#alpha-two-archetype-chat
1 messages · Page 16 of 1
passive block hasnt worked since before phase 2 really.. the passive block chance rating was screwed up on the january 29th patch
soo, we can't even get out "fuzzzy feels not a real block block" anymore since shields give fuck all for block chance rating
so there is 2 issues that need to be fixed, and i feel like we'll get a rating fix but passible blocks actually reducing damage wont be a thing
I got a random chance block once
I got confused because I thought I had pressed the block button for some reason
the % is still there, like 1-3% depending on the quality of your shield, but the act of actually blocking passively doesnt reduce damage.
You can test this by standing still on a mob until you block, you'll see the damage is exact same as without a block.
it's hard to test now, but on last servers you could buy shield block rating food from a vendor that would bump you up enough to actually be useful
I know
Question: dwarves run at same speed of other races?
Just try it
Yes. There is no difference between races besides appearance
as far as i understand it, AS OF NOW, races are just skins. There is no difference in races, no stats, buffs, bonuses ect. That will change eventually, but right now it is purly cosmetic
Dwaves should walk slower than other races.
Im fine with this, as long as we get the ability to tunnel.
The children yearn for the mines.
Dwarves going underground and burrowing up like a scorpion
yeah, and give elves the [Treehug] ability that is basically DND shadowwstep, but for trees..
false, dwarves are natural sprinters, they're just not great at running long distances.
So if anything you could give them like 5% BONUS to sprint speed, but also increase their stamina consumption while sprinting 😄
useless channel
humans are natural long distance runners too
at least they got the barrel roll right! 😄
Some humans are long distance runners, I get out of breath walking to my front door.
i can run like 100m 😛
ancient human hunting method was terrifyiing basicly cxhase a animal down over days to beat it with clubs afters it basicly collapses from exhaustion :p
let's keep the real world out of this... i mean let's only reference true fantasy sources. Dwarves are sprinters. Everybody knows that
humans endurance uses less stamina, dwarfs is fatser sprint speed
elves should then not tire, ever, but sprint slower
Physics are also different in fantasyland 🙂
do we even want armor type to affect stamina?
i blame crouching dragon hidden tiger for starting all that.
Are you going to shut down the server tomorrow and finish this week's testing?
Nope. We are staying up until May 12.
OK tx
Np!
My goodness, Margaret... do you even SLEEP? May your Monday be far calmer and restful than this past weekend.
I am playing a bard. I give people mana and put debuffs on targets
. My aoe ticks for 30 so others can tick for 5-10x as much. Feels like thresh from league where all the power is in the baseline mechanics of the skills
hey im new and havent made a character yet. any tips for good archetypes ?
Bard/Rogue seems to be the consensus to be the most fun
Ranger is relatively easier
Tank is miserable
Clerics are healers if you like healing
Fighter if you like unga bunga
Mage for big dmg
i kinda wanna focus on pvp. any tips with that in mind ?
My personal opinion only
Can you press buttons or nah
i would hope so
Depends what you wanna do, though I believe rogues are the kings of 1v1, Mages/Rangers are better in GvG, healers are always wanted, tanks are pretty good now apparently? And bards are good at 1v1 but will have to transition to a support for large scale.
Once again, my opinion.
I wanna be in their face and overwhelm
I mean this with emphasis if you're not into complex decision making for class of choosing.
Playing rogue i see some rogues do weird stuff all day.
Do you want to kill or be a bruiser?
a little bit of both. i wanna kill but not be a glass cannon.
That'll be up to your build choices later with gearing (ha).
Try rogue, lots of options for survival, kit can take some getting used to in 8v8 ++
im kinda new to mmos. i played a little bit of wow and recently ALOT of BDO. but ill consider rogue and fighter.
If you played BDO think of rogue as ninja.
Lotta buttons.
Rogue is a brain check. If you're not good at using brain, gonna be tough. Also notice alot of groups don't like taking rogues in pve.
I would say that’s down to being meta chasers. I’ve seen groups that were 4 mages, 2 bards, cleric tank and groups that were 2,2,2, ranger, tank.
Meanwhile my group out here with no mages and a rogue/ranger
Also I meant to ask if anyone knew which secondary archetypes were testable rn at 25. I thought I had seen only some of the cleric ones and tank?
Secondary archetypes aren’t in yet
Have we heard why the spellbows and spellblades were left out of the supply tokens quest rewards and if this was intentional vs an oversight?
any advice on a Mage build for PVM at lower lvls like 8-10
what spells should I focus on for max dps
Anyone have a general idea of how many fighter abilities you will have keybinded at max lvl the highest it's ever been trying to plan my binds out on this Azeron
What is the tank's hardest hitting dps ability?
all your potential skills will be on your skill tree
Hoarfrost, Cone of Cold, and Lightning Strike/Chain Lightning is a good damage combo with Shatter unlocked, then follow up with Firebolt with Bombardment unlocked for it
That tends to be my go to starting rotation being level 9, if you're going solo definitely get Shell
? whats the best class to solo atm
i think melee is abit rough at the moment due to inconstant damage of mobs and 1star mobs hitting like a truck combined with crappy gear. so probably something ranged or a healer
Probably single target Desolate + talent spec for guaranteed crit when they are tripped.
Probably Reflect, when used well
Trueee 800% is huge! Forgot about that
A Bear deleted itself on me. It was scary, but I lived 😄
There are other must-haves you go for before that
When you can get Reflect with Mana Restoration you're all set for solo shit, though
I even think inciting strikes before reflect because of the intimidating aura changes. I seem to be fighting threat against one of my guild's fighters despite having more phys power 😂 (context: I don't use the AoE version of desolate, or shield assault, or the other one)
inciting strikes is good for snap aggro and hard pickup, intimidating aura is good to gather up mobs that are hunting party members all over the place
I think it's good you can't just activate intimidating aura and just auto-attack for the rest >.>
so what are the must have skills for tanking solo apart from reflect and desolate
Bard
Is bard dps higher then cleric? Both aoe and single target. Just wondering.
Stupid question: Is Cleric Ressurect broken?
Broken as how? All I know that it's the only one that can resurrect
I have tried multiple times and it stays grayed out.
Was just wondering if anyone else had this issue.
Sometimes it fails. If it stays greyed out, it's usually because someone is pvp flagged and I am not. So then I have to flag to rez.
I'll check that next time. Thanks.
Hey Everybody, What’s Cooking 🍳
Finally slugged my way to level 10 amoungst all the chopping, glowering, fishing, hunting, and exploring distractionations 
Short Bow ranger.
What weapon should I go for next and where do I grind/quest for it 
-is it simply the rep vendor or can I do better than that?
Level 10 weapon, you can aim for Highwayman Hills for a Forsaken Blades Weapon, they’re the best for level 10
Once you hit 20, I suggest going to either Forge or Crypt in Jundark for the skeletons. They have high weapon drop rate and will drop steel weapons which is your next goal.
Of course there are named mob as well, but this is probably your best bet for now!
Why does every youtube video of rogue have a greatsword instead of daggers? Are the daggers really that bad? I hate the idea of my rogue using a greatsword xD
I'm really struggling to find a decent guide for rogue yet anywhere online
Yes daggers are bad
I ran daggers for a while, then I switched to GS, it was like night and day.
I ran daggers in p2. I'm running a one handed sword in p2.5 right now. Greatsword has the better burst for sure. Slow ass attack speed though for sustained damage, applying effects and resetting certain skills though.
Also it looks goofy as shit
Yeah, the asthetics aren't great, but the AOE farming and heavy hits are bis.
Yeah but to me it's just like the bis gear
There is one thing more important than killing folks and that is looking good while killing folks
hi guys what weapons should mage equip?
iv gone for the book on my mage for aoe damage and just whatever melee weapon has best stats
Hopefully devs fix daggers sooner than later... v_v
Daggers are good for flurry resets. The game is still very burst centric.
Relatively easy to keep poison and hemo up too, can’t quite play like a sin rogue just yet.

Sad days
Am I super gimping myself by running daggers anyways?
like, is it straight up stupid? or only a little worse?
@summer solstice I can put DPS GS users in PvE on a dagger build, but GS is better in PvP if you’re running a burst oriented set up, most monkeys are trying for double backstabs and are comically bad.
But if you run control use daggers. They work.
Guess I'll be forced to run control build until they buff dagger burst :/
Sad but at least there's a build that works for them
When you look at daggers and it says 500 DPS, it means per hand
Just don’t know if offhand swings do less dmg
Or that might be for DW
You ideally want to auto and flurry reset tho
While keeping hemo up and thrash weaving
Im thinking devs need to add a dagger specialty skill in the rogue tree to increase its burst potential with skills. Like a dmg% increase from backstabbing when using daggers or something
they have backstab bonus alreay
there more for mobility there now slow down on daggers when attacking compared to other weapons
Thats not dagger specific though. I mean a passive that makes rogue abilities do more damage when using daggers, to compete with greatsword
Not really sure why you think dagger can’t compete with GS in pvp for “burst”, very closed minded way of thinking, I can understand because you’re being influenced by other people, but you really just need to take a look at it.
Specific weapons themselves (within each category) have more identity after the stat changes, the daggers having significantly more attack speed instead of only power means you can shift gearing attack speed from your other pieces of gear, with the DR on power, you almost always want to prioritize secondary stats as well, most people are just idiots and don’t know how to build. Stacking power and hitting DR is completely cooked, when you can use daggers, and use a longbow that has 0 attack speed and still hit soft DR on power
Kind of hoping the add some weapon specialisations passives to the archetype skill trees. Something to entice people to use different builds.
From my point of view at the end of p2, my overall stats were better (taking into account crit, crit power, pen) than someone using a GS.
Those small amount of attack speed really help get your combos out.
If you want to jackpot rogue and go for the big crit, cool, if you want to pump consistent damage out that still competes, and make a healer blow CDs go dagger.
@stoic silo
What do you think about this?
Fleshripper is literally behind in stats, anyone who doesn’t realize that, does not know how to build or how current stat weighting works at all. It’s great early game (where most players are at now, so I understand the hype) but at real endgame gear levels it gets outscaled
But yes, its a very strong weapon, especially at level 10, but at the highest level, its not “broken”
Like, intrepid literally has essentially capped power with logarithmic scaling DRs, so power starts falling off hard
He’s right. There’s also DR on aspd but you get that in daggers. I run daggers over GS, I prio agility over str, then I try to add in a good blend of Power, Pen, Speed.
The same people who prioritize only physical power are the same ones who won't flex into any defensive stats, and they'll notice it when they get into skirmishes.
Yep theres DR on almost all stats, thats why picking them all up is really good currently
I'm guessing it gets rebalanced on the next gear pass tbh. It's better than Tumoks drop.
I prefer death by a thousand cuts over being a burst monkey and I’ll always build sustain and utility into my archetypes.
With no evasion on gear, when you pop smoke and have guile you get to 60 ish evasion. With two evasion pieces at 900 rating each you get to nearly 85% evasion. It's nuts.
Depends on what stats you are looking for, if you are already hitting DR on power, fleshrippers will literally give you like 3 more power over something else, while you can pick up like 10% more crit or something
I think its unbalanced while leveling/at level 10, its very cooked, probably too good
until they fix dagger auto attacks defaulting to range attacks in melee range when bow is toggled. daggers will always suck, regardless of whatever you guys say.
That's a setting...
Like you can change the configuration so when you hit a throw knive in melee it would swap to bow.
@summer solstice play daggers. There’s two good ones in the Jundark
Press a melee ability in melee range with a GS or any other melee weapon equipped and bow in hand, you default to melee auto attacks.
Press a melee ability in melee range with a Dagger equipped and bow in hand, you default to ranged auto attacks.
This wouldn't be a big deal if weapon swapping between ability use wasn't clucky af
You dont gotta tell me twice! Sadly im only lvl 8 so i have a hot minute before i can be playing in Jundark it sounds like. I'm still using rusty starter daggers lol
im just a noob trying to learn the game
How do spelldaggers feel for magic characters?
Tank buffed yet?
Are the copper ones the only ones that exist still? I like the idea of them improving cast speed, but I don't think they exist in enough quantities to test much.
I havent actually gotten to the point where i could check if spelldaggers exist in a higher level, so i don't know. Hopefully someone else here knows.
Spelldaggers are okay, its the cheapest way to get some magical cast speed on your melee weapons, but there are only 3 level 20 daggers, and the stats on them are not that great, you can get better stats, even more cast speed, with any 1H and something like a proctors focus. Nothing special, but cheap if you just want to use 1 item to fill both slots
Usable, not great
Noted 🤔
So I’m thinking about Ranger Shortbow, daggers with Rouge as second archetype. Anyone running this right now? How’s it play?
There's no 2nd archetypes in the game yet
can anyone tell me what stats are important for rogue? Like is power useful? I know physical stuff is and crit chance is. Asking so I know what to look for for gear
Am I allowed to post reddit links here
Gonna test
If u play bard let me know if I cooked here
Gonna be hard to push a bard revamp right now when its currently the most beloved class (design-wise) in the game right now (by far). 😅
If you check the bard fourms it really isn't
It 100% does not match bard fantasy and i hear from the grapevine i might be getting changes after Tank
There are massive issues with how resonance functions
Definitely cooked here, but as the commenters said, I do think intrepid has so much shit on their plate right now this shouldn’t be high enough on the priority to be implement in P2.5.
I’d like to see secondary archetype, artisan skill trees, caravan utility, freehold expansion and more biomes first. But then again, maybe Bucky ONLY works on classes, in which case yeah, I do like what you’ve typed and would like to see it implemented
He doesn't only work with classes. We've known for like 3 years for example that his "baby" is the animal husbandry system
Which is apparently giga omega fucking complex/detailed to the point where Steven says it's the most in-depth artisan/lifeskill/profession in any MMO to date
Bucky making an artisan class scares me
They first talked about the updated animal husbandry system in like 2022 and even back then he was the lead on it. Apparently he walked into the meeting in a lab coat and massive whiteboard and shit 
So they call him "Dr. Bucky"
Which i really wish they just wouldn't:/
We dont need mounts that are green horse/cobra/walrus hybrids
Whats good armor for a cleric ?
Any way to prevent targeting friendlies in action mode?
I cant use any of my abilities as a ranger if melee is attacking the mobs
So... SPORE isn't an in-depth animal husbandry game?
Dang
I think the targeted song effect thing is really cool
Forces people to actually position
Yeah Wildstar had tons of spells function this way
I really like this idea yeah.
Major/Minor notes seems interesting
However I am worried about ping and things not working. For example sometimes my Mes dance don’t hit people because I’m on 280 ping
Well that's kinda a server issue. Are you OCE
Yeah, I’m OCE
I've heard starlink apparently works well for ping for you OCE folks
I’ll look into it but I have my doubts…. Honestly it just might be because I’m a poor bitch and an older computer
The stealth bug with rogue (showing gear and basically make it useless) sucks in pvp
i wish this was something that would be prioritized for a hot fix
100% agreed. It's useless in pvp atm lol
what are the least played classes?
Is this what also lead to a lot of grieving in other MMO? I agree that stealth should be that. But what method should a non stealth have to detect that type of person.
Also can lead to people goin red which I not sure if they can stealth while in that state
Tank - is the least played I am guessing. Ranger is probably next?
Tank: Everyone wants one, no one wants to be one.
@glad cloak @weak lion ty 🙂
Don't know why people don't want to play tank. Could it be they hit like a wet noodle are extremely gear dependent, they are the most likely to die first and get xp debt and repair costs and we allready know the plans to increase elite damage meaning the tank is going to die even more.
Vs the mage and ranger that do decent dps and can kite elites (elite damage isn't a factor when the mobs can't hit you)
Nah that couldn't be it
Hopefully they nerf another tank ability by 85% without a patch note
are we saying tanks should be able to dual role?
Healers more popular than tanks?
Sorry brother, buffing mobs to deal outrageous dps is more important
There's only so many hours in a day at the intrepid ideas factory
Cleric is well designed and fun
better than most games out there
Tank should be the last to die. That's sort of the point, isn't it!
any one else's fishing locked to lvl 10?
No thanks I'd rather use a couple tin cans and a string
how do bards do in terms of dps compared to pure dps classes?
nope point of the tank is to get things to hit it in the face instead of the rest of the party.
I would say it's both
best weapon for rogue currently? daggers? or something less obvious?
2h sword. I was using daggers and was a bit underwhelmed until I made the switch.
Imo - solo it’s less. Like not so good. But the 15% multiplier spread accross a group means that other people’s increased damage makes you worth more. So like 4 dps doing 15% more is like you doing 60% dps (on top of whatever you do) for free. If you amp it with resonance, you’re getting like 30% of everyone else’s dps for 8 seconds in your party. You could go afk and do more dps contribution than the dps.
This is also why gear bard last imo. A piece of gear on a better scaling class also gets your 15% multiplier, making it even better.
Bard can do crazy burst damage though
Bard good healers?
I use daggers right now for my ranger build
Mathematically bards pump a pretty good amount of HP per MP. But clerics skills are all really high mps. So clerics heal more. The amp aura helps them more but you can do a lot as a bard. Not full healer levels of output except during the healing saga which has a net healing per cast with all the glees of being overtuned maybe.
22.5 magic power per 2 seconds of healing, glee is 50% per 2s with bounce chance.
Cleric soothing glow is 60% per second , or more than double glees HPS. But you need to include comedy masks that are also multiplicative with the aura
Blah blah blah, etc
Problem is that mana bard is required. And the output of the menacing aura is hard to ignore. And you don’t want to run 3 bards.
Meta may be running the double melody of damage and healing and go full comedy. First bard is locked into mana bot. Or damage and cathartic
Haven't tried that yet. But we were speaking to rogue specifically. How's it on ranger?
For rogue, the 2h sword is nice to hit harder, but you lose a little crit. Daggers is nice for less DMG but a bit more crit stats
Melee weapons for rangers are a stat stick. If you are good on power then going for an AS melee weapon is ok (depending on how valuable you weigh attack speed)
apparently daggers got a buff
go check
idk if they fixed dagger auto attacks with bow in hand tho
shortbows actually doing dmg now 👀
Ima need screenshots of these new power numbers..
This
They went 50/50 @hot granite
Steel veilblades now 1400 pp/500 AS
did the spellbows change too or just the phys ones?
I haven't looked personally.
they literally just said daggers and shortbows
so probably both
forsaken phy shortbows were 800 power
now they are 1000 power
spell bows got buffed as well
pre patch, shortbow autoattacks felt meh
now i can kill shit with shortbows as a rogue without doing much
im a ranger again
Do you notice a difference in attack speed?
If you dont then that sort of tells us the gradual increase in AS
Is much different than PP
for the shortbow? seems the same
idk
For me I always used daggers on rogue because the AS felt better and flowed well with combos.
Changing the stat weight towards power is a short term fix. Addressing the symptom of power being so far ahead of other stats in value
I wonder why they decided to make this change now. Did they look at the meta data and see all the greatsword rogues?
Tank buff when?
Like if that was the case why not look at substats more?
Crit chance vs crit avoidance is a 1:1 counter atm.
Fix penetration
I dont think too many people complained about daggers aside from the mastery tree being pretty sad given the class identity.
hello, what weapons are bards focusing on starting out?
Can any other Rogues confirm there is a bug with poison application if you animation cancel it?
Part of the reason speed is bad cause it doesn’t scale with hots as far as I know. Crit chance and power only apply at half effectiveness for healing. Penetration and accuracy don’t help for healing. So ur stuck stacking power then going for defensives
@glad cloak do you think separate stats like magical accuracy, cdr, and like healing crit chance are needed?
I think it is good they exist for diversity’s sake. The issue is that they either don’t help in all situations or their scaling is bad. (And a few that are mechanically bad).
Examples;
- Accuracy is actually a really good stat. But the problem is that it doesn’t apply to healing. Even if your fireball misses, the dot hits anyway. Also people get enough main stat to be accuracy capped anyways unless they fighting higher lvl mobs.
- Additive damage could be really cool. But it only works on auto attacks. If it also worked for heals as, let’s say, additive healing? That could be really cool.
- Attack speed as the same issue. Yes you cast skills faster but in the end all it pretty much allows is for you to do more auto attacks by compressing the dps casting part of the rotation. It also doesn’t help dots.
- Then there are bad scaling stats. Regeneration rating is 500 for 1 hps or mps. So it would take you almost a full minute for 1 free spell. That’s already “solved” by the bard anyways. Imo remove regen stats. If those are ever meta we are doomed.
- Another bad ish one is penetration. You become hard capped where extra pen gives 0 value. Possibly very early on. It also doesn’t help healing. (Pen could be something like increased healing % based on missing life would be cool idk).
Another problem is that hyper specialized stats are weighted the same as catch all.
Healing power vs magical power
Magical crit avoidance rating vs avoidance rating.
I think it’s ok if a cleric wants to go full healing power. But they can’t really go crit unless it’s universal crit rating. Cause magical crit is only 50% as effective for healing crit rating. Etc.
Lots of nuances and stuff
Great write up, we've been delving into this a bit.
I know there are some external calculators made and such.
There's a lot more to balance out, I'll be curious to see how it balances without changes once we get the full gear system.
For penetration that’s based on my current understanding of it being an additive function based on the targets mitigation rather than a multiplicative ignoring
change salvo to increase bow auto attack speed by 200% for like 5 seconds
and apply armament
Or to double auto attack damage for 5s
Yeah it doesn't seem to work very well.
At some point my penetration didn't really seem to do anything different.
But I only had 3 pieces to flex off evasion into offensive stats.
Penetration super strong , hardcaps early
Basically same problem as accuracy
Are spellbooks a good weapon choice for a cleric?
I might be wrong, but I think Clerics are supposed to use the focus.
Focus is an offhand weapon overall so I can be used for both melee offhand and ranged offhand. I know some people that run sword/mace/scepter plus focus and wand plus focus
turn helmet off when
Tank buffed yet?
I have some bad news for you...
Whats up?
Tank is still meh without a truckload of gear
ty
also in the future elite mobs will have more damage meaning tanks are gonna have an even worse time
Sounds like a lot of fun....
yes
@green charm you sure?
What’s the primary stats for Rogue? Dex then Str?
More spell power and more healing power is king. Usually spellbook, long spellbow, wand/focus. Not sure where short bow fits in now. Really all of them can feel good in different situations
What skills should I take as I level?
Tank buffed yet?
the sudden addition of +1 mob for every summoner is going to fry so many shitty computers
+1? 
The plan last we heard was up to 3 at all times (with more potentially being able to be summoned temporarily)
lets see if I missed that changing 
Summoner is an archetype in Ashes of Creation.
Summoners can shift their roles easily to fill gaps in a group's composition based on the role of the summon they are utilizing coupled with their choice of secondary archetype, which influences the role the summons perform best at.
Q: Summoner has been said to fill in the gaps in a party's role com...
even worse then lol
summoner classes are a disaster
if people thought performance during this launch was bad
Oh yeah it's going to be hilarious.
do you know if healing power "shares" the DR cap of 250 mag power?
idk im not a healer, current guess is yes. Also I have said Attack speed is bad but its dependant on TTK. over a long term attack speed is worse. But if every fight is 10-15s, then that attack speed might let you get off another spell you wouldn't have in the same time window, etc. Also if you have the ability to 'never' have downtime. A possible example being bard where you have so many skills and auto attacking faster is valuable to consume resonance faster to go back to casting spells. Going from 80% to 100% means you are getting off 25% more abilities (which is essentially a multilpier) if you can avoid 'downtime'. But this is weighed against other stats so yeah. Theres also exceptions / odd cases like deliverance for cleric. The faster your casting speed the more efficient the heal becomes, etc.
all my math is napkin, I don't do excel spreadsheet graphing of DR curves, etc.
Just turn on frame gen bro
can anyone explain why different nodes are better for different classes? seeing that in global chat but idk why
Personally, I just hope the summoner pets are suuuuper microable! I do NOT want to rely on pet ai in this janky alpha. I want attack/stay/move to/follow. i want abilities to be manually controllable and be snappy/responsive. I want an ability to quickcast a recall spell which resets pets location if it gets stuck.
I watched some Lineage 2 Summoner vids since Steven compared AoC summoner to it, and I have a feeling summoners will be VERY reliant on their pets.
Tank buffed yet?
I mean it makes sense for a summoner to be reliant on their pet, but I agree that the AI will probably be pretty janky when they release it
I’m used to pet classes. I play warlock in WoW. The pet ai can be jank there too, but mostly you can circumvent this by turning all the abilities off autocast and hot-keying every pet ability. If my pet ever feels unresponsive 9/10 times it’s because my pet was ccd, pet was out of range/los’d and couldn’t cast, pet was on gcd, or pet was out of mana.
Pet ai being hands-off can work out in games like diablo 2 or guild wars 1 where you summon massive amounts of minions on the screen. It’s unacceptable on single-pet classes
anyone got suggestions for an archetype that's good singleplayer?
Cape
I wonder if there would be any want for a Monk style class, I would love to have like a elementalist or like a bender type of secondary class
Can we make daggers viable on rogue please it doesn't feel very rogueish when the meta is 2 handed sword and nothing else.....MAKE DAGGERS GREAT AGAIN!!!!
Make fighters fight again
Shol launched. Made a fighter, was pretty engaging until i realized... "What the fk am i doing, rogue does all this but better".
you think intripid would do something when they look and see oh, wow whats this raids for almost all content have the classes with 1 being excluded why dont we do something LOL
Which is a shame cos fighter has alot more weight to it, the abilities feel punchy.
fighter skills shouldnt have cast time imo, some of the skills take way to long to get off that a dodge roll instantly outranged any combos you try
i can't remember who posted it a few days ago, you saw that one clip where the cleric just spam rolled out of SB and the rolls negated alot of damage. Kinda cringe
Let me roll at the right time and all your abilities tickle me
pretty much
Newb here, so no one uses dual daggers? ALl I see people using is Greatswords- is that for stat sticks? I see them on Clerics, Bards, Mages...
Plenty use daggers 🤷
Daggers kind of dog right now
And there’s a really strong greatsword easily available, so people using it more
Across the board you’ll see people using stat sticks rather than specific weapons. Eventually as they settle into their class they’ll swap. As a cleric I like using a wand with a focus because I generate more mana and magic power, but situationally I may need to range wounded stacks on the target to add pressure.
hard to use daggers when my GS has almost 3k power
What buff exactly do you think they need at the time
What's your p power?
You lose a lot in other stats for that sword. Big power number is not always better
only around 140ish with current gear and 16
Yeah I'm using a 350 power sword and have 122 at 20
Ill look at moving to daggers if I can get Jackels after 20
Feels bad man
I currently have no accessories worth anything either just GS ashens and wreckless gear
I have 1 accessories worth anything and have 4 pieces of lvl 0 gear still lol
2.5 is the best Phase! 
Anytthing been said about fixing the aggro system for Tank? Having to cast the aggro aura every 10 seconds now is god awful
How many hours will the brothers close down?
Is it intended that fighter can be hit by the rogue snare that locks your camera and shit while whirlwinding? I would certainly classify that as a disabling effect
Well snare does not block natures call. So they can shit anytime 😛
I would think the very theme of whirlwind would be immunity to snares and weakness to silences but fighter is intended to be a second class citizen so idk
Oh jeezz. stop this "2nd Class Citizen" bullcrap.....
I just think the abilities ain't it
:(
Feel like aura should grab way more aggro imo
Is rogue viable in large scale pvp?
Greatsword is really good stats no matter what and good damage even as spell.
But I'm running daggers on ranger atm, so I can stack crit with my longbow.
But every class is basically "use greatsword and longbow"
Daggers not far behind that now i beleive with recent dagger shortbow changes
Being able to full heal them moment there in melee range for 1 second definitely makes them 2nd class citizen haha
snare hits you through everything
even dodge roll
yeah look at it now didnt relise it has like 2 times the power it should have there a lvl 20 skin stripper and it has 1300 power and fleshripper 2700 or what not at l;vl 10 i feel they got these 2 around the wrong way power wise
and a 2 at the start instead of a 1 😛
if im gonna guess flesh ripper probaly spose to have 1300 power and then skinstriper spose to have 1700 they got these reversed and then accidnetly hit a 2 instead of 1 when typing in the values going by other weapons
Bronze GS is 871 power and a green fleshripper is 2600 - we all kno its unbalanced, but at least theres some gear around, finally almost fully kitted in lvl 10 gear at 18. But it took time, lucky drops/rolls, and lots of farming. Made bank off the auction house selling wood for 1 silver a pop, no matter the rarity. Look for Dac's shop, im cheap!
Its cute we are still talking about that great sword.
Its extra power comes at the cost of all secondary stats. Its not that amazing
it not that amazing yet almost al physical dmg uses it from what ive seen :p
fleshripper as a lvl 20 weapon would be find since it has zero secondary stats
well it a lvl 10
i know D: ... needa get one for my future fighter
I CANNOT wait for our 2nd archetypes to release!! I need my Paladin class so I can purify heretics in holy fire and purge the pagans!
Hey that's really stupid and sucks big time, thanks!

The dr of power is harsh you can get 200 power with other gear easy enough and have a bunch of secondary stats. Pretty much any lvl 20 weapon is better than that sword overall.
But hey keep chasing power it'll be a good laugh.
No thank you, you can't have my build. Figure it yourself lol
Yep not doing your work for you. Keep believing what you believe. Doesn't hurt me in the least.
Must be using that new math
@exotic raptor agreed. But im seeing some niche setups where power stacking is still BiS
There are a few that is works well with. Its not the be all end all like it used to be.
I think in the beginning power is king, but as more people approach the soft cap on phys/mp they need to broaden the spectrum with more defensive layers.
It’s like the move they did with daggers and shortbow shifting stats into power more. Cause you need that power early on. Late game shortbow and daggers are fine options at power softcap. (If you are ok with speed)
Treating the symptoms
- More power on short bows and daggers instead of attack speed (stat value imbalance)(I am ok with this as an easy short term fix)
- Increasing mob damage (to reduce the mass pulls people can do (this is good imo))
- Making it so you need to be in the level range of named mobs (not enough gearing options)
- Players making alts to farm low lvl poop and Bork bones more efficiently (less high level poop options)
Yeah i reworked my rogue BiS list and it balances out easier for gearing. More HP and Evasion while still being 220-240 phys.
Bard is cool but it doesn’t feel fulfilling , is it just me? Idk. Mana bard is ok, but I don’t get feedback for increasing allies damage as a damage bard? Or feedback with doing a good job debuffing
Should they add additive numbers instead of combing your buffs to our damage?
Like instead of me critting for 1700 I'd crit for 1400 + 300 from bard?
I’d like clarity for the cones of aoe effects
For damage numbers to be colored or have a symbol based on their damage type (magical or physical)
I think the splitting damage number could be neat but it’s kind of bloat? Would the bard see the +300 or both or just the dps?
I know mechanically and numerically bards are crushing it in groups but I just don’t feel it?
Tanks would probably like to see if a damage hit they took was magical or physical
Yeah i get that.
That'd definitely drive more people to play the class too.
Reminds me of aug evoker in wow. Significant buff to comps but they weren't "seeing" their value.
yea this is a thing, you don't really feel it. It needs to be more obvious. Take Chanter class from Aion as a good example - similar class to Bard. Their abilities had usually a very obvious visual effect so you knew they were buffing you. Debuffs on mobs were less obvious. But the idea is if players can see easily without looking at buff icons what is happening to them, they feel better about it and get excited, and then they will notice it
as a new player, what even is the power cap?
y'all got some more of them sniffs summoner teasers? @mighty nimbus
the concept art got me hyped
mass pulls is what makes the game interesting ;d otherwise its dumbed down grind fest
Every stat has diminishing returns as it nears a defined "cap". Thus, it is more effective to spread some stats around rather than put everything in one area.
ranger/rogue or rogue/ranger is going to be cursed at a lot.
why rogue ranger tho xD?
Ranger/Rogue is going to be one of the 3 classes im gonna play
Ranger/Rogue
Tank/Cleric
Summoner/Cleric
🔥
i wonder about stuff like rogue rogue ;d or bard bard xD
what you get then or how good it is ^^
I'm looking forward to seeing Rogue/Tank and Tank/Rogue
poison stealth archer?
i mean as long as you cant cc lock someone or oneshot them or outrun them dont see a problem xxD
If Tank/Rogue gets me two charges of Grappling Hook then I will definitely play the Batman class
xD
i know how caps work XD i mean whats the number mason? lol
I'm hoping for some kind of dodge tank. hah
i guess those will be your evasion chars with sustain 😄
Give me Smoke Bomb instead of Suicide Dome, Grappling Hook, and perhaps that fun Acrobatic thing and I'm ALL IN. I'm playing Batman 100%. I will live in Sephillion, just for the aestethics.
I never even considered pairing Tank with Rogue until Rogue was released and I realized the potential possibilities. Now I can't stop thinking about it.
mobile tank is always a pain xD
I had many years of Vengeance Demonhunter in my baggage, so I'm all for mobile tanks 😄
thats a wow thing? ;d
my first idea was to play bard because it looked like its hard to kill one 😄
or to "gank one" ;d no?
perhaps. a buffing tank would be pretty hot too
and a tank with a powerslide is pretty nice as well
yeah i wonder how much of a mix of classes is that ;d or just few random effects ;d
we shall have to wait and see
I believe they want classes to play and feel pretty distinct, so which archetypes you choose to mix should probably matter quite a bit
Having more than 200 pp is useless, it s better to get more attack speed or crit chance at this point
what do yall think are the main problems with fighter? personally i think it somehow simultaneously doesnt have enough sufficient combat generators and spenders with one of the generators being your cc break, your other 2 on gcd together and weapon finishers being hard ot get off melee wise or just simply not fast enough ranged weapon wise. So your just kind of a snail
not if you are sacrificing to much defensive stats.. after 200 power the diminishing returns starts kicking in hard
it look like you have a good build 🙂
they play ranger too so in theory they can sacrafice some survivability for dmg when in group combat
Hi guys, I made a forum post about Bard change suggestion. Check it out: https://forums.ashesofcreation.com/discussion/67442/i-love-bard-but-cathartic-melody-sucks-i-have-an-idea-though/p1?new=1
@zealous hatch
Wait a minute, glowies you back in nova?
cathartic does not suck. Also this post seems to be more of a change of terminology instead of gameplay. My post was a revamp on reso weapon. I saw you commented on it. You would auto attack to LOWER the cds of your songs. @lucid vapor. A good example is the fact reso weapon does NOT activate on you ONLY allies. So in theory the bard would use songs more to give themselves mana back or healing and attack speed on themselves an allies.
I know for certian i would do finishers if it reduced CDs on alacrity and seranade.
I love cathartic melody as a tank. In mass aoe pulls im healing my self a shit load
A free 50% life is nice
a further change for cathartic would for it to be 75% heal reduction SINGLE debuff. Fighter should get this ability as well. Similar to unrelenting assaults. but the lifesteal alone is very strong...
Would that be different than wounds...?
Yes
125% heal cut total? That's madness no?
That's already insane though.
I feel like wounds needs a reduction lmao.
Coming from a rogue who's whole goal is to spread wounds in skirmishes.
Yes but its easily dispelled. it does not stack so you cant pad it
Maybe a reduction on the next heal applied from external sources?
that could work
somehting with antiheal
nah i disagree
you need heal dampening or you get 50 minute matches like in WoW TBC and WOTLK arena
Would should be a single debuff of 50%
FIGHTERs rupture should have a unique debuff that does 75%
I’s say the heal mechanic in WOW where you get “grey health” that has to be healed through is a cool idea.
That's something that could be explored too.
It’s doesn’t eat your max health, but it’s like an opposite of a shield, where it will shield you from a heal. And you need to heal through it before it heals the health bar
Necrotic damage applies a debuffed that has to healed 😉
good idea
Yup dk vibes
I like the idea of hymn of the mind being the bards way to restore THEIR mana
and resonance is the way to restore the parties mana.
thats why i included in my post that reso weap only affects allies
I wanted to explore an option of high risk high reward instead of Fortissmo (which I love, btw, don’t get me wrong), bard is stationary after a 2 second cast and song effect is doubled or something like that. And if you want to move again, it’s a 2 second cast.
Like you’re sitting still and jamming out lol
another idea i had for reso was instead of blast wave its like a dance, only you play the instrument and have to get really close to do the effect
Haha, I remember that April fools from Blizzard back in WoTLK where it’s like guitar hero xD was the funniest one
I was also considering like a “beat” type of gameplay, where there’s maybe like a metronome or something on your screen and if you cast skills or auto or something to the beat, it enhances your skill effect or crit or something
id like to see a bard make a post on how to redo counter point
and Saga
because i dont care to try to change those
i do have ideas tho
I don't go into numbers or gameplay but vibes in my post. I don't mean cathartic sucks in terms of numbers but in terms of vibe and also I don't like the fact that gear determines which melody is better in terms of numbers - I think it's bad design.
About your post - I like many ideas there, most of them and would like to see that in action. I actually misread/missed the point on reducing CD time with weapon finishers, it changes it all. I will think about it and comment on your post later
What's wrong with counterpoint?
most of the high lvl bards dont take it
for good reason
from my experience it really depends on your comp and what you're doing
It's excellent in PVE as solo bard as you can maintain pensive and menacing.
GL to your parties mana doing that
Even with duo bard, you don't need pensive up 100% of the time, so being able to run pensive and gleeful whilst one does crescendo menacing works
I've had no issue with mana twisting it with mana saga.
Occasionally you'll need to sit in it a little longer, but it's absolutely doable.
i dont even run with pensive if i have mana saga
i just do mana saga with menacing
I think it's just hegemony and laziness
still not using counterpoint lol.
People aren't using it because people aren't using it
I found that not enough on the regen as solo bard. Could be gear though.
I mean, if you’re in forge and you’re leve 18 and the rest of the party is 5 mages with keen edge on their weapons, then yeah you’ll struggle. But if your party had some kind of common sense, mana saga every minute and a half is enough.
It's the rangers that get thirsty lol
That too Lol
people aren't using it cause the UI doesn't support it. If you get interrupted the whole thing messes up. It also doesnt help because if you want to spend to regen mana and you are locked into building meanacing melody it punishes you
The only song it's worth having crescendo for is menacing imo
that 5% matters
But you don't need someone on pensive 100% of the time
tell your group to cleave with a melee weapon. You will regen your entire bar within seconds.
So better to twist in cathartic/cheerful*
Honestly Crescendo Cheerful is pretty pog
Because even in a raid, if you give it to your cleric that’s an extra 33% on his raid wide heals
For sure. Point is it's situational Imo. Depends on your comp.
I’m always switching weapons and skills around depending on situation tho
I tend to use 1 build I can run for everything.
i switch weapons a lot
You sacrifice a couple of things, but it works well in everything.
bard needs like 5 more skill points. im tired of respeccing 20 times
I mean, even songs, I only have 2 points reserved for songs and I will spec out, like menacing/cheerful/pensive/epic
And of course, themes too
Imo, the improvement would be to have 2 song slots and 2 theme slots. You can only have 2 of each but you can swap them at will.
my suggestion for counterpoint would to be it gives you 2 melodies active at once and also allows you to have both resonance effects. at reduced scaling,
Otherise once costed respecs come in it could be easy to have redundancy with multiple bards
This would be good yeah
you get both but they are weaker
ah man. being able to run damage and healing when im playing solo? i think i just got a chub
Means less management for sure, but you can't optimise as much.
eg stacking resonance on the off melody to dump in the on.
why less?
You'd just kinda brrr with 2 melodies.
I kinda enjoy stacking up to drop into whichever is more needed - although I get people might not enjoy the micro.
i think you are the only person that enjoys counterpoint lol
🤷♂️
ive been playing bard for almost a year and I dont know a single one who likes it
isnt it like 20 seconds inbetween songs when u run that?
Bout that. Time it takes for the channel.
yes
and ues
yes*
spending 20 seconds to stack resonance to dump it in 3
doesnt sound very efficient lol
Not quite, you'd still dump in the first half
could also just take away the cast time too
if they got rid of the cast time and kept it as is. I would be fine with it,
and created ACTUAL UI for it
I was thinking this - if you could just swap at will to maintain you could control your resonance stacks 100% of the time.
yee, if u could just freely swap between the 2 instantly, itd feel a lot better
I think this would be a bit more engaging than just having both resonance active.
yeeeah but if you know me I dont fuck with how bard is designed at all
if you havent read my thread you should
link meh
can u link it?
after playing a few classes last phase, i feel like bard is one of the best designed ones lol
not if you are an actual musican lol
well yea. idk about that. im just speaking from how classes feel to play lol
reso weap does not feel good to play
I can kinda agree here. It encourages you to waste abilities to gen stacks
Rather than holding them for more appropriate use.
enjoy
bucky liked this himself too
he knows i cooked
wrong link 1 sec
Counterpoint is BIS (lore wise) but def not the best option
I wanna song weave. Songs should be baseline as well as counterpoint. Separate talent to make it more effective
yeah A good change would to be removing the cast time if you take counterpoint
id use it myself at that point
I think it's situational. The are some scenarios where it's better, but the majority of the time crescendo is, so easier to just sit in that.
Weaving songs way more skillful and fun imo than sitting in one song forever. I just wish it was good lol. Or at least let counterpoint give you perks of both resonates
Counterpoint lets you use 2 songs and 2 resonates but maybe the resonate procs aren’t as strong compared to if you only used one song I guess could be a balance point
that was my idea too
Song weaving is just such a huge class fantasy

It feels so good too
I WANNA PLAY GUITAR HERO ON THIS CLASS
Tank buffs when?
Tank does feel a bit unloved, needs a bit of juicing up. It was one of the first classes "finished" so hopefully will get a polish soon.
Thanks for agreeing!
I think so too :)
can't wait for the rework.
I pretty much only play as Tank in MMOs so very much invested in its improvement. Also excited to see how archetypes will improve it, love paladin style tanking other games.
It needs to feel more like weaving in Dark Age of Camelot.
Is "added lightning/ice/fire damage" any good for a mage? it only applies to auto attacks and their procs correct? Does not apply to casted spells right?
I mean it really depends on how much it adds to your autos. It does not affect spells. I believe it uses a rating system right? Very hard to decipher how much it’s actually adding unless you’re scraping the combat log
Also depends on what stat you’re replacing for the additive damage.
Your character sheet tells u how much damage it’s adding
And the additive numbers are separate from ur base auto
additive dmg only applies to auto attacks however there also a rare stat of fire dmg bonus which i beleive does flat bonus to your spells havant tested cause only played rangers and rogues but that what it look like in paper doll stats
this one effect fire spells (Doesnt effect fire additive dmg)
It does too little I believe
the food gave like +27 or something in paper doll stats but was on a ranger so no fire spell to see what it did i was curious if it affected additive dmg in Phase 2 which i can comfirm it doesnt
so im assuming it be a flat +27 dmg on fire related spells
but that was pre stat changes too
cant buy the food anymore so harder to check 😛
coming april 24th
Try again
We got to consider we're talking about stats being "too much" or "too little" on level 20 gear out of 50. In the grand scheme of things it will probably look fine.
we're giving feedback on what we have tho 
Yes.
Is there a detailed ranger armor and weapon progression / Location to get - guide?
I have seen a few general guides but nothing detailed with all info needed. This would include mixing heavy/light if medium not available.
You guys gotta be trolling right? FYI, tank has already been reworked twice, and with multiple stealth updates that was not included in patch notes, tank does not need any buffs lmao
Reworked twice? Then they need to do it again, but better. Changing grit was a dick move
People seem to have a very loose definition of what "reworked" means
Changing a few spells here and there really does not constitute a rework
I mean i’m assuming rework is rework when intrepid says it’s reworked.. but keep coping lmao
Has anything been mentioned about fixing mend on cleric to work with cast a mouse over targets?
the problem is more so that if it scales this aggressively in some cases cough rogues cough then adjustments are definitely needed.
those damn 600+ power rogues critting for over 3k
No, roll a different class, can always make an alt/new main of the archetype you played last phase if you feel yourself missing it
youre cope
ok, so what about in group pvp when they cant engage? then it becomes you should not play the class at all or what if you "tone it down" ?
from what i have seen its not that there is lack of sustain in the current version of the game ;d and yeah of course if its solo whole ohter disscusion but as read the game is balanced about group play not solo
Does resonate not work with spellbow or great spellsword anymore?
It does
I am using forsaken blade long spellbow and it never works
@signal flame check dms pls
how do the Arvchtypes work new here
Archtypes (putting two classes together) isnt out yet so no one really knows beyond what you can read in the wiki
The word are reversed but yes that
Two archetypes together make a class
Define group pvp we got 8 man kill squads running around murdering other kill squads and rogues are playing intelligently around spacing and picking off outta position players lol. Rogues are not quite the squishy nonfactors you think they are of course the more player count increases in the size of conflict that changes the dynamic a bit to favor more ranged as it does with any mmo lol.
When the rogue can catch a healer in a stun and effectively one shot them before they can even react its a balance issue lol.
like i think the funniest one i saw was a rogue catch a cleric and crit them for 3800 and the poor guy literally disappeared lol
Don't get me wrong i think the rogues kit is fantastic and the overall design philosophy around alot of the classes are great I just think itemization and maybe some of the ability scaling on damage ratios might need a touch of love lol.
rogues TTK compared to other classes is pretty obnoxiously one sided.
to be expected though new classes either always come out overtuned or undertuned there never perfect lol.
Rogue shits on people even in big confrontations
People very much underestimate the amount of utility they have, and how much burst they realistically can put out
This is such a niche topic.
If you're a shit rogue you'll be shit in almost any scenario.
If you have eyeballs and even some capability to press buttons you'll be fine.
Rogues kit is amazing and lots of it are under thought about in large scale.
It’s easier for a rogue to be decent because of their kit. It’s also easier to be complete garbage.
Or we can do 2x raining death for 400% weapon damage to the entire raid and apply 4 wounds stacks to the people in the 40m cast range aoe root

Also super easy for a rogue to make a detrimental misplay.
Know how many rogues I see engage with shadow step, blow both advantages and then have to eat a full combo?
Never engage with shadowstep. Movement cooldowns to disengage, never engage
I see it so much, on YouTube shorts, in small duels..
Same kind of people that don't take the backstab feint reset.
Rip.
My biggest guilty pleasure with rogues in the sieges is jumping down into the main group, dumping caltrops, smoke bomb, and cloak, and shadow dash and step out
Because there’s nothing they can do about it
Can’t kill me with 80% melee and magic evasion, and you”ll take so much god damn damage chasing with caltrops
Its a lot of fun.
We were contesting hawk bow last week.
Did that exact thing.
It was numbers galore.
Half the time I’m out of the group before people react
And when they do react, they chase after me and get out of position, then die to the raid
Caltrops secretly slept on.
It used to be a lot stronger
Please big raid zerg, move as a unit. Us rogues will love it.
Part of the reason I think anyone who picks the toolbelt that gives you stealth stuff needs to have a brain scan
You’re telling me you had the option of 2 charges on ALL of that juicy goodness, and you picked being able to use SOME of it in stealth?
Ikr. Like come on.
Damn yall just ain’t know the tech huh
I know exactly what it does.
Absolutely nothing.
Im sure you do 🙂
The entire reason you use those skills is to engage
If you’re hiding in stealth, you’re not engaging
🙂
My biggest gripe with rogue is ability delays after autoattacks. Fighter doesn't have this, no idea why rogue does.
Ticks me off
I think it’s a bug with the whole combo not being interrupted thing
I just think the smile emoji is under used, I don’t actually play or know rogue much
I’ve converted from fighter to ranger to bard now
Very brief cleric at 16, and some 14 tank
I don't know the tech.
But I sure as fuck like having two smoke bombs and 2 charges of poison.
I do as well
I hear the poisons are pretty meh
Can dead ass kite a fighter as a rogue and let poisons kill them.
Poisons are op
Also I tried it briefly, why can’t you stealth near unflagged people
Cause you can pick their pockets.
Duh.
Not the damage poison but the other ones. That the mana one was ok but that was it
All the different poisons apply a poison alongside an additional effect.
What's funny in terms of pve. Fighters used to have infinite mana and then their leech got nerfed abit. Now rogue mana poison = infinite mana.
Tanks love it when you drain their mana.
I’m still torn on the whole mana dealio. Where bards are locked in to restoring, and some classes can dump it super fast. And now we have active mana draining rogues. It’s like we have:
- hp bar war
- Debuff war of cast speed, weakening, evasion buffs, wounds etc.
- Mana war of out sustain and drain
That's why the game is balanced balanced more off of large scale combat.
Any Appr. Jeweler here, what did you craft to level?
Im figuring crafting Ruby Necks
silence poison sounds like a toxic, OP broken idea lol wtf
?
W Talents.
Tank buffed yet? Reworked?
Why are you pinging me
Oh just how you were saying tanks not needing a buff 😂
Still confused, that doesn’t answer my question.. Are you wanting to engage in discourse.. or what? Tanks are currently one of the strongest classes in both 1v1, small scale, and large scale engagements, providing multiple layers of both passive and active mitigation for both themselves and the group, along with more than optimal damage output with auto-crits (allowing mega crit-damage stacking (200%+)), have excellent mobility (especially when utilizing movement based on teammates), and exceptional crowd control + positional control…
But are they fun to play 
It has been “reworked” (Intrepid’s own wording) (twice last phase) to be easier to play (utilization of courage, grit changes, etc (much to some people’s dissent)) so when people say “tank buff” it provides little to no value when you actually don’t bring up how or where the changes could be made. I’m sure you can ask many of the top level tanks, who actually participate in pvp, they enjoy the gameplay…
I could make an archetype that with a sinlge button press One shots every enemy while healing every ally to full while also teleporting me wherever I want and giving me cc immunity, that's giga strong, but not fun
But the statements were “tank buff” no?
Chilling poison is pretty worthless it applies too quickly it drs on them
I don't know whether Tank should be buffed or not, but I do think it's most in need of a genuine "rework"
Then Ranger
Then Cleric or Fighter (interchangeable), then Mage
Yeah chilling is really only good in small scale or 1v1 (assassination type engagements with chilling death or whatever the freeze is called) imo
As you cant bomb and freeze because of the minimum range on death mark, so chilling poison is your only (reliable) option
Draining would be better even then
I agree, some people just like the freeze engage, its a fun playstyle
I tried using chilling solo grinding and it's still worthless
Draining is just too good, 1:1 damage:mana is just way too strong
Yeah, esp for grinding, draining stacks faster (every auto/ability/tick) than the other poisons, but withering is decent defensively to help your tank
fuck the tank 😂
withering good if your clerics like to play a little offensively too with the chain promoting weaken to root

What rework does Cleric need? Haven’t played in a few months.
Every Cleric should be using our offensive skills when not healing
as a low (8) level cleric, playing 50/50 solo and grouped, what weapon types should I be using - i.e. book, wand, bow (phys or magic) etc?
I prefer wand focus in ranged slot personally
Melee I’m not hitting in melee so like mace focus usually for stats
Book I don’t like the slower basic attack and it’s AoE which pulls stuff you don’t want
thanks
Some ppl like bow I don’t
Playstyle differences
Either way yes to magic version if you do
yeah I was looking for a magic shortbow at first, but just at surplus vendor and they don't have one
Hopefully you can find one on a marketplace
nerds i need some advice 🙂
Rangers… longbow or shortbow and why.
Daggers or Greatsword and why…
imo, biggest statstick for ability scaling. But if you auto a lot shortbow might be better dps
Most people use longbow but then you feel like ur playing a mage as a side effect
Mana poison arrow trail... lol
Withering arrow trail.
damn, wand finishers look good now
People aren't exactly asking for Tank buffs as much as Tank rework. Except some select few people.
It has one of the lowest amount of available skills to choose from and a few of the skills are downright unusable unless you intend to die.
One of the rework saw Grit go from usable to have it quite literally taken off the bar. It's back to being very usable and nice, which is obviously good.
In short, Tank needs an update (as does Cleric and arguably Fighter) but all of that is confirmed to be pushed back until Summoner is out.
I think they could give tanks just a little more self healing. Tanks should be very survivable, but as tough as they are, without much healing it is difficult to make them tough without making them invincible.
I want my whip back on cleric
There's a balance between tanks self heals and clerics. You don't want to make it so clerics are useless
Not THAT much healing!
Also having cleric secondary would probably give self heals
On the other hand it snowballs hard when you start getting a bit of lifesteal. Maybe a Skill that sacrifices Courage for some short term lifesteal would be nice, though.
they just need to make it more interactive, currently there's no variation in how you play tank
The secondaries you are supposed to get at 25 aren't in yet and that is what will bring in variation
fix ground pound so it sends people into space
it was supposed to get a rework on 24 april
Well tank/cleric is a paladin so I would hope that would be serious healing, but I think a moderate HOT or something wouldn't be OP. My experience with tank was that it was quite squishy solo, which seemed a little ironic. It took you a bit longer to die, but at about half health, you could see the writing on the wall.
They have said any cleric secondary will not be able to heal others only cleric mains can just like tank secondaries won't have taunt
self healing is so toxic
Honestly I'm not going to fully judge a classes kit until secondaries are in since they will change things enough
Keep the Trinity alive
agree
I am always a healer, so I am not advocating making myself redundant, I'm just saying we have one tank class, we need people to play it.
steven doesn't like tanks
LOL - not sure that should be a consideration, but good to know.
Stomp, Jump, sit back and wait for the Courage to build and tap Grit, sit back and wait for the Courage to build and unload Ground Pound and Slam as needed, repeat process
Oversimplified, but not by a lot >.>
Wait until you hear about Bards
They should go back to being mana batteries xD
I find Bards one of the best support classes I've seen.
But I think we can have self-healing for archetypes without breaking the game
I agree they did amazing on Bard. They just should scale up other classes to be like it
and remember, 1-3 star mobs are still supposed to do some 10-15% more damage than they are currently doing as well. we have an ad hoc solution at the moment because of gear issues because of the problematic artisan/crafting situation
8 summoners be meta cope
when's the ranger buff
When an item has just power on it, and not phys/magical just power. Is it universal then?
Or just typo and should be bug report?
i think its phys then not universal - but still not sure 🙂
if its universal they need to reword it - so make a bug for it
ty ill test then
If it's not mentionned (work with the other stats too like accuracy or Crit) then it is for both Physical and Magical
So is the current meta just running 3 clerics and 2 bards per party and never die in the ttk cause there is no proper anti heal debuff?
I'm seeing a lot of groups stacking supports
I mean melee is a liability at this point with with gear being so difficult to get
If you don’t die you can’t lose
Cleric has multiple 500-1000% magic power scaling skills. Bards are mechanically OP.
When people don’t get one shot, stat checks are strong
Also melee does nothing when everyone is in the air by jumping with bard gravity
Tbf - other than bard being strong a coordinated dps heavy group should pop the other team. But there’s maybe 30-50 people on the whole server who do that criteria. Overheal is much easier
It is tiring waiting for them to fix archetypes that have had issues since phase 2 I get that it's alpha, but
If your chosen class feels useless in most content or not allowed in said content then those players are less likely to stick around and offer useful feedback which leads to less useful data outside of hey 40 percent of players are bards, and mages, and 2 percent are fighters It also gets much harder to fix a class as development gets further along and that archetype continues to get ignored. Fact that melee (ignoring tank) is as weak as it is in the meta and GvG is really bad for The game especially being it's the most popular fantasy archetype out there in MMO. And the only reason why tank is meta is because of its utility of being able to LOS provide disrupts and that their only identity is build health
Fighters for example, have no utility while rangers can not only deal more damage, but can do so safely from a distance and offer AOE roots,Cc and a party wide buffs. In most pvp MMOs melees often deal insane burst damage while having some kind of AOE CC to give them a reason to go in. Meanwhile the ranged classes are the ones doing this safely from a distance. Don't get me wrong fighters fun to use and their skills outside of cata,kick and lunge feel good to use but they lack a role and purpose They don't match the burst damage of Mages and rangers, the utility of Bards and tanks , or the survivability of Tanks and clerics
Does @mighty nimbus read the chat
Like archetype chat in general
Fighters have no utility? Have you read the stances? With proper stance dancing the fighter can use multiple debuffs depending on the situation. Now that it doesn't get one shot like a wet napkin it feels a lot more useful in a fight then it did. Can it one shot people, of course not. It in most cases will not do more damage then other dps but it is a heck of a lot more durable.
Your kidding right have you actually done any competitive content?
First off the debuffs they apply all other classes are capable of applying secondly most of the time fighters are forced into staying in form of celerity so they can try to have some consistent CC and switching to their other form for attack speed for whirlwind their 3rd form is useless and evasion for fighter is t working properly atm. And nothing you said is group utility applying bleed isn't a utility that helps group, applying stagger isn't a utility that helps.
AOE knock down is, AOE root is, increasing everyone's damage is,etc
It being slightly more durable doesn't make it more useful when other classes do what it does but better
And it's obvious to anyone who gets and does competitive content especially being when the top high end guilds on the server are not allowing that class into their main guilds
As someone said earlier, having melee in your group is a liability
Not including tank
Yeah cry more I guess. I was running fighter when we were getting one shot by firebolts. Why even use whirlwind? Cata is a large AOE knockdown if setup with stagger and proc's large damage combined with a mage mass freeze but yeah sure
People have always hated on the fighter. It's not designed to be some over the top class. It is designed to be a more straightforward lower skill ceiling class. A skilled player can get more out of another class than a fighter yes. The bar to entry however is much lower for a competent fighter than it is for other classes such as a decent bard or rogue.
You're not setting up a staggeer knock down with cata 😂 in GVG lmfao
It's a 2 second cast time at 94 percent attack speed and that would require you to leap to AOE stagger which is 1.2 seconds and then cata, and assuming a ranger roots and no one interupts your CC and no one uses a cc breaker 😂 😂😂
only if your trying to setup everything yourself
I'm telling you it's not happening unless your fighting some guild that is so bad they can't dodge roll or press buttons
Rangers root alone is 4 seconds
1.2 cast time for leap
2 second cast time for cata
This isn't even including the time it takes for you to get to your location that you leaped to
And this is assuming you have 94 percent attack speed
94% att speed is for power chasers using a GS and LB. Gotta rock some speed
Please do me a favor go and join a competitive guild and do actual content before talking about class balancing
If thats your thing then got for it. With the dr there is no reason to power chase
No thanks I dont need or want to be some sweetlord. I've done content without. Without needing to be in the best gear or spend my life here without touching grass. You know what? Still win fights. Theres your sign
No one said fighter isn't winning fights their decent on 1 vs 1 and small scale but in gvg and raids their a liability
And the entirety of this game is balanced around large scale, even your loot drop chance increases for being in raids and that's PVE
Your sitting here not even doing competitive content that matters, talking about how good fighter can be in large scale and groups and you don't even participate in it is actual brain rot
That was the entirety of this discussion was their lack of utility in group content and GvG
And them being a liability
Nothing against folk but I don't give builds outside of guild
I will say I do have 6.2k HP 200 power, 94 percent attack speed and 40 percent crit chance
LMFAO 🤣
Quit helping the zergling shitters 😡
also if mitigation is some magic stat that makes melee work, then its not like its melee exclusive.
One of my multiple points right here.
Physical problem, don’t wanna know.
Magic Superiority.
Imagine going into a fantasy game to use a sword that you can just do irl.
Sorry I don't live in London can't get the EU hack and slash experience
wait till you realize healing dots scale off HP pool LMAO
you are a alpha tester, complaining, that how you build your character is from your point of view a liability but also dont want to share your build so it can be checked or improved? Developers are no mages and have their fixed projects they are working on and also competetive gaming in an alpha is not real... you want it to be competetive but for that you have to wait for the release or at least beta
also the dual classes will come and bring a big change to all classes, so just wait and there sure will be some classes with fighter combination that will be pretty dope 🙂
Gearing as magic power is the problem spellcasters have to deal with 
In a PVE perspective fighter is my favorite for solo. Nothing I cannot accomplish the same or better than any other solo pve class IMO except sneak into forbidden areas without a fight. As a healer in group pve I would take rangers over any other classes 24/7. They range, high dps and I can focus my healing on the tank whereas fighters require to much healing and people die. Perhaps if fighters had a taunt and could off tank I would change my mind. I would skip rogue's too as a healer for similar reason even though they have dps. IMO as I go by what I see as a healer and am not a numbers player.
Enjoyment is like;
Fighter>ranger>cleric>rogue>tank>mage=bard
would be my guess. I really only know bard, fighter, and ranger, but played all a bit
Strength in zvz be like;
Cleric>Bard>>mage>ranger>>tank>rogue>>>>fighter
is my guess
Enjoyment is
Bard > all
Strength in ZvZ is
Cleric > all
Make a raid of 40 clerics, never lose.
I think 40 clerics would lose to 10 clerics, 6 bards, and 20 rogues. 4 rangers
would be a mana drain war
I think bard is mechanically very strong but its not as enjoyable.
Ranger is somehow pretty enjoyable despite having like 6 skills that are '200% damage and you shoot an arrow'
Nah, 40 divine flares will crash everyone’s PCs, it’ll always end in a tie. Never lose.
I'd like to see 40 regular players VS 30 aerialists and 10 rogue npcs. The ones from tropics 
I've given feed back on this before but a improvement that could be made for fighters biggest issues could be solved with their existing skills already
You could give fighter a short 6m pull that pulls everyone around them and then have a combo where whirlwind trips pulled targets and instantly having 2 fighters is meta just to have someone that can actually beat up raid wipes.
Or instead of you could also have whirl wind start pulling in targets like a vacuum
Have blood infusion heal allies for half the amount you heal your self
Sorry ment for @cobalt birch
Wrong chat lol
Even in archeage dark runners and other classes were taken
And in 6.0 blood reaver were meta classes
Archeage also wasn't just zvz it was a very small part of it castles and world bosses was zvz
Archeage had 100 times more content ( yes finished game I know )
Here in ashes the entirety of the gameplay is based around large groups, right down to its looting system.
And when archeage went to the direction of adding in more large scale content it rebalanced all the classes
It's the lack of utility and class identity.
Oh fighter you do damage, yea everyone deals damage and other people deal it better and safer from a distance. Fighters go in and then what? What do they do outside of trying to do damage and getting cc and kited
They don't have any reliable AOE CC,they don't have any group utility and they don't have any group buff. And these are issues that need solutions. I don't think nerfing everyone else is going to fix the issue outside of piss everyone off 😂
This is people still chasing the biggest damage numbers instead of building to suit. Attack speed is a thing and weapon combo finishers / deadly finishers bring a lot to the table.
Fighters have the party wide damage increase
As a melee class I dont feel that way, I just need to be more active instead of just standing there hitting something
Melee is basically roleplaying as range 😂
Same with the melee classes just standing in aoe during pve and causing issues for healers. Just need better more aware melee folks
Of course I do. I weave finishers now instead of button smashing
not with 90% attk speed no
Your not weaving a finisher in group pvp that's above 8 man
if Fighter gets a utility for group pvp like whirlwind sucking in targets or a consistent aoe cc they will be in a way better spot because now they would have the capabilities of setting up possible group wipes
I really hope the zerg meta is just a product of the map being 1/4th the size rn, loved running duo trade runs/fishing. Small scale>Zerg
No sadly
I would be 100% fine with skills like overpower and lethal being able to weave
It would flow well like the current rogue design
Entirety of this game is based and balanced around large scale and actively encourages it Everything outside of questing
And questing is the worst lvling you can do and is almost pointless 😂
I agree however not all skills should weaving such as cata. Things that are hard hitting long CD. Only a few skills should be able to weave such as the skills reset by autos such as overpower
Cata shouldn't have a cast time for what it does
I agree its too long, it shouldn't be instant though
are clerics always needed like healers in other games?
If it's going to have a cast time make the trip garentereed
Otherwise make it instant
Also make lunge another dash, most useless skill 😂
Who TF designed that and kick
I sadly used this to kill someone when I was testing it. It is really bad for what it is. Funny as all hell though
DISASTER world champs
Removing cast time or reducing it to 1 second for cataclysm would fix alot of fighters issues
They would still lack stuff for groups But at least they could reliably AOE knock down after a leap which would be great in group content
😂
You guys 🤭 I respect it
"Hey fighter/rogue, you're in forge...you play as a ranger or get kicked".... 😬
basically, my experience so far in AoC. Fighters and rouges have a much higher chance to get ignored outside of a guild and when my fighter or rogue does get in any group, my fighter or rogue is the one not dying and doing raid carry dps/cc. 😬
At the end of the day in general or on average, my fighter or rouge is still a ranger regardless of my actual classification.
😬
Yea, the more i play rogue....the more i dislike it. The way movement works in-game and the rogue's movement ability iceskatey-ness and ability delay after melee autoattacks doesn't help.
IMO for PVE a good fighter/rogue brings more to the group then a good ranger and I'd rather have the fighter/rogue.
BUT a bad fighter/rogue is much heavier to carry then a bad ranger
what archetypes are under represented?
Summoner.
Fighters the most rare it seems
there alot, but there realy rare goodones 😄
I just realized, when i heal someone i ALWAYS get a stack of refreshing followthroug (deadly finisher)
Just like my mate, when he uses an offensive ability on someone he gets his keen edge
Is that intended?
Cant find anything about abilities triggering finishers
Bard punting nova's mobs off the sky bridge in SB hahaha.
Yes its intended. Good clerics will weave in weapon finishers to spend their refreshing follow through stacks to keep their mana healthy.. 2 big mana tricks is Flash Cure will NOT interrupt your weapon combo building so its easy to gain/use refreshing following through with that skill and another trick is 2 quick cast for mend straight into procing to weapon finishers will net you more mana gained then spent
Refreshing follow through is honestly bis for almost everyone for mid - long term combat.. everyone goes OOM really fast with keen
well even with 0 auto attacks i get refreshing followthrough but echo etc isnt proccing so yea attacking is still vital
Abilities Proc the buff. Autos attacks SPEND the buff
what is spending hre
It reads like a mana over time buff, nothing to spend
"all your finishers and extended finishers restore blah"
Aka. you need to get activate your finishers to spend the charge to get the mana
As you cycle through your weapon finishers you can watch the Charges go away and then come back when you cast
i read it wrong lol ty
Yeah with that and blessed weapon you almost dont need a bard
Yea just were HH as a duo fighting some 3 stars and as long as we dont pull 3 pyros i was fine with mana
which class is rn chill to level and test around
Bard was the most fun i personally had
All the stuff is my own opinion, and I haven’t thoroughly played every class, just 3, with the others halfway.
My enjoyment rating was primarily based off of pve grind after 4 hours. You do a lot of piano playing. Forced to mana bard if you are the only one in your group. You don’t see the impact that you put out since so much of it is mechanical. idk what but something feels off with how skills flow together?
It is fun, I was mostly burnt out of playing 12 hours of guitar hero. Failing to sustain mana because the server wasn’t giving people passive mana regen or ticks from pensive.
Having your melody fall off due to CC is probably the worst thing currently. I’d also like to see which allies have glee in the raid frame. As I currently use it as a “always keep on CD, preemptive hot”. Also I don’t think mez dance lights up if the target is staggered?
Idk if I like the masks and saga system either. What if I want to do accuracy buff, power buff, but I want the uppies saga? What if I want to be a damage bard but we need to run 2x uppies? I’ve only ever used 3 of the sagas even though there are like 8 options
I think it’s intentional that you can’t swap between full healing and full damage masks quickly though
Pretty much only class I haven’t played extensively is bard. Mostly because I’m not interested in concert simulator 2025
I feel like people care more about the artisan and crafting than the classes. Except the people who do a lot of PvP
if you have the mana weapon buff on another player their attacks trigger it iirc
Does anyone happen to have some google sheet with ranger gear to look for?
Tank buffed yet?
how does tank need a buff
Summoner when
do most power archers go long or short bow?
August right?
They said it'd be before P3, no?
My understanding is "We can select it to level up along with everyone else in P3"
I assume we're going to be testing it a bit in P2.5 before it "genuine" releases in P3....
Right...?
Right???
oh maybe I can't remember
Vine field the class buff when
Yes just like rogue released before 2.5
I would assume late July
2 weeks prior to P3 is my guess
Any good guides out there (written or not) on the actual ‘how to’ tank? Everything I’ve found is just some variation of “here are you skills. Pick these. Here’s what your skills do.” Which is nice, but I can already read tooltips.
It’s the fundamentals of AoC tanking that I need to learn, not just a video rereading the stuff the game tells you when you mouse over a skill.
Like currently solo leveling I tend to blow my damage ability load till enemy dead, but I feel I’d be running out of mana too often and making the group wait on me more than they should. Which makes me wonder, In a group setting, How conservative should I be with my abilities/mana/courage? Should I be using my damage abilities on cooldown to kill kill kill faster, or should I be holding onto them and using them for threat generation/pulling/interrupt/stagger/snare/whatever additional utility some of the attacks have, and leaving most of the damage to the dps? How many mobs should I generally pull, how do I know when to stop pulling or when the rest of the group or me needs a break between pulls, what’s the etiquette when tanking, ect.
I should specify I’m not asking anyone here to answer all that, that’s just the kinda stuff I’m looking for in a guide, if there’s no good ones out there just lemme know and I’ll go ask some tanks for a few tips in game + trial by fire it.
I got chronic ffxiv tank brain, all I know is hit stance, collect the 2-3 handfuls of new pals, faceplant wall, hit damage buttons on cooldown mostly, and hit take-less-damage button when other take-less-damage button wears off until new pals dead, repeat. It has crippled me irreversibly. It’s terminal. 
arent you rogue player?
Both
Tank just needs it's glitched abilities to actually work then it will be fine
You need to let full weapon combos go through between bursting a few abilities (for Courage).
Does anyone have a tank guide? I leveled all classes to at least 10 and out of all of them Tank feels super underpowered comparatively. It is good in a group - and even then I take a ton of dmg - but outside it, it is a bit.....I can't place my finger on it.
Cleric can solo super easy since you can outheal most dmg. Ranger does good enough dmg and can kite for days with the snares. Bard has both snares and heals to solo. Rogue does good enough dmg and has ability to get away if things hit the fan. Fighter has some mana issues - at least I do so far but still has good enough dmg and reset able trip that can keep mobs locked down for most part.
maybe if you leveled above 10 you'd see more of each class
fighter gets life and mana leech at like 11 or 12
it changes the entire archetype
Yeah, I am sure it gets good - I am just noticing the difference between tank and all other classes - maybe it all changes after certain level threshold - just the tank for me feels the most clunkiest to play from 1 to 10. I guess that is mitigated by the fact that most groups just want/need tank.
dont see "summoner when ? " 😄
at this point - "full class system" when? 😆
must wait for ballance bard becose he is too strong in pvp 😄
Never fought a bard but I can see it being pretty good at duels. Sustain, knockback, dodges and sprints.
yes he is supersaiyan 😄 i love to play him , 2 month ago i deff many caravans with him 😄
Also, we have no idea how end result of the mix class system will work anyhow hehe. All we have so far is just the names of archetype mixes. No idea if they will mix skills or passives or there will be new skill trees and skills inlocked based on the blend - like in Shadowbane. It is all a guess hehe.
still hoping for my jinwoo style - thief summoner 😄 or summoer thief ? 😄
it really shouldn't be. Classes like this are typically not very powerful solo but great in groups. Steven used to say they were a "force multiplier" and when balanced properly it works well. Reminds me of Chanter in Aion - wasn't great solo and had to work hard if you did, but really valuable in groups. Hopefully they can find that balance for Bard.
nah ... just need to buff other based on bard , becose i played him a lot and for soling there is only one build and that is focused on resonance on dmg melody and autoatacks procs otherway is unplayable solo ...
I kind of hope for Mage/Rogue shadowbane style where you would become Mage Assassin. Where you woudl acquire few unique skills like ice blades where you can shoot ice bolts that can backstab and hit often from medium range. Life veil where you could cast a veil on a target that would prevent healing for 30 sec. and of course you could stealth.
On my lowbie lvl 12 bard, I was surprised how easy it was to solo some lvl 20 mobs, not all. With kiting and auto attacks. Same on the cleric.
if its animals its ok otherwise iam doing somethink wrong on bard 😄 😅
Most mobs that don't have leaps or don't cast fast ranged attacks. If it is an occasional leap or occasional rib toss or large attack - you can just dodge that.
I don’t know of many people who make guides above surface level skill reading and say push buttons outside of guilds
True
Any thoughts on Armour/gear sets/BIS to look for ffor a Ranger lvl 20+?
That's sensible of course - not "500gp" madness 🙂
Game is far from being designed with a solo player in mind and tank highlights that well. Group based class for a group based game
That would be a great answer if all other classes weren't very good at soloing, which they are. Also, what is a slow player in the context of your sentence? And why is this game far from being designed for such a player?
Typo meant to be Solo player
While classes CAN solo the dev team isnt designing the game for solo play to be a viable option.. they are designing a multiplayer game where the viable options of play are with other people. Theres not really a good reason for them focus on making tank viable in solo play
So if you wanna play solo will just have to settle with tank not being a good option
Stand corrected 🫡
Still IMO tank being a good solo class/go to choice is silly
it'll definitely be the worst lol - at least clerics can heal themselves back to full, tanks just have the opportunity to take more damage before needing a heal
I think solo play has to be a viable option for PvE and levelling. I don't see any upside in not enabling it.
I would agree.. its just besides that picture plastic posted its seems like they have no drive to push things to be better for solo to small groups.. everything requires so much interaction with a large population to get anything substantial done. Being in a tiny guild it feels like we are missing half the game by not being in with the zergs
game technically already ticks this box 😛 you can technically solo level from gathering and commision boards alone is slow yes incredably is it viable yeah :p
Have you guys solo leveled before TTK change, after TTK change and then in 2.5?
Take it from someone who has done 10 level 25s since the last month of p1 and the entirety of p2...this is the absolute worst version of AoC we've gotten for a solo player. Even i don't want to level in 2.5, it's way slower than the last 2 iterations we've gotten but way more importantly is that IT IS SO FKING BORING to do so.
I liked it more when we could ho from event yo event it was funer then staying in one spot like we do now
is it jsut me or does the fighters spin move feel underwhelming dmage wise, looks dope af though
Solo is less viable because of the overcrowded server - the speed is the same if you stick to doing quests and 'easy' things on the way to 10, then once 10 if you can afford a better weapon on top of your sanctus gear, you then go to solo spots.
Problem is, anyone who wants to level probably googled good solo spots and then everyone contests those.
The rich get richer as they train mobs onto each other in forge and carph, while the poor, solo players go about their novice artisans and killin griffins one by one
That being said, its heavily gear dependent and also class dependent. Some classes thrive while others certainly dont
I’d be surprised if anyone could afford any of the level 10 gear posted on the marketplaces I’ve checked as soon as they hit 10
Just gotta do "ethical" caravans
eta to summoner?

not before july is my guess
July 24 
(I made it up)
20g on July 7th
Maybe that’s the intent but I am guessing pushback to 24
Rogue didn’t have any major bugs when it came out right? They’ve just made adjustments to stealth pretty much
It had weeks on PTR with major bugs
Aug 4th when p3 starts
And was also delayed a while too 
I think it would be funny if they shadow dropped summoner and did the official announcement a day or two later
and then we get a cluster fk summoner spam crashfest.
mounts and summon spam ---> 1 fps in winstead
shadowstep has put me inside rocks a few times this phase, but it hasnt happened for a week or two so maybe it got fixed
100% bug reported like 6 that I've bugged into.
I think Acrobat Strike wasn't really working properly. The mobs would spin around with you even though they were supposed to be stuck in place facing the direction they were when you used the ability.
This is fixed now for the most part.
Is there any spell shields in game?
Wdym by that ? I know of one shield with magic power
Or used to atleast haven't checked since stat change
Haven’t seen any, so was curious ✌️
seems like the one i knew doesnt have mpr anymore but there is 1 :
https://ashescodex.com/db/item/Gear_Weapon_Shield_OH_Tin
Tin Shield pog
When i have my tank and an enemy selected, this will ALWAYS use the damage on the enemy.
Is there some hidden setting i cant find to make that prioritize allies?
Or do i have to untarget the enemy to use the actual heal?
I think somethink like that is in targeting settings
Im asking because i cant find anything related to that in settings
You MUST have an ally member as your PRIMARY target for this to heal
yep, with defensive target active, you have to deselect the enemy, target your friend and then start casting
.. cleric rework when
So it doesnt work when i have both, an ally and an enemy, sadge
damn
It works as intended. Dual targeting system spells that target allies target the ally and spells that target enemies target the enemy as this is an optional spell you have to choose your option. If your already implementing dual targeting in settings it's not that hard to switch priority between the 2 targets already preselected.
Kind of like how you can self select to auto cleave versus switch to priority target for spells.
I dont get what you are saying.
How can I choose what my Spell does if I have an Ally and an Enemy targeted at the same time
Tell me the hotkey of "its not that hard to switch priority between the 2 targets"?
Is that the "Hardlock" and "Softlock"?
Idk if a way to do what you are asking for. Quick wit does the same but it always goes for tomato with dual targeting I believe. And idk if clerics have a way to specifically offense or heal judgement.
There's none, the only way is to move the direct heal to a separate skill, reported that already back in preA2
They could to do it with bard, dunno why it wasn't possible for cleric too.
My wife started a ranger, she has a skill "Salvo" it won't stop shooting, is this a known bug or did we have something wierd going on?


