#alpha-two-artisan-chat

1 messages ¡ Page 22 of 1

heady geode
#

I wont know the info aint out yet

hollow lily
#

but do you get my point

#

right now I can be plant lumber ore and hunting

#

I can contest ALL of those

#

types of nodes

#

in the future you will only ever be able to contest 2 at most

#

at the highest end

heady geode
#

I do get your point and its a valid point but it confuses me aswell

hollow lily
#

(I dont count fishing as a gatehrable since its not a contestable gather from what i understand)

heady geode
#

If you have people with 4 gathering JM in alpha they can get it at launch too so that doesnt change. + the map gets bigger yes true but there are also more players + you seen the amount of gatherable resources a node spawns which if they keep those numbers the % of gatherables will be same at launch

#

Not to mention if the gatherables are based on node lvl that means that when the resources become available it will be more contested

hollow lily
#

but JM isnt end goal gathering when game launches

heady geode
#

As node every node will be lvld at the speed we do now

hollow lily
#

end goal will be GM gatherables

analog abyss
heady geode
#

No

#

Because your node isnt developed so there is nothing to contest over

#

And when your node developes which will be a special thing all gatherers come to your node to pluck it like a thanksgiving turkey

hollow lily
#

but the world is going to be bigger so just coming to a node wont be an ez thing to do

#

there is travel time to take into consideration

analog abyss
#

There has to be gatherables in undeveloped areas, that's one of the main things early on that lets you build exp to to the node to help level it up

hollow lily
#

also with sieges nodes can downgrade aswell

heady geode
analog abyss
#

I think you see all gatherable

#

Just like when P2 launched and you saw iron all over the place. Going to be the same thing.

heady geode
#

Hm

#

I do 1 gathering the most and it has always been completely empty

#

Regardless of time of phase etc

analog abyss
#

I've seen novice to JM in all gatherable since P2 started. I'm JM in 4 of the 5 gathering profs. All but fishing

heady geode
#

Okki?

analog abyss
#

SO I do think Gatherers will be able to get away from high traffic areas and gather in somewhat peace. Because most pvpers aren't going to want to be out in the middle of no where hoping to get to kill 1 lone gatherer. But again, only time will tell

heady geode
#

Yh time will tell

#

And maybe i am mistaken

#

🤷🏼‍♂️

analog abyss
#

I have faith they will do right by the things they have said in the past. This isn't a PVP game or a PVE game. It's a PvX game and should be balanced around that thought process

#

Should be some give and take so you have a good portion of people that will want to play the game at launch. Not just pvpers and not just pve'ers. Just hoping they can find that balance. If not, people will just find something else to play. The only potential loser in this situation is Steven. His money down the drain if the game isn't profitable.

glacial helm
# analog abyss I have faith they will do right by the things they have said in the past. This i...

I don't think the PvE/PvP thing was as important, as the mistake in making it a 100% group game. That just isn't practical for the average working population. You are going to do group content at fixed times with your group or raid, but the rest of the time is spent playing solo, leveling, equipping, or advancing your character, ready for your next group session. There are also the realities of decision making and game theory. Rather like the old "Wargames" movie. The decision "Not to Play" does exist, and you want to design a game with that in mind. That shouldn't be a realistic choice at any point. EG. if I have looked 3hrs without finding a single copper node, let alone enough copper to make a tool, the decision "Not to Play" becomes a fairly sensible one, when put against the risk of spending another 3 wasted hours looking for copper.

#

I think IS got too wrapped up in the environment driving the content, rather than the players driving the content, or worse the content driving the players. Finding a group/guild is a PITA in most games. Mandating it before you can do anything is a terrible idea.

analog abyss
glacial helm
# analog abyss Steven has said from the start this won't be for everyone. Which seems evident w...

Yeah, well this is my point. Game theory will tell you that playing a game isn't a subjective decision. It is based on logical choices. If you put a player, any player, in a situation where the decision "Not to play" is the best decision, everyone in that situation will choose not to play. That is exactly what I am talking about. It is a subjective choice to buy the game. Once you are playing it, the decision to quit is not subjective. In an MMO the decision to quit, or give up, is more terminal in game theory terms, unlike say chess, where (if you lose) the option to "Play Again" is more viable. And making sure that there are no real losers is vital in an MMO, because everyone loses sometimes.

analog abyss
covert raven
#

Gameplay that incentivized logging out and setting a timer wasn’t good.

glacial helm
# analog abyss Going to boil down to how good the final product is. If there are multiple roads...

I agree, hey I signed up for the Alpha2. In terms of that subjective decision to buy the game, I am a fanboy! I am sold 100%, the upside on the game is amazing. Now they have to go through the game and soften all the losing. They need to get rid of the concept of losers. Everybody wins, just some people win more than others. That has to be the mentality. Not this risk/reward horse-crap. Making the winners feel better, is not the priority. Retaining the losers is a far higher priority. Particularly if it is something as mundane as losing at "Finding a decent group", as a pre-requisite for playing.

heady geode
#

I think that any player that is going to play an MMO is aware of finding a group matters. And as someone who never liked the idea of "needing groups to do content" the entire concept of finding groups has been made far easier. You have in game mechanics to find groups ofcourse but there is also the normal chat system + discord which is insanely beneficial for finding groups. My concern is the consistent push on "Friction". The game must have some sort of friction and stuff for sure! but rather then the situation RN (people will need to fight for resources). They should make a gatherable event so people can participate in those so the normal resources dont become another pvp orientated thing. In the long run of ashes I doubt any player with a 9-5 is excited about having to look for a resource and then PVP for said resource. and like people said: "There is always a choice to "play something else"" which people will take if it becomes only pvp pvp and more pvp

glacial helm
# heady geode I think that any player that is going to play an MMO is aware of finding a group...

There are many solutions, some better than others. If you wanted to you could have an option to auto-group citizens of the same node, or guild, in a node and auto-share farmed resources. Cant think that would strain a programmer. As I say, just conceptually soften the concept of risk and losing, across the board. I feel like one of those fairground touts, "Roll up! Roll up! everyone's a winner!"

heady geode
#

the concept of not everyone is going to be a winner is fine. But the concept of the winners will beat up those who arent taking part in the race is wrong

glacial helm
heady geode
#

thats why i said :p they should make it where there are gathering events which will trigger pvp and if its not an gathering event the gathering is non friction. but rn the concept is "we make as less resources as possible so the streamers and the people with no jobs have the edge over everyone else"

glacial helm
# heady geode thats why i said :p they should make it where there are gathering events which w...

I get it, but I am trying to address it at a conceptual level, because it isn't just the gathering. I think the risk/reward design pillar is the issue here. No one minds chests or gacha games if the chests, or draw tokens are free. It is when you have to buy them with money that everyone objects. I don't care if I just get common copper when I spend my time gathering. Not finding any at all, or getting PvP zerged and risking getting nothing for my investment at all, is exponentially worse, it makes no difference which it is.

heady geode
#

yeah so i mis understood you and we both fear the same then XD

#

as what you just said will certainly happen:

"or getting PvP zerged and getting nothing for my investment at all,"

left parrot
#

I think fixing static gatherable spawn times will do an immense amount to help spread resources out among the population. The gathering system was a pretty awful placeholder once it was figured out.

heady geode
glacial helm
sturdy dock
#

I really don't want my lvl 12 naked crafter out looking for a few copper and get PK'ed for his efforts by a lvl 25.

analog abyss
heady geode
heady geode
glacial helm
heady geode
# glacial helm Well, that is the point, it is a big loss, once again they have to soften that, ...

pretty easy fixable IMO tho... they should just change the freehold system where everybody can do everything in town and if you have a freehold you can do it for free and with less waiting time etc.
This way everyone is happy. You keep the incentive to get a freehold and you keep the rest of the population happy.
because RN its not just about getting set back to 0. Those who have no freehold cant process anything for GrandMaster...this means that for those with no freehold the highest lvl gear (let alone BIS) is not obtainable...

thats like saying to a 7 yr old go box vs Mike tyson in his prime...also you cant buy boxing gloves...oh and mike's gloves are of actual steel 😄 have fun

sly agate
glacial helm
#

Not sure I am going to be happy losing my investment in a Freehold to PvP, whatever the alternatives are.

heady geode
analog abyss
heady geode
analog abyss
heady geode
#

'hahaha smart! let me know if you need help lookinbg for it

analog abyss
#

To me it wouldn't make sense to not populate the world with gatherables. If poi's aren't open in places, you need to have reasons for people to go there or there is 0 reason to ever go to areas that aren't leveled up

#

Kind of a reward for people following the road less traveled

heady geode
pale dock
#

Guys if u need a flower seller, I have a stall

sly agate
# analog abyss Can you point me to that on the wiki. I know poi's open up with node level, just...

I kindda remember hearing about it too, it would make sense for few resources i guess thats reasonable to have higher node level requirements [can't think of what and why] but in general hopefully that's not the case as the game is trying to stick to reality too, if i am not mistaken. So, resources should be widely available even in unlevelled or no node zones. For examples, herbs, ores etc. shouldn't be depended on node level but meh thats just my opinion

novel delta
#

sound like a carebear talks, as pointed 100 times before this is old style mmo, where you actually have to fight for ur survival in game, not a theme park where you can do anything you want.

#

also you cna pick lowest populated server if u want a more solo gameplay, usually it works, i played archage and new world on low populated realms solo, and it was fine

analog abyss
novel delta
heady geode
gloomy tartan
# glacial helm Well, that is the point, it is a big loss, once again they have to soften that, ...

This is one of the most important parts of balancing that they have to do, arguably even more so than class balance. Shadowbane where i ran a guild was a perfect example of fucking this up. It took quite awhile to build a city, and no time at all to burn it down. Albion actually does a good job of this kind of balance, where people and guilds can clearly determine how much to risk based on income and time to recover.

sweet elk
#

Did the processing xp changes for higher rarities apply for Animal Husbandry?

prime elbow
#

What's a good price to sell potions at ?

warm plaza
#

above what it costs to make it

proper scarab
glacial helm
# novel delta sound like a carebear talks, as pointed 100 times before this is old style mmo, ...

Fighting for survival while you are progressing through the game is an old-style MMO. I played Everquest long ago and my memory isn't great, but I don't think even in that game, you could lose stuff once you acquired it in the grind. My problem isn't with the grind, it is the ease with which you can lose your hard-earned progress. As I keep trying to tell people, it isn't subjective. It also goes opposite to the risk/reward pillar of the game. Something that you cant choose to avoid, isn't a risk, it becomes environmental, and if the consequences of failure are too great, the only way to avoid it is to not play the game. As a game designer, you naturally should want to avoid that at any price.

#

Personally I would make tier 5 & 6 nodes both end game viable levels, and once you get a node to 5 (and maybe build a certain building?), it can't be knocked down lower, it can only bounce between 6 and 5. That way the impact of node wars on citizens is limited, and can be measured in the difference between nodes 6 & 5, so that it doesn't affect earned PvE rewards too much. The rewards for winning PvP shouldn't include the dubiously moral pleasure in inflicting misery on other players. That isn't going to be good for player retention.

lavish valley
#

The issue with that is the node design itself. If one node stays at 5 or 6 the surrounding towns can never get to that level.

glacial helm
idle talon
#

Are there specific mobs that drop Arcane mind cloth armor recipes?

lavish valley
#

You should go look at the plan for the node system. I'm not going to spend the time it would take to explain how silly that comment is.

lapis valley
#

What artisan tools/gear is worth it to make better then common?

analog abyss
# glacial helm Fighting for survival while you are progressing through the game is an old-style...

It's the idea of the system. You should want to help protect your investment in your guild, node, caravan, etc.. If there is no chance at ever losing it you tend to take it for granted and stop caring. This design will make it so people will stay invested. Again though as it's been said many times, this style game won't be for everyone. The question now remains, after launch how many people will it be for and will it be sustainable with who does enjoy it.

#

I personally will be pissed at losing some things for a few minutes, but if I'm enjoying that game in total I'll just rebuild my stash and items lost and figure out a way to help stop it from happening again

analog abyss
lapis valley
#

Ok so speed work on all tools?

glacial helm
hard void
#

Tailor and AS fixes but not my glorious daggers anguish

noble laurel
#

Why does my enchanting say "No Change 100%" in red letters when I try and enchant something?

vague flume
#

Legendary Bladebinders'Montante "Emberblade" has been crafted!

twilit slate
#

higher level enchants have a chance to lose a level or even all levels

scenic grail
#

Hello, guys!
Is it possible to buy somewhere Recipe: Guild: Medallion of Valor?

noble laurel
cursive sphinx
shy comet
#

you need to unequip the gear you want to enchant :)

#

novice level 0 gear and artisan, apprentice level 10 gear, JM level 20 gear

abstract whale
#

How do you deconstruct items?

teal cipher
sweet elk
#

craft a deconstruction kit from Arcane Engineering but i havent actually tried it yet

abstract whale
sweet elk
#

does it preview what youre getting before you click the button? (if youre making one 🙂 )

abstract whale
#

I'll make one next time in town - assuming i can at novice - and let you know!

sweet elk
#

the random comments i saw said anything could deconstruct with the same novice kit, and rarity did nothing

abstract whale
#

Sweet. Might finally have a solution to my storage problems lol

woeful dawn
#

Wheres the best place to get coal?

#

Limestone the only place?

keen parcel
sweet elk
#

build a deconstruction kit on an Arcane Engineering bench, then right click it. You have to have the profession to craft the item to deconstruct it

keen parcel
#

ahh ok, that makes sense

sweet elk
#

the profession bit i think i read somewhere i havent tested

#

looks like it degrades the stuff you get back, considering its giving me heroic from an epic item, thats not even the average of what i craft it with

keen parcel
#

hmmmm

warped sphinx
#

Apprentice Scroll of Adventuring...any ideas why the Apprentice vendor doesn't have it? Or where the recipe drops? Scribe is a pretty terrible profession atm...I thought I finally found something to make that would be useful, but nope lol

swift crest
#

hmm so deconstruct always down one tier now aside from legendary?

sweet elk
#

legendary gives back legendary? thats the one and only item ive clicked so far

swift crest
#

legendary was giving back heroic as well

#

at least in the screenshots i saw

#

nm just checked

sweet elk
#

well thats even worse unless greens also give heroic 😄

vestal vortex
#

confirmed gatherables underwater in the turquoise sea

jade needle
vestal vortex
#

Bring a tidesnapper 🤿

jade needle
#

I was able to jump on a boat when a guild was testing it out, was pretty cool, this will be fun

thick acorn
left parrot
#

huh so is deconstruction capped at heroic? that kinda sucks if so

sweet elk
#

dunno if anyone else has tested, but i havnt even clicked the button only looked at the preview output

nocturne lantern
#

If it really is working that way anyway

gloomy tartan
nocturne lantern
#

Otter doesn’t have water breathing? 😒

left parrot
sweet elk
#

with mixed rarity processing soon epic molds and skins at least should be a little bit more achievable

nocturne lantern
spare cargo
#

Is there a problem with the Tin Defenders' Blades? I cant seem to make them

analog abyss
#

Think its a bugged rec. Missing the mold from what I saw earlier

#

Was curious if it could be made

abstract whale
sweet elk
#

You can make different quality levels like everything in game but I haven’t tried that either

tepid iron
#

@abstract whale more quility kit more posibilitys to geth more Mats

sweet elk
#

not higher quality though? just more?

tepid iron
brave bison
#

Anyone who crafted a legendary woodcutting axe, did you need a legendary weapon mold? All of my other mats are legendary, but finding legendary animal fat for the mold sounds very rare to come by, lol.

hollow lily
faint dome
#

I did not even know this was a thing, thanks for the link.

left parrot
stoic verge
brave bison
hollow lily
#

I have an legendary hunting bow

#

but thats cause I dont need a mold for that

hardy rivet
#

Hey all! I've finally decided to try the Alpha, and have to say... I'm pleasantly surprised with the combat and the gathering system.
I don't know how many of you are familiar with Albion online. I wish Ashes would have something similar to AO where rare nodes were random with better chance to spawn in high level zones, but also "giant" nodes that appear in the map as an event for everyone to see, to entice PvP. Also the Black Market system from AO which I think is genius, where crafters sell their gear to the black market, and it gets distributed in the loot tables across the game, making every single piece of gear in the game player made. Sorry about the essay. 🙂

sweet elk
#

the gatherables spawning system is changing sometime this month, have a read of this for more info 🙂

https://ashesofcreation.com/news/the-gatherable-spawning-system-is-evolving

AOC

Many of you have shared thoughts on gatherables with fixed locations and predictable timers, and we recognize the desire to enhance Artisanship in a more dynamic and rewarding way. Instead of quick fixes, we have decided to accelerate the development of some of our outstanding key Surveying and Gatherable Spawning System features that not only i...

coral otter
#

has anyone done azmaran to tropics yet and knows the payout?

chilly cape
#

Finding legendary animal fat is the hardest gatherable in Ashes by a mile…I am not even sure I have seen it yet. Seen some epic but never legendary. I would try to get a heroic mold which are doable and just make the epic axe

#

The rarity rating is what will matter soon anyways and you get more rarity the higher the epic scale. My guess is you only lose like 5-10points with a heroic mold

EDIT: heroic mold loses 12 rarity points which is inconsequential

sweet elk
#

or just wait a few weeks and use mixed rarity to craft a better mold anyways

brave bison
#

Yeh, epic/legendary animal fat is incredibly rare, so I think im gonna stick to a heroic version possibly. Sucks that every other thing I have is legendary, but thats okay, the points for using the items still count for what they're worth individually.

chilly cape
brave bison
chilly cape
# brave bison Do we know when the processing update is going to be pushed? I assume all curren...
AOC

Many of you have shared thoughts on gatherables with fixed locations and predictable timers, and we recognize the desire to enhance Artisanship in a more dynamic and rewarding way. Instead of quick fixes, we have decided to accelerate the development of some of our outstanding key Surveying and Gatherable Spawning System features that not only i...

#

Starts in April

brave bison
chilly cape
#

If schedule holds, first of 3 updates comes after our next downtime since testing is extended all week

sweet elk
#

yep we just dunno which parts are in which update, hopefully surveying/random spawns are in the one of the 2 before phase 3

novel delta
chilly cape
summer elk
abstract whale
#

In terms of moving product through the markets quickly, which craft types do you guys find to be the most reliable to sell?

I imagine consumables is the way to go. I've been building up alchemy and scribe on a new bard, but also looking at cooking. Don't want to be bothered with posting sales to global, just want to craft stuff and collect some coin - even if it's not the greatest margin.

Anything in specific that always seems to be in demand beyond just the raw resources themselves?

nocturne lantern
#

I have personally never bought anything from the market that is sold by tradeds
So food, buff scrolls, enchant scrolls all get bought from vendors

abstract whale
#

Not even higher quality items? I figured common food/scrolls/etc would be losing proposition since you can sell the mats to vendors for more than they charge for the finished good, but was thinking uncommon/rare consumables might be an option.

summer elk
#

This is currently an issue that they need to adress. Either remove consumables from vendors or make them more expensive so people have to make them

#

The same goes for all common items for all professions

nova remnant
#

Best things to sell are things people need but don’t want to do themselves. Either due to rarity, difficulty, or complexity. It also has to be something people will buy. Nobody is buying accuracy food for example.

So like raw power food, bolts, tanned hide, bis gear, caravan parts, or even just a ton log logs / basalt that people can convert into tickets. Items for people who are leveling are also good, lvl 10 weapons and xp scrolls, etc.

Sell what they wana buy

lavish valley
#

Id be good with them being removed all together. I'm all for a player based econ with limited to no vender items

nova remnant
#

Selling is a pita though with only 3 day listings. With the market cut, and limited slots you are best off vendoring most items

#

Bulk isn’t a good option. And high priced items you pay multiple gold just for a 3 day listings

abstract whale
#

Not sure if that's the best use for rubies though, besides just selling them outright

left parrot
#

I still don’t know what is going on with the listings. When they changed it months ago we were told it would be 7 days.

left parrot
sturdy dock
#

The market place is only useful for those rare items everyone wants. We will get spam galore in chat. Even when I wish to buy something spending hours going from place to place on the off chance I can find an item takes too many hours to do. Hopefully a larger player driven economy will change it? On a side note: Please tax the freeholds, $ going to the city, and foreclose and sell it at auction to the highest bidder if they don't pay after a period of time so farms will be active when players quit or don't monetize them or are no longer play. Everyone who actively wants a farm should have a chance to get one.

potent parcel
sweet elk
#

I think you mean people cant use global as their party chat 😄

hushed pier
#

Question. I finally hit Apprentice hunting, got my bow crafted and went and snagged 4 daystriders. Get back to husbandry station and they aren't even on the list to turn BoB or mount. Do i also need Apprentice Husbandry to try for the mount or BoB?

wild kernel
hushed pier
hushed pier
wild kernel
hushed pier
wild kernel
#

correct

hushed pier
wild kernel
#

husbandry isn't full implemented in terms of breeding (breeding isn't in game yet)

hushed pier
wooden canyon
sturdy dock
#

Anyone can tell me where to find wyrmlings?

empty hamlet
molten steeple
#

Curious if there will be a Artisan clothing preset option in character screen that will allow one to change from one type of Artisan clothing to another quickly? Similar to bag selection, allowing a quicker way to switch to different Artisan gear each time you want to gather, process or craft something - maybe its been discussed - Thanks

hot hatch
#

Found this on my birthday today, thanks Intrepid!

real fractal
hot hatch
#

Squall's End

real fractal
#

That looks a lot like grass there

pseudo arrow
#

WHY!?!?!?!?! do you have to get rid of the ability for people to get their journeyman pickaxe and lumber axe?

you want us to test the server and are getting ready to make some changes to the way gathering is done. Yet we can't get JM tools.
I understand for nodes to progress only certain things can be upgraded. However this is really frustrating to me and i'm sure many of the others who played around making multiple toons just enjoying exploring. and didn't focus on gathering/crafting at first while they found the toon they want to play more.

real fractal
#

It’s a player’s market out there

delicate kelp
pseudo arrow
#

more nodes later at some un determined time after they test the new gathering system in april

hard void
real fractal
#

I say we blame Intrepid for not giving us enough nodes to build all JM stations

hard void
#

If devs wanted us to be able to reliably test all the content at 25 they’d have given us more nodes to actually test the JM level of stuff Caught

real fractal
#

JM COOKING WHEN

#

JM FARMING WHEN

hard void
#

Dead to LAST

real fractal
#

WE HAVE RIGHTS TOO

#

COOKS DESERVES RECOGNITION

hard void
#

Not as much as my real artisans Banhammer

real fractal
pseudo arrow
#

my complaint is not at the mayors it is purely at the lack of nodes or fact that being it's an alpha at the very least they could include some merchant to get the item from.

sweet elk
#

We had exactly the same argument on EU a month ago haha (this channel is all servers cough).

Only to find you cant demolish buildings anyways lol, did they fix it?

tawdry prairie
#

I think I've read that they fixed it but maybe a mayor can say more about that

pseudo arrow
#

so now people cannot farm t3 mats unless they already had them. and yes i know we had warning and even had them up longer than expected but some of us have limited time. or stupidly devoted it to doing other things.

sweet elk
#

on EU? I admit i havnt checked it today..

worthy olive
potent parcel
#

Stupid idea maybe, make all tools craftable in a node building that’s always available, that can be upgraded to unlock all tools of the next tier

sullen dock
worthy olive
#

was stuck on +5 for 8 scrolls.

sullen dock
#

Dude that was me too.
200g deep into a never ending chain of +4 back to +3.

vast dune
#

What are high rarity otter carcs going for these days......getting down on my luck and thinking about selling myself

sullen dock
#

Common sells for about 69 silver.

vast dune
#

Right but what about heroic-epic

tough gyro
vast dune
#

Ya I should have left that part out and just went with the truth......

#

I'm just curious and in the market

tough gyro
#

Not sure what all you get out of Otter never processed one myself. But its a good question what is epic otter worth (that is not Phoenix)

sullen dock
#

I mean at this point people don't really need otter hide and suxh right? Just the fat.

vast dune
#

Bone still seems to sell

#

But ya mostly fat

sullen dock
#

Justification for high tier otter bone though...versus say high tier gryphon.

vast dune
#

Ya not sure

#

Probably not worth the price people would ask

worthy olive
#

full legendary everything on that bow...

vast dune
#

So what's epic fat worth then is the proper question

worthy olive
#

50g+

#

People undervalue hunting by a lot.

vast dune
#

Oh honestly I would have thought more so that's not so bad

worthy olive
#

It because you can get epics from novice mobs right?

#

Wolfs for an example.

vast dune
#

Sure but it seems like it's 1 in a billion

sullen dock
#

Glad the mixed rarity change for processing will change.

worthy olive
#

i have over 25 stacks of gryphs, 2 stacks are uncommon, 4 units are rare, 1 unit epic.

vast dune
#

I have 28 hunting and I've pet 1 thing that went heroic and 0 higher

tough gyro
#

Mixed rarity and gear changes maybe I can see geared crafters using more common mats

#

I have had 3 heroic wolfs nothing else higher then rare

worthy olive
#

Finding value on hunting is complicated compared to a lot of other gathering professions.

#

Not even selling processed carcass into npc you get paid 1/10th of time invested.

vast dune
worthy olive
#

Very undervalued profession.

chilly cape
chilly cape
sullen dock
#

That's like people selling the jackal recipe for 500g.
I personally couldn't justify 300g for a mold which very seldom affects the craft outcome

chilly cape
#

Lyneth has many gold capped players...got burn the money on something lol

sullen dock
#

Curious what enchant scrolls cost on Lyneth ha

chilly cape
#

20g

sullen dock
#

K were roughly the same. Were at 25 rn.

chilly cape
#

they were at 12g or so for a while but with everyone leveling rogues, all the people grinding tickets for scrolls died off a bit

sullen dock
#

We don't have JM scribe though.
You guys at least have the ability to make them even though it's a crazy craft

sullen dock
#

Oh thought you did

chilly cape
#

can only buy them through node tickets

#

we had JM scribe but not JM alchemy so we couldn't make the ink

sullen dock
#

Oh lmao. We have alchemy but no scribe.

chilly cape
#

so we destroyed the scribe in favor of AE

sullen dock
#

We afaik also can't destroy buildings

chilly cape
sullen dock
#

Nope we still can't haha.

chilly cape
#

i do wish they would give us 2/3 more proper nodes, even set to level 3, so we can try out the rest of the professions

#

at JM

sullen dock
#

Thatd be nice for sure.
That's the only reason I'm in favor of no wipe. To test all the JM systems and gathers

chilly cape
#

i know timers messed with things on the econ, but watching econ evolve as buildings/metas/items dropped has been really interesting to watch

#

if the randomness we have now was there at the start of P2....i don't think a wipe would be needed

sullen dock
#

It's very standard supply and demand. It functions, but will be better to watch when static nodes change.

#

We will see a lot more market control when nodes are randomized more.

chilly cape
sullen dock
#

And i know lots of people love marketing and merchanting

worthy olive
#

I dont think hunting is the most profitable

#

just based on the amount of time spent x reward.

sullen dock
#

Braidwood ftw.

worthy olive
#

Because people undervalue a lot.

#

If you think ex: 1 heroic fat = 15g, how many carcass it takes on average to get an heroic?

#

how much time?:

sullen dock
#

I think when more JM stations are available and hunting rarity is more fleshed out hunting will be valued more

worthy olive
#

Someone mining novice minerals get paid better and quicker.

sullen dock
#

Currently because it's SO rare, high tier hunting mats are like for the top 1%

#

Because 300g for epic fat is worth maybe for the extra 2 phys you get for big pvp junkies, but 300g for enchants or new crafts is more worth for someone who isn't in top 1%

worthy olive
#

Someday.

analog abyss
#

I'm curious what's going to happen to level 3 and 4 nodes when you can't do M and GM process and crafting. Why stay there. What's going to be the game loops there when majority of the server is 40 to 50

#

Hows intrepid going to make lower crafts viable enough to keep a lvl 3 and 4 from atrophy

sullen dock
#

Mayhe because in that region certain gatherables spawn there. /shrug

chilly cape
#

Gryphon leather is a significant bottleneck for almost all artisan gear at JM. It becomes near impossible to get into legendary rarity without at least heroic some of them. So it isn’t valuable for the power it tacks onto builds as much as it allows artisans to boost their QR rating to insanely high levels

#

The higher the QR, the more money they make and the more power the gear they make has. It interconnects to add significant power to gear

empty hamlet
#

Unfortunate the QR matters very little outside of fairly extreme ends and corner-case minmaxing, all it really does for most people is allows the crafter to make items at a slightly lower cost

worthy olive
#

I have tanner belt/shirt

#

I felt the difference.

#

now hunting? not really.

covert raven
spring kite
covert raven
# spring kite The WoW system pretty much crashed their economy. I don't really want to see tha...

Tough to say until we see more from Intrepid.

I believe they still plan to have items actually break from use and require crafters to input components to repair it. A system that allowed the choice for a crafter to invest in “materials efficiency” might do better in that environment.

Hate arguing hypotheticals though. Will need to see what they cook up. Lots of room for improvement and innovation.

spring kite
#

I just know from seeing it perform live how much it can break the economy

keen creek
#

has anyone tested how much guild exp that one grants?

acoustic sandal
leaden zinc
#

I see scalp hook under weaponsmith, what recipe is that part of?

quartz lichen
leaden zinc
#

Lol...now my phone shows what you all were talking about and it answered my question

#

The scalp hook looks more like a grappling hook

sly agate
#

are there any plans on rarity affecting mounts? Also, does any1 know if they will fix the issue of timber being stacked only until 20 [doesnt make sense].

nocturne lantern
peak fractal
covert raven
#

or make leveling up crafting professions recipe specific.

Always thought it was dumb to make a million bracers to become an apprentice, journeyman, etc… would prefer to see players get better at crafting the things they make along the way.

nocturne lantern
nocturne lantern
left parrot
sweet elk
nocturne lantern
sweet elk
#

no just preview

left parrot
#

Same results

real fractal
covert raven
# nocturne lantern That seems unnecessarily complicated

I’d worry people will just macro the cheap/optimal crafts to get the best in that sort of system.

I’d love to see some interactive component to the actual craft and more combinatorics/experimentation on the recipe construction side of things, but we will see what they cook up. Lots of room for them to improve and improvise.

nocturne lantern
# covert raven I’d worry people will just macro the cheap/optimal crafts to get the best in tha...

Well yea I mean that’s probably going to be the case but if a system like this was implemented, macroing aside, it keeps low tier resources relevant
Not to mention you could have dr on low tier crafts
Like when you’re a gm and you’re crafting level 0 gear you get a tiny fraction of the experience
People would still find a way to break it I’m sure but it still rewards a crafter for doing more crafts ya know?

#

I don’t disagree with you at all though, it is a pretty glaring flaw with my idea

nocturne lantern
peak fractal
spring kite
#

I wished ashescodex would show the sub-set of resources for crafts as well.

last depot
spring kite
tough gyro
#

click breakdown

#

it shows them all

spring kite
#

Oh, I seem to have missed that button entirely. Thank you!

sweet elk
#

A tool that makes a big shopping/material list for a load of crafts with certain inputs would be great 😄 but i know youre very busy @last depot

spring kite
#

Speaking of something completely different - I really hope there will be ways to improve your low level mounts to become high level mounts (and increase their speed/health/stuff) for the Animal Husbandry update. I'm in dire need of chonky Pallas Cat going zoomies.

mellow gulch
#

There has to be sink for animal husbandary. Not opossite.

analog abyss
#

Also wondering how the stable system will work. So many systems that need to come online

sharp ivy
#

anyone know where the herb "fungal anemone" is?

small surge
#

any one have info about where weeping willow spawns been looking fo ages

mellow gulch
small surge
#

spent 2 hours looking even used the wiki map

mellow gulch
#

Never used wiki, and always can find some. But they are not many like Oak.

When you walk, always turn your Camera aroind and looks for weird leafs.

I would like to give you specific location, but truth is that they are really everywhere in Riverlands

#

Don't walk on roads, this are usually gone, just enter forest without roads

small surge
#

ill try again tomorow was just at hh looking around the wood/cliff

mellow gulch
#

Hh is too much populated area

#

Go to joeva or new aela.

small surge
#

okay

#

thx

sweet elk
#

Trying to do some planning for P3, does anyone happen to have the xp value for crafting a boots craft (any of the base 150xp crafts will be fine) with School and bandits buff as a citizen?

Because for whatever reason its not just 350% of 150xp.

Nowhere on EU has bandits and school so i cant test 😦

violet siren
#

Likely won't matter

#

Theres meant to be quite a big artisan change sometime either during P3 launch or very soon afterwards

sweet elk
#

were getting the gathering/refining changes dunno if id really expect much else on P3 launch

violet siren
#

Expect anything. They're doing quite a lot of big changes more recently

#

Like Naval, which we weren't really expecting in any format for a while

viral hollow
#

Any 900+ Qual Leatherworkers?

inland oracle
#

Price check for leggo braidwood?

sly agate
#

prolly 20-25g in Vyra. Btw, any1 know if there are plants to implement the longer the trees aren't choppped, rarity value increases over time for them.This would be pretty neat as any secluded locations would be a great spot and incentivizes exploring, plus it kindda makes sense too 😛

#

Also, still waiting on rarity affecting mounts, right now its useless.

scenic snow
#

how to mine coal?

summer elk
#

Mine stone(basalt, granite, slate...), you have a small chance to get coal

scenic snow
#

ok thanks

#

i got 7 so far with onlly novice mining and jsut rolled into apprentice now

chilly cape
#

Anybody else find it odd that bolt recipes don’t call for thread and a board but a flower and a board?

#

I would think that processing into thread would be the first step in creating a bolt or cloth

covert raven
summer elk
#

Are acacia and dragon tree recepies in the game atm?

cosmic relic
#

It also odd that you get 1 wood chip from a log

chilly cape
sweet elk
#

From a realism perspective potentially, from an economy perspective it’s about right.

So all that would change is you get more chips from a log but need 5 chips per hide to tan or whatever

cosmic relic
#

You get 5 skins from a carcass

gloomy tartan
mint barn
thin swallow
#

is there a reason why dragon tree is a t2 but the caravan chassis has half the width of a willow chassis

chilly cape
#

Doesn’t make sense at all and really limits our ability to get more processing procs

nocturne lantern
#

really wanted that leather

#

but it seems to be working correctly now

real fractal
#

Is it intentional that you can only deconstruct things that you have professions for?

nocturne lantern
#

don't know, but it kinda makes sense

#

if that's the case your qual rating should affect the deconstruction

sweet elk
#

Deconstructing an epic giving heroic materials? That’s surely still not working correctly..

cosmic relic
#

In future they need to add a crafting proc which when lucky has a change to only use half of the material or even none😃

analog abyss
#

/bug it and move on. This is an Alpha test remember, not a finished and polished game. This type thing will continue to happen for the next year+

nocturne lantern
left parrot
#

there’s still at least one problem with deconstruction tho

#

which is that it has made common tanned hides/leather and common armor molds completely worthless as opposed to being something you’d buy for 50s-1g ea on the market to do your crafting with

#

since you can just buy and deconstruct common items from the vendor

hollow lily
#

question anyone find that elixirs are no longer working?

sweet elk
#

just another reason for my opinion that they should just remove pretty much everything off the vendors that is player crafted 😛

nocturne lantern
# left parrot since you can just buy and deconstruct common items from the vendor

I’m fucking speechless
I was rushing to get my journeyman armorsmithing over the weekend so I could print heroic hides and molds
Literally never thought about just doing all the common stuff
I’ve saved tin and slate for weeks, made molds every chance I got.
I made at least 200 common/uncommon legs already knowing about the deconstruction. And I never thought to deconstruct them >.<

#

Sold em straight to vendor
So on top of there being an easier method of obtaining them in the first place I also wasted the ones I slaved over 😂

glacial helm
analog abyss
covert raven
#

Interesting design.

vast dune
#

What are the stats on it?

proven needle
#

two dead slots unless lampreys are veritcal

#

says they are 2x1

vast dune
#

They arent

#

They were obtainable in p1 because fishing was bugged

#

Same shape as other fish

proven needle
#

yeah what I posted was another design

#

doesn't make a lot of sense lol

last depot
# proven needle

if that screenshot is from Codex, looks like I'll need to fix the missing gaps between rows ;p

proven needle
#

ah so they are all 2x1's

cosmic relic
#

Where do you get Forsaken blade Fragments from?

wooden canyon
#

a mob named Rohan

#

in steelbloom

spring kite
#

oh how I wish there could be a queue for processing. putting up making a stack of common ruby dust and then a stack of uncommon ruby dust (or any other combination, for example) would be so very, very nice

left parrot
spring kite
nocturne lantern
sweet elk
#

Re: gathering changes timetable changing… if surveying/gathering spawn clustering isn’t in by the start of p3 there’s no point wiping/fresh start until we got those changes

So unless it’s in that april 24th update..

whole minnow
#

^ yeah , also they need to remove all the stat food/elixir/scrolls from vendors and have the actual profession make them.

specially novice/apprentice/jm~ ENCHANTING SCROLL, sure ppl still going to be able to go crazy on enchanting even if people have to craft them with their artisan but having them on vendor for a couple silver each is so bad. even the JM scrolls for tickets should be removed even tho you actually have to put in work to obtain those vs the lower level enchanting scrolls.

sweet elk
#

Aside from people paying to get in at p3 I’d delay p3 until everything needed for a wipe is actually ready

chilly cape
#

There is no point without TTK and gathering changes

nocturne lantern
#

anyone know a high qual leatherworker that's on tonight on vyra? I need my armorsmith pants made

left parrot
nocturne lantern
mint warren
#

Which JM Herbalism Sickle should I craft? Oak or willow one?

real fractal
#

Whichever one gives you more rarity

mint warren
#

Well both didn’t give rarity and I think they are the only available option. Just want to know what the meta on this is. Hence the question.

jade pebble
left parrot
#

make the cheapest common one you can, they barely matter and it’s not worth spending money on it

autumn otter
left parrot
autumn otter
#

Not sure what "scales negatively" is meant to say, but yes there are "diminishing returns" as the spawns rarity of the herb increases, however its not impossible to get 4-5 epic or legendary, just less likely. Especially if you have not qty rating, which would argue that its even more important to get as much of that rating as possible.

#

I've spent the entirety of phase 2 testing artisanship and gathering, and apart from a few cases like mining qty rating which I have never, ever seen proc, every single point for rarity/qty rating is useful (albeit ever so slight increase in chances).

This is just my personal opinion, of course.

#

For the alpha, it would have been really cool if they put an audible or visible indication that rarity rating had caused an upscale

#

Otherwise, the only way you ever know is hitting the same exact node twice, and obtaining two different results

#

As it stands, with zero rarity rating, you have a 1 in 10 chance to see an upgrade (from common to at least green which is most often the case). This is what led me early on to believe that I would eventually get high rarity larch in the forest west of New Aela. It wasn't until I learned much more about the current system that I realized the only reason I was seeing green and the occasional blue was because I was getting lucky rolls on common spawns. Then, I learned about the loner trees haha. Sooo many hours wasted in that forest.

tough gyro
#

I mean they went static spawns now you want them to code DING in rarity up..... Servers gonna burn

glacial helm
#

Rarity is always going to be better than speed. The time taken to mine a node is a very small percentage against running from node to node, in other words mining overall.

summer elk
# autumn otter As it stands, with zero rarity rating, you have a 1 in 10 chance to see an upgra...

This is because the system is bad atm. Rarity at spawn should happen randomly anywhere in the world, not at the same few places that keep rotating. If they want to make it good, you should be able to get legendary in that forest as well. But, I think they will keep their static spawn rarities, maybe add some new places into rotation which people will learn very soon. They don't want gatherers to get legendaries, they want pvpers to gatekeep such resources

summer elk
autumn otter
# glacial helm Rarity is always going to be better than speed. The time taken to mine a node i...

It's definitely far more than a few places that rotate. Static rarity spawns can occupy one of hundreds of locations, and the static rarity ranges from common to legendary. Once it chooses a spawn location lets say for a legendary braidwood, it will only remain there for 20-24 hours before something else replaces it. Then the next spawn of that legendary, if there is space, will occur elsewhere.

summer elk
# autumn otter It's definitely far more than a few places that rotate. Static rarity spawns can...

In my experience, once I found a few spots that had epic/legendary resources, it will rotate between the same spots over and over. Yes, sometimes it's common, but in many cases I would get high rarity at the same spots, not just under the 24 hours, but over the weeks. Players already learned the spots where there is higher chances for high rarity spawns. I'm not sure if there are hundreds or not, but once you know even 10, it's enough, as long as you get them before others that know the spot.

They will keep the same system, just add more resources into clusters, because they want conflict over them

autumn otter
# summer elk In my experience, once I found a few spots that had epic/legendary resources, it...

I have reviewed files and I promise that while things may "seem" some way in game, they are not. Anywhere that you find a green or better oak, ash, larch or hemlock, can also spawn willow and braidwood between common and legendary. The only thing determining the pool of spawn locations is a tag, and that tag is very generic, marking an artisanship lumberjacking spawn point.

There are specific forests of larch/hemlock and oak/ash, but the T2 and T3 trees can take any t1 tree spawnpoint on the map. That is set to change in the upcoming patches, where they intend to make things spawn more "sensibly", like willows near water, etc. In my opinion, this will make locating spawns easier over time, but will also mean more contention for those places so it's a tradeoff.

upper dirge
#

is someone guys post a feedback about processing: to set up some window which tells you what mats are you processing?

#

cuz i can put 100 logs 100 ores 100 stones and back online after 1-2 days and forgot about some of them

autumn otter
#

When it comes to processing, it would be AMAZING to have the abilty to pause/resume or reorder jobs. Also, I do not see the point of losing all materials upon canceling. Sometimes, you forget to put on your clothes, or buffs, or something. Should not lose everything to cancel immediately.

upper dirge
#

actually I forgot about stones when i was afk for 50 minutes ..

#

and take only the wood 😄

autumn otter
#

If I have 2 job s of 250 (4 hours+ per job), and have one open slot on the queue, I should be able to process another 10 min job for someone, moving it ahead of my 2x 4 hour jobs.

upper dirge
#

so we need a some small reminder that we have something somewhere and which can be expanded to window (atleast my opinion)..

autumn otter
upper dirge
#

soo lets add that suggestion somewhere 😄

autumn otter
#

So I noticed only yesterday, that when you roll on something, if someone in your party has not yet rolled, or closed the roll window without rolling, there is something in the bottom right that has unresolved loot, which you can use to bring the rolls back up.

Something similar for processing would be great, where you can (if not view the progress of jobs) at least see that you have uncollected resources on the bench

#

Or in your "P" window, a "Processing" that shows nodes and any jobs you have going. That would be amazing. No small implementation for a level-of-effort standpoint, so I don't expect anything like that soon, but fingers crossed it becomes something for the finished product 🙂

twilit slate
#

very good suggestion

#

you know how long it will take when you begin the processing, so it does not add any unknowing information. Just a bit of convenience to keep you from needing a spreadsheet for lots of processing

autumn otter
dense shadow
silk arrow
#

Pushing back the node/gatherables update... booo. Was looking forward to seeing the 1st pass of those.

jagged bear
#

The thing i want most for the gatherables besides what was already mentioned... a bigger amount number. It is so hard to read those tiny numbers!

noble laurel
gloomy tartan
autumn otter
gloomy tartan
#

Was up in Miraleth on Vyra for quite awhile before servers down.

#

It's been up a handful of times. This last time was the first time i've hit 7 procs, as my personal quantity rating is higher now.

wild kernel
#

Without the node buff.

gloomy tartan
#

It is pretty infrequent without the node buff

wild kernel
#

It would seem that the clothing quantity rating isn't worth it or actually quite a low proc chance in comparison to the actual node buff. Perhaps the node buff is a flat chance and gear is a percent chance?

autumn otter
#

The sum of your gathering qty rating, specific job qty rating (mining qty rating in this case) are passed to the curve to determine result

wild kernel
#

That makes sense as to why i havent seen a proc with clothes and food/potion buff. Guess I'll have to wait to see what the gathering changre brings in terms of quantity procs with gear.

autumn otter
#

also, the higher the rarity, the lower the chance of extra qty

wild kernel
#

Hopefully that one stays that way. So the market doesn't get over inflated with materials like it has been

autumn otter
#

As far as I am aware, they have not shared any plans on changing the way ratings work or chances etc. Only the spawning system, and how the rarity of materials affect crafted item stats.

I have had some folks INSIST that the statement "We are also refining how gatherable rarity impacts crafted item stats, ensuring gatherable rarity feels more meaningful" means the tools will make more of a difference, but that is not at all how that statement reads to me. Pretty clear that this statement means a legendary piece of willow used in a recipe will have more impact than it did before.

wild kernel
autumn otter
tough gyro
shy comet
#

Intrepid doesn't want to force people into races so there won't be any special stats on those, please stop forcing people into specific artisan for the artisan clothing stats. It's just equally as bad NikSadness

summer elk
#

Didnt they say that each race will have unique bonuses, did that change?

thick acorn
shy comet
#

currently my metalworking shirt gives 40 power, which feels very off to me. simply dont understand why artisan gear gives battle stats in the first place

sullen dock
shy comet
#

There will always be people that enjoy crafting, this just forces all endgame magic power people into artisan X and all phys people into artisan Y

left parrot
#

Yeah it needs to change somehow to be more homogenized

#

Right now if you want to optimize every character needs to spend one profession on something that gives good stats for battle reasons

spring kite
#

I also mine a lot so it made sense

sullen dock
shy comet
#

i dropped mining for metalworking for the power increase, even though i enjoyed mining

shy comet
#

which i expect to happen in a game like this

spring kite
#

with a stat re-work in the works we might see some more variety as well

sullen dock
left parrot
sullen dock
#

I'm hoping that we will see a shift in builds.
With more balance and longer ttk lots can change.

gloomy tartan
summer elk
left jetty
# summer elk Then they changed it, previously they said differently. Wiki still states races ...

I think augment in that phrasing likely meant more like different ways they do the same thing. Like augmenting armor of having the same armor appear differently on different races while still applying the same material bonuses. It'll probably be more cosmetic from how it sounds, as they do explicitly state in the wiki as well that races will not have specific advantages in that kind of way (rather they tossed around the idea of picking a background that would lend advantages)

#

I interpreted those things to mean more having a certain kind of flare or style to abilities related to race rather than unique bonuses

#

so races can feel unique in a cultural sense but still be viable for any class

summer elk
#

They do state damage, mana cost and coolodown for augment. But that is old data

covert raven
#

To save you the click: “Backgrounds are similar to "racials" in other games. Instead of the race you choose giving certain benefits, players will select a "background." We want players to have the freedom to choose the race they want to play because they're excited about it, and avoid situations where players feel forced to play a specific race because of gameplay benefits.”

digital anvil
#

Is a quantity node buff needed to proc a quantity increase?

thick acorn
wild kernel
sweet elk
#

Mining quantity seems bugged i don’t think I’ve ever seen a proc. Herbing and lumberjacking seems to work pretty good, I’ve had procs on legendary trees and herbs.

modest token
#

As a 50 metalworker, I get a quantity or quality increase almost every time I craft /shrug ...I don't know what is wrong with you all.

wooden canyon
#

🤓 well you don't craft you process

#

and what your clothes looking like ?

modest token
#

Fine, process ...I use a metalworking shirt that is a drop ( green), I forget the name and then regular JM pants/belt at +6. If I am doing something expensive like hq bronze or steel, I use the food and drink.

sweet elk
#

I was more talking about mining quantity specifically but apparently it does work, just nowhere near the same amount of rating for a proc as the others I guess..

cerulean ice
#

hi

unique flint
#

I don't know if anyone's spoken about this yet; but with the Gathering Changes updates being pushed back, one being the end of April and the other two being in May, are we going to start Phase 3 with this same system of respawning legendary nodes? Because if so, it's going to immediately ruin Phase 3 economy, the same way that Phase 2 economy is ruined. People with time to camp the same node every 2-4 hours will be rich, and no one else will be able to find legendaries because they are all camped. I really don't want to start Phase 3 with the same broken system in place.

sweet elk
#

Ttk and gathering changes are required imo for a wipe, how that looks in terms of phase 3 starting I don’t really mind. If they want to let people in for a bit and then wipe or delay p3 for a bit.

Either way the next wipe/fresh start needs all of that in

unique flint
#

I really hope that either the first gathering change patch in April randomizes the spawns, or yes I would honestly just delay phase 3 until it's implemented.

sweet elk
#

I probs would delay too I just dunno about the optics of not letting people in that paid to get in then

sullen dock
unique flint
#

@sullen dock i think if you spent all week gathering, you'd probably be JM at least by the end of the week if not much sooner. We're talking some people play for 12 hours a day; these players already have a natural advantage, and they move quickly. Most casual players would not even be able to touch a willow before they are getting steadily farmed.

sullen dock
#

Still need the bench...

unique flint
#

and they'd be at level 10 with legendary mats for their harvester weapon

sullen dock
#

What I'm getting at is the materials that made the market so tough cause they were camped were JM materials.
We likely wouldn't have the capabilities to farm those materials for at least a month?

#

Have to get node level 3 (without GM help) then get materials for all buildings

unique flint
#

camping copper, ruby, basalt, hemlock, etc until then would already set them ahead of others by hundreds of gold

#

I'm just saying. There are levels to it. Sure, if they fix it before T2 materials, that's great. but also, it's still not good, they would have a gold advantage where they already had an advantage due to having additional time to play.

covert raven
# unique flint I don't know if anyone's spoken about this yet; but with the Gathering Changes u...

We don’t have much info about the P3 launch yet. We may not get more info until the end of April.

I’d speculate that they won’t launch the fresh start server(s) until they hit certain developmental targets.

I’d also speculate that they’ll give P3 people access to the existing servers on May 1st instead of pushing back their access to coincide with fresh start stuff. 🤷🏻‍♂️

(I’d also speculate they do server-end events with PTR fast levels and gear for players to experiment on before wiping. But no wipe has been announced yet.)

unique flint
#

Hopefully we can get additional information. As I said previously, if they simply randomize the spawns in that first gathering update, the problem is solved. The additional updates could be for surveying.

pallid smelt
#

Why wouldnt Intrepid start P3 as planned on May 1st then wipe at a later time once rarity spawns, etc are sorted? In that case, a new set of internal data will be generated with all the changes inherent.

tough gyro
#

IF you wipe a week or two after letting all the new users in would be way worse then just to wipe at the start

unique flint
#

Yeah i really hope they dont release the next phase and let a bunch of new players in, then wipe it immediately after lol. they would just quit

jade pebble
narrow locust
#

Would have to recheck numbers once servers up. But epic mining shirt and epic pick (all leg, heroic mold) and blue dunzen pants. Wanna say just shy of 1200 quantity with consumables.

#

No pylon , not 100% sure pylons do anything

jade pebble
# autumn otter When it comes to processing, it would be AMAZING to have the abilty to pause/res...

someone may have already replied to that & I just didn't see it, but to be sure -- the warning message is poorly worded, what I lose when I cancel is the crafting cost and the fuel, but I get the main materials back. I first tested with just low quality mats but now I'm confident enough of it that I'll even do it with higher quality stuff if I realize I forgot to put on the right artisan gear.

acoustic sandal
thick acorn
#

Seems like pylons getting big change in the artisan changes im assuming 24th since gathering will prob get changes first in the 3 patches

autumn otter
#

They do not change anything about the spawned node itself. Nothing in the game affects the nodes spawning.

acoustic sandal
autumn otter
acoustic sandal
#

I couldn't test it on braidwood for the longest time because I couldn't ever fine one bright in the morning. Then they started randomizing the spawns after reset

whole minnow
acoustic sandal
#

But last week I was able to test it

autumn otter
# acoustic sandal I couldn't test it on braidwood for the longest time because I couldn't ever fin...

They also do not change spawns on reset. Unless we are locked out of the server for some time and they run the servers during downtime which does happen, the spawns are the same when the servers come back up. Only after 20-24 hours in one location does a tree stop spawning there.

The only thing they have randomized is the respawn time which now instead of 4 hours on the dot seems between 3 and 5 hours to make it difficult to just log in and grab it, thank god.

Again, I’m not speaking from perceived experience in game. I’m sharing with you what the game is programmed to do. It’s not a guess.

#

When you hit a tree (or any gatherable object ) it goes to a reward table. That table has a guid of possible rewards and a formula for quantity which takes in your total qty rating. Also a formula for rarity which takes in your rarity rating.

Apart from this, absolutely nothing decides what qty or rarity you get back from gathering

acoustic sandal
#

Literally not telling me anything new

whole minnow
#

low key with the static nodes for trees/herbs/mining u wont geta rarity proc.

quantity i see often with lumberjacking since i have good stats but i never seen it proc higher rarity once.. keep in mind if its not already epic or lego i probably wont hit it several times tho so maybe it can proc up in rarity but myself ive never seen it.

also when it comes to mining quantity didnt even work at all but now maybe it does? cuz i saw someone post they procd granite x6 several in a row, ii dont really mine anymore so maybe its changed and working but it hasnt been working for the whole alpha2 for me at least (i didnt have good stat from cloths and stuff other than the actual tool which isnt very much stat gain tbh)

the day someone keeps picking the same thing and get it to proc up higher in rarity it will be a good day for many lol.

quantity is very good and should be a goal to get for most profession atm , rarity other then the low chance for coal now there is no use

autumn otter
# acoustic sandal Literally not telling me anything new

Not trying to “tell you anything new” man. Just trying to explain that the pylons are not affecting the qty, unless the lumberjacking pylons are are actually working now, which you can check by opening your gathering stats and watching as you interact with the pylons. My statement was that they do not affect the spawn of the node at all. Qty procs and rarity procs are 100% based on the characters gathering stats.

All I was saying

acoustic sandal
whole minnow
autumn otter
# whole minnow low key with the static nodes for trees/herbs/mining u wont geta rarity proc. q...

Rarity rating determines only if you get an upgrade, but the chance per legendary, epic, heroic etc as that rewarded upscale is static numbers. Same as hunting. I have gotten different rarity from the same mining node, but white -> green, because the odds aren’t as bad for that.

I doubt anyone will ever even know if they get lucky enough for an upscale to epic or leg because they won’t often hit the same node twice. It’s gonna be about as frequent as hunters get a legendary carcass.

whole minnow
# autumn otter Rarity rating determines only if you get an upgrade, but the chance per legendar...

i spend alot of time gathering each day , but its also hard to tell if u proc rarity one something cuz if i know one thing has low rarity cuz i picked it once already im not even bothering picking it anymore. other than if i do city ticket turn ins for JM scrolls i guess. i feel if i see +proc on quantity chopping stuf i should have noticed a rarity proc if i ever got one.

but yeah rarity proc is probably lower% depending on how high rarity something already is, but i never noticed any rarity proc chopping the same braidwood/willow that i know is rare/heroic/epic

full sleet
#

Would be cool if there was a visual indicator to when you actually get a quantity/rarity proc

autumn otter
#

Your odds of rarity proc on for example at white node at 700 rating, doesn’t matter which profession they use the same curves.

You’d have a 20% thanks to the 700 rarity rating, chance to get an upgrade. It’s a yes or no roll. If yes, you have a set chance to go uncommon, rare, heroic, epic, legendary. Obviously, if it’s already static spawned as epic, you will not see an upscale unless you roll legendary on the second roll, it the odds are no different to get legendary, be it common or epic spawned.

whole minnow
#

everything is already pre calculated with these static nodes

autumn otter
#

No. There are a set number of each rarity that spawn for trees, mining and herb. 80-160 common, 40-80 uncommon, 20-40 rare, 10-20 heroic, 5-10 epic and 2-5 legendary (per species)

#

These can still be upgraded with rarity rating it’s just not going to upgrade passed green or blue very often at all

whole minnow
#

how many hours do u spend gathering? and have been the past 5 months lol , i run around daily for over 12hr ..

clearly u just readin what they said is the INTENDED system, we dont even have that everything is static but hunting

autumn otter
#

Literally from analysis of the code

#

But, good talk

whole minnow
#

play the game instead of readin a code thats not even working lol

#

insane lmao trying to tell people how the codes are set yet the codes not even working

#

so ur a data miner , and wanna argue how thing work with actual people who does the ingame mining for months

autumn otter
#

It’s working exactly as written, but you’re not understanding it lol… code doesn’t “not work” my dude. Code is literally instructions for computers. But ok. I’ll just say you’re right and move on.

Actually no, I’m a software engineer who has logged more hours gathering in game than I’d care to admit. But keep being hostile about things you just don’t understand bro. Try to help be informative and just get toxic ass responses lol. Not sure why I expected different.

#

Any time you’d like to hop on a voice chat and go over some of these things in a civil manner, holler

whole minnow
#

i understand what the game code is saying and we all heard and read it , it just not working inside the actual game.

no im good i see enough proof from playing the game gathering :p

autumn otter
#

Perception is reality after all!

full sleet
autumn otter
full sleet
autumn otter
#

Think about it for a while or don’t. I’ll just say “you’re right too”

full sleet
autumn otter
full sleet
#

Maybe you're getting the impression i'm somehow angry at you?
I'm just disagreeing.

whole minnow
acoustic sandal
#

May I offer soup?

#

I also finally took the time and learned about that "artifact" rarity.

Used to reserve 1-per-server items

acoustic sandal
# autumn otter I like that

Them: "how did you get that huge phantom hammer?"
Me: "17 unrewarded quests that each had 3 sub quests for a story arc"

paper bloom
#

Does anyone know if the rarity of an enchanting scroll matters in anyway what so ever?

acoustic sandal
autumn otter
acoustic sandal
autumn otter
acoustic sandal
#

It's not a dropped item, so it must be a recipe I get after also getting the quest reward

acoustic sandal
autumn otter
#

One thing I’m doing tonight after the initial resource rush is the quest for the extra Sanctus bag on all my chars haha

sly agate
#

oh, we are getting an extra 4th bag? I missed that completely

autumn otter
thick acorn
#

there is another bag, it the stockade sack super easy to obtain

there another obtainable one but havant found all the items to check if my hunch is right

steel harbor
#

Did anyone else see their quality rating on artisan gear change significantly? My total rating dropped 110 from today's patch.

vestal vortex
steel harbor
#

Our tailor went from 754 to 558

dense cloud
#

Healing Rating stat is unchanged. even with that stat change's

shy comet
#

852 to 583 carpenter

autumn otter
#

Was the quality rating change intended???? I saw nothing shit out. That blows because I’ve spent soooo much time an energy getting my professions to hahaha

summer elk
#

Artisanship was nerfed a lot. Not only quality rating, but the gear we make is worse. Lv 20 blue drops that you you can get in couple of hours is now better than enchsnted lv 10 legendary which takes weeks of playing to make

nova remnant
#

Crafting 1-19 is Econ only now

GL smiths, see you a month after p3 start

sweet elk
#

It seems that crafting gear scales with rarity a lot worse than it did before the patch

steel harbor
#

Perhaps it was just mayors fumbling around at the start of p2, but leveling, artisanship and node progression feels pretty unbalanced right now. Concerned these changes will make artisans worth even less prior to max level, which ultimately negates the value of lower level named mobs and recipes that aren't default before max level and grand master artisan.

nocturne lantern
sly agate
#

ya hunters rarirty also edropped by 15% or so

#

i mean technically it nearly cancelled out, as hunter elixir works and buff rarity too lol

hard void
#

Anyone test higher tier decon kits for better rewards?

tough gyro
#

would be hard to think that decon would cause the raw materials to go up in quality. the whole premises you are tearing it apart. It makes sense that you get a lv lower in quality

sweet elk
#

last week before the patch at least, rarity made 0 difference on decon results

nocturne lantern
raw linden
#

Did anyone else get super hyped about the update to being able to craft from the warehouse?

coarse crane
#

Wait? What?

#

I need to read the patch notes again

sly agate
tough gyro
#

yah wont let you just yet says you dont have the required items lol

steel harbor
#

Yeah and be careful with trying. We had someone who had high rarity wood in their bag, clicked the same type but common rarity for fuel from their storage and it used the high rarity in the bag apparently

tough gyro
#

lego braid makes the best fuel

sly agate
dawn birch
#

so what do you feel is worth it, im looking at raw materials vs processed and theres hardly any vendor price difference? whats best to get some money early?

left parrot
#

Requires apprentice or JM milling though

dawn birch
raw linden
#

just vendor all the common and uncommon stuff you get you'll make a decent amount i think best i ever did in a day doing that was like 4-6g or something from 10 hours of gathering

left parrot
dawn birch
left parrot
sweet elk
#

Is rarity scaling of crafted gear just worse across the board after the patch?

green delta
sweet elk
#

i meant all gear, artisan gear and combat gear but yeah that looks wrong lol

uneven gate
#

853 to 593 Tailoring

left parrot
green delta
#

gear inflation hit vendors too lol

velvet bronze
#

anyone able to demote professions? I demote weaving to novice and when i either relog or change server workers it changes back to apprentice

crimson juniper
#

Recent update hammered artisan gear pretty badly. There is no meaningful incremental increases to it with quality anymore after the update.

  1. Try equipping common Journeymen carpenter's (or weaponsmith, or armorsmith or tailor, or leatherworker) shirt, toolbelt and skivvies
  2. Consume common elixir and food that are sold for your Profession at vendor
  3. Try to craft any item at your profession bench. Get the item stats.
  4. Improve the quality level of all your crafting gear to Rare
  5. Repeat step 3, crafting the same item with same materials
    -> Stats of the item are the same, despite investment in gear
  6. Improve the quality level of all your crafting gear to Heroic
  7. Repeat step 3, crafting the same item with same materials
    -> There might be only a slight increase of the stats of the item, despite heavy investment in gear
  8. Improve the quality of all crafting gear all the way to Legendary
  9. Repeat step 3, crafting the same item with same materials
    -> The item has exactly same stats as in step 7, despite heavy investment in Legendary gear

Now to make the comparison even more jarring to the eye, please remove all of your crafting gear, remove all of your consumable buffs, which I assume was still on since the previous test.

  1. Become citizen of the Node
  2. Get a Node crafting buff from the mayoral commission board
  3. Try crafting the same item with same materials as you did before
    -> The item has exactly the same stats as if you were crafting it with all legendary crafting gear and common consumables bought from the vendor, but w/o the Node buff. Except now you are naked. This is bad and makes no sense.

But on the bright side, artisan gathering bags now have more stat ratings! Yay! We got a buff there!

crimson juniper
# green delta ?

Armorsmithing gear from Befallen forge has different stat priorities and quality rating is not it's prime stat, unlike the way it is with default skivvies.
The update made the difference more jarring between two skivvies as now quality level do not improve stats that much.
Yup, still looks wrong

cyan cove
lapis valley
#

Anyone know what mats are needed for JM sickle, not the one made of WW/Tin, the other one

summer elk
#

there are lots of questions in the survey about the impact of the patch, but all are about TTK. This patch has much more impact than TTK, big impact on economy and artisanship. The biggest impact for me is that the time spent as an artisan player feels less rewarding, which gives less incentive to play. I look forward to seeing how they fine tune these changes, as well as the upcoming gathering update changes. Hopefully we will get back that rewarding feeling once at the end

crimson juniper
#

One of the issues after artisan changes
Before and after series.
To note, that Dunzen smith skivvies was High roll heroic, nearly epic in quality. They were the best choice and had a requirement of the entire guild raid group farming them day and night. Now basic heroic skivbies came out better

haughty cloud
#

I just noticed that it now takes a Mystic Lense to upgrade a faded treasure map. Anyone have any info on these?

hidden sun
#

Was kinda annoyed, because I went to restore a rare faded map and was thwarted by this new material

minor falcon
lavish valley
#

Question for you artisan folks, how do you feel about limited repairs before an item breaks? My thoughts are that it would make common - rare more useful as people almost never want them right now and from a pvp stand point people would only use their epic - legendary gear when it matters such as sieges and such. I've seen this system in games like mortal online and have really enjoyed it. Crafters are the life blood.

hidden sun
# lavish valley Question for you artisan folks, how do you feel about limited repairs before an ...

Depends, certain mats would have to become more available or have a wider range of substitutions. Right now most recipes only use the Riverland trees, due to limited desert and tropics recipes availability. During peak server population, willows and Braidwood become scarce. If there were 2-3 other trees that could be used either as a substitute or in their own recipes, that would help spread the load of limited resources to help alleviate the demand that limited repairs would create. Also, I think that in addition to deconstruction kits, different crafts should also be able to craft their specific Repair kits, so if you are in a dungeon you can use a kit instead.

lavish valley
#

Very good points. I also love the idea of repair kits. That brings another use for the resources

sweet elk
sweet elk
#

Monocles which has a craft to lenses I think when I checked codex

hidden sun
#

Yeah, I just checked the JM arcane engineering vendor and he didn't have any recipes, so it must also be a drop

sweet elk
#

is the orginal map recipe gone?

haughty cloud
hidden sun
# sweet elk is the orginal map recipe gone?

When you go into the scribe station there are some additional sections. The tropics map and apprentice map are separate. But if you try to restore a faded map through the novice selection it now requires a mystic lense. However I can't find anywhere to craft that

#

So it must be a separate recipe

sweet elk
#

also means its changed cause there was always 2 recipes in the game for maps, though that sounds like they disabled the easy one

haughty cloud
#

I guess this change to the treasure maps came in with 0.8.0?

hidden sun
#

It's frustrating, because the price of maps has now shot way up. I was making good money of the mats

sweet elk
#

I guess they didn’t change the loot table

wet quarry
steel harbor
hidden sun
#

Alas, there was no recipe available in joeva.sadpete

#

Someone is selling a rare monocle for 2 g

cursive sphinx
#

journeyman Lumberjacking - I am now JM - so where do I get the recipe and can craft the JM ax? Is it at Azmaran ?

steel harbor
#

depends on your server but if you're Vyra, yes, assuming it hasn't been torn down

cursive sphinx
#

Sorry, I am EU Lotharia

haughty cloud
#

I did go to Highwayman Hills and get one Crushed Monacle to drop

whole tree
#

Got 2 crushed monocle drops tonight on different toons, both from goblins below level 10.

sullen dock
#

Any issues getting the recipe for mystic lense?

haughty cloud
#

I went back and got another Crushed Monacle in a short time and tho several other recipes dropped, the Mystic Lens one did not

#

There seemed to be a lot of people farming in HH, but I don't know if that is normal or not.

warped sphinx
sweet elk
#

Wonder if that’s a bug or on purpose 🤔 it does give you one extra JM profession

autumn otter
haughty cloud
analog abyss
#

Hmm. I don't know that I would run maps with the added step and current drops in the chest. Looking back at the 30 or so Rare maps I've run I think maybe 3 were actually worth my time. I only ran them because they were easy to make.

haughty cloud
#

Yeah, the last epic treasure I opened was definitely not worth the time and mats to get it

novel delta
#

is this working for someone?

last depot
lapis valley
#

Just if anyone cares and read this, you guys kill the game with the insane crafting/processing system. Remove the limitation on skills, maybe do small limitations later.

shy comet
#

Personally big fan of the processing / crafting part in ashes ShrugMage

novel delta
#

yea its best crafting system i ve seen in mmo

glacial helm
#

It is definitely getting better, and it will be better with the planned changes.

viral hollow
twin badger
#

What is a reasonable price for rare animal fat?

molten obsidian
#

Any one get the mystic lens recipe yet lol been grinding mob that’s says it drops it in codex all day and nothing

haughty cloud
sullen dock
#

I dropped a mystic lense recipe off of nurse in forge.

gloomy tartan
#

That's probably a good one to get it from since her loot table is like 3 items.

sage walrus
mild portal
#

They don't do anything when you submit a ticket tbh

#

Spam tag Steven is the best method

graceful loom
#

I've submitted a few support tickets and they usually get back to me within a few hours

sage walrus
half sage
autumn otter
dry flint
leaden zinc
#

I wish they would get the change in where we can specify how many to process

sweet elk
#

As much as I want the gathering and process changes in the bigger problem that’s just happened is the whole artisan system largely became worthless with these changes.

Gear scales terribly with rarity. Legendary 10 gear is often not worth it over 20 blue drops. Enchanting scales terribly so there’s no point sinking gold into it. With no gold requirements there’s no caravans.

The whole economy and artisan system we’ve all participated in all phase is now worthless. The current game loop is now mostly get to 20, farm some gear and you’re done.

TTK was definitely a problem and has improved with these changes, but the cost to one of the main pillars of the game is great as they are now.

keen citrus
#

question- are we only allowed 4 artisan abilities? kind of thought we could develop two from each category

sullen dock
#

Anyone having issues promoting skills currently?

full sleet
sullen dock
#

Wutcha mean?

#

like over the max exp?

full sleet
sullen dock
#

Yeah on a fresh alt, my buddy too, he wasnt able to level lumbermilling to apprentice

full sleet
#

weird, ya i haven't tried recently but it was working like 1 week ago?

sullen dock
#

maybe this patch then.

steel harbor
# sweet elk As much as I want the gathering and process changes in the bigger problem that’s...

I agree and it seems like the appeal of enchanting gear has been thrown out. The amount of increase received is so minimal at this point, the cost to enchant plus the chance to lose the piece entirely doesn't seem to balance well with this. Seems like we'll see a lot less enchanting of gear even with easier access to JM scrolls.

This is concerning for the scribe and their ability to provide any kind of value to the server. Outside of enchanting scrolls they create stat scrolls that will be potentially ignored because of the scaling of primary stats at this stage.

It would be nice to see if they can provide other things in lieu of this, perhaps a scroll that can be used to enhance gear during the crafting process in someway, whether it's increasing or adding a secondary stat that has begun to hold more value to people.

As a side note that's somewhat relevant, I'd like to see combat stats removed from artisan foods. This diminishes the effort and value of food offered by cooking especially because they can be purchased for so little.

sweet elk
#

Same as say for example a bone earring. Common has 800 power rating, Legendary has 930 power rating.

So huge amounts of effort to find materials for ~2 power difference?

idle depot
#

min/maxing!

undone escarp
#

I bought 2x EPIC lumadon earrings and 2x LEG lumadon earrings to see the difference... The power difference between the both of these rarities was 0.2 power....

thick acorn
#

i thyink enchantng after the changes need to be a little cheaper and less risky early on and risk ramps up when ur +13 and above basicly. Although we only have basic enchant scrolls the fancy ones might work well in this regard but hard to say till we get them

novel delta
#

it could be risky as it is, but let us have +3% (instead of +1% at +1-+6) at the stages when item can get full reset and +10% at stages when item can disappear

#

theres is literally no proper reward for such high risk whn enchating over +6 or +8

sullen dock
#

I'm literally arguing this now over a YouTube comment section.
Let's not forget that the money and time dump into this at 1% is not worth.
If scaling stays the same going to level 30+ gear...what's the point of enchanting 20.

thick acorn
#

diminishing returns will have to scale with level since at lvl 50 with the current gear stat increases every 10 levels will be rather considerable 😛

#

also one thing to consider lvl 25 and lvl 50 could work quite differently with the actual game u cant realy expect people to enchant and max there gear out every 10 levels you just keep grinding till level 50 which might have a larger gap between maxing thing out to the softcap compared to level 25.

novel delta
thick acorn
novel delta
thick acorn
#

also got to take into account world progression spose to be a thing it possible high level mobs just wont exsist till world/biome progression to certain point aswell

#

that feature not in game yet though so hard to tell how much it will effect leveling process

novel delta
thick acorn
#

there still be ways to level just not very effient in comparison

novel delta
#

if you remove mobs there wont be

thick acorn
#

if u removed every mob from the game but the noobie mobs right now u can still hit max level

#

can even remove those if u wanted to actualy

novel delta
#

yea and it will be like south park lvl1 pig grind?

thick acorn
#

u got all the quests available :p at release there be more of them :p but there repeatable ones in the newbie zone and then there commision boards :p

#

wont be pretty but if u realy wanna level u can it be more akin to black desert leveling though when u hit the soft level cap slow and painful :p

#

steven did say he wanted it to be a couple months to hit max level and limiting in the way of waiting for world development would slow down those no lifers a little and allow casuals to somewhat keep pace

novel delta
thick acorn
#

nope atleast not when i played it but when u hit 50 at lauinch level 51 was basicly the same as level to 50 again and then 52 was that again but doing it 3 times 😛

novel delta
#

here we have level cap, so its pointless its just rude behaviour to gut nolifers in favor of casuals

thick acorn
#

i think it more akin to say to the no lifers is there more than leveling in this game so pace yourself (im a bit of a no lifer msyelf btw nothing casual about me) just means they gotta balance leveling with node leveling to be the most optimal

#

rather than power ahead on levels and have the casuals do the node levling for you which they kinda did this round

novel delta
thick acorn
#

i would assume so aswell although if vassalisation a thing on p3 launch it might be slighjtly difference since node level blocks other nodes from leveling so they may focus on leveling node they wanna be mayor off though

#

would kinda force them to grind just in the area around node zoi for maximum xp for ndoe so they can block another node from leveling 😛 like wouldnt surprise me if there a fight to max mir or winstead to level 4 and take it as mayor 😛

#

vassalisation and ghathering changes i hope make it in for launch of P3 tbh vassalisation kinda has to be i feel since it spose 2 stop all node leveling to lvl 3 so i feel it need to be in

tough gyro
novel delta
tough gyro
#

Because everything we have now is easy?

turbid wind
#

The crafting gear / accessories, etc... if I have the mats to make 30 common cloth hats please give me a slider to make them. I don't care if I have to sit there for the whole time to make them but stop making me load them 1 at a time please

rocky slate
#

I tried to demote my fifth profession on Monday and the demotion was removed whenever I logged out/in. My intention was to drop one profession to allow me to work another, but the Foremen in Winstead and the non-node stations NE of Samia's Hope wouldn't cooperate. I believe this is a new problem, so I /bug 'd it.

analog abyss
leaden zinc
#

Samia hope is beginner stuff. I don't think you can do anything o y her then pre-novice

rocky slate
#

@solemn heart If you were referring to my comment above, I wasn't in Samia's Hope, per se. I was trying to make demotions work (and stick!) in Winstead proper and at the POIs to the north-north-east of Samia's hold in the Winstead zone. Neither worked. You're correct about Samia's Hope - it's just like Lionhold.

abstract whale
#

Anyone know how long the full fishing activity loop takes at journeyman with a decent fishing pole? Like from cast to reeling in the fish? Rough guesstimates totally fine. Just trying to calculate how much xp per hour is possible semi-afk

thick acorn
#

i can tell you, you get muiltipul fish per cast later on

#

as for time im not sure didnt realy pay attention

abstract whale
#

I think on average, with a green novice fishing pole and a basic novice survey pylon, it was taking about 30 seconds per cast and I was getting 38xp. Assuming 100% uptime, that comes out to about 110k xp per 24 hours.. which honestly, is not bad for the amount of effort involved.

abstract whale
#

Does "Healing Power" affect health regeneration? Specifically for something like the Ranger's regeneration passive? Halcyonite Earrings look like they could be pretty good for a ranger if so

thick acorn
#

ranger regen is like 9 hp a second so even if it did i dont think the healing bonus i tested with had enough to make it go to 10hp a second 😛

abstract whale
#

That's a bummer lol. Recently redid my gear and I've started running into some serious mana issues while soloing. Got real excited as I saw those earrings in the build planner

thick acorn
#

there is a hp regeneration stat for gear too if ur just looking to boost regen im not sure how good it is th9ugh ratio wise

abstract whale
#

Oh? I'll have to look into that. I'm mostly looking for mana regen items - preferably with ancillary stats that aren't worthless to the Ranger

thick acorn
#

there mana regen too :p

abstract whale
#

Indeed - hence the ? about the halcy earrings lol

#

On another note - given the recent changes to waterfall stats, what's a good replacement for the Halcy ring? Obsidian jewelry in general is looking very strong right now. Especially the ring.

thick acorn
#

im not one to ask there i play an obscure build that people think is shit 😛

abstract whale
#

dont tease me - what madness have you concocted?

thick acorn
#

shortbow additive dmg

abstract whale
#

I'm talking with my guildies about additive damage right now lol

thick acorn
#

look at forgelord signet

abstract whale
#

We're all new to the game.. whole guild is under level 20 lol

thick acorn
#

also anything that has additive dmg on is instantly harder to craft than any other item in the game for some reason

abstract whale
#

That isn't necessarily a blocker for us though - we like a challenge

thick acorn
#

additive dmg just increases auto attack dmg btw

#

all the big guild say it shit but it seems to be working stupidly well now with stat changes 😛

abstract whale
#

Okay, that's what I assumed was the case, but wasn't sure since our mage just recently got a spell that lets them give elemental damage weapons or something

thick acorn
#

additive dmg is good for fast weapon aka shortbow and wands thats bout it

abstract whale
thick acorn
#

that type increase fire spell dmg (not sure if it increases additive fire dmg though)

#

the ratio is 250= 1 dmg btw if i recall correclty

abstract whale
#

something worth testing for sure though

earnest river
rose arrow
#

I did with 1,1k necrotic dmg rating roughly, did 4 extra dmg

#

Quite poop

mild portal
#

Don't fall for it

novel delta
#

am i understanding it right? that 3k additional fire power is like 3k physical power but without diminishing (because it doesnt add to ur current physical power) only it gives u extra fire dmg. Is it counted in abilities dmg? or only physical power counts when ability dmg is calculated?

thick acorn
#

negative 3k additive dmg is like 12 dmg bonus to your auto attack as fire dmg

novel delta
#

abilities does include only phys power when counting dmg?

thick acorn
#

additive dmg is 1 (fire dmg ffor every 250 additive dmg) to basic weapon attacks

left parrot
thick acorn
#

it only realy yuseful on wands and shortbows tbh

novel delta
#

so cindersong beign longbow with additive as main stat is completly trash right?

left parrot
#

but also like, there’s a patch tomorrow. might change.

median patio
#

AOC phase 1 returner here: Wanted to ask, how useful is current crafted gear vs gear that drops at top dungeons atm? I know there is possibly a level cap increase in the new phase but then im wondering if it'll be the same case until we get to max level cap. Thanks!

mild portal
#

As of last week crafted gear is more or less worthless

novel delta
#

thats straight lie about useless crafted gear, you still have nis items crafted only.

sullen dock
#

Crafted gear is very relevant..
Just need higher quality. Certain pieces are a lot harder to craft higher rarity.

analog abyss
#

And gear is going to change a few more times tbh.

wet quarry
hard void
#

Green drop that you can kill the boss one time and get or off Ah. Vs Lego boots which is way more expensive to make is such a minimal difference with way more time investment

#

Lego 10 enchanted gear that’s way harder to get shouldn’t simply be invalidated cause a lvl 20 green item dropped is most people’s complaints. It’s ppl who haven’t even explored the crafting aspect of the game (that the devs themselves said would be where the best gear is ) that just want random 20 drops to be better than stuff people have put actual effort into crafting lol

real fractal
#

Well, depends on his question:

Crafted level 20 gear will be better than dropped level 20 gear just simply because legendary > Rare (heroic if you’re Uber lucky)

If you’re talking about lvl 10 and lvl 20 differences, I’d say MAJORITY of level 20 dropped rare pieces are better than legendary lvl 10 gear even enchanted but it really depends on the stat spread, what class you’re playing and what gear you’re going for.

For example: Rosethorn shoulders Rare is somewhat comparable with the Mystic Leather Pauldrons, and I’d say legendary mystic is better. But for chestpiece, there’s not a single medium int piece at lvl 10, so dropped is obviously better

#

So long answer made short: Depends.

full sleet
real fractal
full sleet
#

idk rosethorn still lookin better ngl

real fractal
#

I agree a vast majority of cases is as you say, but there’s a few cases of it not being true

#

And his question is asking whether crafting is worth it, and the answer is yes, because level 20 crafted > level 20 dropped.

We’re assuming he’s saying lvl 10 crafted.

full sleet
# real fractal

is this the only example of something being even comparable?
Because from like 99.9% of items i've looked at, the lv 20 version is like 30% better than the legendary lv 10 equivalent.

real fractal
full sleet
#

the only other option i've found is this one.
But i think the power rating > the mp

#

this is pretty funny too

lucid crypt
#

Yo look at enchanted hoarders compared to white tin earrings from the vendor if u want a good laugh

full sleet
lucid crypt
#

I laughed a little when I took of my heroic +8 ones and my mp went up with vendor ears

full sleet
#

for some random green earrings i got in 5 seconds

lucid crypt
#

Yeah. I mean I’ve cried a little every time I take off my crafted gear and equip gear from a random boss that took me 10 seconds to get and the number goes up

hard void
#

I like that 20 gear is better at times (as it should be if its rarity is high enough plus 20 gear just looks better) and the stat changes make ppl stat into different categories instead of just being power monkeys but currently there’s very few cases where crafting good lvl 10 gear is worth it at all

full sleet
hard void
#

You get a blue lvl 20 piece in first week of the fresh servers you’re basically BIS till JM crafting in 4 months KEKW

#

Thousands and thousands of mobs farmed since start of p1 and my peak as a player loot wise from non world bosses is a heroic tin greatsword I got 90 minutes into ever playing the game PepeLaugh

sweet elk
#

I think the main issue is that devaluing the artisan system is basically removing a core pillar of the game design.

Requiring gold and rare materials is a lot of what has kept people interested for this phase.

Everyone who just grinded gear was done in the first week of the phase.

Enchanting and gear scaling with rarity has to be more worth the gold/time investment.

full sleet
#

imagine the way they fix this is by just removing item drops from mobs

sweet elk
#

equally i dont want it to be less worth the time because the artisan system though it had issues is part of the reason Ashes has been great

hard void
#

Worst argument I’ve heard is people saying you can sell the high quality lvl 10 gear to people leveling as if they’d have the means to trade it mat wise or gold wise for the effort put into crafting them MemeKek

full sleet
sweet elk
#

yeah but asking everyone to just craft blue gear is still a problem because that does not take much investment

full sleet
#

only real way to generate gold from nothing is caravans, and you ain't running many of those (if any) at lv 10-19

sweet elk
#

I dont entirely agree, but even if i did people were selling legendary braidwood becuase the time invested was worth it. And that paid off

hard void
lucid crypt
#

similar rarity level 20 gear should 100% be better than level 10. its just when the green or white level 20 gear is better than legendary level 10 gear that it gets a bit questionable

hard void
#

Level 10 Lego enchanted to +8 shouldn’t be outclassed imo till either rare enchanted up or heroic unenchanted 20 gear. But I’m fine with some set bonuses pushing maybe rare unenchanted 20 gear up over it if it is required to get said set bonuses

#

Best gearing hierarchy imo:
Crafted Wboss loot
Crafted JM Named Mob loot
Wboss drops
JM Gear crafts
App Named Mob crafts (LEGO)
App Lego gear crafts > JM drops till rare+
The rest

lucid crypt
#

hopefully we see some more changes in the near future to some of this stuff. because as things are rn, level 10 crafting is just basically dead

hard void
#

Rewards getting bosses that are easily contested while also valuing crafting which is a large pillar of the game

lucid crypt
#

not a single person is gonna spend any time or gold crafting level 10 gear when u can just spend the bit of extra time getting to 20 and putting on that gear lol

#

crafters are gonna be in for a bad time when they see that dont make any gold till JM benches lol

#

and what happens when they raise the level cap? even jm stuff is gonna be useless xd

hard void
#

Always gonna be a power struggle between non crafters vs crafters vs rat market flippers on trying to set prices PepePepW

full sleet
lucid crypt
#

its literally just gonna be camping named mobs lol

full sleet
#

ye u wont even need to run caravans cuz enchanting is useless now too lol

hard void
lucid crypt
#

well. if ur smart ur running vans

#

and stacking the gold

#

until JM

#

but

full sleet
lucid crypt
#

yeah. econ is gonna be dead af

full sleet
#

ill just run like 1-2, get enough to repair my shit and im gucci

lucid crypt
#

i mean. enchanting isnt as powerful as it used to be. but if u wanna be with or ahead of the power curve ur gonna still do it

hard void
#

Hopefully they add in new stuff for caravans. Would like to see incentive for ppl to want to defend the van to destination be it a few silver or some city tickets etc instead of everyone being pirates

full sleet
#

before, the only reason i got any gold was to enchant gear, everything else i farmed myself

hard void
#

Enchanting sucking actually took the largest gold sink out of the game

#

And it’s not even close

full sleet
lucid crypt
#

you can do that. but the most competitive players wont be

#

i promise lol

hard void
#

Enchanting is def worth anguish

full sleet
#

some will for sure, but me probably not

lucid crypt
#

most people wont

#

but. some always will

full sleet
#

plus who cares if u can get 10% more power, just recruit 1 more person and u get way more power lol

lucid crypt
#

🤷‍♂️ im not arguing with you that its bad lol

hard void
#

Use your dodges effectively and it’s worth 30% power catJAM

lucid crypt
#

min maxers just be min maxin

full sleet
sweet elk
hard void
full sleet
#

Surely they will speed up the node leveling for us right..... surely

lucid crypt
#

i think the only real power form enchanting is gonna be hitting the soft caps for power faster, and being able to spread out into other stats

hard void
#

Hopefully ppl spread out more cause tropics and desert nodes gonna take forever to level 6757_Sadge

sweet elk
#

as everyone in this chat is on the same page 😛

how much does 1 power actually affect how much you hit for?

full sleet
#

so, tl;dr it depends on the scaling of the spell but basically nothing

sweet elk
#

ah so 1% power gain is... a huge 1 more damage.

So chasing the "little difference" actually doesnt make any difference

full sleet
#

imagine, you could have these for the low low cost of 1k+ gold
and itll make you do 2 more dmg!!

#

😭

quasi hull
#

thats why people go through the risk of enchanting and breaking gear in korean mmos

sweet elk
#

Sure.. I can do 5 more damage a hit. They took 1 week I took 5 months.

#

Sounds worth?

full sleet
#

The best plan for p3 is: get green/blue gear lv 20, and then play other games cuz theres actually nothing to do in ashes now lol

quasi hull
full sleet
#

and wait for lv 30 cap

sweet elk
#

And the real point is. The 5 months engaged a whole range of people and systems while the 1 week just had someone hit a few mobs

#

Incentivising people actually wanting to engage in the artisan systems is good for the game

full sleet
#

Do people not remember how annoying it is to get JM scrolls?
Basically 0.0001% of players will be doing jm enchanting

quasi hull
#

and that .00001% will be making bank

lucid crypt
#

is crafting them any less annoying? assuming we have the tables?

full sleet
hard void
#

No still gigga annoying

lucid crypt
#

thats unfortunate

quasi hull
full sleet
sweet elk
#

There isn’t anything to spend gold on with no gear chase

lucid crypt
#

thats a lot of stuff lol

hard void
#

Grandmaster profs gonna need something from every artisan eventually wew

full sleet
quasi hull
#

people who are crafting stuff arent always going to be the one with the good gear

#

they probably wont be because they are investing in something like that so much

full sleet
#

🤦‍♂️

lucid crypt
#

im just worried intrepid is going the way of appeasing casuals by taking away the gear chase

#

which would really suck

sweet elk
#

Don’t need vans if we don’t need gold. Don’t need gold for gear if we’re just getting some blue 20 gear. 1 person the server needs to train animal husbandry.

That makes the game super shallow. All the good artisan loops are wasted in that situation.

lucid crypt
#

if someone who plays for 3 hours a week is effectively 80% as effective as someone who plays hours per day. thats not good

full sleet
#

Listen, if you wanna spend hundreds of hours and thousands upon thousands of gold for a 10% increase, have fun getting it all replaced at lv 30 cap

quasi hull
#

when there are more stages and once crafting gets properly tuned, it probably wont be thousands of gold

#

it wont be the max enchanting level, so people wont pay the max amount of gold for it

full sleet
lucid crypt
#

as soon as theres more stages, another stage of crafting becomes irrelevant

#

thats the problem with this system theyre going after

full sleet
#

even if the scrolls cost $0, its still like hundreds of gold per slot, or more for weapons to get +8

hard void
#

JM enchanting is currently let me pay minimum 25g for the scroll itself then gamble anywhere between 1-10g for the chance to gain 0.001% power classic

full sleet
#

and +8 is only 8% increase lol

sweet elk
#

And we don’t want legendary gear to be easier to get, we don’t want enchanting to be easier.

We want to have those things have value for the huge time investment

quasi hull
lucid crypt
#

hopes and dreams of better systems in 5 years doesnt help anyone

quasi hull
#

they are already trying to impliment the salvaging system, and the system rework is happening within the next month(hopefully)

lucid crypt
#

yeah theres supposed to be a lot of things happening in the next month 😂

full sleet
hard void
#

Salvaging system is great imo atm. Just needs to give better mats/more mats if I’m using epic or lego decon kits

quasi hull
hard void
#

However when I salvage 15 named mob items and get not a single crafting mat I wanna tweak CheekySteven

full sleet
#

If you deconstruct an item, it gives a chance at getting the exact same materials it was crafted it.
It doesn't somehow magically convert those materials into something you use for the next tier.

hard void
#

Salvaging should also give chance at recipe to drop. Whatever they changed with recipe drops recently feels so bad. Killed some named mobs 30 times before I saw a recipe angrycat

quasi hull
#

wow! what a suprise! a system that isnt fully implimented yet hasnt been fully implimented yet

sweet elk
#

Well it downgrades the rarity currently

full sleet
#

no one can critique the current system because "it's all gonna be fixed in the future"

quasi hull