#alpha-two-artisan-chat
1 messages · Page 18 of 1
In before the nodes have 800 billion HP, and no one can DPS it down.
Freeholds I mean
if they couldn't win the war, they'd probably lose a freehold defense but there is a little chance the freehold gets attacked by less people, true
Anyone know where the NPC that drops the recipe for grass-stained trousers (Garden steward) is in Carphen?
What are peoples thoughts on how common the high rarity of things like lumberjacking, mining and herbalism are?
I think its great for testing
Where hunting is a current new placeholder, but the rarity of this system is a lot more uncommon.
I personally think if lumberjacking, mining and herbalism was a lot harder to find rare and above, it would be better. Thoughts?
Yeah I can understand this for testing purpose. But what about when it comes to live? Do you think they should be so easy to get?
Like they are now
I spend hours looking for copper so, yeah getting lucky with rare finds of it seem like its a fair trade off. All things can change until live.
Yeah I can see that. But that will change when live comes, as the tier of resource changes with the level of the node. So there will be more copper and zinc nodes early on, and not being taken up by iron etc.
Lets use mining as an example. I feel like I find more uncommon and above, than I do common.
It is predictable and feels like a chore - reseeding system/timers/locations. I would like it to be random with bigger impact coming from your equipment and node buffs.
I love the fact that craftable gear will be the best gear. But maybe the lower end gear needs a bigger variable. Weapons are fine as they seem to have that. But armour doesn't it appears. Lets use the 2nd Sword Division's Breastplate as an example. It doesn't matter what ingredients you add if it still stays common. The outcome will always be 17 armour, 5 magic resist and 2 constitution.
What if different ore or lumber were adding different attributes?
There is a lot more involved with crafting gear also. It makes no sense for example, to need 20 planks of wood to craft 1 bow. Or 6 otter bones to craft one earing.
This can be fixed by lowering the chance of finding rare, heroic, epic and legendary mats. If these rarities of mats were extremely hard to find, you could then lower the amounts of materials needed to craft such items.
Let them have it and move on 🙂
Raptors are a good example.
Healthy discussion is good for game development 🙂 I should know lol
Isn’t that the goal?
Each region will have its own version of materials of each tier, and can craft the same tier of gear, but with different stats depending on the material?
Like bronze in tropics, brass in Riverlands, and zinc in desert
https://ashescodex.com/artisan/profession-planner
I do hope they change or balance the reciepes to need less sharing mats especially for lower at least Master and below level at the moment for alpha testing and beyond it is too restrictive.
Plan your grandmaster, master and other professions in Ashes of Creation.
So your skills that you raise to apprentice, then to Journeyman, does it still count for the apprentice level, or when it ranks up is it's spot in apprentice freed up
Still counts, think of it as at least Apprentice.
cant have more than 5 upgraded past novice
I answered this question yesterday G
You can have all 5 of your skills at apprentice, but only 4 of those can go to journeyman, only 3 of those skills can go master, and only 2 of those skills can go to GM
Yeah I guess I didn’t understand that point well enough! Crazy restrictive! I like it!
Theory is though, once you hit Master in the three if you max them, you can swap the three, You would just lose progress past GM in those skills but you can do it
Because all it does is take the exp from the skill and neuters it back to maxed out master
So until theres a cost and or quests to stop that, you can theorhetically hold onto 3 GM slots
This is also the same for all the apprentice novice stuff
So if you really wanted to you could max every single skill in novice
then hot swap when you needed them
You would just lose any progression into apprentice
Yeah but i bet the leveling process is expensive and long, and losing that progress would be unlucky
Any word on when were going to be seeing the rest of the alchemy/scribe/cooking(consumable) crafting recipes actually become available? Lots of the potions and scrolls that merchants sell, or we find in treasure chests, we cant actually craft yet
This is frustrating for sure. System definitely needs some love but likely not high on priority list
Yeah it sucks cause the items themselves are in the game, and i can see the recipes on the codex, but they recipe items themselves arent in the game, as drops or purchasable by merchants
And getting to apprentice scribing is tough, with currently nothing worth while to craft at that level. It legit cost less to buy an enchant scroll than make one?
Yeah im at like 17 scribing now and its annoying that the most useful thing i can craft is the treasure maps lmao
And literally anyone can craft them
yep! and even then its just novice. almost not worth anymore
The stat scrolls are pretty cool, but its expensive as fuck to make them, considering theyre consumables
5 heroic emeralds for 3hrs of +30 int isnt a good ratio lol
Can people confirm that common (and rarity) for willows on freeholds work yet
#alpha-two-bugs-issues-old message
It appears its not consitent
but, it could be updated for trees planted after recent updates..maybe..?
Damn
We need the option in either tanning or animal husbandry to turn mountable animals into animal carcasses.
Does anyone know if huntable otters can be spawned by killing regular otter mobs, or are they strictly static spawns?
anyone seen Recipe: Apprentice Scroll of Processing Experience?
its not a thing ey :(
A few do but not many
is there a Node that has herbalism?
Im having issues finding the recipe for enchanted bronze pauldrons, surely it exists?
No markets had them
what's the best xp/craft for leatherworking? Is there a sheet with the numbers for the different professions?
For Tailoring it was the Boots. I imagine it's the same for LW
Are all ores/gem nodes respawn 2 hours till it becomes overharvested ?
What server?
Honestly fk this game, can you devs make us toggle a freaking choice between tame or meat in this stupid ass hunting garbage crap? ... pretty please ffs. I don't want a friendly bear, all I want is to slice his throat and use his fur as rug, is that too much to ask?
still kinda cool tho, let us know if it turns into a mount or a bob
it will stay in storage forever or until one day i can slice his throat
Just hold the bear till they eventually let us slaughter animals at FH 
Or get a sick legendary bear mount to show off like a Shiny pokemon
Rip - the vendor price of the dried products from the journeyman lumber mill don’t cover the processing costs as much as just selling the normal planks
Looking for a laboratory vendor I’d their not one in every node?
Yes
Kinda criminal if you don't currently tbh
Has anyone got more than uncommon materials from treasure maps?
How does the gathering rarity stat work?
Does the 167 rating mean 167% increase compared to normal (100%)?
Thanks for the link
do T1/2/3 materials have different respawn timers?
stone is 1 hour, metal is 2 hours, most gems are 2 hours, emerald is 4 hours for some reason, willow is 4 hours
gotten blue glint and some blue scrolls...all mats have been green though
sorry yes i meant materials, yeah thats my experience too. ive just being doing heroic maps and getting green t2 materials
Where do I find zinc?
Has anyone found a mob called "The Garden Steward"? I want to make Grass Stained Trousers, but I have no idea where the mob drops
It's kinda bad that resources are spawned with rarity instead of procing on gather, even worse that the rare spawns are in the same place . It just forms the meta of noting down the good spawns and tracking timers
JM Hunting bags providing resource bonus stacking is already useless enough, but for mounts only?? Lmao
dont worry folks, I will go bank after I finish off these 84 bears
Ya I questioned that on the app bags
Like wtf you think I'm walking around with 60 mounts for?
🤣
I fear the GM bags
YOU CAN NOW STACK 300 MOUNTS!!!!! Ok but like nobody wants that? 🤣
Just add a couple extra storage squares and bump up the rarity bonus and leave us be
how do prosess materials beyond the bacis first one
You need Apprentice in the processing profession and need to go to a node with an Apprentice or higher processing station.
do minerals still spawn the same rarity at the same spot with a 2h timer ?
My understanding from reading stuff here: Ores are 2 hours and trees/herbs 4 hours with static rarity. Someone else said since ores spawn fast enough when we were getting Q24 hourly resets that the over harvest mech can happen with it to finally move it after 8 harvests. But since resets aren’t Q24hrs anymore it’s harder to track
🤷♂️
are we still unable to gather journeyman level trees on Vyra??
Not for awhile
They went carpentry instead of gathering first
oh, they are separate? interesting
anyone got info on wyrmling spawns in the desert? Really no clue on em bieng based out of new aela mostly
you have to upgrade benches from apprentice to journeyman seperatly
Lost focus in game and the want to play game at the moment. Want to see how to lvl tailoring but so many things need to be apprentice to lvl up I just dont have enough gold to buy mats from AH not in guild to share gathering/processing power for basic tailoring that will be just sold for scrap to level up. All will be repeated in Journeyman status lvl, for the kicks lumberjack is Journeyman as too easy to lvl up and good source of money, 4 gathering quest (oak etc) while other have either 2 or none for hunting.
can anyone recommend me a spot to farm silkworm larvae?
What info are you after?
Briarwood Cemetery i think it's called. Daytime is best
ty
I think its 100% carcass drop. Like gryphons
Anyone here selling cheap pepper?
Server: Lyneth
Node: Halcyon
(you can DM me if you got some for sale)
tbh I was really just after spawns and anything weird.
like how the ones on the far west cliffs sometimes slide down the cliffs and land at the bottom xD
theyre apprentice level hunting though, FYI
homie, you buy pepper from cooking station vendor
The spawns are currently broken and underground mainly
are Treasure Maps of Heroic and higher worth doing?
Its possible to get better than rare T2 materials from a heroic map?
its chacne
chance*
maps are just really good for mass t1/t2 materials
youll not find a better or more cost efficient way to get willow wood
I spent 10g on 3 rare maps + 2 heroic maps, and walked away with 80rare+ willow wood(+ other items)
you got lucky lol, ive done 15 heroic maps and so far the best i got was blue emerald, everything else was green
or i got unlucky i supposed 😄
yeah, but the mats themselves are worth more than any mat
oh yeah for sure, especially as im making the maps myself
even basic white maps.. you could pay 75s for a common map and still get more value(even if uget stinky UC Flax)
farming lvl 19 highwaymen are great to get it from
im buying cheap faded and slowly using up my legendary ruby stockpile upgrading them to heroic 🙂
if you go to epic i believe theyre t3 mats, is why im doing heroic
But that stuff expensive...
correct. I got 35 rividium ores(UC)
from an epic**
Are carpentry apprentice clothing better xp gain than JM carp clothes?
Hello, for crafting top tier gear is it still the goal to get the highest rarity of level 10 gear or should I do bloom warden? I'm not familiar with the crafting portion of artisan yet
Lvl 10 will be BIS most likely until epic+ lvl 20 gear can be crafted and or JM scribe is available
At least for Vyra realm^^^
Yeah I'm on vyra so that's perfect thanks, that's all I can craft anyways 
So basically I should try and craft epic or legendary level 10 gear and get it enchanted?
Codex has good calculations for gear to find cut off. Just find lvl 10 sets that are high rarity and enchants and then find lvl 20 gear and mess with it till stats are equal and then you’ll know your break point. But like a Lego Hornhex helm enchanted up is A LOT of stats
So would be pretty hard to beat without JM enchanting
Ye
Wait so if I find the recipe that's all I need right? Whether the recipe itself is common or uncommon or whatever? Then the gear is dependent on the mats?
I've only crafted the recipes you have by default so idk anything 
For reference

I haven’t looked at a single lvl 20 piece because I heard JM scribe is so far off/impossible but someone else prob has better info on it than me. But enchanting just enables lower level gear to be so much stronger cause of raw stats
yes, but that +7 lvl 20 enchant is wayyyy expensive
I'm happy with just having legendary gear tbh I got green bloom gear and some blues 
Yeah basically Lego 10gear+ 6 is = Lego lvl 20 helm flat give or take
Still pretty aids to get some pieces Lego
Cause of animal fat/hides/willow
Someone from Polar did math in here but like the Forsaken Blades spell book. You can have full Lego mats besides the ones you buy from vendor, and you can’t get it to Lego
Even with shirt/pant/node buffs
Ah rip lmao well I'm only crafting the gear for me so I'll buy mats when I have to and grind for glint if I have to as well, I have the rare codified index for now at least so it'll just be my grind until rogue release
really!??! dang, i thought once all the mats are legendary, the ourcome would be as well.
Vendor items weren’t affecting some recipes but for the spellbook ik it was
oh, then thats probably a bug
how are you actually finding the mounds
use codex and check each location
omfg
cheers
also set graphics settings to low
much easier to see
Do this exist in the game right now, if anyone has it or knows someone that does pls lmk. The actual recipe, not the potion.
How do you get treasure maps for scribing
Do wyrmlings and flailrunners actually spawn in the desert nodes? Ive never seen them..
Yes
Anyone heard from the devs in here on if coal will be introduced at some point during this phase?
Theres no chance wyrmlings spawn in. Flailrunners, yes, wyrmlings. no
how does it work? i mean im new in artisan. so i level up an profession and get new recipes when im leveling up? or only when a node build the station for that profession?
That roughly right the nodes have to be lvl'ed up to get access to tools for crafting and recipes, dont think any node has been leveled up to journeyman yet, this is alpha and long time to get nodes to high level so not too fussed but would be nice to test higher nodes quicker for alpha testing. The other one is that you have limited number of profession you can level up, https://ashescodex.com/artisan/profession-planner one I nabbed from someone way up on chat will help you is this image. Certain item like skevies you will need at least 6 other professions to make the item.
Plan your grandmaster, master and other professions in Ashes of Creation.
thank you! but i mean the recipes that one that doesnt drop from mobs. you get them instant when you level up?
I think they drop truly random as I had ear rings recipes drop but I have gone mod killing for them yet.
This feels terrible. Why is an upgrade actually a downgrade? T2 Blue is expected to be that much better than T3 Uncommon? Wny not give us the option to keep our old upgraded axes. Most of the time, I'm just grinding ash & oak, so speed, quantity, and rarity are the most important. So, now for the opportunity to snag T3 resources, the bulk of my game play is dampened.. Feels bad man..
what does the farm building do in a city? i dont see any venders are anything beyond the normal novice stuff
It has buffs in the node and may also be a pre-requisite for another building like the cookhouse or agricultural supply
It passively produces T1 herbs to the city i believe?
- You can press [N] and go to the tab with buildings. Then select the option to place a building. This will show you the buildings and they will have their "buffs" boxes that you can inspect
anyone got info on flailrunner respawn times?
When should i use gear for processing, scroll and food, when i start the job or when claim? or mb both?
start, buffs get calculated when you start the job
My hope/assumption from PTR notes is that it spawns in the deser
how much does it worth please? the recipe
I've had those recipes sitting in the marketplace for 50 silver each for a week with no movement so if you know an armor smith just give it to them for free
The ashen haunt stuff drops a lot, and the mobs are farmed a lot so none of that is very valuable.
Ya it looks valuable because it's decent gear but it's so common that it's essentially worthless
True^^
when you start
ty
Update to Freehold Ownership - was there an issue?
Deleted ppl owned freeholds.
Were other people able to buy them?
Not sure. But, would assume ppl couldn't buy freeholds from the exploiters that previously owned them.
Low level tools cost far too much copper
if you demote a gathering profession, will it take away an upgraded tool?
Nope
Novice tools are useless, just hit everything with crude until you hit apprentice
What level do I need to be able to trade?
1
you need to put one item and match the dscription ^^
in the shop name
what s you mother language?
french i ll try to trnaslate it with an AI
Ty for trying to help ❤️
You need to be 10 to list on the market
ah sorry 😢
Thank you!
What for? Your intentions were good 🙂
How did you get a mind map image like this on codex? Also, I don't see Scribe listed on this image?
The image is just a supplement someone made
Anyone else notice Leatherworking is no where on this diagram ???
As someone trying to level up cooking, its absolutely soul-crushing seeing JOURNEYMAN FOOD being sold by a VENDOR for 47 COPPER. Thats literally the price of processing a SINGLE blackberry(not even the pie, just the blackberry). If this is only intended for testing in alpha... I mean OK, I guess, but announce that somewhere. It makes artisan skills trivial. Why?
Hunters Ragout:
1x Wyrmling Meat(JM hunting, JM Cooking)
1x Riverdance Otter Meat(AP Hunting, AP Cooking)
1x Bear Meat(NV Hunting, NV Cooking)
1x Onion(1x Braidwood Chips, 1x Droppings, 1x Water, + JM Lumberjacking, JM Lumbermilling, JM Farming)
1x Carrot(1x Weeping Willow, 1x Droppings, 1x Water, + AP Lumberjacking, AP Lumbermilling, AP Farming)
1x Aelan Spice(1x Daffodil, 1x Sundrop, 1x Pepper, + NV Herbalism, NV Cooking)
All that = ONE SINGULAR HUNTER RAGOUT
.....So, tell me, is this RECIPE realistic? Should it be absolutely trashcanned by a FOURTY SEVEN COPPER VENDOR ITEM?!
....oh, and you know, you also need 5 JM node buildings...
If you want testers to test stuff, make it worth our time.
(/end rant)
What he said 👆
Almost all player crafted items should be taken off the vendors. You could potentially make a case for lvl 10 gear but even that tbh could go
actually with the current enchant lvl 10 gear meta maybe theres no case for that either
To be fair if the station was up, you could craft much better versions at a premium regardless of the base cost.
And it might be cheap because jm cooking is currently a pipe dream, so yeah, testing.
Main character - GM Hunting, farms thousands of mobs, hunts 4 mobs of quality rare to heroic. Never found a rare wolf or better.
brand new alt hunts the first wolf ever, gets a rare.
Vendor prices need to be increased on some stuff or removed entirely. Apprentice enchanting scrolls, foods
Totally agree vendor values need a going over. Some are too high like salmon, some too low like the food example above
You don’t like spending 11 silver + materials to craft a scroll you could just buy for 1.5 silver?
What is the furhtest we can go in weapon crafting?
is lvl 20 crafting already possible?
has been reported like that from the middle of phase 1 already, hunting is borked, and so is everything related to crafting requiring anything from the hunting profession (fat > slates > armor /weapons // bones, leather etc)
I make mote profit vendering t3 minerals and ores than I do selling on the MP
Does anyone know if coal will be added with the next big patch so steel ignots can be made?
Is there an apprentice scribe vendor on Vyra?
Ty
Not to mention this and alchemy count as ‘processing’ which has its own huge issues
Mainly due to certain things not being in the game or working yet
What setup do wood gatherers have to get higher rarity mats?
This is all i've got so far
check the alt recipie the vendor sells
it just swaps Speed for Quantity. The rarity is at the same rate. Wanted to know if theres anyone who farms woods, and what equip they running for better yields
think there might be alt gathering bags you can have made for you
hmm, they help i guess, but even Legendary is only about 100 increase on rarity
im thinking maybe a decent Lumbermilling Shirt would help make wat ya can't get
lumber favors speed it seems, but i dont think speed works exactly 
what you mean... "favors speed"?
speed rating
thought you were meaning that rarity of mats may be based on speed rating. Just was making sure.
no no. just the gear in general favors speed rating more out of rarity
im just realizing that you can equip 3 bags lol. So yeah, those bonuses will add up
indeed!
thats 63 weeping willow of whatever quality though.... thats alot
i think the priority should be a better shirt, so lumbermilling can produce better rarity woods, then make the bags
if you mean materials to create actual treasure maps, humanoids drop parts of maps, you can take them to a scribe then to convert into a complete map, but they need extra resources, like rubies and whatever else
What? 3 bags?
Besides the sanctus main bag?
you can replace the sanctus bag with another bagl so 3 bags in total
gathering rarity is a doodoo stat right now. see: https://forums.ashesofcreation.com/discussion/65476/gathering-rarity#latest
oooooooooo, this is helpful...
I mean, thats worksable...
So i need at least 316 rarity bonus to make any sorta difference. Then next tier is 700.... thats a high ask.
where can i find some bluebells please?
BRUH - These Freedhold goblins are reaping literally ALL the benefits. Definitely the haves versus the have nots...
1x Wheat = 1x Weeping Willow Log(will need to adjust rarity of log to get higher rarity wheat)
10x Wheat = 1x Giant Bluebell(infinitely easier to find and find higher rarity)
Make it make sense Intrepid
All the rooting balls....
Like, its one of those money glitches --- "You want to makes TEN TIMES your money?! Easy! Buy ONE legendary weeping willow, turn it into mulch, then buy 10 Legendary droppings(pennies compared to leg WW), and BOOM! You got yourself 5+ Legendary Weeping Willows
yea if it would work
quality of ur rooting balls doesnt matter, your only outcome is common.
planting 30 heroic weeping willows? doesnt matter, u get 150 common weeping willow
How we wish it worked that way. Mostly all you get is common stuff no matter the rarity
r/confidentlyincorrect
Question has anyone been able to find an ice rune for crafting the frozen tin wand?
When the fix rarity of rooting balls I’m so ready
So just for clarity, we cannot currently farm Braidwood?
gatta keep walking around i guess. How many ya need?
a lot to finnish my armor
Steven thinks that a lot of players will pay a sub to roleplay in a late capitalism simulator. I expect a market...correction to happen Soon(TM).
You can get Journeyman gatherables from Epic & above Maps I think
oh
a number maybe?
Is there an issue with the crafting recipe for Forsaken Blades Spellbook currently? Normally, if you have items like emblems and fine paper, they don't count toward quality. For whatever reason w/ this recipe, even w a high heroic shirt and blue pants that are enchanted, our arcane engineer* inputting materials of a certain grade does not mean the quality is the same, it's dropping. As in, x10 symbols and x1 paper, 20 blue ingot 1 blue magic powder, you should get rare; instead, it's always a downgrade to unc.
should bug report it. i'd also have him try taking off quality gear and trying again.
i believes it bugged to take into account the forsaken blades amulet's rarity. Theres been numerous people having this same issue.
i have a question- where can i make an Essence Crystal? Can they be made- i dont want the vendor one
i think you can only buy it, much like salt and water
the rarity of it "shouldn't" be taken into account when crafting with it
thank you> i had to change the rarity . tested it on green stuff first- it worked
glad it worked out for ya
any recommendations for leveling carpentry? are boxes the best bet?
sorry went to sleep i think i need 50 or something to craft bolts + threads
oof, good luck with that. I thought u were gonna say like 2 lol
Crates are the fastest, but also a gold sink, carriages take twice as long, but gold positive
what you mean to say is that caravans take twice the resources, but have actual sell value so you can afford to keep crafting.
crates sell for practically nothing
That's exactly what I said, well besides the good=gold typo
Boxes are good for leveling fast caravan carriages take longer but you can break even vendoring them.
What are the processing costs of T3 mounts? Do we know that?
3g 20s?
That's reasonable, I was dreading they would tripple the price from T2 to T3 
Any other chefs have a bug where they are unable to see their journeyman recipes in the recipe book?
I was buying em off storefronts and learning them in preparation for journeyman cooking stations, but when I looked in my recipe book, i couldnt find them even with the search function.
has anyone noticed anything on PTR or heard anything about Coal/Coke for making Steel?
Are we close to having a station yet?
Sorry, I thought I was in the realm chat.
The coal is not in game yet/still as far as I know
I was hoping it’d be in the desert on PTR. That’s pretty frustrating if so. Makes it impossible to test most of the JM recipes.
Hello guys! How are you today?
Do you know what is the correct recipe for the basic journeyman lumberjack axe please?
There seem to be several recipes on the online codex .
Thanks for ypur answers !
If you hold your mouse over the recipient it should show if it’s obtainable or not - is what I do
how rare are heroic silkwork cocoons? or is it as bad as all the other hunting things
Yes
Good evening!
Is that possible? I thought that the sub-ressources must have the same value.
To my knowledge, only processing requires that all materials are the same rarity. You can craft with differing material rarities
That bluebell bolt is not possible.
You need to match quality on the bluebell and the board when weaving.
So the calculator is telling lies!!
Thank you 🙂
Anywhere to submit bug reports for the calculator lmao
Pacifist, craft only characters cannot be citizens? Tax receipts require glint which requires combat. Am I missing something? If I'm not and crafters are expected to be important citizens, this seems like an huge oversight.
you can get glint from commissions, which can be just gathering. Admittedly not exceptionally fast but its possible.
its close, but not 100% accurate.
probably in their disocrd.. there is a link on the website
Commissions and 45 min of grinding the base low level goblins outside of most nodes will get you all you need for taxes. Doesn’t seem unreasonable
Also, gathering commissions give glint if you just want to farm mats instead.
Where can I find info on BiS armor?
is the scribe profession worth leveling if most recipes can be bought at vendors?
Is that intended or has intrepid said if that will change?
Yes.
You can't buy the scrolls that reduce failure chance and the ones that make it cost less gold.
Also. If you make enchanting scrolls at Epic quality, you can boost +2 instead of +1
Yeah but they also don’t work from what I can tell
Okay that’s pretty interesting. Have you tested this in game?
Not tested yet**
Okay. I tried some scrolls out and literally every scroll I’ve tested is identical to the basic vendor-bought one.
You wanna know what really irritated me.
The novice pylons bought from vendors are better than crafted ones.
Shakacon brought that up. And we noticed the vendors have rarity on novice pylons, but we can't craft them with rarity
We did bug report the crap out of pylons recently.
- can't trade pylons
- can't give others pylon buff
- vendors novice pylons are better
pylons dont all work anyway. IK the lumberjacking one doesnt work
Arcane Engineering gets very left behind. Doesn't feel good either when nearly everyone makes their own maps and excavation kits because they can be done at novice level with practically no resources.
They do work
Pylon procs ... from me to you
Go make 3 of these too
The next thing I am working on is pants
i just tried the other day, didnt work. maybe theyre buggy. either way. you can get to the 316 rarity rating with just the clothes and bags
yeah,definitely working on getting higher rarity bags, you can easily get to the 700 rarity level but id love to get to the 1264 for the 25% chance
I just want the rarity node spawning to change.
Just randomly generate the node EVERY time... not once every 24 hours
i agree, im not die hard enough to spawn camp nodes or make a whole trail that i follow every 2-4 hours. so as a casual player, i almost never get the good rarities because theyre taken so fast
luckily its a placeholder system, they will change it
Are you sure this wasn't your axe or gear?
Every time I tried pylons they didn't change my stats at all
^good question
Can confirm pylons for woodcutting significantly increased uncommon/rare ratings for ash without showing any stat change in my character sheet.
Yeah, weird that it doesn't show the rating...
But you will have the buff on your nameplate
Also... I can't see if you have a pylon buff if you do have one active.
I bug reported that too
If you are in your active pylon with the buff. It doesn't show pylon buff for other players 😔
Pylons don't stack as far as we can tell either. We only stacked 2 of them though
I assume they're like scrolls, only 1 active at a time
It’s possible the pylon is applying the buff to the nodes in the zone. Say instead of giving you the rarity buff etc it reduces the required rarity rating to hit certain thresholds by the buff amount 🤔
Yeah.
We had hopes that it would increase the node directly and stack.
I can test it further this weekend with i dunno... you think 5 pylons is good? Or should we try like 20 pylons
Did you try apprentice pylons? Or are only novice available?
Apprentice pylons are good. Journeyman are REALLY good
You can buy them at any Journeyman skill vendor
That does gathering
Keep in mind that rarity only effects whether or not the node is rolled for an upgrade over the base rarity and has no effect on the actual rarity roll. But ~2k rarity rating is 50% iirc
So you saw a significant difference in testing?
Yes, massive difference.
Novice pylons are basically useless it feels like..
are you talking about the quantity increase or rarity increase? i assume quantity is easier to test since its not broken up by levels
Not sure what the math is on quantity but it’s more or less the same thing. It’s a chance to receive extra materials when gathering. I would assume it follows the same mechanics as rarity.
why tho? 
compared to just rare bags, thats over 400g invested for what is essentially a 0.08% increase to get heroic or better trees. like you'd have to chop over 1200 trees to get that 1 proc of heroic or better. in that time frame you would've already found your legendary static node and started camping it instead
right now its way more efficient to chop a massive amount of trees as fast as possible looking for a static node than it is to stack rarity and proc rarity upgrades
maybe. they explicitly shared the formula for rarity but not for anything else, as far as im aware, so we can only speculate. but lots of things in the game are not broken up like that and are rather on a linear increase so i think quantity could be the same. but idk
Passing the first roll more often means more chances at the second roll, still effectively increasing the rarity output
i ultimately agree with this, as much as i dislike the system. its more efficient to use it to our advantage while its active.
The point of testing is to test. We can’t give quality feedback if we don’t understand how the system even works. It’s also valuable information to have to know what threshold are worth getting and what’s not.
There's actually a very easy trick to high rarity novice trees
theres a few tricks but like making that stuff public information means my group cant hit them because everyone else would know
True
Quantity is ok for novice pylons. But it doesn't pay you back enough in resources.
The store pylons are actually better too if you want the rarity stat .
The apprentice ones proc quantity more often, and seems rare to get quality.
The Journeyman ones are just good for both
I make bank selling high rarity ash
im listening lol
Correct, I was more meaning that the only true indicator would be the number of upgraded nodes vs commons since you have iirc less than 2% chance for anything over rare.
the out of place nodes are the obvious ones, but other than that its hit or miss on every new tree
This is it, I get so many good trees, I'm stacked on leg hemlock at the moment and sell 10+g of ash every day
the problem with rarity isnt the proc chance or scaling of the stat. the problem is that the second roll is a losers game and until you can have ways to affect the 2nd roll, your odds are going to suck no matter what your rarity is. maybe the artisan trees help this out and fix it. who knows? thats the thing with half implemented systems. we cant see the bigger picture. but with the current implementation, rarity is useless compared to efficiently tracking spawns and timers
and its like that for every gatherable outside of hunting, where we're stuck playing the losers game because theres no alternative
thats the reality.. id love to be able to affect the 2nd roll but at the same time i like that it isnt that easy.. otherwise legendary stuff wouldnt be as grand. its supposed to be the rarest in the game
Accepting that being able to camp a node is more efficient is not the same as getting data and providing feedback to fix the system. Static spawn with static node size on a static timer is a terrible system.
its a terrible system but its one theyve given us to test
im not going to fake my gameplay for the sake of some arbitrary moral right or wrong way to farm. if that is the rules of the game they are giving us, then their data should reflect that the rules theyve given us leads to players camping spawns. and if they hate that then they need to change the rules
That is where feedback and balancing comes into play. Those numbers can be adjusted for each rarity. It’s way better than static spawns where you can get 5 legendary mats like clockwork. Nothing “legendary” about that
(Sorry for the late reply. Am at work currently)
I chose legendary willow baskets because they are nearly the same as the journeyman baskets as far as stats. But legendary braidwood can have a higher roll +50 more.
Since they are for lumberjack, they will have a return to the resources.
I could go out there and chop the 60 willow trees and fight everyone for them, or I can just keep testing.
I could open maps and find legendary willow too.
You know where a lot of willow is?
Most I can get in a stretch is 12
Nobody is telling you not to play that way? You’re arguing that the testing isn’t worth doing yet you said yourself it’s the system the gave us to what? To test. This is an alpha TEST after all 😂
This is why I proc rarity on those ash trees
I have a willow route that gives 30+pieces of wood in good days
Things also won’t get changed without feedback
I meant 12 trees. My bad.
Yeah usually between 20 - 50 willow a day. Sometimes twice a day
Nice i have a braid route that yields about 20-30 but only if i have the motivation to spend the next hour+ running around the entire map lol
Well thanks for the pylon info, ill do some testing of my own soon. Once i placed a jm pylon down and didn't see my stat increase, i figured they weren't working. But ill give it another shot and isolate the advantage
Are you in Lyneth?
Yes
We don't have Journeyman Lumberjacking on Vyra.
But we skipped right to Carpentry
Ah interesting.. are y'all close? What about milling?
yeah i cbf with all that time lol. i have 3 alts parked at huge hotspots that people ignore for some reason. i check those alts at offpeak hours. every day atleast one of them finds a heroic or better willow tree. usually get like 1-2 uncommon tree spawns, a few rare, and then 1-2 heroic / epic / leggo. so then after that its just clockwork. chop the tree, take timer. log out and do whatever. come back for its timer. repeat. its like 5-10 minutes of actual farming each day for what ends up in a massive amount of willow of all rarities during the 5 day period
No milling either.
There will not be lumberjacki g for another week if I were to make a guess.
That's why willow is not abundant 🤣
I'm hoping with jm axes we'll see more willow action by spawns being more dynamic since they share locations
Yeah, you my friend, are the type of player I'm competing against 😂 i play alot but im a casual player in relation to this 😂
Doubtful. Didn’t help on our server
I only have 1 alt for farming wood, and they get as much wood as our main lumberjack.
But same tactics. Logging in at low population hours
We got lumberjacking maybe a week ago? And Willow is still a top priority for everyone so don't be too hopeful.
Willow, braid, and ash are in high demand. (Ash for maps)
This is why my route backtracks, to get to new spawns before others
The freehold tree farms are working for common willow and they can proc rarity/quantity
heroic rootballs not forcing rarity makes me sad.
That’s fair. I run timers for epic/leg nodes too. Already got 100 leg rividium for lvl 20 gear. But it’s not necessary to to tell people it’s not worth testing things to find solutions to the problems we are facing and to provide proper feedback. If you don’t want to bother with it that’s your choice and it’s fine but don’t push that opinion on others that are providing the devs feedback.
My guild is stocking up droppings for it/when this is fixed
Example being the rarity from tailored shirts.
They said they nerfed it 300%
But I don't see anything getting boosted anymore. Even passing that 300% from what it was
Processing shirts for making better materials just doesn't work for me hardly ever.
Yessss!!!! Kings and Queens of Poop across the server!
The shirts might make a 95% roll for rare, go up to 1% roll for heroic
It does barely anything
Better off going for the quantity increase on processing gear
Thank you for that, I appreciate it 🙏
Yeah the devs never change their initial ideas after seeing how they were implemented 
i never said that. I did however imply that a system that was implemented that they see as a good system working properly will not see the revisions or change without feedback. you never know people don't like the system if you never get feedback on it. unless ofcourse they're some kind of Psychic 
I agree - I was just being sarcastic and trying to make the point that the devs play their game too and agree with a lot of the feedback we give since they feel the same way. MK told us once that a lot of the feedback they get is just reaffirming the thoughts they’ve already had - which in a way was kind of alarming bc it sounded like they only listened to feedback that agreed with them which is problematic potentially but that hasn’t been much of an issue lol
By what ive heard we do have JM lumberjacking. Its in the desert at the AZ node.
It’s not done yet. It’ll probably finish this weekend.
Okay
Good place to post in if you’re trying to alert the devs to fix this
I went to Azmaran. The mayor has no comissions up. Currently mill is only apprentice. Town really is empty!!!!! So odds of it getting JM axe station very soon is possibly 
My biggest gripe with gathering is that this current system is 99% running around for 1% gathering. Give me a mountain, a pickaxe, some survey tools and let me gather 99% of my playtime for 1% running around, and let my gameplay/skills/tools/region determine what I get.
I agree with this. I’d much rather have a forest to chop down than hunt for an unexpected pine tree or willow. (or consult with timers)
I feel similarly opposed to timed bosses as well though - I’d rather they have a chance to spawn while killing stuff in an area.
Anything that incentivizes logging an alt out and logging back in at a certain time doesn’t feel good.
Current static rarity node/respawn camping is terrible, but even if it was fully random, running around forever to find 1 willow tree is a terrible "gathering" gameplay loop imo
This can be actually really good, it has to be just improved.
Lets say, if you are GrandMaster in Lumberjacking, minimap could give you hints, "You are near GrandMaster wood". In this way you will have to still search for good wood, which will support that good Lumberjacking guy has to look for perfect tree but also its not gonna be that hard due to hints you could get.
I really believe this can works, it has to be just polished, and bring some similar ideas as mine. I am sure devs can bring something even better.
In that particular example, I’d feel bad for the nearby Novice who just watched a GM come in and cherry-pick the node he’d eventually get to. But I get the gist of your reply and hope Intrepid can improve on the current system.
Heya new player here. I'm level 18 now and only dabbled in mining, but intend to spend some time on professions soon. I always liked the idea of scribing and wanna level that up, but i was told you can buy the enchanting scrolls scribers make from vendors. Is there a point spending time investing in scribing in that case?
Does anyone know by what value the Node buffs increase the Quality Rating while crafting?
scribe is in a terrible state rn - dont go unless you hate money
One thing on gathering, if I’m gonna have to run around and gather something make it painfully obvious that the thing is a gatherable. I hate when I’m running around and didn’t realize that the otter in the distance was a huntable otter. I want things to pop out and make me feel excited. Also totally agree about static spawns/predictability. it turns the game into scouting a timer and then going afk to camp timer. I’d rather go to an area and do things and then be surprised/excited when a shiny thing I want pops up.
Bro every crafting profession in the same state. No one will buy your crafter shirt cause vendor one is cheaper or mob drop is better. Or craft something worst 100g click and wait 2 weaks someone will dupe and buy it
Just playing devils advocate...
Is the current system not us scouting out the area and finding where the good resources are and that knowledge only lasting for a day? (its actually randomish how long your knowledge lasts)
If you make it completely random, all were doing is rewarding who gathers the most. Its just completely stat based, on volume of gathering and your gear.
This just sounds normal and not a bad thing at all. It decreases complexity and cuts back on the monopoly of high rarity resources large/organized guilds can currently create
Large guilds can strip mine everything more than solos?
If you scout a resource before them (though they can scout more with more people) then you at least have a day of being able to find something.
I and probably you (reading between the lines) already find higher rarity stuff, and i play solo around very large guilds.
Equally right now the monopoly zergs have is caravans. They make so much money they can buy everything.
They can do this already, making spawns random does not change their ability to do so.
i think thats my point, i dont think changing it to random solves the problem people are trying to solve
it doesnt give small casual people more chance to get higher rarity resources
It gives the benefit of knowing every node has a chance and that people can't camp alts on spots. You are saying there's no benefit when I disputed one particular point.
Alts on spots appear to mostly be on willow no?
On all high rarity static nodes, not just willow.
And having the ability to monopolize several nodes by using the rigid timers cuts casual players out of the gathering aspect of the game, they can run through an area picked clean for the next two hours and have no way around it.
So i think the counter point would be, if it gets changed to random then everything everywhere would be strip mined out by large groups of people.
Are we talking about stopping people, or big groups from being able to monopolize some nodes for 1 day?
When we had the basalt change, there was immediately nothing anywhere until people realised that the chance was so low it wasnt actually worth it
They could strip mine now, and they might if we change, but that takes more effort than watching timers and means that they couldn't keep a hold on spawns all day if the timers were more random/dynamic. It's a net win for individuals/casual players
A gold rush isn't exemplative of sustained actions.
I am a solo by the way, so my experience is from that point of view.
I dont seem to be having issues working out where resources are, even with there being very big guilds havesting the same areas as i look. Especially as the way things are now there are definitely "better" areas than others
You not needing the system to change doesn't mean that a change wouldn't be beneficial for a majority of players
I agree with that.
But why is it more beneficial for them than me? What advantage have i got over anyone else?
That's not even relevant to what I said
It'd be beneficial to everyone, my point is, you not feeling like it is needed to change doesn't mean that others wouldn't see benefit from said change
im saying i should see the same benefit from being in the same position, no?
Yes, obviously, and not being disputed in my points.
This statement says that you aren't having any issues, therefore, you don't think a change is necessary. My point is, that regardless of your individual stance, a change would benefit more people than the current system.
I'm saying its important to understand why im not having an issue where others are.
And potentially i am, maybe the amount im getting is tiny compared with what the guilds are getting but i don't think so.
Just so i understand your suggestion, is your suggestion that every node is random every 2 hours? Or literally it can spawn random type, amount, position, respawn time.
Well, should solos be able to compete with larger groups in an mmo built around resource scarcity?
I think respawn timers should be varied, with a min/max based on type, that rarity shouldn't be static, but assigned on every spawn. These two changes would make gathering a more involved process of exploration to find more nodes rather than finding the best nodes and trying to camp them.
Im questioning wether a fully random system would actually make solos more able to compete
fully random makes it more about volume, something big guilds have an advantage on
This change would make solos/casuals more competitive in the gathering sphere, bigger guilds can still strip mine/ share the best node grouping locations.
Is your angle more about perceived fairness wrt static nodes getting camped by larger groups?
In my opinion, which has been greatly made worse by packing us all in 1 server is things like the raptor spawns and willow spawns. one because theres only 6 of them and the other cause its a 4 hour timer.
It's about nodes in general being structured in a way that makes gathering harder for individuals/casuals because of the rigid system that can be taken advantage of by those with greater numbers/time.
which is the case, either way. with the greater numbers/time, randomness or no. however, you're thinking that that, at the very least, increases a solo's odds at finding the good shit. is that right?
Yes, guilds/hardcore players will always have an advantage, which isn't an issue. The current system just skews very heavily in their favor. More randomness would shift the balance to something better for more people.
gotcha
So right now you can camp the small amounts of "good" nodes. When we had the copper shortage is it not the same thing?
You couldnt camp every copper node, but there were people who know were copper was that day and people who didnt.
that's true, and we'll have to see what it's like when people are spread out a bit more at the start of a realm. Those specific resource nodes, I'm sure, are getting bug reports about it. I know I have
I currently benefit from this system, my guild camps spawns and does routes on spawn, I just don't like the inverse of individuals feeling screwed more than is comfortable.
Im the individual doing the same thing though
yeah, so f you both. I need more mats as a solo 😄
Even with more space, the current system still gives more power to guilds/hardcore players, which it doesn't have to. You are clearly on the more hardcore side than not from this convo
Well let me ask you this 😄 do you think youd get more mats with everyone mining everything than you do now :P?
I tend to agree about the randomness. But it's been rad to talk to people that have routes that they set up
Probably? It's worth looking into.
Well i was asking Mauxfaux because hes apprently in the camp of cant find anything
I doubt that losing the power to camp nodes means all the guilds will strip mine everything.
I just think and im willing to be wrong. That having to roam around mining everything is far easier to do with 30 people than 1.
And even if they do, they can still be contested by casuals/individuals easier
tbh, I'm not really sure what you're asking here
When every node can be a good node it's easier to get one of them than not knowing which it is and not getting the chance because someone's been camping it for 8 hours
Sorry, im asking wether if the system was fully random, do you think youd get more or less good stuff than you get with the current system.
would I refute that 30 people mining is easier than with 1? naturally, I would not...but I'm wondering if I misunderstood
I, personally, would get more...maybe. There's a perception that I would, but would I actually? fuck, ionno
I just know that when I roll by SB and I see 30 mofos hanging out by the raptors, I'm not getting shit
It's been a while since I made a post on the node situation. I was really worried about this at first, but then I caved and decided to abuse the system rather than complain about it.
Thats the discussion im trying to have haha 🙂
Because i feel as a solo, if you find some good spawns, at least you know for that day you can get some good stuff.
What dictates finding them? its still random, and still im at a disadvantage to a guild because i can only look by myself vs 30 people looking.
If it becomes random it now becomes 30 people just mining everything vs me mining a few things if theres anything left.
but only one of those scenarios, you can do something about
I think raptors is a seperate issue
cause thats just wayyyy too little in a small area
That's literally the current system, there's still 30 people mining the same areas, they just stop when they find something good, just like you, and hoard it
at least with mining were at least talking about the whole map
it is, but it's a window into what that system, even if it's spread out, could look like....somewhat exaggerated
more spread out means you cant camp it and kill everyone who comes by
and randomness would mean people wouldn't bother to try, if it's static. at least not to the same degree....presumably
I'll probably do a write up on this and post it to reddit for discussion. The back and forth is fun though
Yeah im not saying whos right 🙂 im trying to hash out the pros and cons of both ways
Raptors? people can stand on that one spot with a group of 20 people all day and theyd get all of them
random or not
untill another big group pushed them off i suppose, but from a solo point of view you arent changing that
Hunting spots are their own deal and a false equivalence
I'm sure animals will intentionally be placed in biomes they'd belong in, but that raptor spot can't be intended to remain such as it is
yeah im agreeing with that, im saying we should ignore raptors in this discussion and focus on mining because theres more of it and more spread out
I do like the variable respawn on hunting timers though
That's why they have to camp it in force for extended periods of time
Going back to mining though. The timers dont change once a day though. So even in the current system if you run a route, itll change during the day.
In terms of whats on it, because the 22-24 hour reroll isnt done server worker wide or anything.
It means that if you find it in the morning you can camp it all day, this is not a good thing
Theres no set time it changes. Ive had stuff run out 2 harvests in or 8 harvests in.
If that was true things would only reset at 7pm EU time when the server comes up every weekend, which it doesnt.
Yeah, it still varies, but point being that because the reassignment is so long, it makes them easy to monopolize
there is a 24 hour timer yes, but it doesnt seem aligned with each other
Just find the timer on each server individually
Then you can share it with some people.
Then you can camp it
Are you saying server worker, or server as in eu/na
I think the timer might vary by node or area, I doubt it's server wide
I know the willow route I travel around miraleth resets at 1am EST
Well, maybe it is
It goes into samias hope and Lionhold
But metal is not the same I am pretty sure.
Yeah i believe metal is more random than that
Hunting nodes with certain rarity can be camped
Either way, it's not really a good thing, long assignment timers are part of the 'problem'
Yeah, if I mine legendary copper and come back in 2 hours. It is legendary copper over and over again. Until server resets
So would maybe a better solution be a shorter assignment timer?
Then people at least gain from scouting areas and finding things?
Not just mining everything
Speaking of which.
Tomorrow, you want to get gatherables ASAP when servers go up
Arent we getting desert revamp tomorrow, itll be finding new routes in the desert potentially
Heck yeah!
Yep, the current discussion is that this regularity makes the gathering system easy for guilds/hardcore players to exploit (in a normal way) and hard for casuals/individuals to participate in.
I think the fix is just randomizing the quality every time, and decrease the spawn timer
This is super exciting
Yep, I'd love to see a varied respawn timer with a min/max, but randomized rarity would go a long way.
Yeah, everyone is doing it when they find one. It isn't against the system. Their intention is that you are supposed to fight for these resources... but the clear issue with that is not knowing the node rarity or who is really gathering lots
Its not as simple as until server resets though, for metal specifically
Yeah, there's a different thing that happens with the node map than what happens with the environment map.
I am pro fighting over resources, but there's nothing to engage with. No visual on a rare node and currently players can camp a node by logging out over a legendary and logging in right on spawn and out again, there's no avenues for conflict.
They should fix their node/map overlays so I can harvest resources that aren't clipped into the world
This is now a guess, but either a zone of nodes, or individual nodes either have their own 24 hour timer, or max number of gathers or something.
Because its not everything on the whole server shuffles at the same time.
Talking about metal, willows im not so sure.
Also there's no indicator that someone is a gatherer or is holding rare resources
Theyre only holding one node like that though.
There's a variety of different "tables" that are listed and it definitely feels like there's layering in them. It's not like every node of the table spawns at server reset...some are staggered throughout the cycle
Yeah, but that may be 1 of the 8 legendary nodes distributed in the zone at that time
They're holding 1x4 for alts and guilds x however many gatherers they have
They are, but im also holding a route down solo. Its whoever scouted the resources first. Ie whoever found it benefits from it.
Random would be whoever does it more
I wouldn't doubt that halfway through any day almost all the high rarity nodes are found and claimed by guilds/hardcore individuals
I guess my point of discussion is making it random i feel would actually just promote having more people/more time.
So im questioning wether i agree it improves things for solo players.
Every time one is claimed it means it's one less up for grabs by everyone else, when if it was random, everyone has the same chance all day
I know many people who haven't found anything legendary, or haven't seen more than 10 copper nodes etc.
And I do say that's a skill/understanding of the system issue
But it still shouldn't be like that 1 month in
Well yeah and im saying copper is showing its not just camping the good nodes
because theres quite a lot of copper now
and less people need it
It's also a time issue, few people can be on during the off time or be available for the 2-4 hour respawn of nodes
I think the only way to get a healthy state of "skirmish over rare materials" is if there's an obviously legendary looking rock/tree that takes 15-30 minutes to become harvestable. I don't think pure random is the way (maybe still have it from pure random but the visually different ones give more idk)
I'd love to see pure random, but with an indicator that makes it take twice as long to harvest, so you are at greater risk of being contested
Ehh I've never seen an infant willow. I've heard they exist, but I've never seen one. You also don't know if it's common or legendary, just seeing it is rare enough
They don't. Only on farms. I've seen willow spawn on timer, it's instant at the size it will be
Guess ill just give away all the trade sercrets 😄 theres static trees and respawning trees. the respawning trees grow back in. the static trees are the ones on timers and look different
Shhhh... Trade secrets
I've also watched willow pop out of thin air with no indication so
lol you just told me we were making it fair for everyone 😄
@minor falcon thanks for the gold btw for said secrets. 😂
You didn't tell me this one...and the gold was more for good business :p
We already knew majority
Still got a stock of legendary, though apparently it's a component of the bis sword
Waiting on maps...we've been busy with a lot of other things
I guess this is the question, us knowing the intricacies of the system. Should that be rewarded?
Or everyone just mass harvesting, and it being a very simple system.
Isnt working things out supposed to be rewarded to some degree?
I have 30 legendary hemlock, I want to make the better tool recipes 😭
Also maybe thats a mute point, though i hate it lol. When it releases we'll just have youtube guides for everything hmm.
This is a design question, but the real issue with the current system is the lack of counterplay
the balancing is out of wack. in order of most rewarding to less rewarding it should go:
- investment of skills and gear and stats
- knowledge of the system and investment of time into "gaming" it
- luck
right now thats inverted. and its why everyone agrees it feels horrible
I don't think the intricacies are well designed...working from home and being able to log in every 2h or map out the routes in degen hours don't indicate good systems
The current system means you can exploit your better knowledge with no risk
That's just not fun
Knowing that gear is almost a non factor towards getting legendary materials is like...meh.
Gear could be scaled better yeah, but thats just a minor tweak
I'd love to see us using our knowledge to get better stuff, but also somehow creating conflict others could take advantage of
I feel a bit dirty taking everything for myself without others having a chance
./global legendary copper 5x at 99x66
(not going to stop though)
I think many of you are expecting too much, too soon. They have already stated that the resource spawn system is just a placeholder. Everything is going to change including where the resources spawn at.
crafting players see their legendary wood rarity axe and Legendary quality shirts in the same light that PVE raiders and PVP players see their world boss weapons. but imagine if you told everyone that had a tumok weapon that the extra 200 power they gained from it translates to a 0.08% dps upgrade
I literally run across the map with 20-30g worth of wood every day, and no one even tries to kill me
Did we get any confirmation from the chat the other day of whether pylons were still borked? Someone said they worked and I didn't see the rest of the convo
Seems there's strong evidence they work, but don't show on stats
ive seen both sides, some say it works some say it doesnt. but never seen enough testing to prove one way or another
but as we said, rarity scales so poorly the sample size would need to be massive
I'm aware of this, and I'm pretty sure I recall devs saying the current system sucks. But there needs to be discussion of why it sucks and what would feel better
I guess with the desert coming out we should spread people out and see if people get more stuff
Yeah, we're not hating on the game or anything, just talking about what makes the current system feel bad.
How the current system feels with 10x the map size i dunno
We're some of the people who are able to abuse it the most without massive guilds LOL
But seriously, people should be killing me on sight most of the time with the amount of heroic-legendary wood I'm hauling around when I gather
If there wasn't multiple people in Alpha I like I'd consider....
the only way to stop that would be full loot pvp at all times though 😛 but then everyone would just kill everyone just in case
or you can "scan" people like eve lol
well now thats just asking for it
I feel like there should be some kind of outward display of mat storage to encourage open world pvp
do your high valuable gathering on your gathering alts sitting on timers while you play the game and actually have fun on your main. then theres no incentive to kos you because you dont ever carry it on you
The trick is he has bodyguards waiting to collect 50g worth of gear
It's not worth is to go red over whatever resources someone is carrying. It is only a chance that you would get any of it anyway and then someone else would take it from you.
No, I use the non-native tree trick to get high rarity novice trees. I get epic/legendary every time I go out
Rarer mats seem to drop more often than the lower ones, which sucks so hard.
Maybe for now, but when corruption is made easier to deal with, I'd really like to see gathering have more inherent risks
I would not count on them easing the corruption penalty. Rather, I see them adding more punishments.
I think you're right there needs to be some kind of visual indicator. Would encourage using caravans too instead of 3 jm mining bags etc
The religion system is meant to be a way to combat corruption
I mean I know some of rogues favored routes, I could grab a party and go camp it. Then just gtfo with the corruption and a party protecting
rogues in general are gonna change what is and isnt possible pvp wise
Hey, no betraying me in public mate
scouting/randomly getting ganked etc
I think he meant me
oh 😛 well rogues will change the landscape 😄
I play a fairly honest game. I wouldn't do this actually...probably..not to you anyway
Mmhmm... 🙄
You could just wait in town to war dec him at the correct moment by the storage
Which they really need to change..
I had that happen early in the phase, lost 6 epic/legendary pieces
Pretty sure ptr patch notes had a "spin up time for guild wars"
I'd be cool with this unless it's a node war
town safe zone, plus timers for wars should be fine i think
basically means unless youre gonna go corrupt it shouldnt happen without warning
I know they had coding issues with making embersprings safe zones
yeah im pretty sure its the plan, just proving complicated
Heyo has anyone tried out legendaries wheels for caravans?
Not legendary willow but we've used heroic and they go zoom. Hard determine if it's worth it though, going zoom doesn't outrun a zerg
Pop's Tires in New Aela on Vyra are some of the best you can buy!
Question: is lvl 20 crafting possible already?
Ancient Dunzen Bow
10 Glittering Metal Strand (i have 2 so i know its in game)
Braidwood Plank (JM Lumber is already in Lyneth)
Recipe - this on the other hand i have not seen yet. so have they removed this from current phase?
has anybody tried crafting anything lvl 20?
that's odd, I had legendary willow wheels and blue t2 horse in phase 1 and it was around 35% faster than normal caravan, which is sitll very slow. Not sure if they changed it
Save your gold for armor 😉
Tin reinforced wheels are substantially better
Van enthusiasts have determined that the only meaningful stat is general speed
@vestal vortex
Fwiw i had a van with a Lego steed Bob + epic wheels
Was roughly run speed with strider
Poofed after 2 days 😢
Well, you may have not read the new patch notes
What do you mean?
It doesn’t mean road speed rating only if it bugs out 😂
There's an actual road buff that increases speed by 10% prepatch
Yeh but why would you even call it ‘road speed rating’ if it doesn’t affect road speed buff?
I mean, I get what you mean but they are clearly referring to it
Spose we'll find out - many van routes barely use roads though - lots of rivers and offroading
hey does some one ever see this recipe drop like drop on a lot of mob better never see it in market
Our routes has 95% road uptime 🙂
Something to consider is that the tin reinforced wheels only take 10 willow as well
So they are more economical - which is important for items that are consumed
I would be very cautious of spending 100g of wood until vans are less buggy
well, well, I am not sure I'd get weeping willow instead of western larch xD
Weeping willow wheels are just a little faster than the brass reinforced ones, and they ( brass ones ) need much lesser rare material to farm
Ya with things being bugged to shit I have a couple stacks of uc Larch and that's good enough for now
can you craft the tin reinforced without a journeyman station? bc in EU we don't have the journy one
no you're doing a comparison over the wrong type man
Do not waste legendary larch on wheels - if you don't have journeyman use larch on a carriage
Brass is not in the game
Only copper tin and iron reinforced recipes are available
isnt it? wtf
New gatherables should be releasing today....hold your horses
Specifically the recipe - metal is there
oh maybe its just a rare one?
ripperoni
Bunch of new recipes today too so maybe that's one?
is it today or tomorrow the patch update?
Today but not sure what all will make it to live from the PTR test so we will have to wait for patch notes
Oh I’m excited
Node incentives already are pretty good, storage space and getting the citizen bonus on that artisan xp crafting buff the nodes can do.
@covert raven . As for guild bonuses, I assume the guild perks tree will do the heavy lifting for incentivizing crafter. But yeah, right now there is nothing
The citizen bonuses seem too ephemeral. Some constant buffs might help. Agree that the extra storage is nice for crafters, though I'm not sure that it offsets the risk of being node warred and bonked in town.
At least in Mira, the buffs ended up being up like 70% of the time, which was nice. The storage gets increasingly useful if you gather or process, i know my metalworker constanly has at least 2-3 tabs overflowing with the different rarities of every tier of every useful material
God forbid you have lumber milling and metalwork. That fills up so fast
Also, the xp bonus was CRITICAL for saving copper when getting our weaponsmith up to 10. Reduced the total cost by at least 800 copper.
The buff doesnt even need to be up all the time for that one, just save up and wait till it is (or help with the quests to force it)
yep - I'm thinking more long term. xp rating is helpful early on... quality rating might be significant as well, though it doesn't seem to be up as often, and those buffs reset with server restarts currently.
materials storage might be subject to node war/spoils, so it might be worth not using the extra tab.
I could see people loading an alt characters inventory up with crafted items/materials and not being attached to a node or guild.
So I'm hoping to see more meaningful benefits to being a member of a node (after leveling up) and a guild.
I believe the intent is to have citizenship be account based, instead of character based - which would help prevent some of the shenanigans. But there's still more for them to figure out.
Anybody know if the Journeyman Enchanting scrolls not being on the Tier 3 Scribe vendor a bug or intended?
i mean over on vyra, if i become a citizen of halcy i get 150% bonus crafting xp
if i become a citizen of joeva im almost always going to have massive processing xp and time bonuses
if i become a citizen of NA im most likely to get 100% bonus artisan xp and some speed and quality perks as well
miraleth has had several times where theyve had a +500 crafting quality rating up.
these are all massive perks for being a citizen. im not sure what else you could want short of them making your coffee and dumping gold into your inventory
The xp ones are all moot in the long term for a crafter.
I wasn’t aware the quality rating one was that significant. I’ve only seen it a few times, and I believe the tooltip for the buff said 0.
You can grab some of these sick Tin Reinforced wheels at Pop's Tires in New Aela, common versions are better and cheaper than braidwood for general speed and we have up to Heroic in stock
any idea on what new gatherables are being added? if thats actually true?
As for what I’d prefer, I’m mainly pointing out ways that I think the current system can be abused.
I’m not a designer, but I’d much rather see some low level buffs constantly available. Current buffs apply to everyone, but sometimes to a lesser extent on noncitizens, right?
I’d like the node earned buffs to persist through restarts.
I think the quality rating stat should be reworked into something else. (chance to save mats when crafting? they can think up something)
🤷🏻♂️
But all that is built upon the current crafting system, which I feel could use a lot of improvement to begin with.
PTR had new gatherables - desert specific stuff - unsure if those will make it into this weeks alpha patch. We’ll find out soon.
solid, thanks for the reply
New recipes and dungeons and stuff down there as well. Pretty cool
I would check the commission rewards node vendor for that one. This looks familiar.
So... apparently the ores from granite/basalt were too powerful
nearly 300 stone till I got my first zinc :>
Has anyone really found any ore in the desert so far? Doesnt seem like theyve added that many resource spawns there unless i just havnt run in to them yet
There was some Obsidian there when I looked amongst the 1 star rock elementals. Also some new Swiftclaw spawns on the NE corner
has anyone encountered coal?
where does one find copper nodes?
Did they change processing yet so rarity can be mixed?
It sounds like that's a rather big change on the backend I wouldn't expect it soon
Thanks! So odd that they did that for the crafting portion but not the processing
Ita a very barebones system lol
Ohh yeah for sure, I meant its odd they did the coding for the crafting to allow mixing of rarities and then on the processing side they just didnt. It should have been the same thing on the backend, unless there is something in the processing code thats so vastly different that it couldnt have been used
well the same applies the other way. It would be nice with the amount of items we have to craft that we could have batch crafting too
We still SOL on coal?
They fr added JM enchanting scrolls to a vendor. Scribes continue to be useless 🤟 🤟
@pearl gust hey, what is timer on novice trees?
If it's a native tree (same tree all around) then 30 minutes.
On vyra we weren't getting a jm scribe till more nodes happened anyway
Halycon is doing is JM scribe
No longer true since they found out the vendor doesn't sell jm enchanting scrolls and they can't make them without a jm farm (which also isn't being built)
Check the halcyon building chat
Probably just guild exp, it's way too compact to compete with the gold made by normal commodities.
come on guys wtf ... rare JM animal with trash stats worse than a t1 wolf thats common...
Daystrider doesn’t feel like a good mount for caravans, I’m ok with those stats
Depends on what the mount stats are, if it's a bad bob but a badass mount, it evens out
its an OK mount and REALLY bad BoB atm
like if ya talking like a 180+ mount and the worst bob in game sure ...
170+ is still solid, as it's 1 of 2 at that speed and only 1 at 175+ (that I noticed anyway)
But yeah, the Bob stats are whack
All the new desert BOBs have the same low stats
I also reported some bugs around processing cost and timers
hopefully its just they didnt get around to adj the stats
They definitely need another pass, but I expect not that high on the priority list
Especially now vans are zoomin on the roads 😄
I will find out 😊
is there an estimation when we might be able to get coal (for steel) in the game? we got Obsidian and Sandstone, but we still lack materials for existing stuff
where can basalt be processed?
Nope. Every real response from devs/mods is a side step or “maybe you guys aren’t looking enough 👀 👀👀”. Shits cringe
Went to the dessert yesterday and chopped the new trees, mined sandstone and Obsidian and harvested poppies - so are there any use for them yet? Any recipes?
how are peeps getting the beetle mount on vyra? seen some around
seems like incorrectly desert animal husbandry/hunting only needs novice skill so everyone's been farming them up. Something like that anyways
every single new mount has complete horse base values if they come out as a beast, its always 52 general speed as a common BoB
Dont know where to put this suggestion/crafting gripe. The emblems that drop from mobs to be used in crafting recipes NEED to still drop all the time regardless of how high a level your character is. If I cant farm them on my 25 because a dev arbitrarily disabled all loot drops from lower enemies then why even craft. I shouldn't have to be forced to buy every single one or have to spend a few days leveling an alt only to have a specific window of time where I can grab those emblems myself to then transfer to my own character its insane. Getting to a higher level restricts your ability to catch up your crafting professions as easily
I get that there should be a restriction on drops to prevent high levels from farming glint incredibly easily and all that. But the whole entire loot table shouldnt be cut off because of it
Apparently being fixed with todays patch
I’m assuming this is a bandaid fix while they figure out how to add Coal to spawn tables but I’m not sure
Probably a side drop from base spawnables yeah. Guess we will find out soon xD
let the strip mining of all the basalt begin lol
Where ?
As soon as I find any I'll share the how 😄
Didn't even realise I got some lol
from wyrdstone?
Yeh must be as I looted a ring above the coal in log
oooo
Hopefully it can proc higher rarity
right
I got 3 from a Basalt, so it looks like a chance from all Stones
Just got some with Uncommon Basalt & it was Common ☹️
Does coal need to be the same rarity as the iron 👀
For Ingots yes
Adding coal, but making it only obtainable from hitting random rocks, but also requiring it to match the rarity of the iron


gonna be sick running around with my lvl 20 white steel weapon
its also a pretty rare drop. been mining constantly, no coal
Should be able to get a few uncommons from the Rarity stat when processing
Though getting 250 coal will be a task in itself to get the chance
From a rare Limestone 👀
See already better than trying to get butter
okay looking like it might be rng but now i'm worried that coal is going to work like hunting mobs and always be white and only go up on gathering rarity procs
and that would be miserable
again butter has existed this way since day 1 of phase 1 and nobody has had a problem with it 
as soon as it's one of the cool kid skills now everyone cares

I think people have been hating on slate molds and hunting rarities also for long time
Butter is in the game at least. It should be fixed but it also doesn’t have the widespread impact of Steel being completely unavailable. Steel is used in carpentry, tailoring, leatherworking, armorsmithing, weaponsmithing, arcane engineering, jewelcrafting, and scribing.
Butter is cool and all but it’s just one profession
oh I get that and you are mostly right
just the handful of us who actually do cooking have been bitching about this since October so I don't have a whole lot of sympathy is all
Butter?

it's used in 95% of apprentice cooking recipes
I think there are 2 recipes that don't need it
so it fucks the entire profession
Cooking and half of alchemy shouldnt be 'processing'

should function the same as crafting
big agree but just all processing should function like crafting with mix and match
farming has the same issue
Anyone figure out wt paintbrush is used for?
I think my quitting point is gonna be me trying to get mats to craft lvl 10 leather armor -.- farming 500 carcasses to get a single heroic drop that might not even be a carcass is kinda nuts and the other component needed is spider silk which is just as bad if not worst :p lol
right now nothing
I have cooked over 1000+ chicken, I’m almost at 40 cooking purely from chicken and during this time making my own cows/butter with a heroic farming shirt and rare farming pants, I’ve procced ONE. A SINGULAR heroic cow.
And that was after procing it rare from calf —> cow, and then it stayed rare from cow —> milk and only went to Heroic during Milk —> Butter using cooking shirts
x.x
Slate got the granite/basalt treatment?
That’s not supposed to happen. You’re supposed to be able to get Coal from it.
Nah the crocs and beetles still want JM husbandry. But I've seen em around so lost on how their bieng made
When first came out - The desrt crocs were novice/novice (pet/train) and were farmed by ummm.... certain guilds.... Patch came out and I am told - not verified they are now Novice/Apprentice (i have not confirmed as of yet). will later today if I can. -- but I get killed a lot out there -- they are not fond of Artisans.
Where is the artisan list for Nodes?
Desert crocs are journeyman
@marsh vigil Aight bro, look I get this is an alpha and respect the process but dude, please give us crafters some love even if its a slider for crafting lot sizes. Appreciate the hard work I do but buddy as a crafter I am feeling left out. K thanks bye.
Do mobs not spawn inside a placed freehold anymore? A couple weeks ago I was farming a couple grem spots inside people's freehold. Now no grem's spawn there anymore.
I really hate camping the newbie grems outside of Lionhold.
This coal already needs a rework the chances are crazy low
It’s a 10 second bandaid fix to let steel exist at all so we can test recipes
Agreed trying to get lvl'd up apprentice and I have lost love to play the game, yes I can lvl up toon by killing things but crafting the current setup I just cant see it working.
If you think this is a band aid fix . You are crazy , this isn’t even a fix. It’s 1% chance to get coal off a rock. Get legendary coal 1 out of 100,000
Think it would be a great quality of life feature to allow the guild UIs to show other members current artisan levels and stats. It would save a lot on the same questions as guilds grow. Just click on a members name and get their stat sheet. A player should have the option to disable this feature if they do not want to partake as well.
For upgrading your tools: I need to go to Joeva for JM mining. Do I need to bring all the mats there, or do I just need to buy a recipe there?
Gotta have the mats on you
respawn time for trees ?
what are raptor carcs going for these days?
With more spawn areas and more drops -- not much....
anyone see this where you can not cancel a finished/bugged job ? down a job slot now . even tried a relog
Anyone know where to pick up Herbalism apprentice certificates?
Any town with Agricultural Center or go to Agricultural Center opposite textile mills near Church of 7 stars
thank you thank you!
I would honestly be okay with it, besides for the fact that BABY COWS DONT STACK IN INVENTORY SO YOU CANT MAKE MORE THAN 50 AT A TIME
Also every journeyman station will have the food buff for their artisan class available for 47 copper.
Just the gold sink processing cost for cooking the final product ourselves is 1 silver.
do the plumed halbirdier only spawn at night or something?
Has anyone else noticed that crafting Mining tools, uses Mining quality not crafting quality? And/Or the Crafting buff doesnt affect making mining tools
does anyone know what town has apprentice animal husbandry building on Vyra?
am i the only one that feels like the bear mount/carcass ratio from hunting is fucking insane and that 80/20 needs to be readjusted to 50/50?
No
Quick question : until you are a citizen and can sell at the marketplace, the only options you have to make money is to seel to NPC vendors or find an interested player ?
Anybody else's Bloodied Bone Ring Recipe end up being a Sephillion Shard Ring when consumed?
Yes, I got the drop randomly because I happened to be in the area lol. It's bugged right now, and it works the same way for the sephi ring recipe. It gives you the bloodied bone ring
So if you want that one, better pay sephillion a visit 😂
Or hold onto the recipe until it's fixed
Haha thanks for letting me know!
Do the same rarity seeding rules as for mining/lumberjacking apply for herbalism nodes as well?
Were you making an item that was removed from the game, or altered?
In alpha 1 phase 1, I had one of my weaving slots bricked forever because I was making bluebell fiber, which was removed from the game.
It presented similarly.
hey can some1 explain me this? i try to create green tanned otter hide with rare woodchips and 1 common otter hide but in game it doesn't let me mix and match quality? am I missing something?
you cannot mix and match quality while processing, only while crafting
@marsh vigil yes im pinging you, im frustratingly down bad - game design wise.
Remove the RNG from Animal Husbandry. Its one gamble to have a % chance between carcass and trainable animal, but double-rng it with % chance between beast of burden and ridable animal, even tho you are "training" it, sucks.
There no enjoyment in farming a boss for 60+ hours just to have the three saddest beasts of burden.
anytown on Vyre that has a journeyman lumberjacking tool table
Azmaran? I think is nearly there. One of the desert nodes. Not yet though
it was a mount but its still in the game but yes its broken dont know if i need a dev to fix or just wait till thur when they take the servers down again
When it happened to me, with an item that I was processing that was changed (bluebell fiber) - that processing slot remained bricked for weeks, until they eventually wiped for phase 2.
I’d report it as a bug in game, for sure. When they modify items, or remove em, it’d be nice to be able to clear/fix processing queues.
Husbandry is in a place holder format atm, don't worry too much until it gets its proper spot on freeholds and utilises its full system of farming/training mounts pets and BOBS
Full Husbandry is placeholder for now? im not sure if the RNG on bob/mount is placeholder or planned i dont recall any statement for that
double rng element is the worst part if you're also a hunter (rng if its trainable or carcass, then rng if its bob or mount)
same principle would be to have double rng on any other gathering/processing combo, like.. herbalism/weaving
rng if you get whole flower or just the root, and if its just the root u cant use it for weaving, only for farming. if its a flower and you make threads, theres a 50/50 (or 80/20) that it breaks and is only used for.. scribing, as an enchanting buff xd
would love to know that part
Chance for mount is too high IMO.
I understand you've been unlucky and that is frustrating, but having the fastest mount that's currently in the game isn't meant to be easy or for everyone.
completely objective IMO
ive crafted "a few" things with husbandry, been level 32 in phase one of alpha aswell, in total combined its like a 75%/25% -- 70%/30% chance, leaning towards beast of burden
Which would be fine, cause bob is a consumable basically, it can "die" and a mount cant - its just frustrating to have pure rng in your profession and no way to control the outcome, adding double rng to it becomes worse
keep rng its great totally disagree sorry you got screwed by the rng bud but thats life
now lets refocus this conversation about coal drop rate
xD
Coal has dropped? 🙂
I've gotten common and UC coal while mining basalt and granite. Have not seen a coal node yet, but have not gone around desert areas extensively.
Coal does not have nodes, they are a part of the 1% drop chance when mining other stones
Has anyone found a recipe for the "Misbegotten Ring" or "Holy Ring"?
so you need legi coal to process legi iron?
yep gl with that
it’s a bandaid fix for right now and coal will get added properly to the game in a later patch. they just put it in like this so we can test the steel recipes.
no need white steel stuff xD
testing
/party finally found my 1st weeping willow tree now need 100+ more to lvl tailoring
youre not just levelling off more novice stuff?
lumberjack 21, Herby 17, tailor 11
i mean, levelling tailoring with more novice crafts, more Academic's boots to be specific. you dont need any willow just more poop.
ah I haven't answered that question myself yet it so annoying every time I think I find a recipe to use it need otter or bear hide or the recipe isnt in game yet. Last time hands were the best exp per matieral needed so I am currently looking at https://ashescodex.com/db/item/Consumable_Recipe_Tailoring_T2_Armor_ArcaneMind_Hands or https://ashescodex.com/db/item/Consumable_Recipe_Tailoring_T2_Armor_Soulseekers_Hands as farmed a lot of silk
for novice lvl tailoring for exp per best material you should go for https://ashescodex.com/db/item/Consumable_Recipe_Tailoring_T1_Armor_AmbitiousAcademic_Hands I almost gave up tailoring as I was getting pvp of hunting for lvl 1 grem skins but I found an area of lvl 5 grems south of lionhelm no one was there. Its crazy there were lvl 20 person stunning me lvl 12 people for lvl 1 material.
whats base xp for gloves? either way youre missing what im telling you 😛 im telling you to keep making gloves or boots all the way to journeyman. Thats why theres so many people farming grems there, for poop and skin
ah cool ta, long day at work and lack sleep
That is annoying we need to have world balanced correctly for material and recipe that what alpha testing should be about, there has been no rebalancing going on for crafting lets hope a patch will come.
What balance are you asking to get changed?
enchanting balance :p hahaha
In that currently it’s just worth making lvl 10 gear I assume?
The questing for lumberjack has 4 different wood quest while Herbalist only has 2, hunting has none, sort of not fussed with questing but it give huge boast of exp/glint which is why lumberjack/mining is so much higher than anything else. There rarity Herbalist Giant Blue bell is almost as bad as weeping willow but both are awful. Most recipe for apprentice need weeping willow and hunting. My main issue for crafting in general you need apprentice in too many allowed for lots of recipes, this will get even worse when journeyman. One example just Apprentice Tailor's Skivvies need 1 apprentice metal working tin, 10 raptor hide (need 10 weeping willow) , 1 Bluebelt bolt (1 more willow) and 1 Moon bolt (1 more willow) so tailoring that item you need more 12 wood and 10 leather and only 2 weaving item. I get the jist that Ashes want people to buy and sell on AH for items or be in guild to share the burden of getting material for people and I happy with this at near max level but at apprentice its too much as you are way past that lvl to make armor for your self all the material is just sold to NPC for peanuts.
issue is enchanting destroys 95% of items in game making them useless the only couple of stats are viable on gear aka the primary stats str/dex/con and so on everything else is rather pointless if u dont have primary stats
enchanting need to be a % base increase like 20% per +1 this reduces the power of primary stats increase secondary aswell as defence stats aswell as bringing TTK back down to something that can be considered reasonable. the best fights in the game atm are between 2 un enchanted players and thats due to scaling of enchanting majorly increase offence stats like 250-300 int on a mage in lvl 10 gear like what even is that lol
TTK could also be related to lack of defensive scaling, or I guess the imbalance of offence and defence stat scaling.
Unless you don’t like the vertical progression gap.
T1/T2 mat usage past levelling is an interesting topic, though it also applies to rarity.
White/green mats are for levelling, blue/heroic are in a funny position and everyone is keeping their epic/legendary.
why should this lvl 0 piece of gear scale so hard it drops from a lvl 4 wolf mob
it cost me 2.5g to enchant after reseting it twice
but getting 10 con isnt going to have the same defensive effect
well sorry 20 in that example
her eht ething if enchanting is say 20% base you gaining 20% armor, physical power and 20% to the stat it scales gear better overall since the gear stat allocation was balanced at +0 level it need to be uniform scaling not what it currently is
Imo
Make secondary values (not attributes) gain 3 points instead of 1 per enchant level. Like armor, power, pen, etc.
when gear is balanced at lvl 0 and enchant are not uniform gains it completely destroy balance out the window as enchants get higher
then how do you adress dobule stat items where items dont get 2 or 3 lines of stats but it muiltiplies the first stat it doesnt work there either since the item doesnt get as much from enchanting it obsolete
Shame Belts aren't in game yet as that would give great bonus on weaving rarity increase rating of 232-293 on legendary. ok the mats needed are crazy.
(enchanting maybe too op at current numbers, im not disagreeing) But is not the reason were mostly enchanting lvl 10 gear because of JM scribing availibility
its not the number its how it function atm +1 to stats lines dont work it has be % based to keep the uniform power scaling since gear is been balanced based oon a +0 state
Some gear is just better than others, up to the balance team to not put 4 attributes on heroic tin belt
3 points per enchant for non attributes helps balance
not realy it made sense for them with no enchanting in the game because attributes are overtuned with the current enchanting system
Well yeah, thats why im asking is it individual items are stupid, like that lvl 0 neck or enchanting is scaling badly
cause clearly not all items are balanced properly, but there probs hasnt been a balance pass
Are JM enchant scrolls also +1 per level btw
if they enchant was % base across the board it solve the issue
Dam want to level hunting as some of the mounts look so good but the gold sink is huge. Just seen a turtle mount look very cool.
Q : What is going on If I demote the Apprentice lv.15 fishing to novice? And my Apprentice pole still works?
% scaling would also help with all the secondary stats like hp at like a +20% scaling per +1 at +5 you double all base stats so thing with 50hp becomes 100hp instead of atm they get 60hp or something
there so many items that are useless atm due to only having secondary stats like crti chance and crit dmg however due to no % scaling they dont gain anywhere near asmich power from enchanting due to stats being so much stronger just gaining a flat +1 each time
Think you are right I just demoting mining only had crud axe and apprentice axe and my durability of apprentice axe went down
Nice thx 😊
currently going to make novice axe if I can workout where I hide my copper
Percents are boring, I’d rather have the current +1 system
It does mean better (higher level) gear scales less well currently
Processing is so messed up in alpha. This really needs to be fixed.
Molten Steel requires Iron Fragment + Coke.
Coke requires coal.
Coal is a >3% drop from mining stone.
Want to make molten steel? Your choices are:
No or Common only
also in before, 'you just need to do more mining'
Does anyone know why I have apprentice weaver but is locked at lvl 10? I just promoted it.
We definitely want Processing to work like crafting.
The Coal addition really seemeed like a super last minute addition as we were all talking about it all day while the servers were down and they just threw it in there.
Just keep going, itll take it off when you get some more xp
Worked thank you. However, I lost about 3/4 of the expierence from a 250unit process : (
Due to the lock
sorry, but trust me you have many many more processes to go 😛
I don't get it at all. There are so many things that need to be fixed in this economy right now.
-Processing needs to be able to mix materials
- Rarity doesn't work in practice, either its vendor trash or legendary. Uncommon through Epic is practically useless.
- Trying to get coal which is a less than 3% drop but doesn't scale off rarity makes no sense.
- Marketplaces gimp the velocity of money in the economy
- Need access to a live auction house
It seems fruitless to continue to test the economy until these things get changed. Too many bottlenecks to test anything
Yeah im starting to get to the point where im using rare to level as well because i just dunno what to do with it and it has no value.
Im not sure youll ever get a realm wide auction house if thats what you mean, as opposed to just not player shops as they are.
Metropolis Economic nodes will have an AH with their vassal nodes.
I mean, lots of the artisan system is clearly still a WIP, we have whole professions that are placeholders and clearly subject to a lot of change as we get closer to release. For example, auction houses are already planned, they just aren't in yet
Yes, I am aware of all of that but its very hard to test systems and give feedback when we are being bottlenecked
This conversation shows why games in development wipe. If they loosen requirements to advance; levels, nodes, artisan, gear, ect ... Then you permanently damage the economy of the game, which destroys the integrity of the server.
But without balance or complete features you have to air on the side of caution, which creates tremendous bottlenecks in the system. Which hurts testing... So your in a tough spot.
The solution is just a planned wipe, but I also understand why that is controversial
Ignoring any player drama reasons, Phase 2 servers are their only long term test bed they have and will have on the current plan.
Does anyone know if I have the cap of Journeymen, and then I upgrade 1 to the next level, can I make another profession Journeyman now?
no
Interesting, but good to know
you can have 5 skilled professions, 4 you can take above apprentice to journeyman.
Fix coal
Economy is so out of balanced as the demand of certain mats is so high and most dont have huge gold reserve. The currant setup of limited professions will only work with long time balance of AH prices and alpha is too short for supply and demand to be balanced. @dire pasture https://ashescodex.com/artisan/profession-planner is useful but still think the setup is too limiting will be interesting to see how crafting at Journeyman and above works out. I think big guilds where people share professions will flourish and a good guild can make huge money on AH.
Plan your grandmaster, master and other professions in Ashes of Creation.
The economy is based on cities, towns and freeholds being active along with caravans. I am not worried about obtaining what I need when the game rolls out. I am worried about the cost of leveling crafting. It seems to require a lot of gold and materials. Seems the money is in advanturing rather than crafting and I am not certain that will change until end game.
I mean, also just depends on if/how much gear you can get from vendors/world drops
Like, if no vendors sold lvl 10 gear, and enemies only droped materials, not full gear pieces, then even the "crafting" items artisans make would sell, re-distributing some of that gold
Current economy just has zero demand for anything crafted below rare. I have 20-150 of different common/uncommon materials and they're not selling even at 1s unless it's ores for people leveling weapon/armorsmithing
If/when they fix gathering so that you no longer have guaranteed legendary resources on a timer, crafting of lower rarity and even NPC loot will have meaningful value
Being able to consistently farm the high rarity stuff definitely has a big impact but there's also little reason to use common crafted when dropped stuff is probably cheaper than the mats to craft them
Right now it's an all-or-nothing thing, because gathering design sort of allows and fosters it
They are aware, they know it sucks, they do plan to change it. But that doesn't help the current situation and the damage is already done to the economy
Also things like rare animal fat bottlenecking molds. Would love to just pump out a ton of rare crafted stuff for guild but it's got weird bottlenecks like this that make it more difficult
Hunting and it's rarity is what I believe the gathering system is supposed to be. The stupid part of hunting is that it's 50/50 getting a carcass and there is no option to slaughter a live capture
Part of it is that marketplaces in their current state aren't really good. You really have to dig to compare prices between everyone individual marketplaces. Combine that with the sheer scale of resources it takes to go from level 1 to 10 in crafting and the fact that there's not really anything to look forward on the journey up to level 10, the price point of buying tier 1 commons just for leveling purposes isn't really worth it for people who are actually at level 1-10. It also doesn't help that there's a pretty big imbalance on sought after tier 1 resources with copper and zinc being both hard to aquire and bulk and very needed to progress a lot of crafting skills.
I mean I'm posting on global constantly for pretty much everything except copper/zinc/tin/ruby/halcy (the only things I can actually move) at literally 2s each, willing to go to 1s. And I sold nothing in 3 days
If your resources aren't for bis items then they have only vendor value. Perhaps a transmute processing profession would be of some use
There's also zero value in JM common/uncommon because there's no point in leveling further and there's no point in using them for crafts
Aye I literally vender t3 ores and gems I mine up unless they're epic or legendary
Same with everything else under that
Yeah adding a rarity type to every single resource definitely doesn't feel very good. It causes a lot of inventory bloat too
It would be nice to have the ability to picklist some tags to make searches easier.
Caravan parts will be a consistant use for some pieces from lumberjack/mining, especially if they release the extra recipes.
True. Could look into armor further and Pop's Wheels on Vyra are doing very well. Check out the Markets in NA Winstead Miraleth or Azmaran for your selection of Pop's Wheels.
Shameless plug :p Expect some market competition soon >.>
As is our favorite conversation for server downtime, I did have a thought this week.
If we make all spawns random timers and rarity, the amount of higher rarity materials in the economy will SIGNIFICANTLY reduce.
Thats not a problem or not unbalancable but just an effect people need to realise.
Its not very hard to end up with the hunting situation on all gatherables.
that’s a price I’m willing to pay to never play Timers of Creation again.
Just saying, because hunting essentially works how people are suggesting to fix it.
Its a random respawn, the quality spawns as common and only your rarity affects the outcome.
The only difference is theres a lot less spawns.
Why would it? The distribution would still be the same, just not in the same spot. People won't be able to find them at spawn as easy, so there might be a slight reduction, but overall, it wouldn't be noticeable.




