any gear or weapon starting at level 1, as long as they have the required materials and have learned the appropriate recipe. The only limitation would be that you'd need the right crafting skill level for that particular item — not a specific node upgrade.

To balance this freedom, crafting stations (benches) would instead gate the rarity of the gear you can produce:

A Novice Bench can only craft White (common) items.

An Apprentice Bench can craft up to Green (uncommon) gear.

A Journeyman Bench allows Blue (rare) items.

And so on, scaling with the rarity tiers.

To make it even more interesting, we could introduce rare consumables or upgrades that give you a small 2–5% chance to "uptier" the gear you're crafting — bumping it up one rarity level only able to apply once. This means even with a lower-tier bench, there’s a slight chance to get a better item, but it's not guaranteed or easily exploitable.

This approach allows players to stay engaged and feel progression without being entirely dependent on a node’s infrastructure just to get basic gear. At the same time, it preserves the excitement of chasing higher-tier items through boss drops or rare mob loot, keeping endgame content and high-tier gear meaningful.

dense cloud
#

Is this similar to how T&L and other similar games do it

candid abyss
#

Yes but no most games will have content patches that allow you to craft better gear vs Ashes has you crafting benches to allow you to craft and harvest resources other games typically allow you to craft all items if you have the mats and level req

frosty horizon
#

so.... copper just not exist for me? or is everyone else noticing the spawns still are practically non-existent as well?

hollow sequoia
#

its rare but its out there

rocky steppe
#

https://discord.com/channels/256164085366915072/1369378164052328591

I have a simple suggestion that can be a solution to the current gathering processing and crafting system.

Solution: Have all stations already at apprentice level in village nodes lvl 3. Have all stations at novice level in lvl 2 encampment. This includes vendors and trainers for each prof.

Benefits to solution:

  • Crafters gain ability to make level 10 gear in step with the fast leveling curve. ( especially blue rarity is needed to be easier to plan for and execute ). Crafters gain ability to make level 10 gear when level 10 gear is needed - aka at the start.
  • Players spread out to nodes earlier and have the ability to stay closer to chosen node and gather process and craft more locally up to level 19 or so.
  • Fun and rewarding leveling experience for novice through apprentice.
  • Nodes have more benefits to players. Both access to all stations and access to storage allow for more efficient gathering / processing / crafting - this will improve the ability to focus on skilling up and crafting for the essential levels 0-19. The necessity for the time gated / player effort gated - more complex and spread out gathering - can then commence at journeyman level workstations unchanged.
undone storm
#

Anyone leveling carpentry? Looks like it was 5 timber for crates and 10 for carriages, now its 10 for both?

jagged bear
#

The only real solution to getting ore is just playing when na players aren't. Whenever it's later at night, i can get nodes. When it's not, I can't.

calm oyster
placid zenith
calm oyster
#

Armorsmithing:
JM usually requires Armor Plating, Some Leather, Some Mold

Armor Plating:

  • Mining (ores)
  • Metalworking (fragments -> molten -> plates)

Some Leather:

  • Hunting (carcass)
  • Tanning (Carcass -> Hide) (Requires woodchips)
  • Lumberjacking
  • Lumbermilling
  • Carpentry (woodchips)

Some Mold:

  • Mining (Stones)
  • Lumberjacking
  • Lumbermilling
  • Carpentry (Boards)
  • Herbalism
  • Tailoring (thread)
  • Hunting
  • Tanning (Animal Fat)

Total Professions = 9 all at JM

  • Mining
  • Metalworking
  • Lumberjacking
  • Lumbermilling
  • Carpentry
  • Herbalism
  • Tailoring
  • Hunting
  • Tanning
calm oyster
#

well the system itself is amazing, just needs to loosen the reigns on the hard-caps via node-progression and character-progression limitations and make it a standalone system

hexed canopy
#

It can't be separated from character progression, because if it was:

  • Gatherers wouldn't be able to gather things because gatherables are protected by mobs
  • All artisan-only players would deliberately stay at lvl 1 to give insane amount of corruption to anyone who kills them in PvP for their mats

It can't be separated from node progression either, because it doesn't make sense for high level buildings to exist outside of them.
I think nodes soft capping both character and artisan progression is a good thing, they just need to balance the progression speed of all 3 of these to match better for your average player.

steep current
granite kite
#

What node is (eventually) making a stoneworks?

steep current
granite kite
#

approximately when? Next building?

steep current
#

i don't know how to answer that as i'm unsure

granite kite
#

so halcyon after it completes the factory.

#

got it.

steep current
#

or new aela after it finishes laboratory

#

whoever does it faster

granite kite
#

yeah, but factory is already almost done in Halcy. SW will be done before NA does

sharp dragon
wild fern
#

any nodes have artisan stations yet to get some new tools?

hexed canopy
hollow mesa
#

did the nodes say, what they were planing to build? where they will lay their focus?

sharp dragon
hexed canopy
sharp dragon
hexed canopy
#

yeah, that's the risk aspect of gathering and transporting materials

near falcon
#

I must have missed some patch notes a while back.. Did treasure maps really become 10x harder to make AND no longer drops metals\wood?

broken creek
# hexed canopy they could still stay relatively low level since progressing like that is much s...

Been impossible to stay low level in my experience since p1. Chars level up 10 lvl for every artisan main one: so apprentice = 10 main lvl, journeyman = 20 main lvl.
This is from pure gathering/processing/crafting and includes XP from commissions, including node advancing ones that require artisan skills. Commissions also being a vital source of income to fund artisan stations.
Maybe it’s possible to stay a bit lower (with a lot of help) but sure does not reflect average reality of an artisan.

left parrot
orchid quiver
#

For level 10 gear, is there a vendor that I can get gear and weapons from or is it all from crafting now?

#

Just some basic lvl 10 gear to keep me in the realm of the same level mobs

clever orbit
left parrot
lost field
# modest token Yes, and I am sorry you're locked out. But the crafting system needs to be inten...

There must be a balance. You guys all seem to be arguing that an incredibly slow-to-level system for artisanship is a good thing, despite player leveling being just as fast as ever. If artisans like myself can't get the materials to level (because everything is hard to find with thousands of people AND it now takes 5x the materials for each item) then we'll be Novice crafters while people are at level 25. There's no reason to craft gear if everyone is 2 tiers beyond what you're capable of crafting. Who are you crafting for? Just to level to catch up? What happens at 50 when people are 50 in a 3-4 weeks and it takes 6 months to get to GM crafting? You're again, just crafting to level at that point with zero ability to be there for the players/craft for them. I don't care what anyone says otherwise, it can't work this way. There are 4 paths forward: Massively slow down leveling to balance it (which won't happen because casual players will be the reason a game stays alive), or massively increase material spawns to balance it, or take it back down to a more reasonable amount of materials needed to balance it -- or some combination of those things but BALANCE is necessary.

#

Novice and Apprentice crafting shouldn't be useless and just things to level through, so you can finally make stuff for people - they require purpose or the game is pointless.

#

We can exclude the outliers/people who either never level or people that speedrun to 25 in 48 hours. You're looking for a balance of 3-5 weeks currently. If that's too fast, slow the level progression but make each level matter.

fickle socket
#

could i get a price check on this:

#

tryna estimate its value

fathom hatch
gusty oracle
# lost field We can exclude the outliers/people who either never level or people that speedru...

look crafting doesnt feel great right now unless something fundamentally changes in the crafting progression i dont see it getting any better, what happens on release when people spread all over the world and it takes even longer to level up nodes and get the crafting stations we are going to be in the same situation where everyone out levels gear and will rely on mob drops defeating the point of crafting. im of the opinion that crafting stations should link to rarity and the resources required to craft an item, i think gathering rarity needs a full rework so you need gear, potions and food to even have a slim chance to get anything above a uncommon 1. gathering tools should allow for gathering at least the next tier of items but take 3x longer to harvest and give 1/2 the resources and only common resources. 2 processing the next tier of items should be possible in the crafting stations however it should take 3x the time resources and fuel and should only come out as common. 3.crafting again should require the recipe but also cost 2x the mats and take 2-3x the time.

lost field
limber oyster
# gusty oracle look crafting doesnt feel great right now unless something fundamentally changes...

I can't agree with a system change in that way. The two big problems we have right now is the ratio between adventure level and the time it takes to get stations up is so slow but that's to be seen in the future. when leveling for the general players takes a month to get to level twenty the current station construction speed would fit right in. The other problem is that the spawning completely screwed up right now. Which is a system that they literally implemented and tried as the new server was brought online so yes it needs work.

tropic elk
#

Whooooooo fishing is fiiiiiixed

limber oyster
#

Another thing is a lot of people are complaining that the system sucks and it needs a rework. Yes I agree it needs some rethought/iterations but we are currently working with only 5-10% of the artisan system right now if that.

spiral field
#

It's hard to say we need a rework when we haven't seen the artisan skill trees yet. However, since these don't exist yet, these recent changes are 100% in the wrong direction. At least for common gear. Let quality crafting require hundreds of trees to make a bow but not a common one.

ionic tinsel
#

I just think the biggest problem is going to be that the basis for the system is a reliance on the community developing nodes in a way that provides progression for artisan classes. We're kind of seeing that breakdown now and it seems like the push is to get caravans up more than it is to get artisan progression moving. That's just where I see the whole system failing overall.

gusty oracle
#

ye i feel with drops being a thing and crafting taking so long to come online the majority of things being crafted will just be vendor trash since it will be low level and any high quality items are just going to stay in guilds and closed groups. only things people will buy are caravan stuff, mounts and bags

fading lagoon
#

Some huntable animals will now despawn after a period of time, so normal animals enemies can spawn. This change impacts crabs, ravens, deer, and grems)

#

This will make grims and this mobs even more harder to acquire

dense cloud
#

Just means people will need to kill mobs to get huntable to spawn.

Just like for trees and all other items have to be farmed to get the spawn.

I am hoping that with the survey changes it will give more info on possible spawn available in that area

modest token
# lost field There must be a balance. You guys all seem to be arguing that an incredibly slow...

I understand your perspective, I do think the current system that they have in place will most likely be similar to the end product because the map will be very vast compared to the current area we have. The current system in place right now isn't equal, node progression, character progression, and artisan progression are all out of sync right now. By changing loot drops these issues became far more prevalent to notice. However, the issue always existed, it just wasn't noticeable to most of the community except the crafters. The current solutions that are offered by the majority of the community right now aren't due to seeing the flaws in how the systems are not synchronizing with each other. As their complaints are simply due to the soft bottleneck that they're experiencing at the moment, so they're wanting quick solutions that overall still negatively impact crafters. Because these people truly only want these issues to disappear so that they're no longer affected by them. When they were not affected by them in previous phases, they really did not care about any of it.

You're essentially asking me to have empathy for a bunch of self-absorbed egotistical entitled children all because of their inability to have patience. Yet I cannot muster up such empathy for such a pathetic group of people, and I also ask why should I? I'm not going to pander to self-centered reactive behavior, I'd rather just enjoy the show.

tall kindle
#

is there a spot where broodlings spawn over large scorpions for hunting? I only ever find the large scorps

faint dome
ionic tinsel
left parrot
tropic elk
#

So I am about to hit level 10 and I've been looking at the Shol node progression table. It seems like Winstead might be focusing in fishing and cooking (but they only currently have a farm house), is there a way to find out more on what Winstead is working towards? I'm not very experienced on nodes, I've primarily played Ashes solo and very casually during the development

ionic tinsel
#

Probably just the basic 10 silver caravan. I don't think the tool chain for carpentry caravans is up yet.

tropic elk
#

Ah, that helps, thank you. So if I'm reading this right, Squalls End will get JM fishing but it looks like progression over there hasn't really started, likely due to it being a higher level area / non starter area?

modest token
tropic elk
#

Cool, appreciate the info, sounds like I'll get my fishy ass over to Winstead and help there

spiral field
lost field
# modest token I understand your perspective, I do think the current system that they have in p...

I was not asking you to have empathy for anything - I skipped anything that was mentioned above. Not sure what the context is for the self-centered mentions, etc.

I was just commenting on the idea that the current slow-to-level system is somehow a good thing. With that system being out of sync with leveling, lacking in resources, and being too material expensive - it's an issue that needs addressed so that we're not wasting entire tiers of crafting.

modest token
#

and the solution is to make leveling and node progression match the pacing of artisan progression imo

lost field
# modest token and the solution is to make leveling and node progression match the pacing of ar...

I just saw a bunch of back and forth arguing and wasn't interested, so I tackled a separate point and one that it made sense to reply on your post.

As I mentioned in the comments above, I think there will have to be a combination of many things related to those - so I agree to a point, but with more things factored in. It just has to have a balance for casual play since they can't scare those folks away completely.

modest token
lost field
#

Personally, yeah - I'd rather see people 2 levels above me (since levels don't end up meaning a whole lot the way things are, minus breakpoints for gear) than 15 levels.

steel harbor
#

I tried to back read a little bit as I missed a lot of this discussion. I agree that everything needs balanced, we can't separate them entirely.

I would think possibly having thr level 2 node stage with novice stations and/or having requisition orders defaulted in place at node level 2 to build up apprentice stations as the node hits 3 could be interesting. This actually would make sense since somehow we got from tent city to a city with many buildings but no one contributed to that. I'm not sure what impact having apprentice stations at all nodes would have across the board but it would mean getting journeyman stations up more quickly and giving better access to early artisan leveling. Assuming we rid ourselves of the gathering bugs that seem to crop up every phase, this could put artisans in a position to craft level 10 gear as people are leveling.

I'm not sure there will be a situation where novice gear ever has a real need or foothold in thr gear progression from artisan perspective unless zinc, copper and rubies are significantly more available through the world than they are presently, especially with the number required to craft anything in its current form.

I dont think it would be a bad idea to see zinc, copper and rubies at a significantly increased rate of spawn, however it would need to be balanced by making novice exp from crafting and processing and gathering significantly reduced once you promote your certification to apprentice so it is more valuable to produce apprentice levels instead, which are not worth the cost and time to do for a small exp gain by comparison

dense cloud
muted oar
#

anyone know which node will have the stoneworks station?

rare gyro
#

Can we make apprentice hunting bows yet

tall kindle
#

some people have midnight mares, so they have to be available somewhere correct?

winter prism
#

I haven't seen a Dev response yet for the insanity that is the T2 and T3 processing changes (the 1-2-2 change).
Ie: 140 wood/metals for T2 per item, 280 wood/metals for T3.
Let alone recipe changes on top of extremely limited resources.
Given they want the 'crafting is king' mindset, these changes will mean much less crafting is even possible. Gearing up is going to be painfully slow.
Storage needs to hold all the materials too is going to be a nightmare...

winter prism
tall kindle
winter prism
tall kindle
#

its supposed to also fix resource nodes which should help with that issue

#

but who knows til it comes

rare gyro
tall kindle
#

the only mount i've seen that isn't novice so far are the midnight mares

#

or the ebony horse, whichever one it is

winter prism
tall kindle
#

probably that then

#

i'm trying to find broodling spawns and can't at all, no matter where i look

rare gyro
thorny field
lyric yoke
#

Pridestrider is the MAYOR mount

#

And any other flying mounts you see

#

There are no “kickstarter” mounts in the game currently

#

There is a lion you can obtain now, but its not trainable until JM husbandry comes online

leaden zinc
#

how do I help a town build?

#

I see the build site but nothing lets me interact

glacial helm
leaden zinc
#

only see kills mobs on that board

glacial helm
rare gyro
#

I was just about to ask^ cuz I want to help another node but I’m not a citizen there

glacial helm
sly agate
#

I beleve non citizens can fulfill the buy orders, unless the commision u are talking about is from townhall admin board

leaden zinc
#

there's a board by town hall. I filled a lumber order but now all it is kill critters orders

glacial helm
#

So long since I levelled a node. Isn't there an NPC you hand in to by the plot?

leaden zinc
#

I'm a crafter so I don't mind gathering till I drop. Just need something to do with it

leaden zinc
#

so, mayor of Joeva. If you need more materials we need more orders

onyx heart
#

yes you don't need to be citizens , npc is near storage , for both Buy order and commision for townhall

leaden zinc
#

found the buy order....furniture made from ash wood and fish?

steep current
leaden zinc
digital turret
#

Are the crafting bonuses working correctly? 50% bonus 194xp on a Scalp Hook, 100% bonus is 202xp. Equip a novice shirt with 27xp on it, still 202xp

#

I bugged it in any case

daring oasis
#

My fish market is open and my fish sold too fast. I priced too low.

Do cooked fish to fillets sell for more?

marsh pecan
#

Hey question guys, I understand you can be Apprentice in 5 things and JM in 4 things, so does that mean if I'm already apprentice in 5 things and ready for promo in a 6th, I have to get JM in one of the original 5 to make room for the 6th?

ionic tinsel
#

This image should really be pinned because it's the best way to understand it

marsh pecan
#

OHHHH that's different ok

#

thank you

thorn hull
#

where does one get a mystic lense from?

muted oar
#

you can craft them

peak fractal
atomic cove
#

Has anyone tested the XP per resource (copper/zinc) for weapon/armor smithing?
Is it more-or-less constant regardless of the item, or is it still all wonky where one specific item provides a much higher ROI on crafting?

analog shard
#

Is there a map or anything where it shows which node will upgrade for example herbalism workshop to apprentice_

#

?

steep current
analog shard
#

Thanks

steep current
#

np

wintry swan
#

anyone else's fishing locked in at 10 and cant go any higher?

covert niche
#

Did you promote it to apprentice?

glad wraith
#

Where can i get mining certificate near Winstead?

cosmic shard
#

Which note is doing farming and stone works?

wintry swan
covert niche
#

Do you already have 5 apprentice professions?

#

If not. Sounds like a potential bug. If so, then you can only have 5 artisan classes at apprentice or higher. Only 4 at journeyman or higher. Only 3 at master or higher. And only 2 at grandmaster. Basically you can only advance 5 total professions.

glad wraith
#

Is there currenlty no way to make an apprentice pickaxe?

violet siren
#

Need an apprentice stoneworks for it

rare gyro
#

Is there an artisan path in this game? Like if someone wants to focus heavily on the trades and be a “journeyman” in the role playing aspect

limber oyster
leaden zinc
#

Hoping change to enter number to process instead of fixed batch numbers

sly agate
cosmic shard
#

Again who has the farming up

white thicket
#

Is there a way to trade tools?

cosmic shard
#

Someone earlier said farming was up

white thicket
vagrant tendon
peak fractal
peak fractal
white thicket
#

Okay cool. Phase one someone did trade me a blue apprentice Axe though.

white thicket
tranquil bough
#

Crafting is a joke atm.... takes so much wood at app and I'm level to do anything im sure it's across the board in all crafts. To make a simple caravan top. 80 common wood. Increase of 400 percent from last phase this is absurd....

leaden zinc
#

Dam no change to processing numbers

ornate ridge
#

I haven't seen a weeping willow tree since yesterday. I am just roaming the woods in areas where I knew they were and honestly wondering why I am playing this game

ornate ridge
tranquil bough
#

yeah so dumb man'

#

they need to dial that back

sly agate
chilly cape
#

where is the recipe for the novice shirts? can you get them from a vendor?

wintry swan
#

heard joeva had upgraded ax bench? do u have to be citezn there to use the upgreade bench>?

ornate ridge
supple bramble
#

The balance between leveling is so out of whack. Everyone has leveled to 20 now and carrying lvl 20 green/blue gear making all level 10 crafted gear obsolete.

#

By the time level 20 benches are obtained in towns it will be later in the 2.5 phase and not worth it. The balancing is very much out of sync.

#

@dense sable I hope this is being addressed... not sure solution but players are severly outleveling the artisan side making all novice and apprentice gear useless to craft. Only exception would be like bags that aren't available on vendors.. That was a good idea. Maybe only allowing common gear to drop from mobs and at a seriously low rate. I don't know solution but this server is already screwed (for artisans) because of the disparity between leveling/mob drops and where the artisan side of crafting is at in leveling. 😦

rugged gorge
#

we should have access to level 10 craftables earlier

#

maybe not all of them

#

but some of them

supple bramble
#

An example is that a guildie is running with a level 20 green scepter that has 920 Magic Power / 307 Magic Cast Spd / 130 Intel. The best scepter to craft at lvl 10 (at Rare) is only 648 / 217 / 92.
Useless to make now

#

Point being all the players being lvl 20 with a mob drop from lvl 20 now makes it useless for artisans to craft that gear at novice/apprentice.

gusty oracle
#

i still think we should be able to craft gear at any level but limited rarity (common) until crafting stations are unlocked

ornate ridge
#

I actually got mad when I wanted to make 250 planks to level lumbermilling. It takes 500 timber and I can't even hold that with current bags available.

It's like there was no actual thought given about how these changes would affect all their systems as a whole.

sick ocean
#

Probably could help if fuel added stayed persistent through a craft to do multiple crafts.

#

Throwing a log in to get 8 fuel for 1 craft is annoying

#

But the remaining 7 fuel just up and vanish

marble solstice
#

Imagine being one of the devs charged with balancing this system. You have consider resource, processing, population, leveling, drops, and more as a single equation. I liken it to trying to pull one strand of a spider web without distrubing the others.

gusty oracle
#

the way it was implemented feels like it was an afterthought considering it went from 1x to 3x then 1:2:3. im hoping they can get crafting into a comfortable position by phase 3 and i look forward to the updates

wild fern
#

I also dont think there are enough recipes for crafting at the moment

#

Like leatherworking is 1 full set of armor to grind with only 1 mat

#

such a bottleneck. Like we can do ravens, wolves and bears give us something to craft with that shit at starter especially if we arent gonna see recipes for months

#

Also maybe allow us to swap out cotton and linen for other crafts

#

having the option to mix and match and choose between mats opens it up tremendously

#

Also, poop (droppings) doesnt need to be in food...

gusty oracle
wild fern
#

I would be so much further along if I can use the 100+ raven furs and 50+ wolf furs and 50+ bear furs that do aboslutely nothing until I find the recipes, but nooooo I can only use Grem Skin

gusty oracle
limber oyster
#

they also have recipe xp in mind but who knows whats still there

wild fern
limber oyster
gusty oracle
#

I mean we have seen what there plan is from the showcase stream like 2 years ago. We just have to hope it's in for phase 3

wild fern
#

also allow us to set the job size to what we want with a slider lol

#

enough of this limited shit lol

#

If I have 14 I want to 14

#

or 15 or whatever number thats not specified lol

#

like 2

stoic mountain
#

This may have been answered already, but what are each of the nodes gathering/processing/crafting specialties planned?

plain halo
#

where is the mining vendor to get novice clothes? just starting out the artisanshuip stuff

crimson scroll
#

do we have a website to see where is artisan?

jagged bear
#

Hopefully i can post a link to the spreadsheet here (beware, not always updated quickly, but the main plans should be accurate)

#

Found on aoc community discord

frigid oriole
#

where is the apprentice mining axe able to be made?

sturdy dock
jagged bear
#

Ah, not yet- those are the plans. They are trying to build so far, not finished with apprentice metalworking yet

analog shard
#

Guys, with which table upgrade can the apprentice sickle be crafted?

elder oar
wild fern
azure sandal
#

WHere can I craft an apprentice pickaxe ?

wheat rover
#

Revert things to how they were before the wipe and we're fine.

ionic tinsel
steep current
#

Stoneworks is now done at Halcyon

#

Apprentice Jewelcrafting, Mining and Stonemasonry is now available

steep current
#

Winstead has built Factory.

quick leaf
#

Do i need to level a crafting profession to get apprentice pickaxe or is mining apprentice enough ?

sly agate
quick leaf
#

I wasnt sure if i need to be both crafting and mining lvl 10 to make the tool

sly agate
#

there is no crafting requirement to craft the profession tools, aside from the requirements i stated, good night then.

lean fjord
#

Has winstead built cookhouse yet?

ionic tinsel
#

Not yet

wise crow
#

Can we still buy apprentice mining bags at the stoneworks?

fathom hatch
#

did they increased the mining resources but zinc is still nowere to be found?

violet stag
#

where can I advance artisanship from novice to apprentice?

dapper basin
#

Do we have plans to implement recipes that allow artisan tools to be created outside of the Riverlands standards?

#

I really feel like this is contributing to part of the player complaints

#

We have all of these stunning biomes you have worked so hard to tailor...but only oak, larch, copper, rubies etc can be used for tools,etc. seems silly and not hard to update?
What about all of the other "rare" resources from the other areas. relatively useless and not helping the current economy issues
Not only are the mobs largely too high level to bother with at wipe....but the only other reason to go there is because if you can survive, you may find copper, zinc and rubies that others cannot otherwise access for whatever reason. (I'm a bard, so i do bard things and it doesnt affect me as much) but the other mats are still useless and dont help. I Spent hours running through the tropics and jungle, (under leveled, DONT NERF ME), knowing the materials wouldnt do me any good, unless they were copper, zinc, rubies. that is a problem.
I also visited those biomes with the intent to procure what was already available in the Riverlands. Just less competition. Not for the biome or natural resources themselves.
Sweaty harvesting is actually crazy.(I'm not new, btw. ; )

#

Best Cook NA 🥰

#

Agave Syrup being an ingredient with no use is odd, sidebar.

ornate ridge
#

Man I was excited to see the jewelry station pop up at apprentice! Until I saw it takes 28 Emeralds to make an emerald necklace.

steep current
digital turret
#

I’m a tank so I don’t do math

ornate ridge
tropic elk
#

Help, I'm BROKEN!

stray nymph
placid zenith
#

How do I obtain a artisan shirt?

digital turret
vagrant tendon
# placid zenith How do I obtain a artisan shirt?

Has to be crafted unless its fishing, hunting or metal working. fishing and hunting you can buy by the cook/fishing vendor just north east of samira's hope. There is a uncommon drop somewhere that happens to be a metal working shirt.

If you need a particular one that isn't listed I can probably make you a common tier one.

placid zenith
#

and thanks for replying 🙂

vagrant tendon
#

tailoring. All the recipes are sold by the tailoring vendor west of lionsgate.