#alpha-two-artisan-chat
1 messages Ā· Page 15 of 1
Steven said they would get that eventually 
I think all they have to do is round up fuel cost and it will be fine.
Oh I do love this approach to feedback. "if you don't like it, don't play it" is about the most unproductive thing you can say short of outright insults.
but there are a lot of things in this game that are like that.
We aim to please.šāāļø
for example, you will never be able to completely opt out of being ganked in pvp anywhere in the game or world.
some designs in the game just simply will never change 
It's just not true though. Some games are just that. I think warhammer 40k is a good example. If you don't like the universe, why are you trying to get into that universe? Ashes is aiming to be a niche game, and I think that is okay. Maybe a better line is if you don't like it, try out other mechanics, but at the end of the day don't force yourself to play something you don't enjoy.
I have some work to do, so can't stay any longer, so I'll leave with this: Complex recipes have their place, when it comes to creating better gear in a tier, etc. But basic recipes that you are expected to craft hundreds of times should stay simple and basic. That's my 2 cents on the matter.
Git gud.š¤£
i dont think the overall complexity will change much. but we can at least push for having multi step proscessing tasks be similar to crafting. IE, can put in items of differing quality
They actually do a whole episode about the term "git gud" that I like a lot.
because making a decent slate mold is pure suffering atm 
They also need the option to take things out of processing oe at a time, so people aren't having their benches locked, tanning is a good example rn.
Rowan is a twat.
Absolutely, there's plety of QoL improvements that can be made without wholescale oversimplification.
Oversimplification is the death of any game anyway
Possibly you've never met a board game designer, I don't know how many prototype board games I've played that simplified a bunch of cool mechanics out of the game and in doing so, made the game more robust and enjoyable. Optimising complexity to suit the game, whether that be towards a greater or lesser anout of complexity is key.
I mean, look at the current computer game market. Most games get oversimplified so much and streamlined, that they take the joy out of them. A really good example is XIV where everything is being made easy enough to appease the masses, but in doing so, they push away the audience that made the game big after a catastrophic original launch
Oh absolutely, it certainly is more a trend nowadays in major video game design studios to oversimplify more than bloat.
Phahaha, it required 92 slots, while i have only 72 in Inventory... but does anyone know why button "to warehouse" is not working? 100% I have empty space here
rip you, that station is now permanently locked till you can obtain more bag space or they fix to warehouse button 
phah, not station, but ~10gold blocked too xD
Is it hard to craft legendary gear? Is there something i can get Informations from i mean espacially how to start in Artisan what i need
It's really expensive
Disagree grinding the profession should be expensive and time consuming
Expensive, time consuming and complex aren't mutally inclusive. Also why should it be expensive and time consuming?
Because crafting is a class in a way. To many other MMO have watered down crafting because everyone just makes alts and levels every profession
You should need the help of others in an MMO
Good answer
the BIS gear will always be crafted and augmented by players in this game.
Ya it's meant to be a slog.... Remember anytime Steven talks about high end crafting he doesn't say when you reach gm then this this this, he always says if you are able to reach gm then this this this š¤£
"if" huh? Surely he knows just how.... tenacious mmorpg players are haha.
it takes a few thousand material to level up to apprentice in any crafting skill, even with an over 150% exp boost 
Yes I thought of both of these but what do you do when 1) no one in your guild has apprentice metalworking yet or you canāt find them online often and 2) you struggle to find anyone in global or the marketplace etc. that even has 10 Rare Bronze Ingots ready to go? Like⦠thatās kind of wishful thinking to encounter someone who would just have that lying around, and it gets more and more difficult the higher the rarity you want.
On the other hand, if there were a system in the game that could help you safely give those mats to an untrusted source with a guaranteeāor at least some insuranceāthat you wonāt be scammed, that would be much more flexible.
As it stands, I donāt have the time to sit in Miraleth marketplace using Shout to find someone with 10 Rare ingots ready to go. Thatās just kind of dumb and painful.
ye. im in somewhat of a similar situation to try and find a heroic willow board.
what server?
Lyneth
rip, im in vyra and cannot help you
RIP, hence exactly why I think we need something like an artisan contracts board to help solve this issue lol
aah, thats what you were getting at. i see. hmm.
If you want a theme park, then buy the tickets.
anyone know where you get the patrollers ring?
@marsh vigil
Rarity Clarification
There are numerous complaints about rarity level drops among players and I can't help but wonder if the rarity system is working as intended? Everyone that levels up to Apprentice immediately wants to create the best level tool possible; however, they are finding it difficult because the higher level rarity resource needed is nearly non-existent. Players assume that rarity isn't working at this point and that this must be a bug. I however wonder if this might be a system that is working as intended? If so, then what we are currently experiencing in game would make sense and therefore not be a bug.
I will use Hunting in this example...
Once making Apprentice we are given access to the Shirt and Pants from the vendor at the "Common" level. For the sake of making this simple we will focus entirely on the shirt.
The shirt gives a "Hunting Rarity Increase Rating" of 56 -66 (again we will simply use the lower stat for simplicity). We all know that when we harvest a node (animal in this case) there is a roll behind the scene based on a table with percentage chance for "rarity". My theory is that if my character has a "Hunting Rarity" level of only 56 that my chance to getting a Heroic rarity drop might be something like a 1% chance.
My theory is that you are intending players to use the "Tier" system in order to climb the rarity ladder. Meaning... you are intending players to first craft the "Uncommon" shirt which then boosts Hunting Rarity from 56 to 67 thereby giving the chance at seeing a Heroic from 1% to say something like 5% and where Epic/Legendary still isn't on the availability range at 67. The Uncommon shirt would then give an increased chance at getting "Rare" level drops which then gives the player the ability to craft the Rare version of the shirt boosting the Hunting Rarity stat to 78. This would obviously give higher chances at Heroic and maybe then give opportunity for seeing Epic.
So my question would be... is my theory correct on why rarity level is a problem at this stage of the game (working as intended) or is there really an issue with rarity level drops on resources?
The recipe drops from "The Bough Warden" so I would assume it would be on his loot table. Not sure where that mob is located to be honest.
Question!
My server - lothoria doesn't yet have journeyman lvl hunting
Yet i saw on the market
journeyman beast - the lizard
How?
You sure Miraleth doesn't have it? They have the correct 2 T2 buildings to build the Journeyman Animal Husbandry - Edit: Nevermind Animal Husbandry is not Hunting is it
Im pretty sure we don't have it yet
In fact it does have the correct 2 buildings - But when I look on the buildings list under "Node" it only says Apprentice.
thats what im saying i dont know where the boss is
I think it's a loot drop
Now i must know what mobs drop mount!
What's the beast called in-game? The one you saw at the Market
Its a lizard
Don't remember the correct name
Logged out rn
Its on the market
Under droppings lol
the problem i see and dislike is if this is the intended way then why is it only affecting hunting? it feels really bad when every other gathering profession can get heroic plus but for hunting you have to get 250+ attempts to get even 1 heroic, not to mention the fact that multiple recipes require multiple carcasses worth of materials which culminates in a bad feeling system if you are doing hunting
From my observations, rarity isnāt a % chance of converting material to a higher rarity, instead it converts a % of the total amount of material into a higher rarity. Higher rarity on your equipment would mean a higher amount of the total material gets converted
@neon tree This would be a result of volume. Think about the shear number of mining nodes and lumber being farmed in comparison to hunting. Not saying that it is right.. but it would explain the difference.
the problem is that we have had 1,000's of attempts between me and my friends, and have only had 4 heroics, while a miner buddy of mine has gotten 3 different legendaries on his route
Right.. but the number of mining nodes turning over in comparison to hunting is way more. Again, not saying it is right, but it does explain it to a point. Either way, I think there are adjustments that need to be made even if the system is working as intended.
I agree that hunting needs some adjustment for sure
We are also at a point now in the game that this is going to have a larger impact. The journeyman pickaxe for example requires a Slate Weapon mold which need an Animal Fat. Those trying to create a heroic + pickaxe are going to be facing serious issue.
i know of a place that has 100% uptime with hunting but the problem is that you get what feels like 1 epic out of 1,000 harvests, and a legendary being 1 in 10,000 but for mining it seems that anyone can get a heroic or legendary with no effort
Add to that thereās only 6 raptors for the whole server. At peak hours you need body guards to harvest the raptors
I used a pylon near a bullywug and got a heroic. Used that to get the animal fat. It's rough out here, but there's hope
You forgot to add they're on 30min timers too
This gives credence to my theory.
Also, at this point as a full-time farmer/cook, I'm in hell. Lol
My best bet is to hope and pray that RNGesus will bless me on my final culinary process to give me boosted rarity
my miner/armor/weaponsmith asked me today for 6 heroic+ bork bones and 1 heroic+ skinwalker bone š
i told him ive got 1 rare skinwalker for him xd
I am very confused by harvesting .vs. processing... you would think that when it takes an entire minute to process 1 Ash wood into Ash Timber that the Timber would be worth MORE than the wood...but its not. Likewise, whether its green, blue, etc...the values really dont seem to increase either.
Is it intended with artisan shirts and pants for the crafting artisan to also be the equivalent tier of the shirt / pant profession theyāre crafting for?
What is Moonbell Powder and Moonbell thread used in?
Color does effect cost sale to vendor. Ash wood will also be used in Journeyman crafting Lumber milling. Ash wood is also used in a lot of other stuff the player base doesn't understand yet. Same as Hemlock.. Everyone is just focused on WW and Larch atm.
Processing you can increase rarity.. I often take a stack of 50 blue Emeralds and pop out 5 Heroics. Then I use those to craft higher jewelcrafting gear. I also, can proc extra and sell those on market or just vendor.
I know thread is used to make a piece of slate weapon molds
Thanks!
It might have other uses but idk them atm
That's bluebell thread not moonbell.
Oh shit my b
No worries. Honest mistake š
Added a random chance to obtain copper, zinc, or ruby when mining tier 1 stone gatherables
huge
Stone is back on the menu boys
double deers! for what?
Whoa!!
Fantastic change
I agree, hits 3 birds with one stone
Defintely an Artisan patch
epic zinc doesnt phase me but i get a rare carcass and its a fucking godsend
"Fixed a bug causing issues with storage inventory" - have a small hope it will help xD
My thoughts exactly is it a typo maybe?
itās a typo, deers were giving 2 and now give 1
Completely agree with you!
The way the nodes seem to work is that when spawning they have a RNG % of what they will become, Before T2 took over all the nodes because no one had the ability to mine them, now they are switching places, no one is mining the tier 1 and only looking for T2 so the T1 nodes are taking over all of the maps.
I think this change is going to make a huge improvement to the RNG of what spawns across all of the maps as it gives an incentive to farm the T1 nodes more.
Any farmers or tanners in here know if you can turn cows into specific leather thats useful? I havent checked out an apprentice tanning place to check
I'd be curious as to the chance, I've mined about 30 nodes so far with nothing additional
aww shiiiiiitttt
got some zinc just now, out of 30ish nodes
Took me about 10 basalts so I think the results do vary widely
MININGS BACK ON THE MENU BOIS
I expect a lot of us to be grandmaster miners by the end of the week
AND mining all the granite/basalt spawns means theres more chances for actual copper/zinc/t2 rocks to spawn
what a 5head solution
This was a great change
and the bones/scales thing?
Now people will actually clear the damn spawns
glorious
Sadly no freehold fix or else we would have willows everywhere
its ok
baby steps
@tepid drum TELL THE TEAM TODAYS UPDATES FOR RESOURCES IS AMAZING
I got a rare bear bone from a lvl 19 bork
You mean the bork? lol
exactly
But I can confirm that the bones are dropping though.
Added a random chance to obtain copper, zinc, or ruby when mining tier 1 stone gatherables
OH BOY!!!!!!!!!!
Agreed! Saw someone suggest it over the weekend, never thought they'd put it in exactly like that so fast lol
kinda wish the timber graphics were more board shaped rather than logs š
^write that down, #2736251 on the priority list of fixes
anyone else trees not disappearing after you chop them down after restart? When I go to them i still get the F to chop but nothing happens
is it even worth to craft healing salves? 1 whole ruby can be made into 1 ruby powder for 1 healing salve that heals 17 hp every 2 seconds for 20 seconds that to me seems like its not worth it... then in the end it takes super long to craft all that together, most of the time i'd use one in each fight with mobs but that would mean i gather for hours then craft for half an hour just to fight 5 mobs, really underwhelming tbh
no theyāre awful, also you can buy them from a vendor
it looks to me that salves would be for early game leveling but there is no way i'm wasting my early game for that because in all that time i could gain a whole level
the salves? i only found honey
yeah, go to an alchemy vendor either in a town with apprentice alchemy or the random one out near Samiaās hope
I've had this happen all throughout alpha so far
omg the facepalm i just did D: i coulda had salves all this time?
thank you! i'll check them out now
And a lot of other neat stuff too! If youāre level 10 and can go to a town with an apprentice alchemist you can even buy real healing pots
do you know which town has apprentice alchemy? i'm a cotozen of miraleth and havent really been to other towns
or is miraleth apprentice?
Depends what server youāre on. I recommend asking in Global or in the channel down below.
Apprentice stations are built by the mayors so every server is different.
oh right forgot this isnt a server based chat lol mb
thank you for your help though!
appreciate it a lot
So is the zinc/copper/ruby change a chance to spawn a node after harvesting basalt or granite, or a chance to get said mats when you harvest basalt or granite?
The latter
Feels like about a 3-5% chance to get one of them. I got 1 of them from a 2 basalt/granite node and 3 from a 5 basalt/granite node. Hit about 40-50 nodes and got 3 procs.
after 20 granite hits
they also mentioned tier 1s spawning in caves too, but what caves?
im yet to see any cave in game tbh
just wolf dens with alphas
Ursine caves comes to mind, I'd think the wolf den would count as well.
i'll take a look in the dens
Is https://ashescodex.com/db/item/Consumable_Recipe_Tailoring_T2_Armor_Spidersilk_Chest unobtainable?
didn't find "Vendor of Circumstance" =/
Hey so I really wanted to test out Alchemy and Scribing, but I'm burning out super quick. It's turned into a huge money and time sink. Has anyone made scribing profitable or found a way to make it fun?
no
ooof. Any recommendations for professions I might enjoy? I have 18 herb and 15 mining
Well, if you like maps...
What class are you?
Maps are broken for me. I'm bard
Iād probably mess around with tailoring then with those gathering professions, or arcane engineering or jewelry. Arcane Engineering has some major flaws as well. Jewelry and tailoring seem to be designed sensibly.
Youāll have to grab some other professions to work with thoseāmetalworking/stonemasonry for jewelry or weaving/farming for tailoring. And youāll also need help from other players once you get to apprentice in the crafting professions. This game is 100% designed to rely on other players once you hit apprentice in a crafting profession.
Honestly though alchemy, scribing, and AE are not in great states currently.
Copy, yeah maybe it's just best to take a break until maps are fixed and then see what feels good. Tailoring sounds fun, but herbalism and alchemy are almost to 20, so I don't know if that would all work together
@left parrot question for apprentice and journeyman tailoring. Do I need farming for those as well? Or can herbalism suffice?
Not too sure. Herbalism alone might work.
Ok cool, thank you!
Only profit I'd see for scribe is higher rarity exp scrolls for the crafting professions. Leveling some of them can really suck and the exp rating scales
does anybody else have the problem that some parts of the map are just not harvestable ? (trees)
Sometimes i walk through a bigger area where i see trees everywhere and i cant chop any
Happens, just keep going till you find working ones. You can log the bug on those areas though.
do you need to find reciepts to learn to craft metal processing and copper wpes to craft?
trying to figure this out, but the crafting stations dont seemt to have a list of items to craft
If you're using the lionhold station, it's only used for the tutorial, you need to visit a node station.
like these far away points?
There are also novice stations for all crafts in the woods north of lionhold
Much closer than going to a node
Yes, there's also an independent station in the middle area somewhere, not sure where the metal one is
They're spread out, each progression station in its own spot, but the nodes have them all together
i have a genuine question because I didn't play in phase one, will we be able to / how do we make journeyman tools? id love a fancy fishing pole but cant figure out how to do it and global chat is giving mixed messages
from what I just learned, you need to go here to find the crafting stations
You can hit P to pull up the artisan menu to find the items to craft and the materials needed
Journeyman stations aren't up yet. A couple of maxed out villages might get 1 journeyman station until nodes can be upgraded more
just spent a few hours gathering copper, still not enough to make a sword š
Feedback, reduce to remove iron in starting area and replace with copper
Did you see the update about novice stone has a chance to drop copper
okay awesome, im happy it will be possible! thank you!
yeah i hit about 30ish nodes and only saw 1 copper. i did find two copper nodes and it felt like the lotto
maybe more than 30 nodes. i did a lot LOL
but I easily saw 2-3x more iron than I did stone
Copper still has a two hour spawn rate, stick to an area that you can canvas every 30 minutes or so and watch for the respawns.
True, crafting is quite the grind at the moment. You could gather, sell anything rare you find, and buy drops from others on the marketplace for an easier time
But you won't find heroic+gear on the market often since you have to make it and the mats are hard to get
im lvl 4 and I just wanted to craft a wep š š š
Really not worth it at novice, much faster/easier to get the glint needed to buy vendor gear and watch the market for 0-10 hand me downs.
where is the market at?
Nodes, miraleth is the easiest node to reach at low level in my opinion. Make sure you ride your horse past the higher level mobs
The market is also where you can sell your rare mats after you reach 10
Nodes need to upgrade their apprentice buildings to specialized journeyman ones
They first build the apprentice building, then need to build some support buildings, then they can upgrade to a journeyman one
winstead on Vyra is currently building a journeyman mining building, but still requires like 1000 copper
the node also has to be tier3
thank you! i was told in global we cant have that done this go around so thank you for informing me specifically about vyra!
so, the building slots for each node are limited, as nodes are currently locked at maximum tier 3
and each building is specialized
so basically at this point every node will need to be tier 3, with the prerequisite buildings built before we have access to all the journeyman stations
the more populer ones like mining and logging will probably be done first, but you might be waiting quite a while for something like journeyman scribing
Is it a known bug that some crates won't seal? Having a heck of a time trying to pack a small crate
I've heard others mention it, but report it and you hopefully they'll get to it.
ive heard people say the ressource bug in freehold is fixed
as in root balls now give the correct ressource
What vendor?
aclhemy
Can we confirm this?!
couldn't log in today to actually test it š¦
only 4 month till wipe
yeah probably. Did the confirm a wipe in May? thought they were rolling us over into alpha 3 unless something major happened?
where can i farm mobs to level tanning the quickest? south of lionhold is hella crowded..
Brother this is absolutely mental
Iām almost 40 cooking 
Iām about to hit GM in lumber milling. Hardly took anytime
I have an alt that does lumber milling. Itās level 8 already just doing lumber milling so my main can go do stuff
GM fishing is a piece of cake comparatively, I'm closing in on the 50 mark
Are willows in freehold not supposed to give better quality? Have planted epic/heroic and still getting whites everytime
Do they not give Oak anymore?
Nah willows now
Did you plant before or after recent downtime ?
And it was all epic/heroic rootballs
Ye
White balls giving white
Green balls giving white and like one green
Heroic+ giving whites
It just makes the choke point in the economy even worse. Not like Iām trying to turn around and flip haha but I understand the feeling
Servers hard reset and still a billion willows bugged underground
It will be nice when you can give perms for friends to plant or harvest stuff
I assume higher tier willow rootballs just increase rarity rating and then I assume with a good axe, good shirt etc. you could potentially proc higher.
But itāll be excessive amounts of testing from here on I guess
What did you make in order to lvl up without a freehold ?
An ungodly amount of bears died for my sins/droppings/glint, 3 farmers queueing cows and chickens without break. At this point, I believe Iām American Fast Food Corporations.
And by almost I am 36 so I may be a bit optimistic
If you could hear the criesā¦. The amount of bears, cows and chickensā¦
And to be fair, a freehold isnāt that great for āhard levelingā
Itās like what? 30-50 limit?
I can queue 3x 250 blackberries in a node with agricultural station and run to a different node and keep queueing them up.
Though I believe freeholds in the future will 100% be the way.
question for making gathering tools (hunting for me) i used all rare materials for my rare hunting bow and it rolled the bottom of its range of stats, if i wanted to make a legendary tool how would i get closer to the top of the range? What stat quality would increase making better tools?
For anything below legendary if you combine mats of higher quality it will increase the stats. For example some rare+epic trees would give you a better bow.
Not 100% sure how it work with legendary
I assume it's what the gear with quality is for
Yeah but im not sure which quality would apply to that, theres no like hunting tool quality stat
The rolls for stats are not random. They are breakpoints just like the rarity itself. Unfortunately, there is no way to really stack quality on a gathering tool I thinkā¦so to get higher stats use higher tier items
And in order to have cows and chicken you have to do something specific ?
Ya i know its not random just wondering if im missing something for tools
Maybe the global node crafting quality buff is the only way currently?
oh good idea
It is marked as 0 quality boost in its tooltip but if you check your stats you can see it applying as a 100 point quality bonus to all crafting (if non citizen)
so... you have to be apprentice farmer to plant apprentice items on a freehold? does this seem intended?
At a glance yes
You need to be an apprentice artisan to equip apprentice artisan gear of that type ect
To craft an apprentice mining pylon you need to be apprentice mining and arcane engineering
it seems off to me that freeholds are only useful if you level farming.
they arent fully implemented yet
100 gold purchase, limited number, and a bunch of people end up holding them that can't make use of them?
yeah I know that, that's why I'm asking if it seems to be intended or likely to change. just in people's opinion
They will eventually have other things in like crafting and processing stations
its currently just a placeholder showing the basic design of them
im guessing u didnt watch the freehold video they did a while back
also its hard to get them on a test realm with only a partial map area
It does seem intended that you have to level farming to do farming on a freehold yes.
Itās just currently thatās all that is available, but not all that will be available
it makes sense to me that you need to level farming to make the root ball, but not as much just to plant it. Because say you are a carpenter, you want to grow willow, also be able to harvest it, process it, and craft. You're limited. Idk just my opinion. Carry on.
you're not limited at apprentice, but you will be eventually that is
To plant it yes. But to harvest it after (if herb or tree) then no it doesnāt make sense
You will be able to use your family's farmer to plant them for ya
But will probably be reworked anyway
Freeholds are just micro nodes for guilds and the āfamilyā system and arenāt meant to be solo content. And with artisan in general, isnāt intended to be something that everyone can do by themselves. This is a hard design limitation of the game that the devs and Steven by and large will never budge on
Anyone know if its possible to get spider cocoon with higher quality than rare?
I havenāt seen it myself. But farm spiders for an hour or so to find out
Farmed for 5 hours or so and nothing higher than rare dropped. Granted it was on a low level character Just outside of lionhold. Perhaps higher leveled spiders or elite spiders may drop higher quality ?
rip. hmm, dunno. i did get a legendary poo from a 7 or 8 grem once 
would be great when you and your alts could share the 3. storage tab in anyone node where all chars buyed it
No way ! My alt storage become like my main one: overcrowded
Based on numbers
If 61 freeholds in Riverlands is the same across the world
There will be less than 1k total freeholds for up to 50k accounts
it is intended to be a limited (but more numerous) thing like nodes, yes
go kill that guy for his 
Where did u even math that lol
Even if you did 61 via each biome (18) its still 1,098
Because some biomes, have much less land mass, so canāt fit as many freeholds
Or you think we can fit 61 in the tropics?
I reckon so yh
ofc that number will vary
if its islands for example
but it is indeed intended to be limited
probably around 10%
I'm sure this has been answered somewhere but what is the situation with oatmeal being an ingredient to make itself? Has anyone sorted that out because I would really like to make some oatmeal with fruit š
whats the chance to get ores from t1 rocks?
I mined 100 granite last night and got 3 ore drops so not great but not terrible
1 of them was ruby which I wasn't expecting
for anyone wondering can confirm willows now do indeed give willow wood in freehold
do u need to be apprentice farming to place? and can you confirm droppings rarity = tree wood rarity?
need apprentice farming indeed
time to level farming, whats the easiest way to do it
for rarity i'm testing it rn but i can at least say that it isnt guaranteed based on the rootball
what did u plant / what did u get?
Itās not no
planting 100 common and 100 uncommon to test it out
it was only 10 green rootballs but planted those before the patch and got 7common 2 green 1 rare
altho there seems to be a limit of freehold plating
how many?
Did 5 Lego. 15 heroic. Rest assortment of green/white all in separate corners. Didnāt get anything above 5 blue
Full rarity artisan stuff
wow thats bad
Even used the pylon during 2nd round of trees
thats a lot of legendary dropping š
so it just looks like a mass willow farm?
Yeah and considering willow such a massive part of a lot of recipes it being less than heroic just essentially ints the entire craft unless shirts end up being useful again
The frogs of northern Joeva know my name
But yeah itās legit like 15g a ball if you buy the stuff and if itās not guaranteed at least epic Iāll just plant green or blue and pray I get lucky eventually
do u happen to know the best craft to level farming?
limit seems to be 32
where did you get the info that there will be 50k accounts? Weren't they saying there will be up to 10k active and 15k registered players per realm, did that change?
Flax and blueberries iirc but someone else prob ran the math somewhere in the cord
"Added a random chance to obtain copper, zinc, or ruby when mining tier 1 stone gatherables", Really good move. Gets people to mine stone to prevent dead nodes. Initially your pack is not going to be big enough but no big thing. I still think later on they will want to have the gathering node system get more sophisticated, but a decent interim solution that might just get us by without further refinement.
again, there's no such thing as dead nodes. they're all static spawns until they do a server restart.
How do you craft higher tier items? Will the stuff I craft start becoming heroic once my profession hits a certain level? Or is it random? Do I need different materials?
from what I have seen the daily-ish node shuffle does not happen on server restart and each serverworker seems to have his own schedule for the shuffle
unpopular opinion time: I do not like the mining change. It does not solve stopwatch mining (i.e. timing the mining to be on an exact two hour cycle) only pushes it to the next higher tier and in addition to that escalates the copper shortage to a everything gets stripmined shortage.
It's not meant to be a long term solution, it's meant as a stopgap to get more copper/zinc into the economy
"there is nothing more permanent than a temporary solution." š¦
50k accounts per server was an old estimation for server population
If they get networking into a much better place Iām expecting that number to go much higher
Flax or Cotton since all you need for those is droppings which you can get easily enough killing grem and wolves around any node.
how much would a +10 cloak be worth?
Not unpopular. That is what I meant by saying it may need changes down the line, but for testing it will help a lot. The techie in me is irritated that they didn't write a gathering node system better the first time, but hindsight is 20/20 and nothing can be done about it now.
I imagine the current system already would handle quite different if overharvesting scarcity was up and running. Nothing wrong with shaking down some flaws early in.
Well I keep thinking that the emphasis has to be on end-game. If the gathering system is just garbage over the first 20 levels or so, and just for the go-live rush, then as long as it doesn't put everyone off playing the game, it isn't a big deal. However, I still think that the basic balance of the game needs a rethink. Hard grind PvE, and heavy loss PvP/player death, just means that you create far greater potential for negative experiences in the game, and less potential for positive experiences in the game holistically over the entire player community. Already we are seeing that steep overall downward spiral of collective negativity. It is more important that these strategic "Bugs" are addressed than an issue of gathering amounts.
The amount of high quality materials gained so easily with low level gear is absurd, wouldnāt be surprised if the rarity numbers get changed so you canāt go from white tool to legendary as quickly
honestly if they made every gathering as bad as hunting is right now (but made epic / legendary possible) i wouldnt mind it lol
just make the rarity / quality increase from processing a little better (not like phase 1) so we can get reasonable upgrades from rare->heroic
no worries. it is much much worse with journeyman tools. looking at you, animal fat!
speaking of animal fat, is there a reason that processing needs all the stuff to be the same color? Like is that a bug that they're aware of, or is it intentional? can we not just get the same system to make it WAY easier for those of us trying to make tools?
yup. that was a fun surprise for me too š
Well honestly, I think Intrepid have created a great design for world in which to play a game. I'm not sure that they have really worked out a good game that is going to be played in that world. Until they do that, it is a bid difficult to balance all the requirements, and work out which systems need refinement.
also the "fast axe" is not any faster and I downgraded in quality thinking that it would do something different
Of course they still have a ton of work to do with game balancing and what not
Am I correct in assuming at some point professions will have a skill tree?
The quick axe?
Yes - I think it is in the wiki somewhere, maybe someone with that mod can help.
Ya I think it should be called something else because you trade speed for quantity. Seems like it's named wrong
Ya the normal apprentice Axe has a speed rating and quality, the quick axe is quantity and quality
I think we're supposed to get it somw time this phase? Iirc it's on the road map
I just thought it would gather faster, which is what I was wanting. it's nbd, just frustrating
I hope they add a skill that increases XP for your level
Im really curious to see what they add
and higher tiers should give more to adventure xp as well
A lot of cool features on the road map for this phase I wanna try
Ya I see that. I mean it's in the name reason they should name it something else
Ya that's what I mean
I've done 11-18 pretty much just gathering and solo farming mobs, and it would be really really really really really nice if I got more than 37xp, and I feel like I should
I've mostly been chopping and processing wood I'm only level 14 and have a lot of hours online
I meant both, a skill inside the artisan skill tree + increase to adventure xp that we get when harvesting/processing/crafting higher tier resources. Currently we can't keep up with grinders, not even close
Yep it's an issue for sure
Could even gate it behind journeyman for the XP perk
Having to go back and get each town quest is frustrating, but offsets some of the low xp. Going full gathering tree came out of finding the most efficient process to gain solo xp - I'm training each processing/crafting up to novice, and just dumping batches of 100/250 into things purely for the XP
I think a perk like that should be earned
speed rating seems broken sadly ... i dont think we ll get a fix soon... bc there are more important bugs
Otherwise the grinders will just abuse it
yeah, definitely. I know a lot of this stuff is just a shoehorned placeholder until they can refine things. Just bored and voicing frustrations into what's hopefully not a void lol
Like if you want an XP boost from crafting or harvesting you sacrifice quality chance or something
my hope was to get a lil speed boost with grand master ...^^ nope
I'm at 33 right now and was like 'oh I'll make this process faster' and now I'm sad and just going to make a better quality axe lol
I prefer the quick axe for quantity procs
Getting an extra legendary off a tree is nice
I fill 3 journeyman bags usually
I dropped a 6x legendary willow the other day š
I've only found 5 willows
6 legendary was also my max ive got common im getting 6-7 sometimes ... with the normal apprentice axe
not even joking. that legendary, an epic, 2 rares and a common
I am going to drop hunting so i can make myself better quality clothes
Damn
or maybe fishing. tbh fishing seems the easiest obvious choice
but I'm master in that too lol
idk if the quantity and quality rating is working properly ... maybe rngesus was in a good mood ^^
santa hat
"Infused with holiday cheer, wearing this hat boosts morale and might even grant a touch of seasonal luck"
Well, this is what I mean about the game not being fleshed out. It is fine to separate artisan levelling from adventuring levelling, but how do you make people choose to do artisan levelling, if it is less entertaining?
was wondering what these were actually, hoping they were like a sub-slot gear rather than replacement for main axe
incentivize it. I'm not interested in just levelling mobs, I play the game like a casual medieval fantasy extraction slot machine, so mobs that drop things that I can use to do other things with will always trump straight gear drops for me, especially since those other tasks give XP.
processing gets you a lot of xp :)
š
later today ill craft the journeyman bags are they worth spending rare WW ?
until the market gets reworked, I don't even sell anything in the shops and have positive cash flow. Vendor trashing processed mats pays for processing them, so
is this under tailoring?
I'm entertained with artisan
please report back š
carpentry
Honestly I made the rare bags have not noticed a change it's just nice having the stacks stack to 67
Yeah I think rarity on bags only makes a tiny difference
clothes/tools are more important it seems
More than likely there is a threshold that needs to be reached before it actually works
so not worth spending heroics or higher :/
I wouldn't right now
Wait for journeyman bags IMO
That's my opinion doesn't make it the right choice
Really doesn't matter individually. In game terms it has to be the average of all the players, not just the winners. You cant have a majority of losers like me who are not entertained.
hopefully they will have a way higher stack size
I mean crafting shouldn't be something everyone wants to do it becomes watered down if that's the case
yeah, I like that I don't need to do anything specific
Not sure you are in the majority though, based off people I've been playing with most enjoy the artisan system even in its current state
I want a game where crafting is something only the dedicated crafters do
High entry and annoying
That is the dilemma though, if artisanship is optional then you cant have a player driven economy.
idk about annoying
To keep it relevant
steven has said there's going to be rare/limited recipes in the future, though, right?
You can and the ones who make that their gameplay loop have their game
^
I want to be able to artisan more skills tbh. I've hit my apprentice cap which sucks b/c I need to get farming and weaving up so I can better do tailoring. Forced limitations to force socializing/marketing isn't necessarily fun nor is it "play your way". There are players who will absolutely be content in just doing artisan stuff. Open it up to be able to take on 2 crafting professions fully + the necessary gathering and processing skills.
I've enjoyed finding different loops for gathering resources
No, that makes no logical sense. You cant have supply player driven if demand is not player driven.
Yeah I'm finding this as well. Debating doing more on alts
I'm not really sure what you are saying. I'm saying If everyone can craft easily it becomes irrelevant.
I think we need to be able to have more than 5 specialities, for sure, but I do like that I'm forced to make actual hard decisions about what I want to actually do. I like that I can raise and lower things as needed, as well, rather than being locked into one path. I don't mind grinding out levels again - that's just the cost of choosing to work in a different area. Do I want to be able to max out everything? yes, the completionist in me cries. But I can do that, just not all at once
Ripteye, grinding up artisian level means not all players will even want to engage with that system.
And you shouldn't be allowed to. That is what everyone would do and now it's not relevant.
Good
irl we all "Craft", so that we can trade. As long as we can earn glint out of thin air by adventuring or get drops adventuring, enough to opt out of the the artisan system, then the artisan system is irrelevant.
I think there's a lore argument to be made, especially with the elves and their long lives, that certain races should be able to have more slots, or start with advantages to certain artisan things, etc, but that's a design choice that's more wishful thinking
The best gear will come from artisan
hopefully
So what?
Some items will be craftable only, or getting higher rarity gear will only be reliable via crafting, which is good.
Steven has said so just saying it's alpha
So it's relevant
ehhhhhhh, isn't it more appropriate to say some 'craft' (their own businesses), others grind (wage jobs) to then buy goods with their glint (££)
If mobs don't drop legendary armor, and I can crafy legendary armor, are you going to grind those mobs?
They will drop legendary mats
So, again your artisanship is irrelevant. You have to trade for my mats that I got from adventuring, You are just an NPC.
That is the point? lol?
Ok bro š
orrrrrrrrrr I use the armor I've crafted myself and the weapons I've traded armor for to out-farm that mob from you and make you irrelevant
It's called being in a guild
You are very much locked into your gathering decision. It is not trivial to switch that without huge penalties. As it stands now if you downgrade a gathering skill you loose your tool in addition to the skill levels (because you have to overwrite your no longer functioning JM/Apr gathering tool into one you can use to grind back up. Good luck doing that on a whim.
Now you are arguing the other side. You are saying that demand is player-driven and therefore everyone must participate, so you agree that it has to be entertaining for the vast majority.
I think, and call me crazy
Even if you don't like the artisan systems, everyone who doesn't do crafting should invest in processing
All you have to do is get given a stack of 250 wood, throw it into a bench with a 4 hour timer, and boom, you have helped the timegate of crafting and you have 4 hours to do whatever the hell ya like.
ill wait to provide my feedback till i see the rest of the system in play until then its just speculation
so make another tool
Yeah, but that doesn't help anything. That wood you have milled is worthless.
Wrong, you can sell that to any carpenter, or give it to a guildmate carpenter, because you just saved, if making a caravan, 3 hours and 4 minutes on making it, even a larch one takes that long. Or, you can put that into Journeyman buildings, which do take things like boards and planks.
preparing the necessary parts for my journeyman pickaxe took the better part of two days. not trivial
P1 making an epic slate weapon mould took me a week...
I had luck and ran into a rare bear carcass and went "whelp, guess it's time for that slate weapon mold"
did they nerf the spawn of rocks and metals today? seems the route i was running has no spawns for 40 mins now
That might be a side-effect of everyone mining Basalt/Granite for a chance at Copper/Zinc/Ruby
Is Journeyman the max lvl for lumberjacking ?
grandmaster
you can lower things as needed but you cannot reraise without re-grinding the xp back. you lose it. I tested with fishing. got to journeyman, lowered to novice, can only go back to apprentice.
yes, and? the xp isn't "lost," you still get the xp from levelling it, you just lose the skill XP.
You can't instantly go from journeyman back to novice to get another skill up and then re-juggle later. you'll be re-grinding and spend all that time, harvesting effort, and processing effort. You cannot juggle skills. You lose the skill levels.
Does the artisian xp rating for process skills actually work or is the chat log just incorrect? I got 5k from two crafting orders, where one of them I had 120 xp rating and the other I didn't.
Were we able to get Epic Animal Fat in Phase 1?
I have not noticed an issue with it at all
I know you have to do it before you start the job not when claiming
Ohh that must be it then, thank you!
Like put on the clothes click the xp scroll
then initate the job
after it doesnt count
so the XP is set when you start the job, but received when you complete it?
Yes
animal fat is byproduct of tanning carcasses, and hunting rarities seens like very to very low chance for above heroic but you would need epic animal carcass, process it to get epic animal fat
Anyone done New Aela -> Azmaran or Tropics -> Azmaran run and know the gold sell values?
I think its ~23g but like 3 hours from tropics to azmaran
Ya I know I was asking if we saw it in Phase 1 doesnt seem like its happening in Phase 2
There are 1 hour runs that can net you ~10g, so 3x glint but 10 more gold
ive not heard of anything over heroic in either phase
Yep. Guildie made it for me.
do mineable nodes not spawn near he edge of the map?
Stonemasonry doesn't have "Add" buttons to add ingredients with different qualities
When Armor Smithing allows it. Do you know if it is expected.
What do bear bones make?
Maybe it's not a grade other than COMMON
Stonemasonry is processing, armorsmithing is crafting. You can't mix when processing, you can when crafting. For now at least.
If it creates an item with stats you can mix if it doesn't you can not. Is another way to look at it.
I wonder when we will see those artisan tools introduced
What exactly is the problem? Just buy a scroll, put item in, enchant
Novice = lvl 0 gear
Apprentice = lvl 10 gear
Journeyman = lvl 20 gear
Will it later be possible to use 5 char on the same server per account? Then i dont understand why they limit to 5 skills above 10, other then they want to make cash on ppl running more accounts
it is but itll be extremely time consuming/$$$ to be able to craft everything yourself, point is to require engagement with other crafters vs everyone able to do everything
2 accounts is 50 skills then, just run second game on laptop. Better solution, just set the skills free.
Most people do not have that time, but sure I image there are some real degens out there that will do it.
I will more than likely have two accounts at launch I had 5 in Eve Online.
Also an easy fix is to Gate crafting Levels behind adventuring levels, to help prevent what you are suggesting.
Like say you cant go past Journeyman until you reach level 30 or something.
Itās clear that their intention is an if you can get grand master in a crafting skill. A journey to take thousands of hours
Yep its pretty tedious.
Maybe the Quests they intend to implement for the certificationupgrade are acting like the levelthreshhold you described
Could be I didn't know that was a thing but I like it.
When crafting new tools; 1. does quality matter? 2. when using mixed quality materials - are there thresholds or something that when you pass a certain threshold it results in increased stats?
I started noticing that pattern with tailoring.. The overall quality would always be the lowest quality of the mats put in, but if I mixed it with higher qual mats the resulting stats would increase...
Is it okay to just be really good gatherer or at this point of alpha it isn't even needed?
Yes, quality matters. Crafting has a breakpoint system for stats and rarity and is not random. sneaking in a couple legendary mats can make up for lesser items and give better stats till you hit the breakpoint for a full rarity boost.
Crafting tools are in a special place however...as except for the rare node buff to all crafting quality, there is no way to get further quality buffs in making tools.
Theoretically, crafters can eventually stack enough quality buffs to put in all common mats, and get green results.
however, in general crafting for exp quality does not matter. you will get the same exp for a common item as you will for a legendary
you wont need anything past journeyman currently, but dont let your dreams be memes
is there a place to craft the journyman pickaxe at the moment?, i have bin running to all stoneworks but no luck
not yet. winstead is working towards it on Vyra
so, if I'm understanding you correctly, it's best to just use common mats when crafting tools and save quality mats for actual crafting?
noooooo
use common mats for generic crafting exp grinding. for tools, use the absolute best you can. and also use the best you can for gear you plan to use/give to guildies/sell
quality matters.
There so need as there are no higher tier nodes?
(though speed stat doesnt work
)
nothing beyond journeyman exists in game yet. so there is no need no. except for bragging rights
aditional question - do we know anything about upcoming proffesion talent trees?
Ah okay makes sense
very minimal. other than it will give some use to the levels between the main breakpoints of 10 20 30 ect
some minor wip info exists on the wiki
last question - I can produce and buy pylons, but cannot use them. Do I need to get higher certification than Novice or is there something else to them?
they are a bit...iffy. i assume you need the gathering level to match or exceed the pylon level. possibly character level as well...but i can still use app scrolls on novice skills 
managed to place one and use it. Not sure the rarity boost they provide is applied (only single tree in area gave me something better than common)
it might, but its fairly small of a boost usually. from my experiments with exp boosts, assuming it scales the same than a score of 30 = 10 or 10%
That said, my rarity boost of 60~ with my app lumber axe vs my 160 something rarity from all my mining boosts? I can clearly see the difference
it is supposed to give 55 rarity boost, lets assume it is equivalent of 10%, still 1 tree in 20 giving higher than common is a little low
but it is maybe also place where I cut them
or me
as through last 2 days I only was able to gather single rare Ruby and one uncommon Oak, rest of materials (herbalism, lumberjacking and minning) where only common
A Fellow Mining Addict! Hit 40 in p1. Working on it now in p2.
You should of made the ol tier 2.5 Pickaxe. That adds rarity. Albeit more expensive.
i would have, but now the journey pick is somewhat close.
But all my guilds lumbermillers are AWOL for the past week anyway 
Well then save for the 3.5 Pickaxe š The basic one is a trap
Cool thing is all the trees get recycled in Journeyman... so save those Legend Oak and Hemlock.
Hoping this is the one they put in.
niiiice
will def save the iron and hemlock. limestone though...that will be more tricky because higher tier molds are suffering
thankfully, none of those mats conflict with the basic journeyman 
Animal Fat is the devil. š
I already have all the mats for a green limestone mould atm.
Also, check out the rarity on the Journeyman pylons.... Hot Damn.
i snagged a heroic, but already used in prep for slate mold. but i do have blue...
by the time vyra gets journey stonemason and smelter, animals might be fixed anyway 
When hoodwinx earring fixš¹ recipe makes emerald earring not hoodwinx earring

Congrats!!!
now i just need to source that damn heroic willow board 
now get out there and mine more rocks š
Yeah, mining is a little bit better now, but I'm still a little confused that with all the fantastic innovation in this game, the plan is still to have us spend 80% of our gametime running round in circles, hitting nodes hoping for a low % drop, like it was still 2005. I really hope that this is just the first step in a very long process to refine artisan skills and gathering in particular.
Pylons, Artisan Skill Trees ect are going to be big. Also, alchemy potions as well. Then when raritys in a better state, quantity ect.
Skill trees should improve it, also they want to promote players cooperation. Some will be gatherers, some will be processor, some will be crafters
it's going to make a difference.
I mean, I take 50 White Halcyonite and proc 52 and 3 are green. You can see where their vision is going.
with a rarity bonus of 60~ i get at apprentice woodcutting, vs the 160+ i get with my current app mining setup, the difference is very noticeable
speed is completely broken tho 
As we progress as well.. there will be less and less high level gatherers and crafters.. with more and more rarity, quantity ect.
From Apprentice to Journeyman we lose 20%... due to it going from 5 to 4 available. Then 25% and then 33%..
Don't know that yet and its varied per artisan class.
IE Lumberjack Journey gets Braidwood.
But, mining gets a billion things.
But, you can do a deep dive on Ashes Codex... and start to see how things overlay.
I believe Lumberjack will get billion thing with all the different biomes
Potentially, i mean there are differnt tree assets already in the game that aren't harvestable like the desert.
There is also topic of removing materials from the game economy
currently we only add more and more
there need to be a lot of sinks
for both Gold and Materials
I mean.... servers aren 't getting any bigger... and more nodes will be created.
Each town has a upkeep.
IE Stone, Metals ect.
not only gold?
Not only gold. You can view upkeep costs in your nodes building preview
One thing I am not sure about is splitting artisans skills in 3, not 2 groups. Mostly about processing skills
I could argue that Farming should be Gathering and Alchemy should be crafting
rest are in weird spot, but isn't it bit too granular?
Farming is processing because of what you do to make the item.
IE use same quality materials to make an output.
Crafters take items of varying rarity and make something better on a scale.
but could let say Miner do it?
So you got your stones and metals, you refine them, then sell them
Well I personally am a jeweler, so I mine, refine my gems and metals and sell the high quality gear over Heroic tier.
But with the skills limits you will not be able to grandmaster whole process
you can be let say grandmaster stonecutter and jeweler, but you will not be able to produce the same level Metalworking and Mining materials
I don't know. The PvP base are not going to want to participate at all, My gut feeling is that they are at least going to have to be motivated to gather the materials for their own gear, perhaps in armor scraps dropping from mobs. I cant see the whole artisan system being optional. Because I don't think you are going to motivate artisans to gather enough mats to make gear for everyone.
I'm going to be a Grandmaster Jewler and Mason..
a guildie is going to take Metal working to Max.. so i'll use his services to make my ores.
By doing this... it creates need to interact with other people.
Once we cap.. at Journey for this phase... The absolute best gear comes from crafting.
also, less people doing something, more scarcity.. which means more value.
Like, what caster doesn't want that.
I thought that, but my next thought is that most people are going to want to take 1 gathering skill to the max. Unless the mechanics change, the person holding the materials are in control, and the artisan might as well be an NPC.
unrefined material can be valuable, but each step of refiment will only add value to it
That's a little short sighted.. Think of that in a real world situation..
EQ is something all of us wants, not raw materials
From what I see of the design, the gatherer can control the material all the way through the artisan process. They don't need to sell the raw material to the processor.
the artisan system like many, many other aspects of this game is specifically designed to force you into interacting with the rest of the playerbase, to make frens, allies and join a guild.
Instead of logging in and joining dungeon queue for your daily tasks
I'm not saying you don't interact. I'm just saying that the customer who supplies material at each stage is in control of the transaction.
that takes the economics out of it.... Unless you have all the miners coersing to set prices. Which they may...
Someone's always going to undercut.
I got 15 Purple copper last night for 11 Silver Each...
common willow selling for 1 gold unproscessed in Vyra 
That's far from the going price.
If you need some I got a stash. Us mining homies gotta stick together.
Indeed it does. What is your point?
willow are entirely too rare for how many we need for some things
Not sure all Grandmaster Miners on whole serwer will be able to set price
that's what I was eluding too.
main thing i need is the Heroic board. i have all the other materials set and ready for the slate mold. i an deal with the planks later
But that generally happens via the economy and the AH
Theres a sizable percentage of the miners who never sell anything on the market too, they feed it to their guilds
yes 
How many heroic you need?
Especially when something like rubies ends up only spawning on the western continent
but also i undercutted the tin ingot market so hard i got accused of exploiting 
just one single heroic willow board
i very much appreciate it but i wont be around likely till friday or sat. will DM 
Vyra right?
But you are all missing the point. That is the levelling economy, not the actual end game economy.
consolidate ur point for me rq if you would
i cant read it all
Also, Blue and Heroic maps give willow kids...
White, Green and Blue..
At about 40 per map when they drop.
thats the plan
My point is if the heroic adventurer gets an end game mat, in a raid, he isn't going to just give it up for gold and have the processor, and craftsmen divvy up his legendary loot to make gear for themselves and not him.
but enough guildies run them that its not a big issue
ok but why would he ever be incentivised to do that
Exactly
so why is it an issue
When heās geared up and doesnāt need the crafts anymore
But he is going to be incentivized to sell that mat to the guy standing next to him in the raid, not the craftsman back home.
Depends on how much money you can make.
and guild/party loyalty
If you can work with a craftsman and split profit.
Im sorry, can someone explain why Oatmeal's material requirements contains OATMEAL? Like how the fuck am I supposed to craft it then
Well yeah - once his entire group doesnāt need the crafts then
LOL
with oatmeal, duh
Have you ever tried to make oatmeal without oatmeal? Itās difficult
Screenshot the recipe lol
one sec
LOL Just looked it up amazing....
we heard you liked oatmeal.. so.. WE PUT OATMEAL.. IN YOUR OATMEAL
They then tend to go up to the next level of content, but I'm just saying, if you have one gathering skill, you have something to barter with. Just saying, something to keep in mind.
a lot of the recipes are filled with placeholders that dont make sense right now lol
Sorry for shit quality
lol
ROLLING
also dont forget. each crafting skill also has other things to boost its demand. upgrading gear.
You could maybe exploit this tbh depending on the prices of apples and blackberries
If you find an oatmeal first that is
Bruv, how do we get an Oatmeal.
This is a chicken or the egg came first
I'd imaging Oats and Water should be the base.
Did the oatmeal come first or the did the oatmeal come first?
next time stevens going around dispensing hats, ask for an oatmeal instead
The Meal of Oats made the Oatmeal.
youll be the only one
LOLOL
Yep, no question, but I'm talking about game progression here. If your goal in the game is just social then no problem. If you want to progress through content, you will want to take 1 gathering skill to the max.
That's some oliver twist shit right there.
Hello ,honnestly with the patch 2 days ago the dev have imlemented a buff when you gathered T1 stone, you have a probabilty to have copper,zind or rubis. But we don't know the %at this moment i could construct a cathedral with all the stone i have but only 3 coppers and 3 rubis. I think this not a real changement to give us an interest for the craft. and for the T2 its catastrophic ..... We are un alpha i don't think a such system work well for a release.
or provide your group with something that rewards you with the materials
guilds will develop systems for this
also... alts..
and alts
š
but not time efficient
I have lvl 18 mining on my alt already.
eventually, yea
Maybe I'm a cynic but I have more faith in economics than human nature!
are you okay?
But really its fine. learn the areas of gatherables if you want higher end resources. locations are weighted for both tier, and resource type. and respawns are about 15-30 mins. set a timer, clear out a mountain of all stone, then go back when they start respawning 
thats why itll be on guilds to establish this system from the start
ours already has one
im sure others do
u think really that people will stand by 30 min on the spot to have the possibilty or not to have a mine pop ?
rock respawn is 30, ore is 2hrs
Economics and human nature are closely intertwined.
Yeah, like I said earlier, it just about works, but it has to be just the first step in a long process of refinement. All the fabulous gameplay they want to add, and artisans aree never going to see it, because they are running round in circles banging on nodes like it was 2005.
perhaps...but ive had very good results in my fav spot. the general 30ish minutes seems accurate 
not guarenteed what will respawn there. but i certainly dont wait 2 hours in my runs for ore to return
I think something else interesting to consider is not every node will build a high enough level crafting station to utilize the resources - so itās possible that only one metro node (assuming end game) has a station that can use these highly sought after materials, making the trading of the items way easier
The resources will pool around there
Rocks pop every 30mins... Minerals ever 2 hours.....
ON the NOSE!
Well we have to see what gameplay develops. I don't see the point in becoming a citizen of a node or investing in a node until max-level.
Do nodes where rocks were get replaced with ore?
No but sometimes ore spots will spawn stone
You do get bonuses for being a citizen - and can earn node currency which should be really useful - so there are benefits you should utilize
The node buffs are huge, and you only get half the buff if youre not a citizen
Yeah, the 100% processing, crafting buff is insane.
I was getting those buffs even though I wasn't a citizen.
you get half the buff
You get more (I think double) for joining
50% instead of 100%, etc
It says "Only get this buff if you're a member o f the node"
I promise that you are incentivized to pick a node to be a citizen at - itās one of the core game mechanics
On the tooltip
Yeah ok but lets say then not become a citizen, but commit to a node. I'm not going to pick my final end game node or invest in it while I am levelling.
I mean.. you can leave a node and join another one liek 30 hours later.
Exactly.
But, what makes you think you need to invest in the node?
Nothing - that is my point.
Well then why not join it? What's the negatives?
taxes
Non node citizens often pay more in taxes if i'm not mistaken.
You do have you Citizen tax.. but that's negligable..
Well right now, because guilds are picking nodes from the start. I doubt I will join a guild until I get to end game. That node could be over-populated, it may not have the facilities or the mats I want, and it might not control the resources I want. In short - Freedom, Freedom šµ
Guess if you want to get in one of the super big guilds sure.
My guild is all over the map. Depending on where their stations are.
Yeah, that's smart. Spread out and pick a node for the guild at end game. If that is the end-game. I'm going to be a cleric, so I think a good religion augment is going to help me. I'm going to have to go level at a specific divine node - I suspect. It is one of the selling point of the game, that the game can play out according to your priorities. But everyone also has to understand that one way of playing the game is not going to dominate. If you are focusing on being an artisan, don't expect game mechanics to allow you to control the game.
Is storage shared between characters?
Nope
So no way to transfer materials?
Was hoping to make alts for other crafting professions
Gotta have friends and get them to help you.
they hope to have that enabled eventually. steven is alt freindly
Cool, I like to be somewhat self reliant and also like playing a bunch of classes. So alt friendly features are great.
however, keep in mind the design intention of the game. when steven refers to players achieving grand master crafters, its always an If you can get it.
You are looking at hundreds to thousands of hours and maybe hundreds of thousands if not more of material. for one GM craft

I just don't know anyone and all the guilds I hear about are absolute drama
I presume you can make a guild for your alts or send mats within the post system but not looked into postal system. Presume you can give mats to friend and then to your main character.
We all just have alts in lionshold.. I just transfer matts back and forth and another friend just logs to their alt to host the transaction.
Can you send proof of that statement
Fear nothing friends
I found GMJacob in game and asked him why Oatmeal recipe contains Oatmeal.
and I have the answer.
Apparently a long time ago, in the land of meals, there lived a little boy called Oats. He got eaten.
So that's why Oatmeal recipe contains Oatmeal.

Where do I make Apprentice lumberjack axe?
depends on what buildings your servers nodes chose
any town with the woodshop
On vyra thats winstead or new aela
idk others
you have three woodshops? that is wild š
two, you need 3 eventually though on the server
my bad. long day so far
He didnāt add anything else? Lmaooo
Got it done thank you!
He said heād go talk to someone xD but honestly, I understand now after the explanation.
Keep looking pal, plenty of drama free guilds around that help crafters š
Alts share player housing, so if nothing else ALTs will share any storage there.
No such thing as a drama free guild, If there are 2players both wanting to be a GM in the same trade, there will be drama!
I'm sharing carpentry with someone in my guild, no drama lol. It's only drama if people turn it into drama / don't discuss things like adults
It is still a competition. One of you will be the goto person in the end.
Dunno what to tell ya. It's not like we're trying to profit off guildies, so sharing materials/requests/etc isn't a problem. I got to JM first, so now I'm passing my wood to the other person.
Is it worthwhile to do crafting at this point? I ask because of all the exploits that people have used... Wondering if the economy is messed up fully now
I have found it to be fun. I dont know about worth. To be fair, I have been focused on gathering and processing for the most part, with very little crafting. I haven't needed to buy much of anything though.
If you sell the occasional legendary resource, you can fund enough to push your benches fulltime and its not hard to do. My 2ct anyway.
Depends what you mean by worthwhile I guess. Lots of people enjoy it. Some people make money off it, most people put money into it, though selling legendary mats as Verant pointed out is a good way to balance the books.
Well, It is likely that there will be an over-supply of artisans by the end of the test.
Wand makers do.
Need legendary snowdrops as well to make magic powder.
Ya and currently no point for legendary aelan spice
Its weird with all the crafting options, but I'm considering Grand Master for gathering skills. I like the diverse options we are seeing within the system. Its quite complex for Alpha.
"Fixed a bug with crafting recipes that were utilizing the incorrect quality formulas"
What sorcery is this?
"Item Crafting Bug ā Multiplicative Rarity Instead of Additive
Some items are being created with multiplicative rarity rather than additive rarity, which is a huge issue. For example, the Hornhexer's Helm was an item that was supposed to be fixed during Phase 1, but the fix didnāt extend to all items. The result is that players can use rare-level materials and craft them into legendary items, effectively bypassing the intended rarity system. This bug has been exploited by players/guilds who are knowingly crafting specific items with this bug, as you can open global and see certain items are being spam sold at legendary levels."
lol good ol Search function.
Exploiters are exploiting........ Yepppp and if you searched some chat logs of some of the usual suspects here you would find them bragging about it over the last couple days
Search the phrase those that know know and be amazed as all the people you could have guessed pop up
š¤£
Does weeping willow just spawn in random tier 1 spots?
whats the respawn timer on resource nodes?
i saw a vid from a month ago i think that says he has nodes saved for himself and goes back every 2 hours when they respawn
but im not sure if thats still the case
i rather go back after 2 hours than roam the map for no reason because the nodes i don't know of are already mined
atleast for copper
Just run routes. It's much much more efficient.
Can get 50 plus copper in a hour or 2.
Instead of 1 or 2 nodes.
i spent all day yesterday looking with little to no success, spent a long time mining tier 1 stone because of the new patch only to find out that its really not worth so im just looking to do the same thing as that guy on yt
You have been way more fortunate the I have Hank. I havent mined 50 copper since mining.
š®
Great name by the way
i don't believe you a single bit on that
I don't focus on mining and I've got way more than 50 over time lol, just from running into it every so often
I have hundreds of copper in my inventory...
maybe if you have all blue miner items with huge amounts of increased resource drop
I have all white.
but im lvl 12 with novice stuff and 1 node gives 2-5 copper and ive found 4 nodes in 3 hours which of 2 was already being mined by someone else
Small nodes give 2 large 5.. give +1
i know
don't look for it on major routes as that'll likely be taken most of the time
im going around mountains in miralets, around oakenbane and next to it
100% Ralyn
What server you on?
YOu need to find tthe copper first to establish a route. I am on Vyra
its eu i think lyneth
Also on Vyra. So I do 3 routes depending on time of day.
one for EARLY morning. 1 For Mid Day and one for Prime time.
Very nice
problem is most of the trade people already have them noted down and by the time i get there theres nothing
That's fairly speculative.
I wonder if we will have a way to track where we have mined later?
so i would not know theres copper somewhere because its already mined
Take a screen shot of the map and make notes. But they all change each season.
That's why you see nodes overlap.
doubt it
thats what ive been up to hence my first question of the spawn timer
2 hours to the second.
I got pretty handy at knowing the routes in WOW
i hope for a better change to mining than the last one tho
I got 40 mining in p1 and im flirting with master now... should be end of week.
Very nice Hank
I've mined ... a lot..
cuz i really don't have the time to spend all day going around the map tbh
is there a benefit to progressing beyond journeyman, like a passive stat boost?
I think if you mine soon after a reboot/reset, copper is pretty plentiful. After someone has mined it once it is much more rare.
Arent artisan skills supposed to come in at some point? Has there been any talks of when?
Yes and no, respectively
so seems like artisan clothes do nothing for quality increase get same stats nake or with clothes
I think I saw someone say other day it's currently disabled
that sucks
Aye just investing in future implementation
The shirt works? Some items are bugged, the patch was meant to fix it. Which item/shirt were you wearing and was it common?
If youāre making novice items with a novice shirt, the numbers are so small you canāt tell the difference except for the exp
LW apprentice they were common no stats cahnge when using common and rare items
116 total quality rating
It's working with my carpentry shirt. I know leatherworking was having issues last phase. You haven't seen any change in stats with off vs on? The crafting/gathering system is very jumbled at the moment
yea i tried crafting same item on off not a single digit change
sucks since this time im only crafting LW
Try different items? I know some are bugged and others are fine.
tried 5 different items
Well, guess I'll let our leatherworker know he's last in the upgrade list. š
after i collected somany raptors hides
the recipe is fixed 
Have any good ones for sale...?
keeping my rare+ for our Tailors
Has anyone asked Steven the question of why the hell crafting a shirt and pants (for crafting) takes a small grove of willow trees?
What is this?
Also has anyone tested the tailoring shirt? We got barely any increases on ours, working on pants now to try to get a pair of pants.
What rarity did you get?
So we use full legendary mats + heroic shirt but uncommon raptor hide and proceed epic.
WITHOUT shirt ā> 200 rarity
WITH shirt ā> 202 rarity
Both epic
Roll back a sec, so you used a heroic shirt to increase the stats on an item with legendary mats?
Legendary mats but uncommon raptor procced an epic shirt.
I assumed that with heroic shirt, we wouldāve procced it to Legendary but it did not, it only gave a slightly higher roll. Heroic shirt, iirc around 170 rarity rating, only amounted to a +2 in rarity quality.
So you were trying to bootstrap, using a shirt to make a shirt
Yeh, our plan was to make a heroic shirt and using the heroic shirt, proc a legendary shirt because raptors are difficult and hunting is borderline broken
Try a test with a different item where all the mats are closer or the same and check the difference with/without the shirt, maybe the negative of an uncommon mat is too heavy a gap to make a meaningful difference at this rarity rating.
From my testing with carpentry, rarity rating is less effective at higher rarities in general.
Gotta get them rare or better raptors
Did you know that you can enchant artisan gear? You can bump up the stats a bit
Are you a citizen of Miraleth?
Yeah I knew that, Iāll test it.
No, does it affect?
IM RICH!
Not sure if your Mayoral Commissions are the same, but our buffs had 5% rarity to hunting the other day.
I always ask in chat for the artisans.
One of the citizens has been doing the raptor hides Tailoring shirt and Hunter shirt things
Was your current attempt with common pants still? Your only 7 rarity away from reaching the legendary threshold, so better pants might push you over.
We have been going back and fourth helping each other get to the Heroic+ Raptor hides
Sharing legendary materials to get the common goal.
We don't want to fight for the same raptor all day every day.
I actually had a crafting quality rating buff from Winstead node, not sure how, but I could make a common carpentry item uncommon with just 1 uncommon part.
Huh, thatās true. Let me try
By the town hall is a mayoral quest board.
It gives the node buffs.
You can get
- rarity increase
- double xp for artisanships
- resistance to specific damage
- Caravan speed increase
..... loads of good things
I try to tell people about these EVERY chance I get.
They are going to be the thing pushing our node to develop faster than other nodes.
Also, town quests are the only way to level up the town!
(The Quests are also upgradeable)
War Preparations 1 ā> War Preparations 2
How do you see the rarity value when crafting?
When you craft it will show you the output before you confirm. Your quality rating you can see in your equipment panel on the artisan tab
Ah gotcha
Do we have a list of tier 3 mounts that will be available at journeyman
Where yall farmingdroppings at? South of LH seems nerfed, was getting multiple stacks in 30 minutes and in an hour barely got 1 stack, same level as yesterday
who am i supposed to talk to for my herbalism certification?
The foreman at an agricultural center
thanks
So, I don't believe rarity chance is working in game for harvesting, it appears to me that ore, trees, rocks and gems, are all static. I've experienced the same node providing exactly the same rarity back to back to back for a day or so then it switches. If this is a bug fine. But it feels more intentional to me. I hope that isn't the case.
Rarity works. You can tell the difference with full apprentice mining gear vs app lumberjack gear and about 10 minutes of bulk gathering
You might have such a wide collection of random stone rarities you will run out of bag space before the 10 mins 
Explain to me why I got 30 legendary from the exact same tree over a period of a day or so. 20 epic copper from the exact same node over a day or so.
That is separate from the random rarity
I literally was camping them
Some nodes are fixed for some reason. But many are just random 
In those random ones, the rarity stat does work and is noticeable
They need to change that should be 1000% RNG
Perhaps.
Those fixed nodes are a problem imo
I think I am at 130 or so on rarity chance for wood I never get anything above rare but if I do I camp it until respawn every time it's been the same quality as the last
Do we know how people are getting journeyman enchanting scrolls? We donāt have a journeyman laboratory yet do we?
All nodes are fixed on a cycle of 22-20 hours and gets reseeded. The rarity rating rerolls the fixed rarity to increase it. The higher your rating, better chance of an upgrade.
Still doesn't explain why I can find a legendary camp it until it respawns and get another.
Literally just said the node rarity is fixed for 22-20 hour cycles, so yes, it does. You find a good node, you can camp it until it gets shuffled next cycle.
You said the rarity rating has something to do with it. I agree it's fixed, and I hope that changes
Like my gathering rating
The rarity rating gives you a small chance to upgrade lower rarities to better ones
The chance to upgrade from a low rarity to heroic+ is very small, so almost all good nodes you find will stay good, but if you camped a common node, you'd see it get uncommon/rare occasionally.
Feels bad you spend all that time and energy upgrade your tools and some newb with only a common axe gets the fixed legendary
I like the reliability of it, like finding buried treasure that you can come back to a few times. They still move/could be contested in the overall scale.
It's a hypothetical situation
Good news, your better axe can still get more due to the quantity rating, and on average, you still have better loot at the end of the day.
I feel ya but the way you make it sound random legendarys never happen it's only the fixed
I hope they give artisan some love soon. Quest, the rest of our tools....
Rarity rating will mean more at higher gathering levels. It's only fixed in daily cycles, they are still randomly distributed every cycle, and there's technically a small chance to proc a high rarity roll by chance, just really small chance right now.
My milling is level 50 jacking 40 and I have only found the legendary wood from the same tree
Every day I do my same willow route, trees are never in the same place or the same rarity, but when I find a good one, I know that if I can get back to it, it will be good for a while.
Ya I hate that
Is it the same tree every day? Or does it change after a while? You still have to find that tree, which I can enjoy.
Was a Larch for at least 2 days it's moved now
I got it 2 mornings in a row multiple times
I just think that's lazy game design
Yeah, that's the shuffle, nows the hunt for the next good tree. Apparently, you want to go for stand alone trees, not Groves. If a tree stands out, like an oak in a hemlock Grove, it's more likely to be rare.
But with ashes it's probably intentional to create friction
Yep that works too
In games, all scarcity is artificial, this is their way of creating it, for now at least. May change.
Good point.
I've been looking into the gathering system since phase 1, and I've enjoyed puzzling it out. There's good info out there for those who look, and it's interesting that it's not just out there told to you by the game. Eventually everyone catches on, but I like the bit of discovery.
I've been doing the same, I want skill trees and more tools bad
Yeah we need skill trees badly
Definitely waiting on them skill trees
Crafting is the last on their list I imagine
I think thatāll make gathering/processing/crafting much much more rewarding and engaging
I want them to make it even harder tbh, instead of just the way it is now with lack resources.
I am sure it's going to get better from a game play perspective. But right now it's just grinding one Item over and over again until you hit journeyman
Do we have a list of tier 3 mounts that will be available at journeyman
Check ashes codex or the animal husbandry thing in game
Iāve seen one plumed halberdeer spawn that someone shared a screenshot of
theres a terrorbird that shares a spawn with an otter
it likes to spawn after reset but then mysteriously dissapears
Will journeyman scribe be worth it? Does a node get corresponding scribe journeyman NPC that will sell journeyman enchant scrolls?
Is the hoodwinx earring recipe scuffed ?
Wym? Not me personally but Iāve seen some people craft it
Idk the tooltip on the recipe is scuffed (show another earring) and i thought nothing about it but someone told me the crafting might also be scuffed so came here to confirm
Good to know it works tho
I really want to see furniture implementing sooner than later it feels like nothing is going to change for crafters until phase 3
Fixed a bug with crafting recipes that were utilizing the incorrect quality formulas
So they actually broke it instead of fixing it
Is scribe artisan worth pursuing? if a node upgrades to JM Scribe will there be JM Scribe NPC selling JM enchant scrolls?
why is stonemason lock at lvl 10
How many you have at apprentice
3
none almost have mining to jurneyman
Screenshot it
Did you talk to the dude to upgrade it?
To apprentice after you hit 10?
Promote it to apprentice?
Not having the ability to choose batch sizes other than groups of five is the biggest beef I have with crafting. My mouse finger is going to need a band aid soon.
Ya there needs to be a slider maybe Max it out at 300 or something
I would expect that to be planned.
