#alpha-two-archetype-chat
1 messages · Page 20 of 1
what is the best weapn for rogue? online seems to go back and forth between greatsword or dagger
thanks ill give it a try
Whatever gives the best stats
does anyone know if you lose access to any skills while using greatsword on tank
As well as what Daven said, it’s useful to read all abilities for synergy. For example: a cleric has smite which makes a target with burning get conflagration. However, outside of judgement, they don’t have any other source of burn(minus bless weapon proc), but a wand or book has a finisher combo that causes burn. Therefore, it’s beneficial to use those weapons on cleric for increase burn
Rogue might have that with bleed or what not
Rogue abilities seem mostly centered around “advantage” which I believe you can only get from rogue abilities
I think by far bard has the most synergy with weapons in general. Most of ur damage comee from stacking debuffs and all weapons cause debuffs
are you a rogue main by any chance?
Yes but I haven’t had much time to sink in to the game. Currently pushing close to level 7
just havent seen many people playing rogue other than myself and it's kind of tough learning that class with alot of the vague descriptions of abilities and status effects
Is there any reason to or not to use a 1h axe/shield as a bard?
It is yeah. I haven’t spent too much time picking apart the ability descriptions to learn how to min/max everything
I know the Feint ability gives you Advantage and advantage is what triggers your improved dodge ability that costs only 30 stamina
took a bit to realize backstab was an extension of the stab ability and not just extra dmg dealt when hitting an enemies back
What do you mean? I thought Backstab was just using the stab ability but from behind the enemy lol
Oh yeah the stab ability changes to backstab when you’re behind the enemy
when i first saw backstab as a description it wasnt from the stab ability so i assumed every attack dealt to an enemies back was backstab
Anyone know how to bring up the advanced tooltip on skills etc? @here
I’ll play closer attention when I play next but I’m pretty sure if you get behind the enemy it changes your “stab” ability to “backstab”
yea it does
i never noticed it till i used my stab and i did extra dmg and backstab showed up on the enemy
But yeah they should definitely make that more clear. Because the rogue has some great combos that’s are centered around backstab
my biggest problem is with the stealth skill because with everyone around its near impossible to use when i want to farm mobs
Yeah it’s hard. The stealth system needs some work. It seems that they are wanting the stealth to work similar to a DnD perception based system but it seems very buggy and inconsistent at the moment. Running away from some mobs, I round a corner, enter stealth and they still just keep chasing me lol
its a good skill i'll combine it with backstab, lacerate and flurry or acrobatic strike
i can tell this game got a lot of inspiration from games like lotro and new world
just trying to understand and improve as rogue without meta builds and guides
Guides I'm sure are out there but I respect the want to self learn, meta on the other hand doesn't really exist and I'm sure in next few months all classes with have a balance pass and things will change again but your in right path just play, find what works for you and most importantly have fun enjoy the game
That’s why I’m enjoying the grind heavy level progression. It’s a good chance to really spend time learning how my class works and how to use its abilities effectively.
Respect to the min/maxers if that’s what they enjoy but in my opinion that’s how people get burnt out. It’s always about who can progress the fastest and then it’s those same people who complain about the lack of content
WoW currently
even wow classic has that problem
and i think this game has potential and we dont have to worry about dungeon gatekeeping now no you get kicked if you're not running this build or class it's a place where everyone is on equal playingfield of learning which is an mmo i've been waiting years for where im not late because other people have been playing years and metas are the standard
What kind of armor weight would i want to look to run as a bard? Medium armor with mag power/wisdom/intelligence/constitutiojn?
wym?
from what it looks like to me light armor is for magic dmg res and better mobility, heavy armor is phys dmg res and higher hp, and medium is increase in crit chance so maybe there is room for using different armor weights unless it has a set bonus to it?
are you referring to locking the tooltip on seeing the sub description for say status effect on skills/weapons for example?
Armor does not affect mobility, only defense types (also some types can lack certain stats for now, e.g. there were no physical light armors for the longest time, but I think it got better)
do we have any guide for rogues or any discord?
is mage going to be a slow casting burst class until level 25 or u can build it an instant caster
just curious and totally not going to build it but if theoretically if someone goes high priest and tries to do a melee build... how can i do it? of course theoretically.
Is there any sort of general feedback form for archetypes? I like the direction summoner is headed atm but I do have some critiques. The pets seem fairly well designed from a gameplay standpoint, but it's kinda odd to me that you basically have access to all 3 pets at level 1 with all their abilities unlocked with no alternative ability options, and slots on the skill tree get essentially wasted with "unlock next pet" slots.
I don't really get the sense of progression when all 3 pets have basically the same skin, and you don't really get any pet upgrades besides minor talent augments as you go. It doesn't really compare with for instance, warlock in classic wow where you constantly train your pets and getting a new one is a big deal.
Also why tf does the essence bar have to be this tiny unmarked circle? Let me see the number and have an actual bar!
you absolutely can. i have a bleed 2h bard atm. got a 2h drop with mag dam mag crit. +int
alpha two feedback no?
Hell yeah my first mmorpg so no idea what I’m doing like I can’t find who sells the drawtwine wax lmao
You need to go down the road to the tailor vendor. He sells it in the materials tab.
It's poorly designed, like most of the quests
ty everyone in chat just said vendor
Yeah, it's in a separate cluster from where you get the quest. VERY unintuitive
yeah im looking for the vendor but cant find them oh well ill stay on that quest until i die
the crafting vendor next to the refinery. just click on materials tab
The solo Bard experience seems a lot harder. I go cloth for the stats but now I'm finding that grems and wolves 1 lvl above me can take me out if I'm not careful even when running heal melody and extra heals.
okay i know this sounds crazy but where is the refinery
its the west cluster of buildings. where the weaver is.
ty ive been on that quest for 3 hours
xD no worries man.
wlp time to heal people
😛 ahead of ya on that one
i heal whoever wants to pvp lol
Haven’t had that happen before very curious tho
Yeah I only got my cleric
anyone know what summoner is like in pvp situations?
Yeah there use to be a way to read the advanced tooltips on skills etc? (Bigger version of text)
if it was a setting in the settings tab i believe it was removed other than that the only thing i know of is locking the tab and clicking whatever you want a description of like statuses
given ive fucked with the kit a bit there gonna do good damage but if anything gets on you, good luck getting it off.
severely lacking in CC/disengage
probably be pretty solid in large scale pvp, but like 1v1's trash
ive fought a few summoners in pvp on my bard. unless therye like 4+ above me in level they cant really kill me
hmmmm this is confusing. so seems like once you get into journeyman armos, at least for base recipies, if ur playing a bard you need to go way away form heavy.
Is there a good spot to give them feedback on the Summoner? Cause the summon system is awful right now.
anyone have a good summoner tree for 1-10?
any recommendations on where to farm for summoner(intelegence) lvl 10 gear?
@thorn cove kinda horrible lol
mass scale pvp some good use but 1v1 or 2v2 or 3v3 GG lol
cleric longbow or book?
i'd say book
y
Thats the last time i got into general chat lol
best PvE speed level class?
Rogue is pretty fast solo tbh.
guys is it alright to go with a book for mage? or should i use a wand?
i figured that they are giving healing power or whatever. i've been using a book since level 2 and now my wand is dipshit
Summoner pets should take less damage from AOE's. They are basically useless in group content with mob AOE.
Bard - Does anyone else feel like Jest and Mock should be on separate cooldowns and they should just do away with "Quick Wit" completely?
Clerics really need to understand auto-attack building essense. I'm still seeing clerics, even at level 15, that don't have a clue about resonance. In addition to that, I just grouped with a bard that had no idea about Melodies, and Resonance...
2 Questions about Summoner:
Do group heals of a cleric or Bard heal a grouped summoners pet?
Does the basic attack of the melee pet cleave?
Nah... i honestly dont notice it too much. Bard main here.
Fak the cleric. Bard is all you need xP
A single cleric to look good while having twin bards with them in a party is the ultimate setup so they can be needed, also why did you mention earlier about bard needingtni move away from heavy?
higher tier heavy armors, at leat from my deep dive into receipes available, do not provide decent stats for bard. you end up getting injected full of phys crit + power
you could run a 3 peace heavy. with it being head, pants, and pauldrons. as those will all benefit bard, but as for the rest it would have to be light in higher tiers to pump ur magic/mental/int stats.
cuz ideally youd have Primary: Wisdom Secondary: Intelligence. Primary Def. : Const, secondary Def: mental
that a drop or unlocked receipe?
but also again bard really needs Wisdom
It's craftable. Like anything in this game the answers are out there you just have find them and not want free handouts and why even discuss endgame stuff when your not even there yet
Do we know when second archetype is planned for? Just wondering 🤔
what type of armor do u prefer for cleric ?
basic attack doesnt cleave from what ive seen from hunter and mystic, ive noticed some group heals can heal your pets but i would use your command heal as much as poss
why woud you discourage discussing end game builds? that makes 0 sense.
i dont have an issue with endgame discussion, my issue is with miss informed statements and then complaining like they are done by something that isnt efecting them'
i personally run 3 heavy pieces on mine (one the chest and 2 your choice/by stats) and 5 light
what misinformation did i give?
it will take some time as it will have be tested and balance on ptr before it hits live but i believe from start the year they plan base class balance pass and then it will be subclasses
the no heavy armor for magic users
ok cool thxs
higher tier heavy armors, at leat from my deep dive into receipes available, do not provide decent stats for bard. you end up getting injected full of phys crit + power
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[12:15 AM]Monday, December 15, 2025 12:15 AM
you could run a 3 peace heavy. with it being head, pants, and pauldrons. as those will all benefit bard, but as for the rest it would have to be light in higher tiers to pump ur magic/mental/int stats. so did you just like. ignore what i said or?
where did you deep dive?
the artisan screen with the receipes...
and the DB
excuse me if i missed 1 chest peace. for you to say im "giving misinformation" when ur running 3 heavy rest light
yeah 3 heavy for some phy resist and 5 light for mag resists as a good magic class is going to be ranged and besides ranger phys playing right youll be taking mag damage, my armor split is resist profile based just cos i use light doesnt mean there isnt heavy options
yeah so again ur running exactly what i said but somehow im giving misinformation...
you were claiming to deep dive and not find armor options when there is if you want something noone else is going to run
literaly didnt say that? go read
"do not provide decent stats for bard"
do not provide * DECENT* stats for BARD
which they dont. including the one you linked.
so how has every bard ever in this game survived and are still in demand, if they had worse stats they would have worse output and would been dropped for more clerics
wtf does that have to do with an armor peace?
Buffs and cast times stack off of mentality
bard needs mentality in its build. not just raw int.
did you join this game with steam release?
Bring back ability for rangers to put the speed buff on their mount

i miss the speed transfer and putting it on caravans
i think having it on mount was actually good
rangers had the mobility edge on long distances
not being able to put it on mount makes it close to useless
best class for solo farming/trades?
any class can do any trade, as far as farming its kinda little more playstyle influenced
My best Bard build is 3/5 heavy/light from latest ptr. With all buffs was at 792mp 540 healing power, 125% speed, 50% crit chance, 208% crit power, 68% mag defense, 48%phys defense
That was the legendary +20 gear
Not fully realistic, but 3/5 heavy/light is a damn good build for bards with the right pieces
yeah so basically exactly like i said... running 3/4 H-L...
You always want 5 for the light and force buffs
7 armor slots no?
Been annoyed all the gear in the anvils has fortitude and not force
It's 8
And then Cape and jewelry
Yeah. Does wonders for bards that run solo or small groups
yeah cuz the lower gear you can just run full H since it has no real "stats" outside of const. but once ur into apprentace gear it starts to make a difference. idk why i got flamed for this.
I don't know either. Yeah, I don't really care what gear I get until over level 20 then I start moving towards what I need, but i take whatever until all slots are leveled up
Are you supposed to use Mag Vs Phy weapons on certain archtypes? like as a cleric do I need weapons with only Mag attack over Phy to do any damage?
Yes, you'll want things with magic power. Technically you can do physical, but your abilities scale on magic power
does it specify anywhere this information what abilities scale on?
I don't think it does exactly. Some abilities will mention it kinda. And some stat combos can't be found. Don't quote me but I don't think you can find a physical damage weapon with healing power on it.
Heyo! Hoping someone has a few tips for me!
I am levelin a cleric, hoping to be somewhat of a tanky healer for pvp.
Currently im at level 13, my Mend heals for like 30-40. I havent really been able to find/loot any gear with healing stats on it yet - are my heals considered low because of that or whats the situation there?
I would love to see some pictures of whats considered good healer gear and Id love to know if using Heavy armor is viable or if i want to stick with light armor?
until ur about 20 its not really gunna matter too much. if you want Int drops Oakbane keep is a good spot for 10-15 farming
but to be more specifiic. im playing bard and heal from like 45-70 depeding on skill. beleive ur a lil low but eh. not terribly
Good to know! I just see a summoner pet healing for 300-400 and made me question it lmao. Don't think I have any gear that somewhat buffs my healing though currently and figured that'd be why.
Any idea if there's heavy gear with healing stats or?
anybody have a solid summ build or an idea?
maybe from drops? but not really in crafted that i see
yeah if geared and its a heal every sec if you generate the essence. then you also have amplify which puts it more around 700ish
hey i know im a little late but when you look at thos numbers is that with food and scroll active these both tend to help with bringing up power
Anyone can recommend a good spot for fighter solo at lvl 10?
frog patch is kinda chill
but highway group farm would def be better
I don't think there are frogs anymore
If you are talking about the camp north west of aven's end that was popular before EA
nah its like, that little island north of halls
Yeah there are no frogs there. Read somewhere they took them out some time ago
hello world
frogs were removed in p2 i believe
I found a nice spot with spiders and undeads between aven's end and hoj. Solo at 9 wasn't too bad. Ended up duoing with a bard until lvl 10
So bard vs cleric what is best in a party of 3 to 4. 1 tank 2 dps
bro im muting these news channels. the amount of pings is insane
better yet, goodbye

yo where do i see how much essence i have as a summoner?
litterally jus tbeen guessing when the skill is suddenly highlighted?
ALSO does weapon matter at all since summoners have "Reduced weapon damage"
should i just buy stat sticks
wouldnt it be smarter to have a shield on summoner just for block chance?
around your class potrait
weapons are mostly stats sticks at least during lvling and you can block also without a shield
not really a better or worse question. clerics are by far the better "Healers" but bard brings so much to a group. like my current build i have 100% uptime on both %healing increase and %mana gain non stop. ontop of aoe/burst heals or damage.
any serious group is gunna have both
Im ask my friend who is 1 of the dps to try cleric see if he likes it so I can be bard.
if you solely wanna staay in like a 4 man group go bard over cleric. Bard is way more valuable.
Ty hun
guys which class has the most burst dmg , like oneshotting
ranger
ive not played a rogue to see what they like but fighter i think has techicallt highest burst but the need to be in melee range makes it hard to fully utilise so imo i would say ranger get the best applied burst damage but its not mega mega gap if you played a different class they all have burst potential
what would u say about the rogue , not much of a burst class ?
ranger has higher burst than fighter
havent played it so cant comment,i would guess its burst orientated as attacks from stealth being rogue identity sounds burst but i havent played and looked into rogue enough to give good advice
better mobility tools to imo
what about the rogue broski ?
rogue not so much but with the current ttk later on it can be quite bursty
ranger can pop people tho
I think the tank needs still a little tweak
some time start next year one the first things on the list is a class balance pass so expect everyone to get tweaked soon but you can submit feedback on classes for them to know how you as player would prefer to see things happen
How can I contribute? Forum?
few channels above this one in the discord you should see a 'alpha two feedback' channel, feel free to make a post there and comment with what feels off and why it feels off as well as things you do like and why they feel great.. intrepid brefer to hear the what and why/how it effects you rather then 'this sucks make the 5% to 10%' comments they not looking for players to give them a forced number answer but if you say hey i think mining sucks cos its to hard to find them and feels my time is wasted trying' style feedback they love that (and no rocks arent hard to find was using as basic example)
Gotcha!
guys whats the best weapons for rogue ?
shortbow and daggers/greatsword
For the nelee weapon i go with the best stats , either great sword or daggers right?
for both actually, the highest phys. dps
but shortbow and daggers are great for combo finishers, stacking bleed and the flow just feels better
And may i ask which stats should i prioritize?
Physical power, Dexterity, strenght, phys crit, hitrate
but its hard to find a perfect one.. for adept weapons, just take whatever gives the highest DPS
and start min/maxing above lvl 20
with a crafted item for example
I also made a short rotation guide for rogues yesterday for the guild, but maybe you will find it useful
A very quick guide on rogue rotation while out pve farming. It's not ment as a full guide but just as a quick guide for those that need it.
Also remember that both items give you the stats 100% of the time, even if you never use your ranged weapon, your stats on that weapon still count
Are the perks of my off-weapon still active while I use the other?
yes, exactly
So my wound proc from longbow get activated even when I attack with me greatsword?
ah those perks.. im actually not sure.
Which perks did you mean?
the stats, like power strength and dex. are active always, but the weapon talents, im not sure
im pretty sure the crit, penetration etc IS active for both weapons, but the finisher procc is weapon specific...
In the last Alpha phase I was able to proc "Bullseye" from my shortbow although I was striking with my greatsword that also activated swordmaster proc
i remember something like that happening on my mage too
So the passive bonuses from the weapon tree DO carry over even when the weapon is not active?
Did you test that?
i didnt. im going to as soon as i get home, but from previous alphas the "increased crit/penetration from weapon combo finishers" applied to both weapons
Anyone have any good advice on what to be doin for early game tanks? Im wanting to be able to kill stuff SOMEWHAT quick
Hey Tanks is greatsword/mace viable? Or do i need to have a shield?
Any experienced bard I could get some advice from in voice chat? Thanks
You get most abilities anyways. Pulverize with guaranteed crit deals most dmg for me
Slam for semi spammable
If you solo or don't tank seriously it's fine
I have not used a shield yet. I tank decent still somewhat
It'll be fine until you start tanking for more optimized groups which do big or high lvl pulls
whats the best wep for a bard?
Kinda depends. I've always enjoyed wand, and it used to be the best burst damage. Longbow is amazing for group PVP because you can get big hits with resonant procs without being in danger. On latest ptr because I could get my speed so high, I did best with a book
But for the most part stats are more important than the type.
Does anyone have info on how they plan on doing the second archetypes? Like is everyone gonna be able to choose cleric and heal their asses off?
No
Theres more information in the wiki
Its an AUGMENT. Watch Steven's interview with Esfand on Youtube and he talks about it a bit there. The classic examples would be like if someone goes Tank/Mage. Now, their 'Shield Bash' ability which was a dash, is now a blink instead, or has leaves an elemental trail(like fire) doing aoe damage
Phew I love this game so much that's the only thing I was worried about messing it up for me
Supposedly, the first iterations of X/Tank and X/Cleric should come during their next 'milestone', so think end of March/early April
Bet thanks for the info I'ma check the wiki
Soulweaver here I come!
And then it'll suck and I'll be stuck making a new Bard and go Bard mage lol
is summoner better dps than a mage?
in groups, what is expected of me as a bard? what buffs are people expecting me to have for them?
Level dependent, and if you are the only Bard: you want to ensure everyone's mana is kept up. Pensive Melody and resonance procs for that. If you see that youre managing mana fine and have free time, you can also switch to menacing melody. This is especially useful for a fresh group of mobs as everyone in the party will start they highest damage rotation right away.
And you bounce back and forth between them. There is an ability called counterpoint to make that even easier, but I like to stay with harmony as my group fights quite a few levels above and the fights last long
Also keep the tank as defensive target and keep hitting them with jest, it gives the buff glee which increases their healing received
whats the priority for bard songs?
Pensive*->menacing->cheerful for full groups, cheerful could be swapped for cathartic if healing isn't a problem from the clerics
For solo things. I stick with menacing or cathartic
many thanks
I'ma be a Templar all day and night
thanks alot
Could someone explain something to me that is causing me confusion, on my level 10 cleric, using the charge heal that charges up to 1000% healing power plus the percentage health missing talent, when healing someone around 25% the max I am seeing is 160-200,
Flash heal is around 17-45
On my level 8 summoner using the pets basic heal I am consistently healing 200-225
I feel something is out of place. On both characters I have the same gear and no physical power
It seems incredibly disproportionate, my healing is extremely low being fully spec into healing as a cleric
Summoners do less damage with all weapons (one thing) and clerics will heal more over time than the summoner pet
Why can't I have a wand and book equipped as a bard? It only lets me use one or the other.
I prefer cheerful over menacing because I do not trust clerics
I pretty much only play with people I've been playing with for over a year. I don't have to worry about them
One Question ist the Prismatic Beam Combo still possible? Where u stack the Elements? I saw last time a mage with huge Prismatic Beam it loked like it was fire, ice, lightning and arcane togther? Is there a special skill combo for?
guys as a rogue , what is the best gear for me , medium or light and what stats should i priotize ?
Summoners: Anyone know why Siphon Vessel wont cast sometimes when you have enough mana and pet does too?
Do you have enough Essence to cast it?
prob not, just noticed the ring around my class
with pet on autoheal it uses up the essence
but its letting me body tank level 10 1* bear at 10 with healer pet, heh
in light armor
Yeah it does like to spam heal. Even when it is not needed. xD
im mean all honesty, it pays more attention to me than a party cleric, i feel loved
No I understand that, but that doesn't address my concern about the healing,
If one heal says 100% and one says 1000% why is the 1000 so much less
only thing i could assume its a % off of a given number lets say .5 per tick then 100% would be 50 and 1000% would be 500 so im assuming the 1k is scaling off a lower number than 100%
but only a theory i cant really see the code behind it so thats my best guess
I wish that it had the number it was basing it off of,
My assumption was "1000% of your healing power" being the actual healing power stat
i wouldn't know i've been playing rogue so im not too familiar with summoner and cleric i'm just making a guess based off low healing outputs based off the %
I tried equipping my book but it keeps putting it in the secondary option (scepter as first option). I wanna use my book as my first option when entering combat. How can I do that?
you can swap your items in combat using the q button by default
its right by your sprint, roll, guard buttons
new summoner pets, they dont lag entire group either!
Opinion on playing a rogue with a 2 handed sword or mace??
2H melee and shortbow for quick attacks
if you're not intending to min max or do dungeons/raids in the future id say go for it
personally i use daggers with bleed deadly finisher to stack bleed and use lacerate to apply hemoraging for higher dot
Not just lag, we've had them completely disconnect people in groups. What the hell is going on with this game?
so here is my take on my favorite class, and only class i have ever played, the CLERIC. i have over 5000 hours on this class in played time, so the feedback i give, comes from the heart, and is in my opinion, the best feedback on this class you will ever get. You have nerfed this class to oblivion. There has not been a single buff to this class since its creation. you nerfed flash cure well before the 1st gear rework, and needs to be reverted back to its original glory. you have made it so that i cannot target myself with Wings, and cannot use it for its full utility. you scaled back the heals from magic power, so keeping any group up during a leveling run, is near impossible. you took away bunny hopping in any capacity so it is IMPOSSIBLE to create any distance in a fight now. i may as well stand still bc running away isnt even an option anymore. there is zero fun in 1v1 or pvp combat as a cleric anymore, and thats what i normally do outside of group dungeon content. there is ZERO class diversity at all. i just get to select my whole skill tree, and either give up deliverence, or soothing glow, take your pick. i get everything else. mega boring. you took away our good magic mitigation and nerfed it to 30% for what reason???? beats me i have no idea.
there is no skill ceiling with movement any more, bc we all basically might as well stand still. i only have 1 cc ability on a 30 second cd, and 1 cc break on another 30 second cd. when other classes have multiple cc abilities. i can no longer jump off a cliff, and wings to the ground, when to rogue can jump off carphin, and grapple hook to the ground safely. the cleric has zero damage by the way, did i mention that? so if i want to do damage now, it comes at the sacrifice of any healing power. divine infusion is great, one of my favorite playstyles, because using divine essence for mana is completely pointless.
i can keep going for at least another 5000 words, but ill keep it simple. this class, my favorite class, sucks now. thank you for making my favorite "test" boring as heck.
this class need a FULL REWORK. as soon as possible.
MAKE CLERIC GREAT AGAIN.
maybe wait till the arch types are in...ever consider the nerfs were to make room for the additional arch types?
is ranger the only class with mana issues or is everyone like this? im only lvl 10 but i feel like im oom after every 3 or 4 mobs
We lose lots of mana but mage/tank can run into issue also. Fighter, cleric, bard all have built in sustain
Are you using refreshing follow through on your weapons? If you sre using keen edge you should swap it. Mana for abilities far out weights crit chance on your weapon finisher
Also it gets slightly better for ranger once you pick up the improved Regen talent
aha ive swapped from keen edge to followthrough just now - also just picked up lightning reload so maybe it wont be as bad
When you are getting low you can use salvo to get your two proc of refreshing follow through and then just sit there for two weapon combos then salvo again.. rinse and repeat. Casting abilities to gain charges weapon finishers to spend charges
I can't decide if I want to main Tank or Healer. Ugh! I can't keep switching!
Should healers be Physical, mixed, or magic def?
IMO mixed is best
guys as a rogue , what is the best gear for me , medium or light and what stats should i priotize ?
Is there any class/archtype in this game that is thematacially like a Shadow priest from WoW
No. But summoner has most warlock/ evil dmg theme with necrotic damage and "evil magic" names. Secondary classes might double down on that theme.
How do you guys find summoner damage atm? I played fighter in phase3 and fighter felt alot stronger.
I feel like dmg modifiers are low. AOE potential is there though
can anyone explain to my why Fighters Battle cry doesn't work after being tripped when that's literally what it's supposed to do
disable control effects
Is it just me or does rogue or particularly their stealth need to be rebalanced asap?
Summoners. Your thoughts and updoots please.
https://discord.com/channels/256164085366915072/1450744129641386066
Very strong AOE with mystic vessel and the right rotation. Close to fighter imo.
i think mystic is the best pet, tank second, hunter third, but some people have amazing skill with hunter
i just like mystic cause it doesnt get distracted healing me
Need more Bards. Generally in lower level parties the Bard should stick to mana as the ranger and mage can go through theirs very fast. At higher level a solo Bard in a party can do both mana and damage. Without a Bard in the party it'll always be tough to maintain mana
From what I understand the mains in a party build go like this 1 tank 1 cleric 2 bards and then whatever else for dps.
Yeah, that's optimal. If you plan to try to go and fight 2-3 stars a couple levels above, swap a DPS for another cleric
This feels redundant to ask, but is Tank going to be the only tank in the game, or will the class system allow other archetypes to tank in the future?
Base tank will have the most aggro abilities. But there's a chance that other classes that pick tank as a secondary get aggro upgrades. I would think in non dungeon/ raid stuff you can tank fine with it as the secondary. And maybe be off tank in raids.
i pooped my pants this morning
All 8 base archetypes are in. Don't know if they'll add more way in the future. And yes Bard tanking is already pretty viable with the right build 😄
Tank is only tank yes. Same with every archetype. Archetype is your main role and secondary modifies how you do that role. So you get different varieties of tank with that system. You can off tank or off heal with Summoner that’s their role when not dpsing.
Don’t expect that to continue
If anything it'll get easier with Bard-cleric or bard-tank
No I mean they intend Bard to be support so if it can tank or heal or dps too well then expect balance changes eventually
They'll always be balances but right now Bard is in a good spot. But regardless of balances, secondary archetypes will give you things that will help in that way
Once the second archetype system is implemented, is it just as basic as being able to pull abilities from each of the two chosen archetypes, or does the specific combination come with new abilities and flavor?
does hover over party cast not work on pet abilities for summoner?
Did shatter get nerfed? About a month or two ago, I was crushing mobs by level 10, now it feels like the fire and lightning are hitting harder
anyone know what makes scater shot hit twice sometimes with one cast? this was on cast.. hit 2 bears 4 times.. the 83 and 83 are the "extra hits"
This games iteration of Mage just doesn't feel good to me. Do they plan to change it around much or is this it?
The combat log is really good for this. I don't remember the names but if you just did a weapon finisher before, there's probably something proc'ing off that
I think most of the archetypes are in need of reworking to bring them up to the level of something like rogue, fighter in particular is just really bland and way too straightforward
If Bucky didn’t design the class, it’s boring 
death: 33:40
despawn: 39:40
exactly 6 min for loot to despawn, the same time as it takes to force you to spawn at a shrine
Does anyone know where to find that Wayward book of spells recipe?
can you change it so the bard quik wit doesnt change back and forth from heal and dmg depending on the target?
if you go into the archtype skill tree near the bottom right of all the skills theres the seperate versions so you can slot them as one or the other
TY
Just got the game, is there a dex focus fighter build?
it modifies the abilities of your primary archetype
each secondary archetype has 4 schools of augmentation, basically different types of magic or types of abilities that secondary archetype has. You can pick one of the 4 schools of augmentation to augment each of your abilities in a different way
what gear is best on a cleric?
What is the most mobile/fast paced archetype? I'd prefer something like what the Demon Hunter class is in WoW, or Blade Dancer in Blade & Soul if anyone is familiar with those. Enjoyed those playstyles the most, hoping there is something I take a liking to in this game too.
Rogue or fighter
Thank you
Rogue and bard
Does anyone notice small delays after using abilities on ranger like right after power shot and also using a ability then auto attacking
any summoners haveing problems with the weapon and stamina skilltree that is reset and you cant fill them in again?
guys im rogue , whats better for me long bow or short bow
sorry nope D:
Mage is supposed to also have earth powers I think? It’s the only class without a class resource still
Any rogues ran GS vs Daggers yet and know if it's still worth prio'ing GS's?
It's a destiny quest reward
Do any classes beside bard either buff the group or debuff the mobs? Is there a melee support (tank not withstanding)?
Clerics have cleanses and buffs
Not always whole party, but buffs from heals and abilities
Clerics also have the Volatile debuff we can apply along with some CC's and can remove buff via a combo
I'm sure other classes have similar but Bard specializes in buff/debuff/mana regen support
You can make your Bard melee if you want, that's just weapon and gear choice which every archetype can do
cool thanks yall
Long or short bow for Ranger and why?
Do you happen to know which track? I dont see it so just trying to make sure I didn’t select the wrong reward
I think adventurer but not 100%
Yeah I may have messed that up then 😬🙁
Any good Summoner guides out there? trying to learn the mechanics etc
is there a website to find builds at?
Builds? No, not really. In the current iteration of the game, at level 25, you have access to 99% of your skills. Builds will become more relevant with augments and team compostions.
That said, for general knowledge and gear/crafting calculators, theres the site https://ashescodex.com/
yeah i meant more like what gear to get, id imagine as a bard i want intel, con, wisdom, but i wasnt sure about the other rolls
but ty ill take a peak at that
Theres a lot that goes into it, but I can help answer some questions that you have, I'm a Bard main. For the most part stats > build which sounds weird but actually completing a build will take a very long time
Reason being, the gear that has set bonuses are extremely tough to craft and they do not drop from mobs
If I want to tank when the secondary archetypes comes out can I just pick secondary tank or will I need to go tank first?
Only tank base is going to have all the aggro options. Any tank secondary will probably be at best a small off tank
so then how should i be gearing? im about to hit 20 and i still have my gear from starting. ive got 10 in tannery and leatherworking but i cant make anything until theres a hideworks building somewhere. i can see like some gear that id like to get but ive got absolutely no clue where to farm it, i can kinda get an idea from the essence it takes but thats about it
That makes me a little sad because I absolutely love the summoner but I would still like to tank
Yeah the gearing is in scraps right now. I just hit 24 last night and I have a bunch of just random level 20 stuff on. The best stats I've seen as a possible drop are the light set from the tropics. The have a lot of magic power on items and have the force set bonus
Getting level 20 weapons will carry you a lot. I got lucky by trading for a 20 2h axe and then a wand drop. But I'm still rocking a level 3 focus...
As crafting comes up, look into the level 26 things, these don't seem too daunting to make
gotcha gotcha alright, so like something like the salthewn set id just have to wait till i can get the recipes and crafting is up? otherwise set bonuses like force and like finesse those would be possible mob drops? my bad about all the questions the gearing just confuses me lowkey
The other bonuses are also on the 23 drops. I have a mix of heavy and I think two pieces of medium. I have the fortitude and heavy bonus right now. But I do recommend getting crafting up if you like that gameplay. There's specific pieces from other sets that can still benefit a Bard while crafting gets online
Pretty sure like 3 of my pieces have random phys stats, but it's only 1 of the 3 waterfall and the rest still help me
coolio alright, thanks alot man
Of course! Also if you are new and didn't know. When playing with pick up groups, they need to set loot to need or greed for commons otherwise you won't always see what drops. I'm pretty sure this is why a lot of new players claim no gear exists
is that how i should be doing it? sometimes i make the group and i dont change anything
It's the most fair and also the most annoying. You set round robin to free for all, and commons to need or greed. But that does mean you'll be rolling on every single common item. So like essences, droppings, emblems
Do we have any idea when secondary archetypes are coming into the game?
anyone know why my Wand just constantly misses or hits between 2-5 damage even though i am level 17 and its an adept wand?
What enemy level and type?
Its in remnants of Sephillion, anywhere between 16-21
Also gotta ask, you using correct wand type? There's phys and magical wands
its a magical wand
There's physical wands??
Hmmm I can't remember any mobs having big defensive buffs there. In anvils there were some mobs that got stuck using a "taunt" ability and my damage would drop to like 2-10 a hit during it
its really weird man feels like a bug
Yup, physical and magic damage of every type of weapon
Is it during some animation or like a cast bar gets stuck? On the enemy that is
just the regular white autos's they are constantly missing and hittlike for like 2-5 damage lol
And missing is just cause your accuracy is probably low. The more stars and bigger level difference the more likely to miss when below 25-30% accuracy
For variety that's pretty neat but... What are you gonna do with a want physically? Stick it in someone's nose like that one scene in harry potter? XD
Wand beam has many many hits that add up but every hit is rolled if it's gonna hit or not
ok i just figured t he white auto hits would be higher than a 2
No it just means it has physical power on it. Still has the same weapon tree
What's your magic power?
87
Yeah that might be right then. 2 star will have pretty good defense and I believe pretty much every enemy at seph is geared towards magic defense
thank you for the help
Oh my god.
Welp, guess I'm gonna have a "fun" time when I get there huh
Need moar gear!
I'm only at 190mp at level 24 still.
Need my ptr stats back. Had 792mp 😄
No not that. You will always have a melee and ranged weapon. Based on class is what weapon you want to have on.
I mean I have mag greatsword and book on mage
I was thinking longsword/focus but longsword has more auto attacks before finisher
Yeah, that's good. Magic weapons have been ass to get at higher levels
do you know if a book would be better than a wand on summoner?
I'd say just keep taking whatever has higher power for now. At Max level, I think anything with speed would be most beneficial for summoner
so, i thought summoner was going to have 3 pets at the same time or make them into a single stronger one. the pets feel pretty weak
Does bard have decent damage? Or is it strictly support? How would their fare in a 1v1 duel?
bard are great in 1v1 and 1vx
I would hate to pvp with multiple players that are summoners all summoning x3 mobs 😮💨
Not just x3 mobs, the devs are preparing to program army of skeletons summoned by each necromancer on the battlefield
how is the tank going to work, it cant tank for a real group. its good for off tank as long as stuff isnt 2+ stars
Gonna need some more AoE class abilities for everyone xD
the tank class has been used many time already in this game tanking 3star mobs etc, why do you believe the tank cant tank?
are you talking level 25 with bis? anything is viable with the best gear
Having a nightmare of a time aquireing new gear for my bard tbh
really? i've had no issue tanking multiple 2-3 star mobs my level from 15-18 so far
is a cleric > tank build viable as a tank/healer hybrid? I want to be able to do both. I'm worried that all the physical skills in the tank tree will split my damage too much?
or should I just stick with like bard and be a full support?
Anybody got thoughts on the state of ranger?
My concern is whether or not cleric/tank will have the tools to draw threat. Tank/cleric is the other option, but obviously missing out on a ton of healing from the cleric kit
there are a bunch of threat tools in the tank kit, no?
and healing generates a lot of threat
as I've learned the hard way
Secondary archetypes aren't out yet, and so we don't know exactly what itll look like but it sounds like the secondary modifies the primary class abilities for the most part?
ohhh we don't even get them yet
Nope.
then I don't need to worry about it lol
okay I can just keep doing melee scepter and shield with a book secondary and respec as necessary
Yeah, just interesting to think about....their decisions there could really make or break the game ig, I hope they go crazy tho
Yea clerics are awesome in this game I think
yeah I hope if you go cleric > tank you can modify the physical abilities to be magic since your base class is magic
yeah I'm loving cleric
I just want to be a forge cleric in melee with a shield lol so trying to brute force it
Yeah I really like the versatility you have in general
Well Steven gave examples like, for a warrior primary, your secondary will modify your charge, so for a warrior/mage you'd have a blink, etc
oh that'd be sick okay
so maybe my dream has legs
sounds like even they don't really know how it's exactly gonna shake out so I'll continue to pray
Yeah I'm just wondering how they'd pull that off w cleric/tank it's a good question. Like modify stuff to build threat?
Yeah good point that healing draws threat too, you lowk maybe onto something good honestly
I think it's already possible. I'm pulling threat as the cleric all day long just by smiting and healing
so I'm already doing that
Yeah. The more I think about it it's really smart, but now your dmg not gonna be insane tho
if they let you modify the bleed for burn/conflagrate instead of bleed/hemmorage or w/e it is
we'd be in business
Hmmm
I mean as long as I'm unkillable and generating threat I can figure out the damage
but tanking you're usually doing less damage anyway
wym? the damage scaling?
Like for fighters it scales off of hits, so attack speed is good
Oh, interesting
idk if they're equal or not but
So the more you heal the more you can do cool stuff
yeah
which translates into either spending resource to insta complete a cast or consuming resource as it's available in lieu of health/mana costs
so not of the utmost importance bc with the former you're out of mana if you use it too much
and the latter you're just able to do stuff forever if you manage it properly
but you miss out on an emergency button
Right right
an instant friendly smite cast has saved my bacon so, so, so many times
if a pull is going to hell it's the only thing that can really get it back on track
Good point. Problem is channeling also takes away from DPS
exactly
so it's a balancing act
when I'm full healer I don't have time to dps besides AAs
so it doesn't matter
Right, makes sense
and you need to be constantly channeling bc people are just always taking damage
I wonder what cleric/fighter would be now
that would be dope but the damage is even more of a problem because you're split
and your damage is the priority there
but that would be awesome as like a ret paladin
Yeah exactly
I figured I could more easily get away with the tank stuff bc the damage might not matter as much. even tho threat is based on damage
like we've said, healing generates a lot too so
hopefully with both I'm alive, burninating things, giving area DR, healing, etc. and able to tank
I think you could 100 percent pull it off unless it's a massive raid and then they'd want a main tank
i think you should just play bard 😛
but I could see you wanting an OT of sorts
I like it tho cause the healers always want the tank to pull aggro off of them, and your idea solves this by doing both
😄 shield 1h axe heal tank bard
Esfand's bard hot bar....literally has it all filled
I'll probably try that on an alt at some point! a college of swords bard
At level 15!!
thats laziness tbh... my hotbars are all filled but i only actually have 1/3 of the skills
does he have skills from different spec 'loadouts' on there?
that's what I do
each skill has a button and I just keep them there as I hotswap the talents
I have no idea but it looks badass
thats literaly what i do... i have both my solo and group loadouts on the bars. and i just swap as needed.
ill have to post my hotbars whenever the servers come back up
this guy gets it
Ngl I didn't know you could swap hotbars what
u cant swap hotbars.
there's a lock on the bottom left you can unlock and move skills around
HOWEVER when you unlearn a skill. it doesnt remove from the bar
is all you can do rn
Ohhhh yeah that's commitment
lol it's the only utility we have in that regard so
no its not :c
Gotcha, yeah I did mess with that w my summoner, and that did take up space as each vessel has its own like 4 abilities on top of all the general vessel controls
man now I'm super excited to see how cleric > tank shakes out, thanks CJ!
Great idea sulcrux I may steal it 🙂
absolutely
really thnk doing it with bard would be better
LOL
I think cleric > bard is what I'd do if it doesn't work out, pending them giving me six more hotbars
Or do you mean bard > tank @proud rampart
ok so im still new to ashes. i got in with the steam release. havent played cleric only bard but i feel like a Bard > tank would be more effective than a Clearic > tank
u just get a more consistent sustain, espeically playing dual melodies.
I'd love to hear why. love a good theorycraft disscusion
at least from what i see cleric is all burst healing. bard has all hots and leach
I think cleric also has a hard revive but I don't think you can self cast lol
there are hots in cleric too but yeah it's more hardcast/pure healing
which honestly I don't mind the damage is built into those skills
and some utility
the wave aoe also heals, the ground aoe heals and silences, etc.
That's the one downside. You may not have a healer to revive you if you die as a tank. But you honestly may never die lol
What's deathward?
like if I have this buff on, if I'd go to 0 HP, I get healed instead
Damn how long does that ward last whoa
so youd run shield/1h axe. 3H 5L run cheerful and cathartic with anthem of Alacrity, then conflict and ur popping ur 3 stack saga. i think youd really tank hard.
it lasts 10s and is a big HoT as well
I don't think you can guard and cast at the same time, can you?
I think that's also potentially viable, Euphemia, but aren't you missing out on a lot of survivability with Bard?
for the most part no but that's fine you get windows to cast between guarding/attacking
do you have any emergency buttons?
not really? my hots with like 0 gear are ticking for 35hp every 2 seconds, with a 15% boost to 85 hp every 6. then running cathartic youd be doing a 25% leech ever 4 autos boosted by 15% by cheerful
if ur runing tank then yeah, youd get the massive boost from saga
I feel like the point of a shield is to guard but that's hard when you also want to cast spells idk maybe I'm missing something
sheilds are stat sticks and bards dont have many casts.
you're getting the defensive stats too, no?
I mean I do block stuff all the time
and blocking stuff in the stamina skill tree gives you a stacking buff that increases incoming healing
BArds have many casts, most are instant, however. So having a shield doesnt necessarily hinder them as much as say a mage.
Can you block magical? I assume with tank that's probably a thing but idk in general
yeah you can
lol ok but were not talking instant casts... were talking casting...
you can block anything ime it just reduces the damage based on your shield's stats I think
Some shields (in prior phases) also had +magc dmg bonuses on top of the block chance...so it is relative to what you have going on
I mean we're talking both, Euphemia
Good points
Instant Casting is literally a function of casting..are you oka?
I'm able to slam out any cast instantly if I'm playing properly
They have channeled abilities as well...
thats like saying the fighter cant tank because he has casts on his skills cuz their "instant" casts -eyeroll- are you ok?
I think having a constant regen tank might be dope too tho, to your point
The instant casts play off the channeled casts...again
personally I'm locked in on cleric whether the tank build works or not
are you okay and know waht you are talking about?
lol why so hostile
what exactly do you thin is "channeled" by bard?
we were having a nice discussion
saga instant.
Figure out why you shouldnt
clash instant.
or why you should, and what that means
so what exactly are you refering too?
Yeah chill guys, but yeah we are talking about a main tank having a shield and also casting abilities, that's sort of the difference
All tanks will have a shield and should, you get a melee and shield, and a 2h weapon in range slot (or 1 and a focus)
think you missed like the entire convo and are just interjecting at this point .-.
and a tank class first build is gonna be guarding and using skills in between anyway so your action economy management is similar imo
Im pretty sure you dont know what youa re talking about 🙂 glad i could help though
It's interesting I'm sure @cedar grove there are a few ways of going about it which is cool
wait until you read a converstaion before interjecting. would blow urs
bro really coming in guns blazing with their superiority complex on full display
I'll have to try bard out tho, Euphemia, I appreciate the insight!
and yeah, CJ, it'll be super interesting to see how the class combos and priorities end up influencing each other
Good discussion guys theorycrafting is alI have when servers are down
super excited to see how that shakes out on all fronts
lol exactly!
what build are you picturing for your main toon, CJ?
Nooo idea! Honestly I'm just trying out all the classes and trying to get a "feel" for the game still
I wanted to make summoner work but felt that the split HP and power ends up hurting more than helping
summoner is a great troll class atm tbh
I've only experienced summoners who didn't read their pet stances and keep pulling everything thus far so I'm a bit salty about them in general lol
The hunter summoner is decent, you have a 10 second sleep on your vessel and do decent DoT dmg, but it's not a fully fleshed out class I feel yet
anyone tried summoner tanking? tbh its not bad
the tank summon seems to not draw AOE aggro too well and also die really fast ime
until the mystic gets fixed im very cautious of summoners in any xp farming party
but again probably a skill issue
Summoner tanking is just strictly inferior to normal tanking unfortunately and your damage is mid. It's fine for like versatility if there is no tank but meh
Like the problem is that a main tank has double the hp of your summon and better stats probably
I mean, again, if you're properly tanking you're more than likely sacrificing some damage somewhere to do it
the summon is expendable tho
Eh, tanks can be revived
tbf tanks are expendable too
;w;
@cedar grove I mean just by virtue of defensive equipment the stats will be way better
I'm coming from the perspective where no player is expendable bc you lose soo much
And vessels can't truly itemize for battles
I don't disagree with you on the equipment side given my experience
The main thing is you can't stack constitution on a vessel to my knowledge
personally atm i dont really want a summoner in my group. causes too many issues.
yeah that's fair with the pet aggro stuff
dc about the agro. mystic crashes games if summoned in combat...
I've literally had summoners just not pull a pet out bc they don't want to aggro stuff and I'm just like.........use the other stances then?
Also the move commands are buggy currently
also true
Yeah melee stance is way superior though for the hunter vessel
But I hear ya
That's the issue is that the vessels are so squishy
I'm sure their scaling will be adjusted. it's way worse for the game if they're too survivable, imo
Totally agree
yeah
that could be good
idk what you'd really get out of secondary cleric tho
that combo would probably have to replace the fire stuff with the summoner stuff
I just think raising the enemies you just killed to fight w you is cool
which then it'd be dope imo
What's wrong with Mystic?
if summoned in combat it will crash ppl arouind you
ive done a lot of farming the last few days. ive only reaslly seen it happen with mystic. the tank and hunter seem fine
but mystic. fuck it bye bye game
Yeah I mean worst archetype rn? Summoner and rogue?
oh and you can switch secondary archetypes!!! wait that's huge for me
Wdym
and then you're augmenting specific skills that's gonna be so fun to theorycraft
they said that in an interview and a livestream, apparently
you can't change them on the fly but seems like you can change them
yeah
if I can switch between cleric>fighter, >tank, >bard, etc. I'll be so happy
curious if I'll have to start as tank tho, that'd be sad
for it to be viable
That would be cool. Maybe this is vanilla, but I want to go attack speed max fighter and maybe ranger secondary? Idk
Also. Question. Does the 150% damage mean that skills scale off of physical power as opposed to weapon damage?
Like would my fighter abilities do same damage w a dagger vs a great axe with equal physical power?
what are you referring to specifically, the damage calculation in skill tooltips?
I think that is a percentage of your weapon's damage
or like your physical power in that case
if that makes sense
Hmmmm I'll have to test it out and see. Weapon damage and physical power are totally different
Physical power is just a stat which combines both weapons and gear
Yeah that would be sweet, bc it means I could still do great dmg w my abilities even with an attack speed boosted dagger
I think that is totally possible
from what I'm understanding here
that would be very cool
fighter>rogue is something I'll definitely want to try
either that or fighter>mage probably
Yeah bc my idea is that you'd be harvesting the "rage" (forget what it's called) like crazy and get a lotttt out of that
Since the fighter rage basically ticks up with each hit it scales well off of attack speed
right, right
yeah I'm with you there, that sounds dope
I wonder if, once the pets get adjusted, tank>summoner with a healy pet would be god tier for solo
survivability-wise
If I get some kinda hunters mark with a ranger secondary that's killer
Or even attack speed steroids..but yeah maybe rogue secondary has those??
I mean they talked about some of your abilities being adjusted to being ranged with that so that makes sense
rogue sounds dope
Not a bad idea actually. But there's opportunity cost cause other secondary archetypes could be hella cool
So interesting...
yeah that sounds super cool
and if you want to lean more into the rogue stuff you just go rogue first
Right now the weapon skill trees have seemed underwhelming I hope they spice them up more
and fighter second to give you frontline stuff
that's so true
they're so lame
yeah fighter>rogue is enticing the more I look at it
also ranger has a whole mess of marks
so that could be good
See fighter > fighter could be great for all I know lol
lol
from what I'm seeing, fighter>ranger for the debuffs is much more of a passive thing with maybe some extra ranged stuff
if you want less 'tactical' rogue stuff
Whatever gives me that sweet attack speed
ranger's mark of the raven could be dope with that build bc it deals damage for each instance of damage the target suffers
that actually sounds perfect for your plan
That does sound amazing actually wow
they have a barrage skill that also tracks
if you could augment that to be a melee flurry
👀
you get an 'execute' with headshot
Yeah that sounds borderline op to just get the marks there's no way
that sounds really, really good
and you're ostensibly getting ranged options as well, which you'll surely need at some point
Well for boss fights fighter is so good cuz his missing health pct attacks will start hitting like a truck
well the mark of the raven and headshot also scale with missing health, is what I'm saying
so you're all in
on some solid boss killing damage
That's the interesting thing, like what's fighter > ranger vs ranger > fighter
For an attack speed max approach
Or ranger ranger and fighter fighter too
there aren't any steroids in there I'm seeing so it seems to come down to a melee vs ranged consideration more than anything
if you want to use daggers, I'm seeing fighter > ranger
as the optimal
Thing is, you can still used ranged in melee range lol
you're getting barrage, raven mark, headshot, and some utility, on top of everything from fighter
idk you want the melee stuff first and all the fighter passives imo
Hmmm
most ranger abilities require a bow
idk if it'll pull that out of your other slot while you're in melee? does it work like that?
It does!!
oh then yeah
Like I can be ranged and use a sword ability mid fight
Steven has mentioned it being a thing
idk the fighter chassis seems to make the most sense for a dagger build from what I'm seeing but the beauty of it is you can probably do either
It's actually really cool which is why I've been thinking about this build
also what's the point of the attack speed if you aren't charging the figher resource?
You are!
True, that's why it's interesting, like which one would out DPS
I wouldn't worry as much about that bc balancing for years. I'd worry more about fun factor and flavor
and for me it's fighter > ranger with all the attack speed synergy
I definitely am enjoying the idea of a bow equipped fighter with some fighter abilities mixed in
I haven't tried ranger yet that's what I was about to do before the server reset lol
you're getting a lot of bleed synergy too
scattershot gives you another attack too and is reset on weapon combo completion
True, but what if ranger secondary could help stack other elemental dots
Like the secret is getting as many dots as possible
right now the secret is getting the dot you're manipulating to trigger the best parts of your kit
attack speed finishes combos faster which is very helpful in that regard
Exactly
anyway my mind is made up on fighter > ranger
Hahaha
Yeah you're absolutely right, that's why I hope the weapon trees are a bit...better
The deadly finishers seem underwhelming rn
I feel like bard>ranger would be super busy but also do a lot to effect combat on both sides
the most passive combat stuff possible
I've played a lot of 'unconventional' bards using the bard chassis in D&D
so I'd basically be doing that
Bards are so bad in d&d....
that is wildly untrue
Name something
LOL
Sorcerer, great class. Barbarian, great class. Rogue, totally cool. Bard...?
they have a ton of control spells, you can steal spells from other class lists, you have charisma which is so good, you get a ton of skill expertise, great utility in and out of combat..
sorcerer is one of the weakest classes
so is barbarian
rogue is mid
Sorcerer can like, twin haste or whatever
sure they can
Like the most OP combo in the game
debatable
wizard can do more in almost every scenario and in way, way more varied scenarios
haste is also super party dependent
Trust me relentlessly attacking barbarians hasted...
yes that is a singular good combo
having a fighter who has more extra attacks and can do more with them is even better
completely disabling the enemy is way better than being hasted
Don't sleep on advantage...that's double the crit chance mind you
disabling the enemy gives you advantage and crits normally
for everybody, regardless of twin casted haste gimmick
That's the weird thing with d&d because technically object interactions are free
So you can disarm and they can just literally pick up their weapon next turn
You have to like disarm and then have someone mage hand it away
Sleep is a weak cc in d&d bc of the hit point maximum
sleep is also weak
Doesn't scale super well
not even on my radar
Gotcha
you're thinking too small my guy
those combos are good
but they're limited and specific
With frenzy barbarian you get the third attack
okay sure you're also suffering a pretty bad malus for it
depending on your campaign that could be unusable
How so
you get a point of exhaustion
Oh, hmmm.
so if you're running anything close to the 'recommended' campaign fight pacing you're doing that once
and not twice
That's why you rest 🙂
yeah that's super campaign dependent bc that's a LONG rest
I'm trying to remember what ran in baldurs gate, but it involved two hasted barbarians lol and it was insane
if you're gonna fight once per long rest max you're arguably in a niche fight pacing campaign
baldur's gate has different mechanics entirely
I think I went like 3 levels into fighter?
yeah we're not talking RAW D&D then we're talking BG3 adjusted
in which sorcerers are definitely better than their original counterpart
So I action surged both barbarians with haste and it was totally gimmicky but holy did it do damage
you're also getting some insane itemization buffs to support the class
that's a game-specific, and campaign-specific choice that is very strong
now I get where you're coming from
yeah that's a different discussion
Gotcha, bards don't have great hp or defensive capabilities, not great healing, mediocre CC
Not a great weapon
Like what spell from the bard class are we talking about
What bard ability is better than a rogue sneak attack?
this statement is wildly unture tbh
so many things are better than rogue sneak attack my guy
we were
even still not really ture about dnd either
Bards in ashes are great lol
Look I really want to like bard it was my first class
Best thing I did was throw my harp at my enemies
it is a literal do everything powerhouse .-.
CJ is stuck on damage numbers lol he doesn't see the value of more overall impactful things
yeah I'm with you, Euphemia
it's one of the strongest classes in the game
full stop
damge... numbers? LOL. 3 stack saga
3 stack saga with chaos and ur damge goes fucking insaine.
literally even just being able to use cutting words, as a reaction, to reduce and enemy's roll, is insanely strong
that coupled with a hard CC and being able to ostensibly guarantee it connects
is insane
then you can have your melee unga and bunga all you want
full guaranteed crits for days
WAY stronger
and that's only one thing
What hard CC does a bard have that other spell casters don't
nothing bc it can have any spell any class can have
but on top of that, it has insane utility, you pass EVERY skill check you could ever need, and can guarantee that the CC actually hits
the only thing that comes close is divination wizard with portent dice, which are pure RNG and you only get two of them per day
How do you pass every skill check ?
with all the extra proficiencies and expertise you get plus any skill buffing spells you want to take
Oh, I see what you mean
dont forget if were talking DnD here you can preform as bard and RAAAKE in coin
lol that's very DM and campaign dependent but I'm with you there
Yeah that's a fair take depending on the campaign for sure
Campaigns I've played in have been mostly combat oriented to be fair
oh they made changes to summoner pets crashing peoples games
in this hotfix
btw
patch notes are up
lots of summoner stuff
nice
Niiiice
Oh shit
I'll take a look
Good talk @cedar grove I see your POV I need to play more roleplay oriented campaigns
oh FINALLY respawn fixes let's go
I mean yeah but they're also super good in combat
combat control is so important in D&D
and being able to effect rolls is arguably the strongest thing
Alpha Two Update Notes 0.18.3 - Friday, December 1, 2025Character, Archetypes & Combat * Characters logging in at level 1 - Fixed an issue that could cause characters to appear as level 1, if they logged out and back in again while tracking many Commissions. * Fixed an issue where characters could be stuck with a recurring…
Thanks!
oh wow mounts are meant to regenerate HP
wild
here I've done most of my healing on mounts sitting in town
there's an update on the steam side already too btw
My horse needs to learn how to run away from combat
just dismiss them instead of dismounting
they can't take damage if they're not on this plane of existence
Hmmm I'll try that good idea
lol
so mean
If only horses could tank...
Or mounts in general for that matter
Animal abuse tank?
Lmao
Servers are back up
good luck out there!
same here every time i go crafting or storage areas in a town i spend the first few mins healing every mount around, hopefully now means we get a little more time to do other things
my bars 😛
yeah, you get it 🙂
#HealerLife hahaha gotta look after the animals when their owners dont
im honestly struggling to get gear lmao
well I'm in the north on my server and we don't have a t3 settlement so
I'm just power clearning lvl 5 elites
hello ,anyone else Fighter lost HP after update patch plz ?
lots lost stats
almost wrote a negative review here ... phew ill log off instead 🙂
Hi y’all! A tank question:
what is the difference if anything between a mace,sword or axe 1H ?
Not skilled related
Are summoner pets more reasonable now? Or they still bugging out a lot
still bugging out a bunch
If I play fighter now, do we think when I am able to add Bard or Cleric as a 2nd archtype I will have some support options?
hard to tell esp since that class reworks are planned
You won't play a suport role, no but you might have like some leech effects or something, we don't know. We just know you'll still fill a melee dps spot in a party.
As a Tank, I'm finding I am having to do attack->block->attack->block or just holding block. Is that the typical loop or something I'm doing to account for gear and/or lackluster healing?
Is there any information about the Rogue's Stealth skill? After the update, it removes invisibility when attempting to dig up a resource.....
ok its in update, why i need to be rogue now...
what level are you
Summoner is worse than ever after this patch. Super buggy.
i know its a shocking idea but rogue was never intended as the stealth your way to steal resources without consequence, if thats the only reason you rolled it then you shouldnt be playing rogue
there is several factors that go into this and if you wanna open a dm with me i can ask you the billion questions to help but generally you blocking is for the big hard hitting attack the rest you kinda eat while doing damage to keep aggro and its balance by defensive skills and heals from your healer
It's normal when you get kicked out of stealth at the end, but now the uniqueness of the class has been reduced.
nah still has its unique ness just lost its cheese
Just got 10 earlier
Just to add to what the other guy said, I haven’t had issues as a Cleric healing tanks at that level. So if you have upgraded gear and are playing how he suggested you should be fine. I wouldn’t rule out poor gameplay on the part of the healer if you do all of that and still have issues.
how do I reset my summon bars to default?
Yeah, that's basically how I try to play it. But never seems like I'm getting enough heals to eat attacks
Thanks for the feedback guys
I hate this take because just as many, if not more, people take advantage of bard's skills to be a better gatherer than any other archetype.
what gear am i looking for if i play summomer?
what advantage that is equal straight to streaight stealth ignoring mobs or any other risk?
They have their own unique advantage from 10% movespeed, increased sprint usage from stam regen, and they have a dash they seem to be able to spam to go between nodes at mach 1.
There's plenty of people online directing players to play bard as a gatherer specifically because of these reasons. Its not something I came up with on my own.
Stealth was really only useful if someone was trying to kill you or if you were doing hunting in a dangerous area. Rogues even have a 20% move speed penalty in stealth.
To be clear, you got popped out of stealth at the end of gathering, so it wasn't ignoring risk. At best you could gather one thing, run behind a rock to get back in stealth and drop threat, then go gather another thing. HIGHLY inefficient.
so moving a little faster, bare in mind ranger has 10% move sped and a minor stealth but bards dont have a stealth so as far as the scorpions in the desert being 5gold + vs getting a bit stone for 1 silver faster theres bigg difference to getting a bit move speed but having to survive the scorpion onslaught vs one button from level one and by passing any level of enemy
This whole problem seems to be predicated by people being mad that stealth allows players to sneak into areas at a lower level than other players are able to access them for gathering.
A non-issue if people just leveled. I'm actually doing that scorpion farm on a ranger and its immensely faster just killing stuff now that I'm level 12 than it was doing it pure stealth running a quarter mile to reset aggro after each gather if I didn't die.
I'm at 130 something scorpion gathers with no mount to show for it by the way. Imagine how much I could have made on a bard gathering rare wood/stone in the time i've spent getting apprentice hunting on scorpions.
your missing the forest for the trees... do you believe being able hit a buttong and ignore or mobs at any level is fine
You can't ignore them. Either you're catching aggro at the end of the gather or the mobs are far enough away from the node not to aggro you; in which case the change does nothing.
You can also be seen through stealth with an increasingly high chance as the level disparity increases between you and the mobs.
Again, bringing it back to bards, they can hit some buttons and jump off a mountain without dying. Class's having unique abilities isn't a bad thing.
then you havent learnt to abuse the rogue cos ive seen it done basically no risk
Then they're a good rogue.
I've used the tank pet on summoner to hold aggro from mobs I can't fight while I gather. Is that broken?
You can make them run in circles even while you gather, its hilarious
so again the fact they can stealth and walk past every higher level mob gather the high value item then break steath on gather then restealth and leave is fine?? find me the lvl 3 or 4 bard or summon thats harvesting brooflings in the middle of a scorpion pack
I was doing that on summoner at level 6 lol
after I got my pallas cat, cause fck that run
admittadely I swapped to ranger cause it was easier, but it wasn't impossible on summoner
lvl 3 and lvl 6 is still a hguge power and defence difference and again you think that is intended and fair play.. better yet go do that as level 6 bard and tell me they are broken as you were above
ok why are we making class balancing changes because of what people can or can't do below level 10 when the level cap is 25 and intended to be 50
cos this shows the unbalance of the skill
why you shifting goalposts again
I'm not shifting anything. Why are we making balancing changes based on people who've played the game less than 2 hours?
My whole point was that this is a non-issue if people just level.
this
because the hit one button and risk be gone in ANY part this game at every level is counter what the game stands for
Seems like you just want stealth taken out of the game entirely.
The change only removed a niche use for it, you can still stealth into higher level areas. You just have to be more selective about what you gather.
no i want balance, ive never had an issue with ranger stealth
Well most of your arguments are against stealth as a whole, not about the change to pop you out of stealth at the beginning of a gather instead of the end. You seem to feel that being able to walk by mobs without getting aggro in any capacity is overpowered.
my issue is how the rogue stealth functions and is being used, today is their last day in the office before christmas break so this was a spot fix (hence intrepid clearly agrees it was an issue or they wouldnt have hot fixed it) and early next year theres class balancing happening is rogue stealth gets touched at all then it proves you were wrong so time will tell

