#alpha-two-artisan-chat
1 messages · Page 8 of 1
kinda like how boss mobs right now can drop their unique item, recipe, or gear
rather named mobs*
So isn’t that already in? Or saying don’t want boss to drop gear too?
their drop table is one of the 3
and i like that idea for making the better gear
but making the entire system like everything you craft needs to be special like that isnt really right
So you mean have Sanctus not require emblems?
i dont mind the emblems
im talking about progessing the profession
they can increase or decrease crafting costs
in some ways i'd rather the crafting costs go up but then instead of needing to make 200-300 items you only need to make 50
so to say
but right now they just keep wanting to push forward with how it is now and just hope that trading stalls will solve the crazy costs to get out of novice
Yea should normalize based on base xp amount of each tier. If every base material for novice gave 50 xp would fix the imbalances.
i just dont see how anyone would want to give any of their personal item stash to a node
yes that too
it would help a lot
Right now you’re fucking yourself if you make anything other than copper shields which is a bit stupid. Same with gloves and boots for armor.
but then the other probelm is the way to get the materials together for apprentice is substationally harder that unless the exp was also substationally bigger i think people would forever craft with mostly novice recipees to level
You just up base xp for higher tier
from what a person in my guild that was doing animal husbandry said it went from 500 an animal to i think he said 700
So 100 per base material for tier 2 etc
but the cost was like 60s to 2 gold and change
i would definitely start with baselike exp per material and adjust from there
does iron and copper share the same respawn points? or am i just incredibly unlucky
rather than i think they randomly deciding what the craft should be
Tier 1 nodes should share with other tier 1
yea that is
yeah there is no reason why 90% of spawns are gatekept by t3-t4
in my forum post the only profession that logically makes sense on where you'd find the item is skinning with grems, since when you kill them they respawn sometimes as gatherables as an example, sometimes trees are just not where you'd think, a new player wont know that most of the rock/ore spawns are near water
It’s pretty unfortunate and it’s a good thing servers reset often otherwise would get worse and worse.
yea mining is weird
i think that after some time the ores get randomized but i only saw that happen once
it was before there as any apprentice+ stations on the server and the 5 ores were t2 or t3 and came back like 6hrs later and it was like 3 t1 nodes
I mean didn’t they say they are going to rebalance resources in last video? Hopefully mining is on the radar. Can’t imagine it not being.
did they? i dont recall much really being said about the state of things crafting other than hey maybe trading stalls will help
also the weeping willow tree being used in everything for apprentice with frankly them only spawning in a handful of spots on the entire riverlands map
...is a choice
Think they said node balancing which I assume meant underlying resources
I could be assuming too much.
i believe they mean like
how the city projects work
and leveling the nodes
not gathering nodes
currently assume making it even more on the time burning side
outside of weekend 1 or 2 where they said slightly increased ore node locations and slight reduction in ore respawn time
all other artisan changes thus far have been nerfs
i just dont agree with balancing for big guilds on how crafting should work, i do like the intertwined professions to make items
but if you arent big guild we dont want you to mess with it no
I get the complaint but as someone who will craft for a guild it’s not an issue for me. I could also see the old “it’s a guild game”
also need to have something so if someone is a processor they have more of an identity other than being the pig you feed in the middle
I don’t see processor as its own identity. You either group it with harvest or craft.
well alchemy, cooking, and animal husbandry right now kinda are their own thing
Yea I mean metalworker lumber milling etc
does this guild need to be 50+ people always online always communicating though usually people dont have that kind of time
Needs guild bank but otherwise you just drop off and pass.
i am more worried the guild bank will be very small
since our personal storage is quite small
Even if guild storage was the size of a personal could make it work but yea probably need bigger stacks at least.
Each crafter would just need to pick up their stuff daily so didn’t get cluttered
Is the Hunter bags supposed to let me carcasses stack higher then 20?
Yea
Cool mine is def not doing that wanted to check before reporting
Apprentice I assume should be even more. Like 43 or something
If haven’t bought those from hunting vendor at cookhouse
Yeah no even my apprentice bag are still 20
More slots at least right?
Yepp
Does the bag say higher stacks? Feel like they say it on stats
Yepp
Yea report it
45 capacity increase
hunting bag AFAIK doesnt stack carcasses but stacks the actual trainable pets
That’s still odd id say
did some quick checking a legendary lvl 1 sanctus sword is = enough to green bronze/forsaken blades sword, and blue brass/tin sword
if it was legendary copper sword, basically bump down the rarity for the lvl 10 swords by 1 (so gray or green)
i dont mind this kind of differences but you definitely wont be in that range for very long
officially grand master at fishing. Now I can move on with my life.
GM but not 50, does this make me one of the cool kids? 😦
I know that people hate the "WOW does it better take" but when it comes to gathering WOW really does do it way better. I had a skinning rogue in Dragonflight and it was sooooo much fun in the open world. You could lure and bait tons of mobs for huge agro pulls and then skin them all, all sorts of stuff.. The system was actually fun to use
and u didnt have to go walk an hour across the map and randomly stumble across some NPC that happens to teach you how to make lures. Where if you never go exploring there, you never have fun with the system.
i would agree with you as a skinning concept for sure. but i believe the purpose is to make it longer and harder to craft something. but i could be wrong
well "long and hard" can mean lots of things... It currently means "boring and redundant"
the "hard" part is wasting your life doing it
id rather it be fun and pleasing to engage with
where people actually... you know... want to play the game?
this is why i quite playing Mortal Online 2. I thought the game systems were really cool theoretically, but i just didnt find the game that "fun"
would you like to know my experience with it? or would you not be interested?
Your opinion doesnt have to be someone others opinion. The game doenst have to please you
most of the time i was playing Mortal Online 2 i realized that the activity i was doing wasnt fun at all
mortal was too much. lol
please, by all means
sure, but alot of people are bragging about how boring and bad the crafting it, ebcause it means that they will be the only ones doing it... Thats not a great advertisement for the game imo
"I love how this sucks so bad no one will do it but me" - basically all the crafters
oh dont get me started about the crafting ...
yeah, good point, my discussion here was on gathering
for sure the gathering needs work tho
gathering and mob grinding are mutually exclusive activities
so if someone is going to gather, they might as well spend 10 hours gathering
or whatever
but ye it needs def some work to make it more worth
nonetheless, the idea is i think that gathering and crafting should not be for anyone
its like we are being fed a bowl of raw carrots for dinner... sure yeah its good for us or whatever
but its hard to get down
well i dont get that philosophy.. the point is to make elements of the game bad on purpose so that they arent for everyone?
I would rather it be that there are so many fun things to do in the game that its hard to decide what to do... Not, I only do this activity because it gets me X results, but otherwise id rather be doing something else
In WOW dragonflight i would just go around lure bombing huge packs of mobs and aoeing them down to skin them for fun
i didnt evenc are about the economy
i still sold shit and got excited when good drops came, but the activity itself was fun enough
Sorry but i just detest WoW. Better take a look at at everquest 2
dragonflight man
it was awesome
the professions were sooo good
u got exp for them too
considering professions are such a core part of ashes you think they would spend more time trying to make them fun... they made combat fun (at least when you arent killing the same mobs in the same way for hours on end, that shit drives me nuts)
I love mob grinding and combat for hours... I just prefer to switch it up a bit and have some challenges or different pull styles or whatever fuck
same shit over and over makes me wanna just do anything else
i reached level 10 day 1 after wipe. stopped leveling and focused solely on gathering, socializing and learning the game. as a wow veteran, i liked the game for what it was. but the socializing part is what i loved about wow from 2004 all the way to 2009, almost perfect. but through the past few weeks of being a gatherer i made a lot progress learning about the game from others. i focused on one thing, provided for everyone and learned everything from them. you dont have to do the mining non stop. the way it's originally designed (especially for launch) is you do what you did back in wow. you walk around, level up, gather, gather, level up, walk around. now the AoC has been specifically designed to make people need each other's skills that they worked on. considering those cost gold and time. WoW has this thing where you dont need anyone or anything for anything other than a raid or pvp or a dungeon. other than that you're a solo guy. as a solo player, as i've always been. i've always had a guild that was a collective of solo players who played the game because they want to enjoy the game for what it is right now - an alpha - and learn things about the game from other players who are doing things completely different than you. a weapon smith will need at least a chopper and a miner in the early stages of craft, then they'll need someone with skinning and tanning skills, then they need someone with a jewelry making skills or scribing or whatever to keep pushing their items to their maximum potential.
now. the game is designed to be social, solo just meant things slow down for you.
regarding your statement about dragonflight, i played dragonflight, i ran the mythic raid, i've almost reached gladiator in arena and i hated everything about it. the only fun thing was the new flying mechanic. and one mechanic doesnt make the whole game or expansion more awesome. in my opinion wow is just a roguelike mmo game. where the roguelike part is the group of randoms you join and never talk to ever again after they inspect your achievement. it makes the game dead, boring and in fact very depressing to deal with.
now MAYBE this game isnt for you and that's completely fine, MAYBE as a solo player you dont like socializing too and that's also fine. but you cant just base your opinion on a game because you liked one profession and it's not done the way you like it.
embrace change and if you dont like it, that's also fine. you can always keep things the way they are and keep playing the very game you enjoy cuz that's what matters, enjoying the game YOU want to play.
p.s. sorry for the essay
Yeah man its all good on the essay. I am enjoying the game. I love my bard and the mobility and team dynamics. When I say that I'm a "solo" player, what I mean is that I am purposefully not joining a guild during this testing stage to see what the experience is like for regular people who just get the game cause they heard about it and dont have a premade guild or anthing. I was still probably way more social than most people. I talk in global, I talk in citizen chat, I talk to randoms around me, I group up with people who are in the same area as me, I made friends with people from like 8 different guilds and have had many guild invite requests.
I dont have any problem with the social aspect at all, I just think that the professions need help to be more fun to engage with
Part of the reason I am testing it like this, is because for the health and longevity of the game it has to be able to introduce fun to new players with the different systems very early on, before they join guilds and shit like that.
It's one thing to try and team up with people around you in the game and make friends, its another to be deadlocked in the game without being in a guild. Thats lame
yeee im on the same its like i can make time to level whatever but the idea is it should be fun and engaging not for the 1% otherwise 'just go level'
Any tips on how to level scribe the best ?

64 constitution is crazy
right? i still have a few level 10 greens on me so i now can farm a little faster 
https://www.reddit.com/r/AshesofCreation/s/HkHyJqqjbF made a post about rare resources, would like to hear thoughts!
Is there anyway to tell what the result of a craft will be before you craft it? Specifically, to know what the higher rarity gear looks like before I go out of my way to find the materials to craft it
Question - Emblems for crafting, do they affect rarity? like can i make a legendary chest with normal emblems?
Does rarity only matter in armor and accessories? For example i am looking at Novice healing salve and if i change teh rarity the stats remain the same. Do i get better stats in healing salve by certification only or does the rarity play another factor?
be a ruby addict is what i've noticed from my customers lol
like we do know we don't even have access to anything near to a finished product by several years for crafting tho right?
any thoughts on coolest / most useful artisan crafts?
Coolest - in phase 2 scribes can make treasure maps
Just curious, is the system in place now all that crafting will be? Of course this isn't a "crafting game," and the focus is mostly on the economy and ways crafting will influence PvP, but I still have to say the current systems are extremely boring.
There is no difference in mechanics between any of the professions, and there is no skill involved in any of it. Or am I missing something, or is what's in place now just a basic placeholder?
interesting
i honestly have no idea but id imagine they will develop it further
No, the current system is a placeholder. It was put in place just for phase 1 artisans to have something to do
That's good to hear! Thanks
They initially said they were not going to have a mini-game for crafting, but seemed to backtrack a little later on not ruling it out. It currently is missing a lot of features.
They've said MULTIPLE times that crafters will make the best stuff, so I would expect a rather involved system (whatever that ends up looking like) to be put in place.
I think they are at least going to let you design what the items you make look like.
I do understand that mini-games can get tedious after a while. I just think if crafting is simply recipe based with no skill based input, then there is no challenge to it, other than the challenge of dedicating a lot of time to it.
But I will withhold judgement until the final systems are in place.
Current system ISN'T a crafting system, it's a commission system (You walk up to the crafting table, hand over ingredients, and collect item/s at a later time).
That's absolutely true. Hopefully they spice things up and make it more interesting, especially since crafting is so central to the game.
ive been searching for a copper ore for quite a while and haven't found one. think i might revisit the artisan system once they update it a bit
Its really just copper that's bad. Most other mats feel pretty good to farm.
🙂
pls dont tell me this is a copper below me that i cant access bc im swimming on land
Idk since saturday i feel like there is way more ores around, maybe it's just me getting lucky tho
😦
How about tin ?
Location on map please:)
sorry, I did not save the location
Near steelbloom. You can check on ashes codex
Where is steelbloom?
There is only one place with raptor, only 6 raptor Spawn there, gl hf
The spikey building, northeast of the map, south of winstead
What is ther respawn timer of ore? Tree?
god dammit thats what i feared
Leatherworking question:
I just found out quality increases on artisan gear does not work at all for me for leatherworking and I'd really love to know if it's bugged for everybody oder just me. So I can make a proper bug report
It doesn't increase the quality stat on the item. @vocal plume if that's what you mean.
Quality on a item will increase the chance of making a item higher grade. IE - Im a stone mason and made 50x Rubies at Rare quality and 2 came out heroic.
that's only for processing, for gear crafting it increases the quality, it does 100% for for tailoring
I also Jewelcraft.
But, haven't noticed any base increase and it seems like it only has a slight chance.
Also, that Artisan gear is amazing. Jealous lol.
Nope it's base increase for stuff like tailoring and leatherworking
that's how we got all the legy shirts
I've only crafted my own Legendary Tools for mining and made some Jewelery Legendary.
But, never noticed the preview change dependent on what I was wearing.
you should be able to try it with novice tailoring already
I'd bug report just in case either way.
yup done that already, a lot of artisan stuff is bugged atm but it's an alpha after all
lol I can't even make my next tool casue I need eastern hemlock planks and it's bugged...
Got all the Materials for the T2.5 Apprentice Pickaxe and hit that wall.
Unless someone in here knows a work around?
yeah dude. is bad bad. you gotta be so addicted to it you'll spend your money and others' money AND you'll get to the point where you'll willing to exchange really expensive and rare stuff for trash rubies
Sounds very familiar to me leveling Jewelcrafting lol...
omg another ruby addict 😮
lol... brother.. I eat rubies for breakfast.
Where can i grow lettuce and the likes ?
Are the Pylons functioning right now?
I believe you have to use Farming. You'll probably need "Droppings" and some flowers to make mulch to farm. I haven't tried it as yet
and wherre can i farm ?
Here, just West of Lionhold. Depending on which Node you go to, there may be one in town as well
Oh i tought you had to plantt it or something lol thank you
its not a problem
Productive little mining trip that
Luck 😆 I've only got on the apprentice axe and thats it
The best hidden stat there is. Luck
Need to pray at the altar of RNGesus
what are the best kind of bags if i dont farm any specific? is mining bag the one with the most space?
Not necessarily about space because the different bags also allow you to carry more of that item as well
Typical stack is 20, the novice bags let you carry a stack of 43 and the apprentice 65
They obviously only work with their respective gathering profs though
Mining bag wouldn't let you carry 65 stack daffodils for example
no pylons or shirts/legsetcc?
Nope
thx 4 info.
No problem 🙂
and what is the best fuel known so far?P
i just realized that u need to use fuel for almost every craftinc process
Wood
as i thoought
last question: to craft anything better then common. do i need all mats in that specific rarity?
No, you can mix and match and takes an average I believe, could be wrong on that one though
Western Larch Provides 25 Fuel.. best efficency by far.
I got a pretty good one recently as well.
I think it's weighted. I've mixed and matched different qualities and there's a rage in stats between each tier.
Has anyone worked out how best to lvl processing like Milling?
Someone told me that with scribe making higher quality enchanting scrolls doesn’t give more stats or have any effect where they wrong or is it not properly implemented yet?
scribe 2k ruby, 400 magic powder (any craft, not pylons) (can do guild scroll recipe for 400 rubies and like 70 gold)
Ya just did a caravan run yesterday to doo the guild scroll way
worst part is for how many crafts you have to make imagine if it was a market to flood how worthless everything would end up being lol
oh also there is no green ink to make apprentice scrolls @slender hollow
So after some independent testing today I can confirm that mining nodes respawn every 4h. The nodes will be the same type ( large copper node will respawn after exactly 4h of being mined)
What
yea its like the guy posted from the reddit
ores change what spawns in there spot once a day and keep respawning the same thing during that 24hr period
For what am i doing it then 😂😂
so whoever finds the load of whichever ore basically has most of the servers ore
its a really unfun system if you cant be on right at reset/all day
kinda the same feeling for all crafting atm 💀
I'm gonna try test what time the reset / shuffle is
Or at least narrow it down to a 4h window
Seems like i will change my focus too arcane crafting and some novice enhance scrolls
you might get screwed if the daily ore re-roll is the same lol
True
i can repost the items needed to get crafts to apprentice if you'd like its pretty awful
Would appreciate that very much
to the point where 'making trading easier' i do not think solves the problem
arcane engineering 2k copper, 250 ruby, 250 magic powder (copper focus)
weapon smith 2k copper, 250 oak wood (shield) [profit margin version with same exp rate is mace with 2004 copper, 167 oak, 167 basalt]
scribe 2k ruby, 400 magic powder (any craft, not pylons) (can do guild scroll recipe for 400 rubies and like 70 gold)
tailor 534 flax, 267 grem skin (feet or gloves)
leather working 534 grem skin, 267 cotton (feet or gloves)
armor smithing 534 zinc, 267 basalt, 267 grem skin (feet or gloves)
(didnt personally test jewlery was told)
jewlcrafting 110 exp per 6 ore craft = 2164 copper/zinc
i believe someone said it was 3 or 4k wood for carpentry
cant remember
this btw is all to go from 1-10
doesnt include anything past that and how much more is needed
It makes it little easier since people won't be sitting o hordes of resources and will be encouraged to trade processed goods
We have a lumber maniac in the guild so that shouldt be a problem 😂
someone else posted about how for apprentice tier items everything uses weeping willow wood
there isnt very much of that currently in the riverlands
on top of exp needed from 10-20 is 4 times as much as 1-10
Ya uts probably a mat that will be more common when the other zones get gatherables
oh also apparently apprentice recipe exp isnt really much better so you might be making novice stuff till 20 in current ratios
Hmm
intrepid hasnt shown me they understand current issues since all crafting and gathering has gotten was nerfs outside the first weekend ore respawn timer being reduced
I'm really hoping they update crafting at the start of phase 2 but it wasn't mentioned in the livestream.
Though I also want to know if they plan to wipe for phase 3
Ya they really need to change some thing about crafting seems like a small % of players will get the rare mats at the momment
he gave the same answer he did before alpha 2 of currently no plans unless they need to
when you replace a caravan part, do you get the old one back or is it lost?
havent done carpentry to say
Ye but it seemed the phase 2 wipe was planned from the start of alpha
They should make parts need lower tier recourses on higher tier crafts as they will be rendered useless otherwise
Already noticed that, specifically for the wood side of the artisanship. Might need a bit every now and then for the buildings but that's it
anyone on castus that can make bronze ingot here?
at least the recipe are all in game now for gather gear so you dont have to run about to world to see what it is
it took me around 9k wood to get too 10 carpentry. cause u gotta make timber first at lumbermilling then crates 5x timber per 1 - 2 % from level 1 - 10
oof
There will most likely be a wipe for phase 3. I’m sure Steven has mentioned that before.
I know crafting in its current iteration is a bit grindy but I get the impression that intrepid want to make this a long term game where things take effort to get to the reward; I personally don't mind the time sink - Controversial opinion but hey
Which profession lets you make mage or cleric armor? I check arcane but that seems to only be able to make magic weapons.
Tailor
Oh, of course. That should of been obvious, lol
Well, the whole respawn thing is going to be variable via a feedback loop. They are testing the respawn mechanisms, and making sure that they all work, both in terms of quality and quantity. They are probably deliberately triggering over-farming situations, so they can test them. Then they just look at the stats. It is a pain, testing it, but they have to make sure it all works before they put the economy on top of it.
Made this with 1 x Epic Tin Ingot, 1 x Rare Tanned Raptor Hide, 10 x Heroic Bluebell Bolt, 1 x Epic Moon Bolt - Have the Epic Tailors Shirt & Uncommon Tailors Pants. Seems to make quite a big difference.
Yeah, but I think there will be more to play with. Right now the basic systems are being tested. Grinding out levelling in groups, is not the most entertaining gameplay and i think it is in the long run not going to be the best way to level, but we had to do it. Gathering and crafting is also not efficient at all right now, but the gameplay layer is non-existent. I suspect that there will be story arcs that will spawn gatherables in an area (for example), and they are just testing the spawning mechanism, that we wont really see until the story arcs are available.
I know people mentioned it before but the amount of weeping willows needed for apprentice is crazy with the limited amount of map
Yea 100% and as the map grows so will the spawnable resources so it should sort itself
Would love to see story arcs for it though, that'd be awesome
Bound to be there. Delve too deep for mithril and you will find a Balrog to defeat. Kill the Balrog and you will expose veins of mithril to mine.
i need 1 bronze ingot on castus. just to craft my bow 😦 i cant apprentice mining aswell as metalsmithing cause i got all other stuff up Sadge for being limited and requiring 7 different materials for a bow
What's the limit on apprentice artisan professions?
5 (including the higher tiers)
5 according to the wiki so ive been assuming that
Could you have your main that does all the gathering professions and then 2 alts, 1 for processing and 1 for crafting?
Main feeds into processing alt that feeds into crafting
Or is that just way too much work
1 player can in theory GM 10 proffs and master 15 across 5 chars.
but until the storage is fixed its gonna be a massive trade headache
I was thinking about this, too. If you're willing to run 4-5 alts you can cover quite a lot of the professions at GM or M level
and using storage in towns to transfer intermediate goods across to your 'crafters'...
but given the huge time sink it might be too much work in practice as you suggest. Fun to speculate about though and maybe a long-term project...
i might just make 5 clerics on the same account and run around doing different things. cause clerics will by far be the easiest gatherer. just due to how flash cure allows u to heal while gathering so ur not in any massive danger. or have 1-3 clerics do all the gathering
You wouldn't even need to level the processors or crafters right, just the gatherer to be safe whilst doing so in the open world
Leave the other 2 in town
true.
Skiller accounts coming soon to Runescape 5
and in theory u only need 2 gatherers. cause fishers could be chefs aswell. since most of the Food related is fishing cooking and hunting
fish/cooking/farming could fit on one I agree
Smells like a plan coming together
farming goes really well with herbalism and weaving and tailor and carpentry bags etc
Tailoring Weaving Herbalism
Leathercrafting Tanning Hunting
Carpentry Lumbermilling Woodcutting
Scribe Alchemy Mining
was thinking of running this^ across alts
doesn't cover all but covers about half in a relatively easy way
what about metalsmithing. cause thats NEEDED on all
I'll buy the metal I guess, or alt 5 😂
i feel like metalsmithing might be the one role i might pick up on all chars. due to the amount of different ores will be needed
but it wont get past level 30
I struggled with this because weaving+tailoring is already GM 2, then herbalism on master... leaves farming on journeyman at best unless you swap to another char
well if u can keep ur levels. but u can promote demote freely, then in theory u can 50 all on 1 char and swap proffs around at willy nilly. if recipie aswell as level itself stays just the "mastery" changes
you can't at present, though I suppose that might change
Currently swapping = lose levels
to previous cap? so 100% in 10 or 20 ?
Yes, if you were 20 and swap out you drop to 10
im fine with that if its for some side stuff. like if its for a processing job im fine with that
if its a crafting then FK no.
proccessing goes really fast tho. and usualy allows u to level it at 10 with different materials besides only flowers or only wood or only stone or oonly ore
I worry you'll need processing high for the high-end crafting stuff, in which case you couldn't afford to sacrifice processing either :(
true that it's easier to level
has anyone tested to demote a gathering skill after they got a tool for it? to see if the tool unequips? cause currently u cant sell tolls right? they just replace the old one
and what happens in that case. does it go crude? or does it go to last equipped level tier?
It doesn’t unequip but you can’t gather the higher nodes anymore
Downgrading doesn’t lose you recipes though
but can u still gather the lower nodes with the tool? like if u have a 20 tool and demote to 10. can u still gather 10 nodes? cause if thats the case then thats great
Yes currently the tool has a big x on it but is still there and you can gather the nodes you have the level for
constitution!? BLARG, gz tho
As a tank its a must
lol, it does feel good
and thats a TON of Con
600 health feels good
hmmm interesting, so the zinc and copper in my experiment respawned at the 4h mark 4 times however the basalt didnt respawn on this latest's cycle. so ither the resource shuffle happened in the last 4h and the copper and zinc just happened to stay in the same spot or different resource types are cycled at different times.
in the rarity pyramid, is heroic the top or legendary?
common uncommon rare heroic epic legendary and supposidly Artifact at even later levels
Any Apprentice Tanners?
What would be the recommended item to craft with Arcane Engineering?
for Levelling it from Novice?
Does anyone know if the processing shirt rarity increase actually works?
i believe it does.
What artisan profession is it to create artisan clothing?
Or are they just vendor
Tailoring
that would make sense
Need to find a node on my server with an apprentice tailor plot then I guess lol
which server u on?
Lotharia
Doesn't look like any of them have one, that's annoying
Hmmm Textile mill in Winstead, would make sense if that had a tailor attached right
Off we go on a journey then
I haven’t even looked, journeyman isn’t unlocked yet is it?
hi i need help i wanna make a rare scroll but it shows up as common
im using common paper as an ingredient but is it possible to have something like a rare paper if thats the issiue ?
It does, in the batches of 250 cows and chickens I’ve made I’ve gotten 5 greens
Guess I was asking in the wrong channel. Forgot this one was here. Can anyone tell me for what Ashlar Blocks are used?
I'm trying to reduce the granite and basalt in my storage and need to determine the best product to create.
FYI I am still novice in Stonemasonry
PSA! Anyone trying to make Hemlock Planks - Use 2 x Common Timber and 1 x Higher quality Timber and you'll get the plank!
If you have higher tier planks it won't work for the Basic ingredient.
Haven't gotten that far in my processing/crafting yet, but it's good to know.
lots of ppl were reporting as a bug
but the reality is you need common and higher quality... like a deliberate combination?
or it really is a bug and that just happens to be the work around. lol
Its a deliberate thing
First ingredient is "Basic Ingredient" and listed always as common.
Ah, classic case of mild illiteracy. 😛
Nice!
When crafting does it matter if you have one or more rare ingredients for a particular item?
So since player market isn't up yet, is standard practice just selling mats you don't need to vendors or?
trade them via global or use them in buy orders are the only other things to do with them atm
Are the copper spawns gunna get fixed for the wipe Dec 20th?
i repoted this bug a couple days ago, i was using leg + heroic mats and it came out as uncommon, the recepie includes the common base paper in its quality output when it shouldnt.
okey i see, ty for reporting all that
I have made axe handles IRL. Requiring 10 timbers is dumb. I will die on this hill.
How do I grow lettuce?
You can buy seeds: https://ashescodex.com/db/item/Resource_Raw_Seed_Lettuce
Then you need water and droppings: https://ashescodex.com/db/item/Resource_Processed_Vegetable_Lettuce
And the farming workbench
oh thanks, I guess I have to find a vendor
Do we know if food is supposed to have different qualities? I used Green Blackberries to make some green fruit salad it didnt turn green sadly.
It has qualities, but it can be broken. Did you need other quality ingredients in the fruit salad? Because if you only used green blackberries you left it up to rng
Only other ingredient is the vendor shit so no way to make that green that I know of
Seems it’s broken than :(, I’ve had that happen to me with creating milk so you’re not alone
Alright cool I’ll send up a bug report just wanted to make sure I wasn’t missing something first
So what is considered 'fuel' ? Just wood or something?
Flowers can be used as fuel also
Ah thanks
ANyone know where I can find a cooking vnedor?
uhhh the cook house has a vendor
... What town?
…. what server are you in?
uhhh, vyra
A town needs to have one built, right?
no
cook houses are optional buildings, like any other buildings that players decide if they want to make
okay, yeah, they have to choose to build it, got it.
mhm
also if you open the map and zoom into local view you can see what buildings are in towns
copper spawns are not bugged
2-3rh cd with fixed rarity, not bugged... Not great either
where do you see this ?
you are the goat
Cookhouse is in New Aela for Vyra
tysm
I actually never tried to zoom that far, durr
how do i know where i can make apprentice pickaxe ?
https://cdn.discordapp.com/attachments/869175293435330560/1311699768283631718/image.png?ex=674bc95a&is=674a77da&hm=a8d12ef7573cb7fed91d4a5bf22ec984622a0cfad025aa6a4f9c4ad96b88d6ef&
https://cdn.discordapp.com/attachments/869175293435330560/1311632388467720192/image.png?ex=674b8a9a&is=674a391a&hm=7e26a39c2811f9c78a03cf35db1b61857e5557e57c5dfb7dde7d678b7d26a361&
same spot 4x in a row legy x2
some spots are static
some... more than 60% (you probs dont see most nodes on game, becuase its on cd)
ye the shuffle doesnt seem fantastic but it does happen.... i logged in at the same time every 4h for 16h and mined 3 nodes. zinc, copper and basalt. zinc stayed during the shuffle copper and basalt didnt
question is, intentional or bug?
so did anyone actually figure out the crafting formula (what are the determining factors to guarantee a higher rarity end result) when mixing different rarities? I tested with different items and the results are really insonsistent even when mixing white and green items so there must be some kind of weight system behind it?
Is cooking still bugged, so using high rareity items does effect the outcome stats of the food?
Got this on 1st week still not a wise if the crafting plan is out? anyone?
Can we have the shirt and skivies auto change when using appliances as it a pain having so many on short cuts and forget sometime losing exp or rarity rating
How fast do trees grow from adolescent?
Some of them absolutely are, you mine them, and get nothing (yes, /bugged them at the time)
just relog you will see them
? Can see them just fine, they just don't produce anything, relogging doesn't help for those spawns
it this working how it is supposed to?
When I put green in it gave me green
but the UI showed that it would give green as well or was it like mine?
don't want to waste a legendary basalt
I'm not 100% sure, I can try again with a green later
came out blue
got it thanks man
do i need a recipe to process anything other than the weathered oak the tutorial quest has you do?
No, processing is usually fine without recipes as far as I can tell
but the tutorial stations don't allow anything else, need to find a different novice station
ah nice thanks
I dont seem to find anymore copper or zinc nodes .. has anything there changed?
It's about damn time.... took way to long to make this T2.5
Niceeeeee
I found some zinc earlier, think it's just other people grabbing them and the low respawn rate
People are farming metals like crazy now. I've noticed a big difference of people on routes.
do we get a crafting skill tree after Dec 20?
i hope so but it a crafting update wasnt confirmed in the livestream
I got some crusty fabric from one of the other bosses in the area
Mmmmmmm lettuce
🥬
I just really like lettuce
So looking at stats medium armour kinda sucks when it comes to magic resist and armor with 1/3-1/4 less total resistance compared to light and heavy.
The whole system is broken since all ores share the same spawn points atm so higher tier ores take coppers place and cant be mined which gives copper less and less spaces to spawn
Copper is on the verge of extinction
They do not share the same spawn point its just on a 4h respawn and a 24h shuffle
There is no dedicated copper spawn or spawn area
Ores only seem to shuffle once mined
Basalt will respawn in 4h as basalt same size and type. Copper that you mine will respawn every 4h as the same size copper node
The whole system need rework, crafting, gather, auction house, drops from mobs, etc.
Ore nodes are not static
Stone nodes are
So the issue with copper is it shares its pool with all the other ores and if nobody mines that piece of iron or rividium there is no chance for the copper to spawn
When i started testing Albion online in summer 2014, they had a better system then what this game have
Which slowly squeezes copper out of the spawn pool
Nope copper is also static tested it yesterday with a zinc, copper and basalt node for 12h they respawned and then reshuffled on the next respawn where the zinc was the only resource to spawn in the same spot
Due to lack of higher tier gatherers
Well agree to disagree than
As thats not what others have experienced
I literally spent all day yesterday testing it and every 4h on the dot the resource respawned to the same resource. It's easy to test. Get an alt to find a copper node and log in just befor the 4h mark from when you mined it
It appears to be a 24h shuffle but I am unsure on the exact time. Its possible It's a 12h shuffle as I only tested it for 16h and it shuffled near the end of that cycle.
The algorithm needs more bias for lower tier mats
Yes I do think it needs changing or people will just write timings down on large copper runs
Ye but hopefully with more zones in phase 2 and trade. It should balance things out abit
Problem is everyone can mine copper. What they need to do is in the talent tree for phase 2 have a chance for lower tier ore yo drop in stone
It's kinda pointless trying to level some artisan stuff st the moment due to scarcity
Just wait a few weeks
Have you confirmed that system applies for anything but ore by the way? Wonder if it’s the same for rare wood/plants etc
They probably just do some random times to test it, hopefully.
trees are harder to test since they have a growth cycle and i cant just log in every 4h to see them spawn (some rando could eastly come chop a adolescents tree)
for the ore, do they come back excatly the same each 4 hours? size/rarity etc
rarity is different but the amount was the same (large copper node with 5 copper) 4 times and didnt respawn on the 5th
interesting, and what do we understand about the shuffle? Theres "metal" nodes and whats in each one shuffles every day?
what are some good crafts that would be benefitical for mage?
i think its every 24h but idk it could be 12. all i can tell you at the 16h respawn the copper and basalt didnt respawn but the zinc did
sounds like a useful ("useful he says proceeding to waste hours") thing to do is to map everything out with notes and see how things change
guessing ashes codex is really the only maping tool weve got at the moment
ye wish knew how to program. i would make a map with countdown timers andgroups to really test things
i mean after mining the same route at now mining 50 and probably 200-300 hours runing the same route and some of those laps i actually cleared all i could lap after lap so i can try see some pattern and so far all i can say is:
-
copper does not spawn at every spot u might see other ores
-
they have exact spots where they CAN spawn
-
you might get cucked with a in my servers issue "journeyman ore" , or you might get a ore you can clear so it can respawn
-
they do spawn in waves on these exact spots, so if 1 spot is up all the other spots probably has the same kind of ore unless it got blocked by some other ore like lets say basalt
-
this goes the same with all ruby , zinc , tin , emerald , that other blue emerald gem twin i cant recall name, so if you do the same route over and over if you see 1 tin all the other tin on the exact spot they spawn CAN be up unless they got blocked by something which you should clear if ur able and you know the spots
-
the time it takes for shit to spawn of the same type in these waves is something i havent really payed attention to but if you run lap after lap doing the same picks where you know anything you want can spawn you probably can figure that out
and thats all i have to say about it really. not worth clear stuff u dont want in spots you know you never ever seen lets say copper in. i dont anymore and i keep seeing the same ores spawning in the same exact spot if i have cleared away the shit that are blocking it.
when someone actually figure out the time of these "waves" it gonna ruin the whole thing for the ppl who doesnt know the exact spots to clear and the time
Just to clarify then. Ore and basalt say you dont believe shares a spawn. Ore is indeed a seperate spawn
so me trying to map "ore" spawns is an actual thing
i know exact spot of several copper in my route and they have a chance to get blocked by anything you see running around , like right now on my server in 1 spot 100% i know i seen copper granite basalt and right now its blocked by Rividium so that exact spot is not farmable anymore
yes 100% like ive spent way to much time to not see the exact spot for copper . its not random at all its exact spots but they can get blocked by other things
but would make sense if its just an ore spawn, and working on liams theory of its a copper for 24 hours then the next 24 hours it could be any other ore due to the shuffle, in this case rividium
(obviously some guesswork here with this theory)
yeah that could be the case but then all the spots would be blocked right now and all aint , i still mine the 5 ore copper on the exact same spots as before and they keep respawn even tho some are blocked right now. thats why i clear those spots every lap if i can
it would depend if the shuffle respawns the ore even if its currently spawned
also to confuse things, most of this week we had a server reset every day
does that shuffle? or respawn on the 4 hour cd i wonder
i just realized zinc is used for novice armor and just kinda disappears for apprentice armors
thats the problem the actual time idk but its a long respawn after i cleared all the certain waves of shit spawning, im still doing my laps even if its empty after like 2 laps lol. at some point any of these waves of the certain ores pops and then they all pop of the same sort
also if you clearing the spots you know u kinda have to keep on running around lap after lap i guess
but youve never seen a copper spawn become say a basalt spawn?
i have
i never seen a copper in the spots i used to clear until i realized they aint spawning there so why bother
so there could still be certain spawns, but it doesnt always spawn ore to throw us off lol
thanks for answering my questions, seeing what we can piece together 🙂 how often do you run the same loop for? all day? every day?
all i can say is the 4h respawn is from the moment its harvested
yeah today its probably around 20 hr lol , everytime i wake up i do at least 16hr then go sleep for like 10 and back doing the same route lmao. full degen
so today say then, on that route have you seen (on 4 hour intervals we think) copper, copper, rividium unmined
(talking about exactly 1 spawn location)
i mean its blurr after this whole week the game been up but i know in the spot i can say for sure thats blocked right now with rividium i mined it 2 big granite 1 or 2 big copper or something then its been blocked by that thing. the thing why i can recall this exact spot is cuz even if someone else been clearing the coppers they most likely wont know that spot other than if they run now and remember "oh wait what is this green thing sticking out of the wall where i never seen anything before"
like if it wasnt for this big thing sticking out u barely can see when its a granite basalt or copper
idk how many times ive mined the spots but its around 5 at least
so might be right the 4 hr thing
do you know how long (roughly of course) the rividium has been there?
it spawned today some time , i have mined that spot the whole week but there has also been server resets this week so yeah
what time idk , i play to much to care tracking my time spent ingame doing this shit lol
thats okay 😛 im just trying to work out what i can from what youre doing haha
i think spawned things dont shuffle, because that would explain why all the T3 nodes and before that T2 nodes were "blocking" T1 nodes
my route right now is like packed with rubys since im tired af and about to go bed lmao , just wanna catch the next copper spawns and im done
I'm mostly testing so I'm not wasting time in phase 2 going over the same spot looking for copper and zinc if I know its on respawn.
id be interested to know when you wake up tomorrow if we dont have a server reset wether that rividium is still there, that will give us one part of the puzzle
they need to fix it some how , the same type of thing shouldnt be spawning in groups/waves like this. i mean i cant complain i mined so much stuff other ppl complain about but its bad for the game if it stays like this
Iv made 4 different harvesting routs so far that spawn a decent amount of copper and zinc
The main issue is on server restart the nodes respawn then in the hour or 2 after all the copper will be mined. It will then be barren untill the respawn and the cycle continues
1 lap earlier after i fucked off to smith mats for a long time i came back and all the small copper ores and the big ones were up so in 1 whole lap that i had pre cleared most shit blocking i got 96 copper lol in a idk 15-20 min run if im picking stuff that run
yeah my ancedotal experience is theres a lot of ore up after a server restart, what i dont know is wether thats cause of the time people not mining, or because theres actually a flush and respawn of all nodes
in the exact same places as the last run??
They made significant changes to spawns over the course of PTR. I wouldn’t be surprised to see further changes for phase 2
I think the reason things seem abit random on times is because not the same people mine things in the same order so by the 4th or 5th cycle respawns can be off by x amount of time. So it seems things are respawning at different rates
I'm currently just looking at recipes on ashes codex trying to figure out what I want to chose as my main professions come phase 2
currently im going for the very unhinged plan of chosing everything 😄 and having a refining alt and a crafting alt, and gathering on my main. well not everything, but a lot
It's transferring items between the alt that's an issue.
yeah currently you have to have a trusted friend
But you can't bother them every 5 mins to act as a pack mule
it takes me a while to be able accumalte a 100 stack of copper/zinc or whatever though
I want to know if instances housing will be in at start of phase 2
right now im probs doing something even more silly. ive decided that journeyman gear is off the table, so im downrank and upgrading refining/crafting professions as i need them
freeholds was in the livestream as start of phase 2
Realisticly I'm only going to have the resources to level one crafting profession that needs ore since it requires 2k copper to lvl one of them to lvl 10
unless we unlock the secrets of the respawn mechanics 😄
It will still take 2k ore
Heavy armour is the most difficult to lvl but the most useful for pve
Light armor/cloth is really easy but it's all magic resist so not great for pve
armorsithing is only like 500 zinc, ive got 10 armorsmithing, i dont think youll struggle for that
What did you craft because in the tests iv run it's 2k copper or zinc
How much xp per craft?
theres a guy who keeps reposting the min xp things one sec lemme see if i can find it
here we go 🙂 thats before scrolls/shirt xp i think too
the ore spawned yeah unless it got blocked by something.
like idk if its even worth it cuz they have other shit to fix but lowkey tell who ever that can to check the actual location area in a small radius or something on like the top copper miners from this alpha thing to see where they were most of the time they picked it.
im telling you there is no way in hell people doesnt see the same stuff as me and spartanliam with these exact spots to go and pick. the data on my char alone should be very clear that i picked most of my copper up around the same small radius in the map where i spent all this time 😂 maybe thats how they want it but its just bad imo
that had the data on copper mined so they for sure can see the top copper collectors and their locations they picked it. 99% of my copper is on the same spots
they believe theres a lot of copper, but its in a few peoples storages (which lines up with what you just said :)) okay maybe not a lot, enough
I gave away all my copper and zinc (around 400 of each) since I knew I wouldn't end up testing crafting in phase 1
at this point, theres not much more for me to do in phase 1 other than try to understand some stuff, hence me trying to resolve how ore spawning is working 🙂
i vendored probably 1k low rarity copper until we started doing node progress and i leveled jeweler myself from all the copper i farmed on my own lol. my total is 1000's of copper by now no joke probably 5k
I kept anything above uncommon but the rest went to some random lvl 25 that was lvling armorsmith
Iv kinda slowed down on playing since I know we wipe on 20th and mostly just do tests and theory craft
Also most weekends iv been working 😦
im semi in swe position but nowhere near as much lol for zinc at least. ive been using white/green zinc to level, keeping higher rarities. But now im 10 and at a kinda soft cap of theres no journeman benches i question if theres any point collecting anything but epic/legendary zinc
same now im just trying to get the last legendarys for spellbook so i can go lvl i guess. lvl 12 kinda blows 😂 BUFF GATHERING EXP!! smh
well fuck it time for bed , got more to farm tomorrow smh, time to let other ppl get some copper ingame i guess
i just found a legendary zinc, so ill go check it in 4 hours maybe that ill answer one of our questions at least 😛
Some nodes seem to respawn the same rarity but I think that's a bug for the most part it should be random rarity
im struggling to find weeping willow. anyone have tips for farming those
Haven't tested anything with trees so can't help you sorry
id guess that it spawns with the rarity as a random number, then rarity is for example 10-50 common 50-90 green 90-120 blue etc. Then our gear adds to the random number it generated at to give final quality (very much speculation)
It's also possible they spawn with a range so the min would be 60 instead of 10 guaranteeing a green
i think wed have to hit FAR too many nodes to work out that logic through testing 😛
I have had 1 node of halcyonite the I mined 4 times getting legendary each time
hmm, see and i thought i saw today someone say something similar. Which is why im wondering if the rarity only changes on the shuffle
no during my test yesterday the copper node gave common, uncommon and rare then common and common
just coicendence then that you and him got 2 legendaries in a row then
i imagine there is a few people like yourself on each server so when they are like "well the copper is being gathered" they arent looking at who owns it lol
but you were also degen gathering and it shouldnt be a requirement if you want to see meaningful progression on novice crafting
@gusty oracle i just wanted to say when you mentioned like how gathering skill upgrades have the chance for ores from rocks as a passive is the kind of progresisoin system i'd want from gathering levels
that can help make it make more sense for the amounts of ores laying around
but i definitely dont like the current feast/famine approach to ore respawns
i mean thats what it was like in the initial livestream
yeeep
Dont want to brag .... but 2 copper on screen
but having that as a skill upgrade for leveling the profession would be good
ayyy
mine them both and come back in like 3hrs and 55mins
We are extremely excited to give you an early preview of the Artisanship System in Ashes of Creation! This 4K video is just a taste of what's to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the v...
and you can get both again
hahahahaha
yeee i think i saw it when someone posted it before, it was probably you
but i was thinking it being a natural thing but having it as a skill point you can put in for leveling the profession would feel more satisfying
only 3 and a half lvl befor mining 20
hmmm thats inconsistent with what time i had for respawns i had exactly 4h
since i stopped trying to level it when i found out my server wouldnt have apprentice tools at that time for a while
then i can stop being triggered by spahire and iron ore
i was saying cause then he can sit there and watch it respawn/have time to run back
o lol i missread i though that you had timed it
but im basically done testing things, and leveling trailor past 10 at this point feels pointless [along with trying to see if i can get someone to essentially give me a ton of willow wood to mess with things is ehh
just need changes to the artisan systems and dec 20th for class updates
Ye I really hope they update artisan stuff for phase 2 as some of the stuff from the livestream isn't in the game yet. And alot of stuff like repair kit, item dissemble and recipie experimentation.
Why spend time on that when they will most likely change it?
unless they change the system entirely (seems unlkily) then we have a basic knowledge of how things work even if timing is different
Also testing is important iv reported a few terrain bugs in my testing as well as bugged nodes and unchoppable trees
I think we know so little that understanding it right now is an advantage
We’ve already gone in phase 1 from people saying there no copper to some people have a lot of copper. Because they worked some things out
And instead of monopolising the information and keeping it to areselfs we are sharing and discussing it.
do you think i should be mapping jewels, are we counting them in ore?
has anyone had a ruby turn into a copper or vice versa
do any one knows of a spot to farm willow
i got enough info on the system as well to feel that they should have all the crafting professions novice item material requirement match the armor professions + at least do a basic exp per item so you can make anything isntead of only this item is worth your time that it is right now
if they want to make apprentice onward torture i would say that is more acceptable since you are starting to specialize
but also need to make it so a newer player can mess with the systems to decide which one they liked the most from artisan before asking them to commit 200+ hours into it so to speak
but also in all my time of ore hunting when looking for rubies at one point i only really ever found zinc and rubies most of the time, i didnt really find a ton of cpper it was like
for every zinc i found .7 ruby and .3 copper
i mean they already can no? that's why all the novice stuff is acessible to everyone
and i'm hoping that the UI after the alpha and beta phases will also show what the professions peak is able to
with the experience doing the novice part and having some idea about late game stuff you can make your decision
Any chance the devs change hunting mechanics around? Would much prefer having the ability to skin every animal you kill and can even implement a mech that makes it so you can ruin the skin or something if they want it more timegated. But hunting is gigga aids at times and skinning makes more sense from standard MMORPG no? Idk if its a limitation in their coding tho just an idea
hunting is super whack I agree 100%
Just is prob the only really unfun gathering proff imo
I can cut trees/mine rocks/pick flowers/fish for hours but hunting is a PAIN
i've often thought how it could be split into taming/skinning and done with live creatures
I know in wow you can get ruined scraps of leather etc, maybe with higher level skinning or tanning you can turn like 20 scraps into a piece if they wanted to keep some time gate on it
I think it was mentioned that the hunting mechanic was just a placeholder one for now
hell yeah thanks!
same with how fishing is totally afk rn
i do like the idea of being able to gather and crafter higher than your adventure level and you kinda lose that when you have to skin for your leathers
i prefer fishing being afk i cannot lie LOL
Having to click the bobber in wow was so 
in the dev stream with thor Steven said that fishing will stay mostly afk but maybe will have some type of interaction to not be completely afk
and that deep sea fishing would be like a sport and not afk at all
that would be interesting af
all fishing should be like stardew valley just so we can't escape that anxiety
i just want it to not be completely afk because it would undermine the profession system
a bunch of fishing grandmasters that just left their computer open
meh, fishing always been the most boring prof in any game to me
fair enough
I'd prob not touch it if i had to click a bobber everytime like wow/cast it every cast
but only seems useful if you're pushing for cooking atm but I havent delved super far into what higher lvl fish can be used for
but it would make me respect the guys who spent 100s of hours doing just that tho
Never seen anything higher than a heroic carcass so far either and no one touches the frogs cause can't really be used
If every animal gave animal fat tho....
too much is speculation rn unfortunately
Also bears seem to give mounts 10x more than other animals ive hunted, ive sold so many bears to the vendor compared to wolves
good to know, will focus on bears after the wipe
loool
There are so many issues with how OP crafting is that it's hard to even know where to begin with fixing it
Being able to guarantee legendary with rare/uncommon mats using shirts is prolly a start tho
I don't think it's broken tbh, I want it to be complicated because I don't want everyone becoming a crafter
Also player stalls will help, and make it more simple to find materials
Legendary should be legendary in that it's extremely difficult to obtain
The legendary items we see currently in servers is probably not intended
I doubt intrepid intends for everyone to be running around with legendary items
remember what we currently have is early/mid game gear. im sure eventually crafting end game loot will be better balanced requiring raid tier drops
also balance hasnt really had anything other than a one over glance
Are the crafted artisan clothes better than the vendor items
Yeah, they scale up much like normal crafted gear does
yes crafters make the best stuff drops are allways worse
vendors are only going to sell common or uncommon
Like the carpenter shirt and such I assume can have higher rarity rating based on the rarity of material used to make it
I know the answer just pointing out there is already a system in place to help with gaining higher quality resources
If it's working or not I can not say.
Like I have been chopping trees with +100 rarity chance and if felt just like it did without the increase
Ye idk how the rarity and quantity ratings are calculated since its not a flat amount
You can use them to guarantee legendary with rare mats
I guess I haven't been lucky, hopefully it is a very low proc chance
With the right shirt, it's every time
Maybe
Every time?
Yep
I misunderstood what you were saying @tree
So ya that's BS and needs changed before the 20th
If you think it's a bug best just report it.
I haven't experienced it or I would
Well the problem is either you use it or its physically impossible to pvp at all
same, also the rarity increases on crafting work? how does it specifically work rn?
I'll dm
so its just a flat increase to rarity and either you meet the threshold or you dont?
I do hope they make legendary gear us actually legendary or require a lot of resources and buff stacking to even get a chance to craft it. Even if I use legendary resources it should be a roll and nearly impossible to craft legendary gear without stacking crafting buffs
i'd prefer if common to legendary wasnt like 20 levels of gear difference as well
It seems like processing shirts for example have a proc chance. But with crafting it's just the threshold
thats crazy i thought it was just whatever
And yeah, the top end gear is just obnoxiously insane
and this is just from apprentice gear too
Yep, it breaks the game completely
Tbh
Economy is cooked
yea agreed, it cant stay that way, even if legendary gear wasnt obsurd levels of op
it should be a chance to proc higher i'd think would make it more interesting, but like you said crafting isnt a skill right now its how much time can you invest
Ya I hope they are watching this economy closely right now
for the proc chance is it on the entire batch or just some of it
just remember youre looking at T2 legendaries atm though, we have what T5 max? and each tier is progressively harder to get mats
I hope they make it so you have to craft x number of a specific item to improve your skill at crafting said item. you know practice makes perfect type of system.
i like those kind of things if they are going to have a non inveractive version
Gear should just be more difficult to get and items like food should be more valuable with the amount of time it takes to make food
Bards should be able to give out crafting buffs in a tavern. Like in SWG
Lol that's all we need a bunch of afk bards begging for tips
Next clerics are going to start charging for heals and rez
Not sure good question
What recipe are people leveling tailoring to apprentice with?
tailor 534 flax, 267 grem skin (feet or gloves)
wait is that the total needed?
to 10 yes
Sweet, it doesnt look like theres a novice tailoring shirt?
there is, i just cant remember if you can only get it off the apprentice vendor or you can go to the non node vendor near lionhold
@gusty oracle @whole minnow okay ive done the first repeat run and what i believe is happening (though need to confirm over multiple runs)
- Every 4 hours you get the same resource and the same rarity, unless you get the shuffle
- If you get the shuffle you can get any of copper, zinc, ruby
- t1 materials are 4 hour respawn, t2 materials are currently missing so are longer
- the shuffle isnt all together server wide, its random per node, ive got some nodes shuffling some not, not all in line
- it works for trees as well as ore, so i assume this applies to all static spawning resources
Non-node vendor has the novice one
and the novice recipe too so you can make yourself a better novice one
I think there is also the issue of resources spawning inside other structures like rocks where they become unharvested due to terrain bug, locking out a respawn elsewhere. I've seen multiple weeping willows in this state.
possibly yes, but it appeared like all the missing one were slate and tin, so im thinking t2 resources are longer than 4 hours and that would kinda be logical
Anyone know of any guides for farming? looking to get into it but no clue where to start
Have you done the quest to get your mount?
Yeah, i'm level 8
You should have everything you need to start, chopping trees, mining ore, hunting animals, and such
Sorry, I meant farming like growing crops
Oh go to any city and find the farm table it's not like a farm on the terrain, that's something that we won't see until freeholds I am assuming
oh okay thanks
Save all your poop you loot buy seeds and water from vendors
any estimates on time for larch to go adol to adult? i see adult hemlock all the time but very rarely larch
Where do you get fine paper from?
man im so tilted, my caravan was stuck in a rock for 2 days, once i got it back and drove it into a town in disappeared and now i can't make new caravans either
Anyone else feel like they should merge some of the crafting or processing stuff it seems like it's all to spread out and there's to much to have to level up and so many clothes to have in the inventory
Still a WIP but here you go: https://ashes-listings.web.app/
Lets you create a list of all the items you'd like to sell and link it out. Try not to nuke it too hard.
So of all the crafting, gathering and processing skills you can only have 5 above novice?
yep
lame
yo i just hit level 30 fishing and im not noticing any new fish. I did get the upgraded cert. Are they just not implemented?
i have started a test now where i check half of my main route every 1 hr where i will try and write down the shit that spawned and when. gonna try to do this for 12 hr at least thats x3 4hr windows but idk if someone gonna grab stuff while im not checking it during that 1 hr window im not checking but not many ppl actually go on this half route spot so thats why i do it there.
aids af to full clean everything every hour so probably only will do that a few times but right now not much are blocked by stuff i cant clear
ill post what ever i write down in about 11 hrs i guess
Sounds good! I only mined the copper, zinc, ruby, tin, slate nodes btw
I agree. But I think it's deliberate, to force players to work together. I'd be interested in hearing if people/their guilds have found good systems for doing so. I'm thinking about what my chars should be doing but am concluding there's no way to conveniently do a 'whole' profession chain unless you use alts a lot...
your on the right track.
t2 resources have aroubd 3 hours and 45 minutes to spawn. if you dont sit in one spot theres a significant chance youll miss it. 3 days in a row when i camped the same spot for 8 hours the same stuff spawned in.
Is anyone else having problems with the bear carcasses? Like 1 in 6 hunted bears will be a carcass, rest tameable?
i only know for sure it works in the one curve in the river near the north western wheat field at the estate is, because i checked it on slate, basalt, one ruby, two halconite, 1 willow one ash two oaks and 1 tin
yeah im doing those if i see them each hr, probably gonna do full clean after every big copper spawn thats not just 1 random big copper in some random place idk about
im checking around 1 hr +-5 mins atm
i like the balance of spawns. they take so long that people feel like its random and cant figure out whats happening, but are exactly fast enough to keep resources flowing. i currently have hundreds of metals because i spent days and days studying spawns and nothing else
it makes it exciting
had 1 random guy already but i hope he doesnt show up more or it might scuff it all up. but i already see a spawn patter after hour nr 3. within 1 hr i know if its big copper spawns or random node on those spots that something is up since those exact spots been naked for 3 hours now
it would be elegant if fixed spawn locations existed, but there was also a total reaource cap for a particular area. if this is the way it works there will be a fixed quantity of reasources on the location but also a garuntee that resources will be available overtime to prevent camping.
that would explain the outliers i charted on t1 trees with occasionally faster than 45 minute spawns
even with hours and days of test data there are still queations. brings me joy
yeah i woke up and equiped the tinfoil hat today , since the 4 hour been mentioned here from several people if its in fact copper or other spawnd on the like 25 spots 100% i know i picked big copper on several times now next then i can start compare the following 4 hours after that with what ive gotten now. too early to tell from my test but if it becomes a continuous spawn pattern it will be easy to find out where how and when to target farm stuff.
just need no random guy grabbing the shit for the next 8-9 hours so i can see the pattern after i done x 3 full cleans of the whole area after the exact same spawn.
if its not copper now tho im totaly lost lol also havent seen any tin respawn either
and big copper specifically ,seen small at 2 log ins but very few of them
dude bad time for 2 random ppl to come here its 4 hr mark , but im some mins early from my timer -.-
Does anybody know how the rarity increase works?
At what point should I feel a difference?
I'm kinda underwhelmed with the results atm
lord behold 6 big copper spawned , 2 big zinc i know is on big copper spawn , some random big and small tin possibly on big tine spots idk its so hard to keep track. 1 exact spot still has had nothing yet so that one stand out but it could have been yoinked
at least 8 big copper on the other half of this route i havent been checking since i did my first morning lap 4 hrs ago as well
weird af either those 2 random guys picked all the old shit i was about to clean in the next hr or its been wiped. good for me i guess but i didnt see them actually mine anything just running
i guess just adjust your timeing for the next run
its some clown shit lol now i did my clean up run and it was all back.. idk how but 100% they were gone when i logged out so must been some loading bug or something lol.
i mined it all now but yeah
What part of the map are you testing on?
miraleth node , but exactly where i cant tell since it a op copper spot
Np just curious, ive been testing in joeva/halycon with similar patterns
Ive gotten as far as identifying spawns and knowing which spots to clear to reroll the mat spawn
The timing changes so its tough
Also idk if someones beaten me to it
its just to big for this test , even half the route i just spent 30 mins just cleaning everything up lol. like im losing track of what i should expect to see next and from what i should see next is all the ruby, halcyonite bullshit i just cleaned so they wont be there. all that matter is really what i will see around the 4 hr marks i guess and that i have its own timer
maybe im just fucking braindead already but my shit im writing is confusing me lol
The area around carphin might be a good place to do some testing lol
Bit more confined and people typically are there for mobs not ore
yeah i normally dont do this when i farm i run around other places while i wait for respawn so seeing all the randoms is just annoying when all i wanna do it see what spawns what hr mark not actually mine it. and they mine the random shit thats not granite basalt
probably should start pm eachother and not spam this channel lol. sorry for the others reading all this tin foil talk ill shut up for now
Nah its cool, its good info for all the miners here lol youre doing good work
At least we know for sure its not completely random
I assume alot of people will keep there mining routs to themselfs
There are currently 3 main runs I use for copper with a 4th that's kinda ok but abit far from the node I work out of
So I thought 250 chickens would give me 250 Chicken Carcass (true) and 250 Chicken Carcass would give me 250 Raw Chicken to cook with.
Turns out, it's 5 Raw Chicken per Carcass.
https://cdn.discordapp.com/attachments/1304247421722951713/1312739288810524752/image.png?ex=674d973b&is=674c45bb&hm=d8695441c6c280d58a2495abd56a01ea6b2a8fce767a03be0593b1721d0433a1&
It's time.
so now just cook it all and powe lvl cooking
Anyone know any reason currently to make better than common enchanting scrolls?
So in phase 2 we can have max of 5 journeyman professions?
should be 4
just checking, not sure if this is the right place to ask....but deleting a caravan item definitly permanently bricks all of your caravans right?
4 journeyman, 5 apprentice max
Thanks
Does anybody know how rarity enchantment works on tools ?
does not
maybe like the general crafting rarity food/scrolls
artisan gear in general is hugely broken and should probably be taken out of the game, or the numbers completely changed
like maybe let us craft blue artisan gear or something, but not legendary.
If you want to limit artisan crafting to blue gear then mobs should only drop green ones, right? Since crafting was supposed to be superior to drops from mobs.
well basically they do only drop greens lol
ok let us make heroic
not legendary....
not legendary with blue mats.
ETC
ive been crafting people weapons all week, i enjoyed before when it was a challenge to get gear like gear actually felt like an important grind
but that 2hander huge drop you spent weeks getting out of carphin or minotaurs? Here just give me 20 bronze ingots with average rarity rare/heroic and we will get you a 2hander with triple the power
This guy is smoking dick
They dont need to remove the ability to craft high tiers
Just balance the numbers
Legendary and epic drop rates need to come down as well
For ore
drop rates?
what are you talking about
you dont need epic or legendary mats to make legendary gear
And? That falls into tweaking numbers for artisan gear
Nerf the gear and that no longer happens
yea
And make gear that DOES give you huge bonuses very very hard to get
That firebrand was glitched
no lol
?
bard solo'd firebrand to 30% not glitched
Maybe i daw a diff clip
Yea that shits not staying in the game LOL
No way they keep these stats
because its so easy
not because of drop rates on legendary mats
because artisan gear
okay im off my rant see youuu
@sweet elk @viral forge @flint sapphire @gusty oracle here is what i got , the issue with those big copper nodes that spawned later than the rest gotta have with my hour 1 aka first run that i only checked for the good shit then came back to do a full clear about 1 hr later. but that also means in some of those full clears it opened up some big copper spawns that i probably wouldnt have gotten if i never did those full clears
my english is shit btw and my motivation doing this got low lol
anyone at Journeyman Animal Husbandry?
Yum
can confirm they are found in the wild
At least on Castus we won’t have journeys before reset maybe other servers
it was rough to find this and no Journey AH in the server im in
Kinda wish there was a good map I could use to map out copper and zinc
printscreen and paint 😂 nah but yeah it gets very hard to keep track of all the exact spots even for myself on this spot i mine. but some it looks like its 100% the same shit , i see it even with big zinc and big ruby
All of these spawns are on codex if you look under huntable animals
Do any servers have a journeyman stonemasonry building at a node?
I think they are ultimately going to tie them to story arcs or some other node mechanism. At this point they are just playing with the spawning mechanism, making sure that the mechanics of changing spawn quality/quantity on the fly, in response to events works. At this point we are just testing mechanics. Final balance or what triggers those mechanics is certain to change. You could even find a treasure map to a location, that spawns nodes when you arrive.
Pvping is currently pointless due to crafted gear to mob drop differential.
Get to picking flowers for the 1 shot megacannon I guess.
explain please
constantineaoc went live on Twitch. Catch up on their Ashes of Creation VOD now.
It’s not picking flowers
It’s gathering multiple woods, ores, stone, gems and carcasses
Then going thru multiple different artisans to come out with 1 legendary
That video explains EVERYTHING about what is broken with AoC design rn
I watched it live last night and had to stop everything lol
Requires a bunch of artisans to make a single item
Need a miner, lumberer, hunter, herb gatherer
Then need the 4 different processors
Then the crafter to finish it
The issue is every different item type has a different chain of items and artisans to make it
Need like 20-30 people working together for a full set of gear in a reasonable amount of time
That’s not a reasonable amount of time when you need to kit out a squad of players
We were in chat with Constantine last night talking to their crafter crew
With many others confirming
people are woefully overestimating how hard this is
10 people can kit a party in no time at all, but when it comes to kitting out a squad it starts requiring a lot of time to get the resources
Yeah, it doesn't seem that crazy. The hardest part is getting the skills high enough initially. I would think.
Once you have the skills, you can buy the materials for the crafts.
the bottleneck is the node developement to get the tables up
Yes.. node development so slow.
but atm, crafting legendaries is way too easy
game breaking easy
ps you don't need legendary mats either
just blues
That shit takes like 4 days to reach apprentice every bench if the server works together
Need all tier 3 nodes tho
Yeah, and phase 2 is going to be miserable unless they change thigns very soon
Vassal system is gonna shaft the entire artisan system until we reach more than 4 tier 3 nodes
Vassal system blocks nodes reaching tier3, so can’t build crafting stations on them
So getting legendaries will be harder
the message constantine is out there yelling: with legendary scaling, it's like a level 60 DPS in WOW, but with a level 10 health pool
If they increase the cap to level 30, white 2 tiers above is equal to legendary
White 20 equivalent to legendary 0
Scaling seems to be the same as you go higher
If we have level 30 gear, then the scaling of legendary 10s is less of an issue
no lol
watch the video
he goes through all these thoughts
level 10 legendaries are very much a game breaking issue
Compare white Sanctus to legendary Sanctus
It scales the same as bronze and iron white to legendary
level 10 legendary = 25x DMG scale. 1.5x HP scale
And if we had legendary 20s we would see the same
I think you're missing the point
the current scaling in game does not work
it 100% breaks the game
even if everyone has full sets, ti will be broken
if we had level 30 gear
then it would be the same thing???
because we will be able toc raft level 20 journeyman
gear scaling [especially weapons] needs major tuning adjustments if we want pvp to mean anything
agree
not just pvp, but pve too
and yes
oh true
no point in doing any pve content once you have a few legendary crafters
you will see groups going from level 10 to 25 in under a day lmao
cause if you have to balance mobs around the idea of people having legendaries...
unless you want to try soloing the world bosses or soemthing
im thinking they should try common -> legendary at just x2 base stats at most since you already get a ton of extra stats but hope to see more swings with that balancing, and changing how you can get legendary gear with rare mats to not be a thing
(although personally i'd rather remove rarity increases in general cause why have literally anything else)
not even 10 people
not ten people
3 lol?
it took me and 2 pals 4 days
to get legendary armorcrafting/weapon/leathworking/tailoring
you can hot swap professions right
so
we have level 10 everything
if you need to lumbermill? Just swap out lumberjacking
need stone cut at apprentice? turn off lumberjacking or whatever other apprentice is in that area do the stone etc
the painful part isneeding to go around to different towns to do different things
if you had 20-30 people working towards it
then it would be like 24 hours
WELL MAYBE because craft times to level up processing, and gathering
like a couple days, because at the time we decided to do crafting we already had gathering on everything at 10
and procesing for a lot of things to 10
dunno exactly only that its broked
i'd think getting the 2k copper for several weapon professions would be annoying in that case
weapon is 1600
arcanes probably same
it was a giant pain
jewelcrafting you can just use zinc
armorcrafting takes about 600 zinc
(we didnt do arcane)
we played many hours, lots of that gathering, i spent probably 200gold on ore
GREMS were worse than copper
weird my lifetime copper when i was trying was like 400 copper
but a part of it i didnt know how spawning worked for it
its much easier from like 3am EST -> 10am EST on the server we are on, and the 3 of us would be pretty neckbeardy and play all night like that. but like i mentioned anyone whow ould post to sell copper id just buy it
ahh well that would be why lol
assume you were on a server where caravans dont get attacked much
true
Castus / fresh
we also started early
now everyone runs them
so lucked out there
next phase be dfifferent
i hope crafting is different too
also to be newer player friendly at least at the start just to not be dream crushing
i'd rather too much material around but you need a lot more
i dont think quantity si the problem
listen i mined a SHIT TON and saw 5 legendary
mining is level 20
the artisan gear is making thisnk just too easy in my opinion
or well maybe just power scaling
of items
but in my 1-25 run
yeah, but even if they nerf the artisan gear, make legendaries truly more rare, we still have same problem: they are !#$ broke
i was just saying i'd want the weapon professions to be closer to armor crafting professions in need for novice specifically, but yea its both power scaling of rarity + rarity increases on crafting gear just going crazy
lil bit of both be good
Ye it's like running around in dark and darker or tarkov near the end of the wipe right now. Gear scaling is broken
if we keep rarity crafting gear it should just be a chance to be +1 rarity rather than flat increases
i dont think there was ever a claim that it was balanced at least, and through testing we have figured it out so... we shall see!
Heh, i played a lot of tarkov. a well organized team of scrubs in comms still could take down full purple teams
True, always nice when there is some skill expression to even the playing field but in MMOs it's usually a lot less room for that when there's gear involved
yeah, and that's my biggest fear about AoC after watching that Constatine video: skill expression is meaningless until they fix things
Well I mean....that is just inherently part of MMOs. Gear and time to get levels/items/etc are a huge component in the equation.
I mean, i'm referencing the current legendary issues. Not balance in general.
it felt real good with time requirement
There's no skill expression in 1 shotting people
one of the things i really enjoyed
was when a piece of loot dropped
you were like DAYMN
BIG UPGRADE
True. The balance Steven wants in the game and has talked about for years isn't in the game now it's just placeholder