#alpha-two-artisan-chat

1 messages · Page 14 of 1

iron estuary
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No

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(better beasts of burdens if they become one though)

trail epoch
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The markup on caravan parts at the apprentice vendor might actually be too small given crafting costs. Havent done enough parts for the full equation yet but
12s (before tax) for 50 planks (2.4s for 10) + 3s for 50 timber (.6s for 10)
Assuming the others line up...

Thats 30s for 50 of each component, which gets you 5 caravan parts.
Which are only 10s a piece (before taxes...) at the vendor.

The markup is very small on common pieces considering the cost to craft them, and the stat increases are so low on rarity, not to mention you want the increased size, seems like it could use a bit of a balance touchup.

Id say allow rarity to increase the height/width of caravans, (Maybe every 2, so rare+/epic+ increase these values by one) then reduce the overall exchange rate by about 1/2 and reduce starting costs by the same. (So 5s to buy initial caravan and 5s to launch, then make those values affected by tax rate.)

Currently the only reason to actually buy caravan parts from a player is for the HP benefits, and you still cant really defend a caravan solo so theres not much reason to compared to just travelling in a group.

left parrot
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so heroic was the sweetspot

trail epoch
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Interesting. I was not aware of this, made some uncommon and rare and didnt see any increase so i didnt bother using the better stuff

trail epoch
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still claims its only 1 height at heroic

left parrot
glacial helm
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Its things like this that make me doubt the ability of Intrepid to get the game to launch. To have the contempt for players where you have nodes dropping things in 2s and 4s, and not appreciate that processing in 5s and 10s is going to be sub-optimal, is just evidence that they are rank amateurs at designing games. They seem to be designing a game for elitist game players, which is not going to end well. It needs to be easy to play, tough to master, rather than a PITA to play, easy to master.

vast dune
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Or it's evidence that those things are insignificant to the testing process and will be added in when they get around to it......either or. ShrugMage

glacial helm
vast dune
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I can assure you that being able to process 4 of something instead of 5 is pretty damn insignificant even if it is annoying to deal with.... I mean you saw me right there agreeing with that guy.... I want a slider or something similar too but it doesn't need to be prioritized at this point.

iron estuary
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Epic is 2 height

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legendary too, I confirmed

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as for the chassis, 'rare' or higher gives it +1 width

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that applies to all woods regardless of base stats

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(I agree with the point re: vendor costs though)

mystic zodiac
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when using scrolls for processing should i use them before putting the processing? or when getting it?

trail epoch
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Before entering them into processing.

The XP is calculated then, but awarded when you pick them up.

This also means you want to put on your shirt when you place the processing order rather than when you pick it up

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I believe this is because they dont want people waiting to claim orders until a given buff is up. Say the rarity increase buff.

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But any various buffs apply when the order is made rather than when it is collected to my knowledge.

glacial helm
# vast dune I can assure you that being able to process 4 of something instead of 5 is prett...

You keep making assertions without any evidence. Right now the artisan system has failed in every regard. It isn't fun, it is too inelastic to be driven by supply and demand, it requires too large an investment before it pays off, and it cannot produce enough goods to drive a player-driven economy. Personally I think the problem is no one at Intrepid has the guts to tell Steven that his vision of the economy is complete nonsense.

trail epoch
glacial crescent
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ok i ahve a question. it says you can have 5 apprentice, 4 journeyman, 3 master, 2 grand master skills. is that across all 3 catagories. or is it. you can have that number in each catagory?

trail epoch
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instead of forcing a person to log in and swap it out every hour, just let them queue it up and go to bed

'But what about the bonus Queue slots?'

They are still useful to queue different tasks. Say you want planks and boards. But letting people just input the amount they want would be an amazing improvement.

There seems to be a serious trend in this game towards almost intentional lack of QOL and that is not going to sell well, i can agree with swiftleader on that.

Like trying to reinvent the wheel on AH, its not an alpha missing QOL thing so much as a design choice that makes markets infuriating to use. A barebones auction hall copy pasted from any other MMO, even region/node limited, would be a major improvement to the market stall system.

raw raven
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its 2 gm / 1 m / 1 jm / 1 a /17 n

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these are for all tradeskills combined

vast dune
trail epoch
raw raven
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is it purposefully denying QOL or is it an early iteration of a system that isnt fully fleshed out yet?

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if this is all we got on launch yes this is abysmal but atm there is no way of knowing what is exactly in the works for this system

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even fuel for example why do i need a full tree and not make charcoal instead

vast dune
raw raven
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also maybe a lot of the QOL is tied to the tech trees that arent even out yet we literally just dont know the full extent of crafting

vast dune
trail epoch
# raw raven is it purposefully denying QOL or is it an early iteration of a system that isnt...

Its more effort to implement individual stalls than a bucket group of auctions seperated by node/region.

Like from a database standpoint. The reason AH's are so... simplistic is because your looking at a glorified database UI with basic search functions. They completely went away from that to make a more complex, both for the end user and the backend programmer, system with no upsides compared to the common design.

Like a generic MMO auction house system barely even hides the database side of things from the end user, and no one minds because its just easier to use. The market stalls arent lacking this QOL their design entirely moves away from it intentionally.

its clearly taken more effort to implement a less functional system, which makes it a design choice not a lack of QOL.

raw raven
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the whole system is built around traveling between the nodes

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having a blanket AH feature would negate that purpose

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if u want them to have an AH per node then sure thats fine

trail epoch
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.> can people not read. AH arent global. Its the general UI im referring to. But if i start talking about UI people cry 'its an alpha'

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Node based AH, region seperated AH, can i say it any more ways?

raw raven
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the UI isnt the end of the world the main issue is the search function which can be fixed

iron estuary
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I wonder if they'll tie it to economic nodes, their top level is meant to be linked AH but maybe you need a lower level econ node to have an AH-like place rather than shitty marketstalls

raw raven
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also afaik the current iteration isnt the end game where afaik they want individual stalls to be present in teh world so you would have to walk up to those stalls ingame anyway to figure out whats in them instead of from 1 npc

iron estuary
raw raven
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i mean 100% sounds worse but we can only wait and see how it eventually will turn out

trail epoch
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It will kill any chance at the economic gameplay they keep trying to promise will be there eventually.

raw raven
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if it gets to the point where only a few stalls are available in a given node then yeah the whole system should be chucked since only a small minority will be allowed to pedal their wares in a given node

glacial helm
# vast dune What evidence could I possibly provide to you that proves that an early alpha no...

Because these artisan professions in no way mirror real life, this is a fantastical paradigm created for theme-park games, because no one wants to make a game out of breaking rocks which is what prisoners used to be forced to do for punishment. Well, until now. Only now you have to ride around for 3 hours and then transport the rocks yourself. Then they make you pay to process them. And this is supposed to drive the economy? Then they act surprised that the economy has stalled? Imagine that?

raw raven
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but then again it forces conflict for ppl to move to other locations and set up stalls there and possibly build better markets elsewhere and get the consumer to vacate the current main market hub for theirs

trail epoch
vast dune
raw raven
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in a map that is currently 1/4th the size of the overall map

trail epoch
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Okay...

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so times that by 4

raw raven
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and nodes with markets that arent fully developed

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we dont know exactly how big these cities will become nor how much space we will have for the available market

glacial helm
raw raven
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all we have now is a placeholder

trail epoch
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..> There are still more market stalls in winstead, let alone Halycon than there would be in the entire world map that you are describing

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there are 64 PAGES of stalls

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lol

raw raven
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yes in a placeholder system

trail epoch
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not the current one

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the quantity will never reach the demand

iron estuary
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agreed, you'd have to instance it somehow

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same mistake they made with freeholds

glacial helm
raw raven
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most likely in that universe u will have a "guild" market stall and ppl will value them because they are simple and can get what they want from those stalls

vast dune
raw raven
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everything in this game is currently a placeholder

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everything can be upgraded/scrapped at whim currently

vast dune
raw raven
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like im 100% agreeing the current system is a dumpster fire but that doesnt mean the end product is any representation on what we currently have

trail epoch
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lol

glacial helm
raw raven
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we clearly dont have enough informtion on exactly how this all will play out or what will change further down the road

raw raven
glacial helm
raw raven
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ur their accountant now too?

iron estuary
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Yeah think so too, bet they'll try and launch in 2026

glacial helm
trail epoch
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I agree, thats why i talk about the game based on what they have right now.... A lot of their ideas are still quite far fetched compared to whats in the game as it stands. If we 'wait and see' i strongly suspect you will be disappointed.

raw raven
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"wait and see" is literally all we can do atm

vast dune
glacial helm
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If I were interepid, I'd be making artisan skills super easy, very not grindy. Far far better placeholder.

raw raven
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and then everyone gets mad when they swap them to make them more grindy

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its a lose/lose

edgy sierra
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Sorry for asking, but I did a fair amount of searching and couldn't find a real answer... What does this mean?

trail epoch
broken stratus
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Anyone know where you can craft an apprentice axe?

trail epoch
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ask ingame, people will tell you

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it depends on your realm

broken stratus
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oh ya, Vrya

iron estuary
glacial helm
raw raven
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less fun for you though XD

glacial helm
trail epoch
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I mean. PVP heads are laughing at the economy because the part of the game where they rely on crafting for good gear

is a lie. Currently all the good gear comes from farming mobs because of the way the professions progression is gated by nodes.

raw raven
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key word is Currently its not the final product

iron estuary
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Honestly I feel like that's a key problem. Crafting being painful is more bearable if you know it's the only route to good gear

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like I don't mind chopping 827326 trees if I know I'll need to do that to get a good bow

vast dune
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We have 5 months left of this phase.... No need to rush things.

raw raven
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farming mobs in this current iteration will 100% have more value then crafting

trail epoch
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yet we can just BARELY craft level 10 gear this week, let alone the material scarcity problems.

raw raven
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u do realise the nodes themselves were scuffed at the start of phase 2 right

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so clearly that isnt implemented properly

trail epoch
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Thats not some balance shifting. thats a fundamental redesign of the entirety of the artisan progression system

raw raven
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so now ur basing the fact that artisans are scuffed on top of the fact nodes are scuffed like yeah ofc its scuffed

glacial helm
raw raven
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this isnt a game

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its a testing phase

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if what ur testing isnt where u think it should be move on and wait for future iterations

trail epoch
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Thats a defense for unintended issues. Not for flawed design.

raw raven
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its literally what i did as soon as i realised the gameplay loop for the design wasnt where it should be

vast dune
trail epoch
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Cool. Ill be interested in that when I see it. until then im going to evaluate the product as it stands.

raw raven
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then this is all moot

tribal spoke
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Anyone knows how much xp can I get if i craft t2 armors compared to t1? like its worth making t2 over t1 to level to 20 armor smithing?

glacial helm
raw raven
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either u focus on what the intended design is and whether or not those systems are implemented or the discussion becomes you talking to a wall

iron estuary
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Nevrast: no

tribal spoke
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Sad kinda, thanks Ralyn

trail epoch
# raw raven then this is all moot

They can promise all the design choices they want, what they have shown us is a very different game than they promised will occur. And they havent inspired confidence in their ability to change it to shape into what they have described. Words are easy, actions are much harder.

vast dune
glacial helm
iron estuary
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so I have some faith promises made will occur

raw raven
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i remember playing on phase 1 and i couldnt even put shit into my storage without it disappearing...

trail epoch
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True. Time will tell. Its been the holidays so there hasnt been any significant changes due to that obviously. But im interested to see how many of these issues will change before Phase 3, or if all of the time will be spent squashing bugs that crop up

raw raven
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the game will always have bugs

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every time a new system is implemented there will 100% be bugs

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even during live launch there will be bugs

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ive also stated before (not during this convo) the economy testing that the devs want to do during phase 2 doesnt mean this is the iteration of that economy testing

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if i had to speculate the current iteration was to see if the market would even be able to function with buying and selling between players

glacial helm
raw raven
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and to see what the market is providing in terms of economy

iron estuary
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if I had to speculate they realised the 'WTS/WTB' in chat was getting out of hand so they slapped together an interim solution in a hurry 😂 next up: party finder, for similar reasons

raw raven
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XD

tribal spoke
trail epoch
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Oh speaking of slapped together solutions. Do Market stall listings expire?

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cause... um... thats a LOT of bloat if they dont.

iron estuary
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no expiry as far as I can tell

trail epoch
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Yikes

iron estuary
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that's how we end up with 64 pages of stalls, lots of which are empty too

raw raven
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hey i have 1 copper on my stall for 100g rn thank you very much

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very not empty

glacial helm
iron estuary
trail epoch
# glacial helm Well yes, and that may be working as intended.

Im with swiftleader on this.

Nodes seem like endgame progression. They are the 'endgame' loop to keep people logging in. Progressing your node along with your guild and fellow citizens. This system is shoddy at the moment but unlike others there IS a clear line for improvement and adaptation here. So no complaints.

raw raven
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also why do you think the crafting needs to be in line with leveling?

trail epoch
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So gating professions off the endgame content...

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is a bad design for professions

iron estuary
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it kind of makes 'apprentice' gear crafting pointless though, since you'd just rush max level and not bother with any intermediate crafts

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(to be honest even now it makes sense to skip all intermediate crafts like apprentice level as the cost-benefit is not there)

trail epoch
raw raven
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cant wait for the tech tree that states 100% xp gained from crafting XD

vast dune
raw raven
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also dont forget the fact the gear isnt permanent and is supposed to deteriorate over time so u cant perma repair it

sonic hedge
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Do I have to be a citizen to sell things in the marketplace?

trail epoch
# vast dune You can choose to do that but considering it will take hundreds of hours I will ...

Its not choice so much as, I did professions as i levelled and my gathering was entirely gated for over a week by node progression. And then when it was finally upgraded, i cant progress any further because everyone else also can now gather the better mats. Theres no reward to levelling your artisan professions any faster than anyone else. Unlike levelling, which gets you into higher level regions, better gear, etc etc.

raw raven
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i think thats the plan long term but not certain

vast dune
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Mostly a balance issue in my opinion

trail epoch
raw raven
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or the fact we dont have access to the full map so we cant just leave this current play space and find a less volatile area to do crafting

iron estuary
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and gear (!)

trail epoch
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truly gated. that is.

iron estuary
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well, you can just make 'good' gear gated, and shit gear ungated

trail epoch
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In what way, are there no rewards for running a dungeon then? Can dungeon bosses only drop white items?

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and even a white item at level 20 is far better than a heroic item at level 10, so a level 20 would not have access to ANY gear at their level?

tribal spoke
raw raven
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i heard that some of the best items would require items from dungeons

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like way back on previous showcases

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so if thats the stance they take then artisans and adventurers will have to be cohesive in order to create the best items

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its like the dragon dropping dragon scales and patterns to make those specific items which are vastly superior to the current iteration of gear that is available

glacial helm
vast dune
raw raven
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also a fix to make crafting gear more valuable is to make it so npcs cant sell base white items

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u have to either find it or craft it to wear it

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then u just need to get it to a point where they are in balance with each other

vast dune
trail epoch
iron estuary
raw raven
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correct thats why the "best shit" would make sense from that standpoint

glacial helm
trail epoch
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So almost every 'dungeon' environment has gear drops

raw raven
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i was under the influence that it would be more in line with the nodes progression, so lower node lower mob level and so on but atm it def doesnt feel that way but then again this isnt the final version so ShrugMage

trail epoch
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I crafted myself a full set of basic gear, ran HH and replaced it all in a few hours with better stuff lol.

raw raven
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like common quality gear?

trail epoch
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nah all blues and greens. but the level difference

raw raven
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yeah the gear u get that req lvl 10 and up is vastly superior atm

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and even then within it there are atleast 2 tiers

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brass/tin

trail epoch
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and there was no ability to craft lvl 10 gear to compete at the time. and there still isnt TBH

vast dune
glacial helm
raw raven
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unless im the one writing it i have no idea

trail epoch
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Its just asset swaps for different regions which will come along when its time for polish

raw raven
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phase 2 i was hoping to see the nodes themselves level up and buildings pop up when the nodes leveled and that didnt happen so i wouldnt expect the mobs variance based on nodes to be working all the same

trail epoch
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Oh functionality wise? Well. Yeah nodes are still buggy as all hell. But shrug Squashing bugs isnt so much my concern as actual design issues.

glacial helm
trail epoch
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I would wager it comes around to the issue of server workers. Like if it were more fluid of where a node can crop up, you would have to adjust server worker lines to compensate which isnt something I imagine would be easy to do on the fly, even supposing the terrain augmentations and other features could be shifted around to be situational based on a chosen location. Thats all just speculation tho

glacial helm
trail epoch
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oh resource nodes? i was talking like... the node system

yeah resource nodes are a fucking mess. Ive honestly said my piece on them more than enough times.

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Countless solutions for it from hotfixes to dynamic longterm fixes... its just a mess and something needs to be done about it.

hollow spade
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how much does legendary willow go for?

trail epoch
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your firstborn child

sinful nymph
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^

raw raven
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they even stated the current resource nodes are more static vs the dynamic they were wanting

sinful nymph
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What does common to epic gems go for?

iron estuary
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there's cheaper solutions to that problem though, even if just brute force i.e. spawn nodes quicker in times of high demand or something

glacial helm
raw raven
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also server stability issues far outweigh not enough copper being spawned

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is there copper, yes, are server on fire, yes, then u stop the fire then up the spawn

sinful nymph
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If there is daily reset that resets nodes we'd be fine tbh

raw raven
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there should be

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i think they just turned back on restarts last i checked in the news

trail epoch
sonic hedge
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Do you guys know why sometimes it says unable to interact with item while gathering?

raw raven
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is ur tool broken?

glacial helm
trail epoch
iron estuary
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^server issue, relog. (Or it shows when you're taking a different action already like hitting with your auto-attack)

sonic hedge
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My tools are fine

glacial helm
trail epoch
# glacial helm Again, that is as archaic as the "End of Day"/Overnight run" for business/accoun...

And im not entirely sure it resets the nodes either... Havent had extensive experience but anecdotally... the hotfix restarts werent resetting nodes at least the ones that were spawned in at the time of restart. gathering a field of snowdrop when it dropped me. logged back in and continued gathering. Makes me somewhat worried about the whole 'iron/tin replacing copper' concept. If a tin node spawned and couldnt be mined, it prevented copper from spawning at that location. IE, it was more scarce because its spawn locations were being 'consumed' by higher tiers that physically cannot be mined.

glacial helm
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Again, the amount of copper shouldn't be affected by the amount of tin in the game (or vice-versa), there is no reason to have a system that has that.

trail epoch
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Its probably due to the cost of their later attempts to make resource nodes change location based off seasons or weather etc. Making everything more inter-twined is the upfront cost for a system we dont even get to interract with yet.

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but i do agree with the sentiment that something needs to be done to fix the issues regardless

glacial helm
# trail epoch Its probably due to the cost of their later attempts to make resource nodes chan...

Id say the opposite, a more dynamic system would be better for that as well. The best excuse is they didn't think the dynamic gathering node system would be required in phase 1/2, and it is 80% programmed in a future release of the holistic "Watcher" code. Every bit of patching they do now to get them through to that release is wasted effort, so they are just trying to do enough to limp through testing. However it does demonstrate a fairly large error in calculating dependencies.

raw raven
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which is the end goal but not what is currently presented so until then its a waiting game

iron estuary
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could be as simple as 'on server start take all nodes, make x% of them copper, when a node gets mined, respawn with x% rates in y time'

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and then over time you get more iron and less copper

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not intended but... don't think we know enough to be sure that isn't how it works

trail epoch
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but we sure do know it doesn’t work

glacial helm
# iron estuary shouldn't isn't the same as 'isn't' though, we don't know what shortcuts they to...

I have more respect for their development ability. That is a rookie programmer mistake. I don't think that would be missed. I do however concede that this AGILE development requires a lot of discipline. It is easy to think you don't need to write any requirements and just rely on customer stories. There are also environmental requirements that need to be defined traditionally. A customer may want to do things that are not possible given the environmental constraints. Some things are not mathematically possible. You can get it to work for 1 customer easily, getting it to work for all 30,000, much harder.

iron estuary
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I don't know enough about programming to say what is/isn't basic skills to be honest, so you're probably right

long flicker
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super new - lvl 11 cleric looking to pour tons of time into professions - anything fun/recommended?

iron estuary
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if you're solo, woodchopping-> carpentry is pretty self-contained and doesn't run you out of money

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if you're not solo, anything except the ones requiring copper will have you have a good time

glacial helm
long flicker
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awesome thank you both

wanton kernel
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Where i can find soulseeker's recipes? (Mobs)

oak spindle
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Anyone heard anything about when the rest of the basic scribe recipes will be added to the game? Some are just completely missing

sonic hedge
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I delivered my caravan but my quest is not validated for some reason

glacial helm
# oak spindle Anyone heard anything about when the rest of the basic scribe recipes will be ad...

Honestly, I'd wait for the next big patch in the new year before investing too much time. If Intrepid are half as good as I hope they are, they will realize they have to make a lot of changes to a few fundamental systems and have them in the pipeline. Without knowing what they are, knowing what is worth testing is pure guesswork. Do whatever you enjoy doing but I wouldn't get into a grind. When they want us to test stuff they will either explicitly tell us or it will be obvious. Even though I may appear hard on them, I think they are working miracles, and need to enjoy their holiday.

weak light
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how much is 1 arcane emblem worth?

coral oxide
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Any pro lumberjacks out there? I'm almost 20 carpentry. was almost 40 lumbermilling and 25 lumberjacking.. I have harvested thousands of trees. I have gotten precisely 5 legendary oak and 5 epic oak, 10 heroic larch and 10 heroic hemlock. When I collect 500 wood I usually get about 400-450 common and 50-100 uncommon.. Barely ever get any blue. The only exception is when I cut willow its more often than not a higher rarity, though I've only cut a heroic like once. I read somewhere that having master level in a profession can bug it out so i dropped my lumbermilling back to level 20 and my lumberjacking to 20. Nothing changed. I only have a blue axe because frankly I should be able to harvest the damned timber with it to upgrade the thing EVER. I use pylons in densely wooded areas for seemingly no effect. Is this normal?? I remember in phase one I would get higher quality wood regularly. I also get higher quality metals all the time when I mine, but wood? nothing...

dire lily
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This has been our crews experience as well. Got very lucky nabbing 10 epic/purple larch one time and was able to make a solid ax, but that didn't help much either.

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We have a small crew and kinda put aside crafting for now

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not worth the effort imo

coral oxide
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yeah I feel like rarity on the axe changes nothing

wicked basalt
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Any animal husbandry experts know the move speed of a Tidebreaker?

real fractal
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Is there any way to get higher rarity livestock?

Like chickens for eggs
Cows for butter etc.?

vast dune
pearl gust
coral oxide
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hmm ok

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seems like a terrible design

woven stone
iron estuary
maiden turtle
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High chance doesn't mean guaranteed

sinful nymph
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I've mined the mountain above Halls of Judication for a few hours now, and have had 1 zinc and 2 halcyonite nodes spawn. Is copper more likely at lower altitudes?

rapid wagon
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hi, i became journeyman in lumberjacking but seen i can' t cut anymore any tree, it's a bug ?

lunar temple
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the tree may have been cut already and didnt know it yet. try to cut another

--

Has anyone ever seen the ruby ring and earring recipies drop this phase?

mellow lagoon
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any noode got jorneyman mining certificates yet?

rotund pewter
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Im looking in the marketplace and zinc is selling at random crazy variations.

Any good pricing guide for the game rn? because people can't seem to makeup their mind lol.

lunar temple
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depending in your server, try starting at 15s (buyers price not listing) for common. though for zinc it may be as low as 8s

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the easy answer is to look at the node market. type in zinc and undercut the highest seller by a good margin kekw

drowsy horizon
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anyone here who has grinded oathbearer and gotten the armored bear drop before?

vast dune
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I've seen a few but they have a visual bug that makes them look like shit currently

drowsy horizon
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more after info of if they stayed farmng it after gettign 1 armored bear drop, as im starting to suspect that it might have some form of cooldown before another oathbearer can spawn after armored bear is obtained of that spawn llocation

vast dune
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Ya they seem to spawn similar to grems or ravens where it will randomly take the place of a killable version sometimes but only in a couple specific spots.

nova remnant
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Everyone been makin big money with professions in the market places? I’ve just been selling timber

torpid fractal
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is there a place we can see which materials need which skill certificate lvl to be gathered?

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out of game i mean

vast dune
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Ashes codex has all that info but you will have to bounce around to put it all together I don't think they have it all on 1 page.

torpid fractal
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i'll check it out, ty

rocky bramble
#

Anyone finding any luck with alchemy/herbs? Seems very low demand and no relevant recepies around for alch? 😮

night rose
barren kindle
#

a quick question, are all novice crafting stations not present in lionhold?

stoic verge
#

I dont think any are - they are just for the artisan/horse quest -- Novice stuff is slightly outside of LH at independant places

barren kindle
#

ok thanks, od choice for a testing fase to have ppl run around to try and find the stations and trainers

inner gulch
#

Did any server get journeyman husbandry in p1? Curious to see what the experience was like

dusty merlin
jolly ruin
#

are wolf bones pretty rare?

vast dune
#

i hope so because i have a shitload

#

🤣

#

i mean heroic ones for sure will be as hunting almost never spits out anything higher than green

inner gulch
inner gulch
dusty merlin
#

We didn't have journeyman in P1. Nodes were capped at 3 then too.

summer elk
#

@dusty merlin some servers had journeyman even in P1, but only close to the end and only specific professions

oak spindle
#

You need a support building in order to upgrade the artisan buildings, you can upgrade one of the three skills to journeyman per point

#

There just wasnt enough time in phase 1 for many of these to get done

dusty merlin
#

My mistake then. I thought you had to be node 4 to upgrade anything.

coarse torrent
#

@dusty merlin 🙋‍♂️🙋‍♂️🙋‍♂️

split hull
#

hello, are the halcyonite jewlery recipes in?

ember ivy
#

If you do find. Please dm me. Cause I've lost my mind trying to find them.

split hull
#

tried the highwaymen defender so far nothing

#

dropped a bunch of other recipes though, looks like it has crazy loot table

ember ivy
#

I've done.. Highwaymen.. Echos.. Ashen Summoner and diciple.

tiny palm
#

Does someone know if it's already possible to upgrade mining to journeyman on vyra server? I'm not sure if its needs the NPC/ a leveled node for this

somber crown
flint sapphire
#

Anyone know the XP to 10 on weaponsmith?

frosty jungle
#

40,000 I believe.

rotund pewter
#

Does crafting tier effect xp gains/

iron estuary
#

yes but not enough to make it worth it

torn fiber
#

It was good but the building broke on arrival

#

Then it was fixed then broke again lol

flint sapphire
#

100 copper later and im only level 4.4

#

Ive gotta process the rest

#

Miraleth factory on vyra goes up tmrw i think

frosty jungle
#

Yeah, I'm only 4.6 as well. It's a grind for sure.

#

You need about 1200 copper fragments, if you have the shirt, scroll, and node buffs.

#

That's quick math, so don't quote me on it.

near tree
#

has anyone successfully hatched chick eggs at their freehold?

#

mine have disappeared after 10hrs

placid ice
#

is it possible to get journeyman certifications right now with nodes being capped @ 3?

potent parcel
drowsy horizon
#

you dont even need nodes for certificate it self, you only need them for the tools

#

you can go all the way to gm on the start trainers near lionhold certification wise 😛

copper lynx
#

Which used to mean you could fish all the fishes but now they're (correctly) tied to pole usage

gusty oracle
#

I wish I could do all professions. So far I have armour smiting lvl 10, metal working lvl 10, stone mason lvl 10, lumbermilling lvl 10, and all gathering professions above lvl 10, mining lvl 21 lumberjack to lvl 22. I now need to start picking and choosing what to lvl and what to juggle

gusty oracle
dire pasture
#

Where do I find stuff for hunting? I haven't come across any tutorial quests or anything for hunting licenses.

toxic elm
#

What can we do with charcoal ? I can't find any use of it.

frosty jungle
#

It's excellent fuel.

toxic elm
#

3 oaks (3x10 fuel) for 1 charcoal (20 fuel). It takes less room though.

gusty oracle
magic forum
#

Here's an idea. Press F to gather resource of the common kind (for fuel and node contract gathering) Press and hold F shortly on a resource to gather slower with your chance of rarity proc on. This is so you can make common gathering way faster and allow stuff to rotate more as people will use it for node building and fuel.

sudden bone
opaque phoenix
inner gulch
torn fiber
vast dune
#

🧐that mother fucker has a razor beak ShrugMage I will pay any amount of gold you require for this mount when it's possible.🤣

lunar temple
#

might i reccomend a fine armoured raptor? Its jump height is this.

#

this is just about its maximum height, but yes the raptor can actually clear ledges the player character needs to mantle

frosty jungle
#

Sounds great. I assume you have one to spare?

lunar temple
#

Sadly no. i am a scrub and melted all the glint i had for one reachgek

frosty jungle
#

Congrats on getting one.

lunar temple
#

guy on Vyra asked for 5g

#

Worth every copper justright

frosty jungle
#

I've never had five gold. Crafting and processing eat everything I get. pepe_hands

lunar temple
#

as someone who shoves 750 oak wood into a furnace for charcoal, i know.

frosty jungle
#

Yeah, I did that. It was beautiful.

#

Then I looked at my wallet...

lunar temple
#

immidiately brought me from level 11 to 13 metalworking with the 50% node buff kekw

frosty jungle
#

I think I went from just hitting 10 to 11.5 or so.

lunar temple
#

convince others of the glory of charcoal as fuel. i dont think many people even know about the item. but you can totally make a profit after fees by selling each one for like 50-75c CE_Shrug

frosty jungle
#

I'm now sitting around 15, but I can't use the stuff I'm processing because I can't get enough copper to level up weapon smithing to apprentice so I can use these t2 mats.

lunar temple
#

as a jeweler i also know this pain. i have some 500~ mats waiting for a citizen node buff.

#

||get someone to make you a blue novice crafter shirt with exp bonus then enchant it to +3 or so to make the shirt give an exp rating of 30+. 30 = 10% exp bonus||

frosty jungle
#

I've got so many jewels sitting in my inventory right now, almost makes me wish I went jeweler too.

lunar temple
#

ruby necklace is 6 ruby 1 copper frag. so it helps on the mat costs

frosty jungle
vast dune
gusty oracle
lunar temple
#

no idea. this was the first one ive seen sold in global on Vyra. guy asked for 5g and im very happy for what i paid

gusty oracle
#

5g seems cheap

lunar temple
#

well the bugged croc mount settled around 6-7g on vyra before steven said it will be fixed on stream snickergek

grand ravine
lunar temple
#

ive power leveled stonemason to 20 with 90% novice mats. leveling metalwork to 20? with charcoal my boy, you can powerlevel to grandmaster with ease hellgek

#

or at least master

keen parcel
lunar temple
#

vyra. i havent made bronze yet

#

i have the mats... but stockpiling for jeweler things

gusty oracle
#

Got to do something with all that wood that isn't heroic or above

keen parcel
#

im trying to get better tools so i can get better mats from trees

lunar temple
#

I sell most of my slate to vendor, but save the odd higher rarity LOL

gusty oracle
#

High quality weapon and armor molds are a pain because the animal fat rarity problem

keen parcel
#

cool. You have anything weaving? for Bluebolt?

keen parcel
#

Thats why im focusing on Carpentry and Tailoring

lunar temple
#

mining, stonemason, metalworking and jeweler are what i focus on. though a lack of node buffs leaves me at level 6 jeweler as i stockpile mats and wait for a crafting exp buff sosad

keen parcel
#

I need to at least make some Blue (Rare) tools

#

I already have 23 Lumbermilling, 28 Lumberjacking and 10 Carpentry at th emoment

lunar temple
#

i'd need over 1000 frags/ruby to get to 10 without a double exp buff

#

not sure if aith can nab a buff with how buggy desert mayor coms are, so might have to just drag my stuff up to miraleth for the 50%

gusty oracle
#

My focus... everything

lunar temple
#

but if they do get a bandit bully com, i will personally treck back and forth all 100 times to do it myself if the game lets me

gusty oracle
#

Armor smiting to 10, Metal working 10, Lumbermill 10, stone mason 10, hunting 10, Herbalism 10, fishing 10, mining & Lumberjack 20+

#

Hardest material to get rarity is hunting followed closely by Lumberjack

lunar temple
#

its better than nothing but, the app mining bags give 16 or 13? gathering rarity each. this is a global gathering rarity rating

tawdry harness
gusty oracle
#

I didn't do carpentry as somone in my guild took that but I got them to lvl 10 in the first few days. Its easy now since you just put in a craft of 250x3 at any node with a lumber mill and wait till 100% xp buff to turn them all into crates

lunar temple
nova remnant
#

How you guys make money? Caravaning is best but seems selling processed goods is also good

lunar temple
#

i toss slate in bulk to the npc vendor sipgek

gusty oracle
#

Caravans at the moment though I'm probably sitting on 100g worth of stuff If I'd decide to sell it

lunar temple
#

actually, shit. Selling charcoal to the npc vendor actually would make a profit i think

gusty oracle
#

Slowly moving into production mode for artisan stuff

lunar temple
#

vendor buys t2 gatherable mats at 50c

#

even if he bought charcoal for just that...its more than the 3 oak and proscessing fees

gusty oracle
#

Ye caravans fund the economy at the moment

tawdry harness
#

they put that shit at randoms times so im not going to wait all the time

#

how does one even make money with a caravan

lunar temple
#

thats your issue. crafting is dealing with thousands of materials. even the basic novice shirt can save a hundred or so mats CE_Shrug

tawdry harness
#

novice carpentry shirt

#

but when my storages fill, regardless of bonus node xp or not, i run it through

lunar temple
#

rip

tawdry harness
#

shouldnt need to wait forever for bonuses, just to do something basic as hell like like 10

#

last bonus in town i saw was at like 3am for crafting, who does that

lunar temple
#

but understandable. and yeah...it doesnt help that novice stuff is pretty much worthless

gusty oracle
#

Anyone know what the rarity of enchanting scrolls does? Does it increase the enchantment or just the chance?

tawdry harness
#

the crafting in this game needs an overhaul, its the worst ive ever seen.

#

level 23 lumber jack + level 21 lumbermilling somehow only equals level 8 carpentry.

#

They all started at 0 together.

lunar temple
#

currently nothing spartan. you dont even get more exp for using higher qual mats if you make the scroll

gusty oracle
#

Strange I'm sure my guild mate just hammerd it out in the first few days

gusty oracle
lunar temple
#

very much so

tawdry harness
#

just about everythings useless atm

lunar temple
#

well

#

its infinitely cheaper for a scribe to make a war dec scroll than to buy one from vendor

summer elk
#

I think buying from vendor should not be an option at all in a game like this

gusty oracle
#

Gonna make 3 bags later for lumber rarity and enchanting them a little for the minor buff

lunar temple
#

cant enchant bags sosad

gusty oracle
#

😦 that sucks

lunar temple
#

ye. was quite disappointed. cant enchant tools either because you can only enchant an item unequipt

gusty oracle
#

But you can unequip bags

lunar temple
#

yes

gusty oracle
#

My dissapoint is immeasurable and my plans are ruined

granite quest
lunar temple
#

gives speed?

keen parcel
lunar temple
keen parcel
tiny palm
keen parcel
#

that is definitely a mount. I think it is Journeyman, so they probably ahve 160% flat speed

lunar temple
#

it was either 160 or 175. steven spawned one on his stream and gave it to someone

azure girder
#

has anyody else caught a lamprey?

primal torrent
#

how do you get animal fat that is better than common?

lunar temple
#

from a grem or other huntable corpse that gives fat better than common

keen parcel
#

so you need a higher rarity carcass

gusty oracle
#

And good luck with that

placid ice
#

To craft blue mining pick, do I need all blue material or it can be something like 50+ or more of the blue material and rest greens?

gusty oracle
#

The more higher quality resourceses you use the higher chance of getting a high roll on a pick

#

Also a friendly reminder you can equip 3 bags for rarity if you don't mind losing some utility

placid ice
tiny badge
olive pollen
#

How do we obtain raptor carcasses ?

rotund pewter
#

What would you charge for legendary bluebell?

gusty oracle
tawdry harness
summer elk
#

was anyone able to test if rarity even works? collecting 1000 wood with 0 rarity and then same 1000 with rarity for example?

mellow karma
#

is there a better way/efficient way to level jewelcrafting?

vast dune
#

Better than what? 1-10 sucks as it has the same bottlenecks as smithing

tight canyon
#

just want to check that treasture maps still dont work for people (cant accept quest?)

tight canyon
#

ok thanks

mystic zodiac
#

anyone know if the rarity of the root ball will impact the tree i plant in my freehold?

copper lynx
#

I think it's been discussed here before but I don't remember the resolution, I would suggest searching root ball in this chat

spice star
#

Does anyone one know where to make a apprentice fishing pole on the Vyra server , thank you

bold scaffold
#

in Joeva at the cookhouse

spice star
#

Thank you

night tinsel
#

wait, here is an artisan chat. Maybe you guys know a solution:
Can't send anything to warehouse. I'd need 88 slots in my inventory to get the items, which is not possible atm as far as I know. Any way to get the warehouse to work?

#

I would have enough space in the warehouse

iron estuary
#

I don't think 'send to warehouse' ever works, but I'm not sure what the solution is to your issue. I don't think your bags can have 88 slots...

chilly mortar
#

Can you hilight a single item and send it to inventory, then cancel?

vagrant veldt
vast dune
#

Ya I think you would have to wait for journeyman bags and hope it gives enough extra spaces ShrugMage

tender siren
#

i m not able to equip the fishing pole _ tried to put it on skill bar next to the pond it didnt work

hybrid swan
hybrid swan
tender siren
old rain
#

Anyone else having issues with the hornhexer helm? Someone stated that the quality wasn't changing from green, wondering if this is universal issue or just something to them

icy pivot
#

I've seen blue ones, haven't farmed it before though personally.

old rain
#

I meant the crafted, someone is saying the crafted is forcing green only

icy pivot
#

Ahh okay

warm tartan
#

Anyone have an idea of the value of this? Tried searching markets but only finding white/green/blue

iron estuary
#

there was a heroic one in mira, let me see if I can find the price

#

heroic 2g75

#

so I'd guess 5g+

warm tartan
#

Ok great thanks, kind of hard to post high and reduce price if not sold when market takes quite the cut

iron estuary
#

yeah, I tend to aim low for that reason

#

and of course: the only prices you see on the market is the stuff that hasn't sold....

stray parcel
#

hey, any doc or scheme who give an easy view of crafting synergy ?

warm tartan
#

were they actually fixed with the last patch btw, treasure maps?

balmy ingot
#

leggy treasure map drops tier 3 resources (steel, iron, rividium, braidwood etc.)

iron estuary
warm tartan
iron estuary
#

on the contrary, do them now so your mats are the first ones on the market...

#

charge any price you like for whomever wants to be able to get first t3 crafts

warm tartan
#

Yeah I posted one at a crazy price and will keep the rest for a little while xD

vast dune
#

i think once maps are properly fixed they will be worth more but considering it's a 50/50 if it even works right now the value might not be at it's max

#

am I the only one upset that baby cows no longer stack?

#

you can only buy 8 at a time and even if you had no items in your inventory that means you can only hold 70ish but realistically you can hold less than 50 at a time......... kinda sucks considering they stacked fine in p1

true bobcat
#

apologies if this is the wrong place and/or if I'm overlooking the obvious; I don't want to report a bug if it's user error. I'm trying get my Apprentice Professional Cert, so talked to the Woodshop Foreman in Winstead. I got the message that "Lumber Miller is now Apprentice" after making the Promote my Lumber Milling certificate. My Artisan skills show "Lumber Milling - Apprentice", but there is a lock for level 10 / 100% which says "Acquire Apprentice Certification" from Lumber Miller Guild. I only have one other Apprentice level skill, so I'm not at cap. Am I missing something obvious?

old rain
modest token
#

I just want my journeyman mining pick

#

I NEED TO GET RID OF ALL THESE NODES TO SPAWN MY COPPER

topaz steeple
#

just do one lumbermilling task and you will be lvl 11. It is a bug that the lock is not removed - but it is only a visual thing.

scenic halo
keen parcel
#

How does ore respawning work again? It is on a 1 hour respawn or something?

warm tartan
#

I feel like rock nodes spawn faster than metals, my experience is 2h pretty regularly for metal/crystals at least

woven stone
#

no one relaly knows

warm tartan
#

nodes also seem to just change with server resets

keen parcel
warm tartan
#

anyway just today i've gathered 6-7 ruby/zinc/copper nodes quite dead on the 2 hour mark between them

keen parcel
#

I hypothesize that willow and braid spawn on the same nodes, so everytime you farm willow, the overall number of them fall

#

czu we can't harvest braid yet

#

do ores spawn small then grow big, or do they spawn at random sizes?

woven stone
#

spawwn random sizes

keen parcel
#

ok, so only trees do the spawn small and grow

woven stone
#

trees and herbs have a 'growth cycle', but its visual

keen parcel
#

ididn't trees also appear to have different growth rates

#

Eastern Hemlock seems to getto adult rather quickly, while Western Larch takes much longer

#

do the ores always spawn the same thing, or do they change up

left parrot
keen parcel
#

anyones knows when the 24 hours starts/begins?

agile lintel
keen parcel
#

that destroyed my theory then

#

it appears that willow doesn't spawn inside a node

long flicker
#

Trying to figure out fair pricing for my gatherables - but prices are bananas. Anywhere I can use as a reputable reference?

true bobcat
long flicker
#

So I have noticed haha thank you Toad!

granite quest
woven stone
#

the prices of farming are KILLING me, lawd have mercy

#

apprentice requires so many pieces to the puzzle, and theyre all $$$$

long flicker
#

I am glad I could help us vent - I am feeling a lot of that too haha

#

Thanks yall

woven stone
#

my two biggest painpoints: bugged recipes(like oatmeal needing oatmeal), and fkn wheat(65%+ of recipes) needing weeping willow mulch....even in the riverlands, thats asking too much

true bobcat
supple adder
#

Does anybody know the difference between quality and rarity when it comes to crafted stuff?

#

let's say you're crafting a piece of gear, will quality or rarity help boost the chance of increasing something from heroic to epic

#

would that be rarity, and quality affects the low-high rolls?

iron estuary
#

So it does increase it, but it's not a chance

#

You can see this when you make items made up of multiple parts, lets say you need 10 parts

#

if you have 0 'quality' rating, then you need 10 blue parts to make 1 blue output

#

If you have [???] quality rating, then you might be able to make a blue output if you have 8 blue parts and 2 green parts (or 7/3 or even less)

#

I don't know if the 'quality/rarity' stat works for gathering, because gathering is determined at node level i.e. the tree/rock is 'spawned' at a rarity rather than depending on the chopper (as far as I know, please correct if wrong), so not clear that rarity is affected in the same way.

#

You can also observe quality/rarity stat in processing: if you process a batch of 100 and you have some +quality gear, you may get 98 green and 2 blue out of 100 green inputs

earnest yarrow
#

Can we please get bows that are named after wood? of all the Bows I own none of them are copper or brass. I got one in Ash, another in Maple and even an Osage but none in Copper

iron estuary
#

You're missing out, not having a copper bow.

earnest yarrow
#

to soft and not enough spring to it

woven stone
#

Since its all vendor items, making 10x Adult cows requires 25s. To turn those into milk requires an extra 2.75s for a total of 27.75s(lets round to 28).

In order to make ten milks for cooking, you need to spend 28s.
...Its a 1:1 ratio for adult cows to milk, and for milk to butter(cooking processing).

So, in order to make damn near ANY apprentice cooking recipies, ONE ingredient(butter) costs roughly 3s. Add in the hunting the animal, butchering the meat, then making the aelan spice(dafodil+snowdrop), and....yeah, don't expect apprentice food to cost anything less than 50s each. Realistically should be sold at about 65-75s each, but who the fk in the current game economy is going to spend 70s on 1 food..?

..and thats just for grey items(you can only buy pre reqs from vendor, so no rarity bonus)

**EDIT: I did the second half's math wrong - I did it for 10x items. But, still... 7-10s per apprentice food item

#

gg homies

iron estuary
#

Yeah I imagine it'd be about as useful as a tin bow lol

woven stone
#

If you look at the upcoming features for Phase 2(node wars, siege vehicles, tempering, gem slots, etc.), I think a lot of "useless crafter items" like tin bowls, granite blocks, etc., will suddenly have a use

#

and be super in demand

#

like.. I imagine siege catapults requiring granite blocks for ammo

real fractal
#

Uhh, anyone else notice that shirts are useless?
I used ALL legendary materials WITHOUT a shirt and I got 200 Tailoring Quality Rating
I put on my HEROIC shirt, and I get 202 Tailoring Quality Rating?

#

Like, I understand it was really messed up in Phase 1, but this is a bit of an excessive nerf.

left parrot
patent oasis
#

(the one you were wearing)

storm niche
#

am i correct to assume that the profession system will go as such : 5 apprentice into 4 journeyman and 1 apprentice after you upgrade your cert? so like every time you would tier up all your skills to journeyman for example, you would have to leave one from the previous tier (apprentice) at that tier?

real fractal
stray parcel
#

is it possible to enchant gear at the moment ?

lunar temple
#

yes but its very minimal and expensive

stray parcel
#

how to get the brown item ?

#

the charm thing ? dont remember the name of it

summer elk
junior quartz
#

Got my rare apprentice lumberjacking axe yesterday. 191 speed, plus the apprentice clothes. Can't see any difference in speed chopping down trees.

Is the speed rating busted/bugged? Anyone else tried comparing before and after getting upgrades when gathering?😬

lunar temple
#

so when looking at the node buffs you can see the 50/100% bonuses gives you an exp rating of 150/300

Therefore 30 = 10%

With a blue lumberjack axe and app gear you have well over 300 speed rating which should be twice as fast if this scales correctly.

But it is not twice as fast, speed rating is completely broken

final lintel
junior quartz
#

This speed buff bug should be so easy to fix. I'm gonna bug report. Everyone else should do the same!

lunar temple
#

i have spurdthumb

iron estuary
#

in lumbermilling, the speed increase is quite funny. Something that should take me 10 minutes to process, now takes me... 9 mins 56 seconds

#

so I guess it works? 🤣

vast dune
icy ore
# lunar temple yes but its very minimal and expensive

Hmm, it's not so minimal on low level stuff. Atm, the "meta" on Lotharia is to enchant stuff below 20 which have your interested base stat (Str, Int, Con...). Each enchant is +1 on base stat. Imagine someone which have full intelligence gear +5 for example.
It's totally outplaying set like Rosethorn, Bloom Warden... Which cannot be enchanted atm because we don't have journeyman scribing station (And it seems it's not planned as we don't have enough nodes).

Anyway, I think enchanting need a little tweaking. Atm it's strong on low level equipment, but later, on high level stuff, if enchanting stay like that, it will be expensive for very little bonus.

honest canyon
#

anyone know if anywhere has upgraded fishing to journeyman? Id really like to make a new fishing pole as my fishing is at 29

lunar temple
#

no one has journey stations up yet

lapis valley
#

Can you "Hunt" the lvl 20 riverdance Otter?

lunar temple
#

yes. there is a spawn in the mountain lakes between halc and joeva

lapis valley
#

Ok that river with the cluster of them?

lunar temple
#

the one i know of was about here

#

tiny red dot in center

worn gull
# woven stone Since its all vendor items, making 10x Adult cows requires 25s. To turn those in...

I think the biggest misconception right now is that people are saying its not worth crafting because the end results you are producing isn't profitable, but I doubt it ever will be in lower levels.

Generally in player driven economy MMOs, its not profitable to craft at low levels unless you find a specific niche market or use recipes. This is because people want to level their crafting skills, and will craft at a loss to gain xp quickly.

For example in the future, maybe at 40 cooking when you use all the boosts and find a recipe to craft a good buff food you might make back all the gold you spent crafting the shitty low tier food at a loss. The issue right now is the crafting system isn't finished so there is no "light at the end of the tunnel", just pain. Perhaps once level 20 gear is craftable + enchantable, it will be profitable to craft level 20 gear.

woven stone
#

You're absolutely correct

#

We just won't see those boosts until release 😭

rigid nova
lunar temple
#

that specific one was. i dont know if its seperate from hostiles

rigid nova
#

I spend an hour killing otters on island above New Aela, got 0 spawns of huntable 😦

lunar temple
#

or if it did respawn from one thinkgek

#

just know that it was always there (on vyra) before app hunting and stuff came in

vast dune
#

holy fuck I'm so happy...............I got an uncommon butter I can finally make a food that isn't common NikHype

#

damnnn and then in a combo double update my uncommon shit turned out a rare food

#

base is 36 and 24 so rare is almost double 1010

glacial helm
# worn gull I think the biggest misconception right now is that people are saying its not wo...

Well, my biggest gripe with intrepid is that despite all the talk about Agile development they have a lot of conformation bias towards their original design and are very resistant to change. This looks far more like a traditional development process than Agile, which is the fault with most Agile development; it is an excuse for "Lazy" development. So, I find most of the apologists for the lousy gameplay in AoC, seem to offer future benefits weeks and months down the line, but that isn't the way "Entertainment" or games work. You don't go and watch the first part of a trilogy, because you think part 3 will be worth watching! Levelling is supposed to give more rewards at the start not less. And this is my second gripe with Intrepid, they seem to be ignoring basic game theory. This just isn't going to end well, unless they start listening to their customers.

vast dune
#

ShrugMage agile development doesn't mean they will just change their design based on what people give as feedback it means it has shifting priorities and timelines ShrugMage

glacial helm
vast dune
iron estuary
#

I think more to the point, it takes time for intrepid to code anything so they won't want to jump this way or that immediately because of feedback, it'll take time for them to a) design what they intended b) modify designs c) implement

#

and ofc they took xmas off

vast dune
glacial helm
# iron estuary and ofc they took xmas off

Well no complaint about them taking Xmas off, and I am saying that how they handle this is going to be very indicative of success or failure, and how long it may take to achieve one of those two things, but I still think this could have been avoided with a bit more attention to process.

glacial helm
raw raven
#

right now those **stories **are telling them the **placeholder **concept they have sucks, 😲

proper scarab
#

I stil feel open world pvp will nuke any prospect of a financially viable population to this game imho 🤷‍♂️

#

Not when theres a plethora of sanctioned pvp systems already

glacial helm
# raw raven right now those **stories **are telling them the **placeholder **concept they ha...

Yes but the "placeholders" seem to have been hedging rather heavily towards a certain design. And that design seems to run contrary not only to game-theory, but economic theory, and even their own risk/reward design pillar. This is why I see it as such a big defect. How they deal with it is going to be very indicative of whether the project will succeed. I would have liked to seen faster acknowledgement of it. Their communication with their testers is pretty bad. I know we are second-class testers, but either they need us or they don't, and again if they really are committed to Agile, they need us.

raw raven
#

overall goal is to make crafting at endgame provide the best results, require a lot of effort in order to obtain those results, lastly ensure not everything is the same wherever you go creating a variety of markets within the world

#

also have profs intertwine within requiring multiple profs to achieve a result

#

also requiring multiple individuals for those profs instead of 1 player doing everything solo

glacial helm
raw raven
#

they have shown that already with firebrand having recipes and requiring scales to make those recipes, no?

iron estuary
#

a bigger map might fix most/all scarcity issues too..

#

as might progression, i.e. people levelling beyond copper etc

raw raven
#

even the gathering system is placeholder

#

its like complaining the markets suck when before the markets you couldnt even post anything and had to spam chat to trade. this is improvement even though current the current market is a dumpster fire

glacial helm
raw raven
#

one of the biggest complaints is the mining gatherables which are currently still placeholders since they arent dynamically implemented yet which is the end goal

#

and even then the gatherables exist but the other interactions we will have with them within the tech trees and so on arent implemented yet either

#

and to top it off this is only the first half of professions, which generally are very basic and generally are there to provide a gameplay loop required to eventually progress towards the more compelling aspects of the system

glacial helm
raw raven
#

its literally one of the biggest issues right now within the system overall...

#

so currently the static is a placeholder system since the overall design would change the way the other profs are able to progress

glacial helm
raw raven
#

static u literally just place node locations and then put them on a timer with no variance

#

ofc thats the simplest form to provide

glacial helm
raw raven
#

idk the extent at which they are planning on making them dynamic or how that will affect the SW and stability of the currently unstable servers vs the very basic static ones

#

but currently with how unstable the servers are im not surprised that they arent implemented

glacial helm
raw raven
#

well first off u want to have something, so static would be first go, then attempt to provide the dynamic version of it so if the dynamic version wouldnt function properly you can then proceed to return to developing the current iteration of the static design.

#

which is the whole point of agile

glacial helm
#

Yes, I can see how to a non-programmer, that would appear logical, but that isn't the way it works now with modular design. Writing static costs the same effort as writing dynamic. Essentially the dynamic one just accepts parameters when it is invoked.

raw raven
#

its not about cost its about function, i know how the static version needs to be designed since its the simplest form, but im unsure what the dynamic would require, so you start with a static concept to have a baseline and then focus on the dynamic model next.

glacial helm
earnest yarrow
iron estuary
#

Sure, but probs just hasn't been a priority.

earnest yarrow
#

Priority to do some thing right the first time?

iron estuary
#

ShrugMage you tell 'm chief

copper lynx
glacial helm
#

That really goes for the entire artisan system, it is grueling, expensive and unpleasant for the sole purpose of making it scarce, which isn't good game design. I am just not certain it is required though. Make it so you need 5 gatherers for every processor and 2 processors for every crafter and as long as you make gathering easier than processing and processing easier than crafting, the math is going to make crafting scarce for you. Most adventurers would rather take gathering anyway, as that is THE route to PvP obtained end game gear; by gathering in the lawless zones. And honestly ALL players would be wise to take 1 gathering profession all the way (in an open world PvX game). I think Intrepid need to trust gameplay mechanics instead of real-life economics, they are not the same.

This is what drives me crazy about this game, they know exactly how much copper and every other resource needs to be in the world, to progress professions at the rate they want. Just get out your desktop calculators and work it out! There is no excuse for missing by as much as they did. If I use Agile to develop a banking system, I'm still going to have to program foreign exchange calculations the "Right" way, regardless of what the customers want.

raw raven
#

they do have enough copper, its just on the other parts of the map

glacial helm
raw raven
#

or this is just testing what if everyone was in one zone how would the economy look like

glacial helm
raw raven
#

how would it be better if this is a stress test for overcapacity of players in a zone...

#

just because they can just increase the numbers doesnt mean they want to...

#

and its far better to slowly increase the number vs a giant jump

glacial helm
raw raven
#

ShrugMage thats not for me to decide, but they also dont want to flood the server with an infinite amount of resources either

#

there are multiple reasons as to why we went for X amount of servers down to 1-2 servers

#

if there were 10 servers with even populations we wouldnt have as big of a problem with copper as we currently are facing

glacial helm
raw raven
#

and im saying maybe they arent looking at that specific test currently

#

mainly due to the fact that the things they have implemented are placeholders

glacial helm
raw raven
#

i see no specific instructions that its the primary focus currently

#

economy testing could mean many things

#

one of which could simply be the interaction with the market place

glacial helm
#

Then how do we progress gear and nodes?

raw raven
#

even the nodes themselves werent working properly

#

they had to be manually advanced

#

and the vasseling system wasnt working either

#

also they have been on break since the 20th

#

so you wont see much of an increase till after the 6th

#

when they can really take a look at how things are playing out

#

concidering it was stated that the amount of copper in phase 1 is about where they wanted it to be

icy ore
glacial helm
#

Seriously, you are just making them look more and more incompetent, by defending them. I think if there is any hope the game will launch, we have to hope they know they screwed-up and will correct it.

raw raven
#

yeah so instead of freaking out over it now demanding more copper every day

#

ill just wait and see what they decide to do

#

after they return from break

#

i just dont expect instant results in this process

ashen plover
glacial helm
# raw raven yeah so instead of freaking out over it now demanding more copper every day

I'm not demanding more copper. I'm trying to understand how their design was so far away from a customer story. Honestly I am the ultimate crafting grinder in MMOs, afaik in vanilla wow I was one of the first players on my server that had alts with all the professions maxed out. Then same in New World. Same in Guild Wars. Same in Star Wars. If they missed my requirements/story, by as far as they did, then I'd like to know what methodology they were following, because it wasn't Agile.

ashen plover
glacial helm
#

Anyway - Plahvix is right - I have probably ranted long enough, but they are testing and they don't have a system yet that can implement regional differences, so why you think that is an excuse is beyond me. Talking with non-programmers is just frustrating. Anyway, I'll be back when they have something worth testing.

uneven hollow
#

You sound like you are getting your £120 worth of Alpha!!!! 😂 love it when people do no research. The economy of this game is going to be one of the best elements I think, it is not in the alpha yet though so not a lot of point complaining about it!

glacial helm
# uneven hollow You sound like you are getting your £120 worth of Alpha!!!! 😂 love it when peo...

If that was directed at me then believe me, when I say that I have done my research. The economy is going to be crap, because losers in the economy, are not obliged to keep playing as they are in real life. What happened in test will happen in live. All the losers in the game will quit playing as soon as they start to lose. When you make a game you need to respect game theory. When you start a real life business you follow economic theory. The technical aspect of the game is out of this world, but they really need some help from a professional Game Designer.

glacial helm
#

Take Civ7. They assessed that players losing the race to build a wonder, caused too many players to rage-quit games, that is because even if you refund what is spent on the wonder, you cant refund the loss of achievement in building the wonder. Now in Civ7 you can start a new game, in a MMO you just quit. Intrepid are 180 degrees going in the wrong direction, by penalizing people heavily for losing, and rewarding people too much for winning. For example vassal nodes are a truly awful idea. The minute a node is made a vassal, all the citizens of that node will instantly quit playing the game. No one will want to risk investing x weeks of gameplay and have that happening again.

vagrant veldt
#

Who are you to talk about game design that is not already implemented or not finished ? You talk about programming, are you in the dev team of the game ?No, I don't think so, because because I don't get the impression that you know what the devs are doing and why the subjects you're talking about aren't a priority.
There is enough copper on the map, if you take time to find it. The game is not supposed to be finished in 10 hours, the phase 2 is live for couple of month so you have time to find it.
But keep embarrassing yourself in this chat talking non sense and think you know better by "thinking programmatically". This version currently avaible is what the testers want us to test, so test it with the resource given, and if you are not happy, ticket them to say that you want more copper.

stone karma
#

It would be nice if they increased the amount of certain resources like copper, zinc and willow for the testing phases.

raw raven
#

id rather they implement the other systems before increasing the resources so we have a better picture of what that all entails before we just start boosting the number of resources

stone karma
raw raven
#

mainly the tech trees

vagrant veldt
glacial helm
# vagrant veldt Who are you to talk about game design that is not already implemented or not fin...

Ok, in those terms, I have tested what they have and I have found that it doesn't work as a foundation for a game. They need to change it and I will retest it. These are design flaws not bugs. I don't fault them for the flaws, if they are using Agile. However, they seem to just be paying lip-service to Agile. Nothing they are actually doing seems to indicate they are using it, or even know what it is.

stone karma
glacial helm
raw raven
#

define the agile system for the class if you would

stone karma
vagrant veldt
glacial helm
#

You design the system according to the player stories while using each iteration in the test. In other words you iteratively improve the player/user experience. It is so you don't go off and create things that the user doesn't want, even if they think they do without seeing it.

raw raven
#

but first you need a baseline so there has to be an "intent" to start with in order to improve each iteration...

vagrant veldt
stone karma
glacial helm
vagrant veldt
#

oh yes mb

raw raven
#

just because you think we would doesnt mean we did

#

hence why there are a lot of placeholder content that isnt fully implemented

glacial helm
stone karma
#

In my opinion, if they want us to properly test the mechanics of the crafting system they should give us an abundance of resources, especially with the current map being (relatively) small.

They can always reduce the amount of resources later on to test the balancing, which will usually come in beta testing.

glacial helm
#

I know you guys think I am an idiot, but I really am trying to help. I do know a lot, and I really would like this to succeed. I think honesty is going to be more productive than just kissing a**.

vagrant veldt
# glacial helm You design the system according to the player stories while using each iteration...

So correcting bugs is not improving user experience ? Adding assets in the empty desert wasn't improving user experience ?
Crafting system is just barebones , as a lot of things in the game, they designed a roadmap that they are following, and they fix bugs and add the content that they said in the roadmap. That's being agile because when there is a bug, they work on it as fast as they can to fix it, accordingly to the importance of the bug. That's being agile

stone karma
glacial helm
glacial helm
stone karma
gloomy tartan
#

What needs to happen to start building Journeyman stations?

vagrant veldt
gloomy tartan
#

I mean what are the prerequisites to start building them, not how to build buildings.

glacial helm
vagrant veldt
stone karma
raw raven
#

its almost like we are like 3rd in line to test things....

vagrant veldt
#

@gloomy tartan if you press N, you can check the possible building in the node, the demanding resources, ...

glacial helm
# stone karma You're assuming a lot about how Intrepid are handling their development pipeline...

I'm actually taking them at their word. If I had to guess though, they are only following Agile in the sense that Steven is representing the role as the customer and it is only his story that matters. If that is the case, he is in a really compromised position, but as it is his money, that is the way it has to be. That would be my assumption, and it wouldn't make me very optimistic that the game will be successful.

vagrant veldt
rigid nova
#

Does anyone have any idea why it's still green?

iron estuary
#

could be a visual bug - make it for science?

rigid nova
stone karma
iron estuary
#

then you get to bug report it 😂

rigid nova
vagrant veldt
iron estuary
#

the emerald looks heroic though not green

rigid nova
rigid nova
vagrant veldt
#

oh really ? I'm colorblind, sorry. Then it is a bug, report it

iron estuary
#

even better, yeah report it as a bug

glacial helm
stone karma
rigid nova
iron estuary
#

^yes it usually 'averages out' for given values, you need to hit 'enough' rarity to get the next level. Within a level it then has stat ranges.

vagrant veldt
gloomy tartan
vagrant veldt
#

@rigid nova you should have more these values

rigid nova
glacial helm
iron estuary
#

did you actually just get a base green values RedSRichy?

#

because that's definitely a bug then (not just a visual bug)

vagrant veldt
rigid nova
iron estuary
#

I'd risk it honestly

#

I've had a few cases in the last phase where the UI was just wrong

stone karma
vagrant veldt
iron estuary
#

(can't guarantee it of course, but ehh, worth the chance I think)

gloomy tartan
glacial helm
rigid nova
vagrant veldt
glacial helm
vagrant veldt
# gloomy tartan Ok, I'll try to find the answer somewhere else. It's ok to not answer if you do...

Look, I said how you could check it for yourself. I will show you then.
So you press "N".
You go in the "Buildings" tab
You click on "Empty Plot"
you click on a random building that you want to build
You click "select building"
You have for example the smithy cf first image
Then to right you have your "Building upgrade tree" cf second image
As you can see, you dependances are here. + Node lvl permits to have more building. + Node lvl cap the level of the lvl of the buildings you have in the city. Currently you only have journeysman building.

And you can check theses informations of the wiki : https://ashesofcreation.wiki/Constructible_service_buildings
The system is not completely implemented so we don't know which node level cap the lvl of the building.
You are welcome.

main marlin
#

Question; Is there any way to get fine paper in higher quality than common? Because it reducing the quality from legendary outcome to heroic is kind of a bummer

lunar temple
#

its a vendor item so not really atm

#

also, we really need the ability to mix and mach quality ingreedients in proscessing

#

using a heroic slate mold is really gonna dampen my pick quality...

#

if i can even find a heroic willow board

stone karma
lunar temple
stone karma
#

I think I've seen one willow tree in the wild so far....

lunar temple
#

ive nabbed 2. but lumberjack is a flex spot to feed charcoal

gusty oracle
stone karma
#

That's a good haul.

gusty oracle
#

Managed to craft my legendary axe

stone karma
#

And yeah, there is a shortage of wood all around, at least the wood that matters (western larch and weeping willows)

gusty oracle
#

Ye the willows are out there but just like copper everyone that sees them just grabs them so they don't last long

#

But iv stacked my Lumberjack rarity rating to 205 so I'm getting a few higher rolls

stone karma
#

I really wish they would increase the amount of copper and willows in the world. Hard to test the crafting system properly when there isn't enough resources to make all the things. The willows especially, since most apprentice crafting recipes rely on them

gusty oracle
#

Ye but hopefully with people going back to work now population will drop slightly. And with iron being the next big thing for journeyman it won't be to much of an issue

sweet holly
gusty oracle
#

Iv had an issue finding mature Western larch

#

Nothing worse that getting a high quality roll on a adolescent tree

sweet holly
#

^^ yea sometimes, again its one of those things everyone is after

gusty oracle
#

I wish I could do all the artisan stuff as I'm struggling to decide on what journeyman stuff to take.

stone karma
gusty oracle
#

And I bet after all that effort you mostly got common

lunar temple
#

tfw you get accused of exploiting for selling bulk tin ingots for 11s sosad

stone karma
#

The worst thing about that is there were more larch trees outside the world boundary that I couldn't reach. They were there taunting me!

lunar temple
#

app lumber gear doesnt give rarity anyway. or not much. try getting app miner and equipping the bags. will give you 32 global gathering rarity writegek

stone karma
#

Oh really?

lunar temple
#

which...yeah. app lumber stuff gives no rarity except for maybe the axe.

#

ye the axe gives a bit. got 62 on a rare axe

gusty oracle
#

Axe and baskets give rarity

#

Got 205 rarity and 203 quantity

modest wedge
#

Are Trees now truly random? Haven't done much T2 chopping recently but in P1 and start of P2 if you say got an Epic Weeping Willow that tree would respawn in same spot bang on 4 hours later with same rarity.

gusty oracle
#

I think there are some fixed rarity spawns but I think it works like mining for willows where every 24h or server restart its randomised seeding of the world and tree type.

reef delta
#

What's with the rumors about a croc nerf?

sweet holly
lunar temple
#

Rumors? Nerf? Nah man, its a bug. its swimming speed is its land speed.

reef delta
lunar temple
#

think so ye. till journyman comes up.

reef delta
#

WST croc! Cheap 😜

lunar temple
gusty oracle
long fulcrum
#

Hey guys, do you know if you need to equip lumber miller pants etc when starting the craft or claiming it?

buoyant wind
#

once my hunter skill is up I'll be giving away all the top end mounts. Enjoy the income while you can. heheh

lunar temple
long fulcrum
reef delta
#

How do i stop the Silkworm from moving?

lunar temple
#

you dont. rightclick hold and folow the grub

#

keep it centered

reef delta
spark dirge
#

Can anyone help me understand the use of clothing when crafting gear? I heard you can use clothes to use say rare materials and get heroic gear. But I tried with the apprentice clothing from the vendor on 50ish crafts and didn't get a single craft of higher quality rarity than the materials I used.

lunar temple
#

follow with the camera

reef delta
#

Thanks

lunar temple
spark dirge
lunar temple
#

its not random. its a set value.

#

well, proscessing is a bit random, but crafting is not

spark dirge
#

Oh it's a breakpoint and then it's guaranteed?

lunar temple
#

more or less. but we dont know the details stats yet

spark dirge
#

That would make a little more sense

lunar temple
#

ye, the preview you get in crafting is what will result from the materials you put in

brittle wraith
#

if there were not so many noob gatherer storring away all there stuff their were enough mats for the rest

spark dirge
#

Ok follow up, I noticed the lw clothes from vendor have "Leatherworking Quality Rating" while the tanning clothes have "Tanning Rarity Increase Rating". Does the lw quality Rating only increase the stat value of gear PER rarity tier? Or does lw quality Rating give it the chance to hit that breakpoint to increase the rarity quality of the craft

#

And if you need a "Leatherworking Rarity Increase Rating" where do you get it from I didnt see anything on ashes codes that boosted that stat

lunar temple
#

quality is the breakthrough stat for boosting a finished crafting items quality. Rarity is a percentile chance your proscessed item is a higher grade than what you put in

#

and also for gathering

spark dirge
# lunar temple quality is the breakthrough stat for boosting a finished crafting items quality....

So how do you increase the roll of the stat on an item you make, I've only made a rare tool with rare quality materials and it was the bottom of the range it showed, I think if you use higher quality materials (say rare legendary legendary) you can get that rolled stat to be higher, but if you use legendary legendary legendary, would it still be the low end of the range for legendary? How can you increase it past that is that a different stat or apart of quality / rarity?

lunar temple
#

of a finished item?

#

from crafting?

spark dirge
# lunar temple from crafting?

Yeah I don't have the game open ATM but I assume that when you craft a weapon or something it has a range of the stats on it like it shows on ashes codex, how do you increase that to get the high end or is it random?

lunar temple
#

Here are the stat ranges from a legendary iron sword. if you make the sword with full legendary items but Zero quality buffs, then you will get the lower end min stats. If you stack high quality gear and buffs while crafting it, then you will get a range of increasing stats till you hit its cap. i have another example.

#

this is an emerald necklace i made with all blue materials and app jeweler gear that has...116? quality rating total. I also made another with one green emerald. the quality rating kept the item blue, but gave a health bonus of 1 instead

spark dirge
#

So it's "Crafting Quality Rating" stat the increases those stat rolls on the equipment. And "Crafting Quality Rating" also helps you get to that breakpoint to tier up from uncommon to rare

lunar temple
#

the stat range is also a breakpoint, not random nodgek

spark dirge
#

Ok so quality of the materials can give a better stat roll (not random) and "crafting quality rating" can also increase that stat roll (not random)

#

Tyvm for the info 🙂

lunar temple
#

mm, more that the quality of the materials is the baseline rarity of the item and the quality buffs can boost its stats or be enough hit the next tier of rarity. or make up for some lesser materials

Eventually, grand master crafters can theoretically stack enough quality buffs to boost common mats into a green, or maybe even blue result CE_Shrug

#

people will need to dig in the game files to try and find out the exact maths behind it all

spark dirge
#

Yeah I was curious about that because I heard that last phase people were using like rare mats to make legendary gear because it was so overtuned, now it's nerfed and I'm trying to figure out how much of the quality rating and stuff I need to make good gear with not as good mats

rotund dagger
#

I'm struggling to find Zinc or Copper, running around the map only to come home with 2 Zinc.. Anyone have any tips? Maybe one node has more than other?

split hull
#

are there any coal resources nodes in? you need them for coke used in steel, and i havnt seen any

left parrot
#

Also, if you use like half green half white materials for a caravan, you’ll get a better caravan even if it’s still white. You won’t notice it on gear because the numbers are too small but with caravans it’s easy to tell.

upbeat quartz
#

Does anybody know if all the crafting tools (apprentice/journeyman XXX 0-3) are in the game? I can only find recipe #2 on the apprentice vendors, but would like to use a different one

left parrot
split hull
#

love how everyone dodges the fact that there is no coal in the game while almost half the t3 crafting relies on it

lunar temple
leaden zinc
#

Coal machine in joeve

spark dirge
leaden zinc
#

Machine behind where the armor smithy. Need lots of oak to start

spark dirge
leaden zinc
#

Crude, forgot about that. Only know lyneth

#

But I believe the icon says "smithy"

spark dirge
#

Ok I'm on Lyneth too man I'm tempted to hop on and test it ashescodex still has no method of obtaining coal

leaden zinc
#

I haven't tried to make any as I'm still low. But I did open the interface for it

spark dirge
#

Oh if it's the smithy building miraleth has one too

#

Are you sure that's not charcoal?

devout crypt
leaden zinc
#

If it's the same it's outside the building in the back

devout crypt
#

Sitting on hundreds of tin though

leaden zinc
#

Drools

spark dirge
#

But charcoal uses oak wood

devout crypt
#

Step 1: Basalt
Step 2: Basalt again
Step 3: ????
Step 4: Profit!

leaden zinc
#

Hmmm...that could be.

#

Sorry if I got your hopes up

spark dirge
split hull
#

back to square 1, no coal in the game shrugs

gusty oracle
#

Any tailors made any decent artisan Cloths yet?

rigid nova
#

So, it's 100% bugged

split hull
# rigid nova

why did you craft it? it shows you before you craft it which color it come out

#

make sure you have all the rarity ingredients

rigid nova
#

so, just was a hope it was a visual bug EveeShrug

rigid nova
worn knot
#

Where can I go to learn how to craft?

split hull
rigid nova
#

and 3 blue emeralds

split hull
#

im curious as what it showed on the window before you click craft

rigid nova
#

with epic and legendary

split hull
#

ya busted

#

this shouldnt be happening

#

thats like 20g worth of mats for a helm you can buy under 1g

woven stone
#

supposedly bis

tawdry harness
# woven stone supposedly bis

they need to add where you can turn off helmets, or certains ones like that should show your hair, its so fugly I despise it even though it has great stats

woven stone
#

goblin mask smae issue

hushed temple
#

where do you go to get apprentice certification for hunting?

woven stone
#

depends on server, but youre going to look for the Apprentice Agricultural Building

#

you can zoom into each node and look for it

hushed temple
#

TY!

woven stone
#

yoooo

#

np

iron estuary
round lintel
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is there a good site besides the wiki for information on crafting ?

woven stone
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ashes codex and wiki

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other than that, YT or word of mouth

rigid nova
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Oh, i saw some ppl selling t1 carcasses(lots of them) for 3s - does anyone know where they are farming them? I mean it's extremly cheap for my opinion in terms silver/hour 😮

woven stone
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what types of carcasses?

rigid nova
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grems and wolfs

woven stone
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spiders: easy spot near halcyon, but lvl 20.
grems: a few spots, but folks like to use south of Lionhold where noobs spawns are and kill them to spawn huntables
Wolves: theres a few spots near ursine caves. good for it

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just have to be commited

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some things like bears have static spawns

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but the grems/raves/wolves can be forced to spawn

rigid nova
woven stone
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its like ~10% chance on respawn for huntable

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otters are a mix, raptors.... are the devil

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in the entire map, there s one spot west of Steelbloom with 5 swiftclaw(raptor) spawns. Each spawn is a 30 minute timer, and they are almost 24/7 guarded by guilds

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use this map, filter to nothing but nodes and 'hungint creatures', and parooze. It has most spawns, but some arent therehttps://ashescodex.com/map

gusty oracle
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And are one of the only ingredients needed to craft artisan gear

lapis valley
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So as i understand you need willow chips to make otter hide, but no one is selling chips.... they need to make it possible to have more then 5 artisan skills +10, otherwise its to hard to get the items you need

north thistle
granite quest
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It's similar to copper in T1, and I would imagine something else in T3

lapis valley
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Ok, guess they need to fix it somehow, the artisan systems seems broken, its so hard to craft, and so easy to grind gear from mobs.

granite quest
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If right now, we (speculatively) have 4000 people per server on maybe 15% of the world map, we're actually looking at an ok ratio of things. And keeping crafting time locked by mats helps keep Legendaries from being mass produced like in Phase 1.

lapis valley
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Its still a test, stuff won´t get tested if the system is broken

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Just to get the legendary otter hide and chips.... good luck with your mass produced legendaries

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Used form lvl 10 to 20, after that the commen gear you easy loot from mobs is way better........

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And if some of the numbers you see from xp farm, lvl 10 to 20 is just a walkover

granite quest
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The difference between crafting vs dropped, and I will use green as dropped, is massive. Not only can you max roll something if you so choose, but with higher rarity comes more stats, and definitely a massive spike in numbers. Don't get me wrong, I don't think anyone will be crafting with level 10-20 in mind, but when that 20-50 grind comes on, the crafting will have the chance to catch up.

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To be fair, I am using what I consider a very good weapon to exemplify this, but crafting has always been pushed as the endgame. But in regards to the system being broken, they can test other things as well. I think a good point to make is while they do have several internal teams, they won't be testing everything all at once. Balance in crafting vs looting will take a lot of time to figure out, so it's good to give them the time to work it out.

lapis valley
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The difference is just massive, and you see lvl 25 running around farming low lvl mobs, and other shi that´s hard to understand, somehow they just need to figure out what they want.

stone karma
granite quest
copper dove
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Recipe: Halcyonite Ring, did someone find this recipe ?

iron estuary
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How much would you pay for willow chips? It's true most of the willow currently goes on other stuff...

mint crown
tall lily
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are lampreys only fished in specific areas? im lvl 30 fishing in a river and only lamprey ive gotten was from a bug at lvl 12

pearl gust
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😅

copper lynx
lunar temple
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Seven have mercy on you if you are doing a multi step proscessing with hard to obtain components and your rarity buff hits in one of the middle steps. Now you have to do it all over again

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Slate molds are suffering

woven stone
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Having 47 common and 3 uncommon because clothes. I mean...I'm grateful, sure, but the hard coded 5/10/25/etc choice for processing is like being punished for a win

azure vale
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Random Question but how have you all been going about dealing with hiring other players to do crafting/processing work you cannot do yourself?

I have a problem: I need 10 Rare Bronze Ingots and I even collected all the materials required to make them, but I don’t have the requisite Metalworking level. How can I hand those materials over to a player I don’t know/trust and guarantee (or at least minimize the chances) they won’t simply take the resources and run?

Do you think the game should have a system that allows players to contract work like that out to an Artisan in such a way that you can’t get scammed?

Imagine a contract board or something where you put materials in a communal storehouse along with the contract, an artisan comes along, sees the contract, accepts it and provides collateral somehow, and then they get access to the resources so they can use them to craft the item. They can then put the completed item back into the communal storehouse and receive their collateral back + payment for their services. If they don’t complete the crafting by a set time, they lose the collateral and or some new fangled “artisan reputation” points tied to their character.

I would like a system like this, but in a way, I can see how it might be intended for players to be able to be scammed by shifty artisans and the consequences for the artisan for doing so would be a bad reputation. My only issue with that is that the reputation in this example is solely word-of-mouth and knowledge of who is trustworthy and not trustworthy in the community; in other words, there’s no in-game systems to support it. It’s very low-risk/high pay-off for scammers as it is.

woven stone
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yo, the difference in food rarities is crazy

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following this, legendary would be 106/78

quaint flume
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Anyone else feel like quality in its current state is silly? Are we really going to have something like legendary animal droppings sharing the same quality and text colour as an ancient powerful weapon or something? Who's going to care about a legendary weapon later on when you can get a legendary copper sword at level 10?

torn fiber
woven stone
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they have ideas to fix/limit legendary items later on

lunar temple
main marlin
stone karma
main marlin
stone karma
main marlin
pearl gust
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It helps stretch and wear the skins

polar dune
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Tannins in wood? maybe better than also requiring droppings. Maybe bluebell fibres are a good optiong as a binding medium for a single use mold. It looks like you're creating a kind of plaster like concrete so using wood when curing it makes total sense.

stone karma
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I love how you're trying to apply logic to a fantasy game....

main marlin
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Good fantasy is dictated by logic

polar dune
stone karma
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Fine, you want realism, that's all well and good. I'd take an enjoyable experience over realism every day of the week, and right now the crafting system isn't enjoyable (for me anyway).

main marlin
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You asked why things are the way they are, we told you why

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Now it suddenly is what we want

stone karma
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?

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I questioned whether basic crafting recipes (recipes that you will likely need to make hundreds of times) need to be as complex as they currently are.

polar dune
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Lol, go play runescape if you want things straightforward and easy.

stone karma
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Why is "straightforward and easy" bad?

main marlin
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It's not. But this game won't be that.

polar dune
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My guy, I never said it was.

stone karma
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Has he explicitly stated that everything in this game will be hard and complex?

granite quest
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Yeah, it's just not the vision that the game has in mind. One of the big points in ashes is that it hard forces cooperation and socialization, and the crafting system taking so many parts is part of that in my mind.

stone karma
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You can incentivise cooperation without making basic recipes excessively complex

main marlin
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Apprentice crafts aren't basic either.

granite quest
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It's why somethings take 20 mats from your own craft, but then 1 thing from one craft and one from another craft. It's forcing basic trade. And if you can find a group of crafters, that trade becomes a lot easier

stone karma
lunar temple
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it wouldnt be as bad if we can mix and match material quality in the proscessing steps

granite quest
main marlin
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So what? An apprentice has a basic knowledge of the matter they work at, so they are capable of working on more complex topics. If you have absolutely no knowledge, that's what a novice is

lunar temple
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that at least, is on the list. they have tech debt with the way they coded proscessing stations

stone karma
polar dune
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I love the simplest games available (idle clickers) and the most complex games available (Grand strategy and MMOs) both ends of the spectrum and everything in between are valid. This game has a level of complexity and you don't seem to like it. If you don't enjoy it, why play it, rather than the plethora of options at your preferred level.