#alpha-two-artisan-chat
1 messages · Page 1 of 1 (latest)
first
woo
great idea!

Recently noticed a "Heat Acceleration", "Heat Deceleration", and "Peak Heat" value on timber (and perhaps other fuels.) Maybe it's not in the game yet, but I've just seen it around.
Would love to see Processing and other professions get a fresh coat of "skill-based artisanship" (a.k.a., "manual crafting) as those numbers suggest! 
hold up new channel
I made a long post last year about the virtues I saw in having more manual involvement in artisanship. If folks would like to take a peek and let me know if you agree / like the ideas, that'd be cool! 
https://forums.ashesofcreation.com/discussion/comment/431568/#Comment_431568
It doesn't go into the specifics of execution (as the devs would surely have fun ways to implement), it just talks about the reasons I think it'd be valuable & fun. 
I believe processing is too expensive and crafting is too cheap. Imo they should be switched and offload the cost of an item more towards crafting than processing
What's wrong with fishing?
we fish in the air not in water ^^
i agree cause in the end you can sell the finished product for more
potentially
im hoping there is some adjustment to the crafting -> gearing process so its not just the worst way to go about it
Nah, im talking about its general afkness
Yep, and processing already costs a lot in time, and is even more punished in gold cost. Crafting for now is only gated by the processed mats, which people will be shying away from due to the heavy time and money costs
True
but not sure it is considering as fixing if the feature is as expected
ALSO -- Roshen mentioned in the #bug channeel the other day that ANIMAL HUSNABDRY's current experience is looking to increase. In its current form, it gives the lowest experience per silver by a HUGE margin
they said this was unintentional -more to come
yea was gonna say when i saw that 70 silver price tag i said lmao maybe one day
I dont know how level 2 artisan buildings work, but my only request would be to have MULTIPLE WORK ORDERS per building. Like... let me make daffodil powder and red ink at the same timeeeee
i read on the forums that higher tiers of buildings give you more work order slots or something but i havent seen it yet since my server is.. troll but also we got screwed by the resource bug for most of the weekend
Steven pretty explicitly wants refining to be time gated
@woven stoneApprentice stations have 2 slots. They do not run at the same time, but you can queue 2 jobs
They want that to be restricted to freeholds and T5 economic nodes, of which we don't have any rn
ill take it!
and now that you can process a stack of 50, you can really go through stuff fast.
im hoping the copper/zinc/ruby shortage is slightly buffed because the amount of things that use copper is pretty high
ruby is only because they want 1 ruby = 1 hp pot and those potions are.... something
Ok, artisan chat, we all have limited choices of the 22 artisan options to advance to higher certificates
....What yall doing?
Apprentice: [Fishing], [Cooking], [Herbalism], [Farming], [Alchemy]
Journeyman: [Fishing], [Cooking], [Herbalism], [Alchemy]
Master: [Fishing], [Herbalism], [Alchemy]
GrandMaster: [Herbalism], [Alchemy]
i want to do arcane engineering but i havent really gotten much of a supply of copper
think phase 3 and beyond - whats the goal
i havent decided what the other professions are because i think it needs a lot
I can tell you the most popular profession by far will be animal husbandry...everyone wants to breed Pokémon xD
I would encourage all miners to gather basalt and granite to help increase the chance of copper/zinc respawns. You can get mining exp, character exp, glint from gather commissions, and maybe get a legendary basalt or granite for armor/weapon crafting.
@woven stoneArmor and weapons!
I think everyone has an obsession with animal husbandry for its intended future use cases, but dont understand the gargantuin gold sink it currently is
that and the rngesus components
5 bears in the oven = 1 mount and 4 beasts of burdens
but that's the short term plan since we can only progress to journeyman 🙂
the 4 bobs are nice for caravans, but I need mah mounts
Quick question here, does reagents quality (green,blue,heroic,purple, legendary) are available yet ? Are we unlocking them by constructing buildings ?
Gatherables come in all rarities. Purchased materials do not and I don't think they affect craft quality.
yea they dont effect crafting quality it is a little confusing though lol
It'd be a little funny if (material available in only one quality) did impact the final outcome's rarity—but hey, maybe it still might! 
ok so only gatherables items got quality variation ?
@jaunty terracecorrect
Ty
I have focused more on armor and weapons. Those rely fully on gathered and processed materials. So I'm not 100% sure on other things that require vendor materials. I do know, however, that a heroic magical powder was made from heroic daffodil and heroic snowdrop. And that uses essence crystal from the vendor.
reminds me that the price to craft a potion from alchemy was somewhere between 20-30 copper coins but if you bought the potion from the npc it was 6 copper coins lol
i did test crafting a potion with higher quality mats as well and it does not produce a higher quality potion it makes the same basic potion
did you use all higher tier mats or a mix of common and higher tier?
crafting is expensive. From gathering to processing to crafting. It's a money sink, hehe
for levels 1, yes, but the long-term result is that higher certificates of the artisan skill produce items not sold by vendors
vendor items are not included in rarity of crafted/processed result
I have tested this with different rarities on different artisan classes - its only the rarity of the material YOU provide
Though getting multiple heroic or higher rariteies for a single craft is tough(i.e. 10 copper shards for a nerw tool, but you only have 8 rare copper and 2 normal)
mostly just thinking how it was mentioned to lower the cost of processing would help with the inflated cost to make it yourself vs just buying it from npc
Tools you craft can increase likelihood of rarity when gathering. This has a trickle down effect on the percentage of chances you can make higher tier crafts
Becoming a node citizen usually incurs discounts at that particular node's crafting stations, but I don't know the details
Though I think tools are broken right now. My heroic pick axe is not getting more rares for sure!
: / its a slight chance, still rng
some of the gathering tools are for faster speed of gathering, while vendor-purchased or crafted clothing items can give bonuses to rarity
you mean we all are limited in the buildings currently built on the map 😄
speed and rarity is bugged on anything higher than blue on apprentice atm
but those are wonky too... The animal husbandry shiirt costs lik 7 silver and says "Reduces time of production" .... it reduced the time for a craft from 30minutes by 20 seconds lol
you cant go journeyman alchemist unless a laboratory is build on a node that is upgraded into alchemy
and buildings are extremely expensive
yeah
@fading stumpMight need to make a rare pick axe then, lol!
so you can only go whatever the server decides you're allowed to go xd
we wont see artisan buildings going to apprentice/journemyan for another week
though, most servers are working towards apprentice
I do the artisanning
has anyone seen any alchemy recipees for apprentice alchemy or does that just have recipees since it is not a crafting profession
My server, Vyra, have a 'council of mayors' who are trying to cover all the bases by spreading out the buildings
we have apprentice lumbermill on Lyneth...stoneworks almost done too I believe.
gotta get that tier 2 axe
Why would you ever want to make this?
to make high end caravan materials
every material has a purpose, even if not in the game yet
artisan potential progression is soooo much slower than levelling progression (gated by expensive buildings). By the time people can make apprentice (lvl10) gear, more than half the server is lvl 20+
Maybe a nice bow too?
Oh I can barely find anything on caravan stuff
some stuff could be used for future navy buildings
All caravan buildings are part of carpentry
just open the menu in game
this is profession dependent. i hit journeyman lumberjacking, have two other apprentice professions, and three others above 7. some of the copper/zinc dependent crafting professions will lag behind due to their scarcity atm, yeah.
you could actually say artisan progression is faster than class leveling, considering i wasnt focused on a single profession, whereas the sweaty class levelers above 20 is all they were doing.
so either make mobs only drop recipes and no gear at all which will hopefully encourage people to focus developing node buildings instead of grinding levels.
Or (just for the sake of A2 with lower number of players than launch) reduce the buildings costs), For Lotharia for example, there are only ~100 active players per node which makes it very hard to make and upgrade buildings
yea the profession making gear vs grinding mob pipeline rightnow is really not well balanced to make crafting feel amazing other than hey you can twink out a new character lol
im unsure how it would have felt properly if resna wasnt locked out of any meaningful ore progression for all of the weekend outside the last 5hrs
double also: allow the UI to somehow show you what buildings the nodes have at least completed since you have to be a citizen to see what has a work order
technically, you can see and fill any nodes work orders by visiting the requisition vendor in that node. dont need to be a citizen of any node for that.
to be fair, I think drop tables will change drastically in later phases of alpha
i did notice this but i couldnt figure out what they were working on, i think it had the building name but it didnt mean anything to me since i didnt know what it did, let alone running to each town just to check what they might be working on if i know takes hours
but yea i forgot it does tell you if you talk to that npc, if you're part of the node you can open the node UI to see what your node is working on from anywhere
but its more of if we assume not every city will have everything maxed out it is pretty annoying to find out what they do have
not to mention much longer term when the world is bigger
yeah, its definitely a massive time sink. for vyra, we have an unofficial discord that the mayors post info in regarding buy orders and what not.
in resna i asked several times in game and in here and they dont say anything so im like ugh
wish i picked a different server to test things in lol
you can always swap. we've only technically had these characters for, uh, 5 days or so considering down time, so its not like it would be impossible to catch back up.
but my hours grinded 
mostly just wanted to test as much as i can while also enjoying myself and although i only got to character level 10 i grinded a lot of professions
trying to not do that too much during testing since in the far future i'd do it all over again anyway
we got some exp adjustments happening on PTR for Artisanship
i just saw im pogged
if it is basically to keep the resource quanity rates as they are but now you dont need to craft 1000 items (so to speak i dont know the numbers) it is one of the ways i wanted them to try that
I think I am looking to go in this direction personally - pretty close to yours but slight deviation.
Apprentice - Herbalism, Hunting, Alchemy, Animal Husbandry, Farming
Journeyman -Hunting, Animal Husbandry, Farming, Alchemy
Master -Animal Husbandry, Hunting, Farming
Grandmaster - Animal Husbandry, Farming
I would also like to have another toon who specializes in Arcane Engineering, but that might be too much of an undertaking so the above will have to do for now. Contemplating switching Alchemy with Cooking
Use my spreadsheet
It’s built for this
Access Google Sheets with a personal Google account or Google Workspace account (for business use).
@tight cedar @woven stone
think of it long term just for arcane engineering for example, you need mining, herbalism, metal.. uhh the metal refining thing, alchemy -> arcane engineering recipees
so as time goes on you will be forced to buy resources from other people
in a guild setting im sure you can get discounts from people but its definitely something i want to test
since its a very 'solo' kind of thing to do professions
@tepid drum I replied in this forum post ( https://forums.ashesofcreation.com/discussion/61877/artisan-progression ), could you please confirm how progression works? When you advance From apprentice to journeyman, does the journeyman skill still take up an apprentice slot, or does it open up for another skill to fill in. Thanks for reading.
Use my sheet I linked above to see how it works
short version lvl 1-10 = 22 professions, lvl 10-20 = 5 professions, lvl 20-30 = 4 professions, lvl 30-40 = 3 professions, level 40=50 = 2 professions
I've seen and used your sheet, and think it is great if thats how it works, but the sheet is only correct if they confirm that each tier maintains the slot from the tier below. If it opens up the slot then your sheet does not work. I just want a dev to confirm if it does or not.
It’s accurate - I think if you check the wiki page for artisan classes then you can find a quote of how it works
this wiki note? it does not say a journeyman maintains apprentice slot, just that there are 4 journeyman slots and 5 apprentice slots.
im not sure i understand what question you are having but my current plan is like 10-20 professions will be mining, herbalism, alchemy, metalworking(forgot name), and arcane engineering, but by lvl 50 im assuming i will probably just have alchemy and arcane engineering (we'll see how it all works long term)
But there's also a strong desire to create an inn and tavern and grandmaster in cooking and farming
i think you'll probably need herbs from herbalism and meat from hunters, and fish from fishers for cooking long term but i didnt fully explore it
animal husbandry wouldnt be worth taking without hunting at grandmaster as you would only be earning commission of training peoples mounts and not being able to hunt the mount yourself to train and sell
think of it where you'll probably level all 5 of those to 20 and then slowly condense it down as you get to max level
i was thinking the same, but i bet you when animal husbandry is completed you will probably want farming
since i think its in a basic state rn kinda like fishing
yea you could take master farming and then you would get everything but the last tier, could also join up with a GM farmer and have them on your freehold
yeppp thats why im curious to see how the planned system works out super long term
cause like the amount of professions needed to craft items in the crafting tier is kinda substantial so idk if it will feel good or not since artisian stuff is mostly solo stuff
like long term im thinking 2 gatherers could gather together that have different gathering professions leveled but their items are probably not going to be in the same places so idk if that would even feel good or not
Mm I guess it’s not on the wiki but I know there has been clarification on it - that’s the whole reason I made the spreadsheet bc it is confusing and needed clarification
definitely need an in game UI that lets you know hey dont waste your time leveling everything
technically it wont be a waste of time once player shops and auction houses are a thing, just atm its either vendor it or give it to a guildie to use
lots of the novice stuff is needed so will always sell
true but you dont need to level them to 10 so to speak
can leave it at base and just gather whenever
the nerf to base gathering tools to be 60 durability instead though 💀
hopefully copper wont be as painful
hahaha
does anyone know if the processing professions have recipees they need to find/unlock from mobs or if it is just crafting classes
processing recipes is all unlocked via certification at least for novice + apprentice, cant say much for journeyman and up yet
ok that makes sense
good to know too so worst case if i dont enjoy suffering the final crafting tier
i can become a gather/processer lol
I went to upgrade to Apprentice at lvl 10 and I didn't get anything. Does it actually upgrade?
the station you use at the node has to be upgraded
so if its still a novice station i think is the issue
Ah gotcha! Thnks
gotta go to wildnerness station if you dont have a apprentice building for that profession built on server yet
can upgrade to apprentice but wont be able harvest the stuff till building for your tool is built tho
novice stations but you can upgrade your certification by talking to the guy there, still need the nodes to build the building
ahh ok i was thinking i didnt check what station level the guys were standing next to so yee gotta wait
rip crafting,new patch just F'ed it, now needs 500 items crafted to reach apprentice crafting now, for weaponsmithing that is 4000 copper at the minimum
hate to see what master -> grandmaster is gonna be
pretty much why i was like the rate of copper is wayyy too low for how much was needed
its like is crafting supposed to be something to have or no lol
is that more or less than before? i never could find enough copper to make 1 item to even test exp
the copper spawns were just a problem with how all the rocks and ore spawned, there was plenty to find just had to mine all the stone as well and then it would respawn else where
but it was about 1k copper to apprentice before now its 4x as much, 1k was doable
Yikes
well if say copper was as common as basalt and granite that'd be different but i didnt see that changed
me @ who made this decision why you hate us lol
don't forget, copper is needed to make T2 brass (apprentice tools for starters) and T2 Bronze (weapon / armor / jewel, etc)
so the 22,000 more combines to get to 20, not to mention, will probably also be needed in T3, as they only add 1 more metal at journeyman, which means alloys are still going to be a thing
its not a 'fun' way to handle it at the very least, if it was intention to make it significantly worse than it was lol
also this is my current understanding of how the artisian leveling would work if i think this is what some people mighta been confused on
sorry about it not lining up properly i was being lazy
and its just an example of my thought on what i would do leveling professions
i wanted to add that if this was changed and copper/zinc spawned as the 'most common' like how basalt and granite are it would actually be okay for testing it in the other direction
its still pretty rough as T2 requires both and the xp from 10-20 just gets worse
does anyone know where to go to level hunting after you reach lvl 10?
I’d guess the Cookhouse east of LionHold? Cooking/Hunting/Fishing?
Then you’d need a node to build the cookhouse to get your T2 tool.
Please remember (and tell others) that the upgrade cert vendor sometimes needs you to SCROLLWHEEL to see the third option.
There isn’t a ui indication that you would need to do this.
So... crafting is null and void at this time
no money incoming all the money outgoing is unsustainable and now with the xp hike we may see lvl 20 crafters once people hit 50 in their mainclass lol
relegating crafting to the why bother stage
it is an alpha after all. I wouldn't expect crafting to become a focus to devs until at minimum december for wave 2, and probably more likely some time next year, maybe wave 3
sort of, it would be good to get a feel for what a good balance is while its in a basic state before doing more wild changes later
cause why have recipees and stuff
Crafting is a massive part of the game. It is one of the reason node progressions exist. That is like saying combat should not be a focus because it is an alpha. That is just silly.
well they wont be focusing on node progression until wave 2
There's some pools of water, east of the citael that had turtles you could tame. And a "graveyard" east of the starting area that had some other creatures, too
Test goals for Wave 1 are : Scalability, Stability, Performance, and Progression ( I imagine this has to do with leveling, it could mean something else idk)
problem was they specifically nerfed the crafting and killed any reason to test it this phase, before the patchnotes you still had reason to try it out etc but now its 400% harder and if they arent focusing on node / crafting then they shouldnt have touched the xp rates
thats fair, but it doesn't change my expectations for this wave. I mean, you can't get to max level either, and very few quests. In general they nerfed a ton of the game for wave 1 for the purpose of focusing on their test goals. Seems smart to me tbh
Yea thats very true, hunting should obviously be grand master as well
I made this and it can be wielded by any lvl 1. I'm sure someone would pay a decent amount for it, or I can just pass it to guild members leveling up once I have no use for it, so far at least nothing is soulbound
it depends on if the artisian changes were crazy nerfs to leveling rate or not without address copper/zinc shortage since it asks for so much but it doesnt hurt to make yourself level 1 gear if you can get the rare mats for it
where you on Resna?
i like the making yourself rare gear stuff just at least cause of how my server worked i found a total of 8 copper nodes over 2 weekends lol
yea
they fixed the spawns saturday
but i found 4 of my 8 total nodes in the last few hours which is fine
but from the person earlier if it went from essentially 1k copper to 4k copper so to speak to go from lvl 1-10 that is a substantial change
just depends on what exactly was changed
i understand that if you use high quality mats on a grey quality recipe, ull only get grey, but what about hte inverse? if you have a legendary quality recipe, do you need legendary quality materials?
yeah my guildies went hard looking and we got a ton of mats in just an hour or so because at 8 we ran an hour and a half long caravan run
recipee just is, mats effects outcome
if you use high quality mats you can make high quality items, for weapons and armor atleast
even if the recipe is gray?
yeah
the first 4 nodes i found on the first weekend, those ores got deleted by the storage bug lol
so whats the point of tiered recipes at all then
oh no
so i have like 14 copper from 2 weekends of looking for hours at a time
so it was already very annoying [mind you wasted a ton of time past weekend not knowing it was only spawning in the lionshold area during winter]
havent been able to make anything that uses copper 💀
id assume tiered recipes guarantee higher stats and require higher mats, the white recipe with higher quality mats could give you a higher quality item but give a lower roll on stats
but longer term i was just thinking lvl 10-20 will still use copper
that would make sense that rarer recipees are just better general gear
ok i see
so a white recipe with legendary mats will just produce a bad legendary weapon
but a legendary recipe with white mats will prdouce a very good white weapon
for instance
i like the idea of you need a lot more mats but also make that mat actually common so how basalt and granite were fairly common, that should be the idea for copper/zinc rates and just make it so you need a ton in comparison so you feel like you are making progress instead of wandering around a lot
thats my theory yeah, cause the blue weapon i crafted could have been much better stat wise
but i want them to try out different ways of us getting the stuff while they server testing
it can be fustrating at times but I like the idea of copper/zinc being more scarce. They seem to have a much higher chance to be higher quality then basalt and granite. just guessing here but I'd say of all my basalt/granite nodes (i got to lvl 10 mining the first week) 80% where common quality, but my copper/zinc nodes were about 60% common and the other 40% where a mix of uncommon/rare/heroic/legendary
with the bug where no copper/zinc was anywhere that's too scarce lol
i did not find anything past green rarity on them until after i hit 10 and got the carrying bags that have "plus rarity" and the shirt for it
so i cant say how rare stuff is since the rarity increase passives seem to work
i def got legendary and heroic before hitting lvl 10
oh not me
until i got the rarity increase for mining mining on granite and basalt and found 0 blue, purple, or legendary ores, but once i got the rarity increase i did find legendary basalt
i was able to make a blue quality Sanctus Great Spellsword before i hit lvl 7 mining
wish i could find enough copper to have made my own weapons lol
you play solo?
mostly right now i was thinking it may not be effecient for actually leveling profesisons but i shoulda been able to make my own gear
problem being i killed a handful of humanoids, found purple book and a few other gear pieces within an hour
in comparison
my main thing was i couldnt find enough for one person how the heck would i have found anything for anyone else
lol
yeah lucky drops will drop the interest in grinding to craft lol fortunately RNGesus hates me and will not drop me good gear so i gotta make it myself lol
i just dont think the novice stuff should be super awful to get since its not like we can level everything anyway
you gotta get recipes off humanoid mobs there are better recipes even in novice level
weirdly i never found any recipees for lvl 1 gear
luckily my guild gives me the weaponsmithing recipes
but i killed some level 15 goblins and found like 2 recipees
one was for arcane engineering, the other was for leatherworking, i gave the leatherworking recipee to a guy who was trying to sell some leather gear for people
is there low level minos?
lvl 9s
i ended up not fighting them much cause that 6-9 range for me they were bugged and i didnt want to crash lol
killed level 13/14 1 star bears for exp from 9-10 pretty quick
so different humanoids drop different recipees
yeah
so does that mean there are different versions of weapon recipees?
i got some drops from goblins that use wolf emblems
ohhhh thats what those emblems are for
i was going to grind the goblins again to see if they give me anything else this weekend
yeah emblems are for making items using that factions recipes
i'd love to do it as a party but free gear
my party experience was just dieing a bunch and losing time getting that exp back so im like hmmm
so far ive gotten Sanctus emblems, Skulker emblems and the wolf ones I forget what they were called
i havent seen them, what area of the map you usually play in?
i kinda wish the game listed locked recipees
We live in New Aela so we spent 95% of our time so far there
joeva mostly but i have gone everywhere
there is this big mountain range and ponds that have a lot of ores
so i usually looked around there
I found a huge ore spot north west of Joeva sunday night
hmm weird i thought i went that direction but maybe it was more west
i just hope one of these nodes build a smithy soon so i can start collecting the tier 2 mats
i have no idea what anyone is working on i wish they'd just post it somewhere so i can know lol
It looked like Joeva built a farm?
yes i got a farm buff
but idk what that makes
i wonder if thats like uhhh
husbandry and farming?
that would make sense
but i didnt mentally put 2 and 2 together
better crop growing i guess
and after we got the summer time ore spawn again i was never in the city
and then i got distracted by killing goblins
and then steven trolled us and i burned 1.5hrs
so i didnt go to where he went later on since i was like i aint getting trolled twice
lol yeah i was doing a 7g caravan run while everyone was busy with steven
from my solo leveling i figured out how the chill/frozen stuff works properly
one of my guildies is now 40k xp in debt cause steven killed him so much lol
is every piece of armor/weapon/jewelry enchantable?
think so but its expensive
or was that upgrades
there is
no it is
its the scribing artisan
it just costs alot
oh nice
i know the basic food was already like +32 damage or whatever
combine those together for the big boy damage
it needs rubies to level right?
vv do you know how to use the enchanting emblems?
for the ink
the Runes
if they do it like other games jewlery will have much smaller capacities than the other pieces of gear but you never know
well if u can enchant them its incredibly stupid
how do you get +15 int?
because theres like 5 jewelry slots
i would love to test all those things but can only do 1 thing at a time since its just me and depending on how leveling arcane engineering looks this weekend
you dont need apprentice tools to make those?
i will either hate myself looking for copper or i will just accept my life as an alchemist and kill goblins and minos
dont think so just the mats the station and the level
but howd you get the apperentice mats?
i havent looked at scribe again cause i saw it needed rubies and was like i barely find those lol
i mean i havent done it
im just saying
oh lol
the fact u can enchant every piece of gear
when theres a shit ton of slots
is nuts
i was like damn
are you sure those scrolls aren't just buffs for your character? Cause I have an enchanting scroll and they can only do like +1 to weapons so far
i assumed they were 180min buffs
since the ones i had seen were buffs
but it has like 3 things it can make
probably
maybe
im lk just looking at ashescodex
lmfao
lol
what i meant by enchanting is some of those systems i didnt think were in the alpha at this time
but i dont remember what was coming when
too lazy to look
it is out right now i have an enchanting scroll that will add +1 to every stat on an item but its like 48 silver to actually use it
true lol
im poor cause i havent joined anyone to do caravan stuff
does making a mount even increase your animal husbandry level?
unless you get robbed
kept burning it on crafting
i mean even at half success rate and a quarter of whats left would be more than i got
whats it called
i am at like 30 silver or something
i tried to make money selling stacks of basalt and granite
not very effecient
I think its just called Enchanting Scroll but I don't remember I only looked at it once and the price was too steep lol
1 of everything is pretty nice but it'd be like
well this gear isnt legendary why waste it

exactly
steep costs all around for crafting
i assume they just want them to be the money pits but
There are two types of enchantments for items: Vertical and horizontal.
Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks.
There isn't RNG in crafting but there may be a small amount of RNG in enchanting.
Over-enchanting items comes with a ...
yeah it says here
i wanted to make myself hp/mp pots but the game said give me 24 copper coins or buy it from this npc for 6 instead
and i was like
no potions then
not including crafting the potion dust thing from the flowers
the wiki is kinda mixed cause it has a lot of 'talk' information and not a lot of sorted into whats in the alpha atm
The Enchanting Scroll says its required to enchant gear, the intelligence one does not, im pretty sure its just a long buff
ya
so its not very useful for in alpha information
ive seen plus 3 is possible
1 int was like +2 magic damage
and some other stuff
adds up
we got a lot of gear slots
but its +3 of every stat on your gear not just the intel or str
i'll probably look to join a guild this weekend since i did most of my solo testing, just have some profession stuff i wanted to still test but we'll see what it looks like on server up
base power, speed rating, crit chance, and base stats like dex, intel
3 to everything is a lottt
oh wow
yea
esp as theres some insane drop items
which have like 5 rolls
Well if you see anyone from StevensATM thats us
can always join yall
im excited that the font may be readable for me
TRUE
cause trying to read global was painful sometimes just cause i dont sit 2 inches from my monitor
well im out for the night see you all in game tomorrow
👋
One feedback I wanna give (more towards phase 2) is to consider having trees, plants and some hunts to drop seeds that you should replant in the biome for another tree / flax etc.. to regrow instead of having random respawns
more fun that way, gives an option for people to shape up their node (like building a forest nearby, or a herb orchard etc..) and give citizens control over the biodiversity of the node
and for the hunts, when you get a creature (not a carcass) to have an additional option in husbandry ( on top of mount + beast of burden) to grow the creature to be harvested for leather or alternatively be able to have a small grem / wolf / deer etc.. ranch where they have a certain amount of reproductive cycles they can birth these creatures for harvesting until they die / can't birth anymore
We just need some better recipes ASAP
These items are in the game iirc, there was some dataminers talking about it
granted on PTR they buffed the respawn rate for trees
so idk if its needed
yeah, the proposition is to have zero automatic respawn, but any gatherable (outside of ore and stone) being actually planted by a player beforehand
making gatherers then balance between ruthless farming, and repopulating the resources, and maybe have some node roles such as ecologists etc.. whose role is to maintain a balanced ecosystem, or mayoral commissions for replanting certain gatherables going extinct etc..
and to avoid the potential edge case of for example all Ash trees disappearing from the server, have a vendor that sells seeds but for an exhorbitant price to only be used in case these species are actually going extinct
I'm trying to get into carpentry, what should be my secondary trees beside lumberJack/Mill?
mining / metallurgy
anyone else here made feedback reports about the amount of organs we got to donate to build 1 mount just for it to become a beast of burden? or am i the only 1 not happy with the animal husbandry system
Really? That surprises me
bows are mostly metal instead of wood for some reason
What about for like furniture/caravans/ships?
still mining / metallurgy
its why copper shortage is a thing lol
rng spawns of nodes
Not a fan of lumber 'Adolescent' or 'Adult' now, it's not like you could tell the difference between the mature trees (larger) to younger ones (smaller), and the different yield between them.
honestly surprised they only made changes to herb and tree spawn and not copper spawn
What's the break down for Professions? How many at Max Level, next level, etc?
2x Grand Master (40-50) 3x Master (30-40) 4x Journeyman (20-30) 5x Apprentice (10-20) and all 22 Novice (1-10).
Anyone know what fuel I can use for alchemy? Besides wasting more Daffodils? None of the vendor fuels seem to work.
Are there any merchants to sell stuff to in Saimas?
the change to gathering seems to be 80 exp for gray quality, and 120 for green rarity -- i asume this effects crafting as well
where can you find things to mine as a novice? and where abouts are they? everything i see is red
lots of trees to chop, but no stones or metals to mine it seems
you want to look in more 'mountainy' looking areas
they usually will be along the edges at the top or bottom
and then novice stuff is basalt, granite, copper, zinc, ruby
thanks! im climbing a mountain as we speak
How does one repair their sickle when they've harvest roughly all of the snowdrops in the world?
Every vendor has a repair option in the bottom left
That brings me to my next question of is there a vendor in Saima's?
as a bard do I wear cloth or leather? trying to decide what crafting stuff I should pickup
so where do i make new tools? my axe broke
technically you can wear anything but this of it more like what stats you would use, i think bard uses magic so cloth stuff
- repair it at vendor
- you craft em at tool making stations
each main node city has a tool crafting bench if you happen to have the resources but you need a handful of different items to make it
anyone know where the metalworking trainer is?
im i crazy or is there no copper nor ruby in windstead node? Is that normal?
Last weekend my character was bugged in that fishing didn't work at all (just made a clicking noise). I saw no update to this on patch notes or known bugs... anyone know if this is fixed or if my level 10 character is just never going to be able to fish?
actually all the t1 flax I find seems bugged 🙂
I think you're eventually going to be able to customize stats so he'll be able to have magic stats on any piece of armor. The game already has some as drops.
i dropped this, does anyone know where i can actually do this? 
animal husbandry -> 50% chance mount for caravan run 50% chance new mount = wolf
Where does one do animal husbrandy?
Is it at a station like the stonemason / lumber? If so, are there set spots where I could find one?
its an actual station
the west side of lionhold into joeva once you cross a river there is a station there, otherwise each node should have 1 novice staiton i assume
oh sweet tysm!
Ill go have a look there, i hjust dropped a second one as well, drop rate seems to be relatively high?
hoping to manage to get a wolf mount 
idk if the rate was changed since i havent looked but past 2 weekends it was 70 silver coins to do 1 husbandy
oh hmm i have 1silver and 50 copper, mioght have to farm some coin first then ahaha
ill try and find the place to do it in in the first place so i know where ill have to be later, and then i guess ill go and take some commissions or something to earn some silver
yeee im not sure what the best way to earn money is besides caravan runs that succeed but getting to that point is hard
At this point im considering just grinding logs / carcasses and selling them, they seem to sell for a relatively ok amount
where do I get an apprentice sickle
Anybody knows, where I could get Cottom from? Or harvest?
is the herb you're supposed to be leveling for first ten levels flax?
flax, snowdrop, daffodils
but the snowdrop in the first area for teaching doesn't level you at all right
cotton is from farming, the npc west of lionhold (across river) is where you buy 1 seed for 60 copper coins
what do I do with a "bear" in my invetory that is ready to train?
at the 'agricultural supply' theres a animal husbrandry station, you can train stuff such as wolves/horses/bears there
but theyre expensive :x
thx will try
you mean directly in lionhold? I will search him. Do you have a pic maybe of location?
actually the image posted above that agriculture supply spot is it
helping 2 people at once 
ok, I am near, i try, thx
forgot i could take pictures since servers are up 
gathering skills appear to be locked with the exception of wood cutting.
Flax is bugged in all areas and harvesting granite does not level wood cutting, not any of the tutorial harvests
where do you find zinc?
got it, thx
as far as i understand, zinc/copper/granite/basalt share respawns
ruby as well but i only ever really find ruby near water so im not sure for that one
how do you level arcane engineering? made a pylon and got 0 xp.
a lot of the leveling mechanics don't appear to work for exp
anyone who can point me into the direction of around where flax spawns?
i dont think ive seen any yet so fr...
it's a tiny flower
well, a couple of flowers, you find them here and there, IDK if there's anywhere that has more of any resource than any other
hmm fair, i assumed itd work the same as f.e hunting where specific spots would have (recurring) spawns of flax
guess ill just run around a bit more andf see if i happen to spot some
hmm thanks, i guess once ive spotted them once or twice itll become easier ahaha
need it to craft this shirt for professions, not sure how worth they are but could be nice
yeah, after the first couple I started spotting them a ways off, I don't think most people have caught on to what any of the gathering and hunting stuff looks like, or they just aren't interested, so they just pass it by without a second glance
I've used a couple, been grabbing them whenever I spot one
feels like ive literally seen everything except for flax so far thouh ahaha
coming across like 5 horse or bear per zinc
ah btw when is the levelup from novice?
Lv5?
which job crafts bows? carp?
hm its not lv5, just hit it 
do we know if certain fish are more common in certain lakes?
Anyone not able to harvest? I've got a patch of Daffodil and Flax in front of me, yet after going through the harvesting motions, I end up with nothing in bag
Could be that its bugged? Seen a lot of people mention that
is it expected to only get a fish sometimes when fishing?
brand new all my artisan stuff is broken, any tips?
wait that's really cool, when i moved i caught more fish for a bit. Kinda rewards for not being afk while fishing ig lol
whats the best way to level artisan skills?
anyone know where you can learn heavy helmet? Couldn't find it last week when I was buying recipes
i reckon just spam it / maybe use their respective shirts?
man why is animal husbandry so expensive i just want to try and get a wolf mount 
i think its missing currently. havent seen it sold somewhere. its commonly dropped for me though
Why is there a coin cost to craft lumber from wood? Or for any crafting process?
How does one repair broken tools?
Can someone give me a basic rundown of how to hunt and skin?
Where do i go for aprentice hunting quest?
At the moment, if you head west from the starting hub, you'll run into some stationary animals (Horse, Grem, Wolf). On the SW edge of the island, you find some stations, tanning is one of them
I’ve found deer in the East. I assume I need to start with the ones in the west?
Yeah, you'll have to level the skill up to get to deer
Anytime
I just got lvl 10 hunting i heard i was suppose to go somewhere but where
You're ahead of me, so I don't know yet 😦
Where can you get tools to mine
Base ones, from the starting quest
If you're asking about new, I'm not sure yet
To repair, bottom left of any of the vendor screens should have an icon
Do we have a hunting trainer guys?
where do you go for animal husbandry?
Please allow the player to select more than 1 quantity for each task. processing one job at a time it time consuming. such as, making 5 Weathered Oak Wood at once, rather than processing each individual order one at a time. I saw "Job Size" but it only allowed one.
any servers have a stoneworks up?
You can set up 5/10/15...at a time, however, you have to account for the additional fuel, space and cost, or it won't let you
Where do I repair tools
And sell stuff. I got all this but no use for it bc i cant seem to level carpentry
._. are there any in Samia's
Not sure where that is
Which artisan POI is hunting certificate at?
I realized what you meant after the fact. Yes, you can queue up multiple tasks at once, but each task is individually timed, netting you 1m for each item you craft. This is indeed a LONG time, especially for base stuff like smelting or refining.
should be agricultural supply west of textile station west of lionhold
Haven't figured that out yet, but I believe it might be in Lionhold with the Animal Husbandry (might be wrong though, haven't checked yet)
Hi, I seem to be stuck on the eroded granite blocks, i've tried building them at both stations, but it won't allow me to turn in the 11 I have. Anyone else have a similar issue?
How do you get the next tier of artisan?
Another nuance I just figured out - you can queue multiple crafts and walk away from the bench/table and it'll still process the crafts for you while you do other things
PSA:
FOR THE FISHING CERTIFICATE - THERES A FREAKING SCROLL WHEEL ON THE NPC CONVERSATION
Half the processing XP makes me just not want to do anything with Artisan.
Its stupid fucking tedious for absolutely no reason
The main hangup is that we can only play on the weekends
My weekends are tight as it is, there's no shot I could spend the whole time on artisan stuff
For basically no benefit
This is alpha still, so a lot of the crafting setups/xp/process is still being worked on
I just don't understand why they would increase gathering XP
and then hamstring processing
Yeah no offense but you could say that in response to literally any discussion about the game lol
processing was already exceptionally slow with 1/min for every resource
The time sink is wild for sure
And it's what you're limited most on in the current tests
it should be quick.
I guess you could argue they're trying to test the long term spirit of the system
But it's just so hard to be motivated towards it
It honestly feels like runescapes system is quicker.
Hell, even Ultima Online for any old people here
And that shit was a grind.
Not sure I can agree. The lvling timeframe Steven has set is approx 45 days to max a character. This isn't a rush to end game, so I'm hardly surprised at the time sink for crafting. I expect it to get tweaked eventually, but right now it's just getting the basics down
And I imagine that will be the case, so keep that in mind based on your current time sink
In terms of making useful things for your character it absolutely is quicker
anyone know why I cant craft this? I have the resources??
https://i.imgur.com/vIiqCtz.png
Fuel and coin cost also? Or just basic mats?
Cost is 0 and its not asking for fuel... so im assuming i have everything
oh i lied its wilted snowdrop that i need and I only have "snowdrop"
omg UO was my jam back in the day!
Any suggestions on where to go to find the most initial mining stuff to get mining up to level 10? From my understanding we can't upgrade mining until we get it to 10, is that correct?
do the mount quest first for tools
then just go around and mine all the basalt and granite you see
I can tell you the west side of Lionhold, by the crafting huts, doesn't have much ore. You'll find some, but you'll wear out your boots before you gain a level
I did that, just cant find any basalt or granite anywhere haha
can we make apprenticle sickles yet?
where do i process corpses?
Corpses? As in hunting? Tanners for pelts
If you're looking for food processing, not sure yet
Thanks,....tanners is what I was looking for
anyone know where the metalworking trainer is? he isnt at the smithy
Anyone know of a decent Flax gathering area?
Anyone, what is the first herb you can gather at novis? I can't find it
i read that copper is found near a beach?? have you founf that to be true?
when can you get promoted to the next elvel of artisan?
Mining eroded granite doesn't seem to be leveling mining. Is there something else I should be mining to level it?
I see now....its all from the quest mining pit, even though it was down by the beach
Granite and basalt will level you
keep in mind granite and eroded granite are not the same
i just want to say i have been finding more ruby than ever today
you can't, it's been bugged since last week
Anyone run into a bow recipe? If so, where?
I know it won't help without the location, but I have 4. Sanctus longbow, Bronze longbow, Bronze short spellbow, and steel longbow.
I was handed the recipes so no clue where from
Cheers. At least I know they exist and can search 🙂
question: if you get upgraded tools for a skill, but then demote yourself ... do you still get to use the upgraded tools?
Unknown
and bags as well I guess
Don't believe bags are tied into the skill itself
I think you have to have the higher skill in order to purchase the bags
at least this vendor says I have to have apprentice hunting to buy the aprentise hunting bag
That seems overly restrictive to me, given the bag is a just an inventory carrier
yeah, I'm just curious as to what happens if you demote yourself while equipping that upgraded bag. Do you keep it, or does it go away ... and what happens to inventory in it? Hopefully the devs know...
has anyone seen any effect if material quality on anything other than its sale price?
if you use it to craft things they’re better
huh, I haven't seen that at all
I made a couple green and one blue piece of gear with upgraded components
the blue tier1 chest piece was better than the T2 vendor one
nice, guess I've just been unlucky with it
it is random. I used two greens for my fishing pole and it still made a grey 😦
but a couple of my other tools I got greens out of. I had sold most of my good mats though ... will remember not to do that in the future
grem skin i found is best in lionshold since you quickly kill packs of grem so when they respawn you have better chance to hunt them
flax will sometimes be with the white and yellow flowers pretty uncommon more so of people gathering them constantly too
humanoid npcs
so like goblins and minos
i have gotten some jewler, arcane engineering, leatherworking, recipees while farming goblins
i think i got a bow recipee too
so i think some sre generic item crafts from any npc and some are probably monster specific gear
i want to say a skeleton gave.me a recipee tosay but dont remember
i shall pass out like i intended ow
THx
can also farm flax with the poop animals drop and flax seeds
Does the rarity of the ingredients influence the rarity of the outcome when crafting?
yes, it seems to be weighted system
it should preview outcome if you put ingredients in before committing to craft i believe, will see if i can get in game picture tomorrow
by preview i mean the rarity of the outcome so you want most of the itmes to be the tier you want with maybe 1 thing only 1 tier down
i still don't get how to get grem skin
If you look at my where I am there (just west of Lionhold), you'll find a bunch of lvl 1 Timid Grems. Kill them repeatedly, and every so often you'll get a harvestable one
ok ill try that
so far only wolfes here
Yeah, it's a random spawn, but keep killing and they show up. I've gotten 10 or so in the last 20 min
so like... zinc and copper are just giga rare right? or am i just not in the right place
the wolfes seem to respawn there 100% tho
What are the artisan caps for gathering for A2?
That they do, always in the same spots
Where dost thou make ruby powder? is it the alchemist or jeweler bench?
For the powder, I believe it's alchemy
Quick question, how can I level my wood processing? I dont get xp from the Weathered Oak but cant process the other Wood yet
you need other wood to process
you can do oak ash western laech and eastern hemlok at novice level
I have other wood, but dont have an option to process it
are you still in lionhold?
yes
i think that might be the problem
Weathered oak is at the starter area. That's just used as an intro. If you exit Lionhold, you'll find other wood
So I have to go to another Node?
there is a little crafting village pretty much strait west of lionhold
You'll find some wood processing stations to both east or west of Lionhold where you'll be able to process it
thanks, i'll check that out
there is a starter quest there, you have to deliver something if i remember that corectly
No. No more than 2 minutes out of Lionhold
You need to get out into the areas away from cities, it is there, lot of walking needed but is around.
Textile mill just outside Lionhold. You'll see the processing bench just ahead of it
where can i unlock the herbalism and hunting Cewrtificates?
At their respective crafting stations. There's some to the east or west of Lionhold.
I was there last night but couldn't find anywhere to learn it. Do I go through som NPC dialogues to learn it?
Are you trying to learn the very basics, or level it up?
I found it thanks. I was looking for fishing and you have to scroll down to find it
learn the basic to be able to start using it
lvl up at 10
🙂
oh oops, wrong thread, but I asked the same question.
so i am at the hideworks. do i learn hunting their from an NPC or crafting station
To increase your skill from Novice to apprentice, talk to the Lead Hideworker
Oops, sorry...
Hunting is just over the river I think....one sec...let me check
I was trying to learn the basics. I did the intro quest to pickup one snow flower from inside the first village thing, but since then I have not been able to pick any flowers
Ok, my fault. Hunting is over here....
Not finding any? Or not able to pick them up?
thanks on the way from the west
unble to pick themup
Some nodes are bugged, so that may be a reason. Possibly a 'broken' tool (which can be repaired at the vendor)
But if you completed the 'crafting' quest and got your horse, you should have all the basic tools to harvest snowdrop and daffodils
Would love to separate normal quest with gathering quest and the ability turn off all normal or gathering quest so you can see gathering quest on quick quest right of screen
I cant find where to get my hunting apprentice certificate
If you look at the pic above, the map marker location (east of Lionshold) should be where you can find the rep
im at location, its a novice tool bench for hunting, but no npc
Is enchanting weapons and Armor in game? And, if so, how is it done. Cannot find the path to do it at all.
Hmmm, give me a sec to check
thx heaps
Not sure if Enchanting is in, but Arcane Engineering is at the Lab, east of Lionshold
New to Ashes of Creation alpha - where am I supposed to level my crafting professions? I'm not getting any crafting XP from the stations inside Lionhold :/
Sry, but not able to find the hunter at all. I would hazard a guess that the NPC is missing from the hunting lodge area listed. Only other thought would be maybe go to one of the towns and see if their hunting lodge can do it
Naori are you using these workstations?
Lionshold stations are only for the beggining quest. After that, you have to go to the outside ones. @hybrid swan just posted one location. Off to the east you can find other locations
dont sell the poo you pick up
what is the closes spot from the newbie village to train a mount?
The small square off to the left there (just below the diamond) has a hut on the right side that allows you to train mounts. Keep in mind it costs over 60 silver to do so
Odd larch timber uses 1 spot but oak 3 slots
Thank you! I have found them all now. Gotta say, not a fan of how spread out the crafting stations are
how can i get copper scraps?
metal working station i think
ah i see thanks
was wondering if it's me or the station
cuz novice stations only seem to have granite and basalt
hey guys, what do you think, is the best way to make gold atm?
ive been chopping wood & selling it to vendors, if anyone has a better suggestion id be open to that too 
10 trees = 1 silver
did that to, but i feel i would take over an hour to make some silver, not even talking aboud gold...
hm i feel like its fairly ok if u find a good spot with a lot of trees, they generally drop 2 logs, and 20 logs = 1 silver
plus i feel like its the fastest gathering to level due to the abundance of resources, and once it hits lv10 and u can do the next tier itd probably be even faster
i migthbe wrong though im going into the game without having watched any content or general guides/whatever, i only know it levels at lv10 due to asking questions abt it before ahaha
when you get level 10 what do you do upgrade cert and better axe or what?
or can chop bigger trees?
is it possible to turn materials?
ive spotted quite a lot of trees i cant do yet, id assume these sell for more too resource wise
they do
id assume u can also make better gear / axes, like f.e the shirts which give bonusss
whatd o u mean by turning? processing?
i've done some price checking
to be honest i havent rlly figured that out yet, but the processing doesnt make a profit i believe, its purely useful for leveling it if u want to make gears or something i think
all resources of the same type cost the same
somehow i also got a bear wich is aprentice hunting material
and it costs 50 copper
how much does tier 2 resource cost?
while all novice materials cost 5 copper
ah yea but carcasses have different prices
processes novice materials cost 8 copper btw
oh wait no
no the wolf carcas is 5 copper
yea i cant count i thought logs were 10 e/a, but the stacks (1 silver) are 20 ahaha
they do however process a lot better since you get 5 skins of 1 carcas and each skin is 8 copper
processing a log into timber costs 8 copper too, but then it sells for 8 coper too so you'd make a loss right?
hmm i didn't think about it
you'd be at a net profit of 0, which isnt bad for levleing it, but seeing as u coudve sold it for 5 gold with no costs technically it'd be -5
you hit apprentice in a crafting after 10 lvls correct?
ye that's true you lose 5 copper so no point processing
although admittedly, i only played a bit yday when i was alrdy tired so i might have the prices wrong
thats what i got told ye
well the point would be to level up the skill make some gear and sell it to players then you make way more
yee its good that its a net profit (excl fuel)
but if u want to make money now its not the way to go i reckon
dont think ive seen a lot of people buy stuff yet
well now that i think about it it is worth processing if you are using timber
so 10x stacks
and tbh i have got a couple things i could make mounts with so i really want to do that, but its like 70 silver each
then you are in the net gain
ooh really?
bcs it's 1 timber for 10 process
id assume costs and whatnot would just go linearly
if you are processign 1 piece at a time you fuel with folwers which are 5 copper each
but if you do 10x you use 1 oak timber wich is also 5 copper
ah but a piece of timber only seels for 8 copper doesnt it
same as crafting price, excluding fuel in the first place
so you get 7,5 copper per plant
which means you either gain 0 copper (processed) or gain 5 by just selling the raw logs
plank*
hm wait let me go to limber station
oak timber has 10 fuel power
wich means you process 10 piece of whatever for the price of 1 oak log
10 pieces is still even
not oak timber oak wood my bad
it costs 75 copper to start, 1 oak log for 5 copper toals 80
whereas 1 timber = 8 copper if u sell it
t the bottom, it's 75 coper to start the job
oh shit
and then you add in 1 log for 10 fuel, which would be another 5
i didn't even see that
its always net even im pretty sure, which is actually a loss due to beiung able to just sell the logs
it hikn it always is anyway
well we're gonna need to get exp somehow
yee atleast it doesnt actually cost money ahaha
or well techniczlly it would due to repair cosats
but still
it costs you time to gather mats that you would've otherwise sell
but it huge gains down the line
when you can make better gear and whatnot
at least in theory
ya
speaking off, how does getting better tools work
dou craft those, if so with what artisan?
or do u just need to buy them from vendor
im assuming one or more of the following - speed, more mats pre node, better quality
i think it's crafting only
as far as i've seen
but i didn't check the whole map so
also apparantly ppl can develop city nodes and get more stuff buit
so maybe there will be better vendors in the future
ooh this should be good
wonder if u can make better quality tools
might save that for trying to make yellow tools
ye i though about that too
or id assume bows are made with wood, can always try to sell it to a ranger or something
may be you need all the mats of the same quality to make better tool
i need to look into the crafters tbh, see what makes what
ive been leveling lumberjack for money but i dont know what i could craft with this
bow are wool linen and something alse i don't remember
i assume higher level stations let you craft higher tier tools
btw processign carcases is always good
finding copper is pure pain though, im at it myself rn
i went to check and noticed ive been using the crude oens from the tutorial, i didnt know those were a lower rarity
i've seen like 2 of them so far
im gonna go and do that asap first thing i guess
but iron is everywhere
Yes each station need higher processing lvl so you need to make lots of stuff and sell to level crafting ability
do the statiosn level with your own level, or does it have to do stuff with the nodes?
like if i leveled up from novice ot the next one, can i suddenly use the same stations for my next tier, or would it actually have to level 1 way or another
by that time you will be in other cities that have higher level stations
ah its styill not letting me gather flax sadge
man im still level 4 just chilling with the artisan stuff, i got bullied by this lv7 raven before, i wont get to another city anytime soon ir eckon ahaha
flax is hard to find I deleted my lumberjack shift so set myself target to make another, dam flax
most green items so wanted green lumberjack shirt came out normal 😦
wait why can't you gather flax?
cant find them
it goess through the process but doesnt actually give the flax
im lvl 3 and i can do it
oh huh what
lvl 3 herbalism lvl 7 char tho
im lv1 herbalism
oh
ye it had let me gather a bear
which is aprentice lvl
imma try making him a mount
75 silver
ive got like 15 wolves
i really want to get a wolf but its so exp
and knowing my luck ill get the caravan version anyway ahaha
you may get a mount for caravan so not certain get a mount
yep
good luck
btw how do i bug report?
./bug in chat i believe
/bug
ah yte relogging works apparently
log off and on
or well thats what ive seen people mention
ye that's what i do but there will be queues soon so ye
will there be?
i havent seen any yet so far
im v impressed with how it went til now tbh
i've been in 20 ppl queue yesterday
it did go pretty fast tho but it also wasn't prime time
well i do play on pirates server so that's that
saw a giant toad was hoping I could train it for mount, nope grr
id love a toad mount
ahaha
also when i looked at how the animal husbrandy works i believe i saw something reagrding battle pets/summons?
couldbe cool to have a toad summon too ahaha
syrim?
don't worry about it
i just realised that wood is prob the worst mat to farm for vendor money
oh is it?
Where are some spots to get carcasses from ravens or grem? I literally can only find wolfes
I have a lumberjack shirt do I need to swap to my artisan outfit somehow... I have it equipped
top left for grems
When I hit level 10 lumberjack I need to upgrade my cert, anything else for me to do besides harvest the better trees?
anyone have a good spawn for cats?
anyone know where Zinc spawns I cant find any?
nope it's the hardes thing to find rn
not bothered upgrading shirt think my crafted shirt gave exp bonus and sure the last shirt bought from vendor was speed. what are pople lumberjack top bonus?
zinc and copper try to look where people are not walking past ie middle of no where
yeah you just gotta explore for those, if you stick to busy areas you won't find any
is there a way to select what you get out of processing? I seem to only be getting the first of the possible outcomes?
supposed to be random but there seams to be only one outcome, alpha testing i presume
there are some many items cant be used in a recipe as they arent in game atm
in vyra, the mining vendor is selling the same things as the jeweler vendor. they are both selling apprentice jewelers shirt but neither sells apprentice miner's shirt
Where can you get Essence of Crystal to make Magic Powder?
Hey does anyone know what you can harvest as a novice herbalism? I can't find anything to pick except for wilted snowdrops, and those don't give any exp?
you need to get out of Lionhelm that only for quest items
daffoidils and snowdrops are starting stuff
you can pick up quest for 20 snowdrops and that give huge bonus exp also
Okay thank you, every time I go further and further out I only find plants that I can't pick lol
I still do also it not balanced starting area but you will get the hang of it
minig worse as copper and zinc are very rare
flax I forget what they look like, if you have spare wood in bag to make money process the mats just for exp and they sell for more stuff
flax
finaly found my 3rd zinc node
4th zinc
Anyone know how to get Apprientice Pickaxe
unfortunately you have to craft it and find the copper
Is there a special way to make copper? I've spent hours searching for a copper node since my sickle broke
I have all the things needed i would think but i dont have recipe is there something i need for the apprientice stuff
the specific node has to have that specific work station upgraded to apprentice
been the same crude axe etc
and the work orders that node puts out for it usually will be like needs copper or zinc in a few thousand i assume
you can make novice tools at any node since they have novice wkrkbenches
basically copper/ zinc has a fairly low chance to spawn where basalt or granite are
How do you upgrade to apprentice?
so if say you find a ball of 5 granite you mine those and in an hour or whatever the respawn timer is it may have copper
there is one specific npc you talk to and just ask and it happe s
depends on profession
I'm unable to use fuel for the tailoring of a bag, how is this supposed to work?
Is there anywwhere to just buy tools? I don't have a long enough life span to keep searching for copper
usually fuel is like wood or plants
Yea, but there is no fuel-option
no unfortunately, the novice tools work just have fairly low durability and would need to repair semi regularly
oh if it is for a crafting profession
there is no fuel its just craft
"Unable to craft - insufficient fuel"
lol
can you screen shot the craft
my first thought is try to relog
That was my next to go move if nothing worked yea, just thought I'd ask first
on craft anything do you put the shirt on when starting or picking it up! or both to get bonus
for like say its a processing profession you put it on before you start the craft
which would make sense it'd work that way for crafting
like i did a process of alchemy stuff then put shirt on, no change
put shirt on did process, then picked up got bonus
unfortunaltly I made the lumbwen miller shirt not the lumberjack shirt, something to do before pizza
want to try all green items so see what the difference but guessing not a lot
yea its like slightly higher on the main stat, and you get passive bonus which can be pretty nice
this as gray i believe is just 10 crit chance, and this is it as green
at least mob drop as green
was thinking for shirts for gathering?
same concept whatever the grey version gives, gets better, and they get a passive
or stronger passive
but i think it changes sometimes im unsure since its not easy to test
time consuming test
gonna spam some recipees i found , got one more set of 5 to post
Sadly it's the same after a relog @pliant crown I guess it's bugged for me 😦
hmm i never tried to make my own bags cause at the time i couldnt find the uhhh flax
it might be a /bug to do, the only other thought i had was try a different novice workstation in a different place in the world but thats a long walk
since im assuming it might be same issue with recipee
flax is a pain to see as so small, Grem skin without shirt gave 50 with shirt on pickup gave 53 shirt normal version
oh interesting here is green alchemist shirt
nice
so mana and exp just go up for upgrading it
dam picked 50 snowdrop fibre and forgot to put shirt on!
how do i level up lumber milling, im crafting weathed oak but its not giving xp
need to move out of lionhelm
next to mission called sweat brow is crafting quest taker, pick up all you can
south of lionhold or what
this is where the crafting stations you want to find
ok thanks
Why don't they let u craft 6 or 7 pieces of something instead of wasting time with limited options, game lacks content, but no need to waste time to this degree.
