#alpha-two-artisan-chat

1 messages · Page 20 of 1

calm oyster
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they hit lvl 25, get their max-gear, run on a max-mount and be like, im bored ggwp out

acoustic sandal
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If anyone wants to go try and get a Glimmering Geode mount on Vyra. Let me know.

barren flame
acoustic sandal
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Good drop rates currently. If they add more drops to the boss it's gonna be tough

barren flame
primal torrent
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They'll be back, then quit again

barren flame
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So to start, i dont think sweat of your brow should give a baseline horse equivalent to a T1 horse in husbandry, it should be something thats only slightly faster than running. Outside of that, im not against having some variability, but there should be a specific reason you would want to scale in tier on mount. Like, whats the point as a husbandrist if your clientelle just want to sit at T1 and T2, then theres no progression as a profession, and once most of the population has said mount, sales go stale.

calm oyster
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but if you say that T3 > T2 then you limit your playroom

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as T4 > t3 and T5 > T4 is also a thing (yes, plan for lvl 50 and grand-master)

primal torrent
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I don't think that everyone should be able to gather all materials you should have to make a serious choice

calm oyster
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and a the same time keep travelling limited in speed as not to have fast-travel

acoustic sandal
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So everyone rides the fastest mount until T5. Then choose their favorite T5

calm oyster
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T3 armorsmith means you need 10 other JM professions. hows that for Animal Husbandry?

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oh yeah you dont need 10 other professions for your T3 craft? maybe mounts are the easier profession once we hit higher level content.

acoustic sandal
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woah, you just compared a craft to a process

calm oyster
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not even kidding. JM Armorsmith needs 10 JM artisan skills to make an T3 armorpiece

barren flame
acoustic sandal
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What about example uhhh. Weaving

calm oyster
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animal husbandry is a processing and a craft in one? the resulting product is 100% final product?

acoustic sandal
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3 gatherers needed to create 1 processed item

barren flame
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Objectively husbandry is harder. Even with needing "10 other crafts" to make a peice

calm oyster
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BOB & Mount are final products, not intermediary product

calm oyster
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objectively your point is invalid

barren flame
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I have 400k exp debt from how competitive the hunting scene is. Do you have that from mining?

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Scorpions are T1. Thats part of the problem.

calm oyster
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Halbardiers T1? Terrapin T1? Scorpion T1?

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and that is without breeding in place?

barren flame
acoustic sandal
barren flame
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We had someone camping the t3 husbandry station last night killing husbandrist all day. Have you experienced that?

acoustic sandal
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I don't do mining because it is the easiest thing to gather for.
There's plenty of people who like to get shiny rock

acoustic sandal
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People Seriously want maps

barren flame
calm oyster
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all of this is actual PvX content of scarcity that is part of the game intented behaviour. i honestly do not feel bad for anyone with animal husbandry. not all of its mechanics are in (losing mounts and bobs will increase market volume)

calm oyster
barren flame
calm oyster
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but yeah servers do matter. but all i said was lets focus on fixing blatent bugs (eg wrong material requirements) before adressing money/tweaks

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animal husbandry example of a broken treat would be if training a terrapin would require a scorpion

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and if your saying that isnt the case anywhere

Iron Reinforced Wheels require Bronze Armor
Limestone Mortar requires Wyrdstone ingredients

acoustic sandal
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So a good start is

  • make better mounts more contended
  • make worse mounts able to upgrade to become equal to or better than the stats provided
calm oyster
barren flame
calm oyster
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effectively the scorpion is the crocodile of this patch

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the issue isnt with animal husbandry or its selling price

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its that the scorpion is way to good for its tier

barren flame
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oh whats wrong with crocs? Are you saying they were broken?

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So you do admit theres a problem then

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Wild

acoustic sandal
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The issue is we don't have the game released and the creatures in their correct locations

calm oyster
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corcs were T2 and are still fastest in water

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is that broken? maybe?

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is it an alpha-2 test and do i know that these tweaks are relatively simple? also yes

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but does that mean the crocodile should be cheaper to make? or the wolf more expensive to make? or should players pay more just because training a croc is expensive? not part of the game design

acoustic sandal
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I hope that in the future the Broodlings will be protected by the larger scorpions and much harder for you to get as a low level player.

calm oyster
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your 20 levels of AH mean nothing but that you can actually train up to JM animals, while me and my novice AH can just do wolfs, bears and scorpions

barren flame
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The problem friend. It doesn't impact you, so you dont really care. You are coming from the perspective of a buyer, who doesn't want to pay T3 animal prices, so you are content with having a better than a T3, T2 or T1 mount, so you are trying to convince me, someone who actually has skin in the game, that im wrong and this is fine.

calm oyster
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no im saying we have bigger fish to fry then considering market value of items in the game

barren flame
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almost like theres a bias?

calm oyster
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dont hear me complain that armorsmithing cost me like 100g in leveling, nor that metalworking is a complete NPC roll of sitting at the furnace and giving shit XP and you need to buy alot of mats that are effectively dumpstered

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all of that is player made economics and valuation of time

barren flame
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i am not here to contest that there are other things that need to be fixed. Im here to talk about how animal husbandry in its current state is not great.

calm oyster
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you do hear me complain that shit is getting wrong inputs

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eg if training a wolf would require a bear

barren flame
calm oyster
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that is broken and needs a fix

barren flame
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I have had to acquire mounts -and still spent- well over 100g

acoustic sandal
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I hope you guys aren't buying your materials

calm oyster
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eg limestone mortar requiring wyrdstone
eg iron reinforced caravan parts needing bronze

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im not even a carpenter, but i do fight for those bugs

barren flame
calm oyster
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for these issues are clearly a bug and are unintended

acoustic sandal
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Wyrdstone is easy to get

calm oyster
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it matters not. i have shittons of wyrdstone

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but limestone mortar should not need wyrdstone as its key ingredient

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as you can see, the issue isnt market value,or availability. its about the bug that is the craft is requiring a wrong material

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we are in alpha-2 and we are reporting bugs. this is a bug and im trying to get that fixed

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as that isnt based on "player wont pay me" but its based on "this is wrong"

barren flame
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So can we just agree that crafting in general needs another pass over? and not try to convince one another that the problems they have with their profession aren't relevant when you yourself dont partake in those professions?

calm oyster
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yeah it needs a few pass overs

acoustic sandal
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What about animal fat in weapon mold?
Fats and oil in the clay make NO sense because of how it works in real-world. It is bad to have them.

calm oyster
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i think there are even mechanics that arent implemented

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mounts dont die (you can just resummon your dead boy) , bobs rarely are lost

barren flame
calm oyster
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if you would lose the mount when it was killed, AH would be way more valuable 😉

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and yes then we have "individual level" tweaking. this horse is too fast, this otter is too slow, this wolf is better then a bear without reason
similarly this weapon hits 2x harder but is T1, this item gives way too much magical resist or XYZ balancing

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those are for sure worth a pass to restandardise

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specially knowing the world will get bigger and more "varieties" of similar mounts could be introduced

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desert scorpions could for example only be faster in desert nodes, whilst in the riverlands horses are faster and in the oceans/tropic the crocodile would be fastest

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all suggestions of options they could implement

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but yeah

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fix bugs > tweak values > player-market valuation in my view here. lets focus on fixing the big issues in the game then do a "balance pass" where we just make some stuff better and other stuff worse

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but for the testing phase of the game it matters not that everyone is riding the same boring mount. it matter we hunt bugs, crashes, random teleports, blatant errors and or mistakes etc and report them as we see fit? can we agree that that is the main goal of the alpha-testing phase?

acoustic sandal
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Can't agree to that because the developers have released things to make the testing process more enjoyable, and in doing this have only caused more issues that they need to fix.

Some players are really good at testing bugs and issues. But on Vyra server the developers and GM over there are not very responsive in-game when we need them.

wet quarry
barren flame
sweet elk
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I think your bigger issue as a AH person is theres not enough loss from the system. In the current system there will be a day and its already almost here where everyone has the fastest mount, and youre only going to be selling BoBs.

There is no long term demand for so much of your stuff.

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though this also applies to gear as well i suppose. But id say that also needs constant demand adding too

modest token
minor falcon
modest token
minor falcon
modest token
minor falcon
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Do you have a screenshot of it?

modest token
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I do not currently. I will get one in game.

minor falcon
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Alright cus my understanding is you would need like 2k quality rating to make anything higher and that's not obtainable, atleast not on vyra

modest token
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I used the Miraleth quality buff as well as enchanted clothing. Not close to 2k but high enough to produce some nice results.

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Also Vyra and Lyneth are not comparable when it comes to crafting or the economy.

hard void
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One servers a utopia with few issues/working together and the other is Mad Max: AOC edition MemeKek

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The duality of man

real fractal
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Meanwhile EU and their 12 players

minor falcon
hard void
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Meh PvX game. Don’t have to have a super valid reason to wardeck a node. If you simply want content then it’s a good enough reason tbh. At least we can’t destroy other node buildings yet thankfully lol. Just pray they put a time limit in soon

proper scarab
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destruction SOONtm

thick acorn
thick acorn
static maple
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How much quantity rating you need to have, to increase the quantity when gathering?

wooden canyon
distant willow
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Can someone help me understand how to see and manage your personal recipes / understand what can be crafted where? (didnt see it on wiki)

calm oyster
rose bronze
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Does anyone know if a city gets money from player buying caravan commodities with glint and with launching a caravan?

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I want to help a node to gather gold for a building and im thinking what is the best way to do it.

left parrot
rose bronze
left parrot
modest token
left parrot
wooden canyon
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You would need like 1500rarity to get better stat than that and it would only be 1 mentality and 1 mp

left parrot
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1500 rarity is MAYBE possible with good JM gear and crafting elixirs and a node buff so I’m giving him the benefit of the doubt here

modest token
left parrot
modest token
left parrot
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Over what Kent posted

modest token
left parrot
modest token
modest token
left parrot
modest token
left parrot
left parrot
modest token
left parrot
left parrot
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damn love seeing the og math dataminer @rigid nova joining in

rigid nova
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Well...
Even with 1500 q rating(that is.. may be possible to obtain... where less 900 are from crafted items and + dunno, 600 more, from city buffs and some alchemy potions), it would give only 23,33% for legendary stat fork.
It would be the same tin focus like [Inv] KentEskill added as an example of possible stats.

And it would be still less stats in comparison with any good rare lvl 20 focuses. Dunno, how much they cost now on AH? 5g? 10g? Even if 8 tin ingots costs same price now, crafting is not worth it for lvl10 weapons. The only 1 reason lvl.10 armor items crafting is worth anything ingame - freaky ecnhancment system that gives +1 character stat per success. But you don't have to craft anything legendary - heroic would be enough to open stats.

/shrug

I am sorry, what was the main topic?

stoic verge
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People here actually discuss topics - real subject matter ?? I must have missed those three lines of text.

quartz lichen
# left parrot 1500 rarity is MAYBE possible with good JM gear and crafting elixirs and a node ...

181 from Skivvies [rare] IF full legendary except for the 10 Gryphon Leather which is Blue,
161 from Shirt [epic] IF full legendary except for the 1 Gryphon Leather which is Blue
253 from Belt [epic] IF same as the above, full legy but gryphon blue

  • 98 elixir
  • 73 food
  • 500 citybuff if citizen
  • 350 if guild on the artisan path fully leveled out (xd)

= 1534 Quality for the Arcane Engineer with all of the above

yea so 1534 Quality on Arcane Engineer with fully legendary mats would actually be 62 MPR, 2 Int, 2 Wis, 3 Men
compared to 0 Quality 59 MPR, 2 Int, 2 Wis, 2 Men
3 MPR = ~ 1 MagicPower
giga waste of time & materials, but good test of the systems tbf (why would u craft an apprentice focus with all those journeyman-arcane engineering prep anyways, except for testing it on an alt)

left parrot
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i do agree with you though fwiw. crafting quality is a good stat but what it's good for is getting to the min roll of the tier where the item you're making has all the stats on it for enchanting purposes.

manic prairie
quartz lichen
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Oh true, i didnt account to use higher rarity food & elixirs
its about theory only anyways, with the current number of nodes, we dont even have enough space for all JM crafting/processing if we'd fully ignore gathering

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although its close to being possible, played around with the city tool the smart lotharia guy made:

manic prairie
left parrot
static maple
manic prairie
quartz lichen
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yeah it would require >atleast< 3 more nodes cause you can fit 2 JM stations per node atm and we need 6 more JM stations in total

left parrot
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or tier 4 nodes, which are supposed to be in p3?

manic prairie
# static maple Talking about quantity rating, not quality. But okay

To answer your question (observed values from trees), even 1 rating. However, you can start noticing this above 150ish.
Trees will start to drop 6 logs instead of 5; With >300 rating I have even seen 7 logs drop, however, majority is still 5.

When it comes to ores, however, this rating seems to do nothing whatsoever.

left parrot
manic prairie
manic prairie
left parrot
static maple
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God damn nice, how much rating you had?

quartz lichen
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also got a super-lucky low chance screen for you

left parrot
manic prairie
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I have seen a 6-proc on a legendary already

static maple
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But what is ur rating on that though?

manic prairie
manic prairie
sly agate
dusky viper
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Does anyone know if the Bracers of Retribution are in the game?

swift crest
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its not even that high, its ~320 or so

stuck ocean
manic prairie
oak spindle
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Really hoping that the resource spawns finally get changed

minor falcon
distant willow
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That seems like a major technical advancement.

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Obviously it's important but... they clearly don't have it active / haven't done it yet, because it's a large task. Clearly a high priority for testing economy.

thick acorn
manic prairie
oak spindle
left parrot
oak spindle
sweet elk
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I feel like they'd have to do a gear/material wipe if they did change the resource spawning system and actually cared about testing the economy as theres already so many high rarity materials around.

Or they just work out what they wanna do before the phase 3 servers happen

oak spindle
sweet elk
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If they make all gatherables like hunting and spawn at common I would think it would drastically change the amounts.

I agree making gathering rarity better wouldn't have that much of an effect. Sorry wasnt sure which part you meant changing now.

oak spindle
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if it is 'intended' to be that way then we have a different issue but imo its definitely not 'correct'

sweet elk
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its 2 in 100000 chance for a legendary i think from memory, thats what were seeing no?

oak spindle
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something like that

sweet elk
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obviously its hard for us to prove that were getting those rates but feely craft wise id say were getting roughly the datamined rates

oak spindle
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the whole hunting gathering process is a placeholder anyway so they may just not be bothering to correct it until the systems more fleshed out

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rather, i hope and assume its a placeholder, i cant imagine petting a lizard 3 times is the end-goal for harvesting hides lol

green delta
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why recipes like this havent been fixed yet ? name says iron but iron has nothing to do with it same for the chassie

left parrot
green delta
left parrot
green delta
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just mentioning it here so it would be seen maybe faster

woeful wyvern
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Time to find more legendary hemlock for my wife’s hunting bow

manic prairie
rigid nova
# manic prairie here is a 6 hero proc; can't find the legendary screenshot :<

Gathering Quantity Chance curve guid: "6064631630329741312"
0, 0
316, 10%
700, 20%
1264, 25%
1984, 30%

So, 10 rating means you have about 0,3% chance to get additional item. 265 = ~8.4% proc chance. That's a solid and it doesn't depends of resourse quality.
As in usual gathering it have some double checks(guid: "6064630356432257071"). First one is a roll to check would you have additional quantity and second one to find exactly how much additional items you will get from 1 to 7.

For common items in range of quantity rating between 0 and 316 you will get only 1 item. In range of rating between 316,01 and 1986 you will get from 1 to 2 additional items. Possible maximum is up to 7 on 7008+ rating.
For heroic items up to 2 additional you will be able to get starting from 1984 rating. Possible maximum is 4 on 5840+ rating
For legendary possible maximum is 2 starting from 7008 rating.

desert skiff
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so still have static spawns... joy

summer elk
sturdy dock
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Anyone know why I cannot harvest a willow? I have apprentice axe but it says I need one...

minor falcon
sturdy dock
sturdy dock
dense shadow
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Has anybody gotten epic or legendary coal before?

median fjord
dense shadow
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Good to know Kekg that they exist ty ty

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seen any more around your markets/server or hardly?

median fjord
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Yep sold em for 60g each

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Hardly. A few have come across them I'm just stupid lucky

dense shadow
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ah okay

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ty ty

thick acorn
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anothrweek of running around and getting nothing useful from tree's

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2 hours no 0 trees found lol

thick acorn
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i might have to take a break till they fix gathing at this rate cause running around for hours to maybe find 1 tree that give useless material is kinda getting pointless

dense shadow
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Well stuff is still getting permanently camped prolly

thick acorn
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i havant found a single tree in 3 hours now

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willow or braid

dense shadow
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You guys have braid unlocked?

thick acorn
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yeah

dense shadow
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I see

thick acorn
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usualy u get 1-2 an hour but this weekend nope

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my favorite is people botting the legendary tree spots they log in 4 hrs hit f with a macro and log out and start timer again

robust mirage
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where is the apprentice scribing station on lyneth?

dense shadow
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@thick acorn you got a good lumberaxe?

sturdy dock
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Crafting is a waste of time IMO. I love to craft, don't mine the time it takes to craft a product but I spend 10 hours trying to find materials, then run from city to city trying to find the right table, then spend an hour in the city to find the right lvl of table, then craft stuff that sells to vendors for trash at a loss, then list some items on the market that breaks my bank and never sells. Spend 10 hours trying to find one Willow that for some reason I cannot harvest. Not to mention if you actually find someone to make something for you you spend 1 hour trying to meet up. Don't even get me started on Willow. If you find one someone has just harvested it and 3 others trying to do so. They should be random spawn and random times or advancing crafting should not require so many of them. Better to just adventure and you can make more gold and actually accomplish something. IMO. I now it is Alpha but even so this is not fun to craft. Yes, I am bitter. Just spend 2 hours recrafting an axe so perhaps I can harvest a willow to advance my char. just to spend 10 hours trying to get a willow tree to test it.

jagged bear
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Honestly, yeah. Since there isn't as much things to do other than crafting as a normal mmo rn, the crafting is completely overloaded... combined with the four hour resource spawns, only the campers and the first few people who comb through an entire area gets anything good. You're looking for willow.... I'm looking for bloody common copper

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I can't no-life the game as i have other real life stuff to do. So longer than 4 hour gaming sessions are rare.

dense shadow
wet quarry
manic prairie
thick dock
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The spawn rate of resources are 2h. If you need copper and you have trouble finding it, do treasure maps.
I can't believe it that people are still complaining about copper 😄 I have enough to level up 3rd crafting profession and I haven't played for like a month.

sweet elk
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you can most likely buy it at 1s a unit too a lot of people have levelled their stuff up by now

nova remnant
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The current availability of copper and zinc from running around - is what I would like it to always be. I worry about how it’s going to look again on a new server

sweet elk
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A lot of the reason theres so much around now is because theres a lot lower demand though.

Resource scarcity is part of the game

equally this is like 10% of the map and probably more than 10% of the population

violet siren
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Probably 1/4 of the population of absolutely full servers

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Was closer to 1/3rd a week in during Steven stream, and a bit higher then that on launch of p2

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Although they may decide to expand the population estimates again from server tech being better then expected according to Steven a few weeks ago

sweet elk
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well yeah weve kinda proven that the play space can take a lot more than their estimate even without dynamic meshing

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Though dynamic meshing more helps with the random large concentration of players, like a big caravan run or a node siege or something not general play

sweet elk
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Has anyone had a bug where they cant upgrade caravan parts?

nova remnant
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Kind of have to just keep trying. Relog, go on an alt and do something, and log back over etc

real fractal
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THE LEGENDS ARE REAL

nova remnant
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80g coc00n I would guess maybe

fallen pecan
sweet elk
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I’m trying to make up a new one after mine got destroyed. It wasn’t letting me drag/double click anything on today or last night

sweet elk
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the amount of willow on the test server cause noone can cut it is enlightening..

chilly cape
nimble crow
sly agate
real fractal
sly agate
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is that in the main server? nice, so rare, when i used to hunt i got uncommon at best lol

real fractal
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We’ve hunted silkworms for 30+ hours and we got 1 legendary and 20ish heroics to show for it

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We skipped epic entirely lolol

sly agate
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oh dam nice, long time to farm indeed

vagrant chasm
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how do i craft an apprentice pick axe after promoting my mining to apprentice? Do I need to be a citizen to see the apprentice crafting station?

stoic verge
median fjord
faint dome
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Silly question I know but I just hit 10 Lumberjacking and can't for the life of me, find a single weeping willow. So I'm afraid, it may not look as I expect, so could anyone please post a screenshot of how a WW tree actually looks like ingame?

hybrid swan
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I am journeyman and I have only found 4 tree, there are lots of people who camp them and wait the 4hr regrow. Supposed if you need the materials you best make treasure maps but that need copper.

faint dome
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Oh I see, thanks. Funny things is I have found multiple braidwood trees but no WW 😫

hybrid swan
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Worse I started lvl another toon found one in the starting area and couldn't chop it down, there a few just inside rock teasing you!

main tusk
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So i'm seeing chatter that "Murder the resource gather, and take their stuff" is in talks to be new meta. How prevalent is that across the servers and how will that affect your play style?

sturdy dock
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They really need to make Willow random timers or random areas or just increase the amounts. I sit for days trying to get 10 without any luck. people have them on a schedule. Copper I have no issue with as it often comes from Basalt and it is more the sufficient. Gathering shouldn't be easy but should not be impossible either.

fervent copper
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Murder resource gathers happens many ways - mob training in desert is pretty common now - u dont need to kill actually - bard just cc u and taes ur stuff lol

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Both violate TOS

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but meh alpha so is what it is

jade pebble
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During yesterday's realm test I bought a freehold and was surprised that the instructions at the well said that when you harvest a plant on the freehold then it entirely removes the plant. Sounded like it meant that you get the harvest but the rootball is destroyed. There wasn't enough time for me to actually test that.

Can someone who's got a freehold confirm if that's the case?

The rootballs are expensive enough I had thought they would regrow after harvest. If they don't, then that certainly explains to me why I see so many freeholds with nothing growing.

tropic geyser
fluid heath
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Anyone have a good gold farm for sub level 6?

hearty grail
# fluid heath Anyone have a good gold farm for sub level 6?

grind for levels on humanoids, especially the ones near points of interest. they drop glint, emblems and gear pieces. Those gear pieces and emblems can be sold for some good amount, and the glint directly converts to gold via vendor or caravan

fluid heath
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you just vendor the glint? seems really slow

hearty grail
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I did in the first few days of playing to get the first few gold. but that was on the fresh start

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after I got to level 25, I started hoarding it and doing caravans

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It's the fastest way

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Haven't made much money through the marketplace as of late, just spent

ornate viper
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Very little seems to sell for me on the marketplace.

narrow charm
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Anyone have a link to that img JW made with all the crafting connections

sweet elk
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How are so many people riding round on scorpions when the drop rate is so awful lol

violet siren
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Maybe its just awful for You

sweet elk
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this is true.. im at like 1/100 or something so far

distant willow
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Contested resources is indented gameplay.

minor falcon
distant willow
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Can you point to a resource where that’s stated as against TOS?

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Or unintended? I’ve never seen or heard that.

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I guess it’s fine to me either way but that should be super visible if they are calling it abuse.

minor falcon
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Iirc Steven said it on a stream, can't remember if there was a discord post. They definitely need to be better at highlighting what is not acceptable behavior as bugs hit the community. The fact that there hasn't been an @ testers ping regarding intentionally bugging your caravan to be immune and warning against account actions is crazy right now.
If it had to fall under TOS it would be under these two..."exploit" being a strong word for this situation but it is technically abusing a known unintended game mechanic..agree/disagree not the point

distant willow
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My claim is that - until I see some evidence that stunning someone is unintended gameplay - it’s fair game 🙂. I don’t do it because I’m not an asshole, but hey, I need someone to flag up so I can kill them!

minor falcon
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Yup and there's the issue right. People ran caravans through the red wall because well no one told them it was unintended....weak argument in my opinion and just as bad as people with the toxic hardcore pvp mindsets saying they're "forcing intrepid to draw a line on behavior". You could just not be an ass during an alpha test lmao

distant willow
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Totally disagree. In a game where you can pvp flag whenever you want, why would you say that it’s against the devs intention to use cc to stun someone and take a resource.

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Clearly Caravan situation is an exploit.

minor falcon
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Idc either way either. I'm just going off of Steven's description lol

distant willow
#

You might not like it - but they have explicitly said many many times that PvP is used for contesting resources - which is exactly what stunning someone and taking a tree is.

#

Fair enough - if you have no skin in the game that’s fine too! But you’re creating some sort of moral quandary for players where it isn’t clear.

#

Like I said - I don’t do it, but I also understand that it’s a part of interacting with a dangerous world.

#

Many gatherers are really upset about it - and it’s understandable… so then they should hire a bodyguard!

#

Or learn to PvP / join a guild for protection, et al. There are many solutions.

#

To be fair the flagging system needs a lot of QoL!

left parrot
#

I’m not going to go dig up the reference for you because I don’t care enough to do so but Verium is correct that Steven said exactly that it’s bugged and not working as intended and to not abuse it

#

fwiw if you think about it in the context of the corruption system it makes much more sense. why would there be a corruption-free way to engage in PvP on unflagged gatherers like that?

mild portal
#

what's stopping them from cc break and stunning you back

left parrot
clear jackal
#

any tricks to higher quality ash wood?

warm plaza
#

get lucky and or have a higher tier axe

distant willow
# left parrot Because the devs explicitly said it’s bugged and you shouldn’t be able to cc a n...

Considering I’ve watched every dev update for the past three years I’m surprised I haven’t heard it.

Anyway, not saying you’re right or wrong just saying I don’t expect players to respect it until there is a verifiable connection to a dev saying it.

I suppose either it will keep happening until they do or eventually they will just make it so it can’t happen.

I’ve already explained why it seems like a totally fine mechanic given the developers values and design pillars.

Again I don’t do it so I don’t care but I suppose neither will people who do it until they get said proof.

distant willow
distant willow
# left parrot fwiw if you think about it in the context of the corruption system it makes much...

Reasoning this out - I don’t see that these things are equal.

Getting killed by a player leads to XP debt, item loss, loss of time running back to area. That’s what corruption is explicitly protecting against.

Where as - fighting for resources is exactly the kind of thing the developers want to encourage! They’ve said that across various dev updates. Again - if someone is taking your resources there is counter play. If you don’t counter play it, in my opinion, it’s a skill gap.

real fractal
#

One day we’ll get desert recipes

#

One day…

late cape
#

what's the quickest way to lvl up to apprentice Arcane Engineering pls? any good guides around pls?

sweet elk
#

lumberjacking pylons i think is the cheapest

late cape
#

ty

left parrot
distant willow
left parrot
#

This is a screenshot. You’re welcome to go dig it up yourself. Or to search for him posting in Discord about it.

distant willow
#

Oh, how did you get that screenshot?

#

Isn’t it on the video?

#

@tepid drum any chance we can get a confirmation / idea of whether or not stunning someone to obtain a resource is indeed against ToS?

vast dune
#

Are roshens words somehow more meaningful than Stevens?

distant willow
#

He’s a representative of Steven and Intrepid and can give a clear direction whether or not this is correct.

#

My father was a detective - I suppose it’s in my nature to ask questions and follow up.

left parrot
left parrot
distant willow
#

Hence the ping at the one of the only source of truth for knowledge in this discord, whose job it is to literally inform the community on these types of matters.

left parrot
#

beyond asking questions

distant willow
#

Asking the developers of the game for their stance on the literal issue is by far the most conclusive way to answer this open question.

#

Anyway - I don’t understand the resistance. All this seems pretty reasonable.

vast dune
#

I thought searching for the 100 times they've already answered it was good enough ShrugMage

distant willow
#

Well - thank you for whatever work you did to find that screenshot. I hope we can quickly get a for certain answer to the question.

left parrot
rocky grove
#

is there a guide to how many resources you need to level say armorsmith from novice to apprentice?

sweet elk
rocky grove
#

thanks for the info

left parrot
vague flume
#

Can anyone confirm if Recipe: Kingfish's Necklace does drop?

distant willow
# left parrot Have you tried searching for it yourself

I’ve done over 30 hours of research into this game, not to mention playing it avidly, while also participating in bug reporting and providing feedback on systems.

My problem with this statement is that to me directly, contradicts their design pillars, along with direct sentiments from Stephen on multiple occasions where he talks about resources being something players are meant to contest and fight over.

There’s a conflict between the statements and the screenshots provided, and the statements that I personally researched .

I already have that screenshot and another screenshot that don’t directly mention gathering, but do say that they want to prevent out of combat CC.

At this point, I think the only reasonable thing to do is get an official statement from the team. Considering that this is an alpha, and this is an issue that we’ve had not just with players having confusion about this issue, but also other issues it makes sense for intrepid to have an official post about these kinds of topics. Some exploits are obvious for example. Everyone knows that caravans Being immune is not the intended functionality.

It is not clear to me or many people whether or not you should be able to contest resources without going corrupted. Frankly, as I said, it doesn’t matter for me because I have never once attacked or killed someone over a resource note yet in the game. But on principle, I think that this needs to be clarified and furthermore for the community so that there can be some sense of peace and direction in our gameplay.

left parrot
smoky drift
#

Is it possible to get coal from desert mining ?

distant willow
#

The longer answer and my final point on the subject before (hopefully) getting a statement from the team.

There isn't a direct point made on this issue (that I have seen), explicitly calling out this nuanced player behavior which is both something we see Steven wants to prevent which is at odds with something Steven wants to encourage - only ancillary points which don't directly address the issue in a clear concise way like there have been with many other issues.

dull apex
#

I could not promote my miner to journeyman I demote him to make the parts for journeyman pickaxe

keen cape
#

Why doesn't artisan levels do anything except decide on which gear you can equip? A Grandmaster in a skill shouldn't have the same chance to gather higher tier resources that a novice does. Gear was supposed t o be 50% of your strength, why is it 100% of your gathering?

minor falcon
keen cape
minor falcon
sweet elk
#

Considering they aparently like adding pain point materials to the treasure maps... they should put coal in there

hearty grail
#

when deep sea fishing

real fractal
dull apex
#

where to find fishing journeyman tools

dull apex
#

when i demoted mining I lose all ep

real fractal
quartz lichen
real fractal
#

I know someone who got an epic plumed and it rolled mount

#

Ultra sad

quartz lichen
#

had 1 heroic plumed and got a beast, tesla acceleration

real fractal
#

Speeeeeed

quartz lichen
thick acorn
#

did they ninja nerfed tree drop rates? 24 braidwood trees 23 where white 1 green lol usualy it like 60/40

left parrot
thick acorn
left parrot
thick acorn
#

well it does every other weekend

#

just 2day it gone to shi

left parrot
#

you just got unlucky is all

thick acorn
#

20% chance then

left parrot
#

yeah, so 20% chance on 24 cuts and hit one time. it’s unlucky but not that crazy.

sweet elk
#

were talking about a static tree? his rarity is almost irrelevant

sweet elk
#

static trees are also on the double roll. what rarity the server spawns it at is far more relevant this his gear rarity

thick acorn
#

static tree only realy good for white/green small chance of blue not relay much more than that

left parrot
thick acorn
#

there static ones

#

alays spawns in the same spot

left parrot
#

i don’t believe that’s true

sweet elk
#

i think were using static differently

thick acorn
#

its true they always spawn in the same spot unless there a rare tree

left parrot
sweet elk
#

But everything T2 and above are the same as static trees? works for willows and i assume braidwood

#

yeah im saying non static ie growing trees his gear would matter

#

willow at least spawns in so is pre determined rarity

#

we havnt unlocked braidwood but im gonna guess is the same

left parrot
#

and if it’s predetermined as white then gathering rarity is just as useful on it as it is on a static oak

thick acorn
#

rarity bonus definetly needs a uff :p

left parrot
sweet elk
#

in a round about way yes. But it could pre determined legendary. while to get a legendary say ash from the trees around the node youd be doing the 2/100000 roll

real fractal
#

Static braid definitely exists lol

thick acorn
#

im thinking gathering sucks duie to artisan skills tree dont exsist yet

real fractal
#

I camped a legendary and got like 18

sweet elk
#

yeah thats what i thought it would be, its the same as willows

real fractal
#

It’s stupid but don’t blame the player blame the game. I dislike the system but my bow ain’t gonna craft itself

left parrot
thick acorn
#

i cant even craft my bow L:p recipe bugged :p haha

sweet elk
#

yeah okay were using static the opposite way round 😛

real fractal
#

I see

#

Sorry I got confused

thick acorn
#

says insignificent mateials when u try and craft it :p

left parrot
#

nw clearly we need an ashes dictionary so we can all agree on terms

real fractal
#

Yeah I’m like 90% sure those trees outside nodes are white always

#

I cut them occasionally when I accidentally run to a different node and forget fuel exists as concept

left parrot
#

they are, and they’re also always the same tree, oak or ash

sweet elk
#

the ash around the node is rolled on your gathering rarity thats why

left parrot
#

and they grow from sprouts to adolescent to adult

left parrot
real fractal
#

They never make it past adolescent when I’m around

Call me Master Skywalker

sweet elk
#

sorry yes, ONLY your gathering rarity

#

as it is anyways, only get rarity for hunting and quantity for everything else 🙂

real fractal
#

That’s how it should be for everything imo

#

Make legendary actually legendary

thick acorn
#

u iknow there a rank aboive legendary :p

real fractal
#

Artifact needs ascending no? I dunno how it works. But legendary is highest we can get right now right?

thick acorn
#

u can hit artifact if u have like 70 crafting quality :p

#

70k

#

imm assuming ull need to process proc legendary mats to artifact :p

real fractal
#

70k

#

We can barely hit 1k right now

thick acorn
#

😛 thats with no skills tree and u can get artifact ingots too which i think u would need to rare proc legendary with processing

real fractal
#

I am excited for artisan skill trees, but I want open oceans and oceans fishing more lol

I also want the caravan defender/attacker tree

thick acorn
#

artisan skill tree spose 2 be before May

real fractal
#

This game will have so many skill trees lol, kinda like POE

#

What really really irks me is the fucking yellow dot after you hit lvl 23, since there’s nothing you can put it into… it just stays there

#

It triggers my “must click” iPhone notification trigger trained brain

thick acorn
#

yeah just give 3 point in stamina thats like +1 stamina 😛 temporaily

#

i just wish my bow wasnt bugged

real fractal
#

There’s an EU guild called Gilda Stars, I just got Vietnam flashbacks

dense shadow
#

Any1 from US servers that can help me rq?

real fractal
#

No

#

Oh, you mean like server? Yes, I play on US

#

But no, I do not live in US

#

I’m at work currently tho 😭 OCE

#

otherwise I’d help out!

dense shadow
#

oh fk

#

all good ty

quartz hamlet
#

wtb lego spindle

dense shadow
#

Any1 on Lyneth from here?

distant willow
#

Can someone recommend a gear set for a level 25 mage?
I'd like to be able to be competitive in PvP

sweet elk
#

Are mini scorpion mounts rarer than the big ones? Or just everyone prefers the big ones

dense shadow
#

preference

frigid oriole
#

how come the supplier wont promote me to apprentice when i have level 10 in herbing?

sweet elk
#

how many apprentice proffesions do you have

warm plaza
#

hey I got a few people joining me is it worth it to craft them gear or should I just wait till theyre like 10 before I make them anything?

dense shadow
#

lvl 10 crafted gear is nice yeah

#

anything before that is kind of w/e

#

you could enchant lvl 0 gear if you're really feeling sweaty but yeah

thorny oxide
#

What material is best to use for leveling metalworking?

thick acorn
#

oak tree after lvl 10 i beleive :p

#

you know there a problem with wood rarity when lego braidwood going for 40-50g per 😛

twin lodge
#

Question for everyone here, Do you actually like quality materials and quality crafting?

vast dune
#

What does that mean?

twin lodge
#

it means if intrepid removed quality materials as a concept from the game would you miss it

vast dune
#

I would probably uninstall the game

#

I think it's fair if they want to remove 1 or at most 2 rarities but there needs to be different rarities or the whole system goes to shit

manic prairie
#

I am still wondering how much of an achievement would a legendary gear be if all rarities worked the same way as they do for hunting

twin lodge
#

You add more recipes, higher rarity gear requires way more complex processing recipes, more boss/mob loot required.

#

should also be noted that max level is only 25, we are only half way through the leveling process

#

High level gear should require materials from the whole world

#

at higher rarities anyway

#

if you could add some customisation to crafting as well that would be cooler

vast dune
#

Think that is already the plan for master/gm crafts

left parrot
twin lodge
#

because I hate quality materials, gathering is basically lootcrate/gacha pulls.

#

Rnging my way to legendary gear is lame as shit

maiden turtle
#

gambling is great

twin lodge
#

its also creates so much clutter

vast dune
#

ShrugMage no different than different rarities of drops dropping from a monster, anything with probability attached will feel that way.

left parrot
#

Obviously the numbers need to be tweaked, maybe not just a basic 10:1 or whatever, but some system for taking common materials and making them helpful for anything beyond grinding processing/crafting XP is critical to getting away from the gacha feast/famine feeling

cursive sphinx
real fractal
#

Has anyone tried crafting any ancient dunzen weapons? We know the bow is bugged, but what about the wand, focus, etc?

thick acorn
#

bow bugged makes me sad it the only weapon for my build im trying haha 😛 trying to stack additive dmg to see if that a viable option lol

chilly rivet
#

can i apprentice all my skills

winter escarp
# left parrot Yeah I’m hoping we see fixes to make it less feast/famine over time. i.e. a basi...

Issue with stacking items to upgrade to next tier is that you greatly reduce the difficultly of producing Legendary gear. I believe the goal is to have legendary crafted gear be something of a rarity and difficult to obtain. I believe the want is to have crafting actually mean something in AOC. Unlike other games where crafters are more of an after thought and you really dont want the crafted gear because you can get better via quests or drops.
Keep in mind gathering/crafting is no where near its desired state right now and has a lot of rework coming. (just my 2cents)

sweet elk
#

Its only a problem if the current abundance of higher rarity materials is the final system. Which it probably isnt if they change the static spawning

wet quarry
ornate viper
#

Q. When I get to something like Apprentice cooking, what recipes do I get automatically, if any? Do I need to loot, buy all of them?

warped sphinx
#

What's the difference between an uncommon and a common scroll of enchanting? Common is letting me enchant a blue even...feature not implemented yet?

chilly cape
#

Journeyman scrolls for level 20 gear

warped sphinx
#

Common<>novice. I'm talking common apprentice vs. uncommon apprentice. Grey color vs. green color. I'm not seeing a difference between the two...

sweet elk
#

I think someone said the only break point is at epic, similar to caravans

thick acorn
#

maybe they fix my crafting recipe this week for next test maybe -.-

manic prairie
#

Could someone tell me, please, what's the rough price of rare weeping willow on the US servers?

distant willow
brittle wraith
tulip oak
#

Hello, I am new to the game and I will log in for the first time. But it keeps giving this warning when logging in. Realms are currently down. If you have alpha two access

thick acorn
primal torrent
inland thorn
sly agate
left parrot
sly agate
crystal viper
# twin lodge it means if intrepid removed quality materials as a concept from the game would ...

I think it should work differently, but I like that there are different qualities.

Way I think it should work is the basic materials for low level stuff such as Granite, Copper, Tin, etc. can only be Common/Uncommon rarity. The next tier up can only be Common/Uncommon/Rare, the next tier up would be Uncommon/Rare/Heroic, next Rare/Heroic/Epic etc.

So the rare materials at end-game can't be Common or Uncommon, can only be like Epic/Legendary, but the ordinary low level materials can't be Epic or Legendary, just Common/Uncommon

#

That way you're not getting Legendary fucking Copper for some reason peepoLaff

#

Having a Legendary level 10 chestpiece is pretty fucking dumb imo

sly agate
#

ya, Artisan professions really needs work re-work for sure. I really hope they work on it soon, sigh, i pretty much am just waiting for that.

stoic verge
#

Totally agree -- but I am interpreting "soon" as sometime in Phase 3 -- just so I am not constantly disappointed....

gloomy tartan
#

Does anyone know what drops Ice Runes? I know Fire Runes are in the game.

sweet elk
stoic mountain
#

Fish are friends... not fuel!!!

ionic oriole
#

Any updates on pylons and if they work?

pallid smelt
#

No mention of pylon in ptr notes today, assume they still dont work

sweet elk
#

hmm.. what could this mean "Huntable creatures have been updated to provide more of the intended experience for Hunting and Animal Husbandry"

copper lynx
manic prairie
#

unless it's literally that they give a different xp value... but that's something I would probably not notice

sweet elk
#

Don’t suppose you checked bears?

#

That would be something id expect maybe to change

static maple
manic prairie
#

Tbf, they just need the intended implementation... it's mostly placeholder stuff right now

static maple
manic prairie
# static maple What's the intended implementation?

well, first of all, gathering should not be static and on a timer.

Resources will not simply respawn in the same place after some delay. Once depleted, resources will randomly respawn elsewhere in the world.

Next, for example hunting should be something else entirely; definitely no petting to death.

For the purposes of A2, we are going to dual-purpose some NPC monster populations to serve as placeholder hunting targets; but ultimately [the] long-term goal is that these would be unique NPCs within the world that you would track down and hunt in order to collect the materials and resources for.

On top of these, each artisan profession should have it's own skill tree with passives; those are not yet implemented

Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.

Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.

You can read a bit more here: https://ashesofcreation.wiki/Artisan_classes

Ashes of Creation Wiki

Artisan classes (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Gathering, Processing, and Crafting.

We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galax...

static maple
# manic prairie well, first of all, gathering should not be static and on a timer. > Resources w...

Good insight what are their plans. But the skill tree for artisan imo is not necessary atm when for example stamina tree is still unfinished and I don't know how interpid feel about it what is their prio. Ye I agree on the timer or static spawns, but it's just is that way right now since it's so easy to just put them into the game that way since it's the easiest way to develop that way and considering how WoW still has that same system for 30years with herbing or mining for example. You mean petting as like you're concerned about the visuals of it when hunting? You're mostly concerned about gathering, but no concerns about crafting or processing?

manic prairie
half sage
#

If processing cap is 250, I want to be able to put in 249 instead of breaking it up or getting more

manic prairie
#

and you should be able to do that.
I would try to provide a source of this information, but the wiki seems to be having issues right now
looking for source right now.

Well, I can't find the source, but I still believe that :|

tough gyro
sweet elk
#

I think processing needs to work like crafting more than custom batch sizes. Mixed rarities with a calculated outcome would be far more beneficial to people.

manic prairie
sweet elk
#

You craft 20 heroic in that situation? Same as the crafting calculation? Is my suggestion anyways

#

You calculate the quality and output the whole batch

thick acorn
manic prairie
#

what I mean is - lets say you are crafting something that takes two wood... you provide 10 legendary wood and 10 common wood... they are the same wood, so you can mix and match them...

what should be the output? 5 recipes using legendary and 5 recipes using common, or 10 recipes using common and legendary?

sweet elk
#

I’m saying you select your batch size as 25 (the closest to your example). Then you add add buttons to each processing mat. You can add whatever qualities you want to each component. It then calculates the average quality amongst everything added compares that to the thresholds and outputs 25 at that quality.

So 10 legendary 10 common would come out as 20 processed heroic material. Assuming the same thresholds as crafting uses.

Unless I’m completely misunderstanding your question?

tough gyro
#

I would assume the above with the exception to a crit in crafting rarity. I have proccessed 25 of some common items to have a few come out UC or even rare

sweet elk
#

Well okay yeah the second step would be to calculate quality or quantity procs. But the initial calculation would be the above

tacit light
#

anyone got much to say yet on the hunting changes?

dense shadow
#

🧐🧐🧐 what hunting changes?

raw linden
#

Ive heard it doesn’t feel much different

brittle wraith
sweet elk
#

The PTR notes have this in but haven’t heard much about anyone who’s worked out what it actually means

astral grotto
#

would love to learn what intended experience for hunting means

manic prairie
half sage
#

anyone have a spreadsheet for crafting BIS they dont mind sharing?

sly agate
#

what is BIS?

stoic verge
thick acorn
novel delta
#

hey guys, does anyone know where to find this recipe, cant find info in codex(

manic prairie
calm oyster
#

try not to rely on Codex for datamined or ptr products that arent in the actual playable game. if there isnt a source listed it is likely because there is no source for it ingame

crimson juniper
last depot
#

Could also be from a commission/quest/event. I haven't added those to the site yet and if it doesn't say "unobtainable" on the item or recipe then that's often the case

#

then if that quest is working/ingame is another issue ;p

quartz lichen
#

Yea there are also some screenshots of that item floating around in this DC from ppl wearing it, but noone knows where they got em. Also thought it might be a quest reward cause either u get no answer from these guys, or they forgot because „it was in my bags“

novel delta
#

is there any point to stack lumberjacking/mining rarity since nodes have static rarity?

tough gyro
#

As it is inteded to work not sure if it does. The materials spawn with a base rarity and your score then affect it. being able to strike a common node and make it UC or higher depending on gear. Static spawns are more of a location with the base rarity set to them.(place holder)

winter escarp
#

Agreed, not so much in the games current state...but the current system is just a placeholder for what is to come. I actually just watched a video about the "plan" and really hoping that it gets implemented.

left parrot
novel delta
#

okay what if we get epic tin for example -
i m coming in 2 hours to mine it again since it has 2 hours resp timer until reset, could i get legendary ?
and if i get legendary, this node will now always respawn as leg or not? xd

tough gyro
#

If you are farming Static spawning nodes It should always be the rarity you find the first time as its set to that so epic is set as epic lego as lego. its just a bandaid on the system

left parrot
novel delta
#

if thats true then ur rarity matter only if u gather it after reset

left parrot
#

sorry this is a very confusing sentence to write

left parrot
tough gyro
#

Stupid 7000 rarity this dumb busted pickaxe never gets me epic logs when i cut daffodils

sweet elk
#

the server always spawns it as the same rarity. your gear then gives a small chance to upgrade it. that is rolled each time you harvest. In the current state you will get far more benefit from quantity than rarity.

novel delta
#

my mind is blown, why they did this system in first place? i have never seen gatherables with static rarity procs in any mmo i ve played. What could make people make this kind of system?

left parrot
tough gyro
left parrot
novel delta
sweet elk
#

ive got a 4x on herbalism legendary, i dont remember getting one on mining but cant be sure tbh, And i got a 6x on willow.

tough gyro
left parrot
sweet elk
#

Tbh i also saw people saying that the stats on tools arent actually applied either according to datamining so im never sure 😄

tough gyro
#

O Quantity DUH like getting 6 for adult tree not 5

left parrot
left parrot
tough gyro
#

Oddly enought I got 0 coal last week

winter escarp
#

I got a few

left parrot
winter escarp
#

Just hit JM before servers went down...so will be banging away on all of it this week

hybrid swan
#

@marsh vigil I do hope more patching coming up gives us crafter some love as its desperately needed. Rebalancing recipes in repect to professional level also difficulty getting certain gathering materials is just so in balanced.

winter escarp
#

Closer to May, was the word.

hybrid swan
#

Noooo oh well, ta Jentara

silver vigil
dense shadow
#

Facts

sly agate
sweet elk
#

So the hunting patch note we were all looking at really was a XP change for some animals lol

worthy ledge
#

duh i hoped they'd remove food from vendors

topaz steeple
#

they should remove all the apprentice and JM weapons and armors from vendors

modest token
sweet elk
#

Wonder if resources are gonna get shuffled again with this downtime. I don’t actually know why the start of the weekend boot up seems to work differently than when we get patches during the weekend

sweet elk
desert skiff
#

-=looks at patch notes and sees no mention of addressing static rarity spawns=- Another week of harvesting gear being mostly useless and people timer camping

novel delta
sweet elk
#

It’s possible to get those things if people choose to build the buildings?

#

We don’t on eu because we chose to not build them

modest token
#

There are not enough nodes to build all the buildings.

sweet elk
#

Not because you can’t

#

I’m aware but they could still be built and obtained if people decided they were important

novel delta
#

well i think its smart move to put COMMON gear in vendors, because anyway rare+ gear outsacles it by 100%+

sweet elk
#

Common crafting gear? Crafting food? Bags? Basically all artisan items are completely unneeded to be on vendors

#

And I think combat gear is the same. Everyone’s “useless” low rarity resources could be made into that gear

#

I personally think its just for testing, and isnt actually part of the true economy

desert skiff
#

I have said the same thing in the past but got dumped on by people.

worthy ledge
desert skiff
#

There is economy testing going on in P2? lmao

sweet elk
#

In theory.. but without more fleshed out artisan systems we arent. We need more of their complete system to even know whats its like. Even changing spawning mechanics is pointless because so much is missing.

desert skiff
#

not for harvesting, unless you consider being a slave to timers testing

sturdy dock
desert skiff
#

Yep and having no use for 3-4 tiers of rarity as no one wants them except for the initial level grinding

sweet elk
#

Its fine we can change to just using gathering rarity to determine what you get 🙂 So noone can get anything good for months (im actually not necessarly against this but from testing i dont think thats helpful)

topaz steeple
#

have you considered buying apprentice or journeyman bags from crafters or are you satisfied with common gear from vendors? This and lots of others similar thing causes crafters to have nothing to do

sweet elk
#

I literally just said all of it should be removed 😛

topaz steeple
sweet elk
#

I think it all should be removed, and stuff needs to disappear from the economy. Either durability, or you need mats to repair or something

desert skiff
#

Why buy the bags from anyone? For the extra 2 it can hold in the stack? The harvesting stats are pointless

topaz steeple
#

vendor'

worthy ledge
topaz steeple
#

vendors should not sell bags so that crafters would have some market to do so

desert skiff
#

thus everyone just uses the vendor ones

#

vendors should not sell anything that can be crafted

#

personally I think no full gear should drop either, only mats

topaz steeple
#

Agree with Azdraik, Mobs should drop only broken items that can be salvaged for materials

sweet elk
#

The whole point that has been stated is its supposed to be a player crafted economy. So vendors having so much useful stuff isnt appropiate to that

#

I see the point from a testing point of view, im just talking about where we should end up

topaz steeple
#

and you should be able to get better items without crafters - that would also alleviate the problem that mobs drop better gear than crafters can do.

desert skiff
#

"and you should be able to get better items without crafters" ... think you mispoke there

topaz steeple
#

and as an example of how to get journeyman enchanting scrolls if they are not sold. You wouldn't without building the node to do that.

desert skiff
#

That is a good thing

topaz steeple
sweet elk
#

The only reason noone has journeyman enchanting scrolls is when node planning was done noone realise how strong enchanting was gonna be

#

it was still a player choice not something we dont have

novel delta
#

mobs dont drop better gear than crafters can do, they drop at best rare gear, you can craft all way to legendary. Yes if u compare 20 lvl rare weapon dropped and some epic 10 lvl weapon crafted it might be true but w/e you can do steel weapons with craft that are much better than drops no?
same with bags, when we will get tailoring we could make JM bags of heroic+ rarity which are WAY better than vendor bags

worthy ledge
#

again items dropping from monsters is fine and actually is great, BUT not when they're then never removed from the economy except for a really bad luck with enchanting

desert skiff
#

"they drop at best rare gear" That is completely untrue

novel delta
topaz steeple
#

We are still not able to craft journeyman armors on EU. Mobs have dropped journeyman gear for ppl for two months already

desert skiff
novel delta
novel delta
desert skiff
novel delta
#

i love crafting and personally i see ZERO issue with vendor COMMON items

sweet elk
#

okay but look at it the other way, what harm is it going to do you if we take it away?

novel delta
desert skiff
#

which are only on the market because people are timer camping, ie the market is borked atm

sweet elk
#

(also all of this discussion assumes after it did change youd have to gear/material/item wipe everyone at minimum)

topaz steeple
#

I believe the nodes would have improved lot quicker if mobs would not have dropped finished lvl 20 gear at all. There would have been realm wide need to get better gear to do dungeons. And it would have been much harder to lvl up to 25 with only lvl 10 gear.

sweet elk
#

Well the desert nodes have been hard to level up because noones there, the main nodes have levelled up pretty quickly but thats mainly been Joeva, Winstead and Miraleth

topaz steeple
desert skiff
#

the desert nodes really should not of been added until the existing nodes were fleshed out imho

sweet elk
#

The main nodes levelled up fast enough you couldve built gathering there, let it sit for a month for everyone to make tools then deleted those buildings and made different ones lol

novel delta
# topaz steeple I believe the nodes would have improved lot quicker if mobs would not have dropp...

thats true, but they are anyway timegated at some point. imagine if lvl cap would be 50 , and we will be lvl 40-50 and will wear lvl 10 gear because there wont be any items dropping, and all buildings will be apprientice.
also without full items drop people will manipulate economy much harder at lvl 50. I heard that only freeholds can own master+ processing. I guess same will be with craft stations etc

topaz steeple
sweet elk
#

theyd have to exist somewhere later on obviously but were also kinda in a incomplete situation because there should be more building slots, from either higher level nodes or more nodes. Its an artificial cap were getting round

#

well lvl 25 and JM is also an artificial cap

novel delta
worthy ledge
topaz steeple
#

using the same example as before - having vendor COMMON bags has destroyed the possibility of economy for bags. Common bags are good enough for most people.

sweet elk
#

As i asked you before raylochka what are you defending. If everything was removed from vendors how does it harm your experience?

novel delta
novel delta
topaz steeple
sweet elk
#

This will probs annoy the people who still think they cant find copper/zinc. But there is so much around now because noone needs it.

There should be durability, and regular item removal systems for all things, gear, mounts, everything so mats are continually required

topaz steeple
#

Crafters to survive in game there needs to be something to craft and sell during the first few months. It is not viable to have something to do at 3-6 months mark.

sweet elk
#

With the current system everyone will be geared up soon and noone will need anything crafted at all except some high end upgrades

river lichen
topaz steeple
novel delta
sweet elk
#

Yes exactly, hence my point of view, that if its in the game someone shouldve crafted it. And things shouldnt last for ever.

worthy ledge
novel delta
#

if you guys agree that peopel can be crafters only with big guild behind them, then ok lets remove all full item drops and gear from vendors

sweet elk
#

Im a solo.. i can craft and gather plenty of gear

novel delta
#

yes, for now

topaz steeple
#

currently you need just 6-8 people in a guild and can easily craft everything. No need for big guilds.

sweet elk
#

for now because?

novel delta
#

brothers do u read what i write?

#

master + processing can ONLY be done in freeholds

topaz steeple
#

Having 20 or 200 ppl in a guild doesn't make things easier.

novel delta
#

i guess master + crafting will be done in private places too

#

those places are limited

sweet elk
#

Are you saying that access to freeholds is only obtainable by big guilds?

novel delta
#

limited hardly

sweet elk
#

(also we dont know what permissions on benches at freeholds will be like yet)

novel delta
#

yes but all things which are limited could be potentially abused

river lichen
novel delta
#

by big guilds and zergs

topaz steeple
#

If Intrepid will do things correctly then freehold for processing are attainable only for those who want to do freehold processing. Not like now where the fastest takes them.

novel delta
sweet elk
#

Wait im confused how this even related to anything being on vendors. Even if it was limited to big guilds (which i dont think it is) theyd craft stuff and sell it on the market?

river lichen
novel delta
#

i mean if DONE CORRECTLY we might have healthy economy

river lichen
novel delta
#

but from my exp always there is chance to abuse

sweet elk
#

were trying to suggest how it correctly should be done 😛

river lichen
novel delta
#

i am still thinking that common gear at vendrors means nothing xd

sweet elk
#

Okay lets use chef as an example. Whats the point in being a chef when everyone buys their food everyday from the vendor?

river lichen
novel delta
#

any info about rarity on enchanting scrolls, does it affect soemthing btw?

sweet elk
#

at epic

topaz steeple
#

Also there isn't a rush to get nodes up because you can get gear to progress from vendor and mobs. And you are able to kill mobs because you get better weapons from vendors. You cannot progress far with rusty sword. I say we need to remove common gear from vendors AND all gear from mobs (maybe not bosses).

sweet elk
#

bosses can drop materials you need which is basically how rare spawns work atm

novel delta
#

i want to enchant my lvl 10 weapon - whats best way to do it? just buy vendor scrolls and charms?

sturdy dock
# sweet elk Okay lets use chef as an example. Whats the point in being a chef when everyone ...

Alpha. Once the game is in full swing many will want better food and gear than is for sale by Vendor. My concern is people power leveling to end and only then needing crafted gear, food etc. Yet to get to end crafting gear a crafter has to craft and sell to vendor rinse and repeat either by harvesting and having multiple crafters taking 20x the time to get to end adventuring level or go bankrupt trying to buy, beg or borrow from other crafters.

topaz steeple
sweet elk
#

Everyone getting to lvl 10 and buying vendor gear instead of needing to buy from a crafter is part of the problem imo

novel delta
sweet elk
#

Which is why were suggesting something different, everything has to be player made, everything has a life/durability that needs more mats to repair or you need a new one.

So you always need crafters/processors/gatherers

sly agate
# topaz steeple it is cheaper to buy enchanting scroll from scribe vendors and enchant with thos...

this is okay during alpha phases, where i am assuming they arent that focused on crafting [so less time spend on crafting it as crafting is a "placeholder" so in the meantime this will make it easier for them to get data on pvp or pve etc with said enchants]. Similar to how level 25 gears were available for the testing realm few days ago, should have just done that would have more focused data for w.e they wanna test and efficient too. Anyway, still hoping for a good overhaul of artisand professions soon, 🤞

topaz steeple
#

repairing should always lower the maximum durability

sweet elk
#

Another problem the vendor items caused was it promoted getting Crafting stations built first.

You can buy braidwood caravan parts off the vendor. So whats the point getting lumbermilling and lumberjacking.

And many more examples of that.

cerulean venture
#

nothing in the notes about crafting, still have not bothered to at least attempt to help hunting/leatherworking by letting us farm bear/wolves/otters? cool maybe next month

river lichen
novel delta
#

do u realise that enchanting lvl 50 will be a joke with this system? i mean judging on how big is gap between lvl 10 and lvl 20 items, we will have that much stats that +1 will be nonsense on lvl 50. I guess we need a buff enchanting before lvl cap increase. Also idk but it feels wrong that there is no bigger steps in power when u enchant item above +8, there is risk but there is no reward

rancid hatch
sweet elk
#

How long have you had JM carpentry unlocked, how long have you had JM lumber jacking unlocked on lyneth?

On eu we’ve had carpentry for like a month and no lumberjacking still. People are selling common braidwood for 2g. How is this not a good example?

rancid hatch
#

JM carpentry has been up for weeks ... common braidwood is 7s... If 2g on Lotharia.. and a slower node progression... I can see where you are coming from

sweet elk
#

People wanted carpentry first because you can just buy the caravan parts from the vendor. That’s what I’m saying it’s promoting getting the benches in the wrong order.

#

Gear, van parts, food it’s all the same

rich jolt
#

Its true, why make enchantments for apprentice when I can spend 9s a piece on them at the vendor

rancid hatch
#

I see your point.. JM Carpentry did come before JM Lumbermilling but they both went up reasonably quick.. but again.. that is server specific.

sweet elk
#

I agree once everything is unlocked it matters less but I still would push taking everything off vendors

modern cloak
#

I don't see the issue with it. There is still a market for caravan parts that use greens

#

With high enough rating, the carpenter can uproll to green with a substantial amount of white materials used

#

Even if the market is crappy, it's valuable to mass produce for your guild so people run caravans without much of a set back if they are destroyed

sweet elk
#

Im unsure how that is a point FOR keeping things on vendors? i understand its useful to craft commons yourself regardless

thick acorn
#

why is dunzen 3 glittering ingot where all other bows are 1 steel ingot -.-

#

it funny cause dunzen probaly the worst bow atm and most expensive :p

sturdy dock
#

Why will the guy not promote me to apprentice lumber milling?

sweet elk
#

Is it me or have they taken out all the huntable scorpion spawns...

minor falcon
pallid smelt
sturdy dock
thick acorn
pallid smelt
novel delta
#

there is permanent 100% crafting buff in halcyon and miraleth, is it only crafting or all crafting (proc, gather, craft)?

sweet elk
#

School of construction provides the buff all the time (which is for us is at miraleth and halcyon) but yes I believe it’s only crafting. If you wait until they put bandits up you can get 150% which is the best we can get for levelling crafting!

Sounds like you’re maybe looking for other buffs though

novel delta
#

yea i do

#

also if u are citizen its 150% or 200%?

#

or same 100%

#

also does anyone have info how many oak u need to lvl carpentry from zero to 10 and 20

sweet elk
#

Unbuffed i believe its 1600 crates or carriages to journeyman

novel delta
#

hmm im dumb and cant find exact amount of crafting xp i get from item

#

i see how much exp i need to lvls

#

but how much i get

sweet elk
#

it doesnt say, but itll change by what buffs you have what gear youre wearing etc, i meant when we get back on craft one and then you can divide it by how much xp you need

novel delta
thick acorn
thick acorn
sweet elk
#

well i would hope you use some buffs 😛 and then it just depends if you want to spend money to level (crates) or get it for free but farm twice as much (carriages)

sweet elk
#

Because carriages sell for 1.5s each to the vendor it covers your crafting and refining costs

#

crates sell for like 1c or something so you lose all of it

thick acorn
#

crates is resource effient carragves are momney effient

quartz lichen
novel delta
#

dont forget proccesing

quartz lichen
#

yea thats some afk stuff
server will have atleast 3 woodshops, one for carpentry, one for LJ, one for LM
so u can put in 7x250 processing at once

#

and since its novice, u can +1 that for every node (at novice station) xd

novel delta
#

also puting mats and pressing craft button each time is kinda pain

#

i stil dont get why they did exact numbers (1.5.10 etc) at processing btw, why dont let us put any amount we want

sly agate
#

supposedly placeholder system, would have though it would be easy to edit or include sliders, but meh who knows

thick acorn
sweet elk
#

Did anyone else notice theres no more scorpion broodling hunting spawns?

dull latch
sweet elk
foggy wigeon
#

anyone that can craft sanctus wand recipe and/ or sanctus great spellsword? or have the recipes?

mighty flicker
#

where can i buy pepper?

oak brook
#

anyone know what Quantity rating actually = to for % increase?

foggy wigeon
left parrot
oak brook
#

Which calculator ? @left parrot

left parrot
oak brook
#

That's for crafting it, not what the quantity rating on an axe increases the logs you get ?

left parrot
#

There’s the post

fluid heath
#

Anyone having issues where every model is invisible?

hybrid swan
#

Just logged in and yes all invisible

twilit slate
#

i relaunched when that happened last night and it fixed it

ornate viper
#

Are there recipe for Apprentice trade shirts?

#

I have only ever seen Novice.

signal mountain
#

Has anyone gather agave over rare as rarity?

ornate viper
#

Are there recipes for Apprentice artisan shirts, like Cook, Tanner, etc? I have only seen Novice
Also, what recipes do you get automatically when getting to Apprentice Cooking, if any?

sweet elk
#

The shirts would be tailor recipes

sweet elk
#

Does anyone know if you get an improvement to the school of construction buff as a citizen?

Its 150% if anyone was curious 🙂

sturdy dock
#

Is there any gold in crafting in Alpha? I know it will be different in the final version but now it seems the only gold is to sell raw materials to other crafters...

nocturne lantern
river lichen
wet quarry
#

I saw a summary of the dev stream yesterday. Didn't understand the comment on rarity of resources and respawning. Will that come at the end of March as well ?

worthy ledge
#

Gathering is competitive and time-consuming while crafting is just a few clicks and then wait while doing other things, as long as you have the mats

nova remnant
#

Only reasonable income of gold into the market comes from people who run caravans. Everyone else is cycling the same gold around. Vendoring JM mats is the other income

worthy ledge
#

well cycling the same gold around is economics 101

nocturne lantern
sweet elk
wet quarry
thick acorn
#

logging 12 hours a day 5 days a week for 3 weeks now to try and get 20 legendary braid wood has unlocked the ability instantly spot braidwood in a dense forest at max load distance for me now lol

#

gather is literal death atm 😄

magic forum
#

I mean, I guess for full larp, it makes you "plan". I'm already used to it now. They definetely need at least 15 and 20 intervals, especially when 20 is the default stack amount

#

but they should definitely allow job amount for crafting too.

hybrid swan
thick acorn
#

when the game give me 8 more legendary braidwood then it be fine :p

#

till theyn chopchopchop

silk arrow
#

Question about Tanning station. I have the Grem carcasses, but it won't let me process them at the station. What am I doing wrong?

silk arrow
#

Needed wood. Odd requirement as 'fuel' for a skinning/butcher job, but hey...

ornate viper
#

Any novel ideas on how to level my farming to 10?

wet quarry
#

Is mount armour gona be a thing? I noticed that the Plummed Halbrier has armour on it

#

Will we eventually get a basic version with no armour and then can we put it on?

rich jolt
#

The game needs some kind of escrow system for processors and gatherers. If I have an animal I've hunted that I want to make into a mount I should be able to bid a job and have someone complete it for me without physically trading that item to the player that could potentially steal it. That's how solo crafters will exist in the world easily

inner ginkgo
#

Hey, anyone knows if quality/quantity-ratings ( in gathering ) increase by the level or is it "only" by crafting gear/poles/scrolls that u can upgrade every 10 level ?

sly agate
#

shoudl be just gears or external items for now

thick acorn
leaden zinc
#

OK, see artisan page see "tin chainmail" but what recipe is that part of?

leaden zinc
#

Made it to 10th in Arcane Eng. Went to lab manager to promote and nothing happens and I'm still novice? It's my only crafting

#

at an apprentice bench

gloomy tartan
#

Do we have any info on Coal drop rates? Like is it just randomized from all stone, are higher tier stones more likely to drop/drop higher rarity? etc. etc.

minor falcon
worthy ledge
#

i'm kinda worried about crafting, does it always take ~1 second to craft anything?

eternal barn
worthy ledge
dense shadow
#

Does this quest not work for any1?

tough gyro
tough gyro
#

most problems I had was not being able to turn in items after gathering them if the board shows 0-100 its most likely bugged

dense shadow
#

but windstead so ig I gotta fish around there?

#

even tho it doesn't show me on the map

tough gyro
#

Did you get it from the mayor comission board? thats where I ment it showing 0-100 it takes 100 turn ins to complete for the buff.

somber crown
#

Cause we know that gathering is static rarity, and how crafting is pretty straightforward. Does anyone know how rarity with processing work? Is that truly RNG or is there something with over a rarity level everything just procs?

dense shadow
#

mean

#

I'mm fishing to get the comission done but it's not working anywhere

tough gyro
#

It is most likely bugged. stop back by the board and if its 0-100 it is most definitely bugged

dense shadow
#

fishing near windstead too

#

oh

#

hmm

#

ok lemme go check

#

ah you right none completed

tough gyro
#

happens day to day it might work tomorrow and the lumberjacking one wont its weird

dense shadow
#

gotchaaaaaaaa ty ty

cosmic shard
#

Does anyone know when they are going to add mastercrafting

#

Like master of any profession not just crafting specific but processing and gathering as well

vast dune
#

Alpha 5 phase 4 I believe

#

No idea

#

🤣

cosmic shard
#

😂

#

I was wondering where the heck your information was coming from because I did not think there was going to be an alpha 5

acoustic sandal
#

@tepid drum can you thank and congratulate the devs for the seasonal differences for me.
I love the spawn timer immersion.
And it appears the nodes do not refresh immediately on server reset.

And if the commodities stay low cost to help make other areas of the game important, then I could support that too!

#

🍻

modest token
#

Newer tester here so a bit out of the loop on the road map. Do we know if long term the artisan skills are going to have a player trade market? Don't know if it's kosher to reference other mmos by name (so wont specify), but i come from one where artisan skills and trading ingredients, final products etc, is my main thing. I did notice the local trade options where players can have their mini shops in town, but wasn't certain about some sort of global system being planned or not?

acoustic sandal
#

Player Markets are in each town, and that's what we have. But they will get easier to sort in the future.

modest token
acoustic sandal
modest token
acoustic sandal
#

The Guild banks will be nice too

modest token
#

I'm hoping long term (by long term imean full release or after) being an artisan will be profitable enough to by high tier gear. I personally like when we have the ability in a game to spend alot of time invested in raid bosses or as much (if not more situationally) in making money to buy what other players earned. The only completely mastering one category is going to be tricky though because if the players who are artisans aren't well balanced across the categories, there could be definite supply bottlenecks

#

Do we know if there is any intentions to passively collect resources from a node via some sort of passive investment system? And if there isn't, then for example: i do a series of quest or something for a particular town, then the town might give me a little wood every day or week. Nothing that would completely invalidate trading with a gatherer for example, but just enough that over a large period of time you get some. Maybe make it refresh so you have to rerun the quest every week sort of thing.

thick acorn
#

mmm i think im done with this game now until they fix static gathering nodes spending 3 entire weekend 12h roughly a day gathering to get resources for 1 thing is getting old 😛 just not wiunning the rare node lottery :p

thick acorn
# acoustic sandal What do you need?

8 leg braidwood, so far 2900 whites, 2400 greens, 450blues, 150 heroic, 28 epics 12 legendary (10 from the same baby tree) and 2 from a store.

#

dont win the braidwood spawn lottery on fresh spawn time u dont see anymore 😛

acoustic sandal
#

We got that many leggo today I think

I do like that spawns aren't immediate on server refresh though

#

But I hate when I harvest a node from yesterday and then it never respawns

thick acorn
#

im yet to see the braid respawn in the spot the lego tree was in 3 weeks ago 😛

acoustic sandal
#

We are getting our legendary JM weapon and armor crafters gear with ours 😁

thick acorn
#

the build im trying to do is like the hardest thing to get mats for :p

#

i realy wanna try additive dmg build however anything with additive dmg is so much harder to get than other pieces haha

acoustic sandal
acoustic sandal
thick acorn
#

ill be 780 carpentry when weaver gets built

acoustic sandal
thick acorn
#

and still need 20 lego wood and 3 heroic steel (epic like to expensive) to get it to epic almost lego

thick acorn
acoustic sandal
thick acorn
#

well they maid dunzen bows take more mats than every other bow

#

dispite being seen as the weakest bow 😛

acoustic sandal
#

Lol, I was gonna say. The fire damage is nice because it's magic dps on a physical weapon. And it's damage over time

#

But the numbers are too low on the fire

thick acorn
#

the ratio is horrendous though

#

5 bonus = 1 dmg

#

only AA dmg

acoustic sandal
#

Thank you. I was curious about that

#

Are you the social butterfly of UxA

thick acorn
#

u can get like 250 or so with food buff but all the gear is hell to get at decent quality and food like hardest to cook

#

sometimes

#

this tree like to give epic braid but devs decided to put a rock on it in last opatch

acoustic sandal
twilit berry
#

Hello is there any info about the Curio Coins? they are filling too much bank space

upbeat quartz
#

Could anybody tell me what to look out for for higher rarity T1 trees such as Eastern Hemlock and Western Larch? Apparently there's some visual change when they spawn at higher rarity

left parrot
chilly cape
#

If it looks like it doesn’t belong, it is green or better almost always

fallen gale
#

Wrong mat requirements

real fractal
#

Nvm I see it

nocturne lantern
#

On the same subject, is it intended that we won’t be able to mix and match rarities here when making these processing components? I’m sure I’m not the first one to buy all the materials to craft a piece of gear only to hit a wall when I’m trying to make an epic slate armor mold and I don’t have epic animal fat (nor the deep ass pockets to acquire it)

worthy ledge
#

well the current rarity situation is badly unbalanced, they're aware of it

#

but hey, imagine missing a leg weeping willow to craft legendary sandwich

nocturne lantern
# fallen gale Yes this is intended

That’s probably for the best honestly
Requiring equal input from each processing and gathering profession will keep them all closer to a level playing field

fallen gale
#

It helps with usage of lower quality resources, not by much but it does, for all types of crafting. Though it's a constant pain in the but. Especially when you find copy paste errors such as the one i posted

minor falcon
nova remnant
#

Requiring matching rarity for processing blows

nocturne lantern
# nova remnant Requiring matching rarity for processing blows

It’s kind of hard to know if it blows or not if the rest of the system is broken
If the highest shit you ever really see is blue/purple it won’t be so bad
But when you do one gatherable run and get 4 different legendary items (literally just happened to me last night) yea it definitely blows

nova remnant
#

There’s not enough storage space to keep a rainbow of mats, and crates as a work around is gimmicky

nocturne lantern
nova remnant
#

Need to do more testing it seems

mint warren
#

what gonna happen to the tool when I demote my profession?

real fractal
#

You keep the tool but will be unable to gather the previously gather able materials

I’m quite sure you’re not supposed to get the rarity anymore but I am on my character sheet (haven’t tested if it’s true), already bug reported but yeah

mint warren
real fractal
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Yeah!

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I’m using a journeyman sickle whilst being lvl 10 herbalism rn

thick acorn
real fractal
static maple
empty hamlet
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Freeholds SHOULD currently be able to produce bulk quantities of high-rarity farming, herbalism, or even wood mats

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But they either produce Oak or the products are exclusively common

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If they even work at all

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The animal breeding system should eventually allow people to actually make high rarity meat, but right now it's nonexistant

manic prairie
silver vigil
vast dune
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I've been crying since day 1 to make processing like crafting so we can mix and match rarity

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Makes certain high rarity gatherables useless. Oh you got a legendary salmon and want to cook it? Jokes on you idiot leg butter is impossible to obtain.

tough gyro
manic prairie
tough gyro
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Placeholder working as intended

pallid smelt
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There is no huge secret surrounding using CRATES to store high volumes of materials in cargo slots at caravan vendor. It’s an existing mechanic supported by the game. It costs silver and as we all have seen can be really buggy.

lavish valley
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Hey artisan folks. Did the toren scout armor get removed from the loot tables? Is it craftable currently? Haven't seen it in a hot minute

covert raven
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They need to further complicate processing so that “Each processing profession has four processing stations that unlock as players progress.”

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What we have now is quite far from what they’ve said was planned - I’m more interested to see if they overhaul the whole thing than whether they patch mini fixes to improve the testing experience.

empty hamlet
novel delta
sly agate
somber crown
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Very far away from release. Even when they give us the big crafting/gathering overhaul, they will need to have a fresh server to test it on to make sure the actual process of it all doesn’t have any major problems

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Let alone the certification process/quests they said that would go along with each tier

sturdy dock
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I expect they have more ready in the background. Just give it time. I do hope they consolidate the work tables to one building and not have multiple based on crafting level. If they expect all crafters to be depend on each other it is time consuming to run around trying to find someone in your city that can craft you something so you can craft something. I enjoy quietly talking with other crafters, not shouting zone wide. An actual deal breaker for me for crafting is not being able to efficiently transfer items to alts without the risk of asking a stranger or the expensive and dangerous marketplace. I am not suggesting not being dependent on others but at least let me transfer raw materials due to the restrictions on one character being limited on professions. Either a personal shared storage box or let use max out one toon on all professions no matter how long or difficult it is. Crafting should be fun and community driven not a waste of time.

sly agate
fair frigate
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where do i find the broodling huntable scropions?

wet quarry
sly agate
fair frigate
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fair enough and are there any huntable mounts in the jungles zone ?

austere kelp
austere kelp
# sly agate ya, shared warehouse for account would be great or a simple mail in system

people already squirreling items in crates, if they could hide items in mail or storage that would let them hide more loot. Especially considering that mats are "supposed" to be part of the incentive for attacking villages.

Also with mail and item storage being shared between villages currently, if that remained the same then you could also safely transport between villages too, which would negate the logistics issue.

I want it, and it'd be alot more convenient, but it'd go against the pillars of no fast travel and risk vs reward. imo.

manic prairie
terse crystal
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does anyone have a master mining route publicly available?

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aside from codex

fluid saffron
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Does anyone know if you unlock the weeping willow carriage, and other caravan storage space increase at apprentice carpentry?

spark river
fluid saffron
spark river
real fractal