#alpha-two-archetype-chat
1 messages · Page 15 of 1
Or maybe tank.. we never have enough of those
Yeah they really need to change xp to not be based on mob hp
It just really incentivizes grinding against boring tank mobs
was soloing 3 star tank mobs in highwayman for rogue xp last weekend :p was stupid was like 60k xp lol for something that did no dmg
to be fair i picked rogue too as a replacement ranger since they kinda fked rangers over imo (well mage 2.0 that not as good as the original)
a mage isnt a tank, why taunt? and isnt lifesteal physical damage, wouldnt a mage need spellvamp or something? also doubling blink distance is absurd lol, but even if it was doubled youd need to use it multiple times to get from win to halc...
I figure adjusting a skill is easier than making a whole new one with its own set of bugs and issues lol
This can't be more real. You'll start seeing this when you equip daggers while using your bow as your main autoattack type. Use a melee ability in melee range on your target and see your rogue still prioritize bow autoattacks over dagger autoattacks.
Another reason why Greatswords are just...better.
New to the game and I have some time before a3... What level is a good level to get a decent feel for most archetypes?
Guess I got some grinding to do! 😅 thank you!
15 probaly the lowest level to see how a kit runs u get a few end skills so u can try some combo together with them
i wouldnt recomend tank or rangers either atm they probaly have the weakest kits/most issues the other seem to work well though, dmg might be lacking atm across the board potentially after stat changes that still need some minor tweaking although only had 1 weekend to test those changes so far
What issues does Ranger have
mofos just got reworked and are still arguably 2nd best damage dealer in the game and 3rd is not close
Also tanks are chads right now with the stat change
in essence the class isnt a ranger it a mage it plays and feels like a mage would play like so if ur looking for a ranger play style
What about it isn’t ranger to you? I think I’ve read you want it to have rogue level mobility but might’ve been a diff person
tank is frustrating to play from what ive heard and seen people complain i do not base thing on power of the classes atm its how there kit plays/feels i dont care bout dmg output because were not at that stage of balancing
ranger dont fight with toggle walk on the whole time
99% of tanks are shit at the game tbh. But when you face a good tank you’ll know why they are strong in the right hands
the 2 kits i see the most complain about on how they feel to play has been tanks and rangers i can agree with the ranger it has 0 class identity and plays just like mage would with less mobility and utility
@hybrid venture @unkempt badger @ashen anchor some tanks you’ll wanna watch play if you ever wanna learn tank. Legit make the class look like hero classes
ranger also typicaly have access to melee skills aswell in pretty much every game aswell what we have is more of an archer than a ranger :p
I for one love that 
If I wanted to melee I’d just go fighter or rogue
rogue and fighter is melee with a side of range and ranger tend to be range with a side of melee
Same shit in wow. Ppl wanting to make a ranged class melee 🤮
they should have like 2-3 melee ability in their kit thenrest range
Rogue/Fighter just different flavors of Ranger tbh in PvP
see them with bows out more than melee
A new person walks in and you're telling them to not play this or that. 😬
rogue with a shortbow feel more rangery than the ranger which is what im currently playing :p
Shortbow in PvE with arrowstorm weapon talent felt so good
shame it lost 1 third of it dmg :p
2 thirds
they kinda removed everythign that made shortbow ranger viable with the rework on rangers
I will agree that Ranger needs more mobility with skills, should be obvious to let you spend a talent point to let you snipe and move with it but nerf the damage a little
Traps are also useless 99% of the time
ranger should be more single target dmg and slightly lionger range for idenity, and mages should be more aoe in the way the kits work to make the 2 range dps feel different
traps and root (in small scale) typical feel bad since u have the same range as the person u root so they just shoot u back anyway
only saving grace for ranger atm is zerg rtoot is kinda OP but i think it need 2 be changed/nerfed
I’d like both to be able to spec AOE/ST eventually. Ranger raining arrows down in aoe or doing massive snipes/headshots more reliably. Mages with stronger blizzard/meteors/earthquake style stuff for aoe
Root nerfed? 
I honostly would change root to work like caltrops (when casting) that skill feels so nice using compared to ranger root, but remove the root and have it be a field that prevent any mobility skill/dodge skills while in it and then have a passive that makes tasrgets take dmg when there walking through it
Yeah imma disagree
rogues need a bit of a counter with there hyper mobility
Ranger supposed to be part of nature and being able to summon roots was very cool to me
it still a vine field it acts as difficult terrain kinda thing slow/stops mobility skill in it, but passive upgrade gives the vines brambles which casue dmg when moving through it
Rogues unless very good players are useless in 10+ player PvP scenarios
im just saying it clunky to cast compared to rogues caltrops so what ever they done with caltrops cast should be applied to the root so it feel smoother to cast
I find roots less clunky
i fine it clunk personly caltrops so smooth to use
Caltrops even with smart cast was so clunky but I haven’t touched rogue since I leveled it to 25 really
Grapple animation being instant felt good I guess in the new patch
feign has a better disengage than ranger too ranger one feels floaty and slow in comparison to the disengage on rogue feign when ur in melee
i think it feign the gap closer they have that then can be used to jump back
If traps were actually reliable and air strike wasn’t arguably the worst ability in the game I think Ranger would be in a near perfect spot
ranger disenage feels like it sprint speed in it animation :p
needs less walking in the kit snipe fine but rest of the skills should be toggle walk activated 😛
If we nerf roots though that would make rangers not the best mayors
so fuck it. Nerf roots
ranger spose to be dexterious and somewhat swift movement and things so playing toggle walk doesnt feel right for them
i think root need to be changed cause ito strong ZvZ and give them power else where like longer range for class idenity
and snappier disengages (like rogues one)
and less slow on skills
Roots is one of the few counters to zergs so I don’t want that aspect nerfed tbh
1-2 good roots even in a 20v30 the 20 can wipe with ease
u still get that root with fighter/cleric but it need co ordination so it higher skill which is fine cause so high impactful it should have a skill to do it (personly think tank chain pull need to be a skill shot too cause it also impactful)
We hate fighters around here brother
rangher root at the power it is, is to impactful for how easy it is to use
makes fighters more useful if u need them for the combo too in large scale so add a place in zvz for em
Most fighter players just wanna zug and faceroll (avg melee enjoyer in MMOs) 
fighter probaly be rather strong if you had enough of them in ZvZ tbh but u wont get like 50 people wanting to play them to dio that in a node war :p
melee in large scale is either you have 0 of them or a shit laod lol
there no imbetween
Rangers/Mages do everything fighter can do but better
the only way i see fighter working in large scale adnd not be busted in small scale is give them a huge mitigation bonus when there like 10+ enemy withing 20m of them
except apply weakness fighter only class that can do that ohh i think rogue can too now with poison
Have you done any high level ZvZ
20v20 ish bout max so far the TTK kinmda put me off doing alot pf pvp and didnt realy play last weekend due to being out of town
in this game atleast
done alot of ZvZ in other games
Weakness is a moot point when ppl die from rain of arrows/prismatic beams with ease
still this same this weekend with changes to stats
No high end guild uses fighters even after the rework. We’ve decked fighters out in insane gear even after changes and they are 70% of what rangers and mages can do with less gear
you can make them out dps rangers in range atleast for single target dmg but that doesnt help u since u tend to zvz :p
and aoe better for u there
fighter good small scale they lack in large scale due to not enough defence to survive running int a zerg like isaid the only thing that make em viable and not OP in small scale is if u give them some crazy survival buff when there alot of enemy around them
Best pvpers are on Vyra and we meme on fighter players 
on vyra aswell mate
do your fighters have 7k health?
somone has a rogue with 8k hp earlier in here
Nah they play Ranger or mage 
lol
Grapply has like 10k hp and nearing 15k with CDs on his tank. Boys 100% USDA beef
fighter with 7k health is very ahrd to kill
unless there 50 people and 1 fighter chargeing in 😛
Even in 8v8 scrims fighters are jail bait. Best thing they can do is baby sit their clerics and poke with bow
atm main issue with fighter is there bad in ZvZ there great in smaller scale stuff but in larger scale u need a fuck load of them or non at all :p unless they get a buff that gives them huge survivability boost when there near alot of people
They are the worst dps class in small scale 
fighter kit is fun to play whidch is the important at this stage once all kit are in the fun to play and not buggy state then abalancing should be look at with tweaking numbers
the way u build them :p
I assure you the best fighter players have tried my brother 
power isnt the only dmg source just saying :p
Yeah that’s why my bard is built hybrid 
Stacking power beyond 230 feels useless imo that’s why I built crit as well as sitting at almost 5k HP and 4k mana 
i also feel you go 200 power then swap to bit of defence and a bit of crit
i didnt get to check ratio though sadly before server went down on things like evasion and thing to see if it potentialy an option
Considering physical defensives are bugged and not working max HP and magic resist only thing worth anything atm for defensives
hp items giving 500+ hp on them seem like they could be worth dropping a bit of dmg for when ur up there on the power
penetration seems bugged and not working aswell
mobs it 100% does nothing to them and 700 pen does nothing to players (didnt have any other pieces to check with before server went down)
also they nerfed weapon skil ltree that alot of people havant relised too
As a bard enjoyer I love the new TTK 
All the ranger and mages crutch enjoyers mad they can’t one shot
i dont go that rought i go with death by a thousand cuts lol
If you’re meaning the crit chance/pen etc parts of some trees that is literally an awful decision by them imo
u can only take one of each for those 4 slots now cant stack them which is fine if we had more options there tbh
As it stands we just pick one of each with no variability. At least before I could go all crit or all crit avoidance etc. now it’s just one which is dumb
it just need more optionms to pick from needs like 12-20 choices
crit chance/crit power/pen/power/crit avoid, mitigation/ additive dmg/MR/Armor/evasions/lifesteal/ healing power like there alot more optiosn they can put in there
Please Steven if you read this: don’t make archetypes just some passive/cosmetic stuff please. It’s not a new class if all it does is give fighter blink instead of charge or a fire enchant on their weapon
I believe in the devs to cook up 64 actually unique feeling subclasses
im hoping for shift in play style, like mage with fighter makes them more melee orinated mage, or fighter with ranger give them more range option and so on
anything waith bard secondary offers group buffs or debuffs
I wanna see a beastly holy crusader when a cleric specs into fighter. I wanna see a Magical Assassin when mage/rogue happens. Give rangers reliable melee abilities when they go fighter. Etc
fighter secondery should push the primary into a closer range roll where ranger might push them more into a range roll kinda thing
bards secondary more supporting role
so fighter/bard might buff or debuff enemy when attacking enemy
I hope summoner/X leans into maybe having strong summons of said class. If I wanted to be a summoner who can tank they can summon tank minion or clerics if they wanna heal etc. summoner/mage getting GW2’s mesmer portal for teleports would be so sick
mage secondary could change dmg type to magic instead of physical for rogue/fighter
fighter/cleric might cause aoe healing to people nearby when they do dmg
Mage/rogue or Summoner/rogue gets a party wide stealth for like 10 seconds but breaks on any damage 
tank mage should get AoE bubble that reduces magiuc dmg to everyone within it for X amount of time to allow for pushes throug choke points, Tank/Tank egts physical version
I hope they cook with the tank rework. I’d love for my tank buddies to get an AOE grapple and some extra wall charges or a separate talent to make wall longer/taller so it’s actually not so easy to avoid
if grapple every becomes reliable it honostly should be a skill shot since it garanteed to kill people in large scale pretty much :p lol
there a reason why in mobas all pulld isplacement effects are skill shots :p
high impact skills should be skill shot imo
Meh one person dying is whatever in zvz
But with grapplehook working like it does then I could see a skillshot maybe working
we had 3 tanks 2 of them dropped it for other classes lol
I feel like ppl overhype CC in ashes so much personally
aoe root pretty strong and pull are strong thats bout i think
So many ppl say shits overbearing etc like nah. Just tell me you haven’t played other MMOs bro. There’s CC chains in wow that can last 30 seconds 
WoW doesnt have co ordinated pvp alot opf the time atkleast when i played the only large scale was alteract valley which was usualy mostly pugs rarely got a single guild
Large scale PvP is rarely competitive in my opinion. Well at least before I got sold on ashes
But so much stuff DRs off eachother in ashes with debuffs that the most oppressive CC is rogue (like it should be). I’m just surprised we didn’t get a true hard stun akin to kidneyshot for like 5-6 seconds
u havant been playing the right games 😛 darkfall and crowfall had realy competitive large scale pvp since yeah seiges on guild city/castler were a thing :p
I was a wow enjoyer forever tbh. But yeah super niche games that were large scale but had like 4 digit player counts I never got into
Watching DAs AA clips make me wish I had dabbled in them though
darkfall was amazing :p but they failed with high skill ceiling, full loot and poor development speed cause greek devs 😛 So you basicly lost ane PvE playerbase real quick.
Crowfall probaly had some of the best combat imo but devs ran out of money and only listened to zerg guild suggestion that only benefited the zerg guild 😛
archage was amazing aswell love their naval shit but wasnt realy any meaning full large scale pvp
Dark Age of Camelot had good big pvp
It's not hate but more so sadness
I am always a DPS player in MMOs etc. Never play healer but figured this is an alpha and I wanted to experience the tank here
But even then at the start I could tell how lackluster and simple the archetype was but it was so simple it was beyond boring that paired with broken skills
I never made any other alts tho because I already saw a ton of fighters, rangers so I figured I just wait for rogue release and I definitely had more fun with that
dont kid yourself ur a tank player through and through
bro I was pissing next to you and I couldn't help but notice that your wiener is insane. seriously dude your hog is money, do you wanna be boys? I run with a nasty crew of dudes who all got wild pipes. saturday my place we're gonna take a bunch of adderal and see what happens ppe huge bulge
yo 😂
what the fuck
Just found this and thought it was funny to share.
Ps: is that even allowed? 🤣
dunno why in archetype chat but i lold 
We gonna see a dagger buff ?
#buffranger
Tank rework done when?
right after pantheon release
Fker
Flanker*
When will the visual bug for the perma-melody rings of the Bard be fixed?
create something like "healing power" for mana. wanna get the possibility to support my team with mana also in pvp. wanna have the choice to skill my bard as an mana-batterie - create the stat "mana-power"
Who's got a good skill tree buildout they can share with me for a bard at level 12 looking to be party support
ehh? you alredy are a mana batery? get mp you give more mana
since the bard is autoattack/finisher related in terms of MANA, its not the case. in pvE YES 100% but in pvP you have other jobs to do if you playing highlvl
NERF MAGIC EVASION ROGUE 8SECOND UNSKILLED DOGSHIIT
1 BUTTON COUNTER ENTIRE CLASS
MISS MISS MISS MISS MISS MISS MISS
just use the mana saga and all grupe is good on mana mate

ye, what about the cleric who is my main target. he never uses autoattacks. please relaxe.
i am relaxed if your cleric never uses autoattk then thats a diffrent problem mate xD
Skill issue
Don’t 1v1 the archetype counter to your archetype
Get the tank and fighter to slap them around when they get close
Saw this first hand last night.
If the tanks and your "defensive" rogue tripped us and locked us down when we dove it was gg.
You guys had me at 135 hp when I popped umbral. Lmao
But we also made evasion builds, ned and i both.
Watch WHY IS THIS ANTI MAGIC SHIT IN THE GAME and millions of other Ashes of Creation videos captured using Medal.
Look
How unskilled it is
What is counterplay
Hard cast 2 second slumber? Idfk
It's not even like this creature did anything good
Im well aware it's pretty OP. I think it should be like 60% at the max, or if used with advantage 80%.
That guy didn't even silence you in his combo 😦
Ye he's not human
Jumpies tho hard fucks with rogue mobility.
Rogue is the counter to mage, get the phys archetypes to deal with them
Idm rock paper scissors gameplay
But make it have some nuance to it
8 seconds of miss is crazy and if intended that way, its lazy asf
Yeah the only real counter play would be to have a blink ready to disengage for 8 seconds. Kinda dumb
Inb4 they give mage iceblock. 👀
banging head on firebolt preTTK patch was mucho skillful too...
Clearly not advocating for any of that
You didn’t dodge anything he used, you used it to run(but didn’t even use it properly to get distance)
You ran away from your allies instead of towards them
You used your teleport offensively when you know rogue exists(should always keep it available to get away)
HAHAHAHAAHAHAA
Look again my dodges
IM REQUESTING NUANCED COUNTRRPLAY
NOT 8 SECONDS OF MISS
PREMIUM AMNESTY CROP
There is counterplay, you had 2 allies right there, you ran away from them
Should've seen it before the change lmao.
It also put us in cloak if used with advantage.
You circled around so he was between you and allies(should have moved towards them)
Then ran further away when you noticed you were under half health and he wasn’t frozen anymore
It's hard to take any legit sides on this because I play the class. It's an OP button.
There's situations that could make it better.
Game is balanced around group play not 1v1
Rogue is strait counter to mages
.
Say something new piggy
One more big para
Okay deadass though, your team mates should've came to rescue here.
You did use blink offensively putting you at a disadvantage against the rogue. Unfortunately he popped his umbram very fast so you didn't get a freeze.
In this case I legit think you were SOL.
Please el chialde
Big para!
Shit outta luck
Shit outa luck
Hes got evasion rolling and you can't disengage.
If he was using chilling poison there's no rolling away either.
I wonder if magic cc is calculated differently.
Like maybe you can sleep?
Ye
There are two types of evasion
Disable and normal
Well technically 4
Cause magic and Phys each have their own normal and disable
6, there is general evasion as well
So maybe a sleep is thr play there.
Force him to use his CC break.
You got him down to under half
You also had spent all your cooldowns before he engaged
Who TF r U talking to
You
Dodges could have got me further Ur right, but it's lame that only counterplay is run
Any experienced tanks around? New player here and i have some questions! DM me plz.
I played tank all of p1 and p2 until rogue came out.
What's up
No
Bard, havent played rogue tho might be good
Rogue sustains really well with sap and cloak for heals.
What primary stat should u go for as a rogue ? Dex or str ?
100% a balance.
Stat stacking like before is not really a thing I don't think.
I'm at around 1450 of both str and dexterity before buffs.
With diminishing returns you have to find a balance of your physical power, crit chance, and crit power.
While also managing defensive stats like your HP and your Evasion.
Copy that. Thanks 🙏
Is there any circumstance where mage can actually outplay rogue in a 1v1 ? @analog hedge
if the rogue is really bad
Is rogue useful in group pvp content ? I keep hearing mage and ranger are the way to go in that regard because of their AOE. But I don't know if what ive heard is actually accurate . I'm torn between mage and rogue right now. Only played the game just a tiny bit few months ago. Got mage to like lvl 6 and then lost interest . Gonna give it another shot
Having a rogue or two can give some interesting options but it's a nearly guaranteed suicide run into taking out a healer unless you really play it right
Gotta get classes to like level 12 to fully see the kit as it is right now
and yes, mages and rangers will always do better than rogues and fighters in raid v raid content, unless they overhaul the way melee works or something.
Much repeated mantra, but I think that is a euphemism for "The game is not balanced".
Proposal:
add a .05-.1s ICD to the stamina regen for dodging an ability with roll
Why:
Cause I don't want to be a sonic roleplayer every raid, rolling 10x every time I or someone else gets focused.
(icd is internal cooldown)
#buffranger
just cap the stamina refund on dodgeroll to trigger only once
I ask for that since forever
It makes weapons like shortbow or skills like barrage actually grief since they completely refill the enemy stamina
@torn imp @umbral seal ty for the info guys 🙏🙏
this is about as high as i can get my hp, anybody know what else?
somone walk talking about there 8k hp rogue the other day
i got a whole 3.5k :p although 5 pieces of my gear is on an alt so maybe ill have 4k with that back
can he do damage?
probaly it doesnt take many to many items to hit the soft cap where power drops off tbh
not as much as glass cannons though
il pay five silver to anyone whos got moar hp then me tho
what’s that belt
I also think you’d be better off overall with a few different pieces like Amulet of Zarran
the idea here was to push my max hp as hiiigh as it goes, i do have more gear for midigation and what not but this is just for hp, belt is acad monitor
ragebringer stone has more hp then
wheres that boss? havent heard of it?
and it also just goes into the set bonus
it's a stretch to even say that the game is balanced for group pvp.
and getting steel is a pain
northwest edge of Squall’s End in a cave. it’s definitely more HP.
eh il give it a look see
If you are on Vyra and have some friends. I'll help you kill those giants 😁
Way more big than my 5k tank
meanwhile my ranger sits on 3400 hp lol
yea i get 6,4 from my gear alone XD
Does rogue usually wear light or medium armor guys ?
medium
Damn. I picked light in that first quest that gives the 3 green armor pieces . Oh well stil very early for me 😂
heavy is just fine and better in many cases - just depends what u can find
especially leveling where you take more phys damage in general
Stats matter way way way way more the armor type... The bonuses arent that impactful right now so just pick whatever gives you the best stats at the time.. you'll have lots of heavy also.
Thanks guys. Just hit level 7 tonight . Trucking along trying to figure this shit out 😂. Very fun so far @ionic plume @clever wyvern
Just dont be that guy that rolls need on magical power gear when they only scale with physical power or vice versa 😅
And the boofs!
😂😂😂 no no i know atleast that Much to be looking for phy power 🙏🙏
Charged scatters not working uphill for people anymore or just me? Animation goes up but not damage
Tank rework when?
Tank is totally fine
Yeah wondering if they drop it before the tank/cleric class update or at the same time
Shutup.
Same!
Playing against a tank in PvP

Just mana drain them! 🤣
How much evasions do rogue get when they go in the smoke
25%
still boring and abilities not workink
I want workink abilities
ya feel me?
25% + 20% when they attack from stealth.
Perfect
Guys is there a way when you are faming mobs and one dies to not have to keep hitting Q to auto attack the next target ?
Theres an option to auto attack after ranged/melee ability.
Yah found it !
Yty
Is there a close mount training spot near lionhold or it has to be one of the major node towns?
Tank is unbalanced ATM, but still inferior design-wise
right now balancing shouldnt be a priority it should be making sure all kits feel good to play and work :p number adjusting mainly comes later after base kits where they all want em
You think tank is too strong with new ttk ?
Yeah, a lil bit. I feel too comfortable 1v1 with pretty much any other archetype
And I am a mediocre tank in PvP, no doubt
absurdly overpowered rn
After the update guys, as a rogue what stat should I be hunting for on gear ? I've heard people in here talk that you should try to spread ur stats out now instead of just going for one primary stat to stack . Can anyone enlighten me on that at all ? So far I've just been looking for things with strength or even dex on it and putting it on
It's just what tanks should be like
You guys are going based off of 1v1 results when you're gonna have them the least in a big scale fight . You want them to be able to tank vs 10-15 ppl hitting them or still just die like a fly?
Cuz I'll tell you now, the latter is not fun.
Tanks suppose to be tanks 😂. As long as they not outputting a bunch of damage as well I feel that's what they are meant for @spiral grove
Which they don't. In a 1v1 scenario it's just that that mediocre dmg is enough for the hp pools current DPS have
Besides the archetype is probably the most boring to play so it's not like you'll see them anyways
Has anyone messed around with health regeneration much in their build? With rividium earrings?
Only properly takes affect out of combat not in combat so idk how much use it has really when you can just ration and boom
Absolute trash of a stat - ruined tumok weapons
Yep, Tumok weapons would probably be at least tank BIS if they had any other stat there, as-is they’re very middle of the pack despite the high ilvl
The problem I am seeing is tanks use 2 handers. Tank skills need to work off shields and shield stats. Right now shield mitigation/block is trash so most people use two handers even when activating shield based skills. It’s how the skills and dmg are implemented within the class that needs the over haul.
not an issue per se. just means the shield doesnt add enough mitigation. either more magical or physical mitigation should be offered so people can actually choose. some sub archetypes might prefer the 2h style
Shields give a total of 3% block chance
Making them useless for that purpose
You can get up to like 25% block chance and it's still useless
Until you go over 7.7k hp, then it's marginally better than HP stacking
#buffranger
So you're all saying that a tank is better with a focus or a 2H weapon than a shield ?
2 hander definitely seems miles better when soloing I'll say that
Also I think block chance is like...pretty dog shit currently isn't it? Idk about the dynamics of high level group play but shields seem kinda low value when not actively guarding
the only real advantage of shields right now is that tank bis is just to stack hp and the best hp weapon combo rn is a mace+shield, beastwarden’s prod + buttressed shield
Prod+steel shield is more phys power than greatswords too
A bit silly
Fighter is weak or stronger after the archetype/skills change and statistic on items?
I ran light armor most of P2, and now I'm full heavy. Heavy feels great.
Stronger. Longer ttk means they can actually get in the melee range to fight
3 heavy mit feels really good
there definetly strong in the smaller scale pvp but like all melee they tend to drop off in super large scale unless you have enough melee classes going in at once so they dont get focused
fighter is cock and ball torture in the water
well stay on the boat and leap onto the enemy boat when u get close enough to whirlwind the fuck out of it lol
Suddenly interested in playing a fighter, no idea why
if aa fighter gets on the enemy boat that be rather devistating :p
For real i highly doubt naval warfare is going to be as developed as other pvp in the game, but that might be my cynicism talking tbf
tbh players shouldnt be able to dmg boats 😛
atm boats have no armor so player dmg just melts them 😛
Or at least their damage be reduced. Percentage based? Hmm...
caravasns get a fuck load of armor and MR from components
boats dont have components yet :p so they got 0 redction 😄
Yeah we'll have to feel it out when those get released.
like one reason i dont think they should be destroyable by players dmg is you dont have to risk another boat to destroy a boat
so you just end up getting people wave assulting boats by swimming at it and hoping somone gets on that can stop it
what happened in darkfall boats were expensive so people just wave assulted it by swimming at it and killed the drivers to steal it rather than actualy have a navakl fight lol
#buffranger
make ranger ranger again :p
make fighter great again 
there pretty bonkers atm in small scale, it hard to balance melee for small and large scale without making them broken in small scale
Need dedicated back line squads 🙂 rogues fighters tanks
fighter has never been better. It slaps in small scale, and in larger scale like all non-tank melee classes needs numbers to not get focused too easily.
you could probably make an argument its CC cooldowns are too short 😄
I think the only way to make melee better in zerg without making them over the top for small scale is to give them a defence buff when they have more than X enemies within like 15m of them, however i think that might make large melee bombs rather OP where u send it like 50 at once in a 100v100 :p although i guess that can then be countered by spreading out so they dont trigger the dmg reduction buff as easily
Or...hear me out...
Don't build like full degenerate dps items only.
Start incorporating mitigation, evasion, hp.
Make a build suitable for the content they want to do.
before wanting class balance, we maybe need some real pvp content no ?
just need to increase the ttk a bit more and give them pocket heal then it's fine tbh
Make an actual balanced build?! Blasphemy.
The days of unga-bunga-bonk are over!
Its still crazy how many ppl i see trying to build the full glass cannon 3k hp builds.
Then they complain they die to bard auto atks
Soon as I saw defensive stats I was like bro everyone gunna be trying to stack strength still and I know it
5.5k hp rogue and still crit 2k backstabs like come on..
Bards scare me tho 🙂
I play bard, rogues still bend me over if they know what they're doing, not too much u can do once u use your trinket
if theyre good they sleep dart you and reset then u die in the cc
Yeah i honestly need to duel some. I know you guys have a big burst window with reso stacks (I think?)
ye we can do a lot of burst, if we land mes dance -> lullaby you're stunned and usually dead, or close to it
So we have to save advantage for the 2nd trinket then huh
the DR system they have currently tho kinda sucks because if i do the normal combo, my 2nd stun breaks instantly
and puts u on both incap + stun dr
Melee players hate him for he spoke the truth
probably a bug tho, cba to report it
It's the truth, I still see rogues with same power but like sub 4k hp. Gross
my bard has 5.3k hp, idk how ppl play under 4.5k hp, that feels like the minimum
if u wanna survive i mean
For real though. I'm just like I want to be in the back line. I aint doing that with 4k hp and 10% evasion
Granted, not a ton of people regeared when ttk changes hit
regearing honestly wasnt that bad, took me like a week to get to a place where im comfortable
I need 8k to survive fighting you 
Even greens are okay, like really.
not my fault they cant fix the damage bug,
i only reported it like a month ago
Oh is it like double dipping or something? Or less?
I feel u want 5k as a range and like 7k as melee :p
Rofl
Love that bug lol
seems to be something involved with rogue
Rogue has an occasional bug with cascade.
because i never saw those dmg numbers until rogue was added
Weve seen shadow cascade some reason hit 10k+
Yeah like that lmao
Surely theyll fix it right........
I think it has something to do with dot ticks
Got hit so hard I felt pain in my chest when that happened
apparently is death mark or something caung the stupid dmg
Mage: Give mage a time warp cooldown where its toggle-able and it takes a snap of their current CDs/HP/Mana/position and they have a 6-8 second window to use whatever they want/move/take damage etc and they can reactivate it to return to the snapshot spot early if they want. If they die in the time warp though they die for real. Allows for the glass cannon style people want to play as mage while also allowing for counter play because you know where they will come out of the time warp at.
Fighter: Look at WoW rage mechanic and figure it out. Stance dancing shouldn’t be punishing. Let them trade having a ranged weapon for doing more in melee/eventually run 2 2Hrs if they wish. If they wanna spec into mobile and bursty let them, just change their sustain. If they wanna spec more vanguardy and take more damage then they don’t get to be as mobile.
Ranger: Opposite of fighter. Can forgo melee weapon for either increased range damage or having further range than other classes (5 yards more or something) so that their identity of being THE ranged damage is there. Different types of traps instead of just bear traps (ice/poison/etc).
Bard: Make song weaving baseline in the kit and more song styled spells instead of dances. I’m a musician not a dancer. Different instruments have different effects. Flutes might allow faster song weaving whereas drums take longer but are more powerful songs. Resonate should be dumped on songs with various effects and auto finishers can be what build them.
Cleric: AOE bubble that can absorb damage for allies. AOE rez for 100 divine power. Blessed weapon heals the user instead of fire damage.
Rogue: Smoke bomb gives LOS and allies inside it gain some evasion rating. Backstab does more damage with daggers (play into the dagger class fantasy more please)
Tank: talent for multiple charges of wall or walls are taller/longer. Large shield akin to Rein from OW that can block incoming damage for X amount or time from one direction. Different banners for damage/defense/utility. Make guard require better timing in blocking attacks but more rewarding so that dodging isn’t always better.
That mage gameplay doesn't sound fun to me, and also feels very immersion breaking.
I think for mage - I'd rather jus thave more interesting interactions with spells and elements.
Immersion breaking for a mage to have time spells 
For a random mage to be able to just turn back time at level 25.
Yes... I'm not trying to be another hero.
I'm tired of Hero MMO games.
Call it whatever you want but I think that’s a great way for them to keep the glass cannon style they want with mage where both sides have counter play
For blink - I'd prefer to have cooldown reduction on succesful spell combos.
Or maybe reduce cooldown each time a spell is cast.
But to introduce time travel, it just wouldn't fit my personal aesthetic of the class.
I view blink as spacial magic Same concept to me is what I was originally thinking
Understanding this is personal, maybe I'd be down with that for Archwizard max level on a huge cooldown.
here a thought on blink what if it just phased you into abnother dimension for 3 seconds doesnt actualy transport u just makes u invisable untargetable and what not but u can relocate during the 3 seconds :p would be interesting sub class option for blink
probaly rogue subtype maybe
Good rogue option as a sub type I suppose
since ti be more like a stealth that u cant be dmg in
I’m hoping Rogue with either summoner/mage gets an aoe temporary stealth for parties
summoner probaly
Like a 4-5 sec stealth for groups
can summon in a dark mist or something that cloaks everyone :p
senna from league of legends 😛
i will say one thing mobs have some intersting takes on some skills at times that would work with MMO's skills too
Gimme the plants purple petal AOE man. Shit looks so good
time shift kinda ability would be soo good, opens up for a higher ceiling gameplay, considering our blink is so so long
Back on topic: most good mages I talk to complain about the recent TTK changes that they either can’t out sustain any other class or out burst them. This leans to try and fix both while allowing the mage to control which way it goes. Longer they are in their whatever you wanna call it the more damage/sustain they are creating or they can go the route of dumping all CDs and then stepping back through early and dumping another round of CDs to try and finish the fight. Counter point to it is the opponents know they window of the spell and exactly where they are gonna come out of it at for easy cc setups or can kill them in the window regardless. That was my main idea for that spell instead of the cliche ice block type stuff we always see with wizards
thresh lantern ability would be intersting on a cleric maybe too, throws and interactable object that pulls an ally that clicks it to the cleric provides a shield too
Give clerics leaps of faith. Lemme pull some dumbasses out of danger
it the reverse of the wings of salvation :p pulls somone out of the shit show they put themself into instad of cleric charging in to die too :p
"Good Mages" is a tough thing for me to interpret.
Most "Good Mages" I know played the class under 400MP and understand what the class kit does without cheesing the level 10 enchanting.
Sorry. Good pvpers I guess ?
The good mages are still playing the game and pushing the class - the others ... are complaining and quiting.
In my eyes.
Sorry - that's me venting.
I mean idc really just was an idea for an ability. Mages can stay meh in small scale for all I care
Still kings of ZvZ
But to actually push in on your interesting and friendly convo.
When I play my mage in 1v1 for example - the issue is always that I don't have enough control.
Maybe mages can get a frost ball that swirls around like a mini blizzard 
Would like to see mages be able to spec more ice thus having more control
We actually have plenty of ice spells but... it's just the control is super weak.
And give them a damn counterspell not on the GCD for Christ sake
Like... a fighter shouldn't be able to just blits or jump out of frozen.
Absolutely.
sorry counterspell passive only avilable at lvl 26 :p
tbh counterspell off global cooldown could be a thing for subclass specilisation thing
Blizzard useless outside vans and bosses. Magma field and ball are just filler/space makers now
Archemage gets duel cast "{ can cast certain instant cast spells while mid casting other skills 😛 kinda like how the ranger marks unction
Shell (Mage Shield) : Give our shield elemental effects that apply to attackers, also maybe make it so there san effect when the shell expires.
Blink: Add weaving so that mages can do certain things to reduce the cd on their ONLY escape
Chill: Give mages a special version of chill that prevents DR and maybe has increasing intensity.
Rather them delete firebolts and just have fireball be the main fire spell or at least give the other two elements 3 little spells. 3 sparks for lighting. 3 ice lances for frost
I think we should have both firebolt and fireball.
Snare and chill being on same DR was a crazy decision I can’t lie lol
They are both useful in different scenarios.
i just assume everyone gonna be snare immune in every fight 😛
Need mages to get meteor and the earth magic that was showcased before
maybe with specilisationsd :p
Earth magic is hella weird though imo for mages to have. Just my 2 cents
mage/tank get earth magic
Mage Ranger might make sense.
Yea or Mage Tank
I hope Ranger with mage or summoner plays like a druid with nature stuff
mage ranger feels like a druid playstyle maybe nature magic 😛
More vines/poisons/etc
its not realy earth magic its nature
I love it personally. Because when you say Ranger I think of Aragorn who was out there fucking with herbs and knowing every plant etc
Well most old school ranger had nature magci tbh
everquest rangers had druid spell, DnD nature spells, pathfinder had nature spells too
Like lacing arrows with herbs is dope.
casting vines - that should be for ranger mage
Those games had limited classes.
The fact rangers don’t have poison baseline kinda weird
feel like both rogue and ranger should’ve had it baseline
Makes so much sense for rangers to have poison arrows
tbh rangers should have a couple melee skills in there kit too atm there archers not realy rangers :p
Different kinds of poisons too
why ive been saying rogues feel like better ranger than rangers atm where rangers feel like mages
Think we’ve yapped about this before
I want next to zero sword play for rangers outside like a hamstring or something
<@&519722995778977812> please hear this ❤️
rogue+shortbow take most of the right side skill tree and it feels 100% better of a ranger playstyle than the ranger atm
I want them being gigga bow boys with traps/roots/etc
traps are useless cause there so easy to see and everyone basicly immune to roots 90% of the fight :p
All ranger root abilities should be traps / physical in nature.
ropes
When specced into fighter they become strider right ? Aka Aragorn so I’d be down then for them to have melee stuff
Roots
and they can be charge over and asll that too
hunting/naturing stuff.
Yea - I think rogue stealth is awesome.
Maybe have them do the 2-3 second set up and it’s visible but once it’s active it’s not seen
personaly i would change vine field off being a root (To strong in large scale) and make it a AOE mobility disable spell prevent any movement skills with a passive upgrade where any movement through the field does dmg
I love how there's depth to it.
Keep that philosophy in with the traps.
I like you guys ❤️
Good ideas.
ranger/summoner gets traps that spawns spiders or snakes when walked over 😛 WoW had one of those was funny watching like 20 snakes chase somone when they walk over 4 of them
Rangers air strike sucks
Mage blizzard sucks
Fighter blood fusion or whatever drains momentum too damn fast
I want clerics ultimates to be some gigga aoe heal or protection
I wanna see my clerics summoning the holy mofo spirit out there
ranger airstike only useful to make disengage do cool things 😦
climbing the windmills in town as a ranger was quite entertaining now rogues cheat =with it
I want tanks dropping banners and using walls for spacing and diverting damage more to them/giving absorbs
Hopium is that guard eventually doesn’t suck and we can get some sort of parry or riposte in the game for melee as well
Cleric should get prismatic beam but healing verion :p
Better timing on active guard = more or all damage nullified. Just can’t have it where holding it down perma is BIS
kinda like moria from overwatch ulti :p
I’m a simp for wow holy Paladin beacon of light. The target gets X% of all their healing
Tanks def need more group buffing.
A horn would be awesome.
Banners would be awesome.
(more) Battle Cries would be awesome.
honostly think tanks need like a dome they can cast that reduces AoE dmg or omething for puhing through choke point in largecale might be a more end game thing though not realy a pre 25 sskill
Also want tanks to have an AOE style grapple even if its just limited to a few ppl
Idk about that but...
Yeah I gave clerics that in my thesis above somewhere but either them or tanks getting that would be peak
i want them to have threshed chain pul as an option hooks somone dragges them too the tank slowly but tank can reactive it and fly towards them instead 😛
Let tanks grapple friendlies to safety 
i like it on tanks cause it acts as a anchor point of a group where u useing them to push the front line through choke and stopping the aoe hitting it for the range to push in after
Also please make it so gambit stops going on CD and taking my HP but still letting the target die. Thanks 
u want the League of legend thresh kit :p
Welcome to the League of Legends Champion Spotlight. Become a fearsome reaper and gather the souls of your enemies as Thresh, the newest support champion in the League. Check out the full video for a guide to Thresh's abilities, gameplay, and suggested build. Or death leap ahead to:
0:14 Play Style and Skins
0:27 Abilities
2:07 Early Game
5:09 ...
I think a lot of PvP games can learn from Leauge tbf.
Dual purpose. I can bring them to safety or you’re coming with me into the fray 
Like - Thresh, Braum, Leona all great tank abilities.
yeah they realy can there alot of interesting skills and things in league that go well in MMO
Fighter = Olaf.
Let's go.
I wanna play Olaf in an MMO for sure.
That would be peak PvP
Thresh would make a sweet ass raid boss fight haha
Those trapped in darkness need light the most.
Music by Riot Music Team. Additional production by The Crystal Method.
Animation by Digic Pictures.
#league10
make him a necro type boss that summoner minions each time the minions get kill he absorbs the souls making him stronger, you gotta destroy the lantern doing so will spawn a spectrial cload circle around the areana which blocks people from coming inside so u need to be within the circle when lantern break or be locked out side
and have the spirits lash out of this wall doing line aoe dmg that players need to avoid
when senna as a raid boss?
Tank buffs when?
yo.
big W
Thresh was one of my fav champs
the outplay potential
was hawt
i think clerics should be able to heal the undead enemies and do damage to them.
When they make Guard work with tanking instead of against tanking I will consider it fixed. I don't know how it is for PvP but for PvE using Guard does more damage to yourself than preventing it.
Can we talk about ranger losing RANGED fights to every class besides maybe rogue?
Fighter just wins by auto attacking with lifesteal+attackspeed, mage obviously just deals more dmg and shields, cleric outheals, bard does more dmg and sustain, tank - tanks it
We need some kinda buff for rangers if no enemy is in melee range to give them an edge in ranged fights, or rename the class
Class rename suggestions would be "Vine Field" or "Trash"
build up attackspeed in combat every second while no enemy is in melee range up to X stacks, lose them if an enemy gets close
and give rangers more range than other classes, atleast like 5 meters
Bad ranger detected if you're losing fights to fighter in this patch
Ranger do need a buff tho
When we are able to pick a second archetype are we stuck with that choice or can we change it?
I think they said for the beta theyll allow you to respec freely, but on release i think itll be a lot harder or locked
when they increase level cap :p
It sounds like (key words...sounds like..we dont know anything for sure) during alpha we might be able to change easily and then during live/later on it will be possible but will require some work to do so
Can you do me a play by play of how ranger win vs a fighter ? 
https://streamable.com/jcqnth if the fighter is bad and tries to melee then like this
if the fighter just auto attacks with lifesteal, dodgerolls your abilities and uses the attackspeed buff then it's depressing
don't trade hits into blood infusion
kite like kiko does
fighter has SHIT mobility
Look like a Bad fighter angle ngl
the fact that a fighter can just lifesteal twice with the cooldown reset and can jump a mob to completely reset the hp even if you kite makes it very hard
at the same time, if you dodge roll away on their one mobility skill
their options are very limited
They can charge > sleep, it's unavoidable
In theory they have 4 cause of the cooldown reset
never works out that way tho
and if you have slightly different elevation they will just shoot way past you anyway
A good fighter won't jump you without getting their passive up
I really don't think equally skilled ranger will beat fighter just cause of the option to fully reset your hp on mobs in like 3sec
now if you have a bard who dispells the fighter then they are completely lost
it's not that potent anymore
unless you're letting them get like four mobs in the middle of the fight
well, it's not about letting them when they have lifesteal up, it's either trade or keep distance
realistically they can't hold on to lifesteal unless they're pooping on you
you need to be agro enough that they're pressured into using it
agro ranger means stand on 30 meters and pretend to deal half as much damage as a mage
no need to be so doomer
well, I'll keep asking for ranger buffs and abilities that channel faster than 3.8 sec
no way is your snipe 3.8 sec with shortbow
3.2 is still horrible for standing still
Like you can tab out and switch music during it, that's bad
that's the default time
and you can't even slow walk during it or anything
people probably regen enough stamina to dodgeroll it for free during the channel time
not quite
I would like to see snipe increased to 800% though
or given an aoe explosion

800% would just be a boring nuke, boring to play for both sides, just rework the ability completely
Slap a bomb onto it which triggers the next time you damage the target, sure
still need a lot more tho
#buffranger
2.7 with shortbows 2.9 with longbow but does like 30% less dmg
impossible not to do when they can just use a bow too almost as effective too dmg wise
if u think u can win duels against good fighters then u havent played a good one yet 😄
not how it works anymore
you can easily make up the lost damage elsewhere now
only if you don't press your buttons
even if u press your buttons his lifesteal will heal most of the dmg u do while he is autoattacking you to death.
How is Fighter now with the TTK changes? Better place in PvP?
way better
he doesn't deal that much damage wiht auto attacks dog
dog u literally havent played against a decent fighter and its obvious
have u even played after the TTK changes in general is the question
cause u seem to be completely clueless
and u are from one of the servers that people seem to be playing with monitors turned off 😄
eh?
try your luck in the #alpha-two-artisan-chat channel
deranged
TTK is too long in discord PvP, need to shorten it....
I mean you think ranger is an ez win against fighter idk who the chimp is here
I will only reply to vyra players from now on
anyone got recommended gear i should go for on fresh start for tank?
Any info on tank rework finish date?
What do you guys feel is better in 1v1 right now after the rework , fighter or rogue ?
I have never lost 1v1 on my rogue since ttk changed, except to another Rogue.
I’ve lost to other classes on my fighter.
How's fighter feel after the rework.? I'm still figuring stuff out right now. Have lvl 9 rogue atm . But no direction really as far as what gear and stuff to be trying to get . Still veryyyy early for me
Id say rogue is a lot better, but requires higher than normal skill cap imo.
Yea I can see that . Gotta keep track of ur advantage and lots of buttons to press .
That's my take so far at lvl 9 anyway lol
I wish u can make the buff icons bigger and hide some of the more useless ones
Just practice different variations of advantage gains.
You can have abilities loaded essentially to give advantage back.
Can actually get up to 5 advantage backstabs lol.
Right now i only see two ways ti get advantage. One from stealth and one from the acrobatic leap i think ? I'm at work so trying to remember . I don't think right now the stacks of advantage give me the backstabs tho. Maybe it's higher level I get that?
A full flurry combo will give advantage, fully stacked sap will, feint > weapon finisher, a shadow step from over 15m, going cloaked.
Definitely a few options 🙂
Ahhh yea feint with the combo finisher I remember reading that. I have trouble seeing when I actually do the combo finisher? Like how do I know when that procs ? @flat shuttle
More just have to pay attention to your advantage bar.
Rogues got nerfed, especially with advantage generation when they removed it from smoke bomb.
I hardly see the smoke change as a nerf.
Now I have multiple opportunities to restealth in combat aside from the 1.5min CD umbral.
If stealth wasn’t broken I would agree
The advantage bar is just the little buff icon right ? Just gotta keep an eye on when that pops i presume.? I wish u can edit that cuz so much useless buff icons pop up lol
Any good Spot to get Rogue gear?
Red bar around your HP is your advantage.
Jesus i didn't know that 🤦🤦🤦🤣🤣🤣 tyyyy
Bears are scary.
So are squirrels
One star squirrels would get wrecked by a one star bear
for sure, but they're all above the ranger
You and kiko are garbage, everyday when i open discord i see “#buffranger and tank rework when ?”
? thefuck are you talking about clown? I ain't ever say shit about rangers
yeah I'm asking about the tank because it was announced, got a problem with that?
Fking weirdo, ignore it if you can't handle a question

learn how to read
I did and my conclusion is you're hot shit. now stop @ing me, you NPC.
ok simple-minded
Yes :) keep things in life simple.
zero
Ty Shadow
Steven if you read this then please tell the person who made rogue to take a peek at ranger
what happened
damage removed
it now does exactly what the tooltip says
taking it from niche to worthless
That part is a good thing
But ranger needs a rework since it’s the worst class
yeah it just needs a good tooltip now
Guys does the lvl 10 gear u can buy with citizen bucks , are there different options of gear in each town ? For example I'm in Winstead and all the vendor has is heavy armor lvl 10 gear for sale
what ever gets u 10k hp :p
when are we going to get a dark caster/warlock with dot type
We had Bluebell gear in Miraleth
Tank rework when
What's wrong with tank?
Seems to be tanking just fine for me as a tank
No damage, but i only argue that it can use a mana boost.
And if grapple had 2 charges
Hmm I'm trying to find medium armor
Good Luck citizen
I have not had a town/Citizenship in a month
Why?
I been working towards leveling up Squall's End.
Added Bonus: I don't get into node wars if I am not a citizen
Game down for anyone ?
Is "Off Balance" mechanic still not working?
are players supposed to see the rogue stealth cause im finding that the steath really isnt fully stealthed
rarely works on mobs, no problems on pvp though for me
My understanding is - a frontal cone and a short distance is where one can be seen -- less likely if behind or at least not in cone viewing area..
ok thats what ive seen as well also a lot of times my pants just arent hidden at all and i was also wondering if my charaters hands where supposed to glow or should i /bug that
Ahh - forgot to mention -- ones weapon does not disappear - at least the rangers bow - so a floaating weapon can be seen -- especially if its +6 aand glowing. If scouting - rangers will usuaally unequip weapons until needed.
it's just giga buggy atm
Can I play bard without the book? Like use a bow instead?
Yep. Book is arguably the worst option for bard
Wand/focus, longbow, shortbow, book all options
Good, i hate that thing.
Take whatever is highest power generally at the time while leveling but Wanda/focus and LB are the top options and it ain’t close
Grapple still has a high failure rate
Charge: Knockback talent literally doesn't work
Absorption Field is 15% shield and falls off the second you step out of the circle and cannot be regained as well as preventing other tank shields from being used.
Wall is tiny and people can just spam jump and fully cast over the top of it
Aegis/Protect need a damage reduction mechanic to ever be really impactful
Ground Pound is supposed to have a mechanic that launches players and makes them take 25% more damage it does not
Ground Pound has the same CD and a CC effect like Mage Cone of Cold but has a courage cost and is 20% of the size
Threat is a meme mechanic due to how it functions off of Intim/Taunt and max HP
Grit costs so much courage 95% of tanks are just not pressing it as it doesn't provide enough use over Slam/GP
Okay, so maybe there's a couple things that could use some love 😆
I havnt used grapple hook at all cause I've heard it do t work very well but last night I was with another tank and he was using it pretty effectively made me want to start
I'd assume they want to release summoner , than work on having the subclasses and releasing the game before they start looking at whole new archtypes
#buffranger
I have noticed several improvements for Grapple in PvE situations over the last month or so. It's fairly rare that it doesn't manage to drag a mob in and it's always when they've been dragged over deep chasms or other very disrupting pieces of terrain.
Now I've even seen it go off twice, if the first chain-throw didn't manage to drag the mob. I don't know what they're doing with it on the back-end or in the shadows, but it's working quite well for PvE.
Why does cleric only hve 3 damage abilities? Can we get maybe a stance that lets us change some healing abilities to damage abilities for solo play? Or some dot mechanics?
use ranged weapon and apply bleed or burning, there ya go
I heard Whipping was fun. Never got to try it 😦
whys book worst option
Secondary archetypes will allow you to spec damage
I would also like to know. I enjoy when it's explained why something is good or bad - been to enough echo-chambers to just blindly go along at this point >.<
Fellas , how is the tank damage in this game ? Doable to do solo content or nah ?
Go try it out.
tanks are pretty durable, but solo they kinda take forever to level
At what level is that? Because at low level it seems quite repetitive to level up all the way with just 3 damage skills currently.
Book only becomes better when you have 5 or 6+ mobs iirc the number due to the AOE finisher. Bards utility is all based around resonate stacks be it damage/mana/health whenever you consume resonate stacks. Shortbow/wand are fastest for consuming it and wand has good argument for being used and is better for 1v1 duels imo. Longbow while slower than those 2 is still faster than book plus has longer range/able to stack wounds allowing you to poke and use res stacks from safety in larger fights.
While leveling it’s legit whatever gives you best stacks but for PvP I’d recommend LB/Wand > SB/Book to other bards
:c nerf bard dmg
25
and those arent even in the game yet
Thanks!
Are there any tanks that are willing to help me understand the class?
- work in progress
- buttonmashing works for level grind
As a Bard, what artisan gear should I get? I saw a post saying art gear stacks stats for combat. But I can't find any sites that show all the gear.
Def get the Bardisan gear
Lumberjacking shirt + jewelcrafting pants/belt?
Theres some other combos like arcane engineering pants/belt i think too
just look on codex and see what stats u want.
https://ashescodex.com/db/items/gear/artisan/shirt/page/1
then change to pants/belt
Find all items, abilities, quests and more, using our database for Ashes of Creation.
ty
farmer might be pretty good now too, extra 700 hp if u get full lego gear
and u only need 1 prof
I’m not looking to level grind. I’m trying to min max.
The Ashes Codex Starter Build for tank is actually the best I've seen. Breaks down a solid order for the skills and explains your forms of CC, threat generation, and damage mitigation. A tank lover definitely made that guide.
how the rouge class. i havent seen to many youtube videos about them are they underpowerd or something or just difficult to play?
It’s fun if you’re playing rogue in small scale PvP. But that’s about it.
You have more desirable lineups for large scale PvP, and any PvE. Fun to play though
they have a high skill ceiling
hmmm how do they compare to fighters i played figher and cleric in phase 2 and enjoyed them but kinda want to try something new for the fresh start
better single target damage
really good at killing magic classes
Played both at 25. Tbh, it just depends what style you prefer. If you're a relatively casual player, go with fighter, it'll be a lot more fun. It's simple and powerful. The ceiling is a lot higher on the rogue, but it will feel weaker if you don't put the time in to master the class
Is there any rumors on summoner timeliness?
3rd phase
before august
Please follow me on other platforms: https://linktr.ee/zybaktv
Song 1: https://youtu.be/uKHYij_2Kkg?si=3ziaqyW420ysRRV6
Song 2: https://youtu.be/wx4DfHW0WtM?si=m7OFOJ9GJJ53vcfE
It's hard to believe the Rogue launched almost a month ago. Time flies when you're having fun. I LOVE THE ROGUE CLASS!
#ashesofcreation #mmorpg #mmo #mmorpgpvp #rogue
all classes do imo
Are there any tanks willing to jump in a voice chat?
I’m looking to pick the brain of an experience tank. PvE & PvP.
Thanks ^_^
Arguably 6 when you consider several abilities do multiple things like damage, healing, and CC. Smite, Judgement, Bless Weapon, Consecrating Wave, Divine Flare, Chains of Restraint. Of course damage isn't the only reason to use these skills, but it is part of it. But the complexity of the class is part of why it's so good.
They're alot better now
PvE - They're a tank. Dont do much damage.
PvP - They got good armor/defense. And can hit decent vs light and medium armor
🥲
How about we do a sneaky ranger buff before the new server starts
2nd class options will probably fill the role... We have 25 levels missing
You will probaly see more dmg skills with secondaries, the base class is standard thing for that role so cleric is very heal based with base kit
Give rogue actual stealth.
rogue stealth is broken. rogue burst damage was nerfed into the ground.
the mobility abilities commonly fling you away from your target
needs significant improvement.
Rogue is really fun but a lot of location issues with abilities.
E.g. I was flying around 2 days ago due to Rogue Ability interactions with other classes in pvp
How is the Ranger doing these days in PvP? I haven't played in the last 2-3 months.
Did they say which patch was 2h weapons? I heard something vague then lost it
They said they might hold off with it until P3
tank fix when?
Depends what you mean by fix. They said on todays stream they're not going to do major archetype changes until the Summoner is released (sometime before August)
But minor changes like bug fixes and number tweaks are possible
I mean look how many tanks are in game... tanking is not very fun right now, for the bugs to core changes that they applied.
While I domt think tanks should be the strongest they need to feel like they do something and currently a fighter can kind of do a tanks job no problem and this is kind of sad. (I think fighters have some problems 2 but Im a tank main so I will complain about the things I have the knowlage to do so).
Guess Im waiting for the summoner now
guys any rogue enjoyer to tell me how it is to play it?
Besides the stats being reworked, what nerf did they cop?
Stealth nerf, grappling hook changes made it slower, sap nerf along with deleting poison stacks when used
And stat rework also made their main weapon choices kind of dog
They also still haven’t fixed dagger animation speed
So it does way less damage overall then other options
What’s wrong with dagger animation speed?
The animation itself looks awesome, though
Yeah but it’s dog damage
I know
so is fighter > rogue now? i'm rolling away from mage wanna play a diff class this time
I feel the same. I know fighter is the more optimal choice for solo pve but rogue does look fun
Was excited to hear Steven has Bucky looking at skill trees. Establishing ranks per active abilities… starting with cleric.
Hopefully that lends itself to more variety of useful builds (instead of everyone speccing the same). It certainly helped shape different builds/specs in Shadowbane.
No. They said spears+2h hammer were done, and could be ready in a few patches - but they might also wait til Aug 4 for more polish.
Solid. I can live with that.
Talking about the sprint/dash stealth debuff? Or has there been additional nerfs?
think hes more referencing you can get tripped out of hook, sap consumes the poisons, and stealth is easier to detect now
I played after the first big rogue update, which did the hook animation and sap consuming poison. It also added a stealth level debuff when using dash or sprint.
Haven't played in the last 2 weeks, was wondering if there were additional changes I missed. Stealth didn't seem impacted PvE that patch, though didn't do much PvP testing.
Stealth super meh in pve anyways. Especially when solo lol.
? I found it did its job. Mobs weren't seeing me. Let me pick what I wanted to attack without getting random agro from other things
I mean the part of the kit using stealth to gain advantage. Mobs would just reset
Stealth in combat worthless, yeah
and guile
smoke bomb + stealth while solo is to get away
half the time doesn't work on like skeles and beetles lol
Stealth solo PvE as an in combat ability is definitely worthless.
And yeah, some weird AI bugs make some mobs not loose agro when stealthed.
But as a utility abilty, stealth is super worthwhile solo.
And with the reduced proximity requirement, it is fairly easy to dash away and use it to break combat.
yeah certain times its very useful, wish I could take full advantage of the kit in pve, but it's all good ^^.
Maybe different perspective, I see stealth as an out of combat ability. That you can use it in-combat in a group with the reduced proximity now is just a bonus. If you use stealth in-combat solo PvE, I'm not sure what to expect other than that the NPC would reset.
im also wondering how the hunter is since the rework? Are they better or worse?
?? @mighty nimbus @winged plank
Hey guys, sorry for the bother. Took a break from Alpha and am coming back for the fresh start. Curious on if the staff is now back in the game?
No staff.
@flat shuttle Thanks very much.
Summoner delayed? i thought it would be Start today?
Hey guys which class do you think have the fastest potentional to level up quickly solo?
Probably not until late phase 2.5 at the earliest. My guess is not until phase 3 tbh
any recommendations for a first archetype to check out? i'm new to this testing journey - i will likely be mostly playing solo unless i find a group to hang with
Is the 2hd spellsword "good" for pvp use on mage?
imagine paying 250 dollars to play, and all you can do is getting error codes while all your friends gets to play and level.. FIX THIS ERROR CODE BS. or atleast resett servers so everyone gets a fair ground to start levelling with friends. @mighty nimbus
well this test has been an ultimate fail we cant even play at all
🤷♂️
thats why we are testing .... as a stress test to find the issues
yea its just idssheartening watching my wife play and a ton of people play and not being able to log on at all
i mean at this point we might as well delete characters and start over in a week
yeah, well you bought the game knowing it wasnt a full release.
guys this is what testing is all about - finding bugs and other issues and getting them fixed
it's not going to be a smooth ride
Having issues with cleric heals not healing who I’m targeting. Neither is flagged or debuffed in anyway. Heals are flashing as if they’re doing something but not registering or showing any numbers.
Does having a shield out change my stats on a tank?
Or does the stat apply even when I have my bow out
You did not pay 250 to play. You paid 250 to test. Not only that, but you are doing what you paid for. Report your issues and relax.
Does having a shield out change my stats on a tank?
Or does the stat apply even when I have my bow out
Shield useless
Hi, does the wand richochete? or only the spellbook?
No wand is single target.
dam, as a mage. whats best for pvp and pve? im gonna go with spellbook, or wand is better?
daggers still suck 😂 and still defaults to range attacks in melee range when bow is your toggle. 😂
Just coming back to alpha after a bit of a break. Debating leveling a fighter/ranger. Anyone have suggestions on which to pick?
Whats the go to weapon combo for rogue atm? Coming back to the game after a long time
2h sword and bow
fr?
Anyone have a good alternative keybind for target self? F1 seems a bit out of the way
Is there any penalty on using heavier armors? As fighter should I run heavy?
No penalties. Just stack whatever stat you want.
Ty
WHat are weapon combo attacks? How do they relate to the finishers like bleed/stagger?
a string of auto attacks that has a final attack.
auto attack something without using abilities and you'll understand
Oh ok, makes sense
as a ranger should i be marking my targets with that right click mark thing?
what would be the closest thing to a death knight with DPs that heals you
Seems like there's not really leech classes from what I've seen
But as for tanky dps, probably fighter?
so no real way of making a fighter that heals itself with DPs?
I haven't seen it
But might be?
how is everyone finding the rogue? i tried it up to lvl 9 earlier but im not sure if the movement is just lagging due to servers but it doesn't feel great
tbh i find it hard to play due to the movement, sometimes it stutters and there is a lot of movement overall
do we know yet how the second archetype affects the spells?
This is the most recent info we have
sorry im not that familiar with maim, the wiki also doesnt have info on how it affects the spell. Do you know what's the change?
Fighter has blood fusion which is a massive life steal….
that sort of thing would probably fall under augments and secondary classes in phase 3
https://ashescodex.com/planner is a better website for skill info and a bunch of other stuff
it looks like maim goes from a melee cone to a projectile with the talent upgrade
First mistake was making a fighter
It's ok I continue to make that same mistake
I actually made a bard 🙂 i was just having a hard time understanding the mechanics
Oooh ❤️
Blood fusion self sustains mana and health with damage output, but it’s a skill and lasts a few seconds
first, were in an alpha... some people expect a beta where nearly all is functional... some stuff thats already there is turned off, and so on... but for clerics, healing works fine, havent been in groups so far to try area
but healing other people works fine even outta groups
and, shame on me, im a mouse clicker... own layout and so on, im used to it... rightclick for target self is great as healer
and for archetype, cleric works great with spellsword, shield, spellbook and plate for solo stuff... like before
Best bet would probably be fighter with Cleric as secondary, but until we get secondaries there isn't much class based leeching. Rogue and fighter both have a little on their own, but not enough to call them leech based classes. There is also some gear you can get that will give you lifesteal
fighter has blood fusion skill which does exactly that, also you can try out lifesteal gear which gives you passive 25% chance to trigger a heal based on your dps.
I'm bad at making friends, do y'all think there will be more demand for Bard or cleric in groups?
Clerics and tanks are mandatory required to do anything that isn’t trash 0 Star mobs
Bard is just nice to have but not mandatory
That's a good point thank you
Bard is def mandatory if you wanna actually be efficient 😄
At least for chain pull the mana regen is mandatory imo
Yes, but tank and cleric are mandatory to live longer than a few seconds
Tanks got a buff @spiral grove
grit last longer
and only need to cast once
no more stacking
more damage also
Im fairly new to tank so havent noticed anything else yet but having press grit only once every 20 seconds is nice
I just started playing and was wondering what the best weapon for the bard is? I start with a book but I noticed people in streams using a bow
There is spellcaster bows so you can build your bard however you want to
ah nice, ty
I prefer short bow to trigger the resonance stacks quicker, but like above said, there is choices so play how you want ✌️
😂
Thanks but it feels a bit troll 😂
Curiouys why they buffed tank grit
lol the grit buffs does feel nice though
😂 How's it catering to bad players when the only difference is how often you spam it?
You are trolling If you think keeping grit up takes any form of skill 🙃
As a bard how do I use Fierce Wit, is it a skill or a passivew. I cant drag in onto my action bar
so as a cleric, what kind of weapon and spells should I use when I find myself needing to gring something solo?
Fighter buff yet? pokes Izzy
Short bow or long bow for rogue?
2 MOVEMENT impairing debuffs to trip
So you can do get off the stage —> chilling then tomato for trip.
However, if you channel chilling for too long or have chill on the target ahead of time, it could go immune to snare/chill and not get tripped, so play with it and learn how to reliably proc it.
The fire one is pretty self explanatory so I won’t talk about it
I kinda hate the current cc system
Mobs become immune to cc far too quickly
daggers still suck btw.
@umbral seal 2h bis for rogue?
can any melee weapon apply burning? (similar to wands)
any cracked rangers got a good pvp build
only wand / book have burning / frost / shock as choices. outside of that you would need blessed weapon or enchant weapon fire
the change to Grit was amazing. I actually press the button now \o/
change to grit was nice, change to aura destroyed its aggro generating ability thooo
From 10% health to 5% wasn't too bad. It still works very nice but makes you want to press other buttons for aggro
Reflect only using base block value but not allowing you to block with your shield for additional block kinda hurts, it really should stack
agreed
and, hitting block cancels reflect, another bad move
probably because you already have the shield up
i'm a "hold the block button" not a "tap the block button"
so tested, pop reflect, hold shield holds the shield but drops reflect
otherwise, something doing a 1,2,3 hit and being trip immune, i want that shield up for the next 2 hits
Reflect could be interesting if it stayed up for the duration (unless cancelled) but only reflected the first hit
instead, have to hold shield down for big hit, then pop reflect for a small hit
and how close to the impact you have to be to get the reflect damage + trip off rather than just the mana and or block is pretty dumb.
just gotta iterate
i like the premise and the usage, it can just use some tuning
i just REALLY want that sheild value added in, for sure
getting some baseline block-chance in at all would be pretty sweet


