#alpha-two-artisan-chat
1 messages Ā· Page 7 of 1
also when a node buidling piece needs less ore than you do to level to 10 in a profession 
i feel like it should be a much less friction on leveling the crafting professions so you can make node progression more of the focus generally
Yo you got to share š
also if a new player wants to make themselves a greatsword just to say, the only thing they cant reliablely find is copper
i want different things to be messed with before we get more systems on top of it
also im in here for so long cause im working but work is slow so ayy
Also at work! Aaayyy!
same 0 issue to find it after i found the right spot and actually put in the work with clearing the shit out for the good stuff to respawn (if i know im running the same route for hours and hours)
crazy thing for me is that ive gotten 0 legendary rubys lol with a total of probably 1k at least total mined
So this test phase as far as I know is just whether servers crash things break, not debugging crafting really we'll probably get into that in the next one.
its just do you consider their artisan system part of progression or not i guess is the quesiton
Well you seemed to be asking that the December 20th build not occur until copper is increased on the map? I'm on a bus so not reading up further on the chat to see if there was other context, artisanship isn't mentioned as something to test it just seems to be in a placeholder way to play with and probably the parts they put in needed further messing with to see if it could break
if you dont want to read context why do you care what others think of the way things are handled?
just leave your feedback on the forums like i have
I read what I could find in your comments but nothing threaded so wasn't sure if there was some further explanation, go feed back yourself š¤
I *couldn't find anything that would provide further context other than what I thought you'd said. I would read the alpha phase notes in the News feed.
The gear power of crafting feels like it outweighs open world, at least if there are upgraded stations
Higher rarity mats too common?
1 day of farming for a really great if not near bis slot ish. Maybe because we are on lower tiers still
As far as I understand the vision I think it is supposed to not only outweigh it but make gear in the open world the exception.
I've spent 3 days on artisanship (tailoring) and the best I've done is 5 pieces of green gear solo. That is the result of 40 people pooling mats.
funny enough i think poop would be easier to get higher tier flax more reliably but still gotta get the rare+ grem carcass
ditto! I think you need the better hunting bow, to get the rarer carcasses. I had that epiphany last night, and my lifeforce drained out of my body, so I went to bed! I haven't summoned the willpower to login yet today.
i have no personal experience but i have been seeing people in here mentioning how for wood the tool doesnt appear to be helping so idk of thats the same issue for the others since i dont have the rarity tool myself to test it
Somehow that makes me feel better. 𤣠That it was a futile exercise, and not me being stupid.
The big thing is that if this is left to Phase2, I'm not going to get left behind in the adventuring to test artisanship. I did that in this phase. I want to to do the fun stuff and try the group content. I'm going to be on the bleeding edge next time. If you want me to test artisanship, do it now!
Any decent spots for farming Copper? xD
usually the ores spawn where the rock gathering nodes are near water in my experience
none of those are really leveling process except skill trees, but i dont want my skill tree to just be +10% exp per craft
to add onto ore spawns, north of joeva where it has a bunch of water there is rocks there and some mountains, has a bunch of mid teen enemies too though
if only lol. Youy forget the people who play the game, they are the ones removing deposits, mening if you only see the journeyman it means somebody else already mined the rest. The real issue is the lack of mining nodes. Its a design flaw which hopefully gets fixed
south of joeva where the uhhhh estates place is there is like a path along the river where a bunch of nodes spawn
but general water + hilly/mountainy seems to have rocks/ores
sometimes i have seen rocks without hills or water so im not sure what the exact thing is for it
And the solution is already presented in here https://youtu.be/W6dhCycYAJQ?t=1478 (with timestamp ;))
We are extremely excited to give you an early preview of the Artisanship System in Ashes of Creation! This 4K video is just a taste of what's to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the v...
where basalt/granite can contain metals
oh? will watch here in a sec
My big question is ... why does that game looks different than what we play xD
i assume since they wanted to strip the game down for stability purposes
also less things to work through when figuring out what causes crashed and whatnot
hey man im with you hoping it is š
oh yea its like the person said about having rocks have other ores inside them
it would help a lot for the new player experience
and yea i dont know the full context of how dev works but i assume that if they strip it down it makes it less laggy and easier to identify what causes issue
double server resets , easy copper
yeah i barely got my second cleanup lap done , guess i have to go do it all again š
damn didnt refresh the mining things on resna
oop
Was wondering have the devs disclosed the drop rate of Heroic and Legendary gathering materials? Is it around 1% or so?
i havent heard anything specifically stated
isn't epic rarer than heroic
anyone know the best item to spam to level weaponsmithing fast?
I swear when they messed with droppings quality they messed with others to lower them.
Copper shield
i thought so, ty
has anyone been able to fillet salmon or higher tier fish? I wonder if it's in the game
profit margin versin i believe i was told was mace since it npcs for much more copper
It is
I'm not sure that video of the vision is quite the issue we are talking about. The problem is that they are several orders of magnitude out in terms of artisan gear quantity and quality, and time investment, when compared to adventuring. If the "Real" game is adventuring, no one is going to invest in group artisanship, because the opportunity cost of artisanship is far too high. If our group spends time adventuring we will level faster, and get gear. When I get to max level, I will solo 40 levels of crafting, in no time. Artisanship holistically needs to be twice as productive, in gear and glint/gold as adventuring, to make up for lost adventuring XP, for an artisan (or a group) to just make stuff for themselves, let alone for other people. This is just basic economics.
I really have no clue what you talk about tbh. The topic was lack copper/zinc mining nodes. In the video it shows basalt nodes have minerals.
They are somewhere in the region of 10x too little material and too much time. Adding a few mineral drops to stone nodes isn't going to make a blind bit of difference.
Nothing for Crafting changes?
I really think itās just weaponsmith xp for novice crafts. Crafting will take awhile to come online but I think will give by far the best gear. Huge difference in quality and most drops limited to blue quality.
outside of armor profession the reest of the gear is 2k+ ores
I canāt speak to how hard to level apprentice to journeyman but assume still same issue.
Jewelry is ruby/emerald etc and fine
Arcane is ok with pylons
Not great but doable
Scribe is insane with rubies and ink should be *5
Can't speak for All Crafting professions but Arcane Engineering is a now way. Jewelry I got to level 5 as a level 19 miner - sucks pretty hard
What adventuring level are you?
With Shirt and scroll
@deep wolf #alpha-two-artisan-chat message now there was disucssion that some people get exp from pylons, i do not get any personally
Have not tried pylons this patch but Zero XP before that - I gave up on Arcan and trying Jewelry
I gave up on weapon and did the armor ones
the advantage from what i was told in jewlery is you can do either ore but you need more total
^^ Zinc Easier
Well itās because 8 copper gives same exp as 2 zinc recipes
Are the people making headway higher level and going back and doing artisanship?
@deep wolf Winterbaldes? Can't rember from CF
Yea
You see that is a problem and why Artisanship needs to be tested under progression. If they leave gear dropping in adventuring, everyone will leave gear artisanship to max level, and they will be in the space New World was in.
Wait is it possible to craft legendary weapons or impossible since you need legendary grade vendor reagents as well?
Itās possible
Not everything needs vendor
Also not sure if vendor is averaged in
Like cotton is just the droppings quality
the recipee will say what is used in rarity
You can craft legenday but as a novice - Which I will try soon if the path to Apprentice reamins this difficult
and vender items are not used for rarity process
At least I can test "Something"
I mean resna got fucked on buildings because bad mayors
That doesnāt help progression
Agreed but that does not effect the path towards Apprentice level crafting
XP and Recource requiremnets
I agree that it needs revamping. But I donāt think some of them are that far off
the armor professions are okay, but dont feel amazing, just alright imo
Each subcomp should give equivalent xp
specifically for 1-10 leveling
I just hit 5 - lets see if I am getting 4% for Zinc Necklaces - scared to try
also crafting items needs the exp normalized so you can make anything to level it
The consumable professions and the weapon professions where you just need 1 high quality thing of each, are just doable for starter equipment, but still not worthwhile for your own levelling. The gear professions are really bad. If you want to equip yourself in levelling gear, before you out-level the gear, it is beyond futile.
from my testing of tailor, the ashescodex website saying you need 40k exp to get to level 10 in crafting profession is about right
it says you need 160k to get to level 20 š
but if apprentice crafts give a lot of exp you never know
XP now down to 3% for level 5 Jewelry Zin Necklaces - From 14% at level 1
thats why the 300 exp great sword recipee from weaponsmith feels bad
Just make every non vendor item give 50xp. Copper shield give 450. #fixed. then double for apprentice t2 items
yea i feel like it should just be where each tier up is a lot more exp than lower tier so you have a reason to not grind tier 1 recipees or not get 0 exp
Side note. I still wish stone gave some ore too because thereās way too much fucking stone.
Expecting people to clear stone for ore will never work because you arenāt guaranteed the pay off. Not guaranteed will be ore and not guaranteed you will get it. Also any time spent clearing stone is time not finding the ore that is up.
makes me wonder what it would feel like if it was 50% weapon mold 50% ore
The other problem is that they set adventurer's expectations that they can level without relying on crafted gear. What happens when the PvPers learn that they have to stop leveling and spend 2 weeks grinding with the artisans, so they can get the gear they need to get to the next 10 levels?
Random thought. Looking for opinions. Right now when you try to craft apprentice level items, you need apprentice level sub-components. Speaking for the pickaxe. I think in an effort to help newer players tinker around and "figure out" the system, the required sub-components should be one tier lower. And then flatten back out at the next tier. I'm finding that I'm hitting a bit of a wall, but I'm still in the "how does this all work" phase of my experience.
@devout river it gets hard quickly to craft without a crafter buddy or two to support each other. Very much an organized guild activity.
I donāt hate the suggestion though but thatās because I donāt like to wait on other to craft.
Exactly. Which I think is the point of the game. But I wonder if there should be a softer transition into these mechanics. A "kiddy pool" so to speak before getting into the deep end.
I really just want to play with these mechanics before getting "hard core" and joining a guild, etc.
would be nice to have simple recipees for actual basic gear and the better stuff be the full system but im not sure if that would fit in the vision
hey, what do you use the Radiant rune for?
Honestly I think just need to normalize xp based on materials and add ore chance to stone and crafting becomes 100x easier
most likely a recipee for gear that uses it
I think we all are, even Intrepid. It is going to take a bit of back and forth before we work out what is going to be the most practical. I think they have to make artisanship soloable. You really want some content you can do solo, because few people have a play schedule that allows regular gameplay. You have to be able to solo content in order to catch up or have something to do when your group isn't on.
And maybe that will make all the difference in the end.
yeah... I am just wondering what kind
Don't see how you are going to have the gold to use the AH.
Selling subcomps
Yeah but a group is required for gathering, that is where the bottleneck is.
What do you mean? Sorry not understand exactly what you mean
If youāre a gatherer you sell base mats. Processor you sell processed goods. Crafter end products. The only issue is gold has to flow from people doing pve downwards with not a lot of gold opportunity for startup for gatherer and processor
Isn't 20 gold for 200 pieces of common Zinc a bit extremely overpriced?
I accept you can just go back and level artisanship once you get over-level adventuring. But I don't see how you solo level artisanship, while you are levelling adventuring.
You solo level by gathering and processing and selling once theres a market. But I donāt think game will be set up well for solo crafters until robust market. And I just mentioned startup gold for pure gatherer or harvester is a bit of an issue right now.
At some point you have to accept a solo crafter will have a harder time than a guild crafter where 50 people feed mats
Same. And itās still pita bc of how much T1 metal you need to level up.
But I cant gather without a group!!!!!! so I'm not going to have any mats to sell, unless I am significantly over-level. A robust market is useless until I have something to sell!
Why canāt you gather without a group? I gather all day without a group
Iām level 13 because thatās all I needed to not insta die to mobs
Has anyone checked if slate mortar has been fixed and can be crafted now?
You would be a much higher level if you were group grinding levels, instead of doing artisanship. Either you can hit 50 in a profession at the same time as adventuring or you cant. Either it is worth levelling artisanship concurrently with adventuring or it isn't. If it takes 3 weeks to get adventuring to level 50, and say 6 weeks to level a craft then nothing you do in artisanship is going to help your adventuring. But when you get to 50 Adventuring the first 40 levels of professions will be a breeze. So, a lack of artisanship is going to slow down the adventurers (by a LOT) one way or another. Unless you make Artisanship irrelevant to adventuring which is game death by New World.
I think they need to make artisanship to 40 soloable and pretty easy to keep up with levelling. Artisanship 40-50 and end-game, can be long, hard, be grindy require a group and be expensive.
hi all. do i have to use the apprentice lumberjack axe in order to cut down the next level trees
Yes
yes, right now you need the tier of gathering tool + the gthering level
that sux. now i need to get an axe lol
There is no quality on tools - so that helps.
i was running into trees that wount show name or cut now i know why
whats even crazier is if you were at the start of a server, there are no apprentice stations you cant upgrade your gathering tool
Also there is a bug where someone else cut down the tree, but the model is still present. But with noclip.
thos Larch-looking ones might not be active nodes if they're the ones I've also seen, I'll see all the higher-level trees just with red text
@devout river @opaque phoenix @glacial helm thx for the info cant wait till the game lets us shine more
anyone know why i cant start the craft on this?
Is there an easy place to get apprentice mining certifications?
money?
Or must I get it at a node?
i got the money
oh maybe it's to do with Slate someone was complaining about slate but not specifically just "fix slate crafting"
ooooooo
The Mining is somewhere slightly east or northeast of Lionhold, they have little POI silver markers on the map for the different profession certifiers
Is it throwing you insufficient materials error message when you mouse over craft button?
How do the processing artisan shirts work? Do you have to wear them during the whole processing? Or just when you collect?
It would only be wearing at start or finishing or both I'm not sure which but mid processing you can change clothes and do something else
yeah
Then that's the bug you may have heard of, recipe used to take other mats and they changed it to simplify the recipe but seems in backend the game is still wanting those items and even if you have them it won't craft so we just waiting in a fix to happen
Is there an NPC to get apprentice certificate for alchemy in Halcyon? Or just in laboratories?
Laboratories only
oh thanks for that i wasn't aware, i just hit 10 and was excited to build something new lol
I believe most other recipes should be okay but the mortar has issues, if you run into other with same issue bug report them to
will do
What's the most efficient way to level weaponsmithing?
odd question: are grim fur rareness determined by the grim body obtained or the fuel used? I ask because I've only ever seen white grim bodies
lmk if you find out the answer
I'm brand new to this. What resources are Insufficient?
click "Add" and select a fuel. try to use white wood
Fuel is full at 100
can you get in vc?
Gonna try relogging first, sec
kk
is there currently a cap on how many professions you can have at apprentice level?
Does anyone know how i use the survey ablity?
resource spawning is horrendous
hi, do we have solid prices for materials yet or are we still guessing how much we trade them for ?
It's all up to you, there's no market system or reliable resource spawns or real crafting system
I've posted about this a few times in here and the bug channel. Hopefully it's on their radar by now. I know I'm not the only one reporting it too. Also make sure you report it with /bug in game
i did with screenshot
what happens if you demote a gathering profession, does your tool not work at all?
I haven't really tried to see if limits are off right now but I know final form of the game the plan is 5 apprentice skills, 4 of these can go journeyman etc being one less skill with each rank up to top of having 2 grandmaster skills and the limit includes pre requisite levels so of three master skills it will be the 2 grand master and one extra not A and B grand master and C D and E as master if that makes sense
5 jobs above novice allowed (2 GrandMaster, 1 Master, 1 JoursneyMan, 1 Apprentice)
How do the utility slots on caravans work?
So you are allowed to super specialize but not omnicraft.....makes sense but also kinda disappointing.
I wonder on what allocation of professionals you need for your specialization. For example, I'm guessing if you wanted to be a weaponsmith you need to have that at grandmaster, metalworking at master, journeyman for mining and apprentice stonemason?
This is the point of the game : don't do all yourself, not the point of a mmorpg. You depends on others, but they will depend on you too.
For the allocation we can just guess, as the higgest tier we can do right now if journeysman but it's bugged, so more apprentice ^^
Oh I get it, it's just gonna be annoying if I can't even finish my specialization. To make a sword I need a mold, metal, and wood, andd if it's magic I need magic dust. Which means, if you need high ranks to make the appropriate molds, and the appropriate woods, and the magic dust, I can't even make a sword without having to go to someone else for the wood and molds and that will be.....frustrating.
Gonna have to wait and see if their is cap on gathering rarity/skill required.
The goal is for people to not be completely self reliant
There's a difference between "self reliant" and "being able to do the job I picked out". In my opinion at least. It's still early alpha so right now I'm just seeing how it plays out. When it's more complete I'll look over to again and come to a better picture.
Granted, this is also completely mitigated of you put together a crafting guild filled with dedicated specialists and work hand in hand.
I mean there is a trader union on my server that specialize in gathering/processing for crafters
those guys making bank
Really? Who are they?
Im soon going to be able to craft apprentice shirts but weeping willow is hard to come by so want to buy some.
Where is the mining cert upgrade guy?
Either at the stoneworks building on your server or east of lionhold at the mini stonework (zoom in to find it)
How to get Hunting Bow apprentice ? I dont see any recipe
You don't need to learn the basic recipe. It's already available at the tool crafting station
yep i go to tool station and i only see novice recipe
Are you at the building in the node or the station that is outside of a node just on the map?
It should be there. /bug it
ok thx
There's something wrong with slate weapon molds right?
Yup. Bluebell fibres don't exist, but the mortar craft still requires then despite you not being able to add them.
What am I doing wrong?
Is it the same as this one?
nothing that craft is bugged for now š¦
So no Armor Molds? :C
nor weapons
Yup that's the issue. /bug it.
It's currently blocking all apprentice amour/weaponsmithing and lumber, mining and herbalism tools to journeyman.
The tools aren't that big of an issue right now as those buildings are hard to get. But the armour/weapon is annoying.
Annoyingly this worked before the update on Saturday.
I read the Journeyman Buildings are currently not hard, but impossible to get?
any idea what a pylon is used for cause my xp is staying the same for logging even when i have the shirt on
BEWARE: Lumber milling.Stack size takes more than indicated from your inventory. 100 takes 150 and 250 takes 500+ (9 stacks of 62) from your inventory. To be safe - have any extra stored off character so math stack bug does not rob you :(.
same for lumbermilling
What crafting items does an apprentice fishing pole require?
Where can I find a crushing station?
Or metalworking. Can't locate one in Riverlands and I'm walking around since hours, actually looking for it since yesterday.
you mean the upgrades for journeyman thing ? i think we got some going on my server not completed yet tho but on the way
to transform ore into fragment ??
yes
if yes there is one in any node, maybe even one in lionhold(unsure) there is also a station somewhere around here
We have the journeyman quary being built on arioch right now.
Thought so, isn't there, I already gave up, but thanks š
A lot of "giving up" for me in this game, Quest mobs not spawning etc. :/
it's impossible to get every Journeyman upgrade for every Artisan skill
is what it is
But if your node solely focus on One Artisan building, let's say Woodshop, you can get Journeyman LumberMilling and JourneyMan Carpentry
On Arioch, in Joeva we got Journeyman LumberMilling on the way but we wont be able to get Journeyman Carpentry cause we also built the Tailoring Crafting station
Well it's an alpha and not a full game yet
Thanks, didn't know. I'm F&F testing WoW since Wotlk, I know that things are missing, but usually they do take care of the starting zone.
How many professions can you fully master?
They are not impossible. We have them being built on Arioch
In my Server the nodes just Mix and Match whatever.. smithy, leatherworks, tailoring, all in one..
Another one got lab, stoneworks, factory and trade
Factory and trade outpost are Annex building you need for upgrade and Can help with upkeep, but having all crafting station won't get you far
Not like I can really do anything about it ^^
True
Does the higher rarity apprentice mining pick (copper+larch+mold) give increased rarity rating? I can only find upgraded versions of (tin+larch+ mould) I don't want to waste what little blue copper I got if I should wait and combine it with tin to get the extra rarity.
Is it just me or is the resource density drastically different between some nodes?
So, question regarding crafting gear....
If i have a recipe to craft a piece of gear...can i craft higher rarities of that same recipe by just using higher tier materials? Or am I missing something?
Smithy is being built in Winstead materials collect no idea how long to build it! say 4 hr remaining š
@keen parcel Correct it takes the lvl of the lowest item you put in, there is a image of the item you make before you press go
its copper I am so unlucky in mining
It's not the lowest quality, it seems to take an average of what you put in.
What you see before you click craft is what you will get.
When doing a crafting proffession you can get quality bonus rating from higher rarity / level shirts and pants. This can help increase the stats on the output item. But this is also shown before you hit craft.
Isn't Husbandry a strange name?? I am Norwegian, and I learned in school that husband is someone you are married to? So... Husbandry is "to manage carefully" your husband?
there might be something to that, but at the moment, i think its the result of absolute random
ok, awesome
Husband from Old Norse means master of the house
I think its more they worked on some zones first or different people working on different nodes. Halcyon has way less harvestables than miraleth
Husbandry on the other hand was the trade of handling and breeding animals
you think so? In the entire ZoI?
Not so much that you're the husband, but you are "husbanding" your animals
I learned something new today, yay.
Well husbanding would be the verb action tense of partaking in the act of husbandry no?
The word is very similar to the norwegian "husbond" which means the head of the family
Still weird to me that this word is used for farming š
Where can I make an apprentice pick axe
which server?
find a town that has build a stonecutters upgrade
Vyra
probably check out Vyra server chat to find which node has it.
Am I right in thinking we can't mine apprentice ores/gems because the pickaxe required slate mould which we can't get because of no bluebells?
In general, apprentice tools are crafted at the node building of that type
Yup
there are two apprentice pickaxes, first one only takes basalt molds
Ooh really? Nice. Stonemasons is it? or another building
Woops I thought you said journeyman
Christ, I only just hit apprentice haha, manage to get about 20 copper from 1 -> 10 lol
Apprentice pickaxe is available at the stonemason yes. 10 Copper fragments, 10 western larch timber, 1 basalt weapon mold
every profession has 2 variations of the apprentice tool, all of the "easy" ones can do done with the first upgrade
wait what? why are there 2?
Nice nice nice, I'll get on that when servers are back up, ty
They give different stats
ur doing great at that ratio....
standard apprentice tool and better apprentice tool š
I just want to be able to mine the t2 ores so I can increase the chance of copper
ooohhhhhhh, makes sense. Kirkland brand and Gucci pickaxes
I saw someone in the bugs and issues channel say they lost bluebells out of their storage due to the storage bug atm though, are they actually not in game?
This one
Crafting is quite complex, looking forward to what we are getting in the coming patches
They can't be crafted at the apprentice weaving station.
Ah right, annoying.
I'm looking forward to getting into the crafting to be honest. I hope they leave it complex. Sick of companies making things easier for the sake of more customers
If you do want to craft, friends or a guild will be needed.
Mandatory?
You cannot gather and process enough to fully craft anything at the apprentice level
I have others in our guild who will be gathering crafting as well so not a problem, is that not just a time gate though? Or you actually can't do it
If you have people gathering then you are fine
most people will be gathers, then processors and then few grand master crafters
Most apprentice crafts need at least 3 different processing materials (each other those needing apprentice gathering)
And as you are limited to 5 apprentice professions you can't solo it
And that will probably only get worse as the crafts rank up.
And by worse I mean you will have to interact with more people.
(Which is better imo)
You likely won't be able to solo a grand master profession with 5 characters on your account
Interesting, so could you go 3 gathers, 2 crafts ? lumber/mining/hunting/weaponsmithing/husbandry as an example
Even with mining and lumber as gathering profs?
Yeah, cause you will need ingots and weapon molds
Ahh right the processing bit is a profession as well
So either you find someone who can make those or you trade you gathered materials for processed materials or you buy then outright
Yup
Eeesh, alright. Isn't summoner by default gated to 3 though?
They need hunting/husbandry for their summons right?
No clue š
Yea, sure I read somewhere you can modify the summons using that profession. Guess we'll see. Appreciate the info though; no doubt be back with more questions at some point. Cheers!
No problem.
I'll be on Lotharia if anyone else is and wants to work together on Artisan bits!
Do you have a job waiting for pickup still?
Changed mortar recipes to require thread instead of fibers
Fixed issues with recipes not displaying properly in the Profession menu
Oooh, maybe that's the fix for apprentice stuff
I did not ^^
Question regarding pylons.. after gathering in the circle of influence I begin a timer until I'm able to place another. How am I able to change the area of coverage if only 1 is allowed at a time?
They are super quick on some bugs, I reported the trade+storage dupe a couple days ago(although no idea the steps to make it happen) just had it happen to me
Sadly, this bug has held me back for about 2 weeks when I reported it
Hello everyone!
What proffesion would be able to make gathering tools for herbalist
herbalism
each gathering profession makes its own tool
you'd need mats from other professions usually tho
Waaaaaaaaaaaaaa
With the motar update would that fix the slate motar? (right channel)
Oh snap, better put my mining gear back on
At the risk of being viciously attacked by everyone who cant find copper/zinc š once youve levelled to 10 in your crafting professions are you finding that basically anything that isnt epic/legendary is useless to you? For T1 resources i mean
copper and zinc are used in level 10 gear ingots as an example, so not useless entirely
i guess it depends if youre levelling to journeyman crafting or not, but im basically just looking at making decent rarity 10-20 gear now
not when you wanna upgrade to journeyman crafting
yeah come p2 itll all be worthwhile still
for that XP
and if anything you sell common / uncommon to others
and use rare + yourself
lots of paths for it
true. just running back with all the bad rarity stuff all the time takes a while
but yeah i guess theres a weirdly imposed ceiling because of the level cap that wont be there normally
Actually enjoyed solo gathering and crafting last night. I do think solo efficiency has to be improved. The whole division of labor and the economy will speed things up, but not enough. I think there has to be a way of refining goods, to make them lower quality, to get more quantity. Particularly things like sand, metals, fiber etc. Matching quality slows things up. It would also help supply. Uncommon weapons are fine for levelling. It also helps supply the professions with stuff for levelling without increasing gathering. And means you don't need to carry so much around with you, right at the start.
Gotta make ingots still using T1 fragments
maybe the better question is, what is everyone doing with the middle rarity stuff
sure common and green you can level with
and save legendary/epic
Well, the hope is, when everything works, I can craft a rare or higher piece of something for myself, every now and again, while I craft green stuff to sell and common stuff for levelling. I think that is what the game should aim at. Isn't that sort of everyone's expectation?
maybe its just me, but once ive got green/blue tools for example im finding im just thinking ill just hit more rocks/or whatever and luck out and get epic/legendary. And im hitting less rocks by running back and forwards to dump stuff in town instead of just leaving it on the ground
I haven't got to that stage yet, but is that because you have reached "Endgame" at 25? Probably at real endgame when levelling is no longer significant, the average material quality will be rare and the minimum uncommon?
I think that might be it, and it would be the same but at grandmaster/50 or whatever
just thats a lot further away when we have the full game
hm i also seem to have lost stuff to the storage bug, as id gotten lucky and found some heroic stone id turned into molds and those are now gone. and i didn't even have a character before this last weekend, so there was no way for me to have been part of the dupli situation at all.
How can we make Cotton Thread with higher Tier Droppings? I have the higher droppings, but they never show up as a choice when I try to make Cotton
im assuming we can't get higher tier water and seeds
so from playing the last few weekends and trying to figure out gathering/processing/crafting rather than just hardcore XP grinding all day, I've come to the conclusion that...it's hard. And by hard I mean you will need other people or a market. For example, I went tailoring and gathering. I am bottlenecked at apprentice because I need tanning materials and woodcutting materials at apprentice. The sheer amount of time it would take to level all of those gathering and processing skills up to be equal to gathering/tailoring/weaving would be incredible. Basically, WTT is going to be thing in this game.
It's worse than that. By the time we level up a Crafting Profession, we can no longer make anything that is usable by ourselves. We outgrow what we can make very quickly, even when just adventuring casually
have to share this somewhere... all the novice tools require copper to craft but it seems like i see every material BUT copper around the world
pretty much have to get off the beaten track to find any copper, and even there it is very scarce
I havent seen what kind of gear drops from levels 15+. You are able to craft blue/heroic gear not incredibly hard if you constantly gather. Is this for sure the case?
WEEPING WILLOW timber is fucked? Epic becomes Prime Oak Wood and Heroic becomes {null} unlabeled
Are the other tiers safe?
As a Leather Worker, I currently can only make the Novice Stalker stuff, which at level 14 is of no use to me.
Most of the good gear i have is from drops. the drops are very much better than anything i can craft, which is sad
Ah. I can almost make the apprentice stuff at level 12 for tailoring, I just need apprentice items from other professions tho is the problem
and i sacrificed leveling to go around chopping wood n shit
not to mention finding Grems consistently amongst other things like copper and flax (unless you farm droppings like i did) is hard
like i want it to be difficult, but this seems flawed a bit idk yet
So that's my point, once you're Aprentice, you will be able to make the Bear Gear, which is lesser than the typical drops you start seeing at level 8-12
i honestly dont know what drops ive only seen garbage from mobs
but i hunt animals not humanoids
Also, I'm now an Apprentice Lumbarjack and Miner, yet all the new stuff that I can now gather, I am unable to process, so I'm stuck
well maybe they fix it on wipe
because i wanna go all out crafting next wipe IDC about leveling that shit is easy if you want to just grind
I really think Crafting needs to be heavily rebalanced so that it makes sense to become a crafter. I'm also hoping that the new build in december will address some of this. We'll have to see š
i hope so too, i think its close but if you are saying the drops make it pointless then that sucks
I think we just need to be able to progress faster, especially at the beginning. And when you craft with higher tier mats, you can make some pretty decent stuff
I still think there should be great drops to get while adventuring, but crafted stuff, should be solid standard gear, and should be of use to ourselves at least, when we craft
I have some boots and some gloves that I got when I think I was 11 or so, and they are light and caster-oriented, but they are MUCH better than the crafted Ranger Medium gear I replaced with them.
its always been my opinion crafted stuff should be the best in the game or at least have its benefits
UO it was like that
in vanilla wow it was the same shit, crafting yourself gear as you leveled was useless for the most part aside from maybe a couple things
Is there a decent spot to find weeping willows?
so far I haven't found any place that has more thnan just 1 or 2
Yooo what was the enchanting scroll recipe fix? Did they make green ink finally obtainable
where is the NPC that can promote herbalism to Apprentice?
I lost my 5 legendary tin from the rollback last night...
what server is the most ahead on town nodes
What would be a better use of rare poop? Rare flax, or Rare cotton?
are you talking about droppings ?
yea
keep it when you will need it
right, im trying to determine what i would need it for though
Really hope they fix copper soon. Ive seen more iron than copper,zinc, and tin combined
How many levels of novice are there?
10 you can upgrade from novice to apprentice
thanks
hi guys, is processing supposed to be that slow ?
i dont know if intented at exact time but from what was said by intrepid they currently do want it to be a kind of stop gap
also anyone know what the hotfix notes meant with
Fixed several issues with Enchanting scroll recipes
it's because no one can mine iron rn
so while the other ores are mined by other before you, the iron remains
but i do agree that is ridiculously difficult to find copper
does anyone know where the 2nd sword division helm recipe is? It's not in the armorsmith vendor
this is the most solid mining related name ive seen yet. very nice.
I do believe it to be lyneth
Anyone ever see a legendary caracass/animal fat?
Wondering if its just straightup impossible
I imagine just rare, we got apprentice tools yesterday on castus and ive already gotten a few heroic and rare carcass as a result
Is there a max fishing level now. thought we stopped getting exp at 30 or can we get to 30 - 99%
anyone know where one might find cows milk?
Farming lul
Grow a cow, then milk the cow
Most likely the agriculture building at Joeva
You need apprentice farming to make it xD
What is the price of a heroic level ruby?
what was the enchanting scroll recipe fix?
Hey, I bought some toy crates from winstead and talked to the caravan guy. My cargo is now empty. Wtf do I do now?
depends on server, and supply
FINALLY
What are spider carapaces used for?
how to craft that? with all epic materials?
crafting does an average all the rarity materials
But if your rarity average is close to heroic than epic, then your stats will will be different
So if I understand this correctly, as soon as you have more than 50% of all mats of certain quality then the finished craft will be guaranteed to be of that quality. And depending on quantity of mats of that quality that you use (50.1 -100) determines where it lands on the stat range?
Technically, it should work like imo. Maybe the importance of the materials in the recipe comes in the equation, not only the quantity, but idk for that. Just keep in mind your current version, it should be close to the truth
Nice, tnx š
i better not see a node upgrade for journeyman tool now.. š
wish we had access to the mining tool recipe with the good stats and i would make a legendary there as well
you got the second pickaxe with rarity
it's not first stat but at least it's there
which one? u mean this https://ashescodex.com/db/item/Gear_Artisan_Mining_Tool_Pickaxe_T2_1 ?
yes
gl finding legendary animal fat lmao , also i dont have the wood atm but that aint a problem compared to animal fat
got epic
you'd need hc for a final product at legendary I believe
not sure the scrolls are crafting as intended, base paper seems to have a big impact. This would be crafted with 4x epic ink,1x heroic ink, 1x heroic powder, 1x epic thread. and come out rare....
enchanting scrolls seem to be right tho
how does enchanting work? what station crafts the enchantment?
id guess this, but havnt explored it to see how it works tho
Fortitude Potion (Apprentice Alchemy)
Use enchanting scrolls, can buy them from Scribe vendor or make them yourself
seen ppl trying to buy legendary animal fat on resna for like 100g lol , i have gold but im not that rich from only mining since i got access + idk if anyone even has it here
yeah I haven't seen a legendary carcass yet, only epic
hey someone who knows, does the adult cows get lost when you create a baby cow?
Do you have cows or more importantly milk? I need to know someone actually made this happen š¤£
Are all artisan professions available in alpha 2? Is there any missing?
Do we have a listing somewhere of what crafting stations are available per node per server?
sadly not. I am planning to figure out where you can get cows, though I am pretty sure it will be from some vendor
I canāt handle this amount of excitement in the morning
Go to a node with Agriculture Building. Thereās a farming vendor there that sells baby cows. Now buy em. Go to the farming station. Now āgrowā your cow. Now you have a full grown cow. Now milk it (by using the station again).
Boom. Milk.
||you need apprentice farming to do all that lmao||
do you loose the cow when you make the milk?
Ye
damn, so you probably loose the adult cows if you make a baby cow
If you grow a baby cow into an adult cow ye you lose the baby cow
no, you can make baby cows using two adult cows (according to ashes codex)so I was wondering if the parent cows would be lost
Do you get beef and milk in this process or 1 or the other
oh tha k you i was wondering what they changed with scribe, basically you used to pnly get common no matter what you put in
Dunno if thatās a thing yet in this phase xD Iām not knee deep into farming. All Iāve done was make blackberries and lettuce for building construction and the people who are knee deep into farming plus cooking would be more knowledgeable about it
Can we currently have every profession on 1 character?
You do have all professions on 1 character. There are limits to how many can be upgraded to certain certificate levels but you can do novice in all of them
You can be novice in all professions, 5 in apprentice, 4 in journeyman, 3 in master and 2 in grand master
Great. Ty
Made this cheat sheet for anyone who wants a quick look on what materials they need to craft their basic artisan tools
had a similar problem, I got a common novice scroll of experience from epic linen thread, rare red ink and uncommon magic powder
nice! could you also add the required mastery for the necessary professions?
20 epic linen, 1 legendary western larch, 1 rare tin ingot. If I swapped the legendary larch with epic - the fishing pole would have been heroic.
finally got enough heroic larch
I think you can mix rare and heroic timber and still get a heroic item just with slightly lower stats.
I got this today while processing wood, anyone see this before?
does anyone know if the fish caught in the sea are any different at the moment?
ive seen pristine zinc fragments but not clear oak
Is it possible to get anything higher than uncommon spidersilk?
just keep farming webweavers or what?
any spider / arachnid type. Try to find something with a star. higher level and more elite the more the drops
ty
depending on your level check out some of these areas
yea basically i should get into ursine and grind
Can I just skip straight from the beginning sickle to apprentice? Or do I need to make a novice
Yes, the names of willow timber are bugged like that. That is really uncommon weeping willow timber
oh thank you, I had been working on some Weeping Willow, but when you trying to process a lot of wood given to you, you loose track of what is being processed at times
No problem! I was confused when I was doing it too. Rare will have a different name as well. But it all works. Just that UI name is off
I would really like for them to turn on fish all the way up to grandmaster. Just because.
anything on updates for crafting from livestream?
no š¦ hopefully something will be said in the QA
hey where do u guys go to find western timber ?
Edges of the map mostly
ok was just wondering, cause all i find are eastern lol
Itās like taller reddish trees
thank you!
Western timber is south west on map next the mountains
also whoever asked the devs a quesiton about artisan being too fast are on copium lol it should not take longer to get out of level 1 crafted gear than it does to get to lvl 25 practically
I seem to be completely blind, or maybe, possibly there sin't any use.
But what use does Mulch have ingame as of yet?
at the start of phase 1 it used to be used with poop but then they changed it so i think right now it has no use
i imagine it might be used for more farming stuff later on when its fleshed out
Yeah, it seem to recall it had a use alongside Droppings, to craft Blackberry, Lettuce and Celery. but it's been removed. So I have a guess of it being use with other foods. But thats about it
Is weeping willow more rare than copper? Can't find any or at least would appreciate if some one could point me in a good direction to locate some
I have found some, on the smaller hills in the New Aela zone. Surrounded by Ash and Oak trees.
from what i have personally seen in game + a post on the artisan forums it is probably the hugest bottle neck by a large mile
there is maybe double digit weeping trees and its used in literally everything
so you will most likely still be making novice recipes to level and apprentice recipees to make the gear if someone needs it
You have to select the higher tier in the drop down at the top
Awesome! Thanks!
Heya. Unfortunately with crafting things like thread, you are unable to use a drop down like that, which works in other processing. I did figure out how to do it though, you need to ONLY have the higher Tier ingredient in your inventory, that way it uses that. If you have multiple Tiers, there is no way to select the one you want.
Strange as I have made hundreds of flax using the drop down
And linen thread
Maybe I only had one type in my inventory /shrug
So I have lvl 11 lumbering, lvl 10 mining, and lvl 10 herbalism. I've been making logs and selling it to vendor and keeping the blue+ materials.
But so far, I can't actually figure out what I can make. All the recipes are kinda useless.
I have 10 stacks of spices and 10 stacks of sauce and no recipes to cook with
And all the potions that u can craft are sold from a vendor for even cheaper than the ingredients.
I think they just made basic stuff to test systems and a lot of it is not finished
so not worth try harding the crafting system yet i guess
Like to get a apprentice axe you need bronze ingots, but to mine bronze ingots you need an apprentice pickaxe which also needs bronze ingots, which to make you need lvl 10 smithing or watever, and to get lvl 10 smithing, you need to grind that, and then to get 30+ copper. which is impossible.
and then... and then.... and then....
Yup
Kind of a nightmare
Copper is not impossible the issue is the nodes can be whatever and nobody is farming basalt etc
yea basically for just gathering you have the crude ones, you can craft a more durable novice one, when you hit 10 you have to find the npc to advance to apprentice you then have access, by default, the basic tool but you do need a node to have a specific building to enable you to craft the tool, that basic recipe uses tier 1 novice resources and thats just only interacting with the gathering system
someone the other day mentioned it, and someone else posted a video of it from intrepid, where when you mine those rocks you get other ore resources in a smaller quantity i think would solve this the best for just recycling the nodes
Not a bad idea
i think that needs to be implemented sooner than later to see how it works out for flushing the ore resources, it also would encourage a new player that if they cant find the copper node, for example, to just mine the rocks
just to add onto this its my current issue is there is a lottttttt of throttles on the artisan systems
i cant see a world where current crafters and gatherers want any node to go to war and destroy buildings that they use
ill go hard on crafting in phase 2. i got metalworking and stonemason to lvl 10 but that will do for now
i will try harder in phase 2 with my current knowledge but if nothing changes i still still bitch about it everywhere 
I just got 10 in tailoring.. now to figure out if I can make anything
same actually this past weekend, and you need hunting+tanning, herbalism+textile thing, lumerjack+milling (all apprentice tier) to make anything, and novice farming for some of the materials
i believe some of the unique recipes that exist may use mining /alchemy stuff
You are right, I'm wrong. Yesterday when I was trying this, it wasn't working, but I just checked and I see exactly what you said š¦ Thanks!
i dont mind the hard mixture but i do mind that with how leveling it works you might actually still be better off crafting novice tailor stuff if you were aiming for journeyman (im not in this phase)
š i didnt know this since i usually only hold what i intended to process at the time in my inventory
Yeah, but I just checked again and either they changed something in the last patch or I was wrong all along, because now I do see a drop-down to let you choose. But, the way it works, everything you have will then need to be of that tier to make Cotton, for example. In making tools or gear, you can usually mix tiers
It's different for the different stations
Scribe you select different ones
Farming no
Etc
I think it is final items vs components
If it's a final item you can mix.. if component no
Or if it has more than 1 quality ingredient maybe
any armour smiths tell me if the enchanted bronze armour is in to craft?
Will work on that in the future
i havent had any luck myself, been trying to get these recipes
Is there a place to look up vendor value so its clear to know which items are worth processing before selling at low levels?
same. got master fishing cert today, but sofar Lamprey is highest i've caught. Been fishing a ton to use the fish for fillets and raise cooking.
Farming droppings with a level 4 character is way easier to do than with a level 25 character. Huh.
It feels as though the drop rate for mobs that don't give experience is exponentially less. I get why they do it but it definitely makes leveling professions harder if you pass a specific "sweet spot" level
Am I wrong on that or have others seen something similar?
Has anyone tried to see if you lose learnt recipes if you downrank a crafting profession btw?
anyone also curious about needed mats for eastern hemlock planks?
can confirm you dont
just to clarify you dont lose them?
correct
eugh guess im downranking and promoting until the end of the phase then lol
are you also planning to have refining and crafting alts next phase š
fair
it wont work i dont think at realease, cause youd have to have so many to get grandmaster multiple things, but for while were stuck at pretty much journeyman itll work
unless mailing is in though, need to rely on others still
forgot no level req for them, so doing what u said is possible currently
maybe not once they are gated behind quests
its what i was thinking, with the current system you probably will just have an alt that does the 'processing' or along those lines
but if you imagine we need i dunno, say grandmaster, mining, metalwork, stonecutting, you cant easily do that yourself for armorsmithing
yeah, and since lvl cap is still 25, journeyman all u need next phase
oh yeah itll work for phase 2
i meant release it wont
or youd really need an alt empire
you could do it
but at that point building relations with others
is more effective
yeah i just want a bit more freedom to do it myself, not entirely be able to craft everything in the game at max š
as it is you still need a trusted friend to move stuff between your characters unless i missed something š
I've had master fishing since the first weekend. Just been waiting for new content
is that for everything but fishing? I'm 20% into level 30 and have master fishing as well
well more so meant we cant use lvl 30 gear
or items, so there is reduced value to no value in trying to progress that high
where do i gotta go to find weeping willow? i have level 20 lumbering
random amongst other trees
How much do the higher fish vender for since you guys got master?
there is no go to spot
so its not easy to find like western larch nor eastern hemlock?
Anyone put together a spreadsheet for all the processing recipes yet?
correct
Sadge that sucks
Yes seen same thing
I made it a point to just get a few levels killing level 1 timid grems and got enough droppings (common to epic) to get me through the 1-10 of leatherworking and weaving
another 15 minutes of work on my second trip.
nice
If I have legendary copper do I wait to turn it into legendary bronze ingots or should I just use it?
is there any point trying to make high quality low lvl gear?
High quality gathering tools?
double copper
Whereās the mining foreman so that I can promote to apprentice
Halcyon
Is there not just one in the world I know nodes can get them eventually
East of lionhold, thereās the various profession poiās. You want the stone one
I'm about to fuckin' cook
if i found a rare bear, is it 100% success rate to make a rare bear mount?
I'm slightly worried your about to cook when you have that much poop
Where TF do I find copper lmfao
Iām level 15 hunting and havenāt seen anything past epic
What did you get epic from? Weāve only seen a epic wolf
Supposedly heroic+ was made possible yesterday
Literally spent 5 days grinding out a legendary sword just to be trolled by a fake item š
lol
Where do you guys find good hunting spots? I've been trying to find a good spot
Also what lvl do you have to be to upgrade certs? and where?
10, these areas (depends on what cert you're leveling)
Thanks Vaspen
to get the level after novice i got to be level 10 in tha tskill?
Yes, 10 for Apprentice and 20 for Journeyman
Any good price listings for average price of items?
some way of making lower level resources, and products contribute to higher level recipes and crafting parts etc might help with the vast quantity of items needed to level up and currently feeling wasted.
Anyone know why Cooking is a processing profession and not a crafting profession?
Has anyone else gotten a type metal fragment, as an example I received some Pristine Heroic Zinc fragments when smithing some heroic Zinc. I cannot find any data or anyone else who has something similar. Is this a bug?
WTB 2x Tin Ingots!
Any herbalist jouryman on Lotharia here? I am lvl 10, my progressbar is at the end of 10 and a small keylock there stops me from levling further. Tooltip says I need to see a herbalist Guild to get an upgraded sertificate. I dont know what a herbalist guild is? And I cananot find any herbalist trainer who will upgrade above novice š¦
I'm trying to level up my processing skills but cant seem to do it at lion hold, do i have to venture out and head over to a different town to level that up?
That's the neat part... you don't. It's all sitting In someone's storage
is there any guide to professions, its omegaconfussing, also where i can cook i legit couldn't find how and where to cook
I dont thin there is yet. Alpha2 is not focused on artisan i beleive?
i agree its not focused, but lmao. thx tho
there's cooking station NE of lionhold, or you can cook in node towns
Heres a guid, but it is not very detailed or helpful imo https://ashescodex.com/guides/beginners-guide-to-processing-in-ashes-of-creation
Beginners Guide to Processing in Ashes of Creation Processing is one of the three essential artisan skills in Ashes of Creation, serving as the crucial middle step in crafting final products like weapons and armor. First, you will need to gather resources using the gathering skill. Then, you can use a processing station to refine [ā¦]
tyvm ā¤ļø
What do you mean?
Steven said in the stream there was plenty of copper being mined but because its difficult to trade untill player shops become avalible it makes it seem like there is no copper
can anyone confirm that common scroll and heroic scroll are meant to give the same enchantment bonus? or a bug/unimplemented function?
do you have to wait 30 mins for processing, or can you go do something else and come back
Did anybody found this Recipe: Apprenitce Mining Pickaxe 3 ??
thanks Oscar
intended to need all same quality?
Basic ingredients don't impact the rarity
If you want to make epic slate clay, you need epic slate fragments and epic animal fat.
hope not, same with magic powder for example, make it selectable like the basic incredients
You should be able to add higher rarity imo. But that isn't a thing yet.
Nagging you all again - surely someone has leveled herbalism to 10 and above?
You need a journeyman level node building to level up
You try demoting it and promoting it again? Iāve got lvl 20+ herb. I was able to lvl past 10 by promoting my cert at any t3 node built alchemist (farm building) or at the agriculture station east of Lionhold.
Does speed rating work for gathering professions? I have 359 but feel like Im not any faster then with my novice hatchet?
Will try that when I get home from work š
You have the apprentice rank so you have been promoted, have you done any gathering since promotion?
It has the lock on it still though. Iāve seen one other person who had a similar issue and was able to resolve it by demoting and promoting the gathering skill.
It works on breakpoints. Ar some point you will get to chop an adult in 9 'ticks' instead of 10
Not sure what the number is tho
I've had several skills show the lock and it's disappeared the first thing I did that generates that xp
"yeah you will need a whole guild to farm for 1 person to level jewelery, impossible otherwise"
solo farmed nothing traded or bought.. just play the game and its doable
in general crafting professions are harder to level up because the massive amount of mats necessary, but it's certainly doable
Can anyone tell me why the master mason does not give a promotion to an apprentice? I don't understand anything, lv 16, stone processing 10+, the dialogue does not end correctly. The rest of the gathering professions have raised the level normally.
It's just the ore that's slowing everyone down. You need 2k copper or zinc to lvl jewlcrafting same with armor Smith.
Got it, thanks!
yeah it is a lot of mats but the fact that you can use both zinc frags and copper frags to lvl it its not that bad , whats bad is the waiting time on the raw mats making them into fragments. so much time just waiting on that to start craft
is it just me or does the crafting system suck?
like it seems if you just group and level at monster packs and bosses that drop gear u want, its faster exp AND gear
you can spend 10 hours working on a profession at level 8 and get nowhere, meanwhile your friend is now level 12 and has decked out gear
its not that its doable, its that its a waste of time when you could be mob grinding for exp AND gear MUCH FASTER
"crafters make the best stuff" doesnt matter when people are outleveling what can be crafted
show me the gear you have thats ebtter than a lvl 10 legendary crafted item.. lvl 10 legeandary and prob epic is equal or better than what ever junk rare/heroic gear u loot at lvl 25
I believe professions should be able to keep up once towns canāt become tier 3 in an hour
As towns decide on how high level mobs are correct?
wont that be even worse? Even more reason to mob grind?
Hopefully with having player shops we should get abit more trade happening.
I was disappointed in the livestream since Steven didn't say anything about crafting
I found out yesterday a guildie had a couple thousand copper stashed away š
yeah but then why not just mob gring/group farm your way to level 25, getting all the gear and exp u need along the way, plus cash.... then go buy some legendary shit from some dumb noob whos been gathering stuff, is only level 12 and has the same hours as you but its all in chopping trees
same, i was hoping for some announcements about how they are going to fix the crafting system
I had about 400 zinc and 400 copper I donated to a random that was trying to lvl armour Smith since I'm not going to get enough to lvl it befor phase 2
Thought they were going to lower gear drops, or is that a misconception on my part
i would love that, where di you hear that?
Skill trees, better ui, item breakdown, repair kit, ingredient experimentation... and a load more stuff
honestly i dont think monsters should drop items at all
Some of my guild mates were speaking about it
Gear drops will probably stay but it's usually a low roll on stats vs crafted gear
I wish monsters all dropped something, it doesnāt make sense for a enemy to drop nothing give us like a piece of useless cloth or fur worth one copper or something
well it seems the way they went was different mob packs drop different things, so you farm the type that you need the thing
I know that, but you can have periods of time when you get nothing to drop for you and itās kinda weird.
This is speaking of solo play btw
do you think the UI includes more information in game about how crafting works? Running around for hours just to see what can be made somewhere is lame as fuck imo
thats happened to me too... I get told the best way to get items is mob grind, i go mob grind, get no items or anything for hours...
Whatever it is, it would just be nice to know what is going on. I'm not sure if its JUST because its an alpha 2 stage or making things difficult to learn is part of their game design
yeah i guess someone will buy these from me , since i was the dumb noob who only been mining mainly and im lvl 11.
you know it all gets reset very soon right? like leveling has more use than learning artisan
One round of mining with ur guild and u set up for lvl up. Or ask the mats if someone in your guild got some
well i just did both paths, the group mob grind path and the artisan path... wasted a ton of time on the artisan path, stuck at level 8 and just got my lumberjacking to apprentice after like 20 hours.
i dont have a guild, im purposefully playing solo to make sure that the experience is good enough
if this game forces people to join guilds or spam global chat in order to find out basic information about the game, it aint goign to have a healthy player base
this implies that everyone's objective is to get to a higher level, but in this type of game your objectives are up to you
the "dumb noobs" who are focusing on artisan professions probably enjoy the crafting and trading more than grinding and fighting, it's just a matter of playstyle
fair enough
i guess the gathering, crafting, and caravan systems just arent for me then
maybe, if you have the most fun fighting and pvp'ing, crafting just seems like a slower way to get the items so you can fight
thats basically it yeah
i enjoy the most taking artisan and explorer comissions and go around the map seeing locations, gathering mats and sometimes helping players out
i just made a new char to see what it would be like to go solo crafter and try and make my own stuff rather than mob grind in groups for named bosses and specific gear upgrades... it was absolutely brutal
thats why im bitching so much... the system sucks balls from that perspective. Nothing I could craft was ever useful. All my glint into lumbermilling the wood and then making boxes and caravan shit to upgrade my carpentry? completely useless
I spent more time farming mobs for glint to pay for the processing/carpentry then i ever got for anything
and all the shit i made was trash and useless
yeah and the game is also balanced around groups, so the professions also are way harder if you try to do them by yourself
bunch of oak boxes
lmao
i hate that honestly... What it means is, unless your group is on, you are useless
id rather be able to play with people in the world than some specific group that has to be married to each other
i like PUGs and randoms
grouping up with whoever is online
or doing solo shit
that's fair, the focus on groups is by design with ashes of creation
gathering is a solo activitely mostly
so i thought this might be a nice path still to find some fun way forward
i believe it's possible to create a mega guild of vagrants, a guild without strong rules but still a group of people that you can have preferential trade and parties
i just dont like that you have to join a guild to trade with when id rather have a real economy and trade with the people in the game
this whole "guild centric" focus i think will ruin the game for people like me
you don't have to join a guild to trade, the game will have other types of groups you can be a part in, be it node citizens, the religion you'll be a part of and so on
but even then you can still be by yourself and accept that you'll have a harder time trying to do certain things
well the new trading stuff they are talking about might help... shrug
yeah im excited for that
Does anyone know how the clothing buffs work for processing artisanship
Do you need to wear them when you start the process, the whole time, or when you accept the items?
When you start
I've been told it's when you claim the items
well that explains why i thought it never worked
yikes
these are the types of things i wish the game told us, that make me frustrated...
As someone who only equips it at the start, I can say Iāve personally seen yields of 103 on batches of 100 as well as rarity increases and xp benefits.
yeah, at times like this remember that it's an alpha
well thats why i keep complaining... how much of this is "because its an alpha" and how much is "by design"?
like you cant see what is built from an apprentice carpentry station.. you gotta run across the map and look. I find that disrespectful of the players time
I get that many things are going to use travel time as part of game design., But finding out basic game information isnt one of them
I believe it's just because it's an alpha rn. Last week the page for your professions only included what level your professions were at, yesterday they updated it to also show all the possible tools for each profession and what are the mats necessary for each one
this type of stuff is polish
remember we are here to test ashes of creation not play it
well part of testing is complaining about what bothers us imo
there is a lot of lack of information about systems in the game
absolutely
and also saying what parts we really like
does leveling up hunting increase drop chance of blue and up on tier 1's?
i want this game to be successful too
i'll test this today as well
Thereās too many systems that are gradually being iterated on. They have to know the current gathering and crafting systems arenāt optimal.
While Iāll /bug obvious things, I donāt want to burn myself out providing feedback at this early stage unless things are specifically asked about.
same, for little things like lack of information in the crafting system I've just accepted that it isn't a bug just it hasn't been worked on for now
I get that they may not want to have UI that provides information that is constantly changing too.. Like they may want to wait until it is more settled
yeah
If itās something I care deeply about, Iāll make a forum post after reading up on others experiences to try to include as much info as possible.
Does anyone have a spreadsheet of all the crafting recipies and thier components/quantities?
i just hope that it isnt a design philosophy to make the game totally low information that only elite guilds "discovered" and the rest of the player base is in the dark. Especially with very basic elements of the game.
We should easily be able to view the professions and plan our path from a UI and then travel to actually go do the work.
I use the ashes codex site periodically. Not sure iād want to try to keep a spreadsheet up to date.
I want to create/obtain a base spreadsheet for now, I know there are ways to import from APIs and such, though that is a bit beyond me at the moment. Im working to learn it, but having a starting point would be helpful
Question, anyone know where to get a Apprentice Pickaxe recipe with the quality stat?
Been looking around and can't seem to locate it on my server. I have the recipe for the standard one and the eastern hemlock. But can't track down this one. lvl 30 miner... and really would like that pickaxe.
https://ashescodex.com/db/item/Gear_Artisan_Mining_Tool_Pickaxe_T2_2
another thing about the crafting system i dont like, is how many useless items we need to make
like 100 oak boxes... is that any good at all?
pylons are not tradeable is intended?
does anyone know if leveling up to tier 2 hunting increases drop rate of blue and above carcasses on tier 1's?
You can get rarity increase on artisan items that are higher.
Ie - Hunter Pants gives that stat at apprentice.
Thanks
I noticed a HUGE difference when I started stacking rarity.
yeah but the thing is, how many hours did you put in for those? In the actual game, people arent capped at 25, theya re capped at 50. So by the time you made that and are still level 11, the other players arent just 25, they are much higher and that stuff is still obsolete.
Any Artisans looking for a guild with processors and gatherers?
Click P and it will show you every recipe you have unlocked under each profession
Yes, however, I am trying to create a spreadsheet with said information. I have started manually entering information from ashescodex, but it is quite... tedious.
Ah, yeah I donāt know anyone whoās took the time to do so, as itās on the codex, best of luck!
I saw this as well. I wonder if you need a blue scroll in order to enchant a blue item, etc Can you use more than one scroll to go above +1?
Does anyone know if resource quantity stat does anything?
Before I had the stat, adult trees would give 5. With it, sometimes I get 6.
Similarly, herbs would always give 3. Sometimes I get 4 with the stat.
Probably not worth wasting a load of legendary resources to make a better pick
It all gets wiped in a few weeks. Play around, learn, /bug, and give feedback on the forums.
I generally encourage people to use white mats on making a novice tool, and use their better stuff on apprentice+ tools
Ye iv allready got a heroic pick I was debating on if I should make a legendary but I'll use that on something els
I wonder if you demote from apprentice, does it destroy your apprentice tool? Iāll try to test that out closer to dec20.
yeah but you are talking about something in the future right?
i did this now so i dont have to do it after server wipe and on launch. wasnt even to craft items, i did this to learn what to save and what to vendor.
and how many hours i did to craft these? 100% of the total time servers been up and i could log in i have been mining
after wipe and launch im leveling to max first then starting artisan lol
I plan ot do the same SWE
its trolling urself to run around low lvl and farm stuff, just makes u not able to kill mobs that block stuff
Although I do have a bad artisan / gathering addiciton... that Legendary Dopamine drop kick gets me
it does not, I just tried it
I did 90% of my mining once I got above 20
Yea I canāt see not leveling to 20 before going hard to gather. Too limiting otherwise and want to level while everyone else is so more groups to play with.
Thanks - Hope you /bug that. Not sure how they should fix it, but could be abused.
I mean you can get to lvl 20 in a day if you have a static.
yeah its nice when u get those high tier items from gathering.. no point to level max now with some weeks left imo. there probably will be guides to use for artisan later but as of now there aint so its all about just learning as you go atm
I'm already 30 mining and a bunch of stuff leveled.. Just wanted to learn the in's and out's of it before 20th
yea, I would think you can never go lower then the tool you start with
The min max life lol
Iād hope it doesnāt let you gather with it⦠but that creates an issue with mining/jacking where you couldnāt gather the tools to make a new novice pick⦠unless you could still go back to Lionhold to make shoddy
I don't see the issue. Sure we are limited to artisan now, later on people won't care if everyone can collect copper or pet a crow
yeah same here, i noticed already that u cant be a gatherer and a crafter on the same char cuz of the artisan skill caps , had to de-mote one skill to unlock jewelery smh.
gonna need 1 gathering alt and others the crafters
Im mostly processing and gathering atm.. Feeding another friend materials.
Dabbled in Jewelcrafting.
No issue? Level up hunting, make a monster bow⦠demote it. Level up mining⦠make a monster pick⦠demote it⦠then run around gathering with crazy high gather stats but no investment in the profession?
the amount of Rubys i've dumped in there.. is insane lol
the tool bonus does not work, clearly the x shows its intended not to work
I noticed a Huge differnce in Rare+ materials when I started stacking tool bonuses
I see the x. Do the stat bonuses show up in the artisan gather stats page?
it does not
Oh good. Nice work intrepid.
Well, that's good to know
Wait, it does show up in thereā¦
If people want to switch around certificates early on it matters very little
actually, you are right, I'll bug report that
I still think that the x is meant for it to not work
Yeah, this is the bug. If you demoted it, those buffs from your artisan tool shouldnāt get pushed to your artisan stats.
Is there a chart/graphic showing the relationship between the artisan classes? As in, which gathering classes feed into which processing, and which of these into crafting?
Best i've used is the codex.
I was actually thinking about doing a website about it
Bug reported it, good catch
Really not liking the codex atm. It's barebones at best
Do you know if someone has done data mining for Ashes?
I posted it over in bugs for you as well. #alpha-two-bugs-issues-old message thanks for testing it
It would be nice to use that data to create a good website to get this
(Or if it's even permitted)
Ashescodex is datamining
if it works with tools, it likely works with clothing too, need someone to test that
I demoted weaving with the shirt equipped, and it stayed equipped with the x⦠but I didnāt think to check the gather stats page.
Less of an issue with the clothing, since it gets changed so often
Do you get more exp for crafting with higher quality materials?
yeah man thats basically part of the excersize i went through and realized it makes more sense to level and get basic gear from drops and then go backwards to do crafting or just buy from people at that point.
no the rarity of the mats does not change the exp gained
Cool, ty š
yeah they should probably buff the exp from gathering or make it so the tools with artisan exp buffs apply to character level exp as well.
is it is now u get like no character level progress from gathering even from the crafted mats either
but also i doubt gathering is ment to be a leveling way
yeah and most of the crafted stuff is useless and takes money to make, like processing, and then crafting carpentry boxes and caravan shit
by the time you get your carpentry to 10, most of the stuff you made is junk and cost alot of money
its pretty rough atm with the low tier nodes and bank space as well. even if you try to save up stuff u end up having to sell the low tier stuff
with bigger storages at least u could store shit , now you cant really
right i ran into that problem by trying to level up professions before level 10 and becoming a citizen
i was level 8 trying to see if i could farm the stuff for level 10 items, was a total pain in the ass
ran out of money basically
tried to run a caravan, got killed on the caravan because you can target the driver apparently
or hit him with aoes or something
Just a heroic apprentice
nice
I really want the pickaxe that has quality.. but apparently it's not in the game
hey there. i will pick up the crafting now after getting a general idea of combat. i was wondering... i can find enchanting charms and enchanting scrolls. but for what purpose? i cant find any station to enchant anything. do i miss something?
in any town u got 1 station
at what level can you upgrade to apprencice harvesting?
10
I don't know if everyone but me knew this, but for processing you only need to wear clothes when putting in the order
I just assumed the xp thing didn't work. I'll test more later
You people are angering me by not just wearing the clothes when youād normally gain the experience.
Just keep your clothing on 
anyone know what are "pristine" frags? got heroic pristine zinc frags
how do i upgrade my caravan w the parts i got
Just click on them, if they donāt exchange, relog
Noithiiing happened
Are the main parts in your node inventory?
Node inven??
The storage
omg i forgot to put part of my complaints about the way they are handling novice crafting about storage
i'd be better off making a new forum post but thats such a problem
also you need [since material type storage doesnt work] about 4 full storages of copper to level arcane engineering/weaponsmith, what you had done with jewlery was 4 full storages combined of copper and zinc
^
also this is a big thing i dislike about the current crafting is you make 200-300 items to level the profession, which floods the market if you are a crafter
so you could only ever sell rare+ for the most part everything else is at a loss
double also a stack(20) of novice gatherables = 1 silver, a stack of apprentice mats =10 silver, anyone know what journeyman mats sell for
is it 1 stack for 1 gold?
looks like it wants to fight you on the video upload
When I was having an issue with putting caravan parts on it was one of two issues, 1 I forgot commodities inside of my caravan, if theyāre invisible buy a new caravan or relog, 2 I didnāt have the parts in my node storage
what is yo ur node storage
the actually storage there right
even when i do that i cant put the p arts on
Yes
anyone know where the guy who can upgrade hunting certification is located?
Ask in your realms chat
wtf the game just ate all the carriage upgrades
im so cojnfused
nvm iit put them on
so weird
it would be nice if they actually vendored for a profit after doing each stage of processing and carpentry
rather than a cost
like some people say "its a good thing that crafting sux, then most people dont want to do it and i can have all the exclusive selling shit to myself"
but when a core part of the game sux to interract with, its not healthy for the player base... People want to play a game to have fun
i agree
so it should be a pleasure to interract with gathering, processing and crafting at every stage of the game, especially at the start
people being like 'well i like it this way' im like im sure you do but if the person who cant spend 50+hrs a week on the game cant make any advancement in it its just not good
but i think it just feels bad anyway lol
its kinda a waste of time like yall mentioned, there is currently very very little reason to level crafting instead of just leveling
when you can hit current cap faster than someone can get out of novice tier gear in crafting its not balanced right
also since all the crafting is intertwined i dont really get "excited" when i get legendary mats its currently either useless cause then that means i somehow have to find the rest of the mats legendary
or just try to sell it which is lame
Yeah this is exactly how I feel right now.
I like it because it requires a full guild to commit for the pay off late game. But I can understand why others donāt like that. Whether thatās because it is only useful late game or because it requires so much support at the start.
Yeah thatās why. They said ācrafters make the best shitā. But it looks like thatās all they are good for really.
And if you donāt need the best shit to progress then who cares.
no matter how you design a game, guilds will always be fast, its a matter of making it so you can see progress without it
cause otherwise just say the games made for zerg concepts
Itās just hard to be able to have crafting make worthwhile shit at same pace as leveling without throttling leveling, making crafting super easy to level, or removing almost all drops.
the armor crafting professions are on the closer to a right balance side of things right now imo
all the other crafting professions are way off
Oh yea. Arcane and weapon need rebalancing. Jewelry a little less rubies.
Carpentry can be easy just through boxes probably.
i dont know the numbers for sure but i heard it was like 3-4k wood
but this is just for lvl 1-10
I doubt that but even so itās everywhere.
this isnt for the time where you'll actually be in the gear for a while
also if you have looked at apprentice crafting i think most professions atm will continue to make novice items
Rare and epic level 10 gear is close to on par with 20 drops.
not quite
so sanctus lvl 1 weapons can match the first lvl 10 tier item sorta
if you do copper it does not compete with lvl 10 gear for the most part
once you get to mid grade or upper grade lvl 10 gear novice gear is basically obsolete
Not talking novice I said lvl 10
So apprentice gear is useable. But yea novice is pretty shit and wouldnāt waste good mats on except for harvesting tools
thats what im saying
lvl 1 to 10 shouldnt be this extreme
thats supposed to get you to see what you might like
I could get on board with that.
Probably could be buffed by 50% and still be under lvl 10 gear
