#alpha-two-artisan-chat

1 messages · Page 23 of 1

full sleet
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How about they release a system that makes sense NOW, that isn't placeholder.

sweet elk
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My main concern currently is they just made all the artisan systems not worthwhile to engage with. It doesn’t matter what they add if it’s not even worth doing.

And we’re in the artisan channel… everyone in here loves the artisan side of the game

hard void
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They already put in a patch where recipes are supposed to drop more frequently and once you learned them they stop dropping for you. Named mobs just never seem affected. Real talk tho how do you add recipes into the live game that don’t work or are missing components SadKek

full sleet
lucid crypt
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I don’t understand what the purpose of testing all these incomplete placeholder systems

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Why aren’t they just waiting for a system to be done to put it in lol

hard void
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Idc what anyone says using the one book in melee slot and then wand focus felt so good even if it wasted resonate stacks Caught

hard void
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Did less damage but felt better weaving in autos between book animations

hard void
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Where’s my fox

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That deserves fox more than twerking on stream

full sleet
quasi hull
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wrong reply

hard void
quasi hull
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although people would probably be unhappy that mob drops are so bad. "what is the point in farming x dungeon/boss if crafted gear is just better"

hard void
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Mob drops need to happen more frequently while also keeping a good power balanced of crafted > drops

full sleet
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I'd imagine there "fix" for crafting is just removing all item drops from monsters.
now ppl are forced to craft for items 🙂 🙂 problem fixed

hard void
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Ppl opposed to mob drops must’ve never played an MMO before I swear

sweet elk
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Just have mobs drop components and everything need some mob drops

lucid crypt
quasi hull
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pvp+farming mob

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pog

hard void
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Yeah this blue ruby is def worth 2g per PepeCoffee

lucid crypt
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Wdym this piece of gear that took me an hour to gather the mats and make isn’t worth 20g?

full sleet
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anyone remember when they said were getting this in p2......

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its almost p3 now

mild portal
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Everyone laugh at this chimp

hard void
full sleet
hard void
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Also whoever made that picture can’t spell

lucid crypt
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I mean. Is any of that list in the game? 🤔

quasi hull
full sleet
hard void
paper wren
lucid crypt
full sleet
hard void
full sleet
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scroll to the bottom if u wanna see the list of what they promised in p2

lucid crypt
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I’m sure it’d take over a year + to get everything he promised for p2 into the game

hard void
full sleet
hard void
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Node advancement capped at lvl 3 just like p1 ✅
Economy in shambles ✅
Vassaling not in the game ✅

lucid crypt
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Hol up. I’m pretty new here. But weren’t nodes force leveled on the back end cuz they were broken?

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And the economy completely fucked by duping?

hard void
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Assume it’s something with vassaling system they had partially in the code that they had to disable

full sleet
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🤔

hard void
mild portal
hard void
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Make dungeons just lawless zones

full sleet
mild portal
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Creative use of game mechanics

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Next!

quasi hull
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you could still ignore it, but the attacker has less of a risk since the enemy couldnt just refuse to flag to corrupt them

hard void
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I just hate named mob timers bro ICANT literally as bad as resource timers

lucid crypt
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Static spawn location for them is ass too

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Make them spawn randomly anywhere in their poi

hard void
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Just 20 ppl toggling auto or aoe ground spells hoping the server picks them as the tag

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If you don’t get first hit on a mob I’d much prefer the color of the nameplate change

full sleet
hard void
full sleet
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half our guild is rerolling to bard too cuz i mentally broke them in scrims

hard void
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“40 bards in the census” my entire pale white ass cheek

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If we break 15 I’d be happy

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Need bard dev to make crescendo baseline cause song weaving is how bard needs to be played Copeium

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I really wish we didn’t need App benches for the tools. I’d much rather let ppl rush to 10 and then get chopping the willows if they want to off server start

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Instead it’s a whole ass server event when each bench goes up and the 100s of willows or braids or iron you saw before disappear before your eyes

paper wren
full sleet
lucid crypt
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I picked up Bard about 2 weeks ago. What is this song weaving yall speak of? 👀

full sleet
lucid crypt
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That’s interesting. How does it decide which resonant to give u if it doesn’t do both?

full sleet
lucid crypt
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ah. u also have to give up the passive that makes ur 1 song stronger

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that sounds. not all that great

hard void
lucid crypt
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trying to line up the songs for when u can burst someone with resonance has to be a headache too lol

full sleet
lucid crypt
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looks like prob better for killing other bards and clerics xd

full sleet
real fractal
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If they made it so your stuff applied to a whole raid rather than just your party, counterpoint might be worth it.

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Oh, and it’s really good for leveling/pve

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I guess

real fractal
real fractal
full sleet
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Cathartic is still the exact same as before the stat change, they just made the lifesteal stat give more.

real fractal
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Oh, well, that sucks

full sleet
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Ye, i personally prefer turning my 800 hit into 1040 with menacing + fort
rather than rng chance to heal.

real fractal
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I feel you, I do feel like that song is really weak compared to the rest.

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Like —
Menacing — Dmg
Pensive — Mana
Epic - Speed
Cheerful - Healing

Cathadic is kinda just like, meh.

full sleet
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It still has its uses, cathartic is definitely strong in zerg vs zerg

real fractal
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Yeah, fair, I just thought it was too RNG, is it nerfed now too then since dmg in general is nerfed, healing gained is also proportional I assume

full sleet
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I asked AI and they said

real fractal
#

But when I play GvG, I usually just pick 1 person and pocket them lol

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Rest of my group are second class citizens 🤣

thick acorn
leaden zinc
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Hmm...artisan chat?

novel delta
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in korean mmos enhcanting past the point where it could break gives WAY MORE THAN bit of dmg

quasi hull
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enchanting has never really been balanced around using it at any point in a game. usually its basically pointless in the early game because it only gives you a tiny bit of damage like this, or you cant do it, or its too expensive but at max level it ends up giving you quite a bit

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even in western mmos, enchanting is usually only a couple of points/basically pointless in the early game, and then hundreds later

novel delta
undone escarp
thick acorn
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You can temper gear using tempering kits and other resources to improve your current gear

welp time to play around with new system

haughty cloud
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Where does one find Novice Ashen Sifts?

hard void
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Needing a lego weapon mold to temper my sword

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nahhhhh

proven needle
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anything dropping these or did they forget to add the recipe

tough gyro
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reading is hard

chilly cape
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decon an item looks like it can go from 0-10 for Resdium and 0-2 for Sifts....

rapid wing
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i was really hoping tempering would be a way to add a new stat line to a piece of gear, of our choosing, allowing more build diversification

chilly cape
rapid wing
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it better be, we need it

chilly cape
analog abyss
summer elk
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If they add unavoidable item destruction at some point, that will feel like losing something like a child that you invested so much in

rose arrow
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Its to create an avg

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Good thing

stoic mountain
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If we demote a skill do we have to re level it?

left parrot
stoic mountain
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Thanks!

left parrot
# stoic mountain Thanks!

Yeah you can functionally have 5 skills at Journeyman by just demoting and promoting (assuming they haven’t changed it yet, I haven’t checked)

stoic mountain
left parrot
stoic mountain
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Man, crafting is unecessarily complicated so far. I hope it is worth it in the long run.

left parrot
real fractal
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Is it intentional that you can only deco items if you can craft it?

(E.g) lvl 10 heavy piece can only be deco’d by App Armorsmith?

novel delta
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Why did they add material cost along with tempering kits to temper item?

  1. There literally zero reasons to temper any item below legendary, because its cheaper to craft it from scratch with better reagents
  2. There are HUGE costs to temper leg item (LEG FAT STEEL ETC)
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getting leg tempering kit was a problem in itself, but adding material cost along with that is overkill

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for example to temper my leg flashripper i need leg mold (lol)

real fractal
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I haven’t tested the system myself since I’m at work, but can you show me if tempering, for example, a heroic piece to maximum, could it be better than an untempered epic or something?

real fractal
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What’s the limit of tempering?

novel delta
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codex can show you

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there is quality to all items

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just check 100% quality of heroic and 0% of epic

lunar temple
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I’ve been out of the loop since the initial desert updates just before rouge. Can someone point me to a good collection of the current newish deconstruction and tempering info?

analog abyss
sweet elk
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i think the tempering system is good, but the real problem as previously discussed is how little all the artisan systems give you for the huge amounts of time/gold invested

analog abyss
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That's a balancing thing. End of Alpha and betas is where those things get fine tuned. Looking for feature complete and a few itterations on systems first at least. Can't balance a system when its not even 25%? complete

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A.) Can you see the vision of the system. B.) Is it working in the way they want initially. (base functionality) if yes go to C. C.) Add more to or modify the system to get more to what the final stage is supposed to be. D.) Fine tune to get good balance for the final product

sweet elk
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I agree to a point, but I think theres a fundamental problem since the TTK update. Because all the scaling is so bad.

A lot of the reason people have been testing all phase 2 is the gear chase that is now not really worth it.

And they want economy data, they need people to be playing the whole game. And regardless we should be talking about these things as feedback anyways.

thick acorn
sweet elk
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gathering changes will make good materials harder/more time consuming to get.

As much as i want those changes, it actually makes my concern worse in the short term

thick acorn
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gathering changes 100% need to be in before p3 imo or atleast removeal of static rarity nodes

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processing and crafting i think wil be fine to do somewhat after, cant have economy messed up from static legeo nodes the moment P3 starts with fresh servers

sweet elk
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i 100% agree, im just saying that right now the Artisan system is a lot less worth while that is has been for most of P2

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And considering were getting an annoucement this week it wouldnt surprise me if were getting a delay with a wipe

thick acorn
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it become alot more worth if they removed gear drops from mobs :p i think they should only drop white gear personaly :p

sweet elk
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even white gear is problematic. Legendary 10 gear is often worse than 20 white gear... even though one takes 5 mins to get and one take weeks

thick acorn
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i dunno first random piece seems like it considerably better as a lego lvl 10 :p

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white lvl 20 seems to be aroun heroic lvl 10 level in regard to armor and the 2 stat lines but heroics does get 2 more extra lines

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and armor set bonus too

sweet elk
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We were talking about it last night theres loads of examples up in this chat

thick acorn
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weapon seem to follow same as chest harder to compare since stats differ more in weapons but going with power though

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although power is equal at purple lvl 10 though instead of heroic that armor is

sweet elk
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this one then?

thick acorn
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seems to be jewelry issue then if anything all the post around that area up there is all jewlery

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ive done 2 pieces of armor and 2 weapons and they seem to be fine

sweet elk
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regardless if your tin greatsword example is too close?

One takes no time and the other takes a lot time

thick acorn
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havant looked at accesories yet

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not realy depends on luck

sweet elk
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Not really, if you look at everyones gearing loop. Most people will take a few days to get lvl 20 greens and blues.

It will take most people several months to get epic/legendary lvl 10 gear

thick acorn
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depends how many people needing weapon and how lucky people are with drops if u need 5 specific weapon heroic crafted 10 are probaly more viable than hoping for 5 specific lvl 20 weapons drop.

however i do think artisan building need to be buildable a buit quicker

sweet elk
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And my concern is also with rarity scaling. The time it takes to get a blue sword compared with a legendary sword and the power change is tiny.

thick acorn
sweet elk
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you can make white crafted gear as soon as the bench is up

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well its on the vendor -.- but lets agree thats gotta go anyways

thick acorn
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benches might go up quicker tbh this time round

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if vassalising system in game (it realy should be) for freshstart guilds might focus a little more on towns leveling over their own so they can make it to lvl 4 instead of being blocked

sweet elk
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they wont though because thats my point. Currently the whole artisan system is so devalued the power gains are marginal all over.

So noone will prioritise it

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and its supposed to be a core pillar of the game

thick acorn
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remove gear drops then

sweet elk
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thats only one part of the problem

real fractal
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Can you still trade an item you’ve tempered?

rocky steppe
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there is no soulbinding in game - prof tools are going to be tradable - so yes

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this sorta is a tempering issue too though - ya gotta destroy legendary items to temper legendary items - whaa? whats the economy of that ? like when wont legendaries sell?

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tempering should be a armor / tailor skill using normal mats ...

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Though - someone posted an image of a stat-less item - maybe stat less items are a thing that is supposed to be used as tempering mats ?

vernal locust
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Will gear tempering transfer if/when they bring in gear ascension?

maiden turtle
ember crow
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Anyone know if survey pylons will be tradable from the AE profession?

covert raven
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I wonder if the eventual item repair/ repair kits will use some of the same tech that went into tempering.

sinful loom
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Is ruby worth anything? or am I kinda just grinding till higher crafting to make any money.

thick acorn
vernal locust
nova remnant
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Currently in game for physical bows we have:
firebrand
tumok
dunzen
carphin
and the forsaken blades bows.

All of these suck compared to rividium and iron longbows, maybe rividium shortbow also.

With the stat balancing they did
Grey rividium longbow is better than heroic firebrand bow. Please give more options or at least ONE named mob we can farm for bows. There are like 6 named mobs for MP focuses. Also please give named energy focus mob prayge

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The 2k health regeneration rating on tumok bows is like 4 HPS. It’s poopoo

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Also addative damage is only on auto attacks - if it scaled better and applied to abilities that would be cool.

Maybe I’ll make a forum post

sullen dock
thick acorn
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might have to wait till elf land before we see physical bows :p haha

abstract whale
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Are Surveying Pylon's intended to be bound to the player who crafts them? I can't seem to trade or add them to the market, and received confirmation that others in global were experiencing the same

covert raven
full sleet
thick acorn
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If you want to make fire dmg spell do more there an entirely different stat bloxk for that which is fire dmg bonus i beleive it was only couple thing give that though atm

full sleet
thick acorn
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Its viable right now to be fair

thick acorn
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i do wonder how much dps my additive dmg build dishes out compared yo people conventional power/crit build do :p

abstract whale
ornate ridge
thick acorn
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atleast there physical greatsword :p bow got legit non physical or magic 😄

sweet elk
#

Does anyone know where you pick up the quest that gives a second sanctus resource bag?

sage geode
sweet elk
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i assume its still not tradeable

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but thankyou!

thick acorn
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its like the South eastern building on something on the south side of the building

verbal stone
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Hoping someone could help with direction, if there is one, what armor should I start tryng to craft after my ambituous acedemics gear?

novel delta
#

you cant enchant/temper artisan tools?

silk moth
#

Hello Guys, our JM Tailor has a problem with the "The Brace of balm" Craft.
He learned the recipe but cannot see it in the JM tailor bench at Azmaran.
Is there any other JM tailor around to check if it is a bug or not?
Or is there a Trick we missed? Someone told me we may have to craft it in Forge.

thick acorn
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anything that takes glittering strans or ingot need to be done in the forge or i beleive a bench with the forge relic activated in

thick acorn
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im assuming special weapon/gear recipe = forge crafts

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whats the betting the anvil relic unlocks the recipes but not the procssing recipe for in the glittering ingots needed for basicly all forge crafts 😛

silk moth
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Thanks a lot guys

cursive sphinx
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Currently, husbandry is a placeholder. But can someone direct me to a guide on wht is is meant to be in the future?

sweet elk
thick acorn
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im not sure how relic work with there active or inactive states

sweet elk
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weve checked all the benches, JM or Apprentice theres nothing different

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its active atm

thick acorn
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tried clicking on the relic itself im assuming it an item in town somewhere when it active

sweet elk
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it isnt yet, thats planned but isnt implemented

thick acorn
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ok im guessing the recipe will be a thing when it actualy shows up in the town since i think there just gona make it the crafting benchin the forge but it town instead

sweet elk
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its either bugged or not fully implemented anyways 😛

thick acorn
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yeah shame realy cause forge crafting is complete pain in the ass 😄

sweet elk
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talking of pain in the asses.. i wonder if youre going to be able to "survey" the coal drops. Is that being too hopeful 😄

thick acorn
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well we shouldnt need matching coal atleast after the artisan changes coming in the next few weeks :p

sweet elk
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thats true.. 🙂 Are all the hardcore artisan people really relevelling all their professions and benches twice in the next 3 months?

2 more fresh starts seem terrible for Artisan focused people. Im thinking of just waiting until August to restart and just testing what we get.

covert raven
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There was still a bug with it… the item I crafted didn’t contribute to the light armor 3/5/8 pc bonus

onyx ferry
leaden zinc
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is there a known issue making tin defenders blades?

leaden zinc
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go to click craft and it says "insufficent resources"

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and yes, I have enough coin

twilit slate
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are all your mats in inventory? it counts banked mats toward the requirement but you cant use them straight from the bank

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my experience yesterday

leaden zinc
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All are in my inventory, even in the primary inventory. not a bag. Logged out and back in. No change

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tried the weaponsmith in sunhaven and miraleath

novel delta
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whats a point of enchanting past +8? in archeage and lineage you had big bonus to stats when enchanting past the point when it could be destroyed, here u have same % as you did +0 - +1

rapid wing
leaden zinc
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Ahhh...that would make sense

#

So, what would I good tin weapon be for a rogue?

novel delta
novel delta
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cant find befallen forge map on ashes( can someone help with link?

leaden zinc
#

lol....stonemason vendor is on the roof

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joeya

verbal stone
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why does there have to be "fuel" for everything crafting, very annoying

thick acorn
# leaden zinc

recipe seems bugged there should be a weapon slate weapon mold in the recipe

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it seem to be required on the back end but not being displayed in the UI for some reason, Dunzen bows had the same issue when first came out

cobalt stone
potent parcel
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Who’s excited for everyone looking like bandits with a mishmash of random gear

Paid cosmetics are gonna sell really well, cause players are gonna look shit

modest token
twin lodge
glossy brook
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are they going to be releasing all recipes and their items after May1 or aug1? Like the ability to make Rividium Caravan Items or the ability to get wool for farming?

sweet elk
molten steeple
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Curious about tempering kits - I'm seeing different results possible when I cancel and click on the weapon again - for example this bow goes from 7% to 14% to 21% - randomly - are these just the possible results?

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Not sure if this is the correct channel for this - does anyone know how many kits can be used? Is there a limit?

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Here is results for Epic kit with Epic weapon - Apprentice level - This goes between 5% and 10%

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Ah - I see on the rare bow Quality says 21% but the scale under says 0% and for the Epic to Epic the Quality is 10% and the scale below is 26% - so I guess you need to use the rare temper kits on rare weapons?

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Well that might not mean anything - I'm confused - Maybe there is an article on this?

sweet elk
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From the small amount ive done.. theres no limit how many temper kits you can use on an item. The upgrade seems bugged because you can reroll the outcome by just cancelling out the menu.

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The patch notes i thought said you needed to match kit rarity to item rarity but i didnt actually test that

molten steeple
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Thanks for info 🙂

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Making a epic weapon mold for each sword tempering is a bit much!

abstract whale
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If you’re using a high quality decon kit you can likely get yourself the mold during deconstruction

sullen dock
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Hell yeah! Decon all the epic+ weapons and armor for molds!

faint jacinth
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deconstruction gives n-2 quality currently - so the highest achievable is heroic mats from lego items

fervent wind
#

With Hunting ... Do/Can Scorpion Broodlings spawn as huntable?

novel delta
#

i thought that glittering metal could only be common?

faint jacinth
novel delta
faint jacinth
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just what ive heard

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also the recipe calculator isn't perfect - in your example its treating the strand like its part of the quality rating but its not

minor falcon
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The nurse gloves should take a glittering ingot no? Since the strand is used to craft the ingot

novel delta
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have anyone hard about crafted ones?

molten steeple
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Thanks for the info

fallen gale
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Can be, the strand contributes to the craft, so its maxxed out at epic

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Has to be done in the forge

faint jacinth
last depot
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Nvm, I just read the rest ;p I think I'll have to at least mark forge recipes though, people are always confused about it...

tulip wing
novel delta
royal crescent
steel harbor
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Call me crazy, I am of the opinion molds should be reusable a certain number of times. Just like in real life, you can reuse a mold repeatedly until it breaks down. So maybe 5 or 10 usages per mold, even if they went as far as to make it weapon and armor type specific, I'd be ok with that. (Sword mold, mace mold, shoulder mold, etc)

half sage
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weapon molds for tools is diabolical

digital turret
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Never used a mold for a tool in my home forge

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My tools are all shit though, ngl

real fractal
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We should be able to reuse molds! Hard agree, and fix Pylons! Make tools tradeable!

thick acorn
hard void
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Good idea

left parrot
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what if each use of a mold had a 50% chance to degrade it by one quality tier

real fractal
#

I heard you like Gacha, so I added a Gacha to your Gacha

steel harbor
steel harbor
# thick acorn then they just make the molds cost 5-10 times more mats to keep resource sink in...

Maybe, but considering the time and effort per mold right now, and how little value the actually play into outcome (when many mats are req) i don't think I would mind a slight increase for having charges on them.

I did the math and if you include all material processing (fats, wood, thread) it takes 10 min to make 1 mold. This of course doesn't include the time to gather materials and travel with them.

At the crafting stage, however, the value of a mold is the same or less than 1 ingot or 1 hide, etc. When we put in an average craft, we'll say the mining pickaxe, you are doing 10 ingots, 10 planks and 1 mold. One of those ingots (2 min craft) holds as much or more value in the outcome as the 10 min mold does.

This will hopefully feel less bad through processing changes for rarity, however, I think it would be better gameplay for charges on molds to make their value line up better with time investment compared to other materials.

thick acorn
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the time and effort for the mold right now revolves entirely around the shittyu drop rate of good qualit ycarcasses.
10 minutes to make 1 mold you know it like 3 minute for a single piece of wood and u need like 10-20 of them per item instead of 1 :p

novel delta
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most cringe about those molds is that you need epic/leg mold to temper epic/leg item. Idk disenchanting enough leg jm weapons for 1 tempering already cost a shitton, why did they add material cost for tempering, make gold cost significantly higher and remove mat cost, and this would be great gold think

thick acorn
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i feel thats a hunting rarity issue there more than alot
i think the reason the material cost is in tempering is cause it gonna tie in with gear ascention, im guessing when u hit 100% tempering on a piece you be able to upgrade quality via ascention which will bump it up to next colour up epic goes to legendary and then legendary goes to artifact.

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it allows people to craft a lower quality piece to use and then upgrade to max level over time but takes more materials overall but your not waiting a long time just to crafts a lego flat out

steel harbor
steel harbor
wooden canyon
thick acorn
#

and there a rank above that too :p

teal dock
#

guys i bought the game and downloaded the launcher but not able to download the game please support .

i want to download it before the server is back

sage walrus
#

You cannot download while the servers are down. There is a strong chance there is a new patch anyway so you will have to download stuff as servers come up. Soon 🙂

violet siren
#

👀

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They sometimes do preloading for downloads and let you download a few hours earlier. May or may not happen today.

sage walrus
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Whenever the patch is ready

fickle osprey
#

@marsh vigil is the plan for May 1st to still have mobs/bosses dropping gear? After the stat changes most gear (even green drops from mobs) is nearly equal to crafted. There doesn't seem to be any reason to craft now 😦

full sleet
fickle osprey
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Crafted gear needs to be substantially better, which it was pre-stat change. Now a green mob drop from a lvl 20 mob will be better than anything craftable for 2-3 months. That makes crafters not wanting to play. No crafting = no gathering = almost no-econ and a ton of systems not tested.

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I suppose if they just made mobs not drop lvl 20 gear, that'd be okay for now.

sullen dock
#

@steel harbor and I had a talk about this.
I think the crafted ranges for stats should be offset / different than dropped.
If green dropped is 1000-1065 phys
Then green crafted should be like 1050-1115 phys
With ranges increasing as the rarity increases.
Something along those lines would keep the crafting relevant-ish

ashen lodge
fickle osprey
#

Most gear needs many stations. We only got JM weapons very recently on vyra.

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But the issue is leveling will always be faster than node progression, so the only way to keep crafting viable is to make it so dropped gear sucks or crafted lvl 10 gear is better than lvl 20 drops (which is not the case now).

ashen lodge
fickle osprey
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I agree, but that alone doesn't resolve the core issue. It will take many months to build up to GM crafting. So everyone rushes to 50, is geared in mob drop gear, and crafting is pointless for 5 to 6 months? That is not going to work.

novel delta
jade needle
#

Where do i go to make Pylons?

steel harbor
mild portal
novel delta
nova chasm
#

Does anyone know which node the hunter journeyman tool is on?

summer elk
nova chasm
#

eu

#

lotharia

summer elk
#

@nova chasm it was in Miraleth. There were plans to destroy it and build journeman fishing. Destruction was bugged, not sure if yet fixed, so your best bet is to check Miraleth if it's still there

nova chasm
#

Unfortunately there is no Miraleth

distant willow
#

I’m quite sure things will end up how Steven said - with crafted gear being stronger than gear that’s dropped in most cases…

Just give them time to work out the mid-alpha balancing.

dark flower
#

I'd like to see dropped gear go away completely. That would give good motivation for EVERYONE to work on nodes to get past the basic vendor starter gear.

nova remnant
#

I don’t think gathering is plentiful enough to support everyone making their own gear. Or fun enough

#

On a fun scale it’s like a 2/10 trying to mine copper or tin nodes the first two months

novel delta
dark flower
#

That's true, but they could fix the nodes getting locked to higher mats.

ashen lodge
#

2h cd is too much

thick acorn
# dark flower I'd like to see dropped gear go away completely. That would give good motivation...

i think they could have dropped gear play a role i typicaly want it gone too however with there system i think there could be a place here.
Mobs drop crude weapons/equipment or broken equipment (of any quality more on this later) this roughtly 50% the power of white gear currently.
tempering this gear to 100% will put it on par with crafted high end whites when at 100% you can ascend the gear to green quality and repeat the process to keep upgrading it.
As for broken items these act as items that can be used to deconstruct for material equivelent to deconstructing crafted items used for tempering.

Its not an effienct method but it allows people to progress gear when still waiting on crafting benches even if it a costly/time consuming option compared to just crafting it. It just allows the no lifes to feel like they can do something for progression while waiting on node benches

#

I rather no gear drop personaly but other peopel freak out about being time gated by nodes but i like to think as node progression is a soft cap to help casuals keep up, so it gets less effienct gridning mobs when your so far infront of node progression due to using low level/quality gear

alpine lance
thick acorn
#

if we have the wood processing and carpentry in the same town crafters know this is the spot to get those wood components for there black smithing and so on

sweet elk
#

There definitely would be enough crafters to support the whole server. All the big guilds have their own and then the artisan guilds and solos on top of that.

uneven gate
#

The hope is they remove all the vendor base gear & allow mobs to drop different rarities of broken gear to deconstruct for mterials to make gear up to level 10. After level 10 you'll need to find a crafter to put together items from mats collected or disassembled gear .

sweet elk
#

Right now level 10 gear is pointless..

thick acorn
uneven gate
#

when leveling level 10 gear will be important at start

thick acorn
sweet elk
#

A couple sure, but overall dropped 20 gear is too easy ti get relatively

thick acorn
#

i still think mobs need to not drop any gear so people leveling progression is soft tieds to node progression

uneven gate
#

also level 20 gear will be a month out as most requires at least 3 JM stations to make the bear minimum.

thick acorn
#

have mobs drop broken gear that can be used to deconstruction kits for tempering ingredients

#

and then u have gear ascention eventualy that i would assume allows you to increase an item from 100% quality white to a 0% green

uneven gate
thick acorn
thick acorn
#

i like the broken gear drop for tempering materials cause it allows peopel to still farm mobs and get that gear progression sense outside of crafting/buying the gear especialy when ascention comes a thing assuming it what im think it is

sweet elk
#

I’d rather have no full gear drops at all too and no vendor gear. But I’m very much an artisan focused player but so is most of this channel probs

thick acorn
#

if they realy realy wanna keep mob drops make the flaw of white quality gear so much larger so that mob dropped gear is well below crafted whites.
Like mob dropped tin sword the dmg might be 200 as a mob dropped (call it rusty tin sword if u want) but any crafted tin sword will be 351 minimum

#

so it there an an option but kinda shit compared to crafted stuff

#

some people hate the idea of being time gated by nodes unfortuently cause they wanna rush to 25 persoanly i like the effiency of leveling being tied to node progression since it lessens the gap between no lifers and casual (im a no lifer btw)

autumn otter
#

Just crafted a legendary JM tailor shirt this morning only to realize, 552 rating which I was at, to 610, which I am now at, makes no difference really. Can't save on mats with the jump. Biiiig expense

mild portal
novel delta
#

"Dun'mor Helm"

#

anyoen know where does it drop?

hidden inlet
#

so when will the changes to gathering and artisanship going to be again?

raw linden
#

had a question for you guys for weapon and armor smithing is there an efficient strategy for leveling it more efficiently? like how carpentry has crates?

edgy crow
#

We do not need weapon speed when we have DEATH BY SNU SNU!

vestal vortex
#

Guys does anyone need if having an oak ship hull rarity better than common has any value?

agile lintel
thick acorn
sweet elk
#

Interesting they changed the treausre map reward tables to take all the wood and ore out of them, so theyre no longer a shortcut to JM/Apprentice materials without tools

twin lodge
#

what do they give now?

raw linden
#

flowers and rubies mostly

sweet elk
#

Looks like herbs and gems mostly

analog abyss
sweet elk
#

maybe im misusing the codex..

what type?

analog abyss
#

in fact I think I had uncommon and common ww with rare riverlands

sweet elk
#

hmm there's 2 map recipe on codex that look exactly the same

analog abyss
#

Im checking now. I banked them

#

36 uncommon and 32 common this morning for sure

sweet elk
#

are they new maps or old maps? did ya make them since the lense change

#

(or get them if theyre drops)

analog abyss
#

Old maps

sweet elk
#

wonder if thats the change, because the old recipe is still on codex

analog abyss
#

So could be that I guess

sweet elk
#

i should note, i havnt actually tried to craft a map since the monocles came in but im pretty sure people in here said that you can only use that recipe now

analog abyss
#

Yeah, I haven't tried either, just had like 10 rare maps left from before the change and was bored

sweet elk
#

yup only the new harder recipe

#

2 results though? so maybe its actually you get a map with wood and a map without

#

the new maps are substantially more expensive anyways so i wonder how viable theyre gonna be to use to bypass gathering anyways this time

#

Has anyone had any luck finding "Fire-Scarred Chestplate" or "Dun'mor Helm"?

violet siren
#

IMO maps should be like RuneScapes cluescrolls and less like big resource generators

#

That’s just me though

sweet elk
#

i think it would be nice if they had recipes in there

sweet elk
#

Talking of recipes can you actually solo farm the carphin recipes, or does it actually have to be the mobs inside the tower

leaden zinc
#

did the make the change where you can mix rarities making weapon and armor molds?

sweet elk
#

not yet, soon

acoustic sandal
#

Looks like they added new "cluster" spawners

#

Outside of node towns there's large deposits of rocks and flowers all over the place

coarse gust
hot hatch
gloomy barn
#

Can we hunt elephant now? 🐘

sweet elk
hot hatch
sweet elk
#

Keep adding stuff and you’ll realise there’s a limit and it’s not actually showing you all items

#

Even in your example there’s no weeping willow in the raw materials?

hot hatch
#

oh good point, didn't even realize

hot hatch
sweet elk
#

oh cool 🙂 is it your website?

hot hatch
#

Yeah it is ❤️

sweet elk
#

thanks for the hard work! 🙂

harsh scarab
#

How do i make coin to pay the hardcore crafters for what they make? Should I just gather? Play the market? What is the meta for making coin?

sweet elk
#

Caravans

analog abyss
#

I have roughly 100g left after going on a spending spree recently, I've purposely not leveled to 25, and have done nothing but gather and sell. I have another 300? G worth of leg. And epic stuff I could sell in my bank. Gathering is a great way to support a guild or make money for yourself. And I did this without the static rarity tracking except for just a few items we used.

#

I've never run a caravan in this phase

dense cloud
#

@hot hatch might you be adding crafting stations for each city?

hot hatch
dense cloud
torn fiber
#

I have to manage it manually atm but hoping to automate it more down the track

agile wigeon
#

Does anyone know how to pop Cairn in Gravepeak?

heavy igloo
#

So when do we get potion recipes?

tawdry harness
#

any new mounts with this update?

fervent wind
#

Is Miraleth supposed to have a metric crap ton of flowers and basalt EVERYWHERE?

hard void
#

Every node has a ton of stuff outside it I think. Mira/desert nodes have it at least from what I’ve seen

fervent wind
#

New Aela had trees that would be a double resource ... Basically, you chop it down and there was another one right under it. Stand in one spot and chop 2 trees, that at first looked like one

#

different rarities

hard void
#

Basalt should be near water and since Mira has a river maybe that’s why PepoG

#

Djinna had a metric shit ton of herbs

fervent wind
#

We'll have JM in no time for gathering AND processing ... just need the benches lol

novel delta
thick acorn
#

apprentice goes up quick tbh when people are actualy ginv gtup materials 😛

thick acorn
#

depends how many people putting in resources most major guild neglect them early om

#

can probaly get get apprentice benches up within the week if somone realy wanted too

#

be like 2 days to hit node lvl 3 then it like 1-2 days for mayor election then 1-14 days for a bench depending on how many people wanna turn in materials

copper pagoda
#

never guild neglect, nu uh, the massive guilds only care about the server

autumn otter
#

Given the short 3 months of the next test, I am down to contribute heavily if we have an organized and established plan for node.

The zerg politics though I feel will not be conducive to this scenario in my opinion.

copper pagoda
#

feel free to tell them that

#

they're going to PL up to 25 and start killing people for fun, because that's their end game

autumn otter
copper pagoda
#

i didn't say how they were going to start killing people, just that they will. it'll be part of their "testing"

#

and don't forget the land grab, so that they can own the majority of the freeholds and not do anything with them

copper pagoda
#

and the buildings placed in the towns will be subject to their egos, unless they're just happy getting their flying mount and don't do anything with the town after getting mayor

deep python
#

Dear Artisans: The <Cavalry> Wants You!

limpid drum
#

As someone who is going to PL to 25, I have no interest in interrupting low levels. I just need the glint to flow for artisan stuff

crimson juniper
#

Steven Mentioned crafting q-ty changes for May 1st. After figuring out current crafting system thoroughly, I wonder what the changes would it be

agile lintel
#

I think you can select how many craft you will do. If you have mats to do 10 crafts you wont have to do 40 clics

thick acorn
autumn otter
thick acorn
#

20 wood was only 4 trees to be fair

#

rest coming the 8th artisan wise apparently now

autumn otter
minor falcon
autumn otter
minor falcon
#

Or sliding scale on processing....

autumn otter
#

Dude could not stay on task this stream. The "playthroughs" were the teams voice, with steven flying all over away from them lol

hard void
#

Shouldn’t take 40 planks to build a bow Despairge maybe for caravans or ships I could see large amounts of mats but come on now

thick acorn
#

then they should have tree give 1 mat for small or 2 for grown tree and have it take 10 planks instead then :p

jagged bear
#

Well then if you die with one tree's worth in your inventory you lose it all :p

somber crown
#

So I’m confused backed on the live update. We don’t have static rarity spawns now, but something changes on May 8th?

covert raven
somber crown
#

Now if only we could get custom job sizes

covert raven
#

Expedited removal of static rarity… temporary solution… for today, with the more permanent solution next week.

covert raven
somber crown
#

Removal of static rarity was a huge win at least. I don’t know why that was even a thing cause it just flooded the market with high rarity options. Made it basically non existent to even go out and gather when anything common can be bought by vendors

agile lintel
somber crown
autumn otter
autumn otter
covert raven
#

Yeah. The reduction of vendor sales is a significant change as well. Eager to see how it holds up after the initial complaints when people rapidly outlevel crafters

autumn otter
autumn otter
covert raven
#

Enchanting…. Food… etc still significant.

autumn otter
#

This will incentivize benches be brought up for farming/cooking too

#

The zergs and sweats will want their min/max buffs

somber crown
#

Yeah that should make a big difference in market demand that people just can’t buy all the common stuff from npcs

#

Tailoring too for all the common crafting gear as well

autumn otter
hard void
somber crown
gusty oracle
sly agate
#

no shit!

spring kite
feral rapids
#

LFW APPRENTICE WEAPONSMITH SHMOL

minor falcon
#

soooooo

#

3:1 raw:processed, on each step, has us needing roughly 950 braidwood per bow etc

oak spindle
#

90 rubys per scroll pepeBroke

agile lintel
#

hope gathering give way more, but bags stacks seems to be the same

ripe field
#

spell books are no longer made from paper, but from 35 metal ingots, which is fitting because i want to hit someone with it

oak spindle
#

Did the xp per craft increase to reflect the material cost increase?

ripe field
#

afaik no

oak spindle
#

36000 rubys to get scribe to level 10 if its still 100xp per craft pepeBroke

#

minus some if you get some town xp buffs

sweet elk
#

has anyone actually hit a node to see if you gather the same amount 😛

devout crypt
#

unless quantity rating is DRASTICALLY improved, the game is like 9-27x as grindy. Even with dynamic rarity and the ability to mix, thats a ton. I'll have to try it out, but I was already spending 20 ish hours a week gathering and processing. Frankly, I don't have one hundred and eighty hours a week to do the same things I was already doing.

sweet elk
#

So it really does appear that everything is gonna require a lot more gathering to achieve

#

though i guess we have no idea what respawns are like yet

devout crypt
#

even so, unless its quite literally raining ore from the sky (let alone hides, holy crap leather armor was already cursed), people are going to have to spend an entire work week to get a pair of pants- what is this, an early 1900s sweatshop?

oak spindle
#

once someone manages to craft something, check if the crafting xp is changed plz

#

update notes didnt say anything about it but you never know

sweet elk
#

so about those 1 week apprentice benches... 😂

hybrid fern
#

wait what the fuck are they doing to crafting? It was hard enough as it was you assholes

cobalt stone
#
  • Static rarity will be removed starting May 1st.. This is a temporary solution until the full system is online, likely for May 8th.

Maybe when the full system comes online we will get a lot more mats?

autumn otter
#

Lets just 10x everything like we did the base stats, cause why not making it a mess of garbage and everything seem like a game of Accounting Simulator 2025 loool.

It's still givig 5 per tree and I doubt thats gonna change. I truly think someone made a mistake.

gusty oracle
#

ye going. you have to craft everything but it costs 3x the amount.... kinda crappy since people are just gonna farm gear from mobs

sweet elk
#

i wonder how much the gear drops actually got nerfed

twin lodge
#

has anyone crafted copper fragments yet? How much fragments do you get per 3 ore

ripe field
#

3 copper -> 1 fragment

twin lodge
#

That better be a mistake

gusty oracle
#

its bad... really bad if its not

twin lodge
#

only 20 large copper nodes to make 1 greatsword

sour nebula
gusty oracle
neon tree
#

think thats bad? check out the JM enchanting scroll

gilded lantern
#

Or any JM recipe really, 945 Braidwood for a Steel Long Spellbow for example.

ripe field
#

which you can't make, since you need all your bank and bag slots to hold the wood

neon tree
#

for the scroll you need 2430 braidwood, and 2430 weeping willow

gilded lantern
neon tree
#

just 486 adult braidwoods

gilded lantern
#

I don't want to think about that on their respawn timer.

neon tree
#

disregard that, and think about the idea of over harvesting causes the node to slowly deplete its resources

gusty oracle
#

9 droppings for a simple salad. so about 60 animals had to die for that salad

#

and to make 1 filet you must sacrifice 3 fish

sharp kettle
#

These tarriffs are out of control

languid tangle
paper bloom
#

Can someone from intrepid explain the reason behind making the wall of artisan progression even larger? It doesn't make any sense

sweet elk
#

i would say theyre a little busy right now 😛

sharp kettle
#

I think we're gonna have to wait until they get the server wrestled down

#

Uggg...just died due to lag, lost a lot of processed green and blue materials. This is...frustrating

tall remnant
#

oh so to make a novice scroll I now need 90 freaking rubies! for 1 scroll which lasts you 3h. Goodluck mining for 3 days just to do that!

celest ether
#

Loud noises

gusty oracle
#

hopefully they fix it soon or this is gonna be a really short test befor everyone gives up and decides its not worth there time

covert raven
#

The new gathering changes are still being implemented - what we got this week was the patch job on rarity, with more coming next patch.

Good to give em feedback on your initial processing/crafting reactions, but I’ll let em cook a bit and try to see the full scope and how it plays out.

#

3 droppings per flax and 3 flax per linen with 11-20 linen per craft is a big pendulum swing from what we had before.

paper bloom
#

It's more on them not having a "Medium" to go to whenever they adjust a dial for something.

covert raven
#

I hear that, seems extreme. Would be nice to hear a little more reasoning on it.

We also don’t have crafting artisan trees yet, there’s a chance that ties into things as well.

paper bloom
#

This is Beyond extreme. that's why I'm asking what the thought process is

#

It doesn't make sense that I need 35 copper frags to make a novice level sword

dense cloud
#

I think the intent is that people were hoarding higher rarity as well as just trashing the lower ranks or vendoring them.

So to make the crafting more valid increase the amount needed to craft in order to use the materials stored

paper bloom
#

How did this change bring validity to crafting? How're you supposed to level anything? You're gunna need 5+ People funneling materials per craft. That's insanity.

#

This made crafting a joke

#

Like again, I stress the understanding of the medium, Not these insane jumps!

#

And on top of that, Lets talk about trying to find Rividium Recipes for end game cleric? We didn't even have them before previous wipe, And now we're lowering the drop rate to nothing?

minor falcon
vague flume
#

@paper bloom i had all the rividium recepies except for the Breastplate

sly agate
#

is fishing bugged for anyone else? My char just shrugs his shoulder most of the time lol

ebon sparrow
# paper bloom How did this change bring validity to crafting? How're you supposed to level any...

Yea I can see some of the needing to increase materials but not in this weird spikes way were one items needs 10 times more. And even worse was putting this on consumables. Things that are constantly being used up unlike gear. We also need way more sinks for novice and then apprentice level materials once you go higher as there is only a tiny use of them. And now only in tiny quantities comparatively

jagged badger
#

did the xp get tripled for crafting?

ebon sparrow
paper bloom
#

It should have been, considering how hard it'll be to find the materials AND process AND craft.

jagged badger
#

wow...that is insane then...a triple crafting nerf...

#

I had been planning on getting around 27 people to join on this wipe...now...i don't think it will be fun enough to retain them...

naive hare
uneven gate
#

I honestly think an intern forgot to add a zero and it is supposed to be 3 raw to 10 refined material.

ebon sparrow
marsh vigil
#

3-3-3 as the ratio schema was misaligned. There will be an adjustment for Saturday mornings update fixing the ratio for gathered - processed - crafting requirements to 3-2-1 instead

ebon sparrow
gusty oracle
#

i get it for lvl 20+ items but consumables its hard enough to craft things

limber oyster
paper bloom
#

Fantastic question! I was trying to articulate a way to ask exactly that without sounding smug!

ripe field
paper bloom
# ripe field Is there also someone going through the recipes to make sure, that they make sen...

I second this! Looking for Rividium Armorsmithing recipes during the past few months seemed like a very low drop rate as it was. To lower it even more seems like you're basically removing it from the game. While I understand that some things need to be rare, This seems a little too excessive. What exactly is the mindset behind this? What is the overall idea that's trying to be achieved?

minor falcon
fallen gale
#

Is the resources just not respawning?

#

Common used to respawn within 15 minutes

paper bloom
fallen gale
#

I've been going back to basalt hot spots and nothin

#

after like 10-15 minutes

#

basalt man

#

xD

limber oyster
#

basalt is a 30 minute respawn after they turned it up at the beginning phase 2

fallen gale
# marsh vigil 3-3-3 as the ratio schema was misaligned. There will be an adjustment for Saturd...

This change still creates an imbalance if there is still drops happening, With your luck stat on login, people can still "game" the system by doing multiple logins until they find a login that hits on the loot table 1-2 times out of 10 kills.
This would be the meta until people are geared out completely negating the necessity for crafting in general because of how hard it is to craft items now.
Especially with how little nodes are respawning and completely overcrowded populations, gathering everything.

compact agate
#

One thing I'm noticing that's quite annoying is you often aren't positioned quite right to gather a node, so you press F, it does the first frame or part of the gather animation, then it fails silently and you have to press F again.

#

Probably want to up the allowed radius on that

#

Anyone else notice that?

ionic token
#

Yeah happened last wipe too when i was playing.

#

In some places there are also double trees, cut one down, and another one was inside it all along..

compact agate
#

Also when hunting the 3 part circle animation means you spend what feels like ages waiting for 1 segment to complete, you're not sure if it failed or not. A little white noise animation to show you the gather is still active would be a nice improvement.

limber oyster
compact agate
ionic token
civic wharf
compact agate
ionic token
#

So far they already solved the freeze bug so they doing good, one bug squashed.

compact agate
#

Also, when I'm fishing, I'm finding that repairing my rod is taking over half the copper I'd make from selling the caught fish, and the processed fillets are worth much less than the fish. Is that expected?

magic mauve
#

kill me now

granite kite
#

no. We refuse.

limber oyster
#

everyone here is already dead thought you knew

abstract terrace
#

how can I get ruby?

devout crypt
# abstract terrace how can I get ruby?

I've been getting it 1 at a time from Basalt and granite. Ore types in nodes now seem to be gated by node progression tier. Didn't even see a single zinc/copper node.

minor falcon
#

Mined a bunch when servers came up and have barely seen anything since

devout crypt
#

I mean, I saw some iron in lionhold, just sitting there.... mocking me for my loss of grand master mining.

#

Honestly, if they wanted to up crafting costs, they should have done it at the final item level. Just make [Bundle of X] processing with the mix and match changes for each recipe of each type and use that. Then your overall multiplier is just at the end, with those going into expensive items.

#

Leaning into 3xⁿ scaling is bad, because you get nasty exponential scaling.

muted topaz
#

Holy, carpentry is dead :/ even with 3 2 1 its not worth the time and luck youll need to find the the amount of materials needed

210 braidwood for a bow ...

limber oyster
#

don't even think about the future that we are supposed to need lower tier materials in higher tier stuff

muted topaz
steel harbor
#

Even with the changes to drops and vendor available items, the balance for node dev, leveling and crafting leveling is still absurd and doesn't lean into making artisan more valuable even at novice or apprentice stages.

Simply leaving the recipes as they were or a very small increase in material requirements may have been okay, however, people are far more likely to grind their lives away for low gear drops on mobs at low levels than worry about trying to get a ridiculous number of materials that have to farmed.

I can't even imagine what apprentice and journeyman molds look like now.

People will just live in common level 10 and 20 drops until things balance out, but that will likely take more than a month and people will have dropped off by then, allowing materials to be less scarce so we can procure and produce these pieces at uncommon or rare.

crimson juniper
#

My two cents, some of which aligns with what others write, some - not
If you want to focus the test on artisanry:

  1. Do not reduce the drop rate of recipes, some recipes re extremely hard to get. Spent couple months trying to get Dunzen's Smith shirt recipe
  2. Do not increase the quality of boss drops. Farming bosses would be the best way to gear up, until artisanal ratings on gear would be able to produce way better gear
  3. Make processing and crafting interesting and engaging, and not a chore. Gathering is fun, other two are not as much, imho.

I do not mind such great material requirements.
It actually reminds me of crafting in some other MMORPGs like Lineage 2, where you had to gather thousands of materials for the craft, upscale them with processing and go for it if you got the recipe.

What you also did there is you increased the price of caravans. You made that having one and at a high quality is truly an investment.
This should definitely help the economy and inflation. Try to keep it there, if you can.
Like the changes regarding that.
As a cons to that, losing a caravan to a bug now will hit morale and coin purse much harder

somber crown
#

I think the changes are definitely a step in the right direction in terms of making crafting useful in the game. Clearly it’s hard now given everyone is at the same level and nodes are not leveled, but once that is out at least making level 10 gear should be pretty commonplace. I can definitely see the issue again though of people rushing to level 20 without any of the nodes being able to get to journeyman for crafting. That is more of a player base issue though of focusing solely on leveling vs world building though

white dust
#

how do i get profession clothles?

somber crown
white dust
somber crown
#

But if they took the recipes out from the vendor, then I have zero clue how to get them

vocal plover
#

@marsh vigil Your Post of Adjusting from 3/3/3 to 3/2/1. Sorry mate, it should be the other way around 1/2/3. That is how it will make Processing and Gathering not a Massive Grind fest. 1x Log should give you 3 times planks, 1 Ore should be 3 to 5 Shards. I don't understand the obsession with wanting us to Harvest 10s of Thousands of Materials to level Artisan skills, it is what every other BAD MMO does. Crafting should be keeping up with the Leveling of a Character, if I reach 20 before I can even make a full set of Basic Level 0 Armor, what's the point of using any of the early recipes???

vocal plover
# vocal plover <@257237915963359233> Your Post of Adjusting from 3/3/3 to 3/2/1. Sorry mate, i...

I am all for increasing the time it takes for processing to process our materials, it doesn't require the player to waste their time standing at a bench, so it doesn't have a big impact on their game play, Gathering time investment should be rewarded, this current system and the proposed fix, doesn't feel like it rewards us at all. I imagine, gathering for an hour should give me a yield of useful products that may take up to 3 to 5 hours to process. Those processed goods should be enough to contribute to at least 2 to 3 levels worth of crafting. As it stands right now, I have to spend all my time Grinding for Gems which after several hours hitting rocks and looking for Ruby Spawns has yielded me nothing, our entire small guild of 20 members has scratched together less than 30 Rubies, a Far cry call from the 90 needed to create a SIMPLE ONE USE Guild Scroll, so we can make our Guild. That is not right. Instead of us grouping together and doing Pocket dungeons or just guild activities, we are just all trudging around looking for rocks. Not engaging gameplay. I love Ashes and I want this game to succeed, but I feel right now, Crafting, which is the backbone of this game. I feel the players who have the loudest voices about this are not the crafters that will keep the economy going.

stray nymph
# vocal plover I am all for increasing the time it takes for processing to process our material...

I agree 100% ,the new crafting changes have ruining crafting for me and my guild. We were a crafting guild last go around but now I dont know what we are going to do cause I refuse to put this much effort for the small amount of gain that we will get from this system. Its totally bonkers.. I wouldn't have so much of a problem with the increased materials needed to craft if processing gave more, or if processing was at least untouched. I like the idea of putting a random element in processing because IRL that may be the case. you find a chunk of ore and you have a chance of getting anywhere from 1 to 3 fragments out of it maybe possibly getting a higher rareity on a fragment or 2.

autumn otter
#

They said that the plan they executed for the fresh start was based on overwhelming community feedback. I hope they take this feedback about crafting into consideration, because I think even the one's upset about it are underestimating exactly how much this has taken crafting out as an option altogether.

Granted Steven said it's going to be like 3:2:1 or whatever, that's still ridiculously damaging to anyones ability to craft anything in a reasonable amount of time. We are talking about a guild of 40, all gathering, pooling materials to craft 1 weapon (common-rare because you ain't getting the number of mats in a higher rarity, forget about it) over the course of a very sweaty week (4.5 day testing period) or longer. That's my take on it, but time will tell.

gusty oracle
#

ye doesnt really feel like they are respecting are time even with a 3:2:1 layout. by the time i get enough resources to craft a level 10 weapon everyone will be lvl 25. i could get behind making rarity actually rare and requiring artisan gear and other buffs to even get a slim chance at epic+ but just increasing the amount of resources required doesnt feel good

vocal plover
# white dust oh i see

All Basic Recipes should be in the vendor, for all levels of Crafting, it's the better quality In between levels that should be needed to find

fallen gale
#

Yep, and drops can still just be gamed by relogging for your luck stat

#

Rip crafting

gusty oracle
#

hopefully they develop the crafting abit more this round

lament light
#

Made lvl 10 fishing and cant catch fish anymore, I cast & wait, cast & wait and no fish, I upgraded my fishing to apprentice but still using starter pole. and no fish ... thoughts?

analog shard
#

you exterminated them

#

no one can fish anymore

jovial turret
#

And regarding how leveling crafting professions currently is:

I can understand that they want it to be an investment. But with these new changes what is required to level some of the professions became borderline impossible.
I also don't think that it makes sense, that the best way to level a crafting profession is to spam novice items only. So why not tweak the required resources a bit while changing it, that you only get EXP for novice items until you hit lvl10 in the profession. For level 10-20 apprentice items need to be crafted and so on.

#

And for the love of god, remove ressources that we cannot gather anyways. What use is it to have T2+ Ressource take up spawns for T1 stuff?

agile lintel
#

where are copper rubies and zinc? saw only one zinc node at early start and it was bugged. never saw another one and I traveled ~10h around Riverlands

steel harbor
minor falcon
#

this is just what happens when theres 7000 people running around hitting rocks

jovial turret
#

and T2 / T3 resources taking up spawns.

fallen gale
#

I sat on basalt to test

slender kiln
left kettle
#

anyone trade common Grem carcass to uncommon?

rapid wing
#

The ratio change is too punishing and unnecessary. It was already going to be much harder to craft good stuff (rightfully) with the randomness being added to gatherables. This is just too much. We have four miners and have still not gotten enough rubies to form the guild.

jagged bear
#

Im wondering how much of this is because of artificial scarcity- caused by a few people going around gobbling up copper and zinc and the respawn times meaning now those resources are too scarce for others. Yall mocked me when i, a newb when yall were leveled, was complaining about spending hours looking for copper and zinc, and now yall are in the same newb boat i was in

daring oasis
#

Can we buy a skinning knife in lion or do we need to make it?

steel harbor
jagged bear
# steel harbor This is like our 3rd time going through this for many here. We went through it ...

Honestly, it's not mutually exclusive- it can be both! There can be bugs reducing an already reduced resource further. Basically, I'm saying that the process itself at lower levels is unbalanced. Because of higher levels always needing/always farming every node, newbies suffer, and when everyone is a newbie, everyone suffers. There needs to be some sort of balancing to act against node greed or else this will aleays happen, bugs or no bugs

forest violet
steel harbor
#

I absolutely agree it's not mutually exclusive but rather the impact is greater because of aerver population. I doubt anyone who has gone through this every phase would mock someone, maybe just say "another phase change, another node spawn bug"

Well, honestly until things change with how crafting levels up, you're unlikely to see higher levels not wanting those t1 nodes. Even then, things like brass and bronze requiring t1 materials continues keeping them scarce. The nodes require already scare materials to level so we have stations to use them in the first place.

steel harbor
forest violet
steel harbor
forest violet
steel harbor
#

Yeah I've noticed over the last couple phases the people scooping up most of the mining nodes don't go where the mobs are so nodes that spawn by goblins that are too high for them to grab are usually available

steel harbor
#

I've gotten it for awhile

abstract terrace
#

how much ink will it be to create guild after the ratio change? hope its 1 lol. like before

#

10 ink is 90 rubies. thats not happening XD

minor falcon
#

10 ink will need 20 powder, 20 powder will need 60 rubies? I believe that's the 3 2 1 explanation Steven gave

#

I don't do math though

marble solstice
steel harbor
#

I'm even more confused by this ratio that Steven mentioned. This is not 3-3-3. Pre patch vs post patch

muted topaz
#

This artisan rework killed crafting in my opinion glad im not willing to play until august ...

Its was even hard to get to 50 legendary braidwood on an empty server... On a full server no way ... And we are talking about hundreds of wood

limber oyster
#

I'd like a put together response to the inquiries over Intrepid just putting out an update and saying here's what we actually wanted and then not answering the questions and worries from the community. Though I get they are working on multiple things and a lot of these can feel as repeated complaints.

abstract terrace
#

I won't be able to create a guild for me and my irl friends with this ratio. so we will just not play/test lol. not farming 60 rubies. you get 1 from granite/basalt, and you will need to mine more than a thousand to get it. cause you ain't finding rubies on its own no way with this pop. so I think we are out. why does creating a guild need to be crafting anyway? like all other good mmorpg. just pay a fee and done.

hollow bay
#

metals seem pretty rare...been in game for several hours and not seen a single node of copper or zinc, and just two of iron. And I've been looking

jagged badger
abstract terrace
#

its insane, its like they change things without revising it. changing numbers in coding and launch, no way people though this was good if it was in ptr... don't wanna be critical towards the devs but this aint it XD needs to be changed asap

modest token
mild portal
#

they smoked a little crack in the board room right before release

marble solstice
mild portal
#

i promise you they didn't test it

gloomy tartan
viral hollow
#

Thoughts? Seems too good to be true

muted topaz
covert niche
vocal plover
# gloomy tartan Maybe they actually intend for not everyone to be running around in full legenda...

You mean mostly NO ONE will be running around with Gear of any good quality. This is a PVP game, are you saying sorry 99% of the server we will only have a game with a few people with massive advantages to bad for you. If you are not in a massive guild and someone of importance in that guild, you don't get to have a fun PVP experience. I would like you to fight someone in Legendary or even just Rare gear, vs just common grey gear, see how you fair.

limber oyster
abstract terrace
#

man i wish they bring back lv10 gear back to vendor :/ you will stay super weak until ppl start crafting

vocal plover
mild portal
gloomy tartan
limber oyster
#

That’s my point I want crafting to be the main source of gear but in one day we already have a drop like that and no crafting period. How do you think it will developed in a week

vocal plover
vocal plover
gloomy tartan
#

Sorry, what? Uncommon and rare mats are not hard to come by. I don't think they're balancing things based on launch week either, nor should they.

vocal plover
limber oyster
vocal plover
gloomy tartan
vocal plover
gloomy tartan
#

Ok. I can do this too. You're acting like a petulant child, not a grumpy old anything. I'm fully aware of the crafting changes as I'm a guild artisan in a fairly large guild. You've made no actual points other than whining that crafting takes too looooong now.

#

Poor babby

#

Maybe use more !!!! And ????

vocal plover
gloomy tartan
#

Lol!

#

Good call

vocal plover
#

Anyway to all the intelligent people playing, lets hope they Understand the mistake they have made and adjust accordlingly

marsh vigil
#

Artisans. Lend me your ears.

#

Tomorrow morning an update will hit, that changes the qty requirements to 1-2-2

vocal plover
#

Thankyou steven

limber oyster
#

so 1 log into 2 timber then what 1 timber into 2 plank or 2 timber into 2 planks?

gloomy tartan
#

A little more detail would be great. Is this a rework of the 3-2-1 reduction you already announced or a new way of saying the same thing?

vocal plover
#

@marsh vigil Now all we need is the actual resources like copper and Zinc and the other less common resources that are no where to be seen even after many hours of play

marsh vigil
vocal plover
#

@marsh vigil Well can't wait for those Resource based Events then 🙂

frank trout
gloomy tartan
#

This is exactly how it was at start of p2, so it's pretty safe to say it's working as intended.

frank trout
gloomy tartan
#

I promise you, it was. The complaints were the same too.

marsh vigil
#

Let me ping Econ and ask to check

gloomy tartan
#

You have thousands of new players who need t1 resources, they instantly evaporate.

limber oyster
#

and mostly riverlands only stuff

gloomy tartan
#

Like the parcel quest that people are bug reporting. I've watched 6 people dismount on top of one and race for it.

#

Might make sense to increase the spawn rate just for stress test.

autumn otter
frank trout
# marsh vigil Let me ping Econ and ask to check

Much appreciated!

In the example I am noticing its almost as if Ores and Gems are being overwritten by stone types. If you flew through sunhaven at the moment you will not see a single ore or gem.

If @gloomy tartan was correct we would see respawns of T2/T3 that would not be minable at the moment. Even those minables do not exist.

autumn otter
gloomy tartan
#

They do though? Ran over quite a few in just a few hours of playing errr crashing.

#

Higher tier ores i mean.

small silo
#

thats because nobody can mine those yet

gloomy tartan
#

Yes i am referring to the claim "even those minables do not exist"

marsh vigil
#

Tomorrow morning’s update will rebalance processing recipe general material costs to
T1 = 1 cost T2 = 2 cost T3 = 2 cost

gloomy tartan
#

Nice!

autumn otter
compact agate
#

I've noticed an issue with hunting. There are nothing but deer in the mixed spawn areas if the server has been up for a while. It seems the respawn logic is to spawn a random huntable animal, so if there's been players active for a while it gets filtered down to only deer, since we can't gather them as a novice.

autumn otter
#

So braidwood would be 2 wood per timber, 2 timber per plank, 2 planks per dried plank? OR 2 wood per timber, 1 timber per plank, 1 plank per dried (for example)?

ebon sparrow
marsh vigil
autumn otter
frank trout
turbid peak
ebon sparrow
turbid peak
#

gamers just want to speedrun content game for 18h a day to get to max lvl in 2 days and get BiS gear in a week so they can just go PvPing till they are bored and can move on to the next MMO mmm

anything that goes against that idea people gonna complain

gloomy tartan
#

I hate to have to agree with Liniker.

turbid peak
gloomy tartan
#

Yep

turbid peak
#

but I guess... people want to see the golden item equiped

modest token
#

I too enjoy forming subjective opinions to generalize. It makes me feel smart.

limber oyster
gloomy tartan
#

The intended design is that the majority of bis gear will be crafted with some exceptions for raid and worldboss drops.

clever orbit
turbid peak
#

I'm more on the side of making legendary pieces take Months of grind to get, not days or weeks mmm

gloomy tartan
#

You're only saying that because you're gm of a large guild and will still get those items first

#

I jest.

#

I agree with you

turbid peak
#

I compete to be in our top rankings and grind every piece

#

xD

gloomy tartan
#

I must be confusing you with Tmx

turbid peak
#

I was like out 6th best equiped cleric

turbid peak
gloomy tartan
#

I mean potato potahto

silver vigil
#

@winter prism

gloomy tartan
modest token
#

Bro really trying to compete with others over who hasn't touched grass the most

turbid peak
steel harbor
#

The issue lies more in the balance between leveling, node development and crafting availability. It's fine to make gear harder to obtain and even to cost more, the issue is now that we have bugs with the node spawn, we have recipes not dropping at all, we don't have access to apprentice stations (and won't for a bit) as people start hitting 20. Instead of waiting for crafting to finally catch up to the rest of the game and those that want to be 25 day 2, they will grind for really really low gear drops at level 20 which won't even be available to craft in the next 2 weeks.

This issue has several causes, the requirements for voting and collecting node materials, node gold, and waiting to build. Then with every artisan skill being so linked together, we see that we can't do anything without certain stations being present. We see people finally getting their apprentice tools and all the T2 nodes because impossible to find. T1 nodes remain difficult because they're still required for leveling your crafting skills and the node development and tools.

Increasing the amount of materials required for crafting, we can look at Jeweler which needed 2000 zinc to go from novice to apprentice - with the current state - that will require 6000 zinc - please tell me when you think that happens? Apprentice to Journeyman was 8000 zinc, current state would be 24,000 zinc. That's simply a nightmare no guild wants to deal with.

This could be adjusted by giving more exp to the apprentice level crafts that make it work processing the more difficult things so they balance better for leveling/time/material requirements so that people will move away from novice for leveling. Another part of the reason people just do novice crafting for leveling is that no one needs any of the apprentice crafts by the time we reach that stage so it's largely throwing away mats and effort that could be useful elsewhere.

turbid peak
#

holy

gloomy tartan
#

Wow

steel harbor
#

I have been considering this since phase 1 as it hasn't truly changed

turbid peak
#

I'm gonna let my tank die at least 5x reading that, thanks 💀

ebon sparrow
gloomy tartan
#

Will you write my book report for me in exchange for 5 rubies?

modest token
steel harbor
winter prism
# marsh vigil Tomorrow morning’s update will rebalance processing recipe general material cost...

I just wanted to chime in here, that while I appreciate the change, I still think for higher tier crafts that require multiple processing steps, this is still too much.
So say, making a JM bow, requiring now 35 wood.
To make that one bow, you'd be looking at:
35 x 2 (raw to Timber) x2 (plank stage) x2 (dried stage) = 280 wood
Does that not seem.. extreme?

With how rare those resources are anyway?

turbid peak
turbid peak
#

I've studied and picked my career based off having free time to game

gloomy tartan
#

I feel like there's a meme for this

modest token
steel harbor
# winter prism I just wanted to chime in here, that while I appreciate the change, I still thin...

I honestly think that when the world is full out, this will not be as big of an issue - it's still a lot for sure if you're looking at even rare/heroic braidwood - but if we start seeing freeholds that can do JM this phase, BW might be easier to take care of. I do think it seems super strange that there are 4 novice trees that are literally everywhere in the riverlands and only 1 apprentice and 1 jm tree that are super scarce without anyone chopping them down. Though, this likely severely underestimates the sweat level of some people and they will still make it all disappear.

gloomy tartan
winter prism
gloomy tartan
#

As someone with many words, Mel is right though. Right now every bis bow needs braidwood. Once things are built out you will likely have several options. You can already see this design direction with some of the mage gear that was put in with the desert and tropics.

#

Like i could hunt dragonwood, braidwood or date palm for pretty equivalent items

winter prism
#

Sure, but needing 280 for one bow though? To me seems insane.

limber oyster
#

From my view it seems Intrepid is trying to do the economy scaling and balancing before they finish all the systems that they have planned like the dynamic spawning properly in and while I appreciate the iterating they want to do. There needs to be a better amount of communication and a spot to provide proper feedback for these things. Instead of dropping it on our head the day a new super-server opens

gloomy tartan
#

I actually hope that they integrate some of the recipes so they require a little of each to force trade.

winter prism
#

Yeah, the day they open the server having reduced item drops to near zero (I agree with). To shine a spotlight on crafting! Where crafting is now impossible lol

#

I was big into the artisan stuff (I was the guild spreadsheet creator if that tells you anything lol). But oh man, this just killed my interest for now.

gloomy tartan
#

I think it's important to distinguish between intended design and things that suuuuuck because this is a partially finished alpha stress test.

winter prism
#

Yeah, totally. I'm going to step back for a bit, and see what the outcome of the changes are when they roll out.
I just don't know WHY the change? what were they trying to fix with this?

gloomy tartan
#

@turbid peak whispering sweet words of grind in steven's ear

limber oyster
steel harbor
#

I actually think this play was similar to what they did with the stat scaling recently - it was like the weighting of rarity on items was too small to reach a preferred outcome on the developer side, so they increase materials required so things balanced differently. This is just a theory, but it makes sense imo - the problem is the implications for the rest of the artisan things

stiff kite
#

Those new tokens needed at the vendor, where can you get those?

signal cliff
sturdy dock
#

I don't mind working as hard to craft items equal to the work to raid a boss. I just hope they quickly make it easier to transfer items to alts and fix the market system although anything I want would go against the caravan system. I would not be upset if "processing" was not a actual craft.

quick leaf
#

how do i unlock tier 1 proccesing ? right now i only have the 0 cost options from the tutorial when i go to a workbench

chilly meadow
#

Where do I get lettuce?

#

Oh from farming, I see

small silo
#

just got to mining 10 and have found a whopping 2 copper

stiff kite
quick leaf
#

outside of cities if i find a crafting stations those work but inside cities they dont is tehre something im not understanding or is it just bugged for me ?

autumn otter
quick leaf
#

oh got it thanks

hexed canopy
wild fern
#

Theres a difference between making legendary items legendary and making white items impossible. I think we all want to feel rewarded but I for one dont want to no life camp mats and or play a game to make 1 scroll

hexed canopy
#

obviously, the current material requirement for all crafting items is a known bug

wild fern
#

its not just requirements its spawn rates too

hexed canopy
#

it's good that gatherables are getting a full rework in the next few weeks NODDERS

#

hopefully they can get it to a nice point, but I'm personally not a fan of dynamic spawn rate in the sense that the more players are in an area the faster they spawn.
wonder what they'll go with.

wild fern
#

well whatever they do is better than what is currently happening lol

final blaze
#

is 39 still fked?

mental maple
#

Can you not buy artisan shirts from vendors anymore ?

grave light
#

nope gotta craft them

analog abyss
neon magnet
#

They need to make copper and zinc more relevant besides the leveling period. In other use it has is excavation kits besides that they become kinda useless

steel harbor
steel harbor
wild fern
#

copper and zinc is used in everything lol and you cant even gather it at the moment

wild fern
neon magnet
wild fern
neon magnet
#

Yes from copper nodes

wild fern
#

I dont believe you

neon magnet
#

Only issue i have is flax

#

Haven't seen none. Remember there's a spawn timer on minable goods

wild fern
#

which is currently not working. Steven confirmed that not all nodes are showing up and are being overridden by stone soooo you just must know the exact time and camp it because there are no nodes in the world

#

or you got it all on day 1

neon magnet
#

Mostly day1 last night I manage to get the spawn timer while getting wood picked up 7 copper nodes 4 zinc 5 rubies nodes

wild fern
#

well then you are a lucky man but Ill tell you this if this is working as intended nobody is going to play this game

neon magnet
#

I do agree they need to fix it little but not obvious enough that ppl can camp those rss

rugged surge
#

Halo

rugged surge
#

And 40 for sword of briarhome. What is this wizardy?

violet siren
#

They gotta stop trying to balance everything around end product amounts

#

And start balancing by the raw input of resources

#

Too much higher rarity resources > adjust rarity curves.
Too many higher tier resources > reduce number of nodes or increase respawn times

vagrant light
#

If you progress from novice to apprentice fishing, you don't catch anymore fish

violet siren
#

Then when you get that into a good xp and feel for gathering alone

#

Then move on to processing and work that into the way you want while still making it feel good

#

Then you do end crafting

#

They’re focusing on everything all at once, when the artisan stuff needs to feel good just by itself

#

Cause 99% of players aren’t going to be leveling every artisan up

vagrant light
sly agate
jade needle
#

I saw Pylon in Active Skills but couldnt drag to tool bar

devout crypt
# steel harbor The issue lies more in the balance between leveling, node development and crafti...

at least in the alpha stages, they should just remove the "wait" time on construction of stations up to apprentice and reduce it on JM. The node progression itself feels fine, its just that because of that wait, with the renewed focus on crafting, there's effectively a cliff at level 11 that progresses much slower than characters themselves. Additionally- they should significantly up the drop rate of set recipes (e.g. enchanted bronze) if they want to encourage crafting rather than farming of gear, maybe allow recipes (like boss mats) to drop, regardless of level range, just at a reduced rate too.

sly agate
#

atleast for the early stages or level of nodes

devout crypt
#

Like, the recipes grind my gears. Seriously. I spent HOURS farming for recipes, and got very few, because by the time people were asking me for enchanted bronze, I was already level 25, and the only mobs that would drop it that i could farm were the 16-19 armored knights

gaunt coyote
#

I agree with Kim - crafting should be much more encouraged and a far more reliable way of getting gear. Random world drops should feel like a pleasant surprise, not the optimal gear farming method. Mean time to farm a set should be something like 10x the time it would take to gather and craft

devout crypt
#

Yeah, maybe with the exception of certain world boss drops. Recipes need the most help though - the need for them and the drop rate/level clamping basically force humanoid farming for 20 levels.

#

maybe let beasts have a high drop chance for "chewed up <armor type> recipe" that a scribe can repair

neon magnet
gaunt coyote
#

Oh absolutely - world bosses should be reliable ways to get random craftable gear and rare/unique stuff. But you shouldn't be farming lvl 10 bandits as a reliable way to get set items. Farming mobs should get you glint, and you use that glint to trade craftsmen for gear. Similar to what games like Albion Online do to handle the PvE/crafting dynamics

Edit: For example, a "unique" drop table and a "craftable" drop table could be added to rare bosses. You'll get an item from each

#

I don't know how to handle beast farming but honestly imo if they just reworked hunting to skin corpses like in games such as WoW it would make beasts more valuable in their own right if you have the appropriate professions

devout crypt
#

If we dont make recipes more common, what about borrowing and remixing eve's blueprint copy system? A player who is a scribe and something else could make copies that when used, grant a portion of their quality rating as a bonus when used? That would encourage scribe-crafting combinations

worthy olive
#

I would say recipes arent uncommon but they are commonly lost amidst players.

devout crypt
#

Ive had issues with them due to the +- 9 thing.

vagrant light
gaunt coyote
#

Not sure if this is what you meant by the Eve system but I was thinking of scribes duplicating recipes. Scribes could duplicate recipes of their other professions as long as their scribe rank is at least one rank higher than the recipe in question. So Grandmaster recipes can never be copied. A Grandmaster scribe could copy Master level recipes of, for example, Alchemy as long as they're also a Master of alchemy. Perhaps the scribe-copied recipe would allow the user to produce that item up to common quality, but they'd need a world-dropped recipe to unlock higher quality. The number of Scribe + X combinations should ensure the market is diverse and limited enough it's not flooded with recipes. By capping the quality you prevent saturation.

novel delta
devout crypt
# gaunt coyote Not sure if this is what you meant by the Eve system but I was thinking of scrib...

Yeah, the eve system allows players to "Research" a blueprint (Recipe) for better time/material efficiency - theirs takes months. They can then make "X run copies" of their blueprint and sell them for a nominal fee. I was thinking you could make it at any quality you want, just like a normal recipe, but you would get a temporary bonus to that item based on the crafters quality rating, but have a limited number of "charges" on a recipe you dont own.

#

so if youre a blacksmith/fighter and want say, a steel chestplate, you could pay a few gold for a 1 run copy of the steel breastplate recipe, and get a bonus on the one craft youll ever do

paper wren
gaunt coyote
#

I don't think it's a horrible idea but personally I'm turned off by crafting systems that rely on stacking various buffs from loads of consumables. It would make me not want to bother with crafting as I'd be checking off if I've gotten every consumable, calculating the cost of consumables into my work order instead of just playing the game. Just my feelings really but I do understand some people enjoy this

devout crypt
sly agate
gaunt coyote
#

I feel like if I needed temporary access to a recipe I'd normally work around that by simply finding a crafter and trading my materials + money for the item I need

kindred bobcat
#

So what is going to change this update? Is my scepter that requires 20 zinc fragments and hence 60 zinc going to go back to just needing 20 zinc?

gaunt coyote
#

I don't know if there are situations where you personally would need to be a crafter of something for a temporary time period

idle cipher
steel harbor
# devout crypt at least in the alpha stages, they should just remove the "wait" time on constru...

I agreed that node leveling seems ok right now, it's more how it balances with crafting and character levels as a whole that doesn't make sense. Especially at the start, we see it where we cannot even get requisitions up for the node until the voting period ends which requires a lot to get started. For instance, I believe last night we saw the first 25s on the server, meanwhile nodes that have hit 3 have yet to even begin voting periods for a mayor which is required to start building stations. Once we start requisition that takes days to build up the node materials, node gold and then the voting process for the actual buildings and the building process itself. We wont' see apprentice stations for a few days yet.

I honestly think this can be a simple fix, put apprentice stations on the independent crafting areas or possibly have requisition quests up as soon as the node hits 3 so people can start contributing immediately, maybe both.

kindred bobcat
#

I think the greater problem is the increased population and lack of resources in the new areas, and doubling a lot of level 10&20 recipes is going to be pretty harsh as well unfortunately.

paper wren
#

Easiest way to think about it is: 1st Processing is 1:1, any further refinement is 2:1. So Ingots, for example, are going to be twice what they were before the megaserver

devout crypt
#

also, steel - how does that work with already limited coal supplies?

ripe field
#

am i missing the crafting adjustments from the patch notes @marsh vigil ?

small silo
#

I've found more coal than i have copper

paper wren
#

Depends on the recipes since they changed too. I'm showing that plating is cheap

devout crypt
paper wren
#

So yes you missed it

steel harbor
#

I think the processing changes will affect the crafting recipes so that's what the vague sentence says? I guess we'll find out what that means

paper wren
#

Crafting didn't change, or need to change. It was just the processing that was borked.

sturdy dock
# worthy olive I would say recipes arent uncommon but they are commonly lost amidst players.

Many recipes are vendor sold because many don't know if they are needed or not and the market system is too poor to promote selling. You pay to list it for a few days and most of the time they don't sell even at barely over the vendor fee. Not to mention who is going to run to 6 different cities, taking hours of your time, to find the possibility of one recipe being listed that you may need? Big guilds may not be put out but many many just don't bother.

paper bloom
#

Has the processing changed regarding needing the same rarity for processing?

autumn otter
paper bloom
#

Like for example, Slate Weapon molds used to require all items to be of the same rarity. Animal fat, Slate, etc.

paper wren
modest token
paper wren
wild fern
#

I didn't see a mention of material spawn fixes

devout crypt
wild fern
#

Yeah I don't even see T2 stuff when running around which is impossible the entire map is mined of everything all the time

devout crypt
wild fern
indigo girder
#

Made a spreadsheet for mounts and BOB's 😁 Eventually I'll have quantities on hand in the spreadsheet as well if anyone wants to buy

gaunt coyote
#

I was seeing nothing but halyconite, sapphires, etc around the Lion's hold craft area (wit hthe tannery, smith, etc)just before the server went down

wild fern
#

I jsut had a lvl 18 murder me for a ruby node

#

this is the type of shit this trash system is promoting

wet quarry
#

Are markets not working? I cant list any items in WInstead, its just grayed out

novel delta
cosmic shard
#

Can someone tell me which nodes have apprentice up already?

snow kestrel
cosmic shard
#

When does that occur?

snow kestrel
marble solstice
wild fern
#

anybody know the timer on material node resspawns?

marble solstice
wild fern
marble solstice
# wild fern thats a big window lol

It is only a an alpha, so the devs will be tweaking formulae a lot. It also has to be constantly balanced for population to force competition.

robust saffron
#

can we get better axes yet?

wild fern
rapid wing
#

why is a sanctus greatsword so much better than a green muckmaw's

#

the sanctus stuff and the ease of it's acquisition is imbalanced

sly agate
stuck bay
#

Anyone been finding flax?

raw rivet
#

wasnt there meant to be a crafting patch today?

pliant flare
#

they did change crafting

abstract terrace
#

should I be processing basalt and granite?

abstract terrace
#

How do I start to craft lv10 gears? I want light gears. I have 0 clue lol I quit the game 2 months ago 😦

gilded violet
#

Where can I get apprentice mining certificate?

ornate viper
#

Did they fix the resource spawns yet?

covert raven
covert raven
wild fern
#

whoa, I just saw 2 iron nodes literally disappear right in front of me

#

now I know where all the mats are going

wild fern
#

where can I get my mining certificate?

ornate viper
#

@wild fern your question was laready answered above.

marsh vigil
wild fern
celest ether
fervent wind
#

Here is my suggestion.... make copper/zinc/flax nearly as common as Western Larch... reduce the quality rate so we aren't flooded with higher quality mats and let people start making crap common gear and saving up for the higher quality stuff. Then Tin and Bluebell be like willow, and Iron be like braidwood.

fervent wind
#

Because honestly ... the wood situation is pretty decent.

spiral field
fervent wind
gilded violet
#

@wild fern i got apprentice just north of briar farms

#

U went to lvl 10 mining and found a single copper ore lol

#

And a single zinc

#

My armorsmithing dream is crushed lol

#

I*

devout crypt
desert magnet
gilded violet
#

Tbf i mined for like 2 days lol