#alpha-two-artisan-chat

1 messages · Page 3 of 1

neat salmon
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how do you all make money ?

rain rain
void spade
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how are yall grindning droppings?

spark dirge
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This is the animal husbandry place I've tried talking to everyone there but no luck

pliant crown
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but may as well kill like level 2 grems for super spam

delicate jetty
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Has anyone found any area on the map they have decent success with rubies? I feel they're impossibly difficult to find. I get that everyone mines them on sight but the spawnrate does feel low

pliant crown
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the only reason you dont hear about it as much is it is mostly used for hp potions [lmao] and scribing which isnt for gear

delicate jetty
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but i would be stretched to believe its the same spawn change at copper / zinc. Perhaps once people are higher and can mine the higher tier ore, it'll start to populate those spots more with rubies etc

pliant crown
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no idea personally, i saw in my servers global that it is used in some sort of pvp guild thing?

delicate jetty
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they are used by scribes to make 180 minute stat buffs which I guess will be high value

hard apex
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are apprentice tools in the game yet?

devout hedge
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Where does one craft a bow ?

velvet badge
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if you cancel do you get you mat back? example if i am tyring to the mount but get the beast of burden can i cancle and try again?

fervent wind
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Why is Zinc and Copper so hard to find??? Flowers everywhere ... Trees Everywhere. Zinc and Copper... once an hour I'll run across one while walking the world

hard apex
pliant crown
pliant crown
velvet ginkgo
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When in the processing flow, does the artisan gear you're wearing matter? When placing the order? When claiming the order? Both?

violet siren
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most of the processing gear is broken and doesn't do anything

cloud shell
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I really really wish they would allow for active processing in addition to the afk processing so we can smash out one item at a time with a mini game.

cedar nimbus
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where can I train lumberjack at?

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near new aela pref

cloud shell
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And they should remove the limitations on the processing tied to amount and quality. let me process a custom number of any rarity in the same queue. Its much too much busy work having to run back and baby this system.

devout hedge
cloud shell
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oh looks like they all hit t3

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er.. on my server nvm.

jovial relic
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I started the Artisan journey. I am a lil lost on the hunting. How do I start that?

cloud shell
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white name monsters that you walk up and pet until it dies or gives you a tamable version of it. wolves, grem, bears and the cats i think are what you can time right off the bat.

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tame*

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oh ravens too

fathom valve
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anybody know where to find copper?

jovial relic
cloud shell
desert skiff
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Any idea how fast trees grow? Seeing all these adolecent trees is getting annoying

cloud shell
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theres a literal forest of adult ash trees by windstead on my server.

desert skiff
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Ok now do Western Loach, very few adult trees

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I can find plenty of adolescent

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rarity drops from trees are horrible enough, getting 2 when it finally procs sucks more

cedar nimbus
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where is the herbalism trainer?

delicate jetty
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Is anyone finding any way to make a silver profit from granite and basalt? I want to keep processing it for stonemason exp but idk which craft to choose

royal stream
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any chance we are getting crafting from storage in nodes?

woeful kestrel
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There's a chance, but I'd imagine it might be more limited to guild houses or freeholds

coral bloom
strong storm
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Spent a really long time farming Heroic Basalt + Oak + Copper to make tools. It was very much not worth it, the speed rsting increase is either not actually working kr negligible

burnt knoll
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where do I go to study herbalism and alchemy

delicate jetty
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Does the selling price of an item change with the rarity? So an uncommon crafted material would be worth more than one of common martial ?

tepid vine
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yes it effects the price

woven stone
molten moon
molten moon
hidden jolt
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Can someone tell me how can I get grem skin and cotton thread? Also, how do I start hunting?

woeful kestrel
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Oh, and horses, but you don't disect them - only trainable

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Anyone know how to increase xp from here? I've got my apprentice cert, and it's listed, but the xp lock remains 😦

hidden jolt
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I think you have to be lvl 10?

woeful kestrel
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Yep. Am lvl 10 maxed

hidden jolt
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maybe cause of Alpha theyve locked it?

azure nacelle
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there's some npc in the world that upgrades you

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i dunno where for lumber though

rich hinge
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this is WILD

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and i cant have more than one job going at a time...rip

woeful kestrel
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Crafting at the moment isn't about skill, but about a timesink 😦

rich hinge
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i could understand that kind of time for a T3-T5 item.... but a base mat is actually crazy

woeful kestrel
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The only 'good' part about it atm is you can set it up and walk away, come back later and claim the goods

rich hinge
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sure... but also only one job at a time is also terribad

woeful kestrel
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Which to me is more of a commission crafting system than an actual crafting system

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As is, here's the goods, someone craft me this - "I'll be back later..."

rich hinge
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yupp and crafting a T4-5 item will take the better part of an IRL day

woeful kestrel
rich hinge
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you will need alts to get a good crafting team going

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so put on 5 jobs at a time

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with alts

woeful kestrel
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But, gladly, crafting is only at a basic setup at the moment. They haven't really fleshed out their systems for it yet

rich hinge
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ya for sure

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there will be a skill tree and stuff i bet for crafting

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that will give more slots and reduce times etc etc

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i would hope that is

woeful kestrel
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I hope so

rich hinge
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we got time so no big deal just a pain atm haha

elder matrix
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How do I go about getting an apprentice hunting bow?

rich hinge
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you need a node in your town to have the upgraded workbenches and such

woeful kestrel
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As in lvl 10+?

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Yep, town needs an upgrade or as a lucky drop from higher lvl mobs

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And sadly they're metal based crafting, which has been a tough skill to level based on the shortage of copper

elder matrix
woeful kestrel
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10+ should work

elder matrix
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Grinding mobs it is!

rich hinge
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i have also noticed that solo killing mobs have higher drop rates then groups

elder matrix
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Yeah I’ve gotten almost no drops as most of my leveling has been grouped

rich hinge
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yaaa same

woeful kestrel
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That's been my experience also

rich hinge
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they should not change fishing i love how afk it is hahaha

hidden jolt
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Where is farm station? Im at Briarmoor farms but i don't see one

rich hinge
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there isnt one there

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one sec ill show you

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it is there

hidden jolt
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I see. Ty!!!

rich hinge
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anytime

woeful kestrel
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Has anyone found a semi decent (given the issues with nodes) farming loc for copper?

rich hinge
woeful kestrel
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I'll give it a look. Thx

dapper hound
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any guides for getting into crafting?

woeful kestrel
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What are you looking for? Just general info, or specific recipe stuff?

rich hinge
rich hinge
dapper hound
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Just looking for general info on getting started beyond lionhold, nothing specific really

woeful kestrel
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Once you do the intro crafting quest and get the horse, you'll find stations outside of LionHold on both the east and west (zoom in on the map and you'll see diamonds for the areas)

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Like that area.

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It's a queue system and you'll need a LOT of mats depending on what you are trying to craft though, so might need to hit up your gathering first or have someone supply you with mats

dapper hound
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So I would for example take basalt over towards those areas to process

woeful kestrel
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Correct. If you've got some basalt, you can turn that into multiple things (wpm or armor molds, dust, splinters, etc.) and those can then be used to craft further things

open lodge
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hi all? does adolescent wood take 2 durability and adult just use 1. is that right or a bug

dapper hound
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Awesome, appreciate that. Anything I should really be on the lookout for to maximize?

woeful kestrel
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Might be the size of the tree, the amount of wood provided, or indeed a bug if all those variables are the same

woeful kestrel
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Try and get some bags soon as they'll definitely help out

dapper hound
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very much appreciate that info

woeful kestrel
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Anytime

sweet holly
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Should an 'Uncommon' Fruit salad have teh same stats as a Common one? I tried to make an uncommon one and it was the same as a common one (not sure if a bug)

woeful kestrel
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Not sure if there's upgrades for food in game atm. Think it's just base stuff only

rustic viper
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Anyone know where we can make the Novie Mining and Woodsman Tools?

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Only thing I've found is Herbalism Tools

rose bronze
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u need a city building for it

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on Shol server there will be in New Aela soon

woeful kestrel
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Nope. For NOVICE tools, here....

rustic viper
woeful kestrel
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Woodsman at the workshop indicated, and for mining, you see the pickaxe icon in the top left

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East of Lionhold

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Look for the water ring...that should give you a good point to start at

rustic viper
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Near Briarmoor Farms?

woeful kestrel
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Pretty much

rustic viper
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awesome! Very much appreciated! Do you happen to know whether it requires Copper or Zinc?

woeful kestrel
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Slightly bigger view 🙂

rustic viper
woeful kestrel
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Don't quote me on exact quantity, but something around 10/20 oak timber, 1 basalt wpn mod, 10 copper frags....

rustic viper
woeful kestrel
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Yeah, that'd be nice if you could down/up grade them somehow, but that may come later when they flesh out the crafting

pliant crown
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it exists

woeful kestrel
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🙂

pliant crown
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its the green crystal alchemied, and more magic powder which isnt too difficult + whatever that npc paper

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now gotta get more ruby gonna try making 100 crafts of rubies at once

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[probably 50 tbh]

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slowly getting a bunch of ruby

rich hinge
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i have yet to find a ruby

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i have found LOADS of saphires though

pliant crown
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the sapphire is journeyman, the green version is apprentice, funny enough

rich hinge
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yaaa but never found a ruby yet

pliant crown
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oop

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i for some reason found a bunch of them vs copper

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so the decision was made that i will level scribe during this portion of alpha

queen cedar
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how the hell do you have apprentice enchanting??

woeful kestrel
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I'd say by the image that he got the scroll as a drop, but the red lettering should mean the skill is not there yet?

patent oasis
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rarity increases capacity it seems 👍

woeful kestrel
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Cool 🙂

delicate jetty
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Does your level influence your chance at higher quality gathers? Or is it purely based on the tools used

delicate jetty
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I've found in total 3 rubies and I need 5 per craft...

delicate jetty
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Rubies are novice gather so naturally they're being mined-on-sight so its harder to find them, but they definitely need to buff the spawn rate of them even considering this.

I also hate the fact its 1:1:1 ratio. Why does 1 ruby make 1 powder and then I need 5 to make a dang dye

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but I think thats an issue with the entire craft system as they did say they havent balanced it all yet.

delicate jetty
woeful kestrel
delicate jetty
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Its functional but not exactly optimal which is totally fine given this is an alpha

patent oasis
rustic viper
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Does the Tier of the Fuel have an effect on the Tier of the Product being Crafted? Or is it just the Tier of the ingredients?

quiet charm
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Is the Rarity/Quantity stats working for others? Some of our tree choppers are suddenly swimming in higher tier mats

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Oh we even have people with sub level 10 LJ finding tons of higher tier mats

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Fees like something might have gone wrong hmmge

patent oasis
gloomy barn
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where is it

quiet charm
thin moth
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can anyone tell me where i go to upgrade from novice to apprentice hunter?

quiet charm
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At a Cookhouse in a node that has built it

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Or at the novice station between lions hold and miraleth

thin moth
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thanks! 🙂

opaque fog
viral birch
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Where can i craft apprentice hunting bow ?

delicate jetty
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Is there no metalworking station in miraleth?

lean basalt
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How to get Honey Comb outside of buying it from Vendors?

mortal cave
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I was wondering, whats the way to level up lumbermilling ? Weathered oak doesnt give xp, but thats the only thing i can process. Is there a reliable way to get uncommon weathered oak or is this system just still fucked ?

wide portal
mortal cave
wide portal
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Yeah it's quite confusing initially

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Is it possible to go above apprentice gatherer/crafter currently? I know there's journeyman nodes around the world, just not sure if it's possible to become journeyman yet

modest wedge
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Journeyman is the next Tier of Buildings above Apprentice I think so doubt we'll see them unless you can the whole of the server to contribute

spark pond
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any towns have apprentice crafting benches yet?

queen cedar
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depends on server, I know I've seen talk about a few in Arioch

iron zodiac
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do u need to lvl metalworking to be able to smelt brass?

left parrot
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Does anyone know what exactly I need to do to get a bigger caravan storage area? I bought a 3x2 commodity thinking I could put it in a crate and UHHHH nope

left parrot
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if anyone has an apprentice pickaxe, could you let me know what the mats for it were? I’d like to stockpile them for whenever it shows up on my server

summer elk
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since there is a limit to the professions we can level up, is there a reason why you would want to have crafting/processing professions on your main instead of having an alt that is used only for that and is just staying at a node while the main collects everything?

modest wedge
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@left parrot

left parrot
radiant dust
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will kill a few people for someone who can tell me what goes in the second slot in the enchant menu

calm spoke
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How much better are the blue and higher artisan tools?

neat sorrel
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How do I know when I can become and apprentice in a field?

calm spoke
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When you hit lvl 10

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Check this

pliant crown
queen cedar
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ahh

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the one I'm baffled with atm is tanning - the shirt doesn't seem to give any bonus xp, and despite having processed hundreds of carcasses I'm still only lv2

left parrot
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hundreds?

queen cedar
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lv2 100% xp, but still.. xD

left parrot
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and if you do one more it doesn’t go up? if so yeah that sounds glitched

queen cedar
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gathering more atm, hoping I was just glitched for a while, or something, I've nearly hit lv10 hunting, it's crazy that processing so much of it is getting nowhere

primal remnant
calm spoke
primal remnant
calm spoke
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If im after 120 of these, is there a place to craft them or does it need to be dropped as loot?

queen cedar
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120?!

calm spoke
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I needed the Sanctus one, not this

radiant dust
queen cedar
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Arcane Engineering

rustic viper
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Where do we Enchant weapons/armor?

pliant crown
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you can buy the scroll from the npc i think it was like 3.5silver

rustic viper
pliant crown
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or you can craft it with 5 rubies -> alchemy (ruby powder?) -> alchemy red ink + magical powder (snowdrop+dafodil)

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yea its just a consumable item in your inventory

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kinda like a ration

rustic viper
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Cool, thanks!

rustic viper
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River Stalker

pliant crown
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hmm it looked like it just did [item name] +1

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i put the book i did it to in my sotrage when i head back can take picture

rustic viper
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kk, thanks. And what is the Novice Enchanting Charm? does that work with the Scroll?

rustic viper
pliant crown
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so if say it has 1 int on it

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it makes it 2 int

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but also the same if it has like +10 mana, it just makes it +11 mana

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and the enchanting charm is for when the enchanting chance is below 100%

rustic viper
pliant crown
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i was thinking of making a few small things but it'll get lost eventually

calm spoke
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Am I missing something or do I need a tier 3 bench to make a crappy bow from a tier 1 bench?

left parrot
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Wait no it isn’t. Yeah, looks like it. Cotton and linen are novice. Mb.

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I would bug report that, seems unintended

calm spoke
radiant dust
queen cedar
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not entirely sure, maybe for higher tier, like apprentice+ ?

pliant crown
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someone above said after like +6 does it go down from 100% and then you'd start using it

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no idea on exacts

radiant dust
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oh so you can only use the runes when its not 100%?

pliant crown
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only worth when not 100

queen cedar
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charms reduce the fail chance, haven't had the ability to use the river runes

radiant dust
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I see, and are you familar with where the charm of faeful fortune is from?

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@queen cedar bless astolfo btw AstolfoCool

pliant crown
queen cedar
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ahhhh

rustic viper
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How do you get Cooking Recipes> I see none for sale

pliant crown
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i havent even found any cooking recipees

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i was surprised when i found the scribe recipee

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but in theory there should also be recipees for the apprentice tier stat scrolls and stuff

pliant crown
tacit nebula
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Are we able to craft bags? I'm being told "insufficient fuel," but there's no fuel needed?

pliant crown
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i have heard that bag crafting has that bug where it is asking for fuel

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so i'd do a /bug for it just in case

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should be craftable otherwise

quiet herald
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where do I get an apprentice bow?

pliant crown
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if you mean level 10 bow, basically rng drop from humanoid mobs between 10-19, if you mean a hunting bow your server needs to have one of the nodes make a "Cookhouse" station and it will also unlock the hunting tool station to go to apprentice

quiet herald
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theres a hunting tool station but I can only make a novice bow

pliant crown
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pretty much, mst of the nodes will have a "marketplace" so it has all novice tier crafting/processing/gathering stations

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and then they have to do buy orders for people to complete

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and then when the node has all the buy orders completed they can then make very specific stations to upgrade certain stations from novice to apprentice

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in that case the node you are at needs to have an apprentice station

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if you are on resna we have 0 apprentice stations

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just a bunch of buy orders

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part of the problem is all the buildings basically need like copper/zinc

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funny enough i think the buy orders for nodes need less resources than a person does to level their crafting professions

tacit nebula
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is there an issue with promoting certificates? or are we just limited to novice at the moment?

quiet herald
pliant crown
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oh i know there is like 0 information out there and im like idk where i'd even put this knowledge at this point so i just try to answer questions i know since its annoying when you;re confused

pliant crown
tacit nebula
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okay i wasn't aware of the level requirements for it, thanks!

pliant crown
rustic viper
pliant crown
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i think it is just an incomplete profession kinda like fishing

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but they may change what they do with it in the future its hard to say

viral rain
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hey y'all, question for ya. On the novice tanning, how do you get the other results? for ravens, instead of skin I'd like the feathers

pseudo mortar
pliant crown
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ohhhh ok i thought i was doing something wrong but since i wasnt messing with it didnt know it just wasnt working

quiet herald
summer elk
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anyone knows how ratings work? rarity, speed, quantity etc. for example 100 speed rating, is that 10% or something else?

pseudo mortar
summer elk
pliant crown
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the combat stats all work and say what they do but artisian stuff i think may not work or is scaled really crazy

modest wedge
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Stoneworks finally got completed 😄

pliant crown
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wish my server had that station just to clear our t2 rocks lmao

viral galleon
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how tf do i use my hunting bow on novice creatures

pseudo mortar
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You pet them

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Aggressively

pliant crown
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curious what the animation will be when it gets updated

devout hedge
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where can essence crystals be acquired?

pliant crown
viral galleon
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what drops zinc?

devout hedge
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ah okay thank you.

pseudo mortar
viral galleon
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they must not exist then

pliant crown
# viral galleon what drops zinc?

basically its same respawn spot as basalt/granite/copper/ruby but im unsure if specific regions are more plentiful of some ores or not

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its hard to tell since its just so uncommon/rare

shell socket
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is there currently no way to get apprentice tools?

so sorry if this has been asked but I haven't seen a clear answer by searching

pliant crown
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the buy orders your mayors will put out are to make things like this

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this one in particular doesnt have any gathering professions but thats what its for

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i think the UI needs a way to let people know what building the mayor wants to make so people know if they want to help or not

edgy crow
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I was trying out the Caravan system and decided to transport Daffodils' for the hell of it. After unloading them at the neighboring node they bugged, all the vendors offer 0 copper for them and they can not be used in processing. I had to /bug that

pliant crown
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ripp

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good test though

pliant crown
edgy crow
pliant crown
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oh weird

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i guess since they should have a special sell value for the distance

devout hedge
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is there a keybind to fish?

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nm, i found it in the skillbook

edgy crow
pliant crown
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intersting

edgy crow
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but they did not increase in price

pliant crown
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rippp

radiant dust
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All the emblems share a similar if not same description, and the runes share a different description between them

stark lantern
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anyone find a recipe to use all the bluegill filets i have?

woven stone
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PSA: You can catch Journeyman or higher fish with a novice rod! No need for special buildings! Why does that matter without cookshop lvl 2? MONEY

Bluegill(novice): 5 copper // Salmon(apprentice): 50 copper // Lamprey(journeyman): 1s

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higher rarities sell for more too

crystal bridge
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Please don't say in the water. Please don't say in the water.

woven stone
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any river. Cant fish in oceans yet, I dont htink

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its the level 10 req fish to catch

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any fresh water source gives you a chance to catch any of those fish

dreamy moss
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Is Zinc only in the riverlands?

pliant crown
# dreamy moss Is Zinc only in the riverlands?

i dont know for sure on this, but my expectation is long term when we have all the existing biomes in a full world certain biomes would have different spawn rates of different resources but as of right now since there are no gathering nodes in the lawless zones [at least when i checked] so that may be something we get more info on during phase 2

pliant crown
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just making one big image for all the recipes i found, but i got a lot of carpentry recipees so it gots its own thing lol

crisp umbra
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It would be nice if they changed the Job quantity from 25 to 20 or changed the stack size from 20 to 25. The mismatch makes inventory management more difficult.

pliant crown
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more recipes

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for jewler and armorsmith

swift crest
ripe vapor
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Can anyone remember the stack size of the common apprentice woodcutting bags? 60something?

viral remnant
still glacier
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can you craft simple helmets and gloves, seemed like venodrs only sold legs/boots/body at 10

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didnt know if those other spots were from grind locations only atm

still glacier
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ah that musta been why people had the cool helmets lol

pseudo mortar
pseudo mortar
swift crest
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does the xp requirement go up per level for crafting artisan classes?

fathom topaz
undone idol
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amongst the gathers here. what station do you guys feel like you use the most regardless of the profession you're specializing in

warped holly
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Hello a question i begin the craft for the first we is it possible to make one serie different of a multiple of 5, for more commodity ? like 13 ?

potent parcel
fading stump
wet quarry
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Morning All! Got to say its gona be a long wait till the weekend but I cant wait to try out crafting in more detail. I do have a question, if I craft gear as a Vek, does it always come out as the Vek style? If I bough elf armour, could I equip it and get the elf style on my Vek?

tribal anchor
uncut scaffold
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Has anyone been able to craft parts of the caravan that are better than standard?

All I've seen in my crafting station is an oak carriage which gives some more HP. Can we already make wheels or other parts that can benefit caravans?

On top of that, has anyone tried making uncommon or higher carriages for maybe greater cargo capacity?

uncut scaffold
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Interesting, a legendary carriage increases the height by 2

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What about uncommon and rare however

wooden canyon
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nop

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not yet

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you can process in bulk

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not craft

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(at least tailoring i assume it's the same for other crafting)

elfin island
wooden canyon
leaden pike
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wanna ask you people what items for transporting would be in high demand?

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just a question

wooden canyon
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if you just wanna make money i would advise to just transport node commodities not actual mats, at least for now, and go 2 node over or more

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(and i think it's bugged but rn bard speed buff works on caravan )

fading stump
chilly cape
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what the differences between commodities and mats?

fading stump
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commodities you buy with glint and when taken far away from buy point you make more gold when selling them back to the node, they are like a insta gold making thing, material hauling is to more get materials across to biomes that dont have them / to sell to players, this wont happen till more biomes and material scarcity in some zones happens

with no fast travel and no linked AH will see people hauling caravans full of good materials across biomes

fading stump
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you can sell the commodity straight back to the home node also if you dont wanna haul it but wont get as much as well

compact fable
# chilly cape what the differences between commodities and mats?

Commodities are the name given to both node resources and trading resources so just be a little careful w the distinction ppl usually put forward about it. The big idea is that a commodity is something used in conjuction with nodes, and materials are used for players

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So basically if you want to impact a node -> commodity
You want to impact a player -> Material

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materials make commodities, thats why buy orders exist

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Trade commodities are a little wonked rn, bc if someone brings a lot of a certain commodity from one node its supposed to lower your yield for the trade deal

vague coyote
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if you get the alchemy shop, does it sell apprentice recipes?

compact fable
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I do a ton of the node planning in Joeva on Lyneth and have pretty much figured out most of the node system and have started teaching others on Lyneth

compact fable
#

we had 2 hours left when servers went down

vague coyote
#

cause some of these potions are sick

#

sheesh

compact fable
#

The elixirs are going to be journeyman

#

and journeyman is COOKED rn

vague coyote
#

yea

compact fable
#

Which potions do you want?

#

Bc tbh I think the potions BASE will be on the alchemy stand

vague coyote
#

apprentice level ones
the resist pots give you a ton of mitigation
movespeed pot is like 19%

compact fable
#

Yeah but that stuff is borked rn

#

bc Gryphon looping

vague coyote
#

wym

compact fable
#

Gryphon carcass is required for some apprentice recipes

#

but gryphons are journeyman hunting

vague coyote
#

LOL

compact fable
#

You might be able to go ahead and buy them at the vendor tho? who knows

vague coyote
#

looks like i need beast blood, essence crystal, emerald

#

dont know what beast blood is

compact fable
#

Beast blood is a vendor item iirc

#

yeah its a vendor item

#

Next weekend I think lyneth is gonna try and close out 3 nodes building wise

#

I know we are for sure getting joeva to max buildings

#

and I think mira is too

vague coyote
#

but yeah the movespeed pot needs raven carcass, armor pot needs spider

compact fable
#

Whats the name of the pot?

#

Swiftstrider?

vague coyote
compact fable
#

OH quickstride

#

yeah that works prob

#

i just noticed thats the apprentice recipe

vague coyote
#

im most interested in this one bc of mage meta

compact fable
#

I was looking at journeyman

#

116 MR isnt that big tbh

#

This game has HELLA stat curves

vague coyote
#

it is. the mitigation increase is a lot

compact fable
#

Compared how fast to how mages are scaling with the crafting increases on Lyneth its not much

#

Ik our guild wise we are gonna have min 700 power mages going forward

#

and thats before buffs

#

fixed it wanted to check smth

vague coyote
#

it just depends on how mitigation actually scales, i cant test it without dueling

compact fable
#

In my testing and working with others on mit

#

you need like 1k for a huge difference

#

the potions are supposed to be the thing that pushes you to the next tier

vague coyote
#

at the least, the movespeed potions could be decent
assuming they stack with other effects

compact fable
#

Depends on what that speed rating is

vague coyote
#

its 19%
they just worded it weird

compact fable
#

yeah but like, who knows what kinda of spaghetti stats it actually has

vague coyote
#

yea

compact fable
#

It took me a weekend and a half to completely figure out quantity and rarity

#

just for gathering btw, thats not even touching quantity and rarity for processing and crafting

vague coyote
compact fable
#

I cant really go into what we learned bc ppl on Lyneth would do dumb things with it

#

or just complain about how it works

vague coyote
#

very mysterious

compact fable
#

These stats

compact fable
# vague coyote very mysterious

The issue is that, when you give ppl raw data without any kinda like explanation you get a thousand interpretations of it, when realistically the system should be seen in a single way

#

I've been using the phase 1 testing to test out nodes, resources, and crafting

uncut scaffold
compact fable
#

we did it in 14 hours on Lyneth in Joeva

uncut scaffold
#

What does the Woodshop provide?

compact fable
#

Lumberjacking, lumber milling and carpentry

uncut scaffold
#

That's amazing

compact fable
#

Its the only vertical stack building

uncut scaffold
#

So the Woodshop Node Building provides apprentice stations for those 3?

compact fable
#

where you have ALL of the subcomponents

uncut scaffold
#

Including the station of making the apprentice lumberaxe?

compact fable
#

Yup

uncut scaffold
#

Cool, thanks

compact fable
#

If yall have any questions about nodes, or crafting

#

ive done too much of it

uncut scaffold
#

My guild dint have a node nor was I realy busy with it, so I missed a lot

wooden canyon
uncut scaffold
#

I will remember that

cosmic agate
#

Are those gathering stats implemented right now? I tried equipping the gathering shirts in the hopes of more XP the XP stayed exactly the same.

compact fable
uncut scaffold
#

How are you 26, was 25 the limit?

compact fable
#

the limit is 50

#

im at 29 actually

#

thats an old pic

uncut scaffold
#

Crazy

compact fable
#

for processing anyway

#

im 23 for lumberjacking, 21 for mining, and 29 for lumber milling

#

ill hit master next weekend

#

Actual level im just staying on 15

#

bc there is 0 point in leveling up

wooden canyon
#

You Can buy certification ?

compact fable
#

Yup

#

Master gathering bricks your profession tho

#

but you can just demote your cert and relog

#

and you are good

cosmic agate
# compact fable yes

Then why did my XP stay at I think 80 for common gathering materials? Does it only affect the amount you gain for gathering rarer materials or something?

compact fable
#

I get about 270 xp per gather as a miner now

#

with the apprentice clothes and my pick

#

This game just has INSANE curves

#

Stats arent what they seem

#

Pylons also work

#

I know to some ppl thats insane

#

but they do

cosmic agate
#

And the amount is increased as well from those quantity stats? You can get more than 5 resources on a lumber or mining node?

compact fable
#

Quantity, Rarity, Speed and XP are in

compact fable
cosmic agate
#

Ah so there is an element of chance. It's gonna take a bit to decode what these stats mean

compact fable
#

Rarity and Quantity are effectively casino rolling

#

You can raise the stat to raise your chance

#

but its always gonna be a chance

cosmic agate
#

Especially quality will be hard to figure out because it seems like there are other factors like time the resource has been spawned

compact fable
#

And realistically it seems at least to me that they never intended on rarity and quantity being big players til like GM

vague coyote
#

ima dm you

compact fable
#

I imagine GM nodes are just fucking unobtainium

cosmic agate
#

I've been hearing rumors that different locations have different chances for rarity

#

But I've also heard that it is all about how long the resource has existed without being moned

#

Mined

autumn junco
cosmic agate
#

Do you think location is a factor or are some locations with fewer gatherers just likely to have the resources spawned longer ago since no one comes to mine them?

autumn junco
#

It could also be a mix of the two, location and time.

compact fable
#

but not like consistently

#

nodes are assigned their rarity when they spawn

#

but if a node is like legendary for example

#

you just GET legendary items

autumn junco
compact fable
#

asking if i can mostly

autumn junco
#

sure

cosmic agate
#

But do nodes upgrade in rarity the longer they have been there? When Intrepid tested the season change I know some people found a lot of high rarity resources

#

I could see node location as a factor of rarity being a false positive, as the nodes just being there longer could explain the same thing.

vague coyote
#

because its literally a 'rare' material lol

compact fable
#

idr exact numbers

#

but its interesting

olive bobcat
compact fable
olive bobcat
#

i hit lumberjacking first and then i would max out at two rare trees for a full 3 apprentice bag run. meanwhile, my journeyman mining was tons of epic and heroic. i hit master mining right before server close, so i guess ill find out this weekend if thats the cause.

compact fable
olive bobcat
#

yeah, ill test as soon as servers are back up. it was driving me nuts.

vague coyote
#

this is exactly what happened with runescape, they designed the xp amounts the way they did because they assumed no player would ever get 99

uncut scaffold
#

Is there a wiki page out there that mentions what buildings can be crafted (like woodshop, stonemasonry) and what benefits it provides?

#

I can't find it and I'd love to know the options there are for nodes

chilly cape
compact fable
#

Node stuff has been my main focus with crafting for 3 weekends now

#

Ill do combat stuff more when phase 2 hits

chilly cape
#

I love the node systems way more than combat lol

compact fable
#

rn I am just sponging up info

compact fable
chilly cape
#

I like the node building aspects way more

compact fable
#

They arent even complete too lol

chilly cape
#

World building is a ton of fun and refreshing in games

compact fable
#

they are missing a ton of buildings and their building improvement trees

chilly cape
#

I noticed

#

But that is all good, have enough to figure out as is lol

open lodge
#

are Survey pylons in this phase and how are they used

compact fable
#

it shows the area it effects

#

and gives you + quantity and rarity for the region it makes

compact fable
tight cedar
# edgy crow I was trying out the Caravan system and decided to transport Daffodils' for the ...

I tried out the caravan system too - I bought 2 green commodities from Halcyon (two green honeycombs) and transported them from Halcyon over to Winstead and then down to Miraleth.

The green commodities cost 2 rare glint, 2 uncommon glint, 4 common glint each (4,4,8 in total). It cost 10s to buy the caravan and 10s to launch it from Halcyon.

Halcyon > Winstead honeycombs sold for 1g 8s each (2g16s total)
Halcyon > Miraleth honeycombs sold for 2g20s each (4g40s total)

The caravan had 267,000 hp so trying to break it wasn't going to happen unless a raid attacked you. Being attacked by any creature or person would slow the caravan down significantly.

Transporting the caravan from land to water did not take long at all, cruising down the river was less stressful than land due to the lack of obstacles and even terrain. Undocking the raft made the caravan bug out and disappear. Riding the raft into a caravan arrival zone did not trigger 'arriving'

With all that money from experimenting I bought 1 bear mount for 2g and 1 wolf mount for 1g50s

compact fable
compact fable
open lodge
compact fable
uncut scaffold
#

Are the pylons useful?

compact fable
#

yes

#

Depends on how hardcore of a gatherer you are tho

uncut scaffold
#

I'll try them this weekend then

compact fable
#

is what ill say

compact fable
uncut scaffold
#

Shol

compact fable
#

Ah

open lodge
#

im on lyneth

uncut scaffold
#

Only yesterday we finished our first building, the stonemasonry

open lodge
#

i plan on gathering mostly

compact fable
#

@uncut scaffold your gonna want like 200+ rarity/quantity to adequately use pylons

#

just a heads up

#

you dont need both, but ye

uncut scaffold
compact fable
#

thats epic pick and epic axe

#

I fucked up on the pick tho

#

dont do that

uncut scaffold
#

Fucked up?

compact fable
#

bc the epic pick doesnt give rarity it gives XP

#

yeah there are 3 recipes for each apprentice tool

#

1 that gives xp
1 that gives quantity
1 that gives rarity

#

I used a ton of rare mats on the XP one

uncut scaffold
#

I see

compact fable
#

which I didnt know til it was too late, and was like

uncut scaffold
#

Surely rarity is BiS no

compact fable
#

welp I still want first dibs on copper so

compact fable
#

Quantity imo is BiS

uncut scaffold
#

Hmm

compact fable
#

But I think it depends on the persons opinion

uncut scaffold
#

Yea

compact fable
#

Quantity was not always BiS

#

in my opinion

#

After learning rarity and how it worked

#

Quantity became BiS

#

In my mind its like Quantity/Rarity > XP > Speed

#

stat wise

#

But i think going forward I'd prio quantity over rarity

#

im not gonna neglect rarity but like quantity is just better for what I need

open lodge
#

wish there was a way to break rarity down

uncut scaffold
#

Does a higher tier artisan station come with more recipes?

#

I feel like there's very few recipes in the stations at the moment

uncut scaffold
#

I know there's a lot of recipes that you find in the world, but the stations dont have many it felt like

compact fable
#

higher tier station being like apprentice?

uncut scaffold
#

Yes

compact fable
#

Woodshop came with a bunch, but the vendor gave us recipes for like 2 s a piece and like 20 recipes

#

The way it seems to work is that each material tier

open lodge
#

dont we have to learn recipes

compact fable
#

is split into 3 parts

#

the late previous/early next tier mats

#

the tier mats

#

then the late current/early next tier

pliant crown
#

the only 'recipes' you have to find are for crafting tier right?

pliant crown
#

ok cause i got unlucky and rolled on resna and we still dont have apprentice stations lol

compact fable
pliant crown
#

oh so tin must only be for armor then

compact fable
#

Tin and Brass are mid tier

pliant crown
#

i'd ask how did you guys find enough mats but i assume the server is organized enough lol

tight cedar
# compact fable Pylons also work

How much do pylons provide you? I had one in weekend one but then in weekend 2 it was mysteriously gone - deleted from my inventory. Never got around to buying another,

compact fable
#

Its on ashes codex

#

if you wanna look at the stats

raven harness
#

I believe the ones at the node cities are less expensive

compact fable
#

Nodes factor in node tax

#

independent ones dont have tax

raven harness
#

😮 Sounds good, anyone know how much it was (to make it a pet/cart animal) at Lionhold?

compact fable
#

the independent places are like 55s for a mount/beast training

#

in joeva I think its 60s

raven harness
#

Sorry I meant the independant, I thought that whole area was the area of Lionhold?

compact fable
#

bc we only do 10% tax on crafting in Joeva on Lyneth

raven harness
#

I got a Heroic Pallas cat so hoping to get the mount 😛

vague coyote
vast grotto
#

Does anyone know where I can find recipes for blue materials in the open world? I got Muckmaw's Blade Fragment and Growler's Severed Head this past weekend, but now I don't know where to get the recipe. I killed Muckmaw a bunch and I haven't see a recipe drop, so I'm not sure if they are recipes that just unlock as a part of levelling a profession or if I'm supposed to grind Muckmaw/a different mob for a recipe

raven harness
raven harness
vague coyote
#

so it was just the same as an uncommon

raven harness
vague coyote
#

not trying to spoil your fun, just warning ya

raven harness
#

Maybe the Caravan one is implemented

vague coyote
#

i think they are yea

raven harness
#

It'll be wiped anyways Dec 20th

#

I think the Pallas cats are just so cute

vast grotto
#

Answered my question using Ashes Codex. However I would love it if Ashes would implement a system later on down the line to see these things in game. I'm not a fan of having to have different web apps up to figure out where to find what and how just so I can play an MMO

pliant crown
#

but i agree that the in game should just have some of the information

tight cedar
tight cedar
vast grotto
# pliant crown but i agree that the in game should just have some of the information

I just found the site myself while doing some Googling. I'm glad it could help you in the future!
I've been playing Throne & Liberty recently during the week but I have to say the way that they implemented the system where almost every item in the game, when you click on it, has a "How to Acquire" option that tells you what drops it in which area and what crafting recipes use it, etc. was fantastic.

left parrot
#

Does anyone know what I’d have to do to get a caravan that can transport a 3 high by 2 wide commodity? I bought it thinking I could pack it in a crate which was oopsie

#

like it is this shape:

a a
a a
a a

#

Maybe once we get a woodshop on my server I can buy a better base caravan and use that. Ashescodex seems to think that might work. Guess we’ll see

raven harness
raven harness
olive bobcat
#

Epic horse is still at 135% in game, same as common

raven harness
#

Sad, but I guess it is what it is

serene night
#

prolly an unfinished game mech

raven harness
#

Yeah

lapis shadow
#

Could anyone explain to me what arcane engineering is for?

empty prism
#

Might be a few other things as well

lapis shadow
#

Thanks you! I'm going to dive a little more into it this weekend

pliant crown
#

getting enough copper on the otherhand p:

indigo oasis
#

Anyone else around who is often a crazy ALL-Crafter in other games wondering if they really want to spend a year on 11 alts ? The complexity of this system seems excellently designed to prevent just that. However, interdependence is great until the guy your guild propped up (and fed mats) as the "primary weaponsmith" quits. Curious how ya'll see this playing out. And if we're really going to be hawking wares on Global chat forever, IF selling outside the guild is even the norm... East Commonlands tunnel anyone?

swift crest
#

8 copper and 160 xp for a focus. that's 2k copper to reach lv 10. yeah...

pseudo mortar
pseudo mortar
swift crest
#

yeh I had a +2 shirt and it gave ~12% iirc. AE just feels rough given that other crafting professions like armor smithing can get 160xp from recipes requiring just 2 copper or zinc

pseudo mortar
#

Don't craft a focus craft the enchanting stone. Pretty sure that's much cheaper

fresh flower
empty prism
#

And fuel*

#

You get the cat/horse/bear w/e the mount material is back tho

gusty oracle
#

I'm hoping with phase 2 focusing abit more on economy that they rebalance some of the artisan stuff. I know alot of it is a placeholder but I don't feel my efforts being rewarded by focusing on crafting/gathering vs group grinding. The class xp is abit of a joke

glacial helm
#

I think they are going to have to do some work on professions before phase2, there are a few basic principles in the profession system that will undermine any attempt to put a working economy/commerce system on top of it. Like there is no supply/demand pricing built into materials at every stage of professions. You cant implement that on just the completed crafted products, it will collapse.

gusty oracle
#

I know Steven said in an interview there were some crafting systems that weren't ready and would be implemented in phase 2.

swift crest
#

codex says Charm of Fateful Fortune isn't found anywhere in game currently

gusty oracle
#

But they really need an early game auction house/market or a resource sink. Personally I wish I could sell resources to an npc for xp instead of coin

glacial helm
#

My view is they still have to detach gathering from processing crafting. Gatherers get "paid" in procesed metal to deposit ore (say). Then procesors processers process the ore, receiving metal, less the amount given to the gatherers, and a tax, paid to the facility. Every profession then becomes independent and pricing paid to gatherers/processors can be dependent on how much ore is sitting at the processor.

#

I think it ends up being much easier for everyone to understand and level

pseudo mortar
#

It says it's sold by a vendor

#

Probably in the materials tab

cosmic agate
#

I like that its not about being easy to understand or level. Meet other players, reach out and trade resources. Find people who will exchange resources with you, and with 5-6 gatherers exchanging resources they can all level quickly.

#

I think it is great that the difficulty of crafting either requires you to be super hardcore or form relationships with other people for the betterment of all parties.

swift crest
#

i'm hopeful it shows up with the Laboratory

pseudo mortar
#

I would check if I could but the ptr goes down before I get home from work

compact fable
#

Im on PTR

#

i can check rq

compact fable
#

but not the charm of fateful fortune

swift crest
#

damn. thanks for looking.

raven harness
#

There is a PTR up now?

#

Oh I don't have access to it 😦

#

Should Wave 1 purchasers have access?

tight cedar
tight cedar
tight cedar
tight cedar
thin moth
#

Can someone tell me how to find cotton so i can make cotton thread please?

cosmic agate
# thin moth Can someone tell me how to find cotton so i can make cotton thread please?

To find cotton:

  1. Find and harvest Daffodils.
  2. Kill some mobs and loot them for droppings (e.g. grem/ravens/deer)
  3. Make daffodil mulch at the agricultural just across the river west of lion hold using daffodils and droppings.
  4. Buy cotton seeds from the NPC at agricultural supply.
  5. Use the farming processing table to grow cotton using cotton seeds and the mulch you made earlier.
    It's so straightforward and intuitive that I'm surprised you asked 😉
raven harness
tight cedar
slender python
#

Hi all. I found a Pallas Cat before shutdown and looted it. I assume I can use this for a mount, but I did not see anything available in the Joeva hunting lodge. Do I need to be a citizen first? Can't recall my hunting level, but I was able to eh "process" it where I found it so that a usable item looted to materials.

compact fable
#

The hunting lodge is for trade

#

As confusing as that is

cosmic agate
sweet holly
cosmic agate
#

🙂

cosmic agate
#

Looking to check out caravans more next weekend. Can I buy node resources for transport from a node where I am not a citizen?

thorny atlas
tribal anchor
#

Hey I have a question. The wiki says I can have 2 grandmaster professions, 3 master etc. Does it mean

Option 1 - I can have 2 grandmaster AND 3 master so total of 5?
Option 2 - I can have 2 grandmaster AND 3 master but excluding those GRANDmaster, so total of 3?

cobalt dawn
#

do you have any receips by default for professions or you have to find them all? When i went through the artisan tabs couldn t see any

whole abyss
# raven harness Are you saying that once it starts processing it shows if it's a mount/beast of ...

The indication in the top left is bugged and not relevant. It just cycles between the BoB and mount. Close and reopen the window and you will see it will change.
Don't cancel your order because of it, it's a waste of silver.
Having reached lvl 8 husbandry, I never canceled it, and it would often end in mount even if it started with BoB and the other way around.

Also, no difference in mount speed with quality. This is my epic bear with 140%

sterile onyx
cobalt dawn
whole abyss
cobalt dawn
whole abyss
# cobalt dawn i've seen some mounts with armor and stuff, is that a cosmetic applied?

As far as I know only the Pallas Cat has "armor" - it's not exactly armor, but at least saddle & reins. There might be some other rare event mounts or drops people got that have armor.
But that is the model of the mount, it's not something you add to it, or you can add to other mounts. All cats have saddles & reins, all bears don't. So, no, again, quality makes no difference.

thorny atlas
tribal anchor
thorny atlas
#

I saw that but I believe it is wrong based on dev live streams, wiki, and the tooltip that says (been tested) in order to raise one to apprentice (currently maxed at 5) you must take either one to journeyman or demote one. The tooltip gives you this choice. I stand by my statement.

tribal anchor
#

Thank you for the additional clarification. I am happy 🙂 More to work with! 😄

thorny atlas
#

However I don't know if it is fully functional yet, so I am waiting confirmation on PTR to see if this is indeed true.

gusty oracle
#

So what's everyone's leveling strategy for leveling artisan. Do you focus on leveling 1 skill or do you level everything to at least lvl 10?

My strategy so far as a solo scrub is just level everything and eventually downgrade some skills when my crafting catches up

sweet holly
olive bobcat
# thorny atlas You can have a total of 2 at grandmaster, 3 and master, 4 at journeyman, and 5 a...

this incorrect as it currently stands in game. a master profession still counts as a journeyman, apprentice, and novice profession. so, when maxed out, you will have 2 grandmaster, 1 master, 1 journeyman, 1 apprentice, and the rest will be novice. i have already confirmed this on my own account. at 2 master, 1 journeyman, 3 apprentice, i was unable to promote another novice to apprentice without first demoting one of my current apprentices to novice.

thorny atlas
olive bobcat
#

when you demote (herbalism, here) you "lose" the xp over the rank you demoted it to and it gets locked until you open a new slot and repromote it.

gusty oracle
#

That's alot of mining and lumberjack how are you finding leveling the processing and crafting professions? And what's your character level?

olive bobcat
#

processing is easy to level (except metalworking due to copper/zinc scarcity). crafting needs a ton of balancing, though, in order to match gathering and processing.

#

animal husbandry could also use some balancing. the cost is pretty exboritant atm.

#

and character level is 13. i havent done any mob grinding whatsoever. a large portion of my class xp comes from commissions and im ok with the trade off.

gusty oracle
#

I find the cost of processing to be extremely expensive do you find it difficult to make money?

olive bobcat
#

not at all. a full 3 apprentice bags of common lumber is 54 silver. i fund everything i need as an essentially solo player. do i have the income of the pve sweats that ran to class level 25? no, but crafting isnt anywhere in a finished state AND i made the decision not to sell copper or zinc. i often pull 40+ common copper per mining run. if i was selling copper/zinc and my higher rarity mats instead of hoarding them for crafting testing, id be among the wealthiest players on my server.

gusty oracle
#

What node are you mining in for 40+copper per run

olive bobcat
#

western halcyon and northern joeva

#

i also picked up a ton in new aela just riding down the road. i havent had nearly as much success finding copper in winstead and miraleth, though i still find some there too.

gusty oracle
#

Ye I'm currently mining near winstead and the central region of the map... not much copper in total iv got maybe 70 copper after 4 days

olive bobcat
#

ive found if you want to be successful at gathering, you have to go where other people arent. especially for t1 mats. since everyone can, and will, grab them on sight, places like the center of the map where the pop is concentrated due to it being low level friendly is a bad place to look.

#

its part of the risk v reward basis of the game. i spend most of my time skirting mobs 10+ levels higher than me and so i also do a lot of running away bulacanKEKNNY

gusty oracle
#

I feel my strategy on the 20th is going to consist of grinding to lvl 10-12 then focus on my artisan skills since I'm confident I can take on most mobs under lvl 20 at that level and it will be easier to gather

sweet holly
olive bobcat
#

i havent decided as we dont have enough info on whether or not level cap will be raised, how many new nodes (if any) will be added, etc. if i had to start over today with no new additions or changes to gameplay, id probably rush lv20 and then go to grind professions. easier to be out in the world when youre able to fight most mobs.

olive bobcat
#

ive tested both equipped and unequipped and the results werent readily apparent.

tribal anchor
olive bobcat
#

my takeaway right now is that gathering and processing is in a very solid place from a base-standpoint. theres a lot of things that are yet to be implemented and a lot of balancing to be done, but those are planned for phase 2 and 3. if you really want a hot take, i think that, if anything, gathering and processing xp should actually be nerfed atm. this game is supposed to be a grind to reach grandmaster and i couldve done it in lumberjacking in 2 weekends if thats all i focused on. thats not even talking about afk fishing.

olive bobcat
#

iirc, alts will be able to use a freehold, though.

gusty oracle
#

That's another thing I'll need to rush to whatever level freeholds are avalible when that happens

tribal anchor
#

Yeah, that's what I'm afraid of. I played extra hardcore for years, but now with family and stuff around me it's gonna be impossible. It's tough to admit but I'm closer to casual than I'd like. How to not miss those things that are limited? 😦

cloud shell
#

For you lunatics with high crafting are the weapons and gear worth it

#

I managed to make a rare novice fishing pole and shirt, but I dont know if combat gear is worth trying to make

olive bobcat
#

weapons, yes. gathering gear...sort of. the higher durability is really useful. the higher stats is tbd if theyre doing anything yet or not.

summer elk
#

how are you guys feeling about the grinding mobs vs artisanship to get gear/gold. I was playing only artisan, but from what I saw in videos of other people, they got so many items of good rarity and good chunk of gold that in the same time that I would gather mats to maybe craft 1 good weapon. Not only that, grinding also levels your character while artisanship leveling is so slow that's its almost insignificat. Did any of you have different experience?

gusty oracle
#

Currently the crafting system is just a skeleton of what it should be I expect a big patch for crafting for phase 2

cloud shell
olive bobcat
#

seems to be a pretty good plan to me. i assume its a common shirt? getting 1 extra from processing is probably as good as youre going to get.

thick acorn
thick acorn
gusty oracle
#

That's another problem with artisan. Little to no glint

summer elk
#

I think it would be great that they connected the trading with artisanship, so that we are transporting resources packed in boxes rather than commodities bought with glint. Then we can sell to the player or to the node the resourcecs, so if we transport to a node that has little to no resources of what we brought, we will get a high price

indigo oasis
left parrot
summer elk
#

it is? aren't commodities recieved by buying with glint and are totally separate from resources?

left parrot
gusty oracle
#

You will have to wait for tier 2 mounts

raven harness
#

So the rarity isn't meant to affect speed and you instead need to craft the 2nd tier?

pseudo mortar
#

Rarity affects beast of burden stats but not mounts

whole abyss
gusty oracle
#

Like alot of artisan stuff I assume its not ready yet and will be in phase 2

sly gale
#

Not sure if it has been asked before but can certain items upgrade in rarity or are they bugged?

For example some of the alchemy items. You require vendor materials that are common rarity and they never seem to result in anything but common even if I use uncommon, rare or even heroic for the other things.

olive bobcat
#

there are definitely some vendor items that you can acquire higher rarities of. theyre usually just locked behind higher tier node buildings/professions. for example, animal fat is a common vendor item, but you need higher rarity tiers of it to create better quality slate molds. the only way to get higher rarity animal fat is for an apprentice tanner (i dont remember exact profession) to process it.

sly gale
#

I hope it is the same for the others. Feels kind of bad using rare stuff only to get common because you can only get common water from vendors XD

gusty oracle
#

I wish they had a better storage for nodes in regards to rarity. I find myself vendoring uncommon stone and wood because my storage is full of higher tier ore

pliant crown
sly gale
#

For me it is the opposite :/

pliant crown
#

it was my experience in alchemy that the npc materials didnt matter from what i remember

sly gale
#

Weird. I've been making an insane amount of alchemy items but anything involving vendor mats never got above common. Even though I was using a bunch of uncommon+

So it is either bugged or I got super unlucky

#

You managed to get higher rarity salves and stuff?

pliant crown
#

salves cant become anything but common

#

so the preview window at the top shows the rarity increase but if you craft the potion it still comes out as a common potion

#

that might be intended but that may also be a bug

pliant crown
sly gale
pliant crown
sly gale
#

Kinda just assumed everything had different rarities

pliant crown
#

i didnt craft any i just put in resources

radiant dust
# sly gale For me it is the opposite :/

I think its item dependant sip
currently scribing, using all the green materials I can to make a enchant scroll gives me a green scroll, but using green mats to make a XP scroll only gives me common. Shrug

sly gale
pliant crown
pliant crown
radiant dust
#

yeah lmao. I super forgot to test if crafting green enchant scrolls gives more XP then just making common ones, did anyone test that?

pliant crown
#

i will be this weekend

#

i have a small hoard saved up, i think it may only get me half way to 10 in scribe though

radiant dust
#

yeeee, thinkin I'm bouta burn a lot of red ink sip

sly gale
#

Scribing is so hard to lvl D:

radiant dust
#

yeaahh scribing and animal husbandry are just bonkers expensive is the issue

pliant crown
#

its just 5 rubies per craft no matter what you make

chilly cape
radiant dust
#

especially water

pliant crown
#

yep, basically i go to the labratory npc that has 0 taxes specifically and bought a bunch of stuff in bulk lol

radiant dust
#

oh thats a thing?

pliant crown
#

every copper matters

radiant dust
#

oh wait isn't that in winstead?

pliant crown
#

yea i dont remember exactly but like node price said 8copper at 25% tax, lab npc where you talk to the uhhh person to upgrade to apprentice

radiant dust
#

dude

pliant crown
#

his merchant inventory doesnt list a tax

#

so it was like 6c

radiant dust
#

i'm in New Aela sfw_pi_cry

#

I don't wanna spend my weekend running

pliant crown
#

i have my spawn point right next to it

#

so if i happen to die im like maybe its time to go there

radiant dust
#

important artisan NPCs bieng in player nodes deffinetly needs to be changed when they work on the starter experience Kanna_sip

pliant crown
#

yea, i feel like they should just be at the node itself

#

its really hard to describe without pictures when someone is asking

radiant dust
#

or just keep them at lionhold at least

#

but even before that I'd like to see the event systems brought to Nodes other then winstead lol

pliant crown
#

just was thinking longer term either all race starting points or all nodes

#

truee lol i forget they exist since i usually am on the west side of the map

radiant dust
#

mhmmmm

pliant crown
#

in resna the western side is 0 lag so im like ahh yes intended gameplay

radiant dust
#

it just makes congestion even worse in winstead

pliant crown
#

and regen

#

also true yea

#

all the curated sutff being clusted to one side of the map is definitely a part of the problem, but i think it was on purpose so they could force server stress testing

#

lol

#

if everything is in this area, most people will edn up hanging in there

pliant crown
#

lol

fringe wing
#

Is there a YT video or some type of detailed explanation on how the Artisan system works? I am just getting into Alpha 2 and I'mjust delving into the crafting system but have yet to understand how it works.

pliant crown
#

depending on the kind of explanation you're looking for asking in here may be the easiest generally

glacial helm
#

I don't feel the fundemental Artisan system is in place yet at all. I think it is a time for people to comment hoilistically on what they want to see, rather than specifics. I want more of a functioning economy like EO, rather than a facade emulating an economy like a lot of themepark MMOs. I hope and think that the EO version is what we are going to get, because that is what they have indicated.

flint sapphire
#

I said it in the other chat and ill say it in this one too, Dec 20 onwards is when you should be aiming to actually test artisan shit

#

Because thats when most of the core features get added

#

You can hop in game and get a base understanding perfectly fine rn, anything beyond that is pointless

#

Skill trees, gear enhancement, gems and sockets will turn all of that on its head

#

Youll learn more in a week of phase 2 testing than a month of phase 1

#

Just save your time

chilly cape
#

if you don't study up on it some, the sheer amount of basics is overwhelming imo

glacial helm
#

I went and looked at the phase stuff and it was unclear. For me it is really difficult to separate "Economy" from "Artisan Professions", and it isn't clear to me where the divide is. It could be Phase2 as you say, but I'm a little disappointed that there isn't a better look at the system, before they add the economy. I'm worried that there will be more rework than was really necessary.

flint sapphire
#

Is this the one you looked at?

glacial helm
#

Yes - except economy is in P3

pliant crown
#

i just feel like if you want to put out thoughts on current basic version of gathering/processing/crafting its good to try it now so you can tehn say if future changes feel like the right or wrong direction

#

i doubt they wanted 0 feedback on it

flint sapphire
#

Youll have about 5 months to test and give feedback before the wider economic system is fully implemented. I think thats enough time to get a grasp on what can be improved. Testing 5 days a week will speed things up dramatically

pliant crown
#

its like saying well tank is going to get reworked fully in phase 2 so it doesnt matter as much, obviously the combat stuff is more fleshed out since its very important but its a core part of what they want the game to be long term

flint sapphire
#

We'll have to wait for player auction houses to see how things actually shape up

pliant crown
#

also atrisian stuff is tied directly to nodes which is a big feature of the game imo

flint sapphire
#

Yea no ones downplaying its importance

#

Its going to be one of the main drivers of gameplay

glacial helm
#

There are still some things in phase1 that they havent got. Until they stop saying that they are focusing on stability and performance, I'm not going to assume anything else is getting tested. Im assuming that everything not super-connected in the core adventuring game is in a minimal state, until that is stable.

flint sapphire
#

The only thing i care about in this phase is server stability and performance

#

But im going to be grinding to GM weaponsmith when its available

#

Its just not really worth the time to extensively test a half baked version of the crafting system

#

To me at least

pliant crown
#

i mean their primary is sability and performance for sure, but they are making some balance changes to all the systems too so they arent ignoring other feedback

summer elk
#

most professions need to be fueled by other professions and you can't train them all, so right now the biggest problem is getting all the materials since there is no marketplace or auction yet. You can try to buy thing on global chat but its not convinient and you rarely get any deals

glacial helm
flint sapphire
#

Yeah they should have definitely just put it all in at once in phase 1 lol but w.e

#

They had other things to work on

#

They definitely need to raise the level cap for phase 2 and let us get all the way to GM

#

That way every aspect gets tested before phase 3

#

And they can iterate on it again before player auction houses

glacial helm
#

Maybe, maybe not. I don't think that, if you have good mechanics, they need to change towards higher levels. You should know exactly what GM is like from working through Apprenticeship.

gusty oracle
#

If anything the current iteration of crafting shows how interlinked professions are and how difficult later crafts will be. Especially cooking

#

Also phase 1 was always just a stress test I'm sure they expected to have had to wipe by now

glacial helm
# gusty oracle Also phase 1 was always just a stress test I'm sure they expected to have had to...

Yeah - I think the way it will work is that hunters will drop carcasses off at cookhouses, and be paid in cooked meat, or currency. Cooks wont need to hunt, but will bring fuel and cook the carcases that are there (if they are there), and will have to leave enough cooked meat to cover what was paid to the hunter + some for the processor, that will be sold by the processor vendor. All the transactions influenced by the supply. That is the only way I see a working economy going. So if the cookhouse is full of wolf carcasses, it will pay very little for more and eventually wont buy any at all.

pliant crown
#

would love to try different iterations of ideas if possible for sure

flint sapphire
#

Unless they get capped at 25 or something idk

glacial helm
sly flare
#

Is there a specific place to make artisan system suggestions? I feel like they're missing a cool few options with some materials that fit with the dual purpose material bill (aka cows for milk or food/leather etc)

pliant crown
sly flare
pliant crown
#

i made my complaing post about gearing in there a while ago lol just a matter of waiting at this point to see what happens

fossil dew
#

My big complaint is how useless cooking feels right now

pliant crown
fossil dew
#

I’m also not a fan of cooking and farming being in the processing spot for artisan

#

I think cooking should be in crafting

pliant crown
#

the advantage of it being processing is you dont need to find the recipees in the world, but i can see where that'd be part of the fun

fossil dew
#

Yeah I’d like for recipes to drop off beast mobs

#

That’d be fun

raven harness
crisp umbra
#

They are definitely going to have to make a pass on quantity of production items. Right now, only Grem Skins generate 5 for 1. Every thing else is 1 to 1. One Flax for one Linen, one Wood Chip for one Log? Gimme a break.

pseudo mortar
#

All skins are x5

#

And I agree I think all processing should be x5 or maybe atleast x3

pallid jolt
#

What are the current artisan certification restrictions vs. what are the planned artisan certification restrictions per character? I would like to play around with them but I dont know how focused I need to be with each character.

swift sonnet
#

Hello I haven't really played as of yet but I'm very exited to get started on Friday. I have been doing some looking into how the game works and the different classes and I had an idea that I don't know the feasibility of that I wanted to suggest.

#

so basically what it boils down to is at time of crafting slot system that allows for the slotting of small sub skill trees on the weapon.

#

I think this would create more incentive for players to actively commission gear specific to their playstyle and build upon the "anyone can equip anything" system the game has.

cobalt patrol
#

There are different equipment slots for gathering/processing

compact fable
#

I think the crafting system as it stands is plenty complicated enough

swift sonnet
# compact fable I think the crafting system as it stands is plenty complicated enough

My concern was more for the uniqueness of the end result than the process. in reality a person who wants a crafter to make piece of gear would already have the slots pre thought out. also I feel the need to clarify that when I say slot sub skill trees I don't mean individual skills slotted in, I mean that the slot item already has a group of skills in it. like a slot item has 4 skills themed around fire damage for example.

compact fable
#

And crafts in general already have various trade offs, recipes that prio quality over quantity or xp for example

#

I think the system doesnt really need uniqueness, it needs to be a bit more approachable learning wise

#

And yeah, im helping people write guides for it and sometimes those become videos for other ppl

#

but rn ppl just need more of a "where do I even go from here"

cobalt patrol
#

Interacting with other players and professions is a must

swift sonnet
# compact fable I still think this is a lot of unneeded complexity, further gear kinda already h...

I just find it a shame to have a system where a wizard can equip a great sword and not actually do much good with it. I don't know how complex the crafting process is but it is overall irrelevant to my suggestion since looking at the wiki makes it seem like all one handed swords have the same abilities and passives. why not have class locked gear if you are just going to have a one hand sword be useless in the hands of a wizard?

compact fable
#

Sometimes you need to just let people make their own decisions for gear and see what happens

swift sonnet
compact fable
#

If its a post-crafting process that puts affinities onto items sure

#

like an augment system, but idk that just sounds like more stuff to tack onto god knows what profession

#

I mean just try out artisan and see where you stand

#

Its definitely a different thing to experience

#

If you want to experience the full experience for it you are probably best off coming to Lyneth and using the various apprentice stations we have up

swift sonnet
compact fable
#

The big thing with ashes, is more it doesnt need simplification as it needs explanation

#

its just a really deep thing to understand properly

#

Gathering and gatherables are notably challenging

#

especially when most guilds are echoing misinformation about nodes like "oh if you mine the basalt it will become copper one day"

#

the best thing we can do is just help others learn the system, let intrepid cook, and see where we go from there

#

as it stands we have a LOT more to learn about the crafting system before we can even think to add to it

thorny atlas
#

The complexity of artisanship is glorious I think. Explanations, on the other hand, could definitely use some work overall.

cobalt patrol
cobalt patrol
#

Sure, but the tech is there

compact fable
#

had some gms verify

#

those 2 gatherables are straight up different types tho

cobalt patrol
#

indeed

compact fable
#

and it also depends if its a static node or a dynamic placement node

#

but imma skip a 3rd node discussion for the day

cobalt patrol
#

Oh, we are using both styles 😄

#

Thanks for the link

swift sonnet
#

hmmm, from what I heard the recourse spawns are random (I assume not completely), they spawn pretty much in pvp enabled zones. if you manage to collect the mats you bring it back to a settlement and sell it to refiners since you can only have two professions between gather, refine, and craft, then they sell refined recourses to the crafters who make gear. is that roughly right?

glass portal
#

I want to look like a cool wizard with a giant templar shield and hammer

#

but have the shield be a big book.

swift sonnet
glass portal
#

realistically, I think second archetypes will allow this

#

fighter-wizard

swift sonnet
#

wizard with a sword is classics and so is havel mage

glass portal
#

I prefer mage-cleric as a classic

swift sonnet
#

I was looking into bard and summoner.

glass portal
#

bard-fighter should be called "Ska Punk"

steel prairie
#

Does anyone know what building is required to craft the apprentice hunting bow? Couldn’t see anything on the wiki

whole abyss
fading stump
#

devs are away of the wool thread bug so should be fixed relatively quickly

whole abyss
cedar hare
still pagoda
#

Is anyone leveling scribing from apprentice to journeyman? How much did you need to craft to get apprentice? And how hard is it to get to journeyman?

glacial helm
#

Artisanship needs two changes, for which they require a vendor at each Artisan facility. Firstly that vendor will barter gatherable material sold, for that facility's pocesseed product, without the gatherer having to process it, and second they will sell the processed good to any node citizen that wants to buy (or anyone in the starter area). Obviously a processor or crafter will do the processing supplying the fuel and get a lot more, and later when the economy is added, the whole thing can be balanced with supply/demand, but in the meantime, it uncouples all the professions, and will make testing them way easier!

pseudo mortar
#

Tbh a lot of bottleneck issues will be solved by having an auction house or player markets.

#

If we could just post things for sale in a node instead of needing to meet up with people, more goods will move between players

covert niche
#

Would most of that, auction house, player shops, etc, go in around or shortly after Dec 20? Next phase does have economy as a highlighted test point.

glacial helm
#

You only sell finished goods in a market.

#

Ysually

tribal lotus
glacial helm
# tribal lotus Player shops is phase 2 auction house is phase 3

Well, adding a vendor isn't anything to do with adding the economy. That will entail the vendor setting the price he is buying/selling stuff based on the supply he has of each. That will be easier if there is a vendor there as well, even if you decide to remove the vendor before launch.

#

But I'd still keep the vendor. making players do that basic commerce seems more like work than fun.

sweet holly
glacial helm
#

If you do put the vendor in then you do create the possibility for a merchant to buy product at one node and take it to another node to sell. That would be more fun, particularly with bandits on the road...

nova ridge
# glacial helm You only sell finished goods in a market.

but if you're a gatherer not a processor, then you'd just sell the raw materials to a processor, unless you are also focusing on that process profession

plus, the way MMO economies usually shake out, the raw copper will be worth more (or at least, worth more than than the copper shards+processing cost), because processors will be willing to take a loss in order to get the xp from refining it

drifting gust
#

Yeah, it seems really hard to turn a good profit with crafting. I'm trying to level woodworking and to make the simplest thing I need to go cut down trees myself and wait 10 minutes to turn them into timber, for 20c profit.

nova ridge
#

yeah, any real profit is going to come from processing higher level materials/gear to sell to other players

cosmic agate
#

^ 100% this. If you look at the stats on different tiers of crafted items, there is a drastic improvement for even Rare vs. Uncommon.