#alpha-two-artisan-chat
1 messages · Page 19 of 1
I assume were agreeing that the hunting system is also not the correct spawning system.
though the fact rarity actually works (badly) on that system is good ish for the fact that gear actually does something.
There would still be the same amount of high rarities around, just more distibuted. I'd be surprised if less than 95% of all mining nodes aren't hit at least once in a day, especially of metals and gems, less so stone.
i agree with once a day, but to get the same output as you do now youre getting 95% of the legendary spawns farmed all day
Rarity works on every system, it's just most noticeable with hunting because all hunting nodes are base common and those are significantly easier to upgrade to higher rarity than something already high.
well yeah thats what im saying, on mining the spawn rarity is far more powerful than gear rarity
True, but they are meant to be rare, I'd rather have them be harder to find than 1 lucky guy/group getting 20 a day because they found it first.
They are, thats what im saying though it wil become a lot more rare.
With spawn being fixed, you really want high quantity over anything at the moment
Not "a lot", people will still be out there mining and hitting those nodes. and if it gets too low for the economy, they can slightly increase rates.
How much legendary gear is currently about? Im not in a big guild so i dont know how prevalent the zerg advantage has actually been.
But weve been playing for about a month now, and even with me knowing the spawning mechanics and playing quite a lot Ive probably only had enough epic stuff to make a gear set for maybe the last week or so.
And willow/hunting stuff is still hugely limiting
It's out there. My guild regularly camps the epic/legendary nodes they find. with more randomization the supply of legendary would be more decentralized and found on the open market more often as individuals find and sell it rather than guilds hoarding it for themselves.
well yeah i think i have more than the average solo, i dunno how much less than the zergs i have
or not even zergs, 10 people can do what i do better than i can do on my own obviously
Willow is interesting now that freeholds are producing. I think part of the reason the supply is so gated is because the farms will eventually be able to force rarity and increase the amount of epic/legendary on the market
Willow i think is not enough spawns, a lot of bugged spawns, and highly abusable by mayors harvesting
its a 4 hour spawn compared with metal being 2. theres what maybe 1000x the metal spawns to willow spawns as well
and you probs need, relative to spawn amounts at least, more willow than metal
They only decreased metal spawners because of the outcry and how noticeable it was at novice. They used to be 4 hours as well
yeah i know
the amount of willow needed does not remotely match the amount of willow the server provides
I can see gathering and resources becoming very convoluted if each biome has unique resources. Given the aspirations for the size of the map, I don't know how they can make a system to utilise it all effectively
i think its more that you end up with biome spawning. we dont have enough biomes to do that
This is really interesting and I want more of it. I was dissapointed none of the desert woods can be used for caravan parts
I get there are intentions to make resources from 1 node required in another, delivered via caravan. But it will be difficult to implement and use for crafting
and i mean, like grassland near a river being a biome. not the riverlands being a biome
I love the thought of an interconnected continental market
Sourcing materials, developing supply chains, ect.
I can't recall the full map, but if there is like 20 biomes with nodes you're looking at potentially 20 micro trade economies
I guess it depends what we want them to aim for. Are you saying you want armor with materials from different biomes.
Or just say, comissions and buildings and node things use different biomes of materials for example different race nodes could use different materials etc
Rather than crafting recipes being linked to a specific resource, perhaps it's better to categorise them based on tier? So you can use any of the T2 metals from the various biomes to make the same item?
All crafting, some crafting, node crafting, depends how deep you want the biome materials to apply.
you could as you say have all the gear and common stuff just take any biome stuff.
I see value in different unique resources for commodity trading between nodes, I just don't see the practicality with crafting
Also its another category. As you go up the tiers theres less and less material. Look at how little rividium there was before they increased it. Think just how little legendary t5 metal there will be.
If you add in also only a certain biome has it then thats gonna be a very very small chance
I wonder if you can datamine the current distrubution hmm. How many legendary nodes actually even spawn in the space we have.
What spawns in the current space doesn't matter cause its all placeholder
They're gonna keep adjusting it and adding/changing stuff as more areas get added and more data gets gotten
Whatever it is, it's too many. There shouldn't be a predetermined node spawning imo. And id go as far to say each part gather should be calculated independently. So you don't get 5 legendary from a node
What would working Gathering Rating look like though with predetermined rarity spawning.
We are currently playing with level 20 gear quality ratings. We shouldn't be expecting lots of high end resources
assuming its currently balanced for max lvl 25 not 50 yes
It should be a great achievement to get even a single epic item crafted, not that you found a node to camp for 24 hours to achieve it
this amount of resources extrapolated out to t5 is still a low amount of t5 legendary resources
oh and hmm theres 2 tiers of resources currently not spawning, taking up small amount of the slots
I guess we have to assume were testing the idea, not the end design/actual numbers. What @violet siren said basically, the only way we can really test it is keep balancing it for the playspace/tiers we currently have.
We also know 100% they adjust things on the fly between certain tests and see how people react
especially concerning resources
so they can extrapolate that out into the other resources when they get added with recipes and things, and then balance further from there
I wonder if the amount of higher rarity stuff has been artificially inflated. Because we cant really test those higher rarities balance if in a whole month the whole server hasnt gathered enough legendary materials to make 1 item.
The additional material type chance was a reasonable addition, just needs a little work. I mined common copper and got legendary haly. Id have preferred tin 😅
But if you imagine it has been, all the lower rarities become far more useful when theres less of the good stuff about.
Youd actually upgrade up the rarity levels not jump from green to legendary
For a system that was originally described as hitting a rock and not knowing what youre going to get, they are putting a fair amount of effort in making the individual looking resource node types
I’m not sure just mining stone with a loot table would be more fun than what we have now though.
Do you guys know if bard or ranger is a better fir for hunting and exploirng, as in tryign to reach hard to reach places specially cliffs or higher level rocks etc.
fit*
I guess items to augment the resource you're hoping for. Of a means to survey an area to identify things
I didnt like the concept of that system either. Being able to visually see and know what resource type you're going to get suits me better
It's not like you're going to chop oak tree and hope to find willow, so no idea why they even thought of that idea for mining
I had always assumed that was directed to rarity not resource type?
Would make more sense in that regards
I think it’s fine as a random bonus on stone because we don’t actually need that much stone
Just not the whole system being that
If mining speed worked it might be viable to hit every node you see in order to chance the additional resources
But now it feels more viable to just run around hoping to find scraps or hit a seed refresh
Dunno currently it’s very low chance.. look at coal supply
I've changed my gear aspirations as getting legendary steel in large quantities is totally unviable without a coal node
Would things be too abundant if you matched stone spawns to stone needs I wonder. Currently you’ve got both ends of the scale.
Huge willow demand, low supply. Huge stone supply and no demand. Even if fat got fixed we don’t need that much stone.
Over under on some acctual crafting / gathering / hunting updates
Im going with 100% chance of nothing special
Some of the bottlenecks could be due to farming, husbandry, and freehold systems lacking
maybe static spawns of trees and ore is stupid not even worth crafting better axe or pick
But allowing live captures to be slaughtered would be a good step
Basalt and Granite, hopefully they have more useage but ya crazy amount of supply
What is obsidium even used for
It's used to reduce the amount of tin and copper spawning in the desert as there is more material types now
Also, I wish they didnt use 20 Willow wood for bow/axe [not sure if axes needs that too]. Just seems way too much for a pickaxe, or axe, maybe i am just nit picking as I found fishing gear to be closer to reflecting reality?
looks like jewelry
Axe sickle pick are 10 instead of 20
The problem is the lack of trees for willow
hmm i see but bow killed it for me, spend an 1-2 hours found none lol using ashes codex too rare
It should just be 20 T2 wood of any type. Otherwise you're going to need a desert version of a lumberjacking axe
Currently (and this is without really many people crafting JM stuff) willow and hunting items are the pain points for everything
and lack of journeyman stations like herbing
That’s fine though, servers will get there
oh quick question , any limit to how many JM you can have? I vaguely remember, atleast I think, that I heard there were limits, otherwise I would love to get all to JM gonna be a tough path for sure though
I don’t think us not having full JM stations 1 month in is an issue, only that loads are lvl 25.
I don’t know what the solution is because I don’t think crafting should level at the adventure level we have now. But also realise that slowing it down even more would go down terribly.
ya I get that
The power differential between lvl 10 and 20 gear isn't that great. If the JM resources are even harder to get people might just sit on their level 10 stuff
More recipes should use t1 boards instead of only willow boards. Save willow for bigger ticket items not literally every bolt of thread or weapon mold
You need t2 lumbermill to make the boards anyway
They are just starting or planning to work on crafting, I assume, as things are not so planned for sure for crafting
Some crafts need the likes of gryphon and skinwalker leather. No way that item is ever getting legendary craft
You can have 5 above novice, 4 above apprentice etc. @pearl gust describes it best and often
oh nice, thats perfect, dam definitely have to plan properly then based on grandmaster [support that profession]
You can’t with 1 character even do 1 profession fully yourself at GM
Is that accurate, I thought it was only 1 GM profession
It’s 2
Hmm, ya likely gonna be as you said and will have to create GM in an alt XD gonna be interesting, will see
i made a spreadsheet for me to track this for myself
im planning to go Arcane Engineering and Carpentry as my GM crafting cause i just wanna build boats man
and the limited info about boats we have says those will be useful for that
That means that having an alt to process as GM is the best option for your mains crafting, like milling for carpentry, guess I have to buy another account if they are still on sale.
I already have my main (gathering) and an alt doing processing and an alt doing crafting.
And even that only gives me 4 JM crafting professions myself
how would you go about trading between them? just hand off to a friend and retrade back after logging out and logging in on the other account?
haha, i want to go the animal husbandry route, so, will likely be Hunting and AH. I wonder if they will add pet mount gears [unless they already did as i see some fancy hippos] and they will need gears so profession for that too or part of smithing or w.e
maybe they tintroduce mailing system otherwise ya as you said
gotcha
hmmm that is an interesting idea to have alts for that im gonna need to update my spreadsheet
Yeah currently I move stuff through friends. One day we’ll have guild bank.
But dunno how intended that really is
also, i haven't explore classes properly yet, but will likely put range ror bard as priority for alts for faster raoming or reaching harder places etc. Sigh, i haven't even gotten the chance to explore crafting yet, been just gathering for now
I bet they add a level cap at some point for crafting because right now a level 10 can become a Grandmaster at processing
probably level past that with the processing adventuring xp but still
im gonna do bards for the crafting alts for sure based on what ive seen
I hope no level cap, mainly cause I'd rather love to focus purely on crafting if possible XD
my main guy will be a summoner though so im gonna start my gatherer alt on thursday when the servers come back up
I just feel like if they dont it will flood the market because everyone will have a GM processor easy
ya, the devs will have to think on that for sure.
When it goes live in 5 years I will have at least two accounts so guess I should just buy an extra key now
lol i already cosnidereing getting 2 keys just to trade etc. [run it in a VM] but meh not sure if its worth it now as i am barely scraping or exploring the stuff i have now
i have a question for leveling the crafting stuff if you were to save all the resourses gathered from say lumberjacking to get to apprentice is that amount of material 1 to 1 for the amount needed to get to apprentice in processing it?
ya thats the reason getting materials to your alt is gonna either require a trusted friend or two accounts
not sure, bu ti used to sell logs to npc to make enmds meet, i am broke lol always!
Gathering levels faster than refining, and faster than crafting
thats why the vm
but i mean if its an alt that only used for gathering herbs and trees does it really need any money in the first place?
Thats what I liked about eve online I could run 5 accounts at the same time on one PC and had 3 monitors lol
Gathering will likely have to be on higher lvl or main guy [atleast, as i had issue gathering initially and had to level it to 21 [goal of 25, gave up XD] So, i can gather easy now as easy as i can
I have 4 JM gathering, I wanna say 2 or 3 jm refining and 1 Jm crafting all from the same materials and not selling much at all
ya for sure but processing is easy just stay in town
i imagine if you dual boot your PC with 2 copies of windows in a partition or 2 seperate drives you could but you'd have to have a pretty monstrous setup to do it with one pc XD
Ya I have a laptop that can run it as long as Im not in a Node city
lol
crashes in town on the laptop
i fixed my gaming PC i built in 2018 specifically to play this game lol
the processor isnt up to min specs
I just feel really disheartened with farming trees, because of the static nature of the spawns. Once someone finds a legendary or epic, they just set their stop watch to 4 hours
So nearly zero chance of getting it yourself. I like to explore, and I wish the clothes and tools actually meant something. I prefer RNG to the static nature.
wait a minute, they havent fixed the same spawn being same rarity? Dam, that is bad if so
Nope I had a guildy farming the willow legendary and braidwood every single day same trees for like 24 hours each
Man, then I didn't bother remember all those or few of those epics lmfao and legendary basalt oh well, i'd rather not have to do that, that';s annoying for everyone except camper
It's not something that can just be fixed. It was an intended placeholder system that just breaks the economy at this scale. It needs an entire overhaul of the system which I'm sure they're working on atm
They probably pissed I put this out there but I am sick of it tbh
ya, not only the timer has to be in a timer range [limited control of checking for campter] but also rarity should be random [overall count or control for whole server, etc.\
It has been common knowledge for the last month i don't think anyone would be upset with you lol. Everyone has complained about it daily here
Common knowledge sure but some people still have dreams of it being RNG
I saw some youtube video saying it was patched [but this braidwood legendary specific somewhere on map]. So, I was under the impression that's what the fix was for, maybe just that specific exploit or w.e as it pertaining to legendary braidwood
its not 1 spawn node is legendary forever
Dam, that means i will have to camp toom, wow that's gonna be not fun, not fun at all.. forget it will make note and camp it if i need to craft something, sigh
its 1 spawn node is legendary for a time, still though, you can get 5 hits on 1 spawn in that time frame if you find it fast enough after the shuffle
i feel little better as long as its limited in time, little better for sure atleast
I hate this placeholder it is terrible
Forums and testing feedback, voice it often
You can find a node that has shuffled at any time of day at any location
I have been already, and it feels like they just don't care about crafting or gathering in general
Its not a priority
Like I said it takes a complete overhaul of the placeholder system. This isn't something small adjustments can fix. It'll be a massive update most likely for gathering and crafting
I get that @minor falcon but I am also human, and get exhausted like a normal person, when it takes this long to address something
I started complaining about this in Phase 1
so its been awhile
We also dont have their entire vision for the spawning sytem. We dont have biome/weather effects. We dont have over farming.
Majority of recipes need a rework imo. Processing needs a rework to be able to mix rarity. Gathering spawns need rework. Gathering stats need rework. It doesn't make sense to do 1 without the other either so it all has to happen at once
Desert biome was a start of it
I don't disagree, that's why I said they just don't care about crafting right now. If crafting was working as intended nobody would do PvE dungeons so those mobs wouldn't get any testing. That's my opinion on why its last on the priority list.
Hell we don't even have the skill trees they said we'd have
Disagree there. Gotta pve for emblems and such to make the real good stuff
Thats why i dont think theyll change it until they have enough of the systems online for us to be testing the real version of artisans they want
I dont think its taking them too long to change it, theres just no point yet, its just us testing another random too far from final version of the systems
True that's a good point, and the recipes. But you have to admit they don't care about crafting right now, they can say they do but actions speak louder than words.
I get the frustration but take a minute to think about the scale of it all. Sure we could use some communication on what's happening but they've stated this is a placeholder system that will be redone this phase. I would not say they don't care about it or that it's not a priority by any means
Im all in on AoC, don't get me wrong. I am human though and have desires.
they needed a way to feed gear of different rarities into combat testing that wasnt just put everything on vendors
They have made one comment, they have not addressed it well enough in my opinion.
the complete system isnt ready so they just put something in to do that
ya definitely not in their sight [crafting] for now. I can understand it considering how much planning or work needs to be done overall for the game, but sucks for crafters XD
Maybe @marsh vigil can clarify more things about crafting/gathering plans on his next stream or stream appearance 🙂 we are definitely frustrated with the current systems
wee need coal fixed xD
Unlikely, don't hold your breath, as long as mages can craft their gear he doesn't care. (this is a joke)
somewhat a joke 😛
wdym we cant lol
I play cleric so my accessories are pretty baller now. Can't complain much
A Joke @lofty mural its just something I hear I don't necessarily believe it
Isn't there supposed to be some sourt of quest you have to do to go from say novice to apprentice, eventually?
Swear I heard something like that
@rigid nova can you do your data mining voodoo magic and help us understand processing quality and quantity ratings and how they interact with batch sizes and starting material quality
(your forum posts are super helpful on the other two artisan ratings and I’ve linked people to both of them repeatedly)
dont forget about hunting, we only have gotten coal for a few days, but hunting is broken for 4+ months now
Medium Armor is only a problem to Intrepid until Rogue comes out and enough people need it

hunting isnt just medium armor tho, its tied to nearly every profession thanks to animal fat/bones being a thing aswell from those carcass collections
Nah just make everything like hunting, no more static quality trees/rocks/plants. Suffering for all 🥲
I have written this as a bug report in P1 too... it's really annoying and just supports exploiting and botting. Not even talking about the massive advantage people outside of primetime have, because they start outside of primetime and then just chain through it
Hi! I am a bit tired of the game and still disappointed by math I found.
Processing quality and quantity was complicated - as far as I understand we still have non-linear formula, but it was like "guid": "6064631743349325824" for Processing Quantity Chance, and "guid": "6064631743350636551" for Processing Rarity Chance and have the same numbers in curves:
Rarity/Quantity Ratings, %
0, 0%
316, 10%
700, 20%
1264, 25%
1984, 30%
2893,4. 35%
3712. 37%
4448, 39%
7008. 45%
8409, 50%
But in formulas there was a treak, that decreasing this numbers for chances if starting items quality is not Common. For example if we have an Uncommon(based on "guid": "6064631743351619596" and "guid": "6064631743350439942",) it becomes
0, 0%
316, 2.5%
700, 5%
1264, 7,5%
1987, 10%
2893,4. 1,25%
...
For Epic it's like
0, 0
316, 0,5%
700, 0,6%
1264, 0,7%
1987, 0,8%
2893, 0,9%
And with all information I found - I have 0 idea how we have double upgrades while processing. Mb after first quality upgrade this items get checked 2nd time and we just lucky enough and get 0,25% chance of transformation from Common to Rare, dunno
Thank you!
@rigid nova Hoping they have a long look at crafting soon, think they been concentrating on dungeon and combat. I agreed the currant alpha need a good long look at and your and limiting profession with the current recipes is flawed, shame the belts aren't in game and lower tiered below journeyman, big boast in quality rating.
Thing is you need 1500+ quality rating to make any sort of impact and to make max legendary you need 11000 quality rating which is unobtainable
So in order to make the 344 quality rating belt you would have to have 11000 quality rating before crafting
Incremental gains. You take what gear you have to craft some tools and clothes with improved quality, then use those to craft a little bit higher.
Painful and costly, but perhaps a better form of progression than just jumping to max with legendary mats and vendor bought items?
I don't think there is enough equipment slots in the game to get to the 11k no matter what you do...
Hell, our whole guild together doesn't have 11k
Tho I do suppose that says more about the guild than about the crafting system
well yes, with the current level 20 restriction its not achievable. But who knows what stats the level 50 gear will have.
a Grandmaster crafter being able to boost items to max legendary feels fitting to the title and the effort invested.
I think with current items and consumables and buffs in game the limit is probably 1.8-2k?
270 aggrieved plateshaper skivvies
270 aggrieved plateshaper shirt
400 aggrieved plateshaper belt
260 legendary elixir
195 legendary food
150 guild crafting perk
That’s 1545
And then I think there’s supposed to be a buff from a mayoral quest that gives like +5% or something right? And then we’ll be getting skill trees?
Obviously this isn’t attainable currently in any sane fashion but it doesn’t seem TOO crazy to me that 10k is attainable at max level under specific circumstances
How much does leg. or epic willow sell for? Trying to do some planning for when server comes online.
On Vyra epic has been around 3g and legendary has been around 6g but those prices might change quickly with JM Lumberjacking opening tomorrow (hopefully)
Artisan bug: Limestone Armor Mold requires Wyrdstone🤔🙈
I thought they fixed this already
They did not lmao limestone mortar takes Wyrdstone awesome
At least it’s obtainable!
hey guys im still lower level i was wondering how rare are crafting recipe drops for caravan upgrades? i havent seen any but thats not saying much
The recipes currently in game are all available from the vendor, there's a lot not in the game at all yet
gotcha thanks
Unless I am misunderstanding it, rarity of caravan is changed based on the rarity of material used to craft the caravan. Unless, there is a separate system in place to upgrade existing caravan
you can drag the components on to the existing caravan, I think it just replaces whats on there as opposed to gives you whats on there back though
ah, ya, on that note it reminds me of my crafting tools lol was planning to create extra novice axes, but it just upgrades what you got 😛
yeah like that 🙂
Question
Currently, does Legendary JM Axe Rarirty stat have any significant effect?
or will lower rarity tool will do for harvesting?
Low should be good for now on tool, rest of rarity boost should work si boost if you can
I felt truly disappointed with my legendary Apprentice axe; wouldn't go higher than rare
Rip that wilow and tin
I would save it. Just make a low quality axe to start while you get resources together for the much better alternate recipe axe.
The base axe is only good at speed and it's not all that useful, the advanced recipe gives much better bonuses, so saving for the mats will pay dividens
You mean you didn't find higher than rare trees?
I got a legendary after 11 levels after I crafted the axe (25-> 36).
I would not recommend crafting anything higher than rare, it's a waste considering the rarity rating. Only go higher for quantity and speed (and durability if you are into that)
did legendary make a difference at all though as in obvious difference in rarity of woods?
oh ya, sorry just read the 2nd paragraph lol gotchha
any chance Intrepid lets us at least test what happens when ALL critters have a chance to respawn as a huntable instead of just some??? please???
ya, i will likely go for durability when my slot expands right now, rare rating is good enough for my slots
Rarity mostly increases your chances for uncommon, rare, and a bit for heroic. It means less commons overall because when you hit common you have a higher chance of procing an upgrade. More uncommons and rares means better chances at proccing rares and heroics in the processing stage, meaning that you have more high rarity mats to work with when crafting
I'd go for at least heroic. Epic/legendary will be the most useful in the final crafting process, but heroic will be attainable and give you a long term bonus.
I just vendor the wood 
haven't seen an expensive wood in weeks
I'd go out and buy some cheap oak before demand rises for high rarities for wood.
I have been vendoring the woods most of the time to make ends meet when i was grinding in orde rto be high enoguh to gather resources lol hopefully can make money once i am little bit more into crafting and exploring caravan
I make about 20g in ash sales a day, ash is in high demand and so will braidwood and willow is still high in value
how do you make ash?
can't cut braidwood; Lotharia doesn't have JM lumber; haven't seen willow in weeks
and I haven't seen higher than rare ash since level 7 lumberjacking
most higher nodes (like willow) are camped by big guilds and chopped on spawn; and since I play during prime time, it just doesnt work
skill issue/s Look for non-native trees, trees that spawn in groves of a different type, guarantees uncommon+ kind of like pale daffodil
for willow, when you see a spawn, now you know where it might show up again. They spawn in specific areas, so you can keep watch where you know they've been to catch new spawns
I see quiet a few coppers now, i guess they adjusted that spawn
Hmm was the lumbermilling processing cost just doubled?
I see, did you sell it in marketplace then for how much?
anyone seen a legendary or epic Coal yet?
still ahve only seen rare in game so far , maybe im unlucky
If they took all gear/items that should be player crafted off the vendors would we be severely hindered on anything particular?
Seems like just a given, minus the fact loads of people have bought all sorts already.
No caravan parts, enchanting Scrolls, artisan clothes....spicy. I like it
It would make servers more reasonable on getting gathering shit up faster 
If ya can’t buy the van parts on vendor then they’d be willing to not wait 48 days on Vyra to finally get JM lumberjacking
can still craft them 😛 just not buy them
Need mats to craft em
and contrary to popular belief relying on maps to give me good mats feels awful 
In fact you just reminded me its worse than i thought. As it is now, it encourages rushing JM Crafting.
Instead of getting JM Gathering then Refining then crafting.
Yeppp
whats a heroic otter hide worth?
There’s an invisible mentality bar that shows up on the bottom of the screen when you start a map. When it hits 0, you ragequit and eat ice cream from the tub and watch Apothecary diaries for the rest of the day.
Make sure to take care of your mentality bar!
what are the req to promote you certs?
I'm sure this is asked once a week now that I think about it
ahhh, gotta get to level 10 in the skill, I see.
anyone know which vender/npc i would need to go to upgrade my profession of hunting at?
at cookhouse
Thanks 😊
Curious to know how weapon smithing is, havent got any processing/crafting past apprentice yet. Been focusing more on getting mining and logging up first but is getting close to where I wanna be with them
RNG Gods blessed me this morning
Is the Forge working? Like the forge in the forge for Glittering sTeel
what do pylons do for mining?
you spam mine all rocks or just random
Random. Only stone ones I normally gather are T3 ones
Sorry lads but I'm kinda in a bit of a loss of what to do here.
Are you trying to complete a comission you still had in your journal from last weekend by any chance?
No i just accepted it like an hour ago
not sure then 🙂 it looks bugged like the bug i described
How do you get it?
where is the apprentice herbalism station
West of lionhold
Does anyone know if the glittering steel ingot is obtainable? Like, is the forge in the forge working?
Would it be JM or apprentice?
runs around for 2 hours find 0 willows or briarwood -.-
even if u find one it be shit anyway cause any of the good tree get camped on respawn
finaly found one and bugged and wont cut down when u hit it lol
What are common wolf and spider carcasses worth on the different servers? Are prices that different?
Should be JM
got mats? we can go on an adventure
logging and hunting is just plain aids atm basicly u cant get anything of useful quality
does every village not have a vendor for each craft/gathering spec?
Coal is a random drop from Stone Nodes such as Granite, Basalt, Slate, Limestone, Sandstone, Wyrdstone
hopefully they change this soon. I was reading the the top 3 issues feedback thread and this one was mentioned often, the more people write about it the sooner it will be on a priority
Whats this ?
Coal which is needed at same quality as Iron Fragments for Steel Ingots
But we cant craft anything rn wit those, right ?
Depends when the T3 Crafting/Gathering stations get built. Think EU is a bit behind at the moment as we only have Mining Journeyman
Has anyone else noticed that theres significantly less people playing this weekend?
Maybe its just EU but were struggling to get node buffs up now
There’ll always be less and less people playing, either got to lvl 25, ragequit from grieves/glitches, don’t want to fight Zergs, get bored, finished gearing and don’t know what else to do. I’m sure they’ll be back for rogues
oh yeah of course, just this is the first week we havnt had buffs every day so weve just got to that tipping point
I do have to ask a maybe-stupid-question.
Either im the most impatient person on earth (it leans this way anyway) or..
does wheat not grow on freeholds during winter?
Its been nearly 24h, most other stuff takes like 4h to grow.
Prepared 800 Bullywog Carcass and was about to grow same amounts of wheat for buy orders, but uhm.. It looks like i fooled myself or im impatient.
Is there a JM fishing tools bench to craft the JM pole somewhere yet?
This channel is the entire game, there's 3 servers
Apologies, on Lyneth, is there a JM fishing tools bench yet?
You make coke from coal and coal follows pretty much the same formula as tin does on those same items what needs ingots, but coal is even harder to get
Weaponsmith, arcane engineering, armor smith needs coal
And at least eu won't be able to craft anything from it till next Christmas probably
Has anyone got a good bear hunting farm spot? I know theres no good ones.. but..
Can anyone on NA with JM lumberjack confirm which alternative lumberjacking axe recipe (if any) is available to buy from the node vendor?
Around sephilion. You can check codex. But only around 2 out of 10 bears you hunt give you a carcass but idk what you trying to get from them tho
im a masochist cleary, so carcasses 😄
anyone talking about coal being more rare than the acutal ore ? @marsh vigil xD
Yes it is
Too many resources used for crafting are rare as hens teeth. Have given up lvl crafting, yes can lvl my tailoring using lvl 0-10 recipes but was of alpha testing.
i dont think any of the levelling mats are rare? Tanning is probably the worst thing to level
Weeping willow so far I have only found 2 trees, lucky if I find 2 bluebell or moonbell in a morning. Agreed Tanning is dam hard
as we discussed last weekend, you dont need willow to level
The lack of weeping willow is causing a lot of problems instead of crafting good stuff, but its not stopping you level.
Also if you want levelling weeping willow just do rare or heroic treasure maps
A little help? which Node is the hunting node- need to make my apprentice bow
has there been mention of the armorsmith, and how the rarity of the mats (especially) animal fat are not good for progression in the profession? It is crazy that all the mats for a slate armor mold ALL have to be the same rarity... kind of makes mining high rarity nodes completely useless if you can not get an animal fat above green unless you pay 11G on the market... just saying, its very sad. @marsh vigil
halcyon
thank you
guys i need waterlogged recipe
Depends on what server you are on....
is there any trick to hunting the larva things they always move before the hunt is finished
Tame them where they move away in front of you not behind
you can also just keep your camera pointed at them using right click and itll keep going
ty
Anyone know exp requirements for Animal Husbandry 10-20?
About 300g is your bottleneck
Yep just calculating gold required from current level to hit 20
none of my basalt/granite/mined items shows 'fuel' on the tooltip, bug? can't use it to fuel stonemasonry. none of the items appear in 'select fuel'
wood/herbs are fuel for everything
ah k, my b. TY!
Can someone explain what is waterfall stats
they just refer to what the main stats ( int str etc) actually give
Anyone noticed crafting stations having any issues? The armorsmithing station is currently showing a gray item as the preview no matter what mats I put in (it should be showing heroic)
any tips for leveling weaponsmithing 0 to 20 ?
Make shields and have a million copper
I find myself asking for help yet again. I'm up at Halcyon to get my Journeyman's Sickle but it only shows apprentice level. Is there another node to get the Journeyman's sickle?
PS- thanks for all the previous help with my questions
depends on your server
thats not god lol
Did you buy the recipe at the foreman? If so, you need to go to a node that has the journeyman crafting table,for artisan equipment, in your vase, herbalism
Anyone know if apprentice scroll of processing exp or animal husbandry exp is in the game yet?
Ashes Codex doesn't have a Sold By
Guys when buy order in a node is not finished and it expires, does the materials stay in city storage or they are deleted?
Pretty sure they are added to the stockpiles regardless of completion
What percentage buff is the school of construction buff for a citizen? I assume more than 100%
did daystrider training cost increase?
What's the best way to power level Hunting to Apprentice level?
Not sure if it's the "best" way, but a very good spot is the area around sephillion. Mostly west and northwest of the PoI, wolves mostly and there's also a bear spot close to the emberspring.
Don't forget to use journeyman hunting exp scroll from miraleth (you can use that as novice yes) and a novice shirt. Perhaps the elixir and food from that vendor also gives increased exp I don't remember
They need a way to move jobs around, If you have a job or two schedule for 1hr per, and you start one that take 5 mins, you should be able to pause the long running job and let the short running job start
WTF y'all, broke Flour
No flour for you
ok, having trouble finding stuff to gather to lvl herbalism...the only thing I can get is the snowdrop and don't get any indication it is giving xp...everything else is red...where do I find stuff to harvest?
Desert
300 cows from baby to adult, wearing vendor pants / shirt (16 rarity), netted 0 rarity increase, doing 25 at a time. doing the 50 + 250 got 1 green milk proc. now have the 250 + 50 white in cooking with 60 rarity and gonna see if my luck gets better
@marsh vigil Please please please give us a stack slider for processing static batch sizes suck
2 hour logging run i consider this above adverage return too .......
realy nice coloured ratio too this run -.-
usualy there all white or green with maybve 2 blue lol
Sorry for pinging you 9 hours later, but if you go to the desert, youll find massive fields of poppy that you can harvest. Leveled my gathering to 10 in about an hour or two
Thank you.
@dull smelt @jade fossil were either of you able to find the garden steward?
were you able to find the garden steward?
Nope
Based on stuff at marketplaces someone knows the spawn point for Garden Steward
Just saw this message. You need to predict their movement and get familiar with their path. When taming them, face the direction they’re moving—unless they go behind you or the silkworm moves toward you and crosses an imaginary line parallel to your character. As long as that doesn’t happen, you’re fine.
was way faster for me to elvel up to JM vs Apprentice using silkworm, got useless silkworm though, not sure of its use and no carcass 😛 less space taken atleast
You got cocoons for silk though surely?
i meant that ya just common and uncommon not even rare and got to JM lol was troll
specially when i just started the game 3 weeks ago or nearly 4 weeks now, was always roaming and hunting vs using ashes codex took me a week or so lol to get Apprentice, and was so happy with silkworm laravae spwans
btw, anyone know the best way to make money with lumbering? i am usually broke lol i mean literally broke and i need to level up AH in the future
right now, planning to chop ash tree and make planks to sell, best money making scheme that i know lool
have you got spare artisan slots? could make carriages
carriages part or carriage itself? If carriage itself, i lose more money
hmm fair enough i thought the 1s 50 covered processing etc
maybe it was just less bad 😛
can't remember the exact details but with planks i get 16s per 20 stack!
even with western larch, etc, rarity does affect price but usually not worth it, so just hoping to farm common ash as it usually is around nodes
i need to deduct cost + possible fuel price if sold to npc to decide how much profit exactly.
Learn the markets not the vendor sell prices :p find the right things and you're making 20s per item not per stack. A lot of high rarity ash still sells well because it's used for maps. Get apprentice lumberjack and hit every willow you see. Get apprentice mining and you can make a decent bit off higher rarity everything.
ya i try to mine and chope those as i see them for sure
will definitely save ash rare and above and see what i can do with them XD
is the shell of the ancients in the game yet? available to hunt?
negatory
Yeah. Novice tier stuff has terrible scaling.
anyone got a link for a good video for crafting? something that explains how many profs we can actually upgrade? tia
1000 per tick?
Lmao no
its a single use - not HoT
ohh sheesh
wtf
Now the only thing that's left is to acquire godlike reactions to be able to actually use it before the 2 seconds ttk 😂
If you use this calculator, start on the right and work your way down the ranks. You will see in the summary below, how each higher rank "eats" up the ranks belov. For isntance; GM leatherworking, uses also 1 M, 1 JM and 1 Aprentice! https://ashescodex.com/artisan/profession-planner
Plan your grandmaster, master and other professions in Ashes of Creation.
my largest issue with Professions (in this case Stonemasonry) is the inability to mix rarity at the processing level. Whenever i uproll now, i feel sad, for i cannot process the correct batch-size anymore, nor use it in a mixed craft
For example Slate Armor Molds:
Epic Mold would mean:
- Epic Weeping Willow Board
- Epic Slate Mortar
- Epic Slate Clay
since we cannot mix the rarity, so all need to be epic:
Board: 1x Epic Willow
Mortar: 1x Epic Slate Sand, 1x Epic Bluebell Thread, 1x Epic Slate Fragments (2x epic slate, 1x epic bluebell)
Clay: 1x Epic Slate Fragments, 1x Epic Animal Fat (1x Epic Slate, 1x Epic Animal Fat)
With current rarity of materials, the requirements are just insane. I wish i could mix&match to still make the molds. so a legendary and a heroic can mix to become epic. or rare animalfat still means i can make heroic clay, and with epic mortar and epic willow i can still get to epic armor mold if i have enough quality gear equipped.....
This is a huge issue and has made me stop crafting/processing all together. There is no point to do it until you can mix resource rarities or else you're stuck making items nobody wants, or it costs everything you have to craft anything of value to sell
Did the weeping willow respawn timer change? It doesn't seem to be 4 hours anymore
Let's also talk about the processing time for a single mold...
Willow to timber
Timber to board
Slate to sand
Slate to fragments x2
Bluebell to thread
Components to Mortar
Components to clay
Components to mold
9 processing steps (minutes) for a single mold. And because you can't sliding scale quantities if you need to make 3 molds you have to sit there doing everything minute by minute.
Weapon/armor molds are genuinely reason I've just turned to being a gatherer main
Agree with the above. Not only rarity is handled poorly in processing but stack size as well. For instance. Oak caravan armor takes 10 of each beam and board. While processing those you may get a quality up grade. Now you have 9 common beams and one uncommon beam. The stack size is ruined. No longer pairs up to make one armor.
Yeah this is the actual worst problem. I frequently decline to use artisan gear when processing because of this and it feels bad and stupid.
These 3 messages are just everything wrong with processing perfectly summed up lmao
yeah although i think the problem with molds is just that they went fucking wacky when deciding that if you want to make a mold you need 4 different gathering professions and 4 different processing professions because fuck making molds
the requirements for molds are of the chart compared to any and all other professions
As a stonemason main I would like even more complex molds that require a quest to complete and also a mold making minigame to scare away the casual masons.
(This is a joke)
which map rarity?
Aww they removed hunting bullywogs for fat, so high rarity fat is going to be even harder to get lol!
Couldve at least fixed hunting rarity first
lmfao fellow hunter i spent 2hrs waiting on it never spawned, asked my guild master and he said its been removed lool!
where is this info from?
Ptr patch notes, so could change but usually doesn’t. They adjusted the respawn time presumably to normal amounts
yeah, i've had a very similar experience lol
this is the weirded setup, they could simply have a bracket or info tab to show how many each rarity of in a stack instead of segragating different rarity for same item, doesn't make sense at all.
I will trade you exactly what you need for the upgraded one of you ever see me.
You could also do /yell in-game and give someone a bargain
the value of a uc/r/heroic slate fragment is not meaningfully enough more than the value of a c/uc/r slate fragment to make that worth my time
To be honest I’m not even sure they really are even worth more
Yeah but even if I thought a heroic was worth more than a rare (it honestly isn’t) I wouldn’t be willing to waste the time
You walk back to the bank and just grab 1 more and process it usually?
I am trying to figure the best way to make it worth the time.
Because you can be making heroic tin and randomly get a legendary tin from them
Yeah, that would be exactly what isn’t worth my time. Then I also have 1 random slate of the wrong quality which won’t fit into a standard size for processing later.
It’s exceptionally unlikely that this happens but sure. Something like 1/20,000
Tin is much different from slate, I’ll always wear processing gear for that because it’s valuable
- They should allow you to use higher quality materials to create the basic outcome on all things.
I notice not everything does that
This was specifically in the context of making molds where it is actively annoying
Yeah you can’t mix and match for processing, you can for crafting.
Yeah, I was gonna say you only need 3 slate for a mold, so it is actually abundant
SILLYNESS
Wait a second though.
I BET it is because the system isn't finished.
The code that says quality gets +increase
Day 5 of asking Intrepid to change processing so we do not need to match qualities.
We can post it in the bugs-issues channel right?
Because I think it is an issue
Hope you all put it on the weekly feedback thread 🙂
I put it in my biggest issues list on #1. the crafting system itself is nice, but the intertwainedness of some and the rarity match requirement make some of the professions just impossible, and others feel easy. its weird and it needs balance run for sure. but i also believe the devs will do that
It is intended to create impossibilities if people do not work together
even if we work together
And about month 5 of asking for a slider in the processing queue 
the slate mold is my prime example of why the system is broken
We have a chart in my guild for gathering parties.
The Grandmaster Crafter will party up with his artisan processing friends needed for his profession
If you come to Vyra you can visit one of our freeholds and I will help you if you decide!
When they release benches
Is this not possible on your server?
Or is it just asking too much to get 4 profession together?
any JM armorsmith needs them.
JM Armor thus requires:
BLOCK Metals (Rarity needs to match)
- JM Mining for the Iron (And sometimes coal)
- JM Metalworking for processing the ores
BLOCK Hides (Rarity needs to match)
- JM Hunter to gather carcasses
- JM Tanner to make the hides
BLOCK Armor Mold (Rarity needs to match)
- JM Stoneworker to make Armor molds:
-- Wood
--- JM Lumberjack && JM Carpenter for the boards of Matching Rarity
-- Mortar
--- JM Stoneworker for Stone Fragments of Matching Rarity to all above
--- JM Stoneworker for Sand of Matching Rarity to all above
--- JM Herbalist && JM Weaver for the Tread of Matching Rarity to all above
-- Clay
--- JM Stoneworker for Stone Fragments of Matching Rarity to all above
--- JM Hunter for Animal Fat of Matching Rarity to all above
So to make 1 armor piece you essentially rely on ALL of these professions and ALL of the rarity needs to match
as shown, the ARMOR MOLD is the biggest pain, as that block has a HUGE reliability
I keep looking at the recipes with wool.
Are there sheep from journeyman vendor?
I keep telling my guild mates to look at that.
The only thing I fear is the animal fat
Everything else is 100% fine.
I just hope my Hunters get good rarity boosts and The other needs processing boosts
so yes it is possible, but the likelyness is just none. its not 4 professions
its
- JM Mining
- JM Metalworking
- JM Lumberjacking
- JM Carpentry
- JM Herbalism
- JM Weaving
- JM? Hunting
- JM Tanning
- JM Stoneworker
- JM Armorsmithing
and of those professions they heavily need to match rarity or else it does not work (see block C)
and in the armorsmith example, the lack of animal fat means you cannot make molds > whatever rarity you get there
you got some epic slate fragments? too bad, if you dont also have epic animal fat you cant use it
I have epic slate yes
Oh shit yeah
I see what you mean.
Exactly what I told players months ago during Phase 1 when I thought it was an issue.
so the issue is not the people not willing to work together, its the mere complexity preventing anyone from obtaining anything
Yeah.
So I told my PvP team to just set their level 20 heavy and medium gear to rare or heroic
Allow us to mix processing to lower rarity...
Problem solved
I'll drop some heroic slate to be rare
Mmmm.... not epic.
Sell epic and buy double heroic
Lyneth is most advanced on most of the JM stations, and even there we dont yet have JM Herbalism till next week most likely. and when we do, we still need to match all the darn rarity
We have Herbalism JM
Good Luck getting Herbs and Trees in WINTER
When JM bench comes up, it's madness
2 hours, world is empty
for any high quality armor, you need to 100% match rarity and its crazy. if i use legendary slate and rare animal fat, i expect to still get epic-ish molds (as the fat is only an ingredient in the clay, and the fragements of slate are bigger (eg the slate mold is morter (2 slate 1 thread) and clay (1 slate 1 fat)
total materials: 3 legendary slate, 1 epic thread, 1 rare fat -> epic mold should be possible
thats my view at least, the mixing should just be possible and compute a rarity score (invis or vis, matters not)
I have a feeling we would encounter the same issue as with crafting right now - you can match rarities, but you can only make one at a time
Example: River stalker gloves
2 Grem Skin
1 Cotton Thread
If I use 10 common grem skin, 10 rare grem skin and 10 common cotton threads, how should it distribute these materials?
5x (2 common + 1 common) and then 5x (2 rare + 1 common)?
10x (1 common, 1 rare + 1 common)?
Now, we do need higher quantity for crafting and we need rarity mixing for processing... but we sometimes need to get both at the same time which is a struggle
Perhaps a toggle between multi-craft and single mix craft?
Automatically go to the lowest rarity with the higher tier for processing.
—You are only as strong as your weakest link—
I dont think processing rarity match is in itself an issue. It's the huntables that are the odd one as there is just not enough JM nodes - gryphons, raptors etc. and now on top of that you huntables dont spawn with fixed rarity unlike others. When they change the static spawn of materials and perhaps make rarity on tools matter more then it will be balanced out
Rn if animals were spawning with uncommon+ rarity almost all sweats would run in full epic/legendary armor
Regarding the molds i agree 9 step crafting process is ass. Although as a stonemason and lumbermiller I have prepared slate sand, fragments and boards in the node I process it so if guildie asks me for mold I only have to produce clay, mortar and get thread and fat delivered simplifying the process a lot.
it also doesnt help that making anything below heroic simply isnt worth it as lvl 10 + enchants beat it, and lvl 10 gear is actually doable with the material abundance
also for lvl 10 i only need an armor mold that does not require 10 professions interacting 🙂
pre lvl 10 you just needed stone, for lvl 10 you need the Slate Molds that (with rare animal fat) can at least be obtained, so heroic-epic lvl 10+ gear is doable with legendary other inputs
Its for sure worth to get some pieces to heroic+. you spend 15 sometimes 50g to enchant armor just to level 8, might as well invest 20g in making that armor epic
and get +2/3 mainstat more
But thats only reasonable on pieces which dont require many skins
Would be nice to see a better sink for low level mats - such as gaining skill in a particular recipe, the more you make that recipe… along with the artisan specialization trees and whatnot.
Eager to see what they eventually cook up.
do you guys on this server have JM scribe station ? (EU asking) pls?
This chat isn’t server specific.
I believe Lyneth built JM scribe and noticed that you could not buy JM scrolls (and crafting required nearly all processing to be online, and some issue with flour to be resolved?)
Vyra heard about that and decided not to build JM scribe.
I don’t know about Lotharia (EU).
JM scribe needs JM alchemy to make inks...the server just ran out of JM slots across the nodes for everything
Lyneth is ditching scribe to switch to JM Arcane Engineering but the destroy UI is bugged so we are stuck with JM scribing atm
u cant build every crafting bench but one if u tear down the tool benches after giving people enough tiome to make them
tmu, the tear down feature is bugged and can't be done for the mayor. so we don't have an option to teardown atm
it worked in phase 1 requires over 50% of citizen votes to do it though
this is what i am going off of..after that, idk...not in the guild that has the mayor atm
maybe it just scribe bench that wont go but i know one bench was destroyed on resnba in phase 1
the bug is submitted so i am hopeful we get the fix on the patch this week lol
i think we get 2 more nodes aswell by end of the month
that would solve alot too
steven said the desert was gonna be completed at end of the month if i recall which should be 2 more nodes tropics apparently the month after if i remember correclty
im making the assumption of 2 nodes since spacing out nodes i got room for 2 more in desert
He did, i just didn't know it came with more nodes...
cool stuff
i buy it.....pretty excited for it....especially since i chose JM alchemy then it got de-prioritized lol
there 2 much space in that area to not have nodes there and the spacing is consistant across all nodes so using that it would assume there be 2 more
agreed
i got bored to day and was spacing them out to see how many roughly they be imo there may be 1 more in the tropics and 1 more in jundark though
i got like 42 or something on the western half of the map which is consistant with the 85 total node spots there planning
hahaha....next level servers are down gameplay...i respect it.
they also added harbour POI on codex map too after last round of testing which is needed for bigf boats 😛
NE of aithinar there one and west of azmaran on right side of the rivers
can only screw around in league for so long during down time :p
im curious about the dust lake mining camp poi :p
what map are you getting all the node names from?
ashes codex it not node name btw its a POI location
that got added during the PTR test
was added to the map like 12 hours ago
i do know there a node or castle POI West of joeva north of NA where forge is located cause you get the system message Node: Castle Kragnar or something like that forget the name exactly but says castle so im guessing 1 of the 5 castles will be down there in riverlands or otherside of mountain in tropics
we already know the one in the tropics where we can deliver our caravans to? that one is more to the left on your image?
the island isnt big enough to fit a node plug i dont think so i dont think thats one altrhough i guess it can be a different type of plug
there is some space hollowed out, i think it would fit there if they make it a non-default one? but its all speculation
Its possible there be a hqtbour plug town
There is room for 1 more in tropics whixh woukd bemiddle Island
also u cant assume that also be a node spot cause the desert drop off point in phase 1 wasnt a node aswell
Morning. Uncommon Enchanting Scroll is for use on uncommon items. Common for use on Common items or is there a greater % success rate if you use a rare one on a uncommon item? etc
Enchanting scrolls doesn’t need to match rarities iirc?
so the higher ones give a better % of success?
No
Epic and legendary increase it 2x though
Novice - Level 0
Apprentice - Level 10
Journeyman - Level 20
so no difference to use journeyman novice 1 as to a rare 1, seems a bit silly?
enchanting seems to be in minimal viable product atm it very basic and probaly will be expanded on soon but as it stands now seems like we have the most basic unfleshed out system for enchanting right now, i suspect there be a difference but not right now :p
ty
There is 1 loophole you can do if you are smart about enchanting
also apparently there looking into nerfing/changing enchanting so just a heads up aswell there we dont know how though we just know there looking into it atm cause its busted 😛
At enchanting
+3 +6 +9
You get additional failure chance penalties.
At Enchanting
+2 +5 +8
You can use an Epic or Legendary scroll to get +2 and avoid the 1st penalty
ohh didnt know epic or legendary scroll granted a +2 bonus
i have a +9 necklace and affraid to try another time to go plus 10 :p according to codex enchanting goes to +20 lol
It only goes to +12
+9 is enough. Avoid that failure
If you fail and it resets your item back to level 0
I was trying too see how far it went in p1 with my bow i had but got to +9 failed 7 times and ran out of money lol expensive when it was like 8g an attempt lol
Well it can also delete the item too
Yeah, gotta go get those Journeyman Rocks and enchant scrolls
Or enchant success scrolls
There 100% success scrolls too
Sorry. We only get apprentice stations on Vyra
But need like 20 of every quaily rune to craft so good luck with 20 lego runes
I need a better willow route. They nerfed mine
i need trees to actualy exsist
wtf
these scrolls do something???
but only at epic/lego?
seems like they follow the caravan storage rule where they get extra space at epic and above quality but they get extra enchant at those levels
Please tell me the visual hasn't changed lmao
thankfully no. hair still goin through it but still a win
is this theoretical cuz the UI doesnt show it as being a +2
Theory yes.
Epic scrolls adding +2 is true I believe
can you actually get to the gryphon hunting spawns without a flying mount?
Some yes. Others require some wild parkour
Does anyone know whether or not using a rare excavation kit with a rare map will yield better resources than just using a white kit with a blue map?
You can’t do different color kits with different color maps unless that’s changed since they implemented it back in January
Has to match last I heard (I don’t do maps)
You used to be able to but last I heard they changed it
@hard void so they've changed it so u need the correct colour again?
iirc when maps first came out you could use whatever tools but then they changed it to needing to match colours. Dunno if they changed it back, I went on vacation for 2 weeks, test it and let us know huehue
Blue for blue. Lego for Lego. Yeah that’s my understanding last I tested it but I haven’t touched maps since that change so who knows if a revert fell through the cracks or not
Just get a white or green map and see if you can use higher or lower rarity kit
Has anyone done the calculation on how much processing fees total it costs to get to Apprentice Animal Husbandary? (im guessing so if someone can share numbers please)
can someone remind me - the increased rarity for processing bonsues - is that applied at start job or pickup?
Start
thank you
i feel like tree have an even longer respawn time now 😦 maybe due to winter
Any tips on finding/spawning the hunting carcasses? Or are they just random spawns?
just made this for a friend 🙂
crafting gear is so essential, and high rarity of fats etc are just terrible
still hating how hard it is to make any armor in the game.
common quality isnt worth it as its stats wont beat lower level stuff
higher rarity (heroic+) is near impossible without 10+ JM professions matching rarity
wish there was a way to turn my shitty white/green resources into better qualioty lol 😛
Anyone have thoughts on feeder professions for cooking? Of course, farming and fishing. I was thinking of herbalism and lumbermilling for the wood chips.
Hunting maybe as well
Is there a time limit on fishing?
Just normal AFK timer AFAIK.
is it normal that tanning xp gain is this slow? i use shirt and xp scroll for it but, my leatherworking and hunting will be earlier journeyman than my tanning in apprentice ;(.
Yeah i had the same problem, tanning is very slow to level compared with most other professions
Thinking about it again, its most likely because you get 5 skins from 1 carcass, so you get all your mats for leatherworking off very few processes compared with the other crafting professions and they havent adjusted xp around that
Did you guys notice that emeralds and ww is not respawn in same location after one time gathered? So its totally random now
Not sure if it’s a hidden patch and a test
Or a bug
neither, either you had the timer wrong or it was the end of the spawn cycle
emerald and ww are both 4 hour timers
No
It was directly after server start and I can confirm that on more than 10 times
...yes
would be super nice if someone with Intrepid could take a look at the huntable bear Carc vs mount/bob chance...cause its off. it seems like 90% mount/bob i almost never get carcs...and we also need to be able to kill bears to get a chance to spawn a huntable...its actually insane that its not like that already
i agree 100%. not even mentioning that rarity is broken never seen rare. and uncommon is like once a week
server restarts never had anything to do with the ressource rarities, not in Phase 1, not in Phase 2. Its always individual per-ressource
Do willows actual exist in this game? cause like iv never seen one lol
I saw one once -- it had stripes , a horn coming out of its forehead and wings !!!
Did it sparkle when it flew?
I heard they were fast lol
they exists if you manage to buy stronghold before huge clans and plant them from seeds. otherwise good luck to find 1. i found 2 since alpha 2 launch
That sucks cause i know these freeholds are not even being used
Quick question out of curiosity, are different rarities a possible outcome for Willow when planted on a freehold? IE all Rare output for a rare rootball? Seedling? Or like processing, 9 Rare 1 heroic
Emerald is 8 hours. Don't ask me why, I have no idea. It just be what it be
yo is it possible that dunzen weapon crafting is bugged/ not working at the moment? i learned the recipe but cant craft it at the journeyman station
You might have to craft them in the Forge, just like you do with the metal bars
is that possible at the moment?
how do you unlock journeyman tool recipes 3-5?
Not obtainable
I can't find it in the notes, did they change something about resources spawns? There's mining ores that seem to be respawning faster and some bullywogs that used to reset every 2-3m that are no longer doing that
theres some bullywogs that didnt get changed?
Adjusted respawn rates for huntable Bullwogs
oh! I must have missed that. No, they got changed. these are the ones north of newaela by the river.
shame, as if it wasnt already hard enough to get fat
the bear carcass drop chance is worse with every day. today mornings ratio is 1:17 😦. i wish i could kill them to get their carcass.
The entire hunting system is placeholder
It’s also feels shit
Hot take i think hunting rarity is right and the rest of the gathering skills should take notes
Is there currently any use for Paintbrush - besides growing it on a Freehold?
What's happening when you Demote a Certification? Profession level remains the same or it drops?
it only drops if the cap is below the actual level and then it drops to the cap, so demoting to novice for example it would drop to 10 and you will have to relevel if you promote again
Whats the discord for ashes marketplace? Where they have the latest prices for items?
Looking for any advice on a 4th and 5th profession to act as feeders for Master Cooking, Fishing, and Farming? What are your thoughts on Herbalism and Lumbermilling?
Do you not need carcasses for butchering?
Yes, Hunting would be an option as well.
and then i guess you could process your hunting mats
so either tanning or animal husbandary
Yep, just trying to think ahead.
I would argue that they are a bit too rare but much better than other gatherables with static spawns
Like if it works like RedSRichy datamined even with 2k rarity you get legendary once in 30k carcasses
That's fine
It could be balanced from that point though if they made it that system.
Higher rarity crafts would definitely be a lot more rare than current
Hunting would still be the worst case though without out balancing individually just cause of the limited spawns/spawn time
Nah hunting is fine if you compare amount of leather to metals
one carcass = 5 leathers of that rarity
fat though?
Only needed 1 per item
true i guess
some items*
I mean i for sure agree that overall this system is not bad
but even 2k rarity rn is not even reachable
theres some weird balancing issues anyways atm. Things like you have to have super high rarity pieces to make say bracers because the items required. Items that require lots of metal are easier to make higher quality.
Basically you want to minimise the hunting requirements atm
Oh yeah hunting rarity is a huge bottelneck in everything
If we get to t3 (sometime in april maybe on eu :P) then gl with both steel and huntables
Gryphons and Raptors basically dont exist and coal will be huge bottleneck in metalurgy
certainly dont exist at like epic/legendary
someone was selling 3 legendary coal earlier :p
yeah, raptors have like 5 spawns rn?
saw that, i got 1 epic
nah its more like 12 now
i feel like the drop table needs to be adjusted for testing cuz how tf we gon test anything if we cant get it
Depends what they want us to test
well thats the other thing. It wouldnt be unreasonable that we have the current static rarity because how would we ever test higher rarities if it takes us months to get the materials
Because artisanship is not feature ready
this sucks, i had liek 40 common carcass i sold to npc as i was low on money and now i cant farm them fast enough lol any idea on timer for them now?
well for one thing, how can we suggest how to improve crafting system if u cant even get the mats to craft. And the crazy hours spawn time, on testing when we have limited time to play?
that was my idea too, no reason live animal cant be a carass 😛
Let's consider that we don't even have artisan skill trees
Which might highly influence rarity
Of the big hitters.. i think processing working like crafting is probs one of the first changes we need
at least then we could get round the bottlenecks a little
we need more ppl suggesting this pls
I really hope is the case
Also were T2/T3 currently and we dunno what T5 gear looks like
ya, will fill the suggestion form this time, i have just been looking around for the past few weeks roaming etc.
where to send in suggestion?
or i mean how*
Check news section there is a feedback section, thats what i was thinking
they posted yesterday for weekly feedback
cool, i see it
so is 1 mining node = 5 of that metal in that rarity
but metal spawns as uncommon, rare, heroic, epic and legendary
Hunting animals do not, and its even a split chance to get a useless animal for those 5 leather, cause u might end up with a living animal
also mining nodes are 2 hours and everywhere. hunting nodes are few and 20-120 mins respawn
I'm considering both systems to have the same rarity settings
if it would be like that, theres still a 50/50 to get a useless animal cause of carcass/animal chance
and if you give that animal to some husbandry guy, still rng to have useless rarity mount/useful rarity beats xd
RNG everywhere, casino of creation with those placeholders currently
sad but true yea
we'll get a first truthful glimpse of the crafting system after hunting isnt placeholder anymore i'd say, and that will also be the real economy test, not what we're currently facing in p2
has anybody learned the halcyonite ring recipe? i learned it yesterday but it's not on my craft list
Some things don't show up in the ui list but will show at the station. Some are also under the wrong gear slot
it wasnt at the station
im wondering if others have successfully learned the recipe or if it's a bug
Its definitely there somewhere we've crafted it
you're positive you're not getting confused with halcyonite earrings?
I’ve used a few recipes in the past and NOT learned the item. I /bugged it and found the recipes again, at which point I learned them.
yeah that's frustrating with super rare recipes
anyone know where the mob is for the "Terrorgore Hide Leggings"?
Confirmed it was rings. It seems the recipe just bugs on use sometimes. Our crafter had it happen with the halcyonite necklace earlier in the month
ah, ok, that's an annoying bug
i feel the gathering game probaly gonna be the reason i stop playing -.-
1000 braidwood gathered 50 of that is useful quality with 500 rarity bonus :p
those scorpion broodling mouts are from the scorpion broodling huntables right?
i completely agree with this, but I imagine it wouldn't go over well with many players, like the previous quality smush.
it would be fine if the mobs dont drop anything beter than white quality :p atm heropic+ is only useful crafting material and thats quite rare to find
ideally most people would be making stuff with heroic or rare tier. But legendary is common enough that high end players won't settle for more common stuff
ive been looking for lego wood for 70 hours now found 1 tree of 2 wood 😛 lol
1000 briarwood farmed 50 of that 1000 is consdiered useful aka heroic or above :p
theres people who have the nodes mapped out capping on CD 24/7 (almost)
they seem to have changed the spawn mechanics this weekend
still camping statics
they look like they rotate spawns on a 4 hour basis now
static spawns have same drop rate as hides so u wont realy get anythign above blue off them
wood and animals are all lvl 1 spawners except the wood rare spawns that rotate each time now
plants and ore/rocks are lvl 1-3 nodes it seems so there easier to proc up quality compared to hides and wood
and rarity bonus basicly doesnt do a thing :p
rarity is useless for gathering with the current system, as it doesn't really affect epic and legendary rates. and people are camping statics on timers, until they reset
gathering bit of a shit show atm im guessing shit atm cause artisan skill tree not a thing yet
i feel they need to make it possible to upgrade quality of mats like convert 10 whites to a green then 10 greens to a blue and so on so atleast shit materials become useful
can anyone tell me if the broodling mount is from the huntable scorpion broodlings been through lik 100+ no sign of them
yes, and apparently the broodlings have a 100% mount chance
dear god whats the drop chance then 0.1
I got 1yesterday but it has an icon of a bear so check your inventory 🙂
i havent not got one but around 100+ venom glands
👀
Which server are you on?
vyra
Anyone on Lotharia know about the journeyman sickle, will the station be upgraded or not?
It will be yes, unclear ETA
I believe the building has finished, my problem the cost on AH for slate weapon mold and tin ingot is way of my reach and dont have profession to apprentice or stone or metalworking. I have no use for tailor materials as its only on 12 atm.
Anyone seen enchanted bronze bracer, pauldron and glove recipes?
I made the Western Larch without any gear back in Jan, I just made the Iron Reinforced Carriage one with buffs and it has less HP and Magic Resist. yes the extra capacity is the main point of this carriage. I feel this is a bug
The value of capacity height is insanely high tbh I think that's intended
Is there any particular place to look for plant spawns? They seem to be pretty random and few and far between
reinforced gives more armor innately
long shot as I see codex says its unobtainable but i am hoping it is lying
yeah I don't believe this is in the game
Has anyone tested the ashes tool? I'm very curious on this cause it says rare is 16, and my value is 15.65, but it is saying it will be rare?
JEFF! Yeahh.... that is unfortunate
My name is Jeff
My name is ExhaustedJeff
OMG
I think the calculator may round up on decimals and i think the game actually treats it as a threshold (as it says in the calculator) so unless you get at least 16 it wont be rare
If anyone else has tested it and got the same ill report it as a bug on codex discord
can I suggest making crafted items have variable values as far as armor/damage etc goes? for example instead of making a white bow 10 damage make it a rng 9-11 dmg, instead of blue bow being 14 dmg make it 12-16 damage, and I don't mean have the white bow actually have random damage from 9-11, I mean upon crafting the bow will be either 9 damage 10 damage or 11 damage, based on rng, with weights toward the middle and the lower/higher damage being more rare, I think this will make crafting slightly more fun even when crafting common items because you'll have a chance to get a higher quality common or try to strive for the better versions even though you might not get so lucky with legendary mat drops, and even the legendaries will have more variety making it a more fun chase
not sure if this is the place for suggestions but I wanted to put it out there
We already have that system. There is a range of rolls within the quality bands determined by the quality score of the materials used to craft the item.
The result is not rng, but there is multiple stat rolls within a rarity band.
i know but im suggesting common items have a range of stats just being common and etc, the quality shouldnt be the sole determiner of damage that is boring
damage is just one of attributes can be anything relating to equipment
damage armor stats think of D2 item rolls
so you want RNG on finding rarity and RNG on crafting the item
no for example in D2 if every white archon plate had 440 armor it would be boring, so its a roll for 420-460 base armor
and the roll range would increase per quality
but im saying if you dont look at white items and look at say blue items that is already true?
no every blue item is same as any other blue item
thats been my experience so far ive crafted many diff items but i havent logged in for a month so unless its something new already implemented
and white items should ahve a range, i think you mean blue item will have a better damage if you used a legendary mat and it didnt roll legendary it will still be slightly better
i think there should be slight variety even on same quality
did you look at my pictures?
yes i saw 1 armor different on epic items which is not a huge variety and its because diff mats were used
so you do want RNG on craft and RNG gather
okay earlier you said no 😛
i think i misunderstood but yeah thats exactly what i meant
I think it depends where gathering rarity ends up. Currently rng on hunting already makes it near impossible
thats why it would make it more fun
so you have a chance to roll better items even if you arent finding those epics and legendaries
which ive found one legeandry mat in far too many hours played
id say theres currently too many legendary mats in the economy for 6 weeks into the game
side story i found that legendary when i first started playing not thinking it was as rare as it was and i threw it away for more room so i never even had a chance to use it
but thats most likely just testing
well the rates will be adjust im sure but i still think more variety would be more fun
also the current testing crowd will not have the same time availability as regular players, this crowd probably plays far longer hours than average players
which will create scarcity as all players will want best items but not many will have the time to acquire them
your suggestion does make it even harder to get the absolute BIS item though as theres now 2 layers of RNG to go through
is this the right place for suggestions? it is long burried already and will never see the day of light
they read discord
and thats a good thing imho, not all legendaries will be equal
im not disagreeing they should be harder, thats just the opposite of saying we play longer than the average player
the common player will have more to look forward to if there are bis for every color slot
Or they will never obtain it
there will be cheaper legendaries
and the bis legendaries
it swings both ways
so common players will have more less desireable legendaries
See what other people think 🙂 just would be surprised if people want even more rng (on top enchanting and gathering which we already have)
im not suggesting crazy swings but a little swing would spice it up a bit, but yeah we'll see
bis legend with bis enchant would be nice to see for sure
a +20 full roll legendary right now is already obscene amounts of luck to achieve
if i was to add any kind of rng to crafting (and im not sure i would) it would probs be some form of crit crafting mechanic
yeah same thing maybe like have normal items and crit chance to make them shoddy flawed normal flawless perfect
and have that be -2 -1 0 +1 +2 to base or smth whatever would make sense
and maybe have the odds for perfect go up as your artisan goes up crafting items of lower tiers or something along the lines
so a master crafter crafting commons will have better odds of crafting perfect items
anyways thats my 2 cents thanks for the back and fourth nice talking
I’ll probably be making this tomorrow so I’ll test it and let you know 🙂
when crafting tools, what is the quality rating used in the calculation? is it 0 or your current level of that profession or something else?
Just the quality of materials plus quality on artisan gear
so if you wanted to craft good stuff you need to 1st craft good artisan gear?
anyone got apprentice jewlcrafting on lyneth here?
Artisan gear is a small rarity increase
Pretty sure the best you can do is go up from a high end roll of one quality up to next tier low end roll of quality
The amount of rarity on gear is pretty small
Like going from an almost max roll blue up to a lowest roll heroic
is it possible to craft Agave bolt ?
yeah where are the agave popy and paintbrush process ?
I don't see any reason it shouldn't be but don't recall seeing them in game yet
they are that s why we ask..
Do you not automatically have the recipe?
440 rarity, 12 rare, 8 uncommon showed uncommon on preview. 13 rare 7 uncommon gave me rare
so I think in the game it is a threshold with no rounding
yeah i think that lines up with my experiences too. Brought it up on the codex discord so might get sorted out 🙂
At this point im wondering wether my time is better spent solo running caravans to make enough money to buy a high rarity bear carcass than wasting time trying to farm it 😂
Where does one get basic stone work and jewel crafting recipes?
Hello Fellow Artisan and crafting nerds!
Which one of you math wiz's has figured out the formula for the mixing of rarity of materials (10 wood, but split as 5 rare and 5 heroic for example)
and how that effects stats for crafting?
if no one has! Lets do this please! Ill help!
I really wanna get it figured out, make an excel, and so I can test craft/theroy craft stats of items with diff combos!!!!
Has this been done already? Yall wanna if it hasnt?
plz and thanks!
do it even if has been done more testing is always apreciated if you havethe time
ohhhh i plan too, but if I had a good starting off point, id rather that then go from scratch!
honestly I don't know for sure.. but don't go wasting high level mats testing it
Quality rating, rarity calculator and material breakdown for any crafted item in Ashes of Creation.
thanks! I hadnt looked there yet. I should have
the original excel sheet is somewhere about if you really want to excel 😛
We really need that crafting overhaul asap...8 heroic metal/1 heroic mold/ 1 rare grim skin makes a rare? lol so dumb
Growlers head got value?
Apparently you need the agave bolt recipe 
I’m so fuuuucked
With 300 crafting quality you can turn some rare items in recipes all the way into legendary.
Crafting quality numbers are HUGE for making Legendary gear using low quality blends of resources.
This is what will get a lot of players past the Slate Molds without needing to get legendary animal fat
So I can’t pay my taxes, if I’m ejected from citizen, will I lose all my materials in storage?
I hear something about Batch sizes being gated behind the Mayors? Seems silly
wut
Processing batch sizes
Like how there isnt a slider so you can process whatever batch size you want
what would that have to do with mayors though?
Some skill tree like how the guilds have a skill tree
If I had to guess its influenced by the Eve Devs, because in that game player built stations have a similar system
I get creating friction within the mayoral system, but batch sizes is an odd way of doing it. Rarity and Quantity buffs makes sense but batch sizes
I have genuinely no idea what you're talking about and i'm confused.. Are you saying mayors have an option to increase the batch sizes of processing?
Not right now in the future
Like if I want to process 23 wood, instead of the static locked 25
at once
instead of having to process the 3 extra individually
that's been confirmed as just a placeholder system because they only hardcoded batches instead of coding a variable system
Yes
I heard and I can not confirm that he mention batch sizes in one of his streams as being locked behind mayors
meaning that any change to the system would be up to a mayor to change
and require some sort of skill tree.
should probably spend some time looking for that then because i know Steven has said it's a placeholder needing to change and i'm pretty sure other staff have commented on it lol. that's a wild theory/misunderstanding
its not a theory its a rumor I heard and came hear to see if anyone had heard the same thing
There are 2 components: Material Score and Gear Score
Every material adds a material score:
Common is 1 point,
Uncommon is 6,
Rare is 16,
Heroic is 31,
Epic is 51
Legendary is 71
you then multiply your input materials by their respective scores and add them up, divide over the materials to get your Materials score (weighted average of mats)
Gearscore is a simple treshhold-barriers , find your rating (right) and add the number quality from the left column
0 0
1 106
2 211
3 316
4 508
5 700
6 981
7 1263
8 1503
9 1743
10 1983
Final Quality = Material Score + Gear Score and then inverse lookup of the materialscore if that makes sense
Also need to remeber these numbers are for level 50 not 25
so far this formulae has been tested for lvl 25 stuff too. we just dont get to the high gearscores (yet) but it is possible to hit score 4 or 5 on gear, and compute your materials based on that
Cheers mate 🍻
Was looking at this recently.
Although it seems percentage based for crafting quality. I see i can use 100 quality in some recipes to ignore a rarity item, but in other recipes it takes closer to 160 quality to ignore an item
(Tested using only 1 epic material in the crafting calculator in replace of 1 legendary in the recipes)
Not sure if codex is 100% right with the crafting calculator.
codex is off
can confirm
they did just adjust it after the bug i found yesterday with calculating rarities very near the threshold values.
Have a play around and see if its any better 🙂
If there are still issues (or new ones ;p), ping me please
Will do! Thanks for the quick fix 🙂 I checked the example I gave you and that’s now fixed (values near the rarity threshold rounding up). I’ll let you know if I or anyone else finds anything else!
Any other husbandrist having a hard time with the BoB chance for T3? Right now im about 25-30% chance of getting a mount, 70-75% chance of a BoB, and then the BoBs in general seem to be worse than T2 horse BoBs pretty much every time at least in regards to general speed ratin g, so nobody wants to buy them, which when combined with taxes, means im hemmoraging 4g everytime i train a T3 animal and its a BoB...additionally with some of the new T2 animals just being blatantly faster/better than the T3 animals, few people are buying the T3 mounts at prices that can offset this loss
its all pure rng
f.E. ive solo farmed 84 Plumed Haleberders before JM Husbandry was a thing, out of all 84 only 27 Mounts popped
Farmed 3 Lions, first two went bob, third one finally was a mount
Then a customer handed me 3 lions, > 2 mounts, 1 bob
puure rng. Is it stupid? Yes
Is it Placeholder? Yes
Can we give valuable feedback for a placeholder thats about to get fully changed anyways? Nah
We just gotta suffer through double RNG as a hunter (Carcass/Living animal Chance) and Husbandrist (BoB/Mount) until we get a system thats actually ment to exist
Fair enough, but not gonna lie, it sucks to go from, 92g at the start of the day yesterday, to sub 10g, and having a stock of BoBs nobody wants because T2 horse is faster. And to to generally be out competed on the mount market by scorpions which are moving at 200% speed, i prepped for T3 on Vyra for weeks, and it feels like all my careful planning, working with hunters etc, has been shotgunned because of horrific RNG + a new novice mount thats out competing T3 animals
But then training T2 horses isn't necessarily worth it either because folks only want to pay about 2g for T2 horse BoBs because they know training cost is 1g65s, and they think profiting more than about 40s is insane on any craft, and when you do get a mount on the T2 horses, nobody wants to buy them at this stage of the game
@marsh vigil @dense sable I truly hope this is on your radar with animal husbandry, because while i understand its meant to be a gold sink as a profession, the animal husbandrist should be able to at least break even by the end of their craft...
I don't think we will see any real changes to crafting and gathering until way later on, the system has to be built for level 50 not 25. SUCKS right now but in the end its probably best.
i mean some of it is straight balancing, i dont think there is any situation where a T3 animal should be worse than a T2 in pretty much every aspect, let alone a novice animal
That is a materials and crafting station lock issue
alot of the problems revolve around the available gathering and crafting stations, if you can't herb journeyman flowers you cant make good journeyman crafting shirts. As an example.
The priority for nodes should always be getting all gathering stations up first
I disagree, because that implies rarity will make the difference, but if a common T3 animal is worse than a T2 animal, so will be the case with uncomon and higher.
unless im misunderstanding what you are saying, but tbh you aren't making a ton of sense to me
The stations are up, we can both hunt, and train animals
What makes T2 better than T3 common
They are straight up faster right now.
he is talking BoB
if you compare a common T2 horse BoB, midnight mare, runic steed etc, to a common T3 say terrapin BoB, a T2 horse has a base speed of 82, a T3 terapin has 76, and less spawns, and more expensive to train
Thats only 1 T3 animal, what is the mount speed compared to those two not bob
The others are far worse
The ratio on dynasty beetle, its like a 52 gen speed or something of the sort
the only one that comes close is the halberdier
In your example what is the mount speed comparison on those two not bob
Mount speed of a terrapin is also only 160%, a T2 daystrider is 170%
What is a T2 horse
why should AH be able to break even when us other Artisans cannot break even either - especially during the stage when competing with NPC vendor.... - they have LOTS of work to do here.
Midnight Mare
155 right
Obsidian Stalion
Irrelevant because nobody buys the horse mounts. Its 155%, that doesnt objectively make terrapins better.
Thats your answer, the point is lower level materials in this case mounts or bobs are supposed to remain relevant even at end game
Show me a profession that hemmorages over 80g in a matter of hours
Enchanting
Make some useless to make some relevant
Carpentry leveling
Then higher level animals should have a way to ensure its not a BoB if you are going to make the BoB worthless. And the lower level animals need a way to ensure they are BoBs.
We are still missing crafting skill points
Paying 4g a shot, and getting 4 BoBs in a row that nobody wants is cancer.
Right, and we can say "Its just an alpha deal with it" Or we can point out its a problem that needs to be addressed so it ends up on the devs radar
Cant say -- I fopr one have never even seen 40g at one time -- much less 80g....
Ya not saying you shouldnt point it out
I just think theres more to it that we dont yet know or understand
because of missing levels and skills
i worked my ass off for weeks on weeks, and in a matter of hours ended up worse off than i started, this isn't a case of haves vs have nots, its a case of as a player, im not only not being rewarded for my effort, im being punished.
Ya I feel ya man, take a break
its a case of how loud you can whine and for how long -- pffft
we have all worked hard at our professions
Have to put this into context its an alpha, and its going to be a slow bloody grind
They can only fix, so many things per week and also have a crap ton of content to add
Shatterclaw BoB stat are funny tho
Right, well some feedback is i feel like there should be two sets of clothing for husbandry, one that boosts the chance of getting a mount, and one that boosts the chance of getting a BoB.
The current rarity boosts etc, make no sense given that mounts dont benefit at all from a rarity increase
But I agree Crafting/Gathering has got ZERO love from the devs
oh no, gatherers make plenty of gold
Its not about the gold my guy, the systems are borked
Trust me, ive seen it with my eyes. The gatherers strike it with a legendary, then they know where the spawn is, they hammer it for the next 12 hours, and then make a few hundred gold overnight
maybe the system is as intended, its not like armorsmiths make a profit levelling, nor do any craftsmen at lower rarities
I gather and craft, none of the gathering systems make sense, I get more Legendary Ore with a common pick than I do from tree with a legenday axe and bags its borked
Ya and thats a bullshit system
Then they need to reduce the costs of animal husbandry so its more akin to other professions, i know many people who are armorsmiths etc, vs theres maybe 12-15 animal husbandrist over 20 on vyra if i had to go off of the T3 animal launch last night
Anyway Im gonna go do other stuff, not confident they will address any of this crafting or gathering stuff until phase 3
there are other concerns. i feel animal husbandry should not really complain. there is a huge market for mounts and the people that do sell mounts ensure they get their money's worth back on the few quality ones.
im more worried about broken stuff. Stonesmits that heavily rely on animal fat (insanely rare) armor/weaponsmiths rely on coal, animalfat for top crafts. Material-requirements that are not in line with their respective craft (limestone mortar takes in Wyrdstone as example, or Iron Reinforced Wheels requireing bronze instead)
there are plenty of things we can "fix" and a cost-adjustment is more an economical change then a game-breaking design feature. whilst i may agree the costs are high(er) the benefits of a sale are also higher as one will simply increase the sellprice to break even?
This
let us ask developpers to fix obvious bugs (eg wrong requirements) before looking into value tweaking (gold per craft and potential selling of the outcome)
Give me back my caravan STEVEN
I take it you aren't an animal husbandrist then? We aren't getting our money back, the only times we have is when it was stuff like the verdant voyagers which had a 100% chance of being mounts were popular etc. Right now scorpions are the big thing, and they only require novice hunting and taming, which means -everyone- is competition right now, we aren't making money off it because its so heavily contested. Then T3 mounts are being outshined by the scorpions to the point where people will comment scorpions are better everytime over the T3, The BoBs are worse than T2 BoBs, and they cost twice as much to train as anything else. We aren't getting our money back i promise you.
if you arent making money and lose out as an animal husbandry person, then increase your price for those crafts you can sell. every other animal husbandry person has the same issue, so market price just has to go up
I solo fund my animal husbandry person so the guild can all get free mounts.
you and all animal husbandrists face the same issue. Sell the ones that do market for a price that covers your expenses
Can't squeeze a rock for water. Most players on the server dont have more than 3-8g to their name.
guild can fund them, the remainder can fund it, as long as you get cash, you can print mounts. if you dont then too bad, nobody gets a mount? i dont see how this breaks the game or is as much of an issue to the gameplay (as it is economic / player induced pricing) and not a bug (wrong material requirement, impossible to farm materials)
then they dont get to run the mount? big so-what
if you only have 3 gold to your name, you will not own a legendary gearpiece either
the market is part of the social sandbox
when that is the buyer population. That means there is a price cap, additionally, why would you pay that much for a T3 mount, when you can get a scorpion off someone for cheaper, and its faster
I have 2 legendary pieces from just legendary droppings and 11 copper
My resources are affordable as hell
in my world the game could for example support a choice to breed for mount or breed for bob to increase the odds to get what the crafter wants. that is an actual game-design thing that we could ask of the devs
but i would place that on a sub-par route to bugfixing existing elements
You do that on a freehold in the future
They need to add it to all benches though
why would you pay for your T3 armor if you can just farm carphen for some? or when you can just enchant T2 to obvlivion. its market cap in all fronts
but its not a game-breaking issue, its a preference of spending issue
because rarity matters with armor, versus it doesn't for mounts.
now we are hitting something the devs can influence. make the rarity matter and/or implement a bob/mount switch where the trainer can specialise in either
those are game-development suggestions that we can pass to the devteam as feedback
Increases your mount HP
it doesn't ive tested it.
it does not and it never did
but economy of crafting is not a design decision. all professions drain gold out of the economy, as much as glint and other activities bring in gold to the economy
I have a heroic quality wolf and daystrider mount, they dont have anything different from a common of the same
Sad day
if you would not have gold-sinks like the professions then everyone would end up being a millionair
you are comparing an apple to a potato my friend and trying to act like its the same.
Ive engaged in other professions, animal husbandry is -by far- the hardest, and least rewarding due to in part, the player bases mentality, and a lack of proper balancing between mount tiers
you are making money of leveling a profession an issue. im stating there are way more obvious actual bugs of wrong item requirements, poor rarity randomisation and other more pressing systems that influence artissanship in a vastly more impactfull way then how much you lose out on picking a profession
player-base-mentality isnt a game-design issue, lack of balancing mount-tiers would be up for discussion, and im looking foward to your suggestion on how to balance them better 🙂
Simple, T3 mounts should be better than T2 alternatives. Right now there are several mounts below T3 that far outshine the T3 mounts as a whole, and then T2 BoBs are also better, meaning there is little reason to go with a T3 mount.
@barren flame I feel ya man and understand your frustration the issue is people who can no life I'm not sure what can be done about that
similar cases exist in other professions. not all T3 exceed T2 and some mounts outperforming others may also relate to how rare the mounts or huntables are to even obtain
a T2 that has 2 spawns, could be way better then your average joe T3 that has 200 spawns
I do think this is part of the problem, because it feels like folk are basically saying "You shouldnt make money off a profession, because you can go farm glint and run caravans." except when i can log in to play, my time is pretty much entirely eaten up by hunting, and then training animals.
stating that any T3 should outperform T2 is a simple balance
Give us gryphon STEVEN
any processor is esentially an NPC bound to his or her crafting table
Terrapins have 5 spawns, in one specific location. Daystriders have many spawns all through the desert. The daystrider is considered by the playerbase objectively better.
Same case with scorpions. So your point is moot
there are many that are considered superior
Scorpion broodling Fast Boi
some cause they just look cooler, some cause they are damn fast
Level 0 creature is Best 🙄
but your suggestion is what?
All T1 = 140%
All T2 = 150%
All T3 = 160%?
then what would happen if i only have 2 spawns of a terrapin and 60 daystriders? would they be treated the same? differently?
i will tell you first hand, a good 80% of the playerbase only cares about efficiency, and not aesthetics right now, so speed is all they are focused on. The remaining 20% do tend to have that gotta catch them all mentality, but a lot dont have the money for it.
the 80% of the hyper efficient "players" will burn out before testing is done


