#alpha-two-artisan-chat

1 messages · Page 5 of 1

woeful kestrel
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There does seem to be some node 'preference' though, so you're more likely to find it running around the nodes. For instance: West side of Lionhold has a lot of Basalt, whereas the Eastern side is more populated with Granite

left parrot
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Copper is rare but you can find it more in my experience around rivers and rocky areas on the western side of the map

neon briar
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Where do I find recipes to increase caravan height and caravan width ?

woeful kestrel
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No such thing atm. Higher quality will do that for now

wet swift
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the reason why copper & zinc are so rare is because 2/3 of the maps node spawns are being filled by ores that require journeyman & apprentice tier mining to be gathered.

this needs to be fixed before phase 2, the types of gatherables should be somewhat related to the level of enemies in the area or just mode all the level 20+ nodes outside of the riverlands

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this seems like a easy fix to me

woeful kestrel
wet swift
neon briar
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I was told they are selling in a node with the different types so they might just not have the recipes yet

deep wolf
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It’s just that everyone needs copper so highly farmed. I’d rather higher respawn rates on the lower quality nodes

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Running around this morning was much better but that’s because wasn’t picked clean

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Respawn rates would hopefully be a quicker fix than having to add or remove resource nodes assuming they don’t want to rebalance them currently.

tribal lotus
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Approximately how many animals do you need to train to get level 10 in animal husbandry?

cunning bolt
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hey just quickly asking, does rarity of fuel matter?

cunning bolt
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ok, thats good to hear

woeful kestrel
woeful kestrel
cunning bolt
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mhm, its quick and easy to just chop a little wood

woeful kestrel
cunning bolt
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?

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hey so is it you can only increase your artisan profession in one thing or is it one per gather, processing, crafting?

woeful kestrel
cunning bolt
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oh! nice ty ty

woeful kestrel
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No distinction between gathering, processing or crafting in those limits

cunning bolt
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sorry for all these newbie questions, I am just rly interested in the artisan part of the game

woeful kestrel
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Feel free to ask as many questions as you like. I will answer all I can

torn fiber
woeful kestrel
torn fiber
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With

woeful kestrel
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Cool

low prairie
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For my farmers out there. Confirm that we can't make T2 textiles like moonbell and bluebell?

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Or is that a recipe drop.

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Shouldn't be a drop, cause then we would need seeds too from a vendor... nvm. We just don't get t2 textiles from farming unlike cotton and flax.

inner gulch
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midnight mares arent spawning at night anymore at deregal?

wet swift
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every weekend i have seen more and more ore nodes filled with apprentice/journeyman required mining that just sit there and accumulat because nobody can get it yet... just another silly choke for a starting server

inner gulch
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anyone been able to make legendary tier apprentice tools yet?

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got some legenary pieces to try for one

low prairie
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Idk if you can have 3 master and 2 GM at the same time. Or if it means only 1 master and 2 GM. Since technically it's 3 masters+

woeful kestrel
low prairie
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So in the end. You're left with 1 Apprentice, 1 Journeymen, 1 Master, 2 Grand Master artisans of the 22.

I think on the wiki it confirms it also with a source.

woeful kestrel
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Makes sense

low prairie
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Only being able to master+ 3/22. Sheesh.

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Well that's a social game for ya.

woeful kestrel
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I'm an alt-oholic, so I'll make a few extra here and there.

low prairie
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That's gonna be some time brother. I pray for you. I can't even make alts on OSRS.

jolly spindle
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Has anyone seen the crafting item “Cairns tombstone” in game yet?

deep wolf
wet swift
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the issue is that the spawns are shared, every possible ore node can spawn as anything so you end up inevitably with higher tier that can't begathered regardless

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you need nodes that simply CAN'T be spawned as tier 2-3

native trail
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im a little confused on how to make money. I could make like a hundred mana salves but I don't really know why I should outside of personal use or spamming for hours that I have them to sell. Am I missin something?

wet swift
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the economy aspect and lot of artisan things are incomplete

native trail
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Ahhh fair. I was like, so far this is just a huge gold sink lol

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well or helping the node

spiral field
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While I do agree that the T2 nodes replacing the T1 nodes is painful, it should self correct eventually. Now that people are hitting T2 mining, they will mine those nodes and then give them a chance at respawning Copper/Zinc

wide portal
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i believe they said player stalls will come with phase 2 right? that means your mana salves can be bought by other players from your stall while you afk watching the new narc upload

spiral field
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I think the bigger issue is no one mining the Granite/Basalt because they don't want it for anything or need it in small amounts other than for town building.

fluid saffron
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will using a common "Essence Crystal" (something you can buy from a vendor) mean the thing I craft will be common, even if everything else is rare?

woeful kestrel
deep wolf
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To me it seems like they are set but I’m newer

woeful kestrel
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Most are randomized

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Though I believe there is a weighted system in place for spawn rates based on location

deep wolf
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Ok. Anecdotally seemed pretty set to me because I have spots I always check and have been same.

wet swift
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it is some what set based on region/area it seems. like copper more often near water and trees

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but i've also seen copper in other spots where i usually only see basalt

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so its worthwhile to mine those basalts to open the spawns, but for some reason its almost always basalt that will respawn there. and sometimes the T3 mats which nobody can gather

native trail
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where do you find Zinc? need me some of that

deep wolf
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Eh I hit basalt and granite to level mining anyways.

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Can just toss it or leave it on ground.

wet swift
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it is just time consuming to do that and then you may not even be getting the respawn

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perhaps adding a "rare proc" gather on basalt/granite that provides copper or zinc

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and similar things for higher tiers

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incentivizes gathering those even if you don't need them and opens spawns

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my mining is almost 20 already, its not worth my time to hit those trash ores at the moment

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meanwhile, i still am nowhere close to having copper to get the crafting level i want

wet swift
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A better solution that I just thought of would also be to drastically decrease xp requirements on artisan professions to hit 10 and scale it more from then on.

main river
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Would be nice to focus some testing this weekend on crafting, but due to the super scarcity of zinc and copper it's been dead slow.

Could make some of those higher tier mats that nobody farms and even stone nodes respawn after a few hours of nobody farming. And let them respawn randomly.

Might be a good temp fix.

swift crest
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they give more gathering xp based on the rarity. should do the same for processing/crafting, but they don't

nova remnant
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Are there any websites that list all of the crafting options? I want to click 'Arcane Engineering' and see everything it can craft at what levels for example. Or is Ashes Codex our only option currently?

somber crown
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We finally got a wood shop on our server 10mins before server shutdown. Now time to figure out where all that willow at

native trail
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Do you just always make money by doing caravans? Is it only certain things that you transport or can it be anything?

livid cove
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does anyone know where to get recipes for Caravan parts? chassis, wheels, etc.

summer elk
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aprentice level carpentry station in a node that built it, you have them automatically unlocked there. Novice level only has chassis

stoic verge
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is there a way to get cotton thread or cotton seeds so I can make the thread ??

wet swift
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which is still nowhere near enough as a single player for 4 weekends. it takes roughly ~2000 copper to get any crafting profession that uses copper (weapon, arcane engineering, etc) to level 10

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when player stalls or auction houses come into play this may change things significantly but given the current game loop, it takes way too long to hit 10 for crafting.

by the time any things can be crafted the average players gear will far outpace the level 10 craftables, especially given that you require the node buildings to craft

swift crest
unborn pond
wet swift
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that is also still delaying your ability to level

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the pace is just not in line with the leveling speed from grinding mobs and gearing from mob drops

swift crest
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yeah definitely

unborn pond
swift crest
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Doesn't help that scrolls seem to be not functioning

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And school of construction building xp bonus to crafting isn't working either

wet swift
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by the time people are crafting decent level 10 weapons it will only be used for alts

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which seems really silly

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same with level 20 crafts

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maybe by 30 and on it will be used by casual players

unborn pond
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there are some artisan focused guilds, they are focusing gather/craft over level

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some are focusing caravans for gold., to buy crafted gear

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others push ahead with lvl

wet swift
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once you get level cap for phase1-3 (25) a guild focused on leveling will be able to outpace any guild that started with crafting

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and they will have better gear to start with for doing caravans safer etc

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it is just not balanced well in any regard for artisan vs grinding

unborn pond
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yes but then the crafting guild should not mind that too much they are doing what they enjoy

wet swift
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of course, i'm not saying people shouldn't enjoy the way they play

unborn pond
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and will get there eventually

wet swift
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i'm saying there should be greater balance and reward for life skillers given how bad it is for them

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my suggestions were: drastically decreasing the XP required to hit level 10 (apprentice tier) or increasing some of the spawn rates for things like copper vs the t2/t3 mats that can't be gathered by majority of people

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reducing the xp req seems like a better idea given that you can fine tune the quantity of mats afterwards

unborn pond
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regarding copper it is definately in game, mined 11 one after the other yesterday,

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seems maybe they have a basalt, ruby, granite and copper shared spawn

wet swift
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yes, it is in game. i mined hundreds and i was able to get to level 23 in a shorter period of time than i mined to get all of that copper and zinc lol

swift crest
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I've collected 600 copper 1000 zinc alone. it's there.

unborn pond
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hit 20 on cleric, apprentice mining, novice 9 lumber, 7 hunter, 6 herbs, and a 9 ranger and 8 mage

wet swift
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i'm 23 cleric, 17 mining, 10 lumber, 10 herb, hunting

swift crest
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they just need to give more xp for crafting rare+ items

wet swift
unborn pond
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but if its guild effort with multiple gathering then crafting should be easier

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and then everyone who contributes benefits from crafters

wet swift
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also remember it takes copper/zinc to build node stations

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there just simply isn't enough copper and zinc, the majority of people testing aren't evne trying to push their crafting to 10

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imagine when more players are

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there is just not enough of the resources for the number of players

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given the xp requirements

swift crest
unborn pond
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so don't you have a guild that is feeding you mats to lvl crafting

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no one is going to be able to lvl char, gathering and crafting all at once solo

swift crest
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that should def be updated

wet swift
# swift crest

yeah, you really ramp up after 10 on gathering, especially mining. i noticed the same thing getting hundreds per gather

ashen lodge
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Can you trade raw ore ?

wet swift
wet swift
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they also need to allow crafting quantity to be set, having to spam click adding materials for each 1 craft is a carpal tunnel simulator

swift crest
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for WS/AE, 50xp rating shirt increased XP by 25. was getting 185 per craft. if scrolls were working you could get 33 more per. makes the total under 1500. then split between copper/zinc recipes 750 each is.... maybe doable.

wet swift
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that is still too much for level 10 imo, would make sense for it to take that long for level 20

stoic verge
unborn pond
cyan lion
eager furnace
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Heyo everyone, I can see there two different versions of hunting bows on wiki with two different recipes...ingame i saw available Apprentice Hunting bow 2 recipe, but not version 1. Do we know what is the difference between them?

glacial helm
# wet swift my guild has abunch fo copper as well, but between 7 of us not enough for 1 per...

I did a some quick arithmatic, and because there are 5 crafting professions 9 processing professions and 8 crafting professions, you end up needing an awful lot of gatherers to support many processors and 1 crafter, particularly with the fuel concept, and that crafter is going to have to turn out about 30 of whatever they produce to supply the people contributing to the production line let alone anyone else. So many different gatherables, and processes involved in the final product.

mighty sandal
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Do crafters also have a queue system to creating items? I only got to do some sawmilling last I was on, but i'm wondering what the end goal is on the designing side to make it more satisfying. or if this is the intended way for crafting?

glacial helm
inner gulch
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Anyone have bad luck finding apprentice animals this weekend? Seems like 75% of the spawns were just not spawning, even during the right time of day

sour axle
sour axle
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My testing isnt exact on this.
I found turtles, deer, otters, frogs and the mares np

gusty oracle
glacial helm
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I've left one of my characters at level 9 for testing artisanship. it is pointless testing at level 20 to craft gear for level 10.

mighty sandal
# sour axle Im not sure what you mean by queue system but crafting items is instant as oppos...

I just mean like having to wait a couple seconds and then getting your result of whatever you're crafting or processing. I don't have a ton of experience with it yet, gonna do more of the artisan stuff next time servers go up but was just curious what the plan forward was going to be if there were any vids of the dev team talking about it or something. I've just been away for a bit so I was curious 🙂 personally really interested in the cooking

stoic verge
glacial helm
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A lot of people are saying this is not until phase2, but I don't know what "progression" in A2P1 includes.

stoic verge
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Although I did check independants also -- guess there are some I am not aware of.

sour axle
gusty oracle
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i really cant wait for phase 2 as i want to see the crafting skill tree and hopefully see crafting abit more flushed out

summer osprey
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fleshed out is the term you

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meant

mighty sandal
sour axle
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Yeah right now its far from ready. I did really appreciate the new window they added for adding fuel. It used to be a nightmare trying to optimize resources for fuel

I do think that some of the issue players are having is just unfamiliarity with all of the different items. Whether by design or not every craft is a spiderweb of resources needed. So perhaps once people can recognize oh x item comes from y resources itll smooth over a bit

gusty oracle
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There is no need for optimization just chuck oak in and let it cook. It's not like it's hard to gather

summer elk
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are caravans slower in water than on roads?

whole abyss
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Can anyone, please, let me know the cost (without taxes) of training apprentice level animals?

inner gulch
summer osprey
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Good question- if other processing is any indication, the very same

opaque phoenix
opaque phoenix
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Lol the Resna server managed to get Apprentice tools about 8 hours before the servers went down. Streamers spent too much time spamming global and not building anything.

pliant flax
opaque phoenix
gaunt gust
# wet swift my guild has abunch fo copper as well, but between 7 of us not enough for 1 per...

I mean.... I hit 10 metal working and 10 armorsmithing this last weekend. I traded about 80 copper for zinc (1:1) with @olive bobcat and he let me smelt about 60 of his zinc. Other than that i did all of it myself, and i'm not a god-tier gatherer. Now, weapon smithing is absolutely a significant grind. But the real question is: Do you want to max out everything in 6 months and get bored of the game? I didn't play the first weekend, so i'm under a month of gametime of only weekends (yes lots of time dedicated to the game on the weekends) but still.....

pliant flax
opaque phoenix
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Joeva is very near Fishing/Hunting/Cooking building

wet swift
gaunt gust
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Funily enough, i hit 10 armor smithing before metalworking lol

wet swift
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if you read a bit more about what i had mentioned, i said 1-10 should be faster and scale more from there. not that 1-50 should be easier overall.

it should take a long time to get master crafter. although i'd say that 6 months to get there is long enough

gaunt gust
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And yeah, i'd agree. From my experience it's been roughly 60% zinc 40% copper for what i've found

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I dunno, i want to enjoy this game for years

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and if you hit master in 6 months, i feel like you'd be getting bored in a year

wet swift
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i'm sure you can, people play mmos for years but if you require it to take 1 year + to get to master of any profession, i think there will be a large amount of push back

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the game play loop of ashes is going to be based on pvp and politics

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that is the replayability for a large portion of the people interested.

for me crafting is 2ndary to that, for those who are more interested in crafting as a 1st interest then you will be able to make alts and make money based on politics going on

opaque phoenix
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I was trying everything in crafting at once and only got lumber/herbalism to 10 and managed to make a heroic Santus mace. I can see trying to get something specific high and just focusing on that when there's an actual gameplay loop out.

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I didn't really pay attention to it until I crafted a fishing pole and notice the durability tripled compared to the free one, that must be true for all crafting tools?

ashen lodge
wet swift
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the end game level is 50. 25 is just the temporary cap during these alpha stages

tight cedar
glacial helm
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I think it should be relatively easy and quick to make all your own level 10 gear and consumables. It should at least double in time and effort every 10 levels. Flood people with endorphins early, get 'em hooked! 🤪

pliant crown
# gaunt gust I mean.... I hit 10 metal working and 10 armorsmithing this last weekend. I trad...

im very very certain armorsmtihing is actually okay, someone had said it was like 600ish zinc to level it to 10, but all the professions that use copper as the main resource need 2k copper minimum to get to level 10, i specifically tested the exp on crafting for scribe and arcane engineering, scribe needs 2k ruby no matter what you make to get to 10, and arcane engineering needs minimum 2k copper to get to 10, the other recipes use more copper or in the case of pylons, give no exp

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i'd still say from lvl 1-10 for a crafter should be around the 500 of main resource mark anyway because that is a huge investment for a single person already

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and guilds gathering for a person will be able to keep their profession up with the adventuring level, at least to 10 easily enough

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there is also the node progression as a throttle on professions anyway

patent atlas
pliant crown
glacial helm
swift crest
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its 2k copper/zinc for WS and AE assuming you don't have xp bonuses

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epic/legendary artisan shirt and scrolls lower it to <1500. if the school of construction bonus actually worked... would be lower than that

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still crazy, but doable

pliant crown
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and novice scripe crafting exp scroll doesnt work, someone told me the apprentice xp scrolls were working though

swift crest
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i thought they weren't working, because i wasn't getting +65 xp stat, however someone said you have to keep trying, relog then use it, etc and eventually you'll see the bonus

pliant crown
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hmm i mean relogging removes the buffs atm so you'd just use another one

swift crest
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yeah, that

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might have to go through a few

pliant crown
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but i assumed because the novice scroll says all crafting and apprentice says specific profession exp

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cause the all crafting exp doesnt show in stat page when you use it

swift crest
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i don't know the conditions for it working, i only had it not working, but i've seen screenshots of someone getting 200+ xp on a 160xp craft which can't be done unless that bonus is working so..

pliant crown
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and its some sort of % increase cause the arcane engineering shirt i got [blue] says 5 exp bonus but that raised it from 100 to 101 per craft

swift crest
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its xp rating / 2 usually

pliant crown
swift crest
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my +50 xp rating shirt increased crafting xp by 25

pliant crown
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i did see it from the one apprentice station resna had when i checked if they were telling the truth

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i would assume a 5 would then be 2 or 3 but it was only 1 bonus

swift crest
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i bought some, and used them, but never saw the +65 they promised, but it was right before server went down so i couldn't test

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i did one without my shirt and one with

pliant crown
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but even then needing more than a nodes buiding material is a little crazy

swift crest
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lol yes

pliant crown
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this community project? ok i can get it, but yeaaa lol

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at the very least ideally since lvl 1-10 gear is short term it shouldnt take forever to match lvl 10 stuff

swift crest
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i posted a ss earlier if you scroll up, they just need to increase xp for higher rarity processing/crafting

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like they do in gathering

pliant crown
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wouldnt fix scribe since all rare mats = common scroll

swift crest
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i made a green enchanting scroll

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it functioned as a white

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but it was green

pliant crown
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maybe its just enchanting scroll then, i think i tried a regular exp scroll

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but it needs work cause i'd say its harder [in time] to get to lvl 10 in some of the crafting than it is to get to 20

swift crest
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i'm sure they'll address it. just phase 1 issues.

frigid lynx
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can this game address this issue, I crafted and gathered all the time I could at first day, two days in, when I apprenticed in everything, there was nothing new I could get for weeks on end, I'm two weeks in and I can't get my apprentice tools yet, am I really being punished for not liking combat and wanting to craft? This game was pressing that it was also a crafting game as much as it was a combat game, much like runescape, and I was brought here because of this reason, why can I not progress any of my crafts months beyond reasonable gameplay? Let me gather more than novice skills on the first week of gameplay. Sure, I can

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Sure, I can't make the apprentice tools, but let at least the novice tools of blue color gather the apprentice nodes, otheriwse crafting is completely pointless, and we might as well team up with 4 people and grind mobs for an entire month like what is expected now.

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gathering is dead in this game.

potent parcel
# frigid lynx gathering is dead in this game.

Your tool upgrades are dictated by the buildings the nodes have built

If no one helps build them, then no one progresses thier tools

It’s entirely progressed by gathering and crafting

glacial helm
# frigid lynx can this game address this issue, I crafted and gathered all the time I could at...

I sort of did the same thing. I have a feeling we are a little ahead of scheduling testing the artisan system, but there have been a few of us posting on the forum with ideas and suggestions. I would leave it until you see some pre-weekend news indicating that they are ready for us to take another look. Try not to get burned out or frustrated, there is a long test ahead of us. Take a week-end off if you are not having fun and things haven't changed much. There are going to be wipes, so just get involved in the next pass. I completely agree that artisan processes are not efficient enough to meet player demand right now, and far too time consuming to compete with drops as a source of gear for an individual.

opaque phoenix
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I got my gathering on several things to Apprentice but no one on my server had built anything for the tools and then read the testing notes so now I'm planning on just trying out different ability combos and maybe rolling a class I never play (melee smudge ) to see how it feels.

pearl gust
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Anyone else feel like the resource nodes were littered like confetti this weekend?

opaque phoenix
whole abyss
stuck holly
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Was told I could post my artisan idea, here is a link to a indepth long post I made about my suggestion for the animal husbandry skill.
https://forums.ashesofcreation.com/discussion/63823/suggestion-for-animal-husbandry/p1?new=1

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Please give it a read, and suggest any feedback you might have

wooden canyon
hazy plinth
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Hi !
Do we know what kind of ressources there are in lawless zone atm ?

elder peak
finite lichen
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can someone make connection
so i can assume mining T4 (master) ----> Metalworking T4(master) -----> Weapon Smithing & Armor Smithing T5 ( grandmaster)
to make best armor and weapon ?

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cause we only can grandmaster only 2 prof

candid knoll
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you can only have 3 mastered

finite lichen
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Of course node need high level metropolis to serve with

  1. Metalworking stations (processing)
  2. Weapon Smithing (crafting)
  3. Armor Smithing (crafting)
    there a lot question if three of those can build on single town/node
candid knoll
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mining OR metalworking T4 + weapon smithing & armor smithing T5

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the two grandmaster skills take up 2/3 of the skills you can have at master

finite lichen
# candid knoll you can only have 3 mastered

i think its work bothway like archeage, max T5 is 2 prof, and T4 is 3 prof.
lets say i T5 (grandmaster) armorsmith and weaponsmith is already 2. and i can have 3 prof T4 (master)

candid knoll
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no.

finite lichen
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oh its like ladder then

candid knoll
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of the 5 apprentice skills, you can promote 4 to journeyman

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etc.

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otherwise you'd have 12 skills that are apprentice or above

finite lichen
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damn if you correct then, either i should make alt specific for farming/processing, trading or buy from auction/marketplace (economic node)

candid knoll
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alts and guilds are big needed for crafters

olive bobcat
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he is correct. i have already confirmed it on my account in game.

candid knoll
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the he in this situation is very ambiguous

olive bobcat
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fair. asteras is correct.

candid knoll
finite lichen
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i remember in archeage i need 4 char to get max/best Tier. yeah in AOC its like ladder as you said. damn in this game leveling 4 max level char seems imposiblle

olive bobcat
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its not impossible, but that is intended. you are not supposed to be able to solo everything. the system requires you to interact with other people to get what you need and is what creates a healthy in-game economy. when everyone is at novice it isnt very apparent, but apprentice recipe requirements make it very clear you cant do it on your own.

finite lichen
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yeah i think i need dependence from others (either guild or someone) to gather/process/craft, cant really solo making my own stuff (example: making best jewelry)

tame mortar
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I never understood why there is so much focus on being able to do everything yourself (with alt) in mmorpgs

candid knoll
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easier to craft higher rarity items when a dozen gatherers are out there, instead of just you doing it

finite lichen
tame mortar
candid knoll
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hey, i never said i was like that

finite lichen
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cause life skill / proficiency in game is one that you can solo for most mmorpg title, AOC is different of course for social & economic reason

candid knoll
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in ff14, you need every gathering job leveled to level the crafting ones, or just... go broke buying bits
that is a game where i can accept the omni-crafter grind

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here, however, way different

finite lichen
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i think this the best route if someone want make big gold, cause "whale" (ill call that, althou buying gold is ban-able) will find his way to spam enchanting their gear

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cause sweaty mega guild will not have enough mats and gold for their scriber grandmaster to supply their mega members

grand mortar
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i think there will be oversaturation of crafting grandmasters

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at the start at least

finite lichen
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i wonder how traderunning impact snowball the sweaty mega guild monetary, could impact entire server economy with inflation

grand mortar
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maybe with time the economy will balance it out

olive bobcat
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at current rates, it would take node progression forever to allow grandmaster crafting. i dont think it will be an issue for a few months, at least.

grand mortar
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true

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and besides who knows when the level cap will even allow someone to reach grandmaster

candid knoll
olive bobcat
#

indeed. it will also be dependent on having enough grandmaster gatherers and processors to provide mats for the crafters. processing can be fed fairly easily by a large guild, but gathering is entirely time gated to an individual.

patent narwhal
#

Does anyone have a handy TLDR for scribing? Looking to do some reading / watching before this weekend

finite lichen
#

yeah i agree not for alpha phase, maybe later when reaching end of beta

olive bobcat
candid knoll
#

but the guild will have an army of gatherers

olive bobcat
#

yeah, the math is slightly different when you factor in guilds feeding people😅

candid knoll
#

processors will be feasting on the raw resources

#

rarity and quality are inevitable with enough bodies

ashen lodge
#

So forget about your ideas of being super mega trader

candid knoll
#

and one minute per processed item when you might need like 6-10 for one crafted item will add up quick

finite lichen
#

lets say example Guild XYZ is hardcore sweaty mega guild, 1000 member funnel one or two crafter in their guild (gold, mats, town crafting bench), they have node and metropolis with max tier crafting bench.

my question how normal player whose not hardcore can reach that point, althou everyone can use their town crafting bench. is time wise make sense? that all i want ask, cause the last time i reach lvl6 wood cutting that a lot time to grind, i cant imagine to reach lvl 40-50 (grandmaster)

olive bobcat
#

that being said, im pretty much the only independent supplier of tin and apprentice ingots in vyra right now, and i have both large and small guilds coming to me for it despite having their own crafting branches. its anecdotal, obviously, but it shows that one) solo players still have a place in the game if they focus a fairly singular path, and two) its not strictly necessary or more efficient for a guild to feed, and therefore build short and long term reliance, on a single artisan.

candid knoll
#

i see so much tin that i simply cannot mine

#

it takes a long time to reach those levels of mining

olive bobcat
#

not as long as people think. ive hit 38 in mining and would be well into the 40s if i hadnt been glitched down to lv20 when testing demotion from Master for rarity gathering purposes.

deep wolf
#

It didnt feel that bad to me, this past weekend, my first weekend, got to lvl 12 and 10 in mining and didn't even play that hard.

finite lichen
candid knoll
#

most of the ores i encounter are above my level, and granite just isnt doing it anymore

ashen lodge
candid knoll
#

buy materials to store money as goods

deep wolf
finite lichen
olive bobcat
#

there arent banks atm. i dont remember them being planned, either.

candid knoll
deep wolf
#

I mean if you're being picky about what you mine then im not surprised you're having trouble leveling

finite lichen
#

yeah sorry, i just talking to hypothetical theory

candid knoll
#

i mine literally everything i can i have no choice
leveling with the lowest exp option is just unfun when i see half a dozen emerald nodes to my left

ashen lodge
finite lichen
olive bobcat
#

i dont think ore distribution is that bad. it just looks bad because people cant clear higher nodes yet. before anyone had apprentice pickaxes, i saw tin everywhere. once everyone got those pickaxes it is more rare. still more findable than copper/zinc for the most part, but that is because not everyone can grab tin like they can copper/zinc. the same thing will eventually happen with iron/sapphire. the only resource that really needs to be balanced around atm is copper. it is just in too high demand by too many professions and node buildings for a t1 mat. the easiest way to fix that is through increased copper spawns, but it could also be done through recipe adjustments.

deep wolf
#

Its also primarily a problem just at the start whenever is grinding it, could be fine later

bold compass
#

It could also be that on the fresh start servers that got started after they had some of those early fixes with gatherables that copper isn't nearly as terrible as what we have seen on vyra

inner gulch
#

are any nodes looking like theyr gona hit t3 stations on any of yalls servers before the wipe? vyra just hit t2 this week so im not sure it can be done in a few weeks

summer elk
#

aeterna will hit the first t3 station this weekend, even though it's a new server only since Nov 8th

#

so it should be possible for other servers as well, especially longer running ones

inner gulch
#

sorry not t3 node, t3 station

inner gulch
olive bobcat
#

it wont be useful since it would upgrade armor/weaponsmithing without access to any t3 mats, but they would have it nonetheless.

inner gulch
#

ouch

summer elk
#

joeva is building animal husbandry t3

inner gulch
#

oo im jelly

#

also who the hell is affording journeyman husbandry at this point. im 100g in the hole for 11 husbandry atm 20 must be like 300 or more?

summer elk
#

I don't know if anyone will have it before wipe

inner gulch
#

hopefully someone gets it. i wanna see what the tameable dragons and other journeyman flying creatures turn into

olive bobcat
#

ive had multiple professional lv25 caravaners tell me that max runs are 75g right now. for an hour of your time. 300g isnt that much in comparison.

inner gulch
#

max runs as in the 12 slot van with all greens?

#

iv just been doing the 3/4 slotters for lower risk but i gotta try the bigger one

olive bobcat
#

idk details and cant personally confirm as i gave up caravaning after i dc'd on my first one and logged back in to a borked, white husk. bulacanKEKNNY

#

i trust the info, though. it came from 3 disconnected sources who publically dont like each other very much.

pliant crown
# patent narwhal Does anyone have a handy TLDR for scribing? Looking to do some reading / watchin...

current scribe is kinda whatever, its novice stuff can make it so you can +1 stat lvl 1 gear or have a 1% exp boost while leveling assuming you dont relog, general crafting xp scroll doesnt work (someone said it has for them but never seen it effect stats or outcomes), enchanting is just a rich persons money pit atm
also you need 2k rubies to level it to 10 rn you end up processing the rubies in alchemy twice to be able to make stuff

patent narwhal
pliant crown
#

oh also it can make gathering pylons but im unsure if they even work, they dont give crafting exp either

red bison
#

is there a place to sell raw materials? i got so much ore as a miner and high quality stuff too but i was only level 6 and worried people would just kill me for it instead of trading me for it

#

i know you can sell to npcs but i mean sell to other players

pliant crown
#

theres no marketboard related stuff or players shops in this phase, you'd have to advertise in global

red bison
#

ah cool. thank you

left parrot
#

does anyone know offhand the materials for an apprentice lumberjacking axe?

#

ashescodex doesn’t have it

sharp harness
#

I just hit apprentice wood cutting this weekend, how do I make an apperentice axe? I didn’t see an apprentice woodcutting tool station at any of the nodes I went to

tame mortar
#

Miraleth has one

#

Nwm, I thought I was posting in the server specific channel

#

You can zoom in on the map to check before you go there

quartz lichen
# olive bobcat ive had multiple professional lv25 caravaners tell me that max runs are 75g righ...

yea we also did timed runs and ran it multiple times with different caravan setups, it was super surprising to generate that much gold within 61 minutes of caravan travel time. Really enjoyed it - also most of the time we had fresh starter players escorting the caravans cause of the quests, we always gave them some old gear, a mount, few gold or something else even tho they never asked for it - was a fun testing experience this weekend

echo sand
#

A question about Tami g mounts,do you need to use the same rarity of fuel as the mount when attempting to tame? Tried to tame a bear and it said insufficient fuel... I was using a mix of common and uncommon fuels

red bison
tame mortar
red bison
#

ooo ok. maybe i was messing something up. ill try on friday. thank you

cursive sphinx
low prairie
olive bobcat
olive bobcat
cursive sphinx
red bison
cursive sphinx
olive bobcat
#

it wont show individual stations. it will show the t2 building(s) that have been built in that node. their symbol is usually a different color than the others.

#

you have to know what building belongs to what station

#

or rather, what stations belong to what building, i suppose

#

ex: mining, stonemason, jewelcrafting at the stoneworks building

low prairie
#

You can cheat it and look at the node menu. In the empty slots it tells you what each building does for those that are not made lol

#

There's a lot of information in the menus if you can manipulate it a bit.

red bison
#

ok interesting. ill have to mess around with it once the game is back up. thanks for the advice

inner gulch
echo sand
#

@inner gulch ok thanks alot

lethal sonnet
#

Is mining the most lucrative artisan atm?

empty prism
inner gulch
deep wolf
#

The others may become lucrative at different tiers but the resources for t1 for the other gathering professions aren’t bad to get.

pliant crown
# lethal sonnet Is mining the most lucrative artisan atm?

i'd say mine while playing because the balance on what is needed of copper and ruby is crazy high amounts of those, and if you want to earn something while afk/away just plop yourself at a fishing spot since that is currently an afk only activity

blazing field
#

What is the current street price of

  1. Copper
  2. zink
  3. rubies
  4. flax?
#

Also - any relaxed crafting guilds in EU servers looking for members?😄

round willow
#

also gold not being very useful currently, I'd rather compare these items to each other.

I'd say 1 copper = 3 zinc = 6 rubies = 4 flax roughly if I had to rank them myself based on my experience so far

opaque phoenix
round willow
#

yeah money even more worthless then

deep wolf
#

Cant you just make flax with poop?

opaque phoenix
# deep wolf Cant you just make flax with poop?

And 1 minute per flax, with low rarity likely though I've not tested to see how the poop rarity affected it - as far as I'd read artisan skills weren't in a state reflective of the intended endpoint but just existed so we could see them and then the December 20th phase would have them iterated on

deep wolf
#

Just saying in the current iteration, I wouldnt value flax as high due to the other method to get it

blazing field
#

I agree with you all! Even though I know P2 might change everything, I'm trying to balance what to focus on vs. what will be super expensive/competitive

wooden briar
#

you think they'll make professions a bit less grindy?

#

🤔 although if they fixed spawns, I would complain less about the grind tbh

blazing field
#

As it seems that everything mining-related is super expensive, I'm thinking about selling everything I mine and then focusing on crafting and processing that relies on wood.

potent parcel
ashen lodge
blazing field
#

I actually really liked gathering and processing grinds, the crafting one is just terrible atm

opaque phoenix
wooden briar
blazing field
#

Mining was really bloody fast

wooden briar
blazing field
#

Got lvl 10 very quickly

wooden briar
#

where at?

blazing field
#

All around, just murder all the granite and basalt you find

#

Near mountains, mostly

wooden briar
blazing field
#

I think in play time it was maybe 8 hours-ish to get there

wooden briar
#

tbf, I was being carted around as a healer for a friend who hates professions or at least the gathering grind so....

opaque phoenix
#

I found out late the beginner item is less good than the first crafted gathering item, could have saved so many trips to repair

wooden briar
#

but when I had a couple of hours, it was rough for the mining

wooden briar
#

tbf, I'm like 80% certain they accidentally swapped spawn rates+locations for copper vs iron

blazing field
#

North-west of Lionhold had the most copper in my experience. The place with a lot of lakes

#

Nah, no one can just mine iron yet

wooden briar
#

ah gotcha. I've mainly been on the east side of the map

wooden briar
blazing field
#

The copper rates aren't bad, it is just that all the players need them at this stage of game and the map size is currently really small

wooden briar
#

you would expect iron to be more rare, yes?

blazing field
#

It may just be, but it never goes away as no one mines it 😄

wooden briar
#

ah fair

#

you make a good point

blazing field
#

It'll get more balanced as people progress a bit

#

So about a month in P2, I guess

#

Crafting gathering tools gave that skill's xp, right? And you can trade gathering tools?

#

I have a big brain plan for P2 >:)

fleet bone
#

So one thing that stood out to me is that none of the gear currently binds on equip. Is this just an alpha thing or the move forward intention? I ask because the lack of binding is a sure artisan killer. In order for there to be a healthy crafting market there needs to be a consumption mechanism so a demand is generated. With no binding, that means every player that gets a new piece of gear can just put their old in the market, essentially stealing a crafter opportunity.

cobalt dawn
#

is there a difference in durability based on the rarity of the tool?

cobalt dawn
opaque phoenix
# blazing field It'll get more balanced as people progress a bit

with more uptime and the experience of nodes not building the T2 gathering tools early it'll probably be much faster, I think some servers have stated they're going to coordinate each node building a different gathering tool building early so they can clear the T2 mining nodes to make more room for copper/zinc to spawn

fleet bone
opaque phoenix
opaque phoenix
cobalt dawn
#

i saw that there are different types of gear for extra yeld or xp when refining materials. in my opinion that makes it just more tedious rather than exciting, having to have so many crafting sets and no quick change methods

inner gulch
inner gulch
wooden briar
cobalt dawn
#

i might have ptsd from new world whre you had a set for everything but no easy way to swap, ended up with storages full of items

#

would prefer something like an enchant for the tools or even the tools itself to have the stats that cloting are giving right now

round willow
#

and the people that grinded prolly have tons of items

#

so they dont need the money

#

money will be more useful in phase 2

ashen lodge
potent parcel
#

Buildings are expensive to build

round willow
ashen lodge
round willow
#

each building can only be upgraded to 1 of the 3 specs

potent parcel
round willow
#

example, woodworks can only allow for journeyman carpentry or lumberjacking or lumbermilling

#

without journeyman caprpentry building, you cant craft journeyman bows and stuff

potent parcel
round willow
#

without journeyman lumbermilling building, you cant make journeyman timber

#

extend it to the others

#

so you need tons of nodes, or T4 nodes or freeholds to be able to craft journeyman

potent parcel
round willow
#

yeah, so they havent scaled down the buildings for a world with 5 nodes we have now, the system is designed for the full map later on

#

having 2 more nodes in phase 2 will maybe make some journeyman items craftable if nothing is reworked

potent parcel
round willow
#

yeah in P2 tho we have lvl 4 nodes

#

and we have node wars to delevel nodes

#

we also have freeholds for processing and such, so depeending on the limitations of those, some parts of the supply chain might be offloaded to freeholds maybe

pliant crown
oak spindle
#

does green ink just not exist yet

fervent wind
#

Can we assume that the abundance of trees and flowers and the scarcity of metals in Alpha 2 is because of the Riverlands Biome? Maybe another Biome such as the mountains or desert may have an abundance of metals, but very light on flowers and trees?

This would be GREAT news for caravan runners and crafters alike. So as a weaponsmith for example, I would probably choose to live near the abundance of metals, but as a carpenter, I would probably choose to live neat the forests.

glacial helm
glacial helm
#

I think we also have a design issue that means the supply side of professions are very inefficient. I think that if a plyer is holding materials that input into professions starting with the gatherer, they need to be the one initiating the job. That job then sits there until the processor/crafter fuels it and processes the job. The processor then gets paid and the gatherer comes back to pick up the processed good. Right now it isn't set up for anyone to specialize, and therefore there are a lot of gatherables being vended, or sitting in storage. Stuff needs to move through the economy far faster.

grand mortar
#

i didn't really understood what you said about the gatherer needing to be the one initiating the job

glacial helm
# grand mortar i didn't really understood what you said about the gatherer needing to be the on...

Right now if the gatherer of copper ore want copper fragments, he has to process the job themself. He cant easily hire a metalworker to process the ore for him, and retain control of the transaction. He has to sell the ore to a processor, wait for the processor to process it, then buy the output from the processor. Those 3 steps can be locked together as far as the economy is concerned, particularly if the processor is paid in (extra) ore for his work.

fervent wind
#

But that is by design

#

There are 3 unique parts to crafting

grand mortar
#

and what would make this faster (and better) for you exactly?

fervent wind
#

The gatherer is the one taking the risk... the processor is the one investing the time, and the producer is the one investing the $ to buy the processed goods

fading stump
#

most gatherers will be selling their stuff in player shops / auction house or giving it to a processor they know if they want the items processed, we just dont have the selling part of things implemented other than player to player trading by chat

fervent wind
#

In all reality... the gatherer holds the most risk

glacial helm
grand mortar
fervent wind
#

The processor will hold inventory and process to order. If they do not hold inventory of raw gatherables, it'll be hard for them to make money, because they take a risk on what processed goods will be needed. For eg... they turn too much ore into shards and miss out on a large ingot sale

#

OR!!! they process for their guild and get a cut of the processing

glacial helm
grand mortar
fervent wind
#

Why would a gatherer need the processed goods?

glacial helm
#

Because he gathered a super awesome ore that goes into a super awesome sword?

fervent wind
#

But he can't craft the sword

fading stump
#

there is supposed to be some order system thing so you cant steal from people eventually but its more like a commission system, otherwise its all based on trust and reputation which will play a large part on release

glacial helm
fervent wind
#

I get that ... but that goes for everyone. Not just the gatherer. The processor would have the same issue

grand mortar
glacial helm
fervent wind
#

That's why it is super advantageous to have a guild

fading stump
fervent wind
#

It's completely social experiment lol

glacial helm
fervent wind
#

I'm a bit slow lol

#

That UI would be extremely helpful

#

I came from the old school mmo Ultima Online and I can see they days of bank sitting coming back for crafters spamming to sale their services

glacial helm
#

Yeah that is work not fun.

fervent wind
#

I found it enjoyable to sit around the bank and make people clothes from my rare colored cloth haha

#

And charging for repairs to Grandmaster crafted equipment

glacial helm
fading stump
glacial helm
#

They might just not have implemented it yet.

fervent wind
#

I think what we have now is honestly just a placeholder

#

I mean, it's kinda ridiculous that you can't process 3 items or 4 items at a time

glacial helm
fervent wind
glacial helm
late lantern
#

Hey is there anyone that reached farming level 20 and can tell me if you can get Tomatoes, Onions and Corn and if so how hard it is?

brittle wraith
#

thats not tied to the lvl ... we need a building build that gives that like agricultural supply but for the Journeyman.@late lantern

#

btw I'm lvl 23 Miner

grand mortar
#

does anybody here knows if the most high level gear will be achievable through looting, crafting or both?

olive bobcat
#

both

pseudo mortar
#

So far most weapon drops also have recipe drops too, so anything you can get from a named mob can also be crafted

mystic zodiac
cursive sphinx
mystic zodiac
#

that was more like if even for basalt you got more rare procs with higher lvl

#

but ig it'll come with artisanship trees

olive bobcat
#

no, mining level itself doesnt increase rarity

cursive sphinx
olive bobcat
#

it can if you build a tool with a rarity stat

brittle wraith
mystic zodiac
#

didnt have a recipe for an apprentice pickaxe with rarity rating

#

does one exist?

olive bobcat
#

most gathering professions have 3 different recipes for their tools, but only 2 are in game right now. not all of the professions have access to a rarity stat tool.

#

the apprentice mining tool recipe with apprentice mats has rarity as a stat.

brittle wraith
#

the higher rarity Pickaxe has an increase in rarity on it

olive bobcat
#

you can buy the recipe for it at a stoneworks building from the mining vendor

mystic zodiac
#

and the speed + quantity i had to buy the recipe

#

and it needs apprentice mats

olive bobcat
#

speed+quantity gets rarity as a 3rd stat when you craft with higher level mats

mystic zodiac
#

ahhh

#

good to know

#

good thing i was planning on having it heroic+

olive bobcat
#

can see what gear has what stats at different rarities

mystic zodiac
#

indeed indeed

brittle wraith
#

not a Pickaxe but the stats are the same

mystic zodiac
#

found this but seems it isnt yet in the game

opaque phoenix
brittle wraith
#

it is in game ... but brass ingot and slate mold are apprentice crafts

mystic zodiac
#

i'll have to check when im back in game but i only had the other two

opaque phoenix
#

Lol I was hoping they'd wipe my server and we could coordinate between nodes now that their mayors had abandoned everything after trolling for a month and get apprentice level tools to try before the 20th december

mystic zodiac
#

and the apprentice stonemason vendor solf me the speed/quantity only

#

i'm kinda sad that they made tools "bound"

olive bobcat
#

yeah, the 3rd recipe is missing for now

mystic zodiac
#

it'd have been a good thing to sell

mystic zodiac
#

brass ingots are copper+zinc so quite easy

#

but the slate mortar needs apprentice wood and fiber 😦

brittle wraith
#

sure but it is still an apprentice craft

opaque phoenix
mystic zodiac
#

not each i think you need 3

#

one woodworking one stonemason and one for fiber the name i forgot

viral remnant
mystic zodiac
brittle wraith
#

textile mill is for the fiber

opaque phoenix
mystic zodiac
#

sad that this recipe isnt in then the only way to get rarity is with that one

olive bobcat
mystic zodiac
#

and this does need apprentice thing

viral remnant
mystic zodiac
#

and a Weeping Willow Board

mystic zodiac
olive bobcat
#

you right. forgot about that

mystic zodiac
#

where'd you get it

olive bobcat
#

so 4 professions

mystic zodiac
#

you can buy animal fat i think

olive bobcat
#

you can, but for higher rarities you need apprentice tanner

mystic zodiac
#

ah fuck

#

didnt think about that

viral remnant
# mystic zodiac wait so you have that recipe

Once you get access to the stonemason upgrade in a node, the apprentice level tool stations will have the recipe available for you, just like the novice station has the novice recipe already included

mystic zodiac
#

cuz the guy didnt have it

#

😭

olive bobcat
#

its not the guy

#

you just go to the station

brittle wraith
#

you need to find the station to craft it

olive bobcat
#

its embedded in the station already

mystic zodiac
#

mmh i'll have to check back

#

i seem to remember only having the xp/speed one

#

sure hope i have the rarity one to

summer elk
#

I think the speed is the worst one, even xp can be a huge help, but speed is bearly noticable

mystic zodiac
#

i do agree

olive bobcat
#

yeah, speed is useless

#

quantity honestly doesnt help much either. crafted a legendary apprentice pickaxe at the beginning of last weekend and it barely ever proc'd the +1.

mystic zodiac
#

legendary damn

#

only ever got one proc of legendary

gusty oracle
#

I dont think alot of that stuff is implemented properly yet

summer elk
viral remnant
brittle wraith
#

this is the recipe you should use and in the higher raritys you get the "Rarity Increase Rating"

mystic zodiac
#

ah yeah i had this one

olive bobcat
mystic zodiac
#

was talking about the rarity/quantity one

summer elk
olive bobcat
#

nope, just novice from vendor

elder peak
#

should have bought apprentice at least 😉

olive bobcat
#

sorry, i did buy apprentice from vendor

#

whatever vendor sells at stoneworks is what i have

elder peak
#

well 2 or 3 pieces? maybe you got a journeyman stoneworks?

olive bobcat
#
  1. its only apprentice stoneworks. vyra wont be upgrading stoneworks to journey in p1.
summer elk
#

I'm waiting for someone with tailoring/weaving from guild to get apprentice so that we can craft something, but it's hard to buy materials in profession you are not skilled in at the moment without shops and auctions

olive bobcat
#

theres a few apprentice tailors running around now. hit up someone from starlight foundry.

summer elk
#

I'm on a new server, from Nov 8th, haven't found any yet

olive bobcat
#

ah, mb,thought you were on vyra

brittle wraith
#

my server might have a journeyman woodwork until the end of phase 1

gusty oracle
#

I'm still trying to decide what professions I want to focus on in phase 2

summer elk
opaque phoenix
#

All this artisan chat, Resna didn't have mayors that built anything and we've had novice tools since launch pain

opaque phoenix
summer elk
olive bobcat
#

like, you get all 3 journeyman stoneworks stations if you also have a farm and factory.

summer elk
#

it isn't? that's what I've been told regarding the space we have in phase 1

olive bobcat
#

right, you cant have everything p1 due to slot limitations. i read your statement as just not being able to do so period, my apologies.

gusty oracle
#

Ye games designed for cooperation so nodes can't do everything

brittle wraith
prisma ravine
#

Do we have an idea of how much XP rating , quality or quanity raiting has impact in the game? Such as 1 point has X value

gusty oracle
#

Not really. I suspect we will have a better idea in phase 2 when professions get an update

#

Hopefully we will also find out more next week on the livestream.

summer elk
#

I was able to test xp rating for mining, 360 xp rating was x2.11 exp, so 0.308% per rating. Not sure if other stuff follow the same rules

nova ridge
merry grove
#

Hey peeps, I have put together a discord server to act as kind of a think tank for economy and crafting if anyone is interested.
I've always been a solo player due to a number of reasons but primarily my slow typing. I feel like there's a lot of people playing solo for similar reasons. So I've set up some party voice channels that we can hop in to while we're playing so that we can break out into small groups and start learning to work together.
This is not a guild and there will be no requirements.
If you are interested here is the link
https://discord.gg/r99hx9se

summer elk
nova ridge
#

still a good starting point, thank you for testing it!

mystic zodiac
#

the scroll was 20% xp

#

i dont remember the value

pliant crown
#

i can tell you the bonus stat of 5 exp rating on a rare novice scribe shirt made recipees go from 100 -> 101 exp

glacial helm
#

Please can we expedite the the escrow system at processors, so we can better test the artisanship system. It would also be helpful if XP for gathering and processing was split between doing the gathering and processing, and inputting it into the next crafting step up the chain, so that you get incentivized to supply the chain, instead of just vending it, or doing it yourself.

pliant crown
#

now that you point it out i agree it definitely incentives npc'ing most of the gatherables atm

glacial helm
pliant crown
#

yeee idk if it was you talking about it or someone else but i read in the forums the detailed verison of kinda having a work order system would help, i just wish they would try more crazy things while we still in this phase before doing whatever the plan is for phase 2

glacial helm
pliant crown
#

ayyy lol

swift crest
#

so far ive found that xp rating provides 1:1 XP at a 320xp activity

#

so crafting something that gives 160 xp with a 24 rating (ie WS shirt) gives 172xp

#

base xp + (base xp/320)*xp rating = total xp

#

maybe scales past lv 10, not sure

pliant crown
#

all i know is that +5 gave 1 exp bonus on a 100 exp craft so peeposhrug

nova ridge
#

that calculation would give 1 or 2 xp on 100xp craft (depending on how rounding is handled)

glacial helm
# swift crest so far ive found that xp rating provides 1:1 XP at a 320xp activity

it should be possible to math, how much XP to give in order to level up whilst providing adequate levelling material to a maximum population node say 300. So if you need x medium copper chest armor, you need y copper fragments, and you need z copper ore. Then all you do is work out how many copper nodes that is and give experience to miners for delivering that ore, every 5 levels or how long that leveling gear will last for. And so on up the chain. Or you balance it on the 22 crafts supplying each other.

opal stirrup
#

Is there any way currently to get milk and eggs in the game?

nova ridge
nova ridge
glacial helm
pliant crown
#

imagine if they made korean mmo level of character level grinding to match the current artisian speed KEKW

glacial helm
gusty oracle
#

I think the current artisan speed is ok. People just don't know what they are doing yet, gear, potions, food and scrolls will all be a way to min max professions. I'd say the main thing slowing crafters down are just a lack of player stalls to buy/sell stuff.

Also remember because we know there will be a wipe people aren't really pushing for node upgrades and professions.

glacial helm
grand mortar
#

Do you guys think it's possible to reach max novice in all artisan classes before the wipe in dec 20th? I would like to explore them before the wipe

glacial helm
#

In all classes? I'd say not. You are not going to get your hands on enough raw material, with the duping bug destroyed. Nor generate the silver to pay for processing.

grand mortar
#

it makes sense that the crafting ones would be too hard, I think I'll try to get all gathering ones and try my hand at getting the process ones

nova ridge
#

enough of the right raw materials at least, you can probably get most of them, armor and weapon crafting will be rough though

#

yeah, all gathering and processing you could get there pretty easily

glacial helm
nova ridge
#

will be rough, but easier than all the crafting combined for sure, lol

glacial helm
#

Or are we saying that is crafting?

nova ridge
#

that said I really count it as crafting mentally, yeah

#

same with cooking, it's a craft with a timer (and relies on a processing skill for it's ingredients)

glacial helm
#

Anyway - still say "All of them" - NO. Or if you manage it you are a far better player than I am, not difficult that mind you!

nova ridge
#

idk what the exp gain per craft there is, still looks easier than all the crafts combined by a long shot

as a solo player gold will be too big of an issue, but if you can get caravans running, it certainly looks do-able in 4 weekends

grand mortar
#

i'll check out how the caravans work too, i'm very interested in them

prisma ravine
nova ridge
#

468% gain

562 xp point gain

prisma ravine
#

Well it would be 562+ 120 by the math no ?

#

562 is (120/320)*1500

#

Then add the 120 in for base xp if his math formula holds right

swift crest
#

its 468% gain

nova ridge
#

yes, which is 562 more points than you would've gotten, or 682 points total

prisma ravine
#

Okay fair minus the 120 but that seems really high for a value are we sure ?

nova ridge
#

you gotta divide by the original 120 for percents, not just 100

#

1500 is a high value

swift crest
#

1500 xp rating is crazy high

prisma ravine
#

That means high quality shirts that have high xp rating has huge value

swift crest
#

the highest novice shirt goes to 70

prisma ravine
prisma ravine
swift crest
#

well yeah. leveling and scaling become easier post lv 10

#

for crafts

nova ridge
#

yeah, utilizing gear is going to be important for levelling efficiently for sure, but I wouldn't be surprised if the numbers get adjusted

swift crest
#

its getting to 10 that is rough

prisma ravine
#

So you have legendary journamany gear for crafting your 860k xp curve to 50 gets reduce by 460% roughly

#

That is huge especially for larger guilds as that saves massive rewards

swift crest
#

also I don't really know if this holds up at higher levels. that equation is one of the only ones i could make work with the numbers i had

nova ridge
#

sort of, it's still an unrealistic number to look at for now

because to get an craft journeyman gear, you have to be basically current max level, so it wont help you level

#

and it wont help your guildies level either, because you need to be journeyman to wear it too

prisma ravine
#

Sure but journamany to master

#

It gives you an idea of how to suppress the xp curve

nova ridge
#

and by the time they introduce master, the whole system will look different

prisma ravine
pliant crown
#

they also could just make master and grandmaster exp rates super crazy where you need those xp gear

nova ridge
#

which I know they want GM to be an achievement

frigid lynx
#

wish i could hit anything other than novice nodes, i think on dec20 when all servers are reset and nodes level 8x slower everyone else will be feeling it too not just the new server pop, when it takes 2 months just for people to get apprentice tools

nova ridge
untold mauve
flint patio
#

making things extremely slow doesnt make the game more hardcore

#

it seems they have this in mind a lot

summer elk
#

In one of the streams they said that only a few people will be grandmaster on the server and they will be known. If that is still what they are planning, they will have to make leveling professions much slower or more difficult in some other ways, or at least in higher level. Since some people are already master in some professions (gathering) while it may seem slow, it actually speeds up with xp boosting stuff and if you can get to master by playing a few weekends only, that's definitely not what they initially said they want

opaque phoenix
#

I wanna be vicar of some swamp. Not sure if that relates to artisanship but

dusky viper
#

Quick question, can you make artisan tools with differing rarities ? Like a rare or epic pickaxe

#

I tried mixing some mats when making my apprentice tools and it didnt make any difference

woeful kestrel
#

Yes

#

There's a weighted system. If you use all the same rarity, you'll get that rarity. Mix and match and it'll be based on luck and lowest rarity

dusky viper
#

Ooooh, the luck thing makes sense

#

Cheers

woeful kestrel
#

Gear has bonuses that can increase the outcome too

dusky viper
#

Good to know, thanks 😛

blazing field
#

I've asked this here a few times and people have said no, but...

can you trade gathering equipment? The Wiki says "yes", but people have disagreed😄

#

Also - does the xp bonuses of equipment and skilling clothes also increase your characters xp received from the said gathering activity or just the skill XP?

#

I've got a mad plan cookin' for P2.

tame mortar
woeful kestrel
blazing field
#

Okay, good to know! If it is there from the get go in P2 that'd be golden

#

But the artisan clothes are already tradeable, right?

tame mortar
blazing field
tame mortar
#

Also expecting artisan clothing to be tradeable, but I have not seen any of those pieces in game yet (outside of the ones you can get at the npc vendors)

merry grove
heady oracle
#

when wearing an artisan outfit. Its under your armor. I helps with that profession . also you get for example mining exp plus normal. when mining. I wear a hunting because im hoping for a better chance at a rare drop. It increases your chances a small bit. Hunt a horse and maybe a blue drop. this is buy able on day one.

#

Nothing seems bound to your character. so hand me downs are possible. But when you process items it cost money so pick what you wwant to work on and trade your stuff you dont want to process. sell raw items are really cheap processing you sell for more. BUT.. It cost money and time to do...

#

I have spent the past weekend learning all this crap! and it was fun so..

olive bobcat
blazing field
#

Actually - no it didn't really. They still increase your speed of gathering/processing/whatnot, and that then technically leads to more xp. Plan is still goin' hard.

inner gulch
#

Does anyone know how much the rarity of the materials put into the t2 gathering tools affects outcome? Trying to make the t2 hunting bow legendary, we have legendary copper frag and the linen thread, but don't know if we need to get the 20 western larch to all legendary or can we use blue and still get it?

olive bobcat
#

if youre only using a 1 tier disparity, its fairly easy to figure out. once you start mixing in 2+ tier disparity, it gets hard. so, for something like a pickaxe that has 21 total mats needed you would need at least 11 legendary mats and 10 epic mats to make a legendary pickaxe. id need to test it, but id assume youd need to add one more legendary for every tier you went down from epic. so something like 17 legendary, 4 rare.

#

theres also variability within each tier, so you wont get a max legendary unless you only use legendary mats. of course, this only applies to gathering gear as gear made in a crafting profession can have its quality boosted through scroll or equipment modifiers.

vague coyote
#

I've just been lurking and digesting these chats after I've seen how broken crafting is
Crafting guilds are the captains now

gusty oracle
#

Iv got the basics of crafting but I don't see any reason to put alot of time Into it at the moment as it has loads of missing systems.

summer elk
gusty oracle
#

I'm still trying to decide what I want to focus on in phase 2. I can get 4 to journeyman I'm thinking. Mining, smelting, stonemasonry and ither weapon or armour smith.

Or do I just got mining, smelting herbalism, hunting and just feed a crafting alt

#

I just don't have enough info. How is furniture going to work, are potions and food going to be worth it? What are the prices going to be like? What about enchanting? I just need more info

vagrant veldt
vagrant veldt
olive bobcat
#

quantity works, it just doesnt work well. i agree with it not being worth it, though. just upgrade to a rarity that has high enough durability you can finish a run without the tool breaking.

vagrant veldt
#

like uncommon is enough I think, but as you can get a lot of rare loot, if you have enough, you can go rare

vagrant veldt
olive bobcat
#

its a +1. so, small nodes will go from 2 to 3 and large nodes will go from 5 to 6.

vagrant veldt
#

ok, I will try to check it this week end, Didn't see this last we

vague coyote
#

but the bottlenecks are very real

gusty oracle
#

Hopefully we will get an idea next week on what they plan to add for phase 2

summer elk
#

it depends on the quantity, if the quantity is low, then you will get +1 on every n-th gather, if it's higher, you will get on every gather, sometimes even +2 or more

olive bobcat
#

i havent seen a 7, yet, even with a max legendary pickaxe. has someone else seen this?

summer elk
#

Haven't seen it yet, I think we need much more of quantity rating for it, high rarity pylons, shirts, pants

swift crest
#

where as if you had all uncommon and changed something to rare, it would be closer to a 1:1 trade off

#

you can see that with the range of the main stat, ie the blue pickaxe has a range of 66 XP rating

#

where legendary has 137

opaque phoenix
#

lol mt

olive bobcat
#

interesting. i havent done as much testing with higher rarity mats yet, but when i was swapping common-rares in and out i just didnt see any kind of weighting. every combo pretty much looked like a 1:1 avg of mats.

swift crest
#

wasn't really noticible until i added legendary mats in the mix

#

i did make a heroic pickaxe with 1 epic, 17 heroic, 3 rare mats

#

helpful to know for some recipes where you are stuck using an uncommon grem skin. that shit is so hard to find rare+

tribal lotus
cobalt dawn
#

any ideea if they fixed the storage? lost a full storage worth of stuff and then i was afraid to do more farming

opaque phoenix
cobalt dawn
#

i lost the basic storage, not the extra one

#

just went poof 🙂

opaque phoenix
#

Was it in Lionhold?

tribal lotus
#

Is there a storage vendor in Lionhold or was it Samia's Hope?

merry grove
#

Have I been looking in the wrong place to find copper or are the spawn rates too low?

#

I've found about 3 times as much zinc as I have copper

cobalt dawn
#

copper is rare and with so many people farming it is super rare

fading stump
#

reason why people find more zinc as well is i guess some people cant differentiate tin and zinc as easy as copper and iron and just walk past the zinc so others find more of it

merry grove
#

I saw some cave openings northeast of Johva.

pliant crown
#

they are really easy for me to identify now 💀 staring at them too long

merry grove
pliant crown
#

do you mean the bear cave?

#

its got named npcs but not ores

#

unless that was changed recently (ptr specifically) was there on sunday

fading stump
#

theres the ursine caves and the wolf cave next to it which is just filled with wolves and a glint chest

pliant crown
#

oh that wolf cave had mushrooms in it with the text calling it a type of mushroom

#

it was kinda funny

merry grove
pliant crown
#

i assume it was an unimplemented herbalism gatherable

#

ahh yea it is that alpha wolf cave, i think there was a couple of ores in it [jumped in there a few weeks ago] and a chest i couldnt open i think

#

and those mushrooms i thought it was funny

#

it said the name of whatever was sopposed to be there instead of the object itself

#

dont know if that changed havent been back

merry grove
#

Does the copper have its own spawning locations or does it share spawns with the stone?

astral tulip
#

How do you get higher rarity thread? Can you increase the rarity on Droppings somehow? Or, just get lucky and kill lots of animals?

fading stump
merry grove
fading stump
#

so find a route thats got lots of ores / stones on it and mine it out and then at the end go in reverse to find fresh spawned stuff

fading stump
#

that too

#

the route i use i just reverse / change the start point slightly and with how long the route is stuff is usually back

summer elk
fading stump
merry grove
#

Does the rarity of fuel have any effect?

pliant crown
#

in the crafting window it will say which items effect item rarity

vagrant veldt
#

Here are the best locations I found for mining, I usually find 1 to 5 copper / zinc rocks in every zone, unless someone got there a few time ago.
Do you have other spots ?

fading stump
# vagrant veldt

which servers that as the winstead goblin basalt pond on my server always only has basalt, no matter how much its mined out

gusty oracle
#

Problem with sharing spots is they become harder for you to mine.

vagrant veldt
#

These spots are already known from the ones who are farming ores ^^

swift crest
#

honestly copper /zinc are all over the place. if you open the codex map and turn on all mining nodes, pretty much any place where there are overlapping squares is good. no shortage of those places.

gusty oracle
#

Also the trick is not to just mine copper but mine everything since alot of them share spawns. There is sn area I usually mine then on my 2nd sweep is usually when I get copper...

vagrant veldt
#

If it can help the ones that are starting the game and doesn't want to do like, walking for3 hours in each and every spot of the spot, hopping to find some rocks by luck

vagrant veldt
pliant crown
gusty oracle
#

One of the main reasons I'm playing on the US server despite living in the UK is to gather during low pop

vagrant veldt
pliant crown
#

im hopeful recipe drop rates are increased during phase 2

swift crest
#

its a bit of a mess with all the zones that are marked but still pretty useful

#

for example

gusty oracle
#

I'm sad they nerfed my bugged out wolf respawn point to train my hunting... alas I was a good tester and reported the instantly respawning wolf

pliant crown
#

cause although it cant be easily used right now it'd be fun to have my storage full of them again

#

i have a bunch of recipees rn from solo leveling though

gusty oracle
#

What's everyone's plans on what professions they are going to get to journeyman?

olive bobcat
#

mining, metalworking, weapon smithing, stonemason

gusty oracle
tribal lotus
gusty oracle
#

Depending on the storage sharing situation Is depending on what I decide to do.

vagrant veldt
#

SOmeone in my guild made a gdoc containing the jobs to master in order to be able to make all the stuff needed (it's in french)

pliant crown
vagrant veldt
pliant crown
#

i like grinding but i dont enjoy grinding when sometimes you make almost no progress in an hour vs you always make progress but need a lottt

gusty oracle
#

I hope they keep it hard to level. But with a bigger map and more spread out players gathering should balance itself abit better

pliant crown
#

i think the way wood stuff works where you need thousands is good cause there is a lot of trees to work with so its just about spending the time doing it

#

i dont currently like how they have ores balanced vs professions for example

gusty oracle
#

I feel there won't be a shortage of wood cutters

#

I'm not sure how effective potions and food will be though. They seem to require alot for minimal benefits

pliant crown
#

there is a number of ways for them to approach how to go about the balance they just havent tried anything so im unsure of what the plan is

#

yea its not a lot for how... annoying it could be to get but like gathering is nice, fishing obviously will get an active mode at some point but the way you go about it i like

#

processing is monetarily unbalanced but overall its alright to me (although cooking needs to get moved to crafting since it has recipees)

vagrant veldt
#

How many nodes did tehey planned to implement ? I remembered something like 70 ?

pliant crown
#

i dont remember tbh i want to say it was between 50-70 range but not too many level 5 ones

vagrant veldt
#

Yeah but imagine there is currently 5 nodes, imagine this map * 35. I think don't think we will lack of resources ^^

fading stump
#

85 nodes + 15 castle nodes, 5 end up being metros

pliant crown
#

i cant base it off future speculation since there isnt anything to base it on, in theory an area being lush with just rocks and ores but minimal everything else can work for that but we arent at that staage of the game, i just want proof of concepts

gusty oracle
#

Also with player shops and auction houses trading should be easy in theory

pliant crown
#

yea since i gathered 2 random nodes, may as well put it up for sale kind of things

crisp umbra
#

Finally figured out why AOC crafting seemed strange. There's no granularity within the levels. A Novice can make any thing in the Novice class. In most games, there is a progression of items. The more you advance, the more items that you can make. I would have expected that, say a Carpenter Novice+0% would be able to make any Oak Copper bow, but you need to get to Novice+20% to make an Ash Copper bow and maybe Novice+40% for a Western Larch bow, etc. Same with crates. A one slot Oak Crate at 0%, 3 slot Ash Crate at 20%, etc. This would give you some incentive to advance though Novice or at least some feeling of accomplishment while grinding away. Just mt 2cp.

nova ridge
opaque phoenix
#

It's just there for now to have something to do and imagine have basic systems that needed testing to see how we could break them that they hadn't done already

tight cedar
pseudo mortar
#

yes, it normally does

#

Once you've slotted all the items it will display what stats it will be crafted at. You're not pressing craft and praying to RNGesus unless you've got quality boosting gear on, but you'll at least see what the minimum you'll make is

tight cedar
tight cedar
pseudo mortar
#

ugh, animal husbandry is painful

#

They did tell me the xp gains from crafting a mount is not their intended amount but who knows when they'll adjust it

#

every other craft gets like 2500xp per 30min craft vs 500 for animal husbandry...on top of the 55s+ cost

frigid haven
pseudo mortar
#

Mining would go well with all 3 of those, tbh

#

You'll be able to take those 4 to journeyman together, at least

glacial helm
# pseudo mortar ugh, animal husbandry is painful

Yeah, I think by the time the game launches you are going to need a freehold to process animals into mounts. At this point they need it to be painful or everyone will have an epic mount, and no one will be testing anything else.

pseudo mortar
#

I would like to be able to craft them in multiples at least

#

queue up 5-10 so I don't need to drop everything every 30 min to start the next one

glacial helm
pseudo mortar
#

it's why I switched to carpentry so I can make caravans

#

and if I do make a new cleric this weekend, they'll likely be arcane engineering

glacial helm
#

I need the artisan system to get a little easier, I'm too easily distracted.

pseudo mortar
#

I'm off to sleep, good luck out there tomorrow

frigid haven
#

Have a good one!

glacial helm
#

You too

opaque phoenix
tight cedar
frigid haven
pliant crown
opaque phoenix
opaque phoenix
# frigid haven Hope the surgery goes well!

Me too, they're doing ulnar and carpal release on my dominant hand as a trial before my other hand and it'll maybe restore some of my hand sensation and coordination and make typing involve less backspacing 😄

frigid haven
#

Probably a dumb question, but is there a certain mining level you have to be for harvesting gems like ruby, sapphire, etc.?

opaque phoenix
frigid haven
#

Ohh interesting! Maybe mine was broken at the time too and I just didn't notice. Thanks!

opaque phoenix
#

I walked past literaly hundreds and hundreds of rubies because I didn't check them again assuming they were next tier

summer elk
cobalt dawn
#

is that xp raiting a flat increase? if i would get 160 xp with the common pickaxe now i get 350 or 160+350?

summer elk
#

It isn't, we are not sure of the exact formula, but there are assumptions. I had total 360 exp rating, that gave me 2.11x base exp

#

But all xp rating is additive, you just add everything equipped

lost pond
#

got a question since i have been doing much gathering. how hard is it to get 20 legendary logs? like impossible hard or grindy hard?

desert skiff
#

I would say that depends on your luck

#

if you have my luck... never lol.

#

like 8k wood harvested, most western larch and I have yet to pull up 20 epic larch.

#

picking flowers or whacking minerals.. well that is a totally diff story

#

get a high rarity return on those quite often

#

but I know others who have gotten plenty of legendary wood so ymmv

#

just don't be cursed lol

lost pond
#

holy fuck then. i do consider myself lucky but i dont know

lost pond
vagrant veldt
#

Cut western larch wood next to the spawn point (south, south east), there is legendary wood every 5 - 10 minutes, the rest is rare, epic or heroic

#

The rarity of a resource can depend on the location you are gathering it I think from what I understand from the wiki

The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource

desert skiff
#

Hmm wonder if that is the case. I tend to hang out on the edge of the world looking for adult trees since our server is pretty much always deforested and the trees grow so slow.

#

I mean I am not sure all of that listed in the wiki for resources is even up and running at this point. Much of it is barebones atm

lost pond
#

and where would i find weeping willows, does anyone know? :>

desert skiff
#

-=posts a map of the riverlands=- Around there...

summer elk
summer elk
lost pond
#

Gotcha! Will definitely try and be on the lookout this weekend, thanks for the reply

safe halo
#

So are master skills simply not available or do we just not know how they work yet? And be we I mean I.
Specifically the fact that I can upgrade to master fishing but that I get no experience or fish from it.

grand mortar
#

could be wrong tho

inner gulch
inland delta
#

Sorry i have not been following this channel but have they talked about the fact that there is no wool pickable in the wild for makeing wool thread unlike flax for linen thread and only one vendor sold the wool seeds to be crafted on a farming table for leatherworking not sure if tailoring need wool thread or not. but for a starting crafting blueprint kinda sucks for leatherworking

cobalt dawn
inland delta
#

@cobalt dawnpicked or sheared one of the two i was thinking cotten tho : )

glacial helm
#

I was going to test artisanship and node building this week end but given the PvP stuff they have added this weekend and the huge rewards/penalties they have given for PvP, testing PvE seems a little futile. Trying to conduct commerce in the midst of a all out 24/7 war isn't sensible or rewarding. The lack of activity in this channel should concern Intrepid.

stray snow
#

Has anyone gotten any blueprints for better than novice tailoring gear? just wondering what the material usage is like later on. As of now, it seems farming flax/linen is how you level it to 10. Wondering if I should be looking for anything else

brittle wraith
#

you will get new recipes from the textille mill.

opaque phoenix
#

Again, just reading the testing outline the crafting isn't really implemented or part of the test.

merry grove
#

Does anyone know if the 2 grand master professions that we can have are included in the 3 master professions or if we can have a total of 5 master and above professions

vagrant veldt
merry grove
blazing field
glacial helm
# blazing field If you scroll up you'll see that my response comes out of someone's mouth about ...

Well I don't know how you think progression is going to work without artisanship. As an extreme view, I don't see the purpose or the point of artisanship at all in the game at this point. Right now the only point of the PvE content in the game is so that something exists for PvP players to steal and destroy. This is the mistake New World and Archeage made. Testing progression (which is in phase1) by testing regression, seems backwards to me.

inner gulch
#

its just not really filled in for the rest of the game up to max

glacial helm
inner gulch
glacial helm
inner gulch
#

carphin max lvl shit is crazy

#

pvp death is only gona drop part of your glint and materials, so its still worth doing

opaque phoenix
#

Currently artisanship doesn't even have skill trees so it would be equivalent to not having class skills or passives just a couple spells autoassigned at different levels. I see in Phase 1 those things are just there, I see in the next phase Artisanship skill trees and more of the artisan-adjacent systems to modify player equipment and abilities introduced.

glacial helm
# inner gulch im not so sure what you mean. PVE gives glint, equipment, materials and recipes....

Right, but to succeed in PvE content, you have to (as an individual) go through PvP. I don't see the same need in order to succeed in PvP content (as an individual). I think the planned artifact system, and the planned repair system, show that (as a team) PvP players will be dependent on PvE players as vice versa, but I do think testing how that works progression-wise 1-50 , is important, because if you don't (as a node) progress artisans with adventuring, either levelling adventuring will become impossible, or adventurers will have a 3 month wait at level 50 waiting for the artisans to catch up, or none will ever catch up.

inner gulch
opaque phoenix
glacial helm
inner gulch
#

thats p2 and p3

#

the biggest part of p1 is just to make sure we can get a bunch of people to do the barebones systems in place before adding a bunch of extra stuff

glacial helm
vagrant veldt
#

@glacial helm why do you bother so much on the point of doing something ? It is a game, have fun. If you don't like craft, just don't craft, but stop crying of something that is not implemented for a specific reason

inner gulch
#

just be patient its coming

glacial helm
inner gulch
glacial helm
primal torrent
#

I hope they get a viable market system in the Alpha soon, crafting is a pain right now because finding buyers and sellers of materials is futile at the moment. Getting this in game sooner than later will up the testing and gear output of the crafting system.

stoic verge
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Phase two is suppose to bring in player stall type market I think.... will see

primal torrent
inner gulch
fading stump
primal torrent
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I am a SWG and Eve crafting nut job so I want to dive into it head first, it is just very sluggish right now due to the lack of trade

inner gulch
blazing field
#

How does one currently level up tailoring? What is the best items to craft for levelling and how to efficiently get their materials?

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And same for leatherworking

pliant crown
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i havent specifically tested them but thinking on it i have like 300ish flax atm i doubt that would get me to level 10 in tailoring but something i can always test sometime this weekend

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see if it is as bad as the arcane enginerring/scribe needing 2k minimum of their primary resource

flint patio
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has anyone made a farming calculator yet that gives u the raw gatherables needed to craft ur stuff?

pliant crown
flint patio
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yeah i didnt mean this i meant like putting in a bronze spellbow

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and it spits out all the resources u need without having to go down the chain and add it all up

pliant crown
#

stuff like that probably wouldnt get made until they have a more complete artisan system

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i mean they were saying something like how much exp left till said level and can it list me what i need to get together kind of thing

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at least i assumed thats what they meant

balmy ingot
#

ah, you were not replying to cleric

#

I misunderstood, apologies

deep wolf
#

Whats that from?

balmy ingot
#

my own thingie, it's not online

mystic zodiac
#

does anyone know if down the line we'll have "artisan" bank bags?

ocean sparrow
#

where or what building is needed to craft apprentice hunting bow?

bleak zealot
#

So I am guess us Apprentice Jewelcrafters are SOL trying to craft anything apprentice?

mystic zodiac
#

why?

inner gulch
#

has anyone been able to find oathbeared at his spawn caves?

civic wave
#

where can you learn artisan gathering?

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sorry apprentice*

inner gulch
civic wave
mystic zodiac
#

do you guys have the apprentice mining pikcaxe doing rarity quantity?

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those are the only two i have

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(i bought the second from the mining vendor next to the stonemasonery)

stray snow
#

whats warp used for? as a tailor do I want to craft warp at all or focus on fibers?

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also this whole stash situation is kinda annoying. Lionhold is holding everything for me because thats where the crafting vendors are near. None of the nodes have crafting vendors

mystic zodiac
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what a good time to get the +1 from quantity rating

stark smelt
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where do you get apprentice gathering tools?