#alpha-two-artisan-chat

1 messages · Page 16 of 1

dull apex
#

I'll try dropping fishing

#

is the max 3 per lvl

primal torrent
# dull apex I'll try dropping fishing

Artisan level 10–20: Apprentice certification, 5 professions per character
Artisan level 20–30: Journeyman certification, 4 professions per character
Artisan level 30–40: Master certification, 3 professions per character
Artisan level 40–50: Grandmaster certification, 2 professions per character

#

But they all count towards apprentice

#

And so forth down

#

So even your grandmaster counts as 1 of your apprentice skills

dull apex
#

only 3 so far

primal torrent
#

Go talk to the guy who upgrades to apprentice

#

As for a promotion

#

Only thing I can think of

dull apex
#

I did that dropped down and then upgraded

primal torrent
#

Relog

#

Or craft something

dull apex
#

just did

primal torrent
#

You're already an apprentice lol

#

It's just a visual bug

#

Craft and it will move

#

Make 1 of something

dull apex
#

can not see exp on stone

primal torrent
#

I guess report it then but I remember that happening to me and after running a craft it moved

dull apex
#

ok tried slate and it worked

#

showing lvl 11 now

#

that lock just threw me

primal torrent
#

Ya it did the same to me

dull apex
#

thanks for help

primal torrent
#

No problem I was curious

zealous sphinx
#

Do we know how durability is calculated when using tools?

lunar temple
#

You mean the damage to the tool or how much durability it gets when making it

zealous sphinx
#

Damage to the tool

livid sleet
lunar temple
# zealous sphinx Damage to the tool

from all i can tell, 1 on any successful gathering action. 2 if adolescent tree unique to the axe. And also some to all on death based on the normal death durability mechanics.

dire pasture
#

Fishing appears to use 1 per cast, regardless of if anything is caught.

#

If there is a limit to how many you can have at each upgraded level, Apprentice, JM, etc. Is there a way to roll back or respec your jobs levels? Or is there one planned?

zealous sphinx
#

You can lower your cert

dire pasture
#

Haven't gotten that far yet, but I've been grinding fishing and cooking and wanted to make sure before I potentially made a mistake I couldn't recover from.

zealous sphinx
#

And thanks for the responses. I wasn't sure if it was random or tied to resource sage(?) or Tool quality

rigid nova
#

Hello everyone.

I conducted several tests on the item grading system and was quite puzzled by the data I received. I want to share a brief summary with you and hope that someone can confirm or refute my understanding of the "quality" mechanics.
The quality system is based on a linear dependency, where grades range from 0 to 600, spanning from common to legendary. Each hundred marks a change in color: 100 is white, 200 is green, 300 is blue, and so on.

I managed to create a model for some items that predicts the outcome with fairly good accuracy, so I want to use it as an example.

Suppose creating an item requires 4 ingredients in different proportions, for instance, 1+1+10+1 = 13. In this case, each ingredient would account for approximately ~8% (100%/13) of the total. Depending on the color, a grade coefficient is applied to the item.
So, if I take 3 legendary ingredients and 10 common ones, the final quality would be calculated as follows:
3 * 8% * 6 + 10 * 8% * 1 = 144% + 80% = 224%.
This would result in a green item with an internal quality offset of +24% from the possible range of values(amplitude).

Let me clarify upfront: this model currently does not account for certain variables present in the game, as I haven’t figured them out yet. For instance, when creating the same item with a total quality of exactly 400% by rearranging some ingredients, I sometimes get a heroic item with a minimal range offset, and other times a rare item with a maximum offset. I suspect the issue lies either in the type of data used for the formula on the game-backend or in floating-point arithmetic, which introduces a bit of chaos into the predictions. However, there might also be other explanations.

What is the value amplitude I mentioned earlier?
Let’s say an item has a "power rating" parameter ranging from 100 to 120. A 25% quality within that range would correspond to a parameter value of 105. Similarly, 50% would correspond to 110.

This amplitude can be increased in two ways: by using even more valuable ingredients or by equipping items that provide a "Craftname Quality Rating." Through experimentation, I discovered that ~20 Quality Rating is equivalent to 1% of amplitude, and this upset me greatly. Let me explain why.

Let’s take, for example, the "Apprentice Leatherworker's Shirt" and the "Journeyman Leatherworker's Shirt."

Their Leatherworking Quality Ratings are:
Apprentice: 56–66 for the white grade, 211–275 for the legendary grade.
Journeyman: 92–107 for the white grade, 282–359 for the legendary grade.
The difficulty and effort required to craft these two items are currently disproportionate, but the final difference in terms of amplitude appears to be very insignificant—only about ~4%.

Of course, when we’re talking about min-maxing, an 8% difference provided by two items is substantial, but is it really that significant in practical terms?
Let’s take a closer look.

Imagine we magically assemble a fully legendary Journeyman set (ignoring the rarity of leather) consisting of three items—jacket, pants, and belt—at the minimum amplitude. In total, we get:
282 + 307 + 267 = 856 rating, which equals approximately 42.8%. Now, we’re fancy and can afford to craft upgraded versions of these items.

Let’s start with the pants, which have a range of 307–392. With our 42.8%, the new value becomes 343, adding about ~1.8%. A bit of simplified mathematical approximation leads us to conclude that if we spend an extraordinary amount of resources on repeatedly crafting legendary items in leatherworking, tailoring, and armor smithing, we can eventually create a set whose total bonus approaches 50%, though it’s unlikely to actually reach that value.

**UPD 2025/01/16 **- added some new info in the end of the story(2nd post below).

#

**But what do these 50% mean in relation to legendary weapons? **
Let’s consider something like the Rosethorn Tunic.
Armor: 63–68
Magic Resist: 63–68
Intelligence: 13–16
Magical Critical Chance Rating: 25–31
**Mana Regeneration Rating: ** 20–25
Magical Penetration Rating: 20–31
**Wisdom: ** 3–6

Since we’re slightly below 50%, rounding will likely go downward, resulting in the following stats for our Rosethorn Tunic:
Armor: 65 (+2)
Magic Resist: 65 (+2)
Intelligence: 14 (+1)
Magical Critical Chance Rating: 27 (+2)
Mana Regeneration Rating: 22 (+2)
Magical Penetration Rating: 25 (+5)
Wisdom: 4 (+1)
The result is roughly equivalent to a single +1 enchantment. However, enchanting costs millions of times less than preparing a full legendary-quality crafter set.

Naturally, we wear several items, and each one provides a bit of a benefit for character min-maxing. But even in this case, an approximate increase of +8 Intelligence compared to ~250+ is merely 3%, and the scale of this benefit seems catastrophically disproportionate to the required effort.

I really hope that I’m missing something and that you’ll tell me about it, but for now, I’m in a state of complete confusion.

=====================================================
UPDATED 2025/01/16

The initial assumption was incorrect. The game uses a non-linear formula.
So instead of 100%, 200%, 300%... 600% we have thresholds:
1 - сommon
6 - uncommon
16 - rare
31 - heroic
51 - epic
71 - legendary
100 - legendary with best stats.

That means our Crafting Quality Rating would give us different impact on different tiers. If we will use Legendary Journeyman set, for example on uncommon reagents, we will get rare result. But if we will use it while crafting legendaty item, we will get only 30% of possible stat bonuses.

We have some basic calculator: https://docs.google.com/spreadsheets/d/1QbSOHPcWPri-UE-NU_tEiZ1YI3-D-A_b1My-0_WTwYw/edit?gid=843461881#gid=843461881 feel free to use.

#craft #calculator #artisian

#

The only consolation is that we’re currently in 1/3 of the game’s progression, and the target items are, of course, level 50 gear. Perhaps a level 50 legendary set will provide +100% to quality, and in that case, it will be an entirely different conversation.

lunar temple
deep wolf
#

Yea quality rating was nerfed to near useless. Definitely needs a pass. It was way broken before so understandable to over nerf until actually addressed.

rigid nova
deep wolf
#

Honestly not sure. I think there was a Reddit post and may be more worthwhile

lunar temple
#

proscessing is a random chance. quality is a breakpoint system of some sort ect.

rigid nova
lunar temple
#

it does appear to be yes. for both quality and quantity

#

76~ rating in both will fairly reliably get at least one proc of each per 100 items. thing the most i hit was 6 or so from a 250 stack?

#

i can tell you that if everything in artisan scales the same as the exp rating does, then a score of 30 = 10%. but ive not paid attention enough to bulk processing to truely corroborate that more than ive already said for rarity and quantity other than the stats do partially work CE_Shrug

#

though...now that i think about it. in combat stats a score of 10 = 1 or 1%. which might scale better with my proscessing observations

rigid nova
#

Well, will try to test tannery difference between 76 and approx 150 rating

lunar temple
#

please do. but be careful not to dump too many in there at once and lock yourself out due to not enough inventory space snickergek

olive pollen
#

so If I use 10 epic tin ingot 10 epic will and herioc slate mold I get roughly 470,047/500 for epic does it round off to lowest meaning I get herioc axe ?

lunar temple
#

yee. grem too, that was the first one i saw.

#

crafting tools are a bit different because the only quality rating you can get is from the materials themselves. but yes, that should be on the high end of heroic

#

might hit epic if you craft it during the rare quality node buff

rigid nova
olive pollen
#

Oh I see thanks, well will check what I get when journey man out for us then, really dont wanna dip into leg willow at this point

rigid nova
#

I have 1 craft (bone rings) that confuses me so much - 6 common bones 1l slate and 1e thread gives me blue ring instead of green one 🫣

olive pollen
#

When we craft artisan tools we get exp for require artisan? if so does that mean artisan quality rating works on tools?

#

could be node buff?

rigid nova
olive pollen
#

my mining quality get to around 80 - 100 so hard for me to test, but my hunting quality over 300, I should get some western larch and test on bow later

wet quarry
#

Has there been any comment from Intrepid regarding player stalls? Improvements like filters, sort by price, search functions that work better

gusty oracle
#

Question. Do we know what effect crafting quality is e.g. 68 crafting rarity is that added to the total of the 0-600 range? Or is it calculated separately

#

Nvm I'm an idiot you explained it above

iron estuary
# rigid nova **But what do these 50% mean in relation to legendary weapons? ** Let’s consider...

What's confusing about it? Isn't disproportionate effort for marginal (but existing!) gains entirely in line with what you might expect from end-game MMO time investment? Honestly +2 mana regen +5 pen +2 crit +1 wisdom on a piece of gear sounds like a pretty big gain. Not for now when people are still scrambling to gear up, but when you've got your end game set? I absolutely would invest in legendary gear to achieve that

#

More practically, could a community person pin your explanation of quality? It's one of the clearest I've seen and helps educate people on what quality rating really means 👍 <@&542059693779058748> #alpha-two-artisan-chat message

primal torrent
#

Static legendary willow spawns camped by alts is become a problem please fix this asap.

clever orbit
#

I’m still curious if there’s a statement I missed or something - I’ve been away for a couple months and am genuinely interested

#

Re: storage transfer between alts

clever orbit
rigid nova
kind horizon
#

I have noticed that we get way higher rates of higher quality wood when farming with a guildie using a crude axe than my heroic apprentice axe i can farm a full inventory of oak or ash and get like x5-10 rare and a few stacks of uncommon but with a crude axe we get all the way up to legendary quality with a much smaller inventory and lower stats

#

the first time i filled my inventory i thought it was just bad RnG but i have leveled my milling to master and farmed thousands of both ash and oak and this has been the same the whole way

#

since i upgraded my axe to heroic apprentice i have not got anything over a few heroic quality wood and i got way more than that when using an uncommon axe.

#

at least where lumberjacking is concerned the tool stats seem to work backwards at least up to the heroic tool level from what i have seen.

#

Here is an example of a standard haul for me.

#

this is the axe i use

#

the winstead buffs seem to have no change to the quality of these tests at least nothing measurable

woven stone
#

That's because the rarity is based on static spawns, for legendaries at least(not sure for others) atm. So, it would appear your guild mate just got a little lucky

kind horizon
#

every one of them using crude axes are getting me all the quality wood i have harvested none since i upgraded my axe

#

after farming thousands wood from only adult trees the volume should reflect the stat increase this is not the case

gusty oracle
icy pivot
kind horizon
#

yeah that looks more like my farming before i upgraded my lumberjacking tools.

gusty oracle
#

You have to be within 10 lvls of a mob

icy pivot
#

Ahhhh killing the mobs okay nvm I was thinking from the passive collectable mobs. Okay, I thought I was doing it badly wrong for a moment.

#

You clean the mobs to make the respawnables. I dig it.

kind horizon
#

I am curious if there are rules for lumberjacking that effect quality that are just not published yet. or if it is an actual bug.

#

i am going to craft some basket bags today and do some more testing with that added quality stat

gusty oracle
icy pivot
kind horizon
#

my next plan is to get a few alts leveled up with lumberjacking with crude tools and get more data

gusty oracle
#

Good luck

quiet charm
# rigid nova Hello everyone. I conducted several tests on the item grading system and was qu...

I have a ton of data to do with crafting scrolls and it conflicts with your findings somewhat.

1x Heroic / 5x Common
(1 * 0.166 * 4) + (5 * 0.166 * 1) + = 1.66 (166%)
Expected = Common, Actual = Uncommon

3x Common / 3x Uncommon
(3 * 0.166 * 1) + (3 * 0.166 * 2) = 1.49 (149%)
Expected = Common, Actual = Common

1x Legendary / 4x Common / 1x Rare
(1 * 0.166 * 6) + (4 * 0.166 * 1) + (1 * 0.166 * 3) = 2.16 (216%)
Expected = Uncommon, Actual = Rare

Will check more later tonight

gusty oracle
quiet charm
#

Defnitely wasn't wearing gear, and pretty certain no buffs were active

#

I can recheck these later, I purposely kept sets of mats for this purpose

rigid nova
quiet charm
#

Glad to see someone else trying to figure this out

rigid nova
quiet charm
#

yeah fine paper off the vendor

#

do I need to factor that into the input number, so 0.143 instead of 0.166?

rigid nova
#

i dunno, tbh

#

But I have same strange things with items with vendor mats - for example bone ring

#

6 common bones + 1 leg + 1 epic + 1 item from shop gives me blue item while it should be green one

azure snow
#

Question regarding Ashen Haunt gear: Do recipes exist for the Ashen Haunt Head, Gloves, or Pants?

rigid nova
#

@quiet charm Let's model a bit...
Ring https://ashescodex.com/db/item/Gear_Accessory_Ring_Bone
8 parts except vendor one, 1/8 = 0,125
(6 * 0,125 * 1) + (1 * 0,125 * 5) + (1 * 0,125 * 6) = 2,125 (213%)

If vendor items counts as legendary, we have 9 parts and 1/9 = 0,111
(6 * 0,111 * 1) + (1 * 0,111* 5) + (1 * 0,111 * 6) + (1 * 0,111 * 6) = 2,555 (256%)

If vendor items counts as legendary, but doesn't count as a part, 1/8 = 0,125
(6 * 0,125 * 1) + (1 * 0,125 * 5) + (1 * 0,125 * 6) + (1 * 0,125 * 6) = 2,875 (286%)

It "works" only if it counts as "minus one" and still legendary, 1/7 = 0,143
(6 * 0,143 * 1) + (1 * 0,143* 5) + (1 * 0,143 * 6) + (1 * 0,143 * 6) = 3,28 (328%) and.. it's Rare as it ingame

Oh my....
let's check a scrolls 1x Heroic / 5x Common, with "minus one" it's 1/5 = 0,2
(1 * 0.2 * 4) + (5 * 0.2 * 1) + (1 * 0.2 * 6) = 3 (300%) 🫣 dunno why it's only Uncommon

1x Legendary / 4x Common / 1x Rare, with "minus one" still 1/5 = 0,2
(1 * 0.2 * 6) + (4 * 0.2 * 1) + (1 * 0.2 * 3) + (1 * 0.2 * 6) = 3.8 (380%) and it's Rare COGGERS

languid tangle
#

A robust guild bank system (permissions, tracking history of deposits and withdrawals, etc.) and the ability to mail players would be nice for sharing resources please for crafting please. We all cannot be in game at the same time all the time.

gusty oracle
#

Ye having to trade things 2-3 times to different people so ot reaches the relevant person is a pain

wispy surge
#

can you not have apprentice mining and lumberjack at same time?

ember ivy
#

you can

wispy surge
#

i cant interact with the wood foreman on lynneth

ember ivy
#

Logout back in?

wispy surge
#

tried

#

seems like the npc might be broken

#

as someone else having same issue

olive pollen
copper pagoda
#

kinda hard to make oatmeal when it requires oatmeal to make

spark dirge
#

How longs the growth period for a willow on a freehold? And does it go to adolescent and then adult? Is there any point in waiting past adult to harvest?

spark dirge
vast dune
#

The upgraded one more specifically

primal torrent
#

Can we get contracts where we create contracts for materials to be picked up by other players? That system in Eve was really nice. And does't break the PvP system.

#

As a crafter Id like to run processing for other players and create a contract where they pick it up when complete.

ember ivy
#

That would be cool. Bid and sell work orders.

languid tangle
#

This. So much this. Then I can make parts for things and put it out into the ether for people to buy.

primal torrent
#

I should say a specific player, IE....X Player gives me 20 willow to make into Boards...I create a contract specifically for that player to pick up when they have time.

stoic mountain
#

Big up to my Pathfinders. We support each other with mats and things.

real fractal
ember ivy
#

lol I came here just for the oatmeal rejoice

deep wolf
#

Wonder if leather working quality fix is a buff. Has to be with how bad it is

ember ivy
#

I'm just happy I can do maps again on my main and not a lvl 5 alt.

vast dune
#

Slightly upset it requires milk because now I can only make common but it's a start

gusty oracle
#

Do you think they also fixed carcusses not dropping anything above Heroic?

pale mesa
#

Rarity fixes for Hunter when feelsbadman

vast dune
#

I would rather they just implement the real hunter system rather than the placeholder system 🤣

spiral field
wet quarry
#

Anyone else feel the pylons for gathering are useless? Seems you pay gold and use time to set them up but the range is so small.

pearl gust
wet quarry
pearl gust
#

I recently got a 7 piece drop from an adult tree, so the quantity stat on tools definitely works

#

I've gotten plenty of 6 procs, but I didn't know I could get 7

wheat narwhal
#

how much is one legendary basalt

pearl gust
chilly cape
#

does anyone know where the surge potion recipes drop

#

specifically teh Arcane Surge

wheat narwhal
#

didnt know if anyone has sold any

keen portal
gusty oracle
#

the poop? no thats going to the guild freehold

vast dune
quartz hamlet
#

anyone have a picture of a weeping willow? no idea how it looks

keen portal
brisk linden
#

Are there certain crafts that are not worth doing in the current state of the game?

vast dune
keen portal
radiant dust
#

did they just fuckin nerf scribe XP?????
my guys what the freak. Oh no, I wasn't blowing my brains out leveing scribe, better fix that

quartz hamlet
#

why did i get disconnected and then lose 5 levels of lumberjacking??

grand tendon
#

Ok so I have crafted a new apprentice lumberjacking axe. If I craft another does it automatically replace my current one or does it give me an option. Is it possible to have multiple axes?

woven stone
#

1 log : 1 woodchip ratio is highway robbery

quartz hamlet
pale mesa
#

@tepid drum Are you able to confirm if steel ingots will be possible once nodes start achieving journeyman profession stations? It seems no one knows how to get coal/coke so are assuming it isn't possible

grand tendon
quartz hamlet
#

probably

modest wedge
viral quartz
pale mesa
viral quartz
#

my bad. brainfart :]

chilly cape
#

any idea where to find the surge recipes?

raw rivet
#

does anyone know if your level of craft effects your quality rating? Our guilds crafted a epic tailoring shirt at 202, and then wearing that shirt only raised it to 205. He is level 10 in tailoring so im wondering if thats teh reson why it was such a low increase, @marsh vigil ??

lunar temple
#

what quality rating were they before and after

raw rivet
#

202 was epic, 205 still epic, 210 is legendary

#

and the 2nd craft was everything legendary except for the hide which was rare

hard void
#

Epic willow static spawn literally just got chopped before it even loaded into the game

#

actually insane

hard void
#

(Real GM btw)

#

hopium begins

left parrot
#

yeah as soon as people figured them out it was a clear problem

#

it’s presumably pretty easy to just introduce spawn variance though

#

just let it vary by 25% on either side and reroll rarity on spawn

hard void
#

I wish i was kidding when i say an epic static was farmed before it loaded into my game, model existed for 1 second, Dude was chopping air

waxen snow
#

Why is setting your storage tab to a specific material strictly worse than leaving it as default?

Standard storage is a 16x8 grid
Mining storage is a 6x8 grid and allows stacks of 44

This means that standard storage could store 640 ore total if you filled every stack to 20 and allows for 32 different quality/types in your stacks. Mining storage only allows for 528 total ore and 12 different stacks.

woven stone
#

We've got scroll buffs...we've got food buffs... now we're getting elixir buffs...and thats just at journeyman..

I swear to god, by the time we are level 50, fighting end game bosses, its going to be like classic WoW's week long endeavors for world buffs. Theres so many to get, and they are all unique and powerful

#

im low key excited to see how this develops. I don't think players realize the advantage this brings

#

these are giga numbers

chilly cape
#

been looking for these and the surge potions

woven stone
#

Surge potions are apprentice, but the elixirs are journeyman. To my knowledge, you can only get them through drops unless your server has a journeyman lab, but I doubt that exists yet

#

I think bosses or high level(27+) mobs drop journeyman consumables

primal torrent
hard void
#

yep

copper pagoda
#

what is pissing me off at the moment is, the t2 beef steak sammich is being sold for under 1s, when it takes 1s50c to buy a single hay, not counting all the other combines.

dire lily
copper pagoda
#

if they made bank bags for these to get more out of them, that'd be cool. apprentice, journeyman, etc

chilly cape
oak marten
#

The processing shirts.. You only need to wear it when initiating the job? Or claim? or throughout the whole job?

lunar temple
#

when starting a job is when all the buffs apply

weak inlet
#

I believe this is a typo as The Bloodied drops the Bloodied Bone Ring as the name suggests should craft the same dropped item piece with Physical Penetration and Str and not Magic Power, Mana Regen.

naive ocean
#

Can anyone confirm if this seems right for adventure exp scrolls? 2% for uncommon 3% for heroic?

lunar temple
#

according to my guilds scribe, the scaling is a bit more than that. Rare is still 2% on the tooltip, but in reality gives something like 2.5% exp. so yes this seems right.

Also do remember, rarity scaling is Terrible with novice gear kekw

naive ocean
#

yeah. thats rough. doesnt really seem worth the 10 heroic rubies lol

#

5 sorry, i was planning to make 2 lol

somber copper
#

so i maaaaay have gotten myself into a situation

#

any ideas?

#

im not a citizen of that town so buying a bunch of warehouse bags isnt really an option

lunar temple
#

the warehouse button doesnt work anyway so...sorry. that slot is now locked till you can somehow get enough inventory space. you might be able to manage it with journey mining bags

frosty jungle
#

Get someone you trust to help you out.

#

Maybe transfer them to an alt for storage.

#

Oh wait. You can't even claim it.

#

RIP.

somber copper
#

yeeeeee i mean rip gold but more like i want my processing slot back

#

i have 3 journeyman bags X_x

#

first time ive done tanning didnt think about all the crap it produces when i went for 250

#

Oh! I got it out after multiple relogs to deal with inventory stuff

jaunty cloak
#

So question for my craftsman, if we can only have so many apprentice. Etc professions and it doesn't change(which i pray it does because i don't want to lv 4 different characters for my professions) what's the best way to determine what I should focus on??

primal torrent
#

Honestly I think it's to loose already

#

5 is to many

jaunty cloak
primal torrent
#

But it depends on what you want to focus on for the other part of your question

jaunty cloak
#

But I do see your point

primal torrent
jaunty cloak
primal torrent
#

I went lumberjack/milling/carpenter for my main focus

#

We'll make them gather for you then

#

Just experiment this all gets wiped in May

jaunty cloak
# primal torrent We'll make them gather for you then

Oh I 100% do, but I'd like to be able to make the weapons and armor for all classes. But seeing as I'll probably either main rogue or ranger I may have to at least lv those 2 classes. But professions is my love, and I just would like to have one character that makes a name for myself as "the craft guy" like if you need something made then I can make it.

jaunty cloak
primal torrent
#

We don't even have skill trees or quest yet for professions

jaunty cloak
jaunty cloak
timid remnant
#

did uncommon tressure maps have 2 chests?

lunar temple
#

no

#

its one chest two possible locations

hybrid swan
#

have they fixed the maps?

frosty jungle
#

I believe they've fixed some of it, but I've heard some people still have problems with it.

naive ocean
#

I was previously bugged with maps and ran 2 today. So at least seem partially fixed.

supple adder
#

has anybody learned the doomsday necklace recipe?

#

i had learned it previously but it doesnt appear in my recipe list, i farmed a second one and it says the recipe is already known

lunar temple
#

i have this issue with bronze hoop. but i know people have been able to make the doomsday at least

supple adder
#

that's so depressing

#

spent almost 3 hrs farming a second recipe too

#

so my character is just bricked for that recipe >.>

lunar temple
#

i dont know

rustic raven
#

(Lyneth) WTT Legendary resources for 1 Epic Animal Fat, 1 Epic Bluebell Thread, 11 Epic Willow

frosty jungle
#

Someone is trying to make an epic pickaxe.

sturdy dock
#

How do you start cooking? I have recipes for steaks deer and bear (?) but I don't know how to butcher them...

viral quartz
#

I was told there was only one confirmed heroic animal fat drop during all of alpha 1. If there is any higher quality animal fat on the servers it most certainly will be under lock and key in some guild vault.

sturdy dock
#

So fat drops? I was thinking you have to butcher the animal after you kill it.

left parrot
sturdy dock
#

how do you process carcasses?

left parrot
#

the butcher bear recipe was bugged for a little while btw, it taught you to butcher wolves even though it was called butcher bear

#

might be fixed

sturdy dock
#

That is the confusion. Do I do something with the dead animal? I have never seen an option to butcher it.

left parrot
#

It’s a cooking recipe, so go to a cooking station or open your artisan panel and look at cooking and see what’s there

viral quartz
#

would love an option to turn animals into carcasses. Only ever ran into one rare carcass while having multiple rare animals so far.

left parrot
vast dune
#

killing it? 🤣

#

i'm happy they are seperate

#

they do need to fix the rarity thing but the entire hunting profession is currently placeholder so i'm not overly concerned

left parrot
vast dune
#

i figured as much ya

prisma storm
#

Does anyone know good spots to Farm Howling emblems? im trying to craft the Howling wofl set and i cant find any emblems

teal mason
#

Are we committed to the petting animals to death part of hunting/taming?

hard void
#

hope not, rather kill animals and skin them

#

They'd have to figure a way to allow AH to get the mount bases tho

copper pagoda
#

they actually exist. my first after thousands of fish

sweet elk
#

Has anyone done any testing on node buffs, specifically Bandit Pacification (the 100% bonus to all artisan skills). Does stacking them up actually give a bonus has anyone checked?

golden swan
#

Has anyone here made holy bone earrings yet? The recipe on the codex is different than anything else I've seen and I haven't had a chance to farm the recipe yet

iron estuary
sweet elk
#

thats what i believe, but i keep getting shouted down in my node haha.

As far as i can see and rating on character sheet matches, 150 rating is 100% buff. And you only get it once from that one buff, though say the processing one does stack on top

vast dune
#

🤣

copper pagoda
#

oh, about that F_CK US ALL

#

baby cow -> cow proc green, cow to milk proc blue, milk to butter proc heroic is as good as that's going to get, then heroic butter as part of roast proc epic, and add lettuce for salad legendary. so if all the stars align, there is a chance to get a legendary t2 food

vast dune
#

I've been able to make 1 single rare food

#

and thats it

copper pagoda
#

i mean if they let us grow hay, and add yet another f_cking step to this, and then still sell their own t2's for copper at the vendor

#

then again, grow what? all the freeholds are taken as trophies rather than actually being put to use

#

another good haul though

#

but "backpack is full" so can't loot it

minor sinew
#

Why doesn't the apprentice tailor vendor sell the shirt/pants? Seems like the other crafting vendors sell the common stuff

copper pagoda
#

now it'd be cool then if they sold a carpentry bag, or lumber milling bag

#

or let the lumberjack bag also include planks / boards / timbers

ember ivy
pearl gust
copper pagoda
#

you get that to proc on a rare / heroic in a large stack?

pearl gust
minor sinew
keen parcel
dark gazelle
#

Would anyone happen to have numbers for xp per level in professions? Trying to do some planning and can't seem to find, for instance, the total xp needed to go from any given level of a profession to the next.

sweet elk
spark seal
#

Hey every1, quick question if someone could help me out, trying to train a Bear but it says insufficient resources, cannot figure out what am i missing, anyone have any tip?

sage walrus
#

Try to relog, sometimes wallet balance isnt updated and make sure you put enough fuel in.

mental abyss
#

<@&542059693779058748> So before I go off the rails on something I very possibly could be wrong about. I don't have back end node controls to see what is what. Can a node not have journeyman upgrade for 2 benches on the same building if that is all the node needs. So tanning and leatherworking. Or does it Have to be 2 separate buildings like 1 leatherworking building type and 1 stoneworking building type. Thanks in advance

lunar temple
#

supposedly they can upgrade say, the stoneworks in miraleth to multiple journeyman stations.

However, journeyman upgrades require 2ndary buildings to support them beforehand. things like the trade building, farm and factory ect

grand vale
#

how are you supposed to be able to take this out even?

#

sending to warehouse straight away doesnt even work

lunar temple
#

journyman mining bags.

mental abyss
#

@lunar temple that is what i originally thought but i wanted to know for a fact- so hopefully a MOD will be able to step up and give a 100% on this

lunar temple
#

warehouse is bugged, cant send things to warehouse. currently, you CANNOT do extreme bulk in tanning (or butchering maybe) because of this issue. you will be locked out of that tanning slot till you get enough inventory space.

grand vale
#

getting 3 journeyman mining bags wont help?

lunar temple
#

it certainly can in this instance. but ive seen even more items drop from the frog things so its a bit of a stretch there...

#

especially if quality and rarity procs

grand vale
#

yeah this won't happen again thats for sure

lunar temple
#

it seems to be generally safe to do 100 stacks

grand vale
#

yeah, they should just make it possible also to do hides and such as stack of 100 in bag

lunar temple
#

hopefully they can do that for some related things.

grand vale
#

forgot I had to have mining at journeyman to actually grab the bag as well..

lunar temple
#

salvation

jolly stream
#

does anyone know what is the difference between "pure", "pristine" and normal:

manic prairie
#

Lumberjacks with legendary axes - how is the axe working for you?
Can you see the difference?

#

Asking because I crafted mine on level 25 lumberjacking; and ever since then, I have seen a grand total of 21 heroic wood. No epic, no legendary. I am now level 35.
I am aware that RNG can be bad... but this just feels wrong.

(Just to clarify, I do feel like there is more uncommon, perhaps even rare)

frosty jungle
#

I have heard similar things from my lumberjacking friends, that it feels like rarity is bugged and has a negative effect on the rarity of the woods they gather.

grand vale
primal torrent
#

The problem is if you find a Legendary tree come back 4 hours later it will still be legendary

#

The rarity works the chance is really really low though you need to have not just the axe but the bags and once journeyman comes online the belt. However there will still also be static legendary trees.

pearl gust
primal torrent
#

Nobody knows the number for rarity rating its probably so high though that you can not reach it right now

pearl gust
#

The rarity stat is best to get more rare/uncommon nodes rather than more heroic+ unless you can get a ton, which won't happen till higher crafting

pearl gust
#

But the quantity stat is doing work, which I appreciate

#

I got a 7 piece proc on an adult willow, which was nice

primal torrent
#

nice

pearl gust
#

It procs fairly consistently in general for +1s

frosty jungle
#

From what I understand, the node has it's own base rarity, but your rarity stat has a chance to increase it.

manic prairie
#

I really thought that static-seeded rarity for trees was fixed... cos I was reporting that wayyy back in P1

frosty jungle
#

With mining I feel I get the increase quite often.

manic prairie
#

thanks guys!

primal torrent
pearl gust
#

I just got an epic and a legendary tree on respawn, felt great

olive pollen
#

I been reporting since phase 1 that mining/some trees mainly WW Larch Hemlock/ and some plants Bluebell Moonbell in certain areas always have the same rarity no matter what tool, as people start learning this you can see them camping spots of known Leg spawns. so for these certain spots rarity doesnt matter. from my testing Mining nodes seem to have static spawn rarity global, trees and plants only in certain areas. Never wanted to public post since we gonna get campers like now and kinda ruining the point of getting anything below epic for T3 at this point, pretty sure a lot have realized it too.

#

Also doesnt mean that node will be there forever as spawn cycles change daily or so but once you find the epic/leg in that cycle it will remain till next cycle

reef delta
#

Where is the vendor that buys BOB?

hidden spade
#

If u craft a Caravan chassis do you get more space to carry stuff or just stats?

vast dune
#

Both if you craft the right ones

iron estuary
#

Some increase space: Hemlock gives +4, Willow/Braidwood more, any 'rare' gives +1 to base stats

hidden spade
#

So More than common WeepingWillow gear for the caravan ... Could u get 2 Epic commodities?

spiral field
#

The chassis gains an extra slot at rare and again and epic I believe. The braidwood caravan parts start off with one extra and have the same quality breakpoints but cost a bit over 5g a piece.

hidden spade
#

Cool!

vestal vortex
#

Lotharia EU - for sale

sturdy dock
#

I have not been able to start cooking. Is there a place that explains how to do it? I also have not found a way to start tanning. Is there a quest I am missing for these?

left parrot
copper pagoda
#

once upon a time i remember something along the lines of a 30 minute timer for T1 nodes to respawn in a note somewhere, but i'm seeing 1 hour on the dot for a stone / metal node

gloomy tartan
#

Do you get animal fat from cooking (making meat) or just fro tanning hides?

lunar temple
#

You can also get common from some vendors like stonemason

sturdy dock
#

Where do we get such things as lemon and pepper etc? Did not see it at the cooking vendor. Thanks in advance,.

left parrot
severe totem
#

has anyone that has used higher rarity hunting gear had success with higher rarity dropping?

gloomy tartan
#

What's a good place to level hunting 1-10?

sturdy dock
#

I checked but unlike fishing there is not an option for hunting.

worn gull
#

can any1 who has been farming for copper after the update give me a rough estimate on how easy it is to randomly farm copper from nodes like basalt? 3%? 1%? .01%?

sturdy dock
#

Someone said I need to find "hunting" mobs. Is that the ones with the white star? +

left parrot
#

With how cheap basic copper is now on the marketplaces it’s unlikely farming granite/basalt is worth your time

lofty mural
#

@marsh vigil is coal in the game? just curious if we can make journeyman weapons at this point in the alpha?

rigid nova
#

approx Rarity ~1000, 2,5h of non-stop farming...

#

I Would be glad to have some heroic here...

grand burrow
#

so food just does nothing huh?

plush vine
#

Food works. However, if you log out with food, it stops working. Then, if that buff falls off, you actually get negative stats.

#

Same with Scroll buffs

#

If you have negative stats, a 15s relog will fix it

grand burrow
#

i don't think it does work, cause before and after eating a magical power food my stat didn't change in the character menu and my healing is the same

#

relogging with the buff didn't lower it at all either

plush vine
#

Did you have an existing food buff when you ate the new one?

#

If you had a food buff, relogged, then ate a new one, you won't see a change until the buff itself goes away

#

If you've done all this, then it might be a bug with that particular food not giving bonuses. Totally possible!

#

But the Hunter's Ragout and Beef Sandwich 100% give me additional Crit and Attack power/HP respectively

lofty mural
#

Does coal exist ingame?

tepid ruin
lofty mural
#

so crafting goes up to rividium right now ?

chilly cape
#

Anybody find the recipe for Arcane Surge Potions yet?

hard void
# tepid ruin no

does it not exist or do you have to be a JM miner and stonemason ?

#

wiki states you can extract it from rocks PepoG

#

just spit balling tbh incase someone hasnt checked PeepoSad

tepid ruin
#

we have journeyman mining and it's not been found if it's in the game.

#

So I'm just assuming it hasn't been added.

hard void
#

gotta do the rain dance on stevens stream to summon coal KumaPls

mental abyss
#

Crafting might go up to rividium but good luck crafting weapons, armor or caravan with it on eu . Majority of those things need Braidwood and eu won't see a journeyman axe for a long time.

unborn tree
#

Has anyone seen information on whether artisans like lumberjacking will ever go higher than Journeyman

mental abyss
#

Will. Just not right now

#

Once nodes are able to progress further. But they are currently locked

unborn tree
#

so will every profession me able to achieve GM

#

I am trying to balance my Artisan "tree"

mental abyss
#

Eventually, but you can only have so many gm per character. If you want a few. Invest in alts for it now.

#

There is also the issue with crafting tables at gm. You will more than likely need a freehold. So might want to find a guild that supports thay

#

*that

#

So 5 toons at 2 gm each is max 10 gm slots. So choose wisely.

unborn tree
#

I'm really torn between hunting/AH and Lumbermill/carp

mental abyss
#

Hunting is great and ah will be really cool I think. But once players have mounts , profit will drop and need will be random. Carpentry will be on-going. IMHO

#

My forward thought is we still have ships to build later in the game. Carpentry will surely be a need.

unborn tree
#

thanks for the help

mental abyss
#

Anytime 😊

sturdy dock
#

Any idea why when I try to add a carcass for fuel at the table it does not show up in my bag?

plush vine
mental abyss
#

That may be true , but i thought yoi BoB was the one thing you got back if your caravan was destroyed. Idk never lost one but, no need for a BoB unless you have a caravan first. And that requires carpentry. Just saying. On the real. Everyone of the professions will have a important part to play. My comment was more on the scale of continuous profitability. With that said , I could be totally wrong. But we did just see crocs go from 15g to 10g to 5g and now even as low as 2.5g if you find the right seller. I can sell 2 willow carriages for 4g and beat the vendors price. And I wasn't at a net loss when I hit journeyman. Like those in AH. So it was really a answer based on the 2 and what could be the most profitable in the long run.

woven stone
#

With all professions, money will come from rarity. Currently, some skills have major issues around finding rarity

plush vine
#

cough Animal fat

woven stone
#

cough hunting

plush vine
#

If anyone has Legendary Carcasses, the entire server wants to know your location shakeEyes

lunar temple
#

they will be actively hunted down and people will go red for a chance at that legendary fat for T3 weapon or armour crafting

gloomy tartan
#

Just add whales to fishing and let us render them

mental abyss
#

Just ran a heroic map. Uncommon slate and 85 silver. Which tells me the maps are priced way to high ATM. 🤔 I have an epic to run but not sure I want to risk it yet. Anyone wanna post what they got out of an epic?

crisp remnant
#

Is there any use for carpenty at the moment other than Willow caravan parts?

lunar temple
#

need higher end milled wood for T2 and T3 crafts of all sorts

#

planks, boards, woodchips, paper, Dried T1 wood for T3 things, ect

#

those willow boards? needed for all slate molds and weaving cloth bolts

#

you can also make gathering baskets, a type of material bag with carpentry.
and bows/spellbows

#

just realised i squished carpentry with lumbermill

#

also bigger crates maybe

mental abyss
#

Gonna need carpentry in the future. Braidwood is used for many weapons and gear as well as caravans. Most ravidian weapons have a Braidwood component. I belive journeyman bags too.

lunar temple
#

yep. but that lumber mill i think

mental abyss
#

Well you have to have the axe first, then you have to be able to mill it. But you have to have carpentry to create things like bows. Archers gonna be with out. And there are lots of other components too.

#

Has anyone looked into siege equipment and if any of that is crafted or is it all vendor purchase.

near falcon
#

Does anyone know if there are other apprentice scribe recipes in game? Like recipes for apprentice restored maps, adventuring exp, etc..?

lofty mural
#

Coal when ?

lunar temple
#

cmon Steven. Vyra has been naughty and caused the war dec exploit announcement. give us coal. plz

real fractal
#

The only coal you’ll get is coalition

dull latch
#

Has anyone else tested crafting quality on higher tier crafting material? It seems to fall off after rare/heroic, has anyone seen similar results?

dull latch
near falcon
dull latch
spark dirge
#

do the static tree spawns that give the same rarity everytime grow?

olive pollen
#

yes until cycle changes but only in certain areas

sweet holly
olive pollen
spark dirge
granite quest
#

But in all seriousness, I've been hearing a day cycle

olive pollen
#

for the static trees I mean

hardy laurel
#

I'm struglling a bit with this one, but are there good spots for bear hides? I've found a few spots with the 1 star L15 bears but my goodness it's a pain.

woven stone
#

So.... I know that higher tier labs have access to higher tier excavation kits, but I've seen up to legendary being sold in market stalls. What mobs drop the kits?

lunar temple
#

its possible to craft them too. arcane engineering

left parrot
hardy laurel
left parrot
#

Basically west-northwest of Ursine?

dry sleet
#

why is it so hard to find flax, I've just gone on a decent adventure, seen much of the landscape and many types of herbs and minerals but not a single flax plant yet..

quartz hamlet
#

how do artisan clothes work? do i wear the processing clothes when i start it, claim it, or the entire time?

hollow shard
left parrot
brave bison
#

Looking for an Apprentice Jeweler on the Vyra server to craft me some earrings. My mats + tip, and recipe included.

dull latch
nova remnant
#

Gotta grow that freehold organic flax, with poop from real otters

brave bison
dull latch
brave bison
#

Thats how lol.

dull latch
#

Okay? Fighting over a mob? Did he train it on you?

brave bison
dull latch
#

You're a bard, do it back? I don't understand

brave bison
#

Its ok lol, I will find a different jeweler, thank you for the recommendation tho.

dull latch
#

Or just swallow your pride so you can stop spamming global

brave bison
dull latch
#

Oh man, you're on the wrong server. It's a PVP game and people will light up over a small ruby node. Good luck trying to get a raptor. Or a rare recipe.

glacial helm
# brave bison Nothing about pride, but rather I don't trust someone who commits to these behav...

Well, it is one of the real problems of the game that they need to work out before I devote any more time to testing. Normally, with a PvP game, the PvE content would be very light because people want to PvP not PvE. Making the PvE more hardcore doesn't make a lot of sense. Devoting time to it isn't progressing the objective of the game for players (Because it is a PvP game). It is also a bit odd, that you "Win" the game by denying players access to content/The Game. The "Behaviors" are encouraged by the game, or at least inspired by the game. As we have seen there is this constant dilemma, how do you protect the PvEers enough to get them to build/invest in the nodes, and create PvE content, yet make the objective of the game, looting them and destroying their creations? Until they sort that out, no one is going to be happy. The game is a technical marvel, but the actual "Game" in Ashes of Creation needs a lot of work.

left parrot
left parrot
brave bison
# glacial helm Well, it is one of the real problems of the game that they need to work out befo...

I've heard rumor so far that Intrepid is brewing up some workarounds for these griefers when it comes to mob training, but that still remains to be unclear. In the meantime, people can submit support tickets for review if necessary. I'll always pine for PVE-dedicated servers (or some type of Sanctuary server), as I believe there's always a time & place for PVE or PVP when players wish to opt into it willingly together, but that seems to be out of the realm of Sharif's creative vision thus far. In any event, I too share the same feelings as you.

brave bison
lofty mural
#

Anyone talking about coal ?@marsh vigil can buy gray steel weapons but cannot craft them big sad

dull latch
#

Or hunting rarity? Coal is useless if we're still gate kept by blue mold and hide, quality rating doesn't seem to help when using legendary material

vast dune
#

Also can't make high quality foods because of butter.... Lots of kinks to work out

brave bison
ember ivy
#

I can do it. Send me a dm.

brave bison
ember ivy
#

DM on disc. At work for another hour.

frigid bluff
#

Question, dont know if i understand correctly, you cant get more than 5 apprentice professions, it says to increase or decrease another to progress, so i can also progress another to journeyman to get it up to apprentice?

vast dune
#

No

#

So at the end you will have 5app+

#

1 apprentice 1 journeyman 1 master and 2 grand master

#

Choose wisely 😬

frigid bluff
#

o wow ok. Thanks! I didnt choose wisely, just leveled all of them xD. Gonna think about what to do next then.

vast dune
#

If you demote something it drops to LVL 10

#

So if you had mining to 19 and demote it to novice it falls to LVL 10

#

Keep that in mind when shuffling skills

frigid bluff
#

Yeah not sure what im gonna do yet. Dont mind being set back on fishing or something.

vast dune
#

Ya fishing is the easiest to level

frigid bluff
#

also i only use that for the town gathering things. Id rather be able to make planks than catch salmon

vast dune
#

Ya fishing is kind of useless currently...... None of the fish make good food and they aren't used for anything else

#

Bluegill is ok for casters I guess but that's about it

mental abyss
#

Much better than the heroics I have run.

brave bison
mental abyss
#

I have no idea. But I have 86 of them.

brave bison
mental abyss
#

It is enjoyable. Used to like hunting sunken treasure and sunken ships in AA. I can say the maps currently are not worth what people are selling them for on marketplaces. Just happened to catch the epic for 4 gold unfinished so I grabbed it. That was probably the only one that was worth the cost. In my opinion.

#

The Braidwood is nice but we don't have lumbermilling for it yet so for now it will just take up storage space.

#

And it would be nice if they put a countdown timer on the maps so you know how long you have left before they expire.

gloomy tartan
#

I managed to complete one grey one and the chest bugged out. Just watching all that copper sitting there unlootable broke me.

mental abyss
#

sorry, i don't know what the time is , or if it varies by map rarity- but they do time out

honest nova
#

so when you craft higher quality tools, all materials must be same level of quality? you want rare axe, wood and fragments must be rare?

honest nova
#

and mold must be higher quality too then? how u get that

mental abyss
#

Some items will split the difference. Where an epic piece and a rare piece will give heroic. But not all

#

Molds are crafted

#

So those parts need to be at rarity too

honest nova
#

ah so u need like heroic basalt

#

for heroic mold?

mental abyss
#

Yep

potent parcel
#

Each item in a craft has the same bearing on the end result

So if you have 20 wood, 1 mould and 1 string

All 22 items have the same input on the rarity

So 1 wood = 1 mould
So going much higher wood rarity will have a bigger impact

mental abyss
#

But if you put the items in, it will let you know what the final will be in rarity prior to you hitting the craft button

deep wolf
#

I am not confident it weights everything equal

mental abyss
#

No, I just processed something yesterday with 1 over and 1 under and got the mid

potent parcel
#

The quality result is locked in before you click craft

honest nova
#

so hows with the repair price, does it stay the same no matter the quality or it goes up?

deep wolf
#

Im well aware, I am just not confident it is all equal based on my experience so far crafting

mental abyss
#

Never noticed. That is to deep for me. 😆

#

I'm just like shut up and take my money. I got things to do

dull latch
gloomy tartan
#

It makes sense since molds are made from a bunch of other items.

woeful wyvern
#

Wished there was a way to make a specific blueprint better like gaining exp crafting it eventually you can craft it better or with less mats or maybe even higher quality like a mini skill tree for crafters or for specific recipes would be interesting

pearl gust
patent atlas
surreal needle
#

quality weights are equal for all components, except vendor items and special(boss-drop) fragments

cyan cove
#

I can't speak for everything, but I know for sure the stuff with the rarity changed when creating Excavation Kits, with the update on Saturday.

I was able to create an Uncommon Kit with Common Copper/Zinc, only using Uncommon Ash. Now that won't work. (Probably fixing the rarity problem, where it was "broken" before though)

But you can still "Mix and Match" rarities and get higher. (Rare Ash + Common Zinc/Copper = Uncommon Kit)

left parrot
cyan cove
#

Yeah, I don't think that's true either. I think some items have a bigger bearing on the outcome. I haven't played with crafting much other than maps and kits recently, but I don't think it's 1:1.

left parrot
#

Usually they’ve all seemed to be the same to me. Molds are the exception I’ve noticed.

cyan cove
#

And Maps/Kits don't have many parts, so harder to say with them. (4 in a kit and 2 in a map)

#

I do know if you use 3 Uncommon and 1 Common in a kit, it will be Common though.

surreal needle
#

weights are the same, when you noticed the difference with mold, it is either clothes|node buff applied or the ui bug, i suggest to re-open crafting window before you want to change any components

#

regarding the excavation kit, you should be able to craft the uncommon one with 1 common + 3 uncommon components

cyan cove
#

You can't.

#

I was trying to conserve copper, lol. I mixed and matched every way possible.

#

Hense why I went to Rare Ash, because that's easier to get.

surreal needle
#

oof i misslooked the result row, sorry, i meant 3 common + 1 heroic

copper pagoda
#

hey @development this is fucking bullshit, selling a T2 finished food for the processing cost of a single step in the long ass chain to make them. how about 10s

cyan cove
#

I have another one for you to think about, in regards to maps. A Common Faded Map + Legendary Ink = Heroic. Why does an Uncommon Faded Map + Legendary Ink NOT = Epic? (It's Heroic as well)

#

(I wasn't able to get either Common or Uncommon higher than Heroic)

#

I have a theory, but I have to drop 2 gold to buy a faded rare map to test it. lol

surreal needle
#

is the recipe 1 map + 1 ink + 1 vendor item?

cyan cove
#

Well, you can't get higher grades of the vendor item.

#

At least not that I'm aware of.

surreal needle
#

ye, im just asking, if the recipe i mentioned is correct?

cyan cove
#

Oh, yes.

#

Treasure Map = Faded Map + Red Ink + Crude Paper.

surreal needle
#

oke, if you want epic result using 1 legendary component, the least quality of the second should be heroic

cyan cove
#

Hmm, I had a theory with numerical values for the rarities, but my tests with the Kits disproves my theory....

surreal needle
#

you could ask me for any combo for kit, i predict your results 🙂

cyan cove
#

I know exactly what they'll be too. I've made so many of them since they fixed the maps. lol

surreal needle
#

well there are only 126 possible outcomes xD

cyan cove
#

Well, only six outcomes. 126 combinations.

surreal needle
#

yup, you are correct, my bad wording kills me sometimes

cyan cove
#

Lol, I knew what you meant.

surreal needle
#

anyway, i could assure that weights are equal for any component, i still not come with a recipe that works against my model

#

ofc i have not tested ingame all 65k permutations for some armor craft... im still in search for data that disproves my findings

cyan cove
#

Yeah, I'll play with it some more myself. I have a TON of different linen rarities. I'll run some tests with making different tailoring items.

woven stone
#

wtf even is this treasure map spawn

cyan cove
#

That's a rare map, you have to look somewhere in all of those three.

woven stone
#

look at my screen. I swear to god, I have been over every square inch

#

and its so dark, densely forested, has a freehold on it, and night time with fog

#

ive been here, legit, 45 minutes

cyan cove
#

They are a pain sometimes. I had one half sticking out of some rocks yesterday.

brave bison
#

Chop them trees down. I couldnt find mine, but I heard that the site can spawn under trees and stuff.

cyan cove
#

Lol, yeah. When in doubt, clear cut the entire forest!

#

I have heard that turning DOWN the graphics can make them easier to spot too. But I haven't tested that.

woven stone
#

I might have to

#

this is crazy

cyan cove
#

Yeah, hopefully it's full of rare willow for you!

woven stone
#

this is a rare... im petrified thinking of the Heroic in my inventory

cyan cove
#

I haven't done one of those myself, so GL! lol The one I did yesterday was a rare too. It took me probably 30 minutes at least to find it. Then it was kinda sticking out of the rocks, not even flat on the ground. Sorta levitating.

woven stone
#

thanks for the tips, fellow Pax bro, I will keep looking

cyan cove
#

No problem my Lord! o7

dull latch
#

At tested with slate and basalt on numerous items

surreal needle
#

could you please tell the example recipe you are referring to and the combination you used when encountered the difference?

dull latch
#

Which of the hundreds of times?

#

The easiest to duplicate, blue basalt molds white everything else for 2nd sword boots

surreal needle
#

any of when you noticed the difference

surreal needle
dull latch
#

The weighting get weird past blue quality, but there is noticable difference between green and blue slate molds as well

dull latch
surreal needle
#

2 rare zinc + 1 common mold and which grem?

dull latch
#

Same when testing the Grem skin

#

White

dull latch
surreal needle
#

got it, in this combo(3 common + 1 rare) you would get a common item

dull latch
#

Should, but blue mold gives green

#

2x White zinc 1x white Grem 1x blue mold = uncommon boots

surreal needle
#

strange, id need to check this ingame(in case you are not near the bench and wouldnt kindly provide a screenshot)

dull latch
#

I'll have to run from Mira to joeva 🤣

surreal needle
#

do not bother than, ill check it rn

dull latch
#

Or dig through vods

pearl gust
#

There are node buffs that affect craft quality

uneven shore
#

hey fellas, can you help me choose on what artisan skills to choose? im planning on being purely artisan buy im torn on what to choose cuz i understood you can only specialize in two, geneually what to choose the once that are the lest saturated and that will help the most ppl

dull latch
surreal needle
pearl gust
pearl gust
surreal needle
#

im pretty sure you just did not reopened the UI when you were testing, it bugs out often when you swap components back and forth, or you tested it with >100 quality rating(e.g. clothes) this combo is exactly one step behind the threshold for quality change. The price for this check was 3 innocent grems killed to spawn the huntable one 😦

uneven shore
pearl gust
# uneven shore thats 3, you can only use 2 right?

You can only get 2 to max rank, you can have 5 at apprentice, 4 at journeyman, 3 master, 2 grandmaster. Only 5 skilled, professions total, but the end distribution is 1 apprentice, 1 journeyman, 1 master, 2 grandmaster.

#

So you can be self sufficient for the carpentry track all the way to master.

uneven shore
pearl gust
gloomy tartan
#

I'm sure it will get better as they add more content.

dull latch
surreal needle
left parrot
#

It 100% does not weight slate mold the same as tin ingot or otter hide

surreal needle
#

would appreciate! want my calculator to be 100% correct, so i need proofs of me being wrong

#

please do not forget to re-open the bench before swapping components

pearl gust
pearl gust
#

So yeah, they're cheap stat boosters

brave bison
woven stone
#

What's the going price for animal fat at rare or higher on y'all's servers?

lunar temple
#

Gold

primal torrent
woven stone
#

ive got like 10x rare carcasses, 2x heroic

#

just didnt realize it was so valuable

lunar temple
#

You might have about 30 gold there in fat per Vyra server. Not counting the bones or hide

#

5-10g per heroic, and 1-2g at least for the rare

wide portal
#

Rare animal fat goes for at least 2g in Lotharia last time I checked, and heroic fat I have never seen. I wouldn't be surprised if people sold it for like 15g

potent parcel
#

I saw someone buying for 10g each last week

viscid shell
#

you dont need the molds to be any rarity so idk why people spend so much on them

#

I was able to make a heroic JM pickaxe with just a common slate weapon mold

potent parcel
viscid shell
#

the rarity was shown before I even put in the weapon mold, I dont think the mold adds much if any effect on it. I'll be testing it on legendary soon tho

loud plover
potent parcel
loud plover
potent parcel
#

He testing legendary soon

loud plover
potent parcel
gusty oracle
#

Let's hope for an animal rarity fix in this next patch

blissful swift
#

First time here I do t know what the conversation is about I just want to say out of the dozen or so mmos I have played this artisan style is always my favourite detailed and lengthy. Work for what you get. Unfortunately the whiners always get it nerfed to three clicks to legendary… I have faith Steven and his team will stay strong and keep the game pure.

lunar temple
#

The biggest complaints so far about artisan are bug related, the stupid amount of materials to advance crafting levels (and the complete uselessness of novice gear), and the fact that we cannot mix and match quality in processing actions .

Also want for a custom input for processing orders

#

Also some jank with availability of some novice resources. Which I mean really it’s novice tier. They need to be accessible to everyone there CE_Shrug

gusty oracle
#

My issue is vendor's making early crafting pointless. Why have a scribe or tailor when you can just buy the basic gear

raw raven
#

cuz i cant buy legendary vendor gear

gusty oracle
#

Yes but the investment isn't worth it in most cases.

lunar temple
#

And you can only buy shoes pants and chest

blissful swift
gusty oracle
#

Iv worked out the estimated gain from rarity rating on hunting and gear does make a difference but its minimal per rarity point

blissful swift
#

It’s beginner gear

raw raven
#

it generally isnt, especially in a unfinished design

blissful swift
#

I’m not sure why it matters

lunar temple
blissful swift
raw raven
#

if ur playing ssf then yeah it matters XD

lunar temple
#

Did I miss something? I thought the original complaint was that crafting novice stuff was pointless atm Stolenlookysee

#

Except for exp anyway

gusty oracle
#

so each rarity calculates to around 0.058% increase from hunting testing

raw raven
#

wait till u get tech trees that give 1000% rarity increases 🙂

#

and X chance to 2x or more resources

gusty oracle
#

Trees are in a class of there own but I can usually tell if a tree is going to give me a uncommon+ and usually just go for them. Its why I have 90+ legendary wood in my bank. Though I struggle with Ash trees

lunar temple
#

Interesting. Can you tell me for oak?

#

I want to make heroic charcoal for the memes

gusty oracle
#

I'm afraid I can not as that is a trade secret. I will say there is a visual indicator just like with flowers

#

Cut enough trees and pay attention and you will learn.

pearl gust
lunar temple
#

Fair enough

pearl gust
# lunar temple Fair enough

You go for the odd/stand out trees. Look at the most common trees in the area, skip them, and look for trees that only show up on their own.

pearl gust
gusty oracle
#

Visual indicator of rarity 163 vs 153 grems because I'm an idiot who miscounted

pearl gust
gusty oracle
#

From the grem test rarity increase of 0.058% per rarity rating

#

There is obviously luck and we don't know if level affects anything as well as other factors but it's still a good example

#

We also tried crafting a legendary tailoring shirt but only had green raptor hide. But even with everything els legendary and a tailor pants and shirt at common we only got an epic 202 tailoring shirt (not to bad since legendary only has 211 rarity increase)

pearl gust
#

It's not like that small difference will make or break things, and now the rest of your shirts will be better

#

You should also be able to enchant it, and since you cracked 200 stat points, I think you get +2 rarity per level instead of 1, because it's supposed to be 1% additional stats

surreal needle
#

for crafting, quality rating is indeed 100 for 1% increase, more testing needed to estimate rounding sequence

gusty oracle
#

Not sure its worth it to enchant but we might

#

Crafting rarity just seems like it doesn't do much but we will test with what we have.

#

I'm interested if anyone has done any testing on processing rarity

pearl gust
#

You can safely +7 or so right? An extra 14 quality rating could be nice.

#

No idea how well it translates to crafting though, so maybe not

surreal needle
#

e.g. this is with zero bonus rating

pearl gust
surreal needle
#

while this is with 100 rating

pearl gust
gusty oracle
#

So confirming its a threshold not a % based system

gusty oracle
pearl gust
surreal needle
real fractal
surreal needle
pearl gust
#

In my testing, the weight of 1 rarity up offsets the loss of a piece 1 rarity down. Having 5 legendary and 5 heroic, you get an epic fairly straight forward there.

gusty oracle
pearl gust
#

You're quality rating only applies to items made with the relevant crafting profession

pearl gust
surreal needle
#

if you link me an item from codex i could say the lowest cost for rare and epic thresholds 🙂

pearl gust
surreal needle
#

ehh, the attempt to find outsource tester failed completely xD

gusty oracle
gusty oracle
#

Ye My assumption and math

Its calculated on a scale of 0-600 with 600 being legendary

Value of a rarity
Common x1
Uncommon x2
Rare x3
Heroic ×4
Rare x5
Legendary x6

Each ingredient is a % of the rarity. E.g. tailoring shirt has 13 Ingredients 13÷100 = roughly 8%

So if we have 12 legendary and 1 uncommon

12 X 8% X 6 = 5.76 (576) + 1 X 8% X 2 = 0.16 (16)
576+16 = 592 = high end epic

Now for clothing.

Crafting rarity ÷2 then ÷ 10 then turned into a %
E.g. common Apprentice tailor shirt 56 rarity = 56 ÷ 2 = 28 ÷ 10 = 2.8%

So 592+2.8% = 608 (legendary).

surreal needle
gusty oracle
#

But I got an epic

surreal needle
#

this is how you could get legendary with 115 rating

surreal needle
gusty oracle
#

I dont suppose you would be willing to pm me your math so I know where I went wrong with my math and if my assumption was just wrong

gusty oracle
# surreal needle

Could you run the numbers with a rating of 272 and see what a the lowest quality single ingredient is?

surreal needle
#

you mean if you equipped with 272?

gusty oracle
#

Ye

surreal needle
surreal needle
solar iron
#

this based on curve 109166871729784?

gusty oracle
#

So it's likely even a rare hide wouldn't do it

surreal needle
gusty oracle
#

Does processing have a similar system. Iv not really delved into processing at all

rigid nova
lunar temple
#

one of the 2ndary bonuses will be a 2 instead of a 1 tho, if you used all blue mats

spark dirge
#

anyone know if for processing skills (tanning with and the recipe for tanned raptor hide for example) can you use say rare weeping willow woodchips and common raptor hide to end up with uncommon tanned raptor hide? I know for crafting skills you can see the rarity of the item in the outcome but for processing is using better materials just a chance? Is it random or do we have any numbers to prove this? Is it even possible to process something with 2 different rarity materials?

lunar temple
#

no

#

you cannot mix and match rarity. which is why you find uncommon slate molds selling for over a gold. (they take animal fat)

spark dirge
#

tyvm

lunar temple
#

if your mid step proscessing has a particular hard to get item like animal fat, remove ALL artisan gear that can proc rarity. if it pops well, now you need to start over and find more stuff of lower tier, or regather mats to match your new higher tier item

spark dirge
#

im hoping with all the carcasses i have saved i can boost my rarity as much as i can with clothing / food / elixirs and node buffs to make some of the leather / fat better tier 🙏 and then base my craft off of that

#

lvl 30 hunting and ive gotten 4 heroic drops, 1 carcass, 2 trainables, and 1 spider carapace

lunar temple
#

oh yeah that part is good for rarity boost. as is the final processing step. writegek

frigid loom
spark dirge
#

all gathering seems messed up atm... LJ and mining static nodes and hunting not giving high rarity

#

hopefully they fix / change some of these things during the break

gusty oracle
#

Would be nice if they at least fixed animal rarity

spark dirge
#

yes please im tired of all high rarity crafting being locked behind hunting 🙏

woeful bronze
#

Hunting rarity needs high priority for a fix, LJ needs more a system like mining has but the mining node shuffle needs happen more frequently then current

gusty oracle
#

Ye. Not that it matters to much because I still don't have the full equation on rarity rating and how it affects crafting rarity

woeful bronze
#

Heavy armour and weapons take molds that need animal fat and hides, light and medium gear crafting take hides, several other crafts take animal bones and fat hide and bones are all by products if hunting, and when crafting if you use all blue input items you get a blue output item but if I use legendary metal for armour but can only use a white mold that makes resulting armour more likely to be heroic so high rarity stuff that needs a hunting component basically can't be crafted without 1 the maybe 5 server wide higher rarity hunting items

viscid shell
#

I think the best way to make crafted gear better than vendor is that higher than common rarity gear should be way better stat wise. You should be able to make a heroic (or epic if that's to easy to attain) level rarity item and have it almost on par with the next tier due to how much it takes

ember ivy
#

I mean... Have you seen Enchanted Apprentice Gear? It's insane...

#

Necklace...
37 Magical Power
10 Mana Regen
7 Magic Penetration
9 Int - (27 Magic Power - 9 Magic Penetration - 9 Magical Accuracy)

Find me a drop that beats that for casters.

woeful bronze
#

Not disputing the enchanting issue but which neck are those stats from?

ember ivy
#

+7 Doomsday

#

Lego

left parrot
ember ivy
#

I mean.. I'd love some otter bones.

#

I really need to level hunting on an alt to get those bones...

woeful bronze
ember ivy
#

Hoodwinx is great too

#

But doomsday takes rubys... and can be made dirt cheap

woeful bronze
#

Idk if it's just me but hoodwinx doesn't spawn on my server, was there for two hours yesterday (and stopped by many times in previous day's) and never seen a single spawn

ashen lodge
reef delta
#

Saw somewhere that there's a vendor buying Beast of burden for a bit more right?
Can't find it

ember ivy
brave bison
#

Here's the heroic versions of the jewelery you're all talking about.

ember ivy
#

I made that Earring! 😛

#

Proud Papa over here.

woeful bronze
brave bison
woeful bronze
#

Thanks for info I'll try probing the rock more next time

left parrot
#

he’s a mimic

#

like an actual one when I fucked with him in P1, he wouldn’t aggro unless you either walked up and interacted with him or used an aoe on him

brave bison
#

There is a little bit of lore also that drops from the hoarder chest if you find a damp note. Thieves cursed from Carphin for stealing iirc

left parrot
#

That’s neat

tawdry harness
#

mimics should have gear drop chance

#

from the people they have eaten

plush vine
#

Hoarder also has a pretty long respawn timer compared to a lot of other rares

#

So he's kind of a rough one to catch rooHappy

woven stone
#

So, I know Rare and Heroic+ animal fat are valuable... Is uncommon animal fat valuable? I have literally stacks of it

#

Im assuming its just for slate armor/weapon moulds, yeah?

tawdry harness
woeful bronze
#

It holds a little value as it is better then common but people aren't happy with mid rarity gear so there's more demand on the rare and heroic for 'max' roles

tawdry harness
#

well mid gear value got killed when they hit it with the hammer

#

no reason to use crafted greens when dropped greens are better

woven stone
#

I guess I will wait for the long requested " "- Fixed bug with Hunting rarity not working properly" patch note

woeful bronze
prisma ravine
#

is there any way to get Coke? does a vendor sell it?

left parrot
#

Neither Coal nor Coke seems to exist

woeful bronze
#

coke need coal to make but i dont think coal has a source in game yet

pulsar birch
#

are the crafting station in Lionhold just for the initial tutorial?

mental citrus
#

yes

spark dirge
#

Is there any research done to show the possible outcome ranges for materials and rarities out of the different treasure maps?

prisma ravine
#

So we coming up on journey man tables and we don’t have a way. How are we able to test the economy if we don’t have the resource

woeful bronze
prisma ravine
woeful bronze
#

steel is only one metal and your acting like you cant test the others that exist

prisma ravine
stoic verge
#

Bug it dude -- not everyone is into making chastity belts and butter knives -- the other journeyman benches can be tested

loud plover
lunar temple
#

Yes it’s different. Coal is from mining

oak pagoda
lunar temple
minor falcon
raw light
#

Ello

#

I've been a crafter in every MMO i've ever played, and the last time I had actual fun with that was in OSRS times... So I'm gonna see if AoC will be more fun! 😄

lunar temple
#

Well if you like the endless grind of osrs, this will be fine kekw

raw light
#

Oh. Oh yes I do. Numbies Go BRRRRR.

pearl gust
raw light
#

I don't mind that at all. When the game was kickstarted, I was daydreaming of being a simple blacksmith, crafting in a town for the various guilds in said town.

lunar temple
#

Wonderful. Gathering and processing isn’t too bad, but you will find familiarity with spamming out trash items to gain exp on the end crafting side.

However, you can’t 99 every craft here.
There are 22 odd artisan skills between gathering processing and crafting. You may take any 5 and raise them to apprentice cert. then you may take four of those 5 and raise them to journeyman. 3 of those 4 to master, and two of those master to grand master (maximum level)

The other 17 odd skills will always be stuck at novice tier. You may respec, but doing so forfeits exp to the void

#

Oh you have an ancient tag. Might not have needed this explanation then

raw light
#

Oh no I do...

#

As I said, I got on the kickstarter almost instantly

#

That's been a while

#

And I have NOT followed the whole thing, 'cause I'll be honest, I got rather disillusioned that Ashes would ever come to be. But tadaaa, here it is! So its been rediscovered by my brain, and now I'm finally in a place in my life to be able to play an MMORPG properly again

raw light
#

That's super cool

#

I'll see which feels most useful and fun, and go with that.

lunar temple
#

Yep!

#

For the purposes of exp, quality does not matter for processing and crafting. Legendary materials here give the same as common.

Gathering does give bonus exp based on rarity tho.

raw light
#

So what's the general consensus in terms of artisan classes. What professions etc are most common / used in the Alpha 2?

lunar temple
#

Ooh that’s a good question. Once you get to t2 or t3 crafting, everything requires a bit of everything.

raw light
#

Oh? So, like, a guild wanting to raid in Wow would need Food, Flasks, Enchantments, and gear. So of course it needs a bit of everything. But some things are botted to heck and back, so they're cheap and easy to level for anyone to provide to the guild.

I'm wondering what might be "fun" and "useful" in AoC, 'cause that's where I derive engagement from.

lunar temple
#

Oh I mean the crafting skills require a bit of everything.

raw light
#

Aha, interesting

#

I heard about the pants that could only be made in a raid (or dungeon) from Pirate Software

#

Seemed interesting, so I'm wondering if there's other things as well

lunar temple
#

Tin sword. Most basic T2 weapon
Needs a handful of tin ingots

apprentice mining tin ore, metalworking to fragments then again to ingots

Willow timber or planks

lumber jacking to lumber milling

Slate weapon mold

mining for 3 slate
herbalism or farming into weaving for bluebell thread
hunting into tanning for animal fat
using the above to stonemason into slate clay and slate mortar
woodcut willow into lumbermill into willow board
combine the board mortar and clay into slate weapon mold

raw light
#

Wowza, that's complex. But is a basic T2 weapon ever needed/wanted?

minor falcon
raw light
#

I heckin' love this.

minor falcon
#

it gets complex real quick after that

raw light
#

This is doing things to my body and brain, in the same way that Factorio's "Krastorio 2" and "Pyanodons" did

lunar temple
# raw light Wowza, that's complex. But is a basic T2 weapon ever needed/wanted?

Sometimes. There are multiple levels of gear in each main tier and Tiers are more or less the main level gates. 1-9 10-19 20-29 30-39 40-50

Each tier of gear is within these level ranges, so a level 1-9 player can use any and all novice gear they find. The end crafter only needs the ingots, wood and mold but that’s the entire proscess explained to obtain all the ingredients.

Currently…main leveling rates are infinitely more fast than the leveling rates for crafting so though crafted gear of its tier can always be stronger than the mob drop gear, everyone outpaces novice before it can get wound up

#

Metallic apprentice tier of gear (10-19) from weakest to strongest (not counting special monster recipes and sets)
Tin, brass, bronze.
Tin is the easiest to make and weakest stats of the three, so it makes for wonderful exp grinding. But any player within the levels of 10-19 can use tin or even bronze if they can find or make it. Even level 10s

raw light
#

Aha, so people out level the crafting speed, but crafted gear is always better than dropped gear of the same tier.

#

That's actually super cool. I don't remember any game doing that other than OSRS way-way back (although that might be my 8y old brain remembering things wrong)

subtle smelt
#

yea like rn lvl 10crafted gear that is enchanted is better than lvl 20

lunar temple
#

More or less. It’s difficult to find any dropped gear of above blue, rare tier. Which is middle rarity. Crafters can guarantee higher quality gear as it’s based on a breakpoint system with zero rng. They just need the right buffs and materials

minor falcon
#

Currently you can enchant quite a few Apprentice (10-19) crafted things up to on par/better than lv20 dropped. Journeyman (20-29) crafting is currently unavailable on most servers due to progression

subtle smelt
#

ya

raw light
#

Right, even the grindiest folks haven't prog'd past Apprentice tier then?

subtle smelt
#

also btw an alternative for u mages is to craft sephillion shard ring over bone ring they both end up offering vaguely the same stats and seph ring is infinitely easier to make

minor falcon
#

It takes a lot of progression on a serverwide basis... I'm too tired to properly explain that

raw light
lunar temple
raw light
#

That's silly, but not unreasonable for an Alpha I guess.

#

Either way

#

I'm happy to just dig in

#

I heard you can "craft" mounts with Animal Husbandry, which is gonna be fun.

#

And Alpha 2 is a persistent test, right? Only to be poofed when Beta strikes?

minor falcon
#

It's such an addicting game...

raw light
#

Meds are expensive and work is boring. I need my Dopamine boost from somewhere.

minor falcon
#

If the servers aren't wiped this week then yeah I would assume them to be persistent until May at minimum

lunar temple
#

More or less Tim yes. On a two day down 5 day up schedule till May

raw light
#

Okay, guess I've gotta chill and wait till Friday morning 😦

#

Make a char, and hope my RTX 3080 doesn't blow up

lunar temple
#

Though yes there is a non zero chance of some wipes due to mass exploitation and griefers running unopposed for the last 3 weeks

#

Oof, it might tbh

raw light
real fractal
#

That might be rough but I believe in you

raw light
#

It's a 3080 Ti if that makes it any better 😦

#

But am I really gonna struggle with the game that much...?!

real fractal
#

The most difficult boss of this alpha is the load screen boss.

#

Error 31 and 32 wiped half the population.

raw light
#

well, load screen matters less to me than if my PC starts to take off like a helicopter with asthma...

#

I checked system requirements and it seems that it's pretty reasonable. RTX 3070 recommended...

real fractal
#

Ah well, if you have any technical issues there’s usually 4-5 work from home software engineers and a few grass evaders that knows more about computers than their family lurking in general. They’ll answer your questions in Questions or General.

#

If you have ADHD, play bard, you’ll have a blast

raw light
#

OH!

#

I will

#

Bard, Smith, menace to society. Those are some of my goals.

woeful bronze
brittle wraith
spark dirge
summer elk
lunar temple
#

Spreadsheets indeed my fren. Spreadsheets indeed. spreadsheet

toxic elm
#

At this moment, in the current state of the game, I don't see any advantage of crafting armors and weapons compared to what we can loot.
It's much easier to loot than to craft, and the quality of the loots is globally better.
Is this a temporary situation, because the system needs to be tuned?

lunar temple
#

i imagine one way or the other it will be temporary. because people can blitz to 20 in a day, 25 within two (no life blitz) and even more casual plays will advance you on a fresh server, well into level 10+ before any decent novice crafting can be set up. so novice gear is almost entirely useless extept to sell for coppers to new arrivals. when a single copper frag will cost you 5-10s

toxic elm
#

I agree. The question is more for level 20 gear. This is where it can be interesting to start crafting gear, so as to prepare for the first public or instantiated dungeons. Or to loot it.

vast dune
#

Ya right now the only point to crafting gear is getting up to 20 and waiting until you can use it.... Once you start crafting and enchanting level 20 gear it's going to be good. I imagine it only goes up from there too, master and gm will be much more favored towards crafters.

loud plover
vast dune
#

You can enchant dropped loot too

loud plover
frosty jungle
#

I have never had equipment actually break. It's so easy to repair I imagine you'd have to mess up pretty badly to actually break something.

vast dune
#

You just have to gamble a little too hard 🤣

lunar temple
#

oh over enchanting 8+ has a chance to delete the item entirely

#

might be as early at 7 but i dont recall

loud plover
#

Yeah, correction, I meant destroy *

vast dune
#

It's expensive to enchant that high though at least.

lunar temple
#

very. novice artisan shirt +4 is some 1.5g at least thinkgek

#

and it gets more expensive for app gear and journeyman. you will be dumping thousands of gold for a level 50 5+ enchant i think

#

just in enchanting costs

toxic elm
#

Still, it's about enchanting. Not about the other crafts like armorsmithing or weaponsmiting

loud plover
#

Idk, personally I think the enchant system needs changed.

Problem is, the only way to make gold decently is caravans, but people who beat you to enchanting are sitting there at caravans extorting people for gold, knowing you have no possible way of defending it.

woven stone
lunar temple
#

its 1s to sell a single common journeyman gatherable to the npc vendor

loud plover
woven stone
loud plover
woven stone
#

Those Gucci Phase 1 lamprey farming with a novice fishing rod. Made good early game money with

vast dune
#

Caravans is the most reliable for sure but even treasure maps can make you decent amounts.

lunar temple
#

we will also be getting new gear advancment stuff in p2. Gem and socket, and tempering

loud plover
vast dune
#

On our server you can't throw a stick without hitting 5 caravans so it's being used for sure 🤣

loud plover
vast dune
#

Caravan PvP is intended gameplay, wouldn't be very interesting if it was just a free way to print money. Everything in this game is designed to be risk vs reward and I think that's what makes it great.

tawdry harness
#

Zergs will own this game and everything in it.

vast dune
#

To a certain extent yes

lunar temple
vast dune
#

Actual pirates is proving that isn't fully true though..... Sounds like fed walks all over them at every turn just because they are better and more organized..... Even though their membership is less than half they still get to set the pace.

#

Now they are also a zerg just a much smaller one

tawdry harness
#

no idea who that is and I dont really care

#

but on vyra, certain guilds run like 30 caravans at once, and when they arent, they are partrolling for caravans and destroying anything they see, no point in running your mid caravan with a couple of hired protection (friends) when 4 v 15 means you lose guarenteed lol

quartz lichen
vast dune
#

Ya but people zoom in on themselves it's pretty common.... I lost 2 caravans = everyone is losing all caravans.

#

I've yet to lose one to PvP out of 6.... We had people come sniffing twice but we sent them packing.

#

Lost 1 to a bug but it is what it is

tawdry harness
#

1 time though I had a stock caravan running 3 Size 1 crates, and got jumped by 12 level 25s near bears at halceon

quartz lichen
#

okay ive got the numbers wrong in my head, vyra seems a bit more aggresive than lyneth, but overall it looks fine for such a small world map and such a big playerbase atm

loud plover
# quartz lichen okay ive got the numbers wrong in my head, vyra seems a bit more aggresive than ...

i kinda want them to re-pull the numbers to see if the next week's number of caravans match. It would make it statistically significant that way. I think it would also be great if they had an ingame way to record if you paid someone off to get there safely, maybe include it in the dialogue when youre turning in your caravan?

"Hello there! Mighty fine cargo you've brought to us. Did you face any trouble in your journey? Perhaps you are short a few coin from where you started?"

faint jacinth
#

My full legendary caravan including Lego Bob poofed summoning in front of miraleth a day after I built it

iron mirage
lunar temple
#

unless the caravan owner pays you? The answer is currently no

iron mirage
lunar temple
#

yes

tawdry harness
#

in our town the expectation is we help you, you help us.

iron mirage
#

Yeah, it seems like caravans in the future will be a guild thing or like a PUG.
Need to get a group together of pickups in City hash out payment then go.
Would be nice if like trade you can see they have allocated payments to you once destination is reached it unlocks payment.

nova remnant
#

Be interesting if you could buy cargo from players to transport

As a way to sell glint to players essentially

ashen lodge
#

Does any one can share crafting quality calculator?

loud plover
# ashen lodge Bro this data looks wrong. Lost 3 caravans to pvp, 5 to bugs, only 8-10 reached...

You gotta look at it this way: You ran looks like 18 caravans total. Exclude the 3 lost to PVP, thats 15.

5/15 = 33% lost to bugs

However, the more you run, the more likely this percentage of lost caravans drops until it plateaus (the point of absurdity i.e. statistical significance). Steven's numbers include over 15,000 caravans, so his data is going to be much more significant statistically .

Your 18 caravans only make up 0.05% of all caravans

tame scroll
loud plover
tame scroll
#

I got my glint stored still. no way am I running caravans at the state of things. that time investment is too huge for the high probability of losses.

loud plover
#

Im gonna wait on caravans to kinda calm down before I do anything crazy

tribal spoke
raw raven
#

100% caravan completion here so clearly you are coping ||/s only did 1 XD||

tribal spoke
solemn latch
#

the no limitation enchantment of gear actually destroy too much the balance of the game.
according to me, the simple thing to do with enchant is to stage the process according to the level of the scroll used.
1 and +2 + 3 at novice, and apprentice/ journeyman would be +6 and grand master +9
so for now gear shouldn t be able to be enchanted more than +3 on lvl 10 gear and not more than +6 on lvl 20 and lvl 30, +9 for the lvl 40 and 50 stuff

plush vine
#

Could you go into more detail on how it destroys balance in its current state?

left parrot
plush vine
#

Huh, I mean I can see it, but just seems not as big an issue to me. I've got plenty of +8 gear right now, so imagining the difference between +8 and +10 or something is like, yeah it's more powerful, but not to a "the balance is destroyed" level

left parrot
plush vine
#

Do people have +20's right now?

#

'Cause I'd like to see how they did it

left parrot
#

Doubtful, but that’s the point—throw enough money at the problem and you can get that. It’ll be more relevant once the craftable scrolls actually work and +20 becomes more plausible. But +8-10 is basically the limit right now for people with a sane amount of gold. If there’s no cap, I’d be worried about what that means for the game, personally.

plush vine
#

Yeah fair. I'd be fine with a cap of like +10 or even +12 to incentivize scribes making scrolls of divine protection and such

left parrot
#

Yeah, that seems like a sane design choice. There’s a functional cap right now only because the scrolls don’t work.

tropic geyser
left parrot
tropic geyser
#

the one for less gold works, althou bugged and wants 10 heroic coral runes

solemn latch
# plush vine Could you go into more detail on how it destroys balance in its current state?

at lvl 20 with lvl 10 enchanted gear now, you can go over 400 power, it s like 130 more than you have from normal gear lvl 20. Its a +50% increase power.
so you can kill easier the npc/boss , but also you act like a lvl 35+ vs lvl 25 in pvp
that destroy any kind of balance in all the aspect. It s not a boost it s completly destroying any fight, making pvp a one bullet challenge. No fun in this

#

+50% power in attack but still the same health and defense to counter

#

it s like killing rabbit lvl 1

#

there is no future with such an unbalance type of fight

#

no skill needed just a lot of gold and that s it

#

better would be to keep it scaled as i said in my previous message, so the upgrade exist but is not game breacker

ember ivy
#

I mean... You know armor gets upgraded too right... not just weapons.

#

So you get Con and Mentality. For armor.. crit avoidance.. ect ect..

#

Also, if you think 400 is something.... look at what a lvl 20 wand, focus and 2h spellsword gets you. Pushing well over 600.

left parrot
ember ivy
#

Ahhh my mistake. I missunderstood.

#

My point is still the same. Numbers different.