#alpha-two-artisan-chat

1 messages · Page 17 of 1

ember ivy
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LVL 20 Crated and enchanted gear is going to be something that destroys everything.

left parrot
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The difference between enchanted level 10 gear and enchanted level 20 gear is much smaller than the difference between enchanted level 10 gear and unenchanted level 20 gear

ember ivy
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I don't see the point? What's wrong with that?

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You get a dropped lvl 20 weapon without investment. You would need significant investment to make a good lvl 10 item higher tier crafted to get the extra affixes and then invest gold to enchant to higher power.

left parrot
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Nothing’s wrong with that, just making the point that the gap between enchanted and unenchanted is about 5x larger than the base gap between level 10 and level 20 armor. It’s different for weapons.

woeful lance
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Can you enchant artisan clothes and bags?

ember ivy
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Yes.

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Not sure on bags.

woeful lance
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Oh that's awesome. I haven't tried enchanting yet!

left parrot
ember ivy
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If you're going to enchant wait for Legendary or Epic tier Journeyman artisan cloths.

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The math on the stats just doesn't move much at Apprentice since the P1 nerf.

woeful lance
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Good to know thank you. I only have around 4g in game atm so I probably won't be enchanting anytime soon if it's expensive. But it's nice to know the system exists!

feral elm
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does anyone know how much xp you gain for novice crafts / App crafts?

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i heard its all the same no matter the recipe for crafting, i just wanted an xp value

modest token
feral elm
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so its not based on rarity but quantity NikHmm

modest token
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Rarity has no difference.

left parrot
feral elm
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aaaah is there a source somewhere where i could grab numerical values? i sorta learned spread sheet stuff and am trying to put together a calculator

feral elm
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sadge i gotta do it manually then eh?

modest token
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It is going to be different based on what clothing you have on.

feral elm
#

true, i accounted for that in multiplyers based on a % bonus

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i wanted to start with a base value of no gear or buffs and build on that

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aka excavation kit 100xp/crafted item

modest token
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A worthy project, Sir!

feral elm
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all i got so far is a list of recipes and required materials

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ChatGPT has been huge lmao

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oh and a search bar

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ah well thanks for the info guys, ill have to experiment

minor falcon
proper scarab
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Because Intrepid Toast

minor falcon
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My understanding was that craft xp didn't scale with anything so doing the cheapest thing possible was your best option

modest token
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No idea. I wasn't paying attention to XP when doing Carpentry. I did carriages to lvl 10 just to recoup some cost.

pearl gust
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For carpentry, you get negative cash flow with crates and positive with carriages

minor falcon
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But cost aside, does xp actually scale at all with items, or literally anything?

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I thought it was just flat rate

pearl gust
minor falcon
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I feel like at least quality should impact but it does not

modest token
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I agree but I know that has been suggested to them by many so we will just wait and see what they implement.

mental citrus
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I don't pay enough attention but I thought quality affects processing xp but not crafting

plush grove
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There is a difference in what you make. Capes vs boots for example in leatherworking. Boots are more, but cost the exact same in ingredients. Why? No idea.

noble laurel
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What I found with leather and tailoring is I can make gloves for fewer materials, but it costs me 60 copper to craft the item. Selling gloves only gets a return of 37 copper. Crafting a chest piece costs more material and I earn less experience per resource used to craft it. But, it sells for something like 75 copper. So if I have the money, I make the smaller items to earn more XP per resource used. If I need a little money to keep crafting, I'll craft the chest piece to make a small profit at the expense of crafting experience.

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Capes are just messed up. They return the least amount of exp and copper of any other items.

ornate summit
# noble laurel What I found with leather and tailoring is I can make gloves for fewer materials...

I do this same thing, but also remember that if you're selling, you can do this with other mats - lumber, stone, etc, and gathering a stack can offset those costs. 20 ash sell for 1s, which covers the 18c (it's 55c for me to make shoes). That's 5 pairs of shoes for every 4 ash trees I cut down, and the only thing I'm really losing there is time, but I'm also a master lumberjack.

The best way I've found to have positive cash flow is to do the gather quests and kill x animal quests and sell/use the commons I come across, while I have materials processing for 50-100 minutes, come back, make the stuff, go back out and farm what I just used, rinse, repeat.

Is it caravan gold? No, but I don't need caravan gold as a primary gatherer. I just need to pay processors/crafters of other specialties as needed, just like I would with literally any RL business, then sell my best products/materials.

pearl gust
lunar temple
primal torrent
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I hope there's a patch note about artisans tomorrow

storm laurel
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Is it a bad idea for me to be considering which professions I want to focus on before I have even played?

minor falcon
primal light
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not me, based metal bro

minor falcon
gloomy tartan
primal light
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any good online content to help me make the decisions?

storm laurel
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I have gotten some good info digging through the last 2 weeks ish of people chatting in this channel. (imo tho, I am just as new as you)

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I rec. this post

minor elk
empty inlet
storm laurel
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Use the search in channel function, and search key phases to read people who actually know something about the game

rigid nova
storm laurel
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I have no credentials

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Thanks! This will come in handy

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Will need to pick this calculator apart more thoroughly once I am actually in game. I see the 3.23% calc for the percentage of the whole for each reagent

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What does the 48 and 85 result mean though

storm laurel
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Is 48 the up from quality? And does it color code the output?

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Is 48 the quality offset

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Is what I should be asking

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And have you done new math for the crafting clothes impact on percentage offset, or is that still accurate

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Sorry, kinda grilling ya, feel free to ignore me, I can probably just evaluate the math

rigid nova
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Main difference between model in my last post is...
Before, in last model, I suggest that quality was linear 100%, 200%, 300%... 600% for common, uncommon, etc.
But ingame it's not linear, it have some tresholds: 1 6 16 31 51 71

storm laurel
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Ah

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So a 48 result

rigid nova
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yep

storm laurel
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Is 17 up from bottom of heroic

rigid nova
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31 is

storm laurel
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And perhaps the 85 is the percentage above heroic, til epic

rigid nova
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1 common
6 uncommon
16 rare
31 heroic
51 epic
71 legendary
100 still legendary but with best stats

storm laurel
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Okay, and the greyed numbers below are totals for reagent percentage impact on total

storm laurel
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What if we stuck a multiplier on those 4 numbers for crafting equipment (I am aware that based on your previous math this may help less than a +1 enchant)

ashen lodge
rigid nova
storm laurel
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Thats a nice spreadsheet

ashen lodge
storm laurel
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Props to you

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Alright, whatever town/server your in, I wanna grind til I can meet up and join you. Great job

rigid nova
storm laurel
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I guess thats the steps column next to the qual. thresholds

rigid nova
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N3:N9 are amount of steps on quality level

storm laurel
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So is it 10 or 9 for journeyman, I may be confused

#

Sorry again

rigid nova
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"Imagine we magically assemble a fully legendary Journeyman set (ignoring the rarity of leather) consisting of three items—jacket, pants, and belt—at the minimum amplitude. In total, we get:
282 + 307 + 267 = 856 rating,"
856 rating have to be around 9 steps

storm laurel
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So would a set totaling 684 be about 7 steps? And when calculating, does the number 7 go in the q rating? Or is it such that a piece of gear that would otherwise come out at qual 48 comes out at 55?

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I want to understand fully, but please if i am exhausting you, don't put up with my bs, you have already been extremely helpful 🙏🙏

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Oh wait, reading the math now, ah its non linear, of course. So the step number is a divisor is the percentage such as the 85 percent.

surreal needle
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comes out at 55

storm laurel
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Lol

storm laurel
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This was fun, we should do it again some time :P

rigid nova
storm laurel
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I don't have enough main character energy like u do lol

rigid nova
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Did anyone know before that enchanting have 20 levels? And +20 base success chance about 1% ? xD

lunar temple
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i thought +10 was the max hmm

rigid nova
# lunar temple i thought +10 was the max <:hmm:839031367781974016>

well, i thought same too, but:
{ "primaryStatIncrease": 0.20000000298023224, "secondaryStatIncrease": 0.20000000298023224, "goldCost": 28800, "goldModifier": { "expression": "evalformula($#10516612381411113:6064631760903208961$)" }, "successChance": 0.0099999997764825821, "failureChances": { "fAILURE": 0.05000000074505806, "fAILURE_LEVEL_LOSS": 0.05000000074505806, "fAILURE_LEVEL_LOSS_ALL": 0.40000000596046448, "fAILURE_BREAK": 0.5 }, "gemSlots": 0, "bBroadcast": true, "guid": "6064631721237413986", "name": "Legs_Level_20", "typeId": "10912161337" }

lunar temple
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gem slots
CE_PepeLook

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you mean that legs_level_20 bit?

rigid nova
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it's legs +19->+20

lunar temple
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aah i see. without context and knowing nothing of coding, it seemed like that would rever to a level 20-29 item

rigid nova
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"bBroadcast": true starts from +15

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ohohoh, welcome to "Blahblahblah successfully enchanted Pants of Pain to +15"

raw light
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Ello crafters. I've done a deep-dive into the wiki, and I LOVE the idea of being a gatherer, travelling from place to place, kinda exploring the map and meeting people along the way.

Either that, or I'll end up being a Farmer + Cook. That sounds dope too, standing around in town and chatting with people along the way.

#

What kind of combos are you all thinkin' about?

lunar temple
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GM miner and jeweler
M stonecutter
J Metalworking
And i guess Lumberjacking for the last app i can have. Purely to make massive bulk quantities of charcoal at once with apprentice + metalworking

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||its physically impossible to hold enough oak logs to do a max stack of char without apprentice lumberjack material bags kekw ||

raw light
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Interesting combo 😄 Aurianna the Ore Queen.

lunar temple
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I undercut the tin ingot market so hard on Vyra i got accused of exploiting

raw light
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Hahaha so you're a business magnate then!

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I'm probably not gonna play the market hard.

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I'd prefer to just join a guild, and do good work to make everyone in the guild do better.

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I'd call em all Comrade too.

rigid nova
lunar temple
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nah, i can just afford to sell common tin ingots at 10-15s each when i have 70+ ore sitting in material storage from my level 43 mining kekw

raw light
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Yeah, that sounds like you went hard.

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I think I'm gonna take AoC slow. See if I can make some friends in the world, and discover stuff on my lonesome. Reinvent the wheel, so to speak.

primal torrent
raw light
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Honestly, I've been consuming "Josh Strife Hayes" content recently, and his rambling video essays make a lot of sense.

wide portal
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Best second monitor content out there

raw light
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1000%. And it's sparked the thought in me to actually play AoC like I did Runescape way back when. No guides. No "efficiency"

plush vine
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Love his stuff. Always a great second monitor video

raw light
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Can't wait for 4h from now.

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In the meantime, playing TTS during work hours, 'cause work calls are the DULLEST thing in the world #corpolife

rigid nova
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** Gathering Rarity: Understanding the Formula**

Let’s dive into the mechanics of gathering resource rarity and uncover some fascinating insights into how this system works.
All Data based on guids: 6064630356728217692, 6064631668863336448

A Server Behavior
First, let’s establish an important point: the rarity of a resource you gather doesn’t rely solely on what’s visible in your Gathering interface. Instead, it’s also influenced by the server's deterministic behavior.

When the server decides a Rare resource will appear in a specific location, it spawns there. A notable issue is that server settings often respawn resources with the same rarity after cooldowns, but we’ll set that aside for now. Instead, we’ll focus on decoding the Gathering Rarity Formula itself.

The Formula Behind Rarity

  1. Factors That Affect Rarity
    The formula considers the sum of all rarity-influencing factors, including Gathering buffs, equipped gear, and tools. The effect of Rarity is nonlinear:
  • Even with 0 Rarity, you have a 10% chance to collect a resource of higher quality than what the server initially generated.
  • At 8,409 Rarity, your chance rises to 50%.

Here's how the progression looks:
0 Rarity → 10%
316 Rarity → 15%
700 Rarity → 20%
1,264 Rarity → 25%
1,984 Rarity → 30%
2,893 Rarity → 35%
3,712 Rarity → 37%
4,448 Rarity → 39%
5,840 Rarity → 42%
7,008 Rarity → 45%
8,409 Rarity → 50%

2.The Dual Roll System
Gathering employs a two-roll system reminiscent of tabletop gaming:

  • The first roll determines if the resource’s quality improves beyond the server-generated base.
  • The second roll decides how much the quality improves.

Importantly, your Rarity stat only affects the first roll. The second roll is entirely random and independent.

  1. How It Works
    Imagine your Rarity is 0. When gathering a resource, the first roll gives you a 10% chance of success. If successful, the second roll takes place. This roll, which ranges from 0.0 to 100.0, determines the resource’s final rarity:

Less than 88.89 → Green (Uncommon)
88.90–98.89 → Blue (Rare)
98.90–99.89 → Orange (Heroic)
99.90–99.99 → Purple (Epic)
Exactly 100 → Gold (Legendary)

If the resource’s base rarity exceeds what the second roll determines, the higher rarity remains unchanged.

Calculating the Odds
Given these parameters, let’s calculate your chances of gathering each rarity tier with 0 Rarity:
Common: 90%
Uncommon: 8.889%
Rare: 0.999%
Heroic: 0.099%
Epic: 0.009%
Legendary: 0.001%

As your Rarity stat increases, so do your odds. For instance, with a Rarity of 1,000, the chances shift to:
Common: 77.3%
Uncommon: 20.178%
Rare: 2.268%
Heroic: 0.225%
Epic: 0.020%
Legendary: 0.002%

Observations from Hunting
Interestingly, resources spawned by the Hunting profession appear to default to white (Common) rarity. This allows for clear statistical observations, showing how the distribution functions in real-world gameplay scenarios.|

#gathering #rarity

plush grove
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Interesting read, how did you come up with these numbers?

rigid nova
left parrot
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This explains why rarity was so useless.

rigid nova
rigid nova
left parrot
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The other really weird part of the system is that gathering rarity is largely pointless if the resource is already rare or higher

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This looks like a placeholder system and it probably is because wow it is bad

rigid nova
loud plover
left parrot
loud plover
plush grove
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I'd like to know calculations for processing rarity

left parrot
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@rigid nova any insight into that?

rigid nova
lunar temple
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stonemason might be a good testbed for ya

rigid nova
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Processing looks extra-hard. every rarity have personal chances to be upgraded into next one COGGERS

nova remnant
rigid nova
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If I get it right - 316 Rarity gives 5% chance to upgrade from common to uncommon, 2.5% to upgrade from uncommon to rare, 1% to upgrade form rare to heroic... etc

night rose
rigid nova
night rose
left parrot
cyan cove
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Am I the only one that gets mad when you get an uncommon from a 250 batch, because that messes up the next batch? Because you then have to spend that one minute to get the one common, so you're back to 250?

queen island
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lol

left parrot
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Same thing with making molds. I really do not want my 1 slate upgrading to yellow.

cyan cove
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I do like the chance to upgrade in most cases though, lol. I was just thinking of that one specific example, that I've had happen several times.

tribal spoke
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the number will be custom in the future

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List of values is simpler to implement I guess

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Rather than constraining and testing input field.

hybrid swan
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There used to be 4 png files, called Jewelry_Arcane_Engineering2.png, Weaponsmithing_Armorsmithing1.png, Carpentry_Scribe.png and Tailoring___Leatherworking3.png a lot further up but now deleted, sorry cant remember who it was but has someone got them saved?It was good to showing the interaction between crafting.

pure pagoda
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Hello just bought an alpha key to the game can we become like a super cook ? What does cuisine do in this game ?

frosty jungle
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I think it can buff just about everything.

cursive sphinx
pure pagoda
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Thank you Ill check it out 🙂

night rose
pure pagoda
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So you cant produce food for other people ? Nitex or am I misunderstanding

night rose
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Only milk

rigid nova
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and always buy it from other players

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At least one meal is sellable and works well

night rose
rigid nova
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Works fine to me, it gives it's bonuses - 100% tested

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every buff become "debuff" if you are logging out during it's on you - but it's a global bug, not only cooking

gloomy garnet
plush grove
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that is processing

gloomy garnet
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ahhh it's only for crafting, my bad

plush vine
# rigid nova every buff become "debuff" if you are logging out during it's on you - but it's ...

This is a general bug with all buff foods, including vendor-bought scrolls and food.

You gain bonuses of food and scrolls normally.

If you logout, and still have the buff, it will give +0 bonuses. Also, if you try to reapply a new food/scroll buff during this period, I believe it also gives +0.

Then, when the buff falls off, you will get negative stats until you relog after the buff falls off

faint jacinth
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We recorded and reproduced the scroll / food buff issue - devs acknowledged the report and it is on their desk

kindred bobcat
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No! The secret formulas!!!

gusty oracle
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do we know if pylons give there buff to rarity?

snow topaz
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what does quality do when crafting gear?

plush vine
# snow topaz what does quality do when crafting gear?

Higher quality materials mean higher and more stats on Gear. For example, take a look at these Earrings:

https://ashescodex.com/db/item/Gear_Accessory_Earring_Lumadon

At the top, you can select the dropdown to see what Rarity you are viewing. If you use all Heroic Materials, for example, you will make a Heroic Earring with those additional stats.

left parrot
# snow topaz what does quality do when crafting gear?

If you mean the quality rating stat, it basically treats the materials you put in as if they were very slightly better than they actually are. Unless you get quite a lot, you will not notice a substantial difference.

plush vine
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Ohhhh, that's probably what they meant

snow topaz
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if i use common ingredients but i have quality from buffs etc, will it turn to uncommon?

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so ideally u want legendary materials and as much quality as possible to craft bis slot right? legendary materials won't create as good as an item than legendary + quality?

left parrot
# snow topaz if i use common ingredients but i have quality from buffs etc, will it turn to u...

IF you have enough quality, yes, but you would need A LOT to do that. Probably more than you can get. What quality does do right now is if you make something with 10 pieces of wood and you use 9 green and 1 white and have a bunch of quality rating, it might still be green instead of white. Like the quality will make up for 1 of your materials being worse. The other thing it does is slightly boost the stats. It’s complicated.

snow topaz
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or it will guarantee having 22 physical 2 strenght and 5 physical critical chance?

solar iron
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every rarity has a scale of quality

left parrot
solar iron
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legendary is assigned a rarity of 101 by default

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it makes the math simple

snow topaz
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so this 20-22, 1-2, 3-5 isn't luck based, got it

left parrot
rigid nova
snow topaz
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thanks!

solar iron
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yeah sorry artifacts are 101

patent atlas
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as it is right now, you'd need full legendary mats and a crafter with very high skill to maxx roll legendaries

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def not an easy thing to do atm

snow topaz
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high skill? does having higher levels increase quality u craft?

left parrot
patent atlas
#

gonna need journeyman crafters with high quality journeyman gear

patent atlas
patent atlas
rigid nova
patent atlas
#

the metal professions got a bit of a leg up since you can get Journeyman quality artisan armor from befallen

patent atlas
patent atlas
#

assuming this uses new formulas

rigid nova
patent atlas
#

similar to what the hornhexxer helm and the a few other recipes were using this phase

rigid nova
ember ivy
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Think the highest you can get is like 1695 with JUICED journey gear and consumes.

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If i'm not mistaken.

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dependent as well on artisan class.

hardy laurel
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Don't forget to file a bug report for a low drop rate on bear carcasses

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It's like 10%-15% ish from my experience

unreal imp
#

how can i make a wand please?

real fractal
trail patio
#

Hmmmm... why are all MMO like this? When game devs realize that when someone enjoy crafting in game - they would want the same attention to that form of gameplay as combat receive. Why in combat I have nice animations, skills and choices. And all crafting ever has is menu.

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It's a game, if you put crafting in it - make it a game. Not a menu

wet quarry
trail patio
keen parcel
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Intrepid has expressed teh desire to make gathering/processing/crafting a more active activity. They, im certain, would love input on it.

severe spoke
#

is there a use for white or yellow ink?

inland bear
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Due to the highly repetitive nature, particularly of gathering, having it be too active of an activity would be extremely tedious, unless the rewards were there to match the activity required

keen parcel
night rose
severe spoke
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i wonder in witch it is use in

keen parcel
#

According to Ashes Codex, Yellow is used in the making of Journeyman Scroll of Wisdom, and White is used in Journeyman Scroll of COnstitution.

#

I haven't tried making any scrolls in either iteration of the Alpha as yet.

severe spoke
#

WOW that is so far away got to get use of the codex

keen parcel
#

Once Scribe's upgrade building gets to Journeyman, you'll likely see it available.

severe spoke
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i was assuming there would be a end product to any component in the sam tier and most of them been use in hight tier to keep them relevant at end game lvl

keen parcel
#

nah. Herbalism is kinda unique in that regard

#

Novice Level ingredients are using in higher tier recipes.

severe spoke
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that is sad in a way if it is not the same across the board then

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it make receipy useless at some point

keen parcel
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theres no reason for everything to be the same, i actually appreciate the unique aspects of the artisan skills

severe spoke
#

witch is a bad feeling and a waste

lusty herald
#

Not complaining, genuine question. Where are people finding Weeping Willow? I cannot seem to find any

keen parcel
#

keep moving around

lusty herald
severe spoke
keen parcel
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well, at this stage, there are more people actively seeking willow than copper

lusty herald
#

hmm okay I will keep trying

severe spoke
severe spoke
#

😈 my pleasure

trail patio
#

no metalworking near Briarmoor Farm?

lost orbit
#

where can i get a crude paper

oak spindle
#

Has anyone seen these ingame? or know where to get them

frosty jungle
#

I imagine that's coming with the gems and slots in a future update.

lament orchid
#

When does the game calculate how much XP you get from a craft? Is it when you start the craft? Or when you claim the products. So if I start a craft now (without my node's profession xp bonus) and then claim it with said buff, do I get the bonus xp?

modest token
#

So if you demote a gathering skill, what happens to the tool for that skill? Does it revert back to the old quality that you had or must you recraft a new tool?

rigid nova
keen parcel
#

ooooooooooooooo

#

that is valuable information....

#

If you have an Apprentice Tool....can you gather apprentice gatherables with Novice Skill?

untold marsh
keen parcel
#

ahhh, ok, thats fair. So technically... you can get a skill to Journeyman, make a high rarity tool to get some sweet bonuses, derank the skill back to novice to make room for other skills, and still be able to gather novice level gatherables with high rate of quantity/quality

modest token
median fjord
#

When I try to craft the apprentices axe for lumberjacking it says I have insufficient resources even though I have all the mats and the silver...

#

What am I missing?

woven stone
#

visual bug

#

leave station and try again

frosty jungle
#

But you don't get it until you claim it.

#

Though I have not experimented heavily to find out for sure.

woven stone
#

that is correct

empty inlet
#

Sorry to reply to this a couple days later but do you know which boulder he spawns in? I tested it for a couple hours and couldn't figure it out and got a few normal spawns but not bugged ones but I wanna know where to look

brave bison
empty inlet
spark dirge
#

For maps does anyone have the info of what materials you can get from which maps?

queen island
#

What fuel do I need for training a horse?

tacit wraith
#

wood

#

wood is the universal fuel

real fractal
plush vine
#

Or fish. Fish is good.

woven stone
#

Hello everyone! Ever since I started playing Alpha 2 last October, I have had one goal: make enough gold to get a freehold! Well, as it turns out, making 100g as a largely solo player(and being gone for holidays) has proven rather difficult. A lot of systems for making money in the game require friends(grinding) or contain high risk(caravan bugs and pvp). So, I sat and thought of the best way for a solo player to make money - and a lot of it. After a lot of trial and error, I found the best solution:

BULLYWOGS

After hitting Apprentice Hunting, I started doing some math and found Bullywog Carcasses(BC) to be the best form of consistent, safe, solo, income generation. 1 BC sells for 80c, however, 1 BC can be butchered for 5 Bullwog Meats(BM). If 1 BC sells for 80c, but 1 BM sells for 4s, and you subtract the 30c cost to process, you can turn 1 BC into a net profit of 3s70c, there fore: 1 BC = 3.7s. With that calculation, we know that 100g = 10,000s. If we use the formula: 10,000/(BC) = 100g, than we can derive that 100g will take 2,702.7 BCs(rounded up to 2,703 BCs). With that, I came up with the...
Lord Pax's Guide to Owning Your Very Own Freehold

///////////////////////////
Here's the guide
///////////////////////////

  • Attain level 10 hunting for Apprentice certification(low lvls kill Grems/spiders South of Lionhold// higher levels kill spiders SW of Halcyon)
  • Go to an Apprentice Hunting station, upgrade Bow, purchase artisan clothes, and purchase 3 Apprentice Hunting bags(the 3rd will replace regular bag)
  • Go to New Aela, along the river in between Joeva and New Aela... there will be 6 Bullywog spawns(w/ common apprentice gear, they will respawn by the time you finish clear)
  • Use Pylons for cool green circle on map, a 10 minute buff, and a neat placebo effect(pylons don't work)
  • Farm here until you fill your bags(uncontested, this can take about 90-120mins per 100 BC)
  • Proceed to an Apprentice or higher cooking station(Joeva for my server, and is most convenient)
  • Butcher all BCs(this recipe is not unlocked by default, and will need to be farmed or purchased)
  • Wait 4h10mins(with apprentice cooking gear.. I usually use this time to gather additional BCs)
  • Retrieve all BMs and sell to Cookhouse vendor nearby

With repair costs being between 1.15-1.39 BCs, you can easily eat this cost by any extra money you get from an uncommon BM sale. As well, if you're lucky, you might get a few rare BCs or even the fabled ~Heroic~ BC(until such a time that rarity is fixed, these are easily several gold each).

I've followed this guide religiously, and when Steven bans all the wrongdoers, allowing some freeholds to open up, then I will be able to finally fulfill my dream. I took the time to write this guide because, after all, this is an Alpha. I wouldn't want to keep this treasure trove to myself.

See you around!

#

examples/proof

torn fiber
#

The degeneracy that I am here for. I salute you, slayer of frogs!!

woven stone
#

One of these days, rarity will be hotfixed, and I'll be REALLY making good money

minor falcon
woven stone
#

So far? Dozens. That said, out of 289 total carcasses I just farmed, I received:
250 common, 35 uncommon, and 4 rare.

somber crown
#

They fix freeholds yet so if you plant willow you get willow?

tepid ruin
#

Anybody get a spawn location for the Garden Steward?

opaque pollen
#

Hi folks, Total Noob here. How on earth do I activate the survey pylons?

pearl gust
opaque pollen
#

Thanks!

real fractal
cursive sphinx
#

Sorry, noob question here... I reached lvl 10 i mining and upraded my certificate, so my character is now apprentice. Went and bougth the recipe for apprentice bow, but I cannot find any place on Lotharia where I can build the bow? Went to Joeva where I found the App. recipe, but the apprentice mining table there does not show that I can craft it?

lunar temple
#

wehgek you upgraded mining ⛏️ and then are trying to build an apprentice bow? 🏹

#

At the mining stations?

rigid nova
cursive sphinx
rigid nova
#

Tannering gives x6 silver per BC + animal fat, that starting from rare+ costs about 1-2 gold on Market

lunar temple
cursive sphinx
lunar temple
#

Assuming you are talking about the hunting bow and not a weapon?

cursive sphinx
lunar temple
#

Oooh okay okay. There should be a workbench just next to the guy that sold you that extra apprentice pickaxe recipe. Use that one

#

If it doesn’t work /bug and pray it will let you do so one day.

This assumes this is the vendor within a node and not by briarmore farms

lunar temple
#

Ye, the one within the stoneworks area, not the market

vapid nimbus
#

whats the best way to get butter at the moment? can we raise cows?

sweet holly
plucky plover
#

how the heck do i get my lumbermilling and stonewroking up i did those first quests for the horse but have only those recipes and they don't give me xp

frosty jungle
#

Cut trees and mill them into lumber. Mine stone and stonemasonry it into molds or whatever. You can do this at basically any town. Not sure about the starter towns, but there are lumber milling and stonemasonry buildings nearby but outside Lionhold if you haven't gotten to a main town yet.

lunar temple
smoky crypt
#

So, excuse the stupid question. But about novice things; I got zinc, but can't work it

#

I found oak, but all I can use is the newbie quest oak?

#

or is that an actual resource

plucky plover
#

i had the same issue

#

read the post right above ya

smoky crypt
#

Ah

#

So, it is just the tutorial part then

#

I was half considering that.

#

Thank you.

plucky plover
#

yessir same here but it can't be the tents at Samie's Hope either

smoky crypt
#

Yeah, got to goto Briar or one of the towns

#

but I'm only level 5. I've made my way to one of them

#

But I'm outleveled there. xD

plucky plover
#

yeah it's a lil rough lvlin to 6 but after that stuff is easier i did the bandits at the lumberyard on the tippy top they're lvl 6 and good practice

smoky crypt
#

i'm halfway to six.

#

xD

ashen plover
#

Does anyone know why I cant unpack my crates?

#

I click Confirm and nothing happens

cobalt patrol
#

Are you doing the introductory quest?

ashen plover
cobalt patrol
#

Ok, Do a /bug about it

ashen plover
ashen plover
#

Bonna /bug it because there should be a message explaining that your storage is ful

smoky crypt
#

Is there a way to take a screenshot?

#

like "officially" through the client?

woven stone
#

In Albion Online, every crafted item in the game had a little 'tag' that said who crafted it. Though small, it was easily one of the coolest things about high level crafts. You could be like "See all those 8.4 hammers? Yeah, I made those". I once killed someone in pvp, and he was using a weapon I made.

Do we know if Intrepid have said they want to do something like this? I think, especially with the heavy emphasis on Master/GrandMaster being so prestigious, that knowiing who made it would be cool af

plucky juniper
#

Do we have a time line until we get JM AXE bench up?

woven stone
#

server dependent

royal viperBOT
#
Ashes of Creation Wiki

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.

Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.
Crafted gear is considered best-in-slot in Ashes of Creation.
Previously it was...

muted topaz
#

so reached lvl 50 lumberjack ... is there a npc with a quest or something like that atm in the game ? or just useless skill till phase 3 ?

olive bobcat
#

anything above lv20/journeyman is useless until p3

muted topaz
#

damn ... 😦

#

the good thing is i figured out quantity rating is properly working ^^

reef sedge
#

Just not quality on certain trees lol

#

Most work though so that's better than hunting currently

muted topaz
#

yep youre right ^^ hunting is in a bad state right now but jeah it will get better

wet quarry
#

Is there a chart that shows the return rate for caravan trips? For example from Joeva to Halcyon?

reef sedge
#

Don't think anyone's gonna share that but further the trip the better. More nodes you cross the better. Short trips are like 5x vendor price of glint

muted topaz
#

joeva halcyon is around 3-4x as i remember

wet quarry
old temple
#

Is there any advantage to grinding out artisan skills past 20 once you get Journeyman? All end game recipes are unlocked at that point so no advantage in grinding out to lvl 30 vs. 20 is there, as long as you're Journeyman? If so, is there any point to the common/uncommon versions of end game resources, or Rare+ only really?

vast dune
#

ya you can stop grinding at 20 and just start crafting as needed

unreal imp
#

how do i tame this horse?

cobalt patrol
#

Go to animal husbandry station

#

cost is around 75s to train it iirc

primal light
#

if i want copper ore to spawn do i need to clear out the granite that is there for it to have a chance to respawn as copper?

lunar temple
#

Sometimes.

left parrot
#

granite can drop copper ore though, but it’s rare

#

basically the gathering system is currently broken on a fundamental level and nodes that can spawn copper have static respawn timers that refill what’s in the node and only reroll it once every 20-24 hours ish

#

if you find a metal vein go back exactly 2 hours later and it’ll be there 90% of the time unless it has rerolled

primal light
#

any advice for finding copper?

left parrot
# primal light any advice for finding copper?

The road between Joeva and Halcyon has a lot of mining nodes if you head off of it to the west-ish, that’s the best bet. The problem is that a lot of it will spawn around the same time because of the static respawn timers, all in a row.

#

What server are you on?

primal light
#

vyra

left parrot
primal light
#

more

#

i was gonna make myself a sword

left parrot
#

Honestly I’d wait until the marketplace comes up and see what you can find! But otherwise yeah I like the Joeva/Halc route.

primal light
#

ok thanks 🙂

copper pagoda
#

most honest comment i have read

primal light
#

heavy petted a green horse but im poor so i sold it

plush grove
#

i need a comic made of someone finding a wolf, petting it, and finding out its actually just a carcass

primal light
#

no he pulled an Of Mice and Men and pet it too hard

primal light
#

nooooo its tin not copper rip me

#

fml typo turned me into a cow

left parrot
primal light
#

ah gotcha

left parrot
primal light
#

Sikr

hollow willow
#

i hope they do some cool stuff with alchemy, so far it seems a bit, weak. Ig ill go to cooking and herbalism for now

lunar temple
#

potions and elixirs man

ember ivy
#

The crafting Elixers are OP.

hollow willow
#

not weak as in like game wise, mostly just what you can craft, though it makes sense for how early on it is

lunar temple
#

for novice? yeah. though the salves are still useful and its easy to power level with herb or gem powder.
Apprentice though? Those health and mana pots are nice justright

sweet elk
#

Has anyone figured when, servers go down/restart wether theyre running or actually paused.

Just wondering what people have seen in terms of timers and restart/patch behaviour

ember ivy
#

90% of Novice crafts are useless unfortunately.

radiant venture
#

speaking of alchemy pots, does anyone have suggestion on where to farm for apprentice potion recipes?

stoic verge
sweet elk
stoic verge
lunar temple
#

yes. they all persist including applied buffs even through server restart and crash.

Though i did take out stuff once right as the server went down then it ate 50 zinc frags and the exp upsidedowncry

sweet elk
#

that would semi indicate the servers running which i think is happening in regard to timers too

#

like respawn timers

stoic verge
#

quite possible

sweet elk
#

or its actually based on the clock i guess

lunar temple
#

oh timers, possible those will be paused. though over the downtime, it caused many players to be kicked from citizenship for tax evasion. including a mayor kekw

ionic oriole
#

The ashes wiki page has brass reinforced caravan recipe for journeymen but it is not available in game. Is there a plan to roll out these recipes later or is this no longer relevant?

stoic verge
#

seems to me they are making things easier for the attacker of caravan by what I saw of the last patch -- so I dont expect caravan armor/reinforcements coming ....

lunar temple
#

some exists at journeyman

sturdy dock
#

How do we get cotton? I see some might be trying to grow it? Is it in the game? Need it for T1.

left parrot
#

Yeah it’s a bit weird

haughty harbor
#

Random Question: as a lower level artisan, is it better to just sell to vendors or try to sell to other players

left parrot
#

You never need to pick citizenship based on crafting stations. You can always just go there and use their stations. Citizenship gives you:

  • extra storage
  • extra cheap purchasable storage
  • access to that node’s cloak
  • occasional extra benefits from buffs in the node
  • participation in node wars
deep wolf
stoic verge
robust mirage
#

When promoting a profession, I already have 3 gather apprentices, but I can't promote my stonemason apprentice, that is correct, yes?

pearl gust
#

That's out of all 21

robust mirage
snow topaz
#

does any1 know where to farm otter carcasses, i killed 300+ in multiple areas, none spawned there, any help please?

mental grove
#

So, by accidentally demoting my mining instead of promoting it, I went from 20+ ready to do journeyman promotion to 10 and can't unlock the certification at the journeyman stoneworks foreman...

robust mirage
#

it would be nice to have a confirmation on demotion

deep wolf
lucid grove
#

hello everyone some know where i can get that or if someone have looted this item

real fractal
#

Hey, any fellow cooks in chat?

terse crown
#

Im new. Just got 3 legendary snowdrops. Are these something I should hold on to, or make snowdrop powder?

real fractal
#

Snowdrop + Daffodil makes magic powder which is used in a lot of magic weapon crafting

terse crown
#

So probably hold onto it in case i can get some legendary daffodil to make legendary magic powder?

pearl gust
haughty harbor
#

what's the most useful art. skill rn?

#

Demand wise

torpid hearth
#

Where is the lumberjack certificate person at?

lunar temple
#

any woodshop

snow topaz
#

hey got a quick question if recipe shows green item on it, for example rosethorn gloves,i can put all common/white materials and still get green/uncommon rosethorn gloves?

ashen leaf
cursive sphinx
#

Xquse me... is Brass Ingot the same as Bronze Ingot? The codex recipe says Brass, but Marketplase sells bronze?

#

Norwegian here, they might tbe the same?

olive bobcat
mental grove
# snow topaz hey got a quick question if recipe shows green item on it, for example rosethorn...

Pretty sure that you get what you put in. Common/white mats = common/white item. If you put uncommon/green, you get uncommon/green. Now, you can mix item qualities but when you do this, look in the right side of the window before you hit create to see what it will produce. I am not sure of the percentage but if you are making an axe (for example) and put 8 rare/blue lumber & 2 green lumber, to 1 blue weapon mold and 10 blue copper, you will end up with a blue axe, however, if you deviate too greatly from the blue (introduce say 3 green lumber/7 blue lumber) then you are more likely to produce only a green axe.

Hope that helps

mortal frost
#

Does anyone know what station a novice fishing pole can be crafted at?

snow topaz
mental grove
#

I don't know either, but if you want to see if it's going to be a green result or a different color result, then just add the materials that you have and see what it says. Otherwise I can't answer that question

dry tree
waxen linden
#

its way to hard to even get basic mats for crafting and then the over the top creep from novice to apprentice on required mats. bout to just say fuck it and not craft at all this is a game shouldnt feel like an actual job.

mortal frost
lunar temple
#

Raid Sunhaven for its vast rich minable nodes

iron estuary
waxen linden
iron estuary
#

to level tailoring, don't bother using apprentice recipes

#

just keep going with novice

#

so you just need flax or poo, both in reasonable supply

rich jolt
#

His point still stands, to have to consume a willow board for every bolt of cloth makes about as much sense as having to burn wood to spin thread. Or use a flower to skin an animal. The entire crafting system as it stands is bad.

iron estuary
#

Yeah I don't disagree with that: the balance is way out of whack. But I do disagree with the part that says levelling a craft is too burdensome to bother with.

minor falcon
cursive sphinx
#

Could you please tell me where I go to craft my novice hunting bow? I went to the cooking node on the "cooking dock" west of Lionh, and upgraded my certificate. But where to I craft a better bow? I asked in global and all I got was "Every town"

iron estuary
#

or just make do with the crude tools you start with until apprentice, at which point you need to go to a specific town that has the apprentice hunting building to make an apprentice bow

eternal leaf
#

what artisan bench lets you make copper and zinc shards?

uneven gate
#

Does anyone know what is the deal with Snowdrops, i literally haven't been able to keep them in stock in my Market stall for 3 days in a row now, is their some shenanigans going on with them? I've checked the codex and tested things out there's no plus value recipe to them.

iron estuary
#

They're needed for both magic powder and aela spice, both common materials in other crafts

left parrot
#

Has anyone seen any of the Rosarium Guard patterns?

copper pagoda
grand tendon
#

How does the crafting clothing bonuses work? Do we need to wear it when claiming or the entire time?

woven stone
#

Whats Price check of Bone Earring recipe?

olive bobcat
olive bobcat
#

steel bloom

frosty jungle
wet quarry
#

For crafting rarity? How is the output rarity calculated? Cause if input my materials, it tells me the rarity before I craft. Is it fixed for that combo or does it recalculate every time I input materials

iron estuary
#

it calculates based on your input mats and quality rating

wet quarry
#

Dude thank you! What a great write-up, I'll read through it, thanks!

iron estuary
#

credit to @rigid nova

summer elk
#

is quality rating fixed? I know it worked for some professions and for some it was useless (carpentry for example)

snow topaz
#

anywhere in the world possible to enchant lvl 20 gear, get journeyman scrolls?

covert niche
#

Yes, if your server has journeyman benches for: lumberjack, herbalism, mining, lumbermilling, alchemy, and scribe. Pretty sure that's all you need just for scrolls.

plush vine
#

Hey, I'm looking to level up a crafter for Jewelry and Leather armor. Anyone have advice on how to get started / easiest path to get to Apprentice? 🙂

iron estuary
sharp ivy
#

can you only get baby lambs by way of freeholds currently?

acoustic sandal
#

There is still RNG involved too

woven stone
#

You won't do it alone

#

Leather armor is hunting, weaving, tanning

lucid grove
#

.03

modest token
#

Fellow artisans, where does one obtain Charm of Fateful Fortune? Needed for Novice Enchanting.

modest token
azure vale
#

Do we know if the Crate Robustness stat on caravan crates is working right now?

tepid magnet
#

505746785457930240 btw any1 know how to find coal?

lunar temple
#

have a GM spawn it in

#

||unless there are nodes hiding in the forge no one realised, they dont exist yet PepeHands ||

thick acorn
vast dune
#

ya we know for sure that there will be a couple new gatherables coming soon to the desert

#

Steven talked about a new fish coming soon to the desert

thick acorn
vast dune
#

well you are going to be searching for quite a while because it's not in game yet

#

🤣

thick acorn
#

wont find it if u dont search :p

vast dune
#

rogue fish NikRogue

thick acorn
#

tbh they should add content to the game like this dont tell anyone it added and make it like a rare fish or node and once it caught it slowly get added into the game and tag the player on the fish discovered by X person

#

For the fish example patch the fish in but have it like a 0.01% catch rate or has to be fished from this exact pool of water and when u catch it add it in over the map with next patch and add a player tag on it to who discovered it

vast dune
#

not sure if people would like that, I'm ok with it.

thick acorn
#

they can add new weapon in a way like this too for example there a hidden room behind a puzzle in a dungeon and if u crack the puzzle u might unlock crossbow recipes which then everyone can get

#

and just tag the player who did the puzzle and unlocked it to the crossbows

#

dont tell people they got added just let somone ifigure it out eventually and they get a ohh frick moment alognm with rest of the server

proper scarab
#

You have to scan a QR code in around irl cities and do a irl puzzle man hunt ala Cicada 3301

thick acorn
#

could be something like u need to get X item which give u a minor hint and if u take it to a statue in a dungeon where the room unlock under certain conditions and u use this item on the statue it might unlock a new room or tunnel permanmently which the mkight lead to unlocking something or technologuy or even drops on the server

proper scarab
#

and then a 1000 piece Steven puzzle

hard void
#

One day an answer about coal will happen and not " is there a ferret??!!!" 6757_Sadge

proper scarab
#

Coal will be introduced into the game eventually

earnest yarrow
#

Is there a apprentice hunting bow that has Rarity as the primary?

mellow gulch
#

Where to get Epic Fine Paper? If I will use common, what can happens?

faint jacinth
#

@mellow gulch vendor items don't factor into item quality

#

It showing you epic paper is a bug

The crafted papers have the wood type

jade pebble
#

Has anyone here actually seen the Divination Mirror Recipe ingame? I've heard the broken mirror craft component drops at Seph, and have seen a number of broken mirrors ingame, but while the codex lists the repair recipe I haven't ever seen the recipe for that nor has anyone I've talked to. (and the repaired mirrors are needed for Apprentice Repaired Treasure Maps, so it would be really nice if the mirror recipe was actually possible to get).

night rose
#

Where can I find recipes for tools with rarity (ash or hemlock)?

jade pebble
# night rose Where can I find recipes for tools with rarity (ash or hemlock)?

that depends a bit on the kind of tool -- for example for lumberjacking both the default apprentice recipe and the apprentice vendor recipe using Hemlock and bronze have rarity as the second stat.

But the codex lists a number of alternate recipes for all the tools that I've been unable to find a source, especially at the journeyman level. I would love to know a source for any of the tool recipes that use Brass or Iron

hollow willow
#

did they just remove the lumberjack skill tree?

#

also do you unlock more recipes as you lvl the skill? im guessing so but idk

whole minnow
# mellow gulch Where to get Epic Fine Paper? If I will use common, what can happens?

i would guess thats > Forsaken Blades Spellbook

that recipe is f'd , i had everything legendary and nobody i asked to craft could even craft it legendary thanks to the paper and emblems ruining the overall rarity of the mats. someone might be able to craft it if they have good artisan clothes but most likely you are wasting your time getting mats for something that will proc 1 rarity under your ingot & magic powder.

straight up waste of mats to craft it until they fix it, spent so much time farming every ingot material just to try sell them now.

if someone have crafted it lego i would like to know their rarity stat for engineering smh

chilly cape
#

Can you level beyond journeyman is lumber milling if there isn’t a journeyman station? Seeing a lock on lumber milling even though I have promoted to journeyman cert

olive bobcat
zealous umbra
#

Are we able to make Journeyman Pickaxe yet?

gloomy tartan
#

What server?

#

On Vyra, yes for quite awhile now

magic forum
#

Anyone have problems with leveling sometimes? My jeweler says apprentice and its been stuck at lvl 11 / 1 % after quite a few jobs

hidden sun
#

How often do Tier 2 hunting nodes respawn?

real fractal
hard void
#

what are utility slots for on caravans

#

new ones have 3

real fractal
#

Useless right now

#

As far as I know

ashen lodge
#

Can anyone share legendary willow spawn?

spark wave
#

Please someone justified this convoluted crafting system...

left parrot
#

Honestly it’s a complete mess but it certainly does generate a lot of player interaction

potent parcel
spark wave
#

i feel like 2 many things intereact with 2 many things

#

im aware of what he wants

potent parcel
#

You shouldn’t be able to craft everything yourself
This system makes it so you can’t

left parrot
#

It’s interesting how some professions have light interactions with a wide range (i.e., how armorsmithing needs slate molds that use animal fat, bluebell thread, and willow boards)

rich jolt
#

I'm a Stoneman, I need to find a thread from a threadman otherwise I won't need the threadman.

spark wave
#

but the fact the crafting will be 100% useless until grandmaster because really any of the armor smiths or weapons wont be able to keep up with players lvling so nobody will need those until 50 cause usually drops will be easier to obtain

potent parcel
spark wave
#

it wont be though

#

cause people will then be wearing lvl 20 gear at lvl 50

#

cause crafting wont be able to keep up lol

potent parcel
#

Those level 50 players won’t like not having the best gear and will start putting effort into getting the buildings to get the better gear they want

spark wave
#

only way i see that working is if you lvl cap people until the node is at the progress for gear to be relevant

rich jolt
#

If you want crafting to matter, and solely matter, it needs to keep pace with the level of the characters making it. It should NEVER take me 3x the time to level my crafting to get items that fit a level bracket I passed in a few hours.

potent parcel
rich jolt
#

This system disrespects everyone's time.

spark wave
#

100%

left parrot
#

yeah, there’s a lot of balancing issues with crafting. 1-10 in crafting clearly needs to be much faster.

spark wave
#

dont allow anyone to progress until the node is enough

#

simple

#

1-10 is completely jank

potent parcel
spark wave
#

but people juist go to the next node or dungeons

potent parcel
spark wave
#

what im saying is basically unless you have all the nodes progress at the same speed and cap everyone at the same lvl

#

then the crafting is useless till 50

potent parcel
spark wave
#

not really crafting takes tooooo long and there is to many intereactions between crafters. its ok to have 2/3 people needed for a craft thats cool. but leatherworking needs around 6/7 people thats crazy

left parrot
#

you just need hides, wood, thread, right?

potent parcel
# spark wave what im saying is basically unless you have all the nodes progress at the same s...

Think of it this way
This is how the goal is supposed to be

At day one the moment the servers go live

The entire world is disposed to be 1-10 content
And until a node is leveled that is the only content available

Carphin will be 1-10, oakenbane is 1-10, the forge is 1-10

And it’s not until nodes start progressing that content unlocks(and nodes will block others from progressing via vassal system)

If gear doesn’t drop from mobs, then crafted gear based on node buildings is all that’s available

spark wave
#

i think we should also be able to test max lvl crafting and gearing process cause once again i think this is ok at max but not when lvling

young phoenix
# left parrot you just need hides, wood, thread, right?

it's not that simple. for novice to apprentice you need cotton thread. there are no gatherable cotton nodes so you have to buy the cotton seeds from a vendor and grow it with droppings before you can pass it to weaving to spin to thread

left parrot
spark wave
#

i feel unless your a zerg guild with 300 people funneling mats to people this system doesnt respect anyones time

left parrot
#

e.g. leveling novice armorsmithing requires 5 professions: mining, stonemasonry, hunting, tanning, metalworking

crafting polished tin leggings, an apprentice item in armorsmithing, requires:

  • apprentice lumberjacking
  • apprentice lumbermilling
  • apprentice hunting
  • apprentice tanning
  • apprentice herbalism
  • apprentice weaving
  • apprentice mining
  • apprentice stonemasonry
  • apprentice metalworking
  • apprentice armorsmithing
real fractal
#

I don’t think the system is created to respect your time. Its main focus is grind. It reminds me of Ragnarok.

#

Good or bad; that’s your opinion

I’m just saying that’s how I feel

spark wave
#

grind is totally ok

lime dagger
#

And interaction make friends

spark wave
#

but this is MEGA grind that is really suited for zerg guilds haha

real fractal
#

I can agree with that yeah, numbers is everything right now.

lime dagger
#

Or a lot of free time

real fractal
#

It caters to large numbers or unemployed people.

spark wave
#

i would like to see a crafting window inside the trade window cause no way will i ever trrust anyone with mats to craft something lol

real fractal
#

Which reminds me of a hilarious guild advert I saw where they wrote “Self employed or unemployed preferred”. That was great

lime dagger
#

Idk about the other servers but the bugged willow hurts all of us

young phoenix
young phoenix
torn fiber
#

Weapons should feel like something special that was made with a lot of effort

spark wave
#

man so many unemplpyed people haha

rich jolt
#

Alenya, nothing feels special literally at all what are you talking about. Making 1000000 white quality swords is no different than making a legendary sword in this game. The only difference is the color of the item you mined RANDOMLY changed. Nothing else. it's all RNG for your special items.

young phoenix
# torn fiber It's not overly complex, just need to lose the instant gratification mentality o...

It's not an "instant gratification" problem (at least not for me). I assume there's tuning to be done but, it doesn't make any sense to do any crafting or gathering before max level when you can just acquire rare quality versions of the same gear with less investment by just mindlessly grinding mobs. Some of the problems will get resolved with enabler systems for a full economy but there are some obvious issues right now

spark wave
#

man i love my 10000 white swords they were super helpful

torn fiber
real fractal
magic forum
#

got it

worldly hound
#

What is respawn timer for mining node?

radiant dust
#

wanna confirm no one has been able to get hands on a apprentice map?

#

the mirror drops from seph seeming useless rn

ashen leaf
wet quarry
#

Is there a discord or place where I can check value of items? Current methord is just clicking on stores and just guessing?

#

I have 4 apprentince professions and 1 journeyman. For some reason the game is saying I am using my maximum number of apprentince professions (5)

vast dune
#

Yep so working as intended

#

You have your 5, 4 of those can be upgraded to journeyman

plush grove
vast dune
#

I do think we should get 1 more apprentice slot so it's 2 1 1 2

proper scarab
#

$50

vast dune
neon magnet
#

just did an epic map and gave me 61 curio coin any used for that?

plush grove
#

not yet

wet quarry
#

Thanks for the explanation

neon magnet
#

so i wasted time on an epic map with useless stuff....
61 curio coin 32 gloomy pross petals (useless also) and 1.8g in glint...

plush grove
#

The loot from maps changes based on the quality. The higher the quality the different tiers of materials drops. I would agree, epic right now isn't something i would focus on. Rare and below, sure.

rigid nova
neon magnet
#

i did it cuz all mats i had on banks when got frayed but wasted 1hr trying to find it since it showed 7 circles lol

plush grove
rigid nova
twilit slate
rigid nova
plush grove
#

I made a copy as soon as you posted it

twilit slate
#

i see the message about codex at the top, a collab on this would be cool

rigid nova
twilit slate
#

regardless yall are the goats for this

proper scarab
#

im more of a sheep kinda guy

twilit slate
#

lol that works then

#

🐑

long relic
#

Does anyone know if the enchanted bronze recipes are fully in game? I currently only have the Pauldrons and the bracers

uneven gate
#

Does anyone have any clue why people are buying out all the common snowdrop everywhere?

vast dune
#

It's used in multiple processing professions and it's cheap

fierce patrol
#

Hm, anyone having trouble with promoting a 5th profession to Apprentice? I've moved another to JM already so I only have 4 at apprentice

fading agate
fierce patrol
#

I suspected

#

But that seems silly then.

#

The limit is not accurate in that case

#

So even if I promoted another profession to JM, it wouldn't matter

vast dune
#

You can only promote 5 skills above novice

#

2 grand master 1 master 1 journey and 1 apprentice

cyan cove
#

Nah, it's 2 Grand Master, 1 Master, 1 Journeyman, and the rest Apprentice. You just leave one "open" and you can promote/demote as much as you want. I haven't seen any repercussions to promoting metal when I need to make some Tin, then demoting it and promoting lumber when I need Willow.

fierce patrol
#

Yeah I'll do that with Stonemason cause I just need the molds

cyan cove
#

But they're right, you can't have more than 5 Apprentice (or above).

#

Honestly, there should be some sort of cooldown or something. Which I expect they'll address that before launch.

#

Oh, you do lose all XP when you demote, back to the Novice cap. So FYI on that! I haven't demoted a gathering skill yet, when I have that tool. Kinda curious what will happen there. Does my Axe turn back to Novice?

fierce patrol
#

So it will demote it to the highest possible level for that rank. Got it

cyan cove
#

Yup!

vast dune
cyan cove
#

Did you read the entire paragraph before saying I was wrong?

vast dune
#

Yes and that is also wrong 🤣

cyan cove
#

No it's not, I was doing it last night.

vast dune
#

Currently true you can go up and down but it will not be that way in future

#

It will have a cost

fierce patrol
#

Cost makes sense

cyan cove
#

Great, like I said. It SHOULD. But until it does, it's not wrong.

vast dune
#

Also if it's a gathering skill you will have to make a tool each time

cyan cove
#

Okay, that I kinda thought.

#

I will be demoting one of mine at some point, just to see what it does with the current tool. lol

vast dune
cyan cove
#

Nah, the whole point of Alpha is to NOT play it safe and find things to improve. Go crazy, flip your skills every other day!

#

But we got some min/maxer here that's already making his final toon. emoteadance7

left parrot
cyan cove
#

Can you still use it?

left parrot
cyan cove
#

Yeah, that's what I'm curious about and will probably test myself. I don't know how fishing works, because I just see people standing around. But for like herbs. I'm currently Apprentice with the Apprentice tool. If I demote it, can I no longer harvest ANY herbs? Can harvest Novice, but not Apprentice? Or, does it just have the Red X, but it's still technically equipped and works normally?

I know you don't have the answers, they're just what popped into my head when trying to figure out how it would work.

iron estuary
#

You can still harvest novice

#

because your tool 'downgrades' to novice

#

I don't know if you then later promote, you get your apprentice tool back

keen citrus
#

does anyone have one bluebell thread i can trad for, Tin Ingot , a cut emerald or a Halcyonite?

somber crown
#

anyone have jouneyman lumbermilling on their server?

violet owl
#

Just wanted to post this here. A mate of mine found an image of someone previously testing hunting and it's rarity.
Anyway I wanted to add to this and do my test with a rarity rating over 500. I think we can safely say that this system is not currently working?

Sorry for the @ @marsh vigil but think you may also want to see this.

#

Meanwhile another friend finds an epic wolf carcass and has his hunting skill at 5. Mine is 30 and over 500 rarity, and I barely find a rare.

somber crown
#

I think there is a issue where rarity is static on the node mostly

violet owl
#

Yeah agreed. We were discussing that every huntable animal spawns as a common, but then the rarity skill comes in and determines if you get a better rarity. But that theory must be wrong seeing as my results above.

somber crown
#

I would just assume everything is placeholder currently

#

and there is no logic behind any of it

violet owl
#

Oh absolutely, I know this isn't what they want hunting/skinning to be

proper anvil
#

you mean people shouldn't be able to pet things to death?

left parrot
#

And you did get unlucky

#

Oh wait you didn’t even get that unlucky

#

Your results align perfectly

violet owl
#

They're no better than someone with a starter hunting bow

left parrot
#

You collected 151 grems and got 22 uncommon and 2 rare

#

With a starter bow he collected 167 grems and got 13 uncommon and 1 rare

#

You got double the starter bow

#

The stat works it just adds to your chance to proc enhanced rarity

violet owl
#

I havedouble the guy who had 259 rarity, and his were far better

left parrot
#

Once you do proc enhanced rarity it’s 90% green, 9% blue, 0.9% heroic, 0.09% epic, and 0.01% legendary

left parrot
violet owl
#

Mine should be double as good as his surely

left parrot
#

His proc rate is 29/153 =0.19, your proc rate is 25/151 =0.166

left parrot
violet owl
#

so with my score, what should my proc rate be?

left parrot
#

Someone in this channel worked out the math for it sec

left parrot
violet owl
#

Thank you, appreciate it

left parrot
#

So you hit exactly right and the guy in the other test got fairly lucky

#

But the real tl;dr is that gathering rarity rating SUCKS

#

It’s just an awful stat because of how the system works

violet owl
#

Yeah, feel like it was a waste of my hard earned mats

left parrot
#

Hope for buffs

#

And just hunting fixes in general

violet owl
#

Yeah, I mean I know its not the final system. I just hope they have a skinning mechanic like Red Dead Redemption 2 🙂

quartz hamlet
#

whats the best thing to craft and process for xp? for lumbermilling and carpentry

rocky steppe
wide portal
#

Does anyone know what's the best way to level jeweler 10-20?
Is it still novice necklace due to cost or do the apprentice crafts yield sufficient exp to justify the 11s crafting cost?

lunar temple
#

you can usually sell emerald jewelry well

wide portal
#

Hmm I'll try that thanks. Earrings are nice

olive pollen
#

I like the hunting rarity, I think all gathering should be like it making legendary really hard to get , that way it's worth finding epic/legendary proc and worth getting better gear to increase rarity. Only reason mining/lumber/plants have so many higher procs is cause of the static nodes which really needs to be fixed.

wide portal
olive pollen
#

Well I got legendary t3 hunting bow + journeyman pants, belt and shirt (common) I dont use bags so lose about 50 ish rarity. and within 230 ish frogs I got 30-50 ish not sure as I used some uncommon, 6 rare, 2 heroic and 1 epic. So surely in few months we should see more Epic+.

empty inlet
#

@rigid nova Do you know the threshold of rarity needed to increase a stat that has a range of say 4-5 to 5?

rigid nova
# empty inlet <@678982099017138191> Do you know the threshold of rarity needed to increase a s...

basically all stats are placed on steps between quality rating. So, for legendary there is a range 71 - 100, so, you have 29 steps of linear increasing. If possible attri range on item for example is 100-128, each step will give +1 to attri.
When we are talking about low-count things, picture is the same, but i don't know how rounding working exactly and how much % you need to step up - 49% 50% or 51%. I think 50% should be enough.

#

1-5 - сommon
6-15 - uncommon
16-30 - rare
31-50 - heroic
51-70 - epic
71-100 - legendary

empty inlet
#

Comparing things like high rolled Heroic vs min-rolled Epic

rigid nova
empty inlet
#

Oh that is interesting right now I see BiS as just raw stats over set bonuses so I don't have to consider that right now but it is something I will note down

#

Does that mean that is I have a set of half-heroic and half-epic the set bonus will average?

#

Or are the fully separate and so you need a set of the same rarity

rigid nova
#

is set bonuses starts from 3, 5, 8 it would be
3 = E
5 = H
8 = G for you

empty inlet
empty inlet
rigid nova
#

for common we have only 4 steps, where 1 is 0% and 5 is 100%, so 2, 3, 4 would be 25%, 50%, 75% for heroic and epic we have 19 steps, so it's 5% per step

#

oh wrong. 1 is 0%, 6 is 100%, so 2, 3, 4, 5 is 20%, 40%, 60%, 80%

empty inlet
rigid nova
tame scroll
empty inlet
peak bough
#

@rigid nova nice calculator. i have a question. i crafted the halcynite ring by using all leg ingridients. it turned min roll legi. so what can you else do to get it to a max roll?

lunar temple
#

higher quality buffs from gear, food or elixirs

peak bough
#

ah nvm, i guess i have to raise the quality rating

#

how does the node buff 5% work? is it 500 rating then?

surreal needle
#

you would need approx ~2700 rating to get max roll for leg item(if there is no diminishing on higher ratings, which we are not able to research at this moment)

versed verge
somber crown
#

Anyone know the processing/vendoring price of dried lumber milling items?

tribal spoke
faint jacinth
#

Doh it seems like you start to explain just above

rigid nova
#

but for now - my data and experiments makes me sure that whole model in calculator works 99% fine

faint jacinth
#

It does seem to work in most cases I've tested - just a handful of outliers

peak bough
#

@rigid nova what does the 5% node crafting quality rating do? is it like 500 rating or does it count on top ?

proud flower
#

Leveling Jewelry from 10-20 (with artisan gear and xp scrolls) not accounting for materials will cost me 550 gold. What the actual fuck?

left parrot
proud flower
#

yes

left parrot
# proud flower yes

craft novice items and do it in Halcyon with the school of construction for +100% xp

proud flower
#

I suppose Intrepid's intention is for me to pump out 1,000 common zinc necklaces to level up crafting 😐

Neat

left parrot
tepid ruin
violet owl
woven stone
lone glacier
#

Is this in the game? Codex doesnt say from what it drops. The recipe however can drop from a ton of mobs.

faint jacinth
#

it literally says it doesnt drop

#

thats what the 🚫 means @lone glacier

grave acorn
#

Is tanning really hard to level for anyone else? I can't seem to find enough huntable creatures anywhere

real fractal
#

1-10’is a grind

#

10-20 is much easier

#

Work hard

#

Make sure to use the shirt/pants for XP

stone karma
woven canopy
#

The problem: =====================================
Current Animal Husbandry (AH) system is terrible.

  • Unless you are the top 1% of people who have a dedicated group to farm and camp the best spawns (which are static and need to be randomized), you are spending more money in this profession than you can make.

  • It costs 55s (in a node that has 10% tax) to tame a Novice level mount. No one buys them outside the 1st or 2nd day of a server.

  • The sale price for completed mounts and BoB (to vendor) are either 0c (yes, zero), or 1c, or 5c.

  • Apprentice mounts cost 1g 65s (again, in a 10% tax node, and cost has tripled) to tame, and you either cannot sell them at all after a week of the server being up, or have to vendor them for nothing.

  • You can only ever tame 1 (one!!) animal at a time at a station. Every other profession can select between 1, 5, 10, 25, 50, etc. and their timers are set to minutes based on quantity in a 1:1 ratio. AH takes 30 minutes per animal, and you can only do them 1 at a time. This makes leveling this profession both insanely expensive and insanely time-consuming with nearly zero return on your investment (I've actively been losing money in-game for the last month).

  • Players who got boosted early and have collected all of the best Journeyman mounts are poised to be the only ones to make a profit when those markets go live, and everyone else who is trying to catch up are out-of-luck because by the time we get to Journeyman, everyone who wants a mount will have one and have no reason to buy another.

Possible fixes for this: ============================================

  • Mounts should be perma-death when they're killed. Actually require players to invest back into the mount market and help this profession.

  • Lower the cost for AH taming. It is wildly out-of-sync with other professions in the game for an 'item' that is permanent for players currently and never requires them to reinvest with you.

  • Significantly increase the amount that a tamed mount or Beast of Burden (BoB) can be sold to a vendor for. I have worked other professions like lumbermilling and woodworking and if I take a bunch of stacks of western larch and mill them down into planks and boards, I can sell them back to the vendor or craft caravan parts and be either making a profit off it or at least nearly breaking even on the money I invested. Only AH seems to have such a massive cost sink, and at least for things like caravan parts, players are getting their caravans destroyed and needing to buy new parts for them (this is the only time a BoB gets sold, and only higher tier ones).

  • Provide more rarities for hunted animals (both carcasses and animals). I have farmed hundreds of animals (Grem, Raven, Horse, Bullywog, Wolf, Bear, Pallas Cat, Terror Bird, Tidebreaker [Otter - why the multiple names??], Swiftclaw, Voyager, Shoalskipper, Terrapin, Gryphon, Obsidian and Runic Stallions) and the BEST rarity I have ever gotten is rare (Blue), and most of those are only on carcasses, INCREDIBLY rare to get them as the animal for taming.

  • Make the rarity of a AH tamed animal mean something when it tames into a mount. Having Uncommon and Rare tamed mounts have no difference to them is pointless, so why??

  • Make it so players who are leveling hunting as a profession can "kill" animals (e.g. fight the in-game beast mobs) and get those to drop carcasses, bones, the actual animal as a tameable item, etc., but only if you have the appropriate level of hunting and the appropriate level of Bow or other Hunting implement attached for that type of beast mob (i.e. If I have a Novice-level bow and I am killing Otters [Tidebreakers - seriously, why the different names for a single mob type?] then I won't get any materials other than glint and droppings, but when I equip/craft an Apprentice-level bow, I now am able to gain alternate materials from those beasts, and the same concept when I craft up to Journeyman and beyond).

Keep up the awesome work!

tribal spoke
robust light
potent parcel
# woven canopy The problem: ===================================== Current Animal Husbandry (AH)...

Once we get something other than placeholder hunting and placeholder taming
The system might not use gold, since you will have to grow the animals
We may have to get mount food from farming to grow the mount
This system is also supposed to let us grow battle pets(like archeage battle pets) and cosmetic pets

I agree there needs to be a similar system to durability system for mounts, as there is no reason players will go back for mounts after they have thier mount they want

snow topaz
#

does artisan tailoring quality on clothes work? for the spreedsheet i wonder should i keep calculating with 0?

potent parcel
snow topaz
#

well if i get 100 quality it can save a lot of money

potent parcel
#

It was nerfed since phase 1, since it was abused to get legendary gear from blue materials

#

Now it might push you from high epic to legendary

snow topaz
#

so is the spreadsheet lying?

potent parcel
#

Probably not, but those numbers could be old data

robust light
#

the spreadsheet is pretty close

potent parcel
#

Do testing yourself
You can see the result without crafting, so put item in, see quality and what range it rolled, then put on crafting gear to see difference

snow topaz
#

yea the thing is i need to buy expensive mats:/

#

so i wonder if spreadsheet is accurate for planning

silver burrow
snow topaz
robust light
#

yep looks right

snow topaz
#

with 0 it goes ro rare with at least 50 quality it goes to heroic, so pretty huge price diff from common and uncommon tanned otter hide

snow topaz
#

why it feels like some other gatherables drop heroic+ much more often like willow tree

#

i get rare+ more ofthen than uncommon or green from willow, feels weird

silver burrow
snow topaz
#

no i mean im more than lucky 😄

#

that's the problem

silver burrow
#

Still early for me - in need of coffee.

silver burrow
silver burrow
snow topaz
#

nothing i just wonder why some gatherables almost never drop rare + and some drop very often

potent parcel
silver burrow
snow topaz
#

i see

#

also not sure am I able to buy apprentice tailor shirt ant pants anywhere or only craftable?

potent parcel
potent parcel
silver burrow
#

Armorsmithing/Weaponsmithing/Metalworking/Mining.

snow topaz
#

ok ill need to craft those then, ty, to craft apprentice i need that profession apprentice if i understand correctly

lunar temple
wanton latch
#

I do feel like overall crafts need a serious overhaul. Crafts feel really irrelevant in its current state until Max Level. I think this is because people out level the crafts before they can even get to the apprentice level. Rarity of resources, the resource costs, and the amount of XP you need for the earlier craft levels really slows down the entire process. So crafting doesn't become relevant until Journeyman currently because people at Max level can't progress further... If crafting is meant to feel important it should at every level (obviously more importance as it grows) but.. it does feel like its a system that really needs a stronger focus and love. Once LV 50 is unlocked, Crafts may not even be really important until Grand Master level due to the same reason i gave - People can't level further (class wise).** (This is just feedback as I know its a test, and we are in Alpha. I do think it'll need to be given some needed attention in the future or more discussion about the direction of it)**

left parrot
#

I think the problem there has more to do with the weird disconnect between player level, node level, and node progression.

#

Node progression is glacial relative to player level progression and it isn’t clear how exactly to fix that. But as long as players can just level to 50 immediately node crafting progression will get left in the dust until players cap out levels and then come back and do it all.

wanton latch
#

You have to process Rubies into Dust, then turn dust into ink, it takes 5 ink to make one product. The amount of dust, Ink, to Scroll ratio you need is really high that is slows down the crafting progress tremendously.

#

Even w/ maps working now.

#

Thats just Novice level scribbing.

left parrot
#

I’m more concerned with the big picture disconnect between combat levels and node progression

wanton latch
#

Its all interconnected

#

Even w/ nodes out of the picture just getting to Apprentice takes incredibly long that people are already nearing the mid teens to level twenty (W/ gear drops and such it makes it easier to progress beyond crafting levels anyways)

hybrid swan
#

Just want to repeat what other have said above the balancing of crafting/mats needed needs an overall. My issue with testing for alpha is if auction house was years of supply and demand price of mats would be reasonable but currently prices are way beyond most people. As most people cant be journey lvl in all gathering/processing aspect of the game therefore either need friend to give you them or auction house/guild bank to make items at level apprentice and upwards. For example Apprentice Tailor's Skivvies you need apprentice in all of the following herbalism (2 piece), lumbering (3 pieces), tanning(1 piece), hunting (1 piece), metalwork (1 piece) and mining (1 piece) all to make 1 item in tailoring. That is bonkers and puts me off crafting and will just make gathering and processing alt and just sell on the auction house.

dire basin
#

There are a couple of changes I could see working well with crafting. I think you could decouple proficiency and building level and give the buildings better bonuses. This way you could make apprentice crafts without an apprentice building but the quality be lower, so crafting the best (legendary) items still needs an appropriate building regardless of level. Also they should remove quite a bit of the interconnection for lower level gear, but make it possible so lower level gear can be made at higher levels with better materials. For example, a Forsaken blades great sword should be able to use materials of all levels (t1-5) but using steel instead of copper and braid wood instead of oak results in a "pristine Forsaken Great sword" vs a "shoddy Forsaken Great sword." This makes recipes usuable at all levels, requires a base level (apprentice in this case) to learn, and gives more exp than basic copper recipes. Also there could be Grandmaster versions of those recipes to discover/learn/unlock after crafting something "x" times which use more, and rarer ingredients, and require a lot more supplies. GrandMaster level crafting should be insanely intertwined because they should be master piece crafts. a
Also adding something useful to craft in between then consumes less resources but everyone wants is a great way to fill out crafting tables. (Augment plates to increase defense on gear made with armor, sharpening file set made for weaponsmithing, etc.)

nova remnant
#

What’s the benefit of using the same recipie at different tiers? I’d rather have new skins for lvl 20 tier vs lvl 10 tier. New stat values (like iron vs steel is dex vs str). Or new secondary stats to pick from. Also you could end up with - X weapon has the best stats, it’s the only weapon you make for all tiers. If there was a forsaken blades lvl 20 version you wouldn’t even bother with a legendary boss weapon

#

I like everyone being hard gated behind node buildings. Lvl 1 stuff is baseline and everywhere. Restrictions can start at 10. Maybe long term they could have them start at 20, once we can reach level 50.

rigid surge
#

Is there a spreadsheet of the base xp for the different crafts somewhere? Would be nice for figuring out what to focus on to level up

sturdy dock
#

I enjoy the actual crafting but not the run from place to place as not all tables and vendors are at one location. I assume that will change when we have actual player built cities; or hope so. I don't even mind the time it takes to craft although some may prefer a slider bar so they can reduce the time while increasing the risk of failure which is fine with me. I am concerned about the need to purchase so many items to craft as that is great for a mature game but not for a new game. Also, the time it takes to level in adventuring should be equivalent to the time it takes to level in crafting. ATM it takes ?xx longer to level a craft which is quickly out paced by those expected to purchase the goods ie: adventurers. I really don't want to craft the same item over and over again to sell to vendor in order to level up. Don't make leveling crafting easier, make adventuring harder so the rush to end game takes longer.

nova remnant
#

I can’t see them slowing down leveling by more than a third of what it already is. Level 1 crafts should be 2 professions at most for mats imo.
I think that the first apprentice station should be a bit faster than what it was this cycle. But I like how long journeyman ones have taken so far. Get to actually play the level 10 gearing game for a bit.

For leveling crafts, idk. Systems are incomplete still. Deconstruction is a planned thing I think? I would reduce the gold cost of 0-10 a bit.

#

If you make stuff in demand I think crafting is better than vendoring but idk. I have only experienced them second hand. Making bone earrings and halcy rings rare for profit for example. Instead of spam craft and vendor items.

left parrot
dire basin
# nova remnant What’s the benefit of using the same recipie at different tiers? I’d rather have...

Using old recipes at new tiers makes sense for crafting particular stat packages or bonuses and keeps recipes relevant. It can used to also reduce the need for redundant blueprints, for example like "one handed sword" being the blueprint instead of having a "copper sword", "tin sword" "bronze sword" "steel sword" etc. from filling your crafting menu. A basic (novice) sword requires metal and wood, a mediocre (apprentice) sword needs leather for the grip along with wood and metal, an advanced (journeyman) might add gems, for example. Then say you made a level 50 version of a Forsaken Blade longsword and a level 50 version of the Crystalized blood sword from Carthen. Let's say the Forsaken Blade increases penetration, and deals more damage and has a con bonus, but the Blood sword then has slightly more speed and lifesteal. Different sword for different play types, and the recipes you earned while grinding at level 10 are just as useful as recipes found grinding at level 20, or even at 50.

#

If exp earned is scaled off the materials involved as well, it would make crafting a more balanced and rewarding system instead of the "spam x item y times to level it up as fast as possible".

nova remnant
#

I like the saving space on the crafting menu argument. But I prefer that you have to deal with whatever secondary stats are new at new tiers. Forsaken blade might be str con, but without that option now you pick something better for lvl 20 tier

Keep emblem / token crafted items unique, and locked to that tier.

dire basin
#

I could see that. I just get tired of crafting systems where once I hit say crafting level 300 I now have an entire inventory of recipes I will never touch again. But we've also seen currently where mobs that drop a particular token are available to fight from lvl 5 up to level 25, so getting the tokens for gear locked to level 10 feels bad.

#

Especially with how the mobs are suppose to dynamically adjust to a node, humans that you once fought at level 5 might evolve to level 20 elites 3 stars at a later time.

nova remnant
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Saw that happened at Minotaurs. Logged off thinking we will come back tomorrow just to find they out level us now

little heath
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Is there any kind of guide or like 'how it works' for the crafting system created yet?

fallen gale
little heath
fallen gale
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Xp for actual crafting is derived based on the amount of material usuage and not quality

little heath
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The in game tutorial was very breif, which is good, I like the idea of exploring on my own, but since the server is down, I'd like to research and figure out how best to maximize my time

fallen gale
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The novice crafts for weaponsmithing at common do not sell back for crafted price, but uncommon nets you a gain of 4c reselling back to vendor. Moving to Apprentice weapons this trend is not present. And only once you start reselling heroic weapons would you net a positive from crafting costs to vendor selling

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You can use any rarity material in any craft

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The amount of materials to determine rarity have an equation to determine output rarity

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Crafting rarity shirts, pants, and belts add to this score but its at about .8 for every 100 quality rating

little heath
fallen gale
fallen gale
little heath
fallen gale
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Each type of wood also have different fuel weights

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Its a drop down menu next to the rarity

little heath
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Okay, that's good to know, and is it the same for each? Ie stonecutting, alchemy, etc

fallen gale
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yes

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All the processing benches are the same layout

little heath
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And is there crafting of the resource bags, like an artifact tier resorce bag that would hold a billion wood

fallen gale
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artifact is not ingame currently but yes

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Ashes codex has all items currently and all items that are in but unobtainable in game currently

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you can use the search function or use their item drop downs to look at costs and such for stats

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The codex has a clear indication on the items that are not obtainable so you dont have to worry about accidentally finding something you cannot do

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I'm not sure the bug still exists with crafting benches, but if you use materials from 2 different stacks in a craft from that menu, itll not let you complete that craft and youll have to reset the menu by switching to a different item or closing the menu

fallen gale
little heath
fallen gale
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You can "attain" Grand Master, but only craft up to journeyman if the bench is available in a specific city

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currently only apprentice is craftable through most of the different crafts

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on Vyra

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Because of the lack of mayor cohesion

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Lyneth or lotheria might be different tho

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All benches in a specific city are decided on by the mayor

little heath
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I think I'm on Lynneth, but idk, I could only login for a few hours before servers went down.
Is there a way to tell from the map what stations each node has?

fallen gale
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and then can be voted on by the citizens but is still mainly a mayoral exclusive choice

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Yes, zooming in you can see

little heath
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So probably whatever journeyman tables are around is worth investing in, if I want to test the highest tier possible, yeah?

fallen gale
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Not necessarily

little heath
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Can you get every skill to GM?

fallen gale
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This isnt a complete table

fallen gale
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then 4 can become journeyman

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then only 3 of those can become master

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then only 2 can become Grand master

little heath
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Oh my

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Including harvesting, or just crafting?

fallen gale
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Even after upgrading a craft, you cannot still upgrade another craft above novice if you have 5

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All professions

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to include harvesting

little heath
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Wow, so you really have to choose

fallen gale
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Player cooperation is heavily dependant in this game

little heath
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Is there a benefit to going GM in like Lumbermilling

fallen gale
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Once guilds allow banks there will be more players doing alts to do these extra crafts

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Atm no benefit past journeyman since there are no items ingame for it

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besides cool points?

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I would think

#

Later once implemented there will be huge benefits

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Better crafts, bags, equipment for said craft or profession tier

little heath
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Interesting! So like a GM in Lumberjack and Lumbermill would be somewhat self sustaining, but not varied

fallen gale
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Somewhat, but not entirely, A lumbermiller still needs a GM metalsmith for certain items, such as

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The crafted bows need thread and an ingot

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At that tier

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So you would need a GM Weaver and GM metalsmith

little heath
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I mean self sustaining in the respect that it can get the highest tier wood, and refine the highest tier wood

fallen gale
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OH

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Yes

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Like GM Miner, would probably do GM Metalsmith

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Or StoneSmithing

little heath
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But you couldn't, like you say, make very much without serious assistance from outside professions. I imagine cooperation within that system, like you say, will be key. And it makes a fluid market, which is nice

fallen gale
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Or if you just wanna not be in a town ever besides to sell, just grab all 5 gatherable professions and make them all above novice

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since its a 2,1,1,1 spread

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2 gm, 1 m, 1 jman, 1 Apprentice

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The rarity of materials is "SUPPOSED" to be on a variable timer and randomized location. But currently does not work this way

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Currently if you find a specific node at a specific rarity you can come back 2-4 hours later to the same spot and find the exact thing again

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This knowledge was found over the past week or so and has been input to the devs so we could see a change come tomorrow, but idk

little heath
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What is currently limiting everything? Just the resources not being in the game, or the cities haven't progressed to the point it's available?

fallen gale
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For Vyra, its the mayoral cohesion and cooperation. Past journeyman. Things just not being implemented.

little heath
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What do you mean by 'mayoral cohesion'

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They are all doing the same thing, or they aren't doing things that need to be done

fallen gale
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Big zerg guilds own most of the towns and want everyone to not be able to catch them in boss weapon drops they have on farm during server resets and timers upon defeat

fallen gale
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People are blaming it on the cost of things, but that is def not the case in most of the towns

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For the desert towns I can see this being the actual case but for the 5 main ones in the riverlands its just gatekeeping essentially

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Specifically looking at Halcyon on Vyra, They have the two bosses (Firebrand and Tumok) on lock basically with other guilds. Doing log out sessions on them basically

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Halcyon only had enchanting building

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The entire time

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since Dec 20th

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They cant complain about money because everyone and their alt was buying enchanting scrolls from that vendor

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But not building the other benches to journeyman basically softlocks all the other guilds and crafters at only making apprentice items at a decent rarity being worse than the boss weapons that drop.

little heath
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Why are they not upgrading other systems/tables? It's the same as crafting, right? You can build all the basic stations, then upgrade tiers at a reduced step progression?

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Can't you just go to another town where they focus on progression more, and put your citizenship there?

fallen gale
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Each journeyman upgrade requires a specific building to be built in tandem with the crafting building for a singular upgrade point in a skill tree that takes 3 points for a full upgrade

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Each town has 4 building slots

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if say joeva has metalsmith, and stonesmith buildings

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neither building could every have all three upgrades

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So thats where the mayoral cohesion comes into play

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You have to plan and execute these plans together to get to journeyman

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for all crafts

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Then theres the fact of to do certain crafts, you have to travel the world in order to do that specific processing craft, to get the item to bring to another city to use it in the finished item craft

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LIKE

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joeva having metalsmith, New Aela having lumbermilling, and miraleth having weaving, JUST to craft the bow over in say winstead where that crafting bench is

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Once T4 towns and above come into play things will and can be different, but until then. It takes a ton of Cooperation from the entire server just to reach journeyman

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and with the state of how the big PVP zerg guilds play on Vyra, were only now just getting Journeyman hunting, and just got journeyman mining this past week

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I think Lyneth has had Journeyman on most of the benches for a couple weeks now

olive bobcat
fallen gale
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For it to be on that 2-4h timer until the 24h timer resets the location?

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geez

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Gamerz gonna game

olive bobcat
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yeah, everyone hates it and thinks its a terrible idea. much better for it to be full random.

fallen gale
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The current spawning system funnels high rarity materials into the people with timers and routes

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You see less randoms getting higher rarity mats this way

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Which for the whole server progression is bad

thin swallow
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i mean its not just pvp guilds. you have the mayor of a crafting node building illogically and gimping the servers journeyman progression just to continue fulfilling a fantasy of being an RP caravan trading hub. and thats after gimping the servers apprentice progression weeks earlier by putting down apprentice stations that already existed elsewhere, again for RP reasons.

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but based on the chats in the vyra discord that mayors getting replaced come election time so maybe itll run smoother?

fallen gale
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Rp caravan hub?????

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Waaaaat

lunar temple
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Vyra New Aela was greedy for them journeyman vendor caravan parts

faint bison
lunar temple
real fractal
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Better than other nodes with zero journeyman workbenches. But once sieges appear it’s all down the drain on Vyra. Where freehold benches?

faint bison
lunar temple
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not quite.

faint bison
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though it probably won't be a thing initially

real fractal
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I mean, freeholds aren’t even working right now

lunar temple
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it opens them up for destruction right after as a seperate thing. but not a guarentee'd reset if i remember right thinkgek

real fractal
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When we get Taverns?

lunar temple
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supposed to be in this phase so before march.