#alpha-two-artisan-chat

1 messages · Page 21 of 1

real fractal
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The height only increases at… epic? Iirc, you can check on ashes codex!

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Also, it’s not necessarily New Aela because we don’t know what server you’re playing on. If you’re Vyra, New Aela, Winstead and Azmaran all have apprentice woodworking so you can buy willow.

However New Aela has Braidwood which is 3 height in Common.

solemn trellis
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since I have to make alts so I can stop polar from braking my city stuff could I at least not have the corroded zinc bugged sending it to quest items and the mining tool bench not see it please @marsh vigil

crude grail
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where do i get Steelbloom lvl 20 recipies ? since the entrance to underground is blocked ?

maiden turtle
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You don't

empty hamlet
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You can craft it at any Apprentice Carpentry station, I don't recall offhand if you need to buy the recipe first or not

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It requires apprentice carpentry

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You can buy a white version

steep zealot
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Where is the current location to craft apprentice mining pick?

empty hamlet
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Vyra? No fucking clue

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Wait you said apprentice

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Go over near Briarmoor, a bit north of it there's a stoneworks

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You can do it there

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Otherwise yeah you need a city with an apprentice/JM stoneworks

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On Lyneth that'd be Joeva

steep zealot
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Thank you

thick acorn
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such a pain in the ass to make

balmy escarp
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lego eastern carriage price check?

maiden turtle
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Free

empty hamlet
empty hamlet
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I want to be able to do an attack speed build with wands

thick acorn
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all additive gear is aids to get

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additive dmg on wands seem busted btw too

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every beam tick applies additive dmg

empty hamlet
thick acorn
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u can get like 250 additive dmg

empty hamlet
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That's part of why I'm looking forward to the TTK/gearing changes

empty hamlet
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You can get 250 rating which is less than 1/3rd of that in actual damage

thick acorn
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its 1 5th

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250 rasting is 50 dmg a shot extra

empty hamlet
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And to do that requires immense effort that results in far worse damage than just generic power stacking

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Which is unfortunate

thick acorn
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yep it the hardest items to make maybe devs know something we dont lol

empty hamlet
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Eeeh

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I think it's just the P1 to P2 gear squish was sorta rushed

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We know things are going to be changing and have seen a bit of what that looks like

thick acorn
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epic/legendary set for carph jewelery forgelord rings dunzen weapon, shatterwolf pauldron all the hardest thing to make of the items

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75 or something from common food too

empty hamlet
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Technically I think the best you can do is like

thick acorn
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i reckon it could be good once they fix enchanting power aka ttk

empty hamlet
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2x Forgefire Yoke, Ancient Dunzen Scepter, Ancient Dunzen Wand
Wormwig's Rings

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At least as far as efficiency goes

thick acorn
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40 from 2 rings 36 from epic carpohgin set, 80 from weapons, shoulders is like 7, food 75 so unenchanted its like 275 ish'

empty hamlet
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And then become a JM Weaponsmith

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For the fire damage pants

thick acorn
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dont need vbench for dunzen items btw

empty hamlet
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Vbench?

thick acorn
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dunzen weapons are all made in the befallen forge so dont need a weapon bench JM

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there a necrotic wand now too as an option

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does seem like there more physical option for additive dmg though

molten steeple
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Curious why Iron Reinforced Chassis and ccarriage in JM Carpentry need Bronze and not Iron? Others like Iron wheels and iron armor for caravans use Iron - is this a bug or the way it is?

thick acorn
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it an error report it as a bug

molten steeple
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Thanks

thick acorn
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im assuming they were copy pasting recipes and forgot to change the bronze to iron

lapis valley
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1 coal = 1 steel ? or can you make more steel from 1 coal?

thick acorn
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1

glad vault
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whats the quickest way to level weapon smith?

faint jacinth
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Copper shields is the cheapest way

coarse moth
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is there a list of nodes of what artisan table are there?

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*tables

bright quartz
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I'm sure it's the same for everyone....but my choice of jeweler, I think, was a mistake....lol

gloomy tartan
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Does anything we know of affect the rarity proc for coal?

empty hamlet
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It's probably Lumberjacking

next delta
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looking for someone to trade my rividium wand and focus to a rividium spellbook (I am a mage i dont need healing stats thats why i am trying to trade) (Lotharia EU)

next delta
empty hamlet
next delta
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I heard it is up but i might got scammed 😄

worthy olive
empty hamlet
worthy olive
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with 10str base is 30phy above the dunzen.

empty hamlet
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And you can't wield both a wand and a spellbook together

next delta
next delta
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cannot afford the wood prices

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Leg braidwoods going around 10g just for the wood i need 200g minimum

empty hamlet
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Then farm more

thick acorn
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800-900g bow before the enchants :p lol

worthy olive
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should've chose the steel shortbow

empty hamlet
worthy olive
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I mean some ppl prefer shortbow which i respect

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but dunzen shortbow is pretty bad and costly compared to the steel one.

thick acorn
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i have purple longsight too btw

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additive dmg build items are all expensive compared to everything else -.-

nova remnant
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Unless you do medium - large pvp - Shortbow is the way (imo if ranger)

Idk about that shortbow though

Additive damage doesn’t scale good

thick acorn
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i think it be fine when the enchanting nerfs happen

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ttk to quick atm for it to realy do much

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if it applied to skill it be better too

nova remnant
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The extra range, AA queueing for people moving out of range, wound stacking, and extra phys power make lb better in zerg

Yeah no additive to skills either

thick acorn
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im doing it for testing purposes since everyone and there mum is doing longbow with str.

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ranger honoslty need a 10m range bonus tbh for class idenity/fantasy

nova remnant
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The 5m bonus for longbow is already insane - I would be ok with only ranger getting 5m to long and shortbow

thick acorn
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ranger are weak atm tbh compared to other roles so they need a buff

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they only got the aoe root going for them atm

copper pagoda
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i've hit the end of my tolerance for some of this bullshit. If a single whole region isn't enough to get even jouneyman stations across the board, how much of the map is it going to take to have master, let alone grandmaster? this is a pretty pitiful failure in scale design

maiden turtle
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🍼

hybrid swan
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@copper pagoda I think they are concentrating on combat and crafting is being looked at later. Crafting is desperately needing some loving and redesign.

copper pagoda
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i'm saying that with the town structure so far, they'are already missed the mark and need to reevaluate the space requirements that they expect to be necessary to even fulfil the basics. this comes down to town structure and progression more than crafting, i'm just saying, they need to map out how many cities are in a region or what their expectation is to craft. as pvp'rs are fun, whatever, but crafters keep games alive and pay subscription fees. which is why i'm complaining in the artisan channel, not general

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does it take 12 nodes at lvl 3+ in order to make tier 3 goods? that seems like a pretty bad design, especially since that's only half the game

hybrid swan
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it is alpha and between big alpha patchs normally big difference. I am hopefully on changes will occur going to beta. Town deisgn hasnt been looked at as all are the same even going to the dessert. Its the professional design/ recipes needs complete relooking at.

copper pagoda
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there's also the horrible state of interaction required starting at such a low level as to make it not worth crafting low level gear, in favor of store bought and drops, even if drops became 1/10 of what they are now, not to mention the leveling of characters vs crafting skills vs towns for crafting stations

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and, "This phase is focused on Node advancement, Economy Testing and Vassaling" - with vassaling pushed out, so, their words was that it's focused on node advancement and economy, which are exactly the failure points i'm raising

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AND during an interview 2 days ago, Steven said that approximately 70-80% of the core gameplay loops are in the game, which is scary

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so, hopefully since he said that filling out the artisanship system is what they're moving towards implementing, that they'll actually take a look at how needlessly complicated it is for how low level it is

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and to the "concentrating on combat," they said that current combat is representative of the system

sweet elk
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We are missing 72 nodes and 2 levels of nodes on the 8 nodes we have.. Were also missing freeholds. All of which provide more benches more building points.

thick acorn
thick acorn
thick acorn
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and there shift to rapid expansion seem like there pushing a biome a month would also indicate that majority of core system are in, in some way or form 95% of them are incomplete though :p

sharp ivy
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Are ice runes obtainable currently? If so, how?

copper pagoda
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Then for T4 3/4 of the world, then T5, sorry you can only pick 3?

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waiting for this artisan and town development pass, because right now, we're at an impasse

sweet elk
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theres 22 professions even if you could only build 1 GM building per node then youd only need 1/3 for T5 of everything?

And that doesnt include the fact that master and grandmaster processing benches are supposed to be on freeholds

copper pagoda
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can a T3 even support a GM bench?

sweet elk
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no but were not talking about T3 nodes only?

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also how can i answer that nothing above t3 is in the game in any way

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the assumption will be it will need more support buildings though

copper pagoda
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for now, there's 22 skills, and what, at most 2 journeyman per T3 node, so that requires 11 T3 nodes, which is > 2 "regions" to support

sweet elk
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which is fine?

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because more nodes, more levels etc is in the final design

copper pagoda
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T3 isn't even mid-game, and it already requires multiple regions for crafting

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i think that's a bit too much if they want crafting to be an integral part of the game

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3 regions required to make T3, which you can get to as a player in a weekend

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but can't get the towns to in 3 months

sweet elk
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Maybe youre looking at it the wrong way round... maybe t3 and 20-30 shouldnt be so easy to bypass?

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also currently everyone is wearing t2 for various reasons

copper pagoda
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various reasons = lack of crafting capabilities to fully furnish T3 gear

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that comes down to resources, recipes, and locations to craft

sweet elk
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if you match artisan and node levelling to player levelling speed everything were currently testing is pretty much superflous in about 2 weeks

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as it is currently

copper pagoda
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they've also got way too much hinging on freeholds, when they were just land grabbed and sitting fallow

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i just think they need to flush out their plan a bit better and communicate what the intentions are for crafting.

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should a region be able to be self-sufficient?

sweet elk
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considering they want people to be moving materials around via caravan.. im assuming no

copper pagoda
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should the whole of a tier (t2) rely on a single resource (weeping willow) that barely spawns in an extremely limited set of points?

rich jolt
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Weeping willow for 90% of tanning and tailoring.

sweet elk
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there should be more willow 🙂 i never denied that you can in fact go find my feedback forms haha

rich jolt
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Also wanna make a bolt of cloth, that'll be one thread and an entire weeping willow board. Cause that's how that works in reality

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Why can't it be that the primary craft needs one tier lower crafting ingredients for convenience sake.

Fine you want me to collect wooden boards for each and every bolt of cloth, make it take oak or ash or the abjectly useless eastern larch.

sweet elk
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So really we’re talking about inter profession interactions not nodes?

copper pagoda
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T2 and T3 shouldn't be gated as hard as they are, they aren't even midgame for when it goes live. we should be able to easily do up to T3, then, it should start being regional specialties

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they are going too complicated too fast, considering there's 2 more tiers to go

sweet elk
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I don’t think they’ll get more complicated in terms of more professions.

Heavy armor currently requires stone working, metal, leather, tailoring, wood. What would you add? I think it’ll just be regional items within those, or just more multi profession components.

copper pagoda
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they're already too complicated

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heavy armor takes mining, stone working, metalworking, hunting, tanning, lumberjacking, lumbermilling, and smithing

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and in some cases farming + weaving

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and most of that, starting at T2 is gated by a single rare resource, weeping willow wood

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and you need at least a T2 bench for all of those to make an item, split between towns, that takes a whole region by itself

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then you look at T3, and you have to double the nodes

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this, in my opinion, is pretty bad for scale

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if it took 2 whole regions to do T4, i could buy it, but T3 requiring it 2+ regions, that's not it

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especially considering at this point there's a little bit of "work together" going on, whereas when it goes to live, there's going to be constant attempts to level up / delevel to be the lvl 4 / 5 town, you're looking at taking half a map to be able to be lucky enough to find all the benches you need for T3, let alone T4 and T5. so. with this being said, it's great fun ideas, but it is not conducive to having actual crafting focused players in the long run, as it's just too much work.

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they overcomplicated the fuck out of the crafting building requirements, enough to stifle any chance of making this game attractive to crafters.

winter escarp
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Will note here - this is alpha and just the testing phase of the concepts of gathering and crafting. It is changing. But beyond that, think bigger picture. We are Testing with only 8 half developed nodes (not including Lionhold) and a Market system that isn't very friendly to selling goods across long distances. When you throw in 100 nodes, and Metropolis nodes, and a better gathering system, and hopefully a better Market system....things will change.
It won't be as difficult to acquire the resources needed to craft items. The bottle neck will not be "gathered" material, it will be the Dropped Loot required. But even that, with more players and more farming of items the availability will increase.
They want Crafting to require a social interaction...gatherers > feeding processors > feeding crafters > feeding players. It is a difference experience compared to other MMO's, but that is the point of what they want.

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I'd like to see the need for common, uncommon, and rare material be more valuable to the processing/crafting experience. Instead of the mindset of Common, Uncommon, and Rare being vendor trash most of the time because everyone wants heroic and higher...Change the recipes of higher tier items to include the need of lower tier items. Maybe - 10 common tin frags + 1 uncommon frag = 1 uncommon tin ingot; 10 uncommon tin frags + 1 rare frag = 1 rare ingot; so on and so on.... (just an opinion/thought)

empty hamlet
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Fountains but no sinks

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Node destruction, item deconstruction, gear permanently breaking, freeholds being destroyed, node upkeep actually needing to get paid, all of that will make it better

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The other problem is that high-rarity mats are "Scarce" in that actually finding a Legendary node is lengthy, but once you find it you've hit a goldrush and are permanently set

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And any conflict that's desire from competing over them is basically just a bullshit lie because you can't practically compete over a node with a known timer and no need to exist near it outside of exactly when its being harvested

winter escarp
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Well said Moss... There does need to be more sink. Along with higher teir items, lego for example, being something that is legendary to find; but then when you find one you still have to rely on all those lower level items to produce something out of it. That would also help with the sink of lower level items.

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I believe we will see a huge shift when the next iteration of gathering comes out (hopefully end of month).

sweet elk
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Is there 3 high commodities? or you just have to put the 1x2 along the top in a braidwood caravan

river lichen
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if were gonna use sandbox gearing systems then legendary should be very possible but just take time to grind but currently coal and animal fat you will never find legendary no matter what amount of time you put in.

bright quartz
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I know I'm not the first to think of this but I figured I'd throw my support behind the idea that making weapon/armor molds is crafting and not processing and should therefore abide by the system of crafting; i.e. allow mixing and matching of rarities. That animal fat bottleneck is...just dumb.

dapper basin
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Cooking should be a craft,not a process. I can write a thesis on this,but I'd like to think we all recognize as to why at this point.

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Cooking is not required by any other artisan...yet cooking requires farming,alchemy,herbalism, fishing & hunting to feed it. Make it make sense. aocphoenix

dapper basin
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Which also means🫢, everything has to match from each artisan that feeds into it. Let me not get started. 🤣

sturdy dock
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I have not transferred any items but crafting will take a hit when you can give your mounts to someone else when you upgrade as well as your gear. Why buy new when you have perfectly fine used? Is that how it works? Also, gear, in Alpha does not seem to matter much until you hit cap and nobody seems to NEED much from a crafter other than caravans and enchanting as a general statement.

urban pond
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Are the nodes static atm? Like a certain node will drop lego/high teir? Or just RNG?

empty hamlet
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tl;dr: On server restart, for everything except hunting and the big bulk forests and also fishing, everything gets a Base Rarity that can be from common-legendary. This is assigned per specific harvestable. Hunting, big forests, and fishing all get common base rarity. This lasts ~24hrs, then rerolls.

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The nodes where this can occur are "random" but it looks like the locations they can be isn't, so there's a finite number of spots where stuff will spawn with rarity

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Once harvested, they have a 1/2/4 hour timer, and then respawn as that same rarity

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Unless they get RNGed into a different resource

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Some resources are able to be visually distinguished as rarity

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If you see an Eastern Hemlock/Western Larch without a bunch of other hemlock/larch around? Guaranteed it's Uncommon+

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If you see an Oak tree in winter and it has leaves still and your graphics are at High+? It's a rarity spawn

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If you see an oak in spring/summer and it has no leaves and isn't one of the bugged spawns near cities? Uncommon+

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There's something about a visual note for rarity-spawn daffodils

faint jacinth
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Restarts don't impact rarity of spawn

empty hamlet
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And maybe stuff for other resources, no idea, I only really do trees/mining

faint jacinth
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Daffodil / oak visuals is accurate

Uc+ daffs are lighter colored, almost snowdrop - once you see you can't unsee

empty hamlet
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Supposedly there's a way to identify Ash trees

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But I have no clue what it is if it exists

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And as an extra layer of hell, it's also suspected that a tool exists for people to basically have ESP for gatherable resource rarity

acoustic sandal
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Yeah- Ash - High graphics and look for trees with all red leaves in the fall.
Haven't been out to hunt ash in spring yet

wet quarry
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Has there been an idea put forward regarding "Crafted By"? I think it would be cool if all crafted gear would say who made it, thus you can figure out who the best crafters are

left parrot
wet quarry
twilit slate
sturdy dock
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What is it called to add to gear states? Who makes them? Never explored it yet. Can you add them stats to any gear? Thanks.

lament orchid
sturdy dock
empty hamlet
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Enchanting is a +1% increase, which is only working as +1 stat because it has a minimum amount of +1. The entire way gear and enchanting works is currently being worked on to change it.

lament orchid
gloomy tartan
tough gyro
tough gyro
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Thanks ill look for it when servers come back up

dusky viper
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Does anyone know if we can make glittering steel ingots? If so, where in the forge is the station?

real fractal
lucid crypt
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have the devs said if theres any plans on getting rid of the garbage static spawns yet?

stoic verge
lucid crypt
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thank goodness. cuz this system they have is awful lol

autumn otter
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It's not even "static" spawns. It's like this (We will use Braidwood as an example):

There are a set number of each rarity on the map as follows

80-160 Common
40-80 Uncommon
20-40 Rare
10-20 Heroic
5-10 Epic
2-5 Legendary

The spawners pick a spot, and from the moment it spawns, it has 20 hours minimum to 24 hours maximum that it will respawn in that same location before it is moved to a different spot.

Since it has a 4 hour respawn timer, it can be harvested a maximum of 6 times during that 20-24 hours window (for example 10 min after spawn, 4 hr 10 min after spawn, 8hr 10 min after spawn, 12hr 10 min, 16 hr 10 min and 20hr 10 min).

This system DOES suck because it can be camped. If they reduced the min/max spawn duration to 4-8 hours, it would be hit twice max which would be an improvement.

IF THEY CHANGE FROM THIS SYSTEM, all nodes will spawn common just like hunting currently does, which would mean your chances of getting a legendary tree harvest would be 1:60,000 or worse (based on simulation I wrote)

To be honest, I would be fine with all other gathering being like hunting, but legendary gear would be FAR more rare haha.

undone escarp
# autumn otter It's not even "static" spawns. It's like this (We will use Braidwood as an examp...

Doesn't matter. Now that the vast majority knows that we're dealing with static rarity spawns....you see nobody in the world gathering outside of leveling that specific gathering skill. That in itself speaks volumes regardless of what's good or not.

People who keep bringing up "oh but it enables competitive behavior or enables pvp"......WHERE? All i see is people logging in, getting the legendary they camped hours upon hours for with a timer on their phone and then poof they disappear with the logout button. What competition exactly? What pvp?

Just ride around in the world for abit and realize that the gathering world is DEAD.

autumn otter
# undone escarp Doesn't matter. Now that the vast majority knows that we're dealing with static ...

I never said that there was any PVP or competition for it, however gathering is far from dead. On Vyra, thats 90% of what my wife and I spend our time doing, and there are PLENTY of other people out gathering also.

You do not have to gather a legendary material to get legendary materials. You can also put in the work to get processing rarity rating and upscale materials.

It's not meant to be easy by any means.

We gathered a couple hundred raptors and gryphons, 60 epic tin, 29 legendary tin and 30 legendary limestone on Monday, along with several other things.

autumn otter
undone escarp
autumn otter
river lichen
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gathering is dead. If i want to get gryphon i can only get 6 of them at best but its more realistic ill get 1 or 2 cause people are camping them and the grind is more so a waiting room where you sit there until your hourly appointment. yea real fun gathering

undone escarp
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LMFAO

autumn otter
undone escarp
autumn otter
# river lichen gathering is dead. If i want to get gryphon i can only get 6 of them at best but...

We gather gryphons (often fighting for them or racing for them) and then we go gather other things for 20-60 minutes minutes. Only when I am working do I "sit and wait".

I am not arguing that the system is monotonous and needs adjustments at all. Gathering is dead for the ones who gave up. If you people don't see people out gathering, it's because they choose to ignore it to server their own emotional "facts" or they are not paying attention.

mild portal
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can we get your wife in here to tell us what she thinks please

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need to hear her opinion too

undone escarp
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IM THE BIRD ESCAPING THE RESULT OF TALKING TO A WALL

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😂

lucid crypt
autumn otter
# undone escarp 😂

The wall: someone who disagrees with your overly-emotional sentiment. Heard. Not here for back-and-forths anyhow. Posted factual statements, you cried about it, but it'll be okay little buddy. They will adjust things eventually, and you will prolly still cry.

undone escarp
autumn otter
lucid crypt
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It’s just kinda ass running around gathering mats thinking “dang. No one is camping this node, it’s probably ass”

autumn otter
river lichen
lucid crypt
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Cuz I’m fairly new to the game. But have done a decent bit of gathering. And seeing the very few epic and legendary mats I’ve gotten, knowing there are people with a timer just running over and grabbing the good mats every time they spawn doesn’t feel great lol

autumn otter
autumn otter
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That 20-24 hours needs reduced at the very least.

lucid crypt
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I unfortunately don’t have any great suggestions on how to fix it lol. But I do know the current system doesn’t feel good

autumn otter
# lucid crypt I unfortunately don’t have any great suggestions on how to fix it lol. But I do ...

Given that I know its 2-5 legendary timers max for one species of tree at any given time, and 20-24 max that the spawn lives, you can calculate exactly how many min/max leg braidwood should be harvestable in a day, however some are adult some are adolescent so that range could be large.

I am big on numbers and learning/understanding the implementation of the systems as they exist currently, so I have done a deep dive into it.

Like I said, I wrote a program that uses the exact curves from the game to account for rarity rating in gathering. I can plug in rarity rating, and run a simulation any number of times to get a min/max/average number of gathers it would take to obtain a particular rarity upgrade.

lucid crypt
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Also why tf is willow and braid wood so rare? 😂 I’ve no life pretty hard the week I’ve been playing and can count on 1 hand the number of willows I’ve seen and haven’t seen a single braid

autumn otter
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Servers come up at 1PM Thursday (Eastern) and by 1:15-1:30 MAX, they will all be chopped and many will have died trying

lucid crypt
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Yeah. That’s crazy. For a material that hard bottle necks pretty much everything

autumn otter
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As much as I gather, and I have been playing for months, I have gotten 2 legendary willow trees and 1 legendary braidwood (which I only harvested once, and had to snipe it from someone who was hiding in a bush with the old "On a work call" excuse hahaha)

autumn otter
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Then I will buy the willow/braid as needed

lucid crypt
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I need some tips then 😂 I’m always broke as a joke and struggling to ever have any coin

autumn otter
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I have JM in every single gathering/processing profession, and apprentice in all crafting (jm in some)... except fishing, cooking, farming because no need without jman benches for them atm.

lucid crypt
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Low. I’ve spent the week kinda poking around with everything and not focusing on any 1 thing

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I think 16 or 17

autumn otter
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People often overlook the processing aspect. If I go gather 50 epic tin, and I turn those tin into fragments, it's reasonable to expect 1 fragment to upgrade (it's like a 5 percent chance for each of the tin to upgrade at decent rarity rating on metalworking clothes). Then I turn epic fragments into ingots, and again, reasonable to expect 1 to ugrade.

so 50 epic tin can reasonably give me 2 legendary ingots (or 1 fragment 1 ingot)

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And it's the same for carcasses to hides, hides to tanned hides, or wood to timber, timber to plank, plank to dried plank, etc etc

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Each processing step is another chance to upgrade

undone escarp
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Just do caravan runs, you'll make more than whatever this dude is making.

autumn otter
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It's actually impressive how mad you are man. Maybe get some sleep.

undone escarp
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Just do caravan runs

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srsly

autumn otter
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I am on the defensive how?

lucid crypt
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I’ve seen so many people malding in chat about their caravans getting griefed I haven’t looked into that system at all yet

half sage
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Either epic/legendary nodes need to appear on the map for people within a node radius and be ungatherable for a minimum 30min, or static spawns just need to go altogether

autumn otter
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You know what, don't even answer that. I don't care to continue with you haha.

undone escarp
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caravans

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trees

lucid crypt
half sage
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nah trees > caravans if you're camping a legendary, hands down safer and more lucrative. especially when you can camp the tree on an alt with jm lumb and still play with your main

half sage
#

well yeah, its pretty simple. you run around every ~4 hours to check tree spawns. didnt find epic or legendary? do something else. repeat

#

and thats whats terrible about the whole system

autumn otter
lucid crypt
#

Also why is my name like this? And why can’t I change it 💀

undone escarp
lucid crypt
#

I got an error when I tried to change it and it said I can’t for 5 days lol

undone escarp
lucid crypt
#

😔

#

I lied. The message says 5 weeks. Guess I’m user forever

lucid crypt
autumn otter
lucid crypt
#

No, lyneth

autumn otter
#

Oh poo. I would have given you the parts, as I have plenty of mats to make them.

#

Are you jman in any gathering?

lucid crypt
#

Feels like everything I pick up is worth pennies. And the things I need are dollars lol

#

Uh. Iirc I’m jm mining. Almost apprentice in trees and harvesting

autumn otter
#

So t1 mats like basalt/granite/copper/zinc etc vendor for only a few copper, but

#

JM Mining mats like wyrdstone, limestone, etc etc vendor for 1s per (common) 1.5 per (uncommon) 2s per (rare)

#

so just mine the shit out of everything, and sell everything that is under heroic

#

Trust me you do not need anything rare or under.

#

It won't sell on the market, and you won't use it. Every time I go to unload my inventory, I make a G vendoring mats.

#

Can easily make that first 20 in a day

undone escarp
#

Only if you want easy mode: Play bard, best solo class, best gathering mobility, best group aoe class for glints, can't die.

lucid crypt
#

Is it worth to mass process the junk mats before I sell them? That’s what I’ve been doing trying to level those things up

half sage
# undone escarp IF

just to chew on this for a second. Lets say you found a legendary adult braidwood at server start. It happens if you chop trees consistently. Lets be conservative and say that market price for leg braid is 15g each. You get 5 braid every 4 hours, for like 20 hours, assuming you have an ass axe with little/no quantity. thats 5x15x5. thats 375g, minimum basically, for being logged into the game ~5min total for that day. For a caravan, you can make about 20g every 30min, assuming you're efficient and uninterrupted. thats 19 trips on a caravan, which will take you 9.5 hours of straight driving. not including beacons to move the caravan, setting up the glint in the correct place, or even farming the glint orginially. And for the record, 15g for leg braidwood would be a fucking steal

autumn otter
half sage
undone escarp
autumn otter
half sage
autumn otter
#

RIP

undone escarp
autumn otter
#

But I KNOW he's arguing

lucid crypt
#

Just lemme hit that legendary tree once and I’ll have enough to get going

half sage
autumn otter
#

Guess it was with you 😛

undone escarp
half sage
autumn otter
half sage
#

cloth armor(bolts)? make sure to weave those chips in, adds fiber facepalm

autumn otter
autumn otter
#

One piece of artisan clothing should not take 10 weeping willow and 10 flowers as ONE ingredient lol

half sage
#

Also just a nitpick but i have no idea why we even bother having a fuel option since its so low for even procs of 250. Is forcing a player to go outside the node to chop 3 oak trees really necessary to start a craft catHuhGlare

#

make it make sense steven

autumn otter
half sage
#

i use the common braidwood soaked with my tears that i find every day

autumn otter
#

1x1 inventory, 50 fuel per, 20 stack size.

river lichen
#

the way i look at it is gear is gonna be expendable and if you got a little more time to grind or the gold then you can throw a legendary set and weapon at a couple wars or some pve content. Legendary gear being 1:1000 doesnt make sense in these sandbox pvp kinda games.

coarse socket
#

They might want to change a few things before that happens. You can't even buy decent gear at the moment

river lichen
coarse socket
#

I finally have a little gold coming on from various store fronts in different nodes, started looking for rosethorne pieces. After checking every store in every node i found a pair of gloves and braces...

river lichen
#

im jokin it wasnt steven but one of his lil minions

coarse socket
#

Is there a better set for clerics?

#

That's not light armor?

river lichen
#

i just hope steelboom is up before phase 3

coarse socket
#

Yeah I havn't even been able to get a solid group together for steel. Got one run for an hour or so this week but carph is all anyone wants to run.

river lichen
coarse socket
#

I just hope they do an economy and crafting overhaul soon. I like farming mats and creating gear. But everything is so god damn clunky

river lichen
coarse socket
#

For all its faults i didn't mind eso's old system. Even with the bots and Chinese farmers it was still viable to buy mats and craft gear

half sage
tough gyro
#

I wonder if they have looked at Mats being like glint. stack of 10 C = 1 UC 10UC= 1R and so on. I would be happy with this even as a second way of getting higher tier mats. even if you had to proccess them at a station to move them up so you cant just bot 1 billion trees in the field

potent parcel
#

If they ever implement the durability system they claimed they were going to have, the system might be better

Originally it was said you would require the same materials used to craft an item to repair the item, giving you a material sink
That’s seems to have been yeeted and now we have gold to repair only

autumn otter
#

VERY rough draft of a little shopping list program I am creating where I can enter all of the items I am trying to crafts and get a list of all the RAW materials I need to achieve the list. LOL. Downtime is real.

lucid crypt
autumn otter
lucid crypt
#

just figured id mention it if you hadnt already thought of it 😄

autumn otter
lucid crypt
#

ah ill have to check that out for sure.

#

i just spent hours running around between cities crafting my JM pickaxe before servers went down cuz i didnt have something like that lol

empty hamlet
#

Congrats you don't need to

hollow lily
dapper basin
#

We appreciate your guildie's hard work and dedication to the craft!

manic prairie
# empty hamlet https://www.ashesforge.com/crafting-lists

Well... just checked both forge and ashesmmo for a rare rosethorn set...
Forge is definitely going on my list.

Now, they both have some problems... Forge doesn't show vendor items... except tanning oil and salt, which are rare for some reason...
AshesMMO doesn't account for baby lambs.

But what is more important, is that putting in the whole set on Forge was faster than putting two items in on AshesMMO.

manic prairie
#

I would provide more examples, but we only ran caravans from Squall's end, which the Forge doesn't calculate with yet :|

hollow lily
empty hamlet
manic prairie
autumn otter
#

One thing I have not found on any of the artisan focused websites is the fastest profession leveling path for the lowest cost of materials. Anyone know of any site that has done this?

empty hamlet
autumn otter
autumn otter
empty hamlet
#

There's the problem

#

You're on Vyra

autumn otter
#

None of which relates to my original question though, does it? Buffs aside, I am asking if anyone has done the research as to which recipes are the fastest route for leveling at the lowest cost of materials lol

hollow lily
#

Cheapest depends on your market honestly

autumn otter
manic prairie
#

cost the same, give the same

autumn otter
manic prairie
#

you will still only have about level 12 tanning when you hit jm leatherworking tho xD

#

I hate it

autumn otter
#

Lord knows I have far too many novice tanning mats anyways lol. I have vendored / sold hundreds of grem and wolf skins

manic prairie
#

I did not sell a single grem skin... even had to buy carcasses

autumn otter
#

I am already JM Tanning (and EVERY other processing profession) and app in every crafting (except JM carpentry)_

manic prairie
#

but I am in a small guild, so I dont have a zerg feeding me resources...

autumn otter
manic prairie
#

some people are crazy...

autumn otter
#

And I still have 4 characters with over full banks, just obtained a 2nd account for bank alts

autumn otter
manic prairie
#

you should... this is nuts :|

autumn otter
#

My wife enjoys the gathering, and so do I

#

To my surprise, she enjoys the conflict too

manic prairie
#

I do too... but "level up to 25 so we can do caravans"

#

still sleeping on 40g worth of glint :>

autumn otter
#

She wasnt a big gamer. Even remarked "I never thought I'd play something like this"

autumn otter
#

And t2 mat heroic and under

#

It's actually good money. T3 common = 1s per, uncommon = 1.5s per and rare = 2s per. T2 is half those number, still good money. It's a G plus every time we return to unload

manic prairie
autumn otter
#

in a 7x3 caravan, <2g glint = 19g from new aela to winstead (I know there are further trips). So its a few hundred gold worth.

autumn otter
#

And incredibly well done (from a software engineers opinion)

manic prairie
autumn otter
manic prairie
#

I have observed data since last patch and the calculations differ

autumn otter
#

Possible the author of this tool hasn't used data from the most recent game files

manic prairie
#

just based on observed data and some black magic (read: random math), I got this...

#

but thats like... 12 max caravans

#

assuming you deliver all of them

#

oh... wait... I forgot to update the tax

autumn otter
#

Have to also consider trade bureaus (admittedly it's early, my contacts are blurry and I am not in the headspace to digest all of that) haha

manic prairie
#

50% tax is brutal...

#

well, Squall's end definitely doesn't have one

autumn otter
#

Right

#

Squall's end isn't even on the tool

manic prairie
#

this is the longest possible path

#

ye

autumn otter
#

How did you calculate the Approx Distance? As the crow flies?

manic prairie
#

yes

autumn otter
#

Ok

manic prairie
#

tho I am not accounting for Z coordinate; so thats a bit of an offset there

autumn otter
#

It's weird to me as a software engineer that they are even doing it that way. The commodities are all unique to the location purchased so a simple matrix of guid and multiplier based on sale location would be far simpler imo.

manic prairie
#

well... this is dynamic :>

#

no matter how many nodes you add

#

a matrix of 100 nodes is crazy

autumn otter
#

This is true. Considering the end size of the map

manic prairie
#

Even these nodes are nuts

autumn otter
#

Some folks don't grasp the magnitude of this project! haha

#

It's "Ambitious" to say the least. I'm super impressed with what they have pulled off so far. I made a comment the other day when people were talking about FFXI private servers, that it would be funny seeing someone try to pull of an AoC private server with the level of complexity and different services and such in this game.

manic prairie
split marten
#

can you harvest higher tier agave? ive never seen any

dapper basin
#

It is quite rare. Idk if intended...seems odd all things considered.

restive moat
cosmic shard
#

I have gotten rare, but no higher so far

nova remnant
#

Huge news go read now

swift crest
#

whohh

#

processing job sizing, mixing rarities in processing

sweet elk
#

sounds like artisan christmas in April from a quick read 😛

winter escarp
#

I have one question "and minerals like copper in caves" I havent seen any caves...other than pocket dungeons.

sweet elk
#

Theres a wolf den north of joeva, would assume thats a bigger cave (not ursine, though thats an even bigger cave)

pallid smelt
#

No gatherables in there

sweet elk
#

currently..

pallid smelt
#

Hopefully the make a pass at the current recipes and make changes

#

No mention of that

winter escarp
#

It was a post about Gathering...not crafting

undone escarp
#

@autumn otter "The days of logging back in at the exact spot to find that legendary copper two hours later are over."

So much for your take on gathering being fine and not being dead.

winter escarp
#

Hopefully that will come soon after, but I'd expect not till next phase.

winter escarp
sweet elk
#

there some other smaller ones too, but thats the one that immediately came to mind 😛

winter escarp
#

I guess the new system will help in finding them instead of me running back and forth between Sunhaven and Aithan time and time again. Looking forward to testing the new system.

sturdy dock
#

Looks like the Dev's are listening. Thank you.

hollow grotto
#

What's the best artisan for some who has limited time to play?

sleek tartan
#

Any gathering

#

Less competitive - Herbalism / Lumberjacking / Fishing

undone escarp
#

You can afk fish

#

it's quite magical

#

fishing in ashes

left parrot
#

Yeah that blog post is perfect. Exactly on point. Excited to see how it’s implemented but this is an exceptional changelist.

static maple
#

Save that for future reference and most likely a hot spot

rigid path
#

Here’s hoping that fixes hunting 😂

wet quarry
#

Can someone link the post? Sorry I cant find it atm

undone escarp
# wet quarry Can someone link the post? Sorry I cant find it atm
AOC

Many of you have shared thoughts on gatherables with fixed locations and predictable timers, and we recognize the desire to enhance Artisanship in a more dynamic and rewarding way. Instead of quick fixes, we have decided to accelerate the development of some of our outstanding key Surveying and Gatherable Spawning System features that not only i...

lucid crypt
#

Ah. Just as I was complaining about it 😂

warped sphinx
acoustic holly
vernal locust
#

Are they going to change +rarity on gathering gear if resource node spawns are predetermined rarity?

native pilot
vernal locust
fierce folio
#

I’m hunting rn and I have 60+ common carcasses, like 5 uncommon and 0 of anything else. Is there a bug which means you never get higher rarities on wolves/bears or do i just need to hugher my level? Only level 9 rn in hunting but god damn i need some rares lol

prime elbow
#

Need help plz what do you think is a good price to sell potions at ?

urban trail
#

I think one of fighters form should not offer positive benefits on stats but regenerate/stop decay of momentum, it would promote form switching alot more

woeful kestrel
#

In game? Yes

#

Give me two secs to verify if my memory serves me right

#

Nm...I was remembering this one:

rigid path
autumn otter
rigid path
#

Also true. I think the math was like 4% for rare with 2k lol

nova remnant
#

Yeah if you want more legendaries, rarity doesn’t really help that much. It does but - yeah.

#

I guess going from .001 to .002 is a 100% increase (I’m guessing rounding). But that’s not good odds

sweet elk
#

I wish they could get all the gathering changes in before P3 starts so at least the fresh start servers economy doesnt get polluted by any of the old system. Guess it depends what is in the last update as opposed to 0.8 and 0.9

teal cipher
rigid path
vernal locust
#

What would be a good +rarity to shoot for in carpentry gear?

left parrot
rigid path
#

Anyone ever seen this recipe?

rigid path
#

I have discovered that it is in fact not in the game but I wish it was 🥲

hybrid swan
#

@rigid path what aspect of mmorpg where you thinking it would be different. It is alpha 2 long way away from full game classes not in game crafting getting reworked if testing core mechanic test the way I see it at the moment. Crafting profession needs total rework but that will be april-may. I reserve judgement till beta and game launch but I am in for long term as I am backer to so dont pay monthly sub on launch so I need 2 year game play.

rigid path
#

Can I asked what spurred this incredible thought? I asked a question about a recipe and then was simply expressing sadness it wasn’t in yet. What part of that made you think I was unaware this was an alpha?

fair frigate
#

can anyone tell me for how much bear meat vendors ?

analog abyss
#

I'd like someone on the team to explain how the system is supposed to work. With gathering and processing. With crafting you can at least see what you should strive for with results. With gathering and processing it's a guessing game which feels crappy. Give me the info I need and let me choose how to get to where I want to be with whatever stat I want to go for

#

I have over 700 gather quantity when mining. I see an extra gatherable maybe 1 or 2 times out of 100 gathers. Sorry but that worthless imo. If I'm going to drive for better stats I should feel the difference at some point, and that point shouldn't be at level 50 and grandmaster mining

vernal locust
#

I have some decent +quantity for lumber and I often get +1 on trees. Rarity doesn’t really matter because at most you’ll get better chances at uncommon and maybe rare

#

You’re right they need to give value to gathering stats

analog abyss
#

The guessing game to me as a gatherer should be where is the next thing spawning that I'm looking for, let me go find that. Not how does this system work. With this new system of surveying and knowing things about what is spawning later, I should be able to know that my gear has X% chance to make it better and it not just be .001%. I'm ok with that.
If gathering stats aren't going to be meaningful then just remove them all together. I'd rather not have them then have them and they have .001% impact on the system

fleet harbor
#

wish they had dedicated crafting classes like they had in Star Wars Galaxies of all the games i have ever played SWGs was the only one to have dedicated crafters.

rigid path
#

Could be worse you could hunt. Least with the rest of the gathering professions right now you have a chance to hit something that doesn’t start at common.

sly agate
#

ya hunting is much harder to get higher rarity and Animal Husbandry isnt helpful either, more worse

analog abyss
rigid path
#

Yeah i hate the current state of hunting but i def still spend hours doing it lol

analog abyss
#

Good news is they are changing hunting soon

rigid path
#

They are?

analog abyss
#

yup Go watch the last dev stream

#

They talk a little about the new system

sly agate
#

oh, gotta check that out then, but prolly not being implemented anytime soon?

analog abyss
#

Not sure how it will effect rarity, but change is comming

#

I could be wrong, but we may see it in this March 27th update if things go like they want. Should know the next 2 weeks if it pops up on PTR

empty hamlet
#

As are all other 3+ recipes

#

Only the default recipe and recipe 2 stuff is available for artisan stuff currently

rigid path
#

Yeah I discovered that. It’s a shame cause that recipe has 250 base rarity

jovial turret
#

Hey ya all!

I am doing Animal Husbandry and was wondering if it is worth to build the Artisan Gear in higher Quality at all.
The stat it gives all them seem pretty useless. I am close to LVL28 and haven't gotten a single rarity upgrade proc so far.

Whats your opinion on this=

vernal locust
#

I’m really wondering what rarity and quantity will do in the rework they just talked about.

hard void
delicate kelp
#

not worth it imo

hard void
winter escarp
#

In processing iron...what do crafters what most? i.e. whats good to sell

novel delta
empty hamlet
#

Most people have fallen off until Rogue/May

vernal locust
#

This is true.

left parrot
hollow shell
#

Does anyone know of any plans to bring up JM fishing on any of the current P2 servers?

empty hamlet
#

Food buffs aren't that amazing and they're temporary

#

There's limited slots and there's no real way around at least two buildings missing

#

And we aren't getting full nodes, let alone the time to get them fully built and to actually utilize the buildings, before P3

#

Even if the two desert nodes come up as full nodes at the end of this month, both servers are dead enough there's no way that more JM Stations are going up, and Vyra is actively sabotaging building efforts anyways so it's not happening there

minor falcon
#

Yep, JM fishing will not happen until more nodes

keen creek
#

how do the anc dunzen weapon crafts work? you just learn the recipe and it shows up in the forge bench craft options, but still requires the journeyman profession to learn recipe & craft?

minor falcon
real fractal
#

Lmaaaaaao

raw linden
# rigid path

Can you link this forum post so I can give it a full read

muted topaz
#

Quick question, where to get the recipes for the heavy armor rividum pieces (helm, breastplate and so on) never saw them dropping anywhere

empty hamlet
# muted topaz Quick question, where to get the recipes for the heavy armor rividum pieces (hel...

https://ashescodex.com/db/item/Gear_Armor_Heavy_Rividium_Chest
You can look them up individually on the Codex and check the Dropped By tab

#

The Rividium pieces seem to have a fairly heavily restricted table

#

Functionally? Go to Carphin, kill Enchanted Knights/Warmages

#

That's the best realistic bet because Steelbloom is locked out

#

Everything else is either event only, doesn't spawn, is a boss with a long spawn timer, or just doesn't appear to exist

muted topaz
#

Thx for your advise, ill give carphin a try, never saw one of these recipes drop thought they are not ingame ... Maybe im also just unlucky

empty hamlet
#

Technically there's a very tiny pocket of Forsaken Blades enemies up in Gravepeak that you can also do

#

But, like Carphin, you are going to need a group

#

It's pretty much exclusively dropped in PoIs with 3 star mobs at level 20

#

The chest at least has a very small pool of mobs, the others likely do as well

#

It's like how Gryphon feathres can drop from gryphons

#

At level 1-7

#

Except the Gryphon spawn that'd spawn those level grpyhons is above Lionhold

#

And doesn't spawn Gryphons

#

So it's hunting exclusive or an extremely rare drop from the off chance you happen to get an eligible level gryphon spawn at the spawns around Miraleth/Halcyon

#

Which is uncommon in the first place

#

Or how Ice Runes can theoretically drop but they don't actually exist on any active drop tables

muted topaz
#

Thx for your help and have a great day 🙂

Lets talk to some guildies for more carphin 😅

chilly cape
#

is there any QR on tool making?

empty hamlet
chilly cape
empty hamlet
#

If you mean crafting quality lol no currently

winter escarp
cosmic shard
#

I was under the understanding based on what has been said by devs in the past that you can have 5 apprentice, 4 journeyman, 3 master and 2 grandmaster. But my friend just tried to level a skill and this seems to not be true. Seems to be 5 total, whether apprentice, journeyman, master, grandmaster

#

Why is this. It's frustratingly limited if that's the case.

left parrot
# cosmic shard Why is this. It's frustratingly limited if that's the case.

It’s 5 total at apprentice or higher, 4 total at JM or higher, 3 at master or higher, 2 at gm. So basically you leave one behind at each tier. I agree with you that it’s too limited and it encourages a lot of unfun alt gameplay instead of encouraging the fun guild cooperation that’s intended.

empty hamlet
#

When the game is actually launched and has a full playerbase, that'll probably work. Right now, it ends up with a lot of "I'm gonna be a scrib-"

#

And then they blow away like dust in the wind, never to be seen again

#

I swear to god the most cursed professions for it are Scribing and Hunting/Tanning

#

It's like guaranteed death

pure relic
#

any idea how to level up animal husbandry? seems like its about 55 silver to do anything in it? Am I missing something simple or is just a gold sink?

manic prairie
pure relic
manic prairie
analog abyss
sturdy dock
analog abyss
sturdy dock
analog abyss
#

Yes they do periodically. They used to be from tanning only. They changed that a while back

#

Bones and feathers are used in crafting recipes

gloomy tartan
#

Are skinwalkers just bugged? I hunted a few last night and I got one trainable mount, and nothing at all the other times (even though i got hunting xp). Nothing in inventory after relog either.

manic prairie
spring kite
#

I'm a new idiot for crafting - I got a Pallas Cat in my bags, what the hell do I do with it?

cosmic shard
#

Sell it or use it as a mount

spring kite
#

okay yes but how do I mount it 😄

#

or rather, how do I train it

proper scarab
#

psst psst psst it

spring kite
#

my cat will be jealous I don't dare to

vast dune
#

Visit an animal husbandry station and use it

spring kite
#

I see. I'll hunt around for one of those then - thanks!

vast dune
#

It will cost 55 silver and you need 100 fuel (10 oak logs is easiest) to do it

spring kite
#

Also very good info

vast dune
#

There is 1 in each node

cosmic shard
# empty hamlet When the game is actually launched and has a full playerbase, that'll probably w...

So I have read. In anything official DevStreams things that Steven said it sounded like five apprentice, four journeyman, three master, two grandmaster. I have since gone and looked at different wikis and things but those are not from the devs directly. So normally one would think that you would take the word of the devs.

I find it pretty frustrating because I think there are people who will like to play this game just for crafting. Not all of us are huge into PVP. I understand it is a large part of the game but there would be no reason to have this intricate of crafting system if that wasn't also meant to be a large part of the game.

proper scarab
#

you make alts to further your crafting availability

#

or work with others for what you need

analog abyss
#

I mean you can do it with less, but 50 give your guild the freedom to take breaks lol

#

Also I'm wAiting to see if they manage to make JM stuff relevant once you have master and GM stuff. If not, why waste time on leveling to JM on anything not going to GM

gloomy tartan
minor falcon
lucid crypt
#

hey guys, is there a shopping list site besides forge? seems like forge is missing some stuff out of my list

raw linden
#

Quick question fellas for hp and mana potions and salves is the rating they list like the per second healing or is it just another rating value that gets lots of math applied?

silver vigil
lucid crypt
#

to get a whole list for a set

silver vigil
#

Use the build planner option, name it your character and once you have the info it can be saved!

hybrid fern
sweet elk
#

Well we are getting the 2 major changes to processing everyone has been asking for months at least 🙂 Were getting custom batch sizes and mixed rarities like crafting

heady geode
#

i mean the change is nice but it still leaves alot of issue open when players quit due to everything being friction stimulated and you need to find other channels to fund artisans

shy comet
#

mixed rarity processing is going to make crafting high quality way too easy and everyone will be full equipped too quick. the custom batch sizes is great though

manic prairie
sweet elk
#

I think everything being at hunting rarity levels would be fine for the release, for testing though im not sure anyone would actually get anything near the high end to appropiately test.

Though i guess you could say weve just done that this phase

#

Id rather we have mixed rarity processing and nerf how much high rarity stuff there is available anyways

heady geode
#

IMO the hunting rarity rate is perfect. as a avid hunterer (currently 36 (forgot certificate) and last phase on multiple characters between 20 - 30.
Hunting is the foundation of the economy. If hunting becomes increased on rarity rate people will have an very easy time getting legendary mounts, livestock, pets, beast of burdens but also leather and skins for gear.

What would be good is if they added hunting processing rarity based on hunting lvl. So a lvl 50 hunter and tanner makes more legendary stuff then a lvl 1 tanner who gets lucky etc and some goes with the other respective artisans -> Lumberjacking and milling / Herbalism and weaving/ fishing and cooking etc etc

sweet elk
#

I guess the other part of the system we dont have currently which would affect this conversation is gear/mount durability life etc.

Currently any gear you aquire youve got forever so theres no reason to craft it ever again.

Ideally in the final design things should actually get removed from the game due to durability or some other mechanic meaning you have to recraft your legendary whatever.

heady geode
sweet elk
#

Its pretty common in a sandbox game as opposed to a themepark. Considering the artisan system is a core pillar, you want it to be relevant forever not just the first few months.

heady geode
#

the mount system will also destroy the gear system of having to craft the gear again unless you want people to make the mount again from scratch which will be a very big downside for alot of people @sweet elk but how will that work with legendary mounts/ gear? you use it and you go back to uncommon gear unless you have a rare backup? I doubt thats something people want + the repair is already in the game system instead of the gear destruction

sweet elk
#

As an example, repair could be just putting more legendary materials into the thing you already have as opposed to gold.

A crafter might have to repair it for you.

As it is now, if use Animal Husbandary as the example. Right now nothing but very rare stuff sells. Were only what 3 months into a testing phase? And AH is already basically redundant.

That applies to gear, mounts, everything player crafted. Once youve achieved it you never need it again. How does the game look 6 months or 2 years into it? Were not going to wipe, it should be ongoing. We shouldnt be gear treadmilling either so there isnt going to be more and more higher level gear.

heady geode
#

I am an animal husbandrist and i do have the same issue with the mounts only selling once then once everybody has their respected t3 mount the entire artisan collapses where as it costed people bizillion gold to lvl it up haha but lets say you have farmed weeks on a legendary mount and then everytime you use it the knowledge of: this will eventually die makes it not rlly worth it to grind at all.

I do get the value of adding rarity stuff into unlike gold. but then i would like to see adding 10 blues or 100 greys is same equivalant of 1 legendary for example or the market will still plummit eventually

the same goes for gear (see husbandry story haha) So i agree there needs to be someway of keeping that economy alive but having stuff destroyed or killed ( incase of animals) is a bummer i reckon (but that might be my opinion)

sweet elk
#

Its a scale i guess, on one end you have WoW like where you need to get stuff once and thats it, the other end you have Albion where stuff gets destroyed daily of all tiers.

It just needs balancing the right way depending which end you go. The amount of rare materials in the economy would have to match what youre trying to do.

Im just not sure how you keep the Artisan system relevant forever, in the one and done system.

heady geode
# sweet elk Its a scale i guess, on one end you have WoW like where you need to get stuff on...

i agree on the issue of your quote: "Im just not sure how you keep the Artisan system relevant forever, in the one and done system."
and i do not have the answer either unfortonutely

but the idea of my legendary grinded pet or mount dying because of usage makes the entire system feel not really worth it to grind on legendary's :p iamgen a month grind for 2 weeks of fun nobody is gonna do that on repeat i reckon

but yes there needs to be a specific fix for the concern as i agree its a valid concern

sweet elk
#

well for that specific thing it would depend how it was lost wouldnt it?

If it could die 20 times for example.. how often does your mount get killed?

#

(and if we assume that legendary mounts have more health which currently they dont and things of that nature)

If it dies a lot in pvp, then you would use different mounts for different situations. I think its adding more depth and more player choice if anything.

heady geode
# sweet elk (and if we assume that legendary mounts have more health which currently they do...

i assume that will already be the case eventually as there are certain mount abilities and i believe we have certain combat from mount back abilities which you wouldnt be wanna be using on suishy variants.

but imo it will be for example like the system we have now but more fleshed out.
Example:

Uncommon horse dies: 5 min cooldown
Legandry horse dies: 7 days cooldown
(example)

this way people are far more aware of when to use what mounts and the corresponding issues that come with the death etc. then when it comes to death penalties thats up to the player. park your mount in a dungeon it gets killed easily. forget it when you parked it in a meadow less likely so etc etc

analog abyss
shy comet
#

Steven don't let my flailrunner die :( I'm attached

vernal locust
#

I’m patiently waiting for how rarity and quantity will impact the new gathering system before crafting jman artisan gear

gloomy tartan
analog abyss
#

I doubt they will use the mailbox for item transfer. There will be a guild bank and transfer of some sort between alts from what I remember.

#

Mailbox is currently in and just there for market sales and in game rewards when active

heady geode
#

so there wont be transferring system to alts?

#

like mail lumberjacked stuff to alt etc?

covert raven
heady geode
sturdy dock
#

Not sure how AOC feels about locked equipment/mounts on use but when we are able to hand down and sell those items that we no longer need or have upgraded this hurts the crafters. Rather than adding a time sink to always replacing gear that is broken or such, I would rather just not allow used equipment to be traded again. There are always alts and new players that need gear at all levels as well as mounts until the final upgrade. These needs should be filled by crafters not by hand me downs from those who have out leveled their existing equipment. IMO.

heady geode
#

Makes sense tho as it would defeat the purpose of relying on others / the social aspect

half sage
#

i'll get the pitchforks out for full alt transfers later, theres no point in making me trade through someone else except for wasting two people's time

left parrot
#

My vote is a system where you can transfer anything you want to a character on the same account provided they are in the same node.

#

The current system just really incentivizes having two accounts and it kinda sucks a lot

full sleet
left parrot
full sleet
pale mesa
#

@marsh vigil what would your opinion be of the following idea: Contesting a resource node that someone else is attempting to harvest automatically flags the person that attempts to contest the node. This would allow the person that initially started to harvest the node the ability to fight for the resource node without going corrupt, or to continue to harvest the node (without force flagging) if they believe they have sufficient skill/speed to secure the resource. Contesting resource nodes (IMO) should be something that you should have the possibility to be reserved through pvp without incurring corruption since the person contesting the resource consensually is contesting it. Giving the choice to flag for PvP to the initial harvester would then allow them to consensually enter pvp or opt out.

full sleet
agile lintel
summer elk
tough gyro
analog abyss
analog abyss
full sleet
analog abyss
#

Then you're getting away from the proposed system. PvX Steven has said he wants a balance for all play styles, not just the pvp play style

full sleet
analog abyss
#

So things stay they same all the way to grand master then it changes In favor of the pvp play style? Makes zero sense

full sleet
#

I suppose u could have carebear zones that have a lower amount of them too, if you had to

analog abyss
#

Lawless with be ocean and some islands per Steven, so I'm sure you'll have that, but it won't be exclusive

#

There will definitely be bosses and gatherable in those zones, but he isn't going to just try to appease 1 crowd.

autumn otter
#

Can anyone explain QR Breakpoints? I have seen people saying there are three breakpoints for QR Rating in crafting, but I would like to see the math.

full sleet
tough gyro
#

That being said Steven wants to make Rich Vein style nodes to be fought over and that makes sense. Just dont lock ALL of the resources behind PVP

vast dune
autumn otter
#

The reason I ask about the QR Breakpoints is that the claim is that there is no difference between one QR and another except for three specific values, but stats on items increase with QR at more than just three points.

tough gyro
autumn otter
full sleet
vast dune
#

By the time we have gm gathering the corruption system should also be better tuned

#

You can't mock people for not wanting to PvP and then refuse to pvp

full sleet
vast dune
#

No I understand fully because people keep saying this

#

You want things to exist in lawless zones so there is 0 risk to killing people which goes against the entire design of the game. If this was something they were willing to entertain at all then corruption wouldn't even exist.

full sleet
vast dune
#

And what do you lose if they do?

full sleet
vast dune
#

So nothing unless you are a dumbass harrharr

full sleet
#

so what you just plan to run around and not gather anything lol

#

or you gather 1 thing and run back to town instantly? I guess if that floats ur boat

#

Plus xp debt and repair cost

vast dune
#

If you plan on flagging up but you have a bag full of epic and leg mats that is on you to consider

#

Both are meaningless at this point

full sleet
#

Albion online already has a pretty successful system where zones are force flagged with the highest resources.
Works pretty well in that game

autumn otter
full sleet
#

Except, in albion online when you die you lose all your gear AND all your resources lol

vast dune
autumn otter
vast dune
#

RuneScape has a similar thing but the wilderness doesn't necessarily have the best stuff just very good stuff

#

I don't even go there often anymore I'm kinda done with gryphs at least for now

full sleet
autumn otter
#

It will always and forever be you

vast dune
#

The bots is a whole seperate thing but yes the 2 are quite different

#

RuneScape wilderness is kinda shit

left parrot
# autumn otter The reason I ask about the QR Breakpoints is that the claim is that there is no ...

As far as I know, there are no breakpoints and it’s a linear increase. It’s plausible that there are diminishing returns but I haven’t dug deep enough to figure that out but there’s certainly no breakpoints so hard that “only 3 numbers matter.” Go into AshesCodex’s crafting calculator and make a level 20 weapon with all legendary mats and then punch in a bunch of different quality rating values and you’ll see the numbers change constantly.

heady geode
vast dune
#

Good I hate breakpoints........years of playing Diablo 2 and having to switch gear because I needed 10 more fcr was bullshit

vast dune
heady geode
#

From my understanding you need 5 and not 3 and the penalty can increase overtime and reduce faster then on alpha

So yes we still have the punishment but its basically a minor inconvenience rather than a punishment

vast dune
#

If you only do it a few times sure but blight is there to make sure you can't just run it up on repeat

#

If you just go hog wild every Saturday and start murdering after a few weeks it will only take you 1 kill to hit big corruption levels

autumn otter
heady geode
vast dune
#

Yes there's always a way around it and unfortunately if you use that cycle you will only be able to target lower level or lower geared players to make sure the griefing is extra bad

sweet elk
#

In terms of breakpoints, if you look at caravan parts you can see that even 1 crafting quality changes stats. There’s crafting breakpoints on the item where stats increase if you mean that?

autumn otter
sweet elk
#

I’m saying there’s not really quality breakpoints at all like the other person said. As if you look at Caravans there’s a change on any change in quality

#

There may be rounding for other items

novel delta
lucid crypt
#

or just. repair with repair kits made by crafters instead of gold

heady geode
novel delta
severe falcon
#

wonder if we could get a definitive answer from Intrepid about whether mining rarity rating affects the rarity of chance drops like coal

sweet elk
#

Think they just need to add a coal node tbh. There’s no reason coal should be the special case. Steel requiring 2 T3 products is already enough (ie make coal a t3 node)

teal cipher
sweet elk
#

But make everything hunting rarity 😂

#

2 in 100000 legendary coal and 2 in 100000 iron x by what 20 ingots?

teal cipher
#

sounds perfect. the depth of that sandbox content is blowing my mind already.

sweet elk
#

I think someone did the maths and currently legendary coal is in 1 in 6.7 million chance or something lol. I didn’t fact check that though

heady geode
novel delta
#

but i d love everything at hunting rarity

sweet elk
#

I think it really depends what they do about decay/loss of stuff out of the economy. With nothing getting removed I’m all for hunting rates.

I still think that doesn’t work long term though. I think more available rates but stuff actually getting removed from the economy due to destruction/durability/something is the better long term system

novel delta
#

coal is cringe also i agree, specially it is needed x20 for weapons

#

i mean noone doing steel melee weapons, not because htey are bad, just becuase they cost cap of gold

sweet elk
#

That’s partly also because of availability of journeyman enchanting scrolls and how strong enchanting is generally

novel delta
#

also i dont understand why noone is complaining of state of exp gains in crafting.
i mean exp for leveling both profession and character.

  1. I mean when you have same prof exp gain for crafting LEG 2handler for 10 lvl and 2x COMMON copper wepons for lvl1 feel weird.
    Noone likes to lvl profession by doing LVL 1 weapons billion times. Why dont make prof exp gains higher based on quality and lvl of recipe.

  2. profession alts.
    there is 33 character exp for any crafts in game. you need 2m exp on 20+ lvls to lvl up. I mean why not increase gains for higher lvl crafts/rarity. Noone wants to level up 5 alts which are only for crafting by mindlessly grinding mobs. ITS UNFUN specially for people who like crafting. Also its unfun because for some reason profession gear doesnt require lvl BUT elixiers/food requires

#

Or only me see it as mistake and in need of rebalancing?

minor falcon
left parrot
#

^ yeah that’s all on the changelist

chilly cape
#

We’re skinwalkers bugged all last test for anyone else? Harvesting them didn’t drop a trainable or a carcass. Just nothing .

Been trying to get skinwalker leather forever now

chilly cape
real fractal
#

Probably a bug, I’ve reported it multiple times. Or they could be unrelated, but whenever I try to hunt ski walkers near Winstead or in Seph, I get nothing. But I can get borks from Samia’s

chilly cape
#

awesome...thank you!

gloomy tartan
#

I did get one trainable skinwalker, but all the other ones gave huntibg xp, but nothing at all in inventory.

eager scaffold
#

Known bug that skinwalkers don't drop carcs

manic prairie
# real fractal

Technically speaking a different animal.. I believe skinwalker carcass and bork carcass are two different things, but might be wrong.
I would expect it to be a typo in the loot table or something along those lines, to be fair...

Here, take a complimentary meme so you know what to do with these Borks

tough gyro
chilly cape
solemn jay
manic prairie
nova remnant
#

bork by day, skinwalker by night

crimson rivet
#

are the gathering changes live already? the ones where all nodes are variable?

stoic verge
#

no - sometime next month

thick acorn
heady geode
#

So from my understanding mailbox system isnt going to be for transferring all items and only crafted ones. This meaning that making alts to mail stuff to your main would be pointless at launch and only be beneficial when trading others.

Can someone tell me whether this is true or false? Because they are just something I heard from talks but havent been able to read up on

royal viperBOT
#
Ashes of Creation Wiki

Raw gatherables and materials are not able to be mailed by players.
Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.
Social messages sent via mail will be received instantly.
It hasn't been decided whether crafted items such as gear will be able to be sent via mail.
From an...

scenic grail
#

does anyone know which fuel requires Befallen forge?
trees are not accepted

keen creek
#

It's called molten core (flame mobs in forge drop it). 1 is 50 fuel value

oak epoch
#

Can i upgrade my Stonemasonery from Novice to Apprentice at a JM Foreman or do i seriously need to find an Apprentice Foreman?

gloomy tartan
#

Yes you can

hidden sun
#

Anyone who has demoted professions, have you promoted those same professions again? And does it keep the experience level that you were at originally? For example if I am at level 14 and demote to novice, does it remember that 14 or just wipe it to 10?

sweet elk
#

to 10 full bar

hidden sun
#

So even after you promote again it is still 10? That is a bummer.

chilly cape
#

what is the respawn timer on Gryphons?

stoic verge
analog abyss
#

Hoping the new hunting mechanic comes soon. The static spawn systems need to go.

#

No system in game should be the old stand in a spot and wait.

proper scarab
#

it was never meant to be static to begin with

#

it was always supposed to be what we are getting with this "upgrade"

#

which is what confuses me with the news post

analog abyss
#

Correct. But I wasn't expecting the simplicity if walk up and "pet dat dog"

proper scarab
#

that was the placeholder

#

essentially its no where near ready to except to meet deadlines

#

"push something out even if its the most basic" mentality

coral dagger
#

Trying to enchant for first time. Says 95% success but a red 100% no change on bottom. Have tried this on every piece of my armor. Bug or am I not doing something correctly?

coral dagger
vernal locust
#

Anyone make the gathering bags? How much do you get in capacity increase from common to say rare or epic?

sweet elk
vernal locust
#

I get the number goes up. I do not get what that increased number equates to.

sweet elk
#

if you put rare mats in it tells you the stats? if you put epic mats in it tells you the stats?

vernal locust
#

Let me try again.

62 capacity rating is what the vendor bags have. That gives me 82 per stack at 9 stacks. Ashes codex doesnt seem to say what the stack size will be on a higher rarity bag.

sweet elk
#

ah i understand sorry i didnt realise that the capacity stat didnt actually line up with stack size

vernal locust
#

Yeah, I figured. There is not a conversion so I do not know.

sweet elk
#

Apprentice have 45 capacity and stack size of?

vernal locust
#

I do not remember sadly, jman is awesome

sweet elk
#

id say considering you get 20ish capacity increase on an legendary bag itll probs increase by about the same as a novice bag. but guessing

fringe wing
#

Anyone else notice the hunting quality rating doesnt go up when taking the elixer but the speed does?

#

And the Pylon doesnt seem to effect the quality rating on the stat sheet either.

last depot
neat turtle
#

noob question where can i create a aprentice hunting bow

tawny sparrow
#

any Cooks have issues making Oatmeal? i have the mats, coin and wood. wont craft...

analog abyss
#

Cant remember if you cAn make it at the ones near lion hold, but that might be possible as well

neat turtle
vernal locust
fluid saffron
#

what would be a fair price for epic weeping willow?

vast dune
#

Animal husbandry question........ If deer are only able to be bobs and that is their specific purpose, why are they worse bobs than other apprentice level animals? All the different horses are better, raptors are better, oath bearers are better........ It doesn't really make sense to me that they have 1 job and they are terrible at it, I guess the same could be said for tidesnappers. Another just currently useless animal, can we either buff them or drop them down to novice level at least?

analog abyss
vast dune
#

fully agree but unless I'm not understanding how they do these things, someone manually set those values or at least some level that spit out those values so somebody intentionally chose to make both of those animals useless so hopefully they can see this or have already noticed it and can adjust the values as part of the rework.

keen parcel
#

I believe that the stats of BoBs aren't going to be rarity based. Just based on the animal/creature itself. Husbandry will likely be needed to make them better at BoB or other stats.

heady geode
#

From my understanding you can breed animals in husbandry and breed stats to them:

  • health
  • speed
  • etc etc

So in short summary: I reckon people be combining animals together to make the perfect mount / pet/ live stock/ and Beast of Burden

#

So rather than hunting and processing them into good BoB’s you create them

#

So a tidesnapper has okay swimming but low speed mix it with a horse and you maybe get like a seahorse which is good both on land and water for a more flexible Beast of Burden

analog abyss
heady geode
analog abyss
heady geode
#

Yeah i watched multiple videos and already made multiple spreadsheets

#

I hope I can put em to good use ☺️ @analog abyss

vernal locust
vernal locust
jade needle
modest token
#

When do artisan buffs apply? Before, during or claiming the craft or process?

#

Like from clothes

vernal locust
spring kite
#

how many skills can I have at apprentice and journeyman level? it's not entirely clear right now

sweet elk
#

Just forwarding to here because the rest of the artisan community can probably fish around for the information with me 🙂

Has anyone seen stat changes on anything but whole number quality scores? Ie in my example IN GAME does the stats only change when you have MORE than 52 and MORE than 53?

sweet elk
heady geode
#

Hopefully this is explained as clear as possible

spring kite
#

that's actually less clear somehow o_O

but if I'm conjecturing correctly you can eventually have 2 grandmaster and 1 master?

heady geode
covert raven
heady geode
#

I hope i explained it better then my previous attempt

spring kite
#

I think the explanation makes more sense in chart-form.

But essentially you end up with 1 Apprentice, 1 Journeyman, 1 Master, 2 Grandmaster - given you've maxed it all out?

heady geode
#

Can explain it properly there

spring kite
#

if you want, sure

heady geode
#

I can do it here aswell I will just give you an example in skills

manic prairie
#

here... someone listed it here a long time ago

spring kite
heady geode
#

I have 5 skills i take with me after lvl 10

Lumberjacking
Herbalism
Hunting
Fishing
Mining

I level them all to lvl 20 thats the cap of the first stage.

4 of those i take to beyond level 20

Lumberjacking
Herbalism
Hunting
Fishing

Same situation. I level them to the cap which is 30. After this i can only up 3 more skills.

Lumberjacking
Herbalism
Hunting

I level them to the cap of (master which is everything between 30-40)

And then i take 2 as grandmaster 40 - 50

spring kite
#

good stuff - and yeah it is much easier explained in chart form

heady geode
#

Yeah i was writing so i didnt see chart yet but what i wrote is now explained in chart

spring kite
#

Someone should maybe pin that chart

last depot
#

Let’s you plan out artisan levels easier

manic prairie
last depot
#

Good point

thick acorn
# sweet elk

my crafts always higher than the calculator :p

clear glen
#

how to get farm and chickens ?

#

Okay I found chickens

#

so .. how we can get farm now ?

tough gyro
#

you dont get a farm you use the farm work bench

clear glen
#

damn chicken factory

#

no more small farms 😦

clear glen
#

soon thats how we get food in RL anyway

sweet elk
thick acorn
#

Dont have examples but my crafts tend to be like 3% higher on the quality bar than listed like i tried making a 99% purple dunzren shortbow and ut ended up at a 3% into legenday roughly at 720 carpentry

left parrot
clear glen
#

Have to be Level 10 to sell items at MP ?

crisp bramble
analog abyss
sweet elk
#

Dont get me wrong my "complaint" is a very minor inaccuracy, its only 1 breakpoint down.

Im just trying to get the information we need to get it all correct as the tools Takyn is making is very useful 🙂

coarse socket
#

Has anyone made anything showing what's actually useful to craft in the processing stage for selling?

distant willow
#

Just a reminder that it costs 11 silver just to craft the apprentice scrolls for scribing, but they can be bought for ~1s from the vendor...

Why?

sweet elk
#

cause they shouldnt be on the vendor at all 🙂

distant willow
#

I agree. but like... As a scribe, this is extremely punishing.

#

When you say they shouldn't be there, is this something that we are agreeing upon as an opinion, or that Intrepid is calling a bug?

sweet elk
#

opinion, don't think intrepid has stated either way

#

as discord channels get parsed for community sentiment i bring it up every now and again 😛

#

I personally think all crafted items should be, crafted only

clear glen
#

how do we level up mounts?

dense cloud
#

So a bit of a comment regarding Alchemy and Potions and Salve's. With the both of them sharing the same GCD it basically makes Potions the preferred route which would make salve's not needed. If these were split from GCD it would make both of them work as well as increase item use. Let me know yalls thoughts.

woven trout
manic prairie
coarse socket
#

Why is spindle hemp thread so expensive and rare quality animal fat seemingly non existent?

empty hamlet
#

The rarity system in its current iteration is fucking trash so this basically means you need around 1200 Rarity to even get the roll to get something of a rarity up to about a 15% chance

#

And the second roll that determines what the actual rarity comes out as is complete RNG heavily weighted towards lmao you get an uncommon

#

This is why there have been probably less than 20-30 legendary hunts ever across all servers

#

It's about a 1/100,000 chance even under the best circumstances

golden ocean
#

I made so much rogue armor today 25 heroic sets, an epic circlet and a khalidar breastplate. How was everyone else's week? Get any major projects done?

heady geode
autumn otter
#

So I have heard people saying that there are "breakpoints" in the hunting rarity rating at 316, 700, 1264 and so on, implying that only at these ratings do you see a change in chance.

I have done a deep dive as well as a large sampling of hunting in game with the wife, and this is a misconception. Like all other ratings, they are evaluated on a curve.

0 rating = 10% chance for hunting gather to upscale (uncommon+)
316 = 15%
700 = 20% 
1264 = 25%
1984 = 30% 
2893 = 35%
3712 = 37%
4448 = 39%
5840 = 42%
7008 = 45%
8409 = 50%

Every single point of rarity rating matters, and this curve applies to all gathering professions, not hunting alone.

This chance is the "First Roll" that determines if there will be a second roll to determine upscale rarity. In the case of hunting, where all things are common, success in the first roll means you will get an uncommon or higher at the following probabilities:

88.89% Uncommon
10% Rare
1% Heroic
0.1% Epic
0.01% Legendary

The second roll is completely unaffected by Rarity Rating, and those probabilities are static. That said, if you have a rarity rating of 756 I have approximately a 20.5% (20.49645%) chance to succeed in obtaining an upgrade:

Chance = 20% + ((756-700)/(1264-700)) * (25% - 20%)

All of this is to say, the gathering rarity calculator at ashesmmo.com is a lie... haha

Wife and I's in-game results on just a couple of hours last night:

Nalla = 13/68 = 19.12% upscale (~500 rarity rating)
OneDude = 28/121 = 23.14% upscale (756 rarity rating)

There is a pre-first roll.... roll... if the huntable has chance of trainable vs carcass (80% carcass / 20% trainable, except for bears which is implented backwards at 20%/80% currently)

left parrot
hollow lily
autumn otter
hollow lily
#

oh I know

autumn otter
hollow lily
#

I have epic apprentice and will soon have heroic pants and epic belt

#

with lego oak bow

#

so I will be at i think 1k with food and elixir

#

so need the bags to hit any higher

#

im hoping with the variable timer on braidtree nodes

#

I will actually be able to find braidwood now

#

since it cant be spawn camped with perfect timing anymore

autumn otter
hollow lily
#

one sec

autumn otter
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295

hollow lily
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295

autumn otter
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Damn. I don't want to give up the 549 speed >.<

hollow lily
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I mean atm I can hunt an animal in 2 ticks

autumn otter
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-338 speed + 84 rarity

hollow lily
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rarity imho is better

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but thats me

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rarely I fight anyone

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for a huntable

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cause huntables arent on a static timer

tough gyro
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waiting for insta gib. lol somone hunting walk up and YOIK

hollow lily
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the timer is on a range of times

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its not like other gathering nodes currently

autumn otter
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I agree, but if I can get to 1264 without that 84 rarity, I'll stick with the speed (because 25% is fine for me) haha.

One sec, ima look at the formula for gatheringDuration

tough gyro
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Hands get thrown at gryphons all the time

autumn otter
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Base duration is 15 seconds, then speed rating applied based on "GatheringSpeed" curve.

summer elk
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I am hoping the spawn rarity will be completely random, and not just jumping between the same spots where high rarity resources already spawned, but with dynamic respawn time. It would be great that if you go into a wood with 50 trees, they can also have high rarity at random, not just those standalone trees that were high rarity already

hollow lily
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I think that will go against what steven wants with the static rarity

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for pvp contention

summer elk
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probably, but I still hope gathering will be a non pvp thing. We'll see how it turns out in the end

gloomy tartan
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Gathering is intended to be a primary source of pvp.

summer elk
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nah, caravans, wars, sieges, ships will be

gloomy tartan
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It's in the design notes, and Steven has also confirmed that recently

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So, i don't know what to tell you

summer elk
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not saying it won't have pvp, but I can't see it having more pvp than the events mentioned above

gloomy tartan
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"I still hope gathering will be a non pvp thing."

summer elk
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yes, I hope

gloomy tartan
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It will be a pvp thing

summer elk
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I am aware they want a friction, but who knows how will it end up at launch, they might have many other ideas or changes by then

gloomy tartan
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It's a core part of the design, but keep hoping and be disappointed

tough gyro
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He has plans for large rich veins that need to be gathered by multi attempts and wants people to fight over them

gloomy tartan
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Yeah, and he also recently stated they had the static high rarity nodes like that deliberately to cause fights. Then he got kinda mad when people pointed out how a static timer actually prevents fights.

hollow lily
sly agate
hollow lily
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yeah thats my point

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though I mean I do hard camp huntables

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lol

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but there are so damned few huntable spots

sly agate
hollow lily
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comparitively

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I mean its part of the PTR notes

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but that doesnt mean its coming out this thursday

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but typically ptr notes match the update notes more or less

sly agate
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Story of my whole day, yesterday [while taking 10hrs moving around the world organizing inventory]:

Man, first time in two months I saw a Lego Willow spawn—turned out it was the first (initial) spawn. Grabbed it at 12:04 AM, went to sleep, then tried my luck again at 12:04 PM. Waited about 15–20 minutes, and it spawned. Wasn't even sure if it was the same tree, but mid-chop, some guy spawned behind me, killed my character, and turned red to take it—that's when I knew it was a Lego Willow.

This Lego Willow was the second one I’d seen in 2.5 months. The first one was a last spawn (it moved), and this was the second. Got the next one with a group of friends and took down the guy who killed me. My friend ended up getting the Lego Willow. Tried one more time to get back in, but thanks to the game's memory leak, I got stuck on a black screen, and some random dude in the area snatched it.

LMAO, every time I see a Lego Willow or Braidwood (if I ever do), it's always the last spawn. Honestly, I'm happy if I get any, but the first time I saw it was the first spawn—only got it once, LOL.

I’m just waiting for these upcoming changes,

analog abyss
# gloomy tartan It's in the design notes, and Steven has also confirmed that recently

By that you mean people may go red protecting resources then yes, eventually that will be the only way to protect resources. You'll never be forced to flag to gather resources in the main lands of vera. There are sanctioned pvp events that people will use for a source of actual pvp and not murder. Wars, caravans, sieges etc. But gathering won't be a sanctioned pvp event

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Will force you to balance the amount of corruption you want and if you're willing to except those consequences

gloomy tartan
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He's also stated that they intend to put high value gatherables in lawless zones. Regardless of how it ends up implemented, it's very clear that the intended design is for gatherables to be a source of pvp. And also regardless of this being a very open design decision from the olden days of early Alpha, I know I'll be reminding people of that years from now when the inevitable complaints of "why can't i gather in peace, this game sucks" start.

analog abyss
# gloomy tartan He's also stated that they intend to put high value gatherables in lawless zones...

Yes, ocean and some islands will be lawless. Again in the main lands of Vera if someone doesn't fight back you will have to go red to stop them. Eventually as Steven has said. Anyone not flagged for combat won't be able for control effects like it currently is. So no walking up and sleeping, stunning a target to get them off the node. Either kill them or be fast enough to get it before them, hence why there are gathering tools that focus on speed

golden ocean
heady geode
heady geode
analog abyss
# heady geode Those complaint will start the moment you enforce pvp on gatherers

I'm a gathering main. Don't care if I pvp or not, but I backed because of the proposed system design. If someone wants to kill me, kill me and go red. That's the price of murder. Someone choosing that has to make the decision to accept the corruption and what comes with that game play. The gathering system is there to add tension, not necessarily pvp in the same way caravans do

heady geode
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I know and i know that there are alot of players in the alpha right now who dont mind some action. But when the game launches there will be wayyyy more casuals / 9-5 people in the game. And they do mind when they are getting ganked of have a fear of getting ganked cus they are grinding resources they need

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I know the pvx system right now is about causing as much trouble and discord and friction as possible but i highly doubt that will make the game healthy and sustainable for half a year after launch hence the complaining will start quickly

analog abyss
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The current caravan system shows why you DON'T want to have more systems like it. There is 0 reason not to attack a caravan. If there was corruption or some other negative to attacking a caravan, at least something to make people think about a consequence of that action it would make for more meaningful gameplay.

heady geode
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Yes hence my statement that complaining will start asap after launch

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As the “corruption” we have now will then be less punishing as they made it more punishing so people get to test stuff

analog abyss
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Yeah well have a good idea once Beta 2 gets here. That should be finial numbers and things in place, testing launch build at that point. Thats when you'll see who's going to stick around. Will also depend on the server. The P1 Vyra server had a good vibe, current Vyra is a dumpster full of Bear droppings ready to be set on fire.

heady geode
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Hmhm beta is basically when you get full picture of game rn we just testing and giving feedback and hoping they will answer them haha

analog abyss
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Yup. Tell them what ya like and don't like, report bugs.

heady geode
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Hmhm

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Altho the odds them picking up what you dont like is very slim tho

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Unless you are a very big streamer atleast thats what it feels like to me

hollow lily
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If you want to be a top tier gatherer become a bard

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also nother big thing to note is our map is small right now

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in the future state of the game the map will be much larger

heady geode
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Doesnt matter

hollow lily
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and you wont have people able to gather GM mats cause less people will be GM

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while at this time you have people who can by JM in 4 gathering profs

heady geode
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Yes but map size doesnt matter

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Wether you have 10 items in 7 nodes or 100 in 70 nodes the % will be same

analog abyss
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Yeah it will. People will be spread out, so the likely hood of seeing lots of people, IF you go out of your way to get out in the undeveloped areas, will be smaller

heady geode
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Hm

hollow lily
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also right now you have a large % of players who are all gathering

analog abyss
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Pvpers will want to stay where people are, gathers will want to get away from people lol

hollow lily
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but in thefuture you can only have at max 2 gatherable at GM

heady geode
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Wouldnt be surprised if undeveloped nodes also have undeveloped resources meaning the GM resources will be in high populated areas for some more friction

hollow lily
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all the more reason to spread out and develop nodes then no?

heady geode
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I think you underestimate the toxicity this game can bring:-p people aint gonna be inclined to spread out and make it sufficient they wanna go where alrdy everything is

analog abyss
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Waiting to see how that work TBH. I would hope that it's just random all over the world. Force people that gather to move around the map and not just have to stay in a few places