#alpha-two-artisan-chat
1 messages · Page 20 of 1
If anyone wants to go try and get a Glimmering Geode mount on Vyra. Let me know.
i do admittedly, but im not sure how possible that is currently
Good drop rates currently. If they add more drops to the boss it's gonna be tough
i feel like most of those players have already moved on and most of the population still feels that way
They'll be back, then quit again
So to start, i dont think sweat of your brow should give a baseline horse equivalent to a T1 horse in husbandry, it should be something thats only slightly faster than running. Outside of that, im not against having some variability, but there should be a specific reason you would want to scale in tier on mount. Like, whats the point as a husbandrist if your clientelle just want to sit at T1 and T2, then theres no progression as a profession, and once most of the population has said mount, sales go stale.
but if you say that T3 > T2 then you limit your playroom
as T4 > t3 and T5 > T4 is also a thing (yes, plan for lvl 50 and grand-master)
I don't think that everyone should be able to gather all materials you should have to make a serious choice
and a the same time keep travelling limited in speed as not to have fast-travel
So everyone rides the fastest mount until T5. Then choose their favorite T5
T3 armorsmith means you need 10 other JM professions. hows that for Animal Husbandry?
oh yeah you dont need 10 other professions for your T3 craft? maybe mounts are the easier profession once we hit higher level content.
woah, you just compared a craft to a process
not even kidding. JM Armorsmith needs 10 JM artisan skills to make an T3 armorpiece
Have you done animal husbandry? Because I've done other professions.
What about example uhhh. Weaving
animal husbandry is a processing and a craft in one? the resulting product is 100% final product?
3 gatherers needed to create 1 processed item
Objectively husbandry is harder. Even with needing "10 other crafts" to make a peice
BOB & Mount are final products, not intermediary product
thats why we see 100 people on scorpion mounts and 0 people with T3 armor
objectively your point is invalid
I have 400k exp debt from how competitive the hunting scene is. Do you have that from mining?
Scorpions are T1. Thats part of the problem.
This number was 600k, I got it down go 200k, now it's back up to 400k, because people are killing hunters/husbandrist on sight.
Actually 😎 mining is so un-contended that players just put their alt at the legendary node all day and nobody else finds out the rock is even there.
We had someone camping the t3 husbandry station last night killing husbandrist all day. Have you experienced that?
I don't do mining because it is the easiest thing to gather for.
There's plenty of people who like to get shiny rock
Same with Scribe and Arcane Engineer
People Seriously want maps
Halberdiers and terrapins are scarce on my server and hardly being used due to scorpions
all of this is actual PvX content of scarcity that is part of the game intented behaviour. i honestly do not feel bad for anyone with animal husbandry. not all of its mechanics are in (losing mounts and bobs will increase market volume)
Lyneth has everyone and their mom on a halberdier or a scorpion right now
You aren't an animal husbandrist. You don't have the experience to tell me I'm wrong. The profession feels bad right now plain and simple
but yeah servers do matter. but all i said was lets focus on fixing blatent bugs (eg wrong material requirements) before adressing money/tweaks
animal husbandry example of a broken treat would be if training a terrapin would require a scorpion
and if your saying that isnt the case anywhere
Iron Reinforced Wheels require Bronze Armor
Limestone Mortar requires Wyrdstone ingredients
So a good start is
- make better mounts more contended
- make worse mounts able to upgrade to become equal to or better than the stats provided
no instead you today, as a non husbandrist, with 0 effort invested, could catch a scorpion, train it, and sell it for more than a terrapin, which required i grind 20 levels of husbandry and hunting to tame. Totally fair and balanced
effectively the scorpion is the crocodile of this patch
the issue isnt with animal husbandry or its selling price
its that the scorpion is way to good for its tier
oh whats wrong with crocs? Are you saying they were broken?
So you do admit theres a problem then
Wild
The issue is we don't have the game released and the creatures in their correct locations
corcs were T2 and are still fastest in water
is that broken? maybe?
is it an alpha-2 test and do i know that these tweaks are relatively simple? also yes
but does that mean the crocodile should be cheaper to make? or the wolf more expensive to make? or should players pay more just because training a croc is expensive? not part of the game design
I hope that in the future the Broodlings will be protected by the larger scorpions and much harder for you to get as a low level player.
your 20 levels of AH mean nothing but that you can actually train up to JM animals, while me and my novice AH can just do wolfs, bears and scorpions
The problem friend. It doesn't impact you, so you dont really care. You are coming from the perspective of a buyer, who doesn't want to pay T3 animal prices, so you are content with having a better than a T3, T2 or T1 mount, so you are trying to convince me, someone who actually has skin in the game, that im wrong and this is fine.
no im saying we have bigger fish to fry then considering market value of items in the game
so the professions that you do, that you care about right?
almost like theres a bias?
dont hear me complain that armorsmithing cost me like 100g in leveling, nor that metalworking is a complete NPC roll of sitting at the furnace and giving shit XP and you need to buy alot of mats that are effectively dumpstered
all of that is player made economics and valuation of time
i am not here to contest that there are other things that need to be fixed. Im here to talk about how animal husbandry in its current state is not great.
you do hear me complain that shit is getting wrong inputs
eg if training a wolf would require a bear
100g in materials is not the same as 100g spent.
that is broken and needs a fix
I have had to acquire mounts -and still spent- well over 100g
I hope you guys aren't buying your materials
eg limestone mortar requiring wyrdstone
eg iron reinforced caravan parts needing bronze
im not even a carpenter, but i do fight for those bugs
I have a guildy with literal stacks of wyrdstone right now, dont act like its hard to get
for these issues are clearly a bug and are unintended
Wyrdstone is easy to get
it matters not. i have shittons of wyrdstone
but limestone mortar should not need wyrdstone as its key ingredient
as you can see, the issue isnt market value,or availability. its about the bug that is the craft is requiring a wrong material
we are in alpha-2 and we are reporting bugs. this is a bug and im trying to get that fixed
as that isnt based on "player wont pay me" but its based on "this is wrong"
So can we just agree that crafting in general needs another pass over? and not try to convince one another that the problems they have with their profession aren't relevant when you yourself dont partake in those professions?
yeah it needs a few pass overs
What about animal fat in weapon mold?
Fats and oil in the clay make NO sense because of how it works in real-world. It is bad to have them.
i think there are even mechanics that arent implemented
mounts dont die (you can just resummon your dead boy) , bobs rarely are lost
BoBs are lost frequently on my server, just nobody buys anything outside of T2 horses
if you would lose the mount when it was killed, AH would be way more valuable 😉
and yes then we have "individual level" tweaking. this horse is too fast, this otter is too slow, this wolf is better then a bear without reason
similarly this weapon hits 2x harder but is T1, this item gives way too much magical resist or XYZ balancing
those are for sure worth a pass to restandardise
specially knowing the world will get bigger and more "varieties" of similar mounts could be introduced
desert scorpions could for example only be faster in desert nodes, whilst in the riverlands horses are faster and in the oceans/tropic the crocodile would be fastest
all suggestions of options they could implement
but yeah
fix bugs > tweak values > player-market valuation in my view here. lets focus on fixing the big issues in the game then do a "balance pass" where we just make some stuff better and other stuff worse
but for the testing phase of the game it matters not that everyone is riding the same boring mount. it matter we hunt bugs, crashes, random teleports, blatant errors and or mistakes etc and report them as we see fit? can we agree that that is the main goal of the alpha-testing phase?
Can't agree to that because the developers have released things to make the testing process more enjoyable, and in doing this have only caused more issues that they need to fix.
Some players are really good at testing bugs and issues. But on Vyra server the developers and GM over there are not very responsive in-game when we need them.
Crafting is currently barely passable. It's nearly a waste of time in its current form. Steven said we will get a massive update but closer to Phase 3. So basically we won't have any improvements till April 30th most likely
Unfortunately it's more fun than just grinding a dungeon for 4-5 hours at a time
I think your bigger issue as a AH person is theres not enough loss from the system. In the current system there will be a day and its already almost here where everyone has the fastest mount, and youre only going to be selling BoBs.
There is no long term demand for so much of your stuff.
though this also applies to gear as well i suppose. But id say that also needs constant demand adding too
I just made a legendary tin focus on a lvl 16 toon so go ahead and tell me crafting is not worthwhile again 🙄
Sure, your legendary tin focus only has 12 magic power, 3 casting speed, 1 wisdom and 1 mentality over a heroic version. Legendary tin sells for like 3-5g on vyra and you can buy heroic for 50s-1g. So you at best paid an extra 20g for some very minor stat increases
First, you don't know the final stats as I did not share them ...quality matters. 2nd, I sold 3 heroics for 20g each already and could charge far more if I wanted.
The maximum threshold of the item is 61 magic power 2 int 2 wisdom 2 mentality, it cannot go higher as far as I'm aware. Would be happy to see different
I can tell you right now that those stats are wrong.
Do you have a screenshot of it?
I do not currently. I will get one in game.
Alright cus my understanding is you would need like 2k quality rating to make anything higher and that's not obtainable, atleast not on vyra
I used the Miraleth quality buff as well as enchanted clothing. Not close to 2k but high enough to produce some nice results.
Also Vyra and Lyneth are not comparable when it comes to crafting or the economy.
One servers a utopia with few issues/working together and the other is Mad Max: AOC edition 
The duality of man
Meanwhile EU and their 12 players
Worth noting it's that way from a very small group of people :p
Meh PvX game. Don’t have to have a super valid reason to wardeck a node. If you simply want content then it’s a good enough reason tbh. At least we can’t destroy other node buildings yet thankfully lol. Just pray they put a time limit in soon
destruction 
the reinforced iron wheels use iron but carrage and chassis uses bronze lol
you do use animals fats as a releasing agent to remove things from molds however thats more for like not molten metal kinda molds so maybe the process is the same maybe not lol
How much quantity rating you need to have, to increase the quantity when gathering?
you made something like this
Can someone help me understand how to see and manage your personal recipes / understand what can be crafted where? (didnt see it on wiki)
I "think"it matters not. its the node that determines the quality (at least from tests) so unsure how that is influenced. likely it follows the similar pattern to gearscore from crafting, but we cannot confirm
Does anyone know if a city gets money from player buying caravan commodities with glint and with launching a caravan?
I want to help a node to gather gold for a building and im thinking what is the best way to do it.
Buying commodities with glint yes, launching no.
ok thanx. Do u know how much? The tax only or full amount is converted to gold?
The tax only like everything else, to my understanding
Yes, but mine came out with higher stats. I will get a screenshot when the game is back up.
If you got anything higher than maybe 1 extra point of magical power rating and 1 extra point of mentality you experienced a bug
You would need like 1500rarity to get better stat than that and it would only be 1 mentality and 1 mp
1500 rarity is MAYBE possible with good JM gear and crafting elixirs and a node buff so I’m giving him the benefit of the doubt here
No, not true at all. Go to Ashes Codex, look up the item and change it to legendary. It will show you the possible stat ranges. Also I boosted my quality, significantly.
Bro what do you think I’m looking at
Then we are not looking at the same thing /shrug
If you have 2000 quality rating and use all legendary mats you get 1 extra MP and 1 extra mentality.
Over what Kent posted
Ok, you think what you want, brother 🙄
I will be looking forward to a screenshot from you of the in-game Tin Focus you crafted with at least 63 magic power
Nah, I don't think I want to provide that anymore. Go craft one yourself. I am here to give info not prove anything.
lmao
math wins again
What a fool 🙄
says the guy who won’t prove his false claim
I was but I don't appreciate your input so I have nothing to provide to you. There will be a ss on my server discord. Go find it /shrug
no, there won’t be, because you are either mistaken or lying.
no, i just dislike people spreading misinformation and then refusing to own up to it
I already told you that I would and the server is down but you acted like a rude punk and now you can piss off.
no, you just did that because you know you won’t be able to post the screenshot. i assume it’s because you went and checked using the calculator on Ashescodex which very clearly shows the right answer.
damn love seeing the og math dataminer @rigid nova joining in
Well...
Even with 1500 q rating(that is.. may be possible to obtain... where less 900 are from crafted items and + dunno, 600 more, from city buffs and some alchemy potions), it would give only 23,33% for legendary stat fork.
It would be the same tin focus like [Inv] KentEskill added as an example of possible stats.
And it would be still less stats in comparison with any good rare lvl 20 focuses. Dunno, how much they cost now on AH? 5g? 10g? Even if 8 tin ingots costs same price now, crafting is not worth it for lvl10 weapons. The only 1 reason lvl.10 armor items crafting is worth anything ingame - freaky ecnhancment system that gives +1 character stat per success. But you don't have to craft anything legendary - heroic would be enough to open stats.
/shrug
I am sorry, what was the main topic?
People here actually discuss topics - real subject matter ?? I must have missed those three lines of text.
181 from Skivvies [rare] IF full legendary except for the 10 Gryphon Leather which is Blue,
161 from Shirt [epic] IF full legendary except for the 1 Gryphon Leather which is Blue
253 from Belt [epic] IF same as the above, full legy but gryphon blue
- 98 elixir
- 73 food
- 500 citybuff if citizen
- 350 if guild on the artisan path fully leveled out (xd)
= 1534 Quality for the Arcane Engineer with all of the above
yea so 1534 Quality on Arcane Engineer with fully legendary mats would actually be 62 MPR, 2 Int, 2 Wis, 3 Men
compared to 0 Quality 59 MPR, 2 Int, 2 Wis, 2 Men
3 MPR = ~ 1 MagicPower
giga waste of time & materials, but good test of the systems tbf (why would u craft an apprentice focus with all those journeyman-arcane engineering prep anyways, except for testing it on an alt)
apprentice focus is much easier to enchant so it's good to sell. also worth considering that you can get higher tier elixirs and food and that those scale really well. so those could fill in the gap from the guild buff (which I thought was 250, not 350)
i do agree with you though fwiw. crafting quality is a good stat but what it's good for is getting to the min roll of the tier where the item you're making has all the stats on it for enchanting purposes.
Here, got a video title for you if you want:
"I spent 1000 hours in Ashes of Creation to create a soon-to-be-worthless item"

Good job! Well-written!
Oh true, i didnt account to use higher rarity food & elixirs
its about theory only anyways, with the current number of nodes, we dont even have enough space for all JM crafting/processing if we'd fully ignore gathering
although its close to being possible, played around with the city tool the smart lotharia guy made:
that's still like 2 - 3 more nodes required, right?
no, it just involves demolishing all the JM tool stations
Talking about quantity rating, not quality. But okay
I mean 2-3 more nodes to have everything without the need for that
yeah it would require >atleast< 3 more nodes cause you can fit 2 JM stations per node atm and we need 6 more JM stations in total
or tier 4 nodes, which are supposed to be in p3?
To answer your question (observed values from trees), even 1 rating. However, you can start noticing this above 150ish.
Trees will start to drop 6 logs instead of 5; With >300 rating I have even seen 7 logs drop, however, majority is still 5.
When it comes to ores, however, this rating seems to do nothing whatsoever.
I have seen screenshots of 3 basalt or granite so I believe it does “work” but I think it’s bugged somehow and I’ve never personally seen it proc. Interesting that 7 lumber is possible. Don’t think I’ve seen that.
actually.. I think I have seen 3 too... tho I have definitely never seen 6 from large nodes
You can see several 7-procs here
that’s fascinating. Thanks.
God damn nice, how much rating you had?
also got a super-lucky low chance screen for you
Have you noticed that it’s more common to get excess quantity on lower rarity harvests? That would accord with how gathering rarity and processing quantity and quality work.
cant confirm for sure, but you definitely get more commons, so there is a bias
I have seen a 6-proc on a legendary already
I see lots of quantity increase procs, 3/4/6 as well
But what is ur rating on that though?
well, don't have an exact number, but its all common apprentice lumberjacking clothes and a legendary apprentice axe
here is the axe
here is a 6 hero proc; can't find the legendary screenshot :<
appreciate the infos XD
Does anyone know if the Bracers of Retribution are in the game?
supporting this. i've had apprentice logging with <300 quantity since the beginning. never saw 7, rarely saw 6. decided to level to JM last week, crafted the apprentice quick-axe for the xp stat. this put my quantity >300 and while leveling i saw so many 6's and 7's.
its not even that high, its ~320 or so
Do you have the crafted lumberjack bags?
No; basic vendor ones
Really hoping that the resource spawns finally get changed
Don't hold your breath
That seems like a major technical advancement.
Obviously it's important but... they clearly don't have it active / haven't done it yet, because it's a large task. Clearly a high priority for testing economy.
u can proc muiltipul times too ive seen a 7 drop :p
@thick acorn yes. That was kind of the point of the discussion.
i would be happy with a random respawn time and at least some use for gathering rarity. Don't need the full, dynamic system they've talked about being the end-goal, but a fixed 2hr respawn with fixed rarity on spawns is rough
gathering rarity does do something, it just sucks
well yeah but you probably wouldnt notice not having it is what i meant lol
I feel like they'd have to do a gear/material wipe if they did change the resource spawning system and actually cared about testing the economy as theres already so many high rarity materials around.
Or they just work out what they wanna do before the phase 3 servers happen
i dont know that it would have that huge of an impact on the quantity of high quality materials available. Ideally they can tweak how impactful gathering rarity is such that they're still available in reasonably useful amounts
If they make all gatherables like hunting and spawn at common I would think it would drastically change the amounts.
I agree making gathering rarity better wouldn't have that much of an effect. Sorry wasnt sure which part you meant changing now.
idk that huntings actually working as intended, despite them saying it is lol
if it is 'intended' to be that way then we have a different issue but imo its definitely not 'correct'
its 2 in 100000 chance for a legendary i think from memory, thats what were seeing no?
something like that
obviously its hard for us to prove that were getting those rates but feely craft wise id say were getting roughly the datamined rates
the whole hunting gathering process is a placeholder anyway so they may just not be bothering to correct it until the systems more fleshed out
rather, i hope and assume its a placeholder, i cant imagine petting a lizard 3 times is the end-goal for harvesting hides lol
why recipes like this havent been fixed yet ? name says iron but iron has nothing to do with it same for the chassie
just report it in game and move on. they fix them it's just not a really high priority.
its been like this since they came out and has been reported
i know. there were a lot of similar issues early on. some have been fixed, not all.
just mentioning it here so it would be seen maybe faster
Time to find more legendary hemlock for my wife’s hunting bow
So, my exact quantity rating is 265
Gathering Quantity Chance curve guid: "6064631630329741312"
0, 0
316, 10%
700, 20%
1264, 25%
1984, 30%
So, 10 rating means you have about 0,3% chance to get additional item. 265 = ~8.4% proc chance. That's a solid and it doesn't depends of resourse quality.
As in usual gathering it have some double checks(guid: "6064630356432257071"). First one is a roll to check would you have additional quantity and second one to find exactly how much additional items you will get from 1 to 7.
For common items in range of quantity rating between 0 and 316 you will get only 1 item. In range of rating between 316,01 and 1986 you will get from 1 to 2 additional items. Possible maximum is up to 7 on 7008+ rating.
For heroic items up to 2 additional you will be able to get starting from 1984 rating. Possible maximum is 4 on 5840+ rating
For legendary possible maximum is 2 starting from 7008 rating.
so still have static spawns... joy
Just wanted to ask the question if they fixed it, got my answer. Hopefully it will be resolved for phase 3
Anyone know why I cannot harvest a willow? I have apprentice axe but it says I need one...
Did you craft an apprentice axe and it shows equipped?
Yes I did.
User error, I thought I needed to craft JM axe.
Has anybody gotten epic or legendary coal before?
Yeah I mined up 3 legendary coals off of a Wyrdstone point the other day.
;o
Good to know
that they exist ty ty
seen any more around your markets/server or hardly?
anothrweek of running around and getting nothing useful from tree's
2 hours no 0 trees found lol
i might have to take a break till they fix gathing at this rate cause running around for hours to maybe find 1 tree that give useless material is kinda getting pointless
You're saying you haven't found any tree worth chopping in 2hrs?
Well stuff is still getting permanently camped prolly
You guys have braid unlocked?
yeah
I see
usualy u get 1-2 an hour but this weekend nope
my favorite is people botting the legendary tree spots they log in 4 hrs hit f with a macro and log out and start timer again
where is the apprentice scribing station on lyneth?
@thick acorn you got a good lumberaxe?
Crafting is a waste of time IMO. I love to craft, don't mine the time it takes to craft a product but I spend 10 hours trying to find materials, then run from city to city trying to find the right table, then spend an hour in the city to find the right lvl of table, then craft stuff that sells to vendors for trash at a loss, then list some items on the market that breaks my bank and never sells. Spend 10 hours trying to find one Willow that for some reason I cannot harvest. Not to mention if you actually find someone to make something for you you spend 1 hour trying to meet up. Don't even get me started on Willow. If you find one someone has just harvested it and 3 others trying to do so. They should be random spawn and random times or advancing crafting should not require so many of them. Better to just adventure and you can make more gold and actually accomplish something. IMO. I now it is Alpha but even so this is not fun to craft. Yes, I am bitter. Just spend 2 hours recrafting an axe so perhaps I can harvest a willow to advance my char. just to spend 10 hours trying to get a willow tree to test it.
Honestly, yeah. Since there isn't as much things to do other than crafting as a normal mmo rn, the crafting is completely overloaded... combined with the four hour resource spawns, only the campers and the first few people who comb through an entire area gets anything good. You're looking for willow.... I'm looking for bloody common copper
I can't no-life the game as i have other real life stuff to do. So longer than 4 hour gaming sessions are rare.
Don't youur markets have common copper rn tho?
Why would you need a macro to press f lol
The "bot" can then run 24/7 and you don't even need to be at the PC
The spawn rate of resources are 2h. If you need copper and you have trouble finding it, do treasure maps.
I can't believe it that people are still complaining about copper 😄 I have enough to level up 3rd crafting profession and I haven't played for like a month.
you can most likely buy it at 1s a unit too a lot of people have levelled their stuff up by now
The current availability of copper and zinc from running around - is what I would like it to always be. I worry about how it’s going to look again on a new server
A lot of the reason theres so much around now is because theres a lot lower demand though.
Resource scarcity is part of the game
equally this is like 10% of the map and probably more than 10% of the population
Probably 1/4 of the population of absolutely full servers
Was closer to 1/3rd a week in during Steven stream, and a bit higher then that on launch of p2
Although they may decide to expand the population estimates again from server tech being better then expected according to Steven a few weeks ago
well yeah weve kinda proven that the play space can take a lot more than their estimate even without dynamic meshing
Though dynamic meshing more helps with the random large concentration of players, like a big caravan run or a node siege or something not general play
Has anyone had a bug where they cant upgrade caravan parts?
Kind of have to just keep trying. Relog, go on an alt and do something, and log back over etc
THE LEGENDS ARE REAL
80g coc00n I would guess maybe
Take all cargo out, then try.
Relog, and make sure all cargo is actually out, the try again.
Exit game, try again.
Maybe right click the items and maybe click and drag
I’m trying to make up a new one after mine got destroyed. It wasn’t letting me drag/double click anything on today or last night
the amount of willow on the test server cause noone can cut it is enlightening..
Helps everyone is cutting Basalt and stone for coal now…helped clear out spawns and make the mats more dynamic
no f'ing way, wooow. grats.
56 seconds · Clipped by MaraJade · Original video "Prof - Light Work (Official Video)" by Rhymesayers Entertainment
wait but silkworms were apprentice wasnt it, they changed it?
Idk, I’m JM
is that in the main server? nice, so rare, when i used to hunt i got uncommon at best lol
We’ve hunted silkworms for 30+ hours and we got 1 legendary and 20ish heroics to show for it
We skipped epic entirely lolol
oh dam nice, long time to farm indeed
how do i craft an apprentice pick axe after promoting my mining to apprentice? Do I need to be a citizen to see the apprentice crafting station?
seems you need to find what village has improved the mining areas (like Stoneworks I think) then got to the bench there with the proper resources to upgrade. Not know what server you on so not know what village might be the best for you.
If you're on Lyneth go to Joeva. I'm not sure where on any other server.
Silly question I know but I just hit 10 Lumberjacking and can't for the life of me, find a single weeping willow. So I'm afraid, it may not look as I expect, so could anyone please post a screenshot of how a WW tree actually looks like ingame?
I am journeyman and I have only found 4 tree, there are lots of people who camp them and wait the 4hr regrow. Supposed if you need the materials you best make treasure maps but that need copper.
Oh I see, thanks. Funny things is I have found multiple braidwood trees but no WW 😫
Worse I started lvl another toon found one in the starting area and couldn't chop it down, there a few just inside rock teasing you!
So i'm seeing chatter that "Murder the resource gather, and take their stuff" is in talks to be new meta. How prevalent is that across the servers and how will that affect your play style?
They really need to make Willow random timers or random areas or just increase the amounts. I sit for days trying to get 10 without any luck. people have them on a schedule. Copper I have no issue with as it often comes from Basalt and it is more the sufficient. Gathering shouldn't be easy but should not be impossible either.
Murder resource gathers happens many ways - mob training in desert is pretty common now - u dont need to kill actually - bard just cc u and taes ur stuff lol
Both violate TOS
but meh alpha so is what it is
During yesterday's realm test I bought a freehold and was surprised that the instructions at the well said that when you harvest a plant on the freehold then it entirely removes the plant. Sounded like it meant that you get the harvest but the rootball is destroyed. There wasn't enough time for me to actually test that.
Can someone who's got a freehold confirm if that's the case?
The rootballs are expensive enough I had thought they would regrow after harvest. If they don't, then that certainly explains to me why I see so many freeholds with nothing growing.
yep rootbal is used and destroyed so you need to farm a lot of poop, also if you make a legendary rootball you will not get a legendary gatherable, you will common and will need to proc higher rarity
Anyone have a good gold farm for sub level 6?
grind for levels on humanoids, especially the ones near points of interest. they drop glint, emblems and gear pieces. Those gear pieces and emblems can be sold for some good amount, and the glint directly converts to gold via vendor or caravan
you just vendor the glint? seems really slow
I did in the first few days of playing to get the first few gold. but that was on the fresh start
after I got to level 25, I started hoarding it and doing caravans
It's the fastest way
Haven't made much money through the marketplace as of late, just spent
Very little seems to sell for me on the marketplace.
Anyone have a link to that img JW made with all the crafting connections
How are so many people riding round on scorpions when the drop rate is so awful lol
this is true.. im at like 1/100 or something so far
Bard CC is not against TOS?
Contested resources is indented gameplay.
CCing an unflagged character is unintended and they haven't fixed it yet. But has been said directly from Steven to not be intended and should not be abused
Can you point to a resource where that’s stated as against TOS?
Or unintended? I’ve never seen or heard that.
I guess it’s fine to me either way but that should be super visible if they are calling it abuse.
Iirc Steven said it on a stream, can't remember if there was a discord post. They definitely need to be better at highlighting what is not acceptable behavior as bugs hit the community. The fact that there hasn't been an @ testers ping regarding intentionally bugging your caravan to be immune and warning against account actions is crazy right now.
If it had to fall under TOS it would be under these two..."exploit" being a strong word for this situation but it is technically abusing a known unintended game mechanic..agree/disagree not the point
My claim is that - until I see some evidence that stunning someone is unintended gameplay - it’s fair game 🙂. I don’t do it because I’m not an asshole, but hey, I need someone to flag up so I can kill them!
Yup and there's the issue right. People ran caravans through the red wall because well no one told them it was unintended....weak argument in my opinion and just as bad as people with the toxic hardcore pvp mindsets saying they're "forcing intrepid to draw a line on behavior". You could just not be an ass during an alpha test lmao
Totally disagree. In a game where you can pvp flag whenever you want, why would you say that it’s against the devs intention to use cc to stun someone and take a resource.
Clearly Caravan situation is an exploit.
Idc either way either. I'm just going off of Steven's description lol
You might not like it - but they have explicitly said many many times that PvP is used for contesting resources - which is exactly what stunning someone and taking a tree is.
Fair enough - if you have no skin in the game that’s fine too! But you’re creating some sort of moral quandary for players where it isn’t clear.
Like I said - I don’t do it, but I also understand that it’s a part of interacting with a dangerous world.
Many gatherers are really upset about it - and it’s understandable… so then they should hire a bodyguard!
Or learn to PvP / join a guild for protection, et al. There are many solutions.
To be fair the flagging system needs a lot of QoL!
Because the devs explicitly said it’s bugged and you shouldn’t be able to cc a non-flagged player
I’m not going to go dig up the reference for you because I don’t care enough to do so but Verium is correct that Steven said exactly that it’s bugged and not working as intended and to not abuse it
fwiw if you think about it in the context of the corruption system it makes much more sense. why would there be a corruption-free way to engage in PvP on unflagged gatherers like that?
what's stopping them from cc break and stunning you back
they have to flag and they weren’t supposed to be cc’ed in the first place and not every class has a cc break for every cc
any tricks to higher quality ash wood?
get lucky and or have a higher tier axe
Considering I’ve watched every dev update for the past three years I’m surprised I haven’t heard it.
Anyway, not saying you’re right or wrong just saying I don’t expect players to respect it until there is a verifiable connection to a dev saying it.
I suppose either it will keep happening until they do or eventually they will just make it so it can’t happen.
I’ve already explained why it seems like a totally fine mechanic given the developers values and design pillars.
Again I don’t do it so I don’t care but I suppose neither will people who do it until they get said proof.
Dude lots - generally related to increasing stats in lumber skills
Reasoning this out - I don’t see that these things are equal.
Getting killed by a player leads to XP debt, item loss, loss of time running back to area. That’s what corruption is explicitly protecting against.
Where as - fighting for resources is exactly the kind of thing the developers want to encourage! They’ve said that across various dev updates. Again - if someone is taking your resources there is counter play. If you don’t counter play it, in my opinion, it’s a skill gap.
what's the quickest way to lvl up to apprentice Arcane Engineering pls? any good guides around pls?
lumberjacking pylons i think is the cheapest
ty
Okay I went and found one source for you. It’s a YT comment from Steven. I’m also confident he’s posted in Discord repeating this.
Cool! Can you please link the video. I’d love to watch it.
I have no idea where it is
This is a screenshot. You’re welcome to go dig it up yourself. Or to search for him posting in Discord about it.
Oh, how did you get that screenshot?
Isn’t it on the video?
@tepid drum any chance we can get a confirmation / idea of whether or not stunning someone to obtain a resource is indeed against ToS?
Are roshens words somehow more meaningful than Stevens?
He’s a representative of Steven and Intrepid and can give a clear direction whether or not this is correct.
My father was a detective - I suppose it’s in my nature to ask questions and follow up.
I searched for this question in Discord and found it.
Have you considered that an important part of the role of a detective is to do their own investigation of facts beyond asking questions
Hence the ping at the one of the only source of truth for knowledge in this discord, whose job it is to literally inform the community on these types of matters.
beyond asking questions
Asking the developers of the game for their stance on the literal issue is by far the most conclusive way to answer this open question.
Anyway - I don’t understand the resistance. All this seems pretty reasonable.
I thought searching for the 100 times they've already answered it was good enough 
Well - thank you for whatever work you did to find that screenshot. I hope we can quickly get a for certain answer to the question.
Have you tried searching for it yourself
is there a guide to how many resources you need to level say armorsmith from novice to apprentice?
It depends on your gear, buffs, what you craft etc
https://ashescodex.com/db/tables
this will help if you want to work it out. And if you want the least zinc its craft boots for armorsmith
thanks for the info
biggest difference you can make to it is crafting somewhere with a school of construction and/or bandit pacification buff
Can anyone confirm if Recipe: Kingfish's Necklace does drop?
I’ve done over 30 hours of research into this game, not to mention playing it avidly, while also participating in bug reporting and providing feedback on systems.
My problem with this statement is that to me directly, contradicts their design pillars, along with direct sentiments from Stephen on multiple occasions where he talks about resources being something players are meant to contest and fight over.
There’s a conflict between the statements and the screenshots provided, and the statements that I personally researched .
I already have that screenshot and another screenshot that don’t directly mention gathering, but do say that they want to prevent out of combat CC.
At this point, I think the only reasonable thing to do is get an official statement from the team. Considering that this is an alpha, and this is an issue that we’ve had not just with players having confusion about this issue, but also other issues it makes sense for intrepid to have an official post about these kinds of topics. Some exploits are obvious for example. Everyone knows that caravans Being immune is not the intended functionality.
It is not clear to me or many people whether or not you should be able to contest resources without going corrupted. Frankly, as I said, it doesn’t matter for me because I have never once attacked or killed someone over a resource note yet in the game. But on principle, I think that this needs to be clarified and furthermore for the community so that there can be some sense of peace and direction in our gameplay.
Did you search the Discord to find Steven saying that CC’ing non-flagged players is not intended
Is it possible to get coal from desert mining ?
The short answer is yes...
The longer answer and my final point on the subject before (hopefully) getting a statement from the team.
There isn't a direct point made on this issue (that I have seen), explicitly calling out this nuanced player behavior which is both something we see Steven wants to prevent which is at odds with something Steven wants to encourage - only ancillary points which don't directly address the issue in a clear concise way like there have been with many other issues.
I could not promote my miner to journeyman I demote him to make the parts for journeyman pickaxe
Why doesn't artisan levels do anything except decide on which gear you can equip? A Grandmaster in a skill shouldn't have the same chance to gather higher tier resources that a novice does. Gear was supposed t o be 50% of your strength, why is it 100% of your gathering?
Because artisan skill trees aren't implemented yet and most professions aren't near a final state
Any word on when that will change?
No clue. Hopefully when they fix static nodes but we have no idea on any of it
Considering they aparently like adding pain point materials to the treasure maps... they should put coal in there
where to find fishing journeyman tools
when i demoted mining I lose all ep
Depends on the server, idk but Lyneth but Vyra doesn’t have JM fishing and isn’t planning on it atm which is a travesty imo
wish u could turn this troll into beast aswell
Trade it lol
I know someone who got an epic plumed and it rolled mount
Ultra sad
had 1 heroic plumed and got a beast, tesla acceleration
Speeeeeed
did they ninja nerfed tree drop rates? 24 braidwood trees 23 where white 1 green lol usualy it like 60/40
survivorship bias. if you find a braidwood in the wild it’s because no one bothered to set a timer for it, or, rarely, it’s a fresh spawn no one has hit yet. if it’s the former then it’s common or uncommon, as even 5 rare braidwood is worth a few gold.
white braid wood is a tioer 1 node u can proc them up to blue relativly easy with rarity bonus it should be 60^ white 39% green 1 % blue just by procing the white trees up
your gathering rarity is not procing 40% of the time lol
not unless you have about 5000 gathering rarity rating
you just got unlucky is all
20% chance then
yeah, so 20% chance on 24 cuts and hit one time. it’s unlucky but not that crazy.
were talking about a static tree? his rarity is almost irrelevant
static trees are also on the double roll. what rarity the server spawns it at is far more relevant this his gear rarity
static tree only realy good for white/green small chance of blue not relay much more than that
i don’t believe there are static braidwoods but yes we know
i don’t believe that’s true
i think were using static differently
its true they always spawn in the same spot unless there a rare tree
maybe. i use it to mean the oak/ash/hemlock/larch trees that always spawn and grow and are always white. same with many of the basalt/granite spawns.
But everything T2 and above are the same as static trees? works for willows and i assume braidwood
yeah im saying non static ie growing trees his gear would matter
willow at least spawns in so is pre determined rarity
we havnt unlocked braidwood but im gonna guess is the same
and if it’s predetermined as white then gathering rarity is just as useful on it as it is on a static oak
rarity bonus definetly needs a uff :p
yeah it sucks
in a round about way yes. But it could pre determined legendary. while to get a legendary say ash from the trees around the node youd be doing the 2/100000 roll
Static braid definitely exists lol
im thinking gathering sucks duie to artisan skills tree dont exsist yet
I camped a legendary and got like 18
yeah thats what i thought it would be, its the same as willows
It’s stupid but don’t blame the player blame the game. I dislike the system but my bow ain’t gonna craft itself
that’s not static. that’s just a spawn and it respawns until it rerolls. static like the trees outside of towns. always there in the same places and always white every server restart.
i cant even craft my bow L:p recipe bugged :p haha
yeah okay were using static the opposite way round 😛
Ohhhh, you mean the other one
I see
Sorry I got confused
says insignificent mateials when u try and craft it :p
nw clearly we need an ashes dictionary so we can all agree on terms
Yeah I’m like 90% sure those trees outside nodes are white always
I cut them occasionally when I accidentally run to a different node and forget fuel exists as concept
they are, and they’re also always the same tree, oak or ash
the ash around the node is rolled on your gathering rarity thats why
and they grow from sprouts to adolescent to adult
your gathering rarity is always rolled. it’s just less likely to matter if the tree is already uncommon or better.
They never make it past adolescent when I’m around
Call me Master Skywalker
sorry yes, ONLY your gathering rarity
as it is anyways, only get rarity for hunting and quantity for everything else 🙂
u iknow there a rank aboive legendary :p
Artifact needs ascending no? I dunno how it works. But legendary is highest we can get right now right?
u can hit artifact if u have like 70 crafting quality :p
70k
imm assuming ull need to process proc legendary mats to artifact :p
😛 thats with no skills tree and u can get artifact ingots too which i think u would need to rare proc legendary with processing
I am excited for artisan skill trees, but I want open oceans and oceans fishing more lol
I also want the caravan defender/attacker tree
artisan skill tree spose 2 be before May
This game will have so many skill trees lol, kinda like POE

What really really irks me is the fucking yellow dot after you hit lvl 23, since there’s nothing you can put it into… it just stays there
It triggers my “must click” iPhone notification trigger trained brain
yeah just give 3 point in stamina thats like +1 stamina 😛 temporaily
i just wish my bow wasnt bugged
There’s an EU guild called Gilda Stars, I just got Vietnam flashbacks
Any1 from US servers that can help me rq?
Capy you US?
No
Oh, you mean like server? Yes, I play on US
But no, I do not live in US
I’m at work currently tho 😭 OCE
otherwise I’d help out!
wtb lego spindle
Any1 on Lyneth from here?
Can someone recommend a gear set for a level 25 mage?
I'd like to be able to be competitive in PvP
Are mini scorpion mounts rarer than the big ones? Or just everyone prefers the big ones
preference
how come the supplier wont promote me to apprentice when i have level 10 in herbing?
how many apprentice proffesions do you have
hey I got a few people joining me is it worth it to craft them gear or should I just wait till theyre like 10 before I make them anything?
lvl 10 crafted gear is nice yeah
anything before that is kind of w/e
you could enchant lvl 0 gear if you're really feeling sweaty but yeah
What material is best to use for leveling metalworking?
oak tree after lvl 10 i beleive :p
you know there a problem with wood rarity when lego braidwood going for 40-50g per 😛
Question for everyone here, Do you actually like quality materials and quality crafting?
What does that mean?
it means if intrepid removed quality materials as a concept from the game would you miss it
I would probably uninstall the game
I think it's fair if they want to remove 1 or at most 2 rarities but there needs to be different rarities or the whole system goes to shit
how would the system work
I am still wondering how much of an achievement would a legendary gear be if all rarities worked the same way as they do for hunting
You add more recipes, higher rarity gear requires way more complex processing recipes, more boss/mob loot required.
should also be noted that max level is only 25, we are only half way through the leveling process
High level gear should require materials from the whole world
at higher rarities anyway
if you could add some customisation to crafting as well that would be cooler
Think that is already the plan for master/gm crafts
So basically instead of rarity tiers for materials you’d tie high quality outcomes to more materials/more varied materials? Why not do both?
because I hate quality materials, gathering is basically lootcrate/gacha pulls.
Rnging my way to legendary gear is lame as shit
gambling is great
its also creates so much clutter
no different than different rarities of drops dropping from a monster, anything with probability attached will feel that way.
Yeah I’m hoping we see fixes to make it less feast/famine over time. i.e. a basic roll-up system for mats like we have with glint. I think it’s a bit of a hybrid of what you’re talking about and what we have now if you could turn 10 c into 1 uc it would give you two paths to legendary mats; either get lucky or get lots.
Obviously the numbers need to be tweaked, maybe not just a basic 10:1 or whatever, but some system for taking common materials and making them helpful for anything beyond grinding processing/crafting XP is critical to getting away from the gacha feast/famine feeling
I would love that, also,if,it was tied to,professions. Like, 10 common skins need a Tanner to make uncommon, 10 common copper need a metalworker to melt it to be one uncommong and so om
Has anyone tried crafting any ancient dunzen weapons? We know the bow is bugged, but what about the wand, focus, etc?
bow bugged makes me sad it the only weapon for my build im trying haha 😛 trying to stack additive dmg to see if that a viable option lol
can i apprentice all my skills
Issue with stacking items to upgrade to next tier is that you greatly reduce the difficultly of producing Legendary gear. I believe the goal is to have legendary crafted gear be something of a rarity and difficult to obtain. I believe the want is to have crafting actually mean something in AOC. Unlike other games where crafters are more of an after thought and you really dont want the crafted gear because you can get better via quests or drops.
Keep in mind gathering/crafting is no where near its desired state right now and has a lot of rework coming. (just my 2cents)
Its only a problem if the current abundance of higher rarity materials is the final system. Which it probably isnt if they change the static spawning
They need to change the static systems asap, it basically makes phase 2 worthless
Q. When I get to something like Apprentice cooking, what recipes do I get automatically, if any? Do I need to loot, buy all of them?
What's the difference between an uncommon and a common scroll of enchanting? Common is letting me enchant a blue even...feature not implemented yet?
Commons to level 0 gear, apprentice does level 10 gear
Journeyman scrolls for level 20 gear
Common<>novice. I'm talking common apprentice vs. uncommon apprentice. Grey color vs. green color. I'm not seeing a difference between the two...
I think someone said the only break point is at epic, similar to caravans
maybe they fix my crafting recipe this week for next test maybe -.-
no difference currently
Could someone tell me, please, what's the rough price of rare weeping willow on the US servers?
From an RP perspective I agree... but tbh, I enjoy it anyway. I enjoy the dopamine hit I get from mining a legendary - a nice reward for the 20 minutes it took me to get there.
it is already worthless since they didnt implement the skill trees for the artisans. we are halfway through phase two and no sight of it, plus most gatherer and processors should be past JM bye now so they cant really test the system anymore.
yeah, we need a wipe.
Hello, I am new to the game and I will log in for the first time. But it keeps giving this warning when logging in. Realms are currently down. If you have alpha two access
there only up for 5 days at a time with 2 day break inbetween break just started they back up on thursday for most poeple i beleive (friday for me due to timezones)
Also this is not a game its an Alpha
Still a game, or is something you can eat mister
any idea on if there is a specific time for this buff, also to the 50% non citizen buff i see sometimes in nodes? Just curious if we can know ahead of time and prepare to maximize the buffs XD
school is always up. the 50% buff is based on a commission so check with the citizens there and the mayor in the town.
what about fishing, is it similar to hunting ?
I think it should work differently, but I like that there are different qualities.
Way I think it should work is the basic materials for low level stuff such as Granite, Copper, Tin, etc. can only be Common/Uncommon rarity. The next tier up can only be Common/Uncommon/Rare, the next tier up would be Uncommon/Rare/Heroic, next Rare/Heroic/Epic etc.
So the rare materials at end-game can't be Common or Uncommon, can only be like Epic/Legendary, but the ordinary low level materials can't be Epic or Legendary, just Common/Uncommon
That way you're not getting Legendary fucking Copper for some reason 
Having a Legendary level 10 chestpiece is pretty fucking dumb imo
ya, Artisan professions really needs work re-work for sure. I really hope they work on it soon, sigh, i pretty much am just waiting for that.
Totally agree -- but I am interpreting "soon" as sometime in Phase 3 -- just so I am not constantly disappointed....
Does anyone know what drops Ice Runes? I know Fire Runes are in the game.
I dont do any fishing so im not 100% but from conversations ive seen yes fishing is also just affected by gathering rarity. Fishing in general isnt talked about much 😛
Fish are friends... not fuel!!!
Any updates on pylons and if they work?
No mention of pylon in ptr notes today, assume they still dont work
hmm.. what could this mean "Huntable creatures have been updated to provide more of the intended experience for Hunting and Animal Husbandry"
Fishing quantity does allow for multiple fish to be gathered via the same fishing action, so both quality and quantity are valid stats
based on a very rough observation (hunted some animals, visited the table; didn't craft an animal since I couldn't afford it), absolutely nothing 
unless it's literally that they give a different xp value... but that's something I would probably not notice
How would you want to rework the artisan stuff? What's wrong with it
Tbf, they just need the intended implementation... it's mostly placeholder stuff right now
What's the intended implementation?
well, first of all, gathering should not be static and on a timer.
Resources will not simply respawn in the same place after some delay. Once depleted, resources will randomly respawn elsewhere in the world.
Next, for example hunting should be something else entirely; definitely no petting to death.
For the purposes of A2, we are going to dual-purpose some NPC monster populations to serve as placeholder hunting targets; but ultimately [the] long-term goal is that these would be unique NPCs within the world that you would track down and hunt in order to collect the materials and resources for.
On top of these, each artisan profession should have it's own skill tree with passives; those are not yet implemented
Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.
Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.
You can read a bit more here: https://ashesofcreation.wiki/Artisan_classes
Artisan classes (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Gathering, Processing, and Crafting.
We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galax...
Good insight what are their plans. But the skill tree for artisan imo is not necessary atm when for example stamina tree is still unfinished and I don't know how interpid feel about it what is their prio. Ye I agree on the timer or static spawns, but it's just is that way right now since it's so easy to just put them into the game that way since it's the easiest way to develop that way and considering how WoW still has that same system for 30years with herbing or mining for example. You mean petting as like you're concerned about the visuals of it when hunting? You're mostly concerned about gathering, but no concerns about crafting or processing?
The only concern I have about crafting and processing are batch sizes and I am quite certain they will be implementing either a slider or an input field for that.
Once deconstruction is in, leveling crafting wont be "craft 450 of this" either
If processing cap is 250, I want to be able to put in 249 instead of breaking it up or getting more
and you should be able to do that.
I would try to provide a source of this information, but the wiki seems to be having issues right now
looking for source right now.
Well, I can't find the source, but I still believe that :|
Patch notes have great news for you
I think processing needs to work like crafting more than custom batch sizes. Mixed rarities with a calculated outcome would be far more beneficial to people.
The problem there is that it's hard to batch that.
If you have 10 legendary resource and 10 common resource, do you craft 5 legendary + 5 common, or 10 rare?
I am not saying it's impossible, but it's definitely a hurdle
You craft 20 heroic in that situation? Same as the crafting calculation? Is my suggestion anyways
You calculate the quality and output the whole batch
ive seen
what I mean is - lets say you are crafting something that takes two wood... you provide 10 legendary wood and 10 common wood... they are the same wood, so you can mix and match them...
what should be the output? 5 recipes using legendary and 5 recipes using common, or 10 recipes using common and legendary?
I’m saying you select your batch size as 25 (the closest to your example). Then you add add buttons to each processing mat. You can add whatever qualities you want to each component. It then calculates the average quality amongst everything added compares that to the thresholds and outputs 25 at that quality.
So 10 legendary 10 common would come out as 20 processed heroic material. Assuming the same thresholds as crafting uses.
Unless I’m completely misunderstanding your question?
I would assume the above with the exception to a crit in crafting rarity. I have proccessed 25 of some common items to have a few come out UC or even rare
Well okay yeah the second step would be to calculate quality or quantity procs. But the initial calculation would be the above
anyone got much to say yet on the hunting changes?
🧐🧐🧐 what hunting changes?
Ive heard it doesn’t feel much different
Steven said something about this in his last interview with eigther Pirate or Roar
The PTR notes have this in but haven’t heard much about anyone who’s worked out what it actually means
would love to learn what intended experience for hunting means
We all would; there was no visible change
(unless they mean xp gain... and who remembers that)
anyone have a spreadsheet for crafting BIS they dont mind sharing?
what is BIS?
Referring to gear -- its - Best In Slot
last time they used that line they added more huntable spawns to the map and considering there a new part of the map they probaly just added more in the desert :p
hey guys, does anyone know where to find this recipe, cant find info in codex(
Prob not in the game
According to the name, I would expect it to drop from Rickard the Purifier later down the line
try not to rely on Codex for datamined or ptr products that arent in the actual playable game. if there isnt a source listed it is likely because there is no source for it ingame
Ah, we do not have even that.
everything's but a test
Could also be from a commission/quest/event. I haven't added those to the site yet and if it doesn't say "unobtainable" on the item or recipe then that's often the case
then if that quest is working/ingame is another issue ;p
Yea there are also some screenshots of that item floating around in this DC from ppl wearing it, but noone knows where they got em. Also thought it might be a quest reward cause either u get no answer from these guys, or they forgot because „it was in my bags“
is there any point to stack lumberjacking/mining rarity since nodes have static rarity?
As it is inteded to work not sure if it does. The materials spawn with a base rarity and your score then affect it. being able to strike a common node and make it UC or higher depending on gear. Static spawns are more of a location with the base rarity set to them.(place holder)
Agreed, not so much in the games current state...but the current system is just a placeholder for what is to come. I actually just watched a video about the "plan" and really hoping that it gets implemented.
rarity gear will get you a decent amount more uncommons than commons and very marginally more rare/heroic/epic/legendary. so if getting uncommons is valuable to you then sure, it’s not awful. ~316 rarity brings you from a 10% chance up to a 15% chance and 700 rarity gives you a 20% chance.
okay what if we get epic tin for example -
i m coming in 2 hours to mine it again since it has 2 hours resp timer until reset, could i get legendary ?
and if i get legendary, this node will now always respawn as leg or not? xd
If you are farming Static spawning nodes It should always be the rarity you find the first time as its set to that so epic is set as epic lego as lego. its just a bandaid on the system
yes but it’s extremely unlikely; no. for more information see: https://forums.ashesofcreation.com/discussion/65476/gathering-rarity#latest
rarity I find first time or ANYONE find? i mean if someone gathered it 2 hours ago at normal rarity, i will get it same normal yes?
if thats true then ur rarity matter only if u gather it after reset
it will always spawn as the rarity it’s at if you harvested it without improving its rarity with gathering rarity
sorry this is a very confusing sentence to write
rarity always matters unless it’s always legendary but rarity is a bad stat
Stupid 7000 rarity this dumb busted pickaxe never gets me epic logs when i cut daffodils
the server always spawns it as the same rarity. your gear then gives a small chance to upgrade it. that is rolled each time you harvest. In the current state you will get far more benefit from quantity than rarity.
my mind is blown, why they did this system in first place? i have never seen gatherables with static rarity procs in any mmo i ve played. What could make people make this kind of system?
it’s a placeholder. it’ll get reworked later. they just aren’t fixing it now before they do a full overhaul of crafting/gathering/processing.
Band-Aid to test crafting with higher lv materials faster.
fwiw this isn’t true as far as i can tell for mining quantity which appears to be glitched. it procs EXTREMELY rarely. i’ve never gotten a mining quantity proc and i’ve only ever seen one screenshot of a mining quantity proc.
well that sound reasonable
ive got a 4x on herbalism legendary, i dont remember getting one on mining but cant be sure tbh, And i got a 6x on willow.
II have never really looked for this. Does it dispay in the Log part of chat window?
herbalism and Lumberjacking quantity work totally fine, mining does not
Tbh i also saw people saying that the stats on tools arent actually applied either according to datamining so im never sure 😄
O Quantity DUH like getting 6 for adult tree not 5
mining can only give you x2 or x5 from the base reward of the node. when hitting stone you can sometimes get a bonus x3 of coal or rarely some gems/ore. so if you ever see an x3 or x6 as the only reward from a mining node that’s a quantity proc.
well, the xp rating on tools is definitely applied so I think it’s safe to assume the other stats work also. the datamining does show that they are weak stats.
Oddly enought I got 0 coal last week
I got a few
hit more limestone. idk why but it seems to give coal way way way more.
Just hit JM before servers went down...so will be banging away on all of it this week
@marsh vigil I do hope more patching coming up gives us crafter some love as its desperately needed. Rebalancing recipes in repect to professional level also difficulty getting certain gathering materials is just so in balanced.
Closer to May, was the word.
Noooo oh well, ta Jentara
Artisanships need balanced across the board, the jump from apprentice to journeyman tools is fuckin ridiculous, and some of these recipes make no sense.
Also, waaayyy too many money sinks in game. It's no wonder people exploited gold, paying for jewelry, weapon smithing, and animal husbandry is a friggin nightmare
Facts
AH part is so true lol more than anything
So the hunting patch note we were all looking at really was a XP change for some animals lol
duh i hoped they'd remove food from vendors
they should remove all the apprentice and JM weapons and armors from vendors
Yes, I hunted 5 or 6 wolves before the shutdown. No change for them.
Wonder if resources are gonna get shuffled again with this downtime. I don’t actually know why the start of the weekend boot up seems to work differently than when we get patches during the weekend
They should remove all crafted gear and items from all vendors tbh 🤷🏻♂️
-=looks at patch notes and sees no mention of addressing static rarity spawns=- Another week of harvesting gear being mostly useless and people timer camping
yep and how we get t3 enchant scrolls? when there are none t3 scribe stations?
also we dont have t3 cooking/alchemy and we wont, so no food and elixiers for professions
It’s possible to get those things if people choose to build the buildings?
We don’t on eu because we chose to not build them
There are not enough nodes to build all the buildings.
Not because you can’t
I’m aware but they could still be built and obtained if people decided they were important
well i think its smart move to put COMMON gear in vendors, because anyway rare+ gear outsacles it by 100%+
Common crafting gear? Crafting food? Bags? Basically all artisan items are completely unneeded to be on vendors
And I think combat gear is the same. Everyone’s “useless” low rarity resources could be made into that gear
I personally think its just for testing, and isnt actually part of the true economy
I have said the same thing in the past but got dumped on by people.
i thought p2 was about testing the economy and all that stuff though
There is economy testing going on in P2? lmao
In theory.. but without more fleshed out artisan systems we arent. We need more of their complete system to even know whats its like. Even changing spawning mechanics is pointless because so much is missing.
not for harvesting, unless you consider being a slave to timers testing
And not being able to harvest rare materials as they are camped on a timer.
Yep and having no use for 3-4 tiers of rarity as no one wants them except for the initial level grinding
Its fine we can change to just using gathering rarity to determine what you get 🙂 So noone can get anything good for months (im actually not necessarly against this but from testing i dont think thats helpful)
have you considered buying apprentice or journeyman bags from crafters or are you satisfied with common gear from vendors? This and lots of others similar thing causes crafters to have nothing to do
I literally just said all of it should be removed 😛
but not all think like that
I think it all should be removed, and stuff needs to disappear from the economy. Either durability, or you need mats to repair or something
Why buy the bags from anyone? For the extra 2 it can hold in the stack? The harvesting stats are pointless
vendor'
it's inevitable when gear isn't getting removed from the game
vendors should not sell bags so that crafters would have some market to do so
thus everyone just uses the vendor ones
vendors should not sell anything that can be crafted
personally I think no full gear should drop either, only mats
Agree with Azdraik, Mobs should drop only broken items that can be salvaged for materials
The whole point that has been stated is its supposed to be a player crafted economy. So vendors having so much useful stuff isnt appropiate to that
I see the point from a testing point of view, im just talking about where we should end up
and you should be able to get better items without crafters - that would also alleviate the problem that mobs drop better gear than crafters can do.
"and you should be able to get better items without crafters" ... think you mispoke there
and as an example of how to get journeyman enchanting scrolls if they are not sold. You wouldn't without building the node to do that.
That is a good thing
yes, should have been shouldn't
The only reason noone has journeyman enchanting scrolls is when node planning was done noone realise how strong enchanting was gonna be
it was still a player choice not something we dont have
mobs dont drop better gear than crafters can do, they drop at best rare gear, you can craft all way to legendary. Yes if u compare 20 lvl rare weapon dropped and some epic 10 lvl weapon crafted it might be true but w/e you can do steel weapons with craft that are much better than drops no?
same with bags, when we will get tailoring we could make JM bags of heroic+ rarity which are WAY better than vendor bags
again items dropping from monsters is fine and actually is great, BUT not when they're then never removed from the economy except for a really bad luck with enchanting
"they drop at best rare gear" That is completely untrue
how often you got epic or legendary full items drop?
We are still not able to craft journeyman armors on EU. Mobs have dropped journeyman gear for ppl for two months already
It does not happen often but it does, thus at best rare is false
Thats what we decided to build, as one guy pointed before
yes u r right, but getting leg mats is easier than getting leg full tiem drop no?
Not through organic harvesting it is not. If you are a stopwatch warrior yes it is.
i love crafting and personally i see ZERO issue with vendor COMMON items
okay but look at it the other way, what harm is it going to do you if we take it away?
you have trading, you can buy leg reagents with gold which is easily obtained
which are only on the market because people are timer camping, ie the market is borked atm
(also all of this discussion assumes after it did change youd have to gear/material/item wipe everyone at minimum)
I believe the nodes would have improved lot quicker if mobs would not have dropped finished lvl 20 gear at all. There would have been realm wide need to get better gear to do dungeons. And it would have been much harder to lvl up to 25 with only lvl 10 gear.
Well the desert nodes have been hard to level up because noones there, the main nodes have levelled up pretty quickly but thats mainly been Joeva, Winstead and Miraleth
would you want COMMON crafting gear - pick axes, sickles etc. - to be bought from vendor as well?
the desert nodes really should not of been added until the existing nodes were fleshed out imho
The main nodes levelled up fast enough you couldve built gathering there, let it sit for a month for everyone to make tools then deleted those buildings and made different ones lol
thats true, but they are anyway timegated at some point. imagine if lvl cap would be 50 , and we will be lvl 40-50 and will wear lvl 10 gear because there wont be any items dropping, and all buildings will be apprientice.
also without full items drop people will manipulate economy much harder at lvl 50. I heard that only freeholds can own master+ processing. I guess same will be with craft stations etc
I tried to give that idea from the start
theyd have to exist somewhere later on obviously but were also kinda in a incomplete situation because there should be more building slots, from either higher level nodes or more nodes. Its an artificial cap were getting round
well lvl 25 and JM is also an artificial cap
idk, i have no issue with that, i would have crafted mine anyway because common are such trash compared to rare even
well common food is just good enough and extremely cheap too. I mean some of the recipes have weeping willow in the production chain. No one's gonna buy a rare food item that has weeping willow in it when you can just buy common one for <1 silver.
using the same example as before - having vendor COMMON bags has destroyed the possibility of economy for bags. Common bags are good enough for most people.
As i asked you before raylochka what are you defending. If everything was removed from vendors how does it harm your experience?
it is not, wait for JM tailor and sale rare+
idk i ve just stated that it does less harm than you guys think. I am ok if there will be none of crafted gear at vendors.
p2 has been running for almost 3 months and 2 months remaining. Economy needs stuff do before the endgame and its material.
This will probs annoy the people who still think they cant find copper/zinc. But there is so much around now because noone needs it.
There should be durability, and regular item removal systems for all things, gear, mounts, everything so mats are continually required
Crafters to survive in game there needs to be something to craft and sell during the first few months. It is not viable to have something to do at 3-6 months mark.
With the current system everyone will be geared up soon and noone will need anything crafted at all except some high end upgrades
if they dont have things constantly coming in and out of players hands then the market and crafting will be dead just like how it is in all the other mmos
There is a huge problems with missing money sinks at the moment. Price inflation is happening because everybody gets just more money and money is not getting out of the economy. Taxes and repairing are so little.
yea but if u dont allow full gear drops and gear and at vendors and still have plans that master + processing and crafting will be done in some private zones - that could be manipulated in such ways that as stand alone crafter you will have zero chances to survive in game
Yes exactly, hence my point of view, that if its in the game someone shouldve crafted it. And things shouldnt last for ever.
i honestly was baffled by the fact that you can fully repair gear without a limit. No game that has that has working player-driven economy.
if you guys agree that peopel can be crafters only with big guild behind them, then ok lets remove all full item drops and gear from vendors
Im a solo.. i can craft and gather plenty of gear
yes, for now
currently you need just 6-8 people in a guild and can easily craft everything. No need for big guilds.
for now because?
Having 20 or 200 ppl in a guild doesn't make things easier.
i guess master + crafting will be done in private places too
those places are limited
Are you saying that access to freeholds is only obtainable by big guilds?
limited hardly
(also we dont know what permissions on benches at freeholds will be like yet)
yes but all things which are limited could be potentially abused
well master and grand master processing will be done at freeholds but master and grandmaster crafting can be done in cities and metropolises
by big guilds and zergs
If Intrepid will do things correctly then freehold for processing are attainable only for those who want to do freehold processing. Not like now where the fastest takes them.
well then you will be bottlenecked with processed mats from people who took freeholds
Wait im confused how this even related to anything being on vendors. Even if it was limited to big guilds (which i dont think it is) theyd craft stuff and sell it on the market?
yea but they have the family system to make up for that. You and your friends can all go in on one to use it.
i mean if DONE CORRECTLY we might have healthy economy
yea its gonna be tricky for sure
but from my exp always there is chance to abuse
were trying to suggest how it correctly should be done 😛
yea cause these mmo losers always need to exploit and abuse to thrive in a video game.
i am still thinking that common gear at vendrors means nothing xd
Okay lets use chef as an example. Whats the point in being a chef when everyone buys their food everyday from the vendor?
i think they will get rid of some of the items in those vendors cause they arent healthy for a player driven economy.
any info about rarity on enchanting scrolls, does it affect soemthing btw?
at epic
Also there isn't a rush to get nodes up because you can get gear to progress from vendor and mobs. And you are able to kill mobs because you get better weapons from vendors. You cannot progress far with rusty sword. I say we need to remove common gear from vendors AND all gear from mobs (maybe not bosses).
bosses can drop materials you need which is basically how rare spawns work atm
i want to enchant my lvl 10 weapon - whats best way to do it? just buy vendor scrolls and charms?
Alpha. Once the game is in full swing many will want better food and gear than is for sale by Vendor. My concern is people power leveling to end and only then needing crafted gear, food etc. Yet to get to end crafting gear a crafter has to craft and sell to vendor rinse and repeat either by harvesting and having multiple crafters taking 20x the time to get to end adventuring level or go bankrupt trying to buy, beg or borrow from other crafters.
it is cheaper to buy enchanting scroll from scribe vendors and enchant with those. No point of scribe crafting when it cost 5 times more than vendor sells them at
Everyone getting to lvl 10 and buying vendor gear instead of needing to buy from a crafter is part of the problem imo
thats problem of crafting in every MMO, you need to craft tons of items just,, to vendor it.
Which is why were suggesting something different, everything has to be player made, everything has a life/durability that needs more mats to repair or you need a new one.
So you always need crafters/processors/gatherers
this is okay during alpha phases, where i am assuming they arent that focused on crafting [so less time spend on crafting it as crafting is a "placeholder" so in the meantime this will make it easier for them to get data on pvp or pve etc with said enchants]. Similar to how level 25 gears were available for the testing realm few days ago, should have just done that would have more focused data for w.e they wanna test and efficient too. Anyway, still hoping for a good overhaul of artisand professions soon, 🤞
repairing should always lower the maximum durability
Another problem the vendor items caused was it promoted getting Crafting stations built first.
You can buy braidwood caravan parts off the vendor. So whats the point getting lumbermilling and lumberjacking.
And many more examples of that.
nothing in the notes about crafting, still have not bothered to at least attempt to help hunting/leatherworking by letting us farm bear/wolves/otters? cool maybe next month
and no nerfs to time to kill and enchanting 😦
do u realise that enchanting lvl 50 will be a joke with this system? i mean judging on how big is gap between lvl 10 and lvl 20 items, we will have that much stats that +1 will be nonsense on lvl 50. I guess we need a buff enchanting before lvl cap increase. Also idk but it feels wrong that there is no bigger steps in power when u enchant item above +8, there is risk but there is no reward
You can make braidwood caravan parts much cheaper than vendor prices, even with buying the wood from the marketplace. At least on recenty Lyneth prices. While there are certainly many issues in the current testing artisan system, that is not a good example of one.
How long have you had JM carpentry unlocked, how long have you had JM lumber jacking unlocked on lyneth?
On eu we’ve had carpentry for like a month and no lumberjacking still. People are selling common braidwood for 2g. How is this not a good example?
JM carpentry has been up for weeks ... common braidwood is 7s... If 2g on Lotharia.. and a slower node progression... I can see where you are coming from
People wanted carpentry first because you can just buy the caravan parts from the vendor. That’s what I’m saying it’s promoting getting the benches in the wrong order.
Gear, van parts, food it’s all the same
Its true, why make enchantments for apprentice when I can spend 9s a piece on them at the vendor
I see your point.. JM Carpentry did come before JM Lumbermilling but they both went up reasonably quick.. but again.. that is server specific.
I agree once everything is unlocked it matters less but I still would push taking everything off vendors
I don't see the issue with it. There is still a market for caravan parts that use greens
With high enough rating, the carpenter can uproll to green with a substantial amount of white materials used
Even if the market is crappy, it's valuable to mass produce for your guild so people run caravans without much of a set back if they are destroyed
Im unsure how that is a point FOR keeping things on vendors? i understand its useful to craft commons yourself regardless
why is dunzen 3 glittering ingot where all other bows are 1 steel ingot -.-
it funny cause dunzen probaly the worst bow atm and most expensive :p
Why will the guy not promote me to apprentice lumber milling?
Is it me or have they taken out all the huntable scorpion spawns...
Unless the additive damage was way stronger there's no reason for it
Do you have other skills at or above apprentice? You can only have 5 apprentices. A Journeyman skill was once apprentice so it counts.
Thanks. Is that for all categories (processing, gathering , crafting)?
1dmg:5ratio ratio is pretty bad especialy since it only works on basic attacks
Yes. They all count. 5 total
there is permanent 100% crafting buff in halcyon and miraleth, is it only crafting or all crafting (proc, gather, craft)?
School of construction provides the buff all the time (which is for us is at miraleth and halcyon) but yes I believe it’s only crafting. If you wait until they put bandits up you can get 150% which is the best we can get for levelling crafting!
Sounds like you’re maybe looking for other buffs though
yea i do
also if u are citizen its 150% or 200%?
or same 100%
also does anyone have info how many oak u need to lvl carpentry from zero to 10 and 20
I can give you this https://ashescodex.com/db/tables
then you can work it out with whatever food/gear/node buffs you can get
Unbuffed i believe its 1600 crates or carriages to journeyman
hmm im dumb and cant find exact amount of crafting xp i get from item
i see how much exp i need to lvls
but how much i get
it doesnt say, but itll change by what buffs you have what gear youre wearing etc, i meant when we get back on craft one and then you can divide it by how much xp you need
so u are telling me that i need 8000 oak xd?
yeah i think i went somewhere between 8k and 10k oak so sounds bout right
do u have 5 thing to apprentice already u can only have 5 things above apprentice and then 1 less per rank abover that
well i would hope you use some buffs 😛 and then it just depends if you want to spend money to level (crates) or get it for free but farm twice as much (carriages)
what do u mean for free?
Because carriages sell for 1.5s each to the vendor it covers your crafting and refining costs
crates sell for like 1c or something so you lose all of it
crates is resource effient carragves are momney effient
now do it in any node with the 100% more xp buff, now u only need 4000 oak
if the node has school of construction aswell, u need 2000 oak
and now the grind game down to ~8-10h of wood chopping for journeyman carpentry 😂
dont forget proccesing
yea thats some afk stuff
server will have atleast 3 woodshops, one for carpentry, one for LJ, one for LM
so u can put in 7x250 processing at once
and since its novice, u can +1 that for every node (at novice station) xd
also puting mats and pressing craft button each time is kinda pain
i stil dont get why they did exact numbers (1.5.10 etc) at processing btw, why dont let us put any amount we want
supposedly placeholder system, would have though it would be easy to edit or include sliders, but meh who knows
only 3x250 :p cause i need JM wood :p
Did anyone else notice theres no more scorpion broodling hunting spawns?
Don't forget the independent stations as well, so another 2
Yeah, I noticed
sooo anyone wanna buy a broodling 100g? 😛
anyone that can craft sanctus wand recipe and/ or sanctus great spellsword? or have the recipes?
where can i buy pepper?
anyone know what Quantity rating actually = to for % increase?
equipment vendor
it’s very complex but Ashescodex has a calculator
Which calculator ? @left parrot
The Artisan Crafting Calculator
Quality rating, rarity calculator and material breakdown for any crafted item in Ashes of Creation.
That's for crafting it, not what the quantity rating on an axe increases the logs you get ?
Ohhh i misread quantity as quality. Search this discord for a post from RedSRichy about quantity.
There’s the post
Just logged in and yes all invisible
i relaunched when that happened last night and it fixed it
Has anyone gather agave over rare as rarity?
Are there recipes for Apprentice artisan shirts, like Cook, Tanner, etc? I have only seen Novice
Also, what recipes do you get automatically when getting to Apprentice Cooking, if any?
The shirts would be tailor recipes
Does anyone know if you get an improvement to the school of construction buff as a citizen?
Its 150% if anyone was curious 🙂
Is there any gold in crafting in Alpha? I know it will be different in the final version but now it seems the only gold is to sell raw materials to other crafters...
They’re probably all crafting for their guildies
Make Caravan parts. lots of gold to be made.
I saw a summary of the dev stream yesterday. Didn't understand the comment on rarity of resources and respawning. Will that come at the end of March as well ?
This is how it's usually with MMOs. IDK how they're gonna solve it.
Gathering is competitive and time-consuming while crafting is just a few clicks and then wait while doing other things, as long as you have the mats
Only reasonable income of gold into the market comes from people who run caravans. Everyone else is cycling the same gold around. Vendoring JM mats is the other income
well cycling the same gold around is economics 101
Did they release that officially? It’d be cool to see a breakdown
I just listened to it again.. they said they were going to introduce initial variance by the end of march.
Its not clear whether that was spawn after the shuffle, spawn on server restart, each individual spawn or what though.
Thanks for the info! That's good news
logging 12 hours a day 5 days a week for 3 weeks now to try and get 20 legendary braid wood has unlocked the ability instantly spot braidwood in a dense forest at max load distance for me now lol
gather is literal death atm 😄
I mean, I guess for full larp, it makes you "plan". I'm already used to it now. They definetely need at least 15 and 20 intervals, especially when 20 is the default stack amount
but they should definitely allow job amount for crafting too.
Dont burn yourself out a lot will change on crafting to make better, hopefully soon.
when the game give me 8 more legendary braidwood then it be fine :p
till theyn chopchopchop
Question about Tanning station. I have the Grem carcasses, but it won't let me process them at the station. What am I doing wrong?
Needed wood. Odd requirement as 'fuel' for a skinning/butcher job, but hey...
Any novel ideas on how to level my farming to 10?
Is mount armour gona be a thing? I noticed that the Plummed Halbrier has armour on it
Will we eventually get a basic version with no armour and then can we put it on?
The game needs some kind of escrow system for processors and gatherers. If I have an animal I've hunted that I want to make into a mount I should be able to bid a job and have someone complete it for me without physically trading that item to the player that could potentially steal it. That's how solo crafters will exist in the world easily
Hey, anyone knows if quality/quantity-ratings ( in gathering ) increase by the level or is it "only" by crafting gear/poles/scrolls that u can upgrade every 10 level ?
shoudl be just gears or external items for now
much poop farming :p if u craft them in town with XP buff like the school of construction i beleive it is give u more crafting xp also node comnmision that gives XP gain bonus aswell that mayor can put up
OK, see artisan page see "tin chainmail" but what recipe is that part of?
This is a great idea man 💯
Made it to 10th in Arcane Eng. Went to lab manager to promote and nothing happens and I'm still novice? It's my only crafting
at an apprentice bench
Do we have any info on Coal drop rates? Like is it just randomized from all stone, are higher tier stones more likely to drop/drop higher rarity? etc. etc.
Random from all stone except granite iirc. T1 has a lower chance than t2, t3 has a higher chance. Rarity is just random within that
i'm kinda worried about crafting, does it always take ~1 second to craft anything?
Not for everything. Crafting does indeed take the shortest amount of time, however processing takes the longest
Well master+ processing will be locked behind freeholds, so with crafting being so easy the only way for most players to make gold from artisanship will be gathering and low-level processing
Does this quest not work for any1?
There is a crafting commison board but not usable yet so not sure how that will work
It says anywhere but thats most likely a lie try moving around and fish in a diffent node or pond if your at a river
most problems I had was not being able to turn in items after gathering them if the board shows 0-100 its most likely bugged
it's just 0/25
but windstead so ig I gotta fish around there?
even tho it doesn't show me on the map
Did you get it from the mayor comission board? thats where I ment it showing 0-100 it takes 100 turn ins to complete for the buff.
Cause we know that gathering is static rarity, and how crafting is pretty straightforward. Does anyone know how rarity with processing work? Is that truly RNG or is there something with over a rarity level everything just procs?
yeah but I eman
mean
I'mm fishing to get the comission done but it's not working anywhere
It is most likely bugged. stop back by the board and if its 0-100 it is most definitely bugged
fishing near windstead too
oh
hmm
ok lemme go check
ah you right none completed
happens day to day it might work tomorrow and the lumberjacking one wont its weird
gotchaaaaaaaa ty ty
Does anyone know when they are going to add mastercrafting
Like master of any profession not just crafting specific but processing and gathering as well
😂
I was wondering where the heck your information was coming from because I did not think there was going to be an alpha 5
Prob lv 4 or 5 nodes
@tepid drum can you thank and congratulate the devs for the seasonal differences for me.
I love the spawn timer immersion.
And it appears the nodes do not refresh immediately on server reset.
And if the commodities stay low cost to help make other areas of the game important, then I could support that too!
🍻
Newer tester here so a bit out of the loop on the road map. Do we know if long term the artisan skills are going to have a player trade market? Don't know if it's kosher to reference other mmos by name (so wont specify), but i come from one where artisan skills and trading ingredients, final products etc, is my main thing. I did notice the local trade options where players can have their mini shops in town, but wasn't certain about some sort of global system being planned or not?
Global isn't likely unless you get 2 economic metropolis i think.
But currently no.
Player Markets are in each town, and that's what we have. But they will get easier to sort in the future.
By economic metropolis you mean a node tier?
Yeah, when the game is finished there will be 5 metropolis cities on the map
Searching by items from available player trades would %100 be nice if ever implemented.
That's the plan, but for now we get.... the box 😆
The Guild banks will be nice too
I'm hoping long term (by long term imean full release or after) being an artisan will be profitable enough to by high tier gear. I personally like when we have the ability in a game to spend alot of time invested in raid bosses or as much (if not more situationally) in making money to buy what other players earned. The only completely mastering one category is going to be tricky though because if the players who are artisans aren't well balanced across the categories, there could be definite supply bottlenecks
Do we know if there is any intentions to passively collect resources from a node via some sort of passive investment system? And if there isn't, then for example: i do a series of quest or something for a particular town, then the town might give me a little wood every day or week. Nothing that would completely invalidate trading with a gatherer for example, but just enough that over a large period of time you get some. Maybe make it refresh so you have to rerun the quest every week sort of thing.
mmm i think im done with this game now until they fix static gathering nodes spending 3 entire weekend 12h roughly a day gathering to get resources for 1 thing is getting old 😛 just not wiunning the rare node lottery :p
What do you need?
8 leg braidwood, so far 2900 whites, 2400 greens, 450blues, 150 heroic, 28 epics 12 legendary (10 from the same baby tree) and 2 from a store.
dont win the braidwood spawn lottery on fresh spawn time u dont see anymore 😛
We got that many leggo today I think
I do like that spawns aren't immediate on server refresh though
But I hate when I harvest a node from yesterday and then it never respawns
im yet to see the braid respawn in the spot the lego tree was in 3 weeks ago 😛
We are getting our legendary JM weapon and armor crafters gear with ours 😁
the build im trying to do is like the hardest thing to get mats for :p
i realy wanna try additive dmg build however anything with additive dmg is so much harder to get than other pieces haha
That's why we are getting quality rating. We should be around 830 craft quality after buffs
I am trying to do mentality build on my tank
ill be 780 carpentry when weaver gets built
Is that without enchants?
and still need 20 lego wood and 3 heroic steel (epic like to expensive) to get it to epic almost lego
yeah
Nice, at 800 you can ignore another resource in many recipes
well they maid dunzen bows take more mats than every other bow
dispite being seen as the weakest bow 😛
Lol, I was gonna say. The fire damage is nice because it's magic dps on a physical weapon. And it's damage over time
But the numbers are too low on the fire
u can get like 250 or so with food buff but all the gear is hell to get at decent quality and food like hardest to cook
sometimes
this tree like to give epic braid but devs decided to put a rock on it in last opatch
I collected a couple of them earlier. If you bring me to them I will try diligently to help get them.
The one north of carphin by the steps is always too far in the ground
Hello is there any info about the Curio Coins? they are filling too much bank space
Nothing yet
Could anybody tell me what to look out for for higher rarity T1 trees such as Eastern Hemlock and Western Larch? Apparently there's some visual change when they spawn at higher rarity
if it seems out of place, it’s higher rarity is the short version
Find a hemlock in a field of Ashe trees, chop it
If it looks like it doesn’t belong, it is green or better almost always
On the same subject, is it intended that we won’t be able to mix and match rarities here when making these processing components? I’m sure I’m not the first one to buy all the materials to craft a piece of gear only to hit a wall when I’m trying to make an epic slate armor mold and I don’t have epic animal fat (nor the deep ass pockets to acquire it)
well the current rarity situation is badly unbalanced, they're aware of it
but hey, imagine missing a leg weeping willow to craft legendary sandwich
Yes this is intended
That’s probably for the best honestly
Requiring equal input from each processing and gathering profession will keep them all closer to a level playing field
It helps with usage of lower quality resources, not by much but it does, for all types of crafting. Though it's a constant pain in the but. Especially when you find copy paste errors such as the one i posted
Do you have somewhere stating it's intended? I thought i remember them saying it was just a part of the placeholder and would change..
Requiring matching rarity for processing blows
It’s kind of hard to know if it blows or not if the rest of the system is broken
If the highest shit you ever really see is blue/purple it won’t be so bad
But when you do one gatherable run and get 4 different legendary items (literally just happened to me last night) yea it definitely blows
There’s not enough storage space to keep a rainbow of mats, and crates as a work around is gimmicky
There’s a workaround? 👀
what gonna happen to the tool when I demote my profession?
You keep the tool but will be unable to gather the previously gather able materials
I’m quite sure you’re not supposed to get the rarity anymore but I am on my character sheet (haven’t tested if it’s true), already bug reported but yeah
"I can keep the tool" thats all I need to know, thanks for answering!
they need 2 let us convert lower quality mats to higher quality
They need to let us mix and match qualities in processing and allow customized sized batch jobs
Im the minority who thinks they shouldn't. You can already do that if you have enough rarity rating in processing to get higher rarity material.
Honestly the mixed rarity wouldn't really make a ton of sense with how it works, and the actual problem with needing the same rarities of stuff in processing is more that some things are bugged to fuck
Freeholds SHOULD currently be able to produce bulk quantities of high-rarity farming, herbalism, or even wood mats
But they either produce Oak or the products are exclusively common
If they even work at all
The animal breeding system should eventually allow people to actually make high rarity meat, but right now it's nonexistant
The biggest problem is that all freeholds are bought and 80% of the players owning them are not using them or not playing at all.
Rare enveus w take
This is interesting... huh
I've been crying since day 1 to make processing like crafting so we can mix and match rarity
Makes certain high rarity gatherables useless. Oh you got a legendary salmon and want to cook it? Jokes on you idiot leg butter is impossible to obtain.
I know they stated Freeholds will be fought over and could be lost if not defended during wars. But could also put in a tax system to keep people that have them somewhat active. Like FFXIV all you had to do was at least step in your house once every 60ish days to keep it from demoing
Indeed... but what "will be" doesn't really help solve "what is" at the moment. It's good to think ahead, but right now it is what it is.
Placeholder working as intended
There is no huge secret surrounding using CRATES to store high volumes of materials in cargo slots at caravan vendor. It’s an existing mechanic supported by the game. It costs silver and as we all have seen can be really buggy.
Hey artisan folks. Did the toren scout armor get removed from the loot tables? Is it craftable currently? Haven't seen it in a hot minute
They need to further complicate processing so that “Each processing profession has four processing stations that unlock as players progress.”
What we have now is quite far from what they’ve said was planned - I’m more interested to see if they overhaul the whole thing than whether they patch mini fixes to improve the testing experience.
Which is happening because they are bugged
at first when i started this game a month ago, i suggested that game is not far from beta, but now i realise that this game is extremly far from release (like 3+years)
Most of the stuff for artisan is a placeholder or nearly all. So, ya not to mention adding actual assets and testing more
Very far away from release. Even when they give us the big crafting/gathering overhaul, they will need to have a fresh server to test it on to make sure the actual process of it all doesn’t have any major problems
Let alone the certification process/quests they said that would go along with each tier
I expect they have more ready in the background. Just give it time. I do hope they consolidate the work tables to one building and not have multiple based on crafting level. If they expect all crafters to be depend on each other it is time consuming to run around trying to find someone in your city that can craft you something so you can craft something. I enjoy quietly talking with other crafters, not shouting zone wide. An actual deal breaker for me for crafting is not being able to efficiently transfer items to alts without the risk of asking a stranger or the expensive and dangerous marketplace. I am not suggesting not being dependent on others but at least let me transfer raw materials due to the restrictions on one character being limited on professions. Either a personal shared storage box or let use max out one toon on all professions no matter how long or difficult it is. Crafting should be fun and community driven not a waste of time.
ya, shared warehouse for account would be great or a simple mail in system
where do i find the broodling huntable scropions?
Totally with you, this is a needed change no matter what.
God I wish
U can't, they removed it, brooding mounts broken, not sure how they can't fix the movement speed simply.
fair enough and are there any huntable mounts in the jungles zone ?
imagine when global gets removed, and when the game is 10x bigger
people already squirreling items in crates, if they could hide items in mail or storage that would let them hide more loot. Especially considering that mats are "supposed" to be part of the incentive for attacking villages.
Also with mail and item storage being shared between villages currently, if that remained the same then you could also safely transport between villages too, which would negate the logistics issue.
I want it, and it'd be alot more convenient, but it'd go against the pillars of no fast travel and risk vs reward. imo.
The plan is as follows:
Storage space is shared between characters on the same account.
Gear will be able to be transferred between characters on the same account.
Transfer of resources and materials may only be possible via player housing storage, which is localized to a particular house.
Does anyone know if you unlock the weeping willow carriage, and other caravan storage space increase at apprentice carpentry?
You have to buy it at new Aela, yes one of the carpentry NPC’s sell it
Oh but you can't make it yourself?
Oh yeah absolutely you can, sorry not a huge crafter so I’m not sure as to what’s needed.
You can make the willow carriage yourself if you have 10 carpentry





