#alpha-two-artisan-chat
1 messages · Page 12 of 1
I made heroic gathering exp but still got base 80xp from Herbalism
this post is a criticism and me sharing feedback (also its a rant, sorry) I just spent so much time (roughly 6 hours between wolf spawn and grinding for glint) and resources getting 75 silver, and a wolf to turn into a mount just to wait a half hour for it to be a 50 percent chance to get the mount which i did not get, i got the beast of burden. this felt awful. i have not yelled at my tv in a very long time. i hope this changes in the future because this is one of the worst feeling systems ive experienced in a game in a while.
also, how much do beast of burdens sell for?
Not alot probably at this point as caravans are a bit borked
Lower tiers are nerfed and Steven says the higher tiers are buffed, so it might be worth something once nodes get woodshops down
Same thing happened to me. had a nice uncommon wolf too ;-;
mine was uncommon too, i feel the pain lol
Not sure if you played in Phase 1, but the gold generation TRULY comes from caravans, not raw glint sales
but, yes, Animal Husbandry is by far the most expensive and luxury of artisan skills
people are trying to sell copper for 70s+ mounts arnt really a priority at this stage
I did but im also a level 7 solo player. Im aware glint is suboptimal for getting gold and im fine with that. To clarify, im totally fine with how long it took me to get the materials and didnt mind the hunting either. But to do that for a coin flip just doesnt feel good
Fair but its a system to interact with so im giving my feedback on it lol also copper for 70??? Why?
because no one can find any
Ah i see. I thought that was something they addressed ya?
that has always been my complaint from P1, but it wasn't something they were testing so its fine.
Yea I get that and fully support the team and what they’re currently working on. Love the game as a whole but I’ve got interest in crafting and trading since shops are available now so that’s why it currently bothers me. Not a big deal tho I’ll still keep wondering around searching and listening to music
where is the best hunting spots now?
are u level 10?
Ah gota be level 10 game didnt explain that xD
yeah i assume thats the issue since i tried prior to 10 and it wouldnt let me click on list and choose items but as soon as i hit lvl 10 it gave me the option
bit dumb only letting level 10 people but sure.. xD
I'm sure this has been answered a dozen times, but what is the breakdown of available artisan classes per character per level
What do you mean?
i think its 2 / 3 / 4 / 5 / all
atleast what i recall from the wiki
so 2 for gm and all for novice
that's high to low, correct?
yeah
cool. thanks
i thought it was supposed to be only 1 but atleast last time i looked on the wiki it said 2
u cant max out all profs u can only choose certain ones to increase in level between all the available profs
Ah yes i know that i was wondering what he meant comparing it to player level
I didn't mean player level, I meant artisan tier
my bad
Also, is that in each different crafting type, ie, harvesting, proccessing, crafting?
its overall afaik
Nah all counts towards total
Thanks!
so far not impressed with the gathering portion of the whole crafting system so far.
too many ppl in too small of an area with finite resources means ur in for a bad time
im almost at 100 copper so far since starting
its out there but with the t2 and t3 nodes taking up possible t1 locations its really making it a crawl
atleast i found out if u do the tradeskill missions they give xp for ur tradeskill so that helps push u forward
thats funny, thats the same thing i do when cutting trees and scooping up flowers. Music or a video on the other screen.
Level 10 seems to be where most of the interaction in the game begins. Gear actually starts making sense at 10. Citizenship at 10. etc...
its def a game changer for sure
oh really!! good to know!
starting fishing rod 50cp to repair - novice fishing rod 1sp 44cp to repair. seems like a huge increase in repair costs for what the upgraded rod gives + you can't switch back to the old one
It’s the only way i can farm for that long considering I mostly play solo, a million times better than sitting in silence. Usually got Spotify going during almost any game I play
How do Pylons work? Do you just need to set it down and harvest resource nodes in the area that appears on the map?
They didn't work last phase
You have to put it down, then activate it (its channeling for about 5 seconds), then the beacon will activate and how u on the map the area that it affects
All the pain we are feeling will be resolved when the Apprentice artisan buildings come online, and people can craft artisan tools to clear out those nodes
The early rounds always suck
I did this and saw the area on the map, the only problem was it didn't actually give me the benefit stated (IIRC it was increased lumberjacking yield) and it definitely didn't show under my Artisan - Lumberjacking stats when I pressed H
thats what i figured i just hope the crafting is put together enough that those t2/t3 resources are going to be usable to get players to farm them instead of just passing them up since they dont have a "use" yet and inventory space is limited, the market place should help with inventory space atm atleast, but for now all t1 gets mined on site only 1.25 levels till that glorious lvl 10 and t2 gets added.
im about to be gone for Christmas for the next few days. Hoping I come back to full nodes, lol
you guys know where the scribe station is in miraleth?
how do you know the location is correct for the treasure map anyone successfully completed one ?
@marsh vigil is it intended to lose money running Caravans now? 10s to launch, 20s worth of cargo, I sold for 30s. -10s initial cost, I will never make money
man western larchers just never make it to adult hood 😛 6 hour growth times get harvested like every 30 minutes 😛
In a building I believe. Near the lumber and jeweler
Haven't done one yet. What happens if you put better mats in the cargo? Does it sell for more?
so if you forgot to put on your artisan shirt before starting a processing then put it on mid way through, do you still get the shirt benefits?
the processing Xp from what i see is aplied when you claim it
not when i'ts actually processing
ohh nice
i think you just need to wait for better caravans
Sure, but you shouldn't lose money or break even.
I feel like breaking something into fragments should give you more than 1 fragment
No. For processing the gear effect is calculated when you start the batch since the time is also affected.
Carpenter creating exp with a common shirt and a crafting scroll was +15% (literally 100 to 115 exp)
Currently it feels like the mining resource deposits amount/density is not enough for levels of players density. It really feels discouraging to look for resources to mine.
I believe that dev had seen a lot of similar concerns from other players.
When somethin in a game is not engaging, you'd probably want to do something with it. As a player, you just don't do it anymore, if you don't have fun.
I agree, the amount of missing resource nodes is staggering.
I've had multiple play sessions where I would walk around the whole map looking for copper/zinc, and would get 4-6 nodes in total.
It is more than discouraging, it's frustrating and I have to shamefully admit that it made me rage quit more times than dark souls 🤣.
Hope the Devs are working on that issue.Looking at the news I'm pretty excited to go back to grinding mining and making money 💰💰💰
I guess that the problem is that initial testing was done on a closed server with low population and the resource density was enough to saturate everything.
As of currently the novice resource prices that players are asking are way off from what a player of the same tier level (1-10) can possibly afford to progress his processing and crafting.
Now if we compare that to player prices for other resources, not from mining, their prices are well within the range of what player within Novice tier can afford and work with.
is there another way to level wpnsmith other than 800 copper (400hrs of mining) from novice to apprentice?
not presently, i think there are some balancing aspects of the gathering systems that need to be tied to node levels and such to avoid soft lockouts which at higher populations like this happen very quickly.
even just crafting your own weapons or armor right now feels nearly impossible without considerable luck or an entire guild farming materials for you. that's i think the honest answer is that if you don't have a support system built around you being that craft for a guild, you may struggle to progress right now.
Yesterday novice scroll of processing experience was working, today the buff still applies but doesn't show the increased value on character window (H), and doesn't provide bonus XP (either starting or finishing the processing job).
Dafuk?
Still also struggling with the game concept that we are going to take weeks/months to build nodes and it can all be destroyed and looted in less than 1.5 hours.
I am also struggling how crafting is balanced in the game but I think the time/resources to attack a node successful will take a lot longer than 1.5 hours. If I remeber from the vid not all the resources will be lost of the node. This is alpha and still lots of balancing will be done to the game.
does the specialization bag in storage not work? i dont get increased stack size
Can anyone confirm they successfully looted a treasure map chest? And if so/not was the Extraction Tool used to dig up the chest of greater quality then the chest that spawned? So far I have not been lucky enough to loot one but in every test I did the CHEST quality was greater then the map/tool. I can open/view but not loot the chest. So i'm wondering if its an RNG with the chest quality and you need to hope your extraction tool is better then the chest, or is the looting just bugged no matter what.
for storage in nodes and the like? they do not. empty it out and replace with general. also /bug it
ah i see, thanks for confirming
i successfully did one basic map quality and basic extraction tool and looted the chest quality of loot was greater than map/tool
Ok thanks, so the fact that randomly you cannot take the loot once the chest is opened is simply a bug
most probably but i did only once so
I still don't understand why I need to contribute to building a node, I'll just wait for someone else to do it.
I did 3 basic maps with basic tools and got a green, green and blue chest. Could not take the contents (but I saw it). I also did a green quality map in which I HAD to have a green quality tool and this time the chest quality was herioc and once again I could view but not take the contents.
how does one access the "marketplace'?
A Guy in the marketplace of a tier 3 node. This is not a global marketplace and you must be a citizen to sell your things there
ahh ok
Yier 3 is village?
Yes
people wildin' in the Marketplace lol
So, haven't posted here in awhile.. but as a person who took mining to 40 in p1.. I'm struggling this phase to even farm some of my nodes off the beaten path.
Anyone else notice so much more tier 2 and 3 materials? Also, with the higher populations the lack of t1 nodes seems even higher cause everyone is picking everything on sight.
Probably mined a total of 12 hours since launch on my routes all across the map. I'm not even at apprentice yet due to scarcity.
They should be adjusting the spawns this week
Rn its borked
Especially with the population increase and fervor for gathering this time around
If youre mining though try the desert, i heard the ore might be better there
That's fantastic to hear.
Oh I've been everywhere hqhq
The desert 🏜 is ok. The issue is the 30lvl mobs atm ahah
hunting has been rough
You can absolutely list items while not being a citizen
I'm curious to hear from others, with the loss of Caravan income, how are you funding your crafting? We had intended to self fund all of the guild's crafting expenses via Caravans and that seems to be off the table now. With the tiny profits available from Caravans, you could likely farm more glint in the 45-60 minutes than a Caravan can net you. This math may change as we get access to apprentice level caravan parts, but novice is pretty pointless now.
The requirement might be level 10 then. I could not list things until i hit level 10 and became a citizen of a node today
TBH i think its just going to come down to waiting until the artisan system gets the same attention other systems are getting at the moment.
Like its extremely obvious that changes need to be made there are just higher priority items at the moment... like XP being borked etc
I think thats it because I am only level 9 and cant list
Changes to the crafting are fine as long as it has a large difficulty, if everyone can craft easily there is no maining as a crafter
The only real problem right now is lack of resources as time goes on that will change
Devs mentioned their thoughts on the artisan system so far anywhere recently? Would love to hear how they are feeling about it/listening to feedback. It feels pretty bad to me imo but I’m holding out till we get journeyman tools and seeing how it feels then. Just feels like we can’t touch 80%+ of the mining nodes currently in the game and logically would make more sense that as the nodes progress/bench’s come up maybe more of said resources starting spawning more ? 
Part of these systems in game is that they want them gated. That should be obvious to everyone
I can understand having it gated for sure and we all know the system in place has all nodes essentially sharing spawns and you needed to clear out t1 nodes to get better chance of higher tier/ores spawning. I just don’t think (especially on a server this populated currently) that a good 80% of nodes are untouchable. Give us a mech to destroy resources that we can’t farm even to at least get the materials the server can use spawning more of maybe
See triple the iron nodes of anything else and that’s still a few weeks away for any town to have unlocked most likely
Its a slow burn, me as a non zerger am happy to slow down the no lifers somehow
Found a guy sell of recipe just outside lionhelm that tailor needs spider cocoons as money and item uses spider silk at least no grem skins needed
It slows down everyone. Not just the “zergers”.
Vast difference in unlocking 2nd tier of resources to farm compared to instantly unlocking the T5 resources 
I am the minority here I just hope intrepid doesn't give into the noise
Leave it the way it is, please. I mean yall can have a different opinion that is just mine.
Doesn’t have to be black and white either. Grey area of middle ground is always welcome and should be wanted by most people
Im an outsider always have been I never agree with the majority on most everything
@primal torrent what are you specialising for crafting/gathering just interested?
Current system punishes the casual players far far more than the neets I can promise you that brother
Plan is to be a Carpenter and Lumber milling grand master with master mining herbing and Lumerjack
I am casual I dont feel that way
I am only level 9
If you think running around for 30minutes and getting 1 copper node benefits casual players then you don’t understand what casual means 👍
It does it makes the market meaningful in my opinion
Players who can play constantly and put it tons of hours benefit more from this system than casual players (ones who can’t put in that much time) fyi
What level are you Cootin
that fine, woodworking is the easiest, there was a lot more gathering in alpha1 compared with current system it wasnt too easy either. Ok lots of people were complaing about copper nodes I havent seen one so far including going long distance. Still using default items and have constant repair
11 while being away since day 2 on holiday 
And playing sporadically on my laptop gathering
ya you are casual, Im in the same boat. I think you will be better off if you just dont worry about the zergers they will always exist. You wont beat them ever
The system in place as a fact does not benefit the casual player at all lmao
I use to worry about what that, now I just find other things to do, I mined so much Basalt and Granite, made 2g selling it
I never mentioned wanting to beat “zergers”. I mentioned wanting to have active node development affect how higher tier resources are unlocked. If no city has a bench to touch iron then there’s no logical reason to have iron take up as much of a % of the mining nodes in the game imo
Ill just buy the copper I need
Election are not even over so prep for it
cant even make a bench yet
so not apprentice weapons
tools*
I just see alot of complaining in here and its annoying
Already have mats needed for the lumber/stoneworks. just gotta hope mayors aren’t apes and decide to build some bs first like weaving station or farming. If first 3 builds aren’t Woodshop/Stoneworks/Hunting for apprentice you’re doing mayorship wrong 
Meh it’s to be expected. They put 4 servers worth of ppl on one server. Resources were already rare enough in phase 1 and it seems like they did nothing to alleviate it but decided to make it worse by doubling/tripling the population
Ok well work on something else go level your herbing or lumberjacking, lumberjacking with lumbermilling is good xp get 250 wood 4 hours later boom xp chunk and you can get 250 wood fast
if you are a crafter you need to level corasponding gathering skills to at least master
I know how the systems work haha
and weaponsmiths need lumerjacking and lumbermilling
Trust me you still have stuff to work on you are just hyper focused on 1 thing
and like to complain apparently
You can stop typing you just want everything easy go play wow
I have 3 gatherings at/near 10
there’s no hyper focusing lil bro you’re just being a boomer(apparently) and not reading correctly and want the game to be at the pace of a snail and can’t comprehend how the current iteration DOES NOT benefit the casual player
Cool, then you are more hardcore than me
Already knew that 
Now back on topic my original question was if the devs had recently mentioned their thoughts on crafting or if that’s for a later date 
So you are the guy I want to slow down
So you wanna slow down anyone better than you
even though the current system benefits me (someone who has more time available/game knowledge ) than someone who is more casual and can’t put in as much time ? You’re fine with the system staying the way it is currently and it benefits the more hardcore?
Because I still don’t think you grasp that the current system hurts casuals more than it ever will the “Zerg”
Na just people with more time. Anyway I am done with the convo good luck to you
You too king 👍
You'll only be able to have one of those as master since the Grand Master takes up 2 master spots 😉
Didn't they change this?
Anyone making epic carriages yet?
Good to know, and I am acctualy glad it works that way
Also if that is the case over time the market will be flooded with cooper
People are so short sighted
Not that I know of.
Can we get a reroll of all the spawned nodes please god
Theres only so much saphire i can look at and itll be two weeks before we can even mine it
Curious has anyone found the marketplace system useful in its current state? The sheer number of tabs to look through has honestly made me just avoid it altogether. Not worth looking and not worth listing.
Would rather see a more traditional AH menu even if made intentionally basic with all listings for a given node in a somewhat searchable menu. The player by player setup of it makes it almost unusable imo. Winstead already has 7 different tabs which you also have to scroll through to see all the options. And yes yes Alpha™️ UI optimizations could occur that fix some of those gripes but the main point of, it simply takes to long to search through the market, still stands.
If they want to keep the personal shops aspect while having a more usable AH, they should take a look at PSO1. Individuals had shops with branding and such IIRC, but it was also very searchable if you didn't feel like just browsing
It's current iteration isn't too good, but giving everyone an AH isn't an approach either IMO. I think a zone wide AH is supposed to be what a level 6 economic node will offer.
For player stalls, they need to add a ton of filter, categories, and more tools to find what you're looking for
"Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis"
It also connects to all other economic metropolises and their vassals
where do you get fine paper or do you craft? I cant seem to find a vendor for it and it doesnt pop up?
Does anyone know what Curio Coins are used for by chance?
is mining suppoed to be very slow and tough to level early on? (not complaining at all, just curious as i just hit lvl 10 and feel like it took forever lol)
Fine paper is given by the metalworking apprentice vendor I believe
ty, do you konw any node has apprentice metalworking yet?
Nope
yeah theres not mayors yet
Phase 2 just started practically and we'll probs have some sort of apprentice crafting stuff by the end of the week.
Tbh I think there’s a bit of confusion when I throw around the term AH, I really just mean a redesign of the UI, and likely most of their backend database for how they store the listed items, if I had to wager, remove the personal ‘stalls’ in favor of just listings divided into unique AH’s for each node.
Functionally it would be the same thing with simple ease of access and not dividing listings by the player who listed it.
It even has room for growth with nodes, for example what you talked about with purchasing items from other nodes AH, or perhaps a high tier economic node can view what’s listed in all nodes so they can read the prices elsewhere and make informed caravans to other nodes and so on.
Essentially. The current system, along with much of the artisan system overall, feels more discouraging to someone who wants to play a more economic minded game than encouraging.
The current system makes there be value in economic players supporting the economic nodes
Cause it gives everything that youre asking for, you just have to compete with other nodes to get it
So… the economic nodes have an entirely different market stall system baseline…?
when will we be able to get houses?
Important to remember these are designs and things they want to do. But they might not be viable, players often ruin all the cool things. If player stalls don't work then they will adjust
i mean, yes for higher tier crafting and gathering i dont mind those being gated at all with how much work it takes to get up there. the fact that you can only raise 5 skills above artisan also does a heavy job of gating them.
But Novice skills which everyone can do shouldnt be as heavily gated as it is currently due to how borked the resource spawns are. i swear like 75% of the places in the last weekend of P1 that spawned novice herbs and minables were filled with T2 + gatherable on the launch of P2. which is a massive issue. especially with the server pop on this map size.
I spent a couple hours today trying to find zinc. No luck. Is that a known issue? Intentional?
yes its known. intrepid thinks the new market places will fix it (at 50sp an ore
) but they are looking into adjusting resource spawns over the week
What kind of building would a town need to build in order for Fishers to build an Apprentice Fishing Rod ?
Cookhouse
Thanks. I guess thats usually not a priority for Mayors 🙂
anyone know what I have to do to use my excavation kit on my treasure cache location
I would assume crafting stations for T2 Timber, Ingots and Linen are a priority
what does mulch do? i tried the wiki and i'm not finding an answer
price check on copper?
priceless
Your firstborn child will make a fine down payment for this common copper
How many children can I get for heroic copper?
I might only have six fragments left.
Oh, no. Seven.
Does anyone know where an apprentice lumberjack axe can be crafted?
Hurts to be an apprentice lumberjack and not have the tools to chop down apprentice trees
Meaning I should cash out soon...
100%
if youre trying to squeeze value out of things like heroic copper nows the time
caravan fix hopefully wont completely fuck the economy
there should be more gold flowing in the next 2 days
What economy its already going to be borked due to the resource fixes
sell tomorrow night after the degens spend tonight and tomorrow running caravans
Do caravans have any interaction with professions other then animal husbandry?
arcane eng on journeyman afaik
i'm in a meeting guys someone provide updates on the resource changes 
I haven't seen firsthand but I've heard quite a few saying it's better
Copper and zinc being easier to find
Copper spawns near bodies of water; the new spawn rates just increased that timeframe. Hopefully we're going to see an influx of copper in the world
Just make sure to clear any ores you find in order to give copper/zinc a fighting chance
Where is a good area to start my mining journey or is it all over type of thing?
all over, but dont forget the tradeskills commissions they give bonus tradeskill xp for completing them
Great thanks for the reply.
how much do pallas cats for for usually?
Well the starting bag is woefully inadaquate for mining lol
hunting has got to improve
Where do you find the artisan commisions?
in the cities, it's near the market and equipment vendor in miraleth
is there a guild storage?
Got it thank you!!!
Can we try this sentence again? I have no idwea what you're talking about, but it sounds interesting
Whats fair price for legendary larch and Hemlock these days anyone know?
whats the use for this? crafting a blue muckmaw blade?
yeah. It has its down drop rarity, the sword I mean, but you can ctaft the sword at whatever rating with that item.
So you can make the best version of Muckmaw's Greatsword
oh sick, do you know how many fragments are needed
im guessing that drops from him too
that would be logical
Dumb question, if I start training on a mount and it takes 30 minutes, do I have to be in-game for that, or can I log and pick it up the nexy day when im back on?
hey chat, regarding this "resource spawn rate adjustment for high server player population" i assume its an increase but any idea how much ?
You can log off or go do something else while you wait
Sweet thanks!
Would people actually buy higher level rarity ore from market place?
Ofc, to craft better gear
Not at that prices. Saw an epic copper @1po75... Its too early to reach those p1 prices
recipes and tailors and spiders and grems oh my!
it was more just a significant increase in basalt and granite lmao. but it's very noticeable
Any node where you can craft apprentice mining pickaxe ?
Anyone know anything about cows? I need that milky milk
Is that light armor?
light armor
Looks like night is the key but its crazy expensive blue caccons, 3hr killing only 3 blue cocoon. He lasted there only 1/2hr way to quick and expensive
can a character max out all the artisan disciplines?
no
you can only get 5 above novice and in alpha 2 you should be able to get 4 journeyman and 1 apprentice
well you can go above journeyman but theres no benefit
not yet. Aftwer elections conclude, then buildings will start to go up
where can i craft the appr. Lumberjacking Axe? i am Lumberjacking LVL12 !
One of the nodes needs to build the lumber mill building to unlock the crafting table to craft the apprentice axe.
ah the Woodshop i think?
Can't remember the name of it, but yes. Every gathering profession has the same thing - you need to build the building for it in the node to unlock the crafting table to make the gathering item.
So basically your progression is stuck until the nodes are more developed
yes
Has anyone figure out where to get Beast blood? Animal husbandry?
materials vendor
I think the spawn rate increase worked out.
Crashed right after taking this.
The game heard me talking shit.
Beast blood used in alchemy
https://ashescodex.com/db/item/Resource_Raw_Reagent_BeastBlood
Yea but no vendor is selling it
I though they fixed Caravans, but I keep getting booted out of Caravans I'm driving and the one I had despawn on me but still has the protect the caravan promp so its in the area
Has anyone trained a green or higher mount, wonder if they have upped the numbers on rare mounts? too expensive for my pocket, have cat waiting to be made?
No speed increase according to ashes codex
Logged out of frustration about my Caravan vanishing on me, decided to log for 30 mins and when I log back in I had a "Would you like to recover your Caravan" prompt so WOOT
anyone know if higher rarity mats increases processing xp now?
damn just lost mine but just raged abandoned my quest instead
how did it vanished btw? did you log out and came back and it was gone?
Was driving down the winstead road, on the side close to Steelbloom, I think the server there is bad from what my guildies said. so I think it error cause of that. I could still see the "Defend Caravan" promt so I knew it was there just not sure where
That is fine to lock artisanship behind node development. The problem is that they don't seem to have locked adventuring behind node development, which is worrying at a conceptual level, because if nodes are all about one group building them, and the other group destroying them, the game is going to go off the rails fast.
when the uncommon T-Maps have 2 circles, does that mean there are 2 chests?
Came in to take a brief look at gathering and it is still dreadful. The node spawning system isn't going to work no matter what. That paradigm worked for sharded systems and small maps. Needs a complete redesign and rewrite. Still hopelessly inadequate. Nobody is going to pay to run around for an hour and not find any material. Make the adventurers run around for an hour before they can find a mob to kill!
it wont be as bad once ppl have t2/t3 tools and when the map is 4-5 times as big for the amount of players the game should have
Of course it will. The size of the map is half the problem.
so ur saying having more map size is the problem?
Yes because the map is larger it takes longer to search, but this is a conceptual error. For whatever reason, they are worried about people levelling too fast, but having them ride around searching futilely isn't the same as making them kill twice as many mobs to level.
yeah but with 1/4th to 1/5th of the amount of ppl in an area means more nodes will be available
I'm struggling to describe why exactly, but I think because I cannot search all 80 nodes it doesn't really matter. Because the copper can't respawn unless it is mined. It matters more how fast after the copper spawns it is mined. That's what dictates how fast copper enters the world. Right now it is being picked up, pretty much as soon as it spawns, spread it out and the rate will slow right down.
The whole system needs a paradigm shift. What they have written so far is useless. They need something else because constricting the supply of gathering material just provides an awful gameplay experience. They need to just work on something that people will play. If they don't do that, nothing else will matter.
in reality copper would/should be one of the most common material found in the world imo. we are talking about level 1-10 craftables here and we all treat copper likes its end game material. most players are far past copper craftable items and its only day 4. so now you have players looking for level 20 gear while crafters are struggling to make level 0 gear. if this was the fight for top tier materials i'd say i'm fine with its current iteration but in the words of the wise Ted Lasso "we are talking about PRACTICE" everyone has access to basic level crafting yet the vast majority of players can't. anywho i hope you all have a great holiday!
Its gonna be a horrible day to be a copper node when I get home, cause im going hunting
Totally agreed, but even before that, the actual gathering has to be fun and rewarding. If it isn't ,no one is going to do it for an hour, let alone subscribe to do it for a month.
it depends on the experience ur looking for, if u want it where u as a solo player can go out and farm for a day or 2 and get into the next tier this game is not what the focus is for, if u want a group effort to push into a higher tier then this is going to be a game you would enjoy
Gathering in a group is a possibility, but that means you need even more material in the world.
which you would have with less ppl in any given area
currently yes there needs to be vastly more nodes for the population in teh given space but if ur thinking in terms of 4-5x as much area its not as bad as you are making it out to be
No, because they move together and cover no more ground than a single person.
the point is u could have more groups over more area doing the same thing instead of all those groups in 1 small section of the game
so instead of having 100 groups doing it in just the riverlands u would have roughly 25 in that area
Again no, because everyone is gathering solo right now. You have to be crazy to gather in a group.
which isnt the point of the game, the game is meant to be played with a group so if ur looking for a solo experience ur in for a bad time
unless u dont mind it being more of a slog then it otherwise would be
Again no, because as described the gathering system is obviously NOT designed to be done in a group!
the group is meant to cover more area instead of all in teh same location so yes this is the system meant for groups
Groups, especially "hardcore" are as flighty as the wind. The new shiny mmo shows up, or a new server pops up, they move to a new pasture. All the large guilds want the "I am the first" experience and usually bounce to new games or wait for large patches i. Release. Designing a system that us heavily skewed to guilds (not small groups) is what ruins most mmos. I love AoC and love the lineage 2 vide of it as I enjoyed the hell out of that game. But things need to be designed with some part of fun, and not competition at all times in mind.
That isn't to say that there isn't a design that might promote gathering in a group or fit the game philosopy.
games designed for group gathering let more then 1 person hit a node js 🤣(not a serious take just playing)
Agreed. But the bottleneck is the resource availability and respawn times. It ends up more of a competition at all times as to who gets to the node first or wait for a long respawn.
I do enjoy searching for copper but at some times, I am like.......dude I spent 7 hours just going around to look for copper for a few crafts cause there are also 100s of people that are doing the same.
If I was Intrepid, Id just put "mines" in the POIs etc, guarded by mobs. If anyone in the group mines the resource everyone gets 2 copper.
then it would just be big groups holding an area so it still falls into the same competition situation
That is a neat idea. Still mostly competition in mind though, cause large guilds will flag and camp those.
Isn't that what you just said the game was all about?
no i said the game is about having a group of ppl playing together to achieve a common goal
such as having 20 ppl spread out throughout an area like the riverlands between 4-5 nodes and farming reasources
to then take them and funnel a single crafter in the group
if everyone tries to be the very best in this type of a game no one will be
Yeah, but this is where the size of the game helps. How far can a large guild project their power.
not as far when u have a map thats 4-5x the size
And now some of your points earlier do make sense.
It is not sure projection of one guild, it is a projection of guilds in general. Most mmos that succeed, and it pains me greatly to say this, give agency of fun to casuals and not just hard-core gamers. The less the barriers the more lively the world will end up being.
Most guilds in this game will have the control already through nodes and elections and taxes. There is no need to create even more.
I think the whole node mechanic thing will spawn casual groups.
I hope so. They are the ones that usually keep games rolling.
The game needs hard-core people to run intrigues and wars, but monopolizing crafting and other areas will just make things boring.
id be more worried if this is what we were getting during like 1-2 beta phases before a launch
True, but if this is not discussed now, it would not be in the minds eye to be reviewed.
Yeah, but the gathering needs to be sorted out before they work on a lot of systems that depend on it.
those other systems take way more time to fully flush out vs gathering/crafting imo
Group gathering was supposed to be in this phase but seems like its delayed
so in a priority q it makes sense that this stuff isnt first in line
They moved the goalpost on that along with rogue
Id say the opposite, you don't want to have to go back and have to change those other systems when you fix gathering.
im talking bout combat/mobs/drops/xp/worldbuilding
all that imo takes prio over gathering/crafting
They are all linked.
There are a lot of systems that they are working on in this game and that is exciting, but building economy structures is better from the start not from the back. Yes, classes and direct game play is what should always be the base, since that is the first thing people get their agency with. But economy plan needs to be close second. You can't design economy backwards.
especially when gamers love breaking it
Forgive the noobie question, but what's the significance of the Artisan levels? As an example, i'm leveling Mining. I read you need to go from Novice 1 to Novice 10, and then you can access Journeyman Mining. But within Novice itself, does the 1-10 mean anything? Can I do anything at, say, Mining Novice 8 that I cannot do at Mining Novice 3? If not, then I wonder why even bother with the 1-10 in the first place and instead just make it one 1-100% Novice bar, and when you hit 100% you get to Journeyman.
guys can you tell me how capacity height works? I thought I'd have 6 slots by now?
Use /bug and put in a bug report
I did thanks
Nothing at the moment. And the tiers (novice, artisan, journeyman,...) under current setting limit access to types of resources and recipes you have access to. As well as limit the total amount of craft tiers you can possess.
To get 2 height you should have an epic novice carriage, it shouldn't say 2 without any upgrades unless it was a willow carriage
Has anyone made it to apprentice crafting yet?
I’m curious why things I’m crafting aren’t getting better stats with rarer materials. Makes having so many different rarities pointless
It depends on the craft, most do, but some don't.
It will tell you what the output will be with the materials you selected, if it doesn't go up with rarer mats, you can use them elsewhere.
any good places to get daffodils or is it just random throughout the world?
The codex has a heat map, but anywhere with what looks like open grassland on the map has a pretty good potential for daffodils and snowdrop.
right next to a great area for it, thanks 🙂
yeah in daffodil and snowdrop heaven now
I did craft a western larch carriage
It has to be epic or legendary rarity
To get 2 height
i have common and uncommon daffodils, i'm making flax, how does this effect the flax?
depending on which one i choose
Has anyone tried enchanting artisan clothes? Does it effect artisan stats?
Flax is made either with droppings or found in the wild, you don't use daffodils
? Screenshot?
ran out of shit to make it with
but at the farming table
droppings, flax seeds and daffodils
That's weird, still want that screenshot. It should be flax seed, water, droppings*.
drippings make it sound so much worse XD
With rarity directly corresponding to droppings
getting more droppings now
will report back in a little bit
might have mk ultrad myself here but im sure im consuming daffodils
in the required fuel bit
can select daffodils
can select flax too
and snowdrop
ok im confused
Fuel has no effect on rarity
It's what's 'burned' for energy for the craft
so i should just use the common piles of snowdrop i've got
I’ve been mostly interested in Mining and Logging so. I’ve considered sticking to gatherables and just being someone who sells raw to processors and crafters. It does mean that my gear will be a little light. How actually feasible is that in the long run?
Yep, unless you do large stacks, then wood works better
i've just seen the job size bit and saw that
If you focus on the 3 easy gathering professions, herbalism, mining, and lumberjacking, you can get artisan commission quests when you pass through town and earn adventuring exp. I'm level 8 purely through gathering at the moment.
Artisan commissions are 'mine 20 basalt', 'chop 20 ash trees' ect. You keep what you gather and get bonus exp and glint.
Hunting and fishing are also options of course, but one is idle and the other usual means fighting said animals since they are near the hunting spawns
I’ll have to take up commission quests. I don’t only do gathering, I do a fair bit of mob grinding for the most part, but between mobs or switching grind spots often means I gather a few things on the way.
I’ll definitely take some extra exp for doing stuff I’d already be doing
I keep my artisan commissions topped up, one of each type I gather, when I can. Each node has different options that switch out about every hour, and they stay active indefinitely, set so there's no time limit
I don’t love the hunting animation. Also feels like a slow gather speed. Might take fishing as a fourth for when I’m afk
They're all pretty slow, but try to commission rarer artisan gear/use higher rarity mats for your tools when you hit apprentice, it'll get you more/rarer materials
how do i get magic powder?
alchemy
ok i was looking at it and being stupid
happens XD
kinda like when u want to make weapon molds and make armor molds instead >.<
Both give 2 height, would you pay more for the epic oak carriage and by how much? To get comparable health/armor/magic resist on a willow carriage you'd have to be epic too.
usefulness of eastern hemlock? I have hundreds of em
boards? timber? chips? sell em raw?
Base? Nothing really besides leveling milling/carpentry. Legendary/epic? Good for apprentice gathering tools
Make them timer, then carriages, sells at a small increase and gets you levels if you plan to specialize in wood
I'd check if just milling adds to the sell value, if it does, you can stop there, or make it into carriages anyway for the extra coin since it's novice
I guess the real money will be T2 resources
willow and blue whatever they are called
flowers
bluebells?

anyway, thanks for the advice
does quantity rating actually do anyhting? iirc it did not before
It did for me in phase 1 I think? It's meant to proc an extra resource every now and then
hmm so prob not worth pushing a crazy hgih axe atm
I havent seen a single copper node yet
2am pst - literally anywhere lmao
price to pay my friend
I'd definitely push for a high apprentice axe. It gives increased rarity and quantity rating, which will pay off overtime.
all I have is a secret eastern hemlock area
prob not a secret but its filled with em and no one ever here
i'm debating between heroic with epic/rare mats or epic with leg copper... i don't think its worth using the leg copper
has anyone made a legendary item yet?
didn't they rescale them?
maybe worth it for a weapon or something
i bet someone would buy it for a decent amount too 
It's definitely worth the legendary wood and stone if you have it, copper you can probably get away with heroic if you want to save it for something else
that's the problem i dont have legendary wood/stone just heroic and epic lol
in my hundreds of hemlock the best I've seen is blue rarity
like over 600+ wood harvested
I got legendary/epic wood, heroic stone, only uncommon copper. Going to just go rare for now and save for better mats
iv'e been really degenerate this week
Never farm the same spot in a day if you don't get high rarity drops, rarity only changes once a day
I havent been here for two days because of guild node stuff
was grinding to level up the node, pretty awful time, low xp, no items
You have to find different trees to hit throughout the day to find better drops
like this spot because density is so high you dont even need to mount up
you just clear cut adult hemlock after adult hemlock
If you find a good tree early in the day, you can return several times to get the same drop again
. > are you the one I see using my spot? Near joeva?
not in joeva
I haven't found a good spot for adult larch, but I have good spots for oak, ash, and hemlock.
larch is a mystery to me as well
oak and ash are clumped up like everywhere
flowers are the worst for me
I think I find a spot
and its forever empty day after day when I go and check

Yeah, but most are adolescent, I like Groves of adults for the efficient use of durability
anyone know what flax looks like in the world?
dunir adult
WTH, did they change the visual for flax? Is that why I never found any lol
nope thats how it always looked
yeah i've been riding around for half an hour and havent seen one
it is not very common though, you are better off growing it through farming
the server restart was in the perfect moment... it backed up to like 15 seconds before i got 5 legendary copper 😦
@marsh vigil Why does it look like the Journeyman tools look worse than the Apprentice. Why remove Rarity chance for XP
I hate how useless leveling to apprentice carpentry takes. Either you spam carriages to vendor to break even with all the processing costs, or you create crates for double the xp per wood, but lose the entire processing fees because they sell for 1c and are useless
I feel ya but I think caravans are the way to go. You make a little more than what it costs. not much but a little
I hope there is a similar path for every artisan honestly. You have to make a meaningful decision. Do I burn gold and increase skill faster or do I go the route that takes more time to maintain my currency reserves. Obviously if you've got the money to burn you can mass produce crates. If not it's carriage city.
how are people cutting the trees stuck in the ground?
That's ez we are not cutting them 😅
So whats the go with gathering tools? It says on the wiki they are tradable but they just delete the previous tool i had equipped...
Sometimes u can get them with right positioning. But most of the times u can't get them
Anyone else had issues with not being able to trade them?
or was it changed after the last phase and the wiki hasnt been updated?
yeah I just noticed that two of the "bugged" willows atop of lionshold (where those gryphs are) suddenly got cut. got so confused after many failed attempts ymself
they were never tradable. wiki lied lol
sad 😦
they may wanna look inot this haha
cause yeah not the best thing to have this info out there
Maybe they will be tradeable in the future? I'm not sure 
Apprentice Pylons and specific artisan xp scrolls still are broken
At least you can make gold back leveling your skill. Husbandry market is so saturated with people selling at 60s you are lucky to get sell a couple and get potentially less than half the cost you put in
Damn. I never did husbandry market but yeah that sounds bad
How can I get an apprentice pickaxe? Does a village node need to build a building or is there another way to craft one>
Yeah, apprentice tools come online when their stations are built in nodes.
For example - Woodshop gives access to t2 axe, along with apprentice lumber milling and carpentry stations
Ahh okay, thanks!
You should be able to easily see them on the map in the node city. Normally their icons were green in p1. Don’t know which server you are on but I know Vera had 2 wood shops up as of yesterday
does resource rarity matter much at this point?
Just spent a five hours to get 7 copper, then I found two nodes back to back. Was so happy to finally get enough to make apprentice mining tool.... but then got ganked by someone. I wasn't even flagged. Lost half of my stash. Not putting myself through that again.
where i can take Coal? don't see stone spawn with this name
Coal is for naughty players from Santa. You must ruminate on your previous actions for the next year in hopes of achieving nice list status.
there are areas that specifically have larch
which server??
does fishing no longer auto recast?
@keen parcel , I'm on Vyra
Someone trying to make bank on one copper node 😂
LTS Heroic Basalt Weapon Mold (x2), any value?
im sure people would be willing to spend 50 silver on them each.
Hmm are people really that rich? I havent had above a single gold for longer than a few minutes yet
i mean, its rare enough of an item, its already processed, seems like a fair price to me
but depending on taxes at your node,..
and you only ever need 1 at a time
It is repopulating after a server reset/reboot, but the actual node respawning system is not working, nor is it fit for purpose. Intrepid need to take a real step back and redesign some core issues, or with their design pillars in mind, or the game is dead. They need to build a 100% PvE only game for the crafters and node builders that is fun and rewarding, and then balance it with adventuring later. Because if they don't make building and crafting and more casual, solo PvE interesting, they wont have a game.
Anyway, Merry Christmas everyone.
I love the seperate posting of that, it's painful.
its not about buying the material. It's about progressing your character and exploring the game. If you must be level 10 to acquire the apprentice certificate, them farm the mats for the apprentice tool, I would rather get them myself. Unfortunately, the game is not mature enough to balance that out and I was forced to explore farther away from the start area to farm mats. My toon is still only level 7. I didnt realize that PvP was zone dependent. I was just farming and unaware that I could be ganked by another player. A reasonable crafting progression should not take the amount of effort to obtain mats for level 2 of that profession. But, like i stated, this game is in Alpha and not tweaked yet, I was just disappointed that I lost the mats that took so long to collect.
Oh, i understand that completely. Once u leave Lionhold area,the world is open and people can kill attack ya.
Copper is not real. It can't hurt you.
Are the apprentice pickaxes tradeable?
Did they ever make any changes to hunting/ animal husbandry for phase 2 yet?
No tool is tradeable. You have to make them.
can anybody tell me whats the name of the building for tailoring ?
i mean the building you build in the citys
just with resource spawn rates. should adapt to how many players logged in. other than that everything else is the same.
Textile Mill
You can die in PvP and drop tools.
You can trade them to guildmates this way
Rarity works better.
I've gotten heroic grem carcass and a rare Pallas Cat
Not without exploiting
I wont do that. I will get it when things are upgraded.
I've had 68 gold for a couple days.
When the developers unleashed level 30 elite bears on Titans Ring, I gathered as many piles of ash as I could.
Lose 20% of items is worth it if you are looting tens or hundreds of bodies.
...
The real gold exploit is Tin Bars. There's a location you can pick them off the ground.
I've had to bug report it every phase with every character.
Now it only seems to work with Mage.
Really weird that they wouldn't just remove them from the game.
They will I'm sure but there are like 2 of them half ass working part time remotely right now. Sounds like next week we will start seeing some changes.
That's so rude. You realize the developers are humans and it's Christmas. "Half ass working part time remotely". Are those some weirdo insults from boomers or something

I cant interact with resources anymore
ya bro I wasn't trying to say anything bad about them I was explaining that they are taking a well deserved break...... calm your body
we will see changes when they get back to full force.... that is all
why is everyone so primed for everything to be negative and be a fight?
lyneth? gotta relog
Keep moving to a different area, some trees are just bugged.
Is the scribing station in Briarmoor the only one right now?
anyone know where to get copper?
Its mined from T1 resources. Just keep mining i found some eventually.
really? so i could just mind basalt and get it?
No it will show up as a copper one
its just super rare?
I didnt see any for a long time then found quite a few at once. Just luck of the draw.
Same with zinc
bruh ppl are selling it for gold oof
Maybe a hot take but anyone else think guild creation and war declaration should probably be apprentice locked?
Somethiung like that wouldnt surprise me
i know a big zinc and copper spawn that are fairly close together so i just run around the area in a circle killing stuff until they respawn😋
got like 20 something copper today and like 15 zinc
feel like sharing? or selling some copper?
ya so that is the secondary problem with copper shortage..... people are hoarding it like its 2020 and they have 200 packs of toilet paper
makes sense if you are weaponsmithing but thats really about it
crazy that copper is the main currency and yet
Where do i get caravan recipes or parts from?
I believe you can make parts as a woodworker (or whatever that skill is called) could be wrong though. not sure about recipes
ok, that makes sense. thank you
Have I missed something? I've gathered some granite, but I cannot process it
Looks like I don't have any recipes
Except the "learn to process" quest
Carpentry for caravan parts, most of the useful parts are after apprentice, so you'll want to find a crafter to buy from.
Did you finish the starting quest to get your tools?
I believe so, I've got 5 tools on me
You should be able to visit a stonemason station at any village market to process it.
Yet there are no recipes to process anything, at all
Outside of the ones I got from the quest
They are at the station, you get them by default
am I crazy
how do you add stats to your crafts?? my buddy made a grey and a blue and the blue is the exact same as the grey
I went to a different station than the one in Lionhold, and found more recipes. 
The lionhold one is just for the starting quest. 😅
What was the item? Most items scale, some don't.
I still assumed it could be used 🤷
Copper Rings
It's stat is so small, it doesn't get increased stats until high rare/heroic rarity. Even then it goes from 3 to 4 save rare mats for higher stat items.
so no point even crafting lower level items except to level up. fair enough
guess thats kinda standard for all MMOs.
Basically. You outlevel 0-10 pretty fast anyway.
are shields the best thing to make to level weaponsmithing? and does rarity matter for the xp gained?
I think shields? That or maces. I don't think rarity helps, but you should use exp scrolls/wear the artisan shirt to level faster.
There is value in doing it, but it may be better to get over 10 then use/craft that tier of items
It’s what I’m doing
But now that the marketplace is up and running, there is value in crafting the lower tier stuffs
is there any way to speed up leveling crafting system, feels insanely long to reach level 10, wont event imagine 50
Exp scrolls and rarer artisan gear
So how's this work, I can promote stuff, but not all I assume? Can I be miner/weaponsmith/armorsmith or how's it go
You can have 5 skills at apprentice level
from highest to lowest u can have 2 Grand Master / 3 Master / 4 Journeyman / 5 Apprentice / all Novice tradeskills according to the wiki
hello guys i am apprentice in mining but i can only gather novice materials. do i have to get the apprentice pickaxe (i have the crude one) or can i gather higher materials if i craft the novice pickaxe ?
You need to go to a node that has the stoneworks building, which allows you to craft the apprentice pickaxe.
ok thank you guys!
do those woodcutting node competitions even work?
hello, jsut wondering how resource respawning works here?
when i gather a resource e.g a basalt, would a same node spawn from the same spot?
mining nodes can respawn as any ore on that coordinate
ahh figures that would be the case
sad part is if no one gets the higher level resource on that place, it wont be able to roll the respawn for that are, yes?
Anyone know the price of heroic zinc atm?
Can you use multiple gathering bags for one gathering proficiency?
Ex. Can I equip 3 herbalism bags
Yes, you can
The main problem with the copper shortage, is that the solo gathering crafting node-building game isn't remotely fun. You have the adventurers complaining that the level-grinding game isn't fun or rewarding, but it is still 50x better than levelling gathering. It is particularly bad as it is completely optional. If I leave node-building and artisanship to other people, it really costs me nothing in game terms, particularly for levelling. I can easily leave it until max-level, at which point levelling artisan skills will be relatively cheap and trivial. Intrepid have made professions central to the game, but forgotten to incentivize it, or make it fun, based on their risk reward pillar. It really needs a big rethink, because it really is central to the game, and they are treating it like professions in a theme-park MMO. It is really MORE important to the game than whether open-world PvP is fun, because if no one builds or crafts anything the PvPers have nothing to fight over.
What is the furthest caravan distance that can be done currentl;y
The 50/50 worked out
how do you get the node buffs to appear?
What would be great.
- Give players a starter kit that has all the required tools to gather things
- These tools can only be used on the entry level gatherables
- Through this process teach players how to craft better tools..
Do not make someone have to craft something off the bat.
What @left kernel said is only partly true. If it is the first time it's been mined in the day's cycle, it might respawn as another resource, but if after that first hit of the day, it will respawn as the same type/rarity for its current spawn cycle, which lasts between 20-22 hours.
I know that you can spawn camp an epic copper node every 2 hours for more epic copper.
It does this? The beginner quest gives you all the starting tools
The... The starter quest teaches you how to as well.
Not the same thing, and it doesn't..
The excavation kit is not given..
The extremely broken starter quest?
Did it break for you? Worked for all of my toons.
That's not a crafting or gathering tool? It's specifically for maps
excavation kit isnt a tool, its one time use
Literally part of the tutorial
Flying mounts and rare trees.
There is an argument that willow is the most important resource going into T2 for Caravans, tools and many other items.
It is a very easy resource to get the tool to obtain given the abundance of trees to level.
It is also very rare compared to other trees but unlike other rare materials like copper, it is extremely easy to see from very far distances.
I can see this resource being a much harder bottle neck than copper while also being fairly easily gathered and controlled by the 8 flying mounts.
This has not yet become an issue, but I want to bring it up as a topic for discussion to watch in the future, as I could see it's potential to harm the growth of most players and the caravan system.
Epic/legendary novice wood can be used for caravan parts at close and even over *common willow values. Just something to keep in mind for those having trouble sourcing willow.
The rarity of the wood only affects hp not stats people care about like cargo capacity and speed
Wrong actually
?
It takes epic and higher to get capacity to go up
Ah wow thats kind of hilariously bad
Not really, epic novice trees are fairly easy to get while leveling up to apprentice and can be easier to find than willow at times, plus you can craft it at novice carpentry for the carriage.
Wait tools can't be crafted and sold? I just f'ed my heroic pickaxe for a green before I even had a chance to try it out >.<
Oof. Yeah, you have to source your mats and it can't be removed. :/
I used mid tier mats for my first apprentice tool, and I'm saving for max rarity
Not so fussed about having to source mats and removing it, but wasting 7 legendary and 3 heroic copper i used for the first one hurts hard xD
The sadness. I was killed in town yesterday with epic and legendary mats, I was so sad 😭
does anyone know if this is the current state of crafting system is similar to what we can expect on release?
Probably not, though the core of it will probably stick unless they change philosophy on it completely
There's supposed to be crafting skill trees and variable recipes, may or may not be a thing in the future.
honestly, dunno if im the only one but, i find the system extremely boring compare to a lot of other mmos
it's very barebones at the moment yeah.. We won't see how it comes together until they spend time on fleshing it out, which i can't imagine is anywhere near the top of the list at the moment
Maybe we'll see it fleshed out before phase 3 but I wouldn't be surprised if we get bits and pieces up until beta
I'm usually extremely into gathering, crafting and such in every other mmos, and I know its alpha and subject to change, but the current state.. no i dont want to run around for 2 hours to find one copper ore in order to have a chance to get decent quality that I can do something with it
Crafting/gathering is currently a grind more than anything else. The only part with depth is the rarity system, and that is a puddle where I want a lake.
yeah and its a grind that doesnt keep up with server level
That’s the entire game
like, people are already reaching level 25, so I cant craft anything decent they would be interested in
Low level resources shouldnt be more rare than high level ones
True #alpha
That’s a balancing issue
Gonna suck when we are expected to spend over a week below level 10 to match the speed of the nodes being upgraded(cause that is the bottle neck for crafters)
yeah that too
i had a chat with friends and we all feel like because of this, the game would be more fun 2 months in rather than release
which is weird
The pacing of the game is just weird in general to to be fair
Not sure how they will balance it
Otherwise all crafting is useless except the highest tier, and even that’s useless cause the players are already into the next tier or higher
But also crafting in every mmo is just an annoying grind and money sink to kill time
It exists solely to wring more time out of you
Getting apprentice is only really hard for metalworking and it's crafting professions at the moment. Using exp scrolls and artisan shirts can help a bit, especially if you make them rarer
@hollow totem Well i would 100% disagree with that statement
crafting is love, crafting is life
Yea waiting on crafting timers and navigating a generic menu is incredibly engaging gameplay
depending on how its handled
I feel like lower tier crafting is viable for those behind the lead grinders and to fill gaps in their gear until they get drops
Is they draw out the leveling of players, no one is happy cause it’s just mob grinding
If they speed up the node building to match current leveling speeds, we will have nothing else to build within a week and all low tier gear is wasted
Speed up artisan, then even more waiting for node building
Gear drops are better in most cases
Should just remove gear drops entirely
Have crafters supply all gear
Actually the marketplace lets you fill in alot of gaps
Money is easier to get than drops
mobs should drop mats and recipes, not gear
Like cheap forsaken gear is easily affordable for a level 10
If you use rubies to make exp scrolls, epic novice scrolls can give about 20%bonus exp to level faster
Common is about 7.5%
Good for alts
For the freeholds, how do we use the rootball? Also if i use flax rootball, it will grow flax, only harvestable by the owner of the freehold?
Do the scrolls and clothing work now?
A couple of people I've seen said it didn't work for them, but worked fine for me. For carpentry, I went from 100 exp to 115 with a common shirt/scroll.
Damn that's it? Such a long useless grind to 10
An epic scroll ups the bonus to about 20,so 27 with the shirt
And nodes get exp bonuses for events, so if you know a nice has one active, you can level there
Crafting the boxes is the fastest way to level carpentry right? That's better I guess but is that really worth the extra mats and coin?
If you don't have someone to finance you, you should make carriages. It takes twice the mats, but you have positive cash flow.
Carriages sell for a flat 1s 50c, so if you go to the node with the lowest taxes, you have the highest profit margin.
I can finance myself but that's what I found too I was hoping someone knew something I didn't lol thanks for the info
You can switch between crates ans carriages for when you have the silver vs when you need to make silver
It'll cost 2 gold 95 silver to craft enough crates to reach apprentice carpenter in mirsleth (assuming 55c to craft and 6c per word to process)
0-10
With a shirt and scroll active
The real question is why is it costing you money to do this? If you want a player fueled economy, then it should be making you a profit, just like adventuring does. I don't understand the thought process that makes it a money sink.
It's a sacrifice for speeding through the process, if you make carriages instead, you gain coin, but takes twice as long.
Not exactly the best thing, but it's where it's at now.
Not really answering the question, are you suggesting people who make crates irl, pay money to work making crates.
like any business, you gotta invest money to make money, you'll make profit with crafting good shit later on by leveling your skill
Basically every game with crafting has a currency buy in. The money sink here is a bit egregious, but oh well.
"Every game" , you mean theme-park games that don't have a player-driven economy?
I dont understand, you're claming that hitting a few buttons to craft garbage should net you a profit to make a good player driven economy?
Literally every game, some it's strictly in resources, but in the end, it's a trade off of time for progression.
The time I spend doing artisan professions, has to be equally rewarding to the time spent adventuring, or no one will do it, certainly not levelling.
That's not bad at all it's the amount of boxes I think could be a lil lower
yeah thats not how 90%+ games works, you wont start seeing a penny until you max your profession
~350 of them 😅
Is that all? maybe it just feels like a lot lol
Well, it's about 1750 trees, so it's a lot
A craft multiple button would be nice tho and I'm sure it's somewhere down the line
So I'll just level adventuring and let you mugs work your nuts off leveling artisan skills. I will get to max level and then level artisan skills. I get the impression if that is the system come launch, no one will be playing the game.
I did learn that you can batch Mill 250 at once, so that definitely helped.
sure you do that, meanwhile I'll be the amongst the first selling legendary gear on marketplace and getting huge ROI cause most of people did what you did, i dont mind
Yea I've got NA loaded with ashe right now
Check vyra chat and ask where active exp buffs are, it will cut down on a lot
sounds like you didnt played much MMOs in your lifetime
Or whatever realm
A slider on that would be nice too
At least the crafting stage is near instant, just a lot of clicking
yeah, but no, its the processing stage that takes forever lol
Putting in large stacks and rotating to the next node helps
still very time consuming
also, can any node process any level mats? or is it like everything else? I will work 10 first levels and then...
None of us have played a game like AoC wants to be. If it is like all the other MMOs since Wow it isn't worth spending any more time on it.
You need the artisan building of that type to process apprentice mats
well economy is economy, you cant reinvent supply and demand
myeah thought so
Exactly my point.
well i dont follow your logic, your point is, screw crafting ill go level instead cause you need to pay small amounts of copper to grind faster
No - it is the fact that I don't profit from levelling artisan skills at all.
cause you're level 1 in your profession so what skills do you have to offer? nothing, learn recipes + max your skill out, suddenly you can craft BiS gear and charge the price you want
If only levelling adventuring provides a profit, then everyone will do that.
if everyone does adventuring and one guy can sell the best weapon that nobody doing adventuring can get, cause crafters only can make the best gear in this game, how much will that sell for you think?
I don't need the best weapons for levelling. I'll be level 50 before you grind artisaning to 20. Then I can do artisan skills and pass you soewhere at 30.
Carpentry directly profits because of how valuable caravan parts are, same with gatherers and rare mats, crafted legendary gear will be the difference in future battles. Leveling will be easier later, so no reason to rush if you don't mind being a bit late to the crafting party.
you right, you dont need the best weapon, you'll get screwed over by people that has it though
2 tap you in pvp and stealing your spot cause you cant do anything against them
Chances are Ill be 20 levels above them before the best level 10weapon has been crafted.
you realise theres people that already reached max level few days ago, right?
Exactly my point
your logic makes no sense but suit yourself
people were max level in a few days pal
Those 20+ are relying on drops to gear themselves, legendary 10+ gear compares to rare 20+, so crafters will be filling in the cracks until they get enough drops/journeyman crafting is unlocked.
But no one is going to wait for the artisans to catch up, They have to pace artisan levelling with Adventurer levelling so that they happen in parallel. Right now it seems they want adventurers to hit max level about 3 months before artisans do. That isn't going to keep either group happy.
Buildings are going up fairly quick, and they will catch up eventually, the level grind doesn't last forever.
So you think artisan levelling is going to get easier?
no it wont
it will take forever
but people invested will catch up, cause you cant level up forever
and when artisan catch up, those first legendary weapons are going to sell a fortune
Literally, yes. Artisan leveling will go up by both scrolls, food, and then potions being made in the future to boost exp
Not the level 10 ones!
who cares about level 10?
level cap is 25 currently, so any level 20 legendary weapon in a few weeks will sell big money
thats when artisans get their ROIs
It will actually be easier to speed through lower levels in the future, there will be bonuses available that aren't right now.
yes but at this stage, ROIs will be lower
You think?
if anyone can craft good gear, good gear isnt worth much, if one guy can craft good gear, good gear is worth a fortune, basic economy
You keep making very factually true statements, that don't really seem related to the problem.
well you claim focusing on artisan early isnt worth it, unless i misunderstood thats what you said, i claim the opposite, first one to get there gets rich
Apprentice experience scrolls a can give you a 18%exp bonus base that can go up to 55% at legendary (conservative math)
It just requires level 10 adventuring to use I think.
(haven't tested, but will)
The real problem is that levelling artisan skills while you are levelling adventuring seems not worth the investment. It seems much easier to wait until you are max level and then the costs of levelling, particularly the early levels, are trivialized.
Also, gathering commissions help a little, I'm level 9 without participating in much combat.
We have a long way to go, but I still think that levelling 2 artisan skills (say), while keeping up with levelling adventuring has to be the average levelling "standard", if it isn't fun or viable to do that, then the game isn't going to hold together.
Kind of is viable to do just that
As long as you don't rush either. If you do then it's kinda on you
I think that's possible for a casual pace, but anyone who is grinding will likely focus one to the detriment of the other and fall behind the lead crowd. Not really a bad thing
I did the same builds a little glint along the way too
The whole point though is that if the "Average" Artisans fall behind, then artisan gear and/or artisan products growing nodes cant be required or the adventurers will have to stop and wait for them to catch up. And if they are not required, well that wouldn't be good either. There is a difference between a "Player Driven Economy" and artisans providing the best gear. You can have one without the other.
anyone know the respawn timer on large basalt nodes?
So I been mining a lot, have so much tin etc seen and sold a lot of Halcyonite but I dont recall ever seeing Emeralds. Are they still in the game ? I never paid attention only now that we got apprentice mining
does processing ever get faster or is it always 1 minute to process one piece of lumber?
Still there, seen en around
You can get processing speed bonus on artisan gear depending on profession.
Ah alright thanks those seem to be so rare for me then.
There's a stonemason on vyra for apprentice tools
I'm on EU and I have the tools just never seen an emerald node , I have seen all the other t2 ones except emerald
Huh, awkward. Maybe it's the apprentice version of copper atm? 😅
I guess so lol, tomorrow gonna check on my server if any own emeralds to be sure too. Don't even remember seeing them in markets but could be still early so none really selling
In phase one they were everywhere for me
Do later tier node buildings require processed or crafted materials?
5 attempts at making a single wolf mount and they have all been BoB. unluckiest 50% chance ever i guess. might give up completely on trying to get a mount till they fix this system honestly. (complaining just to complain today, yall have a good one though 😉 )
Honestly i can agree with this, it just feels bad, like imagine you got a legendary wolf and then it became a mount (no benefit on higher rarities at least my common and uncommon bear mount had the exact same stats) instead of a bob. It shouldnt be random at least until higher rarities provide meaningful benefits amongst mounts
Are you skilling into animal husbandry?
i was thinking about it but im only level 2 in it and dont really know how to skill into it. is there mechanics im missing with skilling? what does that involve?
You can only take 5 professions to apprentice and they can take a lot to level. It's probably best to buy a mount instead of training your own and selling the ones you find, unless you plan to level up in animal husbandry and hunting.
It costs a lot and doesn't give you a return unless you can sell it to other players
Im actually wondering about that... how... does that work? So youcan only have '5 professions' at apprentice... but you can also demote your liscense right?
Cause the skill level is separate and the upgrades are free... Is there anything that prevents you from just hopping around to whichever one you need at a given moment
well guess i should find where to buy a mount then lol thanks for the heads up, i doubt i would enjoy the process in its current form going all in on this profession lol
You can take 5 to apprentice of those 5, 4 can become journeyman, three of those can be master, 2 of those grandmaster, so in the end you have 5 trained professions: 1 apprentice, 1 journeyman, 1 master, 2 grandmaster.
but nothing prevents you from leveling up past a given rank. So i could take my lumbering to 50 while still being a novice... i know because im well on my way to 20 before i even got apprentice
When you demote one, you lose all the exp you gained
Thats...
No, your level stops at the cap of novice, 10.
.... no... no it did not
lol
I did not know it was supposed to do that
I had lumberjacking at 15 before the woodmill was even built
mining is at 11 right now
and mining station isnt built either
You promoted it at the vendor didn't you?
You don't need the station, just promote it.
hmmm
If you don't promote it, you don't get more experience.
i could have sworn i still got xp before i promoted it but i wasnt paying too much attention i suppose
It definitely caps. If you demote it to novice now, you'll go back to 10.
oooh when you said lose all experience... i thought you meant all
Check the marketplace or monitor the global chat, plenty are usually selling.
so i can still monkey around with apprentice like i said, just not higher ranks
fair enough
Yeah, if you got it up to 10, you can promote, see if you like it, then demote it and switch to another if you don't.
given caravans are all about woodworking... im probably gonna stick with it
You can technically level to grandmaster, but only have apprentice tools. Tools/recipes are building dependent.

I forgot to load my caravan with the cargo roflmao
Is there a way to open your caravan... stats while driving it? Like see what your carrying or what modules you have equipped
.> You know incase you need to double check you packed goods
What building do I need for apprentice tailoring crafting?
Textile mill
Apparently no one wants to make one right away on vyra
Basalt is better to craft for weapon or armors? I'm a fighter
I got an heroic one and I'm not sure what should I do to this lool!
depends which you need I guess, I wouldn't waste it on something if you are going to use a bunch of common mats with it so if you have some rare/heroic zinc but only common copper I would use it for armor 
This makes me very 😢
it will get made soon I'm sure, someone will select it for their third building
If you're still pre-ten, you can make it a weapon mold once you have the copper for the weapon you want
I'm getting 10 tn but I have a good weapon already (someone gave to me in-game), should I invest in the armor then?
The Sanctus variety is better if you can get the recipe/mats
Well, it's also used for tools, if you want to save it for your starter apprentice tool for gathering.
I'm struggling to find copper
That's a good call!
Thank you
Gonna save it, thanks! 
would be nice in a future update that people could search in marketplace for say dandelions and all the stores in that town show that are selling them show up
Does anyone have any suggestions on finding copper on Vyra?i almost feel like i could find a real life unicorn before i'd find some copper
Yeah if u log off and wait around 1 year for the dev to actually listen to the community about the lack of copper then log on you might...just might find some.
Find an area with a lot of mining nodes, an area you can scan through every 15/20 minutes, stick to that area and mine anything that spawns overtime. Copper has a respawn time of 2 hours, so it should show up eventually.
Thank you for the advice. i will try that
Copper is first come first serve, so you want to be the first to find it when it spawns. If you run around the map, it's entirely possible someone is in front of you mining it before you get there and you see nothing all day, but if you camp a good spot for a bit, it should appear in time.
lets play WHATS THAT ORE?
Iron
Too oblong
not copper
I've found more flax than I've found copper
Copper is green tinted and more spikey
I've found two copper nodes, and the first one was bugged and would never harvest

i found one in a river
A lot of gatherables are doing this with the stress on the servers
i want to make a lumberjack axe, what happen if i mismatch the quality of copper frag? do I need everything heroic to make a heroic tool?
It will average out. Save your legendary/epic until you have 10 of them. For now just use common/uncommon.
so if id do 6epic/4heroic itll be epic?
I made a basic one for right now, but Im saving mats for an epic. It may lean more heroic, not exactly sure how it's weighted, but It'd be a high heroic.
Every rarity has a range, min-max that it can have, more rare mats you use, the further up the scale
i see
its averaged with the wood too
hey guys, is it possible to buy high rarity stuff from T2 vendors? Like an heroic willow carriage for example? or are vendors locked to only selling commons?
the base lumber axe is pretty good statwise so id say send it with best mats
Just common
okay, that makes sense
True, but you don't want to dilute your best mats with okay ones, so it's best to make a just okay axe and save up for the best axe you can make, since we're stuck at apprentice for a while.
i somehow got a bear from petting it, how do i tame it to be a mount?
It's expensive and not really worth it unless you plan to train in it. Check the market if you can get one for around 70-80 silver.
Might be offered cheaper, if it's more, you can roll the 50/50 of it being a mount or beast of burden
There's Animal husbandry stations in village nodes
ahhh okay, thank you so much!
maybe they will patch resources... even the current spawn rate sucks for these overpopulated servers
Hard to find willow on vyra and if you do find one it's probably bugged in a rock lol
I got lucky last night, about 8 trees, 3 were epic, two small one large.
It's definitely a timing thing
It helps to get high to scan further for them.
I just wander at this point and grab what I can
I got 5 heroic willows my first tree and 2 rare my second tree. What I really need though is epic or legendary western larch. I swear higher than rare doesn't exist
I have 2 epic listed on vyra
I have a few I'm saving for tools
Larch and hemlock I have good luck with
I need to farm more gold before I spend on epic or legendary western larch. I got 10 animal husbandry and it wiped out so much gold lol
I only play a couple of hours at a time, so I never get to spawn camp rare spawns 😢
Nice I'm trying to level that up in the background I've found so many cool mounts
Will eventually need 20 legendary weeping willow though for my journeyman hunting bow
Got a hot minute for that
Find a wide loop you can do around your town or near it and get used to spawns that's what I do
I have 2 legendary hemlock and not sure what I'm gonna do with it
Oh I know, I just like to prep. I'll be level 20 hunting in the next few days and want to have my mats prepared for when the servers decides to finally smartern up and have someone make a cookhouse
What's everyone's view on prices? I've been selling most mats 5-20s depending on rarity and material on vyra
I'm thinking of selling epic ash/oak carriages for a bit more than the vendor sells a willow carriage. It has the same capacity and better stats.
People undercut like CRAZY trying to make any slight bit of gold they could. I'm selling wolf/bear mounts for 40% of what I was in Phase 1
Although people selling the bears/wolves themselves for 3-6s each has been incredibly helpful with my stockpile to keep AH going nonstop
To be fair, wolves/bears are level fodder for animal husbandry
Hello all. Where would I find wool right now? Is it possible yet?
I'm lvl 10 at 100% tailoring. Went to the fashion specialist by lionhold to promote to apprentice but when I did it still has my xp locked for tailoring. I am doing something wrong?
Just craft something and it'll update. Did the same thing to me with hunting, said I was promoted after I upgraded my cert. Hunted 1 wolf and it changed to level 11 and no longer showed locked
you're a legend
Is it a requirement or something that a wwestern larch tree is an adult to get higher rarity than rare?
Going on 10 hours today of farming western larch and haven't had a single log above rare
Nope I honestly think it has something to do with how many are being harvested I got 10 legendary Larch a few days ago when not many people were farming, I cut them for about 6 hours straight last night and only got a couple rare nothing higher. Noticing a huge pickup in lumber jacks out past few days.
Now I need the legendary copper and basalt.
I need 20 epic or legendary western larch and it's looking like a lost cause at this point lol
just wanna check if others got this issue as well, i dont get anything from gathering nodes
Relog it should be in your inventory, it’s just a bug displaying to the log
how do i get mana on my caravan for speedboost? and does it have mana regen?
I had a ton of UI errors today wrt moving inventory from bags to banks. Lots of relogs.
I've noticed nodes close to the starting area are usually the culprit to this bug.
Can you use willow rooting balls on freehold if not apprentice farming? Seeing if 1 can make the balls and someone else plant
Idk what rooting balls are they new to phase 2 or were they in game for phase 1?
new to p2
So you can plant trees now?
yeah, just dont know if the same person that makes them needs to plant
Hmm ya idk how it works but it has given me a lot of questions.
Do the root balls have different rarity?
i think so
Ya I am curious if when planted in a freehold if you have to guard it while it grows so someone else doesn't chop it down
how do i craft the apprentice lumberjack ? i got the t2 recipe but not sure where to craft it
Go to a node that has the Woodshop building, you can craft your axe there.
is there a good place to hunt grem?
how long does it take for a tree to reach adult from when it reappears?
Good question
With a Blue ( rare ) treasure map , it shows 3 areas on the map to search. ive found 1 chest and looted it . Would there be 3 ? 1 for each search zone or just 1 overall ?
yes
yes to 3 or 1?
3
ty
but also heard that sometimes the circle go away after digging one up. so don't know if it's ment to be 3
3 circles still therer and ive gotten 1
Its really buggy at the moment. Probably just worth holding onto maps and doing them at a later date... don't make my mistake and waste a heroic map
That's what I've been doing but seeing ppl get decent rewards makes it hard to wait. 🤣
Ye I know but it will be fixed soon enough and then you will have a load of maps to use
what level to journeyman?
20
I stumbled across 2 yesterday without even looking. Look along rock outcroppings and water, if you only look close to roads you will never find any as the few that do spawn there get mined instantly.
yea ive been searching high and low with no luck, dont even feel like crafting anymore
there's some on the markets for cheap-ish, as people buy up all the copper but not the zinc
If you are looking for something easier to level up wood and fish are infinitely available and very easy to lvl
game designer humor, hours of looking for Copper...... Just out of reach
what is animal fat used for?
Used in weapon and armor crafting I believe
If codex is right making clay
thanks!
How much clay to make a brick and then a house is scary not looked into it 🙂
is raven skin useless
2 recipes presume rare drop and the recipes not fleshed out in game like a lot of tailoring/leather work. Found a guy selling recieps using spider silk he disapeared after 30mins and only came out at night! presume fair few time dependant seller about.
Whooop got my 1st Cooper node, so far 4 Flax, dam why did I want to do tailor and herbalist. So far 24 snow drops and 9 Daffodils nodes. Novice 3 herb while 13 apprentice lumberjack still using crude items for all. Break for xmas hoping there was some update for balancing. Cant be arse just killing things need other things to do! I am looking far and wide but seem too unbalanced woodwork too easy. Copper obviously rare and ok I can use money to get Flax seeds but that doesnt level herbilist and the money needed to level up is nuts.
hello guys, is there anywhere i can craft apprentice alchemy? i am apprentice but i can only craft novice . what am i missing?
Wait for a lab building to be mafd
,
thanks @pearl gust
Am I missing something, isnt this supposed to add +1 height to my caravan? I doesnt seem to do anything
I used an eastern hemlock carriage
with +1 capacity height upgrade
it isnt +1 its just 1 height
you have to get the 2g 40s part made of weeping willow for 2 height
but i wouldnt sugggest doing caravans right now i jsut lost 2 in the past 12 hours completely destitute
Wow thats so confusing, thats for the explanation. They should change the description honestly.
Yeah I just lost 3x2 commodity, just disappeared from my inventory 😦
i would have gotten 2x 17g from the two caravans i lost and now im down that plus 7g in parts and bob each 💢
Are you going mira to tropics or something
There's a visual bug with capacity height when you upgrade the carriage. You need a carriage that says height capacity 2, which is either a willow carriage or an epic novice carriage
Any way to recover commodities once they disppear from your storage?
At this point, some bugs just delete things.
Ahh okay, got it
lost one in tropics and one just outside of lionhold
Brutal
Had one sink to the bottom of the ocean right before i pulled into the tropics island from Mira lol
Let me recover after 2 hours and getting DC'd while i was under water and drowning
im getting the recover button but it says its not in range. im guessing it fell through the earth
At least you got the option to recover. I got mine all the way to the node and it even vanished on countdown only for the nodes server worker to crash and the caravan vanished into the void never to be seen again
it should be in the cargo tab not your inventory, but i have had my commodities get deleted to upon transferring them into or out of a caravan.... I relogged a couple times until it reappeared but that only worked one time. So... yeah.
walk back to where you might've lost it, it has a short range
sometimes the desync happens before you 'see' it vanishing
so worth trying to walk back a little
already tried
i just got caravan yeeted from just about to arrive in Joeva..... to freaking Miraleth!!!!!!!!!
Ya caravans and treasure maps are both do at your own risk right now
for me rightnow, its the most efficient way to continue my crafting
I get that but it's a 50/50 chance it gets deleted on the way
im running back now to see if its still there
yay, it was still there when i got back... luckily
Anyone got a pic of a legendary glint?
pleeeeeeeeeeeeeeeeease add custom quantity sliders to processing. this is so annoying to do batches of 2-3 things
do they plan to make the marketplace better, atm is a nightmare selling
Since the patch my issue yesterday of finding emeralds is now reversed i see too many xD


