#alpha-two-archetype-chat

1 messages · Page 15 of 1

sinful bluff
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compitent cleric/fighter takes rangers only job away (the root)

ionic plume
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Or maybe tank.. we never have enough of those

elder talon
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Yeah they really need to change xp to not be based on mob hp

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It just really incentivizes grinding against boring tank mobs

tulip grotto
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Noooooo don't nerf my shardlings

sinful bluff
umbral seal
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Izzy picked rogue. His hate/sadness for the tank is really real

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@spiral grove

sinful bluff
timber solstice
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a mage isnt a tank, why taunt? and isnt lifesteal physical damage, wouldnt a mage need spellvamp or something? also doubling blink distance is absurd lol, but even if it was doubled youd need to use it multiple times to get from win to halc...

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I figure adjusting a skill is easier than making a whole new one with its own set of bugs and issues lol

umbral seal
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This can't be more real. You'll start seeing this when you equip daggers while using your bow as your main autoattack type. Use a melee ability in melee range on your target and see your rogue still prioritize bow autoattacks over dagger autoattacks.

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Another reason why Greatswords are just...better.

echo sky
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New to the game and I have some time before a3... What level is a good level to get a decent feel for most archetypes?

meager shuttle
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25

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But to see each ability you only need to reach 11 or 12

echo sky
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Guess I got some grinding to do! 😅 thank you!

sinful bluff
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15 probaly the lowest level to see how a kit runs u get a few end skills so u can try some combo together with them

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i wouldnt recomend tank or rangers either atm they probaly have the weakest kits/most issues the other seem to work well though, dmg might be lacking atm across the board potentially after stat changes that still need some minor tweaking although only had 1 weekend to test those changes so far

meager shuttle
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Na players NOPERS

past whale
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Also tanks are chads right now with the stat change

sinful bluff
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in essence the class isnt a ranger it a mage it plays and feels like a mage would play like so if ur looking for a ranger play style

past whale
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What about it isn’t ranger to you? I think I’ve read you want it to have rogue level mobility but might’ve been a diff person

sinful bluff
sinful bluff
past whale
sinful bluff
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the 2 kits i see the most complain about on how they feel to play has been tanks and rangers i can agree with the ranger it has 0 class identity and plays just like mage would with less mobility and utility

past whale
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@hybrid venture @unkempt badger @ashen anchor some tanks you’ll wanna watch play if you ever wanna learn tank. Legit make the class look like hero classes

sinful bluff
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ranger also typicaly have access to melee skills aswell in pretty much every game aswell what we have is more of an archer than a ranger :p

past whale
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If I wanted to melee I’d just go fighter or rogue

sinful bluff
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rogue and fighter is melee with a side of range and ranger tend to be range with a side of melee

past whale
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Same shit in wow. Ppl wanting to make a ranged class melee 🤮

sinful bluff
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they should have like 2-3 melee ability in their kit thenrest range

past whale
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Rogue/Fighter just different flavors of Ranger tbh in PvP PepePepW see them with bows out more than melee

umbral seal
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A new person walks in and you're telling them to not play this or that. 😬

sinful bluff
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rogue with a shortbow feel more rangery than the ranger which is what im currently playing :p

past whale
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Shortbow in PvE with arrowstorm weapon talent felt so good

sinful bluff
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shame it lost 1 third of it dmg :p

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2 thirds

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they kinda removed everythign that made shortbow ranger viable with the rework on rangers

past whale
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I will agree that Ranger needs more mobility with skills, should be obvious to let you spend a talent point to let you snipe and move with it but nerf the damage a little

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Traps are also useless 99% of the time

sinful bluff
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ranger should be more single target dmg and slightly lionger range for idenity, and mages should be more aoe in the way the kits work to make the 2 range dps feel different

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traps and root (in small scale) typical feel bad since u have the same range as the person u root so they just shoot u back anyway

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only saving grace for ranger atm is zerg rtoot is kinda OP but i think it need 2 be changed/nerfed

past whale
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I’d like both to be able to spec AOE/ST eventually. Ranger raining arrows down in aoe or doing massive snipes/headshots more reliably. Mages with stronger blizzard/meteors/earthquake style stuff for aoe

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Root nerfed? joeyouweird

sinful bluff
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I honostly would change root to work like caltrops (when casting) that skill feels so nice using compared to ranger root, but remove the root and have it be a field that prevent any mobility skill/dodge skills while in it and then have a passive that makes tasrgets take dmg when there walking through it

past whale
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Yeah imma disagree

sinful bluff
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rogues need a bit of a counter with there hyper mobility

past whale
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Ranger supposed to be part of nature and being able to summon roots was very cool to me

sinful bluff
past whale
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Rogues unless very good players are useless in 10+ player PvP scenarios

sinful bluff
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im just saying it clunky to cast compared to rogues caltrops so what ever they done with caltrops cast should be applied to the root so it feel smoother to cast

past whale
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I find roots less clunky

sinful bluff
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i fine it clunk personly caltrops so smooth to use

past whale
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Caltrops even with smart cast was so clunky but I haven’t touched rogue since I leveled it to 25 really

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Grapple animation being instant felt good I guess in the new patch

sinful bluff
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feign has a better disengage than ranger too ranger one feels floaty and slow in comparison to the disengage on rogue feign when ur in melee

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i think it feign the gap closer they have that then can be used to jump back

past whale
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If traps were actually reliable and air strike wasn’t arguably the worst ability in the game I think Ranger would be in a near perfect spot

sinful bluff
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ranger disenage feels like it sprint speed in it animation :p

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needs less walking in the kit snipe fine but rest of the skills should be toggle walk activated 😛

past whale
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If we nerf roots though that would make rangers not the best mayors PepoG so fuck it. Nerf roots

sinful bluff
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ranger spose to be dexterious and somewhat swift movement and things so playing toggle walk doesnt feel right for them

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i think root need to be changed cause ito strong ZvZ and give them power else where like longer range for class idenity

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and snappier disengages (like rogues one)

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and less slow on skills

past whale
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Roots is one of the few counters to zergs so I don’t want that aspect nerfed tbh

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1-2 good roots even in a 20v30 the 20 can wipe with ease

sinful bluff
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u still get that root with fighter/cleric but it need co ordination so it higher skill which is fine cause so high impactful it should have a skill to do it (personly think tank chain pull need to be a skill shot too cause it also impactful)

past whale
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We hate fighters around here brother

sinful bluff
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rangher root at the power it is, is to impactful for how easy it is to use

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makes fighters more useful if u need them for the combo too in large scale so add a place in zvz for em

past whale
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Most fighter players just wanna zug and faceroll (avg melee enjoyer in MMOs) smug

sinful bluff
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fighter probaly be rather strong if you had enough of them in ZvZ tbh but u wont get like 50 people wanting to play them to dio that in a node war :p

past whale
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Oh you would

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They just get shamed into rerolling

sinful bluff
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melee in large scale is either you have 0 of them or a shit laod lol

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there no imbetween

past whale
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Rangers/Mages do everything fighter can do but better

sinful bluff
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the only way i see fighter working in large scale adnd not be busted in small scale is give them a huge mitigation bonus when there like 10+ enemy withing 20m of them

sinful bluff
past whale
sinful bluff
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20v20 ish bout max so far the TTK kinmda put me off doing alot pf pvp and didnt realy play last weekend due to being out of town

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in this game atleast

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done alot of ZvZ in other games

past whale
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Weakness is a moot point when ppl die from rain of arrows/prismatic beams with ease

sinful bluff
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still this same this weekend with changes to stats

past whale
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No high end guild uses fighters even after the rework. We’ve decked fighters out in insane gear even after changes and they are 70% of what rangers and mages can do with less gear

sinful bluff
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you can make them out dps rangers in range atleast for single target dmg but that doesnt help u since u tend to zvz :p

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and aoe better for u there

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fighter good small scale they lack in large scale due to not enough defence to survive running int a zerg like isaid the only thing that make em viable and not OP in small scale is if u give them some crazy survival buff when there alot of enemy around them

past whale
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Best pvpers are on Vyra and we meme on fighter players PepePepW

sinful bluff
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on vyra aswell mate

tropic herald
sinful bluff
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somone has a rogue with 8k hp earlier in here

past whale
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Nah they play Ranger or mage ICANT

tropic herald
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lol

past whale
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Grapply has like 10k hp and nearing 15k with CDs on his tank. Boys 100% USDA beef

tropic herald
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fighter with 7k health is very ahrd to kill

sinful bluff
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unless there 50 people and 1 fighter chargeing in 😛

past whale
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Even in 8v8 scrims fighters are jail bait. Best thing they can do is baby sit their clerics and poke with bow

sinful bluff
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atm main issue with fighter is there bad in ZvZ there great in smaller scale stuff but in larger scale u need a fuck load of them or non at all :p unless they get a buff that gives them huge survivability boost when there near alot of people

past whale
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They are the worst dps class in small scale PepeLaugh

sinful bluff
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fighter kit is fun to play whidch is the important at this stage once all kit are in the fun to play and not buggy state then abalancing should be look at with tweaking numbers

sinful bluff
past whale
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I assure you the best fighter players have tried my brother ICANT

sinful bluff
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power isnt the only dmg source just saying :p

past whale
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Yeah that’s why my bard is built hybrid PepePepW

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Stacking power beyond 230 feels useless imo that’s why I built crit as well as sitting at almost 5k HP and 4k mana shruggy

sinful bluff
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i also feel you go 200 power then swap to bit of defence and a bit of crit

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i didnt get to check ratio though sadly before server went down on things like evasion and thing to see if it potentialy an option

past whale
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Considering physical defensives are bugged and not working max HP and magic resist only thing worth anything atm for defensives

sinful bluff
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hp items giving 500+ hp on them seem like they could be worth dropping a bit of dmg for when ur up there on the power

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penetration seems bugged and not working aswell

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mobs it 100% does nothing to them and 700 pen does nothing to players (didnt have any other pieces to check with before server went down)

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also they nerfed weapon skil ltree that alot of people havant relised too

past whale
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As a bard enjoyer I love the new TTK babybliss

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All the ranger and mages crutch enjoyers mad they can’t one shot

sinful bluff
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i dont go that rought i go with death by a thousand cuts lol

past whale
sinful bluff
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u can only take one of each for those 4 slots now cant stack them which is fine if we had more options there tbh

past whale
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As it stands we just pick one of each with no variability. At least before I could go all crit or all crit avoidance etc. now it’s just one which is dumb

sinful bluff
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it just need more optionms to pick from needs like 12-20 choices

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crit chance/crit power/pen/power/crit avoid, mitigation/ additive dmg/MR/Armor/evasions/lifesteal/ healing power like there alot more optiosn they can put in there

past whale
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Please Steven if you read this: don’t make archetypes just some passive/cosmetic stuff please. It’s not a new class if all it does is give fighter blink instead of charge or a fire enchant on their weapon prayge I believe in the devs to cook up 64 actually unique feeling subclasses

sinful bluff
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im hoping for shift in play style, like mage with fighter makes them more melee orinated mage, or fighter with ranger give them more range option and so on

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anything waith bard secondary offers group buffs or debuffs

past whale
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I wanna see a beastly holy crusader when a cleric specs into fighter. I wanna see a Magical Assassin when mage/rogue happens. Give rangers reliable melee abilities when they go fighter. Etc

sinful bluff
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fighter secondery should push the primary into a closer range roll where ranger might push them more into a range roll kinda thing

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bards secondary more supporting role

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so fighter/bard might buff or debuff enemy when attacking enemy

past whale
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I hope summoner/X leans into maybe having strong summons of said class. If I wanted to be a summoner who can tank they can summon tank minion or clerics if they wanna heal etc. summoner/mage getting GW2’s mesmer portal for teleports would be so sick

sinful bluff
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mage secondary could change dmg type to magic instead of physical for rogue/fighter

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fighter/cleric might cause aoe healing to people nearby when they do dmg

past whale
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Mage/rogue or Summoner/rogue gets a party wide stealth for like 10 seconds but breaks on any damage prayge

sinful bluff
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tank mage should get AoE bubble that reduces magiuc dmg to everyone within it for X amount of time to allow for pushes throug choke points, Tank/Tank egts physical version

past whale
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I hope they cook with the tank rework. I’d love for my tank buddies to get an AOE grapple and some extra wall charges or a separate talent to make wall longer/taller so it’s actually not so easy to avoid

sinful bluff
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if grapple every becomes reliable it honostly should be a skill shot since it garanteed to kill people in large scale pretty much :p lol

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there a reason why in mobas all pulld isplacement effects are skill shots :p

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high impact skills should be skill shot imo

past whale
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Meh one person dying is whatever in zvz

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But with grapplehook working like it does then I could see a skillshot maybe working

sinful bluff
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1 person per tank in the zerg

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not sure it cooldown though

past whale
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So 3 smug

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Jk I wish we had 3 tanks on at same time KEKW

sinful bluff
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we had 3 tanks 2 of them dropped it for other classes lol

past whale
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I feel like ppl overhype CC in ashes so much personally

sinful bluff
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aoe root pretty strong and pull are strong thats bout i think

past whale
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So many ppl say shits overbearing etc like nah. Just tell me you haven’t played other MMOs bro. There’s CC chains in wow that can last 30 seconds ICANT

sinful bluff
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WoW doesnt have co ordinated pvp alot opf the time atkleast when i played the only large scale was alteract valley which was usualy mostly pugs rarely got a single guild

past whale
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Large scale PvP is rarely competitive in my opinion. Well at least before I got sold on ashes

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But so much stuff DRs off eachother in ashes with debuffs that the most oppressive CC is rogue (like it should be). I’m just surprised we didn’t get a true hard stun akin to kidneyshot for like 5-6 seconds

sinful bluff
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u havant been playing the right games 😛 darkfall and crowfall had realy competitive large scale pvp since yeah seiges on guild city/castler were a thing :p

past whale
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I was a wow enjoyer forever tbh. But yeah super niche games that were large scale but had like 4 digit player counts I never got into

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Watching DAs AA clips make me wish I had dabbled in them though

sinful bluff
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darkfall was amazing :p but they failed with high skill ceiling, full loot and poor development speed cause greek devs 😛 So you basicly lost ane PvE playerbase real quick.

Crowfall probaly had some of the best combat imo but devs ran out of money and only listened to zerg guild suggestion that only benefited the zerg guild 😛

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archage was amazing aswell love their naval shit but wasnt realy any meaning full large scale pvp

ionic plume
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Dark Age of Camelot had good big pvp

spiral grove
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I am always a DPS player in MMOs etc. Never play healer but figured this is an alpha and I wanted to experience the tank here

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But even then at the start I could tell how lackluster and simple the archetype was but it was so simple it was beyond boring that paired with broken skills

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I never made any other alts tho because I already saw a ton of fighters, rangers so I figured I just wait for rogue release and I definitely had more fun with that

meager shuttle
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dont kid yourself ur a tank player through and through

gentle void
gentle void
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Just found this and thought it was funny to share.

Ps: is that even allowed? 🤣

clever wyvern
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dunno why in archetype chat but i lold Haha

last mural
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We gonna see a dagger buff ?

rigid hamlet
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#buffranger

spiral grove
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Tank rework done when?

proper hearth
spiral grove
proper hearth
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Flanker*

rotund mountain
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When will the visual bug for the perma-melody rings of the Bard be fixed?

ripe spade
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create something like "healing power" for mana. wanna get the possibility to support my team with mana also in pvp. wanna have the choice to skill my bard as an mana-batterie - create the stat "mana-power"

green scarab
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Who's got a good skill tree buildout they can share with me for a bard at level 12 looking to be party support

vale saffron
fickle patio
ripe spade
analog hedge
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NERF MAGIC EVASION ROGUE 8SECOND UNSKILLED DOGSHIIT

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1 BUTTON COUNTER ENTIRE CLASS

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MISS MISS MISS MISS MISS MISS MISS

fickle patio
analog hedge
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Milagre he clearly knows it exists

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please man

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dont antagonise me rn

zinc sierra
ripe spade
analog hedge
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actually i change my mind

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just ust hymn of mind

fickle patio
analog hedge
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STOP DISTRACTING THEM FROM WHATS IMPORTANT

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MISS MISS MISS MISS

agile saddle
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Skill issue

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Don’t 1v1 the archetype counter to your archetype

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Get the tank and fighter to slap them around when they get close

flat shuttle
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You guys had me at 135 hp when I popped umbral. Lmao

analog hedge
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Ye bro

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You play well

flat shuttle
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But we also made evasion builds, ned and i both.

analog hedge
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Look

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How unskilled it is

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What is counterplay

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Hard cast 2 second slumber? Idfk

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It's not even like this creature did anything good

flat shuttle
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Im well aware it's pretty OP. I think it should be like 60% at the max, or if used with advantage 80%.
That guy didn't even silence you in his combo 😦

analog hedge
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Ye he's not human

flat shuttle
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Jumpies tho hard fucks with rogue mobility.

agile saddle
analog hedge
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Idm rock paper scissors gameplay

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But make it have some nuance to it

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8 seconds of miss is crazy and if intended that way, its lazy asf

flat shuttle
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Yeah the only real counter play would be to have a blink ready to disengage for 8 seconds. Kinda dumb

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Inb4 they give mage iceblock. 👀

umbral seal
analog hedge
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???

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Weird loser response

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You type like your handless

umbral seal
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Guy can't 1-2 shot with mage...produces tears

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loud tears

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lol

analog hedge
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Clearly not advocating for any of that

agile saddle
# analog hedge What is counterplay

You didn’t dodge anything he used, you used it to run(but didn’t even use it properly to get distance)

You ran away from your allies instead of towards them

You used your teleport offensively when you know rogue exists(should always keep it available to get away)

analog hedge
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HAHAHAHAAHAHAA

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Look again my dodges

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IM REQUESTING NUANCED COUNTRRPLAY

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NOT 8 SECONDS OF MISS

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PREMIUM AMNESTY CROP

agile saddle
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There is counterplay, you had 2 allies right there, you ran away from them

flat shuttle
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Should've seen it before the change lmao.

analog hedge
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Haha I would have liked to 🙂

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Boosted thoughts on this clown?

flat shuttle
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It also put us in cloak if used with advantage.

analog hedge
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Troll or pig?

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Amnesty so could be either

agile saddle
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You circled around so he was between you and allies(should have moved towards them)
Then ran further away when you noticed you were under half health and he wasn’t frozen anymore

flat shuttle
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It's hard to take any legit sides on this because I play the class. It's an OP button.
There's situations that could make it better.

analog hedge
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Nah on his gameplay advice

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Is he cooking or what

agile saddle
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Game is balanced around group play not 1v1
Rogue is strait counter to mages

analog hedge
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Say something new piggy

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One more big para

flat shuttle
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Okay deadass though, your team mates should've came to rescue here.
You did use blink offensively putting you at a disadvantage against the rogue. Unfortunately he popped his umbram very fast so you didn't get a freeze.
In this case I legit think you were SOL.

analog hedge
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Please el chialde

flat shuttle
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Big para!

analog hedge
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I only had 1 team mate alive

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SOL?

flat shuttle
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Shit outta luck

agile saddle
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Shit outa luck

flat shuttle
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Hes got evasion rolling and you can't disengage.
If he was using chilling poison there's no rolling away either.

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I wonder if magic cc is calculated differently.
Like maybe you can sleep?

analog hedge
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Ye

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There are two types of evasion

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Disable and normal

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Well technically 4

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Cause magic and Phys each have their own normal and disable

agile saddle
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6, there is general evasion as well

flat shuttle
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So maybe a sleep is thr play there.
Force him to use his CC break.

analog hedge
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2.3 second hard cast

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XD

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But ye probs

agile saddle
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You got him down to under half
You also had spent all your cooldowns before he engaged

analog hedge
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Who TF r U talking to

agile saddle
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You

analog hedge
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Dodges could have got me further Ur right, but it's lame that only counterplay is run

next frost
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Any experienced tanks around? New player here and i have some questions! DM me plz.

flat shuttle
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I played tank all of p1 and p2 until rogue came out.
What's up

zinc sierra
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No

zinc sierra
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Bard, havent played rogue tho might be good

flat shuttle
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Rogue sustains really well with sap and cloak for heals.

languid dragon
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What primary stat should u go for as a rogue ? Dex or str ?

flat shuttle
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100% a balance.
Stat stacking like before is not really a thing I don't think.
I'm at around 1450 of both str and dexterity before buffs.

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With diminishing returns you have to find a balance of your physical power, crit chance, and crit power.
While also managing defensive stats like your HP and your Evasion.

languid dragon
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Copy that. Thanks 🙏

languid dragon
languid dragon
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Is rogue useful in group pvp content ? I keep hearing mage and ranger are the way to go in that regard because of their AOE. But I don't know if what ive heard is actually accurate . I'm torn between mage and rogue right now. Only played the game just a tiny bit few months ago. Got mage to like lvl 6 and then lost interest . Gonna give it another shot

torn imp
umbral seal
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and yes, mages and rangers will always do better than rogues and fighters in raid v raid content, unless they overhaul the way melee works or something.

charred seal
glad cloak
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Proposal:
add a .05-.1s ICD to the stamina regen for dodging an ability with roll
Why:
Cause I don't want to be a sonic roleplayer every raid, rolling 10x every time I or someone else gets focused.

(icd is internal cooldown)

rigid hamlet
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#buffranger

rigid hamlet
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I ask for that since forever

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It makes weapons like shortbow or skills like barrage actually grief since they completely refill the enemy stamina

languid dragon
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@torn imp @umbral seal ty for the info guys 🙏🙏

supple owl
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this is about as high as i can get my hp, anybody know what else?

sinful bluff
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somone walk talking about there 8k hp rogue the other day

supple owl
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oh my

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but i must know if i got da most

sinful bluff
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i got a whole 3.5k :p although 5 pieces of my gear is on an alt so maybe ill have 4k with that back

umbral seal
sinful bluff
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probaly it doesnt take many to many items to hit the soft cap where power drops off tbh

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not as much as glass cannons though

supple owl
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il pay five silver to anyone whos got moar hp then me tho

elder talon
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I also think you’d be better off overall with a few different pieces like Amulet of Zarran

supple owl
elder talon
supple owl
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and it also just goes into the set bonus

daring sentinel
supple owl
elder talon
supple owl
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eh il give it a look see

clear lynx
supple owl
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alas we are lyneth gamers 😦

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still! 10k was the goal and i hit it, big proud

clear lynx
sinful bluff
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meanwhile my ranger sits on 3400 hp lol

supple owl
languid dragon
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Does rogue usually wear light or medium armor guys ?

sly kite
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medium

languid dragon
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Damn. I picked light in that first quest that gives the 3 green armor pieces . Oh well stil very early for me 😂

clever wyvern
ionic plume
languid dragon
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Thanks guys. Just hit level 7 tonight . Trucking along trying to figure this shit out 😂. Very fun so far @ionic plume @clever wyvern

ionic plume
supple owl
ionic plume
languid dragon
glad cloak
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Charged scatters not working uphill for people anymore or just me? Animation goes up but not damage

spiral grove
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Tank rework when?

violet lantern
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Tank is totally fine

fickle mountain
spiral grove
glad cloak
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Playing against a tank in PvP monkaX monkaMEGA

flat shuttle
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Just mana drain them! 🤣

ruby pebble
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How much evasions do rogue get when they go in the smoke

violet lantern
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25%

spiral grove
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I want workink abilities

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ya feel me?

flat shuttle
ruby pebble
languid dragon
#

Guys is there a way when you are faming mobs and one dies to not have to keep hitting Q to auto attack the next target ?

flat shuttle
#

Theres an option to auto attack after ranged/melee ability.

languid dragon
#

Yah found it !

#

Yty

#

Is there a close mount training spot near lionhold or it has to be one of the major node towns?

languid drift
sinful bluff
#

right now balancing shouldnt be a priority it should be making sure all kits feel good to play and work :p number adjusting mainly comes later after base kits where they all want em

violet lantern
languid drift
#

And I am a mediocre tank in PvP, no doubt

green charm
#

absurdly overpowered rn

languid dragon
#

After the update guys, as a rogue what stat should I be hunting for on gear ? I've heard people in here talk that you should try to spread ur stats out now instead of just going for one primary stat to stack . Can anyone enlighten me on that at all ? So far I've just been looking for things with strength or even dex on it and putting it on

spiral grove
#

It's just what tanks should be like

#

You guys are going based off of 1v1 results when you're gonna have them the least in a big scale fight . You want them to be able to tank vs 10-15 ppl hitting them or still just die like a fly?

#

Cuz I'll tell you now, the latter is not fun.

languid dragon
#

Tanks suppose to be tanks 😂. As long as they not outputting a bunch of damage as well I feel that's what they are meant for @spiral grove

spiral grove
#

Which they don't. In a 1v1 scenario it's just that that mediocre dmg is enough for the hp pools current DPS have

#

Besides the archetype is probably the most boring to play so it's not like you'll see them anyways

brave cosmos
#

Has anyone messed around with health regeneration much in their build? With rividium earrings?

spiral grove
#

Only properly takes affect out of combat not in combat so idk how much use it has really when you can just ration and boom

clever wyvern
elder talon
#

Yep, Tumok weapons would probably be at least tank BIS if they had any other stat there, as-is they’re very middle of the pack despite the high ilvl

crimson fiber
#

The problem I am seeing is tanks use 2 handers. Tank skills need to work off shields and shield stats. Right now shield mitigation/block is trash so most people use two handers even when activating shield based skills. It’s how the skills and dmg are implemented within the class that needs the over haul.

outer sentinel
agile saddle
green charm
#

You can get up to like 25% block chance and it's still useless

#

Until you go over 7.7k hp, then it's marginally better than HP stacking

rigid hamlet
#

#buffranger

blazing bobcat
#

So you're all saying that a tank is better with a focus or a 2H weapon than a shield ?

rigid hamlet
#

I dunno, I currently even run a shield on my rogue :v

#

Just for the item stats

severe dune
#

Also I think block chance is like...pretty dog shit currently isn't it? Idk about the dynamics of high level group play but shields seem kinda low value when not actively guarding

elder talon
#

the only real advantage of shields right now is that tank bis is just to stack hp and the best hp weapon combo rn is a mace+shield, beastwarden’s prod + buttressed shield

rigid hamlet
#

A bit silly

winter spruce
#

Fighter is weak or stronger after the archetype/skills change and statistic on items?

real talon
#

I ran light armor most of P2, and now I'm full heavy. Heavy feels great.

ionic plume
maiden hearth
#

3 heavy mit feels really good

sinful bluff
green charm
#

fighter is cock and ball torture in the water

sinful bluff
#

well stay on the boat and leap onto the enemy boat when u get close enough to whirlwind the fuck out of it lol

coarse scroll
#

Suddenly interested in playing a fighter, no idea why

sinful bluff
#

if aa fighter gets on the enemy boat that be rather devistating :p

coarse scroll
#

For real i highly doubt naval warfare is going to be as developed as other pvp in the game, but that might be my cynicism talking tbf

sinful bluff
#

tbh players shouldnt be able to dmg boats 😛

#

atm boats have no armor so player dmg just melts them 😛

coarse scroll
#

Or at least their damage be reduced. Percentage based? Hmm...

sinful bluff
#

caravasns get a fuck load of armor and MR from components

#

boats dont have components yet :p so they got 0 redction 😄

coarse scroll
#

Yeah we'll have to feel it out when those get released.

sinful bluff
#

like one reason i dont think they should be destroyable by players dmg is you dont have to risk another boat to destroy a boat

#

so you just end up getting people wave assulting boats by swimming at it and hoping somone gets on that can stop it

#

what happened in darkfall boats were expensive so people just wave assulted it by swimming at it and killed the drivers to steal it rather than actualy have a navakl fight lol

rigid hamlet
#

#buffranger

sinful bluff
#

make ranger ranger again :p

winter spruce
#

make fighter great again PES_HmmCoffee

sinful bluff
#

there pretty bonkers atm in small scale, it hard to balance melee for small and large scale without making them broken in small scale

flat shuttle
#

Need dedicated back line squads 🙂 rogues fighters tanks

daring sentinel
#

you could probably make an argument its CC cooldowns are too short 😄

sinful bluff
#

I think the only way to make melee better in zerg without making them over the top for small scale is to give them a defence buff when they have more than X enemies within like 15m of them, however i think that might make large melee bombs rather OP where u send it like 50 at once in a 100v100 :p although i guess that can then be countered by spreading out so they dont trigger the dmg reduction buff as easily

flat shuttle
violet lantern
#

before wanting class balance, we maybe need some real pvp content no ?

rigid hamlet
lament agate
flat shuttle
#

The days of unga-bunga-bonk are over!

lament agate
#

Then they complain they die to bard auto atks

flat shuttle
#

Soon as I saw defensive stats I was like bro everyone gunna be trying to stack strength still and I know it

#

5.5k hp rogue and still crit 2k backstabs like come on..
Bards scare me tho 🙂

lament agate
#

I play bard, rogues still bend me over if they know what they're doing, not too much u can do once u use your trinket

#

if theyre good they sleep dart you and reset then u die in the cc

flat shuttle
#

Yeah i honestly need to duel some. I know you guys have a big burst window with reso stacks (I think?)

lament agate
#

ye we can do a lot of burst, if we land mes dance -> lullaby you're stunned and usually dead, or close to it

flat shuttle
#

So we have to save advantage for the 2nd trinket then huh

lament agate
#

the DR system they have currently tho kinda sucks because if i do the normal combo, my 2nd stun breaks instantly

#

and puts u on both incap + stun dr

past whale
lament agate
#

probably a bug tho, cba to report it

flat shuttle
lament agate
#

if u wanna survive i mean

flat shuttle
#

For real though. I'm just like I want to be in the back line. I aint doing that with 4k hp and 10% evasion

#

Granted, not a ton of people regeared when ttk changes hit

lament agate
#

regearing honestly wasnt that bad, took me like a week to get to a place where im comfortable

past whale
flat shuttle
#

Even greens are okay, like really.

lament agate
#

i only reported it like a month ago

flat shuttle
#

Oh is it like double dipping or something? Or less?

sinful bluff
flat shuttle
#

Rofl

sinful bluff
#

Love that bug lol

lament agate
#

seems to be something involved with rogue

flat shuttle
#

Rogue has an occasional bug with cascade.

lament agate
#

because i never saw those dmg numbers until rogue was added

flat shuttle
#

Weve seen shadow cascade some reason hit 10k+

flat shuttle
#

Yeah like that lmao

lament agate
#

Surely theyll fix it right........

flat shuttle
#

I think it has something to do with dot ticks

past whale
sinful bluff
#

apparently is death mark or something caung the stupid dmg

past whale
#

Mage: Give mage a time warp cooldown where its toggle-able and it takes a snap of their current CDs/HP/Mana/position and they have a 6-8 second window to use whatever they want/move/take damage etc and they can reactivate it to return to the snapshot spot early if they want. If they die in the time warp though they die for real. Allows for the glass cannon style people want to play as mage while also allowing for counter play because you know where they will come out of the time warp at.

Fighter: Look at WoW rage mechanic and figure it out. Stance dancing shouldn’t be punishing. Let them trade having a ranged weapon for doing more in melee/eventually run 2 2Hrs if they wish. If they wanna spec into mobile and bursty let them, just change their sustain. If they wanna spec more vanguardy and take more damage then they don’t get to be as mobile.

Ranger: Opposite of fighter. Can forgo melee weapon for either increased range damage or having further range than other classes (5 yards more or something) so that their identity of being THE ranged damage is there. Different types of traps instead of just bear traps (ice/poison/etc).

Bard: Make song weaving baseline in the kit and more song styled spells instead of dances. I’m a musician not a dancer. Different instruments have different effects. Flutes might allow faster song weaving whereas drums take longer but are more powerful songs. Resonate should be dumped on songs with various effects and auto finishers can be what build them.

Cleric: AOE bubble that can absorb damage for allies. AOE rez for 100 divine power. Blessed weapon heals the user instead of fire damage.

Rogue: Smoke bomb gives LOS and allies inside it gain some evasion rating. Backstab does more damage with daggers (play into the dagger class fantasy more please)

Tank: talent for multiple charges of wall or walls are taller/longer. Large shield akin to Rein from OW that can block incoming damage for X amount or time from one direction. Different banners for damage/defense/utility. Make guard require better timing in blocking attacks but more rewarding so that dodging isn’t always better.

cloud gust
#

I think for mage - I'd rather jus thave more interesting interactions with spells and elements.

past whale
#

Immersion breaking for a mage to have time spells PepeCoffee

cloud gust
#

For a random mage to be able to just turn back time at level 25.

#

Yes... I'm not trying to be another hero.

#

I'm tired of Hero MMO games.

past whale
#

Call it whatever you want but I think that’s a great way for them to keep the glass cannon style they want with mage where both sides have counter play

cloud gust
#

For blink - I'd prefer to have cooldown reduction on succesful spell combos.

#

Or maybe reduce cooldown each time a spell is cast.

#

But to introduce time travel, it just wouldn't fit my personal aesthetic of the class.

past whale
#

I view blink as spacial magic Same concept to me is what I was originally thinking

cloud gust
#

Understanding this is personal, maybe I'd be down with that for Archwizard max level on a huge cooldown.

sinful bluff
#

here a thought on blink what if it just phased you into abnother dimension for 3 seconds doesnt actualy transport u just makes u invisable untargetable and what not but u can relocate during the 3 seconds :p would be interesting sub class option for blink

cloud gust
#

Ooooh.

#

That's interesting.

sinful bluff
#

probaly rogue subtype maybe

past whale
#

Good rogue option as a sub type I suppose

sinful bluff
#

since ti be more like a stealth that u cant be dmg in

past whale
#

I’m hoping Rogue with either summoner/mage gets an aoe temporary stealth for parties

sinful bluff
#

summoner probaly

past whale
#

Like a 4-5 sec stealth for groups

sinful bluff
#

can summon in a dark mist or something that cloaks everyone :p

#

senna from league of legends 😛

#

i will say one thing mobs have some intersting takes on some skills at times that would work with MMO's skills too

past whale
#

Gimme the plants purple petal AOE man. Shit looks so good

sinful bluff
#

summoner/ranger summons the flower mobs as minions

#

drains mana aoe broken :p

foggy kestrel
past whale
# cloud gust That mage gameplay doesn't sound fun to me, and also feels very immersion breaki...

Back on topic: most good mages I talk to complain about the recent TTK changes that they either can’t out sustain any other class or out burst them. This leans to try and fix both while allowing the mage to control which way it goes. Longer they are in their whatever you wanna call it the more damage/sustain they are creating or they can go the route of dumping all CDs and then stepping back through early and dumping another round of CDs to try and finish the fight. Counter point to it is the opponents know they window of the spell and exactly where they are gonna come out of it at for easy cc setups or can kill them in the window regardless. That was my main idea for that spell instead of the cliche ice block type stuff we always see with wizards

sinful bluff
#

thresh lantern ability would be intersting on a cleric maybe too, throws and interactable object that pulls an ally that clicks it to the cleric provides a shield too

past whale
#

Give clerics leaps of faith. Lemme pull some dumbasses out of danger

sinful bluff
#

it the reverse of the wings of salvation :p pulls somone out of the shit show they put themself into instad of cleric charging in to die too :p

cloud gust
past whale
#

Sorry. Good pvpers I guess ?

cloud gust
#

The good mages are still playing the game and pushing the class - the others ... are complaining and quiting.

#

In my eyes.

#

Sorry - that's me venting.

past whale
#

I mean idc really just was an idea for an ability. Mages can stay meh in small scale for all I care

#

Still kings of ZvZ

cloud gust
#

But to actually push in on your interesting and friendly convo.

#

When I play my mage in 1v1 for example - the issue is always that I don't have enough control.

past whale
past whale
cloud gust
#

We actually have plenty of ice spells but... it's just the control is super weak.

past whale
#

And give them a damn counterspell not on the GCD for Christ sake

cloud gust
#

Like... a fighter shouldn't be able to just blits or jump out of frozen.

sinful bluff
#

tbh counterspell off global cooldown could be a thing for subclass specilisation thing

past whale
#

Blizzard useless outside vans and bosses. Magma field and ball are just filler/space makers now

sinful bluff
#

Archemage gets duel cast "{ can cast certain instant cast spells while mid casting other skills 😛 kinda like how the ranger marks unction

cloud gust
#

Shell (Mage Shield) : Give our shield elemental effects that apply to attackers, also maybe make it so there san effect when the shell expires.

Blink: Add weaving so that mages can do certain things to reduce the cd on their ONLY escape

Chill: Give mages a special version of chill that prevents DR and maybe has increasing intensity.

past whale
#

Rather them delete firebolts and just have fireball be the main fire spell or at least give the other two elements 3 little spells. 3 sparks for lighting. 3 ice lances for frost

cloud gust
#

I think we should have both firebolt and fireball.

past whale
#

Snare and chill being on same DR was a crazy decision I can’t lie lol

cloud gust
#

They are both useful in different scenarios.

sinful bluff
past whale
#

Need mages to get meteor and the earth magic that was showcased before

sinful bluff
#

maybe with specilisationsd :p

past whale
#

Earth magic is hella weird though imo for mages to have. Just my 2 cents

sinful bluff
#

mage/tank get earth magic

cloud gust
#

Yea or Mage Tank

past whale
sinful bluff
#

mage ranger feels like a druid playstyle maybe nature magic 😛

past whale
#

More vines/poisons/etc

cloud gust
#

Ranger having earth magic imo sucks

#

I'd rather rangers be purely phys.

sinful bluff
#

its not realy earth magic its nature

cloud gust
#

And they can augment with magic.

#

I consider those the same.

past whale
#

I love it personally. Because when you say Ranger I think of Aragorn who was out there fucking with herbs and knowing every plant etc

sinful bluff
#

Well most old school ranger had nature magci tbh

cloud gust
#

Yea but he didn't do magic with herbs.

#

He used them physically.

sinful bluff
#

everquest rangers had druid spell, DnD nature spells, pathfinder had nature spells too

cloud gust
#

Like lacing arrows with herbs is dope.

#

casting vines - that should be for ranger mage

#

Those games had limited classes.

past whale
#

The fact rangers don’t have poison baseline kinda weird PepoG feel like both rogue and ranger should’ve had it baseline

cloud gust
#

^

#

10000%

past whale
#

Makes so much sense for rangers to have poison arrows

sinful bluff
#

tbh rangers should have a couple melee skills in there kit too atm there archers not realy rangers :p

cloud gust
#

Different kinds of poisons too

sinful bluff
past whale
cloud gust
sinful bluff
#

rogue+shortbow take most of the right side skill tree and it feels 100% better of a ranger playstyle than the ranger atm

past whale
#

I want them being gigga bow boys with traps/roots/etc

sinful bluff
#

traps are useless cause there so easy to see and everyone basicly immune to roots 90% of the fight :p

cloud gust
#

ropes

past whale
#

When specced into fighter they become strider right ? Aka Aragorn so I’d be down then for them to have melee stuff

cloud gust
#

Roots

sinful bluff
#

and they can be charge over and asll that too

cloud gust
#

hunting/naturing stuff.

past whale
#

Traps should 100% not be visible to opponents imo

#

Or be barely visible

cloud gust
#

Yea - I think rogue stealth is awesome.

past whale
#

Maybe have them do the 2-3 second set up and it’s visible but once it’s active it’s not seen

sinful bluff
#

personaly i would change vine field off being a root (To strong in large scale) and make it a AOE mobility disable spell prevent any movement skills with a passive upgrade where any movement through the field does dmg

cloud gust
#

I love how there's depth to it.

#

Keep that philosophy in with the traps.

#

I like you guys ❤️

#

Good ideas.

sinful bluff
#

ranger/summoner gets traps that spawns spiders or snakes when walked over 😛 WoW had one of those was funny watching like 20 snakes chase somone when they walk over 4 of them

past whale
#

Rangers air strike sucks
Mage blizzard sucks
Fighter blood fusion or whatever drains momentum too damn fast
I want clerics ultimates to be some gigga aoe heal or protection

#

I wanna see my clerics summoning the holy mofo spirit out there

sinful bluff
#

ranger airstike only useful to make disengage do cool things 😦

#

climbing the windmills in town as a ranger was quite entertaining now rogues cheat =with it

past whale
#

I want tanks dropping banners and using walls for spacing and diverting damage more to them/giving absorbs

#

Hopium is that guard eventually doesn’t suck and we can get some sort of parry or riposte in the game for melee as well

sinful bluff
#

Cleric should get prismatic beam but healing verion :p

past whale
#

Better timing on active guard = more or all damage nullified. Just can’t have it where holding it down perma is BIS

sinful bluff
#

kinda like moria from overwatch ulti :p

past whale
cloud gust
#

Tanks def need more group buffing.

#

A horn would be awesome.

#

Banners would be awesome.

#

(more) Battle Cries would be awesome.

sinful bluff
#

honostly think tanks need like a dome they can cast that reduces AoE dmg or omething for puhing through choke point in largecale might be a more end game thing though not realy a pre 25 sskill

past whale
#

Also want tanks to have an AOE style grapple even if its just limited to a few ppl

cloud gust
#

Idk about that but...

past whale
sinful bluff
past whale
#

Let tanks grapple friendlies to safety smug

sinful bluff
past whale
#

Also please make it so gambit stops going on CD and taking my HP but still letting the target die. Thanks angrycat

sinful bluff
cloud gust
#

I think a lot of PvP games can learn from Leauge tbf.

past whale
#

Dual purpose. I can bring them to safety or you’re coming with me into the fray PepePepW

cloud gust
#

Like - Thresh, Braum, Leona all great tank abilities.

sinful bluff
cloud gust
#

Fighter = Olaf.

#

Let's go.

#

I wanna play Olaf in an MMO for sure.

#

That would be peak PvP

past whale
#

Gimme this

#

But with all elements

sinful bluff
#

make him a necro type boss that summoner minions each time the minions get kill he absorbs the souls making him stronger, you gotta destroy the lantern doing so will spawn a spectrial cload circle around the areana which blocks people from coming inside so u need to be within the circle when lantern break or be locked out side

#

and have the spirits lash out of this wall doing line aoe dmg that players need to avoid

spiral grove
#

Tank buffs when?

spiral grove
#

big W

#

Thresh was one of my fav champs

#

the outplay potential

#

was hawt

astral flame
#

i think clerics should be able to heal the undead enemies and do damage to them.

languid bronze
rigid hamlet
#

Can we talk about ranger losing RANGED fights to every class besides maybe rogue?

#

Fighter just wins by auto attacking with lifesteal+attackspeed, mage obviously just deals more dmg and shields, cleric outheals, bard does more dmg and sustain, tank - tanks it

#

We need some kinda buff for rangers if no enemy is in melee range to give them an edge in ranged fights, or rename the class

#

Class rename suggestions would be "Vine Field" or "Trash"

#

build up attackspeed in combat every second while no enemy is in melee range up to X stacks, lose them if an enemy gets close

#

and give rangers more range than other classes, atleast like 5 meters

green charm
#

Bad ranger detected if you're losing fights to fighter in this patch

#

Ranger do need a buff tho

plain grail
#

When we are able to pick a second archetype are we stuck with that choice or can we change it?

lament agate
plain grail
#

Ok, well guess that is ok

#

Maybe have a quest line to change

sinful bluff
ionic plume
zinc sierra
rigid hamlet
#

if the fighter just auto attacks with lifesteal, dodgerolls your abilities and uses the attackspeed buff then it's depressing

green charm
#

kite like kiko does

#

fighter has SHIT mobility

zinc sierra
rigid hamlet
#

the fact that a fighter can just lifesteal twice with the cooldown reset and can jump a mob to completely reset the hp even if you kite makes it very hard

green charm
#

at the same time, if you dodge roll away on their one mobility skill

#

their options are very limited

zinc sierra
rigid hamlet
green charm
#

never works out that way tho

#

and if you have slightly different elevation they will just shoot way past you anyway

rigid hamlet
#

A good fighter won't jump you without getting their passive up

#

I really don't think equally skilled ranger will beat fighter just cause of the option to fully reset your hp on mobs in like 3sec

#

now if you have a bard who dispells the fighter then they are completely lost

green charm
#

it's not that potent anymore

#

unless you're letting them get like four mobs in the middle of the fight

rigid hamlet
#

well, it's not about letting them when they have lifesteal up, it's either trade or keep distance

green charm
#

realistically they can't hold on to lifesteal unless they're pooping on you

#

you need to be agro enough that they're pressured into using it

rigid hamlet
#

agro ranger means stand on 30 meters and pretend to deal half as much damage as a mage

green charm
#

no need to be so doomer

rigid hamlet
#

well, I'll keep asking for ranger buffs and abilities that channel faster than 3.8 sec

green charm
#

no way is your snipe 3.8 sec with shortbow

rigid hamlet
#

3.2 is still horrible for standing still

#

Like you can tab out and switch music during it, that's bad

green charm
#

i agree that snipe is dead

#

but 3.8 is egregious

rigid hamlet
#

that's the default time

#

and you can't even slow walk during it or anything

#

people probably regen enough stamina to dodgeroll it for free during the channel time

green charm
#

not quite

#

I would like to see snipe increased to 800% though

#

or given an aoe explosion

rigid hamlet
#

800% would just be a boring nuke, boring to play for both sides, just rework the ability completely

#

Slap a bomb onto it which triggers the next time you damage the target, sure

#

still need a lot more tho

rigid hamlet
#

#buffranger

sinful bluff
sinful bluff
deep loom
#

if u think u can win duels against good fighters then u havent played a good one yet 😄

green charm
#

you can easily make up the lost damage elsewhere now

green charm
deep loom
limber grove
#

How is Fighter now with the TTK changes? Better place in PvP?

green charm
deep loom
#

have u even played after the TTK changes in general is the question

green charm
#

you must be on lotharia

#

no clue

deep loom
#

cause u seem to be completely clueless

deep loom
green charm
#

took you five minutes to write that?

#

pipe down chimp

deep loom
#

eh?

green charm
deep loom
#

deranged

limber grove
#

TTK is too long in discord PvP, need to shorten it....

zinc sierra
green charm
#

I will only reply to vyra players from now on

deep loom
#

yeah thats the only fighters u can beat i suppose.

#

so better sit in your bubble

rigid hamlet
deft finch
#

anyone got recommended gear i should go for on fresh start for tank?

spiral grove
#

Any info on tank rework finish date?

languid dragon
#

What do you guys feel is better in 1v1 right now after the rework , fighter or rogue ?

cloud gust
#

I’ve lost to other classes on my fighter.

languid dragon
#

How's fighter feel after the rework.? I'm still figuring stuff out right now. Have lvl 9 rogue atm . But no direction really as far as what gear and stuff to be trying to get . Still veryyyy early for me

flat shuttle
#

Id say rogue is a lot better, but requires higher than normal skill cap imo.

languid dragon
#

Yea I can see that . Gotta keep track of ur advantage and lots of buttons to press .

#

That's my take so far at lvl 9 anyway lol

#

I wish u can make the buff icons bigger and hide some of the more useless ones

flat shuttle
#

Just practice different variations of advantage gains.
You can have abilities loaded essentially to give advantage back.
Can actually get up to 5 advantage backstabs lol.

languid dragon
#

Right now i only see two ways ti get advantage. One from stealth and one from the acrobatic leap i think ? I'm at work so trying to remember . I don't think right now the stacks of advantage give me the backstabs tho. Maybe it's higher level I get that?

flat shuttle
#

A full flurry combo will give advantage, fully stacked sap will, feint > weapon finisher, a shadow step from over 15m, going cloaked.
Definitely a few options 🙂

languid dragon
#

Ahhh yea feint with the combo finisher I remember reading that. I have trouble seeing when I actually do the combo finisher? Like how do I know when that procs ? @flat shuttle

flat shuttle
#

More just have to pay attention to your advantage bar.

cloud gust
#

Rogues got nerfed, especially with advantage generation when they removed it from smoke bomb.

flat shuttle
#

I hardly see the smoke change as a nerf.
Now I have multiple opportunities to restealth in combat aside from the 1.5min CD umbral.

cloud gust
#

If stealth wasn’t broken I would agree

languid dragon
pseudo plover
#

Any good Spot to get Rogue gear?

flat shuttle
languid dragon
#

Jesus i didn't know that 🤦🤦🤦🤣🤣🤣 tyyyy

languid bronze
rigid hamlet
languid bronze
rigid hamlet
violet lantern
spiral grove
#

yeah I'm asking about the tank because it was announced, got a problem with that?

#

Fking weirdo, ignore it if you can't handle a question

glad cloak
spiral grove
#

I did and my conclusion is you're hot shit. now stop @ing me, you NPC.

violet lantern
#

ok simple-minded

spiral grove
#

Yes :) keep things in life simple.

warm hemlock
spiral grove
#

Ty Shadow

rigid hamlet
#

Steven if you read this then please tell the person who made rogue to take a peek at ranger

green charm
#

sadly they have now killed raven mark

#

it's over

spiral grove
green charm
#

damage removed

#

it now does exactly what the tooltip says

#

taking it from niche to worthless

agile saddle
green charm
#

yeah it just needs a good tooltip now

languid dragon
#

Guys does the lvl 10 gear u can buy with citizen bucks , are there different options of gear in each town ? For example I'm in Winstead and all the vendor has is heavy armor lvl 10 gear for sale

sinful bluff
solemn tangle
#

when are we going to get a dark caster/warlock with dot type

spiral grove
#

Tank rework when

clear lynx
#

What's wrong with tank?
Seems to be tanking just fine for me as a tank

#

No damage, but i only argue that it can use a mana boost.

#

And if grapple had 2 charges

languid dragon
clear lynx
#

Good Luck citizen
I have not had a town/Citizenship in a month

clear lynx
# languid dragon Why?

I been working towards leveling up Squall's End.
Added Bonus: I don't get into node wars if I am not a citizen

languid dragon
#

Game down for anyone ?

uncut thistle
#

Is "Off Balance" mechanic still not working?

calm juniper
#

are players supposed to see the rogue stealth cause im finding that the steath really isnt fully stealthed

flat shuttle
crystal brook
calm juniper
crystal brook
empty pewter
#

Can I play bard without the book? Like use a bow instead?

past whale
#

Wand/focus, longbow, shortbow, book all options

empty pewter
#

Good, i hate that thing.

past whale
#

Take whatever is highest power generally at the time while leveling but Wanda/focus and LB are the top options and it ain’t close

tight portal
# clear lynx What's wrong with tank? Seems to be tanking just fine for me as a tank

Grapple still has a high failure rate
Charge: Knockback talent literally doesn't work
Absorption Field is 15% shield and falls off the second you step out of the circle and cannot be regained as well as preventing other tank shields from being used.
Wall is tiny and people can just spam jump and fully cast over the top of it
Aegis/Protect need a damage reduction mechanic to ever be really impactful
Ground Pound is supposed to have a mechanic that launches players and makes them take 25% more damage it does not
Ground Pound has the same CD and a CC effect like Mage Cone of Cold but has a courage cost and is 20% of the size
Threat is a meme mechanic due to how it functions off of Intim/Taunt and max HP
Grit costs so much courage 95% of tanks are just not pressing it as it doesn't provide enough use over Slam/GP

clear lynx
#

Okay, so maybe there's a couple things that could use some love 😆

forest crane
#

I havnt used grapple hook at all cause I've heard it do t work very well but last night I was with another tank and he was using it pretty effectively made me want to start

forest crane
languid bronze
# forest crane I havnt used grapple hook at all cause I've heard it do t work very well but las...

I have noticed several improvements for Grapple in PvE situations over the last month or so. It's fairly rare that it doesn't manage to drag a mob in and it's always when they've been dragged over deep chasms or other very disrupting pieces of terrain.

Now I've even seen it go off twice, if the first chain-throw didn't manage to drag the mob. I don't know what they're doing with it on the back-end or in the shadows, but it's working quite well for PvE.

hearty drum
#

Why does cleric only hve 3 damage abilities? Can we get maybe a stance that lets us change some healing abilities to damage abilities for solo play? Or some dot mechanics?

meager shuttle
#

use ranged weapon and apply bleed or burning, there ya go

languid bronze
#

I heard Whipping was fun. Never got to try it 😦

elfin coyote
high matrix
languid bronze
# elfin coyote whys book worst option

I would also like to know. I enjoy when it's explained why something is good or bad - been to enough echo-chambers to just blindly go along at this point >.<

languid dragon
#

Fellas , how is the tank damage in this game ? Doable to do solo content or nah ?

languid bronze
#

Go try it out.

sly kite
hearty drum
past whale
# languid bronze I would also like to know. I enjoy when it's explained why something is good or ...

Book only becomes better when you have 5 or 6+ mobs iirc the number due to the AOE finisher. Bards utility is all based around resonate stacks be it damage/mana/health whenever you consume resonate stacks. Shortbow/wand are fastest for consuming it and wand has good argument for being used and is better for 1v1 duels imo. Longbow while slower than those 2 is still faster than book plus has longer range/able to stack wounds allowing you to poke and use res stacks from safety in larger fights.

#

While leveling it’s legit whatever gives you best stacks but for PvP I’d recommend LB/Wand > SB/Book to other bards

rigid hamlet
#

:c nerf bard dmg

sly kite
#

and those arent even in the game yet

cloud gust
#

Are there any tanks that are willing to help me understand the class?

fickle pulsar
empty pewter
#

As a Bard, what artisan gear should I get? I saw a post saying art gear stacks stats for combat. But I can't find any sites that show all the gear.

stiff nymph
#

Def get the Bardisan gear

empty pewter
#

Is that sum sorta Bard joke.

lament agate
#

just look on codex and see what stats u want.

empty pewter
#

ty

lament agate
#

farmer might be pretty good now too, extra 700 hp if u get full lego gear

#

and u only need 1 prof

cloud gust
tired hornet
neon hawk
#

how the rouge class. i havent seen to many youtube videos about them are they underpowerd or something or just difficult to play?

royal token
#

It’s fun if you’re playing rogue in small scale PvP. But that’s about it.

#

You have more desirable lineups for large scale PvP, and any PvE. Fun to play though

agile saddle
#

they have a high skill ceiling

neon hawk
#

hmmm how do they compare to fighters i played figher and cleric in phase 2 and enjoyed them but kinda want to try something new for the fresh start

agile saddle
#

better single target damage
really good at killing magic classes

tall heart
forest crane
#

Is there any rumors on summoner timeliness?

uneven zephyr
sinful bluff
#

before august

sinful bluff
# neon hawk how the rouge class. i havent seen to many youtube videos about them are they un...

Please follow me on other platforms: https://linktr.ee/zybaktv
Song 1: https://youtu.be/uKHYij_2Kkg?si=3ziaqyW420ysRRV6
Song 2: https://youtu.be/wx4DfHW0WtM?si=m7OFOJ9GJJ53vcfE

It's hard to believe the Rogue launched almost a month ago. Time flies when you're having fun. I LOVE THE ROGUE CLASS!

#ashesofcreation #mmorpg #mmo #mmorpgpvp #rogue

▶ Play video
real talon
cloud gust
#

Are there any tanks willing to jump in a voice chat?

I’m looking to pick the brain of an experience tank. PvE & PvP.

Thanks ^_^

versed viper
grave jungle
#

PvE - They're a tank. Dont do much damage.
PvP - They got good armor/defense. And can hit decent vs light and medium armor

rigid hamlet
#

How about we do a sneaky ranger buff before the new server starts

ionic plume
sinful bluff
umbral seal
#

Give rogue actual stealth.

agile creek
#

rogue stealth is broken. rogue burst damage was nerfed into the ground.

#

the mobility abilities commonly fling you away from your target

#

needs significant improvement.

pallid ibex
#

Rogue is really fun but a lot of location issues with abilities.

E.g. I was flying around 2 days ago due to Rogue Ability interactions with other classes in pvp

lime bridge
#

How is the Ranger doing these days in PvP? I haven't played in the last 2-3 months.

gentle panther
#

Did they say which patch was 2h weapons? I heard something vague then lost it

languid bronze
#

They said they might hold off with it until P3

plucky ridge
#

tank fix when?

vale saffron
# plucky ridge tank fix when?

Depends what you mean by fix. They said on todays stream they're not going to do major archetype changes until the Summoner is released (sometime before August)

#

But minor changes like bug fixes and number tweaks are possible

plucky ridge
#

I mean look how many tanks are in game... tanking is not very fun right now, for the bugs to core changes that they applied.
While I domt think tanks should be the strongest they need to feel like they do something and currently a fighter can kind of do a tanks job no problem and this is kind of sad. (I think fighters have some problems 2 but Im a tank main so I will complain about the things I have the knowlage to do so).

Guess Im waiting for the summoner now

cloud scarab
#

guys any rogue enjoyer to tell me how it is to play it?

clear adder
#

High skill ceiling

#

Recently got big nerfs

agile saddle
clear adder
#

And stat rework also made their main weapon choices kind of dog

#

They also still haven’t fixed dagger animation speed

#

So it does way less damage overall then other options

agile saddle
clear adder
#

It’s slower to do a dagger combo then any other weapon

#

For less damage

languid bronze
#

The animation itself looks awesome, though

clear adder
#

Yeah but it’s dog damage

languid bronze
#

I know

wanton creek
#

so is fighter > rogue now? i'm rolling away from mage wanna play a diff class this time

neon hawk
#

I feel the same. I know fighter is the more optimal choice for solo pve but rogue does look fun

verbal osprey
#

Was excited to hear Steven has Bucky looking at skill trees. Establishing ranks per active abilities… starting with cleric.

Hopefully that lends itself to more variety of useful builds (instead of everyone speccing the same). It certainly helped shape different builds/specs in Shadowbane.

verbal osprey
gentle panther
sullen verge
flat shuttle
#

think hes more referencing you can get tripped out of hook, sap consumes the poisons, and stealth is easier to detect now

sullen verge
#

I played after the first big rogue update, which did the hook animation and sap consuming poison. It also added a stealth level debuff when using dash or sprint.
Haven't played in the last 2 weeks, was wondering if there were additional changes I missed. Stealth didn't seem impacted PvE that patch, though didn't do much PvP testing.

flat shuttle
#

Stealth super meh in pve anyways. Especially when solo lol.

sullen verge
#

? I found it did its job. Mobs weren't seeing me. Let me pick what I wanted to attack without getting random agro from other things

flat shuttle
#

I mean the part of the kit using stealth to gain advantage. Mobs would just reset

sullen verge
#

Stealth in combat worthless, yeah

flat shuttle
#

and guile

sullen verge
#

smoke bomb + stealth while solo is to get away

flat shuttle
#

half the time doesn't work on like skeles and beetles lol

sullen verge
#

Stealth solo PvE as an in combat ability is definitely worthless.
And yeah, some weird AI bugs make some mobs not loose agro when stealthed.

But as a utility abilty, stealth is super worthwhile solo.

#

And with the reduced proximity requirement, it is fairly easy to dash away and use it to break combat.

flat shuttle
#

yeah certain times its very useful, wish I could take full advantage of the kit in pve, but it's all good ^^.

sullen verge
#

Maybe different perspective, I see stealth as an out of combat ability. That you can use it in-combat in a group with the reduced proximity now is just a bonus. If you use stealth in-combat solo PvE, I'm not sure what to expect other than that the NPC would reset.

jaunty bone
#

im also wondering how the hunter is since the rework? Are they better or worse?

trail moat
#

?? @mighty nimbus @winged plank

clear adder
#

Kaspersky 🤮

#

Imagine using a malware as an antivirus

vapid parcel
#

Hey guys, sorry for the bother. Took a break from Alpha and am coming back for the fresh start. Curious on if the staff is now back in the game?

flat shuttle
#

No staff.

vapid parcel
#

@flat shuttle Thanks very much.

stuck shoal
#

Summoner delayed? i thought it would be Start today?

long python
#

Hey guys which class do you think have the fastest potentional to level up quickly solo?

toxic ridge
untold onyx
#

any recommendations for a first archetype to check out? i'm new to this testing journey - i will likely be mostly playing solo unless i find a group to hang with

raven garden
#

Is the 2hd spellsword "good" for pvp use on mage?

main crest
#

imagine paying 250 dollars to play, and all you can do is getting error codes while all your friends gets to play and level.. FIX THIS ERROR CODE BS. or atleast resett servers so everyone gets a fair ground to start levelling with friends. @mighty nimbus

stuck axle
#

well this test has been an ultimate fail we cant even play at all

slate linden
#

🤷‍♂️

neon hawk
stuck axle
#

i mean at this point we might as well delete characters and start over in a week

teal tusk
#

yeah, well you bought the game knowing it wasnt a full release.

versed viper
#

guys this is what testing is all about - finding bugs and other issues and getting them fixed

#

it's not going to be a smooth ride

modern aspen
#

Having issues with cleric heals not healing who I’m targeting. Neither is flagged or debuffed in anyway. Heals are flashing as if they’re doing something but not registering or showing any numbers.

cloud gust
#

Does having a shield out change my stats on a tank?

#

Or does the stat apply even when I have my bow out

brave egret
cloud gust
#

Does having a shield out change my stats on a tank?
Or does the stat apply even when I have my bow out

green charm
#

Shield useless

thorny gull
#

Hi, does the wand richochete? or only the spellbook?

versed viper
#

No wand is single target.

thorny gull
#

dam, as a mage. whats best for pvp and pve? im gonna go with spellbook, or wand is better?

umbral seal
#

daggers still suck 😂 and still defaults to range attacks in melee range when bow is your toggle. 😂

balmy oasis
#

Just coming back to alpha after a bit of a break. Debating leveling a fighter/ranger. Anyone have suggestions on which to pick?

next kindle
#

Whats the go to weapon combo for rogue atm? Coming back to the game after a long time

sly kite
#

2h sword and bow

next kindle
#

fr?

prime stone
#

Anyone have a good alternative keybind for target self? F1 seems a bit out of the way

civic zenith
#

Is there any penalty on using heavier armors? As fighter should I run heavy?

umbral seal
civic zenith
#

Ty

#

WHat are weapon combo attacks? How do they relate to the finishers like bleed/stagger?

umbral seal
#

auto attack something without using abilities and you'll understand

civic zenith
#

Oh ok, makes sense

lyric cedar
#

as a ranger should i be marking my targets with that right click mark thing?

foggy idol
#

what would be the closest thing to a death knight with DPs that heals you

tough bear
foggy idol
#

so no real way of making a fighter that heals itself with DPs?

tough bear
#

I haven't seen it
But might be?

neon hawk
#

how is everyone finding the rogue? i tried it up to lvl 9 earlier but im not sure if the movement is just lagging due to servers but it doesn't feel great

polar sandal
#

tbh i find it hard to play due to the movement, sometimes it stutters and there is a lot of movement overall

#

do we know yet how the second archetype affects the spells?

vale saffron
polar sandal
#

sorry im not that familiar with maim, the wiki also doesnt have info on how it affects the spell. Do you know what's the change?

dusky forge
versed viper
versed viper
#

it looks like maim goes from a melee cone to a projectile with the talent upgrade

ruby pebble
#

It's ok I continue to make that same mistake

foggy idol
brave cosmos
quick mesa
#

first, were in an alpha... some people expect a beta where nearly all is functional... some stuff thats already there is turned off, and so on... but for clerics, healing works fine, havent been in groups so far to try area

#

but healing other people works fine even outta groups

#

and, shame on me, im a mouse clicker... own layout and so on, im used to it... rightclick for target self is great as healer

#

and for archetype, cleric works great with spellsword, shield, spellbook and plate for solo stuff... like before

upbeat forum
daring sentinel
hollow surge
#

I'm bad at making friends, do y'all think there will be more demand for Bard or cleric in groups?

agile saddle
hollow surge
#

That's a good point thank you

zinc sierra
still bay
#

At least for chain pull the mana regen is mandatory imo

agile saddle
ionic plume
#

Tanks got a buff @spiral grove

#

grit last longer

#

and only need to cast once

#

no more stacking

#

more damage also

ionic plume
#

Im fairly new to tank so havent noticed anything else yet but having press grit only once every 20 seconds is nice

lavish walrus
#

I just started playing and was wondering what the best weapon for the bard is? I start with a book but I noticed people in streams using a bow

hard fog
#

There is spellcaster bows so you can build your bard however you want to

lavish walrus
#

ah nice, ty

silk dirge
#

I prefer short bow to trigger the resonance stacks quicker, but like above said, there is choices so play how you want ✌️

spiral grove
#

Thanks but it feels a bit troll 😂

cloud gust
#

Curiouys why they buffed tank grit

ionic plume
cloud gust
#

Meh

#

Rather not have it

#

Prioritizez lazy gameplay.

spiral grove
#

😂 How's it catering to bad players when the only difference is how often you spam it?

#

You are trolling If you think keeping grit up takes any form of skill 🙃

cyan patio
#

As a bard how do I use Fierce Wit, is it a skill or a passivew. I cant drag in onto my action bar

magic dust
#

so as a cleric, what kind of weapon and spells should I use when I find myself needing to gring something solo?

umbral seal
#

Fighter buff yet? pokes Izzy

north creek
#

Short bow or long bow for rogue?

spiral grove
#

get outta here

maiden hearth
#

The fire one is pretty self explanatory so I won’t talk about it

agile saddle
#

I kinda hate the current cc system
Mobs become immune to cc far too quickly

umbral seal
#

daggers still suck btw.

north pagoda
#

@umbral seal 2h bis for rogue?

magic dust
#

can any melee weapon apply burning? (similar to wands)

clever forum
#

any cracked rangers got a good pvp build

delicate charm
languid bronze
#

the change to Grit was amazing. I actually press the button now \o/

umbral shale
languid bronze
#

From 10% health to 5% wasn't too bad. It still works very nice but makes you want to press other buttons for aggro

delicate charm
#

Reflect only using base block value but not allowing you to block with your shield for additional block kinda hurts, it really should stack

languid bronze
#

agreed

delicate charm
#

and, hitting block cancels reflect, another bad move

languid bronze
#

probably because you already have the shield up

delicate charm
#

i'm a "hold the block button" not a "tap the block button"

#

so tested, pop reflect, hold shield holds the shield but drops reflect

#

otherwise, something doing a 1,2,3 hit and being trip immune, i want that shield up for the next 2 hits

languid bronze
#

Reflect could be interesting if it stayed up for the duration (unless cancelled) but only reflected the first hit

delicate charm
#

instead, have to hold shield down for big hit, then pop reflect for a small hit

#

and how close to the impact you have to be to get the reflect damage + trip off rather than just the mana and or block is pretty dumb.

languid bronze
#

just gotta iterate

delicate charm
#

i like the premise and the usage, it can just use some tuning

#

i just REALLY want that sheild value added in, for sure

languid bronze
#

getting some baseline block-chance in at all would be pretty sweet