#alpha-two-artisan-chat
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Sweet ty. btw I have this thing I'm working on for anyone wanting an interactive map.
how are yall grindning droppings?
This is the animal husbandry place I've tried talking to everyone there but no luck
as far as i know its the onyl way
but may as well kill like level 2 grems for super spam
Has anyone found any area on the map they have decent success with rubies? I feel they're impossibly difficult to find. I get that everyone mines them on sight but the spawnrate does feel low
as far as i can tell they have the same spawn chance as copper and zinc
the only reason you dont hear about it as much is it is mostly used for hp potions [lmao] and scribing which isnt for gear
Ive seen copper and zinc way more frequently. Yeah I understand that they're using in a lot of general stuff like potions which means they're be mined-on-sight
but i would be stretched to believe its the same spawn change at copper / zinc. Perhaps once people are higher and can mine the higher tier ore, it'll start to populate those spots more with rubies etc
no idea personally, i saw in my servers global that it is used in some sort of pvp guild thing?
they are used by scribes to make 180 minute stat buffs which I guess will be high value
are apprentice tools in the game yet?
Where does one craft a bow ?
if you cancel do you get you mat back? example if i am tyring to the mount but get the beast of burden can i cancle and try again?
Why is Zinc and Copper so hard to find??? Flowers everywhere ... Trees Everywhere. Zinc and Copper... once an hour I'll run across one while walking the world
ive cancled once cause i started the wrong rarity and it gave me back the animal but ate the money
thank you!
carpentry table
depending on the server if they have an apprentice station you can then craft the tool
When in the processing flow, does the artisan gear you're wearing matter? When placing the order? When claiming the order? Both?
most of the processing gear is broken and doesn't do anything
I really really wish they would allow for active processing in addition to the afk processing so we can smash out one item at a time with a mini game.
And they should remove the limitations on the processing tied to amount and quality. let me process a custom number of any rarity in the same queue. Its much too much busy work having to run back and baby this system.
i have yet to see one carpentry table, is there one in briar farms?
go to a t3 node.
oh looks like they all hit t3
er.. on my server nvm.
I started the Artisan journey. I am a lil lost on the hunting. How do I start that?
white name monsters that you walk up and pet until it dies or gives you a tamable version of it. wolves, grem, bears and the cats i think are what you can time right off the bat.
tame*
oh ravens too
anybody know where to find copper?
Thanks. where is best placce to start?
ehhh i cant really say just try to wander around to find where a mob spawns, then search near it for the huntable version
Any idea how fast trees grow? Seeing all these adolecent trees is getting annoying
theres a literal forest of adult ash trees by windstead on my server.
Ok now do Western Loach, very few adult trees
I can find plenty of adolescent
rarity drops from trees are horrible enough, getting 2 when it finally procs sucks more
where is the herbalism trainer?
Is anyone finding any way to make a silver profit from granite and basalt? I want to keep processing it for stonemason exp but idk which craft to choose
No, it loses money
any chance we are getting crafting from storage in nodes?
There's a chance, but I'd imagine it might be more limited to guild houses or freeholds
They've said that will be a part of the game, it's in the Wiki. Not sure if you mean EVER or soon.
Spent a really long time farming Heroic Basalt + Oak + Copper to make tools. It was very much not worth it, the speed rsting increase is either not actually working kr negligible
where do I go to study herbalism and alchemy
Does the selling price of an item change with the rarity? So an uncommon crafted material would be worth more than one of common martial ?
yes it effects the price
Nw of lionhold. Lookup ashes codex map
They share the same spawns with other ores so stuff needs to be mined for it to be able to spawn. They really need to change it because it's nearly impossible to find copper.
Go to a node then the corresponding bench / npc.
Can someone tell me how can I get grem skin and cotton thread? Also, how do I start hunting?
Grem skin is just harvesting grems (have to have the bullseye target by them). That's how you start hunting also (entrance mobs are grems, spiders, wolves, and bears)
Oh, and horses, but you don't disect them - only trainable
Anyone know how to increase xp from here? I've got my apprentice cert, and it's listed, but the xp lock remains 😦
I think you have to be lvl 10?
Yep. Am lvl 10 maxed
maybe cause of Alpha theyve locked it?
these job times need some work imo
https://i.imgur.com/C2AXRHS.png
this is WILD
and i cant have more than one job going at a time...rip
Crafting at the moment isn't about skill, but about a timesink 😦
yupp exactly
i could understand that kind of time for a T3-T5 item.... but a base mat is actually crazy
The only 'good' part about it atm is you can set it up and walk away, come back later and claim the goods
sure... but also only one job at a time is also terribad
Which to me is more of a commission crafting system than an actual crafting system
As is, here's the goods, someone craft me this - "I'll be back later..."
yupp and crafting a T4-5 item will take the better part of an IRL day
And yeah, with a commission system, only allowing one item at a time is horrible
you will need alts to get a good crafting team going
so put on 5 jobs at a time
with alts
But, gladly, crafting is only at a basic setup at the moment. They haven't really fleshed out their systems for it yet
ya for sure
there will be a skill tree and stuff i bet for crafting
that will give more slots and reduce times etc etc
i would hope that is
I hope so
we got time so no big deal just a pain atm haha
How do I go about getting an apprentice hunting bow?
you need a node in your town to have the upgraded workbenches and such
As in lvl 10+?
Yep, town needs an upgrade or as a lucky drop from higher lvl mobs
And sadly they're metal based crafting, which has been a tough skill to level based on the shortage of copper
What kind of levels we talking?
10+ should work
Grinding mobs it is!
i have also noticed that solo killing mobs have higher drop rates then groups
Yeah I’ve gotten almost no drops as most of my leveling has been grouped
yaaa same
That's been my experience also
they should not change fishing i love how afk it is hahaha
Where is farm station? Im at Briarmoor farms but i don't see one
I see. Ty!!!
anytime
Has anyone found a semi decent (given the issues with nodes) farming loc for copper?
copper is found near the beach/ water mostly
I'll give it a look. Thx
any guides for getting into crafting?
What are you looking for? Just general info, or specific recipe stuff?
not really yet haha you can look at YT but its new for everyone
I can help with any questions you have
Just looking for general info on getting started beyond lionhold, nothing specific really
Once you do the intro crafting quest and get the horse, you'll find stations outside of LionHold on both the east and west (zoom in on the map and you'll see diamonds for the areas)
Like that area.
It's a queue system and you'll need a LOT of mats depending on what you are trying to craft though, so might need to hit up your gathering first or have someone supply you with mats
So I would for example take basalt over towards those areas to process
Correct. If you've got some basalt, you can turn that into multiple things (wpm or armor molds, dust, splinters, etc.) and those can then be used to craft further things
hi all? does adolescent wood take 2 durability and adult just use 1. is that right or a bug
Awesome, appreciate that. Anything I should really be on the lookout for to maximize?
Might be the size of the tree, the amount of wood provided, or indeed a bug if all those variables are the same
Crafting/gathering in bulk will save you a LOT of time. You can craft something at a bench/station and walk away without losing the item, so feel free to do other stuff (harvest, etc...) in between
Try and get some bags soon as they'll definitely help out
very much appreciate that info
Anytime
Should an 'Uncommon' Fruit salad have teh same stats as a Common one? I tried to make an uncommon one and it was the same as a common one (not sure if a bug)
Not sure if there's upgrades for food in game atm. Think it's just base stuff only
Anyone know where we can make the Novie Mining and Woodsman Tools?
Only thing I've found is Herbalism Tools
Nope. For NOVICE tools, here....
Thanks! Let me see if I can figure out where that is on the map 🙂
Woodsman at the workshop indicated, and for mining, you see the pickaxe icon in the top left
East of Lionhold
Look for the water ring...that should give you a good point to start at
Near Briarmoor Farms?
Pretty much
awesome! Very much appreciated! Do you happen to know whether it requires Copper or Zinc?
Slightly bigger view 🙂
Thank you so much!
Don't quote me on exact quantity, but something around 10/20 oak timber, 1 basalt wpn mod, 10 copper frags....
The pain I always have is that I hardly ever have 10 of the same Tier of frags. I wish you could use a mix of them
Yeah, that'd be nice if you could down/up grade them somehow, but that may come later when they flesh out the crafting
🙂
its the green crystal alchemied, and more magic powder which isnt too difficult + whatever that npc paper
now gotta get more ruby gonna try making 100 crafts of rubies at once
[probably 50 tbh]
slowly getting a bunch of ruby
the sapphire is journeyman, the green version is apprentice, funny enough
yaaa but never found a ruby yet
oop
i for some reason found a bunch of them vs copper
so the decision was made that i will level scribe during this portion of alpha
how the hell do you have apprentice enchanting??
I'd say by the image that he got the scroll as a drop, but the red lettering should mean the skill is not there yet?
rarity increases capacity it seems 👍
Cool 🙂
Does your level influence your chance at higher quality gathers? Or is it purely based on the tools used
I was saying this a lot earlier
I've found in total 3 rubies and I need 5 per craft...
Atm, it's only tools used
Rubies are novice gather so naturally they're being mined-on-sight so its harder to find them, but they definitely need to buff the spawn rate of them even considering this.
I also hate the fact its 1:1:1 ratio. Why does 1 ruby make 1 powder and then I need 5 to make a dang dye
but I think thats an issue with the entire craft system as they did say they havent balanced it all yet.
thanks!
And correct - the tradeskill system is only bare-bones right now
Its functional but not exactly optimal which is totally fine given this is an alpha
:3
Does the Tier of the Fuel have an effect on the Tier of the Product being Crafted? Or is it just the Tier of the ingredients?
Is the Rarity/Quantity stats working for others? Some of our tree choppers are suddenly swimming in higher tier mats
Oh we even have people with sub level 10 LJ finding tons of higher tier mats
Fees like something might have gone wrong 
wtf
where is it
Yes that was also my reaction 
can anyone tell me where i go to upgrade from novice to apprentice hunter?
At a Cookhouse in a node that has built it
Or at the novice station between lions hold and miraleth
thanks! 🙂
Where can i craft apprentice hunting bow ?
Is there no metalworking station in miraleth?
How to get Honey Comb outside of buying it from Vendors?
I was wondering, whats the way to level up lumbermilling ? Weathered oak doesnt give xp, but thats the only thing i can process. Is there a reliable way to get uncommon weathered oak or is this system just still fucked ?
Weathered oak isn't an actual resource, it's part of the "tutorial" (in many quotes). You need to move away from Lionhold or the other starting area and find work stations either at nodes or some smaller ones around the map
thanks I got that as well now, its just that wood like oak wood also tells you its processable at a novice station. Which was the confusing part for me. Thanks for the answer.
Yeah it's quite confusing initially
Is it possible to go above apprentice gatherer/crafter currently? I know there's journeyman nodes around the world, just not sure if it's possible to become journeyman yet
Journeyman is the next Tier of Buildings above Apprentice I think so doubt we'll see them unless you can the whole of the server to contribute
any towns have apprentice crafting benches yet?
depends on server, I know I've seen talk about a few in Arioch
do u need to lvl metalworking to be able to smelt brass?
Does anyone know what exactly I need to do to get a bigger caravan storage area? I bought a 3x2 commodity thinking I could put it in a crate and UHHHH nope
if anyone has an apprentice pickaxe, could you let me know what the mats for it were? I’d like to stockpile them for whenever it shows up on my server
since there is a limit to the professions we can level up, is there a reason why you would want to have crafting/processing professions on your main instead of having an alt that is used only for that and is just staying at a node while the main collects everything?
@left parrot
Ty
will kill a few people for someone who can tell me what goes in the second slot in the enchant menu
How much better are the blue and higher artisan tools?
How do I know when I can become and apprentice in a field?
it was the recipee drop, i have saved up like 400 rubies but idk if thats enough to even get close to 10
ahh
the one I'm baffled with atm is tanning - the shirt doesn't seem to give any bonus xp, and despite having processed hundreds of carcasses I'm still only lv2
hundreds?
lv2 100% xp, but still.. xD
and if you do one more it doesn’t go up? if so yeah that sounds glitched
gathering more atm, hoping I was just glitched for a while, or something, I've nearly hit lv10 hunting, it's crazy that processing so much of it is getting nowhere
Charm, but it's not required.
When you fail the enchant does the gear break or does it just fail
It will tell you when it has a chance to destroy/degrade. It starts at 6+ ish
If im after 120 of these, is there a place to craft them or does it need to be dropped as loot?
120?!
I needed the Sanctus one, not this
oh god thank you finally. what are charms? and how do I get my hands on them. figure they have somethign to do with the enchanted runes?
this is how you make them
Where do we Enchant weapons/armor?
with enchanting scroll (novice) and lvl 1 gear can be enchanted with it, it just needs to be in your inventory and you just click on it in the list of possible items
you can buy the scroll from the npc i think it was like 3.5silver
Ahh, cool, so it's just the scroll then? I assume that the enchant is random? Can it fail?
or you can craft it with 5 rubies -> alchemy (ruby powder?) -> alchemy red ink + magical powder (snowdrop+dafodil)
yea its just a consumable item in your inventory
kinda like a ration
Cool, thanks!
How can I tell the Level of Armor/Weapons? I have Stalker armor
River Stalker
hmm it looked like it just did [item name] +1
i put the book i did it to in my sotrage when i head back can take picture
kk, thanks. And what is the Novice Enchanting Charm? does that work with the Scroll?
Hmm, only gives me my Tanner Shirt and a Copper Shortbow as choices. And it says "No Change 100%", no idea what that means 🙂
not sure why it says no change, but it just does +1 to each stat the item has
so if say it has 1 int on it
it makes it 2 int
but also the same if it has like +10 mana, it just makes it +11 mana
and the enchanting charm is for when the enchanting chance is below 100%
Thanks a lot for all the info!
i was thinking of making a few small things but it'll get lost eventually
Am I missing something or do I need a tier 3 bench to make a crappy bow from a tier 1 bench?
That looks like a typo, wool thread is at novice
Wait no it isn’t. Yeah, looks like it. Cotton and linen are novice. Mb.
I would bug report that, seems unintended

OH i see, what are the enchanted runes for?
not entirely sure, maybe for higher tier, like apprentice+ ?
@queen cedar the rune is for an increased success rate
someone above said after like +6 does it go down from 100% and then you'd start using it
no idea on exacts
oh so you can only use the runes when its not 100%?
only worth when not 100
charms reduce the fail chance, haven't had the ability to use the river runes
I see, and are you familar with where the charm of faeful fortune is from?
@queen cedar bless astolfo btw 
river runes and stuff like it are for unique recipees the mobs can drop like the above picture of the sanctus shortbow
ahhhh
How do you get Cooking Recipes> I see none for sale
i havent even found any cooking recipees
i was surprised when i found the scribe recipee
but in theory there should also be recipees for the apprentice tier stat scrolls and stuff
actually scratch my first thing, processing professions dont have recipees to find, it is based off the station as far as i understand
Are we able to craft bags? I'm being told "insufficient fuel," but there's no fuel needed?
i have heard that bag crafting has that bug where it is asking for fuel
so i'd do a /bug for it just in case
should be craftable otherwise
where do I get an apprentice bow?
if you mean level 10 bow, basically rng drop from humanoid mobs between 10-19, if you mean a hunting bow your server needs to have one of the nodes make a "Cookhouse" station and it will also unlock the hunting tool station to go to apprentice
theres a hunting tool station but I can only make a novice bow
pretty much, mst of the nodes will have a "marketplace" so it has all novice tier crafting/processing/gathering stations
and then they have to do buy orders for people to complete
and then when the node has all the buy orders completed they can then make very specific stations to upgrade certain stations from novice to apprentice
in that case the node you are at needs to have an apprentice station
if you are on resna we have 0 apprentice stations
just a bunch of buy orders
part of the problem is all the buildings basically need like copper/zinc
funny enough i think the buy orders for nodes need less resources than a person does to level their crafting professions
is there an issue with promoting certificates? or are we just limited to novice at the moment?
oh okay thank you for taking the time to explain it. I tried Google before bothering people here but it's just YouTubes with useless info
oh i know there is like 0 information out there and im like idk where i'd even put this knowledge at this point so i just try to answer questions i know since its annoying when you;re confused
if you mean upgrading your profession itself, there is currently only 1 npc for each profession in the world that you can talk to to upgrade from novice -> apprentice, all you need to do atm is just have level 10 in said profession
okay i wasn't aware of the level requirements for it, thanks!
i made this the other week but this essentially may help, i used it when i was theory crafting what i'd level if i was to do arcane engineering as my end goal crafting profession
I was afraid that it was like that. Makes it odd because we end up with so much stuff we just can't cook with
i think it is just an incomplete profession kinda like fishing
but they may change what they do with it in the future its hard to say
hey y'all, question for ya. On the novice tanning, how do you get the other results? for ravens, instead of skin I'd like the feathers
You can't right now, I spoke with one of the gms about this and they've notified the relevant team but until it's patched we can't get bones feathers or fat. Only the hide or meat from cooking
ohhhh ok i thought i was doing something wrong but since i wasnt messing with it didnt know it just wasnt working
can you become a grand master in 2 total out of all skills or is it 2 for gathering skills and 2 for processing
anyone knows how ratings work? rarity, speed, quantity etc. for example 100 speed rating, is that 10% or something else?
Two total
I'm not able to check because I'm at work but you might have a list of stats on your character sheet (H) that lists your base and bonuses. I know for sure you can see your adventuring stat breakdowns, I'd check there or on the second tab to see if it has em
zamn, thanks, appreciate it!
it does not show anything for base artisan stats like adventurer, only the extra stuff from items. But I noticed that when I added a wand with 14 cast rating , my cast speed increased by 1.4%. Not sure if that was coincidence or not
i believe they are all not working except exp amount (also maybe rarity for gathering)
the combat stats all work and say what they do but artisian stuff i think may not work or is scaled really crazy
Stoneworks finally got completed 😄
wish my server had that station just to clear our t2 rocks lmao
how tf do i use my hunting bow on novice creatures
curious what the animation will be when it gets updated
where can essence crystals be acquired?
node merchants sell them, otherwise where the uhhh arcane egineer, scribe, alchemy trainer is the npc there also sells the crystal as a material i believe
what drops zinc?
ah okay thank you.
Zinc nodes
they must not exist then
basically its same respawn spot as basalt/granite/copper/ruby but im unsure if specific regions are more plentiful of some ores or not
its hard to tell since its just so uncommon/rare
is there currently no way to get apprentice tools?
so sorry if this has been asked but I haven't seen a clear answer by searching
depends on the server, in resna we dont have any apprentice stations as far as i know
the buy orders your mayors will put out are to make things like this
this one in particular doesnt have any gathering professions but thats what its for
i think the UI needs a way to let people know what building the mayor wants to make so people know if they want to help or not
I was trying out the Caravan system and decided to transport Daffodils' for the hell of it. After unloading them at the neighboring node they bugged, all the vendors offer 0 copper for them and they can not be used in processing. I had to /bug that
were you able to pick up the daffodils and put them back in your inventory? so to say like you were moving from one city to the other
ya, clicked the unpack into warehouse, 5 mins later I can move them from the Warehouse to my bag, but they can not be stacked with other Daffodils' either
decided to vendor the flowers and they gave me money despite showing 0c they vendor lol
intersting
but they did not increase in price
rippp
Not sure I agree with this. Very confident the different types of emblems are different use from the varies kinds of runes that are explicitly stated to be runes, the river rune is not the only kind of rune I've picked up
All the emblems share a similar if not same description, and the runes share a different description between them
anyone find a recipe to use all the bluegill filets i have?
PSA: You can catch Journeyman or higher fish with a novice rod! No need for special buildings! Why does that matter without cookshop lvl 2? MONEY
Bluegill(novice): 5 copper // Salmon(apprentice): 50 copper // Lamprey(journeyman): 1s
higher rarities sell for more too
Where did you find salmon?
Please don't say in the water. Please don't say in the water.
any river. Cant fish in oceans yet, I dont htink
its the level 10 req fish to catch
any fresh water source gives you a chance to catch any of those fish
Is Zinc only in the riverlands?
i dont know for sure on this, but my expectation is long term when we have all the existing biomes in a full world certain biomes would have different spawn rates of different resources but as of right now since there are no gathering nodes in the lawless zones [at least when i checked] so that may be something we get more info on during phase 2
just making one big image for all the recipes i found, but i got a lot of carpentry recipees so it gots its own thing lol
It would be nice if they changed the Job quantity from 25 to 20 or changed the stack size from 20 to 25. The mismatch makes inventory management more difficult.
i don't think anyone knows. they are listed as not being a part of any loot tables. makes leveling AE pretty tough, especially since pylons are busted too.
Can anyone remember the stack size of the common apprentice woodcutting bags? 60something?
63 I think? Or 64.. One of the two 😛
can you craft simple helmets and gloves, seemed like venodrs only sold legs/boots/body at 10
didnt know if those other spots were from grind locations only atm
yes
ah that musta been why people had the cool helmets lol
Can farm recipes or drop em.
I drove a caravan from Miraleth to the Tropics...and my crates bugged out too. 4 hours of my life for nothing
What I keep forgetting to test, and maybe someone has, is if you craft the bags yourself with better materials does that increase the stack sizes they can hold
does the xp requirement go up per level for crafting artisan classes?
I couldnt find a single ruby recipe 
amongst the gathers here. what station do you guys feel like you use the most regardless of the profession you're specializing in
Hello a question i begin the craft for the first we is it possible to make one serie different of a multiple of 5, for more commodity ? like 13 ?
turning poop into blackberries, lettuce, and making beer
stupid node buildings require so much
ive seen what i would assume is coal in the lawless zones but its not interactable atm
Morning All! Got to say its gona be a long wait till the weekend but I cant wait to try out crafting in more detail. I do have a question, if I craft gear as a Vek, does it always come out as the Vek style? If I bough elf armour, could I equip it and get the elf style on my Vek?
Can't check the name of the server I played now, but there were multiple apprentice stations in Miraleth (the bottom right corner node).
Has anyone been able to craft parts of the caravan that are better than standard?
All I've seen in my crafting station is an oak carriage which gives some more HP. Can we already make wheels or other parts that can benefit caravans?
On top of that, has anyone tried making uncommon or higher carriages for maybe greater cargo capacity?
Interesting, a legendary carriage increases the height by 2
What about uncommon and rare however
Can you bulk craft armors?
nop
not yet
you can process in bulk
not craft
(at least tailoring i assume it's the same for other crafting)
Abit of a pain since you need to craft hundreds (?) of level 0 armors to level up the artisan 🫣
With Whipping Willow you can make caravan part for a lot more cargo space and faster, need the T2 crafting station tho
Sure is
wanna ask you people what items for transporting would be in high demand?
just a question
if you just wanna make money i would advise to just transport node commodities not actual mats, at least for now, and go 2 node over or more
(and i think it's bugged but rn bard speed buff works on caravan )
without price changes and specific biomes having unique materials / abundant materials other nodes need theres no need to haul materials unless filling up 3 boxes with wood / stone / some other material to go from miraleth to halcyon instead of hauling it all that way on foot. commodities are what you need
what the differences between commodities and mats?
commodities you buy with glint and when taken far away from buy point you make more gold when selling them back to the node, they are like a insta gold making thing, material hauling is to more get materials across to biomes that dont have them / to sell to players, this wont happen till more biomes and material scarcity in some zones happens
with no fast travel and no linked AH will see people hauling caravans full of good materials across biomes
thanks...that makes sense
you can sell the commodity straight back to the home node also if you dont wanna haul it but wont get as much as well
Commodities are the name given to both node resources and trading resources so just be a little careful w the distinction ppl usually put forward about it. The big idea is that a commodity is something used in conjuction with nodes, and materials are used for players
So basically if you want to impact a node -> commodity
You want to impact a player -> Material
materials make commodities, thats why buy orders exist
Trade commodities are a little wonked rn, bc if someone brings a lot of a certain commodity from one node its supposed to lower your yield for the trade deal
if you get the alchemy shop, does it sell apprentice recipes?
I do a ton of the node planning in Joeva on Lyneth and have pretty much figured out most of the node system and have started teaching others on Lyneth
itll be built on friday when we log in
we had 2 hours left when servers went down
yea
Which potions do you want?
Bc tbh I think the potions BASE will be on the alchemy stand
apprentice level ones
the resist pots give you a ton of mitigation
movespeed pot is like 19%
wym
Gryphon carcass is required for some apprentice recipes
but gryphons are journeyman hunting
LOL
You might be able to go ahead and buy them at the vendor tho? who knows
looks like i need beast blood, essence crystal, emerald
dont know what beast blood is
Beast blood is a vendor item iirc
yeah its a vendor item
Next weekend I think lyneth is gonna try and close out 3 nodes building wise
I know we are for sure getting joeva to max buildings
and I think mira is too
but yeah the movespeed pot needs raven carcass, armor pot needs spider
im most interested in this one bc of mage meta
I was looking at journeyman
116 MR isnt that big tbh
This game has HELLA stat curves
it is. the mitigation increase is a lot
Compared how fast to how mages are scaling with the crafting increases on Lyneth its not much
Ik our guild wise we are gonna have min 700 power mages going forward
and thats before buffs
fixed it wanted to check smth
it just depends on how mitigation actually scales, i cant test it without dueling
In my testing and working with others on mit
you need like 1k for a huge difference
the potions are supposed to be the thing that pushes you to the next tier
at the least, the movespeed potions could be decent
assuming they stack with other effects
Depends on what that speed rating is
its 19%
they just worded it weird
yeah but like, who knows what kinda of spaghetti stats it actually has
yea
It took me a weekend and a half to completely figure out quantity and rarity
just for gathering btw, thats not even touching quantity and rarity for processing and crafting
regarding what
can you expand on this
Gathering Rarity and Gathering Quantity
I cant really go into what we learned bc ppl on Lyneth would do dumb things with it
or just complain about how it works
very mysterious
The issue is that, when you give ppl raw data without any kinda like explanation you get a thousand interpretations of it, when realistically the system should be seen in a single way
I've been using the phase 1 testing to test out nodes, resources, and crafting
This requires apprentice lumberjacking, lumbermilling and carpentry then right?
Which in term means you need apprentice stations for all 3? of those
yeah for sure
Yeah the woodshop isnt bad to build tho
we did it in 14 hours on Lyneth in Joeva
What does the Woodshop provide?
Lumberjacking, lumber milling and carpentry
That's amazing
Its the only vertical stack building
So the Woodshop Node Building provides apprentice stations for those 3?
where you have ALL of the subcomponents
yup
Including the station of making the apprentice lumberaxe?
Yup
Cool, thanks
My guild dint have a node nor was I realy busy with it, so I missed a lot
No the woodshop give you Access to all that
I will remember that
Are those gathering stats implemented right now? I tried equipping the gathering shirts in the hopes of more XP the XP stayed exactly the same.
yes
How are you 26, was 25 the limit?
Crazy
for processing anyway
im 23 for lumberjacking, 21 for mining, and 29 for lumber milling
ill hit master next weekend
Actual level im just staying on 15
bc there is 0 point in leveling up
You Can buy certification ?
Yup
Master gathering bricks your profession tho
but you can just demote your cert and relog
and you are good
Then why did my XP stay at I think 80 for common gathering materials? Does it only affect the amount you gain for gathering rarer materials or something?
It starts coming into effect at like 100 ish XP rating
I get about 270 xp per gather as a miner now
with the apprentice clothes and my pick
This game just has INSANE curves
Stats arent what they seem
Pylons also work
I know to some ppl thats insane
but they do
And the amount is increased as well from those quantity stats? You can get more than 5 resources on a lumber or mining node?
Quantity, Rarity, Speed and XP are in
Ive gotten 6 personally many many times, a guildie even got 7 once
Ah so there is an element of chance. It's gonna take a bit to decode what these stats mean
Rarity and Quantity are effectively casino rolling
You can raise the stat to raise your chance
but its always gonna be a chance
Especially quality will be hard to figure out because it seems like there are other factors like time the resource has been spawned
And realistically it seems at least to me that they never intended on rarity and quantity being big players til like GM
ima dm you
I imagine GM nodes are just fucking unobtainium
I've been hearing rumors that different locations have different chances for rarity
But I've also heard that it is all about how long the resource has existed without being moned
Mined
From my own experience I believe this to be true. The rarer the material seemed to correspond with it seemingly being there a while. I also tend to find rarer materials in areas no one seems to really ever go.
Do you think location is a factor or are some locations with fewer gatherers just likely to have the resources spawned longer ago since no one comes to mine them?
It could also be a mix of the two, location and time.
This is true
but not like consistently
nodes are assigned their rarity when they spawn
but if a node is like legendary for example
you just GET legendary items
Citation?
sure
But do nodes upgrade in rarity the longer they have been there? When Intrepid tested the season change I know some people found a lot of high rarity resources
I could see node location as a factor of rarity being a false positive, as the nodes just being there longer could explain the same thing.
this is actually incredibly cool
because its literally a 'rare' material lol
Season changes somethings iirc
idr exact numbers
but its interesting
is this confirmed? because it would explain why my lumberjacking rarity drops fell off a cliff this weekend.
Lumberjacking IDK,but fishing it bricked a guys class
i hit lumberjacking first and then i would max out at two rare trees for a full 3 apprentice bag run. meanwhile, my journeyman mining was tons of epic and heroic. i hit master mining right before server close, so i guess ill find out this weekend if thats the cause.
Might be worth a demotion to see
yeah, ill test as soon as servers are back up. it was driving me nuts.
i think they likely didnt even expect anyone to get master tier and maybe its not even coded correctly yet lol
this is exactly what happened with runescape, they designed the xp amounts the way they did because they assumed no player would ever get 99
Is there a wiki page out there that mentions what buildings can be crafted (like woodshop, stonemasonry) and what benefits it provides?
I can't find it and I'd love to know the options there are for nodes
That makes a lot of sense…thanks for the explanation.
np!
Node stuff has been my main focus with crafting for 3 weekends now
Ill do combat stuff more when phase 2 hits
I love the node systems way more than combat lol
rn I am just sponging up info
Node systems are like insanely complex
I like the node building aspects way more
They arent even complete too lol
World building is a ton of fun and refreshing in games
they are missing a ton of buildings and their building improvement trees
are Survey pylons in this phase and how are they used
They are in this phase, and you put them down near a cluster of nodes and hit F on the pylon to activate it
it shows the area it effects
and gives you + quantity and rarity for the region it makes
nice are they buggy or work
They work
I tried out the caravan system too - I bought 2 green commodities from Halcyon (two green honeycombs) and transported them from Halcyon over to Winstead and then down to Miraleth.
The green commodities cost 2 rare glint, 2 uncommon glint, 4 common glint each (4,4,8 in total). It cost 10s to buy the caravan and 10s to launch it from Halcyon.
Halcyon > Winstead honeycombs sold for 1g 8s each (2g16s total)
Halcyon > Miraleth honeycombs sold for 2g20s each (4g40s total)
The caravan had 267,000 hp so trying to break it wasn't going to happen unless a raid attacked you. Being attacked by any creature or person would slow the caravan down significantly.
Transporting the caravan from land to water did not take long at all, cruising down the river was less stressful than land due to the lack of obstacles and even terrain. Undocking the raft made the caravan bug out and disappear. Riding the raft into a caravan arrival zone did not trigger 'arriving'
With all that money from experimenting I bought 1 bear mount for 2g and 1 wolf mount for 1g50s
The thing ill say is that rarity wise pylons wont really matter unless you have like a good chunk of rarity already from gear
The workaround for this is to drag the item into the window to sell and it works out
can they help with the copper search
nope
Are the pylons useful?
I'll try them this weekend then
is what ill say
What server are you on?
Shol
Ah
im on lyneth
Only yesterday we finished our first building, the stonemasonry
i plan on gathering mostly
@uncut scaffold your gonna want like 200+ rarity/quantity to adequately use pylons
just a heads up
you dont need both, but ye
Like you have here?
yup
thats epic pick and epic axe
I fucked up on the pick tho
dont do that
Fucked up?
bc the epic pick doesnt give rarity it gives XP
yeah there are 3 recipes for each apprentice tool
1 that gives xp
1 that gives quantity
1 that gives rarity
I used a ton of rare mats on the XP one
I see
which I didnt know til it was too late, and was like
Surely rarity is BiS no
welp I still want first dibs on copper so
Hmm
But I think it depends on the persons opinion
Yea
Quantity was not always BiS
in my opinion
After learning rarity and how it worked
Quantity became BiS
In my mind its like Quantity/Rarity > XP > Speed
stat wise
But i think going forward I'd prio quantity over rarity
im not gonna neglect rarity but like quantity is just better for what I need
wish there was a way to break rarity down
Does a higher tier artisan station come with more recipes?
I feel like there's very few recipes in the stations at the moment
depends
I know there's a lot of recipes that you find in the world, but the stations dont have many it felt like
higher tier station being like apprentice?
Yes
Woodshop came with a bunch, but the vendor gave us recipes for like 2 s a piece and like 20 recipes
The way it seems to work is that each material tier
dont we have to learn recipes
is split into 3 parts
the late previous/early next tier mats
the tier mats
then the late current/early next tier
the only 'recipes' you have to find are for crafting tier right?
ok cause i got unlucky and rolled on resna and we still dont have apprentice stations lol
The example of this
Metalworking/Armor/Weaponsmithing
Novice -> Copper
Apprentice
Early -> Copper
Mid -> Brass/Tin
Late -> Bronze
oh so tin must only be for armor then
Tin and Brass are mid tier
i'd ask how did you guys find enough mats but i assume the server is organized enough lol
How much do pylons provide you? I had one in weekend one but then in weekend 2 it was mysteriously gone - deleted from my inventory. Never got around to buying another,
stats
Its on ashes codex
if you wanna look at the stats
I believe the ones at the node cities are less expensive
other way
Nodes factor in node tax
independent ones dont have tax
😮 Sounds good, anyone know how much it was (to make it a pet/cart animal) at Lionhold?
lionhold isnt good for like buying stuff bc lionhold taxes are crazy
the independent places are like 55s for a mount/beast training
in joeva I think its 60s
Sorry I meant the independant, I thought that whole area was the area of Lionhold?
bc we only do 10% tax on crafting in Joeva on Lyneth
kinda?
I got a Heroic Pallas cat so hoping to get the mount 😛
Have they implemented the rarity on the mounts yet?
Does anyone know where I can find recipes for blue materials in the open world? I got Muckmaw's Blade Fragment and Growler's Severed Head this past weekend, but now I don't know where to get the recipe. I killed Muckmaw a bunch and I haven't see a recipe drop, so I'm not sure if they are recipes that just unlock as a part of levelling a profession or if I'm supposed to grind Muckmaw/a different mob for a recipe
Dunno, I'm excited to see what comes out of it regardless
I know I got a recipe as a reward for a quest, not sure if that's the only method though
when my guild mate tried it, it hadn't been implemented yet
so it was just the same as an uncommon
Dang, oh well
not trying to spoil your fun, just warning ya
Maybe the Caravan one is implemented
i think they are yea
I've gotten random recipes as drops too, but I just didn't know if I had to just massacre a bunch of different mobs until I find the blue recipes for these items that I have mats for or if there was a way to tell where they come from
Answered my question using Ashes Codex. However I would love it if Ashes would implement a system later on down the line to see these things in game. I'm not a fan of having to have different web apps up to figure out where to find what and how just so I can play an MMO
i didnt know that website existed until today, would have helped a lot and saved me some time
but i agree that the in game should just have some of the information
That's a pretty high rarity mount - I have heard - maybe its worth trying with a lesser animal - that if it says you will get a BoB in the top left that you can cancel, get the animal back but you lose the gold and the fuel.
Also Epic mounts give 149% speed bonus so I imagine heroic might give 151 or 153% sort of thing
I just found the site myself while doing some Googling. I'm glad it could help you in the future!
I've been playing Throne & Liberty recently during the week but I have to say the way that they implemented the system where almost every item in the game, when you click on it, has a "How to Acquire" option that tells you what drops it in which area and what crafting recipes use it, etc. was fantastic.
Does anyone know what I’d have to do to get a caravan that can transport a 3 high by 2 wide commodity? I bought it thinking I could pack it in a crate which was oopsie
like it is this shape:
a a
a a
a a
Maybe once we get a woodshop on my server I can buy a better base caravan and use that. Ashescodex seems to think that might work. Guess we’ll see
Are you saying that once it starts processing it shows if it's a mount/beast of burden and you can cancel to get it back and re-attempt? If so that's awesome
Have you seen this in game? Someone else stated they don't think the speed increase is there currently for the different tiers
Epic horse is still at 135% in game, same as common
Sad, but I guess it is what it is
yeah i saw tht makes no sense
prolly an unfinished game mech
Yeah
Could anyone explain to me what arcane engineering is for?
Crafting Wands, books, pylons I think can also be made from it
Might be a few other things as well
Thanks you! I'm going to dive a little more into it this weekend
to add onto this, also the off hand "focus" and since the magic weapons can also be made an 'energy' version for physical damage you can make physical weapon magic weapons
getting enough copper on the otherhand p:
Anyone else around who is often a crazy ALL-Crafter in other games wondering if they really want to spend a year on 11 alts ? The complexity of this system seems excellently designed to prevent just that. However, interdependence is great until the guy your guild propped up (and fed mats) as the "primary weaponsmith" quits. Curious how ya'll see this playing out. And if we're really going to be hawking wares on Global chat forever, IF selling outside the guild is even the norm... East Commonlands tunnel anyone?
8 copper and 160 xp for a focus. that's 2k copper to reach lv 10. yeah...
I think having a working market will make big difference in the crafting situation. Having a guild bank and shared resources will be too
Use xp scrolls and try to craft or have crafted an upgraded crafting shirt.
yeh I had a +2 shirt and it gave ~12% iirc. AE just feels rough given that other crafting professions like armor smithing can get 160xp from recipes requiring just 2 copper or zinc
Don't craft a focus craft the enchanting stone. Pretty sure that's much cheaper
when i did my mount i noticed i could just close and reopen the tab and it changed from saying beast of burden to mount. changed multiple times. i just left it open towards the last 5 min on displaying as mount and it gave me a mount. not sure if its just a display error and was still a 50/50 chance however
If you cancel you lose the silver cost
And fuel*
You get the cat/horse/bear w/e the mount material is back tho
I'm hoping with phase 2 focusing abit more on economy that they rebalance some of the artisan stuff. I know alot of it is a placeholder but I don't feel my efforts being rewarded by focusing on crafting/gathering vs group grinding. The class xp is abit of a joke
I think they are going to have to do some work on professions before phase2, there are a few basic principles in the profession system that will undermine any attempt to put a working economy/commerce system on top of it. Like there is no supply/demand pricing built into materials at every stage of professions. You cant implement that on just the completed crafted products, it will collapse.
I know Steven said in an interview there were some crafting systems that weren't ready and would be implemented in phase 2.
are you referring to this?
codex says Charm of Fateful Fortune isn't found anywhere in game currently
But they really need an early game auction house/market or a resource sink. Personally I wish I could sell resources to an npc for xp instead of coin
My view is they still have to detach gathering from processing crafting. Gatherers get "paid" in procesed metal to deposit ore (say). Then procesors processers process the ore, receiving metal, less the amount given to the gatherers, and a tax, paid to the facility. Every profession then becomes independent and pricing paid to gatherers/processors can be dependent on how much ore is sitting at the processor.
I think it ends up being much easier for everyone to understand and level
I like that its not about being easy to understand or level. Meet other players, reach out and trade resources. Find people who will exchange resources with you, and with 5-6 gatherers exchanging resources they can all level quickly.
I think it is great that the difficulty of crafting either requires you to be super hardcore or form relationships with other people for the betterment of all parties.
i'm hopeful it shows up with the Laboratory
I would check if I could but the ptr goes down before I get home from work
You can buy the charm at the vendor
but not the charm of fateful fortune
damn. thanks for looking.
There is a PTR up now?
Oh I don't have access to it 😦
Should Wave 1 purchasers have access?
I believe so - but you maybe should practice it or get someone to confirm before you test it with a heroic material
A fellow crafter on my server said he saw an epic at 149%, I trust his word. Again verify. I only have a rare mount 😦
I made a second character in the alpha to test out another class, but just the thought of having to get that character to apprentice gathering was daunting.
Obviously I don't have the same drive because the characters will be deleted but still - it's an enormous undertaking. Those that do it will probably be playing 8-10hrs / day
I'm willing to bet that the farming artisan is the least leveled right now because everyone is probably thinking the same thing, 'uh shouldn't I be doing this in the ground at my freehold?'
And if the answer is no, then what would farming at a freehold count towards?
Point being, there are a lot of places holders
Can someone tell me how to find cotton so i can make cotton thread please?
To find cotton:
- Find and harvest Daffodils.
- Kill some mobs and loot them for droppings (e.g. grem/ravens/deer)
- Make daffodil mulch at the agricultural just across the river west of lion hold using daffodils and droppings.
- Buy cotton seeds from the NPC at agricultural supply.
- Use the farming processing table to grow cotton using cotton seeds and the mulch you made earlier.
It's so straightforward and intuitive that I'm surprised you asked 😉
& is your Rare the regular speed?
Yea 140
Hi all. I found a Pallas Cat before shutdown and looted it. I assume I can use this for a mount, but I did not see anything available in the Joeva hunting lodge. Do I need to be a citizen first? Can't recall my hunting level, but I was able to eh "process" it where I found it so that a usable item looted to materials.
Its at the animal husbandry station
The hunting lodge is for trade
As confusing as that is
oops said ag supply is east of lionhold, it's west (edited above)
I couldnt ever find the person that sells cotton seed, Gerald didnt sell them
You can find it here:
This can be a good resource for finding things in the game: https://ashescodex.com/map
🙂
Looking to check out caravans more next weekend. Can I buy node resources for transport from a node where I am not a citizen?
Yes. You can go to any node regardless of citizenship and purchase commodity crates to transport by caravan to another node.
Hey I have a question. The wiki says I can have 2 grandmaster professions, 3 master etc. Does it mean
Option 1 - I can have 2 grandmaster AND 3 master so total of 5?
Option 2 - I can have 2 grandmaster AND 3 master but excluding those GRANDmaster, so total of 3?
do you have any receips by default for professions or you have to find them all? When i went through the artisan tabs couldn t see any
The indication in the top left is bugged and not relevant. It just cycles between the BoB and mount. Close and reopen the window and you will see it will change.
Don't cancel your order because of it, it's a waste of silver.
Having reached lvl 8 husbandry, I never canceled it, and it would often end in mount even if it started with BoB and the other way around.
Also, no difference in mount speed with quality. This is my epic bear with 140%
Might have already seen it, but think this post and example included answers your question. #alpha-two-general message
but is there a visual difference between common or epic?
No, not even that. There's absolutely no difference at the moment between mount qualities in any regard.
i've seen some mounts with armor and stuff, is that a cosmetic applied?
As far as I know only the Pallas Cat has "armor" - it's not exactly armor, but at least saddle & reins. There might be some other rare event mounts or drops people got that have armor.
But that is the model of the mount, it's not something you add to it, or you can add to other mounts. All cats have saddles & reins, all bears don't. So, no, again, quality makes no difference.
You can have a total of 2 at grandmaster, 3 and master, 4 at journeyman, and 5 at apprentice. This means a total of 14 professions in these slots, with the remaining 8 stuck at novice.
That would be ideal, but that's not what the person pasted in the general chat, so there is clearly some confusion. See the link I was given above: #alpha-two-general message
I saw that but I believe it is wrong based on dev live streams, wiki, and the tooltip that says (been tested) in order to raise one to apprentice (currently maxed at 5) you must take either one to journeyman or demote one. The tooltip gives you this choice. I stand by my statement.
Thank you for the additional clarification. I am happy 🙂 More to work with! 😄
However I don't know if it is fully functional yet, so I am waiting confirmation on PTR to see if this is indeed true.
So what's everyone's leveling strategy for leveling artisan. Do you focus on leveling 1 skill or do you level everything to at least lvl 10?
My strategy so far as a solo scrub is just level everything and eventually downgrade some skills when my crafting catches up
takes long enough to get one too 10! I think they have said ideally you would be in a guild with specific people focusing on specific professions, im just playing around at the moment seeing how it all works etc, after the Dec 20th wipe I might then focus on speific things
this incorrect as it currently stands in game. a master profession still counts as a journeyman, apprentice, and novice profession. so, when maxed out, you will have 2 grandmaster, 1 master, 1 journeyman, 1 apprentice, and the rest will be novice. i have already confirmed this on my own account. at 2 master, 1 journeyman, 3 apprentice, i was unable to promote another novice to apprentice without first demoting one of my current apprentices to novice.
Gah, okay. I'm glad there is confirmation then.
when you demote (herbalism, here) you "lose" the xp over the rank you demoted it to and it gets locked until you open a new slot and repromote it.
That's alot of mining and lumberjack how are you finding leveling the processing and crafting professions? And what's your character level?
processing is easy to level (except metalworking due to copper/zinc scarcity). crafting needs a ton of balancing, though, in order to match gathering and processing.
animal husbandry could also use some balancing. the cost is pretty exboritant atm.
and character level is 13. i havent done any mob grinding whatsoever. a large portion of my class xp comes from commissions and im ok with the trade off.
I find the cost of processing to be extremely expensive do you find it difficult to make money?
not at all. a full 3 apprentice bags of common lumber is 54 silver. i fund everything i need as an essentially solo player. do i have the income of the pve sweats that ran to class level 25? no, but crafting isnt anywhere in a finished state AND i made the decision not to sell copper or zinc. i often pull 40+ common copper per mining run. if i was selling copper/zinc and my higher rarity mats instead of hoarding them for crafting testing, id be among the wealthiest players on my server.
What node are you mining in for 40+copper per run
western halcyon and northern joeva
i also picked up a ton in new aela just riding down the road. i havent had nearly as much success finding copper in winstead and miraleth, though i still find some there too.
Ye I'm currently mining near winstead and the central region of the map... not much copper in total iv got maybe 70 copper after 4 days
ive found if you want to be successful at gathering, you have to go where other people arent. especially for t1 mats. since everyone can, and will, grab them on sight, places like the center of the map where the pop is concentrated due to it being low level friendly is a bad place to look.
its part of the risk v reward basis of the game. i spend most of my time skirting mobs 10+ levels higher than me and so i also do a lot of running away 
I feel my strategy on the 20th is going to consist of grinding to lvl 10-12 then focus on my artisan skills since I'm confident I can take on most mobs under lvl 20 at that level and it will be easier to gather
Do you use any of the artisan clothing you can buy?
i havent decided as we dont have enough info on whether or not level cap will be raised, how many new nodes (if any) will be added, etc. if i had to start over today with no new additions or changes to gameplay, id probably rush lv20 and then go to grind professions. easier to be out in the world when youre able to fight most mobs.
i do, but it doesnt really seem to have any kind of major effect.
ive tested both equipped and unequipped and the results werent readily apparent.
That's pretty limiting 😦 I can always have alts, but will alts be able to use the freehold? If I remember right it was one per account.
my takeaway right now is that gathering and processing is in a very solid place from a base-standpoint. theres a lot of things that are yet to be implemented and a lot of balancing to be done, but those are planned for phase 2 and 3. if you really want a hot take, i think that, if anything, gathering and processing xp should actually be nerfed atm. this game is supposed to be a grind to reach grandmaster and i couldve done it in lumberjacking in 2 weekends if thats all i focused on. thats not even talking about afk fishing.
its supposed to be limiting. this isnt a solo game.
iirc, alts will be able to use a freehold, though.
That's another thing I'll need to rush to whatever level freeholds are avalible when that happens
Yeah, that's what I'm afraid of. I played extra hardcore for years, but now with family and stuff around me it's gonna be impossible. It's tough to admit but I'm closer to casual than I'd like. How to not miss those things that are limited? 😦
For you lunatics with high crafting are the weapons and gear worth it
I managed to make a rare novice fishing pole and shirt, but I dont know if combat gear is worth trying to make
weapons, yes. gathering gear...sort of. the higher durability is really useful. the higher stats is tbd if theyre doing anything yet or not.
how are you guys feeling about the grinding mobs vs artisanship to get gear/gold. I was playing only artisan, but from what I saw in videos of other people, they got so many items of good rarity and good chunk of gold that in the same time that I would gather mats to maybe craft 1 good weapon. Not only that, grinding also levels your character while artisanship leveling is so slow that's its almost insignificat. Did any of you have different experience?
Currently the crafting system is just a skeleton of what it should be I expect a big patch for crafting for phase 2
the one thing that I dont understand is when im supposed to wear my shirt for processing. for cooking. one time i had a 25 fillet process come back with 26. but ever since it hasnt happened again. i wear it when it starts and when i claim.
seems to be a pretty good plan to me. i assume its a common shirt? getting 1 extra from processing is probably as good as youre going to get.
its 2 grandmaster 1 master 1 journeyman 1 apprentice rest novice last i checked
run a trade pack and ull have the cash for awhile
That's another problem with artisan. Little to no glint
I think it would be great that they connected the trading with artisanship, so that we are transporting resources packed in boxes rather than commodities bought with glint. Then we can sell to the player or to the node the resourcecs, so if we transport to a node that has little to no resources of what we brought, we will get a high price
Saw a crate of daffodils on vendor and wondered about that as well.
Yes this is exactly a mechanic
it is? aren't commodities recieved by buying with glint and are totally separate from resources?
yes but you can instead pack resources into crates and move them via caravan, which will be a much more efficient method of moving large quantities of resources
SAD I want fast mount 🥲
You will have to wait for tier 2 mounts
So the rarity isn't meant to affect speed and you instead need to craft the 2nd tier?
Rarity affects beast of burden stats but not mounts
There will definitely be differences between same mount in different qualities, but I don't know what those differences will be; and they are not implemented now.
And I have no idea what the difference is between t1 and t2 at the moment. Could just be different type of animals, but same stats when mounts.
Like alot of artisan stuff I assume its not ready yet and will be in phase 2
Not sure if it has been asked before but can certain items upgrade in rarity or are they bugged?
For example some of the alchemy items. You require vendor materials that are common rarity and they never seem to result in anything but common even if I use uncommon, rare or even heroic for the other things.
there are definitely some vendor items that you can acquire higher rarities of. theyre usually just locked behind higher tier node buildings/professions. for example, animal fat is a common vendor item, but you need higher rarity tiers of it to create better quality slate molds. the only way to get higher rarity animal fat is for an apprentice tanner (i dont remember exact profession) to process it.
I hope it is the same for the others. Feels kind of bad using rare stuff only to get common because you can only get common water from vendors XD
I wish they had a better storage for nodes in regards to rarity. I find myself vendoring uncommon stone and wood because my storage is full of higher tier ore
i believe in my experience when an item is say water + flower it only takes in account the rarity of the flower used
For me it is the opposite :/
makes me wonder which one is the intention and which one is the bug lol
it was my experience in alchemy that the npc materials didnt matter from what i remember
Weird. I've been making an insane amount of alchemy items but anything involving vendor mats never got above common. Even though I was using a bunch of uncommon+
So it is either bugged or I got super unlucky
You managed to get higher rarity salves and stuff?
salves cant become anything but common
so the preview window at the top shows the rarity increase but if you craft the potion it still comes out as a common potion
that might be intended but that may also be a bug
specifically for this it was like the magic item when you use both flowers or the processed thing you use to craft potions
I recall making a bunch of mana salves for example which use honeycomb and daffodil powder. Made at least 100 and no matter what raririy the powder was, the salve ended up common.
yes, the preview window it gives you of 'expected outcome' showed a rarity increase but the effect was the same 20mana or whatever it was, so i crafted a few to see if it would give me a green/rare potion and it did not so thats more of potions only existing as a 'common' item rather than the npc resource
That could also be true I suppose. Didn't think of that. I'll have a closer look at the different 'expected outcomes' when the servers go back online
Kinda just assumed everything had different rarities
so i did this before i knew that the ashescodex was a thing and i didnt have to take screen shots but
i didnt craft any i just put in resources
I think its item dependant 
currently scribing, using all the green materials I can to make a enchant scroll gives me a green scroll, but using green mats to make a XP scroll only gives me common. 
Interesting. Didn't make an enchant scroll yet but ran into the same thing with the other scrolls.
Guess I should trust the UI more on this
good to know i have no reason to use my heroic rubies to make a crafting exp scroll before going ham 
i think its the problem of an alpha of 'is this by design or a bug'
yeah lmao. I super forgot to test if crafting green enchant scrolls gives more XP then just making common ones, did anyone test that?
i will be this weekend
i have a small hoard saved up, i think it may only get me half way to 10 in scribe though
yeeee, thinkin I'm bouta burn a lot of red ink 
Scribing is so hard to lvl D:
yeaahh scribing and animal husbandry are just bonkers expensive is the issue
its just 5 rubies per craft no matter what you make
how are you storing things that you are not carrying?
its alllll the processing that makes it hard for scribes. Plus relying on a TON of paper and water that you have to buy off the vender
especially water
yep, basically i go to the labratory npc that has 0 taxes specifically and bought a bunch of stuff in bulk lol
oh thats a thing?
every copper matters
oh wait isn't that in winstead?
yea i dont remember exactly but like node price said 8copper at 25% tax, lab npc where you talk to the uhhh person to upgrade to apprentice
dude
i have my spawn point right next to it
so if i happen to die im like maybe its time to go there
important artisan NPCs bieng in player nodes deffinetly needs to be changed when they work on the starter experience 
yea, i feel like they should just be at the node itself
its really hard to describe without pictures when someone is asking
or just keep them at lionhold at least
but even before that I'd like to see the event systems brought to Nodes other then winstead lol
just was thinking longer term either all race starting points or all nodes
truee lol i forget they exist since i usually am on the west side of the map
mhmmmm
in resna the western side is 0 lag so im like ahh yes intended gameplay
it just makes congestion even worse in winstead
and regen
also true yea
all the curated sutff being clusted to one side of the map is definitely a part of the problem, but i think it was on purpose so they could force server stress testing
lol
if everything is in this area, most people will edn up hanging in there
TRUEEEEEEE
5head steven
lol
Is there a YT video or some type of detailed explanation on how the Artisan system works? I am just getting into Alpha 2 and I'mjust delving into the crafting system but have yet to understand how it works.
not that im aware of, basically right now you do intro quest 'sweat of your brow' get your horse and unlock all 22 professions in novice tier (1-10) but the UI elements around the artisan stuff is pretty bare bones so its hard to figure out things by looking at it
depending on the kind of explanation you're looking for asking in here may be the easiest generally
I don't feel the fundemental Artisan system is in place yet at all. I think it is a time for people to comment hoilistically on what they want to see, rather than specifics. I want more of a functioning economy like EO, rather than a facade emulating an economy like a lot of themepark MMOs. I hope and think that the EO version is what we are going to get, because that is what they have indicated.
I said it in the other chat and ill say it in this one too, Dec 20 onwards is when you should be aiming to actually test artisan shit
Because thats when most of the core features get added
You can hop in game and get a base understanding perfectly fine rn, anything beyond that is pointless
Skill trees, gear enhancement, gems and sockets will turn all of that on its head
Youll learn more in a week of phase 2 testing than a month of phase 1
Just save your time
i think that is a fair take, although learning the basics now without even more complexity added on would be wise. I spent the past 2 weekends working on artisans and i still have to think about what is happening, what is the intention, etc...
if you don't study up on it some, the sheer amount of basics is overwhelming imo
I went and looked at the phase stuff and it was unclear. For me it is really difficult to separate "Economy" from "Artisan Professions", and it isn't clear to me where the divide is. It could be Phase2 as you say, but I'm a little disappointed that there isn't a better look at the system, before they add the economy. I'm worried that there will be more rework than was really necessary.
agree 100%
Yes - except economy is in P3
i just feel like if you want to put out thoughts on current basic version of gathering/processing/crafting its good to try it now so you can tehn say if future changes feel like the right or wrong direction
i doubt they wanted 0 feedback on it
Youll have about 5 months to test and give feedback before the wider economic system is fully implemented. I think thats enough time to get a grasp on what can be improved. Testing 5 days a week will speed things up dramatically
its like saying well tank is going to get reworked fully in phase 2 so it doesnt matter as much, obviously the combat stuff is more fleshed out since its very important but its a core part of what they want the game to be long term
We'll have to wait for player auction houses to see how things actually shape up
also atrisian stuff is tied directly to nodes which is a big feature of the game imo
Yea no ones downplaying its importance
Its going to be one of the main drivers of gameplay
There are still some things in phase1 that they havent got. Until they stop saying that they are focusing on stability and performance, I'm not going to assume anything else is getting tested. Im assuming that everything not super-connected in the core adventuring game is in a minimal state, until that is stable.
The only thing i care about in this phase is server stability and performance
But im going to be grinding to GM weaponsmith when its available
Its just not really worth the time to extensively test a half baked version of the crafting system
To me at least
i mean their primary is sability and performance for sure, but they are making some balance changes to all the systems too so they arent ignoring other feedback
most professions need to be fueled by other professions and you can't train them all, so right now the biggest problem is getting all the materials since there is no marketplace or auction yet. You can try to buy thing on global chat but its not convinient and you rarely get any deals
That's fair. My real complaint I suppose is that the placeholder they have isn't a very good one. It would have been nice to have one that was better outwardly representive of a working economy, even if the engine behind it wasn't there.
Yeah they should have definitely just put it all in at once in phase 1 lol but w.e
They had other things to work on
They definitely need to raise the level cap for phase 2 and let us get all the way to GM
That way every aspect gets tested before phase 3
And they can iterate on it again before player auction houses
Maybe, maybe not. I don't think that, if you have good mechanics, they need to change towards higher levels. You should know exactly what GM is like from working through Apprenticeship.
If anything the current iteration of crafting shows how interlinked professions are and how difficult later crafts will be. Especially cooking
Also phase 1 was always just a stress test I'm sure they expected to have had to wipe by now
Yeah - I think the way it will work is that hunters will drop carcasses off at cookhouses, and be paid in cooked meat, or currency. Cooks wont need to hunt, but will bring fuel and cook the carcases that are there (if they are there), and will have to leave enough cooked meat to cover what was paid to the hunter + some for the processor, that will be sold by the processor vendor. All the transactions influenced by the supply. That is the only way I see a working economy going. So if the cookhouse is full of wolf carcasses, it will pay very little for more and eventually wont buy any at all.
would love to try different iterations of ideas if possible for sure
Hmm yeah but if they also want to test balancing out having access to the rest of the skill tree is crucial isnt it?
Unless they get capped at 25 or something idk
I have in my head that the sort of balancing you are talking about is more of a Beta Test function, and that it should be possible to establish the balance ratios in first 2/3 of the skill tree. But I have never developed a game, so I havent got any real clue.
Is there a specific place to make artisan system suggestions? I feel like they're missing a cool few options with some materials that fit with the dual purpose material bill (aka cows for milk or food/leather etc)
i think the best place is probably the alpha 2 forums, they have a specific artisian section, i imagine whichever cm goes through there complies information for the devs from that since it is in one organized place
Thank you, ill have a look on there and make a post about it with some info
i made my complaing post about gearing in there a while ago lol just a matter of waiting at this point to see what happens
My big complaint is how useless cooking feels right now
on top of npc selling the food for less money than it cost you to make it
I’m also not a fan of cooking and farming being in the processing spot for artisan
I think cooking should be in crafting
the advantage of it being processing is you dont need to find the recipees in the world, but i can see where that'd be part of the fun
I think the issue with this is that IRL, beasts would almost never be able to interact with recipes, let alone cary/drop them
They're being very intentional with what type of items drop from different types of mobs
They are definitely going to have to make a pass on quantity of production items. Right now, only Grem Skins generate 5 for 1. Every thing else is 1 to 1. One Flax for one Linen, one Wood Chip for one Log? Gimme a break.
All skins are x5
And I agree I think all processing should be x5 or maybe atleast x3
What are the current artisan certification restrictions vs. what are the planned artisan certification restrictions per character? I would like to play around with them but I dont know how focused I need to be with each character.
Hello I haven't really played as of yet but I'm very exited to get started on Friday. I have been doing some looking into how the game works and the different classes and I had an idea that I don't know the feasibility of that I wanted to suggest.
so basically what it boils down to is at time of crafting slot system that allows for the slotting of small sub skill trees on the weapon.
I think this would create more incentive for players to actively commission gear specific to their playstyle and build upon the "anyone can equip anything" system the game has.
There are different equipment slots for gathering/processing
I think the crafting system as it stands is plenty complicated enough
My concern was more for the uniqueness of the end result than the process. in reality a person who wants a crafter to make piece of gear would already have the slots pre thought out. also I feel the need to clarify that when I say slot sub skill trees I don't mean individual skills slotted in, I mean that the slot item already has a group of skills in it. like a slot item has 4 skills themed around fire damage for example.
I still think this is a lot of unneeded complexity, further gear kinda already has pre-set stat blocks for affinities
And crafts in general already have various trade offs, recipes that prio quality over quantity or xp for example
I think the system doesnt really need uniqueness, it needs to be a bit more approachable learning wise
And yeah, im helping people write guides for it and sometimes those become videos for other ppl
but rn ppl just need more of a "where do I even go from here"
Interacting with other players and professions is a must
I just find it a shame to have a system where a wizard can equip a great sword and not actually do much good with it. I don't know how complex the crafting process is but it is overall irrelevant to my suggestion since looking at the wiki makes it seem like all one handed swords have the same abilities and passives. why not have class locked gear if you are just going to have a one hand sword be useless in the hands of a wizard?
Bc versatility is important, it does feel clunky as ever to use a bow as a wizard but I appreciate that I can make that choice myself
Sometimes you need to just let people make their own decisions for gear and see what happens
and here we have arrived at the why of my suggestion. a player walking up and asking if you could craft them a bow and slot in these two crystals would not increase complexity outside of actually selecting them when that part of the process begins. I'm not suggesting either that there isn't discussion to be had about crafting being too complicated either.
And we go back to my statement before, you want to add on top of the current system, cool I think its a bit much complexity wise to factor that in at the time of crafting
If its a post-crafting process that puts affinities onto items sure
like an augment system, but idk that just sounds like more stuff to tack onto god knows what profession
I mean just try out artisan and see where you stand
Its definitely a different thing to experience
If you want to experience the full experience for it you are probably best off coming to Lyneth and using the various apprentice stations we have up
I mean I don't know what the crafting is like so I can't comment on that front but I would less say it's a suggestion to add it on so much as factor it in. if during testing players get annoyed at the complexity and time it takes then I would imagine there could be talks on how to simplify.
The big thing with ashes, is more it doesnt need simplification as it needs explanation
its just a really deep thing to understand properly
Gathering and gatherables are notably challenging
especially when most guilds are echoing misinformation about nodes like "oh if you mine the basalt it will become copper one day"
the best thing we can do is just help others learn the system, let intrepid cook, and see where we go from there
as it stands we have a LOT more to learn about the crafting system before we can even think to add to it
The complexity of artisanship is glorious I think. Explanations, on the other hand, could definitely use some work overall.
I've seen this happen with herbalism gatherables. Harvested daffodils/snowdrops and it would spawn different gatherable
anecdotal
Sure, but the tech is there
indeed
and it also depends if its a static node or a dynamic placement node
but imma skip a 3rd node discussion for the day
hmmm, from what I heard the recourse spawns are random (I assume not completely), they spawn pretty much in pvp enabled zones. if you manage to collect the mats you bring it back to a settlement and sell it to refiners since you can only have two professions between gather, refine, and craft, then they sell refined recourses to the crafters who make gear. is that roughly right?
I read this and it got me thinking.
I want to look like a cool wizard with a giant templar shield and hammer
but have the shield be a big book.
this was similar to my thinking.
wizard with a sword is classics and so is havel mage
I prefer mage-cleric as a classic
I was looking into bard and summoner.
bard-fighter should be called "Ska Punk"
Does anyone know what building is required to craft the apprentice hunting bow? Couldn’t see anything on the wiki
Cookhouse
But at the moment the cookhouse is almost impossible to build. #alpha-two-bugs-issues-old message
devs are away of the wool thread bug so should be fixed relatively quickly
Yes, hoping for that too. Does not seem like a difficult one to tackle, and the severity is very high.
The most difficult building to do too lol
Is anyone leveling scribing from apprentice to journeyman? How much did you need to craft to get apprentice? And how hard is it to get to journeyman?
Artisanship needs two changes, for which they require a vendor at each Artisan facility. Firstly that vendor will barter gatherable material sold, for that facility's pocesseed product, without the gatherer having to process it, and second they will sell the processed good to any node citizen that wants to buy (or anyone in the starter area). Obviously a processor or crafter will do the processing supplying the fuel and get a lot more, and later when the economy is added, the whole thing can be balanced with supply/demand, but in the meantime, it uncouples all the professions, and will make testing them way easier!
Tbh a lot of bottleneck issues will be solved by having an auction house or player markets.
If we could just post things for sale in a node instead of needing to meet up with people, more goods will move between players
Would most of that, auction house, player shops, etc, go in around or shortly after Dec 20? Next phase does have economy as a highlighted test point.
If I gather copper ore, I would go to a processor to sell it, not sell it in a market. That makes no sense.
You only sell finished goods in a market.
Ysually
Player shops is phase 2 auction house is phase 3
Well, adding a vendor isn't anything to do with adding the economy. That will entail the vendor setting the price he is buying/selling stuff based on the supply he has of each. That will be easier if there is a vendor there as well, even if you decide to remove the vendor before launch.
But I'd still keep the vendor. making players do that basic commerce seems more like work than fun.
Im sure i saw something they might be pushing forward a basic player shop type thing to bring it in ASAP
If you do put the vendor in then you do create the possibility for a merchant to buy product at one node and take it to another node to sell. That would be more fun, particularly with bandits on the road...
but if you're a gatherer not a processor, then you'd just sell the raw materials to a processor, unless you are also focusing on that process profession
plus, the way MMO economies usually shake out, the raw copper will be worth more (or at least, worth more than than the copper shards+processing cost), because processors will be willing to take a loss in order to get the xp from refining it
Yeah, it seems really hard to turn a good profit with crafting. I'm trying to level woodworking and to make the simplest thing I need to go cut down trees myself and wait 10 minutes to turn them into timber, for 20c profit.
yeah, any real profit is going to come from processing higher level materials/gear to sell to other players
^ 100% this. If you look at the stats on different tiers of crafted items, there is a drastic improvement for even Rare vs. Uncommon.
